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/tg/ - Traditional Games


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Your name is G̶̴̽̌ͤ͒̐̓͜a͋ͯͭͥ̒ͤ͋̌̋͐҉́҉n̸̵̅̊̓̓̿͊̓̐ͣͣ͊a̎͂̎̈́̂̎̍̒̔ͭͣ̑̿̑̐͑͒̆ͫ͢çͤͣͥ̈̍ͧ́ͩ͠t͌̈́͂̆͘͏̢ä̇ͣ͗ͥ҉͡҉̸ṙ̸̃̆ͯ͌́̚i̷̾͆ͦͫ̒̔̃̃̽͗͛ͩ͗̈ͦ̈ͪ̚̕'̈͐ͯ̂̀̒̂̄̆̇̀͝͞O̸ͯ̀ͨ̆͌̆ͨͦl̸̷̛̎̎́̅͠i̴̛ͥͥ̍̽ͯ̏̎̅̔̿̅ͬ̊͌́̾ͣ̚a̷ͭͭͤͮ̑ͥ̔͊̔ͬͯ̽̀͆̾҉͠c̴ͮ̄͆̽̓ͤ͞͡ḧ́̀͋͆̔̈́̔̚, and you are a loving mother to your children. They did not come into this world from your womb, but they are yours all the same. Perhaps, one day, you will show them your face. Until that day, though, it remains hidden behind your mask.

To the scarce few that know of you, you are The Daughter of the Second Star, Mother of Many, Infiltrator of Hearts, and Masked in Darkness. You are royalty among your kind, the sole child of one of the Lords Beyond the Sky, ancient gods that dwell in the limitless void between worlds. Your means of reaching this world was a botched ritual to summon the Lady of Green Places. Instead, they got you. Lucky them.

Admittedly, you aren’t quite as powerful as the entity they intended to summon, but you did do your best to help them. The plague that had been ravaging the countryside became the first of your adopted children, and using your ability to warp the nature of those that join your family you made it less lethal. In the process of doing so, you discovered that it had been altered using magic, although you don’t know who did it, or why. This revelation made it clear that you are not the only unnatural force on the world of the Burning Veil.

Since then, you’ve spent an indeterminate amount of time dispersed across the planet,watching from the shadows in hopes of learning more about the world. You then returned to the village where you’d been summoned, and have decided to take the form of a mortal to better understand how humans work.
>>
The Village: When you first came here you did not enter the village proper. The summoning ritual you’d hijacked was one devoted to the Lady of Green places, and was therefore held a few miles out of town in a prepared clearing.

The first thing that you notice is that the houses have legs. Not real ones, like the furniture in your home, but sturdy wooden ones to keep them well above ground level. Life is abundant here, too, with at least three small animals in view at any given time, many of them clearly adapted to living in close proximity to human beings. Squirrels act more like trained dogs than vicious little scavengers, and you even see a few with crude collars. From what little you know of such things, this place has a low-level blessing from the Lady of Green Places, amiability and vitality infusing everything and everyone in the settlement.

There are at least a couple hundred villagers, and two priests of the Lady, based on the number of structures and the presence of a small shrine at the center of town. Your child, the plague, is still present in places but mostly goes unnoticed. It’s a warm humid climate, and a bit of sweating goes unnoticed by most.

>QM twitter: @OutsiderQuestQM

>Character Paste: http://pastebin.com/QgXjNVTm

>Voting Prompt to follow
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Requesting archive link.
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>>41306529
It's on Suptg as Outsider Quest. The last few were quite brief.
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>>41306610
Thanks.
For everyone else:
http://suptg.thisisnotatrueending.com/archive.html?tags=Outsider+Quest
>>
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The village of Caershire is where your summoners came from. Your memories of them and the time you spent observing the world are enough for you to realize that your usual manifestation wouldn’t fit in. Noblewomen rarely come out to the villages, let alone masked ones wearing a gown that act as a window to the void between the stars. No, you’ll need to take a more subtle approach if you want to actually learn anything about the lives led by mortal men and women. You’ll need a physical form, one that isn’t too outlandish.


>Provide an image or description for your disguise, and roll 1d100 to determine how successful you are. Top voted image will be selected, best of the first three rolls will be used for how badly you misunderstand where the eyes go.
>>
Bugger, always forget this part.

>Cutoff will be 15 minutes unless otherwise noted.

>Votes should be linked to the post containing the Prompt

>Write-ins are always allowed
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>>41306686
Cute, simple village girl, so common browns and whites for clothing, sturdy boots, pony tail hair. Maybe a dark green cloak around shoulders.

Go with Green eyes and Red Hair, freckles and slight tanned skin.
>>
Rolled 69 (1d100)

>>41306846
forgot roll.

Make her lower 20's in age.
>>
it lives
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>>41306666
>>41306610

Missed those, might be a while before I'll be able to join today since I HATE participating without having read up, and running my own quest is taking most of my time right now. Hope I'll still catch the end.
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>>41306916
I intend to run this until either the quest, the audience, or my fragile sanity is run into the ground.
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>>41306686
A young woman wearing a normal wooden mask, otherwise similar to
>>41306846
>>
Right. Seems there's not much life here. I'll take a half-hour break and then count up the votes. Hopefully it'll take more than one hand by then.
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>>41306686
I'm totally for this one ->>41306988

Also to speed things up in the future so we can make more progress, you should post more options to choose from. Let's things be quicker and so we know what we can do in certain situations. Also lets you know what to expect to have to write.
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>>41307068
I appreciate the advice, and will try to use it.
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>>41307094
Awesome!
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>>41306686


http://i.imgur.com/H7Jmw7l.jpg

My nomination~
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Well. That took slightly longer than expected, but it seems I needn't have bothered.

As the only SFW contender, >>41306988
>>41306846
wins. Writing.
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Waiiiit. Need two more rolls. I'll do them myself if nobody makes them in the next five minutes.
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Rolled 67 (1d100)

>>41307862
https://upload.wikimedia.org/wikipedia/commons/e/e1/Musee_de_la_bible_et_Terre_Sainte_001.JPG Maybe a mask -that- simple.
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Rolled 33 (1d100)

>>41307836
>>
Rolled 79 (1d100)

>>41307862
Whoops didn't notice we had to, my bad.
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>79 Pretty gud

>>41307886
Only mask contender: Terrifying smiley face.

Final final thingy: Will your form be flesh and bone, or a construct of your power?
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>>41307947
Let's do a plain featurless wooden mask and a form of flesh and bone
>>
How will you make your new form?

>Flesh and blood shall manifest themselves and be shaped to match your will

>Your mask can hide your essence, so why should it not serve to hide you in this manner as well?

>Sheer power will suffice here. The void will be your flesh, ice your bones, the writhing chaos your innards.

Now with a prompt!
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>>41307947
A construct of our power. We look flesh and bone on the outside, but cutting us we would bleed shadow, and looking into our mouth would lead to the void... but we have our wooden mask. We're closer than we were before, but we don't quite know how to be flesh and blood.
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>>41308126
seconding that
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>>41308126
Holy shit this. Very well put.
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>>41308126
And here Anon demonstrates why write-ins are one of the best things about quests. Seems to have won the vote by dint of more than one person voting for it.

Writing.
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>>41307997
And since I'm too tired to write my own quest now, but not quite too tired to follow one, I'm here for the rest now.
Removed my trip to not be annoying namefag.
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>>41308755
Happy to have you. I'll welcome any advice you can give. This is, after all, my first quest.
>>
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This world follows rules far more concrete than those of your ancestor’s house, but you believe that you understand them well enough for a task as simple as this. In the shadow of a low-sitting house just barely within the walls of the village your shell begins to take form. First comes the heart, where the majority of your essence will store itself. A moment’s concentration creates a rudimentary sphere of transparent ice, another engraves your sign upon it, and a third anchors it in this time and place. You remember with mild embarrassment when you forgot that step at home. It took you an aeon to find Scruffles the Scholar when you put him in the wrong era by accident.

The rest of your makeshift body follows from the core, tendrils of bent space gathering cold and darkness as they weave lattices to support your shell. Starlight is bent and pressed into porcelain flesh darkened by your touch until it resembles a sun-exposed human’s. The corona of a dying sun captured and split to fill your eyes with light, the colors bending and splitting until they shine like polished emeralds. As an afterthought you swallow a black hole and keep it in your gullet to dispose of anything you happen to eat. For hair you take the strands of shadow-stuff that your mask is made from, then beat sunlight into them until they take on a coppery red tone. You feel somewhat disappointed when imperfections form in the flesh, patches of it scorched by stray radiation, dappling your new form with brown specks. The essentials completed, you slip into your handiwork and wonder at the feeling of being so… constrained.
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>>41308850
1/2
>>
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After a few moments you cringe and look around to make sure nobody’s seen you. You’re indecent!



There, much better. It was the work of but a moment, but it makes all the difference. What were you thinking, wearing a body but not a mask? You took the materials for it from the underside of the house you’re currently lurking under, working the wood with your bare hands until you felt it was sufficiently well-shaped for polite company. You also put on some clothes in deference to local customs, of course. Not that you have any primary sexual characteristics in this body, but from what you’ve seen that would only make it worse on you.

Thus embodied, the question remains;
Wat do?

>How will you ingratiate yourself to the villagers?

>Who will you look for, if anyone?

>What is your goal?
>>
>>41309018
We will act like a traveler, perhaps a strange one, but a helpful one. Observe how these creatures go about their day. Assist with tasks if you can, ask for stories. You want to get to know them, and know how many of them your child resides in.
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>>41309092
I'm ok with that. If anyone asks, say that you've come from a different continent (if the world has multiple).
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>>41309198
It does, according to the maps you've seen.
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>>41309018
We will appear as a foreigner, and say that we need help having lost everything in a halting version of the local tongue. Foreign people and people in distress are always weird.

We will try to find someone to help take us in, and we will look for the cultists who tried to summon the lady in green. Our goal is to find out more about them and about their Lady
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>>41309018
Please roll for not fucking up trying to into being human.
>>
Rolled 71 (1d100)

>>41309442
>>
Rolled 31 (1d100)

>>41309442
PRAISE THE DICE GODS, FOR THEY ARE MIGHTY!
>>
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>>41309464
I HAFF FEHLD YOO!
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Rolled 23 (1d100)

>>41309442
>>
>>41309447
>71 Not bad. You do still suck at being human, but maybe they won't lynch you.
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>>41309564
GOOD ENOUGH!
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>>41309564
I suppose we can pass it off as being from a strange and exotic place.

Which reminds me, can we actually speak their language? Like, do we know it?
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"Hello! I am a foreign human being from another country! I am strange, but not a monster!"

Oddly enough, walking up to a day laborer and shouting this at him does not result in a gracious greeting. The man, quite large compared to your reasonably average body, looms over yo without even trying to do so, looking down at you from a face pitted and scarred by a life spent both poorly and violently. Sensing that you may have made a mistake, you reach into his soul and fiddle with it until his stare stops implying sweaty thumping in the dark. This doesn't take too much, but you suspect you'll need to work on your people skills in the future.

"Please tell me where I can find a place to stay?"

You continue to stare up into his eyes, examining your reflection in their depths. Overall you did a pretty good job on the body, but you take a moment to give yourself pupils rather than twisted knots of shuddering darkness. It seems that the man has finished processing at least some of what just happened, and with his brand-new set of feelings towards you, he directs you towards the nearest shrine of "Th' Lady uh Green Places." Seems he bit his tongue when you violated his soul. Humans are a bit sensitive.

You nod and turn, striding to the shrine and readying yourself for another attempt at this whole "interaction" business.

>What will you ask the priests?

>Will you pull the same trick on them as you did the man?
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>>41309782
You can speak any language. Your breed of Outsider possesses the gift of tongues, when they bother to use it.
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>>41309865
Ask them for a place to stay, Perhaps stories of around the area so we can get to know what the people are like.

Don't pull any shit on the priests, they're probably protected by their deity. At the very least it'll draw her attention.
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>>41309865
Ask the priests for a place to stay and to clothing to wear as obviously we're not blending in as well as we think. Ask about the Green lady and why her servants are so kind, and ask about the plague

I think we shouldn't use the same trick on them as we did with the man, they may have protections
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>>41309865
>Ask them about this lady
>Ask them about the people who did a summoning on the hill.
Surely that couldn't have been too long ago! I mean, the summoning couldn't have happened more than a few centuries ago! You barely blinked!
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>>41309865
The quest-gods demand more dice!
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Rolled 22 (1d100)

>>41309991
>Nat 1 incoming.
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Rolled 60 (1d100)

>>41309991
>>
Rolled 80 (1d100)

>>41309991
>>
>Cutoff
Writing your attempts to talk to priests.

"Have you heard the good word of Azathoth?"
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Relatives have arrived. A moment.
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>>41310252

Sacrifice them to the Dice Gods.
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>>41310252
Sacrifice them in our name!
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After a few seconds of gracefully gliding towards the shrine, you decide that being influenced by gravity would probably make you stand out less. Not that you don’t attract stares either way, but this way at least a few of them aren’t thinking of that you might be a warlock of some sort. Apparently, small villages are known for their belief that warlocks are excellent fuel. Or, that’s what makes sense to you given how often they burn them.

Regardless, you know that looking like a magic user and not being a priest or hedge-witch is just inviting terrible things to happen to you. Not that being burned would kill you, but it would be mildly inconvenient. Distracted by your thoughts you very nearly run into the priest currently attending the Lady’s shrine, stopping yourself just short of doing so. Noticing her discomfort, you then step back until you aren’t close enough to feel her breath.

“Hello! I am a foreigner from a different place than you! Please tell me about your deity!”

Remembering your last conversation you quickly tack an “If you don’t mind” to the end of that, smiling at her from behind your mask, which is behind your face, which is behind your other mask.

“Ah, well, uh.”

“Wonderful!”

“I… Uhm.” She seems rather disoriented, so you nod and gesture for her to continue, which she does.

“Our Lady is the goddess of nature, and she protects us from the problems faced by heathens. It is by her blessing that the plague became impotent, and that we no longer need to fear attack by wild animals.” The young priestess breaks into a well-practiced smile, speaking more comfortably now that she’s on-script.

“We give her our worship, and we preserve the green places of the world, for she is our guardian. Might I ask who you are, though? You said you’re a foreigner, but where are you from? Are you here to scout us for trade?”

“I am a foreigner from a foreign country.”

“Yes, but what do you call your home?”
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>>41310790
>Well?

Probably my last post. Vote, I'll count, and if there's time I'll write a response before I end this.
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>>41310790
>Well?

Velara
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>>41310832
I'll vote for this.
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Ah, also probably good to provide a reason for being here unless you want to just keep saying "I'm a foreigner".
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>>41310902

"My father left me here before leaving himself. I am also not too good with this new language."

Say the last part if there are multiple languages in this world.
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>>41310938
There certainly are.
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>>41310951

Then do say that.
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Final question while I archive: Is this long enough of a quest time? I'm trying to find a good balance, but if this is too short, I can plan for longer run-times.
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>>41311086
This feels like it's in the 'acceptible' range for short quests. Though longer would definitely be welcome, if the quest popped up a bit more frequently at this length I'd have no complaints.
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>>41311086
I'd prefer long run times if possible
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Archived on Suptg as Outsider Quest.
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>>41311086
Depends on how often.
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>>41311226
Thank you for running.



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