[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: ZoneQuest.jpg (622 KB, 1024x576)
622 KB
622 KB JPG
Welcome back to The Zone! This session will run for the next 4-5 hours, and will follow Matt Thompson in his adventures in the Zone. But first, a summary.

When you were a kid, your dad used to tell you stories about the Zone when he was home on shore leave. A mysterious location in the south pacific, several hundred kilometres off the east coast of New Zealand. For those who knew about it, it was always a thousand times more terrifying than the high-school myths about Bermuda. Your dad used to tell you that whole armies went missing there, and regularly too. After the Australian-Chilean war, the South Pacific was commonly accepted as no man's land, and became lawless international waters. Your dad fought there, he told you, but would elaborate no further.

Now thirty, you’re trying to visit the site of your father's death as a pan-pacific war rages with the reignition of Oceanic-South American hostilities, but your plane crashed over the Zone. You’re stuck in a survival situation in a wild tropical jungle, with just your wits and equipment to keep you alive.

Last time, you set up camp, killed a primate-like creature that ambushed you whilst sleeping, scouted out the immediate area, discovered a huge fire moving its way across the jungle, had a few psychedelic visions and found evidence that your father had been in the Zone too.

A zip file of Volume 1 and 2 can be found here (tell me if they work; the service is a little sketchy) http://s000.tinyupload.com/index.php?file_id=05768765447138792853

New players, I would recommend reading or at least skimming over a few posts from Vol. 1 and 2 just so you have an idea of what's going on.
>>
File: jungle.jpg (370 KB, 1920x1080)
370 KB
370 KB JPG
Back to the present.

You walk a little white to a fast-flowing light blue stream that winds its way through the curves of the jungle down from the werstern mountains. Around it you see some cane shoots, some white lillies and some dingo-like animals that you recognize from back at base camp.

Your spear's looking a bit shabby so you fasten your knife to a new length of cane and, with half an hour's work, make another sufficiently sturdy spear. You try and spear some of the smaller fish, but only manage to catch one. Even so, you prepare a fire and start cooking it.

The rain has cleared up this morning, and everything carries the musky scent of the freshly fallen rain mixed with the morning sunshine. Even though you occasionally smell smoke on the wind from the fire, the soft wind is moving in the opposite direction, so the fire shouldn't bother you today.

As you look out across the lush jungle, with its hills and valleys and rocky outcrops, you feel your childhood fears of the Zone very softly begginning to ebb away. If this place of nightmares is a jungle paradise, how bad can it be? You decide that you no longer blame the Zone for your father's death, and have come to terms with yourself as a person over the last few days. Today, you'll set out North to the mysterious outline but right now, you're happy to put your feet up near a cool stream and concentrate on cooking some fish. Before you relax and let thoughtless bliss take over your mind though, you remember your father's words in your first vision.

"Matty... you didn't have to find me. We're all quite safe down here, really."

You weigh up your choices for the day. It's approximately 9am and you're eager to get moving.

>Travel north to the unidentified outline in the sky
>Travel to another location
>CCE (Craft, Cook, Experiment)

I'll post your invetory, skills and stats in a second. Enjoy tonight's session everyone!
>>
File: inventory.png (68 KB, 300x254)
68 KB
68 KB PNG
>>41276357

JOURNAL Entry. Here's a summary of the knowledge and skills you've gained in the adventure so far.

ATRRIBUTES
Str +1
Dex +1

LEARNED
Basic Kay'at Design
Basic Geography
Basic Crafting
Basic Botany

STAT
Fire Resist 1
Infection Resist 1

INVENTORY 40/50kg
Toolkit (Contains hammer, saw, electric drill, utility knife, wrench, wire cutters)
Spear
2 x Wooden pole
Metal pole
Cane root x 11
Spiky Plant leaf x 8
Spiky Plant fruit x 4
Fuzzy Red Fruit
Honeysuckle
VP9 - 26 rounds
Figurine

Max health 30

Area:
>A huge mountain range to the west
>A coastline to the south
>A lake to the east
>An unidentifiable outline to the north
>A huge chasm to the north-east.

PLANTS:
Red Fruit = Posionous
Spiky Plants = Medicine, edible fruit
Lake Cane = Edible root, strong
>>
>>41276357
>Travel north to the unidentified outline in the sky
>>
>>41276357
>CCE (Craft, Cook, Experiment)
Use the canes to make water "jugs" and other containers.

Fill one container with dry grass for starting fires.


Try cooking the red fruit and studying it.
>>
>whynotboth.jpg

You know you really should get going, but putting aside fifteen minutes or so to mess around with your inventory can't hurt. You slice up a few Canes into short lengths, which function as makeshift containers. In one, you store a selection of the dry grass that is furthest from the stream. You fill another with water, which is handy for keeping hydrated over the day.

>Dry Grass added
>Cane root x 2 removed
>Water added

You pack up camp, and begin your trek from the western mountains towards the north. What you'll find there is still uncertain, but you're sure it will bring you closer to the mystery of finding your father.

The grows hot, and the sultry aromas of the jungle have you feeling light-headed after a few hours of walking, mainly downhill. You cross by rivers and streams now and then, alternating between urinating and filling your water container. At what you make to be midday, you stop for a short rest under a huge fallen tree. A pack of nearby deer watches you with suspicious eyes.

>CCE (Write in, all suggestions taken. Roll 1d8 for effectiveness of any new creations)
>Hunt
>Write in
>>
>>41276676
>Try to offer it the red fruit
>Then try to offer it the Spiky plant fruit
>Then stab it in the neck as it eats off our hand.
>>
File: stalker 1.jpg (54 KB, 900x494)
54 KB
54 KB JPG
>Hunt

You slowly move up to the pack of deer, Red Fruit mashed up in your hands. They hear you coming and turn to face you, ears twitching nervously. A few come forward and sniff you, but seem to be repulsed by the smell of the Red Fruit. You return to the fallen log, and wash your hands.

A minute later, you return to the deer pack with a Spiky Fruit in your hands. The deer seem just as disinterested as before, but as you turn away you hear a screech from above you. You look up just in time to a familiar black shape descending on you from the treetops.

Fucking stalkers! You leap back just in time as it hits the ground, growling at you. The deer bolt, and the birds go crazy. With bloodlust in its piercing blue eyes, the stalker approaches you, hackles raised.

>Attack with your spear (1d100 +1)
>Attempt to counter (1d100 +1)
>>
Rolled 75 + 1 (1d100 + 1)

>>41276843
>>Attack with your spear (1d100 +1)

Just making sure that the red fruit really IS bad news.
>>
File: stalker 2.jpg (85 KB, 900x645)
85 KB
85 KB JPG
>>41276934

>roll 75, DC 50

Before the stalker has a chance to leap at you, you quickly sidestep it and stab your spear into its side. It screeches and jumps away, but your spear didn't stick, and it quickly strikes back at you with its powerful claws. (roll 1d10 for damage).

>Attack again (1d100 +1)
>Wait for another attack and attempt a counter (1d100 +1)
>Flee
>>
Rolled 29 + 1 (1d100 + 1)

>>41276990
>>Attack again (1d100 +1)
stick to the basics
>>
File: stalker 3.jpg (8 KB, 260x194)
8 KB
8 KB JPG
Rolled 2 (1d10)

>>41277008

>rolled 30, DC 30

Following up your advantage on the stalker, you strike downwards again with your spear, this time hitting it on the skull. It collapses into the grass, unconsious.

You examine the body of the stalker, and determine that your first strike hurt it more severely than you thought. The cut in the side is bleeding heavily, and if stays unconsious it will likely die. You don't feel up to butchering it, and you'd feel a little guilty killing it for no reason.

However, your internal conflict becomes more heated as you hear the shrieks of more stalkers coming your way from the treetops. You could run now, but that wouldn't guarantee your safety as you'd guess these things can move pretty fast chasing prey. However, you don't really feel like fighting a whole pack of the creatures, especially if they're pissed about you killing one of their own.

>Run
>Hide
>Fight(1d10 for amount of animals)
>Write in
>>
Rolled 7 + 1 (1d100 + 1)

>A show of Force
Shout at them. Fling blood from the dripping spear at them. Make it clear that we aren't someone they can mess with.
>>
File: jungle 4.jpg (525 KB, 1920x1080)
525 KB
525 KB JPG
>Show of force

>rolled 8, DC 75

Paying no heed to your feeble intimidation tactics, the stalkers burst from the treeptops and rush at you. You desperately swing your spear around yourself defensively but hit nothing but air. Screeching and barking, the stalkers barrell into you, and you're knocked to the ground, as you hear you spear snap in half. Covering your face with your arms to halt the rain of scratches and blows falling on you, you writhe around the jungle floor in agony. The last thing you see before being knocked unconsious by a huge, jet-black arm is the treetops, with more stalkers dropping down.

(TBC, thanks for sticking around, Crog. Hopefully activity will pick up soon)
>>
>>41277184
blech, that went badly. No problem, ZoneQM.

It seems like the anons knowledgeable in survival stuff crop up during the school year rather than summer, so that might be why you don't have a lot of people here.
>>
File: figurine 2.jpg (56 KB, 300x470)
56 KB
56 KB JPG
Rolled 6 (1d6)

>>41277184

You wake up in your first base camp, on the night of the crash. All around you, you see limping figures fleeing the wreckage of the burning plane. As you get closer, you realise that each of the figures is wearing the uniform of a Oceanic Admiral. You grab one by the shoulder, and it turns around to look at you with the burned and melted terracotta face of the Kay'at figurines. Soon, fire consumes everything and the fleeing figures are burned alive. You once again hear your father's voice, but this time it's different. He sounds far away, but at the same time as close as if you were speaking his words yourself.

"...three to ten weeks? Well! Looks like things are finally heating up, son!"

You wake.

Around you are strewn the corpses of dead stalkers, some brutally torn apart, limbs thrown across the jungle floor. The smell of offal and entrails hits you, and you fall back to the ground, vomiting. After shaking for several minutes, you stand and look around.

Whatever did this, it was unlike anything you've ever seen before. The trees are covered in scorch marks, the stalkers appearring to have been blown apart or ripped open, in some cases had all of their skin burned off. It's then that you see the trees.

All around you, in the small area that the deer were eating surrounded by medium height jungle canopy, are the figurines. Dusty yellow trails eminate from them, and they're all positioned in a circular formation around where you were laying unconsious. The small terracotta and clay figures stare at you silently from the trees, watching your looks of terror and amazement. You get up and flee back to your camp, grabbing everything you can easily get your hands on. You flee the camp, not giving a shit the direction you're travelling, and run until your legs give out and your mind is swallowed by the night.

>You have lost 1d6 random items from your inventory in your hurry
>You have lost 12 Health (was 30, now 18) and are WOUNDED

(TBC)
>>
File: jungle 3.jpg (550 KB, 1200x800)
550 KB
550 KB JPG
>lost items Wood Pole, Metal Pole, Red Fruit, Honeysuckle, Water container, Wire cutters

You've run about seven kilometres north-east, and you can smell smoke on the air. The new day brings a sickly sun, sending green-yellow rays through the groaning trees. You collapsed by a river, and there is a noticeable lack of trees around you, the flora being mainly shrub. In terms of elevation, you're in a valley of sorts, and you can't make out any landmarks from where you are. You've definitely broken your right arm, but your dominant left escaped with just a few scratches. You'll need to find some way to heal soon, and you're already feeling hunger pangs.

As you take out the small figurine you kept from the shack and examine it, you ponder their significance so far. Every time you've been near death, the figurines have been there and prevented it somehow. It's like they represent some unseen force that wants to you to survive.

That's what you tell yourself as you prepare to move out. You need to reach whatever lies to the north quickly, as you remember the three to ten week deadline your father spoke of in your vision.

>Heal/Recouperate (5hrs, VERY LOW risk of infection)
>Basic bandage and begin travel (45min; MEDIUM risk of infection)
>Set out immediately (HIGH risk of infection)
>>
>>41277321
>Heal/Recouperate (5hrs, VERY LOW risk of infection)
Infection's bad, yo. Especially when you're alone.
>>
File: mushrooms red.jpg (110 KB, 538x318)
110 KB
110 KB JPG
Rolled 4 + 5 (1d10 + 5)

>Heal

You use the spiky plant leaves to rup all over your arms and torso, but as for your arm... You can't really do much, and so you tie it in a makeshift sling with some Cane root fibres. You rest for a few hours, and awake feeling better.

You set out at about midday, and follow a pig trail north. However, after eating your last spiky fruit, you realise you have only 4 Cane Roots left. Your food supplies are running dangerously low, and you'll need to find some kind of alternative soon. Thankfully, the current valley you're in provides several possible options for food. A little while away, there are hanging vines with long, purple beans hanging off them. There are also a couple of different types of fungus scattered around the jungle floor, red and spotted purple. The trees nearby hold a green, fuzzy fruit but from your Basic Botany skills you notice the telltale colouring of a poisonous plant, and avoid them. That leaves you with three options.

>Purple Beans
>Red Mushrooms
>Spotted Mushrooms
>>
>>41277505
I'd make a joke that likens eating unknown mushrooms to sticking your dick in crazy, but I don't know exactly how to go about it.

>Purple Beans
>>
File: jungle 5.jpg (110 KB, 500x281)
110 KB
110 KB JPG
>Beans

You take a bite of the purple beans, and they actually aren't so bad. You pick a few of them, and throw them into your backpack. Your spear gone, you can't reach some of the higher ones, but your knife cuts down a few more.

>Beans x 14 added to INVENTORY

You continue your trek north.

A few hours later, you've walked up a nearby hill and you look out over the jungle landscape. You're amazed to find that you've made a lot more progress than you thought, and you're relatively close to your target. Looking at the far away object you can now see peaks, towers... perhaps...

You wonder if a city is too absurb to imagine in the middle of an endless jungle. Judging by the mild hallucenations you had after eating the beans, you wouldn't be entirely suprised to find that you were imagining it. But nonetheless, it makes you more determined that ever to reach your goal.

Walking for another hour the sun begins to set. You've made it about halfway between the hill and the city (as you've now decided to call it; hallucenations be damned), and you've encountered a big problem.

In front of you, and spanning several kilometres, is a huge chasm. A split in the ground like you've never seen, it falls downwards to a deep, impossibly fast underground river. You're going to have to be creative.

>Write in
>>
>>41277637
>kilometers
>several
uhh, that's uhh....okay, not good at all.

>Use the last of the light to look in the distance if the river is higher upstream
>Set the figurine on the ground
>Make camp, fire and all.

At the very least, whoever's on the other side will see the fire.
>>
Found as I'm about to head off to bed. Good luck, QM - and try not to get the MC killed too badly.

Just a little bit of kill.
>>
File: night jungle.jpg (492 KB, 1277x780)
492 KB
492 KB JPG
>>41277724
Damn! Hopefully you'll catch us next time.

>>41277698

From what you can tell, the river comes from the western mountaints, which of course presents the problem of mountain range vs. chasm. Nope, looks like there's no easy way to go around it.

Your brain's too tired to figure it out tonight, so you'll settle down and make camp with what you can. You set the figurine down on the ground ("Getting mystical, are we, Thompson?" The cynical voice inside your head says.), and have a small dinner with cooked beans and cane root. (Dry grass, 1 x beans, 1 x Cane root removed). You let your fire die out as you sleep underneath the stars, having lost your teepee poles. You make a mental note about shelter equipment, plus finding more food, and trying to figure out the....

Finally losing the battle with sleep, the stars turn your lights out.

(TBC)

Hey Crog, it's half midnight here and no one seems to have shown up. I don't mind if we continue (hell, I've got time to kill) but if you want to head off to bed that's cool too.
>>
>>41277797
It's quite a bit before midnight for me, so I'll stop when you stop.

Unfortunately, the regular traffic drops in about 4 hours from now.
>>
>>41277797
It's 1 am here and I just joined. Will be playing for quite a while if it's still up
>>
>>41277834

>out of character

Ah, you're fucking kidding! By that logic, I should be running this in the mornings rather than night. So you'd say that most of the /tg/ traffic is here from 4hours from now until maybe 8hours from now?

>>41277854
Welcome, you must be either 24 hours behind me or a Kiwi. You new?

Okay, show goes on. Gimme a second while I archive the last couple of threads.
>>
>>41277870
>So you'd say that most of the /tg/ traffic is here from 4hours from now until maybe 8hours from now?
from what I understand, the 'murricans are, at any rate.
>>
>>41277870
Not new, just lurkin and too lazy to get a name. I'm in England BTW
>>
>>41277932
here, I think I did it
>>
File: jungle 6.jpg (656 KB, 1920x1200)
656 KB
656 KB JPG
You wake and look out over the chasm. Even though it's the largest dilemma you've encountered so far (in terms of sheer size) you're sure that your superior homo sapiens reasoning and logic will get you across this chasm! That, and a bit of inspiration. You think for a while over breakfast (1 cane root removed, 1 beans removed) and come up with three main methods of crossing the chasm.

>Creative some kind of bridge, by trying to find a thin point. (Disadvantage- said thin point might require descent into the chasm to find; e.g rocky ledges)
>Climb down one side and up the other (Disadvantage - You've never been an expert climber, and with little equipment this will be dangerous)
>Just walk around the bloody thing (Disadvantage - Could take up to two days, by the look of it)
>>
>>41277964
>Just walk around the bloody thing (Disadvantage - Could take up to two days, by the look of it)
If we had someone else on the other side, I would consider a bridge, but this is an architectural project that needs a lot of people.
>>
File: campfire.jpg (59 KB, 1920x1080)
59 KB
59 KB JPG
>Walk around it

You try and puzzle it out for a while, but in the end you can see now other but to walk around it. You sigh, pack up camp, and resume walking.

>Maximum HEALTH increased to 35 from aerobic fitness

You walk for hours through the same jungle that you've been faced with since you got here, and pick up a few plants along the way. By the time you make camp at night fall you have scrounged up

>8x Silver Fern
>3x Purple Beans
>4x Red Mushrooms
>1x Red Fruit
>9x Blue Fruit

You set up camp. You've got a list of stuff that needs to get done but you can't get it all done tonight, as you're exhausted from all the walking. You have about 1 hour and a half before you want to go to sleep for the night.

>CCE with new ingredients (Could be advanced with crafting/cooking ingredients) (1hr)
>Materials for shelter (1:30)
>Servicing/cleaning your pistol (30min)
>Trying to fix up your clothes a little (45min)
>Collecting edible plants around the campsite (15min)
>Sharpening your knife (15min)
>Masturbation (15min; stress relief)
>>
>>41278171
>>CCE with new ingredients (Could be advanced with crafting/cooking ingredients) (1hr)
Priority on the beans in the hopes that cooking removes the hallucinations.

But all in all, cook them all and smell before trying. It'll at least be safer than eating them raw.
>>Servicing/cleaning your pistol (30min)
Grind dat DEX
>>
>>41278171
>Materials for shelter (1:30)
>Collecting edible plants around the campsite (15min)
>Sharpening your knife (15min)
>Servicing/cleaning your pistol (30min)
>>
>>41278240

You only have an hour and a half, man.
>>
>>41278222
This!
>>
>>41278255
Shelter takes an hour and a half? Oh, I though it meant a minute and 30 seconds.
In that case, remove shelter gathering with wackin' it and sharpening the knife even more.
>>
File: trip.jpg (287 KB, 678x480)
287 KB
287 KB JPG
>CCE

You start off by starting a fire and cooking the beans. You let them simmer for a while, then take a bite. As far as you can tell, your vision stays mostly normal and aside from feeling a little woozy the hallucenations have stopped.

"That was easy" you mutter to yourself, and laugh. Then you laugh again, as you realise that those are the first actual words that have left your mouth since you crashed in the Zone.

Next, you start messing around with the silver ferns and red mushrooms. You figure that the best way to test the different effects on the body with all these different plants is to throw them all in a stew using your Lake Cane containers, boil it and eat it. You do just this, and after a little while you take a sip.

When you were in your twenties you experimented with MDMA, LSD and Speed but this is something on a whole different level. It feels like your body is being taken apart, prodded by freezing cold pokers, put back together and then smacked around the face with dopamine. It's insane! However, the effects only last for about five minutes, making it the shortest and most intense trip you've ever been on. After some more experimentation (and several trips) you work out the effects of most of the plants, which you scribble down inb your journal.

>Service Pistol

After your CCE time, you rummage through your bag and retreive your father's VP9. It's a pretty thing, finished golden yellow and inlaid with paua shell. As far as you know, your dad never actually fired this but kept it as a traditional Oceanic rank sidearm, more for show than function. You experimentally load a magazine with a round in, flick off the safety and pull the trigger. You weren't really aiming, but the 9mm round rips through a nearby tree and buries itself in the trunk, deep. Impressed, you remove the cocking mechanism and take a look at the masterful German engineering inside.

(TBC)
>>
File: junglemountain.jpg (43 KB, 500x332)
43 KB
43 KB JPG
You can see a little bit of silme buildup from the time it was left in the damp hut, so you wipe down the mechanism and reassemble the gun. You perform some maintenance work on your knife as well, sharpening it on a nearby flint-like rock and rinsing the blood off with some water you find nearby.

After these chores are done, you curl up into a ball with your shirt as a pillow and try to get some sleep. However, it occurs to you that for the first time since you arrived you're both moderately comfortable in the soft earth and reasonably warm in the heady climate. Now just sort of feels like the right time...

Your orgasm helps you fall asleep, and you feel yourself shed some of the stress you've been carrying over the last few days.

You wake up in the morning feeling excellent, but hungry. You enjoy a cooked breakfast with your new food, and set off with a spring in your step.

As you approach the chasm once more there is a sign of a rockfall. Looking down, you see a potential path down through the rubble and into a shallow ledge on the other side of the chasm, with a jump between them that a man your size could probably make. However, it rained overnight and the ground could be slippery as you descend, unless you're careful. Then again, cutting through the chasm could cut your journey short by several days. How do you proceed?

>Enter the chasm
>Continue going around
>>
>>41278391
Jesus, that probably should've killed someone without plot armor.

>>41278448
>>Enter the chasm
>>
>>41278473
We could try... Let's just hope that the doce gods are there
>>
>>41278448
>Search for a log to help cross the chasm.
>>
By the way, we have an archive! It can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=ZoneQuest

Also, stats.

Learned:
Secondary Geography
Secondary Crafting
Secondary Botany

Attributes:
Dex +2
Str +1
Con +1
>Enter the chasm

Rocks fall, everyone dies!

Just kidding.

.

You descend into the chasm, trying to hug the larger and more stable rocks as you slide your way down into the darkness. Even though it's morning, the shadows the chasm walls are casting are long, and it's hard to see where you're putting your feet. Eventually though, you reach the ledge on your side. The ledge on the other side is close, only about 4ft. However, you can see that the other side is covered in a thin green moss. Jumping it could be slippery, but you're tempted to try it anyway. Plus you're not sure you can get back up. Oh, well here goes! You take a run up and launch yourself into the air.

>Roll 1d100 +2 Dexterity
>>
Rolled 19 + 2 (1d100 + 2)

>>41278636
4 feet is short enough to take a cane and scrape off the moss(possibly for consumption)...
>>
Rolled 93 + 2 (1d100 + 2)

>>41278636
>>41278675
Horry shit!
>>
File: junglecave.jpg (209 KB, 1920x1080)
209 KB
209 KB JPG
>avg. roll 58, DC 50

You land safely on the other side, although you do bump your broken arm against the wall, which hurts (Health reduced by 2, was 35, now 33).

You look up and try and figure out a way to climb the wall. Unfortunately, you didn't think this far ahead. The wall is rock, with small rivulets of water running down it. There are vines, but you won't be able to climb them as they can't individually support your weight. There's a small sub-ledge near the top which you could get to if only you could climb the vines, which are scattered around the cliff face. You take stock of your inventory and surroundings and try and think of a way to climb it.

>Write in.

INVENTORY 23/50kg
Toolkit (Contains hammer, saw, electric drill, utility knife, wrench)
Knife
Cane root x 2
Spiky Plant leaf x 4
H&K VP9 - 25 rounds
Figurine
12 x Purple beans
>8x Silver Fern
>3x Purple Beans
>4x Red Mushrooms
>1x Red Fruit
>9x Blue Fruit
>>
>>41278810
Twist the vines together. Use them as "stepping stones" across the wet parts of the wall.

Twist several sets so that we aren't completely screwed when one breaks as we climb.
>>
By the way, you need a majority of players to agree on one method.
>>
>>41278892
I'm here!
>>
>>41278810
Do it steadily. Twist the vines to help us climb like >>41278859 said and just go slow and steady
>>
>>41278810
I agree with >>41278950
Regardless of how much time it takes, take it easy. I doubt our chances of survival if we fall.
>>
>>41278947
Welcome! Always good to have new players. You are new, right?

>Twist the vines

You use your knife to jump up and cut large segments of vine down from the rock face. Using the last of your cane fibre, you tie them together in bunches so you can pull youself up like stepping stones, especially in spots where the wall is grimy or slippery. This goes well until you're at the top of the wall, facing the outcrop that you'll need to jump onto. You've got good footholds, and you're fairly confident you can do it, so jump!

>Roll 1d100 for Dex
>>
Rolled 43 (1d100)

>>41279038
>>
Rolled 51 + 2 (1d100 + 2)

>>41279038
>>
Rolled 15 + 2 (1d100 + 2)

>>41279038
>You are new, right?
I was here since thread 1. Remember that particular anon that whined about being sleepy and stuff?
>>
File: ouch.jpg (17 KB, 365x330)
17 KB
17 KB JPG
>>41279153

Oh, yeah no I remember you. Sorry!

>avg. roll 38, DC 40

Perhaps you were too confident. Perhaps your foot slipped. Perhaps for some reason your broken arm distracted you. Anyway, as you leap for the ledge your right foot makes it, but your left slides off, and you wind youself by hitting your torso against the ledge. You then fall two and a half metres back down to the bottom of the rock wall. (Health reduced by 10, was 33, now 23. You are now WOUNDED).

You've now got a problem. Apart from being winded and losing blood, you've used most of the vines you had already. You now only have a few bundles left at the bottom, only enough to make it halfway through the wall. Once again, you're going to have to get creative, and fast as your blood spills onto the grimy floor.

>Heal (LOW risk of infection, roll 1d4)
>Continue climbing
>>
Rolled 70 + 2 (1d100 + 2)

>>41279237
>>Continue climbing
>>
File: cityruins.jpg (200 KB, 1280x682)
200 KB
200 KB JPG
>Continue climbing

>avg. roll 72, DC 60

You make it back up to the rock wall while losing blood (Health reduced by 1, was 23 now 22, MEDIUM chance of infection), but return to the outcrop that you fell on before. This time, you're going to be careful. Reaching out as far you can with your knife's blunt end, you hook a looped vine around a rock on the outcrop. You the take a deep breath and jump once again. This time though, the vine catches you as you're about to fall and you pull yourself up and onto the ledge. From there, its a straight path up and out of the canyon.

It takes you about fifteen minutes to get out, and you're losing a lot of blood but eventually the bleeding stops and you make it into the midday sunlight that envelops the jungle in a warm glow. You breath in the sweet, fresh air and sit down to tend to your wounds. Unfortunately, you notice your cuts beginning to turn very slightly yellow and relaise that you've gained an infection. It shouldn't hit you for long, but you shouldn't strain yourself over the next few days. You think that the rest of the day should be devoted to rest, and as you set up camp you look to the north. What you see shocks you.

Far from being a hallucenation, the northern city is as real as your broken arm. Tall, grey spires rise into the skyline, and huge bridges criss-cross the metropolis, covered in huge trees which seem to sprout from the buildings themselves. You can't tell if there are people there or not, but that can wait until you actually get there.

For now, you curl up, start cooking some lunch, and take your sling off to rest your arm. Before long you feel better, and with food inside you you take a small nap in the sun.

>fin (for now)

Okay guys, that's me for tonight. It's 3am, which is usually an hour before I usually stop but I'm going to need some sleep for tomorrow. It's been great with all of you, and I'll try and shuffle the times around a little bit so we can get more players.
>>
File: wild party sounds.jpg (34 KB, 500x369)
34 KB
34 KB JPG
Rolled 166 (1d420)

>>41279539

I'll still host sessions at 9pm though, to keep the regulars going, but I'll try and move them nearer to the morning (in NZ time; GMT +12), from perhaps 10 or 11 to the afternoon. I'll experiment and see what kind of numbers show up to play. Remember to read the archive in case you miss an episode, and upvote the threads so they don't get deleted.

Anway, here's your journal for volume three, containing everything about the adventure so far. Goodnight!

ATRRIBUTES
Str +1
Dex +1

LEARNED
Basic Kay'at Design
Secondary Geography
Secondary Crafting
Secondary Botany

STAT
Fire Resist 1
Infection Resist 1

INVENTORY 23/50kg
Toolkit (Contains hammer, saw, electric drill, utility knife, wrench)
Knife
Cane root x 2
Spiky Plant leaf x 4
H&K VP9 - 25 rounds
Figurine
12 x Purple beans
>8x Silver Fern
>3x Purple Beans
>4x Red Mushrooms
>1x Red Fruit
>9x Blue Fruit

Max health 35
Current health 33

Area:
>A huge mountain range to the west
>A coastline to the south
>A lake to the east
>An unidentifiable outline to the north
>A huge chasm to the north-east.

PLANTS:
Red Fruit = Posionous
Spiky Plants = Medicine, edible fruit
Lake Cane = Edible root, strong, VERY USEFUL
Fuzzy Red Fruit = Edible, unpleasant
Purple Beans = Edible, slightly hallucenogenic
Red Mushrooms = Slightly poisonous, but stimulates massive adrenal gland function for a short amount of time
Silver Fern = Can be eaten when boiled, and can be used when crushed to heal cuts and bruises
>>
>>41279600
cool.


...what the hell needs a roll of 1d420?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.