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/tg/ - Traditional Games


File: ZoneQuest.jpg (622 KB, 1024x576)
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Welcome back to the Zone Quest, the story of Matt Thompson, son of a (now-deceased) Admiral in the Oceanic Navy.

Previously, you were trying to visit the site of your father's death as a pan-pacific war rages, but your plane crashed over a mysterious area in the South Pacific Ocean known as the Zone. Deadlier than Bermuda and with less known about it than the surface of the moon, the Zone is a site of a err. 112-----data---corrupted---retry?.

It's just you, a burning shell of a plane, and your makeshift shelter out here. You've crashed on land, that much you know, but other than the immediate surroundings you have no idea about your location. You're in a jungle clearing, near running water and a field of thorny plants. You've spent the night in a teepee-like shelter made of wood, and most of your serious wounds have healed up. You wake to birdsong and the burning heat of midday sun. You look around and see the fire on the plane has long since burned itself out. You have several choices.

>Find food
>Search the wreckage
>Write in

SKILLS LEARNED
Basic Kay'at Design (Kay'at = indigenous inhabitants of the zone; now presumed extinct)

STATS
Fire Resistance 1
Infection Resistance 1

INVENTORY (5/50kg)
Toolbox (Contains hammer, saw, electric drill, utility knife, wrench, wire cutters)
>>
>>41235864
>>Search the wreckage

The plane might have some rations on it.
>>
>Search the wreckage

You figure you might find some food on the plane that will tide you over until you fwork out where you are. You approach the burnt-out Hercules and begin looking through the ashes. You can't decide where to look first, as it's a big plane.

>Search Cockpit (1d100 for search)
>Search passenger compartment (1d100 for search)
>>
Rolled 17 (1d100)

>>41235952
>>Search passenger compartment (1d100 for search)
More likely to have food for the passengers.
>>
>>41235964
Well, not with that roll. :(
>>
>Search passenger compartment

>Rolled 17, DC 25
In the passenger compartment you find nothing but sticky piles of burned MREs, stuck to the seats like chewing gum. Cursing your luck, you check the pilot's compartment but just as you're moving through what's left of the door frame the cabin room collapses, and covers the cockpit with rubble. You barely manage to get out of the way, but as you dive out you cut your arm on a metal strut (-1 Health, was 30 now 29). Looks like the plane won't yield anything useful, you think as you begin to check nearby plants for berries and the like. But as you search you catch a glint out of the corner of your eye. A small, metallic object is stuck underneath a collapsed tree, near the cargo compartment. However, another tree near it appears to be in a precarious position. If you go over, you could disturb its balance and have it fall on you.

>Check it out (dangerous)
>Continue searching for food (1d100)
>>
>>41236018
>>Check it out (dangerous)
Might as well check it out...
>>
Come on, where are all my anons from a couple of nights ago?

>Check it out

You carefully edge your way to where you saw the glint. With closer inspection of the log, you can see its some kind of long, military-issue knife. It could come in handy, providing you aren't crushed trying to retrieve it. How do you proceed?

>Attempt to move the log, and risk upsetting the broken tree (1d100 - 10 for strength)
>Attempt to pull the knife out by the blade (take 1d8 damage)
>Try and remove the broken tree to make it safer (1d100 - 15 for strength)
>>
Rolled 40 - 10 (1d100 - 10)

>>41236102
>>Attempt to move the log, and risk upsetting the broken tree (1d100 - 10 for strength)
Let's see what we can do...
>>
>>41236116

You manage to lift the log by resting it against the cargo doors as you pull it off the knife. It works suprising well, and you pick up your new tool. It's light, still sharp and easy to carry. Looks like you've just found your new best friend!

All this effort has made you hungry, though. With no idea of the types of flora and fauna in the Zone, you can't really make informed choices on your diet. You sense that over the next little while your eating will be a process of trial and error.

>See if the spiky plants are edible.
>Explore deeper into the jungle
>Look around the rock with running water for fish or edible moss
>>
>>41236157
>>Look around the rock with running water for fish or edible moss
First, we survey our nearby areas.
>>
>>41236102
>Where are all my anons from a couple of nights ago.
New Zealand friend, reporting in.

>Look around.
>>
>Look around the rock

Near the rock there is, as you had hoped, a whole area of smaller rocks covered in a dark blue moss. While you've never seen anything like it before, you're lucky enough to see a small dingo-like creature approach it and take a nibble. Also, in the stream you can see small fish darting around, but they're fast so you'll have to clever to catch them. They'd probably make a far better meal, though.

>Try the moss
>Find a way to catch the fish (Write in)

[spolier] I'll wait a little after this one in the hopes that some other anons will turn up. Thanks dmwannabe for sticking around, and I hope you'll join us often. [/spoiler]
>>
>>41236248
Can we kill the dingo?
>>
>>41236248
>>Try the moss
The fish can wait until we've fashioned a good enough tool for hunting, or a net.

>>41236268
We probably can! Just... not with anything we've got currently. Our hunting skills suck diddlyballs.

>>41236248
>you'll join us often
Maybe. Normally this time of night I'm playing Space Engineers or Crusader Kings 2; got called in to do a graveyard shift, so I'm at work.
>>
Deadlock, tossed a coin and it we're eating the moss.

>Eat the moss

You don't quite feel up to killing anything yet, you'll probably just try out the moss. You take a bite after scraping some off the rocks with a stick, and put it into your mouth. It's tough, chewy, and tastes unusually like yams. You get a few mouthfuls down, though, and before long your stomach stops complaining and you feel a little better.

Now, you're up for a little adventuring. You could make your base camp here, and launch expeditions to explore the land around you. It's about 1 in the afternoon, and you try and decide how you can use your time best.

>Make for the hills to survey the area
>Follow the river to try and find an estuary
>Try and track the dingo pack to find a more regular source of food.
>>
>>41236346
Hills.
>>
>>41236346
>Make for the hills to survey the area
>>
>>41236346
>>Follow the river to try and find an estuary
Estuary can be a good source of shellfish, clams, and other edible biomass.

The capthca told me to identify fish. It's supporting me, I swear.
>>
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>Hills

You decide that before you can start making proper decisions you need to know where you are. A few hours hike through dense, stifling bush brings you up a steep incline to a large, plateau. You survey the landscape, burning red and orange with the setting sun, and this is what you see. You might want to write this down

>A huge mountain range to the west
>A coastline to the south
>A lake to the east
>An unidentifiable outline to the north
>A huge chasm to the north-east.

(Learned: Basic Geography)
You have a few choices. It's about 6pm, by your reckoning.

>Start travelling to one of the locations (Write in)
>Rest on top of/near the plateau (a/b)
>Return to base camp for an evening meal and shelter
>>
>>41236346
Follow the river to try and find an estuary

There's always good things at an estuary from a survival perspective
>>
>>41236443
Return to base camp.
>>
>>41236443
>>Return to base camp for an evening meal and shelter
Base Camp has some shelter. If we're going to be exploring we should prepare for camping and moving around; without prepping for that we should return.

Can we see the river from where we are?
>>
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>>41236479

The river is west of base camp, you could find it without too mcuh difficulty.

>Return to base camp

You decide that you'd like some food and dry place to sleep for at least a night before getting too carried away. You descend the hills and begin the trek back to base camp.

About two hours in, you get a strange feeling. It's not hunger, you're still not too hungry, and it's not thirst because you had a drink earlier. You soon realise, after hearing several twigs snap, it's the feeling of being watched. Four times you turn around after hearing something, and just catch a glimpse of a shadow darting behind a tree or bush. You begin to feel nervous. Drawing your knife, you weigh up your options.

>Run to base camp, speed over stealth
>Hide for an hour or so
>Try and lose your follower
>Attempt to draw it out and confront it with your knife
>>
>>41236579
Speed over stealth.
>>
>>41236579
Torn between Run, and Confront.

Cautiously Hurry and prepare for any ambushes. They've already spotted us, so Stealth is out.

And whatever it is, probably knows the terrain better than we do.
>>
>Speed

You begin to run towards base camp. As you push branches and bushes aside, you hear the thing behind you more than ever. You glance back a couple of times as you run, and see flashes of a dark, hunched creature running on two legs but using two other limbs at times, in a similar fashion to something a primate would do.

After running for half an hour or so (Your university's Military Fit programme has kept you in shape) you think of a serious problem. By your reckoning, you should be about an hour or so away from base camp. There's just one problem. In running from your pursuer, you've lost your sense of direction somewhat. You know you're headed approximately south right now, and the plateau was approximately behind you and to the right, but you can't be sure which direction to travel. You think back to when you got your directions from the hills, and remember that basecamp was near the coastline, but to the west of the lake. Which direction should you begin to move, left or right?

>Left
>Right
>>
>>41236672
Lefto.
>>
>>41236696
Left, aye
>>
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>left

You realise that (after some basic geography) that base camp is to your left.

After another fourty minutes of running you see the trees thinning out, and eventually the clearing is in your sight. You're just near the outer ring of trees when you're hit by a solid tackle from behind. You hit the ground and cry out in pain (wrist injured (1d8 for seriousness)), and you feel your attacker landing heavy blows across your back (Health reduced by 2, was 29 now 27). You turn and try to strike it back with your knife, but it bats your arm away and continues pummelling you. Through your wrestly with the creature you see jet black fur and piercing blue eyes

Roll 1d100 to try and get it off!
>>
Rolled 21 + 1 (1d100 + 1)

>>41236786
>>
Rolled 18 (1d100)

>>41236786
>Roll 1d100 to try and get it off!

GIANT SPIDER OMFG

Well not really
>>
>>41236799
>>41236801
I think we just got ourselves killed.
>>
>>41236799
Rolling for seriousness.
>>
>>41236810
Or seriously injured.

I looked at those rolls, and winced. I really did.
>>
Rolled 4 (1d8)

>>41236819
>>
File: spikyplant.jpg (2.68 MB, 3872x2592)
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>avg. roll 19, DC 50

Despite your best efforts you're still weak from the crash, and you cant shake the thing off. After clawing your face and biting all up your arms as you try to defend yourself it appears to attack more ferociously than ever. It attacks with its mouth and claws at your arms as you protect your collar and throat.

However, just as its about to tear your throat out a shrill cry pierces the night. A whole group of the jet black creatures drop from the tree tops and begin to move toward you. The creature on top you though, begins to growl and whine as it jumps off you. It barks at the other creatures, as they yap and cry at one another. Using the opporrtunity as a distraction, you get up and run for you life. You make it back to base camp within fifteen minutes, as the sounds of a fight die down behind you.

Glad to be alive, you examine your body's injuries back in your shelter. You have sustained:

>Sprained wrist (Health -2)
>Torn cheek and sliced gum (Health -6)
>Bruised torso and back (Health -4)
>Cut arms (Health -2)

Health reduced by 14, was 27 now 13.

You'll have to find some way to heal yourself, as you doubt most of these will heal by themselves.

You are now WOUNDED (-1 Health per action)

You remember that washing your cuts helped last time, but you still havent tested any plants for their medicinal properties. When you were running back you noticed a bush of slime-emitting red fruit growing and crushed on the ground. You also havent tried the spiky plants you saw earlier. To make matters worse, you're hungry. You'll need to eat soon.

>Try the spiky plants
>Find food
>Wash cuts
>Try red fruit paste
>>
>>41236885
>>Wash cuts
We get those done first.
>>
>>41236885
Cuts.
>>
>Wash cuts

You head down the stream in the rock and wash out your cuts. That should solve the issues with your arms for now. Your face still burns though, and as you wash your face you realise itll take more than just regular old H2O to fix those injuries.

WOUNDS take 1 Health, was 13, now 12.

>Try the spiky plants
>Find food
>Try red fruit paste
>>
>>41236961
Slime.
>>
>>41236961
>>Try the spiky plants
Who knows, maybe it'll be aloe vera.
>>
Come on /tg/, the Zone calls you!

>whynotboth.jpg

You head back to the place where you remember seeing the bush with the red fruit. You find it within a few minutes, and smear it across your face and torso. It burns your cuts like crazy, and the tears it brings to your eyes burn even more than the paste itself. (Health reduced by 2, was 12 now 10). It's too early to tell if it worked, so you go over to the spiky plants. They're strange little things, spiky balls on the end of fibrous poles that extend out of aloe-like leaves. You're not quite sure how to approach them with regard to gathering medicine, and are undecided as to which part which give the most health benefits.

>Try the leaves
>Try the fruit itself
>Experiment with the stalks
>>
>>41237024
>>Try the leaves
See if there's a sap.

Also, I'm afraid we're going to die.
>>
>>41237024
Leaves.
>>
>Try the leaves

You break the leaves in half and try rubbing them against your cheek experimentally. It feels unusually cool against your skin for a moment, but after a minute's confusion you feel your head and discover you're coming down with a temperature. Damn it! You have some kind of infection, or else the paste wasnt as medicinal as you thought. The leaves feel good though, and your cuts stop bleeding soon. (Health increased by 2, was 10 now 12).

Before you can decide how to use the red fruit in future, you have to work out what made you sick;

>Infection?
>The red fruit?
>>
>>41237079
>>The red fruit?
Probably. Too soon to be an infection, unless we got some poison from the thing that attacked us.
>>
>>41237079
I'm going to say the paste.
>>
>Red fruit

You'd hazard a guess that it was the fruit that made you sick. You're feeling pretty ill, but you take a chance on the spiky fruit and, picking it from the bush and taking a few leaves, you put it in your mouth. It's sweet, but not sickly or tart. It tastes kind of like a cocktail you had after your highschool graduation mixed with mandarin and pineapple.

The next problem you have to solve is temperature. You're cold, as pacific winter is setting in and you're still wearing your torn clothes from the crash, but you're nervous to light a fire as it might attract more creatures.

>Light a fire
>Write in

If you guys know anyone else that might interested in this, feel free to throw them a link and get them in, we could use more anons
>>
>>41237196
>>Light a fire
Specifically, we're going to light a small fire, then two more small fires. It'll provide more heat that way.

Also I posted this to my irc channel. Everyone there is asleep, or busy making money.
>>
>>41237196
I'll go with this >>41237220
>>
>Light three fires

You start putting together some sticks you find lying around into passable fires. You're all done, but without a means to light it. You think back to your Scout days. How best to start a fire...

>Write in
>>
>>41237253
Fuck if I know. Cast lightning bolt.
Or do that rubbing the sticks together thing.
>>
>>41237253
>>Write in
Find a good rock. Find our Trusty Knife Friend. Flint and Steel.

We could also use our Electric Drill, although I'd prefer to save the battery there.
>>
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>Rubbing together/Flint and steel

You go and grab your knife from the edge of the clearing, and head over to the water rock. Laying your knife on an angle, you perform a few fast scrapes against the rock. Miraculously, you see some sparks! You grab a dried up leaf and hold it near, and eventually get a few smouldering flames. You carefully take it back to your fire pits, and soon enough you have three campfires. With a full-enough stomach and a warm body, you settle down to sleep.


You wake in the morning with a new sense of purpose. Today, you're going to explore and find some way to get off what you now recognise as an island. Your sickness has subsided somewhat, but your nose is still dripping. You gather your gear (Knife, Toolkit) and decide where you want to go.

>A huge mountain range to the west
>A coastline to the south
>A lake to the east
>An unidentifiable outline to the north
>A huge chasm to the north-east.

Remember, those directions were taken from the plateau, which is to your north-east.
>>
>>41237329
>>A lake to the east
Finding food along water should be easier.

As much as I want to look at that outline, I want to do it when we've got some foodstuffs.
>>
>>41237329
Since there are only two of us, I'll go lake, too.
>>
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>>41237373

You're right, it's a bother. Last night I started the quest about 11 so hopefully activity will pick up soonish.

>Lake
You start your trek to the lake to the east.

As you walk through the cool, morning jungle accompained by nothing but the sounds of your own breath, steaming in the icy air and the parakeets darting and chasing eachother above your head, you begin to wonder. What happened on the plane, when you were asleep? You remember a vision... your father...

Suddenly it all comes back to you.

You're in a forest glade, growing out of the flight deck of an m-class Australian destroyer. It's just you, George, and your dad. They're arguing about something you can't quite pick up, but you can catch a few words. "Kay'at... Bullshit... wrist! ...Harry Potter?... fairy tales..." George becomes more and more angry, but simultaneously fearful. At the height of their argument, George snaps a branch off a tree and strikes your dad, who explodes into a yellow mist. You hear his voice before he goes, though.

"Matty... you didn't have to find me. We're all quite safe down here, really."

The battleship explodes in fire, and the glade burns. You wake.

What could it mean, you wonder? The glade in the dream looked a lot like the clearing back at base camp, but the rest of it....

Answers elude you as you begin to walk through more and more damp soil. The vegetation becomes more and more lush and green until, three hours on, you're at the lake. You make it to be 10am by now.

You came here for food, and you can see several immediate sources.

>The fish in the lake. Bigger, and slower than the ones in the stream back at base camp.
>Tall, cane-like stalks that grow like mangroves along the edges of the emerald lake.
>A group of deer-like animals at the edges, feeding on some shoots.
>>
>>41237432
>>The fish in the lake. Bigger, and slower than the ones in the stream back at base camp.
>>Tall, cane-like stalks that grow like mangroves along the edges of the emerald lake.

Specifically, we're going to look at these cane-like stalks, see what they're good for in of themselves, then see if they're good for a fishing spear.

Because I don't think we're good enough to fish for trout with just our hands.
>>
>>41237448
Sounds smart. I'll go with this.
>>
>Write in

You decide to gather some stalks before you try your hand at fishing. You check them out and, seeing that the deer like to eat them near their root where small fibrous roots come off, take an experimental nibble. They're pretty sour, but they make a good meal in a pinch. You cut a few out with your knife, and examine them.

The canes are about 4ft. long and strong. You could easily attatch your knife to them by tying it securely with the fibre from the roots.

>Attempt this with 1d8 for strength
>>
Rolled 6 (1d8)

>>41237484
RNGeesus give me strength.
>>
Rolled 3 (1d8)

>>41237484
>>
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>avg. roll 5, spear strength = sturdy

SPEAR added to inventory.

You manage to fasten your knife to a cane, and make a convincing spear. You move down the water to try your hand at fishing.

Learned: Basic Crafting, Basic Botany

The fish move in long circles as a school, and you figure that if you aim at the middle of them you should be able to hit at least one. You see a slow-moving pack of the fat, trout-like fish and throw your spear.

d100 +1 for Dexterity

Note on attributes: Attr. like Dex and Str improve with use. The more you do a paticular kind of activity, the more your bonuses with that attribute will increase. You're better with your hands than when you arrive, so you have a modifier of +1.
>>
Rolled 70 + 1 (1d100 + 1)

>>41237545
Up and to the left some!
>>
Rolled 55 + 1 (1d100 + 1)

>>41237545
BOOOSTO
>>
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>avg. roll 62, DC 25

Not only do you spear one fish, but after a few minutes practice you spear three more, filling your backpack with raw fishmeat that you easily strip off the bone, like your grandfather taught you. You know that it's nearly useless until you cook it, but you figure you can manage off your gathered cane root until dinnertime. With food in hand, you make ready to continue your travels.

>Where to, cap'n?
>>
>>41237598
Chasm, since we seem closest to it.
>>
>>41237598
>>41237608
If we're the closest to the chasm, then yeah.
HOWEVER

We want to be at camp BY SUNDOWN. No loitering around.
>>
>>41237598
Just got here, looks like we had our ups and downs.
I'd head for the lake in the east. Lakes are useful for many reasons.
But go there only if we can reach there early. If not, I'll agree with the chasm.
>>
>>41237635
We're at the lake.
>>
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>>41237635
Welcome, man, great to see you! Hope you enjoy this volume of the Zone Quest, and stick around for future sessions.

>Chasm

You pack up and get ready to move to the chasm. It's midday, and you chew on some cane root as you walk. You easily have enough food for light meals for next three days, and so you have more time to focus on exploring. As you walk through the jungle you feel yourself moving slowly uphill, and soon enough you're out of trees completely, and just walking on a rocky soil. It's then that you see something that makes you stop.

Fire. A huge, mind-numbing conflagration moving from the direction of the chasm. You estimate that the conflagration is about 50km from you, and with the wind direction is moving it's way south-west. You swallow hard. If the strong southerly doesn't clear up, the fire will reach base camp in a few days, at most. You realise you have to get moving, and find some kind of permanent shelter soon.

>Get closer to the fire, and examine its causes. (dangerous)
>Go around it to the east, and try and get to the chasm (will take until nightfall, you'll have to camp out)
>Travel to another location (write in)
>>
>>41237666
>>Travel to another location (write in)
I'd want to get closer, but I don't trust your trips.

Instead, let us head to base camp, prepare the fish, and scavange/prepare to move the entire thing.
>>
>>41237666
>666
>Firey occurance.
Coincidence? I think not.
Maybe we should save our stuff before the fire reaches it?
>>
>>41237698
We have a few days, so we can take our time in packing up and scrounging. I'll want to look at the mountains in the west, and that outline we couldn't make out to the north, before settling anywhere semi-permanently.
>>
>666
Haha, I'm going to pretend that that was intentional!

>Head back to camp

You decide that with the inferno on its way, it's best to pack up camp and find another place to settle.

You jog back to camp, and the jungle is eerily quiet. Perhaps the animals know of the disaster that's coming their way, and are doing exactly the same thing as you.

In time, you make it to base camp, and set about packing up your tent. You can only carry two wooden and one metal pole, and your toolkit.

INVENTORY 40/50kg
Toolkit
Spear
2 x Wooden pole
Metal pole
Fish meat x 6
Cane root x 11
Spiky Plant leaf x 2
Spiky Plant fruit x 1

>Travel (write in)
>>
>>41237750
Are we leaving anything behind?

Also, vote to head towards the mountains.
>>
>>41237750
Mountains. Adventure ahoy.
>>
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Rolled 3 (1d4)

>Mountains

Leaving behind everything you cannot carry, but nothing essential, you head off towards the mountains in the west.

You treak across rivers and streams, thick jungles and sparse outcrops, stifling valleys and thin hills, but by 8pm you're absolutely exhausted, and still far from the mountains. You realise you'll have to make camp here, or nearby at least. You can see a few camp spots, some less than ideal, but it should only be for a night or two so you can afford not to be too choosy.

>A clearing next to a stream
>In the trunk of a huge tree
>In a grassland covered by a canopy of thick jungle trees
>>
>>41237750
Mountains are good for survival locations.
>>
>>41237859
>>A clearing next to a stream
Fire first, concept as before.
>>
>>41237859
Stream seems like the best option if we don't want to wake up with a face full of gorilla spider.
>>
>>41237859
>A clearing next to a stream
And make a fire too.
a stealthy one.
http://survivial-training.wonderhowto.com/how-to/build-hide-campfire-from-your-enemies-dakota-fire-pit-0116303/
Also I propose to use this campfire as default from now on unless special cases.
>>
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>>41237883

Gorilla Spider. Shall we make that official?

>Clearing next to a stream


You set up your three poles in a clearing next to a stream. You build a fire pit nearby, and start cooking your fish meat over it. You look around and gather and cut some long logs that you could use and haul them to make the same teepee structure as before. (Str attribute +1).

Your sickness has cleared up by now, but you're tired from all your walking and feel sleepy. You drift to sleep with the smell of cooked fish meat as your fire dies down.

You're standing on top of a tower. Below you you can see streets filled with people, running and screaming, though the reason is not immediately apparent. You're in the clouds, and you're absolutely freezing. Below you you can see buildings shifting and moving, kind of like an old 2010s movie you watched with Leonardo D'Caprial... or something. Bridges turning upside-down and skyscrapers twisting into impossible shapes. All of a sudden, the city collapses and huge green vines snake through the city, shattering buildings and impaling people. The vision fades, and once again you hear your father's voice.

"Really, Matty, it's not necessary. The flares won't reach us for weeks! There's no need to go delving down here like you always do..."

You wake with a shout, and find yourself face to face with the same jet black creature as before. Your shout has evidently spooked it, however, and it backs away growling. It appears you have the initiative, and you've got a score to settle.

>Stab with your spear
>Wrestle and throw it into the stream
>Try and scare it off
>Write in
>>
>>41237976

Roll 1d100 for any attacks!
>>
Rolled 51 (1d100)

>>41237976
>Stab with your spear
Stand up, strike down.
>>
Rolled 48 (1d100)

>>41237976
>Rape Ape vs. Us Part 2: Electric boogaloo.
Shank the nigger.
>>
>>41237976
>>Try and scare it off
I has a sneaking suspicion that we don't want to kill this. Yet.
>>
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>avg. roll 49, DC 45.

>Stab

You take a swing at the creature with your spear, and slice it down the side. It screeches in pain, and wildly lashes out at you. It hits nothing but air as you step aside and plunge your spear into the top of its head.

Death is never pretty. Despite what you've seen in your old video games where men and animals die with a sigh and spurt of blood, death is ugly. The creature whimpers, yaps a little, circles round with the spear in its head, and curl into a small, growling ball. It looks up at you with its piercing blue eyes defiantly, as if it wants to prove to you its not finished yet, but soon burys its head in its hands, yapping.

After five minutes it dies, and you remove your spear and lay down. The creature's death has rattled you badly, and by the time the sun comes up you've barely had any sleep. (All atrribute bonuses during DAY are negated from lack of sleep).

You wake and move the body to the river, where it peacefully flows downstream. Returning your mind from your first kill that's been replaying over and over in your head, you decide what to do with your day.

>Write in
>>
>>41238111
Let's have a better look around the mountains.
>>
>>41238111
>The creature whimpers, yaps a little, circles round with the spear in its head, and curl into a small, growling ball. It looks up at you with its piercing blue eyes defiantly, as if it wants to prove to you its not finished yet, but soon burys its head in its hands, yapping.

I... oh dear.

I really REALLY wish we didn't kill that. Ugh.

Break up camp. We're going to the moutains still.
>>
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>>41238111
Return to the plan, but before that let's catch a hour or two of rest. I mean, really. Moving around while exhausted is bad, and I have a hunch that we need the vitality soon.
>>
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>Strike out for the mountains.

You pack up camp and continue your trek to the western mountain range. As you chew on the delicious fish meat you cooked, you try and distract yourself from the events of last night. Counting games, 1-man I-spy and lists of the hottest girls back home serve to pull your mind back into the jungle as your legs quickly tire.

Soon, it begins to rain. Not just a drizzle, either, but a full-on tropical downpour. It's both a curse and a blessing, because on one hand it soaks your wood and makes your pack heavy, but it also cools you down and you'd guess its playing hell with the fire making its way south.

The fire! You quickly lick your finger and put it in the air to determine the wind direction, and nervous note that the wind is blowing west. It's like damn fire's following you! At least the rain will slow it down, but you've seen the fury of bushfires on your visits to Australia, and wouldn't count on it extenguishing the fire.

Soon, the mountains are in sight. Your path is more steep, and trekking is become tiring. You'll need food and a rest soon, as its about midday and you havent eaten since breakfast.

>Continue up the mountain range
>Stop for food and rest
>>
>>41238265
Eat.
>>
>>41238265
>>Stop for food and rest
Not pushing ourselves that far, but not MUCH of a rest.
>>
>>41238265
>Stop for food and rest
Don't exhaust. Steady.
>>
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>Stop for a rest

You sit down and collapse against a nearby tree. Your back is killing you, as it looks like your body hasn't forgiven you for the bruising it took a few nights ago combined with carrying 40kgs for hours on end. You'll just close your eyes for a minute, you think, then get walking...

When you wake up its nearing sunset. You're starving. You swear and get up, biting into the cane root you were about to eat before you fell asleep. You put on your pack, wincing a little, and prepare to move out. As you're about to set off, you notice something.

A small, flickering yellow light in the bush, about 5 metres away from you. You go over, and just as you're about to get close to it it disappears, reappearing another 5 metres away.

You follow the flickering yellow light through the bush, no clue where it's leading you, but you end up going deeper and deeper into the jungle where the rain and the dense vegetation along with the dying light of sundown making it impossible to see anything without your guide. You realise that you couldn't turn around now, even if you wanted to.

TBC, alcohol time.
>>
>>41238388
>You follow the flickering yellow light through the bush, no clue where it's leading you, but you end up going deeper and deeper into the jungle where the rain and the dense vegetation along with the dying light of sundown making it impossible to see anything without your guide. You realise that you couldn't turn around now, even if you wanted to.
Yay, Will'o'wisps.

Also if you are gone for 25+ minutes, thanks for running! Its coming to the end of my shift, so I need to start packing up so I can go home and collapse.
>>
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>>41238388

You come to a natural cliff, about 100 metres above the ground. You're standing in a circle of yellow lights, along with wispy puffs of smoke that seem to follow you with every step you take. From the cliff you see the fire, fighting against the constant downpour, and the outline of whatever it is in the north.

Against the cliff is a small, wooden hut built into the cliff face. It appears to be accessible via a small path leading down the side of the mountain. You've lost valuable time, and you probably won't get to the western mountains in time for sunset, so you weigh up your options.

>Explore the hut
>Travel to another location (Write in)
>Craft, Cook, Experiment
>>
>>41238452
Hut.
>>
>>41238452
>>Explore the hut
Shelter, maybe?
>>
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>Explore the hut

You walk down the path cut into the mountainside and carefully enter the hut. It's small, rickety, and quite frankly a miracle that it's stayed in the mountainside. You see, in the middle of the room on a dusty table, three objects, two of which cause your heartbeat to go through the roof.

Nearest you, you see a small Kay'at figurine, similar to the three you had on the plane. Further on, a New Zealand Division Oceanic Naval Admiral Second Class uniform, proudly blue and gold in the shabby hut. And third, on the corner of the table, is a handgun. Nothing fancy, no ornamentation, but sensible, up-front, nine-millimetre semi-automatic Heckler and Koch VP9. You know all this, because it's your father's pistol.

You're not sure how to feel anything but shock as you sit down on a chair, the only other thing in the room. This is obviously evidence that your father was here, but how long ago you aren't sure. You found 26 rounds for the handgun in four magazines, and have left it all there on the table in front of you. It's dark, and the rain shows no sign of stopping, so you think that you'll spend the night and puzzle out the uniform and handgun.

Once again, you're on an Australian m-class destroyer. However, this time the glade is gone and you're up in the captain's deck. You watch on the monitor a battle between Chilean forces and the Oceanic troops taking place somewhere in the South Pacific. All of a sudden, the ocean itself rises up into a huge funnel, and sucks all of the ships, you inside, to the bottom of the ocean. The vision fades, and you hear your father.

"...found my colours, eh son? No matter, a hermit has no need for a mailbox."

You wake up, and decide what to do with your day.

Health returns to 30, all wounds healed.

>Travel to location
>Craft, Cook, Experiment (CCE)
>Write in
>>
>>41238576
Might as well nab the figure.
Then head to the unidentified thing in the North.
>>
>>41238576
This looks relevant to my interests.

>Search nearby for food sources, more of that bamboo, and rope material
Use this place as a base until we're stocked on supplies. The handgun and the fact that the building is still standing implies that this was meant for us. No reason to decline.
>>
>>41238615
This.

And that's probably my last post.
>>
>>41238615

Welcome, man, always great to get new players.

>>41238627

Goodnight dude, get some sleep!

>Search nearby for food sources, more of that bamboo, and rope material. Pick up figurine.

You search the area surrounding the cliffside hut for food sources, as you notice your meat has run out with breakfast, and your cane root won't last long.

A little way off, you see a waterfall, cascading into the valleys below. In the other direction, you can see a stream that runs down from the mountains. You can also hear animal cries in the distance, though you're having trouble discerning the direction its coming from.

>Go to the waterfall (1hr.)
>Go to the mountain stream (30min.)
>Search for the animals (1d4 x 5 min.)
>>
Rolled 4 (1d4)

>>41238670
>Search for the animals (1d4 x 5 min.)
I wonder if we can make bone caltrops.
>>
Rolled 3 (1d4)

>>41238670
>>
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>avg. roll 3

>Search for the animals (15min)

After a little while of searching you find a group of docile deer, wandering their way through the grassy areas of the hills. You can see a few old and a few young that you could probably kill, but you've only seen these creatures once before and you're unsure of their fight/fight reflexes. Also, you may have imagined it but you thought you may have seen a familiar shadow flicker through the trees. The Stalkers, as you've decided to call them, must be carnivorous. If you try and hunt these deer, you might have to compete with them.

>Find a safer food option
>Fuck it, hunt the deer
>Write in
>>
>>41238799
I don't really want to waste ammunition.
Find safer food option.
>>
>>41238799
I'm guessing the stalkers look too human to eat?

>Fuck it, hunt the deer
Leave them the thighs, or something(keep the femurs)
>>
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Rolled 1 (1d2)

Rolling for deadlock

>>41238844

Stalkers are jet-black, blue eyed carnivores that are similar to pic related
>>
>>41238875
so is MC cool with eating them or at the very least skinning them and using their bones?
>>
>>41238890
Not at this stage, he's only ever killed one thing and that was pretty traumatic. Have you read all of Volume 2 and/or Volume 1?

>Find a safer food option

You decide you need what little ammunition you have, and head off to find a safer food source. After forraging and gathering for about an hour you fill your bag with;

>A small pouch of blueberries
>3 Spiky Plant fruit
>2 Spiky Plant leaves
>An unidentified fuzzy red fruit
>Some honeysuckle

You make it about 10am. You think about options for the day

>Travel to a location
>CCE
>Write in
>>
>>41238920
Just making sure. Haven't read Volume 1.

>water stream
I guess. Still need more reeds and food
>>
>>41238920
Shit, I forgot that I hadn't answered yet.
I'll go with stream, too.
>>
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>Stream

You walk a little white to a fast-flowing light blue stream that winds its way through the curves of the jungle down from the werstern mountains. Around it you see some cane shoots, some white lillies and some dingo-like animals that you recognize from back at base camp.

Your spear's looking a bit shabby so you fasten your knife to a new length of cane and, with half an hour's work, make another sufficiently sturdy spear. You try and spear some of the smaller fish, but only manage to catch one. Even so, you prepare a fire and start cooking it.

The rain has cleared up this morning, and everything carries the musky scent of the freshly fallen rain mixed with the morning sunshine. Even though you occasionally smell smoke on the wind from the fire, the soft wind is moving in the opposite direction, so the fire shouldn't bother you today.

As you look out across the lush jungle, with its hills and valleys and rocky outcrops, you feel your childhood fears of the Zone very softly begginning to ebb away. If this place of nightmares is a jungle paradise, how bad can it be? You decide that you no longer blame the Zone for your father's death, and have come to terms with yourself as a person over the last few days. Today, you'll set out North to the mysterious outline but right now, you're happy to put your feet up near a cool stream and concentrate on cooking some fish. Before you relax and let thoughtless bliss take over your mind though, you remember your father's words in your first vision.

"Matty... you didn't have to find me. We're all quite safe down here, really."

Okay, guys, it's 3am here (as NZ guy probably knows) and I need to be up early tomorrow. I'll call it a night now. Once again, my threads can usually be found at 9-10pm (Im GMT +12) and go for up to five hours. Hopefully I'll see you all next time, it's been great playing with you, have a great next few days.
>>
JOURNAL Entry. Here's a summary of the knowledge and skills you've gained in the adventure so far.

ATRRIBUTES
Str +1
Dex +1

LEARNED
Basic Kay'at Design
Basic Geography
Basic Crafting
Basic Botany

STAT
Fire Resist 1
Infection Resist 1

INVENTORY 40/50kg
Toolkit (Contains hammer, saw, electric drill, utility knife, wrench, wire cutters)
Spear
2 x Wooden pole
Metal pole
Cane root x 11
Spiky Plant leaf x 8
Spiky Plant fruit x 4
Fuzzy Red Fruit
Honeysuckle
VP9 - 26 rounds
Figurine

Max health 30

Area:
>A huge mountain range to the west
>A coastline to the south
>A lake to the east
>An unidentifiable outline to the north
>A huge chasm to the north-east.

PLANTS:
Red Fruit = Posionous
Spiky Plants = Medicine, edible fruit
Lake Cane = Edible root, strong
>>
>>41239257
Cool
>>
>>41239257
Arrived home, to see ZoneQM go to sleep. Night, dude!
>>
Rolled 11 (1d100)

>>41237976
>>41238010
No, try communicating with it. show we are peacefull. At any sign it may attack us Stabby McStabb Stab his ass
>>
>>41239457
Too late, friend, we already stabby Mcstabb Stabbed its ass.
>>
>>41239457
I could have used you like two hours ago, mate.



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