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File: Black Company Cover.jpg (108 KB, 642x924)
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Twitter: https://twitter.com/BlackCompany666
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/archive/41018471/

"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...
>>
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>>41185840
*Corporal 'Prince'
*7th Kriegstrom Platoon, 2nd Squad
Attributes: Experienced I (+5), Kriegstrom (+5), Courageous (+5), Ldr Perk (to be selected, +5) = +20DC Combat Bonus
Equipment: Breastplate and mail, Two-handed-blade, Ajiyimad Pistol (3-4 round reload, +30)

-----------------------------------------------------

It occurs to you that it's the absolute height of injustice that the rest of the squad gets to be left to their own devices this evening while you have to spend a good hour convincing Sergeant Frowns-at-Children that your recently picked up 'Drummer Kid' is a necessary addition to a Kreigstrom Shock Trooper Squad. Doubly unfair in your opinion because Lancer 'Jack' Marcus and Trooper Nissar Belhamun, the two most vocal about stepping in, are almost certainly kicking back and taking it easy right now.
You make some good points to your Sergeant about hiring the kid, 'morale', 'rhythm' and 'battlefield coordination', not a bit of which you honestly believe yourself. It also doesn't help that you're trying to convincingly lie about how you acquired the kid. You most certainly didn't do so by saving him from a horrible, grisly death in a den of Vinehounds. And you -definitely- didn't piss of the Necromancer's younger sister Syka's cultists while doing it.
No, that was Corporal Aeron, or at least that's the name you gave the cultist demagogue to identify yourself.

Who is Corporal Aeron anyway?

----------------------------------------------------

>An entirely unlikeable Corporal from the 12th Cavalry. You'd get a vindictive delight out of seeing him get into trouble.
>Your old friend and mentor Corporal Aeron from when you were still a young Trooper. Dead some 6 years now.
>A name from a different time, before Black Company. Someone you were once close to...
>Made it up on the spot. You think you heard the name 'Aeron' from a fairytale about a Prince riding a dragon or something.
>>
Ugh, that's a mess.
-----------------------------

It occurs to you that it's the absolute height of injustice that the rest of the squad gets to be left to their own devices this evening while you have to spend a good hour convincing Sergeant Frowns-at-Children that your recently picked up 'Drummer Kid' is a necessary addition to a Kreigstrom Shock Trooper Squad. Doubly unfair in your opinion because Lancer 'Jack' Marcus and Trooper Nissar Belhamun, the two most vocal about stepping in, are almost certainly kicking back and taking it easy right now.

You make some good points to your Sergeant about hiring the kid, 'morale', 'rhythm' and 'battlefield coordination', not a bit of which you honestly believe yourself.

It also doesn't help that you're trying to convincingly lie about how you acquired the kid. You most certainly didn't do so by saving him from a horrible, grisly death in a den of Vinehounds. And you -definitely- didn't piss of the Necromancer's younger sister Syka's cultists while doing it.

No, that was Corporal Aeron, or at least that's the name you gave the cultist demagogue to identify yourself.
>>
>>41185905
>>An entirely unlikeable Corporal from the 12th Cavalry. You'd get a vindictive delight out of seeing him get into trouble.
>>
>>41185905
>Made it up on the spot. You think you heard the name 'Aeron' from a fairytale about a Prince riding a dragon or something.
>>
>>41185905
>A name from a different time, before Black Company. Someone you were once close to...
>>
Rolled 2 (1d3)

Sorry I was taking so long, late breakfast.

>>41185960
>>41186555
>>41186568

1 = Arsehole
2 = Made up
3 = Mysterious past
>>
>>41186555
You think 'Aeron' is the name of that knight or prince or something that slew a dragon. Or rode it. Or married it, whatever.

Either way, you wonder how long it will take the cultists to figure out that there is no 'Corporal Aeron' in Black Company.

-----------------------------

"And THAT is why 2nd Squad doesn't only -want- this drummer, we -need- them." You step back, cross your arms and smile triumphantly at Sergeant Frowns-at-Children.

The Sergeant looks at you with no visible sign of despair, joy or any emotion in between. He looks down at the child, a girl-or-boy-you-just-don't-know in ragged Neumunster uniform, then back to you. Your triumphant smile starts to slowly crumble as your Sergeant continues to fail to react at all.

"...Fine. I was convinced at reduced pay." The Wildborn finally grumbles. "But YOU will equip them. And fill out the necessary paperwork."

Well, shit. The paperwork takes another hour easily, and it doesn't help the child is seemingly too nervous or shocked from their near-eaten-experience to be helpful in you filling out the details.

Age? Hmm, let's say 11 summers.

Place of birth? Neumunster, obviously... somewhere.

Gender? ...fekkit. Unknown.

Name?
----------

> Kid
> Drummer
> Drummer Kid
> Other (write-in)
--------------------

Finally, the signature. This will officially seal them as a Black Company member, pay and all, them leaving now would officially be desertion. Black Company will be the Kid's life for the forseeable future.

>Get the kid to sign
>Sign on their behalf
>Forget it, send the kid away

---------------------
Kid's Equipment: 36 Silver to spend

>Padded Leather Jerkin (4 silver)
>Black Company colours (2 silver)
>Regular clothes (2 silver)
>Small mail shirt and pothelm (10 silver)
>Common Musical instrument (your choice) (5 silver)
>Dagger (4 silver)
>Shortsword (7 silver)
>Spear (7 silver)
>>
>>41186629
>> Other (write-in)
Brat
>Sign on their behalf
>>
>>41186629
> Kid
> Sign on their behalf
and
> Padded Leather Jerkin
> Common Musical Instrument (Drum, of fekking course)
>Dagger x2
>>
>>41186629
> Kid
>Get the kid to sign
>Padded Leather Jerkin (4 silver)
>Black Company colours (2 silver)
>Common Musical instrument (your choice) (5 silver)
A drum obviously
>Shortsword (7 silver)
>>
>>41186629
> Drummer Kid
>Get the kid to sign
>Black Company colours (2 silver)
>Regular clothes (2 silver)
>Dagger (4 silver)
>Common Musical instrument (your choice) (5 silver) [drum]
>>
Rolled 2 (1d2)

>>41186733
>>41186742
>>41186808
>>41186826

1 = sign
2 = get the Kid to sign

Equipment: Drum, Dagger, Colours, Leather Jerkin (-15 Silver)

Name: 'Kid'
>>
Did Frowns-at-Children frown at the child?
>>
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>>41187050
Yes, but it's hard to tell when he's frowning or when his face is in it's relaxed normal setting.

>>41186987
It takes a bit of prodding and poking, but you eventually get the quill in their hand and they sign off near the bottom of their paperwork. It has to be them, you signing away a good portion (or the entirety) of their life to the Black Company would feel wrong. It's important that it's them that takes that final step. As a bonus, they actually seem to be able to read and write which is a bonus. Seems like Neumunster orphans are left uneducated. In fact, the cursive writing is so fancy you can't tell whether it says 'Sam' or 'Sarah'. Blast.

Annnd, that's it. 'Kid' is now officially a member of Black Company. You're writing him off as an 'attachment' to 2nd Squad for now, but you doubt anyone will care if you put him down as the 14th Liuetenant. No one looks through these records anymore. In past times a man's deeds were recorded in these books, good or bad. Not as some sort of judgement, the reader could do plenty of that, but just so that somewhere your deeds weren't forgotten. No one seems to care about that anymore, and you're not sure why you find that saddening.

The Kid's equipment is mostly taken care of, you suppose they can fill out the rest when they get paid, but for now you consider protection, colours and a weapon to be the most important so far. And a drum, obviously. Why would you employ a Drummer without a drum?

(Cont)
>>
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>>41187224
With that done, you're eager to finally get out of the Sergeant's tent and head off to bed. You're about halfway to 2nd Squad's tent when you hear a voice call to you in the darkness.

"You got a smoke, brother?"

-------------------------
>Yes
>No

-------------------------------------------

You know that voice, it's:

>Your close friend, CPL 'Trots' Damien of the 12th Cavalry. Tempesteous and daring, he's been demoted and promoted to every rank between First Liuetenant and common Trooper.

>Your good mate, CPL Hadrien 'Bad Hand' of the 8th Kriegstrom. Strong, loud, dependable... and utterly insane.

>Your old comrade, CPL 'Whisper' Smythe of the 10th Rangers. Withdrawn and sullen around others, many might consider him 'creepy'.

>Your longtime buddy, Sergeant 'Blind' Griff of the 2nd Infantry. Clever and dependable, you both signed up to Black Company on the very same day.
>>
>>41187275
>Your good mate, CPL Hadrien 'Bad Hand' of the 8th Kriegstrom. Strong, loud, dependable... and utterly insane.
>>
>>41187275
>Your old comrade, CPL 'Whisper' Smythe of the 10th Rangers. Withdrawn and sullen around others, many might consider him 'creepy'.

No
>>
>>41187275
>No
>Your old comrade, CPL 'Whisper' Smythe of the 10th Rangers. Withdrawn and sullen around others, many might consider him 'creepy'.
>>
>>41187275
>No
>Your good mate, CPL Hadrien 'Bad Hand' of the 8th Kriegstrom. Strong, loud, dependable... and utterly insane.
>>
Rolled 2 (1d2)

>>41187311
>>41187359
>>41187433
>>41187471

>No

1 = Whisper
2 = Bad Hand
>>
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>>41187589
You turn around and face the figure leaning against a cart.

"Haven't you heard smoking will you, brother?"

The figure, you know for sure it's CPL Hadrien 'Bad Hand' now, chuckles. He has this quirky way of speaking that turns almost every sentence into a question. "Is that what those Elvish Physicians are saying now? I can think of a few things that will kill me faster than my lungs, bru."

The man is every inch the picture of a Kriegstrom Shock Trooper. Despite what some might think, he isn't actually bad at cards. It was just this one time when you two were in a pub in Albani and, right after he literally chopped the Yellow Dog leader in half, he said to rest of the shocked rival mercs 'Looks like life just dealt you a Bad Hand, eh?' (To be fair they -had- been cheating). You and the other's have never stopped giving him shit for it since.

"Heard you've been given a new batch of Troopers to play with, huh?" The Corporal looks down at the Kid "Fek me, and I thought the Yellow Dogs were scraping the bottom of the barrel. All your your boys this fresh, eh?"

"Not quite. " You chuckle as he lights up his own smoke "Besides, we've got a Wildborn tall enough to make up the difference."

"Wildborn, eh? Tough bastards. I ever tell you the time I had with one of these Wildborn chicks, huh?" CPL - asks, his scarred face illuminated by the spark of the match.

"Fek off -, I look like a newborn Trooper to you? Wildborn don't have genders." You realise you can't help smiling a little, it's good to see a friendly face after the day you've had.

(Cont)
>>
>>41187789
"Hey, if it wears a dress it's a girl. Don't judge, bru, might as well try everything once, huh? Like that Superior Syka chick, crazy yeah, but -hot- crazy." CPL Hadrien nonchalantly gives you a rude gesture as he grins at you.

You roll your eyes, even 'Bad Hand' can't be that crazy. "Good lay or no, you'd end up on one of her sacrificial altars pretty quick."

"Yeah, yeah. Sure." He pauses to take another puff. "10 silver says I'd be harder than a dwarf in a brewery the entire time though, eh?"

------------------
>"Dark Father help you, Hadrien."

>"That is slanderous and offensive to the proud Dwarven race."

>"Keep your 10 silver, use it buy some help you sick fek."

>"You're on, 10 silver says you're as flaccid as St. Michael the Chaste on his wedding night."

>Other (write in)
>>
>>41187850
>"Dark Father help you, Hadrien."
because
>"You're on, 10 silver says you're as flaccid as St. Michael the Chaste on his wedding night."
>>
>>41187850
>>"That is slanderous and offensive to the proud Dwarven race."
>>"You're on, 10 silver says you're as flaccid as St. Michael the Chaste on his wedding night."
>>
>>41187850
>Do people like you, who are insane as you obviously are, ever just sit back and realize you're crazy? One minute you're talking about all this stuff and the next you think, "Wow, I'm fucking crazy"
>>
>>41187883
This
>>
>>41187932
He's not THAT crazy.
>>
>>41187850
9/10 would bang.

>"You're on, 10 silver says you're as flaccid as St. Michael the Chaste on his wedding night."
>>
>>41187850
>"You're on, 10 silver says you're as flaccid as St. Michael the Chaste on his wedding night."
>>
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>>41188024
>>41188025
>>41187944
>>41187883

"Dark Father help you, Hadrien, because you are -on-. 10 silver says you're as flaccid as St. Michael the Chaste on his wedding night."

'Bad Hand' coughs as he attempts to not laugh mid-puff. "Alright, alright. It's a deal, eh? Besides, I'm Our Father's favourite son, aren't I?"

The two of you shake on it. For once you've made a bet you sincerely hope you don't have to collect on. That would be... weird.

"Anyways, word is the Big One is happening the day after tommorrow. The boys are meeting up for a few rounds of cards tommorrow night. Might be our last chance for a get-together in this life, huh? So you in, bru?"

------------
>"Sure, sounds good." It'll be good to see the guys again. Your fellow Corporals always seem to know what's-what with the ongoing campaign.
>"Probably not, my friend." You should probably spend that time with your squad, it'll be your first big battle with them the next day.


>>41187998
Actually, he might well be. The man is known to sing the late-medieval equivalent of 'pop songs' in the middle of battle.
>>
>>41188185
> Sure sounds good
>>
>>41188185
>"Probably not, my friend." You should probably spend that time with your squad, it'll be your first big battle with them the next day.
>>
>>41188185
>Sure, sounds good.
Last party, best party.
>>
>>41188185
>"Sure, sounds good." It'll be good to see the guys again. Your fellow Corporals always seem to know what's-what with the ongoing campaign.
>>
I wonder when we'll have a crazy story about being the heir to a vast pirate inheritance while banging Syka and fighting off a horde of brigands to tell #137.

MC is absurd.
>>
>>41188312
>>41188477
>>41188643
"Sure, sounds good. Cards with 'Bad Hand'? I'm in." Giving him a shit-eating grin.

"One time, Prince! It was one fekking time!" CPL Hadrien shakes his fist at you as you leave.

You wave goodbye to your friend, the Kid still in tow behind you. You still haven't quite recovered from that forced march, or the events of today. You welcome the promise of sweet oblivion that your bedroll will doubtless whisper into your ears.

-------------------------
You sleep:

>With your fellow 7th Platoon Corporals, just opposite the Squad Tents. There's only two of them, and they don't even snore.
>In your own tent. Waking up to the smell of now-Corporal Harty? Never again.


The Kid can sleep:
>With you, but if they snore you WILL finish what the cultists started.
>With the Troopers, sure it might be crowded but the Kid is like a half-sized Trooper. They'll be fine, warm even.
>Outside. You're not going to bother yourself or the squad with this. It's not even that cold tonight.


>>41188658
>to tell #137
In exchange for 3 questions, I hope?

>MC is absurd.
You see some real shit after 10 years in Black Company.
>>
>>41188745
>In your own tent. Waking up to the smell of now-Corporal Harty? Never again.
>With you, but if they snore you WILL finish what the cultists started.
>>
>>41188745
>In exchange for 3 questions, I hope?

I figure we'll just be nice and bro it up with it.

Then when it breaks free it decides "Nah, I'll kill you last, get running."

>In your own tent. Waking up to the smell of now-Corporal Harty? Never again.
>With the Troopers, sure it might be crowded but the Kid is like a half-sized Trooper. They'll be fine, warm even.
>>
>>41188745
>In your own tent. Waking up to the smell of now-Corporal Harty? Never again.
>With the Troopers, sure it might be crowded but the Kid is like a half-sized Trooper. They'll be fine, warm even.
>>
>>41188745
>In your own tent. Waking up to the smell of now-Corporal Harty? Never again.
>With the Troopers, sure it might be crowded but the Kid is like a half-sized Trooper. They'll be fine, warm even.
>>
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>>41188818
>>41188876
>>41188923
>>41188944

You gently nudge, shove and/or boot the Kid into 2nd Squad's tent. You don't have a spare bedroll, but you do give the Kid a large blanket. Some of the Squad's bedrolls are empty, Durvano and Smiles-at-Dice are probably at some gambling den or other, and who knows where the hell Belhamun would be. But what they do at night is really their own business, not like there's a curfew or anything.

Finally, the comfort of your bedroll. And not the standard-issue one either, no sir. You invested in the -good- stuff. Oilskin cover, sheep wool insides and it even comes with an elven bivouac that actually keeps the rain out. The rest of the tent is just decoration, -this- is your real home. You have to stop yourself purring with contemnet

Normally, you sleep like a rock. Or a baby. Or a baby rock. But this time you dream, of your life before Black Company. Your childhood...

----------------
>Playing with your siblings in Littlestone Stream near your hometown in the Albani Midlands. (Strong)

>Running from the guards with your fellow street urchins in the slums of Far Sut Rus. (Quick)

>Standing at the end of your bed while the Neumunster State Orderlies inspect you and the other orphans. (Clever)
>>
>>41188745
>In your own tent. Waking up to the smell of now-Corporal Harty? Never again.
>With you, but if they snore you WILL finish what the cultists started.
>>
>>41189034
>Playing with your siblings in Littlestone Stream near your hometown in the Albani Midlands. (Strong)
>>
>>41189034
>>Running from the guards with your fellow street urchins in the slums of Far Sut Rus. (Quick)
>>
>>41189034
>>Running from the guards with your fellow street urchins in the slums of Far Sut Rus. (Quick)
urchin always best background
>>
>>41189034
>Standing at the end of your bed while the Neumunster State Orderlies inspect you and the other orphans. (Clever)
>>
>>41189034
>Standing at the end of your bed while the Neumunster State Orderlies inspect you and the other orphans. (Clever)
>>
>>41189034
>Standing at the end of your bed while the Neumunster State Orderlies inspect you and the other orphans. (Clever)
>>
>>41189034
>>Running from the guards with your fellow street urchins in the slums of Far Sut Rus. (Quick)
Quick > Strong
>>
>>41189034
>>Running from the guards with your fellow street urchins in the slums of Far Sut Rus. (Quick)
>>
Rolled 1 (1d10)

I generally go first-to-three as a rule, but Urchin and Orphan were synonymous so I'll roll it.

(doing d10 because d2 always seems to roll 2).

1-5 = Orphan
6-10 = Urchin
>>
>>41189143
>>41189139
>>41189115
>>41189211
You never knew your parents. Or your siblings, if you even had them. You can't remember anything before the Neumunster State Orphanage actually. You were always a smart one, never drawing too much attention, learning every tip and trick in the book to keeping you and your small posse out of trouble. You became something of an unofficial leader to others your age. Looking back, it wasn't all that bad. The State Orderlies were kind, mostly, and you always had three square meals a day. And you always managed to avoid Mister Gurgis when he started working there, other boys weren't so lucky. Didn't seem so great then, of course.

You ran away just before you were old enough to be signed up for mandatory non-combat service like the Kid was. You tried to make a decent living, even an almost honest one. Shining shoes, selling random junk, doing small errands. Anything really to put food on the table. But then... well, things happened and all you had saved up was lost. Stolen. You went hungry for a long time after that. And the first time you killed a man for money, you made more that night than you had in the past two years of scrubbing floors and serving shopkeepers. You didn't join Black Company until many years later, but that was when you first saw fighting (and killing) for money as something that you could see yourself doing.

You dream of cold hallways, the sniffling and choked tears of the new kids at night... and sometimes even the ones that had been there as long as you. You dream of indifferent adult faces, of tall tales about the glory of Neumunster. You dream of the things you had to do to leave that life behind you...

(Cont)
>>
>>41189552
>Leadership Quality (Clever: +5 combat rolls, +'other stuff')

Well, that was unpleasant. You wonder why you started dreaming about your childhood, can't be anything to do with saving the Kid yesterday.

The dream seems to have dredged up memories you'd have rather left forgotten, troubling you more than they should. You actually nick yourself shaving, and your meditation is irritated by these distracting thoughts.

Your state-of-the-art bedroll promised you a good night's sleep. Your bedroll -lied- to you. How dare it? You're not exactly in a great mood when a wide-awake and semi-cheery Lance-Corporal 'Jack' Marcus asks what you and the squad should do today.

---------------
You are paid a weekly retainer of 30 silver, the vast majority of your money is earned through Black Company Assignments and independent Merc jobs on The Post.

You have time for two actions today, select one for now.

--------------------------

>The Post. You need money. And you need to kill things. Plus it will help 'blood' the new squad.
>Parade Drill. 2nd Squad's performance at roll-call yesterday was sloppy. You and Marcus are going to change that.
>Combat Drill. Again and again and again, until you can rely on them getting into some sort of formation without stabbing each other.
>Relax. Harpy's Nest, Welcome Wagon or wherever. You don't need to be sweating it out when you could be dead tomorrow.
>Other suggestion (write in)
>>
>>41189744
>The post
>Parade drill

Get some actual combat done instead of combat drills
>>
>>41189744
>Combat Drill. Again and again and again, until you can rely on them getting into some sort of formation without stabbing each other.

Better get that drummer boy(girl?) to play hard to mask the screams.
>>
>>41189744
>Combat Drill. Again and again and again, until you can rely on them getting into some sort of formation without stabbing each other.
We can focus on parade drill later
then
>The Post. You need money. And you need to kill things. Plus it will help 'blood' the new squad.
Will keep our mind off the dream.

Relax. Harpy's Nest, Welcome Wagon or wherever. You don't need to be sweating it out when you could be dead tomorrow.
drummer girl/boy is there to help
>>
>>41189744
>>The Post. You need money. And you need to kill things. Plus it will help 'blood' the new squad.
>>
>>41189744
>Combat Drill. Again and again and again, until you can rely on them getting into some sort of formation without stabbing each other.
>>
>>41189744
Combat Drill. Again and again and again, until you can rely on them getting into some sort of formation without stabbing each other.

Why go fight before we know what the squad can do?
>>
>>41189744
>Combat Drill. Again and again and again, until you can rely on them getting into some sort of formation without stabbing each other.
>>
>>41189783
>>41189788
>>41189803
>>41189807
>>41189852
>>41189885
>>41189912


I'll take that as a vote for Combat Drill first and visiting the Post for a paying job as the second action.

I'd like 3 rolls of 1d100 for how the Combat Drill goes. No bonus or penalty, you're a Corporal but both you and Marcus and a tad-rusty on the Drill-Sergeant side.
>>
Rolled 11 (1d100)

>>41189923
>>
Rolled 90 (1d100)

>>41189923
weeell
>>
Rolled 57 (1d100)

>>41189923
>>
>>41189976
Aww shit we roll under, right? Sorry guys...
>>
>>41190048
>>41189966
Don't worry.
>>
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>>41189966
>>41189976
>>41189986

>Avg = 52 (Acceptable)

>Squad Trait gained: Well-Trained I (+5 Squad Combat rolls)
>Temperorary Bonus, going for more than one day without Combat Training will remove it.
(Keeping the Bonus for long enough will result in it becoming permanent, and Well-Trained II will be the new reward)

----------------------------------------

It's... it's not as bad as you thought it was going to be. That's not to say it's great, but no one suffered any permanent injuries. It's like pulling teeth from a Wingshark, but you and Lancer 'Jack' eventually get the squad into some semblance of a formation in a reasonable amount of time. Not fantastic, but reasonable.

2nd Squad isn't going to be on 1st Squad's level in one day, or even a week you suppose. But they're -way- above 3rd Squad from what you can tell.

"What do you think, Marcus?" You ask your second as you both watch your Troopers and Knights-of-the-Line struggle in the mud.

"I think... I think it could be worse, Corporal. But we have some work cut out for us nonetheless." Lancer 'Jack' stops amount to continue shouting at the squad for another amateurish fault. "Definitely could be worse, Corporal."

As a bonus, the sight of your Squad struggling in the wet mud does brighten your mood somewhat.

(Cont)
>>
>>41190231
Is Kid training as well?
>>
>>41190318
I vote for the kid to train as well.
>>
>>41190335
>>41190318
Damn well better be!

Kid has to grow up some time, it'd be good to have a marketable skillset and a well cut physique!

Plus, less likely to get ganked in the field.
>>
You have the worst dice and vote system i have ever seen.
>>
>>41190456
Thanks.
>>
>>41190318
>>41190335
>>41190359

You make it clear to Kid that he's to train as well, and you give yourself a mental pat on the back as he throws in his lot with the rest of the squad, mud and all.

Then Durvano accidentally (or 'accidentally') backhands Kid at the turn, and then Schuster trips over them and into Verdun.

Even you wince when Smiles-at-Dice falls flat on top of Kid. But aside from a few bruises and a fresh cut above the eyebrow...Kid is alright.


(Still writing other post)

>>41190456
First-of-three as far as votes go, barring major decisions or close votes.

I roll when it's slow so I can get cracking on writing, don't want players waiting a half-hour for a deciding vote.

As for the dice, isn't 1d100 generally the norm here?
>>
>>41190608
I think what's ruffled that anon was the averaging of the rolls.
Most of the time it's the best of 3 of either a d100,d20,3d20,3d10 or an exotic style
>>
>>41190608
Trolls will say dice are shit no matter the system just ignore them.
>>
>>41190608
Doing average on dice is like worse than satan.
>>
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>>41190725
Then this is going to be fun.
>>
>>41190690
Ah, I understand. Generally for personal combat it's best 2-out-of-3.

In this particular instance though, as I said you and Marcus are rusty at actually training folks. You will get better when you do it more regularly.

There are also items and other factors that can affect this, but you don't have the coin to be finding those kind of goodies just yet.
>>
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Ah, that slab of wood in the middle of the Mercenary compound within the horde, the place where all the jobs for hired-swords are nailed up. The Post. An original name, very creative.

----------------------

Unless otherwise stated, you will only be able to bring 3 members of your squad on a job (1 Blackguard, 2 Troopers). The rest of the squad will be under the control of Lancer 'Jack' Marcus, you can give them a general idea of what you want them to do while you're busy.

The rest of this thread will likely be spent completing this job, choose wisely.
>>
>>41190957
Select
-------------------------

>Supply and Demand
Job: Kill the Cultist Quartermaster
Employer: Black Company Head-of-Supply
We've been on half-rations ever since we took up this contract and it's all the fault of these bloody cultists. We'd have long starved if not for the foraging parties and Troops supplementing their meals with their own pay. Kill this fekker and make it clear to his replacement that Black Company Supply does -not- fek around with our provision orders.
Reward: 1 Gelt per head (60 silver)
(So yourself and each Squaddie would get 60 silver, you'd take an extra slice off your Troops and Blackguard due to Rule-of-Quarters)

>Most Wanted
Job: Kill the Deserter
Employer: Sadiq-Amir Tofuz, second to the Turncoat Prince
The Yellow Dogs have gained another jackal, but not before he slew his Sadqi and stole his comrades pay. Doubtless the cur has spent most of it already, but an example must be made. He is known to frequent The Den, a Yellow Dog friendly travelling inn.
Reward: 50 silver per head, bonus for recovered pay

>Runaways
Job: Capture the 3 Slaves
Employer: Caravan Master Ursuf
Several of my workers have taken off in the night. 3 of the ungrateful swine are currently working in The Den as serving girls and attendants, bring them back to their rightful owner.
Reward: 20 silver per head, discount for future visitors to the Harpy's Nest.

(Two more)
>>
>>41191017

>Ransom
Job: Escort the Prisoner and collet the ransom
Employer: BloodKnight Dortarra, second to Lord Vermillio
A ransom has been agreed upon for some sniveling Chevalisse pup. The ransomers are disinclined to treat with us, so mortals are required to make the actual exchange. Take the prisoner to the Farmhouse South-West of here and await their arrival.
Reward: 30 silver per head, Full Rights to Loot (Undead mission bonus)

>Burn it to the Ground
Job: Raze the Chapel, FULL SQUAD REQUIRED
Employer: Superior Syka
The Temple of Saint Meriam to the South-East is an affront to our Unholy Work. My Glorious Brother's forces are busy with the siege of Sarsburg, so your services are necessary. Leave nothing standing, a bonus will be offered for any prisoners. Our sacrificial altars for the blood of the Neumunster Faithful.
Reward: 1 Gelt and 20 silver per head, Full Rights to Loot (Undead mission bonus)
>>
>>41191017
>Supply and Demand
After that cultist cunt I feel like killing some cultist.
>>
>>41191017
>Supply and Demand
Job: Kill the Cultist Quartermaster
Employer: Black Company Head-of-Supply
We've been on half-rations ever since we took up this contract and it's all the fault of these bloody cultists. We'd have long starved if not for the foraging parties and Troops supplementing their meals with their own pay. Kill this fekker and make it clear to his replacement that Black Company Supply does -not- fek around with our provision orders.
Reward: 1 Gelt per head (60 silver)
(So yourself and each Squaddie would get 60 silver, you'd take an extra slice off your Troops and Blackguard due to Rule-of-Quarters)
>>
>>41191041
>>Burn it to the Ground

We're gonna tap that, some day.

This, is step one!
>>
>>41191041
>Supply and Demand
>>
>>41191017
>>Supply and Demand
definitely
>>
Most wanted next
>>
>>41191041
>Supply and Demand
Gonna have to keep them lines secure OP.
>>
>>41191017
>Supply and Demand
best pay and better provision for the Company, plus we get to kill cultist shits
>>
Rolled 6 (1d100)

>>41191017
>Supply and demand
Fek paying out of our own pocket for provisions we are owed. On top of killing some whiny cultist this will save us cash in the long run as well.
>>
>>41191064
>>41191108
>>41191114
>>41191115
>>41191169
>>41191170
>>41191246

'Supply and Demand' it is.

Who do you take?

1 Blackguard
>Knight-of-the-Line 'Mask'
>Knight-of-the-Line Pietre Verdun

2 Troopers
>Trooper Caroline Schuster
>Trooper Vendis Durvano
>Trooper Nissar Belhamun
>Trooper Smiles-at-Dice


>What does the rest of the Squad do under Lance-Corporal 'Jack' Marcus?
They can do another job, continue training or relax (I'm assuming Kid is staying with them unless you specifically want to bring him/her along).
>>
>>41191430
>Knight-of-the-Line 'Mask'

>Trooper Caroline Schuster
>Trooper Nissar Belhamun
>>
>>41191430

>Knight-of-the-Line Pietre Verdun

>Trooper Vendis Durvano
>Trooper Nissar Belhamun
>>
>>41191430
>Knight-of-the-Line 'Mask'
>Trooper Nissar Belhamun
Damn if only we could of brought 'Jack'
>Trooper Caroline Schuster

>What does the rest of the Squad do under Lance-Corporal 'Jack' Marcus?
Train parade drills and a little more combat drills with the kid.
>>
Rolled 80 (1d100)

>>41191430
Pietre, Vendis and Caroline

Get the rest of the squad to do the ransom
>>
>>41191430
>Knight-of-the-Line 'Mask'

>Trooper Nissar Belhamun
>Trooper Caroline Schuster
>>
>>41191472
>>41191493
>>41191520

fuqin hivemind over here
>>
>>41191520
>>41191495
>>41191493
>>41191481
>>41191472

>Knight-of-the-Line 'Mask'
>Trooper Nissar Belhamun
>Trooper Caroline Schuster

Writing.

'Jack' and Co
>Combat Drills or Ransom?
>>
>>41191578
Give him permission to do with the rest of the squad as he will.
>>
>>41191578
Drills, help the kid toughen up.
>>
>>41191578
Drills
>>
>>41191578
Ransom. We need more money for dem programs.
>>
>>41191631
(Knowing Marcus that's totally a vote for more drils)
>>41191647
>>41191650

"Mask, Schuster and Belhamun, you're with me."

"..." Mask falls in.

"Let's cut some cultists, boss." Schuster says with a grin.

"Yes, Sadiq-Corporal." Belhamun nods.

"Just Corporal is fine, Belhamun." You think Sadiq is just another word for Corporal anyway.

"Yes, Just-Corporal."

"...fine, whatever. Marcus, continue drills with the others." You say to the smile of your Lancer and a collective groan from the remaining Squad members.

"You three." You say, all business now "On me."

(Cont)
>>
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>>41191773
The cultists are located not too far from The Pit, their dedication to the cause far outstripping their ability to manage or guard a secure encampment within the horde. The faithfulness of your average cultist varies from please-don't-kill-me worship to outright zealotry equaling that of the faith of any Chevalisse Knight, most of them are the latter or somewhere in between. Thankfully, faithfulness is no substitute for training, experience or equipment.

No one spares you a glance as you and your Squaddies trudge through there disorganized set-up, you're supposed to be on the same side after all. Looks like none of these cultists were present at the pit the other day.

The good news is that finding the Quartermaster tent is easy enough, there's a sign outside of it and everything. Your man is right there, arguing with whichever cultist approaches his stand. Two skull-masked goons stand beside him. The bad news is that you're smack in the middle of the cultist encampment and there's maybe a dozen of them around. They're not exactly trained killers, but numbers can count for something when cold steel is drawn.

"How do you want to handle this, boss?" Trooper Schuster murmurs to you as you casually meander by a tent opposite the Cultist Quartermaster.

-------------

>"We'll go in quiet-like. Ask him a few questions, all innocent, and then I'll dice him while you guys take out his guard. Hopefully we'll be out of here before the others notice too much."
>"We go in hard. Kill him, kill the goons, and kill anyone dumb enough to stand in our way while we book it out of here."
>Other (write-in)
>>
>>41191958
>"We'll go in quiet-like. Ask him a few questions, all innocent, and then I'll dice him while you guys take out his guard. Hopefully we'll be out of here before the others notice too much."
First sign of trouble unleash mask!
>>
>>41191958
Go for the quiet approach but if things get too loud maybe we could he's a traitor or something.
>>
>>41191958
>>"We go in hard. Kill him, kill the goons, and kill anyone dumb enough to stand in our way while we book it out of here."
>>
>>41191958
>"We'll go in quiet-like. Ask him a few questions, all innocent, and then I'll dice him while you guys take out his guard. Hopefully we'll be out of here before the others notice too much."
>>
>>41191958
>>"We'll go in quiet-like. Ask him a few questions, all innocent, and then I'll dice him while you guys take out his guard. Hopefully we'll be out of here before the others notice too much."
>>
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>>41192004
>>41192005
>>41192031
>>41192118

"We'll go in quiet-like. Ask him a few questions, all innocent, and then I'll dice him while you guys take out his guard. Hopefully we'll be out of here before the others notice too much."

"Gotcha, act innocent. Clever, boss." Schuster winks.

Without further ado you walk up to the Quartermaster stand as casually as you can, your Squaddies hanging back slightly. Schuster is whistling nonchalantly, Mask is as intimidating as ever and Belhamun looks convincingly innocent because he probably doesn't -quite- understand what's going on.

"What now? More complaints from the Black Bastard's Supply?" The Cultist Quartermaster sneers as you approach.

"Actually yes, we're here about our provisions. The ones that you're supposed to be giving us?" You half-sit on his desk, nearly knocking over his inkwell.

"I've told your cursed Supply that they can damn well get their own food from the surrounding countryside." He gripes, clutching the inkwell to avoid a spill. "I'm not a great general or anything, but I believe that's called -foraging-. I never have this trouble with the dead."

"The dead don't need to eat. They're, well, dead."

"Maybe you and your lot should follow suit." He pracitcally spits at you, unaware that your squad has sidled up rather close to his bodyguards.

--------------------------------------
>"What about weapons? I'm looking for a supplier of good blades for Kriegstrom units. Something a bit like this." [Draw Two-Handed Weapon DC 70]

>"Fine, fine. You don't have any of these bad boys in stock do you?" [Draw Pistol DC 70]

> There's too many cultists look in this general direction, keep him talking [Continue conversation DC 60]
>>
Rolled 99 (1d100)

>>41192404
>"Fine, fine. You don't have any of these bad boys in stock do you?" [Draw Pistol DC 70]
Make him regret spitting in your face.
>>
>>41192404
>>"Fine, fine. You don't have any of these bad boys in stock do you?" [Draw Pistol DC 70]
>>
>>41192404
>Correction: Pistol DC 80
>>
>>41192404
>>"What about weapons? I'm looking for a supplier of good blades for Kriegstrom units. Something a bit like this." [Draw Two-Handed Weapon DC 70]

Make him suffer.
>>
>>41192404
>"Fine, fine. You don't have any of these bad boys in stock do you?" [Draw Pistol DC 70]
>>
>>41192404
>"Fine, fine. You don't have any of these bad boys in stock do you?" [Draw Pistol DC 80]
>>
>>41192440
You are incredibly fortunate that I haven't called for a roll yet. That doesn't speak well of Corporal Prince's poker face.
>>
>>41192478
>>41192473
>>41192440
>>41192448

3 rolls of 2d100 against DC80 for the 'Got the Jump' bonus at start of combat.

(Second die is whether your squaddies get the same with the goons)
>>
Rolled 69, 86 = 155 (2d100)

>>41192484
Oh so high is bad, phew.
>>
Rolled 98, 22 = 120 (2d100)

>>41192519
>>
Rolled 19 (1d100)

>>41192519
>"Fine, fine. You don't have any of these bad boys in stock do you?"
>>
Rolled 29, 42 = 71 (2d100)

>>41192519
ok
>>
Rolled 98, 45 = 143 (2d100)

>>41192519
>>
The chance of the average of being over 70, let alone 80 is miniscule.
>>
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>>41192531
>>41192533
>>41192541
>Got-the-Jump Bonus (Personal)
>98
>CRIT-FAIL

>Got-the-Jump Bonus (Squad)
>Best two out of three (22, 42), Avg = 32
>PASS

>>41192571
>98 again

Really guys?

Writing.
>>
>>41192646
is this quest roll under?
>>
>>41192640
Roll under system as>>41192531
figured, apologies if that was unclear. I had mentioned as much in previous threads.
>>
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>>41192646
It was all going so well. Right up until 'that guy' showed up.

"YOU." The Cultist Demagogue standing behind you shouts. Hard to tell underneath that silly mask, but with a reaction like that it -has- to be the same one from yesterday.

That gets the attention of literally every cultist in the vicinity, all of them looking right at you with your pistol pointed at the Quartermaster's face. And your fellow Squaddie's knives already neck-deep in the Quartermaster's bodyguards.

-----------------

>"I have a perfectly reasonable explanation for this." [Fire Pistol]
>"...me?" [Fire Pistol]
>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>Other (write in) [Initiate Combat]


>>41192673
Yes. Your bonuses, such as Clever (+5 Combat) is added to the DC, not your roll.
>>
>>41192832
>>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
Rolled 91 (1d100)

>>41192832
>"...me?" [Fire Pistol]
>>
>>41192832
>>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
>God fecking damn it! (fire) Best lain plans...
>>
>>41192832
>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
>>41192832
>"I have a perfectly reasonable explanation for this." [Fire Pistol]
"You owe us something."
keep your gaze on that cultist with a joyful smile.
>>
>>41192832
>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
>>41192832
>>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
>>41192832
>>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
Then immediately book it out of there.
>>
>>41192832
>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
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>>41192832
>"Yes, it is I, Corporal Aeron!" [Fire Pistol]
>>
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>>41192887
>>41192891
>>41192895
>>41192905
>>41192912
>>41192920
>>41192926
>>41192954

"Yes, it is I, Corporal Aeron!" You announce triumphantly.

There is perhaps a half-second of shocked and/or confused silence, then an audible click-BANG as you decorate the Cultist Quartermaster's tent with the Cultist Quartermaster's brains.

Then all hell breaks loose.

------------------------------------

Would you like me to roll for your squad while you concentrate on personal combat or would you like to try both?
>>
>>41193136
both
>>
both
>>
>>41193136
both?
>>
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>>41193136
Both is good.
>>
>>41193156
>>41193166
>>41193223
>>41193281
Okey-dokes. (Good taste to that El Dorado anon)

We'll do Personal Combat first.
-------------

Basic DC in combat = 50 DC

Prince 15/15HP: Experienced I (+5), Kriegstrom (+5), Courageous (+5), Clever (+5) = +20 to DC

Cultist Demagogue 8/8HP : Untrained (+20), Poorly Equipped (+10), x2 Cultists assist (-12) = +18 to DC


> Personal Combat
> Corporal 'Prince' vs Cultist Demagogue & 2 Cultists (hp 6/6)
>DC = 50 + 20 + 18
>DC 88 (best two out of 3)

I need 3 1d100 rolls.

For every 5 points you beat the DC by (rounded) you inflict 1HP of injury, which you may distribute as you wish.
>>
Rolled 53 (1d100)

>>41193415
crit 1
>>
Rolled 23 (1d100)

>>41193415

ok
>>
Rolled 75 (1d100)

>>41193415
Rollin'
>>
Rolled 28 (1d100)

>>41193415
>>
Rolled 56 (1d100)

>>41193415
first roll, also what music do you imagine would be playing in the background?
>>
>>41193427
>>41193432
>>41193437
oooh, that's gonna leave a mark.
>>
>>41193427
>>41193432
>>41193437
>53, 23, 75 (best two of three)
>Avg = 38 (88 - 38 = 50) (50 divided 5 = 10)
>10 Dmg

Foes
>Cultist Demagogue 8/8 hp
>Cultist 6/6 hp
>Cultist 6/6 hp

How do you wish to distribute the damage? (Remember, your Kriegstrom skill does pretty damn well against wounded enemies)

>>41193442
Easy.

>https://www.youtube.com/watch?v=nU1VfYYKMDk
>>
>>41193555
4 to demagogue, 3 to cultist 1, 3 to cultist 2

Kill 'em all next turn
>>
>>41193555
That's enough to outright taken them all to half isn't it? I wonder at the moral of these cultists. I would probably say kill one of the lesser cultists and wound the demagogue to half though, less hands trying to kill us that way.
>>
Rolled 50 (1d100)

>>41193616
this
>>
>>41193555
Kill Demagogue and then 1 to each cultist.

Better to fight two mostly fine guys than three wounded ones.

I think.
>>
>>41193555
Taking in our Kriegstrom skill, we can take all enemies the 3 enemies to 50% now and get a 50% chance to instantly kill them on later attacks. I like it!
4 damage to dema.
And 3 to each other cultist
>>
>>41193616
Actually never mind with the kriegstorm skill its worth taking them all to half.I change my vote to that.
>>
>>41193555
>>41193593
This. That 50% instakill chance is no joke.
>>
>>41193616
I voted for half damage to them all because taking them all out in one swing next turn might be a small beginning to becoming godlike through reputation.

Regardless we're wearing plate and these peons aren't that dangerous. A swift brutal strike proving our superiority might demoralise the onlookers.
>>
>>41193616
>moral
Well they're willing to sacrifice children for their unholy master so...

>morale
Oh -that-. Yeah, not great. A few casualties will set all but the craziest running.
>>
>>41193668
oops
>>
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Squad Combat

As you face off against the clearly-inexperienced Demagogue and his two men, your squad launches themselves into the gaggle of still-shocked cultists.

There are 7 Cultists vs 2 Kriegstrom Shock Troopers and a Knight-of-the-Line. Easy.

-------------------------
Squad rolls are adversarial, basically just beat the enemy rolls by 5 or more to inflict casualties.

The Corporal Skill Tree has several orders you can issue to enhance this.

Order Available
>Stand Firm
>Squad forgoes all base bonuses to combat, the friendly casualty bonus is raised from 5 to 10

Rolling 7d6 for the cultists. I need two sets of rolls, a 2d10+20 to represent the Troopers and their 'Got-the-Jump' bonus and then a 1d15 for Mask (just link it to your previous roll).

Also state whether you want to issue the order or not.


>>41193593
>>41193648
>>41193655
>>41193658
>>41193665

Noted.

>plate armour
Ah, actually I sort of retconned that to you wearing breastplate and mail. Full-plate is just too OP this early on, given the majority of the common troops wear brigandine.
>>
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Rolled 3, 4, 3, 6, 3, 5, 5 = 29 (7d6)

>>41193829
Death!
>>
Rolled 1, 1 + 20 = 22 (2d10 + 20)

>>41193829
ok
>>
Rolled 3 (1d15)

>>41193873
um, we're still rolling low right?

either that or ill go kill myself dont mind me
>>
>>41193890
Dark Father, ouch. No, not rolling low. But for Squad rolls there are no crits as it were.

On top of that, I forgot that you the squad gets a +5 from Trained I, given your combat drill this morning. So not a total disaster.

>>41193902
2d10, then 1d15 mate. 7d6 is for the cultists.
>>
Rolled 9, 8 + 20 = 37 (2d10 + 20)

>>41193829
>>
Rolled 11 (1d15)

>>41193829
>>
Rolled 5, 3 + 20 = 28 (2d10 + 20)

>>41193829
Not as if I'll be dual nat1
>>
Rolled 3, 10 + 20 = 33 (2d10 + 20)

>>41193829
>>
Rolled 2 (1d15)

>>41193968
and the d15
>>
Rolled 14 (1d15)

>>41193977
>>
Cutting it off here (just pure averages, sorry but that double one stays).
>>
>>41194022
Why do you average the rolls, anyways?
>>
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>>41193829
we definitely need to get some of that ridiculous dumb bullshit JRPG plate asap
>>
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>Schuster and Belhamun Average = 30 (included Got-the-Jump)
>'Mask' Average = 7.5
>Squad Score = 30 + 7.5 + 5 (Trained I)
> Score = 42.5
>42.5 - 29 = 13.5
>13.5 divided by 5 = 2.7 (3)

Squad inflicted 3 casualties on the Cultists. 4 remain.

-----------------------------------

In the ensuing scuffle, Nissar skewers the closest cultist nearby through the torso, while Schuster throws a knife into the eye of the cultist behind him. Mask cuts down another in one clean stroke.

You grin confidently, or with bloodlust, at the bleeding Demagogue as you clobber one of his minions in the face with the hilt of your weapon.

"What's the matter, not used to fighting foes that aren't tied down to a stone slab?"

Holding the great Two-Handed blade in the Leaping Carnotaur stance, you move into the attack.

-----------------------
>DC 88
3 rolls of 1d100
>>
How are you going to do true wizards in this setting (Not just dabblers?) Will magic work like in the Black Company books, where sufficiently advanced wizards are almost immortal thanks to constantly enspelling themselves with life-saving redundancies? Does this Black Company have the equivalent of Goblin, Shadow or One-Eye in its company? Do wizards need to hide their true names, or else become de-powered?

Book spoilers
http://blackcompany.wikia.com/wiki/Sorcerer
>>
Rolled 70 (1d100)

>>41194190
>>
>>41194055
Because some of the loot you uncover (or steal, it's all relative), or rewards you receive for gaining favour with the beings of the Undead Horde will confer things exactly like choosing the best roll of 3, or ignoring crit-fails, or adding base +10 to DC etc.

Usually that will come at some sort of cost though.
>>
Rolled 69 (1d100)

>>41194190
ok
>>
Rolled 73 (1d100)

>>41194190
>>
>>41194215
>>41194234
>>41194260
Welp, we suck. How does instant kill work against multiple opponents?
>>
>>41194194
The quest is only somewhat inspired by the book series; it's not necessarily taking place directly in that universe.

It came up last thread.
>>
>>41194276
Oh, I know it's not the same world (Unless OP mentioned something about wizards that I missed when reading the backlog). I'm just wondering if it's going to be similar in the way it works. I like to imagine it's just another world connected to the glittering plains, but OP's word is final.
>>
>>41194194
>>41194298

This Black Company relies on foul creatures like Page #137, or his sister #89, for magical protection and the like.

In this setting, the majority of mages that aren't dabbling in dark powers (which is more akin to say, Clerics asking favours/deals with their deities) are more akin to the workings of Alchemy from Fullmetal Alchemist or something similar. These patterns or runic circles (it can differ wildly according to local practice but the theory is the same) can be -incredibly- powerful.

And I do mean powerful. The Pirate Islands of Sabari used to be just one large peninsular. It's unclear whether that destruction was inflicted purposefully or if it was an accident, so mages don't do it 'on the fly' as it were.

There isn't much of an anti-aging process outside of dark powers, but the bit about true names does apply.
>>
>>41194215
>>41194234
>>41194260
>70, 69, 73 (70, 69)
>Avg = 69.5
>88 - 69.5 = 18.5
>18.5 divided by 5 = 3.7 (4)
>4 Dmg inflicted

I will assume that you would put 2 on the Demagogue and 1 on each cultist for the chance of insta-kill.

I need a single 3d2, 1 = instakill.

>>41194274
So long as the opponent at 50% HP when you hit them, you only need to apply one point of damage to get that insta-kill chance.
>>
Rolled 1, 1, 1 = 3 (3d2)

>>41194367
>>
>>41194274
Very well, apparently.
>>41194379
>>
>>41194379
You are a legend.
>>
Rolled 2, 1, 2 = 5 (3d2)

>>41194379
...well done.

(Just testing because d2 seems to -always- roll 1)
>>
>>41194379
oops
>>
>>41194407
(Just testing because d2 seems to -always- roll 1)

>>41189211
>(doing d10 because d2 always seems to roll 2).
>>
>>41194426
kek
>>
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Rolled 54 (1d100)

>>41194426
Huh, guess I'm not being very consistent. But you guys have to be cheating... somehow... Not that it would be out of character.

>>41194379
>CUT THEM DOWN: Cultist
>CUT THEM DOWN: Cultist
>CUT THEM DOWN: Cultist


One swing. It takes one swing to turn the three men in front of you into several bloody chunks. You can't believe the amount of blood that's, well, everywhere.

From the looks of the other cultists, and your squaddies, they can't quite believe it too. Even 'Mask' pauses in the middle of skewering one to note your handiwork. Schuster is cursing because it seems half a gallon of blood squirted straight into her face, and the cultist she was stabbing isn't too happy either.

>Cultists Will Check [VERY HARD]
>>
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With the way belief/reputation works in this setting... We might just give birth to Corporal Adahn Aeron, God of War
>>
>>41194577
Oops, first one should be CUT THEM DOWN: Cultist Demagogue

-------------

The surviving cultists have had enough. Not keen to follow their leader's example, they turn tail and book it.

Mask finishes off a wounded cultist, while Nissar finally gets his sword unstuck from the ribs of another.

Schuster, her face absolutely coated, spits blood. Not hers apparently. "What now, boss?"

---------------------------

>"We did what we came here to do. Let's book something that doesn't breathe comes our way."
>"Fek it, they're not coming back without help. Let's have a looksie."
>Other (write-in)
>>
>>41194672
>>"Fek it, they're not coming back without help. Let's have a looksie."
>>
>>41194672
>"We did what we came here to do. Let's book something that doesn't breathe comes our way."
>>
>>41194672
>"Fek it, they're not coming back without help. Let's have a looksie."

Information is always good to have. Look for interesting documents.
>>
>>41194672
>Let's book it before something that doesn't breathe comes our way

Okay, so I'm a little tired.
>>
>>41194672
>"Fek it, they're not coming back without help. Let's have a looksie."
"A quick one though, don't want this whole thing te blow up and go to fek."
>>
>>41194716
Could we just grab a document folder and scarper?
>>
>>41194672
>"We did what we came here to do. Let's book something that doesn't breathe comes our way."
>>
>>41194700
>>41194704
>>41194727
You take a look at the untidy pile of corpses around you.

"Fek it, a single Gelt isn't worth this. And those guys aren't coming back without help. Let's have a looksie."

Your Squaddies get to work, grabbing coin-purses and other goodies off their recent foes. Mask just stands there, keeping watch. You also have a better idea than shaking down corpses.

"Be quick about it. Just grab the good stuff." You tell them as you enter the Quartermasters tent.

>Roll for LOOT, 1d100 (lower = better)
>Best of 3
>>
Rolled 100 (1d100)

>>41194823
>>
Rolled 97 (1d100)

>>41194823
>>
Rolled 50 (1d100)

>>41194823
The good stuff!
>>
Rolled 82 (1d100)

>>41194823
Fekit m8.
>>
Rolled 60 (1d100)

>>41194844
>>41194845
... Seriously.
>>
>>41194844
holy shit if it wasn't best of three I would feel awful about that hahaha.
>>
>>41194672
Leave a note saying "in the future be sure to deliver provisions on time"

-thank you for your willing contribution to the armed forces

- kindest regards Corporal Aeron.
>>
>>41194844
>>41194845
>>41194844
>>41194845
Wow. Did I mention crits are auto-accepted? Because crits are auto-accepted.

>>41194870
Now this I like.
>>
>>41194870
Nah lets talk to the replacement directly, instead of leaving paper. Actually wasn't it someone else who was going to set the replacement straight.
>>
>>41194886
Would a a crit fail for loot be a horrible surprise? Or just there being literally nothing at all for loot?
>>
>>41194870
I like this.

>>41194886
So...we let loose a massive undead abomination in our quest for phat loot?
>>
>>41194886
How bad/good does it have to be to be a crit?
>>
>>41194955
The far extremes of a die are usually what's counted as a crit. So in this case, 100 and 1.
>>
>>41194971
OP linked to 97 as well though.
>>
>>41194971
>>41194955
>>41195001
95-100 = Crit-fail
1-5 = Crit-success
>>
>>41194845
>>41194844
two crit fails. god damn.
>>
>>41195025
Shouldn't it be 96-100?
>>
>>41194870
Nail it to the predecessor's head while you're at it. I guarantee the next guy won't miss a shipment.
>>
>>41195025
Oh dear. Two abominations then?
>>
>>41195038
We're not going to finish looting, are we? And an undead giant is going to step on the tent with us inside?
>>
>>41195102
>inb4 the Lord Captain catches us looting the tent with no loot
>>
>>41195102
It's a roll for loot quality, right?

We find a giant turd in the bag we take.

Or we're blind to do vorpal sword (Not that we need one) sitting on the table in front of us.
>>
>>41195134
with such a shity roll I wouldn't be surprised if we just get interrupted.
And have to fight again. But if we take them out again, we will have gained a shit ton of coin from what we took off the dead bodies. and more time to loot.
>>
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>>41195042
Ah yes, correct.

>>41194844
>>41194845

You stand very, very still as you spot the... thing... chained to the middle of the tent. It doesn't move, but the whole thing breathes in and out heavily, the cords holding it down twisting ever so slightly under the tension.

Well, it looks like you found whatever was eating half of your requisite provisions. Probably.

It is with great dignity, a cool demeanor and no amount of pants-shitting terror that you back out of the tent ever so slowly. Turning around, you calmly leave a courtesy note for the Cultist Quartermaster's replacement.

>"In the future be sure to deliver provisions on time. Thank you for your willing contribution to the armed forces. Kindest regards, Corporal Aeron."

Your Squaddies must have noticed something about your quiet, careful movements. You look straight back out them.

--------------------------
>"Do not. Go in there."
> *put one finger to your lip* "Nobody do anything... alarming."
> "Let us be calm and coordinated in our exit from this encampment."
> Begin reciting the Dark Father's Hymn of Protection
>All of the above
>Other (write in)
>>
>>41195174
>>All of the above
>>
>>41195174
>>All of the above
>>41195174
>>
>>41195174
So how is skill acquisition calculated?
Like do we get exp from fights or what?
>>
>>41195174
>All of the above

I don't like how accurate my guess was.
>>
>>41195174
Ask if there's a spare pair of pants nearby
>>
>>41194716
its only four in the morning in Canada Bitch boy.
(I kid i kid)
>>
>>41195174
>Write in- ask mask to look, and report if he as ever seen anything like it before.
>>
>>41195048
Their recently-retired predecessor doesn't have much of a head left to speak of, so you leave the note neatly pinned to his chest.
>>
I'm just kinda curious as to what the heck this thing is doing in the supply tent of all places.
>>
>>41195253
Maybe the late quartermaster found it when it was a baby?
>>
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>>41195194
>>41195203
>>41195212

"Do not. Go in there." You state to your Squaddies in very clear terms, leaving no room for misunderstanding.

"Boss? What's in-" Schuster starts, her natural curiosity getting the better of her.

"Shh." You whisper, putting a finger to your lips to indicate silence. "Nobody do anything... alarming."

No one speaks.

"Now...Let us be calm and coordinated in our exit from this encampment."

Schuster, Belhamun and Mask all nod slowly, falling in line behind you as you walk away from the tent. You recite the Dark Father's Hymn of Protection as you leave the pile of corpses and whatever THAT was far, -far- behind you.

"Our Father, who art in the bowels of the earth, feared and terrible be thy name..."

No one stops you as you approach the edge of the Cultist Encampment.

"Blessed be those who spill blood for you, and be not merciful against those that would stay their hand..."

There's no fuss from any of the myriad Undead minions you encounter between there and the Black Company Encampment. Looks like the cultists don't have direct control over them.

"Protect us, Father Full of Hate, and let your rage turn away the arrows, blades and claws of your enemies..."

It looks like you're in the clear... Time to get paid.

>GAINED 1 SKILL POINT
>Select where to spend it on the Skill Tree (Tier Two options are available for Corporal and Kriegstrom branches)

------------------------------

I'm going to call it after this skill is selected. I've been at this for 9 hours straight, and I think this is a good point to leave off.

I'll still be around, answering any questions you have and looking for feedback or comments about how you feel the quest is being run.
>>
>>41195253
Given the chaotic state of the encampment, you wouldn't be surprised if it was supposed to be placed somewhere else... a holding area far more secure than a tent, for one thing.

Or maybe >>41195282 is right. Though the idea of something like that having a mother is downright disturbing.
>>
The Black Banner

We can designate the drummer, so no loss. -2 from each opponent sounds good.
>>
>>41195406
The Black banner.
Drummer will be put to good use.
>>
>>41195406
I was gonna vote for "Face Me!" but given that >>41195470 and >>41195477 made the point of the drummer being there then I'll vote for "The Black Banner"
>>
>>41195406
I wouldn't mind a pastebin or something to explain the dice and the different kinds of rolling we do.

Otherwise I quite enjoyed this thread, thanks for running Mr.QM.
>>
>>41195406
>Select where to spend it on the Skill Tree

As much as I like the Tier 2 options and foresee us taking Black Banner, I'll throw in a vote for "My Blood For His" simply because our rolling has not been the greatest.

We're going to need ways to influence the rolls if we want to live through our clearly horrid luck.
>>
>>41195514
Sure, I'll get to work on that.

I'll have to google how pastebins work, but I'll manage.

>>41195517
I agree you could do with something to improve your rolls, keep in mind that you must select 'My Blood For His' before you actually roll though, and it won't offset a crit at Tier One (Tier Two does though).
>>
>>41195517
We don't have Blackguard unlocked. We can't take it.
>>
>>41195552
>>41195517
Oh, wait. I read the instructions wrong. My bad.
>>
>>41195550
I should also point out that can use 'My Blood For His' as much as you want, so long as you have the HP to pay for it.
>>
>>41195552
>>41195571
We can take it, we just haven't yet.
>>
>>41195576
Thanks for running OP.

We need a Croaker to write bad fanfiction about dating the Necromancer.
>>
>>41195576
For the black banner, would it be a personalized banner. That we could use during all events or just a generic banner from the black company, only for enemies or the black company. Say for fights like what we just came out of would the bonus still show up?
>>
>>41195576
And yeah, thanks for running.
>>
>>41195576

That was the main reason it drew my interest - as long as we have HP, we can use it - that's pretty handy to me.

I'm not horribly against Black Banner, since it would give the Kid a real job of sorts, and the votes look like we're going that route.

However, we really should consider using future points to buy toward "My Blood For His II" since that will net us a 30% modifier for 20% of our HP. My gut says we really will want that modifier at some point for critical rolls.
>>
>>41195406
Make the kid our black banner in the corporal tree.
>>
>>41195630
I would welcome you guys coming up with a personalized banner. Obviously it's called 'The Black Banner' so it would be linked to Company in some way, but I'm fine with this banner being representative of 2nd Squad in particular, or even just -you- specifically.

>Say for fights like what we just came out of would the bonus still show up?
I'm afraid I don't understand the question. You would have the bonus in any Squad Combat rolls so long as the Banner was present there.

>>41195629
>>41195640
Thanks fellas. Wouldn't be surprised if 'Bad Hand' was already working on it, or his sister Syka.
>>
>>41195657
It might combine well with Unbreakable as well.

I would also like to eventually get Black Tongue, it sounds like we could have a lot of fun with that.

That said, His Blood For Mine... We could just keep going, especially with Cut Them Down in effect.
>>
>>41195675
You answered my question.
thanks, and have a good one. about to be 5am here.
>>
>>41195657
It should be -30, not 30%.
>>
>>41195687
>especially with Cut Them Down in effect.

...I didn't even consider that, you son of a bitch.
>>
>>41195699
Can we have more than one tier 2?
As in taking Black tongue and My blood for his.
>>
We will be getting more skill points in the future. I'd just like to have the kid add some actual benefit benefit to the squad. While still moving along the corporal tree. Which I would prefer to focus on since it has more long term impacts than just "FIGHT HARDER"
>>
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Thread is Archived.
http://suptg.thisisnotatrueending.com/archive.html?tags=Black+Company

>>41195749
I'll just point out that the other branches do offer squad bonuses at Tier Three, such as Steel Brothers and Fear Me.

>>41195740
Yes.

-------------

As a half-joke in the last thread the idea of starting a band was raised. No consensus was reached on our Squad's band-name.

--------------------

> Krieg und Strom
> Prince and the Super Troopers
> The Dead Don't Lie (But I Do)
>Other (write-in)
>>
>>41195749
> The Dead Don't Lie (But I Do)
>>
>>41195797
>> The Dead Don't Lie (But I Do)
>>
>>41195797
>The Dead Don't Lie (But I Do)

That said, since nobody but Mask knew what an Erhu was, I'm all for the unofficial name of "The Dickass Troopers" when they piss us off...
>>
>>41195797
> The Dead Don't Lie (But I Do)

also voting for black banner
>>
>>41195797
>The Dead Don't Lie (But I Do)
>>
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>>41195803
>>41195823
>>41195828
>>41195840
>>41195881
So you have spoken, so it shall be.

>>41195470
>>41195477
>>41195488
>>41195669
>>41195840

>Corporal Skill Gained
>THE BLACK BANNER
"Let them reap what they sow, raise high the black banner of vengeance. Our time is -now-."
>1 Squad Member (Kid) is appointed as Standard Bearer, they may not contribute to combat. Each enemy combatant deducts 2 from their roll. PASSIVE.


As >>41195630 I'm open to any and all suggestions as to what our banner actually looks like.
>>
>>41195930
Well, we're 2nd Squad, so 2 crossed kriegstorm swords, and our nickname is Prince, so a crown of some kind over those.

Just an idea.
>>
>>41195943
Sounds good to me.

You know, if we keep repeating Prince, maybe one day we'll get a real crown.

Well a man can dream anyway.
>>
>>41195943
Sounds good.



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