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>>41155427

To continue from the last thread. We had gotten to the discussion of how we wanted to handle special equipment and special tactics. IE put them on two separate tables so we could wind up with interesting combinations.

http://1d4chan.org/wiki/Stormtrooper_Company_Creation_Tables
>>
>>41177191

Neat, we're getting somewhere.

Alright, so we need to divide up both equipment and tactics.

You can offer suggestions, but how about just some spitballing:

>Special Equipment
Taurox Variant
Valkyrie Variant
Variant Combat Gear
Variant Pattern Basic Weapons
Variant Heavy Weapons
Terrain-Specialized Equipment (like climbing gear, EVA suits, rebreathers, chem-inhalers, grav-chutes...)

>Special Tactics
Sudden Ambush
Protracted Siege
Trench Warfare
Air Assault Blitz
Stealth Infiltration
Armored Assault
Joint Deployment (still using this one?)
Long-Ranged Warfare
Close-Quarters Combat
>>
>>41177551
I think that the air assault blitz will be funny with a specilization of air deployment and taurox variant.

I think stealth infiltration and long ranged warfare should be taken off the list. As we have a stealth specilization already and Stormtroopers typically don't get access to long range equipment. Probably should replace it with spearhead or shocktroopers.
>>
>>41177703

Good suggestion.

An Air Assault Blitz with Air Deployment and Taurox could mean they bring the troops in already embarked in their Taurox and drop them off via Valkyrie Sky Talon drop, turning an air-raid into a ground-assault very quickly.
>>
>>41177768
True. So we have 8 on the list of special tactics so far. That is if we get rid of long ranged and stealth and replace one with shocktroopers.

So we may want to add in two more types to that list and run it as a d100 roll.
>>
>>41177817

Let's see... What about Demolitions and Hit and Run?
>>
>>41177848
That works.


Special Tactics (d100)
1-10 Sudden Ambush
11-20 Protracted Siege
21-30 Trench warfare
31-40 Air assault Blitz
41-50 Shock Troopers
51-60 Armored Assault
61-70 Joint deployment
71-80 Demolitions
81-90 Close Quarters combat
91-100 Hit and run
>>
>>41177920
well then going to post it on the 1d4chan, next up is special equipment.

Blessed wargear along with exotic mounts may be a good one to have on there.
>>
>>41178401

Maybe. I can see blessed wargear, but they don't exactly have cavalry units. Actually, their cavalry seems to be their own two signature vehicles.

Still, they could employ some kind of xenos beast in their fights, maybe some kind of alien attack-dogs? Too bizarre for a special forces unit?
>>
>>41178562
Well I could see them deploying with mech dogs or real ones and act like a bad ass k-9 special forces unit. Stormtroopers with war dogs.

One option is also to add in augmented troops as in they are sort of like the skitarii with bionics to help increase strength and abilities.
>>
>>41178701

Bionics should be in there, that's something I can definitely see. Some of them tend to have ties to the AdMech, so it would make sense if they're outfitted as such.
>>
>>41177920
>11-20 Protracted Siege
I'm assuming that they'd be good at operating during a siege to hit critical targets at key times. Not the actual conducting of a siege which takes the kind of resources that the regular guard has in spades but that they don't have.
>>
>>41178809

Siege-Breakers, then? That sounds more appropriate, not participating in a long siege, but hitting the target in just the right spot to break them open and end the siege.
>>
>>41178809
>>41178859
I changed it to siege breakers on the list over on 1d4chan. You are right in that they would not have the numbers for a protracted siege. plus almost like a waste of resources.
>>
Special Equipment (d100)
1-10 taurox Variant
11-20 Valkyrie Variant
21-30 Variant combat Gear
31-40 Exotic Animal Companion
41-50 Variant Pattern Basic Weapons
51-60 Blessed Wargear
61-70 Augmented Troops
71-80 Special Vehicle
81-90 Variant Heavy Weapons
91-100 Terrain Specialized equipment

How does this look?
>>
>>41178934

Looking good. After this, do we have training world or special terrain types to flesh out?
>>
>>41178969
We do yes. Although we may get a funny combo with special terrain type and they dont have the special equipment as standard. Although this does fit the stormtroopers as they can basically get what they need if they don't have it.
>>
>>41178934
>31-40 Exotic Animal Companion
How would this work?

Bomb sniffing dogs? Dolphin mine sweepers? I'm just trying to imagine how animals are used in war. Particularly in special operations.
>>
>>41179129
well we got war dogs, the dolphin mine sweepers, pigeon bombs, Cyber eagles, War bears as examples
>>
>>41179129

They do damn good mine-sweeping work, they can fight as attack dogs, you can ride them if they're big enough and have sturdy enough spines, they can just carry extra gear, if they're semi-sapient or can be fitted with a camera, they can perform recon duties, or probably a mix of all kinds of these roles.
>>
This is the homeworld terrain types for the imp guard regiment list. Do you think we need to change any of it besides the agri world one?


Home World Predominant Terrain d100
Jungle: Masters of stealth and inured to disease. 1-25
Desert: At home in sun, sand and wind. 26-50
Ice: Cold-blooded, with hearts of fire. 51-60
Ocean: They grew up in the dangers of the depths. 61-65
Wasteland: Excellent scavengers and hardy survivors. 66-75
Urban: Good soldiers, once you get the cityboy out of the city. 76-80
Dead World: Able to make full use of the technology required to survive in such places. 81-85
Airless: They don't fear the void like most. 86-90
Agriworld: Sturdy, hard-working types, glad to be off the farm. 91-100
>>
>>41179297

Don't see any that really need to be changed.

Could replace it with Death World (although we do have Dead World) where the environment isn't just tough, it's actively trying to murder you.
>>
>>41179129
Hunter raptors with camera.
>>
>>41179297
You have a mix of game benefits and flavor text. I suggest picking one or the other, or having both.
>>
>>41179462
Probably lets get rid of the flavor text for now and fill that out later. After we finish the roll tables we can add flavor text if we so choose.

>>41179422
Raptor animal companions, your argument is moot compared to that. Just accept the emperors mercy now.
>>
Home World d100
Hive World: No claustrophobia, excellent sense of direction? Urban combat! 1-25
Feral World: They fight like wild animals in the Skyfather's name. 26-40
Death World: For these people, life was a war before they could speak. 41-55
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. 56-60
Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed. 61-70
Civilized World: Soft as clay before the firing of the kiln; war is their crucible. 71-80
Shrine World: They charge into battle eagerly, and their very prayers are warcries. 81-90
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. 91-100


This is the list of the homeworld types. We should modify it to training world type. I know for a fact we can get rid of homeworld lost at least along with the fluff text
>>
>>41179558
ST are trained in special facilities of the Schola Progenium, not from their home world (also recruits come from all worlds).
>>
>>41179610
It is why I said change it to training world type. The place they train after the schola and learn their craft. Aka their main training world as I said at the bottom of that list.
>>
>>41179610

Maybe we should change it to Company Demeanor? Are they generally more ruthless types, are they more the silent pragmatists, or perhaps they are a stitch more wild with a stripe of risk-taker in their ranks?

How do we organize that? And we could easily explain it away with the Company lively and philosophy that's instilled in every member, even if they are from diverse backgrounds.
>>
>>41179664
Well honestly we may just want to nix the taining world type and just stick to terrain type. Because other than that the world they train on does not effect them much unless they are a grenadier company. In that case they take on the homewolrd traits of the parent regiment,
>>
>>41179700

Preferred Terrain type, then.

We can get to demeanor later.
>>
>>41179721
Alright then we can move onto the next section since we can use the preferred terrain type from the training terrain types.

So demeanor and commanding officers, we can have them lead by prime or main officer, commisar, both, imperial guard officers.
>>
>>41179758

Easy enough. Where they get their orders from, and after that, their Company personality.

Seems like an even split between Primes, Commissars, Both, and Guard Officers.

We could throw in that Guard Officers may be chosen if they are a Grenadier Company, or perhaps we should add in the "may choose this" and "reroll if this" parts later.
>>
>>41179796
That is fair enough.

So lets go as the chart.
1-3 Primes/Main Officer
4-5 Commissar
6-8 Both
9-10 Guard Officers (may reroll if not a grenadier company or if a Grenadier company may choose this roll)
>>
>>41179867
Well if no one disagrees with this chart in it goes.
>>
>>41177191
>>
>>41179867
The chart has been posted. Now we need the company demenor. Besides that what else do you think needs to be put on the chart?
>>
>>41180224
>>
>>41180466
>>
>>41180389
> cool-headed
> pragmatic
> fanatical
> choleric
> phlegmatic
> stern
> superstitious
> arrogant
> socially adaptable
> quick-witted
> resourceful

Dunno what else.
>>
>>41180504
I think we have a bot in the thread now or something.
>>
>>41180533
We can probably get rid of superstitious as that would be beaten out of them by the drill abotts most likely.
>>
>>41180533
Wait, got one.

> cynical
> brutal
> disciplined
> mentally conditioned
> cruel
> heroic
> martyrdom mentality
> stubborn
> psyker intolerant
> strong willed
> roll for two demeanours

>>41180575
Then we replace it with psyker intolerance.
>>
>>41180504
9
>>
>>41180549
No, I'm just creating a background for my stormtroopers
>>
>>41180744
Then give some text.
>>
>>41177191
>inqisitional
>>
>>41180533
>>41180642

I like these.
>>
>>41180533
>>41180642
We can probably combine these two into one list. roll it on the d100. So anyone want to get the numbers for it while I go out to lunch?
>>
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>>41180826
++Access granted++
++Accessing data++
Lions of Lekal
Extracted from the veterans of the 57th of Lekal and trained on its moon to serve with the 151st of Cadia
Company Type: Grenadiers
World: Wasteland
Specialization: Stealth
Tactics: Ambush
Special equipment: Animal Companion (Genetically and mechanically engineered 'lions' created from similar lifeforms found on Lekal)
Company Renown: Data unavailable
Friends: Data unavailable
Enemies: Data unavailable
++Rolling to extract lost data from dataslate++
>>
>>41181099
++Renown found++
This company is Legendary.
++Rolling++
>>
>>41181132
++Data found++
Friends:
Departmento Munitorum of the Administratum
Serving at the Cadian 151st
++Rolling++
>>
>>41181274
++Data Found++
Lekal has small wasteland ork populations on the surface, that are kept at bay by the planet's regiments.
The purpose of the Company, however, is to assist the 151st of Cadia with its fight against Chaos in Segmentum Obscurus.
++End++
>>
>>41181045
Gonna need three more demeanours and I ain't having any idea for these...

Unless one wants the following ones:
> nononsense
> cocky
> fear inducing
>>
>>41182042
Cocky and no nonsense seems good.

>>41181274
looks good dude.
>>
>>41182042

How about:
>Faithful
>Hard-Headed
>Jack-of-all-Trades
?
>>
So with 20 we will have increments of 5 for each option.
>>
>>41180533
>> cool-headed
>> pragmatic
>> fanatical
>> choleric
>> phlegmatic
>> stern
>> superstitious
>> arrogant
>> socially adaptable
>> quick-witted
>> resourceful
>>41180642
>> cynical
>> brutal
>> disciplined
>> mentally conditioned
>> cruel
>> heroic
>> martyrdom mentality
>> stubborn
>> psyker intolerant
>> strong willed
>> roll for two demeanours
>>41182042
>> nononsense
>> cocky

With these 20 we have a complete list with increments of 5

>>41182237
faithful may fall under fantic.
>>
>>41182237

Actually, Jack-of-all-Trades sounds like it should belong in the tactics sections, while standard armaments should be a choice (with a little favoring numerically) in the equipment sections.
>>
>>41182497
Alright should something be taken out for both of these?
>>
>>41182625

Not sure if anything needs to go. We can squeeze them in a little, deciding on what's more common or what's rarer. Although I don't think anything needs to be removed from the lists.
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>>41182237
Dunno. Fear inducing and cruel are the same, replacing it with laid back.

Superstitious would get replaced with faithful then.

Would remove hard-headed. Choleric would cover this up.

OK, so going with it:

1-4 - Cool-Headed (Always calm. All the time)
5-8 - Pragmatic (Will use everything and every tactic to win).
9-12 - Fanatical (The Emperor demands, then it shall be done no matter what).
13-16 - Choleric (Darn they angry badasses).
17-20 - Phlegmatic (Men of few words and focused on the job).
21-24 - Stern (No fun allowed).
25-28 - Faithful (Say their prayers every day).
29-32 - Arrogant (Look at those mudded grunts).
33-36 - Socially Adaptable (They stick with the average Guardsmen and aren't dicks).
37-40 - Quick-Witted (They think faster than they can shoot).
41-44 - Resourceful (They can make a Hellgun from pipes, circuits and duct tape).
45-48 - Cynical (We all are going to die in the end).
49-52 - Brutal (Who else would beat a civilian for asking questions).
53-56 - Disciplined (They even brush their teeth simultaneously).
57-60 - Mentally Conditioned (They saw some serious shit).
61-64 - Cruel (Guardsmen simply stay away from them).
65-68 - Heroic (Guardsmen actually look up to them).
69-72 - Martyrdom Mentality (Forever atoning for the sins of their ancestors).
73-76 - Stubborn (They'll never back off even when facing legions of daemons).
77-80 - Psyker Intolerant (They simply don't like them).
81-84 - Strong Willed (They shrug off psychic shenanigans).
85-88 - No Nonsense (Look, don't tell them stupid stuff but facts on what we're dealing here with).
89-92 - Cocky (*Sees Slaaneshi Daemonettes charging him* C'mere ladies, I have plenty for each of you *Starts shooting them*).
93-96 - Laid Back (Commissar, take it easy. Too much worrying never helps).
97-100 - Roll for TWO DEMEANOURS.
>>
>>41182855
I will start to put this up under company renown, need to change the name of that section most likely.

>>41182729
>>41182497
If you want to put up new numbers and portions of it go for it if the others agree.
>>
>>41182855
posted that list then now.

Is there anything else that needs to be done besides possibly reworking the tactics and equipment?
>>
>>41183449

Regimental Creed, perhaps? Why does the company fight, or whose banner do they fight under?
>>
>>41183519
Probably not a good one to do with stormtroopers. Since they are recruited from the schola for scions and inqusition, and grenadiers are volenteers from their home regiments like the karskin
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>>41183610

Yeah, these dudes seem kind of flat in comparison to the more fleshed out factions. No homeworld influence, no real diversity as they are all filtered through the Schola...

Still, we've got something. Maybe AdMech will get us something different.
>>
>>41183659
Yea the plan after we finish these up was to do a skitarii thread one then an admech one. My combine those into a two or three part page, with the forge world first, techpriests quirks for 2, then skitarii type for 3.

I think the main diversity they would have is the tactics and special equipment along with how their attitude is. That is the main point of customization for the stormtroopers.
>>
>>41183744

Well, we've got tactica covered in a couple degrees, same with equipment, and a little for attitude now, too.
>>
>>41183836
does anyone think something else needs to be put in or are we done with making them?

Honestly this is mainly best as an addition to the imperial guard regiment creator.
>>
>>41183942

Indeed, it seems as though there isn't as much to flesh out with the Scions/Stormtroopers.

AdMech/Skitarii/Cult Mechanicus should have a lot more meat on them. Well, less meat and more metal.
>>
>>41183610
They're recruited through the Schola and Inquisition, but they don't stay that way permanently. Inquisitorial stormtroopers might take on traits of the Inquistor/ordo they're with.

Grenadiers might pick stuff up (trophies, attaches, special equipment) from their tours of duty.

Not sure about Scions but still.

Maybe three tables, each specific to the types of troopers?
>>
Can we add "Spacers (training on ship or space station)" to "training planet"?

Other than that, neat list. I would love to see somethink like "size" with "very small (only 100 troopers)" "small (around 500)" "medium (around 2000)" "large (around 10.000)" and "massive (around +25.000)".

"Variant chimera" or "variant leman russ" would be cool too.

Maybe also add "all male or female" as a 1/11 chance to recruitment.
>>
>>41184113

We've got airless there, but yeah, Void should be up there. Company size is also something to consider. Gender isn't much of an issue because Scions aren't recruited following specific recruitment guidelines, but shipped out from the Schola. They don't use Chimera or Russ, that's more the Guard's thing. We're going straight Scions, it seems.

>>41184107

You could split it into three tables, but that might clutter the page. Could change some options to be more generalized, like Armored Assault could count as Taurox charge for Scions and Tanks and Chimera for Grenadiers.
>>
Bump

We gonna move on to Skitarri?
>>
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>>41185628

Just squaring away the last meager bit we need for Stormtroopers and then we can move to Skitarii.

Or we can start sketching out the skeleton for Skitarii now.

>Forge World
Okay, they're generally from Forge Worlds anyway, but Forge Worlds can be subdivided into who their progenitors are. Some follow Lucius's technological bent, while others are staunch adherents to the priesthood of Mars, while others follow lesser Forge Worlds or are of a more Independent heritage.

After that, we can examine their brand and adherence to the Omnissiah's faith, their tech specialties or technological deficiencies, their type of Skitarii... Lots of shit.
>>
>>41185784
I think type of forge world should be more geared towards what they produce.

A forgeworld that builds civilian tech has well supplied troops for basic goods, a forgeworld that builds vehicles will have a overly mechanized group of troops, a forgeworld that manufactures industrial chemicals/ base materials has troops better equipped/adapted for hazardous.
>>
>>41185933

There's also Forge Worlds that specialize in shipyards, with rings of ironworks and forges in orbit to cast and temper hulls in the void.

Basically, we outline a Forge World, it's specialties and whatnot, we cover their faith and practices, a little of their history, then their Skitarii. Then whatever else like allies and enemies afterwards.
>>
>>41184229
probably can change airless to void then.

This list is basically inquisition, grenadiers, and scions. We can probably trade varient toruxs for varient ground vehicles though since some grenadiers use chimerias and stuff.

>>41184113
Size may be a good one to have

so probably best to do this on a 1d10 list,

Very small 1-2
Small 3-6
medium 7-8
large 9
Massive 10

>>41185784
Don't forget lathe world type forge worlds

The skitarii are basically divided into 4 kinds I think, Mars style aka dex style, Imp guard with improved equipment and biotics, Red Guard aka lathe worlds, and servitors.
>>
>>41185933
A forge world is going to be polluted to the extreme no matter what so that is a moot point on being better equipped for hazardous equipment.

For primary goods table probably should roll twice on it. If you get a certain good twice you produce better quility goods than the norm. For instance you roll basic goods twice and you have a masterwork toster. Although basic of the basic goods are most likely produced not on a forge world but a hive world to be honest.
>>
>>41186036
We could improvise one or two other kinds just to mix things up. Mechanicus Knights and Skitarii tank regiments maybe?

The size thing is definitely something we should put in.

>Very Small (1-2) 250-500
>Small (3-5) 1000-2000
>Medium (5-8) 5000-8000
>Large (9) 10,000-20,000
>Massive (10) 25,000-40,000

Is this okay? Or too small? Too big?

So do we want to outline forge world types?

>>41186117
Well, "extremely polluted", is different than "literal lakes of industrial solvents and shit".
>>
>>41186220
Fair enough on the lakes thing

As for the regiment size, those are way to large as an average company is going to be about 300 stormtroopers.

So probably the upper limit for a massive force would be 5k with small probably being like 50 -100
>>
>>41186036

Martian Skitarii are probably most common, they get the lead with greatest probability in the choice. Improved bionic tech-guard and Servitors probably come in second in rarity, though servitors can range from hordes of conscripted tech-thralls to large manifolds of heavily armed and armored vat-grown hulks of servitors. Secretive Red Guard are a bit less common, as the Lathe Worlds are already rather exceptional and borderline heretical.

There should definitely be some rarer options bordering on tech-heresy in the choices, but let's let them be thankfully rare on the list.
>>
>>41186256
Okay. I never looked into it so I was just eye balling it.
>>
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>>41186310
So

>Very Small (1-2) 50-100
>Small (3-5) 100-200
>Medium (5-8) 250-400
>Large (9) 500-700
>Massive (10) 800-1000

How does that look for the list then taking into account the baseline of 300.

>>41186302
Yea since they have the dex they would be pretty common, although I would put improved bonic tech guard as high up there in spread.
>>
>>41186117

Forge Worlds are general weapons factories. Hive Worlds produce more common goods. Light Bulbs come from Hive Worlds, Lasguns come from Forge Worlds. Imperial Guard uniforms come from Hive Worlds, but their tanks come from Forge Worlds.

Plasma guns, titans, ships, shield generators, bolters, ammunitions... Those are what Forge Worlds produce, though a lot of specialist equipment you see on named characters is made by Tech-Priest or Tech-Marine artisans, or archeotech found by someone else.

>>41186464

Bionic Guard might be right after or even equal to the swathe of Skitarii, then come servitor armies from tech-thrall legions to heavy servitor heavy weapon platforms and skittering death murder servitors, and possibly some kind of tech abomination as last place.
>>
>>41186686
Yea exactly what I was thinking. But lets start off with the forge world. Lets put the rolls as forge world type first, then main exports (roll twice on this table).
>>
>>41186464
I put up the list for size of the company. Anyone got any other ideas of what should be on the stormtrooper list now or are we completly free to move onto admech and skitarii making lists?
>>
>>41186813

Forge Worlds generally export everything, though they do have specialties. Might be "notable exports and specialties" rather than main exports, because their bulk exports would probably be ammunition. Spent shell casings flow in literal rivers across many Forge Worlds. The Lathe Worlds produce specialty goods which are rarely produced in bulk, and even the special armor-piercing ammo they produce is sold in singlets.

I would also throw some deficiencies on the list on low rolls. Some Forge Worlds have lost the ability to produce certain technologies.

Anyway, the sheer number of goods might necessitate they be grouped up and divided up later in a different chart, or kept general in the first roll and expanded upon as per the roller's interpretation. We've got:
>Ground Vehicles
>Air Vehicles
>Small Arms
>Heavy Arms
>Titans
>Ships
>Specific weapon type (plasma, melta, bolt, grav, las, melee, missile, auto, other)
>Shield generators

Maybe we specify what's different about their specialty?
>Special type
>Masterwork
>Esoteric design
>Alternative pattern
>Microtechnology
>Macrotechnology
>Reliable
>Sophisticated
>Bulk production

Anyway, we can figure the specifics out, we just need to organize the structure of the list parts before we get the rolls in.

So we have:
>Forge World type (maybe hails from whatever parent Forge World or "other")
>Noteworthy product
>Product traits

Then we can get into the tech-priest techno-religious beliefs.
>>
>>41187083
For the product traits on what makes that forge worlds better. I almost want to say you can only get access to it if you rolled the same resoult twice on the notable exports list. Since you could just export lemon russes and valkyries that are pretty standard but you produce a lot of them, at least more than the norm.
>>
>>41187298

Could generalize it even further and leave it up to interpretation:
>Imperial Guard Vehicles
>Imperial Guard Armaments
>Space Marine Vehicles
>Space Marine Armaments

And further refine those choices after interpretation. They could also be influenced by their choice of parent Forge World.
>>
>>41187461
Man this one may have a ton of lists for forge world type so we may want to reign it in to keep it a bit simple.

What do you all think should be the main thing on the forge world generator?
>>
>>41187594

Well, named Forge Worlds (who have their own canon symbol and color) are as follows.
>Mars
>Agripinaa
>Graia
>Lucius
>Metalica
>Ryza
>Stygies VIII
We could split those up as progenitors, who the Forge Worlds take after most, Mars taking the lead in probability with Ryza and Lucius behind as secondaries, they're pretty major ones. Also Independent for more bizarre choices like the Lathe Worlds.

After that, we could specify what they're notable for exporting, maybe grouping it like:
>Who they produce it for
>>What they produce
>>>What's so special about it

Then move into beliefs, loyalty, history, and then dive into the Skitarii legions.
>>
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>>41187872
>>41187594

Also, Homeworld Terrain type might be pretty important. An oceanic Forge World might use the oceans to temper and cool metal, while an airless one might manufacture without atmospheric interference, and a desert could produce exceptional silicon products for cogitators and transistors.
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>>41187872
So three options then for forge world types

Orthodox
Semi Orthodox
Unorthodox

Since they probably produce everything for everyone. Not like there is a forge world just for space marines, they would also produce for the imp guard. So do what the produce and what is special most likely.
>>
>>41188165

I like it. Orthodox primary (maybe 1-6), semi-Orthodox (at 7-9) and Unorthodox (a rarity at 10).

Forge Worlds are all known for their specialties. Ryza makes some fancy plasma weapons with advanced containment fields, second only to Mars herself. Lucious has a sun inside of it. A WHOLE SUN. And they specialize in rare vehicle variants. Accatran specialized in Guard armaments, especially Elysian stuff.

So while they produce vast quantities of damn near everything used in war, they all have their niches from thousands of years of divergence from the Martian standard and accumulation of their own hoarded expertise and artefacts.
>>
>>41188436
http://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables

Started the creation page then.

That is true for the stuff they make. So how should we run it as a table then? Probably should not do a notable export and maybe stick with what they do best/uniquely
>>
>>41188707

I'm thinking we divide it up into very generalist terms without making it too complicated:
>Imperial Guard Arms
>Space Marine Arms
>Vehicles
>Heavy Weapons
>Small Arms
>Titans
>Ships
>Servitors/Bionics
>Energy Fields
>Specific Weapon Type

After that, we move onto what's special about it if we want:
>Special Variant
>Masterwork
>Esoteric design
>Alternative pattern
>Microtechnology
>Macrotechnology
>Reliable
>Sophisticated
>Bulk production
>>
>>41188961
>Imperial Guard Arms
>Space Marine Arms
>Vehicles
>Heavy Weapons
>Small Arms
>Titans
>Ships
>Servitors/Bionics
>Energy Fields
>Specific Weapon Type

alright lets do this on a d100, probably should make titans a low chance while imperial guard arms would have a higher chance.

>Special Variant
>Masterwork
>Esoteric design
>Alternative pattern
>Microtechnology
>Macrotechnology
>Reliable
>Sophisticated
>Bulk production
add this one to the list and do it on a d10
>Reroll on this list twice

If that small change is alright on the special list I will go ahead and put it in the page.
>>
>>41189057

After that, we can get into what they're like. Mechanicus Demeanor:
>Praise be to Father Mars! (1-3)
>Faith in the Omnissiah above all! (4-6)
>Pride in themselves, fealty to Mars (7-8)
>Independent, suspicious (9)
>Secretive, very suspicious, borderline tech-heretics (10)
(This flavor kind of sucks, feel free to rework it.)

Though it does fit into the Orthodoxy a bit. Though it's possible they could praise Mars to the fullest and still use Unorthodox practices.
>>
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>>41189146
http://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables

I put the demeanors under tech priests which is part 2 of the list. So we just need to do the numbers of what the forge world produces now.
>>
>>41189369

Well, we put bigger numbers on the ones that are more common: (15%?)
>Imperial Guard Arms
>Small Arms
>Heavy Arms
>Vehicles
Then have some average numbers for the more intermediate manufactures: (10%?)
>Space Marine Arms
>Servitors/Bionics
>Specific Weapon Types
And then the rarer, harder to produce stuff: (5%?)
>Energy Field Technology
>Titans
>Ships

Could probably add more to this list. There's definitely some neat military tech I'm forgetting. And I didn't do the math on that divide of percentages.
>>
Going into divergent sub-types of origins (IE, forge worlds) is too in depth for a creation table. You're over complicating things.
>>
>>41189541

Please, help us, then.

Though Skitarii legions tend to come from Forge Worlds for the most part, if not exclusively. Explorator fleets maybe, but those originate from Forge Worlds as well.
>>
>>41189585
Just put "Skitarri" as an origin. Creators can fluff themselves from there.
>>
>>41189541
Well this list is not going to just be the skitarii legions, but the tech priests leading them, because there are many types of skitarii, not just the ones in the dex. It really depends on forge world type and not just being a forge world.
>>
>>41189504
Alright I can use this list. Let me go ahead and start plugging in numbers. the last 5% will be the reroll for 2/
>>
>>41189685

Could just lump this into Homeworld dominant terrain types. Actual, that should be included, though also noted that every one of these terrain types is heavily polluted because it's a goddamned Forge World.
>>
>>41189715
Well the forge world type is not terrain although that is an option we are considering adding in. But how close to the Mars norm are the worlds. Because you got many that follow mars closely therefore being more orthodox, then those who are semi othordox, then unorthodox like the lathe worlds.

More orthodox forge worlds have dex style skitarii, semi orthodox may have imp guard style with just better weapons and biotics or just swarms of servitors. Unorthotox may have the crimson guard like the lathe worlds./
Product of Note d100
Imperial Guard Arms 1-15
Small Arms 16-30
Heavy Arms 31-45
Vehicles 46-60
Space Marine Arms 61-70
Servitors/Bionics 71-80
Specific Weapon Types 81-90
Energy Field Technology 91-93
Titans 94-96
Void-Ships 97-99
Reroll on the table twice 100

This is what I did for the product of note from the forge world itself.
>>
>>41189854

Well, it should specify what kind of Skitarii they utilize. Of course, there's a whole huge list of different ones the could further specialize in.

>>41189541 might be right. Are we fluffing a Forge World, or a Skitarii legion? Then again, Skitarii are as much a thing in and of themselves as they are a product of their homeworlds, shaped by the whims of their Techno-Masters and deployed according to their whims and as a matter of course in the quest for knowledge. In a sense, we can't roll their personality traits unless we also roll up the dudes who make them.
>>
>>41190017
The skitarii will be rolled up in their sections. Because you may end up with an orthodox forge world that uses massive amounts of servitors because they don't want to waste the equipment and bionics of making a skitarii in the mars style. Or they favor swarms tactics.

So anything else needed besides possibly terrain on the forge world type? Or should we move onto priests.

We are also currently fluffing a forge world, with their tech priests and how their legion works.
>>
>>41190186

Forge World terrain type is something that's purely for fluff, with little bearing on the Skitarii themselves as it's all replaced with sprawling expanses of factories, refineries, and data-banks.

Standard planetary terrain types should fit, but should be noted down as all suffering the regular pollution from being host to a Forge World.

If we wanted to get in depth, we could get into notable terrain changes wrought by the manufacturing process, like honeycombed planet, cracked continents, artificial surface, feral servitor infestation, or drained oceans. But that seems like a little much. Shelve that for afterwards.

Priests and Legion time?
>>
>>41190391
yea we can do the terrain late on. So lets move onto priests first then.

We already got the demenours down, so we probably should go with how they are lead, is it an oligarchy of the most power priests, one priest, democracy of techpriests. That sort of thing.

Maybe have how they are recruited and how much they let the priests do experiments.
>>
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>>41190510

Well, there's a usual order for Forge Worlds, outlined in how they're organized. You have a Fabricator Locum and the myriad Magos below him.

http://warhammer40k.wikia.com/wiki/Tech-priests#Ruling_Priesthood

Not sure if there's others other ways to organize for the AdMech.

Tech-Priests themselves are hugely diverse. Most experiment, few innovate when the proper clearances are completed, and some do some pretty unethical things and cut minor corners all over the place. Really, trying to map what tech-priests do, we might as well try and track individual tech-priests in it.

Let's come up with something else. Demeanor is a great start, but we can always circle back on it. Let's flesh out the Skitarii themselves.
>>
>>41191211
>>41190510

Skitarii, different types.

Martian Skitarii are perhaps the most common, being a sight on most notable Forge Worlds. Bionic Tech-Guard are probably a close second, being more like bionic Imperial Guard soldiers and enhanced cultists than engineered Skitarii. After that, Servitors of many different types, from tech-thralls to heavy weapons platforms and big hulking gene-titans to scything bladed skittery ones. Generally, it's what they use as foot soldiers to defend the home turf and go out with the explorator fleets.
>>
>>41191211
Well that is why these charts just do a general outline for a unit or world. Not every member is like that just as an in general sense.

Anyways we need to do Skitarii type then

Skitarii Mars Pattern (dex Style) 1-4
Aurgomented Guard 5-7
Servitor legions 8-9
Crimson Guard 10
>>
>>41191315

Reading up on them, it seems like the Crimson Guard are more just an elite within the Skitarii themselves. Do they need distinction apart from that?
>>
>>41191443
Well the crimson guard are basically in place of the skitarii as for awhile they did not actually have a skitarii legion since they all got destroyed. So some worlds may have something similer to that.
>>
>>41191541

It seems like the more generic pattern is Praetorians, though they're still generally considered among the Skitarii.

Also, the less-augmented guard are referred to as Hypaspists, just general trivia, there.

I think we should figure out what kind of Skitarii they have, then find out what their favorite kind of deployment they use for it, be it swarms of the lesser servitors or the elite of the praetorians.
>>
>>41191870
Well reading it since the imp guard version would basically just be running as the imperial guard with some fluff added rules. Praetorians would act more like the stormtroopers do in that list.
>>
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>>41191927

Fair enough. So we have Codex Skitarii, lightly-augmented guard, servitors, and Praetorian elites.

After that? Maybe we add in their heavier units. Skitarii of all types fill in the troop roles, but the backbone is borne by the heavier models.

On that note, we have Herakli (Space Marine equivalent servitors), Balisteria (artillery), Cataphractii (traditional armor like tanks), and of course Knights and Titans. Knights don't really need to be on the ally list because they kind of need to be tied to the AdMech anyway.
>>
>>41192230
Well titans are not skitarii so we can remove them from that list. Balisteria would be like an artillary regiment for the guard. They would be present. Catphractii is armoured. Herakli would be ogryns sorta.
>>
>>41192389

Guess the Skitarii part is lined up, then.

After that? Special equipment the Skitarii get? Or do we move on from there?
>>
>>41192534
Probably should do special equipment and what the leader of the skitarii is like. With dex style skitarii it is basically a body in a capsule somewhere in space, with the others they have a tech priest present, or a skitarii vet.

So how the skitarii are viewed, such as valuable resourses, fellow tech members, peons, spare parts.
>>
>>41192594

Guess that depends on "recruitment." Were they penal convicts inducted into the Skitarii as punishment, volunteers who want to be better, willing recruits from among the factory workers, or vat-grown disposable (and recyclable!) clockwork soldiers?

Skitarii leaders can be Alphas or Princeps, risen from the ranks of the Skitarii themselves. They can be failed Knight pilots who, while unworthy of the Knight, can still command Skitarii with their technological affinity. They can be tech-priests who themselves study the art of war obsessively. Or they can be grown or designed beings, brains in vats, who do logistical work like an organic computer.
>>
>>41192678
Hmmm all good points. Well we should probably do a recruitment thing for the skitarii as well. I need to sleep though, been working on this all day pretty much.

But we have recruitment methods of vat grown, criminal tithes sent to forge world, volenteers, press gang.
>>
>>41192594
>>41192678

What else...

Legion strength?
>Understrength: perhaps a result of some recent war
>Below-Average: perhaps rebuilding, or having deployed some already
>Average: baseline number of Skitarii for a Forge World
>Above Average: Skitarii numbers are slightly overstrength
>Overstrength: numerically superior forces or geared up for war

Maybe their preferred strategy, possibly tied into what kind of skitarii they field? Of course there's a few unique options in that field. >Swarm Tactics: wave after wave of expendable troops...
>Mathematical Attrition: the inexorable march of machines
>Precision Strikes: targeted weak points, mathematical application of force
>Overbearing Might: we are the Omnissiah's hammer
>Calculated Campaign: every aspect, calculated in detail, equating in victory

Probably need a few more.

>>41193025

'Night anonymous bud. Save this thread for future reference. Gonna be late to the party for a couple days as well.
>>
>>41177191
All right, so is that a lad or a gal?
>>
>>41194739
Kawaii grill obviously
>>
>>41194783
> obviously
N-n-n-no.
>>
>>41194803
IG come in two forms. Cute grills and grizzled men. There are no trap guardsmen. The generals hoarde them all.
>>
>>41194838
> There are no trap guardsmen.
W H Y ?
H
Y
?
> The generals hoarde them all.
Why? Barely anyone else makes sense as trap material outside of IG.
>>
>>41194906
>why?
Generals hoarde them all
>WHY?
Because they want all the traps for themselves, anon
>only IG make sense as traps
Sororitas, Blood Angels,
>>
>>41194932
> Blood Angels
What even?
> Sororitas
But they're—
…Oh. O-o-o-oh. Oh, shit, mate. Shit.
I have a lot to think about this week.
>>
>>41179558
Maybe replace Homeworld with Instructors Mentality.

As all troopers would be raised in the schola and the only outer influences would be their instructers biases.
>>
>>41196651
Well it is why we replaced homeworld with training world. And removed the fluff writing for good measure
>>41193099
.This is a good start for strategy. So we got to expand on it for the most part most likely.

added in the legion strength chart

http://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables#Skitarii

So that leaves us with Preferred strategy, recruitment type, and leadership for skitarii. Anyone have anything else?
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>>41198530

Allies and enemies to end it, I think. We should roll a few up after that and see what needs to be trimmed, added to, expanded upon, or added.
>>
>>41198750
Yea that can go onto the list under tech priests to be honest. Because the skitarii no matter how much freedom they have or style are subserviant to the ruling tech priests of their forge world
>>
>>41198780

Maybe instead of a loyalty rating, they have a tech-heresy rating.

That or we could revisit >>41190391 the extremes of terrain created by the manufacturing process. Probably have it for an option on the Homeworld Terrain list as "Extreme Terrain, roll again on this list and roll once on the following table."

Or we could assume every Forge World has some unique aspect given to it because of its terrain. Lucius is hollow, Mars is covered in feral techno-monsters, Ryza is constantly in battle, Metalica is completely covered in architecture... Pretty sure one is purely orbital platforms that can Warp-Jump to new planets and wrap around them when they get threatened or use up their old planet.
>>
>>41199130
Graia is the one you are thinking of, they are just a ring of orbital stations now since they can't use their planet anymore.

Terrain type is something that does need to be done sooner or later although I would like to finish up the skitarii before we move onto the other sections.

I think we have already done a tech heresy rating with orthodox and tech priest demenours to be honest unless other disagree with what we do have.

Again on the subject of terrain we could have an ocean world as another anon has described. This is why the terrain will be a good option to do later on.



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