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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, a General in the Factions Alliance Fleet and a Knight Commander of the House of Jerik-Dremine!

The Factions have beaten back the latest Neeran offensive. Their raiding fleets caused extensive damage to the less heavily defended colonies near the Centri Cluster, hitting Terran and Dominion territory the hardest. The Alliance in turn inflicted heavy casualties on the retreating enemy fleets before they could leave Faction space.

Your fleet distinguished itself and set course for home richer for it. You visited Alliance research bases to look into classified projects. Reverse engineering of Neeran bio tech seems to be frustratingly slow but progress is being made. You've also learned a few interesting things that might come in handy some day.

The other project site you visited was the wormhole generator. They've run into problems with the target end of the wormhole not quite ending up where it's supposed to. Once operational it should have the range to deploy Alliance fleets anywhere in Faction Space.

The fleet and it's crews were initially given a hero's welcome but this was soon spoiled by an incident at the capital's spaceport. You've been framed for illegally decrypting secret documents between the Earl and a planetary governor, a treasonous offence. What's worse your bodyguard Valeri is the one who found the evidence at the urging of Knight Captain Matyáš Fox.

You've accepted a settlement with the Earl which will keep you from serious jail time and with luck placate your many enemies within the House. A fine and most of a year's house arrest is already being derided by some as a slap on the wrist, but not openly. Both sides are obligated to maintain the media blackout on the entire event.
>>
FOR HOUSE AND DOMINION

Everything okay, TSTG?
>>
>>41157784
Well, a year in our house. Lets see what fun we can have.
>>
>>41158149
And by fun I mean what can we do to stave off cabin fever
>>
>>41157895
Family shit. Trying to plan a hiking trip which was almost today.
Also wiped my codecs so I don't have any writing music atm.


No.41059052
>IIRC the computer on the Neeran ship we interfaced with did something to our brain,
No it didn't. It's a neural interface like those that were recently added to the latest model of assault corvettes.

>>41157784
The Alliance and the House Council has begun their own investigations but so far neither of them have much in the way of positive news.

While you've officially accepted the Earl's offer, you've also sent back a counter proposal. Half way through your period under house arrest you would depart on your Alliance deployment as usual. This would probably mean going to one of their training bases or on one of the special assignments you've come up with.

The Earl's reply is that while this is doable it would be better for everyone if you were to spend the entire length of time doing one or the other. Staying in exile with the Alliance, or simply outside of House space for the entire period would make things easier to handle on the political side.

[ ] Stick with the original agreement (10 months house arrest)
[ ] 5 months house arrest followed by 6 months Alliance / exile
[ ] 10 months with Alliance / exile
>>
>>41158173
drive our political enemies to drink?

Figure out how to kill everyone?

Convince the family they need to move out of the Core Worlds so we have the option to form our own House without them being hostages?

Plot to give House Intel the boot from our companies with our own Intel Service? (see crazy idea page for ideas to kick-start our own Intel)

Stop giving any discounts or other favorable deals to the House until we recoup the cost of the bullshit fine? (perhaps allowing some of our allies to still get said discounts?) (There may be no discounts, I think it was a survey a long time ago)
>>
>>41158393

If the Earl will take personal responsibility for the safety of our family while we're exiled for 10 months, I'll gladly support that.

if not, screw what is 'better for everyone' (read: the Earl)


we can at least spend our time in Exile doing useful things with our out-of-house Allies.
>>
>>41158393
>[x] 5 months house arrest followed by 6 months Alliance / exile
>>
>>41158393
[ ] Stick with the original agreement (10 months house arrest)
Taking care of business and time skips should take care of that.

Also speaking of time, when are we taking our immortality injection?
>>
>>41158533
31/32? That's kind of peak age, isn't it?
>>
>>41158533
Depends. We kind of need to have kids before the injection, don't we?

And then we can watch our friends and children die before us!
>>
>>41158393
[X] Stick with the original agreement (10 months house arrest)
>>
>>41158533
There were side effects we don't fully understand, the people who already took them got sick remember? Plus it makes us sterile.
>>
Oh and we might as well go for the Alliance version of the exile. Being at home and stuck in our house is about the same as being in the next galaxy cluster over, everything has to be done remotely. But at least we can stay mobile this way.
>>
>>41158902
our shit also can't be intercepted if we're able to do it in person and with our little jammer thing.
>>
>>41158393
[X] 10 months with Alliance / exile

>>41158533
I would say whenever the research on it is complete so the "side effects" aren't as severe.
>>
>>41158495
>If the Earl will take personal responsibility for the safety of our family while we're exiled for 10 months, I'll gladly support that.
He can provide additional security but you've already increased it using your own people. The most they could do is provide a boost to their intelligence assets.

>>41158396
>Plot to give House Intel the boot from our companies with our own Intel Service?

> (see crazy idea page for ideas to kick-start our own Intel)
For those who have forgotten your company already has its own intel division which has been built up using former House personnel and assets hired through the Tourta intel brokers. There were also a number of private investigators from Dreminth hired on. Most of their resources are focused on protecting the company and your family. This was started after Bekka was kidnapped.
Should probably get that on the wiki somewhere.

It's still a young organisation but they've been able to prevent anything serious from befalling the company. Your sister usually makes their job difficult.
They didn't have any assets aboard the Devourer as your security is usually handled by your bodyguards and the Marine contingent aboard.
>>
>>41158393
>[ ] Stick with the original agreement (10 months house arrest)

We have more than enough shit to take care of at home, might as well get it all done before deploy again.
>>
>>41158999

I'll add that to the wiki, but we may want to form a more personal Intel group in light of the recent framing. No reason they can't work with the company's intel service, but I think we'd benefit from a more focused and perhaps slightly better trained Intel service protecting our non-company assets (and potentially Rioja)

That said, have any House Intel folks been located within our companies? There have to be active Intel agents in there somewhere.
>>
>-We could also try to recruit Krath from the Kavarian Protectorate in Watcher space. It was suggested last thread but there wasn't exactly much feedback on that idea.

This has been added to the next survey. The options are to openly do so, through ads in Watcher Space or Through unlockable ads in Watcher Space.
Another option might be to send out a message via the information brokers.

Survey will also cover, buying polaris class ships, assault corvettes, and the issue of discounts for the House.

Be advised that suddenly cutting all discounts to the House may hurt relations triggering a domino effect that will drive up supply costs. Most raw materials your manufacturing companies use are acquired from the House at discount. This increase may not be immediate, you've already bought the rights to a few asteroids near Surakeh.

>>41159191
>That said, have any House Intel folks been located within our companies? There have to be active Intel agents in there somewhere.
You know there are some House intel people in your company that Winifred put in place, though she hasn't revealed their identities.
You also have your own House Intel contacts but only a small number of them and they're politically neutral.
>>
>>41158687
>>41158794
>>41158849
>>41158937
Sterility problem can be circumvented by plucking out a few eggs from Sonias womb and freezing them. Saputo did it, except it was not eggs. So kids would not really be a problem.

As for research... Well it wont go anywhere unless we actually start researching it now will it? We should get to it before Sonia starts to get old at lest. As in, right now.
>>
>>41061638
>That was going to be on the list of optional industry you could put in place, along with repulsors. People have mentioned another starfighter factory. I'm still taking suggestions.
>A good potion will need to be civilian industry. Eventually at any rate

Space suits seem like something that would always be in demand and it should be easy enough to shift production to at least PDF grade armor if necessary. Pharmaceutics would be another thing I can see as always being needed. Maybe a manufacturing centre for industrial tools and machines?

>Baron's private Rioja fleet thing
Let's buy frigates. Nobody is scared of frigates since the new assault corvettes came along. Frigates are large enough to ensure crews don't get crazy if they're stuck in them for a few weeks, and they're more than capable enough to deal with most criminal elements and low tier Dominion stuff.

So, I think we should get a few of these. I'd suggest getting Serth custom Firestorm frigates because they can mount afterburners to hunt down fast smuggler craft, and Smuggler+ frigates with their excellent weapon coverage and small fighter compliment for escort and general police and customs work.

>>27034650
>Firestorm
Quad linked phase cannon. More engine power for maneuvering than other Frigates.
>>19729580
Kavarian Firestorm class Attack Frigate
Length 300m
Weapons
1x quad linked phase cannon
? missile hardpoints or launchers
Built by the short lived Union forces in the Faction wars the Kavarians engineered this ship using technology stolen from Dominion Attack Corvettes. Like the twin linked version this heavy beam damages and cuts through shields more readily than regular phase cannon. They have powerful engines along with shields normally found on larger frigates.
>>27034650
>Smuggler Frigate +
2 Torpedo launchers, 3 phase cannon turrets. Good firepower and weapon coverage. Multirole. Can carry small starfighter compliment. Poor maneuverability.

>cont
>>
>>41159455
Frigates used to cost around 6.5 million S in 4026.

In addition to that, I'd like to suggest buying some support Battlecruisers simply because mobile repair platforms that can defend themselves adequately if necessary sound incredibly useful in an area with lots of trade traffic like the smugglers run.

>>39635871
>Support Battlecruiser
A modified Kavarian battlecruiser design, it combines elements of a repair ship with technology taken from the SRL Fast Battleship. While considered superior to older Kavarian Battlecruisers in every way, it's aft armor is weak due to the placement of repair systems.
>Support Battlecruisers can be upgraded with special equipment though this will often reduce some aspect of their effectiveness.

Also, grabbing a few Burlock fighters for our spaceports and the station in orbit and might prove beneficial as they can be used for a variety of non-combat roles.

>>32321158
>The Burlock seems to be quite tough and has fuel stores for long duration flights. Its modular mounting system and construction could allow it to help out with RSS salvage work or do any number of other jobs.

>Earl's guard
I feel we've left a bad impression on these guys and I'd like to get back in their good graces. They were doing their job and we complicated things for them to get back at their boss. I was thinking about what we could get for them that wouldn't bite us in the ass later on. Seeing as they were sent with us to secure House interests when we negotiated with House Posat a while back it seems likely they do actually participate in combat operations, so why not buy them some of those portable stasis units we use to transport wounded troops? They should be decently expensive and could prove to be a useful gift.

And before anybody asks, no, this is not about rewarding those guys for holding Sonia captive, it's simply about currying favor in a feudal society. The Earl's Guard 's goodwill could certainly be useful in the future.
>>
>>41159475

>>41038078
>We are in the middle of a war and our neighbours are on the verge of issuing outright threats for the return of the outer colonies. That's on top of the situation throughout the greater Dominion. So I'm going to do two things.

Maybe we should start producing gunsats and corvette sized defence platforms for our House? That would help to discourage our neighbours from stupid ideas and placate the parts of our House who are worried that the Barons are becoming too powerful as the defence satellites would be under the command of the respective planetary governors.

>>41159406
People in House J-D get a part of their reproductive bits frozen upon enlisting because space radiation can screw your DNA pretty hard and pretty quick.
>>
>>41159406
Actually in most stories of this type with interstellar militaries all personnel usually leave a sperm or egg sample somewhere as part of being drafted because of the sheer number of ways you can be rendered sterile and or gruesomely killed in space combat.
>>
Let's kidnap some Kavarian scientists and force them to work in our lab. They seem to be the best at designing things.

Also let's actually visit Rioja, since I don't think we've yet to set foot on it.
>>
>>41158393
>[X] 10 months with Alliance / exile
We should make whatever business arrangements we need to, then get out of dodge.
>>
It seems the house arrest counter proposals will take some time to be resolved. We are (were?) at equal numbers of taking the original vs alliance exile. Yes I only counted Brutus' second vote.
Looks like we'll keep on world building for now.

>Rovinar Federation (We still have favor?)
A bit I believe, but not much. Not enough for them to contract people to work for you.

>>41159475
>I feel we've left a bad impression on these guys and I'd like to get back in their good graces. They were doing their job and we complicated things for them to get back at their boss.
Well you didn't cause the 50 person standoff at the spaceport between your Knights and the Guard that I'd pre-written so things could have been a lot worse.

>Frigate production
Did you guys want to build a Frigate yard in orbit at Rioja? That would be the cheapest way of acquiring Frigates in the long run.

A level 3 Frigate Line would cost 120 million. It seems that it would provide plenty of versatility since it could be converted to build a wide variety of designs.
Or would you prefer to hold off on additional orbital industry?
>>
>>41160200
>frigate line

There was also the proposal to go a bit Shallan, and build an underground (or at least planetary) lvl 2 frigate yard specifically planned for a lvl 3 extension over time.

May as well exploit that protection from planetary bombardment and make it harder for raids to steal stuff, right?

We also didn't wear our recon armor with camo set to dress uniform! We really should for the next parade, after this
>>
>>41160200
>level 3 Frigate Line
TSTG, I think you should check the prices and output on starship construction industry. Frigate yards are incredibly inefficient compared to BC yards and some improved options, like level 2 light cruiser yards, are actually downgrades compared to building several low tech facilities for less money.

>Frigate yard in orbit at Rioja
What other planets would be available? Rioja would probably attract too much attention with that kind of industry in orbit.

>A level 3 Frigate Line would cost 120 million
How much output does the level 2 yard have?
>>
>>41160200
I am fully for building a level 3 Frigate line since there was a possibility to mass produce transport ship with it. Now, as I recall then a level 3 Assault Corvette line was able to produce Frigates if it was specially built. Personally I feel that it is worth to to fork out the extra 30 millions on an Assault Corvette Line and produce Frigates on it if it means we could switch over to Assault Corvettes should it be needed.

In either case I am for it.

Also I would like for us to get a LST and HLV line up as well as I feel that would help bolster the economy and help speed up the process of rebuilding Rioja due to an abundance of newly produced ships that could help out.
>>
>>41160200
>Frigate yard

I'd personally rather build a corvette yard since they're a dominion specialty.
>>
>>41160360
>build an underground [...] frigate yard
A random location beneath your property somewhere? Below the city, exiting into the ocean?
Or were you thinking built into Mons Abyla?

>>41160372
>TSTG, I think you should check the prices and output on starship construction industry. Frigate yards are incredibly inefficient compared to BC yards and some improved options, like level 2 light cruiser yards, are actually downgrades compared to building several low tech facilities for less money.
This does not especially surprise me. I've added it to the request page to work on.

>>41160557
>corvette yard
Dammit this was something I'd completely forgotten about at the time when the shipyards and etc were asked about.
The Dominion has a special shipyard module, you've encountered them before built into smaller permanent stations when you were in Lat'tham space.
It has 12 single corvette slipways built into it, but they can only be used to build Standard, Attack and Dagger class corvettes.
It would probably cost a bit more than that many basic slipways but they're all in one block that can be quickly relocated to other systems. And they have all the needed crew support.
>>
>>41160557
For warships, yes.

But like the previous thread we debated this stuff in, I believe the purpose of the frigate production (and the suggested HLVs) was to provide ships that could multi-roll. The Standard Frigate and Smuggler variants of it are both decent transport vessels and capable of acting as anti-pirate patrols.

And producing advanced, expensive Assault Corvettes worth a hefty black market value (Daska mentioned something over 10+ million recently, iirc) on Rioja with the poor defenses just plain isn't wise (for now)

>>41160398

I thought it was that Assault Corvettes needed a frigate-grade line due to their size, but building Assault Corvettes on the planet's surface doesn't seem practical due to their poor atmospheric properties.
>>
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>>41160372
>What other planets would be available? Rioja would probably attract too much attention with that kind of industry in orbit.
In the Smuggler's Run? There aren't really many alternatives for RSS. I suppose you could see about adding one to the yards at Avoubic. It's where the House Medium cruiser yard and main attack cruiser yards are located.
An expansion would take time because they'd need to dig out enough space for it in the main planetoid.

>>41160360
>>41160884
>but building Assault Corvettes on the planet's surface doesn't seem practical due to their poor atmospheric properties.
You know, it may not be ideal after setting up you current spaceport, but if you get one of those Alliance forward operating bases it might work.
The planet side ones dig down underground anyways, you could put in side tunnels for underground yards. The base launch repulsors could help ships get out of atmosphere without much damage. If the construction was done quietly enough you could even camouflage it.

If you still want to stick with a yard at the orbital station, keep in mind that it can be relocated to the other station once it has been moved here from Surakeh.

[ ] Frigate yard at current station
[ ] Fund expansion to Avoubic Shipyards
[ ] Underground yard
[ ] Underground yard, Hidden (Beneath city?)
[ ] Alliance FOB underground base + Shipyard (Hidden by holograms?)
>>
>>41161536
>[X] Underground yard

Let's keep it simple.
>>
>>41161536
[ ] Underground yard
I fancy an underground factory, should prove to be an advantage in the event of unrest in the area. Especially if we smack down a missile base and planetary shield on top of it.
>>
>>41161536
>[x] Alliance FOB underground base + Shipyard
I guess you can count this one as a vote for Underground Yard as well?
>>
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>>41161798
The Alliance FOB will add 70 million to the costs but prove all the benefits of a fully operational spaceport.

If you guys are serious about the underground shipyard where were you thinking of putting it?
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>>41161876
Deep below Mons Abyla. I was thinking we could make that entire rock into a the planetary stronghold since the rock and stuff already on it should supply some cover that only needs to be added to.
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>>41161876
>If you guys are serious about the underground shipyard where were you thinking of putting it?
Around the (5) on the map?
>>
>>41161536
[x] Underground yard

as tempting as the FOB is, it would be impractical for a shipyard to be part of it and remain undetected. Too many lips to be loose and sink ships, as it were.

>>41161876
>Captcha is MOUNTAINS

Are there any mountains on our land that could potentially house several yards and use a valley or something to ship/receive?
>>
>>41161931
Even people following the factions' treaty are allowed to nuke it and throw full power mass driver rounds at it.

I'd prefer to stay as far away from Mount Nukeme as far as possbile.
>>
>>41161966
I was thinking we do it like they did to those Dominion mobile asteroid fortresses. You know, the ones that the Neeran decided that "Fuck it, let's just ram these things with Super Heavy Cruisers and be done with it god dammit."

Also a planetary shield that has been made small enough can survive fire from an entire fleet of ships for over a day as seen by our raid into the Maelstrom.
>>
>>41162232
I don't think we own that land, and that is more of a Planetary Governor deal, isn't it?
>>
>>41161931
>Mons Abyla

>>41161941
>plains

>>41161950
>mountains
In the north east and into the tundra.

>>41162528
>I don't think we own that land, and that is more of a Planetary Governor deal, isn't it?
It's true you don't own Mons Abyla but I'm sure the House would be happy to provide support that would strengthen the location. Especially if you'll pay for a couple of the planetary shield generators protecting it.

Currently there is no clear choice for the yard location.
>>
>>41162677
[x] Upstream from our city where the two rivers merge into one on the north side.
>>
>>41162710
I'll change my vote from 'mountains' to support this.

It keeps the facility close to the work force and hopefully security forces. Launched ships should be able to follow the river to the Space Port for a proper launch into orbit, once things expand toward the facility.
>>
>>41161536
[X] Alliance FOB underground base + Shipyard (Hidden by holograms?)

If we put it someone I would say deep under Mons Abyla like Madman suggested.

>>41162677
If the house is okay with us putting it there since we would be helping strengthen the location then I It definitely gets my support.
>>
>>41162677
>sure the House would be happy to provide support that would strengthen the location. Especially if you'll pay for a couple of the planetary shield generators protecting it.

What is the House planning to invest in the planet?
>>
>>41162677
Well if it wins us bonus points with the House then I have nothing against fortifying Mons Abyla.
>>
Before we start burning through our money I'd like to know how much we actually have right now.
>>
Let's gooooo cave exploring on Rioja. And try to find some hidden bunkers with ancient tech.
>>
>>41162988
>What is the House planning to invest in the planet?
Even if you do own a lot of it it's in their best interest to protect it. There is a lot of valuable terraforming equipment on the planet that the Harmen family own and want to be able to use again elsewhere.
Expect planetary shields and a couple fighter wings minimum for the PDF. An older corvette unit out of one of the larger bases are usually nearby at all times. Other items are usually at the request of the planetary governor but one hasn't been put in place yet. There is an administrator in charge of the main city.

>>41163062
You had about 1.2 Billion of your own money before you bought the spaceport.
Once your house arrest is over and your promotion goes through another 900 million will be released from the House. It's the money you earned as the commander of the expeditionary fleet.
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>>41163309
>There is an administrator in charge of the main city.

We should probably coordinate with that guy when planning to fund new industry.

>You had about 1.2 Billion of your own money before you bought the spaceport.
Oooh, nice.
>>
>>41163309
>no planetary governor yet

We really need to get ahead of that. As angry as I am with the charges and extortion, the House being stable is good for us.

That said, if we could hobble a future planetary governor's ability to go full Rna and screw with us... it would probably be good to get that in motion before the House can give us Governor Rna mk2.

We allowed Terran and Dominion refugees to Rioja, correct? We may have set up another Surekah situation by allowing the Terrans, meaning we'll need to provide some level of democracy (enough to cripple the Govenor by throwing a US Congress around his neck?) or, if we dare... Reynard Brand 'Elect-a-Gov'.

Because fuck Governor Rna's allies. They miscalculated, and perhaps they need a few headaches to deal with to distract them from plotting against us for a while!

>>41163368
Agreed. And perhaps some of the other folks we know that got in on the land buying?


Thought for later...
See what Tes'us might like for (it's? Dro'all, right?) service to us. Maybe an eventual shipyard to own/manage/other?
>>
Completely unrelated:
Would it be possible to hire Watchers and appropriate mining equipment from their faction to start mining operations on previously prohibitively expensive ice worlds?
>>
>>41163309
>An older corvette unit out of one of the larger bases are usually nearby at all times
Well that's got to change. Suppose we will have to cash out to get a squadron or two of Mark 5 Assault Corvettes out here so we have some proper ship coverage.

>Expect planetary shields and a couple fighter wings minimum for the PDF
If we're adding a Fighter factory here then we got a source for more fighters as well. Probably need to extend our contract with the Republic however so we can open more Type 6 lines. Should probably have both planet side Fighter launch catapults and Fighter docks up in the stations.

>but one hasn't been put in place yet
Not good, we should start pushing for one to be added. Can't have planets without governors so we can start plotting with him/her about how to best make the planet prosper like never before.

>You had about 1.2 Billion
Well th-
>another 900 million will be released
... Nice. I think we have enough cash for the moment to gear up this planet.

>>41163580
>enough to cripple the Govenor
No, absolutely not. Not in a million years. We will not purposefully put sticks in the wheels for the planets administration like that. We can probably influence who gets picked governor and hopefully develop a good relation with that person. Also considering the Rna situation we can hopefully assume the House is smart enough to not put another Rna on the planet with us nor anyone like him unless they want a dead Governor and a pissed off Baron.
>>
>>41163850
>Assault Corvettes
Read the end of the last thread.
>>
surveymonkey com /r/ 2XCFT8L

This survey covers plenty of stuff.

>>41163850
>We can probably influence who gets picked governor and hopefully develop a good relation with that person.
Alex informs you that his father has been recommended to become a planetary governor, not necessarily the one for Rioja. There are a number of hurdles that could prevent it. Firstly, Alex's family do a lot to help the current Governor of Dreminth and might not be release to do so.
Secondly if you supported the adoption of a human governor it could be seen that you support humans for positions of power over Dro'all. While minor people do pay attention to these sort of things.

>>41163950
I did have another post to put up at the end of the thread but it didn't go up before it archived. London may not like the idea but it is doable.

If you wanted there to be more assault corvettes nearby it would be easier to support the addition of a unit to be posted in the Run to protect the shipyards.
>>
>>41164038
Shallan governor when?

>London may not like the idea
London is like a Kavos for economic and political stuff. If he doesn't like it, I assume it's a bad idea.
>>
>>41164038
> it could be seen that you support humans for positions of power over Dro'all
Man Dro'all are starting to seem like they are a bunch of entitled feminazis to me. They should know by now that we go by merit and ability to work with us over anything else. Heck, didn't we knight a Kavarian not that long ago? If they pull the racist card on us then... I just don't know.

None the less. If Alex's father and his family want this position we should totally push for him to get it. It will be good for us to have an ally as governor and it will probably increase their family prestige as well. Besides, if the Dreminth governor can't govern his planet without a co-governor perhaps he should not govern at all?
>>
>>41164038
Let's not annoy the governor of dreminth, let's not provide free ammunition to people who want to paint Sonia as racist.

If Alex's dad make the race I'm more than happy but right now I don't feel like actively touching House politics with a 10 foot pole.
>>
>>41164038
what about Ambassador Chide Dlam'ard?

Frankly, we haven't really been exposed to any Dro'all that would fit the bill. Short of trying to give the former Governor Rna a heart attack by requesting it or shoehorning in Kavos... we don't really have options for non-human Planetary Governors, unless we go looking in the refugee population.


You'd think that someone would have thought about approaching the largest land holder of a planet for political support by now?
>>
>>41164101
>Shallan governor when?
You could get the governor a soapbox to stand on.

There is a former Shallan government official on Tourta that has been working to improve the situation there. It seems she's been having trouble trying to get more support for the refugee camps on Plateau.

>>41164440
>what about Ambassador Chide Dlam'ard?
An Ambassador would have the diplomatic experience needed for the position. That gives us three potential candidates so far.

Tamoren Balle (Shallan Female)
Diplomacy: Low to Moderate
Buracracy High
Military: High

Colluthus Palaiologos (Human male)
Diplomacy: Moderate to high
Buracracy: High
Military: Low

Chide Dlam'ard (Dro'all)
Diplomacy: High
Buracracy: Moderate
Military: Low
>>
Did we sort out what our Engineer Neeran building that safe to work with only the convertor wanted as payment for both that, and modifying the lightning gun to work for us?
>>
>>41165168
Well the Shallan does look like the best option here if we look at pure skills. If we're also going to populate Rioja with Shallan refugees then it would also be good to have a Shallan as a governor to keep the population content. Hopefully the already established population will not take offense at that as long as she does a good job. This plan would probably work best if we plan to import Shallan refugees in the millions to Rioja. The low diplomacy score however is worrying however, especially seeing the controversy this choice could bring. High buracracy is a plus seeing as we want Rioja to be a economical powerhouse and she can help with that. Military score, well we can't always be at Rioja and someone will have to protect it in our absence. However I value military skill less than the other two right now due to the Run being somewhat peaceful at the time and surrounded by allies.

Palaiologos is a less controversial choice, even if entitled Dro'all who think we are racists might object. He seems to be a good diplomat and an excellent bureaucrat so he will be able to have the planet running and can probably calm any anger between Shallan refugees and natives due to his high diplomatic score. His family is also on good terms with us through Alex so we can probably count on him as an ally that will work to further our goals along with his own. Him also being an already established noble of the House, and a Human, will mean the House wont have to worry about getting on the wrong foot of the Ruling House.

What really gets me about Chida is the moderate score. That and I do not know how how much of an ally she/he will be compared to Palaiologos or even Balle.
>>
>>41165168
IIRC, the good Ambassador was a bit aging, correct? (similar to Gov Rna?)

Could we arrange for Dlam'ard and Balle to sit down with us in private to discuss us endorsing Chide Dlam'ard for Rioja's Planetary Governor? In exchange, they would take Balle on as an advisor/military consultant and perhaps attempt to mentor the Shallan?

If Dlam'ard retires after a short tenure, Balle could potentially be a natural second choice. If the Ambassador does not, Balle gains experience to qualify as Governor of Plateu.

The hope here is that Balle gains some diplomatic skill (especially with unfamiliar Dominion ways), and perhaps mellows out on the Buracracy end of things.

Dlam'ard would gain a solid military advisor/boost, and bring a mighty diplomatic ability to a world that is likely to be dominated by Terran and foreign-House Dominion folks for a foreseeable future.


We could probably offer to give more RSS/RLS support to the Plateau Shallans, as well. It could give the Surakeh construction company more work, and perhaps we can secure some additional land for the refugee camps to spread out?
>>
>>41165574
>take Balle on as an advisor/military consultant
Oh I like this. It would certainly be a step up for her and would allow her to better work with the governor of Rioja to solve Shallan problems. Thus we can hopefully import a lot of refugees to be our workforce/taxsource and make it go somewhat smoothly.
>>
>>41165168
>trying to get more support for the refugee camps on Plateau

Sounds like a long term investment opportunity.
>>
>>41166074
or, a place to pull Shallan refugees from. Worst case.
>>
Recruiting Krath through ads and information brokers seem to be the way to do it.

For the moment it looks like current product prices will remain unchanged.

>>41165486
Not yet.

It was suggested that you could promise to give then an artifact if or when you loot visit the Dyson sphere. Otherwise they would be fine being compensated with interesting or unusual equipment and weapons recovered from enemy Neeran troops.

>>41165557
>I do not know how how much of an ally she/he will be compared to Palaiologos or even Balle.
They were sent to negotiate with the Free Planets League / House Veritas. The House wouldn't have sent just anyone on that mission.

>>41165574
>IIRC, the good Ambassador was a bit aging, correct? (similar to Gov Rna?)
Old, but not as old.

After some research it looks like Dlam'ard is a bit of a political reformer. We're not talking crazy amounts like the current governor of Surakeh, but a bit.

>>41166074
>Sounds like a long term investment opportunity.
At the very least it should make it easier for you to bribe Tamoren into taking the job should she prove to be reluctant.

>>41165574
>Could we arrange for Dlam'ard and Balle to sit down with us in private to discuss us endorsing Chide Dlam'ard for Rioja's Planetary Governor? In exchange, they would take Balle on as an advisor/military consultant and perhaps attempt to mentor the Shallan?

The actual sit down part of that might be more difficult than coming to an agreement because of the distances involved. They're both out in South Reach.

Is everyone okay with the idea of Chide Dlam'ard as Governor and Tamoren Balle as assistant administrator?
>>
>>41166434
>Is everyone okay with the idea of Chide Dlam'ard as Governor and Tamoren Balle as assistant administrator?

My personal preference would be Colluthus Palaiologos with Tamoren Balle as his assistant.
>>
>>41166434
Can we hire all three and have a really experimental three person system for lording it up over the planet?

Military: Balle
Bureacracy: Palaiogologogogoos
Diplomacy: Dlam'ard
>>
>>41166837
no. just no.

What a horrible waste of skilled people.
>>
>>41163239
>Let's gooooo cave exploring on Rioja. And try to find some hidden bunkers with ancient tech.
The only bunkers you would find are the public shelters that survived from the previous cities. I suppose there might be things among the ruined villas around the Peremptory Sea but those would have been picked over years ago.

>>41166530
>My personal preference would be Colluthus Palaiologos with Tamoren Balle as his assistant.
Well it's something to consider while moving forward.

Is anyone interested in sending a message to the Earl/Council and asking if they had any suggestions for the position? While it's exceedingly unlikely you'll get another like Rna, odds are they would be supporters of keeping power with the land owners and nobility.

>>41166837
You would would have to choose between Palaiologos or Dlam'ard, not both.

Industry start up.
While the infrastructure development company is sending assets to start up operations on Rioja there are some questions about how much the company will be investing to kick things off. By extension they're worried about how long it will take to pay back the project start up costs.

It will cost 8 million to quickly set up a full ground side construction yard, which will be needed for the large scale of development needed on the planet. More would be better. Would you be willing to provide any start up funds?
>>
>>41167129
>odds are they would be supporters of keeping power with the land owners and nobility.
Hey, so am I. Benevolent dictatorships are the most efficient forms of government after all. I am not saying I am against rights for the people but it should be clear that the nobles are infact in charge. This attitude will also grant us bonus points within the House. And as long as there are rules there should hopefully be no abuse, and if there is they will have to deal with us coming down on them. No one abuses our work force!

20-30 millions in startup funds?
>>
>>41167129
What's Palaiologos' opinion on being planetary governor of Rioja?
>>
>>41167129
>>41167222
20-30 sounds like a decent start-up fund. Maybe earmark the remainder of an even 50 or 100 million as a 'problem' fund, just to be safe?
>>
>>41167129

I don't see any good coming out of asking the Earl or Council, really. But asking them and ignoring their suggestion is the lesser of two snubs, so we may as well.
>>
>>41167222
>>41167319
20-30 million

So would you like to spend 24 million on 3 construction yards with 6 million put in reserve or used for other things that might come up?

>Maybe earmark the remainder of an even 50 or 100 million as a 'problem' fund, just to be safe?
Do you want this set aside for general development concerns on Rioja?
>>
>>41167716
Sounds like a plan to me. A 50 million for general development should help speed things along.
>>
>>41167716
as one of the quoted, I'd be up for 32 million just for an even 4 yards.

But the 3 with 6 million reserve is perfectly fine.

>general development concerns
I'd prefer the rest of 100 million, but will back Madman's 50 if it avoids a tie.
>>
>>41167769
>>41167716
>Do you want this set aside for general development concerns on Rioja?
Sorry I worded that poorly, did you want 50-100 mil set aside as more of an emergency fund for Rioja's development?

Your first city is going to need it's share of development when it comes to civilian industry which it looks like we'll be covering tomorrow.
>>
>>41166434
I would be all for the Chide Dlam'ard as Governor and Tamoren Balle as assistant administrator idea.

>>41167716
That sounds good to me.

>>41167890
Yeah I think setting 100 mill aside would be a good investment.
>>
>>41167890
stasis field plants everywhere.

I've said it before but I really want to turn Rioja into Ix like in the Dune series, even if it takes longer than we live.
>>
See you in the morning.

>>41168228
>stasis field plants everywhere.

If you have any other suggestions for industry feel free to post them. Keep in mind you'll also have to encourage existing business and companies to set up, not just ones owned by you.
>>
>>41169130
>other industries
Microprocessors
Superconductors
Repulsors
Displays
Metal refineries
Chemical plants to make solvents (used in fucking everything)
Reactor fabrication

Food processing would also be a good one to have given the wealth of farmland available. Growing food and having the colony be self sufficient would be nice but could wait till later.
>>
>>41169130

We'll have to see if we can't locate families like Rufario's. Terrans with knowledge of specialist tech or even more basic techs that the Dominion tends to lag behind in.

If we could bring companies in or get some refugees to start some and get Rioja a solid tech base, it could probably make a killing by selling more advanced parts to J-D and Allied locals. Or even that Alliance Training Base on the other end of the Run.

>>41169713
this seems like a good start.
>>
Catching up on some of the crazy ideas

>Based on current research, a 'disc' shape would be the most ideal form for Dominion Plasma Weapons.
>Dominion Spinfusor guns
>Jetpacks
>Repulsor Skates
GOTTA GO FAST

>RSS Rifle Upgrade Ideas?
Other than specialty ammo designs there isn't much more we can do with the rifle itself.

A grenade launcher attachment might be doable however. The repulsors run the length of the barrel and work in concert to push projectiles out. However unless you dial up the shot power to "vapourize" the gun doesn't actually use them all at once, it cycles through them to make cooling easier. The idle repulsors are used to pull and position rounds in the magazines and prepare them for firing. So I think we could program the repulsors to latch onto things outside of the rifle. You place a grenade, or rock or anything really against the side of the rifle where it sticks as if magnetized. You then hit the trigger and the object gets thrown forward. This would work with grenades and maybe half moons, anything that isn't too oddly shaped.

>Door Breaching
Depends on how big half-moons are. We may be able to replicate the effect with a super-HESH 20mm round. Alternately you could design a RPG round with a stick that you put down the barrel. (see RPG-7 for example). The rifle could handle the pressure easily and these RPGs would work with any other 20mm rifle.

>Neutron Rifle
What's the feasibility of this? The point is to make a laser out of invisible radiation and melt faces right? So how far up the spectrum can we go and is there any benefit to doing so? Would be a great Recon weapon.
>>
Bump.
>>
bump
>>
>>41169713
Oh also Phasing Lattice fabrication plants.

Hey TSTG, are there any antigravity devices in the setting?
>>
>>41166434
>At the very least it should make it easier for you to bribe Tamoren into taking the job should she prove to be reluctant.

We should definitely look into the situation on Frostback while we're stuck on Dreminth.
>>
Does anyone want to change their votes on the Frigate yard? Re-entering the survey is enabled.
Currently tied between: Underground yard, Upstream from our city and Alliance FOB underground base + Shipyard, at Mons Abyla.

Still a split vote on the Polaris class ships.

A majority have voted to send small numbers of assault corvette to an alliance training base.

Unanimous vote to maintain current pricing for sales to the House.

>>41175232
>Hey TSTG, are there any antigravity devices in the setting?
Well there are repulsors and gravity well generators.
I never did decide how things like inertial compensators and ship board artificial gravity worked. I've consider tractor/repulsor emitters on the ceiling and floor for the artificial gravity, but as for using those for inertial compensation as well I'm not sure what effects that would have.
>>
>>41176028
>Well there are repulsors and gravity well generators.
Could we look into using Repulsors or Gravity Well Generators as a form of propulsion? Mega repulsor engines would cut down fuel use and would only be needed for power reactors.
>>
>>41167383
>But asking them and ignoring their suggestion is the lesser of two snubs, so we may as well.
Agreed, let's at least hear them out.

Like the other anon, I want true political power to be with landowners and nobles, but with perhaps lower barriers of entry to these classes than on other worlds
>>
>>41176028
>Does anyone want to change their votes on the Frigate yard? Re-entering the survey is enabled.
Changed my vote from underground yard beneath mountains to upstream.

Mons Abyla isn't protected land under the factions treaty, correct?
>>
>>41176028
voter for the underground, upstream here.

What is the House willing to offer if we shell out for the Alliance FOB deal at Mons Abyla?

Our candidate for planetary governor?
Funds for an extra construction yard or six?
A few lvl 3 Medical facilities for us to place where we see fit?
Production Licenses?
Evidence that Fox or the House Intel guy that contacted him is actually guilty of treason?
>>
>>41176196
>Mons Abyla isn't protected land under the factions treaty, correct?
It's the big 'nuke me with phase cannons and all your other banned weaponry' zone.

It's the perfect place to establish a series of defense platforms, I think. Really, super oversized Phase Cannons would fit perfectly on top of that thing.
>>
>>41175666
>We should definitely look into the situation on Frostback while we're stuck on Dreminth.
Frostback RLS updated on the wiki.

Mining Facility & Attached Atmospheric Processor
Arms manufacturing plant
Basic outpost defenses & Landing pad

They have a Frigate grade landing pad, a small shield generator, point defense and are connected by high speed tram through the mountains to Alex's facility.

>>41176196
>Mons Abyla isn't protected land under the factions treaty, correct?
The parts sticking most of the way out of the atmosphere are subject to debate. With the terraforming still incomplete some commanders would take it to mean they can fire away.
>>
>>41176349
>Frostback RLS updated on the wiki.
I actually meant Plateau, not Frostback... sorry.
>>
TSTG, how much would a detailed survey of the Rioja system cost?

Would it be useful to do one?
>>
>>41176243
@TSTG, what are the benefits of placing planetary defences groundside as opposed to in orbit?
>>
The House candidate for Governor:

'Aziz Horus Leclerc (Human male)
Diplomacy: Moderate to high
Buracracy: High
Military: Low to Moderate
>>41176241
>What is the House willing to offer if we shell out for the Alliance FOB deal at Mons Abyla?

Something that would benefit the whole planet, like more planetary shields to protect that investment. Ground based starfighter bases or production licenses for them. Production licenses for Frigates the House has.
They might offer additional consideration for your planetary governor candidate.

>A few lvl 3 Medical facilities for us to place where we see fit?
Those would go in each of the cities.

>>41176436
What sort of information would you want? I've got the basics up for system and planets. People have been living in system for awhile now so more data is available.

>>41176612
>what are the benefits of placing planetary defences groundside as opposed to in orbit?
They'll have access to the planetary power grid once it has been built up. Also planetary shields and being in an atmosphere (normally) adds protection from bombardment by other Houses.

The downside is that you can't easily put energy weapons like phase cannons on the planet if there is an atmosphere. Not without risk of damage to soft targets nearby when they fire. The Alliance did it anyways on that one base because they're protecting against attack by Neeran not the Factions.
>>
>>41176699

Is this the Earl's candidate? Or the Dro'all Council?

I'm willing to bet that the Dro'all Council's influence in this choice could be swayed toward the Ambassador relatively easily, especially if we contact the people we know that got in on the land buying.

IIRC, Daska was one of them. Could the Ambassador be swung as Daska planting the idea in our head and presented as a pro-dro'all play by them to the Council?
>>
>>41176699
>What sort of information would you want

Would any of the asteroids in the system that could be used to construct an asteroid fortress? Are there any large asteroids or moons in the system that could house research facilities and production facilities?
>>
>>41176904
>Is this the Earl's candidate? Or the Dro'all Council?
Both.

>Could the Ambassador be swung as Daska planting the idea in our head and presented as a pro-dro'all play by them to the Council?

>>41176967
Yes and Yes.

The system's gas giant is huge and thus has huge L4 and L5 Lagrange points, in addition to the two asteroid belts. There are a number of moons that could have been candidates for terraforming if it weren't so close to the star. Understandably I'm basing much of it's system of moons and rings off Saturn since there are few other planets to base extensive rings off.
>>
>>41177335
>There are a number of moons that could have been candidates for terraforming if it weren't so close to the star.

Would it be possible to relocate them with an asteroid tug?
>>
>>41171697
>GOTTA GO FAST
I was wondering how long it would take people to notice all of those.

>Dominion Spinfusor guns
Would disc shape plasma projectiles really be better? I have to wonder about that.

>>41177464
You want to move a moon that's the size of a planet?
No, not with an asteroid tug.

With no additional opinions or votes it looks like you'll be paying the infrastructure company 24 million to set up 3 construction yards with another 6 million to hep with anything else the company will need.

"Perhaps we should have done business in the Dominion sooner!" Seems to be the general feeling from the company execs. They were not so happy to be stuck with the consultants from Surakeh but that seems to have been pushed from the forethought now that there is funding to get to work.
>>
>>41177810
>No, not with an asteroid tug.
Is there something available that can move an asteroid or moon of that size?
>>
>>41177810
Instead of being just a squash projectile like a slug, it would probably cut a bit through armor before dissapating. Think superheated sawblade, instead of standard slug or sabot.
>>
>>41177810
>Would disc shape plasma projectiles really be better? I have to wonder about that.
Yea, I did write it in the Ideas page, but properly shaping the plasma could lead to a greater deal of penetrative power and plasma cohesion (so better range). As far as I've read, in all the plasma research conducted at places like the NIF, the conclusion is that just letting the plasma 'blob' together is basically the most inefficient thing to do. Structuring = infinitely better, even if it's just simple shapes.

Structuring the plasma so that when it impacts it expands in a certain way is also an important part, it'd be like a shaped charge blast in some cases.

Could be an interesting angle for the Dominion Plasma research to take.
>>
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>>41177873
>Is there something available that can move an asteroid or moon of that size?
I AM NOT GIVING YOU GUYS A WORLD ENGINE.

It is not economically feasible to move planets that are several thousand kilometers in diameter. Asteroid forts are the largest you could go with.
>>
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With the Construction Yards being put into place the current plan is for three main zoning areas.
Industrial, residential and agricultural. A few dome farms will be put up in conjunction with the atmospheric containment fields.

Residential will be built up and expand towards the river.

The Industrial park will be built on the opposite side of the spaceport.

>>41169713
>>other industries
>Stasis field generators
>Microprocessors
>Superconductors
>Repulsors
>Displays
>Chemical plants to make solvents (used in fucking everything)
>Reactor fabrication (DHI?)

>Metal refineries
You have a metals refinery in orbit on the station. Some will also be going in near the mines in the Southern hemisphere. Did you still want one regardless? I suppose it could be handy.

Did you want to invest in each of these industries yourself, or will you be encouraging other companies to set up shop?
>>
>>41178315
>Did you want to invest in each of these industries yourself, or will you be encouraging other companies to set up shop?
A bit of both.

I had a few ideas for this. Depending on the size of the company that wants to set up, can we agree to footing a portion of the cost for them? The larger they plan to invest, the more we'll help them out.

Low taxes for while the planet gets established, and if we plan to relocate any of our existing productions like the Starfighter factory and Ammo company on Surakeh, could we offer workers relocation stipends for them to move to Rioja?
>>
>>41178315
>Did you still want one regardless? I suppose it could be handy.
Yes, as I understand it Rioja is quite rich in mineral wealth and it'd be silly to have to ship up metals for processing then have them shipped back down to be used.

>>41178405
>Don't see the need for a refinery on the ground if we already got on in space.
It lets local companies get quick access to construction materials.
>>
>>41178315
I don't think we really know any groups that produce these kinds of things other than DHI (reactors and probably most of the starship related ones) and that one PCCG facility that we saw the stasis stuff on.

It may be worth contacting Firth and through him that company about possibly setting up some facilities on Rioja. Could be a decent chance to give these folks a facility offer away from Neeran raiders.

Microprocessors (or whatever similar space systems we may use in the setting. Crystal Processing Latices?) would be a very big deal if we could locate a company or refugees with the skills to start one.
>>
>>41178103
>I AM NOT GIVING YOU GUYS A WORLD ENGINE.
So you are saying is that... We have to build it? Welp, time to divert funds to build the biggest engine this world has ever seen.

>>41178315
>Stasis field generators
>Chemical plants to make solvents (used in fucking everything)

Those two are the the main things I would like to focus on and then we can encourage everything else

Don't see the need for a refinery on the ground if we already got on in space.

Also I would again like to pitch my idea of a University of Rioja/research institute so as to attract technological investors and eventually give us access to new tech. Would also give us a source of skilled labor.
>>
>>41178315
>Did you want to invest in each of these industries yourself, or will you be encouraging other companies to set up shop?

I think it's imporrtant to encourage other people to invest on Rioja, so that anybody who tries to mess with the planet will also have to worry about whoever else has investments there.

Stasis stuff seems incredible, though. It's definitely an industry we should invest in. Especially if we ever discover a way to make these generators accelerate time instead of slowing it down. It would speed up R&D and production a lot.

>Our R&D team is putting the finishing touches on that 20mm gatling.

TSTG, how feasible would an emergency repair drone be? My idea would be a small semi-autonomous repair vehicle that could patch up hull damage during combat and hyperspace travel, basically these things would get sent out to fix stuff when it's too dangerous to have it done by actually damage control personnel.

>>41178103
Shakara.
>>
>>41178579
>TSTG, how feasible would an emergency repair drone be? My idea would be a small semi-autonomous repair vehicle that could patch up hull damage during combat and hyperspace travel, basically these things would get sent out to fix stuff when it's too dangerous to have it done by actually damage control personnel.
External repair tugs the size of small LST's are available. The Alliance is testing them for use on their Supers but theirs haven't yet reached mass production due to some issues with efficiency.

Semi-autonomous Internal repair drones are in development.

>>41178483
>I don't think we really know any groups that produce these kinds of things
Luckily you have friends. For example, Daska is a major shareholder in companies that produce stasis systems and emergency teleporters.

>>41178442
>Depending on the size of the company that wants to set up, can we agree to footing a portion of the cost for them? The larger they plan to invest, the more we'll help them out.
>low taxes for while the planet gets established
Everyone okay with these stipulations?
>>
>>41179042
>Everyone okay with these stipulations?
There should probably be a limit to how much one company can get and how much we spend on this in total.

>Repair craft
Could we get in on that with our R&D team? If not, I'd be interested in developing a light/assault cruiser config that's designed to keep of with assault corvette wings and take out Neeran battleships.
>>
>>41179133
>There should probably be a limit to how much one company can get and how much we spend on this in total.

10 million cap? 20?

Do you want to include a buyout clause in the contracts? Say if the company decides to pull their manufacturing out of the colony in the future you'd have the option of buying out the factory?

>Could we get in on that with our R&D team?
You could probably invest in one of the existing programs.

>If not, I'd be interested in developing a light/assault cruiser config that's designed to keep of with assault corvette wings and take out Neeran battleships.
The newest model EC-K and Vengeance types both have high maneuver drives and could keep up. They are bigger targets. Ultimately you'd need several of them to take down a Neeran BS with conventional weapons. SP Torpedoes are the normal way of dealing with their Battleships.
>>
>>41179042
>>41179133
agree with the limits on investments per company and total.

>repair craft
That reminds me. What would happen if we combined those Exodus Frame bits with some modular station sections with lvl 3 repair equipment?

Basically you'd bring in the frame and anchor it to a crippled/damaged Super (or other large wreck), and the modules would use repair arms to anchor to both the frame and ship as needed.

When the ship is fixed up enough to jump, it should in theory be able to take the frame with it to a more permanent repair facility, where the 'kit' could be repacked for later use.

Not really sure if this would help with recovering or scrapping large vessels, but it might be an effective version of a 'light' modular station for repairs?

>>41179526
I'd say a 10 million cap, with anything above that requiring a detailed review.

>buyout clause
A buyout clause with something that allows us to claim the factory if they pull out before 10 or 20 years? (or that allows us to count our initial investments toward any buyout?)
>>
>>41179526
[x] 20 Million + Buyout clause for the big industries. By big, I mean, 'if this company leaves it's going to put a lot of people out of work, so we'll take over running it for a while.'
>>
>>41179526
>10 million cap?
>buyout clause in the contracts

That seems like a good combination.

>>41179526
>SP Torpedoes are the normal way of dealing with their Battleships
Yeah, that's exactly the problem I would hope to alleviate with a new design.
>>
>>41179630
>What would happen if we combined those Exodus Frame bits with some modular station sections with lvl 3 repair equipment?
They'd need some minor modifications but it could work.

>>41179636
>By big, I mean, 'if this company leaves it's going to put a lot of people out of work, so we'll take over running it for a while.'
That was more or less what I was going for.

>>41179745
>Yeah, that's exactly the problem I would hope to alleviate with a new design.
The best way to kill a battleship with conventional weapons is another battleship or a squadron of smaller ships.

Onwards to setting up production.
You can build a mid sized factory for 2.5 million, a larger full sized factory for 5 million. A complex with multiple buildings and lines all used by the same company would cost 10-12 million. DHI might be interested in this since it would let them build reactors for everything from aerocars and starfighters up to starships.

Personal Funding
These would be factories you'd be paying for yourself at full price. How much are you willing to invest in each?
>Stasis field generators
>Chemical plants to make solvents
>Metal refineries
>Reactor fabrication (DHI?)
>Microprocessors
>Food processing
>Armored vac suits

Supported Funding / Incentives
These are more open ended and will take longer to get started up as even with the incentives it might take a few months for the city to expanded enough for them to invest.
>Reactor fabrication (DHI?) Additional systems manufacturing.
>Displays
>Superconductors
>Repulsors
>Additional Civilian Manufacturing

How much are you spending? Would you prefer things moved to Personal funding?
>>
>>41180145
>Personal Funding

>Stasis field generators: 20m
>Chemical plants to make solvents: 5m
>Metal refineries: 5m
>Reactor fabrication: 5m
>Microprocessors: 5m
>Food processing: 5m
>Armored vac suits: 5m

>Support Funding

>Reactor fabrication Additional systems manufacturing: 10m
>Displays: 5m
>Superconductors: 10m
>Repulsors: 15m
>Additional Civilian Manufacturing: 10m

Overall 100m spent.
>>
>>41180145
>>Personal Funding
>Stasis field generators
2.5 million
>Chemical plants to make solvents
2.5 million
>Metal refineries
Small size refinery (1.25 million?)
>Microprocessors
2.5 million
>Food processing
Small size because we aren't growing anything or very little at the moment.
>Armored vac suits
Small factory, let's see how the market is before we invest more than that.

>>Supported Funding / Incentives
>Reactor fabrication (DHI?)
A third of whatever they build, half if they go with the manufacturing complex for 10-12 million.
>Additional systems manufacturing.
>Displays
>Superconductors
>Repulsors
>Additional Civilian Manufacturing
25% of whatever they decide to spend. 50% if they go with a manufacturing complex. Both capped at 6 million.
>>
>>41178315
I was kind of hoping the city would be closer to the river's mouth but this is okay. Can we swap the industrial park zone and residential park zone? I imagine there will be docks along the river and I think it'd be easier if cargo from those docks didnt have to go through the residential districts.
>>
>>41180145
>Stasis field generators
10-12 Million, Multiplex
>Chemical plants to make solvents
10-12 Million, Multiplex
>Metal refineries
5 Million, Full Factory
>Reactor fabrication (DHI?)
10-12 Million, Multiplex
>Microprocessors
5 Million, Full Factory
>Food processing
5 Million, Full Factory
>Armored vac suits
2.5 Million, Mid Factory

For funding I was thinking perhaps 10 million each with 20 million for Additional Civilian Manufacturing
>>
>>41180610
>? I imagine there will be docks along the river and I think it'd be easier if cargo from those docks

TSTG stated that repulsor ech trains basically made transporting industrial goods by ship high inefficient unless there's no possible land connection at all.
>>
>>41180145

I'd like to zone at least Reactor Fabrication (DHI), Microprocessors, and Food Processing as Complexes. Even if we only invest in a security wall and a mid-sized factory in the 'complex', it allows the facilities room to expand. We can always have the 'complex' broken up into smaller parcels for the purposes of rent/tax to avoid crippling fledgling businesses.

If we're going DHI route with the Reactor Fabrication, we should consult the company. It may be in their long-term interests to give them a zoned complex with additional complex zoning plots (or smaller adjacent plots) for later expansion, so they could effectively have a giant facility. (They could prefer to have a bunch of smaller plots, though, so check with them first. As a shareholder and backer of DHI products, we have an interest in ensuring the company gets to plan any Rioja expansions as it prefers!)

>Complex
Reactor fabrication (DHI)
Food Processing
Microprocessors
= 30-36 mil

>Large factory
Stasis (consult company about larger?)
Chemical (+ anti-pollution?)
Metal refineries
= 20+ mil

rough total of about 50-56 Million?

>Supported funding

Let's say offer them all full sized factories, with possible complexes after request and review?
>>
>>41180781
the ghost 5m in Large Factory would be the armored vac suit.

and as for the supported funding, it should depend on how many companies for each thing show interest, really.
>>41180418
has a good idea with the 25% of their spending, 50% if they go for complex. 6 mill cap.

Though it may be worth offering a bit more if say only 1 company in a field shows interest.
>>
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I think I've finally found a survey type that won't screw everything up along the same line. They may have just added it this year. I'm still not 100% sure this won't mess up so if you could make your opinion's known in thread as well that would probably be a good idea.

surveymonkey com/r/ CZCJHWJ


>>41180418
>Small size refinery (1.25 million?)
A lot of the heavy industries need mid sized or smaller. Civilian manufacturing can make better use of the smaller ones.

>25% of whatever they decide to spend. 50% if they go with a manufacturing complex.
>>41180927
>has a good idea with the 25% of their spending, 50% if they go for complex. 6 mill cap.

I was thinking the 10 million or more cap if a particular company was setting up multiple factories. You guys would prefer it on a per-facility basis?
>>
>>41181079
>I was thinking the 10 million or more cap if a particular company was setting up multiple factories.

10 million per company is probably a good idea. Just in case our planet ends up like your pic.
>>
Hey TSTG, can all species' eat the same food?

I imagine that Hune, Terran and Shallan can roughly eat the same but I wasn't sure about Kavarians or the more exotic races like Dro'all and etc.
>>
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>>41181177
>Just in case our planet ends up like your pic.
There's not too many places in the world where major cities were so quickly built up out of just about nothing. It's still impressive.

>>41181459
>Hey TSTG, can all species' eat the same food?
No always but there are plenty of things that are cross compatible that Humans and Dro'all can handle.
Kavarians, Rovinar and Norune less so. Rovinar needed something special if they were to eat human stuff, I can't remember though.

BTW, still need to do a ton or work on the Neeran wiki articles but at least I got the Norune page up. Went and redrew the old Norune image a bunch of times until I liked the results. I can't draw people worth a damn so I'm happy with the way it came out.
>>
>>41181666
>Norune page up. Went and redrew the old Norune image a bunch of times until I liked the results. I can't draw people worth a damn so I'm happy with the way it came out.
I saw that, a pretty good page. Nice image too.
>>
>>41181666
>It's still impressive.
I'd prefer to do it with less slave labour, tbh. Aside from that, you're right. Too bad the whole place is stuck so far in medieval times that nobody from outside actually wants to live or work there unless they're really desperate or get paid a fortune.

>Norune image
They remind me a pit of parrots or tropical birds with funky plumage.

My first impression from that image was that they'd probably genuinely likeable people, if a bit shy.
>>
It seems like this survey setup is working.

>Personal Funding
Stasis field generators: >10
Chemical plants to make solvents: >5
Metal refineries: >5
Reactor fabrication: >10
Microprocessors: >5-10 (Still undecided)
Food processing: >10
Superconductors: >5m

Armored vac suits = Split vote for Supported Funding / Incentives vs owning our own.
Doesn't really surprise me.

Looks like we're spending around 50 million on Industry.
>>
>>41182534
Sounds good.
>>
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>>41182534
The starfighter factory! Gah!

Okay it looks like they cost around 10 million. They're a secure facility and need to produce them quickly hence the cost.

A few people mentioned the Burlock, but maybe that was only just to buy a few for patrol duties.

I'm willing to say you could use your existing license to produce Type-6 attack bombers, or pull your factory from House Aeon space for considerably less. The other House might not like that much but you do own it.

The Republic has released the Type-8, which features a number of structural changes to make it tougher and increase it's number of guns. This is a new design which is not covered under the basic upgrades to the Type 6 you get for free.

I think a few people mentioned Drones.

Other options can be checked on the starfighter page.
http://houseanddominion.wikia.com/wiki/Starfighters
>>
>>41183098
So many starfighter options.

Can we try and modify an existing design into a multi-role variant? I'd be up for that or trying to make ourselves an Advanced Interceptor factory since they seem pretty fucking cool.
>>
>>41183098
>Burlock
Yeah, the idea was mainly to use it as a long range patrol fighter, and for odd jobs around the planet because it can be refitted for a wide range of non-military tasks easily.

>pull your factory from House Aeon space for considerably less.
Nah, let's not do that. It's good to branch out into other Houses, and the Baron of that planet seems to be a very decent person.

>Other options
A license for a single production line of Z5W/Z5P Advanced Interceptors could be useful as the Neeran forces seem to slowly integrate fighters and bombers into their fleets.
>>
It was a treck of weeks, But I somehow managed to re-read the entire thing and catch up again.

Last time I was caught up we were halfway through smugglers run as Crazy Hass-ann.
>>
>>41183329
>Last time I was caught up we were halfway through smugglers run as Crazy Hass-ann.
Did we do Crazy Hass-ann in the Smuggler's Run? I thought that was later? It's been awhile.

>>41183149
>Can we try and modify an existing design into a multi-role variant?
>or trying to make ourselves an Advanced Interceptor factory

I don't like saying this too often but why not both?

Did you want to approach the Ruling House or Ber'helum about acquiring an advanced interceptor or multirole fighter design? The larger Houses have been working on future upgrades and replacements for the Z5H and the a rival for the Z5W.
They will of course want a cut of the fighters you produce and could have lasting effects on your political alignment.
>>
>>41183365
when we blew up the warlord Superheavy-turned station as hass-ann, Wasn't that smugglers run?
>>
>>41183365
Ber'helium

BER'HELUM
They built mobile singularity generators, they can make a damn good fighter I bet.
>>
>>41183365
>They will of course want a cut of the fighters you produce and could have lasting effects on your political alignment.

I would very much like to stay out of large scale Dominion politics for the moment. Especially with our House trying to stay in the good graces of the Ruling House, while Sonia would be very likely inclined to make a deal with Ber'helum.

Let's just get the warlord interceptor. And get Berwari's ship while we're at it.
>>
>>41183452
>And get Berwari's ship
Let's do this right now and just buy his ship for him providing it's not a ridiculous price.
>>
>>41183745
I'd also like to purchase that arboretum module for Versa before we spend all our monies.
>>
>>41183775
Fully agreed, I was hoping we could get a Redwood sapling from Dreminth for her as well, maybe some native plants from Rioja. I imagine they'd do well in harsher environments.
>>
>>41183409
Just looked it up and nope. Catherine Bonny, with private warship Ring of Caina.(Bittenfeld)

I think the first time you used Crazy Has-anne was your first visit to Tourta.
http://suptg.thisisnotatrueending.com/archive/21777327/#p21777818
>So you're asking yourself, do I need a torpedo?

>>41183452
>I would very much like to stay out of large scale Dominion politics for the moment.
You're going to have to start picking sides. You've made it clear that the policy of the House isn't necessarily the one Sonia is going to follow.

>>41183452
>And get Berwari's ship while we're at it.
>>41183745
>Let's do this right now and just buy his ship for him providing it's not a ridiculous price.

The problem is that it isn't for sale by it's current owner. A team will have to go in, stun some people and steal it back from the SRL Mercs occupying it.

Calling the previous survey even though it's only at 11 votes.
A slim majority has voted to Stick with the original agreement with the Earl. (10 months house arrest). Which means were are officially in the middle of a Rioja development timeskip.
>>
>>41184189
>A team will have to go in, stun some people and steal it back from the SRL Mercs occupying it.

What about the... Kavarian? we traded Berwari's power armor to? Would she be interested in such an operation?

>You're going to have to start picking sides.
This is going to end very poorly, right?

>You've made it clear that the policy of the House isn't necessarily the one Sonia is going to follow.
They're not going to kick us out of J-D if trouble starts after the Neeran invasion has been stopped because we're buddies with Ber'helum, right?
>>
I'm being called away by family for a bit. I'll try to be back in an hour, or at least less than 2.

You won't be able to find out what special fighter either of the two major Houses have unless you approach them about it. They'll be similar but have slightly different features.

Or you can go with the existing Warlord design which will be cheaper.

Either of the newer Republic attack bomber designs have plenty of room for extra equipment and systems if you'd rather modify a few of them.

Either way it looks like you're buying a few squadrons of Burlock fighters for patrol duties.

>>41184283
>This is going to end very poorly, right?
>They're not going to kick us out of J-D if trouble starts after the Neeran invasion has been stopped because we're buddies with Ber'helum, right?
That will depend on you. I'd say it's possible if maybe a bit on the unlikely side.

See you in a couple of hours.
>>
>>41184505
RSS designed fighter a go! We built an LST with guns, how hard can a fighter be?
>>
>>41177810
I think the gottagofast thing came up the last time repulsor skates were mentioned. This is the first time I read about the disk plasma though.

Hey since holosims are a thing and we own our own franchise, doesn't that mean we can make notTribes the holo game as a sneaky product placement for dominion plasma tech in the guise of an esport?
>>
>>41184505
>Or you can go with the existing Warlord design which will be cheaper.

It seems to perform very well, and the House only assigned 50 to our recent fleet. The Z5W should do until we have more models to choose from and quite a while before it becomes obsolete.
>>
>>41184505
>>41184657
Time for RSS to move up I agree
>>
>>41184749
This might be a bit beyond us at the moment since we used our 100 on the HAG, but having a Starfighter that can be reconfigured into different 'modes' when docked would give it some nice tactical advantages.

For example the 'fighter' mode could mean Technicians could drop heavy torpedo bays, reroute more power to repulsor based engines/maneuvering drives.
>>
>>41185061
>>41184657
If it was easy as shit to design a perfect all-in-one fighter, I'm sure an actual megacorps would have already done it.
>>
>>41185145
As much as I love modular Vehicles i think we should make a more basic one for the first RSS project
>>
Guys i just had an idea. Why not make Splinter warheads for Torpedos the regular ones not SPs it would increase effectiveness against armour would it not?
>>
>>41185284
I'm not being condescending here but have you thought this idea through? And been reading the same game?
>>
>>41184189
I like House Ber'helum I have to say, but I also like the Knight's Errant which basically get most of their work from the Ruling House.... I don't suppose the Knight's Errant have a advanced interceptor or multirole fighter design they wouldn't mind sharing would they?
>>
>>41185061
A multi-roll fighter just needs the appropriate hardware/software for targeting the pylon-mounted weapons it wants to use.

Modular construction has long been relegated to providing ease of construction and repair, rather than hot-swapping chunks of a craft and screwing with both the pilot and potentially the controls. (How long before a technician set the wrong configuration in a rush and a fighter suddenly is trying to use maneuvering thrusters from a different configuration?)

>>41184736
>Z5W should do

I agree, though we should investigate alternatives before even committing to our own design. We'll have a horribly up-hill battle if our idea has been done by someone with more money and a history of making good craft.

That said, I wonder if we could make some sort of Z5W with a dorsal defensive turret? Shameless 'make a space not black widow' suggestion. (also acceptable would be anything that would allow for space flying tigers)


>Industry stuff

Have we considered setting up a complex for the various Reynard Rifles and munitions on Rioja? I thought there was a request for a bunch of those 20mm Gatling guns to be produced for the FA?
>>
>>41184505
>Industry

We should ask people in our wings if they have been looking for a place to set up industry of their own.
>>
Damn it, just arrived home this weekend, and TSTG is running for House and Dominion for almost two days..


>>41182534
Max for microprocessors, Reactors and Stasis field generators should be something we invest heavily since they are going to be in demand, especially if Vera can get her program going they will be needing high performance processors, and even if we do not get in on that we can provide the market with something of similar quality if we aimed for it.

Same for stasis fields, used in lots from medical, to starfighter survival, etc.

And we will always need power and repulsors to run all the shit we need, and will need them on hand in case suppliers get cut off from our military production lines.
>>
I really want to start up a Reynard subsidiary group dedicated solely to researching Repulsors and how to make them better in every way.

Reynard Repulsor Research Institute.
>>
>>41186671
I've said it before, saying it again. Rioja University and Research Institute.
>>
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That 2 hour estimate ended up being closer than I would like. Got back an hour ago, been sick since. Give me a sec to get my head on straight.

>>41184657
>how hard can a fighter be?
pic related?

>>41184733
>Hey since holosims are a thing and we own our own franchise, doesn't that mean we can make notTribes the holo game as a sneaky product placement for dominion plasma tech in the guise of an esport?
Dominion is focusing on starship plasma weapons. Several Houses produce the anti-tank guns under license. With or without the Republic's permission.
Not sure how well a power armor game would promote starship weapons.

>>41185629
>I don't suppose the Knight's Errant have a advanced interceptor or multirole fighter design they wouldn't mind sharing would they?
Not really. They've mainly been based around Light and Guard cruisers. Increasingly Guard cruisers, and with point defense. They only use starfighters in defense of their holdings which are quite small.

There are other groups of Knights Errant, I've been thinking for awhile now of designating them as different chapters.
>The Knights Errant of Helscion Ten sally forth to do battle in the name of the Emperor, the Ruling House and the Dominion! What new Dangers and adventures will they en-

>>41186039
>That said, I wonder if we could make some sort of Z5W with a dorsal defensive turret?
There was a fighter with a turret, let me find it.
The TF-87 Skybolt can mount one or two light point defense turrets. Just pulse lasers, which means the heavier armor on many fighters will just soak off the heat from each shot as long as they don't land too close to each other. There's a reason fighters don't use lasers as their primary armament anymore.
>Shameless 'make a space not black widow' suggestion.
That thing was OP as fuck in Heroes of the Pacific.

>>41186039
>Have we considered setting up a complex for the various Reynard Rifles and munitions on Rioja?
That is true. Split cost with Alex & Mike?
>>
>>41187239
>Split cost with Alex & Mike?
If they're interested in investing yea, if not don't worry.
>>
>>41186716
I'd be for it, but we would need a number of partners and some very good people to run it. It is one hell of a jump from industry to education. (and the research funds into it will likely be crazy!)

>>41187239
>TF-87 Skybolt

What if we put the current-age micro pulse cannons on a dorsal turret? (full 360x180 arc of fire wouldn't be required, just a small up/down arc that could fire 360x20 or 30 degrees to ward off attackers or form a flight/squadron level field of fire? Or a proper particle beam on a heavier fighter as a turret?
>>
>>41187480
Well they have made some money since the guns were put into mass production. Not a lot after making back the initial investment, but sales have been picking up.
They'd probably be fine with it.

>>41186671
>>41186716
>>41187501
Building a University is doable but it will be a year at best for it to start taking on students. Attaching a research institution to it could work. Repulsor development alone might not be the best field but I suppose it's possible.

>>41187501
Micro phase cannons would be possible, but it would replace part of the primary weapons because of the power needed.
>Or a proper particle beam on a heavier fighter as a turret?
The Shade heavy fighter could. A smaller fighter would have a hard time mounting even a short barrel particle beam turret.
>>
>>41187829
>University
Reynard Center for students who want to salvage good and do other stuff good too?
>>
>>41185284
Probably not. Splinter tech has it's limits, it boosts armour piercing power of kinetic projectiles but not by that much. Maybe by 1-2 times the width of your projectile if we were talking plain steel. So a 20mm projectile would punch through a steel plate as if it was about 2 inches thinner than it actually is, not bad for a bit of carbon right? That's very helpful in infantry combat because you can only put so much armour on your average humanoid.

In space combat I don't think it would make much of a difference. Spaceship armour is way tougher because you are free to use all the materials that would be way too heavy for infantry to wear.

>>41186671
Yesss. IIRC people in this universe seem to think that repulsors shouldn't be possible. Is that possibly because this isn't the universe everyone left behind in the exodus? We should try to figure out why, or at least improve our repulsor tech to make it stronger/smaller. Maybe some sphere neeran tech might hold the answer? They are natives to this universe afaik.

Even if we can't give Sonia telepathy we should at least give her Jedi powers.

>>41187239
Rifle demand is picking up, right now we have the original factory on Surakeh but that's primarily an ammo factory. The second facility is on/near an Alliance outpost. We bought out a third factory that makes "knockoffs".

Another factory on Rioja would make sense, especially if the heavy power armour program is a success and we get orders for the gatling version.
>>
>>41187829
>Attaching a research institution to it could work
I was thinking something along the lines of MIT for applied technologies and inventions.
>>
>>41188050
>IIRC people in this universe seem to think that repulsors shouldn't be possible.
I was making an in-joke at the time about the impossibility of Repulsors working according to some laws of physics because of the then recent announcements about the EmDrive tests.

>Rifle
>The second facility is on/near an Alliance outpost.
It's on Frostback, that's House territory.

>We bought out a third factory that makes "knockoffs".
Which is in Terran space.

>>41188058
Right, sorry. It won't be formed overnight. Expect it to be a years long process.
>>
Better repulsors would help make those plasma disk guns a reality come to think of it.

>>41188230
I could have sworn we voted to build a factory in the pandora cluster near an Alliance outpost that would build rifles for their use. Or did that one end up going to Frostback instead?
>>
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>>41188345
>I could have sworn we voted to build a factory in the pandora cluster near an Alliance outpost that would build rifles for their use. Or did that one end up going to Frostback instead?
I don't remember. Can you find what thread it was in?

We definitely put one on Frostback, I even added it to my little RSS assets tracker image thingy.
>>
>>41188503
Hmm, well I found this.

https://archive.moe/tg/thread/36102050/#q36119777

>Did you guys want to establish a factory in the Pandora cluster, perhaps aboard or near one of the new Alliance stations that would produce guns just for them?

We did a survey not long afterwards but I can't remember what was on it. We may have voted for Frostback instead.
>>
>>41188715
None of the surveys from that month include stipulations for a factory in the Pandora Cluster. They do include the option to add one to Frostback which was unanimously voted for. Probably why I remember that part.

It looks like you were the only one in that thread who responded to the idea of putting one in the Pandora Cluster.

From my notes for this week: According to London you have made money by selling production licenses directly to the Alliance for the HAG and other weapons.

What do you guys want to name the permanent station above Surakeh? Alexandria Station, or Vermilion Station?
>>
>>41189214
>Alexandria Station, or Vermilion Station?
Well since Starfucker isn't an option, [x] Vermillion
>>
>>41189214
Vermilion Station sounds nice. Could also name the new city Alexandria to make it easy for us.
>>
>>41189265
We should name the third city on Rioja 'Mikeopolis'...
>>
So when are we actually doing something? Feels like the entire thread has been nothing but talking and discussing things.
>>
>>41189444
>So when are we actually doing something?
Well we just voted to do nothing for ten months sadly.
>>
>>41189214
Vermilion Station sounds like a good name to me.
>>
>>41189444
Worldbuilding.jpg

>Desire to build more
Looks like a few things were added to what Sonia is funding in terms of industry.

Cap for Supported Funding / Incentives is 10 million.

>>41189322
>We should name the third city on Rioja 'Mikeopolis'...
Mikkeli?
https://en.wikipedia.org/wiki/List_of_places_named_after_people

Let's get your starfighter situation out of the way.
A few people wanted a more multirole option but I did not get a chance to respond. You could probably get a particle beam that could be mounted in the torpedo racks of an attack bomber. They're not quite as space efficient as those that are an integral part of the fighter.

Or would you rather just go with the cheaper Z5W and look into other options in the future?
>>
>>41189781
>Or would you rather just go with the cheaper Z5W
Z5W redesigned by RSS? For better overall performance.

The Z5WR
>>
>>41186039
>Shameless 'make a space not black widow' suggestion.
This is doable but any existing fighter will need to move around some components to make it happen. More internal space for the turret and guns would be replacing things like the electronic warfare package on a Republic fighter. Actually that's not too bad.

The cockpit will need to be set lower, possibly inside the hull like the Needle Fighter or the ADF-01A/F FALKEN.

Controlling the guns would become the job of the former backseat ECO or it could be replaced by an auto targeting system. The former would take up more internal space.

>>41189884
That will take time. I mean you do have time but the factory could be sitting there doing nothing for a bit.
>>
>>41189781
>Or would you rather just go with the cheaper Z5W and look into other options in the future?
I'm okay with that.

>Mikkeli?
We should name one of the administrative units Daskansas
>>
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>>41180610
>Can we swap the industrial park zone and residential park zone? I imagine there will be docks along the river and I think it'd be easier if cargo from those docks didnt have to go through the residential districts.

I'm taking alternate suggestions for the layout of the city when it comes to industrial/ commercial and residential areas. The latter two tend to be mixed together a bit, but if you want to add separate business districts feel free.
>>
>>41190037
>That will take time. I mean you do have time but the factory could be sitting there doing nothing for a bit
Oh maybe just have the factory work on the Z5Ws whilst the company work out an R5W.
>>
>>41190153
Cover the entire thing in industrial zone and make a forge world
>>
>>41189781
>>41190037

As much as I want the shameless not-widow, I'd be perfectly fine with running Z5Ws for the time being.

Removing the EWP on a Republic fighter might be interesting. Do all of their fighters come with it, or do they generally deploy a set number per wing mounting EWP?

And as for the possible particle cannon mounting in the first image of the Type-8, why not just do away with the inner torp pair mountings and integrate the particle cannons into the hull?

It might even make sense for the wings to be shortened slightly if we were to do that, as well.
>>
>>41190305
We can just use one of the many moons in the system for that.
>>
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>>41190153
Maybe like this? White lines are main mass transport lines, complete with ocean view residential district.
>>
>>41190340
>Do all of their fighters come with it, or do they generally deploy a set number per wing mounting EWP?
They try to equip them all but it's not always possible given war time shortages. Usually half of a unit's fighters will go without them so that there will be spares available later. They can be replaced with extra fuel stores.

>why not just do away with the inner torp pair mountings and integrate the particle cannons into the hull?

Because it would mean the inability to easily swap out for extra anti-fighter missiles, which is what Republic doctrine relies upon.
Oh that reminds me, those cannon units were supposed to add additional thrusters so that it could maneuver more easily. Still working on that.
And an equivalent plasma weapon system is still being developed that will hopefully have better performance than the modified anti-tank gun attempts.
>>
>>41190037
Do you have any designs of the Z5W done?
>>
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>>41190688
Eh, none of them looked right. I need to modify the body and canards slightly or remove them entirely.
>>
>>41190871
Looks pretty good.

My immediate thoughts are that if we were to make a variant with research in our labs, we should move that cockpit a decent bit back so it's got the engines on the sides to shelter it slightly from fire, and to thicken up the middle section.

Having the weapons in the very middle where the cockpit was seated would mean much more central fire and an easier time for the pilots to hit anything.

Having the engines swivel slightly on the wing could produce some nice thrust vectoring effects too.
>>
Everyone is cool with the Z5W for now? Good.

>>41190528
Opinion on this setup for the city?
>>
>>41191180
No reason to build industry close to the river if ships on the sea are redundant. Better that that area becomes residential areas for increased land value due to ocean view.
>>
>>41191180
>Opinion on this setup for the city?

I prefer my cities rectangular but I'm okay with that as well.
>>
>>41191018
That good sir is an amazing idea
>>
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>>41191018
>we should move that cockpit a decent bit back so it's got the engines on the sides to shelter it slightly from fire
Just be aware that you run into pauldron problems that way when it comes to visibility. Sensors and canopy displays can make up for it but some pilots prefer to see what they're engaging.

You've worked with Tarketta before, they might be interested in getting back into the starfighter industry if you wanted to combine it with elements of the needle fighter.

That's longer term though.

>>41190528
Please give some thought to layout of the city. If you have other ideas please post them. See you in the morning.
>>
>>41191018
>having the engines swivel slightly on the wing for thrust vectoring effects
>swiveling engines

Dear god that sounds like an engineer's nightmare.

Why not just use normal thrust vectoring instead of making the very heavy engines have to move?

agree on thickening the mid section, though I'm not sure the reduced visibility you'd get from having the cockpit between the engines is worth what little protection you'd gain, especially in a dogfight in the heavy ECM/ECCM we're seeing.

It might be better to place the particle cannons either in a slightly widened 'neck' of the fighter, or put them inboard of the engines. (it might even be possible to give them some limited traverse by having an electronic training adjustment motor.
>>
Not sure how a Black Widow would translate to being a starfighter. It's considered a heavy fighter by the standards of the time because it has 2 engines, meaning more weapon/fuel/ordnance/armour compared to any single engine design.

There doesn't seem to be much call for "heavy" starfighters though. Better protection will let them live longer against other fighters, but in the context of the current war it just makes it harder for them to outrun plasma balls.
>>
bump
>>
>>41191519
>Please give some thought to layout of the city.
I like the suggestions that have been posted so far.

Reserving the land towards the see for businesses and residential areas seems like a good idea if naval shipping isn't important any more.
>>
>>41191519
I think the design of the city really depends on the question of if seaborne ships are still used.

Having the industrial zone next to the sea still makes sense though because it's an easy natural landmark for cargo transports to follow. it also means they won't be flying over the residential areas to deliver resources .
>>
>>41197746
If we're worried about ships flying over residential areas, why don't we just zone an approach corridor from the South?

Leave it undeveloped and plan to have a series of ground-based repulsors to assist incoming/outgoing craft? Provides an area for emergency landings, and potentially to sell adjacent industrial lots for a premium, as they could potentially have smaller ships do direct deliveries from the corridor.

Could also be wasteful as hell, or be an approach from the East, shortening the distance to water.
>>
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>>41197866
An example from another city. But it wouldn't have been built facing the problems you have right now. That all of the early infrastructure being built needs to be connected to the spaceport to assist power and life support.
>>
>>41197866
>Leave it undeveloped and plan to have a series of ground-based repulsors to assist incoming/outgoing craft? Provides an area for emergency landings, and potentially to sell adjacent industrial lots for a premium, as they could potentially have smaller ships do direct deliveries from the corridor.
>Could also be wasteful as hell, or be an approach from the East, shortening the distance to water.

Waste not want not. Proposal, put in the approach corridors as suggested, but set them aside for future green space once repulsors and other emergency systems have eventually been established?

The future industrial park could have it's own additional landing pads along the water eventually.
As could a potential trade or market district. Just an idea. Thinking of Sonia's home town which overlooked a market district. Keep in mind I was trained in architecture not urban planning. I'm just winging it right now.
>>
>>41198228
Urban Planning is really just a bunch of distance optimization problems, where you try to determine industries in the city, markets for those goods, and how to fit your people in the least intrusive way while still giving them ample access to amenities and their jobs in the above industry. It's why cities have circular growth patterns oftentimes, and why docks usually have warehouse districts nearby, etc.
>>
>>41197372
Mark out a place for our baron's palace? Extensive gardens with a small redwood forest - go?
>>
>>41198673
Maybe once the colony is going well, at the moment we have better things to spend our money on.
>>
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>>41198514
My own attempts at comparisons with real life cities continually run into the same problem. Namely that Earth relies heavily upon ocean transportation so little comparison can be made.

The questions here seems to be do we include approach corridors while laying out the city or not? Do we include docks and industrial sectors at the edge of the River or not?
What about future spaceports?

This is your city anons, how do you want to build it?

>>41178315
Stick with this and hope things work out?
>>41190528
>>41198228
More like these?

I can't build you a city without direction. If it's preferred you could just never see the city in the future and just be informed that everything turned out fine with it.
>>
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>>41198943
I was thinking about putting parks along 2 flight paths towards the spaceport, and a park surrounding the port itself.

The industrial zone would border the river so that air delivery traffic can just follow the waterway.

>What about future spaceports
I have no idea how much traffic these ports can handle.

>Docks
These seem like a decent idea if we ever start a fishing industry, or just for tourism or various leisure activities. I think we should keep some space open for them.

However, future planetary shields seem like something we should consider while our citiy is still small.
>>
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Really wish there was a cross between Sim City and Supreme Commander. That would be the best game ever.

>>41199199
>I have no idea how much traffic these ports can handle.
I was thinking more in terms of accessibility rather than the traffic they can handle.


Constructing is progressing. Maybe not a t break neck speed, but the surface construction yards have been set up. Two of them at any rate, the third will be finished soon.

It's enough that construction crews have begun clearing sites for the future buildings and factories. The metal's refinery you've paid for while not essential will be one of the first buildings in the industrial sectors to go up. There are ruins in the general area and while most are smashed to rubble some of the materials are useful for the construction yards.

There have been requests to get the DHI site up soon. Once they begin producing reactors extra power plants can be added. The Spaceport can handle the power concerns for now, possibly for all of the manufacturing plants you intend to build, but each will need backup generators and the city will need more as its expands.

While the pace of construction is good it could be better. Crews are facing delays due to Rioja's ever present smog. When mixed with dust blown in from the plains deadly doesn't quite do it justice. There's a reason the early terraforming stage is still supposed to be 3 years away.

Roll 2d100 for cargo ship and surface construction teams.
>>
Rolled 14 (1d100)

>>41199500
>Roll 2d100 for cargo ship and surface construction teams.

1
>>
Rolled 27, 81 = 108 (2d100)

>>41199500
Here we go!
>>
Rolled 52 (1d100)

>>41199533
2
>>
>>41199500
>I was thinking more in terms of accessibility rather than the traffic they can handle.

A network of spaceports connect by these parks with maybe an elevated monoral running through them could work pretty well. We could also convert these parks into victory gardens if the planet should ever fall under siege.
>>
Rolled 43, 59 = 102 (2d100)

>>41199500
BONES
>>
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>>41199700
Kinda like this. Although I have no idea if a combined spaceport / railway station is a good idea in terms of traffic.
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>>41199847
I quite like this design. It's like zones of work. Expanding the industry up the river is a good idea since it'll be closer to the underground shipyard.
>>
>>41199700
>maybe an elevated monoral
Why build above ground when you can build below? Underground metro systems leaves more space for buildings topside and could be extended to bomb shelters, hidden supply systems, military bunker complexes etc.
>>
>>41200182
Yeah, you're right. The Shallans already managed to do it before so there's experience we can draw from. I briefly forgot it's the far future.
>>
Surface teams are taking their time and making sure to wear vacuum suits. With a good HUD and sensor package most people don't even need to be able to see through the smog. At least not on foot.

Maybe it's a good thing you're planning to build a factory to make those suits? The smaller businesses up on the station are probably making loads of money importing them right now. That alone is helping with publicity, for good or ill.

Word in the Smuggler's Run is starting to get around about the construction of the new spaceport and that efforts to build up a city are underway. There are already people looking for work just among the refugee population in orbit. More from other worlds in the Run could be on the way.

You're in the command center down in the bunker when word comes in that there has been a crash. One of the sky cranes for a construction yard was having trouble with sensor scattering from a combination of dust, smog and their engine wash, and came down hard on one of the construction towers. One person was killed and it's put one of the construction yards and a lifter out of commission for the better part of a week.
All told the crash caused 800k in damages and life insurance.

The company want's something done about smog cover over the city. They're already putting in additional safety precautions to prevent future crashes. A more modern sensor network could be linked to spaceport control and used to support the construction teams.
One of your people in charge of setting up the dome farms suggests using one of the atmospheric containment shields and extending it over the entire city. It won't be as effective but will certainly help.
You could also set up additional atmospheric processes closer to the city.

[ ] Add additional sensor network for vehicles and lifters
[ ] Atmo. Containment field (Transfer from farms or buy new one)
[ ] Add more Atmosperic Processors
[ ] Other
>>
>>41200247
>[X] Add additional sensor network for vehicles and lifters
>[X] Atmo. Containment field (Transfer from farms or buy new one)

>One person was killed and it's put one of the construction yards and a lifter out of commission for the better part of a week.
Well, that could have easily gone much worse.
>>
>>41200247
Why not do this the typical Sonia way.

[X] All of the above.

The sensor network will probably be useful in the long run in any case so we might as well get that.

Containment field helps reduces smog directly and probably makes everyone happier.

Processors help diminish the smog directly which has to be done in either case if we want Rioja to become a proper livable world.

>There are already people looking for work
We should throw out adds in the Run that we're working to make Rioja into a new economic powerhouse to attract more people. Then we will get a bigger batch of workers to pick and choose from.
>>
>>41200247
[x] Other: bring in one of those Kavarian shield things we bought several of for Rioja?
[x] Upgrade/add sensor network (future investment)

>>41200426
>ads in the Run

Lets focus on the refugee problem we created BEFORE trying to make it worse, yeah? We'll probably have plenty of people working for RSS/RLS requesting transfers back to the Run when we set up shop.
>>
>>41200426
>Processors help diminish the smog directly which has to be done in either case if we want Rioja to become a proper livable world.
While adding more won't do much for the length of time the planet as a whole will need to continue terraforming it would help the immediate area.

Sensors = 3m
Atmo. Containment field/shield = 15m (If buying a new one)
Atmosperic Processors x3 = 6m


>>41200323
Do you want to move an existing containment field or buy a new one?

>>41200697
>bring in one of those Kavarian shield things we bought several of for Rioja?
That would be the atmospheric containment field. To work at maximum efficiency they can only cover an area 5km across in Rioja's current state. Expanding the coverage area farther is possible but reduces it's efficiency.
>>
>>41200763
>Do you want to move an existing containment field or buy a new one?
After seeing those prices I'd prefer to go for atmospheric processors instead. If there's a majority for the containment fields, I'd prefer to get a new one.
>>
>>41200763
ah, if those Kavarian things were atmospheric containment then I'll just back Madman's SONIA plan.

Long run, we can move the atmospheric containment field to the next city/building project we undertake.
Just not the Ads.
>>
>>41200247
[X] Everything

>>41200763
I would say Buy a new one.
>>
>>41200763
Buy a new one, it's equipment that can be reused, rented out, or sold later. Not to mention the price is... How did Baron Dreminth put it? "Pocket change".
>>
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Seems like there's support for a bit of everything.
>>
>>41201190
>support for a bit of everything.
The tried and true Sonia Reynard classic method.
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When they said they wanted something done, the construction company certainly were not expecting you to go all out. They don't know you that well.

A new set of sensor are brought in and installed first, being the easiest thing to take care of. That should help the lifter crews until your other plans are in motion.

Next in are a trio of atmospheric processors. They had to be leased from another House due to a shortage of them in J-D space. Too many resources are already invested, both on Rioja and in South Reach. Once the DHI factory is completed they should have everything necessary to build more.

It takes three weeks to have a new atmospheric containment field shipped in from Iratar. They're only produced in a few places with the war on and planetary shields being in high demand. Once in place it helps to noticeably reduce the smog levels. Workers are grateful, as are the people who have taken up residence in the spaceport. It may be a long way to go but getting to see the obvious improvement lifts morale.

Factories and Residential buildings are starting to go up. Those closer to the spaceport are shorter affairs, to keep the airspace clear, but more of them will be taller.

Back on Dreminth it's time for the year end holiday party. There is still the slight problem of what to tell your parents about being under House arrest. They don't know the whole story yet.

>What say?
>>
>>41201679
Well we should invite them over to the lodge first and have them sit down.

"Well, they're accusing me of treason, and I just have to sit down for a few months whilst it gets sorted out."
>>
>>41201679
>>What say?
The truth, after swearing them to secrecy?
>>
>>41201679
The truth, they are grown people and can handle it. Do make them swear not to spread word of it or something like that. Also keep Bekka in the dark, she is bound to do something stupid.
>>
>>41201679
Have them come over, swear them to secrecy, and then tell them why you will be stuck here for awhile longer.
>>
>>41201823
We should also ask mom if she can help us with our gardening.

Does Sonia still have grandparents?
>>
>>41201679
Just tell our damned parents.

... and why I didn't think of Duncan sooner is beyond me. Wonder if this was an Intel setup?
>>
When do we get our plasma pistol back

I feel edgy when it's not with us.
>>
>>41201772
>>41201823
"They WHAT!?"

Your mother's response is... not entirely unexpected. Dad looks concerned but any reply of his was prempted by Mom's outburst.

Explaining it as best you can you tell them you'll be spending a few extra months out on your property. It's not the end of the world, you have lots of space out here, and the command center you installed downstairs has everything you need to help with your expanding financial empire. Maybe you should buy a couple of holobooths?

"We do wish you'd told us sooner." Dad points out. "It may be time to move again, this time out of the homeworlds."

That might be for the best. Rioja isn't finished yet, mom hates the pictures of the thick atmosphere there, but you have holdings on Surakeh and Tourta.

"And don't tell Bekka."

"Why not?" Asks Bekka after stepping around the corner. Her voice is a bit deeper than the last time you saw her but she hasn't gotten any taller. Which is good because she was already taller than you the last time you saw her. She's old enough now that another growth spurt should be impossible.

"Fine. Just don't do anything stupid."
"When was the last time I did anything stupid? On my own I mean." She hastily corrects herself.

If your parents decide to move it will mean dealing with Mom's problem. She's never left Dreminth before.

>>41202165
>and why I didn't think of Duncan sooner is beyond me.
Duncan shows up for the party with a gift wrapped bottle of something dark and viscous looking in a spiral shaped bottle.
"What is it?"
"I have no idea but it'd not supposed to be lethal. You did mention you were building up a collection."
He holds out to you. "Happy holidays!"
>>
>>41202452
I hope we got gifts for everyone since it's basically Dominionchristmas, right?
>>
>>41202452
>mom's problem

We could just stun her and put her into stasis for the whole trip!

>Duncan & Bekka
What have those two been up to? That Duncan can talk about, at least.

>move out of the homeworlds

I wonder how pissed the Earl/Council would be if we did a complete pull-out of the House home worlds. Family, business assets, possibly even land (Say if we sold it or just gifted it to the groundskeeper with a nice little retirement).

10/10 would cause panic/conspiracy theory?
>>
>>41202818
Yep!

This year's party is a chance to check in on everyone you haven't been able to go out and see since the fleet returned. Mike isn't able to attend due to family obligations but Alex and Daska each stop by as do many of your other Knights.

Not long after his arrival Félix accidentally mistakes Bekka for you leading to much embarrassment.
You sister makes the most of the opportunity to talk to everyone who has been out on the front lines. Daska attempts to impress upon her the importance of trying to learn as much as possible while still in school and how helpful it's been over the course of (his?) career.

Sorry guys I'm kind of drawing a blank here.

>>41202993
>complete pull-out of the House home worlds.
That would depend on a few factors. If you were to attempt to pull your shipyards and ground side production you'd either be forced to sell them to the House or they would appropriate them. Packing up a yard takes time and marines would occupy them before you got halfway through it.
As for your land, giving or selling it to someone in the House would probably be fine. You would probably be hurt financially just as much as them.
>>
>>41203118
Did Linda have time to visit? How is Lorraine Day doing?

>Packing up a yard takes time and marines would occupy them before you got halfway through it.
Somebody else here - what if we just blew it up?
>>
>>41203118
Has Duncan heard anything about the state of the investigation?
>>
>>41203118
We should play drunken party games like shoot each other with a stun pistol and see who can last the longest.
>>
>>41203231
Or go for a joyride in that tank we salvaged from that bunker.
>>
>>41203118
Sorry, I meant the House Core Worlds. I thought one of the reasons they granted land to new knights on them was to have some measure of control or something.

My question was more 'would there be panic if we suddenly removed anything of value from where the Earl/Council could get to it without moving any forces around'

>>41203192
I like how this guy thinks, though. hah!


>>41203231
I'm sure that has never been used as an excuse to 'accidentally' kill someone. Ever. In the Dominion.

>>41203118
We should be sure to send some drinks to the Earl's guard (or just a credit at a reputable booze place) and House Intel guys that put up with our shit.

Same with the ones that pulled security/dealt with us during the kidnapping episode.

... my god, what has Kavos been up to? It has been over a year (two?) since we had that bothersome Dro'all around
>>
>>41203192
>Somebody else here - what if we just blew it up?
Your shipyards all produce wartime materiel, even the transports built by the Battlecruiser yard are important. If you blew them up then everyone would be out to get you. The bounty on your head would be very high and if the Alliance didn't arrest you, they would either kick you out or tell the Dominion where to find you.

The two sides to that blade. You were happy the House couldn't simply stop buying the warships your shipyard is producing even if you political opponents wanted to. The other side is that those shipyards can't ever leave. Especially once the assault corvette line has finished its upgrade to level 4.

>>41202993
>Duncan & Bekka
>What have those two been up to? That Duncan can talk about, at least.
Bekka has been dealing with school, and the combination of fallout from her army base adventure and having her porn confiscated.

Duncan has been working on a number of side projects. Checking for signs the Terrans or anyone else have been trying to breach the House network, that sort of thing.

"Have they?"
"Yes but there's no proof they're doing so. They're looking for signs we might be working on SP weapons, which we of course are not doing because that would be suicide."
"Right." You get the message, don't try and do that on your own, stick with the cloak and plasma R&D.

>>41203200
>Has Duncan heard anything about the state of the investigation?
"Officially I'm not supposed to know about it.
In reality everyone is saying that Knight Fox has an unblemished, unimpeachable record and he wouldn't bring these charges against just anyone. Which is a problem if it becomes his word against yours."
"Are you saying I'd lose?"
"Maybe. But Winifred wasn't the one who assigned him to your fleet when you were first deployed to the Maelstrom galaxy. He was put there by a bunch of people who don't like you very much."
"Way back then?"
"Yep."
>>
>>41203630
>Especially once the assault corvette line has finished its upgrade to level 4.

Is it too late to put that level 4 upgrade elsewhere?
>>
>>41203630
...

So how do we give the Terrans evidence that Fox has SP torp data without being burned?
>>
>>41203630
>He was put there by a bunch of people who don't like you very much
Does Duncan have any suggestions on what we could do? I mean, we were going to kill him, but that looks kind of bad now.
>>
>>41203603
>Sorry, I meant the House Core Worlds
Oh, right, that makes more sense. Sorry.
>I thought one of the reasons they granted land to new knights on them was to have some measure of control or something.
While an interesting theory it's more that people are given land there because it's unlikely the House's most important worlds will be lost or signed away by treaty. Not without a hell of a fight.
If you only had land on border worlds and they were conquered by another House you'd be a landless noble, which is not fun, and none of your heirs would be able to claim status as nobility.
But yes you make a good point about exerting control.

>My question was more 'would there be panic if we suddenly removed anything of value from where the Earl/Council could get to it without moving any forces around'
There would be concern, but as long as you still have assets elsewhere in House space it wouldn't be a big issue. The yards you own are all in South Reach and the Run.

>We should be sure to send some drinks to the Earl's guard (or just a credit at a reputable booze place) and House Intel guys that put up with our shit.
>Same with the ones that pulled security/dealt with us during the kidnapping episode.
alcohol is humanity's friend.jpg

>>41203270
>Or go for a joyride in that tank we salvaged from that bunker.
The repulsor tank? I think that's out in South Reach because it needed work done, but it can be shipped back easily enough.
Also your garage despite the underground bunker sections only has so much room for vehicles and you're storing a starfighter here.
>>
>>41203863
>The repulsor tank?
That's the one. I think we had it sent to be fixed up in Homefront I or II and were going to have it like a museum piece for the lodge. Would make for some interesting evening entertainment.
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>>41203762
>So how do we give the Terrans evidence that Fox has SP torp data without being burned?
"Have you ever heard of the Davy Crockett Nuke?"
"Maybe?"
"It was supposed to have a blast radius larger than the launcher's range. They already suspect our House, if we try to pin that on anyone the entire House will get in trouble for it."

>>41203828
>Does Duncan have any suggestions on what we could do? I mean, we were going to kill him, but that looks kind of bad now.
"Well you signed that agreement with the Earl right?"
"Yes?"
"Then you should be fine right? Wait until you get your promotion, then try to find evidence someone set you up later."
"Duncan, that could take ages, years."
"Yeah and? I thought you were taking lessons from Baron Winifred."

>>41204023
>and were going to have it like a museum piece for the lodge.
I don't think it'll fit, and if it were put in while the lodge was being rebuilt then you wouldn't be taking it out for a drive. Even double doors aren't wide enough for a tank. I suppose if you removed one of the windows.

>>41203760
>Is it too late to put that level 4 upgrade elsewhere?
I guess not. Where would you put it? They're only compatible with building a few designs and you got the assault corvette one.
>>
>>41204347
>"Duncan, that could take ages, years."
Don't you get it Duncan? Sonia is only alive for three days every week, we have to accomplish all that we can as quickly as possible.
>>
>>41204347
>even Duncan thinks we're in Winifred's pocket
ouch. Just... ouch.
We're not Winifred's fucking shadow.

Does anyone we know have info on the House candidate for Rioja Governor? Or maybe insight as to what side he is on in the game of assumptions and lies?
>>
>>41204347
>Where would you put it
Yeah, I can't think of a place where we could put that shipyard and not have it stolen within months.

I guess I'm okay with building this one in House space but we should really consider investments in other factions after this.

How are things with the Kavarian Protectorate and Watcher space? Have we learned anything about them yet or has anything been made public?
>>
>>41204347
>where else would we put it?

I'm sure we know the leader of at least 1 major House that would delight at the prospect of having such a yard in their territory and even help with protecting it.

Not sure the House would look favorably on something like that, though.

>>41204853
Well, remember that we've got a few small Terran RSS foreign branches. Maybe we could secure a shipyard or two and make Gamma Class ACRV? Or Scorpion ACRS. Or Excalibur BCRS.
>>
>>41204774
>Does anyone we know have info on the House candidate for Rioja Governor? Or maybe insight as to what side he is on in the game of assumptions and lies?

>Aziz Horus Leclerc

He's maybe a year older than you but has spent most of his career in schools or assisting existing planetary governors in the House Homeworlds. He has a long list of contacts and relations as a result. Some of them include members of the Rna family, but they're not always a unified bunch.
He does have ties to the Governors of Torun, Loran and Dreminth, though his contacts on Dreminth itself are a bit limited.
He has actively avoided most "conspiracies."


>>41204853
>How are things with the Kavarian Protectorate and Watcher space? Have we learned anything about them yet or has anything been made public?
The treaty signing has been made public but many details, such as they're supplying super heavy cruiser hulls to the Alliance, have not been. Trade remains restricted but not impossible. There are limitations on who can ship to and from watcher space mostly because of the distance requirements.
Public perception is mostly positive.

>>41205047
The Scorpion and Excalibur are older designs and are not compatible with the newer yards.

>Which ship types can these build?
>At the moment Terran and Dominion Assault corvettes.
>Some newer Republic ships and Kavarian attack cruisers will be next.
Level 4 EC-K lines available after your time in purgatory has ended.
>>
>>41205160
>Trade remains restricted but not impossible
That's good. Would it be possible to cheaply buy mining rights to ice plants that were too expensive to mine so far and then cooperate with Watcher mining companies to access these resources at a more reasonable price?
>>
>>41205287
They wouldn't be interested. Colonization rights would be easier and even then it would be difficult to get them to travel here.

Watchers have what is best described as claustrophobia. They only send out small numbers of ships for exploration. If a mining expedition were sent it would mainly use mining drones.
Would you like to try and purchase some of those?
>>
>>41205430
>Would you like to try and purchase some of those?
Yeah, sure.
>>
>>41205160
>he has actively avoided most "conspiracies"

So he's basically a plant just like Fox, since I assume that Torun, Loran and Dreminth's Governors are part of our political enemies.

How much support and from whom do we need to gather in order to get a Rioja Gov candidate placed? Land owners of the world? Dro'all Council? % of Barons and Govs?

>scorpion and excal not compatible.

Oh, I was just mentioning things we might consider investing in for production. Especially if we could acquire a few through shuffle companies, right?
>>
>>41205160
>Some newer Republic ships
Ooooh, do we get to see the specs?
>>
>>41204347
So did Valeri hand the data over directly to Fox or was it passed on through an intermediate?
>>
>>41205547
>So he's basically a plant just like Fox
He is a supporter of existing House policy which he does not make any attempt to conceal.

>>41205547
>How much support and from whom do we need to gather in order to get a Rioja Gov candidate placed? Land owners of the world?
That would help. And you have significant pull given the amount of land you own there and the rapid expansion of your second city.

If you're still supporting Chide Dlam'ard that will sway a few among the council.
Do you want the other land owners among your friends to support Dlam'ard or the candidate suggested by the House?

>>41205842
He handed it directly to Fox.

https://www.youtube.com/watch?v=GDUIYZKlknk

Thanks to your financial aid to the colony administration, reconstruction of bridges and high speed land links are progressing swiftly. It's beginning to look like it will be a race to see which is ready first, the land lines or your spaceport's ability to handle them.

A flurry of last minute activity get's the local below ground infrastructure in place along the approach route.

Other below ground links between the spaceport and the residential areas are progressing quickly. More than a dozen buildings are up, and while finishing them will still take a bit longer some people have begun moving in.

Factory layouts for those closes to the spaceport and the links between them are complete. After the now completed metals refinery the DHI Facility is getting the most attention. It's expected to be completed soon. A good thing as there are already back orders on equipment for the other factories.

All of this activity and the incentives program has attracted a few other business. 16 companies have made plans to set up factories or outlets. Outlets are easy, there is plenty of room in the spaceport for shopping, only 1 company has broken ground outside. It's a start.
>>
Did we invite Tes'us to the party? I hope so, it must be pretty boring for him taking care of Devourer whilst it's just parked in orbit.
>>
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>>41206564
I'm going to say yes.


Development is proceeding at a good pace. The colony is attracting people looking for jobs and not just refugees. But the refugees are a problem that will not go away easily as long as this world is still taking them in.

Station sensors have detected shuttles making landings in places outside the settlements, mining operations, or the military activity around Mons Abyla. At least one starship, a battered constellation, disappeared in the northern hemisphere.

Finally a survey team that are part of terraforming company detect what look to be small prefab buildings in one area. They were in a valley near the north east mountains and if the unauthorised landings are any indication there may be more of them.

It seems you may have a problem with squatters.

There is an RTS unit in the Run based out of the station. It includes:
1x LST
36x Burlock fighters (Some of which have been on loan to the construction crews.)
12x IFV's with Shallan modifications
250x troops

What are your orders regarding the squatters and their prefab buildings?
>>
>>41206061
I think we should at least speak to our friends, if not attempt to speak to other potentially key land owners beyond them.

Allowing in Terran refugees (we voted for that, right? I can't seem to find the result) does sort of necessitate a Governor with extensive diplomatic experience and perhaps one willing to accept and foster some change.

(I personally brought up Chide Dlam'ard as a candidate, so I'm assuming here)

We should be able to turn most of the Council onto the Ambassador between our support and Daska's, (more so if Daska takes credit for the idea of getting a Dro'all Gov?). Providing a solid support base of other land owners backing it would just be icing on the cake?

>>41206564
That does bring up something. Do we ever plan to give Tes'us a plot of land on Rioja like we did Linda and (through shell game) Duncan? Or simply learn more about Tes'us. I asked earlier if they would have interest in running their own shipyard or something some day?

Shark Week wasn't a recent thing. No sir.
>>
>>41206981
Have them arrested and their buildings razed. Find out who they are and why they settled in this manner instead of just staying in the zones we've set up.
>>
>>41206981
Squatting is against the law and take up valuable space and resources. I know I don't want them there unless they can go through the proper channels so taxation and the like can be put up. Tell them to go though the proper channels for settling or get out.

That is if it's on our land, if not then just tell however owns the land about it.
>>
>>41206981

If they are refugees, they need to be processed with the rest.

If they are locals of the Run, impound them and let House Intel sort it out.

If they shoot, shoot back.

See if one of the local J-D garrisons is running a training wing or has a unit that could use practice searching out smuggler/pirates. It would be helpful to have a flight or two of corvettes in orbit that could assist in searching or potentially respond to any pirates/violent smugglers encountered.
>>
>>41206981
>But the refugees are a problem that will not go away easily as long as this world is still taking them in.

We should:
a) Build a facility that allows them job training for work that's actually needed around the colony. We don't need people who have a masters in classic Hune music theory right now but that doesn't mean we can't find something else for them.

Also, we might want to get a youth organization like 4-H or something those socialist european countries used to have started. There's nothing more stupidly destructive than bored teenagers, and I'd imagine there's not much to do on Rioja other than work and being bored.

>What are your orders regarding the squatters and their prefab buildings?
Ask why they don't help building one of the cities?
>>
>>41203630
>He was put there by a bunch of people who don't like you very much."
Obvious motive is obvious.

We should have a talk with Valeri, he actually had our back in that situation as weird as it sounds. Are we even allowed to talk with him given the trial and his status as a key witness?

>>41202452
We must organize our liquor collection by the colour spectrum. Alphabetically would be impossible if some of them don't have names (or unpronounceable names).

Be funny if we came back from the dyson sphere with a decanter of endless Neeran firewater.

>>41207237
More bread and circuses then? We could open another holocomplex here and give discounts to refugees actively working to integrate. Scholarships wouldn't hurt either and give us a bit of prestige.

Just housing people here creates the need for regular schooling. While we do plan to create a repulsor research complex we should also have other campuses dedicated to the regular stuff, with a particular focus on industries and sciences valuable to the war effort.
>>
>>41207024
>Allowing in Terran refugees (we voted for that, right?
Yes you did, which surprised me greatly given the sentiments during the thread.
>does sort of necessitate a Governor with extensive diplomatic experience
You'll certainly convince people on that aspect.
>and perhaps one willing to accept and foster some change.
This is the part that makes people nervous.

>more so if Daska takes credit for the idea of getting a Dro'all Gov?
"I'll support it, I won't take credit for it." Daska informs you. "I'll have enough to worry about when it's my own turn to become Baron."

>Do we ever plan to give Tes'us a plot of land on Rioja like we did Linda and (through shell game) Duncan?
Does anyone else support it?

>>41207179
>Have them arrested and their buildings razed.
>razed.
>Not salvaging.
Okay then.

>>41207193
>Tell them to go though the proper channels for settling or get out.
Kick them out.
>That is if it's on our land
That's why you were contacted.

>>41207201
>If they are refugees, they need to be processed with the rest.
>If they are locals of the Run, impound them and let House Intel sort it out.
>If they shoot, shoot back.
Mostly arresting by the looks of it.

>See if one of the local J-D garrisons is running a training wing or has a unit that could use practice searching out smuggler/pirates.
Call in military instead of using RTS troops.

>>41207237
>Build a facility that allows them job training for work that's actually needed around the colony. We don't need people who have a masters in classic Hune music theory right now but that doesn't mean we can't find something else for them.
There aren't any shool buildings in line for immediate production, and with the requirements for sealed facilities your best bet would be re-purposing a small factory complex for 1 million. It won't cost that full amount.
Go ahead with this?
>>
>>41208087
>Okay then.
That's not okay!
>>
Before I forget again, Plasma Pistol soon.

>>41207237
>Cont.
>Ask why they don't help building one of the cities?
You currently have more refugees in system than available jobs or housing. There is also competition for housing on the planet between the refugees and work crews. It's not good but security is keeping things from getting worse.

>>41207510
>We should have a talk with Valeri,[...] Are we even allowed to talk with him given the trial and his status as a key witness?
Yes, though he'd probably be worried you're going to kill him. Rightly so based on some of the discussions.

>We could open another holocomplex here and give discounts to refugees actively working to integrate. Scholarships wouldn't hurt either and give us a bit of prestige.
2 million for a holoplex? They're expensive, but you'll be able to build them more cheaply once your holographics factory is operational.

>While we do plan to create a repulsor research complex we should also have other campuses dedicated to the regular stuff, with a particular focus on industries and sciences valuable to the war effort.
And that will get you attendance and financial grants from the House.
>>
>>41208316
>Plasma Pistol soon.
Aw yes.

Gotta get our lightning gun soon too, that's gotta be close as well. Gonna have to get good with the Energy Converter so we can hold it in one hand and our plasma pistol in the other for a dangerous combo.
>>
>>41208316
>You currently have more refugees in system than available jobs or housing.

Well, it seems they're able to procure temporary housing on the cheap. If their prefab building meet standards, why not outsource some development work to them? They can work off their fine that way.

>Yes, though he'd probably be worried you're going to kill him.
Would the earl be willing to provide a neutral meeting place in his palace?

We also wanted to do some development work on Plateau, iirc.
>>
>>41208087
>Terran refugee comments.
I tried to fight it, but now I can only hope we get some people with Terran Tech skills from it.

>the part that makes people nervous
so we'll just leave that out of the sales pitch.

>Daska
Sounds like we'll need back channels for the inevitable distance Daska will want from us in the future.

>>41208316
>Valeri worried we'll kill him
We could always nag him to death like a proper wife. But it all seriousness, we should talk to him. If only to inform him that our father may strangle him, despite our mother insisting that we're probably sleeping together. Does he want a recommendation/transfer we could put in a good word for? (Make sure he gets a non-poisoned bottle of booze)
>>
>>41208451
>outsource work to squatters

No. We've contracted people to get building done. Let's not insult them by giving their work to squatters/scabs.
>>
>>41208316
There must be something we can have the refugees do other than just taking up space. I can't think of anything right now, but there must be something.

Also, have we been screening the refugees for any potential talents/skillsets? If any of them are qualified to teach subjects like engineering, or medicine or anything like that, we should definitely make it a priority to retain them and have them teach at our future academy.
>>
>>41208087
Can we force the refugees into a system where they document any trade skills they have, and if they intend to permanently settle on Rioja?

These would be very helpful things to know.
>>
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>>41208451
>If their prefab building meet standards, why not outsource some development work to them?
The sealed prefabs can be bought off the market but are really only useful for small outposts or temporary operations. They must be hoping they'll be able to keep them operational long enough for the atmosphere to get better or to dig more permanent facilities.

>We also wanted to do some development work on Plateau, iirc.
You may want to hold off on that for a bit. Have you been keeping up with the Rioja development costs on the wiki so far?

>>41208587
>have we been screening the refugees for any potential talents/skillsets?
There is some screening going on aboard the station and both spaceports. There has been a request for a training facility.

>>41208087
>>41208316
>>41208140

So, for the short term it looks like people are getting arrested. And possibly their stuff salvaged. Who will be taking care of it?

The Planetary Defense Force on Rioja is next to non-existent. It mainly consists of House personnel on the station protecting the planet, and the main city's security forces.
It could make for a good training exercise to clear out these squatters, and ensure they're equipped for it in the future and see proper expansion.
It could also end up take security away from areas where they're needed to keep the refugees in line.

[ ] J-D military training exercise to remove Smugglers
[ ] PDF (Opportunity to build up the PDF)
[ ] Reynard Tactical Systems
>>
>>41208316
>2 million for a holoplex?
Sure, gotta get them hooked first and then we can expand. Cheap(er) holo tech could have some interesting uses outside of entertainment. We could try to integrate holographics into the universities on a large scale as a teaching tool. This planet would be a pretty good place for a military academy too. That all ties into the house grants mentioned earlier.

>>41208434
IIRC the control adapter should allow us to use the cooling laser too. Plasma in one hand, ice and lighting from the other. Our wizard powers have to start somewhere

If we end up practising with them at home we may want to preemptively donate some money to the local firefighters.
>>
>>41208668
>[ ] J-D military training exercise to remove Smugglers
>[ ] PDF (Opportunity to build up the PDF)
Try to coordinate these to if possible.
>>
>>41208668
>[X] PDF (Opportunity to build up the PDF)

Best take this opportunity to show we need more men and women to serve in the PDF as well as to check their equipment.

>>41208316
I don't think Valeri has anything to worry about. Might get a good yelling at for a later point in time but at the moment that isn't what matters.
He still knows some of our major secrets so if he thinks he can get away from his duties that easily he has another thing coming!
>>
>>41208668
>[x] PDF (Opportunity to build up the PDF)
>>
>>41208668
[x] RTS

We should see if some additional RTS personnel can be transferred to assist in the long run, as I don't see this being a quick Op.
>>
>>41208751
>the control adapter should allow us to use the cooling laser too.
You guys asked for the laser to be done as the other might be too uncontrollable if you were to use it. The other is not being worked on.


>>41208850
>>41208821
>>41208820
It looks like the PDF will try to handle the situation. Did you want to provide them any equipment, vehicles or funding to increase their strength?
>>
>>41209153
This was me. And we're into autosage.
>>
>>41209153
A crate or two of our mass driver rifles, an LST (I think we build these) and enough funding for adequate training and instruction for the next year.
>>
>>41209153
Can we loan them the RTS assets we've got as 'volunteer' auxiliaries?

No idea why we're over-stretching and growing a PDF that could potentially fall under the command of a troublesome House-picked Governor, but we can't exactly allow them doing this gig to compromise security.

Two wings of Z5s, a pair of HAGs, and enough funds to recruit and equip ~1,000 PDF?
>>
>>41209378
>>41209376
Err, mass rifles and HAGs would be overdoing it. They could certainly use them in a planetary invasion situation but they are way too high calibre for dealing with squatters.

An LST on the other hand would fit the bill.

>>41209153
We usually shoot the plasma pistol with our left with a sword in the other hand, but we can shoot with both hands right?

And yeah, lightning gun would be awesome but may take more trial and error than we have time/trees for.
>>
>>41209153
>funding to increase their strength
Stun grenades and pulse rifles with a stun setting. It seems like they'll have more work as riot police than actual PDF ahead of them in the next few months.
>>
>>41209482
>Stun grenades and pulse rifles with a stun setting.
This is probably a better idea.

>>41209180
Thanks for running, TSTG. Much appreciated.
>>
>>41209376
>A crate or two of our mass driver rifles, an LST (I think we build these)
You do indeed.
>and enough funding for adequate training and instruction for the next year.
A couple hundred thousand.

>>41209378
>Can we loan them the RTS assets we've got as 'volunteer' auxiliaries?
Yes.

>Two wings of Z5s, a pair of HAGs, and enough funds to recruit and equip ~1,000 PDF?
It might take some time to bring in another 144 fighters. The HAG's are doable but will take a week.
Small cash bump.

>>41209443
>Err, mass rifles and HAGs would be overdoing it.
This is probably true.
>An LST on the other hand would fit the bill.
You could loan them the one RTS has in system until you can bring in more.

>>41209482
>Stun grenades and pulse rifles with a stun setting.
Your people are never far from a crate of stun grenades. Sent over.

>>41209654
>This is probably a better idea.

An LST. A couple of HAG's to be added in the future possibly? 1-2 crates of Reynard rifles, mostly for future use. Possibly some additional starfighters. Phase rifles and stun pulse grenades. A quarter million in immediate funding support and lastly some RTS personnel to back them up.

Are you okay with the RTS troops being under PDF command for the operation?
>>
>>41209784
For this, yes. The PDF need experience commanding people.
>>
>>41209784
>Are you okay with the RTS troops being under PDF command for the operation?

Depends on how experienced the PDF officers are.

>equipment
And send some of those mobile stasis units along.
>>
>>41210025
>And send some of those mobile stasis units along.
Good idea!

Roll 4d20
>>
Rolled 12 (1d20)

>>41210209
>Roll 4d20
1
>>
Rolled 4 (1d20)

>>41210242
2
>>
Rolled 6, 1, 11, 2 = 20 (4d20)

>>41210209
>>
Rolled 13, 8, 15, 4 = 40 (4d20)

>>41210209
FINAL ROLLS
>>
Rolled 11 (1d20)

>>41210261
3
>>
Rolled 79 (1d100)

>>41210300
4
>>
Rolled 19 (1d20)

>>41210351
Wrong die.
>>41210300
4
>>
13, 8, 15, 79, 19
>>
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Thanks again to everyone doing work on the wiki.

And to those bored with world building, say what you want built up in the city/colony so I can work to them in for the next game.

Writing.
>>
>>41210465
>have tons of ideas
>forget them all when it's time to post them
pain.
>>
>>41206981
>squatters

Why not rent out the land for 2 or 3 years at a time if these people prefer to try on their own. If we need the land we simply don't extend the contract, until then they pay a bit of rent.

It's better than doing nothing with the land. The one's who are already there have to go, though. This has to go through the proper channels.
>>
>>41210465
>work to get them in for the next game.

The first site which was reported is easy enough to find. Watching the after action report from your command center you see the Shuttles and LST sweep in before closing on the main building of the makeshift encampment. It's not as professionally done as your marines would have but it's slightly above adequate.

Things go fairly easily. Only a few people resist and they're quickly stunned, much to the surprise of the fellows. Many of those living in the prefab buildings tell the troops the same thing; That they were told that Rioja was willing to take in refugees.

That's true but it's not the same thing as ignoring immigrations.

Once the PDF begin looking it doesnt take long to find other locations where people have moved in. The good news is that most are on the far side of the planet. Easier to hide away from the cities and military bases, but mostly confined to a particular longitude.

The second site is the most difficult. More than twenty of the squatters attempt to hold the teams back using small arms. Several of them broadcast that they've staked their claim to this land and the PDF has no right to take them from it.

Terrans, the lot of them.

How can their governments function if they have to deal with things like squatters rights? You certainly don't get it. Sure you don't like having to beat people up unless they're being assholes, but this is your land you worked hard for it.

Two more locations are broken up with far less trouble.

Nobody is killed which is a minor miracle, though plenty need medical attention. Many of the civilians end up suffering from minor exposure to the atmosphere.

There were some security problems while PDF troops were away but they're adding more to their numbers. Starfighters will begin regular patrols to watch for signs of new settlements as part of their training flights but visibility will make that hard.

It looks like smugglers were the ones to drop these people off.
>>
>>41210465
Definitely put things in the water supply.
>>
>>41210987
>That they were told that Rioja was willing to take in refugees.
Can we set up a broadcast in the system that directs people to the immigration office?

>Terrans
Maybe hand out a brochure? "The Dominion and you"
>>
>>41210987
>Several of them broadcast that they've staked their claim to this land and the PDF has no right to take them from it.
Oh god, these are the kind that will dig bunkers like the one we found and set up an embittered resistance.
>>
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>>41210771
Post them on the Rioja page. I do read it, it's just not always possible to act on it all.

With the current level of development we've spent a total of 433-439 million. That's before the construction of a university/research center, the possibility of moving asteroids into orbit, serious defenses, and expansion of shipyards.
Yes you have a Frigate line but that's being built into a heavily defended mountain, not in orbit.

>Inevitable "how did we spend so much money!"
Rome wasn't built in a day. Also that base with the Frigate line was expensive.

>>41211013
>Definitely put things in the water supply.
What sort of things?

>>41211074
>Can we set up a broadcast in the system that directs people to the immigration office?
That doesn't mean smugglers will follow it if they were paid to just get people to the surface. It seems some of them are up to their old tricks again, or some new ones have moved in from other areas.

>Maybe hand out a brochure? "The Dominion and you"
Ha!

>>41211123
And if you're not careful they'll try to get media attention and claim they're being oppressed by a brutal regime.
>>
>>41211250
>What sort of things?
Chemicals to make the populace be entirely humorless, never capable of any joke at all. This needs to persist for generations. Absolutely no comedic capability or understanding at all.
>>
>>41211361
The joke is that we'll have played some kind of next-level humor by unleashing them on the galaxy.
>>
>>41210987

We should offer a bounty for any information that leads to catching smugglers landing refugees outside of settlement areas.

And ensure that any ships landing outside the settlements on our property are investigated.

It may also be worth contacting the Terrans through someone like Admiral Chen. A small diplomatic mission might be able to help deal with troublesome squatters and offer a way to legally repatriate any that warrant the boot.

They may also bring a bit of help against smugglers that could be viewed as exploiting Terran Refugees, and potentially help any Terran families that got split up during evacuation/refugee moves.

there are of course risks with this, but they should be manageable. Not like we can prove the Terrans hack us anyway.
>>
Thanks for running the quest this week TSTG.
>>
>>41211446
>Admiral Chen
>contact the terran supreme admiral
>about some hicks on our turf
>>
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>>41211361
>>41211394
Oh okay. I'm sure that can't backfire.

>>41211446
>We should offer a bounty for any information that leads to catching smugglers landing refugees outside of settlement areas.
Interesting. That will mean spending more money, but I haven't added some of your profits from other industries yet. I think it'll be another 300 million. Maybe less because of the Heavy Cruiser yard and the station construction.

>Admiral Chen
Might not be the best person to contact about that but general idea seems sound.

>>41211453
Thanks for playing, see you next weekend!

Reminder that next weekend's game will be delayed.
>>
I want to set Daska on fire in a terrible comedy accident trying to use the converter.
>>
>>41211506
Chen is just someone we know through working with in Combat, and is also a member of the Factions Alliance, iirc. I'm sure there are better people, but Chen is essentially a poster child tier Terran name we know.

... bonus points if that guy from the Lat'tham coup gets assigned as security detail or something. The one that asked if we enjoyed lording over peasants and such.

"So I own half of a planet now. How have you been?"

And I view this as a refugee issue, not hicks on our property. If we can let people know on the Terran end of things that they can't just claim land by squatting in the Dominion, it may help in the long run. And we can propaganda the fuck out of any family reunited by two governments working together.
>>
>>41211361
>>41211394
No bullying Daska!

She's small and neutral but wishes she was ambitious and misunderstood, like Sonia.



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