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/tg/ - Traditional Games


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Your name is G̶̴̽̌ͤ͒̐̓͜a͋ͯͭͥ̒ͤ͋̌̋͐҉́҉n̸̵̅̊̓̓̿͊̓̐ͣͣ͊a̎͂̎̈́̂̎̍̒̔ͭͣ̑̿̑̐͑͒̆ͫ͢çͤͣͥ̈̍ͧ́ͩ͠t͌̈́͂̆͘͏̢ä̇ͣ͗ͥ҉͡҉̸ṙ̸̃̆ͯ͌́̚i̷̾͆ͦͫ̒̔̃̃̽͗͛ͩ͗̈ͦ̈ͪ̚̕'̈͐ͯ̂̀̒̂̄̆̇̀͝͞O̸ͯ̀ͨ̆͌̆ͨͦl̸̷̛̎̎́̅͠i̴̛ͥͥ̍̽ͯ̏̎̅̔̿̅ͬ̊͌́̾ͣ̚a̷ͭͭͤͮ̑ͥ̔͊̔ͬͯ̽̀͆̾҉͠c̴ͮ̄͆̽̓ͤ͞͡ḧ́̀͋͆̔̈́̔̚, and you are a loving mother to your children. They did not come into this world from your womb, but they are yours all the same. Perhaps, one day, you will show them your face. Until that day, though, it remains hidden behind your mask.

To the scarce few that know of you, you are The Daughter of the Second Star, Mother of Many, Infiltrator of Hearts, and Masked in Darkness. You are also royalty among your kind as the sole child of one of the Lords Beyond the Sky, the ancient gods that dwell in the limitless void between worlds, but you left the comfort of your P͘͝r͏̸̨ò͝ǵ̵̶̛e͏̧͡n̵͜͢͠i̶̕͞͝ţ̷ò̡ŕ̷̶͏’s palace of shifting glass and the safety of its two-walled rooms.

After all, how can you grow if you remain stagnant? Your means of reaching this world was a botched ritual intended to summon the Lady of Green Places, that she might save some villagers from the plague currently ravaging the countryside. Instead, they got you. Lucky them.

Admittedly, you aren’t quite as powerful as the entity they intended to summon, but you did do your best to help them. The plague became the first of your adopted children, and you made it significantly less lethal. In the process of doing so you discovered that it had been altered using magic, although you don’t know who did this, or why. This revelation made it clear that you are not the only unnatural force on the world of the Burning Veil, prompting you to leave the village you’d saved after planting seeds of gratitude and devotion in the hearts of your accidental summoners.
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Since then, you’ve spent an indeterminate amount of time dispersed across the planet,watching from the shadows in hopes of learning more about the world. While you aren’t able to penetrate even weak magical defenses in this state, you do learn a few things of importance.

Firstly, magic is widespread enough that most important decisions and information that would be useful to an eldritch godling like yourself is hidden away behind at least a few wards against Outsiders and scrying. Any given village is likely to have one hedge-witch that can deal with very minor injuries and other common ailments, and large cities have two or three spellcasters to deal with the possibility of unnatural threats. You aren’t sure about how magic works, exactly, because all the information you overhear is second-hand. Magical writings are kept in warded spellbooks or scroll-cases, rendering them inaccessible to you.

Second, the existing gods are very jealous of their territory and worshippers. You’ve heard dozens of stories about wicked spirits being smote down by priests or even direct divine intervention. Also interesting is that inventors are also sometimes subject to the aforementioned smiting if what they’ve made is particularly disruptive to the order of things.

Third, the territory you were originally summoned into is part of the “Nation of Apostles”, a land rich in competing gods, city-states, and the occasional band of adventurers. All three of these things will happily have you banished, or consumed by the Burning Veil that surrounds the planet.

Welcome to Outsider Quest.

>Character Paste: http://pastebin.com/QgXjNVTm

>To start out, what do you want to do now?
>Is there more information you need?
>Will you manifest somewhere?
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>>41142205
Finally! Been craving this for awhile! Let's get started!
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>>41142230
Best thing to do is return to the village and continue to spread out influence, and learn what we can there.
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>>41142230
Seconding: >>41142339
with the competing gods we will be easier to get a bit of a foothold before we're opposed.
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Damn you for starting this now, I need sleep.

Guess I'll have to read the archive in the morning.
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Giving it five more minutes, then cutoff.

>>41142582
Sleep is for the weak. But are we not all weak, in the end?
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>>41142595
Might have to reschedule this earlier tomorrow or Sunday so more people can hop in?
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>>41142649
... Good point. Delayed it quite a bit already, though. You lot willing o wait some more?
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>>41142230
>>41142339
I'll back this.
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>>41142727
Eh we got a few people in here now, more will hope in later so let's just go with it.
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Onwards, then. I should really get a map at this point.
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>>41142727
Well you don't have something like a twitter so we'll all know "quest when."
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>Cutoff
As the only option presented, securing your hold on the village seems to have won. Also, a note: "Level-ups" will be the result of significant accomplishments. First child was one, reaching the world was another, and so on.
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>>41142871
It's still early on, so it isn't unexpected that you don't have a map yet. Though hopfully you'll have one sometime in the next three threads
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>>41142901
Ah, I knew I forgot something!

@OutsiderQuestQM on twitter.
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>>41142901
He does have a Twitter actually
@OutsideQuestQM
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>>41142230
Nice to see this up again.
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Writing the village description!
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>>41142230
>Also interesting is that inventors are also sometimes subject to the aforementioned smiting if what they’ve made is particularly disruptive to the order of things.
We should adopt their inventions.
>>
The Village: When you first came here you did not enter the village proper. The summoning ritual you’d hijacked was one devoted to the Lady of Green places, and was therefore held a few miles out of town in a prepared clearing.

The first thing that you notice is that the houses have legs. Not real ones, like the furniture in your home, but sturdy wooden ones to keep them well above ground level. Life is abundant here, too, with at least three small animals in view at any given time, many of them clearly adapted to living in close proximity to human beings. Squirrels act more like trained dogs than vicious little scavengers, and you even see a few with crude collars. From what little you know of such things, this place has a low-level blessing from the Lady of Green Places, amiability and vitality infusing everything and everyone in the settlement.

There are at least a couple hundred villagers, and two priests of the Lady, based on the number of structures and the presence of a small shrine at the center of town. Your child, the plague, is still present in places but mostly goes unnoticed. It’s a warm humid climate, and a bit of sweating goes unnoticed by most.

>How do you approach the village?

>You don’t see the people that summoned you anywhere, but it’s midday and they may be elsewhere, working.
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>>41143145
Can we sense the ones infected by the plague we'd adopted?
>Approach the village as the shadow of one of its inhabitants.
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>>41143145
Find those that summoned us and visit their dreams, get them to spread the "New Version" of the "Lady of Green"

Start to spread our influence here were we are already sort of known and loved misguidedly.
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>>41143250
Maybe we could cooperate with the green lady.

It seems like pantheons aren't really a thing but two gods working together could do a lot more then just one
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>>41143250
Do this but make those that summoned us our children so they listen better.

And maybe make them more persuasive and charming with the alterations we can do.
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>>41143145
Approach all sneaky like, darting and dancing between the fake legs on the houses when people can't see us.
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>>41143273
I doubt that would work very well, if we do this we should probably learn more about the Lady of Green first to gauge her.
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>>41143312
To be clear, you aren't a human. You've spent the last ??? weeks watching most of the world as a disembodied presence lurking in natural darkness. You can do this, but it might not be the best way to go about it.
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>>41143320
Let's do that then. Find out more about the green lady. Follow the people who've been infected with our children and find out what's been up
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>>41143320
>>41143436
This
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>>41143493
Simply consolidate as their shadows, maybe even manifest at night to see their concept of her from a physical point of view.
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.... Right. Consensus achieved. Unfortunately for me, that means another question.

>How do you plan to find out about her?
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>>41143626
Infect all the animals with plague. This will make her do stuff.
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>>41143626
Probing the thoughts and dreams of those infected by our child as well as manifesting to view the world at a material level to better understand their concepts. Maybe overlook the town from the hill where we were first summoned.
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Failed to mention it earlier, but the typical cutoff will be 15 minutes after the prompt.
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>>41143675
This, I second this.
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>>41143675
yes this
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>>41143675
A winner is you!
>Cutoff
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>>41143675
To be clear though, what do you mean by "understand their concepts"?
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>>41143995
You said we had problems with understanding concepts like mortal speech, so a bit more time focusing on the material might give us a better insight on how they view the world, and how what we pull from their minds directly relates to the green lady.
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As per usual, I need to vanish into the unknown for some time. My planning skills may need some work. Would someone mind archiving?

>>41144063
Good thinking. +1 Humanity!
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Never-mind, not immediate departure, doing the archiving myself. Sorry all, thanks for participating.
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>>41144167
Thank you for running.
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>>41144167
God dammit Creepy.

Thanks for running what you did I suppose.



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