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/tg/ - Traditional Games


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>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>General information:
Characters: http://pastebin.com/Fszxy8FX
Planets: http://pastebin.com/PncEDGjg
Bionics: http://pastebin.com/JazsR8DS
Inventory: http://pastebin.com/uG3ZcQ2z

>Twitter
https://twitter.com/HeracorNahive

>Summary:
You are techpriest Heracor Nahive. You were forcefully implanted a brain chip that made you into little more than a working drone, nullified your emotions and willpower. One day for unknown reasons the chip stopped working and you were returned to your former self.You felt the need of vengeance, right now you are travelling the Galaxy trying to become stronger to return one day and fight the ones that enslaved your mind.

>Main Mission:
- Become stronger and fight the Magus that installed the chip on your brain.
>>Secondary Missions:
- None
>>Optional Missions:
- None

>CURRENT LOCATION:
NAMELESS PLANET: DESIGNATED AS XL-788 BY THE ADMINISTRATUM ( HERACOR )
SECRET COORDINATES // ORK SPACE // APPROACHING A NARWHAL OF THE HIVE FLEET KRAKEN ( JULIANNUS )

>Our Actual Kill-team Party:
http://pastebin.com/GJ0bsyzx
>>
>Stick to Diomis
For an instant everybody looked at each other, we all knew that this mission could be our last one and we wanted to be able to remember the fallen ones. Even if our faces were hidden by the helmets and most of us were complete strangers to each other we knew that there was an incredibly strong bind that united us as battle brothers under the same banner and our common Emperor.

Entering into the Narwhal would be incredibly hard, we all entered into the drop pod and felt the massive G forces pressing against our bodies and sending our blood towards our heads as we were launched. While we were flying towards the Xeno bio-ship the pilot had to sacrifice itself and its stealth to focus all the energy into sending torpedoes to breach the hard surface shell and give us an access point.

From our position we couldn’t see nor hear anything but from time to time we felt a spike of heat, the heat of a flaming torpedoed jet engine as it passed next to us. Then it happened, the Narwhal attacked back and became busy stopping the explosive loads and attacking its attacker back.
>>
>>41009626
When we landed we all went out and found ourselves surrounded by caves and tunnels of meat and alien ichor. On our backs there was a great bleeding wound that was slowly self-healing and closing, just before it completely closed we all were witnesses of how the same ship we came in exploded under the heavy fire of the own Narwhal.

That didn’t affected us much, we all knew that the ship was a distraction and that it would do one last martyrdom act by turning into a bait by attracting all the fire and leaving a safe path. We weren’t alone thought, there were about sixteen other ships out there, hidden among the black veil. They all were loaded with torpedoes that instead of an explosive charge were fitted with ammunition or other necessary wargear. At any point the Captain or the Techpriest could call for one of those torpedoes to be sent into their location, the ship would then sacrifice itself to send them towards us.


You got close to the Apothecary, everybody was important on this mission but he fulfilled a greater role, he was the one whose sole responsibility was the survivality of the tyranid Zoantrhope after all. Without him our chances of capturing it would be severely dwarfed.

Roll 2d100. The first roll determines if he manages to convince them and the second one how the action goes.
>Suggest the Librarian to use his powers to find the location of the alien psyker.
>Suggest the Champion to scout around to see what kind of resistance they will find.
>Suggest the Techmarine to use a marker so they can find the way back in case they get lost.
>Suggest the Apothecary to study the interior of the Bio-Ship to see if he can discern where are we located.
>Write in.
>>
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Woho! Nice to see you running today. Lets just hope your GF is getting better (both for us and her)
>>
>>41009649
Yeah, she's feeling better. Thanks for your consideration!
>>
Cant we try both psychic sense and marking our location?
>>
Rolled 73, 8 = 81 (2d100)

>>41009639
>Suggest the Librarian to use his powers to find the location of the alien psyker.
also, yay again
>>
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>>41009671
Hehe, defenetly not trying to keep you for our own amusement
>>
>>41009681
Yeah, unless I state otherwise you can do more than one option. You would have to roll 4d100 thought.
>>
>>41009702
Ah ok, well lets see if my phone can do it, had troubles last time...
>>
>>41009696
Unless any other gets a better roll I will go with this one in which you manage to convince the librarian but he completely fucks up with the powers. Yay for perils!
>>
Rolled 6, 14, 9, 3 = 32 (4d20)

>>41009726
Nopes
>>
>>41009743
Apperently dice commande is case sensitive, the more you know
>>
Rolled 92, 73 = 165 (2d100)

>>41009696

rolling
>>
Rolled 70, 70, 68, 82 = 290 (4d100)

>>41009743

i'll give you a hand anon
>>
Rolled 30, 13, 57, 78 = 178 (4d100)

>>41009639
>>Suggest the Librarian to use his powers to find the location of the alien psyker.
>Suggest the Techmarine to use a marker so they can find the way back in case they get lost.
>>
>>41009696
i'm here, but I can get behind this>>41009671
>>
I will take the best rolls of each option

>Suggest the Librarian to use his powers to find the location of the alien psyker.
92, 73
>Suggest the Techmarine to use a marker so they can find the way back in case they get lost.
68, 82
>>
>>41009639
>Suggest the Librarian to use his powers to find the location of the alien psyker.

"Honorable Librarian, our objective is not only alien in nature but also of psychic spirit. Cannot you use your third eye to locate it among those flesh caves so we do not get lost and waste precious time?"

The novamarine nodded and placed the bolt pistol on his leather holster to free one hand and be able to direct it towards his forehead. Soon both the tips of his fingers and his eyes were glowing with a ghostly white light and all his purity seals started to ascend as if the gravity didn't applied to them.

From the to time the Librarian twitched and looked somewhere, he was clearly scouting every corner of the Narwhal and seeking among all those beast like herd minds one that was noteworthy.

After about half a minute he raised his arms and the light of his eyes became a beam that illuminated the entire chamber you were at.

"The objective its in that direction." He answered after some seconds while pointing with his force sword.
>>
>>41010119
>Suggest the Techmarine to use a marker so they can find the way back in case they get lost.

"Wait, before we head into the bowels of the beast, shouldn't we leave some kind of marker to know where to return to?"

"I could do that." Said Constatio the Techmarine. "I'm unsure if we really should do so, we might find better places to place the marker as we advance."

"This is our entry point, we know that in the other side of this veiny wall lies the empty void. I think it will be good to know it for our escape once our mission is done."

He seemed to doubt for a second but then nodded almost imperceptibly and used his power axe to create a deep and wide cut into a wall made of what seemed muscle tissue, he then grabbed some kind of metallic gizmo the size of a fist and filled with bright blinking lights. Without a doubt he sunk the apparatus inside the bleeding wound and let the ship heal around it. Even from under the alien flesh its lights were visible.

It was now time to advance into the unknown. You continued close to the Apothecary, still you had to choose in which row advance.

>Front Line: First to encounter enemies.
>Middle: Be the bulk and protector of vital marines.
>Last Line: Defend the Kill-team from surprise attacks and stop the following enemies.
>Scout: Advance on your own in front of the rest of the team and following the Librarian's pathways.
>Write in
>>
>>41010134
>Middle: Be the bulk and protector of vital marines.
>>
>>41010134

Middle

let the melees front
>>
>>41010134
>Middle
>>
>>41010134
>Middle: Be the bulk and protector of vital marines.

The kill team organizes and ends placing as it follows:

>Vanguard:
-Captain Ramiel Tigullis (Deathwatch Champion)
-Constatio (Techmarine)

>Middle
-Diomis Turiel (Apothecary)
-Juliannus Domusalba (Blackshield)
-Shen'rath Amuil (Librarian)

>Back Row
-Arjaten Battleblade (Deathwatch Devastator Marine)

Ramiel and Constation will be on the front lines as their armors are the best in defensive terms and they are well equipped for melee combat.

You lie behind them next to the librarian who is guiding you all and the Apothecary that it is keeping a close eye on him in case his powers go awry.

On the back Arjaten slowly walks keeping an eye on the paths we cross in case any alien detects us and follows us close.

The enviroment around us is irregular and strange, we are inside a living being after all.There are no doors, there are no stairs, there are no directions to follow. Only membranes to slash and cross, slimy ascensions and irregular veins and odd organs all around.

Ramiel following the librarian's directions cut a wall of flesh and used his demigod strength to separate the meat and create a pathway. On the other side a chamber filled with strange smoke emitting pits lied, on the ceiling some strange transparent cocoons hanged with Tyranid embrios inside. On the core of the room lied the biggest of those cocoon chambers, inside there was a massive Tyranid lifeform growing up into its full mature size.

>Roll1d100 for luck. I'll only get the first roll so you better be lucky.
>>
Rolled 100 (1d100)

>>41010468
DICE FOR THE DICE GODS
>>
>>41010485
well fuck.
>>
>>41010485
Nice!!!!

>>41010505
You said it had better be good.
>>
>>41010523
Well yeah, avoiding fights when possible is good. But people here crave action.
>>
>>41010505
Op, I have my namefag off, But the Salt mind is a real threat.SO I SHALL RETURN TOO MY TRUE FORM.
>>
>>41010549
We are inside a Nid ship, I don't give a damn if others want anything. We are getting the baby and going.
>>
>>41010549
If we awaken any tyranid who can alert the hive mind to what is happening we are fucked beyond measure.
>>
>>41010549

Hey, we can always fight some immature nids that can't reach for the hive mind......that's extremely lucky if you ask me.
>>
>>41010815
All nids can reach the hive mind. If I remember my lore correctly. I got a perfect 100, Let us get the shit and run.
>>
>>41010485
This quest is a good crit magnet.
>>
>>41010468
With a single beep in our vox-comm everybody knew that there was a threat in front. We all proceeded to stay silent as we advanced. The Apothecarian seemed to be really interested in the area you were at right now and you had to push him more than once so he didn't stray from his true path.

You didn't truly understood the function of that chamber but it seemed to be some kind of gestation area were all the Tyranid lifeforms were created and spawned. Those pits were a slurry of genetic material of both Tyranid and xenos or human origins.

Luckily for your entire team those soon to be warriors didn't had their senses formed yet and didn't noticed how your steps crossed close to them.

It was odd how few warriors there were around, maybe unlike the rest of the races that had an active crew at all times those ships were mostly empty while travelling the void and only grew them when it was under active attack or was about to invade an objective.

As you advanced more and more you and your peers started to notice bones and other kind of remnants, most were of Tyranid origin but there were others that seemed to be Orkoid or Elder in nature. None of it made sense, none at all. Every cell of that ship was so alien that not even most of those warriors understood how or why it worked like that.

The Librarian placed one of his hands on his head and the other on his chest, as if something troubled him.

"There is a great organ in there, surrounded by parasites...ready your weapons."

This time the wall separating us with the next chamber was greater and we had to end using the combined effort of the relic sword and the noisy heavy bolter to be able to breach it and access the other side.

>Roll1d100 for luck. I'll only use the first roll so you better be lucky.
>inb4 we get another 100
>>
Rolled 28 (1d100)

>>41010899
SALT HOOOO
>>
RIP team. I give thy a critc and I take it.
>>
>>41010926

don't blame yourself non-anon, you did what you could
>>
>>41010913

Ok, deploy plasma, gg
>>
>>41010964
Don't reply to it, it's playing for the nids.
>>
>>41010992
>got the 100, Just had namefag off because namefags are hated
>Told i'm working with the nids
HE FOUND ME OUT! OP, SPRING THE QUEEN
>>
>>41010899
The wall led to a great arch made from massive ribs that acted like pillars and giant vertebrae that functioned like a dome.

Hanging in the center lied a massive beating heart with the size of at least two land raiders. From it massive core several capillary roads sprawled creating an irregular net that looked like a gory crimson spider web.

On that vein formed web there were several maggot like Tyranid rippers, sucking from the blood like leeches and feeding their eternal hunger. Surely the bodies seen before were old assaulters or the deceased bodies that were carried after a battle. Surely they were the reason of why those bodies were little more than bones and dust now.

With a scream they jumped into your direction like a storm of locusts. The entire team recoiled back and packed, readying for the impact.

>Roll1d100 for luck. I'll pick the most voted option and only use the first roll for each option,
>Use the plasma shot. It only has ammo for one plasma bolt but its thermal and energetic explosion might be really useful against those maggots.
>Use the Bolter, each bolt might simply kill a single of one of those rippers and not explode until finding a more solid objective due to the Ripper's low mass and density.
>Launch a Frag Grenade, it will kill a great number of those Rippers but if not careful enough it might damage the Heart and send the entire Bio-ship into an alarm state.
>Prepare yourself for the impact and use the combat Knife to kill them once they are close.
>Write in.
>>
Rolled 67 (1d100)

>>41011176
Big money
>Knife fight.
>>
Rolled 97 (1d100)

>>41011176
>>Launch a Frag Grenade, it will kill a great number of those Rippers but if not careful enough it might damage the Heart and send the entire Bio-ship into an alarm state.
>>
>>41011176
>>Use the plasma shot. It only has ammo for one plasma bolt but its thermal and energetic explosion might be really useful against those maggots.
>>41011228
>steals the 97
>wants to use the knife

yup, anon was right, you are working with the nids
>>
>>41011284
here, if there is no tie braker you can use >>41011242
>>
>>41011284
-slurping noise, as I skitter off-
>>
Rolled 62 (1d100)

>>41011176
>>Launch a Frag Grenade, it will kill a great number of those Rippers but if not careful enough it might damage the Heart and send the entire Bio-ship into an alarm state.
>>
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>>41011176
>Use the plasma shot. It only has ammo for one plasma bolt but its thermal and energetic explosion might be really useful against those maggots.

You spend the only and last shot of your underslung plasma gun at the swarm of teeth and claws. The rest of your team divides into fighting close or shooting at the enemy.

The strong and devastating bolts from Arjaten's Heavy Bolter sweep thru the enemies and erase them in great numbers, most of those bolts end crossing the Ripper mass and hitting behind it. Most of them impact into the Heart's walls or veins, severing them completely and creating great bleeding holes.

Shen'rath chooses to use the Smite psychic power and great bolts of light form in the tip of his fingers, then they jump and spread into the enemies, the bolts jump from enemy to enemy killing them instantly.

The techmarine Constatio uses his Bolter with precise shoots that don't miss and precisely kill several of those Rippers.

Your plasma fireball hits one side of the swarm and expands into an exothermic explosion that soon engulfs several creatures and instantly turns them into foul smelling dust.

The rest of the group decides to await for the impact and confront them in close combat. The few surviving enemies rush and rain over your positions.

>Roll 1d100 for melee combat.
>>
Rolled 99 (1d100)

>>41011626
>>
Rolled 31 (1d100)

>>41011626
Fuck we wasted the plasma bolt
>>
>>41011666
>666
>A near perfect roll.
>>
>>41011666
THANK YOU ANON.
>>
>>41011674
I sold my soul for it, use it wisely while I proceed to my torment room.
>>
Rolled 62 (1d100)

>>41011626
>>
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>>41011626
The feeble bodies of the aliens stand no chance against your blades and swords. After the first impact only one of them survives, he doesn't stands alive for long thought, your heavy power boot turns it into an unified gory paste.

After their deaths the entire sword shook and echoed with a great pain filled howl. The wounds it had suffered as collateral damage had awakened the ship and sent it into a shocked state.

All your teammates and you could hear how the gestation chambers you recently crossed by became active and started growing more and more Termagants and Warriors.

"We have to run, go! GO! GO!" You yelled.

The entire team went with the exception of Arjaten. He stood like a guardian with his heavy bolter still smoking and ready to shoot more heavenly fire barrages.

"I will stay and slow them down. Continue towards the Objective. FOR RUSS, FOR THE WOLFTIME!!"

>Give him some of your grenades, in case he needs to make a last stand and explode himself the greatest the explosion the better.
>Thank him and run with the rest of the team.
>Write in.

I have to cook dinner now, the next answer might take a little bit longer than usual
>>
>>41011919
>BROTHA WE CANNOT LET YOU STAY HERE, COME WITH US. WE NEED YOUR FIREPOWER, THROW THE GRENADES INTO THE ROOM BEHIND US AND LET US MOVE!
>>
>>41011919
>>Give him some of your grenades, in case he needs to make a last stand and explode himself the greatest the explosion the better.
>>
>>41011919
>>Thank him and run with the rest of the team.
He doesn't need more grenades, the mutt got a Melta Charge.
>>
>>41011953

yeah, I can get behind this
>>
>>41011919
>Give him some of your grenades, in case he needs to make a last stand and explode himself the greatest the explosion the better.
>>
>>41011953
Okay sure.
Might as well try that, and if that doesn't work, it's back to the original stalling plan with some grenades to help him.
>>
>>41011953
Roll a 1d100
>>
Rolled 62 (1d100)

>>41012167
PLZ SAVE HIM
>>
Rolled 94 (1d100)

>>41012167
>>
Rolled 37 (1d100)

>>41012167
>>
Rolled 78 (1d100)

>>41012167
>>
>>41011919
>BROTHA WE CANNOT LET YOU STAY HERE, COME WITH US. WE NEED YOUR FIREPOWER, THROW THE GRENADES INTO THE ROOM BEHIND US AND LET US MOVE!

"Fellow Brother, you are way too valuable to stay here, don't be selfish! You still have a bright future as an angel of death!"

You grab one of your Krak grenades and place a timer on it before placing it on the recently created door and kicking it down so it enters inside the organic tissue and and the damage is even bigger.

"Those Xeno beasts are incapable of any kind of reason nor any other kind of high thought. Don't sacrifice yourself for such pity cause, leave some explosive ordnance and come with us!"

The Space Wolf shook his arms in pure rage. He wanted to have a glorious end but knew that you were right. He turned back and started running, just before leaving the chamber he grabbed his melta charge and launched it towards the bleeding and quickly beating heart. He might not be able to personally kill those Termagants but for for the Emperor he will surely have a great kill tally on his record.

As you ran he reached you and soon a great noisy thermal hiss was heard on your backs. The explosion was so big and great that you were even able to feel the heat ascending on your back.

The entire ship started to tremble in pain and disorientation. It soon started to tilt towards the left and change its course. The techmarine soon after placed his hand on his ear and nodded every few seconds.

"The Stealth Ships are telling me that the Narwhal is changing its course and heading into one of the massive Hive-ships. If it continues in that course extraction might not be possible." He yelled at us.

"We have to continue advancing towards the brain of the Narwhal, that is where the Zoanthrope is located." Added the Librarian.
>>
>>41012824
---
Your team continued running and entered into a great circular corridor with massive hanging uvulas. Your team had crossed from the heart to the throat, on the sides of the corridor there were several gill looking apertures, those probably lead into one of the many lungs that the ship had.

Another painful roar formed from the wounded ship. This time since you and your team were on the respiratory system this act turned the corridor into a massive wind tunnel that threw you all into the walls and the floor. Then they appeared, from the gills several winged Tyranids jumped and flew in circles, analyzing their prey. Those were Gargoyles that derived from the regular Termagants and had wings that allowed them to fly and easily assault from above.

>Roll 1d100 to see how well does he recover from the wind blow and another 1d100 for the action.
>Use your Bolter to shoot them down.
>On this corridor not only air is being transported but surely many more alien gases. Defend the techmarine while it analyzes it and see if he can weaponize those gases.
>Those are no match for you, save ammo and try to hit them with your combat knife when they attack.
>Write in.
>>
>>41012839
Combat knife
>>
Rolled 3, 92 = 95 (2d100)

>>41012839
>Use your Bolter to shoot them down.
>>
Rolled 89, 53 = 142 (2d100)

>>41012921
Shitfuck wrong field.
>>
>>41012941
I'd go with this sense Anon posted first OP.
>>
>>41012977
Nice try, nid scum.
Get off the holy internet before the Omnissiah smites you.
>>
Rolled 51, 19 = 70 (2d100)

>>41012839
>On this corridor not only air is being transported but surely many more alien gases. Defend the techmarine while it analyzes it and see if he can weaponize those gases
>>
>>41013037
if you can't RECOVER from the wind how can you fire a gun Anon?
>>
>>41013067
Prone firing for extra accuracy and lower profile against the flying pests.
>>
>>41013089
Touche, Apologizes Anon. I let the voices of the hive mind.. I mean, Emperor influence my actions.
>>
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>>41012839
>Those are no match for you, save ammo and try to hit them with your combat knife when they attack.

You manage to stick your feet on the soft ground and jab the sword in the meaty walls to get a better grip and manage to stand still. By the time the wind is over most of the team is on the floor and trying to get up.

The few ones that managed to hold against the great winds help the others. You help the apothecary and he is soon up and checking that everybody is alright and doesn't has any broken bone.

Soon after the flying vermin attack in with their puny claws and strange organic weaponry. Their Flershborers rain their living scarab like ammunition over your team, the frenzied insects try to devour and breach your armors but they are no match for the ceramite and adamantium layers your power armors are formed of and they barely manage to chip off the dark paint.

Those insects die soon after they discover that their existence is futile, after shrugging them off you ready yourself to jump into one of those flying creatures. One passes close enough for you to jump at.
>>
>>41013501
there more OP?
>>
>>41013576
Yeah Sorry, I accidentally closed the tab and I am rewriting it now as fast as I can.
>>
>>41013501
The surprised Gargoyle is unable to hold your weight and soon starts to spin out of control and descend while spiraling fast. The foul xeno didn't had enough time to react and land safely or regain control as your knife soon carved into its skull and stabbed its small animalistic brain over and over. Just before he landed you turned and made the creature land on its back while you were grabbing its wings and pushing his chest with both of your boots.

The instant the dead creature reached the ground you pressed your feet against his chest and ripped his two wings at the same time, turning the already dead creature into little more than a gory mess.

After that you look around and see that the rest has also fought the foul xenos back. Their skin and carapaces are no match for your bolts and plasma fire. Those few seconds in which you were able to overlook the combat a single thought it you back like a storm hammer. It wasn't a real threat, a real combat. It was a mere diversion.

After the devastator had used his melta charge to wound and damage the Narwhal's heart it had entered into a gestation frenzy that had made it spawn creatures over and over. Right now those gargoyles were just a way of distract your team while the great enemy rush came.

>You hate those Tyranids more than anything. Kill to the least of them and then continue running towards the Brain.
>Leave those Gargoyles behind and run towards the brain. There is no time to lose.
>Have the rest of the team continue advancing and stay with the Techmarine getting an explosive trap ready with all your and his grenades combined.
>Write in.
>
>>
Rolled 1 (1d100)

>>41013699
Leave them and run
>>
Rolled 69 (1d100)

>>41013699
>Have the rest of the team continue advancing and stay with the Techmarine getting an explosive trap ready with all your and his grenades combined.
>>
Rolled 60 (1d100)

>>41013699
>Leave those Gargoyles behind and run towards the brain. There is no time to lose.
>>
>>41013728
I think I killed us. oh emperor, whyyy?
>>
Rolled 54 (1d100)

>>41013699
>Have the rest of the team continue advancing and stay with the Techmarine getting an explosive trap ready with all your and his grenades combined.
>>
>>41013699
>>Have the rest of the team continue advancing and stay with the Techmarine getting an explosive trap ready with all your and his grenades combined
>>
>>41013800
Don't worry, more people chose my option anyway.
>>
Rolled 50 (1d100)

>>41013699
>leg it squad!
>>
>>41013699
>Have the rest of the team continue advancing and stay with the Techmarine getting an explosive trap ready with all your and his grenades combined.

"The great swarm is upon us fellow brothers. I offer to stay behind with Constatio and work on an explosive trap that will slow them down for enough time while the rest do their holy duty and capture the creature...what do you say?"

Silence formed during some few seconds but then the Techmarine nodded and advanced towards you to grab all your grenades.

"Continue advancing towards the alien brain." He simply added.

"For Fenris...you don't let me stop them down and now you offer yourself to do the same? By the Emperor that I won't let you do that..."

The devastator moved you away and stoically stood with his Heavy Bolter ready for the incoming enemies.

"I don't know what you did to become a blackshield nor I care but by the warp if a newcomer like you gets killed so easily and fast, not on my watch."

The techmarine and the wolf seemed to have some already established friendship. They would synergy and compliment better than you could ever do. The rest of the team gave you several pushes to inform you of letting it go and continue advancing.

Reaching the brain didn't took your team long enough. It was a great spherical like organ that spew electrical arcs and was surrounded by a strange purple and greenish gas. On top of it rested the objective, the Zoanthrope was in an apparent mental link with the ship.

++BOSS FIGHT!! ROLL 1D100! I'LL ONLY PICK THE FIRST ROLL++
>The techmarine was the one that had the webber to trap it. Wait until they arrive so you all have more chances to trap the objective.
>The Apothecarian has Tyrannid Tranquilizant ammunition, protect him while he shoots down the Zoan until it is unconscious
>Start fighting it, the enemy will be easier to trap once it is weakened enough.
>Suggest the Librarian to mentally fight the Zoan to debilitate its mind.
>Write in.
>>
>>41014191
>Start fighting and buy time for the Techmarine too arrive.
>>
Rolled 64 (1d100)

>>41014191
>Start fighting it, the enemy will be easier to trap once it is weakened enough.
>>
Rolled 68 (1d100)

>>41014261
DGHDSGH FUCKING wrong button
>>
>>41014191
>>Start fighting and buy time for the Techmarine too arrive.

inform them of the situation, and tell them to hurry
>>
>>41014390
And make sure they are alive. Don't want to wait for the dead...
>>
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>>41014191
>Start fighting and buy time for the Techmarine to arrive.

The Captain raised his massive sword high and proud, one of the strange bio-electric energy arcs jumped from the Narwhal's cortex to the blade of the sword and the weapon glowed with an strange looking glow before returning the energy back with a newly adquired aureal coloration that exploded once it made contact with the humongous brain. The Zoan didn't seemed to enjoy this and growled while looking at us with its eyeless head. Then, as if they were united as a single mind the Zoanthrope and the Narwhal ship roared at the same time.

"We have found the objective, establishing visual contact and starting combat engagement protocols. We require your assistance, rendezvous with us as soon as possible. Ave Imperator." The captain said over all the voice channels.

++ROLL 1D100++
>Attack with the Bolter towards the Zoan
>Attack with the Bolter towards the Brain
>Defend some warrior ( Select Who )
>Stay Idle for now and see how the Zoan fights.
>Write in.
>>
Rolled 70 (1d100)

>>41014594
>Attack with the Bolter towards the Brain
>>
>>41014624
I support this.
>>
>>41014594
>Attack with the Bolter towards the Brain

You stand on one knee and aim your combi-bolter into the massive brain in front of you. Your shoots fly towards its cortex, some of them impact the surface and dig inside before exploding shortly after, a few others explode way too soon due to the strange electricity impacting on its explosive charges.

The damage you cause seems to interfere with the Zoanthrope and distract him from the other enemies and threats. Apparently since they are linked as long as the brain is being attacked the objective cannot fully use its powers. Still, your weapon cannot truly damage the Massive brain you are aiming at. It is of such titanic dimensions that you would have to shoot at it continuously for entire days to truly damage it.

Meanwhile the rest of the team manages to use your distracting attacks to focus their power and energies into attacking the objective. Even if they cannot kill it they are filled with lethal rage. Maiming the xeno until it is safe to handle won't feel as rewarding as erasing it from the face of the Galaxy but still their mission is above their feelings.

After receiving the first impact of the Captain's relic blade the alien decided to attack back using its terrible powers.

>Roll 1D100 to see what the Zoan does
>>
Rolled 42 (1d100)

>>41014998
>>
Rolled 84 (1d100)

>>41014998
>>
>>41015021
one time your supposed to roll bad Anon xD
>>
Rolled 68 (1d100)

>>41014998
>>
>With the first roll (42) the power is Paroxysm:
Triggers every nerve and pain receptor in a target's body, debilitating the victim by overwhelming their senses with pure agony.

Roll 1d4 to see who is the affected target. I'll pick the first roll
>>
Rolled 1 (1d4)

>>41015218
>>
>>41014998
The brain of the Zoanthrope bulges and pulsates for a second. It then looks at the Captain, the leader of the group and sends its attack towards him.

He yells in pain and falls down, his attack turning completely futile. He squirms in the ground in complete and utter pain, still he has suffered way more during his entire lifetime. Shaking and cursing under his breath he somehow managed to stand up and defiantly raise his arm and sword against the target.

The Zoanthrope had somehow activated and triggered every nerve and pain receptor in his battle scarred body and yet somehow he was still able to fight back. He was right now a living example of human superiority.

On your backs an explosion crackled heavily, the trap was successful, shortly after two single beeps sounded over the radio, signaling that both of them didn't had only fulfilled their mission but also survived it.

This explosion caught the Zoan by surprise and that split second gave the Terminator Captain time enough to strike back. Our victory was close.
>>
>>41015395
Purge in the name of the God Emperor!
>>
>>41015395
Sorry guys but I will have to end it for now. I'm also sorry that the messages were shorter than usual, I had to keep an eye on my sick gf after all.

As always thirty minutes for questions, suggestions or whatever you want to add really. Thanks for playing.

Here it is to vote it:
http://suptg.thisisnotatrueending.com/archive.html?tags=NHQ52

Thanks for playing!
>>
>>41015486
Thanks for running!
>>
>>41015486

It's ok dude
Thanks for running! I hope Oihan gets better.
>>
>>41015486
Loving the quest as always
>>
>>41015486
Stay warm OP and keep her alive. Don't want a nid for a gf.
>>
>>41015535
Thanks to you for playing! You are the ones that make this possible.

>>41015539
Oihan is slowly getting better, thanks for worrying!

>>41015707
Thanks anon. I love you too.

>>41015878
Nah, nids make awful girlfriends, that's xenohate 101 dude.
>>
>>41015878

YOU of all people telling him to watch for nids ¬¬
>>
>>41016119
OI I GOT the critc, I didn't have a name fag until later on though.

besides, I'm Orky Anon.



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