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/tg/ - Traditional Games


Your name is Shane Morris. You are currently at the scene of a particularly heinous murder. Coralis Jone was a fourth year Ravenclaw who went missing about a week ago. When it seemed like Coralis would be allowed to just disappear like so many other muggleborns in Hogwarts, you decided to look for him yourself.

And boy did you find him.

In a small, disused storage closet in the dungeons that Coralis used to make potions in. He's on the walls, the ceiling, the floors, and chunks of him are floating in cauldrons all over the room. Just a bloody meat smear covering every surface is all that's left.

>Investigate the room
>Fuck that, close the door and leave
>Go find a teacher/auror
>Other

@Tiddleybum_HE announces threads beforehand.

This Quest is based on this system: http://1d4chan.org/wiki/Harry_Potter_and_the_Tabletop_RPG

You still have an unspent perk point.

Previous threads are here: http://suptg.thisisnotatrueending.com/archive.html?tags=Hogwarts%20Muggleborn%20Quest

Unfortunately I've realized that I missed archiving part 8 so if you read back through you'll just have to imagine it.
>>
>>40888471
We should try and get into contact with the muggle government, this type of thing is beyond unacceptable. Who do you think we'd have to go through to make a complaint?
>>
>>40888471
>>Other
yell, real loud.
>>
>>40888471
>>Go find a teacher/auror
>>40888610
Wouldn't work government has a hands off policy with wizards.
>>
>Go find a teacher/auror
>>
>>40888471
>Investigate the room
>>
>>40888632
These are some pretty big scandals, children being taken from there parents? Beying murdered by secret racist cabals? I always understood the ministry as a department within the government I think we should try and alert the authorities
>>
>>40888715
Nope They aren't. They Wizards are kept hands off by the government. Otherwise the government would have stepped in when Voldemort was making a ruckus. Point is we're on our own. We try to break the charade they'll disappear us.
>>
>>40888758
Uphold the Masquerade as it were.
>>
>>40888758
Point is we are a British subject being persecuted by a shadow government. I think it'd be an interesting direction to go in to try and reform or combat this oppressive society by appealing to our government. I also think it's HIGHLY plausible that a muggleborn would try this at some point, but if no one else wants to break the immersion, fine. I think we should try and contact the PM, or even the queen. Thoughts?
>>
>>40888873
We'd be dead. We know they're watching us. Odds are we try and bad end.
>>
>>40888887
Where would we be today if MLK had that attitude :,(
>>
>>40888873
We already got told that it wouldn't work, we saw that the muggle authorities don't give a shit about the internal affairs of Wizards, or did you forget that we saw that in action when our dad tried to stop us from coming back to Hogwart's?
>>
You couldn't stop yourself if you wanted to. You practically fall backwards out of the door and start running. You feel something churing in your stomach as you tear through the hallways looking for someone, anyone to make it not your problem.

You see an auror finally, and almost crash straight into him as you blunder down the hall to him. He looks like he's about to reprimand you until he sees your face.

“What's wrong?” He asks drawing his wand and looking around.

“I found Coralis Jone.”

This isn't the first time this auror's seen someone report a murder. He doesn't ask where he is, or put any haste in his words. “Take me there.”

You lead the auror back along your winding and manic path through the dungeons to Coralis' closet. You don't open the door again. You just point.

The auror has apparently never seen a murder like this before. The door is barely open when he slams it shut again. “How did you find this?”

>I was looking for Coralis
>I was looking for a place to study
>Other
>>
>>40888914
Where would we be today if MLK died at 12?
>>
>>40888937
>>I was looking for Coralis
>>
>>40888937
>I was looking for a place to study
>>
>>40888937
>I was looking for Coralis
>>40888939
Fair point. If things aren't better by 4th year, if this quest lasts that long, I'll bring it up again
>>
>>40888937
>>I was looking for Coralis
He's smart and I heard he had a potion's lab down here. I was worried since no one had found him. Thought it might be like last time.
>>
>>40888937
>I was looking for Coralis
>>
>>40888970
>Actually listening to reason
I'm... Honestly kind of shocked. Good on you, mate.
>>
>>40888937
>I was looking for a place to study
>>
>>40889009
Eh I'm not gonna argue for trying to derail the thread unless other people are on board, I'm not the only player
>>
Why tell him of our intentions? It will only land us in trouble.
>>
“I was looking for him. I didn't want him to just disappear.”

The auror looks sad. Sad like someone watching a person drown who doesn't know they're even in the water. “You're the kid from before. Who found the Black girl.” He comes over a kneels down. “Well, good job, Jone didn't disappear. He was murdered.”

The next few hours are a blur of questioning. Headmaster Ricimer, a flurry of aurors, even Jamilidia Seizewall, the woman from the Department of Magical Education. All asking you questions.

At the end you've got detention. For a month. Mostly for being a little too nosy. But nothing else. And in fact as the weeks pass you realize that nothing is being done. The Prophet runs a story about a mysterious death, they don't even mention murder.

It seems like once again everyone is content to just sweep this under the rug.

>Except me. Lets go back to that room.
>Ride out this detention. See what happens
>Other.
>>
>>40889222
>>Except me. Lets go back to that room.


EAT A DICK!!!!!!
>>
>>40889275
second
>>
>>40889222
>>Except me. Lets go back to that room.
>>
>>40889222
>>Ride out this detention. See what happens
>>
>>40889222
>Except me. Lets go back to that room.
This is the 2nd time someone died and we wound up findign their corpse, we're going to wind up getting Survivor's Guilt at this rate.
>>
>>40889275
I'm ok with the first part of this vote. The second part feels a bit OoC.
>>
>>40889222
>Except me. Lets go back to that room.
>>
Not you though. You're going to figure this out. So one day, when no one is looking you head down to Coralis' potion closet.

Slipping inside you find that the room has been cleaned. Though there are still some blood stains on the ceiling. The room is about 2 meters by 2 meters. There are 2 tables that you remember were holding cauldrons of all sizes, and shelves at every level taking up all the wall space, which were covered in ingredients. There is also a small cabinet in the corner under a table.

When the aurors came through they cleaned everything. The ingredients, cauldrons, and chunks of Coralis are all gone.

>How do you search?
>>
Can we have the character sheet real quick?
>>
>>40889577
Look around from the chandelier to the floor, look behind under and over everything. Especially look for secret passage or nooks and crannies that'd be easy to miss.
>>
File: Shane Morris.png (193 KB, 1185x1477)
193 KB
193 KB PNG
>>40889629
Yup
>>
>>40889636
this works but use whatever magic deemed relevant to help.
>>
>>40889577
First look through the cabinet for any books to clue us in to what he was making. Then use the warming charm on the ceiling, because some chemicals and ingredients leave residues that react to heat. Then >>40889636 .
>>
>>40889577
Search for any things left behind the cabinet or under the table, examine all surfaces and out of the way places where the Aurors would have missed because they're not real forensic technicians.
>>
>>40889664
i thought we did some work with the full body bind curse.
>>
>>40889771
Nah, we read about it.
>>
>>40889771
You did, I forgot to update the sheet because I was distracted by fried chicken. I'll fix it.
>>
So what about that perk?
I like "you wouldn't hit a face like mine"
>>
You start a search of the room. You start by examining the blood on the ceiling but succeed only in making it smoke profusely by casting spells at it. That almost makes you vomit.

Then you look over all the shelves, but it looks like the cleaning crew was really thorough here in case anyone ever wanted to use the room again.

Then you look inside the cabinet. Most of the stuff was left untouched, though some books are clearly missing by the negative space of dust. However in the back you notice something. Water damage, seeping through from behind the cabinet.

You pull the thing out, away from the wall, and there is a soft squelching noise, like it was affixed to the wall with mud. Something wet falls and rolls across the floor.

Illuminating your wand you see a chunk of reddish, dirty flesh laying on the ground and a pool of black liquid where the cabinet was sitting.

As you sit there dumbfounded you realize something. Coralis died weeks ago. This is still fresh.

Then the flesh starts to move. Slowly undulating. At first you think it might explode, but instead it slowly inches its way across the floor. It gets to the door and pushes it open, starting down the hall.

>Follow it
>Stop it
>Other
>>
>>40890001
>Follow it
>>
>>40890001
>>Follow it
>>
>>40890001
>Follow it
>>
>>40890001
>Follow it
>>
You follow the chunk of flesh through the corridors of the dungeons. You constantly scan for anyone coming through the halls, you have no idea how you would explain this.

The thing is fast. It seems like after getting over the initial lethargy of being stuck behind a cabinet for a few weeks it has become rather spry. It leaps and scoots across the floor like an epileptic frog.

Eventually it comes to a grate in the floor which it quickly slips down. The hole behind the grate is big enough for you to slide down, but you would have to get it off first.

>What do you do?
>>
>>40890263
Get backup then go down
>>
>>40890263
Shrink then remove the grate.
>>
>>40890263
enlarge the hole so we can keep going without stoping.

with magic.
>>
>>40890263
shrink or enlarge the grate continue.
>>
>>40890309
this
>>
You shrink the grate and it falls in after the flesh chunk, and you follow quickly after it, diving into the hole. You slide down for a while before collapsing darkly in a shallow puddle in a drain pipe somewhere under the school.

You can't see, but you can hear the flesh splashing around up ahead. You follow it, and it strings you along, down the long dark pipe until finally you hear the trickle of falling water ahead. You hear the flesh go around a corner and you hear hear it fall.

Splat it hits the ground below, and after pulling yourself blindly around a corner you see the light of a room below you through another small grate.

Looking down you see what you can only imagine are the sewers of Hogwarts. And in them two figures. The first is a dead body, or a sort of Frankenstein's monster stitched together from a multitude of corpses. It is laying in a sort of culvert, carved from stone that seems vaguely familiar.

Standing over it is a boy, holding the flesh chunk which is desperately trying to squeeze out of his grip.

“Finally you've arrived.” He says.

Your heart skips. Then you realize he's talking to the flesh.

“Then we can begin.”

More coming
>>
He steps out of your field of view, and returns a moment later with a black ceramic jar. He drops the flesh into the culvert and it skips over to the body and winds itself around the exposed finger bones of one of the hands.

The boy begins to pour a black liquid from the jar, which pools in the culvert beading and running and bulging in a very unusual manner. The liquid pours from the jar endlessly and you realize it must be much bigger on the inside.

The liquid begins to permeate the body, and everything begins to look like living flesh again. Blood begins to pour from open wounds on the body, and it begins convulsing.

All at once it shrivels and turns black, and at the same time the black pool seems to become inert, settling like water into the culvert.

The body speaks. “The King of the Black Queen is close at hand. But he is deaf to destiny for he knows not our ways. And they shall walk in the hall of ancients but be not welcomed nor seen. And the ancients shall walk in their ways and be known to all and resplendent. War shall come but be fought only by the peaceful and trust shall be laid aside in favor of fear.”

The body lays once again inert in the pool and the boy seems satisfied.

Just then you hear a groan, then a shreek, then you are falling. You land on the floor next to the boy and the pool. The ancient pipe has given out underneath you spilling you into the sewer. The boy is surprised.

>What do you do?
>>
>>40890992
full body bind curse on his ass right the fuck now.
>>
>>40890992
Lumos, as bright as we can make it. He should be adjusted to the darkness, so it might be painful.
>>
>>40890992
Levitate the boy's wand immediately
If it isnt visible, then do
>>40891080
>>
Still waiting for someone to break the tie of these
>>40891070
>>40891080
>>40891140
>>
>>40891070
Let's go with the more straightforward option.
>>
>>40891344
Lumos.
>>
Rolled 1 (1d2)

>>40891407
>>40891425
JUST
1 body bind
2 lumos
>>
>>40891480
Cool now roll
My system for rolling is you roll 2d10 and I average the results. I only look at the first post.
>>
Rolled 18, 9 = 27 (2d20)

>>40891565
>>
Rolled 9, 1 = 10 (2d10)

>>40891565
>>
You quickly wrench up your wand “Petrificus Totalus!” He stops with his hand barely to his hip and collapses to the ground.

Now you have a chance to really see what it' like down here. Its very dark, very wet, smells bad, all the things you might think a sewer would be. You're pretty sure you can keep him knocked out but your only way out is 10 feet in the air, crawling hundreds of meters through a drain pipe with a petrified person and then making a 15 meter ascent.

All around you you see confusing twists and turns of the architecture, which look hard to navigate normally, let alone that they exist in the depths of Hogwarts.

>What do you do?
>>
>>40891803
Lumos to see better. Remove the boy's wand and search him for anything else. Once everything potentially dangerous is off of him, tie him up with his own robes.
>>
>>40891865
this but gag him as well.
>>
>>40891803
Use Lumos to see, take the boy's wand, search for any other items or identifying marks. See who is this kid.
>>
>>40891877
Why
>>
>>40891877
Ah, agreed. Otherwise he might call for backup somehow. Or activate something verbally somehow.
>>
>>40891961
so he can't cause us any problems for us. I 'm assuming that he can still shout and whatnot.
>>
You light up your wand and start searching the boy. You find his wand and pocket it. He doesn't seem to have anything else on him, and you don't recognize him, though he has a Slytherin crest on his shirt.

You tie him up in his own robes and then gag him with an end from one of the knots.

>What now?
>>
>>40892053
Examine the pot he was messing with, then the corpse.
>>
>>40892053
investigate the area for traps then look at the corps.
>>
You look over the weird urn he was pouring liquid from. It looks hand made, or however wizards make pottery, a little rough but sturdy. It is now completely empty.

You turn your attention to the corpse which is very slowly moving in a fashion which you realize approximates breathing, but it's face down in the liquid. It is really unsettling, and up close it looks horrifying.

You have a feeling you should stay out of that pool.

>What next?
>>
>>40892243
find our way out of this place and drag the student along with us for evidence.
>>
>>40892243
Levitate the knocked out boy, also attempt the same with the creation. After that try and trace the way you came. This is some pretty stinky stuff in denmark here.

Or we can try to interogate the boy but that might not turn out well
>>
>>40892243
Scoop some of the liquid back in the wierd urn to take it with us.
While being careful not to touch it.
>>
Roll 2d10
>>
Rolled 1, 7 = 8 (2d10)

>>40892440
>>
Rolled 6, 7 = 13 (2d10)

>>40892440
>>
Rolled 5, 5 = 10 (2d10)

>>
You levitate the boy. The monster is going to have to stay here, you can't levitate two things at once.

You put some liquid back in the urn and start looking around for exits.

However the second you set foot in the shallow pool of mucky water that would be your path a mummified hand shoots from the water and attempts to grab your ankle. Luckily, by just a hair you manage to skip backwards. I do mean a hair, it was a difference of 1.

A body begins to pull itself from the water, and then another, and another. Three creatures of mixed skeletons and flesh start toward you. Inferi.

>What do you do?
>>
>>40892585
haul ass, FEAR run.
>>
>>40892585
Fire-making charm
>>
>>40892585
Pee pants, also run.
>>
>>40892585
Cheese it!
>>
>>40892585
run!

>>40892692
They're immune to magic.
>>
roll 2d10
>>
>>40892795
What, doesn't fire scare them off? That's how inferi work.
>>
Rolled 2, 2 = 4 (2d10)

>>40892805
>>
Rolled 4, 7 = 11 (2d10)

>>40892805

>>40892795
and thats why we need a gun.
>>
Rolled 9, 8 = 17 (2d10)

>>40892805
>>
Rolled 6, 8 = 14 (2d10)

>>40892805
>>
Rolled 8, 8 = 16 (2d10)

>>40892805
>>
>>40892844
...at least it's not a critical failure
>>
>>40892877
Only the first roll counts? We have one reroll per session.
>>
>>40892846
>Kid getting a gun in the UK
Learning to make our own zombies would be easier
>>
>>40892925
You do have a re-roll if you want to use it, that is true.
>>
>>40892954
I say use it, if >>40892844 is what we get otherwise.
>>
Okay vote, re-roll yay, nay?
>>
>>40893077
nay
>>
>>40893077
yay.
>>
>>40893094
nay
>>
>>40893077
yay

>>40893094
not like we'll use it later in this thread
>>
>>40893077
Yay
>>
Okay, I'm gonna say re-roll passes. roll 2d10
>>
Rolled 15, 19 = 34 (2d20)

>>40893249
>>
Rolled 8, 17 = 25 (2d20)

>>40893249
>>
>>40893282
very fucking nice.
>>
Rolled 3, 2 = 5 (2d10)

>>40893249
Come on, dice gods.
>>
>>40893291
It's 2d10, though.
>>
>>40893337
yeah I know.
>>
>>40893337
>>
You run, you run like you are on fire and being chased by bees. The boy lay forgotten behind you as you run for your life.

You run until you feel like dying, then you stumble frantically. When finally you collapse in the dark sewer, you sleep.

When you awake it is to a light. “Shane! Shane, are you alright?”

Alex and Jenny in their nightclothes are huddled over you, behind them is an open door that is bleeding light into the dim sewer.

“Shane, oh my god where are we?” Jenny asks.

“What?”

“Where are we? Are you okay?”

“The sewers. How did you get down here?”

“The Room of Requirement.” Alex says. “We asked it to take us to you. You've been gone all day.”

“I found him.” You say.

“Who?”

“The one. I think the one in charge. I dropped him back there.” You indicate the corridor you came from.

“Lets go get him!” Jenny says with a sudden fire.

“Can't. Inferi. They were chasing me. If he's alive then he's long gone.”

Both Jenny and Alex look dejected.

“But,” You say, reaching into your pocket. “I have his wand.”

More Coming
>>
As seems to be the standard for your life at this point you are whisked away by the teachers and aurors for a battery of questioning.

You replay the morning twenty times for twenty different people. The take the wand, and the jar, off to be identified. And finally are left alone to sleep.

You are awoken an hour later by someone tapping your shoulder. Jamilidia Seizewall.

“I'm getting tired of seeing you at this point.” You say.

“I know.” She says a bit distantly. “But this won't be the last time. You've finally solved 'mysterious' disappearances of Hogwarts, and now half the wizarding word wants to throw you a parade, and the other half wants you dead.”

“Oh,” You say in shocked fear. “Good.”

“The Ministry is turned inward, I'm not sure whats going to happen, but the Minister is retiring, and will probably have disappeared by morning one way or another.”

“What do you mean?”

“That jar was filled with Canopic Fluid. It's for making Mummified Oracles. Its a Class A restricted substance, a one way trip to Azkaban even for a student. But the real damning thing was the wand.”

“The wand.”

“It belonged to the Minister's son.”

End of Part 10. Tune in next time for the Conclusion possibly of year one.
>>
>>40893710
well care to give us a quick writeup of the worlds reaction to the news. with plenty of detail please.
>>
>>40893710
Noice. Looking forward to the next session, thanks for running.
>>
>>40893710
Thanks for running.
>>
>>40893710
Wow that's going to cause some shit. We're turning into a spell paladin almost, rooting out corruption as we find it.
>>
>>40893753
Basically blows the lid off the whole 'secret' cabal of purebloods thing. No denying it now that the minister's son is involved with necromancy.

Next session will explain more.

Next session is Sunday by the way. I felt like the thread was more active today than it has been running on Mondays, so Sunday will be the new day.

Of course if you don't feel like remembering you can go to @Tiddlybum_HE on twitter and it will announce threads as they go up.

Thanks for reading!
>>
>>40893830
cool.



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