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File: Map of Europa.jpg (98 KB, 874x602)
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>Twitter: @EuroWarQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=First%20Europan%20War%20Quest
>Pastebin: http://pastebin.com/40f05rLR

The officers are settling in for another briefing. General Gunther's map of the Barious desert is covered with a web of new lines and markings to identify enemy and friendly movements. You're surprised to see how much of it is Gallian.

"Since we're all here, let's get started," General Gunther says. "We have confirmation that the enemy's forces are under the command of General Reinhard von Lohengramm. Three of his subordinates have taken the vanguard in order to clear a way for the Empire's main force."

General Gunther points to three circles on the map.

"The Gallian Army has decided to commit all its available forces to halt the Imperial invasion. However, we also need small, highly mobile teams to penetrate the enemy lines and eliminate command elements. That's where you all come in."

The General pulls out three folders and puts them on the table. You lean on for a better look.

>(1/2)
>>
>>40803816
"Here's all the information we have on the enemy forces," General Gunther says. "One army is commanded by Lohengramm's military advisor. His troops are less experienced, but they rely heavily on tanks, mortars and chemical weapons; we believe he's responsible for several massacres on the Federation front. The second army is commanded by Lohengramm's longtime friend and confidant. His troop deployments are very conventional, and we believe that killing him would be a severe blow to the enemy's morale. As for the third army, they used to be an independent unit. Their commander's ambition and loyalties raised some suspicions, so he's only allowed to retain a limited number of troops compared to other armies. However, his troops are well organized and extremely elite."

General Gunther looks at you.

"Captain De Velde, you get the first pick."

>"We can take care of the first army. Mortars and chemicals aren't a big deal."
>"We can take care of the second army. I'd like to keep thing straightforward."
>"We can take care of the third army. Elite troops might pose a problem later on."
>>
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>>40803816
emperor did nothing wrong
exterminate the dirty back stabbing Darcsen
>>
>>40803823
>"We can take care of the first army. Mortars and chemicals aren't a big deal."
>>
>>40803823
>"We can take care of the second army. I'd like to keep thing straightforward."
>>
Rolled 2 (1d2)

>>40804060
>>40804121
Time for a tiebreaker.

1= First Army.
2= Second Army.
>>
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>>40804161
gas the darcsen, race war now!
>>
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>>40803823
"We can take care of the second army," you say. "I'd like to keep things straightforward."

"The second army is in the middle of the vanguard and they're the most direct route to the main Imperial force," General Gunther says. "I need you to break through the enemy lines and take out their commander. Like I said, the second army is a conventional force, so there shouldn't be any nasty surprises."

"We'll be ready for them anyway, sir," you say.

"That's what I like to hear," General Gunther says. "As for the rest of you…"

General Gunther hands out the rest of the assignments. Several squads have been assigned to each front in order to increase your chances of success, but do to the expected size of the battlefield and the general chaos of war, you can't rely on support. Once the briefing is done, you salute the General and return to your waiting squad.

"I've just got our new orders," you say. "Let's get going."

"Yes, sir," Jetje says. "What's the mission this time?"

"We need to fight our way through the enemy vanguard and kill one of their generals," you say.

"That sounds absolutely wonderful," Jetje says.

>"It'll be fine. Same as always."
>"I took the easy job."
>"We've got to earn those bounties."
>>
>>40804321
>>"I took the easy job."
>>
>>40804321
>>"It'll be fine. Same as always."
>>
>>40804321
>"It'll be fine. Same as always."
>>
>>40804321
>>"I took the easy job."
>>
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>>40804321
"It'll be fine," you say. "Same as always."

"Okay then, let's go," Jetje says. "Do you want us all on the tank?"

"No, you better try and get a truck from somewhere," you say. "This'll take a while and I'm not sure if we can all fit on the tank anyway."

"Yes, sir."

It takes you just under two hours to get everything ready. You have enough bullets, grenades and ragnaid on you to last you through a few battles, so supplies won't be an issue. You check one more time to make sure everything is secured in the back of the truck or on the tank.

"We're ready," Karl says. "Just waiting on your orders, boss."

"Squad, we're heading out. I want us at the rendezvous point before sundown."

The expected battlefield is a fair distance away from the Valkyrur temple you're currently stationed at, but it still only takes you a few hours to reach it. It's the middle of the afternoon, but you have plenty of time before the sun goes down.

The Gallian Army is already engaged with the Imperial forces by the time you get there, but it's clear they're focusing primarily on their defenses. It must have taken them a lot of sweat to make it here on time and they'll need rest before their condition is optimal. Fortunately, if you can pull this off, they can all get a good night's sleep.

"We're reached the area of operation," you say. "The mission begins now!"

The enemy force seems to be a mix of scouts and shocktroopers, but while the scouts are concentrated in the middle to make better use of their mobility, the most of the shocktroopers are covering the flanks.

>Cut through the middle of the Imperial Army.
>Go through the flank of the Imperial forces.
>>
>>40804836
>>Go through the flank of the Imperial forces.
>>
>>40804836
>Go through the flank of the Imperial forces.
>>
>>40804836
>>Go through the flank of the Imperial forces.
>>
>>40804836
>>Go through the flank of the Imperial forces.
>>
>>40804836
>>Go through the flank of the Imperial forces.
>>
File: Renard.jpg (58 KB, 1024x576)
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>>40804836
You all climb out of the truck and ready your weapons while Moeller sticks her head out of the tank and waits for orders.

"We're going to hit the flanks," you say. "Moeller, we'll rely on your for cover for now. Let's find us a target."

You look for an opening in the enemy formation through your rifle's scope. You quickly find what you're looking for; there's a tank surrounded by half a dozen shocktroopers and a pair of scouts. They've taken cover behind sandbags, but they're a fair bit away from the rest of the Imperial troops. If you can go through them, you should have a relatively clear path to the enemy's command centre.

"There's our target." You point at the Imperial troops and Moeller leads the way.

As you get closer to the Imperials, you review your options. The tank is a serious problem, but for now, all you can do is attack it head-on, which puts you at something of a disadvantage. There are only two scouts, but they have good mobility and they could flank your squad if they're not dealt with quickly. Meanwhile, the shocktroopers are hiding behind cover. They'd be hard to get to, but they have the best firepower for dealing with infantry.

>Have Moeller and Nelson hit the Imperial tank first.
>Snipe one of the scouts. You have better range than they do.
>Suppress the shocktroopers until you can get closer.
>Hit them with a mortar from the tank to destroy their defenses.
>>
>>40805329
>>Snipe one of the scouts. You have better range than they do.
>>
>>40805329
>Have Moeller and Nelson hit the Imperial tank first.
>>
>>40805329
>>Snipe one of the scouts. You have better range than they do.
>>
>>40805329
>>Snipe one of the scouts. You have better range than they do.
>>
>>40805329
>>Have Moeller and Nelson hit the Imperial tank first.
>>
Sniper time. Roll 4d6!
>>
Rolled 4, 5, 1, 4 = 14 (4d6)

>>40805646
>>
Rolled 6, 6, 2, 2 = 16 (4d6)

>>40805646
>>
Rolled 2, 2, 2, 4 = 10 (4d6)

>>40805646
>>
Rolled 4, 3, 2, 6 = 15 (4d6)

>>40805646
>>
File: Imperial Scouts.jpg (26 KB, 480x270)
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>>40805329
You slow down a little and aim your rifle at one of the scouts. The rest is routine by this point. The finger on the trigger. The little bit of pressure. The sound of the bullet. The scout's exploded skull. It's always the same.

The Imperials quickly realize that your squad is heading towards them and get ready for you. The tank is providing you with enough cover for now, but it is limiting your mobility and your angle of attack. If you spread out, it'll be harder for the Imperials to focus on one target and you might be able to flank them.

But you can't stop to think about it and you need to make a decision fast.

>Have everyone stay behind the tank.
>Have everyone disperse.
>>
>>40805891
>>Have everyone disperse.
>>
>>40805891
>>Have everyone disperse.
>>
>>40805891
>Have everyone disperse.
>>
>>40805891
>>Have everyone disperse.
>>
Dispersing. Roll 4d6!
>>
Rolled 6, 2, 2, 4 = 14 (4d6)

>>40806217
>>
Rolled 1, 6, 3, 1 = 11 (4d6)

>>40806217
>>
Rolled 2, 5, 4, 3 = 14 (4d6)

>>40806217
>>
File: Karl3.jpg (87 KB, 750x500)
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>>40805891
"Everyone disperse and find cover!" You yell.

The squad immediately follows your orders and scatters. The results are… mixed. Kreuss and Stroheim are in a good position to attack the Imperials, while Leifstel and Schreiner are able to provide cover for Nelson and Garcia. You manage to hide behind some rocks, but finding a good angle on the Imperials from your current position will be a bit tricky. Moeller keeps going towards the enemy and dodges a shot from the Imperial tank.

You can't relay orders verbally and expect anyone to hear them, but you still have your flare. Marking targets won't be a problem.

There's one less scout and your squad isn't in too much danger, but the situation hasn't improved by a lot. One wrong decision could lead you straight to defeat.

The tank is still a problem. Moeller should be able to hit it, but you're not sure if Nelson can support her. Stroheim, however, is in a good position to hit the shocktroopers with a grenade. You could also leave your squad members to their own devices for a bit longer and kill the last scout.

>Mark the tank as a target.
>Mark the shocktroopers as a target.
>Kill the second scout.
>>
>>40806481
>>Mark the tank as a target.
Tank's the biggest threat.
>>
>>40806481
>>Mark the tank as a target.
>>
>>40806481
>>Mark the tank as a target.
>>
>>40806481
>Mark the tank as a target.

With most of the scouts out, they should be weakened at least in their direct information about the attack..
>>
Going for the tank. Roll 4d6!
>>
Rolled 6, 4, 6, 3 = 19 (4d6)

>>40806729
>>
Rolled 5, 4, 3, 5 = 17 (4d6)

>>40806729

>>40806735
Nice roll there
>>
Rolled 2, 1, 3, 3 = 9 (4d6)

>>40806729
>>
Rolled 1, 4, 2, 5 = 12 (4d6)

>>40806729
>>
File: Imperial Tanks.jpg (234 KB, 750x538)
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>>40806481
You fire off a flare at the enemy tank. Moeller and Nelson both get the point. A tank shell slams into the Imperial tank's turret, while a lance blows off a set of tracks. The damage isn't spectacular, but the tank is as good as destroyed.

Unfortunately, the lack of ragnite explosion also means that the shocktroopers and the scout don't need to run for their lives to get away from a burning wreck. Still, it's one more target down. However, the distraction does give you an opportunity to get closer to your squad so you can give orders properly.

The shocktroopers soon get over the tank's destruction and start firing indiscriminately in your general direction. You don't have a means to effectively suppress so many shocktroopers at once, but you can use the tank as cover. Or you can just tell Moeller to run the Imperials down.

>Hide behind the tank.
>Have the tank roll over the Imperial forces.
>>
>>40806925
>>Have the tank roll over the Imperial forces.
>>
HOW QUICKLY THE TIDE TURNS.

>>40806925
>>Hide behind the tank.
>>
>>40806925
>Hide behind the tank.
>>
Looks like we're hiding behind mama tank's steel skirts. Roll 4d6!
>>
Rolled 5, 4, 3, 4 = 16 (4d6)

>>40807243
>>
Rolled 2, 6, 5 = 13 (3d6)

>>40807243
>>
Rolled 3, 5, 4, 2 = 14 (4d6)

>>40807243
>>
Rolled 6 (1d6)

>>40807258
Fuck sorry. A little drunk. Last one.
>>
>>40806925
"Get behind the tank!"

The fencers get a bit closer to cover the tank's sides while the rest of the squad just hides behind the giant mass of bullet-proof metal. A few bullets ricochet off the sides of the tank, but nobody gets hit.

You advance towards the Imperials slowly but surely. The shocktroopers coordinate their machine gun bursts so there's always a few people shooting at you while the others are reloading. Meanwhile, the scout jumps over the sandbag covers at heads towards some nearby rocks at a run. It'll be bad if he can flank you, but the shocktroopers might show an opening while they're busy covering him…

>Get the scout.
>Try to get some of the shocktroopers.
>>
>>40807411
>>Get the scout.
>>
>>40807411
>>Get the scout.
>>
>>40807411
>>Get the scout.
>>
>>40807411
>Get the scout.
>>
Scout first. Roll 4d6!
>>
Rolled 1, 5, 3, 1 = 10 (4d6)

>>40807697
>>
Rolled 5, 5, 2, 5 = 17 (4d6)

>>40807697
>>
Rolled 6, 1, 4, 2 = 13 (4d6)

>>40807697
>>
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>>40807411
"Scout!"

Your squad's used to this by now. Four guns turn towards the scout and open fire. A few bullets hit him in the legs and in the back. He might not have died instantaneously, but he won't last much longer.

The shocktroopers, however, aren't letting up. There's a constant barrage of bullets slowing you down. Forcing them to scatter would make it all but impossible for them to coordinate their fire again, but they do make a nice target while they're clumped together like that. Then again, most of the ways you can scatter them involve explosions, so you could fairly easily kill a few and force the rest to run.

>Get them with a mortar from the tank.
>Have Stroheim use her trusty grenade.
>Garcia can take care of it with her own machine gun.
>>
>>40807959
>>Get them with a mortar from the tank.
>>
>>40807959
>>Have Stroheim use her trusty grenade.
>>
>>40807959
>>Have Stroheim use her trusty grenade.
>>
>>40807959
>Have Stroheim use her trusty grenade.
>>
Grenade is go. Roll 4d6!
>>
Rolled 6, 1, 4, 1 = 12 (4d6)

>>40808279
>>
Rolled 6, 4, 4, 2 = 16 (4d6)

>>40808279
>>
Rolled 5, 2, 5, 4 = 16 (4d6)

>>40808279
>>
Rolled 6, 6, 2, 4 = 18 (4d6)

>>40808279
>>
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>>40807959
"Stroheim!" You yell. "I think you've got the gist of this by now!"

"Yes, sir!"

She grabs one of her ragnite grenades and throws it behind the Imperial defenses. It predictably explodes in a ball of blue flames. The Imperial shocktroopers scream in terror and pain. Three of them run away. The other three can't.

The three surviving shocktroopers pause for a moment. Two of them run to the back of the ruined tank. The third looks at them for a moment, then turns towards you. With a maddened scream and bullets spraying everywhere, he rushes towards you. The man's got balls, throwing his life away like that so his friends have a better chance to escape.

>Ignore the charging shocktrooper. He can't do much right now anyway, but the other two might cause problems if they find cover.
>Take out the charging shocktrooper. Even if by accident, he might hurt someone.
>>
>>40808468
>>Take out the charging shocktrooper. Even if by accident, he might hurt someone.
Take no chances - we still have a mission to complete.
>>
>>40808468
>>Take out the charging shocktrooper. Even if by accident, he might hurt someone.
>>
>>40808468
>>Ignore the charging shocktrooper. He can't do much right now anyway, but the other two might cause problems if they find cover.
>>
>>40808468
>Take out the charging shocktrooper. Even if by accident, he might hurt someone.
>>
The poor shocktrooper is not Han Solo. Roll 4d6!
>>
Rolled 1, 5, 2, 5 = 13 (4d6)

>>40808802
>>
Rolled 4, 3, 4, 1 = 12 (4d6)

>>40808802
>>
Rolled 2, 1, 1, 5 = 9 (4d6)

>>40808802
>>
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>>40808468
Since the shocktrooper isn't too attached to his life, you decide to oblige him. You unceremoniously aim your rifle at his chest and fire. The impact of the bullet is more than enough to push him back. He falls to the ground, dead.

You confirm the kill while the rest of your squad surrounds the tank that the remaining two shocktroopers are using as cover.

"What's the situation?" You ask.

"They're behind that tank and they're not moving," Kreuss says. "The fencers are covering us so the shocktroopers can't just shoot around the corner."

>"Have the fencers push through."
>"Our tank has a machine gun. Let's use it."
>>
>>40808979
>>"Have the fencers push through."
>>
>>40808979
>>"Our tank has a machine gun. Let's use it."
>>
>>40808979
>>"Our tank has a machine gun. Let's use it."
>>
>>40808979
>>"Our tank has a machine gun. Let's use it."
>>
>>40808979
we should shoot a lancer into the partially destroyed tank and see if we cant low it up with them behind it.
>>
Tank wins. Roll 4d6!
>>
Rolled 6, 4, 3, 5 = 18 (4d6)

>>40809251
>>
Rolled 3, 6, 1, 2 = 12 (4d6)

>>40809251
>>
Rolled 5, 1, 2, 6 = 14 (4d6)

>>40809251
>>
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>>40808979
"Garcia, get on the tank!"

You climb on top of the tank to relay your orders to Moeller.

"Moeller, just go around the enemy tank," you say. "We'll take out the last two shocktroopers with the machine gun."

"Yes, sir."

Both women remain expressionless at first, but that soon changes when your tank rolls to face the Imperials. With a savage smile, Garcia opens fire, slaughtering the two Imperials who are completely helpless against her.

The Imperials in the immediate area are dead and the others have been pulled farther away. They won't be able to reestablish their lines easily. Off in the distance, you see a few other small squadrons break through the Imperials and head towards the enemy commander's camp.

The first part of General Gunther's plan is complete.

>"You all have two minutes to catch your breaths!"
>"The first part is done. We just need to push a little bit more. Let's go."
>"Let's get moving. We've still got plenty of Imperials to kill!"
>>
>>40809461
>>"Let's get moving. We've still got plenty of Imperials to kill!"
Speed is of the essence.
>>
>>40809461
>>"Let's get moving. We've still got plenty of Imperials to kill!"
>>
File: 1433803331947.gif (1.14 MB, 360x199)
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>>40809461
>"Let's get moving. We've still got plenty of Imperials to kill!"
>>
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>>40809461
>Imperial Vanguard Attack: Ver. Kircheis - Combat Report
>1 Tank, 6 Shocktroopers, 2 Scouts
>Total: 9408XP, 5970DCT

"Let's get moving," you say. "We've still got plenty of Imperials to kill."

"Yes, sir."

Leifstel and Schreiner go in first, followed by Kreuss, you, Stroheim, Garcia and Nelson. Moeller keeps the tank between your squad and the rest of the battle. You all empty a water gourd each as you head straight for the enemy commander.

It's time to get the second part of the mission under way.
>>
>>40809793
And that is all for today. Next thread will be next Wednesday at 7PM EST. As always, thank you for playing and goodnight.



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