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>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>General information:
Characters: http://pastebin.com/Fszxy8FX
Planets: http://pastebin.com/PncEDGjg
Bionics: http://pastebin.com/sAAUucPk
Inventory: http://pastebin.com/rp8VSVnE

>Twitter
http://pastebin.com/rp8VSVnEhttps://twitter.com/HeracorNahive

>Summary:
You are techpriest Heracor Nahive. You were forcefully implanted a brain chip that made you into little more than a working drone, nullified your emotions and willpower. One day for unknown reasons the chip stopped working and you were returned to your former self.You felt the need of vengeance, right now you are travelling the Galaxy trying to become stronger to return one day and fight the ones that enslaved your mind.

>Main Mission:
- Become stronger and fight the Magus that installed the chip on your brain.
>>Secondary Missions:
- Get two trophies of the Kroot ( Completed )
- Survive for two entire weeks ( Day 10/14)
>>Optional Missions:
- Try to destroy the heretical information stored on your brain.

>System Information:
https://docs.google.com/document/d/19Obb4-TbnTMOylI3NVIIn0jMMUVkbVJNpqxxt2Bpcl4/edit

>CURRENT LOCATION:
MILKY WAY GALAXY // CHARONIS SYSTEM // HEPTIUM CUATT // KROOT WARSPHERE

>Worldmap:
http://i.imgur.com/7ULC5jg.jpg
>>
All around you the echo of war cries, dying screeches and eerie silences were mixing in a confusing and deafening cacophony. The slow and steady Warpshere had been assaulted and boarded both by Kroot and Humans that didn’t knew, or simply ignored, the fact that instead of attacking it they should be defending the Spaceship. Apparently the fractured and unintelligent tribe of the Rockborn had been contracted by both the Sweeping Claws and Mantle as they were fighting members of both tribes and even their own kin, another possibility was that their peaceful nature and the stress of the situation and sent then into a completely animalistic berserk frenzy that turned them into mindless beasts and made them attack on sight.

The giant demigod and the Inquisitress advanced across the labyrinthine corridors before reaching what seemed to be an empty area with a massive tree carved on the walls and decorated with ancient and corroded alien bones. Apparently it was some kind of temple or memorial area that remembered the past generations.

On the distance the sound of war and clashing swords became clearer. There wasn’t only crude blades hitting against each other but also the sound of exploding powder and dozens of salvage roars of various intensities and volumes, the prey were close.
>>
>>40598465
Suddenly, the north wall exploded and from the ashes and cloud of smoke a group of Knarlocs stampeded with each having a Kroot hunter on their backs. Apparently all those beasts of war belonged to the Sweeping Claws as they had some vestigial wings on their spines yet their riders were from the two enemy tribes. The more lithe and agile winged Kroot rode the Knarlocs by surfing them and attacking with lances when they had the chances while the prosecuting Kroot of the Mantle rode them properly and used their bolts rifles to try to shoot them down.

They quickly stopped in their tracks surprised by finding you two on the other side of the wall, even if the winged Kroot were de-facto allies you knew that Juliannus would not spare their pitiful lives. Right now this would be a three sided standoff.

>Kill a Sweeping Claw and steal its Knarloc. Even if they are on your side due to the dangerous riding style they use and how physically weak they are killing one of them will be easier.
>Kill a Mantler and steal its Knarloc. They are better armored and have slug weapons, it might become more of a challenge.
>Let Juliannus take down all the beasts and enemies and give him aid and cover in case he needs it.
>You don’t have time for this, use your powers and create a telekinetic tornado that will violently send them all against the walls. Juliannus having magnetic soles and being heavier might be spared.
>Write in.
>>
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Rolled 94 (1d100)

>>40598483
>>You don’t have time for this, use your powers and create a telekinetic tornado that will violently send them all against the walls. Juliannus having magnetic soles and being heavier might be spared.

rolling for perils.
also, welcome back
>>
Shit. Forgot to say. Everybody roll a 1d100 for each option. I always miss that part.

>>40598521
Welcome back to you too anon. By the way with such great rolls you'll never have perils.To get a peril you first have to fuck it up with a 35 or less and then a +75 to make your fuck up into a massive fuck up.
>>
>>40598483
>You don’t have time for this, use your powers and create a telekinetic tornado that will violently send them all against the walls. Juliannus having magnetic soles and being heavier might be spared.

>>40598521
Er... Is this roll good or bad for perils? I can't remember which way round it was.
>>
Rolled 92 (1d100)

>>40598560
>>40598561
Oh, well, excellent news then.
Rolling anyway just because.
>>
>>40598483
>You don’t have time for this, use your powers and create a telekinetic tornado that will violently send them all against the walls. Juliannus having magnetic soles and being heavier might be spared.

Your eyes start to glow under your mask and to crackle with warped Empirean energy. Like a radiating veil the glow extends and starts covering every inch of your feminine and toned body before starting to elevate from the ground.

On your mind you are scanning every object in that room, including the living beings, to attune with their particular wavelength and being able to manipulate them from the distance. Normally organics are harder to telekinetically manipulate as they all have an unique and peculiar wave to take control of but with those xenos it is different, as they are all genetically close, all part of the same tree, their wavelengths are not so different and with barely sweating you become able to grasp them under your invisible hands.

With mere telekinesis creating a tornado is not possible as while moving air is possible, grabbing it its not. Still, there are tricks and other means of doing what seems impossible. One thing that every psyker learns is that while their powers are not limitless they can be used in conjunction to nature's law to bend reality even more and surpassing one's power.

With the first step done and all the Kroot bio organisms under your control it is now when the real difficulty begins. First you have to create a barrier, a bubble that will encase all the oxygen and other present gases, it has to be big enough to also include all of you inside. Once the barrier is done you start to spin it as fast as you are with you as the center and its axis.

You might not be able to move the air but yes the bubble itself, and with it a small friction percentage starts creating ever growing winds that slowly start to develop into an enclosed microtornado.
>>
>>40598948
The Kroot start to float into the air at your hand and soon the wind starts making them sniping both on their own axis and around you.

Even if they somehow became able to escape your control and tried to run away they would find a barrier that would not only stop them but also damage them as it would spin so fast that mere contact would create first degree burns on their skins.

Juliannus crawled to become more compact and being harder to take down. The first one to die was a Knarloc, its bigger mass made it fly away with such speed and strength that it ended hitting the barrier and becoming little more than a dark bloodied stain, one of the Sweeping Claws was so gaunt and weak that the strength became too much for him to bear and the winds ended ripping its wings and limbs apart, with its death the tornado turned into a light pink tone as its blood started to mix with the air.

Soon more and more of them died, most hitting against static objects like the floor, walls or columns but others had way more exotic executions, once him became sure that he could endure the winds he started to grab in mid air the xenos that he could to use them as little more than bats and hit other enemies that wildly flew against him.

When there were no more enemies you stopped and soon the winds faced away. The result was a really strange but pleasant battleground. The limits of were the barrier was situated were red hot from the friction, inside there were at least ten bodies, all bloodied and mutilated, and outside of the barrier? Nothing, not even a single drop of blood was able to leave.

>Rest for a while. Ask him to stay and protect you meanwhile.
>Rest for a while. Ask him to find more enemies, specially Kroot Psykers.
>Continue advancing, the aliens must die. Direct approach will let you kill more xeno scum.
>Go outside of the hull of the ship and deflect boarders. This won't make you face so many foes but will let you see were the ship is heading into.
>Write in
>>
Rolled 87 (1d100)

>>40598980
>>Continue advancing, the aliens must die. Direct approach will let you kill more xeno scum.
>Keep your mind's eye open for xeno psykers, hunt them down.
>>
Rolled 49 (1d100)

>>40598980
>Continue advancing, the aliens must die. Direct approach will let you kill more xeno scum.
Inquisitor mode: Activate

Should probably hold off with the psychic obliteration for a little bit though, save our strength. What other weapons do we have on our person?
>>
>>40599077
>What other weapons do we have on our person?
Good question! Nobody yet wondered what she was armed with!

She has only her psyker powers but her power armor lets her pack pretty powerful punches ( Think of it as a low intensity power fist )

With her powers she can create telekinetic swords too.

As a last resort she's equipped with a Jokaero Hellpistol Digi-weapon.
>>
>>40598980
>Go outside of the hull of the ship and deflect boarders. This won't make you face so many foes but will let you see were the ship is heading into.

You relax your body and feel some blood pressure concentrating on your forehead and creating a terrible headache that makes your brain painfully palpitate and your nose to bleed.

At the same time a growl forms in your stomach and asks you to be feed, honestly you don't know how many time has it passed since you ate, maybe even an entire day. Still, starving and edging yourself to the point of self hurting yourself was just a small price you had to pay to fulfill your holy duty and your mission.

Normally that headache would have left after some resting but you cannot stop, not yet. You close your eyes and use your telepathic powers to scan the area around you in the search of strange minds. The Kroot psyche it is strange by itself but surely their shamans have way stranger voices and other signals as they are not only xenos but also touched by the Empirean.

Guided by those strange and colorful signals you started to aimlessly walk in direction to them. Juliannus followed you close without questioning where were you headed, like a good warrior he simply obeyed and opened or kicked down the doors for you before heading first to become sure that there was no danger inside.
>>
>>40599604

It is when after a few minutes that to you seemed like weeks when you find one of them.

"Stop. I need to fight it alone." You say to the Astartes.

You open your eyes and find yourself in what seem like a prison, several cells are around with skeletons inside of all kinds and origins. Knowing those salvage Kroot that place could be both a prison and a farm where they stored prisoners of war of particular races and keep them alive long enough to breed.

The Shaman was a particular individual. It was covered in straps of both cloth and leather, on top of it it had some badly sewn robes and some scattered armor pieces of human manufacture. On its head there was the sun bleached skull of a Knarloc or another of their war beasts, all decorated with strange black symbols that seemed to smoke and leak some black ichor.
>>
>>40599650
Even if it was an enemy it was way more valuable alive. Kroot psykers were still an strange sight but with the slow yet steady psychic evolution of humanity they would also become more and more common and without test subjects to interrogate and study the Imperium might not have a way to counter their powers before it is too late.

From the cells and other corridors some curious yet aggressive Kroot made their appearance, it seemed that they were kind of afraid of the shaman yet still stick with it to get advantage of its powers. Juliannus completely ditched his robes and let them see his red power armor as an act of defiance.

ROLL 1d100 for each action.
>Fight to the death, even if you require one or two subjects alive there is a big chance of finding more alive and if you engage in mortal combat now you will be able to study and see their true potential.
>Try to go nonlethal and only maim or incapacitate. You need its mind not is body.
>Change your mind and let Juliannus fight the Kroot, he will gladly do it has he will not only have the chance to kill an alien but also a psyker. He has way more chances of surviving and you can study the combat from the safety.
>Write in.
>>
>>40599604
Damm. Sorry. I meant to copypaste

>Continue advancing, the aliens must die. Direct approach will let you kill more xeno scum.
>Keep your mind's eye open for xeno psykers, hunt them down.

Instead of

>Go outside of the hull of the ship and deflect boarders. This won't make you face so many foes but will let you see were the ship is heading into.
>>
Rolled 95 (1d100)

>>40599675
>Try to go nonlethal and only maim or incapacitate. You need its mind not is body.

while we fight the shaman, let julianus fight the others.
>>
What's up today with the +80 rolls!?
>>
>>40599770
i have no idea
>>
>>40599770
The Emperor protects.

Of course.
>>
Rolled 53 (1d100)

>>40599749
>Try to go nonlethal and only maim or incapacitate. You need its mind not is body.

>>40599770
It all must be part of a greater plan.
I've read too much about Tzeentch lately.
>>
>>40599837
nice waste of a roll buddy
>>
>>40599770
Enjoy it while it lasts, for every high roll there must be an equally shit one. Tg demands it, we will burn hard (or just steal from re lizard and kobold quests dice luck.)
>>
>>40599675
>Try to go nonlethal and only maim or incapacitate. You need its mind not is body.

You start to vibrate the air molecules to create a sharp blade that you can hold. It isn't completely invisible as it reflects light in an odd way and has a distortion aura around it.

"Do your worst witch..."

The Shaman screams and from the sockets and cracks of its bone skull more black tar leaks, covering the floor with its foul smell and appareance.

It seems that the scream was some kind of order as the enraged Kroot launch themselves both at you and towards Juliannus. One crawls in the walls like a spider and tries to jump in your direction but before he lands you send your invisible sword spinning in his direction and cut his two legs before returning the blade to your hands as if it were a boomerang. Then you swiftly move away and let the legless alien bloodily fall in what once was your position and gruesomely break his neck in the botched landing.

"This is between you and I coward."

Before engaging in the real combat you do one last act and send all the Kroot with the exception of the Shaman flying towards the Marine so he has some toys to play and entertain himself with meanwhile.

Only you and he now.

Roll a 1d100.
>Try to scan his mind and see if you can predict his movements, making the battle way easier. If it fails you might become catatonic for a few moments or even make his head explode.
>Launch your sword toward him to see how he reacts and what kind of powers does he have.
>Try to grab his limbs with your telekinetic vectors to rip them off and turn him into little more than a wriggling torso
>Write in.
>
>>
Rolled 7 (1d100)

>>40600198
Those fight scenes will be shorter to make them quicker. Also rolling to see what power will the Kroot use.
>>
Rolled 54 (1d100)

>>40600220
>Kroot uses suicide

>>40600198
>Launch your sword toward him to see how he reacts and what kind of powers does he have.
Don't want to break him too much
>>
>>40600242
>Kroot uses suicide

Not really. I have a list of powers and a numerical value for each. My roll falls into this:

> Feral Link: The psyker can see what other animals see and hear. The adept users can even control and possess those animals. Works better with Kroot subspecies.
>>
>>40600278
Oh, so it's a just a table rather than ranked by how high the number is?
>>
Rolled 78 (1d100)

>>40600313
Well...now that I think about it you are right. I should make 2d100. One to choose the power and the second roll to see how well it goes. Rolling to see if the Shaman fucks it up or is successful.
>>
>Launch your sword toward him to see how he reacts and what kind of powers does he have.

The eyes of the Shaman glow green under his helmet and the strange tar that poured changed in coloration too, becoming a sap like liquid of yellow, greenish coloration from whose flowers instantly grew as soon as it landed on some surface.

Soon several beast roars came from the corridors, it wasn't long until four Kroot hounds made their appearance, their eyes had the same green color that the shaman did, he was somehow controlling them.

You threw your blade at him in a vain attempt to stop its possession. The blade almost managed to hit him but he didn't doubted and sacrificed one of the hounds to receive the slash for him. The invisible blade swiftly entered into its thick skull and cut the hound's brain in two, killing it instantly. You tried to remove the sword but it was lodged, without any other option you erased that sword and proceeded to create a new one.

During those precious seconds in which your concentration was completely into the generation of the new telekinetic weapon he sent the three remaining Kroot hounds at your direction.

Roll a 1d100
>You still have your armor, let them bit you while you end creating the blade to finish them off.
>Create a telekinetic blast to move them away and give you some space, if you exceed yourself you might lose concentration and have to create the blade again.
>Stop creating the new blade and defend yourself with fists for now, you will have time to create another weapon once those pests are killed.
>Write in.
>>
Rolled 91 (1d100)

>>40600613
>Create a telekinetic blast to move them away and give you some space, if you exceed yourself you might lose concentration and have to create the blade again.
>>
Rolled 15, 26 = 41 (2d100)

Rolling to see how the Shaman counteracts to this great roll:
>>40600637
>>
>>40600659
>Barkskin: The psyker and all the Kroot around him grow a tree like skin above their original dermis that helps them deflect blows and other attacks.

Due to the low roll (26) he will fail thought.
>>
Rolled 64 (1d100)

>>40600613
>You still have your armor, let them bit you while you end creating the blade to finish them off.
>>
>>40600613
>Create a telekinetic blast to move them away and give you some space, if you exceed yourself you might lose concentration and have to create the blade again.

You yell a echoing scream that comes with a blast of power and light. When the sphere of light is gone on your hands another great sword is formed. It is pretty much weightless as it is only formed by the air molecules it is composed of.

The Shaman raises its arms and the strange liquid that he had been pouring all over some small tree branches grow. The Skins of the Hounds start to fill with wrinkles and to acquire a darker brownish hue, to turn into tree bark. Humans had learned how to cut down trees on the dawn of time, this is nothing but a pitiful intent of stopping the inevitable.

Your invisible greatsword decapitates them with a swift and clean movements that sends their still howling heads flying into the air. It seems that the spell the Shaman had used it is still in effect as the bark effect continues to extend into their now cold and dead limbs, it doesn't lasts long thought, without a living spark the growing soon stops and the tree dies along the body.

Red blood stains the sharp edge of your telekinetic blade, you raise it with ease and point it towards him. In a defiant manner.

Roll a 1d100
>Use your telekinetic powers to powerleap into the air and cut one of his arms in a descending arc.
>Create four telekinetic nails and bolt him down to the walls incapacitating him down.
>Create an spherical barrier around him and start decreasing its dimensions to not only trap him but also painfully break all his limbs.
>Write in.
>>
Rolled 46, 28 = 74 (2d100)

>>40600903
Rolling for the Shaman.
>>
>>40600926
>Berserkia: All the Kroot gain a temporal rage filled frenzy that makes them feast on their enemies even before killing them. During this time they cannot feel damage or their stomachs full. It is easily identifiable by several signs like red eyes, foaming mouths and steam coming from their pores.

28 isn't enough for him to succeed. This isn't fair ;_;
>>
Rolled 89 (1d100)

>>40600903
>>Create four telekinetic nails and bolt him down to the walls incapacitating him down.
rolling for Kroot Jesus.
>>
Rolled 98 (1d100)

>>40600987
This
>>
This was supposed to be a hard fight ok? But you guys continue getting high rolls and this isn't cool man.
>>
>>40601048
He'll die for the sins of his species. Bless him.
>>
>>40601089
I dunno, bring back the daemon prince from the hell planet ? Make him appear randomly riding Doomrider's bike.
>>
>>40601172
Hey, don't give him ideas anon D:
>>
>>40601255
Nah, too many daemons for now. I want to add Xenos for a while so it isn't so repetitive.
>>
>>40601285
Well Julianus said it, Kroots are easy modo.
>>
>>40601328
Hehehe, this is just the appetizer. I have some nasty stuff ready for the future~
>>
>>40600903
>Create four telekinetic nails and bolt him down to the walls incapacitating him down.

From under his skull foam and steam starts to form, as if it were a virus it soon extends and soon the few surviving Kroot carnivores show the same symptoms , they all jump and knock over the Marine as they try to bite his power armor and open it to no effort. If it were a regular human you would have had some doubts about its survival but you were sure that he would be able to fight them back and prove the superiority of the human genes against their stained and incredibly mutated Kroot DNA.

You look at the Shamans limbs and create eight nails, they are as thick and long as railway spikes. Before he can react they fly and impact him hard enough to pin him down into the metallic wall, two go to his hands, other two to his feet and the last four to joints like knees and elbows. He's alive but completely crippled for life, surely for someone with such a tribal mentality being so damaged and useless is way worse than death.

With the fight on the back still developing you slowly advance and disintegrate your sword, making its blood drops suddenly fall to the ground.

He looks so weak no, so fragile. You could easily kill him with a blink. You remove his skull helmet and see why he wanted to hide himself. In humans psykery touch can be sometimes detected if there are great vein covered areas in the forehead or the size of the cranium is bigger than usual but this alien has been so quickly mutated to develop those powers that it has lost part of its aspect and became little more than a aberration.
>>
>>40601519

There isn't anything completely particular like a new set of eyes but it looks as if he had been born wrong. The eyes are of completely different sizes and color, one looks so big that seems to be about to pop out of its orbit. His jaw looks underdeveloped and surely unlike his peers he cannot bite and rip of the flesh from the skin.

Every pore of his body is asking to be killed, he looks at you like and with its eyes is begging you to be executed. He won't be so lucky, right now he's and Imperial prisoner and thus he's stripped of all existing rights, even of the Euthanasia.

You erase the nails and see him fall on the ground all broken and defeated. After getting sure that he's still breathing you look back and see Juliannus finishing the last of the enraged Kroot by breaking his jaw with his bare hands.

>Send the Marine with the defeated and unconscious Shaman out of the ship to back his original team and give them the body to keep it alive until the hunt is over.
>Try to contact with the ship in orbit and ask them to send an Arvus Lighter to carry the Shaman to the Cruiser in Orbit.
>Keep him somewhere locked.
>Carry him telepathically for now.
>Write in
>>
>>40601537
>Try to contact with the ship in orbit and ask them to send an Arvus Lighter to carry the Shaman to the Cruiser in Orbit.
This would tie in nicely with getting everyone of importance on this warsphere off before crashing it with no survivors
>>
>>40601595
Seems a good idea.
>>
>>40601537
>Try to contact with the ship in orbit and ask them to send an Arvus Lighter to carry the Shaman to the Cruiser in Orbit.
>>
>>40601537
>>Try to contact with the ship in orbit and ask them to send an Arvus Lighter to carry the Shaman to the Cruiser in Orbit.
>>
>>40601537
>Try to contact with the ship in orbit and ask them to send an Arvus Lighter to carry the Shaman to the Cruiser in Orbit.

At first the idea of contacting with the Cruiser seemed to be impossible, specially after all you had to do to contact them the last time. You were pleasantly surprised to know that it was not the case, after your contact and seeing how the ship started to move and was later attacked they decided to descend into low orbit for better observation, this made the connection between your position and theirs way easier.

"Inquisitress Hermann talking from the interior of the Warpshere. Imperial Cruiser do you copy?"

The answer came with some static and lag but still it was way better than you hoped at first.

"Roger that Lady Hermann. We are at your service."

"We have captured an enemy prisoner of high priority, we require its extraction to somewhere safe in orbit."

There was a silence, it wasn't because of the lag, they simply didn't knew what to ask. They surely weren't expecting this answer.

"N-nature of the prisoner?"

"Xenopsychic. It also has been crippled. We do not require its nursing back to health but it has to survive. Enter it into a stasis vat if necessary."

"We are already processing your order and preparing an Arvus to carry your prisoner. Due to environmental dangers we will also need to reinforce its hull. Expect about three hours to carry the modifications and its arrival Miss."

Now you were the surprised one.

"What environmental dangers?"

"Lady Hermann. The Sphere is completely surrounded by Chimeras of both legit and looted nature, it seems that all the surviving hunters have gathered around it and are infighting and focusing fire on the ship when possible. We would have sent bombardments but we couldn't risk aristocratic casualties that could be down there."
>>
>>40602154

"Give me a full report, right now!"

"From orbit not everything can be observed but we believe that since the ship has a rough spherical form and under it there are some engines the land dwellers are focusing fire on those same engines to halt its advance and maybe even try to crash it on the ground."

It seemed that the operator was hiding something...Since Heracor was a human, to some degree at least, he might not be completely able to read the damage reports of the ship.

"What else can you see?"

"Apparently the ship is heading into and area with a great psychic energy read, something foul or maybe the concentration of several psykers could be in there, not that there is much difference..."

To punish the snark of the operator you sent a telepathic punishment that made him screech in pain for a little. You were completely tired of the hatred towards psykers. Someday they would learn that the only reason they have to be feared is because they are destined to be the next evolutionary step and after millennia there won't be a single human that cannot commune with the warp as she can.

At least, it was good to know that the ship was coming and that Heracor was heading it towards the Mantle base were they kept all their Shamans.

There were at least three hours until the ship came, and so many things to do before that.

>Travel to the outside hull and clean it from boarders so the ship can safely land.
>Descend from the ship and fight the Kroot while trying to convince the humans of not attacking the Ship.
>Try to discover what is the operator hiding from you.
>Travel towards the Engines to find Heracor and tell him of the failing lower thrusters.
>Continue fighting enemies and seeking Shamans.
>Write in.
>>
>>40602175
>>Try to discover what is the operator hiding from you.
then
>Descend from the ship and fight the Kroot while trying to convince the humans of not attacking the Ship.
>>
>>40602175
How much power would it take to telephatically order everybody to not attack the warsphere? Would it be possible?
If not, then

>Travel towards the Engines to find Heracor and tell him of the failing lower thrusters.
>>
>>40602175
>>Try to discover what is the operator hiding from you.
>>and finally make him order the imperials around you to stop shooting the warpsphere via radio contact, inquisitorial authority, exploding brains yadda yadda
>>
>>40602175
>Try to discover what is the operator hiding from you.
>Radio Heracor to inform him of the failing thrusters
>>
>>40602273
Roll a 1d100. On 90 or more I will do it.
>>
>>40602305
add to this
>>and warn them about the incoming shuttle
>>
Rolled 96 (1d100)

>>40602372
>>
Rolled 4 (1d100)

>>40602372
>>
>>40602390
Well then.
Praise the Omissiahperor.
>>
>>40602390
Fucking miracles, this is ridiculous.
>>
>>40602433
Yeah, Karelia's psychic powers have been rivalling that of the Emperor's this session.
Did that corruption from the perils of the warp somehow give her a stronger connection to the warp?
>>
>>40602480
Tzeench must be responsible! Psychers are more connected to him, so he may have given a boost, 'as a taste'.
>>
>>40602559
Harpy karelia when
>>
>>40602433
Not a Miracle Karelia is just that good, She was just tired when she fucked up last time.
>>
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>>40602592
Soon~
>>
>>40602680
Dat spoiler. I'm not sure how worried I should be.
I mean, if Karelia falls I'd be pretty tempted to go heretek especially if she looks like that.
>>
>>40602680
Uh oh.

>>40602737
OOC I would be too. IC Plasma bolts and flamers til it dies or gets sent back to the warp.
>>
>>40602737
>>40602816
Ok, relax, this was a joke. I don't have planned making Karelia into a blue daemon harpy. Sheesh, stop worrying.
>>
>>40602885
>worrying
B-but now I'm worrying that she won't!
Don't worry, I know you were joking
>>
>>40602885
The fact it's possible with a high enough corruption score still worries me.
>>
>>40602175
>Try to discover what is the operator hiding from you.

Even with all the white noise in the background and how mechanic his voice sounded you could tell that there was something wrong.

"Have you told me the the entire and all the truth? You should know that omitting information from an Inquisitor is considered Traitoris Maximus and that you will be severely punished with all the torture tools at the disposition of the Imperium until the end of your pitiful life..."

He squirmed and apparently started to cry, he was just the messenger but sometimes it had to be done, sometimes the messenger had to be killed.

"We informed the Governess of your orders to avoid her getting into unnecesary danger and avoid the Sphere and she ordered us to ditch those orders and follow her own."

You couldn't avoid growling. You were starting to get fed of her. She was part of Mellizune's family and you were faulty for part of her disgrace but everything had a limit.

"What were those orders?"

"Inform everybody that participating in the assault towards the Sphere and managing to get a piece of it would not only grant rescue from the planet but also be gifted with a great sum of thrones and the extraction of himself and its family of this System..."

You were sorry for those men and women fighting for what they thought it was a better future but you would have to finish it off using extreme measures. You tried to relax all your body muscles and sat on the cold ground placing yourself in the lotus position. Slowly all the distracting thoughts started to leave into the nothingness in the fringe of your mind, on where once were preoccupation and stress a single message started to repeat over and over.
>>
>>40603044
++STOP STOP, KILL ALL KROOT++
++STOP STOP, KILL ALL SHAMANS++

In your mind eye that message became a ball of light as bright as a supernova the moment it goes off. You took a deep breath and transported that ball of light out of your mind into the Materium, were it didn't had form nor color yet whose effects persisted. That invisible memetic bomb descended the several layers until it exploded into the battleground that was under you.

It first affected a few minds but then like a electric current its light started to jump from mind to mind into the different human psyches until they all had a special glow on their eyes and a single mindset.

Suddenly they all thought that fighting for their own good was not what the Emperor would have wanted for them, that instead of searching their own reward they should all unite under the same banner of humanity and fight all the remaining xenos.

After the mindbomb was delivered you felt completely tired and exhausted, controlling so many minds at the same time and convincing them to leave their own goals was something near impossible. You had no experience with Tyranids as of yet but honestly, you had experienced how being a hive mind was for a single second and you thought that you couldn't do what that monstrous mind does on a daily basis.
>>
>>40603084
Juliannus took you on his strong arms as if you were little more than a newborn, you weakly removed your mask and revealed to him a bloated face with a great nosebleed and its eyes and ears about to bleed too.

>Order him to get you into the ship and go towards Orbit were they could nurse you. ( If this is chosen you guys can choose between changing to Heracor, Juliannus or continue with Karelia )
>Order him to keep an eye on both the Shaman and you and defend you two of any possible danger. Rest until you are restored.
>Try to find some human assaulter around, he might have food and medicines.
>Clean yourself and continue fighting, there are still some problems to deal with.
>Write in.
>>
>>40603105
>Order him to keep an eye on both the Shaman and you and defend you two of any possible danger. Rest until you are restored.
>>
>>40603105
Hmm.
I'm thinking
>Order him to take you and the shaman to Heracor and defend all three of you until the transport arrives, whereupon all of you will leave the warsphere

Then again, taking a look for some medicine will no doubt help Karelia get back on her own feet a lot faster than just waiting it out. I don't think that Heracor or Julianus will have medicine to hand so looking for it would probably be necessary.

As for switching characters, I'm tempted to stick with Karelia for now to make sure we can oppose the governess if and as we need to.
>>
>>40603105
>Order him to keep an eye on both the Shaman and you and defend you two of any possible danger. Rest until you are restored.

So now that it's obvious the Governess has tried to kill Karelia, will she finally declare her heretic, or would a quick murder here be better?
>>
>>40603237
Did the Governess knew that she was on the ship thought? Or only wanted to fuck her plans to have another powertrip and satiate her childish tantrums?
>>
>>40603285
>"Innocence proves nothing."
>>
>>40603285
But she did go directly against the orders of an inquisitor, thus potentially jeopardizing their mission and hurting the Imperium.

There are consequences when one goes against an inquisitor without a damn good reason.
>>
>>40603285
The rewards she offered were a bit high imo if she only wanted to disrupt our plans, so I guess she knew.
>>
>>40603285
Irrelevant she tried to directly undermine an Inquisitor's orders. She has neither the authority nor right. In fact the attempt is insubordinate and heretical. In a modern court of law the governess would be in trouble, in a court dictated by Karelia? She's fucked. Especially since no other inquisitor would fight Karelia when the governess snubbed her authority. It's like telling the entire Inquisition they aren't shit.
>>
>>40603355
>>40603366
This is true, but it's more that Karelia won't press the issue because she still feels guilt etc
>>
>>40603226
I liked your thinking and meditation so I'll include yours like

>Make him slowly take you two towards Heracor and then ascend towards the ship.
>>
>>40603395
If Karelia is that much of a pussy? Calling bullshit. The governess has flagrantly snubbed the Inquisition, that is not only insubordinate going towards insurrectionistic, It's undermining the entire Inquisitions authority.
>>
>>40603395
But we could remind the governess that those things are an issue.
And imply that if another inquisitor caught wind of this, they may not be very happy to hear that.

We have to order her to stop sending psychers on the hunts anyway, to keep them from being targeted and making more Kroot shamans. Disobeying those orders will be seen as treason, and the one dealing out the punishment may not be Karellia.
>>
>>40603105
>Order him to keep an eye on both the Shaman and you and defend you two of any possible danger. Rest until you are restored.
>Make him slowly take you two towards Heracor and then ascend towards the ship.

"J-julianus, grab the alien scum and me and carefully carry us towards the Engine..."

Anybody that saw us would feel horrified. A giant armor clad demigod warrior with a red armor and covered in blood and guts was carrying a couple of bodies that were also dripping blood as he carefully strode and descended towards the engines. Somehow even if the corridors were of the same width than he was he managed to avoid scraping them this time and thus avoid us a noisy and maybe painful shower of sparks.

From time to time you muttered and he would instantly stop and put you down to aid you in what he could. He even managed to break down several pipes until he found one that carried drinkable water to satiate you. The wounded shaman also dared to plead mercy in a couple of occasions with an incredibly broken low gothic that his deformed jaw couldn't barely muster but he was ignored in both occasions, right now more than a prisoner, a living being, he was just a lab component, something to study and bisect to learn how to counteract it.

After about two hours or so you all reached the engines and found Heracor completely desperate and struggling to keep the visor on his head and the ship floating at the same time. He surely at first softly pressed those buttons that controlled and activated the engines but right now with more of them failing after all the damage they had suffered he simply punched or kicked them in complete anxiety.
>>
>>40603949

"Techpriest, we are going out. We are going to be taken out of the planet sooner than usual."

He removed the visor and looked at us completely dumbfounded, he was surely so distressed that didn't even noticed our arrival.

"What about the ship?" Of course, he only cared about the technology.

"Most engines are done, we are going towards the enemy...crash it, its an Inquisitorial Order."

He was about to reply but you cut him out.

"Don't dare to disobey a direct order, this is xenotech, you have been using xenotechnology without permission. If you don't crash this ship right now I will consider you an Heretek and make you wish you were a servitor..."

After thinking for some seconds he came with a way of crashing it. He activated all the lower engines of the left area at the same time and with the biggest intensity and then the ones of the top right are with the same intensity. Since the lower left and the top right were activated the ship would start to spin and because of the damage that the lower engines had and the upper ones lacked it would end falling down into a spiral, causing a great crash that the humans would be able to predict and avoid, while the xenos with their lack of even the most basic maths might not.

After doing so he stood from the strange stool he was seated at and the button cage opened, leaving him free way.

There was little more than fifty minutes before the Arvus transport came.
>>
>>40603977

"RUN!!" Yelled Heracor.

"We still have time, techpriest." Calmly answered the Astartes.

"I have rigged the engines to make them crash! We have to go to the hull as soon as we can!"

Luckily for you since the hull was mostly spherical it didn't mattered much how inclined the ship was as it would be uniform no matter what. Still the exit towards the outside had the be done with haste, if not lucky enough stairs that once took upwards would end taking downstairs and other layers would also change because of the battle damage and the incoming ship turning.

>Make Heracor carry the Kroot and Juliannus carry you. They both have magnetic boots so they could ascend the ship even if it leans.
>You might have rested enough, make them carry you and help them fly gaps when needed with your powers. ( Since Heracor cannot be affected by powers he would be launched by Juliannus )
>Make him stop the crash and make other action like an engine overheat.
>Write in.
>>
>>40603998
>Write in
>Make Heracor carry you and Juliannus carry the Kroot. They both have magnetic boots so they could ascend the ship even if it leans.

love can bloom
>>
>>40603998
>Make Heracor carry the Kroot and Juliannus carry you. They both have magnetic boots so they could ascend the ship even if it leans.
I reckon split the load. Maybe get Heracor to remove the kroot's limbs and cauterise the wounds to make it lighter.
>>
>>40604064
This
>>
>>40604064
>>40604097
They literally cannot fucking touch each other.
>>
>>40604121
Who said he is a blank?
>>
>>40603998
>Make Heracor carry the Kroot and Juliannus carry you. They both have magnetic boots so they could ascend the ship even if it leans.


>>40604064
>>40604097
Karelia fags use your god damn brains. You really want your waifu to die don't you?

>>40604208
Axsisel aka the QM you bloody idiot.
>>
>>40604208
...where have you been these past ~40 threads..?
>>
>>40604236
No need to be so aggressive. Calm your tits
>>
>>40604208
I mean, I like to mess you guys with the fact that we don't truly know if he's a blank or not but honestly making the possible blank carry the psyker isn't a best idea.

Besides even if Heracor weren't a null, he would be so fucking autistic that would get a boner and possibly threw her away by accident.
>>
>>40603998
>Make Heracor carry the Kroot and Juliannus carry you. They both have magnetic boots so they could ascend the ship even if it leans.

Changing
>>
>>40604338
All that aside, Juliannus would be best suited to carrying the heavier of the two more carefully anyway.
>>
>>40604440
Karelia is wearing power armor, she's still the heaviest.
>>
>>40604338
Didn't the anti-psyker stuff only trigger when they wanted to use some powers on us? I am pretty sure we had contact with the eldar way back, and had at least some minor contact with Mellizune, and they didn't drop dead.
>>
>>40604466
Yeah, that's what I meant.
Karelia is both the heaviest and most deserving of careful treatment.
Ergo the space marine carries her and the techpriest carries the (limbless?) kroot.
>>
>>40604488
Prolong close contact of holding is different from distant ephemeral light touching, rope binding and headpats.
>>
>>40603998
>Make Heracor carry the Kroot and Juliannus carry you. They both have magnetic boots so they could ascend the ship even if it leans.
>Get Heracor to remove the kroot's limbs and cauterize the wounds to make it lighter.

"Techpriest, can you remove its limbs and cauterize the wounds? We require him alive...for now."

You say to your agent as you slowly feel the ship to lean. Your headache increased in intensity, you didn't knew if it was because of the overbleed that your excessive use had caused, the constant noise of the engines or the fact that once again you were next to...him.

Freed of that strange driving seat the Skitarii extended his extremities and dendrites. At first he removed the right gauntlet of his new and strange armor and then unsheathed a hidden bladed that reflected the light in strange manners and had a spectrum of colors on its surface as if it had a rainbow trapped on it. From the sword some crackling energy sparks appeared and soon a red glow covered its edges. As if it were a saw he used his right arm to block the mandibles of the mutated Kroot and then proceeded to saw his limbs.

The pain screams of the beasts became muffled by the strong metallic grip that he exerted on him. To fully cauterize the limbs and avoid any kind of bleed or infection he had to cut at a slow yet steady pace, each limb taking about three minutes, which half of it was needed to cut the thick and dense alien bones down to their core.
>>
>>40604837

"Where did you get that armor...is it of alien origin?" You asked somewhat worried. He simply placed his hand on the ear and apparently activated and exterior vox caster.

++HELLO! I AM ARMATIO SEPARII SANITATEM MECHANICUS VERSION 2.34 BUT YOU CAN CALL ME ARMA FOR SHORT!++

"E-excuse me?"

Once again Heracor pushed the button rune and cut the communication of the possible abominable intelligence with the outside.

"I found a couple of dead Imperials back on the ship. One of them carried this armor. They were probably mercenaries, bounty hunters or maybe even Rogue Traders. The ship has some prerecorded messages that aid me in my help. It is a good armor but needs some modifications to suit me perfectly."

Well, that voice sounded completely human had spoke a perfect High-Gothic. You would have to trust him for now.

After about twenty minutes and with the ship slightly inclined he was done, the Kroot was now little more than a torso that breathed heavily and tried to wriggle its stumps. He hold it against his body by using the leather belt that he usually used to carry his chainsword and with the combi-sword on his hand he nodded at you as explaining that his order was successfully done. On the ground, the arms of the Shaman rotted in an instant and turned into a small patch of grass and flowers.

By the time Juliannus and Heracor started their run back to the surface the ship was noticeably inclined, it was still not enough to make ascencions or descending a hard task but as time went on it would become more and more unbearable until movement required.

>Roll a 1d100. Let's see how good do they make their exit. Best of first 3 rolls is the winner.
>>
Rolled 91 (1d100)

>>40604865
This is just like those temple escape games!
>>
>>40604919
Of course another fucking +90 roll.
>>
>>40604865
>>
Rolled 84 (1d100)

>>40604865
btw, isn't the shaman a psyker too?
I guess at least we'll see if it will die.
>>
>>40604953
He's replaceable lol.
>>
>>40604944
I'm sorry, would you prefer this anon's 84 in stead? >>40604953

Hahahaha
I pity whichever quest it was that we sucked the luck out of today.


>>40604953
I think it just incites great discomfort
>>
we should have carried the inquisitor instead it would have been much more awkward.
>>
>>40604995
That would be re kobold quest you bastards. We crit failed an encounter roll and got in a standoff with the bbeg.
>>
>>40605284
Mate, I play that too, and it's got to be the first time we've actually failed any rolls at all. That bad luck was long due.
>>
>>40605284
Chill. I told them I'm sorry.
>>
>>40605333
By the way, how do you keep passing captcha despite basically being a robot.
>>
>>40605466
I can because Necrons aren't robots
>>
File: I'M NOT A ROBOT.png (233 KB, 458x882)
233 KB
233 KB PNG
>>40605496
>>
>>40604865
With the mix of the Astartes strength and agility plus the use of their soles they become able to open their way to the surface. They find several Kroot fighting humans or their own species and also salvage war mounts and other beasts whose animal senses tell them that something is wrong and turns them into a state of confusion as they aimlessly try to find and exit that doesn't exists. They are all doomed.

As they ascend the stairs that take outside Juliannus punches the hatch and sends him flying away. He carefully places you outside and then ascends to help Heracor going out too. From the outside it is observable how leaned the ship is already and how it will soon crash into the ground.

Unknowingly Heracor couldn't have chosen a better moment to land as he has aimed its crash course pretty close to were all the Mantlers were reunited with their Chimeras and Shamans. They all try to stop the ship that looks like a meteorite now with their weak slug weapons and pitiful psychic powers but there is nothing they can do. They are all doomed.
>>
>>40605820

On the other side the humans are running away from the ship. They know what kind of cataclysmic effect such and impact could have as most of them have seen or experienced at least once a Spaceship crash due to the strange gravity effects of this particular system. Their curse had now been turned into a blessing because their ingrained fear and knowledge about how an impact of such magnitude was what might save them now.

You felt better now but still felt far from rested, if your calculations were right the ship would crash near the north coast and possibly cause a megatsunami that would hit the north poles...you didn't knew exactly how disastrous this could be geologically wise but didn't looked good at all.

On the distance the small ship started to make its appearance. It couldn't properly land as the inclination would have made it slid. With a great jump that made the engines shriek and almost tilted the ship Juliannus jumped first to help the rest into getting inside, after him you were the next, then the Kroot and finally Heracor.

The pilot was well educated in the art of not being meddlesome and not wondering why or what in the warp a Space Marine, a Techpriest and crippled Xeno and you, and Inquisitress were doing inside the falling ship.

The ship quickly turned as it could have been caught in the shockwave and ending crashing too.When we were finally in a safe enough distance you ordered him to turn and let us observe the ship. As a final gift to the kindness of the Kroot you let the Shaman see how not only his people were obliterated to dust but also how part of its planet was destroyed in the process. Not only their people were dying, but their dream of escape did also. They were all doomed.
>>
>>40605840

"Karelia. Most of my men are still down there, I don't know how many have made them but I'm sure there have been heavy casualties. Do you think you can order the hunt to end sooner, I'm sure that all the surviving humans that are on the surface need to be taken out as soon as possible."

You ended accepting but not only to please him. You wanted to have as many witnesses as you could of how "The governess tried to send them all into a suicide mission and lied to them all"

For the love of the Emperor you were a member of the Inquisition and she didn't only treated you like dirt but also went against your direct orders and endangered the lives of thousands. You could punish and torture her as much as you could but Nalasha was a prideful woman, not even entire weeks with the pain glove would hurt her as much as seeing how her people leave her aside and start to hate her guts.

Lewit would be interned and completely oblivious to everything that is happening in the rest of the System but you would be sure that she would first suffer rejection of all the people than once followed her and then you would take her prisoner for her actions. If she never had became able to become a mother was because she was completely rotten, an as an Inquisitress of the Ordos Hereticus purging the rot out of the souls of the people was your holy duty.

>Make her suffer publicly. Use your powers to influence the minds of the people and show everybody how disgusting she is. When she is in her weakest point take her prisoner.
>Make her suffer privately. Use your powers to influece the minds of the people into thinking that she retires and then keep her prisoner. Make her pay all the damage she has done to you a hundredfold.
>Call other members of the Ordos Hereticus and Xenos that you know of. This entire System needs a good purge. After it is cleansed it can regrow anew.
>Go towards her and plan a way to make her pay before killing her.
>Write in.
>>
>>40605840
Awesome
>>
>>40605856
>>Make her suffer publicly. Use your powers to influence the minds of the people and show everybody how disgusting she is. When she is in her weakest point take her prisoner
>Call other members of the Ordos Hereticus and Xenos that you know of. This entire System needs a good purge. After it is cleansed it can regrow anew.
>>
Rolled 2 (1d4)

>>40605856
This is a tough one, I'll let the dice decide.
>1.Make her suffer publicly. Use your powers to influence the minds of the people and show everybody how disgusting she is. When she is in her weakest point take her prisoner.
>2.Make her suffer privately. Use your powers to influece the minds of the people into thinking that she retires and then keep her prisoner. Make her pay all the damage she has done to you a hundredfold.
>3.Call other members of the Ordos Hereticus and Xenos that you know of. This entire System needs a good purge. After it is cleansed it can regrow anew.
>4.Go towards her and plan a way to make her pay before killing her.
>>
>>40605856
>Go towards her and plan a way to make her pay before killing her.

We really should finish this. And I see no reason to purge the system.
>>
>>40605856
>>Make her suffer publicly. Use your powers to influence the minds of the people and show everybody how disgusting she is. When she is in her weakest point take her prisoner.
>>
>>40605856
Can we order a small kroot population contained before blitzing the rest for the purposes of studying the xenos and re-instigating the annual hunt once they build their population back up? It's dangerous to let the current ones fester any more, but it would be a shame to lose a valuable training asset.

As for how to handle the governess... I'm not really sure. She doesn't really need a public suffering, but if that would help calm the waves that replacing a governess would cause it might be a good idea.
>>
>>40605856
>Make her suffer privately. Use your powers to influece the minds of the people into thinking that she retires and then keep her prisoner. Make her pay all the damage she has done to you a hundredfold.
>Call other members of the Ordos Hereticus and Xenos that you know of. This entire System needs a good purge. After it is cleansed it can regrow anew.
Is the purge just for the xenos and undesirables or does this imply the usual kill everything method?
Also even after all this I imagine she still feels a little guilt over her hubby and would not make the governor's downfall a public affair.
>>
>>40605856
>>Give her to the techpriests
>>
>>40605970
>And I see no reason to purge the system.

There is a constant warp engulfed moon, most people are chronically depressed and a lot of xenoshit has happened. They will not burn the system to their cinders but maybe purify it and completely destroy the Kroot.

>>40605999
>Can we order a small kroot population contained before blitzing the rest for the purposes of studying the xenos and re-instigating the annual hunt once they build their population back up? It's dangerous to let the current ones fester any more, but it would be a shame to lose a valuable training asset.

The Imperium has done weirder shit. The Kroot hunt is one of the few things that makes those citizens forgive how shit their lives are. They will surely try to keep them somehow alive.

>>40606007
>Is the purge just for the xenos and undesirables or does this imply the usual kill everything method?
Mostly all the corruption and kill all undesirable xenos.

>Also even after all this I imagine she still feels a little guilt over her hubby and would not make the governor's downfall a public affair.
I think she has already reached a breaking point were she doesn't feels guilty anymore and doesn't lets her play with him. She has finally opened her eyes and seen how much of a bitch Nalasha is.
>>
>Make her suffer publicly. Use your powers to influence the minds of the people and show everybody how disgusting she is. When she is in her weakest point take her prisoner.
2 votes

>Make her suffer privately. Use your powers to influece the minds of the people into thinking that she retires and then keep her prisoner. Make her pay all the damage she has done to you a hundredfold.
2 votes

>Call other members of the Ordos Hereticus and Xenos that you know of. This entire System needs a good purge. After it is cleansed it can regrow anew.
2 votes

This is fucking great.
>>
>>40606106
>I think she has already reached a breaking point were she doesn't feels guilty anymore and doesn't lets her play with him. She has finally opened her eyes and seen how much of a bitch Nalasha is.
Hmm, perhaps.
Still, it might be best if it was private so that Nalasha can't reveal any secrets best left untold.
>>
>>40605856
>Make her suffer privately. Use your powers to influece the minds of the people into thinking that she retires and then keep her prisoner. Make her pay all the damage she has done to you a hundredfold.
>Command Heracor to make a servitor out of her.
>>
>>40606210
>Command Heracor to make a servitor out of her.

This is fucking crazy. Roll a 1d100. On 90 or more after Karelia has been done with her she will order him to transform her into a servitor to have an eternal slave.
>>
Rolled 37 (1d100)

>>40606246
fug
>>
Rolled 74 (1d100)

>>40606246
Is an old woman really all that useful as a servitor..? Not much to work with
>>
>>40606246
Let's not do that.
>>
Rolled 49 (1d100)

>>40606246
>>
>>40606394
I proposed this mostly to fuck with Nahive, a "see what happens" kind of warning.
>>
>>40606394
You are thinking like a techpriest, if servitorized Nalasha would be way more than a simple mechanic worker; she would be a constant reminder that even giants fall and that nobody has to mess with the Inquisition.
>>
>>40606461
This is also punishment to the protag for having to much fun with xenotech.
>>
>>40605856
>Make her suffer privately. Use your powers to influence the minds of the people into thinking that she retires and then keep her prisoner. Make her pay all the damage she has done to you a hundredfold.

As the ship got closer to the Cruiser in low orbit you mentally communicated with the captain once again.

"INQUISITRESS HERMANN, SEND ALL THE ARVUS LIGHTERS AND TAKE EVERYBODY OUT OF THAT BURNING WORLD BEFORE ITS TOO LATE."

As your ship was entering inside many more flew away from their sides and quickly descended into the atmosphere. You didn't knew how many survivors would be in total but surely not many, still the ones that fought and survived would surely become great warriors in the future.

After your arrival you were promptly translated to a medicae bay were you were given serum and revitalis tonics to invigorate you. Finally they cleaned all the blood of your body and armor and placed some holy salt ices on your forehead to calm your worn out psychic mind.

You lost track of Juliannus, Heracor and the Kroot but you weren't worried. They were surely aiding and giving reports of what each experienced down there. With a weak smile you remembered the crew that accompanied you, none of the contracted mercenaries managed to survive...only a few of your original workers and a couple of Ogryns. If they all continued alive you would offer a salary raise to your crew and a room as menial workers to the abhumans.

Around you the noise of vita-machines and doctor and nurse babble soon filled the area, you were only the first of many wounded ones. After a couple hours of rest you felt good enough to walk and move and decided to stand up on your own, they would surely find your bunk bed helpful for any other patient.

Walking around made you feel weird, you had became used to wear your armor after wearing it nonstop for more than a week and now that you were naked with the exception of a patient gown you feel way too light and cold.
>>
>>40606953

You looked at your legs and saw a couple of long and pale limbs full of bruises and some dark body hair starting to grow on them. Most people didn't knew it but the act of flying or floating using your telekinetic powers felt strangling all across your body, it was as if an invisible cover were asphyxiatin and pulling of you while at the same time it launched you away.

Limping softly and with some cotton still lodged on your nose and sucking up all the blood you advanced searching for Nalasha....she had to be somewhere.

She was obviously being the center of attention, telling everybody how she and her "beloved" team were the first to drive behind the strange and alien sphere and how her bullet was the first one to hit it and also the last one, as she was obviously, the cause of its crash. People around her were mesmerized, they all had her somewhat glorified because of her struggle to have offspring and how she still continued to govern the system, as she considered every citizen their own sons and daughters.

Luckily for you their minds were tired, after hours of working hard and lack of sleep their defenses were like wet paper for your intentions. You soon infected them all and then finally her, she was more of a risk but her own pride made her fail. Even after she saw you weakly getting closer she never left her façade and thus had to act unsurprised, having to look relaxed while being internally tense made her mind weak, and thus easier to infiltrate.
>>
>>40606976

"And as a final notice. I want to say that I will retire. There will be free elections in a year! And now I will take some long vacations!"

Your lips moved as you spoke but no sound came of them, it was Nalasha the one that spoke against her will. Then as the coup de grâce you made all the weak minded spectators applaud and cheer as loud as they can. The same servoskull cameras that she had been using to transmit it all live were now her weakness. Everybody with a pict-screen around had seen her resignation.

With a wide smile you left shortly after. It wasn't until night that you acted again. Now almost completely replenished and currently wearing your now cleaned power armor you assaulted her at midnight. For safety ( And secretly Inquisitorial ) reasons she along with anybody else was forbidden from leaving the Cruiser until everybody was tested and being sure that it didn't carried any alien disease.

Now, it was time to make her your plaything, to make her pay for how bad did she treated Lewit, Mellizune and You. Psykers are not a disgrace but a blessing to the Imperium...and she will learn it sooner or later.
>>
Alright! This was the last part were we control Karelia!

This arc is about to end. Would you guys want me to write what happens to Lewit too?

For example making Wednesday Lewit's story and Sunday's Heracor's story.
>>
>>40607042
Nay. Let's leave her behind. What Karelia will do Nalasha should be warning enough for her successor not to personally meddle with Lewit.
Let's go back to the main quest.
>>
>>40607042
Yeah right it out pls.
>>
>>40607042
>Would you guys want me to write what happens to Lewit too?
Yeah, I'd like that. Depending on how indepth it is it might not warrant a whole session though, perhaps just a few updates.
Are we still sending her to this particular branch of sisters then? I can't remember if we decided to find a different one or something.
>>
>>40607179
I have never specified what SoB order is. If you want we can stop the quest for a second while we roll a new order for her.
>>
>>40607042
Sounds good, but give a few options for Heracor before, so he can do some stuff meanwhile.
>>
>>40607206
You could, but Is Karelia going to go through with it now? Since the need for Nalasha having a bodyguard is nonexistent now.
>>
>>40607249
Well there's that too...
I personally think it would be a great opportunity to get Liwet some of the best combat training available to her.

But we could always postpone it a bit, fly to another system to give her to a different order that isn't in a system that might soon be in turmoil, and that give her, Melli and the techpreist girl (Al-something?) some more time together.
>>
>>40607249
True, still, Lewit is inscribed for the Order and has surely been getting used to the idea of being a daughter of the Emperor during the week we were out...who says she isn't already inside their dark and secretive chambers and being slowly turned into a Sororitas?
>>
>>40607307
Because Karelia isn't a heartless bitch who wouldn't let Heracor say bye? Also what if she died> While unlikely she'd need someone to carry on while Mellizune grows into her power. Also unless she wants mental regression she needs to fortify Liwet's memories, otherwise that helmet will erase them as surely as repeating Noctum to her would.
>>
>*Back to Heracor*

As a techpriest seeking the quest of knowledge was one of your most sacred mottoes but ironically you hated being so questioned. All you cared now was to know how your warriors were, you didn't only left them alone but also endanger them all while destroying strange technology that could had been studied...

You better kept all that a secret. It wasn't until the midnight of the second way when you were given answers. They all came back kind of sad, both for the friends they had lost and the Chimeras that they couldn't bring back.

When you showed them the armor and how it could be studied they all, well, the few ones that still had mouth and eyes, smiled and cried in happiness to know that even in the darkest hours there were always glimpses of light.

Soon after you were given permission to return to your Cruiser and got in touch with everybody.
>>
>>40607947

From your 500 Skitarii more than half survived. Their tales became so great among the people of the local Skitarii temple that the leader gave some of their best warriors as a gift to compensate your losses and also as a diplomatic way of letting it be. Faust and Eugen survived but being so close to a real war while expecting a children made them think a lot about it and decided to retire from being Skitarii, at least temporally. They are now regular techpriests that while not under your direct command help you from time to time.

Juliannus returned to his room to train, pray and meditate. It seemed that something troubled him, but still your knowledge about Astartes was close to none, so you didn't got involved and directly asked him to avoid as much trouble as possible.

During that week Mellizune and her best friend ( and adopted daughter ) Alaria became best friends and slept all days together. They even started teaching each other their secrets, thing that required a mindscrub from Karelia as they both shared sensitive secrets from both the Scholastica Psykana and the Adeptus Mechanicus. Still, even after that mindscrub they continued being good friends.

And Lewit...When her aunt the Governess announced her sudden retirement the Famulous branch of the local order became very agitated and mobilized everybody around. There were countless souls in that particular System and everybody could became the next leader. They had to be sure the it was a good one and that required their influence on all orders, from the most militant one purging and seeding out the criminals and heretics to the Dialogus to create the speeches of the candidates they find loyal and adequate to their cause.
>>
>>40607973

By the time you were able to say goodbye she already had her hair white. It wasn't tint, she had to pass from the same test that you did, she passed it correctly, unlike you, that broke the machine.

It was a really emotive good bye...unlike the rest you didn't truly knew when would you see her again, she cried and for the first time...you didn't thought that tears were a defective and pointless characteristic.

As you returned to the ship to spend the last night before leaving the Charonis system you were contacted by the Inquisitress. After the hunt she was barely seen, spending most of the time on her room.

When you went to attend her call she meet you with some great blueprints that seemed to be not old, but complex enough to have been designed by a madman.

Next to her stood Juliannus, on his red armor and looking as serious as ever.

"Gentlemen, I am here to announce our next mission."

She stood up and pushed a button, revealing a hidden door that had the maimed and crippled Kroot trapped on the other side. He was in a cell small enough even for his dimensions and covered in tubes that kept him alive yet in constant pain.

"As you all can remember and see we managed to capture a Kroot psyker. I have a friend, a good friend, the Inquisitor Drhoznak of the Ordos Xenos. He works closely to the Deathwatch to fight and eliminate the alien menace from the corners of the galaxy that are rightfully ours."

With another click she closed the hidden door, leaving the Shaman hidden again.
>>
>>40607986

"Drhoznak's lifetime dream was creating the Xenopsychic Bane. A weapon that could detect and counteract the psychic minds of the different xeno races. Pretty much to fight fire with fire... I do not completely comprehend her plans and schematics but I know that his weapon could be able to eliminate all psychically attuned races with a single button, that would include all Eldar at once for example."
"Due to their rarity he didn't had originally planned to include Kroot Shamans but now that we have one captured alive his plans can not only come to fruition but also be better than he had ever dreamed."
"Last thing I knew of him was that a Dark Eldar raiding party decided to attack him and capture most of the living subjects that the had, making him start over.

She looked at me directly.

"Techpriest, our journey towards his laboratory will take us three years. I need you to build what those schematics show before that time."

"Inquisitress Karelia..." Interrupted Juliannus. "I have thought about it...and I accept."

She nodded softly.

"Heracor...keep this a secret. But we recently discovered that Juliannus's chapter was completely destroyed during a Tyranid invasion, he is the only survivor that we know of. After we reach Inquisitor Drhoznak he will ask the Deathwatch to join as a blackguard and then you will never meet him again. Do you think you could also work during that time into a present for him? A weapon that represents his hatred for anything alien and also a tool of destruction to direct all that concentrated fury against those xenos?"

Juliannus looked at you and even if he was a giant and strong he looked defeated.

"I promise by the Omnissiah that I will do my best with both works."

>END OF ARC 3
>>
>>40607973
>adopted daughter
Is Melli playing at mother or was that meant to be sister?
>>
>>40608016
Alaria is the adopted daughter. YOUR adopted daughter.
>>
Sorry for taking so long to answer, I started to write and got somewhat inspired. Anyway, I hope you all think it was a good ending, its the second time we fuck up a planet yay!

It's 2am for me so I'll end it for today. As always between 30 minutes to 1 hour of questions or whatever.
>>
>>40608034
Ah, I understand. The way you'd written it implied that Alaria was Mellizune's adopted daughter, rather than Heracor's.

Sad to see that Juliannus is taking his leave in the future. Hopefully we'll be able to build him something great before then.

Thanks for runnning
>>
Thanks for running!
>>
>>40608007
>Three years
That real time or empyrean time?
Cause I'm fairly sure even if by some miracle the Gellar field doesn't have a blink or failure the crew is going to be half insane or more. Also please tell me this isn't an excuse for more deamons.

The Xenopsychic bane sounds impossible, and will likely involve necron tech won't it? Also if it's three eyars out we're pretty much never going to see Liwet or Oihan again unless Karelia makes it a point to find them, considering the vast distance crossed. # years worth of warp travel can cross the better part of the galaxy unless we miss badly.
>>
>>40608071
So we'll have 3 whole years to do science stuff, or are we switching viewpoints?


Also, in the future I think it would be good if we had some more heretek enemies, as that would give us a chance to get hereteky ourselves.
>>
>>40608199
>That real time or empyrean time?
Those three years are in Empyrean time. In real time it could be the same, less, or more. Impossible to say.

>Cause I'm fairly sure even if by some miracle the Gellar field doesn't have a blink or failure the crew is going to be half insane or more.
Year long travels can be done in the Warp. Besides they will stop from time to time to refuel. ( I Will also let you guys get bionics and shiny stuff during those stops )

>Also please tell me this isn't an excuse for more daemons
Nah. You guys had too many chaos for now...

>>40608211
>or are we switching viewpoints?
Care to explain this?
>>
>>40608379
>Care to explain this?
I meant to set a goal with Heracor, and as that would likely take quite some time, we could do stuff as either the inquisitor or Alaria.
>>
>>40608379
So is Karelia going to make it a point to pick her adoptive daughter up? 6 years is a long time and a large distance traversed. That'd likely be the only way we see Oihan or Liwet again too, since I doubt either of them will get Juvenat treatments. (Karelia likely can, Mellizune will likely be a teen by then and Heracor can offset much of his aging via chems and bionics cause lol techpreist.)
>>
>>40608471
It's possible that Karelia could requisition Liwet to be deployed where she is somewhere, meet her in a mission or something.
>>
>>40608007
but that machine is tech heresy.
>>
>>40608433
Those three years will pass pretty fast. With the exception of a few things most will be timeskipped. An no, we will only control Heracor.

>>40608471
Well, Lewit is 16/17. By the time we return she will be 23 at most. Complete Waifu Material.

Karelia will surely have access to juvenat, Heracor to some degree too and Juliannus is immortal so who cares.

>>40608539
How so?
>>
>>40608529
Comms get shaky 3 years of warp travel out, and Liwet would still be YEARS away. Massive waste of resources. A big enough waste an inquisitor would be called on it by one of her fellows.

>>40608539
Probably why she wanted Heracor to work on it.
>>
>>40608575
>Massive waste of resources. A big enough waste an inquisitor would be called on it by one of her fellows.
Sure, but coincide it with requisitioning aid for a mission such that the rest of the sisters also come, etc
It's not unthinkable.
>>
>>40608569
Space marines are not immortal, they just age fuckawfully slowly, but yeah.


>>40608646
Still would be years out which means effectively useless.
>>
Oh btw. I'm going to upload the Kroot Powers that I had written, feel free to use them.

>Feral Link: The psyker can see what other animals see and hear. The adept users can even control and possess those animals. Works better with Kroot subspecies.

>Barkskin: The psyker and all the Kroot around him grow a tree like skin above their original dermis that helps them deflect blows and other attacks.

>Cactispine: The psyker and all the Kroot around him get a greenish hue on their skin and grow massive spines on their muscles and claws.

>Berserkia: All the Kroot gain a temporal rage filled frenzy that makes them feast on their enemies even before killing them. During this time they cannot feel damage or their stomachs full. It is easily identifiable by several signs like red eyes, foaming mouths and steam coming from their pores.

>Sunfeast: All the Kroot and specially the psykers notice a metabolic acceleration that quickly cures wounds. It is more effective at daylight when the skies are clear. It can be used to cure in big groups and change the tide of battle. If used at night the moonlight of Octuran will not cure wounds but ailments instead.
(1/2)
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>>40608797

>Oversenses: For a small amount of time the psyker will be able to hear, see and feel a hundredfold. With this they are able to sense enemies’ way before they reach them.

>Ancestral Army: The ghostly skeletal remnants of long fallen Kroot appear shrouded in mist and covered with a greenish glow. After such a long time their appetites are stronger than ever. They can be wounded normally but warp powers affect them most.

>Spirit Fire: The Kroot is able to launch some ghostly fire of varying colors from any part of its body. This fire can leaves frostburns instead of regular fireburns and can only be extinguished if depriving it of oxygen.

>Wind Clones: Wind, dust and blood concentrate and create some fragile and weak yet exact copies of the Kroot and the own Shaman, making their numbers look four times as big and demoralizing the enemy.

>We all come from one, we are all one: The Shaman grabs all the Kroot bioforms around and possibly also foreign ones like humans or other xenos if they are close enough and turns them into a massive daemonic golem made of flesh, leather and bones. This power means that they have lost control. There is no going back from this, the only way of ending it its death.
(2/2)
>>
>>40608797
>>40608828
Sad Karelia stopped jobbing and went for Ave imperator on it?
>>
>>40608828
How many trophies did Heracor end up with? Did our generals all survive? What do our forces think of us?
>>
>>40608852
Not sad, only kind of pissed that it wasn't such of a challenge really. She went full overload killy mode. At least I managed to make her get perils at least once.

>>40608912
>How many trophies did Heracor end up with?
He got an arm and a jaw I think.

>Did our generals all survive?
Yes. Those guys are thought as nails.

>What do our forces think of us?
Well, most are cool with us because they wanted a fight and we gave them a fight, besides we also got them and awesome armor to study. The newcomers from the Orbital Station are pretty neutral about us.
>>
Go and vote it!
http://suptg.thisisnotatrueending.com/archive.html?tags=NHQ46

It's 3 am for me and I'm tired as fuck. Good night /tg/!
>>
>>40608569
it is non stc karelia literally said it is inquisitor designed



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