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Hundreds of years ago, you were the great Demon Lord that spread darkness across the world. For forty years you reign unchallenged before the Hero of Light emerged. The hero gathered fragments of resistance and forged them into an army that destroyed your forces. You were defeated and through magic ritual was bound to hell for all time.

Good thing there's loopholes. Your children had spread across the world, thinning their demonic blood with each generation until there is only a few left with potential. That is more than enough for you alter their fates.

You can infused a descendant with a dark crystal giving them power and you influence. Currently you can only infuse one crystal per descendant, but can increase this limit by selective breeding. Once you infuse 10 crystals into a descendant you will be reborn.

Roll d100 for all action choices, highest wins. Choosing actions that are personality related costs a darkness point. Darkness points can be use to enhanced rolls, but expending 10+ will cause a more noticeable effect.

Don't need to read the previous story lines, but they are there for your reference.
Current Descendants available.
>Beast-master (Physical D, Social D/C, Mental D, Magic Affinity C) (Continue with 2 month time skip) (Previous Thread: https://archive.moe/tg/thread/39716183/#39721590)
>Monk (Physical C, Social D, Mental D, Magic Affinity D) (Charles, Subclass Gentleman.) (Continue no time skip) (Previous https://archive.moe/tg/thread/40288198/#40296388)
>Lamia Demon (Physical D/C, Social D/C, Mental C, Magic Affinity D/C) ( Nagendra, Subclass Sorceress) (Continue with no time skip) (Previous: http://suptg.thisisnotatrueending.com/archive/40434417/
>Amazon (Physical D/C, Social D/C, Mental D/C, Magic Affinity E/D) (Jasmine, Sub-class Callous Rouge.) (Locked until ) (Previous: https://archive.moe/tg/thread/40288198/#40296388)
>>
>>40586568
Corruption Points: The goal, is to create corruption in the world. This can be done by either twisting the world around your descendants or by torturing them directly. Will you slowly guide them, or force them to commit horrendous acts and leave them with the mess. The choice is yours.
Current Corruption: 15pt

Corruption Store
>Time Skip (5pts): Voluntary move 1 hour to 2 months into the future of the character.
>Empower Attribute (25pts): As Empower Skill, but with attributes.
>Create Imps (10pts): Low level demons return to the world. Weak in power, they rely on wits and stealth to accomplish their tasks.
>Sense Bloodline (10pts): while observing, be able to detect nearby descendants.
>Awaken Memory (10pts): Recall a fragment of your former life and mission.
>Awaken (15pts) make another descendant availible

Purchased:
>See Corruption (5pts): See the effects of the corruption you spread
>Empower Skill (5pts): Burn Darkness points to raise a skill rank


Empower Skill Mechanic:
Spend darkness points to raise skill rank for a short while.
E=>D 5pts
D=>C 15pts
C=>B 25pts
B=>A 40pts


Bonus from Character Sheets
Stat: E -10, D +0, C +10, B +30, A +50, S +100
Skills: E +0 or make skill available, D +5, C+10, B +20, A +30, S +50
>>
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>>40586583
Hank bump
>>
>>40586568
>Beast-master (Physical D, Social D/C, Mental D, Magic Affinity C) (Continue with 2 month time skip)
>>
>>40586741
Okay, working
>>
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>>40586741
Name: Jim
Class: Beastmaster
Subclass: Shepherd
Personality: Shy, Honest, Sweet-Glutton, Caring
Physical: Str E/D, Agility D, Speed D, Toughness D, Endurance D, Senses D/C
Social: Appearance D/C, Awareness D, Charm C/B, Guile E/D, Resolve C
Mental: Logic D, Memorization D, Recognition D, Analyze D/C, Non-Linear D, Will D/C
Magic Affinity: Elemental D, Necormancy D, Enchantment B/A, Nature C/B, Divination D, Summoning C, Imbueing C, Restoring D/C

Skills: Handle Animal C, Knowledge (Herding) D/C, Melee E, Bludgeoning Weapons D, Herbs D, Shake it Off E, Magic Sight D, Woodsman E, Survival E

Spells: Charm Animal (Enchantment), Enlarge beast (Imbueing), Calm (Burst centered on you), Blight touch (Necromancy), Warp Wood (Nature)

Items: Mostly built cottage, Hook, iron rod, satchel, small flock of sheep

Associates:
Jessie: A dog. Faithful companion
Nephele: A fey and Jim's now spouse.
>>
>>40587132
Forgot
Physical Corruption: Hand of living metal
>>
>>40587132
It had been a couple months since the incident. Jim couldn't remember what happened, but he saw the results of what he did. For first three weeks he worked on making sure that she got better. In that time he got to know the fey, Nephele, and it was easier to make her into an honest woman a week after that.

Currently the couple are living in a half built cottage next to the forest. Nephele working on the house all day, and Jim dividing his time between the flock and home building. Two months after the incident, Jim remembered the magic staff in the forest.
>Continued next post.
>>
>>40587148
After locking up the sheep, Jim and Jessie went into the forest. Guided by the memories of the past, he found the wooden throne. Next to the throne was the staff.
Choose:
>Take the staff
>Leave it alone, and Jim will move on with his life.
>Cast Spell
>Possession (50pt)
>Write in

Jim's corruption: 4
Total corruption: 15
>>
>>40587397
>>Take the staff
Better to have it and not need it than need it and not have it.
>>
>>40587397
>Take the staff
>>
>>40587397
>>Take the staff
>Cast Spell
Your curiosity got to the best of ya
>>
>>40587433
>>40587428
Okay, choice is continue with this character and putting of the next generation for later.

Jim took the staff into his non-gloved hand. Power surged from him into the staff. He understood now how she was able to wield such magic before.

Obtained Staff of the Old Wood: While staff is in hand can use the spells Entangle (Nature) and Plant Growth (Nature). Can also combine nature based spells.
>Continued next post.
>>
>>40587589
Jessie barks.
"Well girl, wonder what I should do with this?"
Choose:
>Go to Nephele and talk to her about it (Honest)
>Get some apples and start yourself an orchard (Gluttony)
>Use it to finish the cottage as a surprise
>Cast Spell
>Possession (50pt)
>Write in
Darkness Points: 101/101

Jim's corruption: 4
Total corruption: 15

No purchases from the corruption store?
>>
Rolled 74 (1d100)

>>40587678
>>Use it to finish the cottage as a surprise
then
Go to Nephele and talk to her about it (Honest)

>Create Imps (10pts): Low level demons return to the world. Weak in power, they rely on wits and stealth to accomplish their tasks.
>>
>>40587678
mix of:
>Use it to finish the cottage as a surprise
>Go to Nephele and talk to her about it (Honest)
>>
>>40587760
Purchased: Create Imps. A one use abilities that creates a hole in fabric between hell and the world allowing low power demons to leak into it. Impact will vary across stories based on where and when this is used.
>>
>>40587792
This plus asking her about growing shit with the staff to make money
>>
>>40587760
>>40587792
Jim and Jessie walk back to the cottage to see Nephele magically twisting a support beam from sapling. He picked up an acorn and use the staff to combine Plant Growth and Warp wood before tossing it next to the foundation. The acorn started to grow in mid arch and landed with loud thud. It grew in such a way that it appeared to try to eat the cottage. Before it was done, Nephele ran out.
"What is going on! I didn't do this!"
Choose:
>"It was me, I just wanted to help out." (Caring/Honest)
>"Maybe you're just that amazing."
>"I picked up a little something to help." (Honest)
>"That's nice, is how's dinner?" (Glutton)
>Cast Spell
>Possession (50pt)
>Write in
>Create Imps
Darkness Points: 100/101

Jim's corruption: 4
Total corruption: 5
>>
>>40588093
>>"It was me, I just wanted to help out." (Caring/Honest)
>>
>>40588093
>>"It was me, I just wanted to help out." (Caring/Honest)
>>
>>40588093
>>"Maybe you're just that amazing."
Lets get laid
>"It was me, I just wanted to help out." (Caring/Honest)
>>
>>40588220
>>40588133
>>40588119
Rolls
>>
Rolled 13 (1d100)

>>40588119
>>40588292
>>
Rolled 76 (1d100)

>>40588292
>>40588133
>>
Rolled 4 (1d100)

>>40588220
dice gods please my dick
>>
>>40588133
"It was me, I just wanted to help out."
She turned to face him, "Since when was your power that...the staff. How are you using that?"
"I'm not suppose to?"
Her face turns a little red, but she takes a deep breath. "I don't see why you couldn't Master."
"Hey, don't call me that. It's weird."
"Sorry, Jim."
He sighed, they were still rather distant, but considering. "So I was wondering, now that the cottage is done. How should we spend the rest of the day?"
"Actually there is something I wanted to talk to you about."
"Oh?"
"How much money do we have."
"Enough to get by," Jim said while scratching the back of his leg with his foot. "And to get you a new dress of course."
"I'm fine, it just that I heard that the land surveyor was coming. Jim, are people going to take my forest?"
Choose
>"Yes." (Honest)
>"Don't worry about it, things will work out." (Caring, and a Guile check with -5 to roll)
>"Of course not." (Guile check with -5 to roll)
>Cast Spell
>Possession (50pt)
>Write in
>Create Imps
Darkness Points: 100/101

Jim's corruption: 4
Total corruption: 5
>>
Rolled 95, 22 = 117 (2d100)

>>40588556
>>"Don't worry about it, things will work out." (Caring, and a Guile check with -5 to roll)
>>
Rolled 75 + 5 (1d100 + 5)

>>40588556
>>"Don't worry about it, things will work out." (Caring, and a Guile check with -5 to roll)
>Write in
I'll do everything in my power so that won't happen, so just relax and smile.
>>
Rolled 54, 86 - 5 = 135 (2d100 - 5)

>>40588607
whoops let me try that again
>>
>>40588595
"Don't worry about it, things will work out."
She gritted her teeth, "Oh, and how is it going to work out exactly!"
Choose:
>"I...I...uh..." (Honest)
>Cast Spell
>Possession (50pt)
>Write in
>Create Imps
Darkness Points: 100/101

Jim's corruption: 4
Total corruption: 5
>>
Rolled 79 (1d100)

>>40588699
>Write in
by any means necessary (lie)
>>
Rolled 24 (1d100)

>>40588699
Well this staff makes thing grow right? I can use it to grow lots of crops so we have plenty of money!
>>
Rolled 87 (1d100)

>>40588699
>Well, first we put up a sign that the forest is owned.
>Then we prank him as soon as he ignores the sign
Poison Ivy, hallucinogenic spores, going a bit too far with darkness stuff
5 darkness points
>>
>>40588699
Supporting this:
>>40588780
>>
>>40588780
"Well first we would put a sign that the forest is owned."
"And then we'll prank him until he leaves," cackled Nephele. "I'll pull all the best fey tricks."
Jim then realized that this was stupid. The forest was massive and that wood is going to be needed to build the town nearby. Heck, the reason why his family was here to begin with was to pre-settle the land for trade center that was being built.
"You work on that, I'll look into some other things."
Nephele was already scratching up ideas in the dirt, paying him no heed. Well at least someone is happy.
Choose:
>Head where the crossroads are
>Walk the forest perimeter
>Go deep into the forest
>Go visit family
>Cast Spell
>Possession (50pt)
>Write in
>Create Imps
Darkness Points: 95/101

Jim's corruption: 4
Total corruption: 5
>>
Rolled 88 (1d100)

>>40589024
Grow thick root networks at the perimeter of the forest, closest to the town. On top of those, grow trees that are incredibly easy to chop for wood. Regrow trees when the people lug the logs back.

Gives them what they need while making it too much trouble to progress any further.
>>
Rolled 66 (1d100)

>>40589024
>>Go deep into the forest
>>
>>40589088
This would take time even with darkness point expenditure. How long of a time and how much darkness points do you wish to spend initially/overtime.
>>
Hey, if the lamia can just go directly ingest crystals to absorb them couldn't we just have her do that and completely preempt the whole "selective breeding" deal?
>>
Rolled 96 (1d100)

>>40589173
10 points to get the root network going as soon as possible, hopefully before the surveyor arrives.

Take a bit more time with the trees, mastering the staff power and on not getting caught.
>>
>>40589088
I support this, but want to add conjuring a dense, thorny thicket into existence with in the forest to keep people from venturing into it's depths.
>>
>>40589275
why not both?
>>
>>40589282
So, dedicating years worth of effort then?
>>40589275
Also, don't have knowledge of Lamia's relation to the others by both location and time.
>>
>>40589375
use all of them.
>>
Rolled 69 (1d100)

>>40589375
months, using a bit of darkness in the cover of night. We need to spend some effort GETTING DOSH after all.
>>
>>40589375
>don't have knowledge of Lamia's relation to the others by both location and time.
But the same problem applies to selective breeding. All having the Lamia do it all would do is keep us having to wait at minimum 4 generations.
>>
>>40589398
>>40589418
You are being retarded anons. Very badly retarded. Using darkness points on that scale means we'd have sun priests and paladins on our ass immediately. Remember how he got the hand in the first place? We overloaded darkness.
>>
>>40589429
If she doesn't explode through power surge.

>>40589418
Would also need an average darkness point expenditure per day so I know how much regens back when you come back into focus
>>40589480
Try to beat a 69 then.
>>
Rolled 3 (1d100)

>>40589480
>>40589510
>>
>>40589510
Well, if we keep to a responsible amount of them we could still use her to skip a generation or two.
>>
Rolled 2 (1d100)

>>40589375
Rolling for:
>>40589398
>>
>>40589557
SO you want us to lose this guy and the kid in the fae's belly? Are you that fucking retarded? We used 20 and his hand got tainted using all 101 all at once would taint this place irreparably to the point it'd get cleansed.
>>
>>40589418
Still the winning choice, just need to know how much anon is spending over time if any
>>
Rolled 9 (1d100)

>>40589612
3 a day, I guess? I don't want to spend too much, because Sun priests ARE bad mojo.
>>
Maybe have the fairy go make a deal to that effect herself? "Stay out of the deeper woods and I'll make sure you have all the easy to cut would you could want nearby. And also give us money."
>>
Rolled 71 (1d100)

>>40589756
Could work. If the fairy has gotten a lot better at dealing with humans, this could be a better deal.

The money thing is better if we can provide quality berries and forest crop that can't easily be farmed.
>>
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>>40589627
>>40589282
>>40589418

Jim struck the ground with the staff unleashing a mixture of green and dark red aura across the forest's borders. Thick thorny vines entangled themselves across the roots of the trees. This new plant feature a purple berry that was toxic to eat and cause painful vomiting. In years to come this section of the old forest was known to be the dark woods.

Over the course of the next two months, Jim worked to grow a section of trees that was set to be use to build the town. He couldn't replenish the forest at the same rate they took it, but much of the town's foundation was done when that section was cleared.

During this time, Jim grew into the rest of his man height, becoming more mature in appearance. He was the only one growing. Nephele's belly had started to grow, and though Jim felt more ashamed of his past actions, she had grown more found of him for protecting her forest.

At the celebration of the town's founding, they announced the town's name: "Faerie bend."

New spell: Strengthen Wood acquired.

Choose:
>Continue with Jim
>Create next generation

Net 80 darkness points used.
>>
>>40589897
You changed the future

If you recall, Charles like to gaze at the small patch of forest outside of town.
>>
>>40589897
>>Create next generation
>>
>>40589897
>>Continue with Jim
>>
Rolled 37 (1d100)

>>40589897
>Continue with Jim
>>
Gotta say I honestly think Sense Bloodline is the best investment in the corruption score.
>>
>>40590001
>>40589987
rolls
>>
Rolled 44 (1d100)

>>40590070
>>40590001
>>
Rolled 54 (1d100)

>>40589987
Rolling
>>40590066
Next time we get 10
>>
>>40590066
Five corruption points away.
>>
>>40590086
Next generation it is

Spouse bonus to next gen:
>+1 rank to magic affinity nature
>Knowledge Nature E
>Survival E
>Magic Sight D
>+10 darkness points cap

Choose Class for next gen
>Beastmaster
>Druid
>Trickster
>Ranger
>>
>>40590153
Hm, I'm thinking druid or ranger.

Magic affinity nature if druid and survival if ranger
>>
>>40590153
>>Druid
>>
Rolled 92 (1d100)

>>40590153
I'm stuck between Trickster and Ranger.

Either way, I want this kid to plant (slightly corrupted)saplings as he goes off on his adventure.
>>
>>40590153
>>40590176
Actually scratch that magic sight if ranger
>>
>>40590153
Choose Attribute Group ranking to pass on (Rest will be rank D with one D/C)
>Physical D
>Social D/C
>Mental D
>Magic Affinity C
Choose 1 exact attribute to pass over
>Write in
>>
I don't suppose there's any way for us to affect dreams? If we know two people are in the same time we could give them romantic dreams about each other to encourage them to seek each other out and think they're like, fated to be together.
>>
>>40590176
>>40590192
>>40590196
>>40590197
You get all the spouse bonus

>>40590196
Choose one with this roll

Choose subclass
>Shepard
>Hunter
>Farmer
>Write in (Appropriate to Environment)
>>
>>40590243
Hunter I guess?
>>
Rolled 77 (1d100)

>>40590211
wait what? So is there a reason to NOT pick Magic Affinity?

and by attribute, do you mean spell or skill or personality?

>shepard
>>
Rolled 33 (1d100)

>>40590243
>Shepard
>>
Rolled 5 (1d100)

>>40590211
>>Magic Affinity C
>>
>>40590291
Child would have the exact same Magic affinity attributes if you choose to pass it over
Exact attribute would be something like Strength, Non-linear thinking, etc
Skills will be determined by all the other choices + environment + Personality.

Class Chosen: Hunter
>>
Rolled 4 (1d100)

>>40590347
so Magic Affinity and Charm. In terms of optimization, this isn't very complicated.
>>
>>40590347
>Class Chosen: Hunter
What the fuck i was the only one who picked hunter
>>
>>40590376
>>40590291
My bad, ment Ranger

Chosen Class: Ranger
Subclass: Shepard
Chosen Attributes: Magic Affinity and Charm
>>
>>40590376
Oh whoops, I'm actually not the anon who rolled the trickster/ranger. In >>40590289 i was just picking a subclass and not rolling because I'm new to the quest. Anon who won the class roll doesn't seem to have clarified.
>>
Rolled 68 (1d100)

>>40590192
>>40590433
>>
>>40590433
Bonus time, each Anon gets one roll
1-35 Bonus skill (Anon chooses a skill that is rank D upon start, doesn't effect total number of starting skills.)
36-50 Enhanced skill (A random skill with be enhanced to a skill level higher than what would normally be)
51-60 Improve Attribute (Increase an attribute of anon's choice by 1/2 rank)
61-70 Nothing
81-85 Extra inheritance (Choose any skill, attribute, or spell from Jim)
86-90 Special item (New character will start with a special item. Anon can choose what kind.)
91-93 Roll twice keep both
94-99 Choose anything < or = 90, or a personality trait
100 Roll 3 times, keep all.
>>
>>40590196
If no one claims this then I'll accept support for either
>>40590485
or
Hunter
>>
Rolled 26 (1d100)

>>40590523
>>
>>40590541
Do you mean Ranger?
>>
>>40590569
Damnit yes
Stupid me.
>>
>>40590523
really trusting us to act in good faith aren't ya.
>>
Rolled 21 (1d100)

>>40590523
>>40590635
whoops
>>
>>40590635
There's approximately three of you. And this is a game.
>>40590551
>>40590654
Each of yeah choose a skill (Whatever is appropriate)
>>
>>40590654
Alright so what are all the skill options
>>
>>40590551
Knowledge (Nature)
>>40590670
>>
Rolled 83 (1d100)

>>40590523


>>40590541
well I DID say I wasn't sure.
>>
>>40590682
Whatever you can think of, as long as it is something that is reasonably obtained within setting and parental resources. Also think specific vs vague when doing so.

And while we are doing this choose which two personality traits will be passed on
>Honest
>Caring
>Glutton
>Shy
>>
>>40590730
Blight Touch

MUHAHAHAHA
>>
Rolled 90 (1d100)

>>40590742
>>Honest
>>40590742
>>Glutton
>>
Rolled 45 (1d100)

>>40590742
>>Honest
>>Caring
>>
Rolled 63 (1d100)

>>40590742
Caring, Glutton
>>40590654
I dunno first aid or healing magic
>>
>>40590761
Okay, a few more questions before I'll go make the character (Not tonight)

Gender
>Male
>Female

Early in childhood, character favored attention to
>Mother
>Father

Character had/was
>Only child
>Had one younger sibling (Opposite or same gender)
>Had a few siblings 2-3
>Had many siblings 3-5

Favorite playtime activity
>Reading
>Exploring
>Mock battle
>Write in

As a teenager, character thought most about
>Finding Love
>Finding adventure
>Making money
>Write in
>>
Rolled 21 (1d100)

>>40590871
>gender
will roll 1d2

>Father

>Many siblings

>Exploring deep in the forest for snacks
>Eating some corrupted fruit

>Finding adventure
>>
>>40590871
>>Female
>>Father
>>Had many siblings 3-5
>>Exploring the forest
>>Finding adventure
>>
Rolled 2 (1d100)

>>40590871
>>40590924
>>
Rolled 1 (1d2)

>>40590903
>>
>>40590871
Male, mother, a few siblings, exploring, adventure
>>
Rolled 6 (1d100)

>>40591150
>>
>>40590903
Okay, we have a winner. Normally I would keep going, but I'm feeling kind of sickly. So I'll answer a few questions before going to bed.

For the new anon
https://twitter.com/QM_King_Fatass
>>
>>40591238
Are we a Druid or a Ranger? Anon didn't choose.
>>
>>40591238
things are starting to pick up.
>>
>>40591284
Fuck it, Druid.
>>
>>40591315
Disallow "___ or ___" in the future, for clarity's sake
>>
>>40591238
do either of the skills i posted in >>40590828 work?
>>
>>40591401
I'll work with it. Have to construct character, need some time



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