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/tg/ - Traditional Games


File: AMQTitle.png (267 KB, 634x841)
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You are Maria Cortez, queen bitch of Amazon Squad, formerly El Presidente's feared bodyguard harem, now a private security contractor and CIA front company in the Parcel islands Special Economic Zone.

The clock is ticking down on your latest operation. A raid on an apartment block occupied by human traffickers with ties to the Spratly Royal Army. If you can pull this off you'll have Intel and surplus manpower, not to mention low rent real estate. The only problem is driving them out of their entrenched position.

You aren't worried much however because...
>We finally got that bulletproof SUV to make a grand entrance in.
>We called in our pirate friends for some help.
>We made an agreement with the Triads.
>Our new recruits are ready for their trial by fire.
>(Write in something else)

This is a reboot of a Quest about a group of scantily clad women with guns.
Players vote on choices, QM reserves tiebreaker/veto privileges.
Content contains a mixture of edgy smut and tacticool violence.
>Archives: http://suptg.thisisnotatrueending.com/archive.html?searchall=amazon+merc+quest+reloaded
>>
>>40520520
>We finally got that bulletproof SUV to make a grand entrance in.
>>
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>>
>>40520520
>We made an agreement with the Triads.
>>
>>40520520
>We made an agreement with the Triads.
>>
>>40520520
>>Our new recruits are ready for their trial by fire.

If they're gonna be ready, it's now.

Handler, how went the rest of the date with Kitty?
>>
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From what you heard, there was a falling out between the Traffickers and the Triads. The Triads consider Parcel to be their Turf, and the Influx of women from Spratly was making their prostitution rackets unprofitable. This might be a good oppurtunity for the both of you.

The local Triad leader is a Man named Long. He owns the shipping yard you rent storage space in. You use this as a pretense to speak with him. How are you dressed.

>Combat ready, tactical bikini and black rifle.
>Casual, bikini but no visible weapons.

>>40521169
It went well, You rode past the place to get a feel for the neighborhood, and then went back to her apartment for more sex.
>>
>>40521232

This isn't the place for erotic RP.

Get your sex roleplay off of /tg/. Plenty of red boards to go to.
>>
>>40521232
>Casual, bikini but no visible weapons.
>>
>>40521232
>Casual, bikini but no visible weapons.
>>
>>40521232

>>Casual, bikini but no visible weapons.
>>
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You drive the van into the yard, and begin unloading the cargo container. Transferring the entire arsenal. You'll be needing most of it, and what you don't use you can keep elsewhere. No need to spend any more money here.

When the time comes to check out, You ask to see the owner himself, slipping a bribe to the foreman. 20 minutes latter a bunch of fancy looking cars enter the yard and park in a semicircle around your van, blocking the exit. Several toughs step out, followed by a man in a long coat with glasses, and a younger woman wearing high boots and a bikini under a leather jacket.

"To what do I owe the occasion Miss Cotez?" The man, who you recognize as Long, speaks.

>I have a proposition for you.
>I need you help.
>I came to pay my respects.
>Flirt.
>>
>>40521636
>>I came to pay my respects.
Eh, they were okay landlords, and this is technically affecting their business.
>>
>>40521636
>I have a proposition for you
>>
>>40521636
>I have a proposition for you.
>>
>>40521725
>>40522046
What are we paying them for their support?
>>
>>40522116
No idea.
>>
>>40522116
Mutual benefit- loss of Yakuza profit- more market for their hoes.
>>
"I have a proposition for you." You say after smiling and winking at the woman. "I know you aren't happy with the people bringing girls in from Spratly."

"What gives you that idea?" Long says in a deadpan manner. "We have nothing but respect our neighbors."

"Simple economics, the price of a good whore is rock bottom right now, Organized crime can't flourish when everything is too cheap. But we plan on hitting that place to give the local economy a boost. We were wondering if you'd like to join the party." You explain your position.

"I see you have given this a great deal of thought." He replies as he removes his sunglasses. "But what reason have I to trust you? You could be leading us into a trap."

>You can't and we can't trust you either, that's what makes this fun.
>We can pay up front.
>A queen never breaks her promises.
>>
>>40522167
>You can't and we can't trust you either, that's what makes this fun.
>>
>>40522167
>A queen never breaks her promises
And breaking promises is bad form.
>>
>>40522167
>A queen never breaks her promises.
bad business. If its a trap, we're known as untrustworthy, and can't get any work.
>>
>>40522167
>>A queen never breaks her promises.

>But if you want guarantees, I'd be happy to provide
>>
"A Queen never breaks her promises." You say, adding. "And what would I gain from leading you into a trap? Everyone else would learn not to trust me. That's hardly getting off to a good start."

Long thinks for a moment, and the young woman speaks up. "I think this sounds like fun Eldest Brother."

Long silences her with a wave however and eventually replies. "You make a compelling argument, but I will require some form of payment to take part in this adventure."

>We can pay cash.
>We can promise a portion of the loot.
>We can promise a portion of the turf.
>We can promise assistance against your other rivals as well.
>>
>>40522520
>We can pay cash.
>>
>>40522520
>>We can pay cash.
>>
>>40522520
>>We can pay cash.
Man, we are not good at turning a profit.
>>
>>40522520

>>We can pay cash.


>>40522653

The important thing is the turf. Once we get it, we will make a mean profit.
>>
"We're doing you a favor already, but if you need more convincing." You pull out the suitcase of cash originally intended for El Presidente. Opening it up and presenting it to Long. "Consider this a gift from us."

You hope the raid will bring in more than this. You were supposed to save this for emergencies but, you have to spend money to make money. Frugality was never your strong suit.

Hong nods and cracks the smallest of smiles. "I see you are a resourceful woman." He says. "I will be glad to accept your gift, and hope that by our co-operation this is only the beginning of the richest we shall earn in the future. He bows and reaches to take the case.

>Hand it to him politely.
>Pull back and insist he outline his commitment first.
>>
>>40522766
>Hand it to him politely.
>>
>>40522766
>Half now, half when the job's done.
>>
>>40522797
If he stiffs us on support, then we know to not trust his shifty Triad ass in the future.
>>
>>40522766
>Pull back and insist he outline his commitment first.
>>
>>40522766
>>Hand it to him politely.
>>
You hand it to him politely and he hands it to another man who begins counting and inspecting for counterfeits.

"It's all real, and completely untraceable I'm told, non sequential bills and everything." You explain with a grin.

Eventually the money counter nods to Long, confirming everything you just said. Long then shakes your hand. "May our alliance be strong, sister."

"Eldest brother." The young woman pipes up again. "May I lead our assault team?"

Hong looks at her and purses his lips in contemplation. She is clearly excited about this, but you can tell he doesn't want to risk his sister like this.

>We can assure the safety of your sister should she accompany us.
>If you still don't trust us we could offer a temporary hostage to exchange.
>>
>>40523080
>>We can assure the safety of your sister should she accompany us.
>>
>>40523080
>We can assure the safety of your sister should she accompany us.
>>
>>40523080
>We can assure the safety of your sister should she accompany us.
I hope this doesn't lock us into the Triad route.
>>
>>40523080
>>We can assure the safety of your sister should she accompany us.


>>40523206

Nah, we'll have to manoeuvre a bit, but if we work good, we can work with anyone we need.

We will have to give a pretty nice gift to the Yakuza as compensation, though.
>>
"We can assure the safety of your sister should she accompany us." You say reassuringly.

The girl gives puppy-dog eyes and pleads to her brother in Cantonese. Eventually he relents.

"I see I can no longer protect my baby sister. The sparrow must leave the nest." He turns to you, putting his hand on her back. "This is my sister, Ma. She will accompany you with a squad of my men."

>Greet her Professionally.
>Greet her Politely.
>Greet her Aggressively.
>Greet her Flirtatiously.
>Write in.


>>40523206
It won't any more than your interactions with the two other gangs have locked you into their routes. You are still independent.
>>
>>40523393
>>Greet her Aggressively and Flirtatiously.
>>
>>40523393

>Greet her Politely, and then Flirtatiously

To show that we're as good at respect than at play
>>
>>40523393
>Professionally

With a bit of subtle flirting thrown in.
>>
>>40523393
>>Greet her Professionally.
>>
>>40523393
>Greet her Flirtatiously.
>>
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"We'll take good care of your, baby, sister." You say eyeing her body closely. Má looks young, but then again all these Asian women look young to you. She looks a bit older than Rei, but that might just be because she isn't going for the schoolgirl look. Either way, you get the feeling Long wishes she wouldn't dress like that, and is even less comfortable with letting her hang out with you. "I'll, do my best, to keep her out of trouble." You add with a wink to her. You aren't good at keeping out of trouble at all.

Time to plan for the actual assault. You can deploy your forces in up to three strike groups attacking from the Waterfront to the Northwest, The Hills from the Southwest, Or Downtown from the south. You may also chose where to deploy Má and her squad.

Both you and the Triads have one van each, but no other vehicles available. (not counting ones that would be of no use here like motorcycles or the Bronco)

Stationing snipers on the hills or rooftops downtown is possible, but their line of sight is mostly blocked. Other neutral gangs exist to the east and west, their behavior may be unpredictable so it's best to avoid them.
>>
>>40523393
>Greet her Politely.
>>
>>40523881

To be clear: what's the main objective?

I think the idea anon had the other day was good: we attack at night, cut their light if possible, and steamroll them in the darkness.

We need to keep Má safe, so maybe her squad could be in charge of sabotage/making sure no one get out alive once we've spooked the people inside ?
>>
>>40523881
Attack at night, have snipers set up on rooftops overlooking the majority of the building.
Triad go in and find the power box for the building.
Disable,and Amazons withh breach using NVG.
>>
>>40524229

And if Má is disappointed by the lack of action, we can offer her a job that's 100% action
>>
>>40524115
The main objective is to capture and hold the building. Apprehending any ringleaders and securing loot/intel is also important.

The leaders include people wanted by Interpol, and may have ties to the Spratly Royal Army. There is also likely to be drugs or useful lintel.
>>
>>40523881
We should attack at night. We could use sabotage to cut the lights and equip night vision goggles to give us an advantage
>>
>>40524290

In that case, we really need people outside to make sure no one escape
>>
Cutting the lights is in your ability, as of yesterday you own the utilities for that city block, and could shut it off entirely. They may however have their own generator. Natural blackouts aren't uncommon in this part of the city as people sometimes cut the wires to steal copper.

On the plus side, a sudden loss of power won't immediately alert them to an attack, on the minus side, they might get the lights back relatively soon, and that might blind you.
>>
>>40524407

I say we should send Má's team to the generator, to secure it and deal with anyone trying to bring back the light
>>
>>40524407
Secure and hold the generator very shortly before cutting the power.
>>
Also, we need a way to restrain our foes that are more valueable alive, and a way to cut their escape in car/boat/helicopter
>>
Do they have many slaves in there?

They could add to the confusion, which is both a + and a -
>>
We should attack from the three sides at once
>>
>>40524527
buy a bunch of zip ties from the local department store? stopping vehicles, I have no clue.
>>
>>40524588

With teams in charge of intercepting fleeing targets.
>>
>>40524504
You don't know exactly where the generator is, but the basement seems likely. Getting there without starting a fight will be difficult. Cutting the power and then immediately sending a team to the basement might be a safer idea, but it would split your forces.

>>40524527
Remember, you can split into three individual units.

You have at your disposal,
Yourself
Teri
Talya
Alexis
The Twins
The Maids
Abby
Alice
A Van
A Motorcycle
A Yacht
An Airplane (with no weapons and no ability to land in the city)
A bunch of Laws
A bunch of RPG7s
A few ARs
A few Pistols
A bunch of MP5s
A pair of HMGs.

Má is proficient in Gunkata and her men are armed with SMGs. They come with a van of their own, but it has the markings of a company which is a known Triad front.
>>
>>40524637

Barbed wire/ planks with nails on the road for cars
>>
>>40524657

>Cutting the power and then immediately sending a team to the basement might be a safer idea, but it would split your forces.

Let's do this.

Also, I vote for positioning the Yacht somewhere near the Waterfront and post the Twins on it, so that they can snipe from a mobile plateform that our foes aren't used to.

The Van will be used to carry as much people as we can, before the start of the assault. When the van get close of the building, the power is cut. Ma and her squad are in charge of the generator. Meanwhile, we, Talya, Abby and as many maids as we can have get on the upper levels, and start a slaughter. During this, the Triad's van, covered by obscurity, get close, full with reinforcements (Teri in charge, with Alice and as many maids possible) and they attack after us, killing whoever tries to escape
>>
>>40524926

Also, the Triad's van can be covered with a dark-colored cloth to make it a bit more stealthy
>>
>>40524926
>Also, I vote for positioning the Yacht somewhere near the Waterfront and post the Twins on it, so that they can snipe from a mobile plateform that our foes aren't used to.

Who should drive the boat? Anybody else you want to station on it? Alexis is a good shot as well, and Alice is the only one of the newbies who knows how to swim worth a damn.
>>
>>40525105

Who know how to drive that kind of boat? Alexis would be the best choice, if she can
>>
>>40525277
Alice used to be the one who drove it. But Lexi could handle it as well.


Are you planning on involving the Maids and other newbies, or holding them back at the Hotel?
>>
>>40525357
Alice drive boat, no Maids.
>>
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Proposed assault plan.

The Amazons attack from the northwest covered by the twins from the boat. Simultaneously the Triads will move in from the south when the power goes out, they will attempt to ram the gates and force their way in.

You will move up to secure the building, the triads will secure the basement.
>>
>>40525357
No, wait, strike this >>40526063
Have Lexi do it.
Means Alice can get in on the combat.
>>
>>40525889
Má's group doesn't have anyone that can use an RPG-7, does it?
It would probably be more effective in breaching the front gate than just ramming it with their van.
>>
>>40526193
And risk the hostages?
>>
>>40526193
That is a possibility. You could give them some Laws or RPGs for breaching.

>>40526241
Unlikely to be near the front gates.
>>
>>40526241
>And risk the hostages?
At the front gates? Seems kind of stupid to keep the prisoners right at the front gates where they're most likely to escape, rather than inside the building itself where they can be more easily contained and controlled.
Got an explanation for why the girls would be at the front gates?
>>
>>40526251
Give them some RPG's for breaching.
They're cheaper than the LAW's, easier to get ahold of, and still just as easy.
It's just point-and-click, especially since they'll be aiming at a stationary target.

Sure, we'll need to fix the gate later, but we would have needed to anyway, and this way we won't owe the Triads a new van.
>>
>>40526251
>>40526282
Confused "front gate" with "general front of the house." Sorry.
>>
The building is a circular apartment tower with a large central atrium leading from the ground floor all the way to the top. The atrium can be reached through a large front gate which will be rocketed open.

Judging from the floors which have their windows boarded over, you can get a rough idea of which of them are filled with prisoners. You imagine it would be very dark inside without power, even in the evening.

How are YOU going to get in?
>Follow the Triads and start moving up.
>Find another entrance in the back while they make noise in the courtyard.
>>
>>40526681
>>Follow the Triads and start moving up.
>>
>>40526681
>>Find another entrance in the back while they make noise in the courtyard.
>>
>>40526681
>Find another entrance in the back while they make noise in the courtyard.
If there are Spratly Army boys there, their first reaction after hearing the rockets will be to go towards the front gate.

We'll need to hit them hard and fast from behind while the Triads try to get to the basement.
>>
>>40526852
There appears to be access to a freight elevator in the back. It won't work with the power off, but you could probably use bolt cutters to get into the shaft and then either climb, or cut your way into the hallway and take the stairs.

If you leave the power on, you probably need keys to access the freight elevator.
>>
>>40527021
Nah, better that the power remains off and the enemy has a hard time seeing.
How are the Amazons at climbing while weighted down with gear? Using the elevator shaft will give us a tactical advantage of coming out of somewhere they don't expect.
>>
Official Soundtrack.
https://www.youtube.com/watch?v=PkUHLUMofMc&list=PL8E1A15CC95571488&index=2

Confirm plan and final loadouts.


Twins cover from the sea with Alice (or alexis?)
Cheung and Kitty kills the power from a safe location.
You lead the amazons in through the freight elevator and head up through the stairwell and find the leaders. (Do you bring Abby or Alice?)
Má and her boys secure the ground floor and basement to keep the power off and prevent escapes.
>>
>>40527105
The problem is you really don't have climbing gear. It's a possibility, but would probably slow you down a lot.

Also I should add, I'm using pictures of the Real life Ponte Tower in south Africa (as seen in Chappie) but this apartment building is not nearly as tall.
>>
>>40527163
>Twins cover from the sea with Alexis
>Cheung and Kitty kill the power from a safe location
>Lead the Amazons through the elevator and head up through the stairwell. Bring Abby.
>Maids and Alice cover our rear
>Má and her boys secure the ground floor and basement to keep the power off and prevent escapes.
>>
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The mission starts at midnight sharp. You check your comms to make sure everyone is in position.

Alexis reports the boat is floating at anchor just offshore with the twins. Aiming from a moving boat might be hard but they don't expect much action.

Má's van is parked a block down, They have two men with RPGs and pistols, and 5 men with SMGs, plus Má with her twin pistols and kung fu. Everyone but her has vests and balaclavas. She texts you telling you everything is ready on her end.

You are on another street in a Van with Teri, Talya, Abby, and the Sungs. Alice is driving.

"I need you to keep this area secure, it's a very important position, If we need to pull out, you are our escape plan." You explain to her before adding. "Not that we plan on pulling out. Still, keep this area secure and keep the van ready to go."

Alice looks very disappointed, "Why does Abby get to go though?"

>We need to see her knife skills.
>Affirmative action whitegirl.
>We only have 4 sets of NVGs, so i flipped a coin.
>Write in.
>>
>>40527642
>Affirmative action whitegirl.
>>
>>40527642
>We need to see her knife skills.
"Next time, you get to go. Also I trust you to keep our exit safe."
>>
>>40527642
>We need to see her knife skills.
>>
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"We need to see her knife skills, we can't test those safely in training, so she has to kill or be killed to prove herself here." You explain. "It's not something you should envy. But don't worry, we'll find something for you latter." You kiss your fingertip and place it on her lips to silence her. Then you radio the team at the power box.

"Kitty, Chung, what's the status on your end? Ready to pull the plug?"

"Rodger, we are ready when you are." Kitty replies.

>Lets do it.
>Wait a bit, there's something else (write in)
>>
>>40527642
>We need to see her knife skills.

So nice to come home to questing.
>>
>>40528020
>>Lets do it.
>>
>>40528020
>Lets do it.
>>
https://youtu.be/SnaoZqKBB2s?list=PL8E1A15CC95571488

"Lets do it, Kill the lights."
Outside the van, streetlights go dark. You flick the NVGs on and everything turns bright green. As you open the door to the van, you hear gunfire and explosions from the other side of the block. Moving through a dark alleyway you peek your head out to see two guards posted near the elevator, they are struggling to turn flashlights on and seem to be debating something. The explosions have their attention.

Range: --+
Status: Unaware.
Cover: None.

>Drop them with the ARs.
>Equip silencers and drop them quietly.
>Send Abby to charge.
>Wait for them to leave.
>>
>>40528140
>Equip silencers and drop them quietly.
>>
>>40528140
>Equip silencers and drop them quietly.
Ah, that's what we should have done first; equip silencers.
>>
>>40528140
>Equip silencers and drop them quietly

The stabbing starts in the building.
>>
You attach the silencers to your USPs and take aim, across the street is a bit out of their range but they aren't hard targets and your squad takes them out with a sustained volley that goes unnoticed against the chaos unfolding in the courtyard.

Before they even hit the ground you are across the street and pressing your ass against the wall. The men were carrying ARs, flashlights, and walkie talkies over which you can hear shouting.

>Use the bolt cutters and enter the shaft.
>Hold down the button on the walkie talkies to jam the frequency.
>Take the Walkie talkie to listen in on their communications.
>>
>>40528337
>Take the Walkie talkie to listen in on their communications.

While we have someone else

>Use the bolt cutters and enter the shaft.
>>
>>40528337
>Take the Walkie talkie to listen in on their communications.
If we can, turn down the volume so that it's less noticeable, even better if we can plug our earphone in to turn off the regular speaker.
>Use the bolt cutters and enter the shaft.
>>
"Hold them off, the re-reinforcements will be here soon." You hear the radio squawk as Teri Chomps through the elevator gate with the bolt cutters. This makes a good deal of noise, but the battle should still cover it.

All of you squeeze into the elevator shaft, It's stuck halfway up and not going anywhere. But you can exit through the other side to enter the lobby, or climb to the next floor up. Gunfire can be heard above and beside you, either way might be walking into a gunfight.

>We go up.
>We go through.
>>
>>40528337
>Hold down the button on the walkie talkies to jam the frequency.
>>
>>40528578
>We go up.
>Jam the frequency while we do so
We take out the guys that are in an advantageous position against our Triad allies first.
>>
>>40528578
>We go through.
>>
>>40528578
>We go up.

Hut Hut Hut
>>
You start to climb, helping the other girls onto the ledge on the next floor, The doors on this side should be easier to open, but through the grate you see gangsters down the hallway firing their guns down the lightshaft and exchanging gunfire with the Triads. You could probably sneak by them, but you might want to give the Triads a hand.

>Open fire.
>Flash them and send Abby to charge.
>Sneak past.
>>
>>40528795
>>Flash them and send Abby to charge.
>>
>>40528795
>>Flash them and send Abby to charge.
>>
>>40528795
>Open fire.
The Triads are firing on the gangsters right now. Sending Abby into the group being fired on sounds like a bad idea.
>>
>>40528795
>Open fire.

I was gonna go with Flash and Abby, but Anon >>40528853 is correct in his assessment.
>>
>>40528795
>Sneak past.
>>
You slip out and take cover behind a pillar. The hallway has rooms on one side and windows into the light-shaft on the other, It's possible to fire across it.

You decide it's better to take them out now while you have them flanked though, rather than getting into a prolonged gunfight across the shaft. Once everyone is behind you, you poke out from behind the pillar and open fire. The slavers weren't expecting and their guns go silent. A few moments latter so do the Triads.

"Thanks" you hear a woman's voice shout from below, probably Má. "Take the basement, We'll intercept any counterattack coming down." you shout back.

>Check the rooms.
>Head up the stairs.
>Take defensive positions.
>>
>>40529083
>Head up the stairs.
>>
>>40529083
>>Head up the stairs.
>>
>>40529083
>Listen in to the walkie-talkie, see if the gangsters are going to coordinate a counterattack now or if we can catch them flat-footed.
>>
>>40529083
>Take defensive positions.
>>
>>40529083
changing >>40529105 to seconding >>40529136
>>
By the way, what kind of weapon does Abby have other than her Kukri?
>An AR like everyone else except Teri.
>An MP5sd like she's been training with.
>Just a silenced pistol in her offhand so she can keep her Kukri ready at all times.
>>
>>40529220
>An MP5sd like she's been training with.
>>
>>40529083
Deleted old vote, now supporting this incarnation of Creed here >>40529136

>>40529220
>An MP5sd like she's been training with.

Knife time will come soon. In the mean time, she joins in with the unit.
>>
>>40529136
You listen to the Walkie Talkie. "The gunfire stopped, are they dead? Please respond?" The radio says.

>Fake an answer.
>Set up an ambush for the inevitable team coming down to investigate.
>Push up to counter charge.
>>
>>40529220
>An MP5sd like she's been training with.
>>
>>40529220
>>Just a silenced pistol in her offhand so she can keep her Kukri ready at all times.
>>
>>40529260
>Push up to counter charge.
Generally, army training dictates falling back and regrouping when there's an unexpected change in the situation. We can shoot them in the back when this happens.
>>
>>40529260
>>Fake an answer.
>>
Also, Jam the radio or keep listening as you move up.
>>
>>40529341
Keep listening.
>>
You decide to push up before the inevitable re-enforcements start coming down. The stairwell goes all the way to the top, it can access any floor, but if you stay in it you could run right past the enemy. You expect re-enforcements to be coming from the top though, so you clip the radio into your waistband and push up to intercept them.

Sure enough, the radio sqwaks again "Hold tight, we are sending down another squad."

>Intercept them in the stairwell
>Into the hallway and wait for them to pass by.
>>
>>40529551
>Into the hallway and ambush them with knives and silenced pistols when they pass by.
Take them from behind.
>>
>>40529551

>Intercept them in the stairwell
>>
>>40529551
>>40529584
I like this
>>
You duck into the hallway, this floor seems to be one of the holding cell levels, the doors all have bars on them. You could probably open some of them to cause confusion, but you don't have any time, footsteps can be heard from upstairs.

You sling your M4 and take Abby's MP5 as she draws her knife, and everyone else draws pistols. A group of 6 men scramble down the stairs with headlamp flashlights wearing armor vests and wielding a mix of cheap AKs and ARs. As soon as they pass, you descend upon them like a pack of jaguars. Three of them fall instantly, but one of them rolls down the stairs and ends up below you, while two more fall out into the hallway.

>Fall back.
>Chase after the one who went down.
>Chase the ones who went into the hall.
>Enter the hall and open fire from behind cover.
>>
>>40529818
>>Chase after the one who went down.
>>
>>40529818
>Chase after the one who went down.
>Order Abby and the others to go after the ones who went into the hall
>>
>>40529818
>>40529873
this
>>
"After the into the hall, I'll get the other one." You say as you vault down the stairwell and begin slicing the pie across the light-shaft. You hear gunfire above you but no movement whatsoever down here. However as you start stalking around the hall with your gun ready, the radio on your waist squawks.
"Ambush in the stairwell. Unknown assalents."

You hear the man's voice coming from a pillar a few meters away, but he undoubtedly heard your radio. You both know where the other is now.

>Chuck a flashbang.
>Charge and shoot, he can't see you in the dark.
>Knock him down with capoeira and interrogate him.
>>
>>40530107
>Knock him down with capoeira and interrogate him.
>>
>>40530107
>>Knock him down with capoeira and interrogate him.
>>
Startled by the sound of the radio, the man pops up just in time to see your foot before it lands in his face. Before he even hits the ground another kick sends him flying in the other direction.

Your thighs wrap around his neck and you land sitting on top of him in leg-lock, his chin against your crotch. Before he can scream, you jam your pistol into his mouth.

>Where is the Coyote.
>How many more?
>Other question (write in)
>>
>>40530225
>Where is the Coyote.
He's the target we need.
>>
>>40530225
>>Where is the Coyote.
>>
"I'm gonna remove this gun in a second. Tell me where the Cyote is and we can do some kinky bondage, scream and this becomes snuff instead. Do you understand?" You ask the man, who gives a whimpering nod.

"T-top floor." he says.

"Good boy." you say rolling over to expose his wrists and slapping cuffs on him Then you pull out a flash-bang and jam it into his mouth to gag him again, pulling the pin out as you do. If somebody tries to remove it, they will likely set it off, causing serious injury or death at that range. It should be possible to remove it carefully keeping the spoon engaged, but not quickly, and that's the important part.

"Floor secured." You hear Teri's voice over the mic. "What's your orders?"

>Start opening the cells.
>Wait for me, were moving up to the top.
>>
>>40530635
>>Start opening the cells.
>>
>>40530635
>Wait for me, were moving up to the top.
These girls are going to become our property; keep them in their cells until we can properly catalogue them.
>>
I'm going to walk the dog, I'll be back.
>>
>>40530635
>Wait for me, were moving up to the top.
>>
>>40531028
>>40530693
"Our target is on the top floor as expected. I'm heading up, meet me in the stairwell." You radio ahead to the girls and exchange guns with Abby once you re-group. Giving her the MP5 and taking back your M4.

You probably won't have many options once you get to the top floor, they are cornered and probably dug in. Perhaps waiting for re-reinforcements to arrive. Flashbangs should help in this darkness, but a firefight seems inevitable.

>One last push, now or never.
>There has to be a better solution (write in)
>>
>>40531418
>>One last push, now or never.
>>
>>40531418
>>One last push, now or never.
Too bad demolishing whole building while they are holing up is not an option.
Remember that Russian level.
>>
>>40531418
>There has to be a better solution (write in)
Is there any ledge or windows outside the last room? If so, can we pull the same trick our maid security force did on us during training?
>>
>>40531517
Oh that's ALWAYS an option. Just not what you want to do right now.

>>40531555
They will probably open fire as soon as you exit the stairwell. You'd have to climb outside from the floor below them, much harder than what Nika did.
>>
>>40530635

>Wait for me

>>40530693

I think it's better to give them their freedom, but to propose them a good contract that will make them want to stay.

We won't have to worry about rebellion, that way.
>>
>>40531418
>There has to be a better solution
Use the walkie-talkie to fool the Coyote into thinking that the squad was successful in dealing with the intruders, and they need help in securing the lower level.
>>
>>40531579
>Just not what you want to do right now.
exactly.
We could evacuate our 'merchandise', but we still want to loot this building first, no?
>>
>>40531646
You think we can pass off a convincing all-clear?
>>
>>40531555
>>40531579

I say we do it. It may be hard, but hey, Queen of the Amazons.

Doing it will certainly give the others the edge needed to win the fight. They just have to attack while the ennemy is confused by our trick

We can also call the Twins to help Maria do this.

Could we make an improvised security line by linking cuffs together?
>>
>>40531664
Either we do it, or we have the prisoner do it.
>>
>>40531664
The hard part is faking a male voice. Even at your gruffest you still sound female. The accent isn't exactly local either.
>>
>>40531680
We could tell our prisoner to sound the all-clear, right?
After all, it's either do that or die, and the Coyote is already expecting an attack so if the gambit fails, we don't lose anything except an extra minute or two.
>>
>>40531753
>it's either do that or die

Or we just flash the place and charge in like a boss because we're a badass bitch and even bullets are afraid of us.
>>
>>40531781
Tacticool operator operating operationally would be better.
>>
I should point out you do have two of your three AP filled, and could fill the third by doing something risky.

It's basically impossible for any one thing to kill you right now. That's not to say there won't be consequences for anything you do, but you guys can play Maria a lot more aggressively.
>>
Seriously, guys. Let's climb to the window from outside to show every bitch how it's done, then rain death and flashbangs while the girls flank our foes
>>
>>40531848
>>40531912

Or we could get up there alone, in stealth mode, and drop as much as possible with knife and capoeira like sime kind of Amazonian Kali before the shootout starts.
>>
>>40531970

I know it's me who proposed this, but I must say that the idea of a blood-covered Maria dancing terrified slavers to death sounds pretty hot and awesome.
>>
"They probably have the stairwell covered on the next floor, we should make a two pronged attack. You girls wait in the stairwell, Push when you hear gunfire." You explain to them, slinging your rifle behind you.

"What are you going to do?" Teri asks.

"I'm going to go in through the roof." you answer, pointing up the lightshaft to the giant hole above.


You enter one of the rooms, this one seems to be empty. And use the bolt cutters to force the window open. Going in through another window will be difficult, but the roof works. You just have to get there. It's rather windy and there aren't many hand holds.

You press forwards however, this building is going to be yours soon, and you need to make it submit to you. Using the bars as hand holds, you scramble up two floors to the roof and try to mantle the ledge.

As you reach for the top however, you grab onto a rusty gutter, which almost immediately pulls away from the wall. You lose balance and next thing you know you are dangling 10 stories above the streets holding on with one hand to a rusty gutter about to snap in half.

>Shit, swing back down and grab onto the bars, then go back, this is too dangerous.
>Swing forward let go, and grab the ledge before this thing breaks (1ap)
>>
>>40532091
>>Swing forward let go, and grab the ledge before this thing breaks (1ap)
>>
>>40532091

>>Swing forward let go, and grab the ledge before this thing breaks (1ap)
>>
>>40532091
>Swing forward let go, and grab the ledge before this thing breaks (1ap)
>>
>Spending AP from cocaine
>Gaining AP for danger.

You throw yourself forward, almost violating the laws of physics, and catch the ledge with your other hand, just as the gutter falls to the street below. Pulling yourself up on the ledge, you hear a distant clatter as it hit the sidewalk 10 stories down.

With that over, you make your way across the roof and look down at the floor below. Sure enough, there are guys training their guns on the stairwell on the other side of the lightshaft. They don't see you because they aren't looking up.

>Open fire from here.
>Use your last flash-bang.
>Jump into the crowd. (1ap)
>Try to slip in the side.
>>
>>40532319
>Jump into the crowd. (1ap)
>>
>>40532319
>>Open fire from here.
>>Use your last flash-bang.
>>
Ugh, I really don't want to cut off in the middle of an action scene, but it's almost 1.

Would you guys be super disapointed if I clifhangered it with Maria leaping in, and then ran 9.5 once I'm finished moving?
>>
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70 KB JPG
>>40532319
>>Jump into the crowd. (1ap)
>>
>>40532448
Can't be helped.
>>
>>40532448
sure
>>
>>40532448

It's ok with me
>>
You know, I wonder if anyone in-setting genuinely like Maria
>>
>>40532448
I just got off work and caught up, thanks for running
>>
>>40532319
>Use your last flash-bang.
>>
Morning.

>>40533238
Plenty of people. Mostly the amazons. More people fear her.
>>
>>40536736
Did you finish moving?
>>
>>40537055
No, that will be late tomorrow, I have to drive there and back.
>>
You done moving Handler?
Your almost 1am shows up as 3:43am for me, so probly not
>>
>>40539387
I won't be done until like, Saturday. Or maybe Friday night at soonest.
>>
>>40539399
Plan for Saturday. If things go well, you can rest up, if things go like moving usually goes, you're not delaying more than planned



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