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File: Imperial Governor.jpg (145 KB, 968x1600)
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>In the grim darkness of the far future, there is only... GOVERNMENT!
>You are John Erlwise Shabti, an imperial noble who was granted governorship over the planet Valencia. From your capital city in Valencia Prime, you over see the development of your planet and the growth of its power.
>Valencia stats:
>Months since founding: 27
>Months in a year: 13
>Number of cities: 4
>Number of Regiments: 15 PDF, 4 Krieg, 2 Skitarii
>Planet's Population: 34,532,389
>Link to last thread: http://suptg.thisisnotatrueending.com/archive/40414055/
>In the last thread, Septimus finally went down to confront the Source... it did not end well, Septimus going quite mad by the encounter. He was forced to kill the squad accompanying him and warned us to stay away from the Source. He has fled the sector and we warned the Inquisition about him.
>On the other side of things, we were invited to a royal party of the Helvera family. Fausta Helvera is seeking suitors and this may be our chance to get a wife. The party is two months away.
>However, our rival, Roman Diaz, is doing... something on the planet of Zanterous I, in the same sector as Valencia.
More of the population has gradually been moving into the upper levels of the previously abandoned Hive City. While work on restoring the city's functions has been slow, many feel more comfortable in the already developed and large city than many of our smaller ones. However, travel to the city has been hard, people mostly taking civilian vehicles. The wilderness is not entirely safe though, and many a pilgrim has been set upon by remnants of the Ork and Fungal Zombie forces that reside on our planet, stubborn not to die out like the rest of their kind. As such, there has been many requests to make transportation easier and safer, including suggestions such as a train system, which would require less guards and support trade between all our cities.
>Shall we go with the train plan or think of another form to help our transportation woes?
>>
>>40480141
We should see if sky based transportation is viable, if not then we go with the battle transport train of glory idea.
>>
>>40480141

Initiate massive train works then. Make sure each train car has a large autocannon mounted on top for protection.
>>
>>40480141
Well it would take a considerable effort to do so and the construction crews would need to be protected. I think that it is a good idea but it will need a lot of backing to be completed.
>>
>>40480257

We can convert the trains for economic production once the civilian populace has finished traveling.
>>
We could have a elite force guarding the trains from enemy attacks.

And they shall be called....THE CONDUCTORS!
>>
>>40480289
This is true but the system will not be quick to build, though the long term effects are very good.
>>
>>40480311

I agree but it's probably a good investment over all, trains are pound for pound the cheapest means of transport so we'll end up saving time and money in the last run.
>>
>>40480339
Agreed, now all we need to do is sign the forms in triplicate and this is done.
>>
>>40480402
>>40480339
>>40480311
>>40480289
>>40480257
>>40480243
You decide to sign off to begin construction of a train railway system. Now you need to decide the route.
>We have 3 cities on the southern continent and 1 on the northern one. We could build a bridge connecting the continents, but this would significantly lengthen construction time. Here is a list of our cities and their main export:
>Valencia Prime: Fishing
>Valencia Secundus: Ceramite
>Valencia Tertia: Farm meat and plants
>Valencia Quattor: So far, nothing, but this is the Hive City and thus new.
>Mechanicus Forge: Not a city but might be a good stopping point. Also on southern continent with Prime, Secundus, and Quattor.
>The more cities, the longer the construction.
>>
>>40480491
Fuck it connect them all eventualy but first.
>Valencia Quattor: So far, nothing, but this is the Hive City and thus new.
to
>Mechanicus Forge: Not a city but might be a good stopping point. Also on southern continent with Prime, Secundus, and Quattor.
to
>Valencia Tertia: Farm meat and plants
to
>Valencia Secundus: Ceramite
to
>Valencia Prime: Fishing
>>
>>40480491

Link the cities on the Southern continent first. Stage 2 of construction will be linking the continents and adding the Mechanicus forge to the train network. First order of business is economic and civilian progress.
>>
>>40480491
Well the best play would to be linking Secundus, the forge and Quattor. They would get the bulk of the economic reserves rolling out to a spaceport. Alternately, you could add in on of the argi centres which might be a good idea since a hive city will need lots of food. For this it would be best to go with Tertia.
>>
>>40480555

I'll back this to keep things moving.
>>
>>40480592
Which part? The first idea or adding in Tertia?
>>
>>40480491

I think we should try and focus on one continent for now. Long term connecting them all definitely makes sense, of course. The hive city probably has a lot of old industry, so I think we should probably try to make it into a manufacturing hub. I would recommend sending the railway through Valencia Prime and Valencia Secundus, and ending at the hive city (with a possible stopover at the Mechanicus forge). Connecting it to Valencia Prime connects it to our existing population hub, provides food, and would allow us to create a supply chain for the coolent in the long term (shipping coolent from the pole to the capital by boat, and then from the capital to the hive by train). Ceramite is critical to so many manufacturing processes it should certainly be on the train route.
>>
>>40480518

This makes sense, but I would connect the Hive City to Valencia Prime first.

It's our population center and would probably be the center of immigration, and would also provide food to the growing mega city.
>>
>>40480633
Yes this is a good option. I endorse this.
>>
>>40480664

I'll third this, seems well thought out
>>
>>40480491
Just for clarification which one is on the other continent?
>>
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>>40480719
>(Teritus is. That is the farming one that got attacked in the Fungal War. We made it to solve food shortage problems)
>>40480633
>>40480664
>>40480686
You determine that, for now, the Southern continent should be the one connected. The rail way will start at Prime, make its way to Secundus, then Quattor, and then to the mechanicus forge. This will provide food, population, and ceramite all along the trial. Estimates state that it will take 6 months to finish the rail way, assuming all goes according to plan. With that settled, you can move on to other business.
>What are our priorities for the rest of the month?
>>
>>40480799

Let's try to send out raiding parties to exterminate rogue bands of Xenos In the wilderness in the meanwhile.
>>
>>40480799
Well the hive city need to start doing something so I vote that we get industry up and running there or at least get the ball rolling for that.
>>
>>40480799

If we're going to keep the Heretics and Xenos in the lower hive as a "wall" between our people and the Source, we should make sure they won't start raiding anytime soon.

>So (covertly) send a peace offering?
>>
>>40480799
These two work>>40480834
>>40480846


But lets get Freidrick to set up a officers academy so to train future officers and pass on his wisdom and military might.
>>
>>40480871
Well for now security and industry are probably our two biggest goals so I agree.
1-We set up a commite to figure out what to do with Quattor
2-We begin to raid enemy encampments in the wilderness
3-We set up an officer academy
4-If possible we start on that wall idea
>>
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>>40480834
>>40480846
>>40480871
>>40480961
You decide to begin sending out raiding parties to deal with the left over xenos from the wars. While it is hard to permanently exterminate the Orks and Fungal zombies, their numbers must be kept in check. At the same time, you begin to set up a committee to begin turning Quattor into a major manufacturing hub. The mechanicus are all too eager for this and send many members to the committee as well as stepping up their efforts to reactivate the hive's systems.
>1d100+10 for raiding efforts. +10 for the fact that these are small pockets of xenos and not major threats.
>>
Rolled 43 (1d100)

>>40481015

Rolling to raid
>>
Rolled 42 + 10 (1d100 + 10)

>>40481015
and don't forget the officer academy.
>>
Rolled 70 + 10 (1d100 + 10)

>>40481015
>>
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>>40481049
>(Office academy is one too many actions. I'm gonna set this up: when I ask for a "priorities for the rest of the month" we can only take two actions for it.)
>>40481041
>>40481049
>>40481072
>Rolls average to 61.6, a success
The extermination via raiding force goes over very well. Not only are patrols discovered but a few Ork encampments and Fungal Gardens are found and destroyed, with next to no casualties on our side.
>Month 28
>1 Month Until Party
>5 Months Until Rail Construction Complete
You have received some troubling news. Crime and unrest has risen up in Valencia Tertius. With the new rail being constructed in the southern continent only, many in Tertius feel as though you do not care as much about Tertius as much as the other cities. Citizens have been making demands for the city to have a mayor appointed to represent their demands and help in their problems much more readily. Of course, doing so could set a precedent, and other cities may begin demanding to have mayors as well to speak for their interests.
>Shall we appoint a mayor to Tertius or find some other way to quell the unrest?
>>
>>40481194
Allow a mayor to be appointed from the people to help quell the unrest. It may start a precedent but it would help in the long run.
>>
>>40481194

Instead ask the city to send a delegation of city leaders to us and we can directly solve their problems.

Mayors would be a bad precedent.
>>
>>40481194
Accept a delegation, after all the people of the city are varied and one man no matter how skilled cannot represent all their interests.
>>
>>40481275
Agreed, one man with all the power (who is not us) over a city is a bad idea
>>
>>40481275
>>40481307
>>40481319
Instead of a mayor, you tell Tertius to send a delegation to Valencia Prime in order to consult you about their problems. Within only a short few days, delegates are sent, the city apparently choosing those they were thinking of as mayoral candidates. The delegation consists of three members, Jocasta Flynn, an administratum scribe who works in Tertius, Falvard Sabataan, a former member of our PDF who lost both his legs in the Fungal War and was honorably discharged from duty, and Gerald Helatian, a head of a farming guild from Tertius.
You accept them into a meeting room, all three looking rather angry. You sit down, offering a drink, Jocasta refusing. "With respect governor, we are here on business." She says, bitterness in her voice. "You have ignore tertius for too long. Reconstruction efforts after the Fungal war were slow and half baked. You care only for the southern continent and its precious ceramite, completely ignoring the fact that without us, two of your cities would completely starve." The other two men nod their heads, Gerald speaking up next. "You have done little to invest in our farming efforts. Our machines are outdated and in poor repair, but we don't see any tech priests coming to assist us. It would seem the only things that matter on Valencia are her exports. After all, that's the thing that lines your pockets, is it not?" He says.
>Our response?
>>
>>40481517
Actually most of the money that is made goes back into the planet, however you are correct that more support is necessary. I will talk to the admech, and see if I can shift more funding to your city. However given the issues with Quattor, there may be delays due to armed conflict.
>>
>>40481517
Take a sip of our not!wine and look her dead in the eye. "To say that I don't care about the good people of Tertius would be a great insult for my time is limited and many threats and opportunities call for it, I am aware of the issues regarding your city however I have had little opportunity to adress it."

Then go on to pledge our support for real reconstruction and help.
>>
>>40481517

"I will be honest with you; it is the ceramics that protects and defends us, and keeps us wealthy. Yes, it has been my focus. But I hear your voices and I understand that I can do more to protect the interests of Tertius. Let me make things right: give me your top two concerns and we will rectify them within six months."

Be apologetic but firm.
>>
>>40481517
Well we will need to make concessions to placate them. I suggest that we have Mechanicum personnel and funds allocated to help them get and maintain new equipment. In the mean time they must promise to wait for the train system to be completed on the southern continent before they push for a bridge and rail line to them.
>>
>>40481615
I like this course of action.
>>
>>40481629
>>40481615

These two seem good
>>
>>40481615

I also like this. We need to be clear that we rule on Valencia. We are not going to by tyrannical by any means, but our authority must not be questioned. We should offer assistance to this group, while at the same time making sure they understand the limits of their influence.
>>
>>40481615
So this is our course of action?
>>
>>40481615
this
>>
>>40481615
>>40481629
>>40481671
>>40481772
>>40481780

"I will be honest with you; it is the ceramics that protects and defends us, and keeps us wealthy. Yes, it has been my focus. But I hear your voices and I understand that I can do more to protect the interests of Tertius. Let me make things right." You say, looking them in the eyes with a dead serious face. "At my command, I can have mechanicum personnel sent to your doors to fix your machines. I can have funds sent to help expand Tertius." The group seems to lighten up a bit. "However, you must understand I have a planet to run. It may be a while before I can get the rail way anywhere near Tertius, and you're just going to have to accept that. Understand?"
The group turns to themselves, discussing the suggestion in hushed whispers, before turning back to you. "Very well." Falvard says. "We accept these terms. However, do not think that this will completely placate us in the future. Continue this level of support and you'll never hear trouble from Tertius again." With that, the delegation leaves and you begin signing the correct paper work to make your promises happen.
>We can take a single action now before the next event his month. This is not related to the Tertius situation, as that is being handled. What is our next single priority?
>>
>>40481914

Do a bit of research on out possible future wife. See what she's like and more importantly what benefits we'd get by marrying into her her family.
>>
>>40481914
What can we do to get ready for the party? We need to look good and get noticed.

Alternatively we could see what Roman is up to over in Zanterous I.
>>
>>40481914
Research court etiquette, the movers and shakers, as well as the proper fashion.

Meanwhile have your men continue sweeping for orks and fungi.
>>
>>40481914
get the Officer Academy up and running.
>>
>>40482012
We can start that later right now we have a lady to court.
>>
>>40481991
>>40481969

I'm for either

>researching possible future wife
>checking out what Roman is up too (sneakily of course)
>>
>>40482050
I assume that we would do that regardless.
>>
>>40481914
Extra focus on purging the orks and zeds, shift all available resources towards this.
>>
>>40482063
You cant just expect that to go well. We have to prepare.
>>
>>40482067
Forgot to add that if that isn't manageable, do what >>40482012 suggested and get our officer corps ready.
>>
>>40481969
>>40481991
>>40481999
>>40482050
>>40482057
>>40482084
You decide that now is the time to look into party preparation. As such, you hit the librarium to look into party etiquette, the pasts of the families and dynasties attending, and most importantly, what you'll get out of marrying into the group.
>1d100 for our research effectiveness. A failure will give us a -10 to social checks at the party, a partial success will be a +10, and a success will be a +20
>>
Rolled 16 (1d100)

>>40482121
Never gunna get that officer academy up.
>>
Rolled 98 (1d100)

>>40482121
>>
Rolled 99 (1d100)

>>40482121
Studying is hard.
>>
>>40482121
dice+1d100
>>
Rolled 78 (1d100)

>>40482121

>>40482138
FUCK
>>
>>40482180
>>40482182

Oh...
>>
Rolled 19 (1d100)

>>40482121
>>
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>>40482138
>>40482180
>>40482182
>Rolls average to 71, a success.
You find that, even though you have been away from noble life for over a year now, these things come back naturally to you. Etiquette is a simple matter that you could do it in your sleep.
However, you do learn much about the Helvera family. Descendents from early Rogue Traders, they are very rich. Obscenely rich. What you are to a citizen of Valencia, they are to you. However, they do not seem to have done anything major with their wealth, content to sit on it and maintain the power that they do have. More so, you find out that Fausta, your potential future wife, has very high standards, known only to meet with the very pinnacle of the social elite. You'll have your work cut out for you.
>Month Event
You receive a transmission from Valencia Quattor. Evidently, the committee has come to something of a stalemate. The mechanicus representatives have come at odds with the other members, especially the ecclesiarchy. They accuse the mechanicus of over stepping their bounds, attempting to claim the city as their own rather than making it into one for Valencia after shooting down several premiere proposed locations for ecclesiarchical shrines to be built in the city. The mechanicus claim that they need all the space they can get in order to optimize manufacturing like you commanded.
>Do we wish to settle this argument? Taking sides could risk making an enemy of the other, while compromising runs the risk of making everyone discontent.
>>
>>40482336
I would suggest that they figure this one out themselves since we can't fix all their little arguments and frankly I don't want to step in on this.
>>
>>40482336
We will have to pick sides. We cant do everything because then nothing will get done. People will still bicker so make this one a Mechanicum win and tell the clerics that they get the next city.
>>
>>40482393
>>40482388

One of these two.

We're sick of these peoples shit. So either let them deal with it themselves or just give this one to the Mechanicus and create a holy city next.
>>
>>40482336

The Mechanicus can tend to be a bit overzealous when it comes to manufacturing. They can ignore human elements such as habitation or, as in this case, religion. See if we can find a few places where additional shrines would not upset the industrial balance. We can perhaps sell this to them as that, in order to truly maxamize production, we need to ensure the populace is pious and happy.


On a somewhat related note, is there any chance we could start training some small unit special forces for strikes into the underhive? Krieg are excellent troops, but they are not subtle and work best in mass battles. I'm thinking about small highly trained, exceptionally well equipped troops we can use for infiltration or spec-ops against the chaos-aligned forces under the hive city.
>>
>>40482455
Second
>>
>>40482455
I thought the plan was to leave the underhive alone until we knew what we were dealing with.
>>
>>40482455
I agree with both of these ideas, and Yes the Mechanicum can be idiots too when it comes to making factories. We could probably tell them that the regular populous need religion to keep themselves motivated to work in the most efficient manor.
>>
>>40482481
We should also make sure these men are loyal to us first and foremost, since you never know when we might have to take out the trash within our own regime
>>
>>40482502

It is, sort of.

They are dangerous and the chance that they will eventually try to retake the upper hive is very, very high.
>>
>>40482502

Eh, I suppose you're right. I was thinking elite troops could be a way to help figure out exactly what we are dealing with. The crazy pskyer will almost certainly come back eventually, and the chain of events afterwards could easily cause disaster. I was thinking that, instead of being entirely reactive, we could try and be pro-active in getting ready for our next steps.
>>
>>40482336
Forget the rest of these heretics, decree that the holy sites must be respected.
>>
>>40482639
Nah, fukk u meatbag we need that space for sweet sweet factories.
>>
>>40482455
>>40482481
>>40482552
You contact the delegation, appearing before them by way of hologram. "Ah, governor, trusted friend, we are glad to see you." The leader of the mechanicus faction within the committee says. "Yes, as are we." The ecclesiarchical leader agrees, though not in as happy of a tone as the tech-priest. "Now, what is your judgement in this matter?"
You clear your throat. "Gentlemen, I intend to make Valencia Quattor into a bastion of manufacturing, where workers can construct the things Valencia needs to survive." The mechanicus leader smiles, as best as a tech-priest can. "You see, the governor agrees with..."
"However..." You interrupt. "In order for manufacturing to be of optimal productivity, workers must maintain high morale and loyalty to the Emperor. As such, shrines and churches must be built and available to citizens of all inhabited levels of the hive."
The entire delegation looks shocked, completely not expecting your argument. The tech-priest processes the information for a few seconds, before speaking.
>1d100 for our argument's effectiveness
>>
>>40482667
Have fun when the Inquisition comes 'a callin', hairy tick.
>>
Rolled 76 (1d100)

>>40482695
>>
Rolled 49 (1d100)

>>40482695
>>
Rolled 66 (1d100)

>>40482695
>>
>>40482719
>>40482732
>>40482733
Good enough
>>
Rolled 80 (1d100)

>>40482695
Oh shit
>>
>>40482719
>>40482732
>>40482733
>Rolls average to 63.6, a success
"We see the wisdom in your words, governor." The priest says, nodding his head. "We are too often used to working with servitors, and as such, forget about the needs of the weak flesh. We shall correct this error in the future. You may have your shines Priest." You watch the leaders shake hands, and with a smile, you end the hologram.
>We can perform one more action before next month begins. What do we wish to do?
>>
>>40482820

Hmmm, the Helvera family meeting sounds like a great chance to get some investment. Since they are obscenely rich but have not done anything major with their wealth, we could prepare a proposal for them...hoping to get both financing and a wife out of the deal. We might also obtain bling, get fashionable clothing, etc...


If that doesn't work out, I'd suggest starting special forces training as was suggested in an earlier post.
>>
>>40482820
Get the academies going.
>>
>>40482820
establish a military academy
>>
>>40482820
Send Tertius the promised aid. Get the city running well.
>>
>>40482820
See if we can get those elite soldiers trained in an academy.
>>
>>40482820

Maybe get a submarine or something? See what we can find underwater?
>>
>>40482982
>(That was already done earlier. in this >>40481914 )
>>
>>40482989

New resources to sell, I mean.
>>
>>40483005
Ok in that case I'm backing the Officer Academy idea
>>
>>40482931
>>40482956
Since both of these are similar (training parts). We should make an academy that trains officer cadets and other special units from children. (so basically a Schola Progenium)
>>
>>40482956
Second
>>
>>40482820
>>40482931

I'll change my vote from more social preparation to the officer academy.

That seems to be the consensus and could really help us out in the long run. Plus it could help with special forces as well.
>>
>>40482956
>>40482979
>>40482988
>>40483043
>>40483052
You decide that, as elite as your PDF surprisingly is, they could be better. You get into contact with Frederick to construct an officer academy, as well as a recruiting center to raise special units, along the lines of a Schola Progenium. Frederick agrees with this, stating he has several officers in mind from the Death Korps regiments that could oversee such a thing. However, he says that training a special regiment could be difficult, as your PDF has adopted tactics very similar to the Kriegers due to their working together, so training them against that will prove difficult. None the less, the groundwork for the academy is set under way.
>(Gonna take a short 30 min break here. When I get back, we can begin next month and the party)
>>
>>40483052

Yes, a Schola Progenium.

Once we have that we can get around to making some QT SoB to battle anymore foul heretics or daemons that come around...

Our planet shall have everything! Except our own Space Marines. Or maybe...?
>>
>>40483170
They would have to show up themselves but we could get in good with a chapter master or maybe a captain.
>>
>>40483134
So whats the plan for Wooing this fine lady.
>>
>>40483134
Could we reach out to retired military officers/scholars in the imperium to teach at our academy? Surely the offer of a minor noble title and a large salary would help us find some qualified individuals
>>
>>40483303
Show that we are wealthy,cultured and powerful nobleman worthy of respect. This party is also an excellent opportunity to network with big shots in the imperium even if things with this chick don't work out.
>>
>>40483303
Well we have to meet her standards whatever they are. They we blow them out of the water with our swagger and sophistication.
>>
>>40483303
>>40483364
>>40483384

She already has more money than the Emperor, so we need to meet her nobleman swag expectations but also show her that we have talent and ambition.

The trick to seducing this lady might be to convince her that together, you could rule a Segmentum. Valencia is thriving on a shoestring budget, but imagine if we had access to even a tenth of a percent of her family's wealth: we could but additional planet licenses and reclaim whole systems in her family's name - but ruled by us, of course.
>>
>>40483303

Well, I'd suggest something a bit unorthodox. Given what we know about her family and the wealth they have, even if we put everything we have into appearing stylish and rich we would still only be at a level of parity with the other suitors.

What we need, is something that will make us stand out. We can still be lavish and stylish, of course, but perhaps we can focus on something else as our main seductive aspect.

I would suggest emphasizing our plans for the future, on building a glorious, powerful, and wealthy world. We can speak to our abundant natural resources, to the threats we have faced and defeated, and of the boundless opportunity both we and Valencia present. We must be sophisticated, but some almost rustic swagger and charm at the same time.
>>
>>40483513
>>40483517
These both go together perfectly.
>>
>>40483517
Play up a spiritual/inspiration connection to her family's old Rogue Trader roots, perhaps?

Her family has been idle for quite some time, we can offer... Movement.
>>
>>40483513
>>40483517
I agree that we should emphasize our accomplishments, we are basically a man that has already taken a backwater world and made it into a successful planet in a few years, what have these other suitors done besides fuck whores and spend their parents money?
>>
>>40483578

"Lord Petyr Baelish the Swag" romance battle strategy is a go.

Let's make sure to say that "Chaosh...Chaosh is a ladder, my Lady." at the key point in our suave monologue
>>
>>40483696
You forgot that they do blow and disappoint their parents while living on a space party yacht.
>>
>>40483696

Sounds good to me. Let's just remember that their might be war heroes or Rogue Traders among her suitors as well.
>>
>>40483843
They are gonna be more of a challenge, we will have to really crank up the charm if we want to compete with them. It also all comes down to what the woman wants and what her family wants
>>
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>(I'm back)
>Month 29
Well, it's time for the party. The big get together that decides whether you have a wife, or not. However, before that, there needs to be some preparation done. First off, the invitation specified that you could bring a guest. Should and bring one, and who to pick?
>Some Suggestions:
>Lord General Frederick. As a general of great renown and from the well know Death Korps of Krieg, he could serve to make Valencia look impressive militarily, although Kriegers aren't known for their social skills
>Magos Helena, the representative of the forge's interests on our planets. The Arch Magos in charge cannot leave, as he is wired into the forge itself, but she would present a strong enough show of our Mechanicus allies
>A member of the ecclesiarchy? While we haven't always been close to them, they maintain a strong presence that could help to impress.
>Write in
Second off, which ship to take? You have your family ship retrofitted to be a battle ship or your corvette. The former is much fancier and has more history and prestige, while the other could reinforce your military might.
>What guests do we take and which ship do we use?
>>
>>40484166
>Magos Helena, the representative of the forge's interests on our planets. The Arch Magos in charge cannot leave, as he is wired into the forge itself, but she would present a strong enough show of our Mechanicus allies

and our family ship retrofitted to a Corvette.

Might and riches combined.
>>
>>40484166
>>Lord General Frederick. As a general of great renown and from the well know Death Korps of Krieg, he could serve to make Valencia look impressive militarily, although Kriegers aren't known for their social skills
And
>Family ship
>>
>>40484166
Lord General Fredrick, and the family ship.
>>
>>40484166
>Lord General Frederick
>Family Ship
>>
>>40484166
The mechanicus lady and the corrvette
>>
>>40484166
>Lord General Frederick. As a general of great renown and from the well know Death Korps of Krieg, he could serve to make Valencia look impressive militarily, although Kriegers aren't known for their social skills
>Your corvette
>>
>>40484166
>Lord General Frederick. As a general of great renown and from the well know Death Korps of Krieg, he could serve to make Valencia look impressive militarily, although Kriegers aren't known for their social skills
>Family ship
>>
>>40484166
>Lord General Frederick.
>Family ship

We should in future try to improve our relations with the ecclesiarchy, we've been focusing mostly on the mechanicus and our military.
>>
>>40484208
>>40484215
>>40484216
>>40484231
>>40484272
>>40484306
>>40484318
>(So, it looks to be between Frederick and Helena. I want to remind everyone I said guests. Plural. We can take more than one. So, if anyone wants to change their vote based on that, respond to this)
>>
>>40484166

Alright guys, here's the plan.

We use Fred to distract the old war hero types with old war stories, so we only have to compete with the young hookers n blow type kids. We'll blow them out of the water with our pragmatism and achievements.
>>
>>40484377
You said a guest. Then guests. That might be he confusion.

Bring along everyone; while we might only bring the good general to the party itself, our other assistants might like the opportunity to talk to other members of their orders.
>>
>>40484377
Oh then bring them both.
>>
>>40484377
changing >>40484370 to fredrick and helena and an ecclesiarchal member
>>
>>40484377
Both then
>>
>>40484166
Bring along the both of them and a priest who's good at schmoozing on our family ship.
>>
>>40484407

Sounds like a good plan to me. Fred doesn't need to have tremendous social graces to be a good wingman.

I'd be nervous about bringing either Helena or the Ecclesiarchy representative. The Mechanicus tend to creep people out in a social setting while the Ecclesiarchy is already a bit grumpy about the hive world. Plus, if we leave both of them behind, they'll be able to keep each other in check so neither faction goes crazy with the hive city development.
>>
>>40484440
>>40484443
>>40484470
You decide you shall bring along all three options, hoping to optimize your image. The Ecclesiarchy sends Confessor Jacobim to join you, an old man that rivals Frederick in age. He eyes Helena suspiciously before entering the ship. Frederick follows behind them, taking a seat among the luxury of your personal ship. Humorously, he looks uncomfortable surrounded by so many soft cloths and paintings of exquisite design. He wears his dress uniform, his usual gas mask replaced with one that has a bronze trim to its filter and goggles. You enter and give the order for the ship to make warp jump
>And now, 1d100+10 for our warp jump. +10 due to the Confessor's presence making the ship holy and anathema to daemons.
>>
>>40484377
Still saying we should only take Fred because >>40484407 , and also for the reasons >>40484478 detailed.
>>
Rolled 67 + 10 (1d100 + 10)

>>40484617
>>
Rolled 68 + 10 (1d100 + 10)

>>40484617
and it is too late>>40484622
>>
Rolled 96 (1d100)

>>40484617
>>40484652 fuck
>>
>>40484647
>>40484652
>>40484659
...sigh of relief?
>>
>>40484675
that works.
>>
>>40484647
>>40484652
>>40484659
>Rolls average to 86.6, a success
Warp travel is an ever fickle thing, often leaving those aboard feeling sick. Furthermore, there is always the chance something goes wrong and you arrive months earlier or later than when you intended to get there. Not this trip, however. It goes over very smoothly, with no system failures and a smooth voyage through out. You arrive two days before the start of the party, seeing the small planet of Helvera III, named after the family that controls the system, just as all the planets and the system itself is. The planet is surrounded by many ships of varying shapes and sizes, some of them smaller than yours, others larger by magnitudes of ten.
Frederick looks out the window at the ships, shaking his head disapprovingly. "Such powerful ships of the machine god, and barely a lance between them." He says, Helena chuckling. "Must everything be built for war, Frederick?" Frederick turns to Helena. "Not everything... only the things that matter. And ships that size would matter." He says with a shrug, not taking a stern tone of voice.
You make land fall on the planet and you would swear the cities were made of gold with how bright they were. Unlike the cities of your planet, these buildings are built for extravagance rather than utility. When you spot the governor's palace, a sprang of jealousy hits you as you realize your palace would comfortably fit in the gardens of theirs. Even with your past life as a noble, you were not prepared for this.
>You have two days before the party. What do you wish to do in that time?
>>
>>40484833

Try to feel out the vibe of the party. How are things going in the Sector? Any juicy gossip? We need to be up to speed on all the happenings of the local systems.
>>
>>40484833
See the sights, Look for colonial backers, Feel out the nobles here.
>>
>>40484833
Research, study, passive data collection on other party goers. We ought to have at least a basic understanding of the topics the key players are interested in.

...and perhaps a token for the lady?
>>
>>40484833
Introduce ourselves, mingle and learn who's who.
>>
>>40484833
We should get settled in to the accommodations they give us and go scope out our competition
>>
>>40484879
I am backing this one. We need a better feel for who is here.
>>
>>40484833
Check the list of whose attending the party and anyone we should be aware of. See if we can find any merchants and advertise our planet. Frederick should shop around and see if he finds anything special he wants for our military.
>>
>>40484833
Catch up on planetary gossip and feuds, we don't need to be making enemies in high places.
>>
>>40484833

We should first try and obtain a guest list and scope out our opposition. We should then try and possibly meet or mingle with the lady herself, if possible, before the event proper. She may be swarmed by suitors at the party and it would be a good idea to make ourselves known first.
>>
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32 KB
32 KB JPG
>>40484868
>>40484873
>>40484878
>>40484879
>>40484884
>>40484903
>>40484910
You decide that, even though you prepared before hand, you need to do so even more. As such, you spend the next two days scoping out the other nobles, including your competition, to try and gain an edge.
>1d100+20. Failure will bump us down to a +10, a partial success will give us a single re-roll during the party, a full success will give us unlimited re-rolls during party.
>>
>>40484873
>>40484910
This we need to look for investors/political allies/ maybe alternative allies to ally with I'm sure some of these suitors have unmarried sisters
>>
Rolled 76 + 20 (1d100 + 20)

>>40484990
>>
Rolled 19 + 20 (1d100 + 20)

>>40484990
SOCIALIZE
>>
Rolled 67 + 20 (1d100 + 20)

>>40484990
>>
Rolled 38 + 20 (1d100 + 20)

>>40484990
>>
>>40485014
You got me holding my breath with that roll...
>>
Rolled 63 + 20 (1d100 + 20)

>>40484990
>>
>>40485011
>>40485014
>>40485018
>Rolls average to 70.6, a success
You successfully work the seemingly endless crowd of nobles attending the party. Behind their self importance and facades of wealth, they're just the same as you are. Nervous if they will meet the expectations of Fausta. However, knowing they're nervous gives you an edge: confidence in yourself. You get the feeling the party is going to go well for you.
>(Going to call it a thread here guys. I wanna thank everyone for coming out to one of the most successful entries of Planetary Governor Quest in a while. Next thread will be around the same time either Friday or Saturday. Hope to see you there for the party)
>>
>>40485089

Fuck yeah, thanks for running man
>>
>>40485089
Thanks for running. Things are looking up for John Erlwise Shabti.
>>
>>40485089
Their unconfidance shall be their undoing!

Gnight
>>
>>40485089
cool, thanks for running.
>>
>(Totally forgot to put this, so adding it in so I remember next time)
>4 months until completion of railway



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