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/tg/ - Traditional Games

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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.
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Chapter Chronicles and starting point for the initiates:

Datalogs of the previous thread:

Voxcaster frequency (use for operational purposes only):

+Thought for the day: Death is the least of our worries.+

Theme: https://listenonrepeat.com/?v=2v4kaE_XbR8#Warhammer_40000_Space_Marines_Full_OST
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>Date: 348.M41
>Commanding Officer: Chapter Master
>Forces: Aspera Dominus, Pax Sepulchrum, First Company, Second Company, Seventh Company.
>Goals: Find and eliminate Chaos-affiliated warship detected in Subsector Ionium.

The Ghosts of Retribution recieved word that renegade vessels of the Ebon Host were on the prowl around Subsector Ionium. The renegades soon fell upon the minor Shrine World of Artoria, and all haste was made to the planet.

During the 3 weeks the chapter spent in transit the Ebon Host laid waste to the pair of Falchion-class Frigates that served as the system's defence fleet before destroying as much of Artoria as they could, resulting in almost a million citizens of Artoria killed or wounded by orbital bombardments and bombings. Once the Artorian defence was in disarray the Ebon Host focused their efforts on a mass grave site from the Reclamation Crusade led by Saint Belisarius, presumably to perform some dark spell on the countless millions of corpses and arise them from the dead as plague zombies.

Fortunately the Ghosts of Retrbution arrived before any such ritual could be completed. The Aspera Dominus and Pax Sepulchrum met up with a squadron of Sword-class Frigates of the Imperial Navy, and with their assistance destroyed a renegade Hecate-class Heavy Cruiser with no friendly losses. During this battle the Navy Squadron dealt impressive damage upon the enemy vessel, and Pax Sepulchrum scored a scathingly critical hit on the enemy ship with its first shot ever fired in anger.

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>data uploaded

Unfortunately the Hecate's sister ship, a Hades-class Heavy Cruiser entitled the Melancholy, was already fleeing the system when the Ghosts of Retribution arrived. But thanks to the skill of Captain Flett, who was tailing the ship to get an identification, it was confirmed to have warped back to Corozia Secundus, in the Grave of Subsector Tyranus. Now back in the mighty warpstorm, the Ebon Host must brave either Malta or the Shield Array in order to once again threaten the Sector.

Strike Cruisers of the Silent Guardians tracked down a detachment of Ebon Host forces that fled the system in shuttles not capable of warp-travel. After hunting them down to the desolate, volcanic world of Heratis they rained a sustained orbital bombardment upon the landing point until no signs of life could be detected. Meanwhile the Aspera Dominus performed a merciless bombardment of the remaining enemy ground forces, obliterating over 3000 Ebon Host Cultists in short order and effectively ending enemy resistance.

-[section lost]-

After making planetfall Chapter Master detected a foul taint deep beneath a temple the Nurglites had been constructing over the mass grave sites. Forging into underground tunnels, Chapter Master and his Veterans (Terminator Daveron in particular) scythed down the few Plague Marines and daemons they encountered within before any ritual could be completed. Unfortunately Captain Renard was badly wounded and Veteran Brother Gavin had to be interred into a Dreadnought after suffering terrible wounds from corrosive bile that burst from a fallen plague marine.

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With all enemy forces on Artoria eliminated, other Imperial factions finally arrived. Sororitas of the Order of Bloody Tears cleansed the temple and enemy encampments with sanctified promethium before burying the cursed sites forever, and with the help of Hospitallers and the reformed Artorian government order and living standards were soon restored to most of the planet. What few scattered survivors of the Ebon Host cultists remained were hunted down without mercy, either purged by soldiers or mobbed by furious locals.
With Artoria saved, the Ghosts of Retribution headed towards the ruined hulk of the Hecate-class Heavy Cruiser. Though utterly crippled some signs of life remained aboard and such an ancient vessel could have any number of valuable components to be recovered.

Boarding the vessel, the Space Marines swept through and crushed the resistance from the remaining plague marines and cultists, though a few brothers of the 2nd Company fell along with Apothecary Filios. Then Captain Harmantos managed to partially disarm the bomb the traitors had planted upon the vessel's reactor, buying Chapter Master time to finish his own objective.

The Chapter Master, along with Sulix and several Terminators forged their way towards the powerful source of psychic interference. Along the way they were attackeed by a pair of insane plague marines who cut down Terminator Hakon before being put down. Finally reaching the source of interference, the Space Marines found a hideous and extremely powerful Nurglish psyker, who unleashed waves of chaotic energy against them. Terminator Sigismund fell to these attacks and Brother Sulix was badly wounded but the Space Marines emerged victorious nonetheless, and after executing the psyker Chapter Master inspected the Eldar they had found imprisoned nearby.

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Meanwhile Captain Harmantos organised a search and recovery of anything of value aboard the vessel, finding some raw wealth and a number of dubiously tainted artefcts, which were locked in stasis containers before being shipped back to the Aspera Dominus.

Once all friendly Marines, dead and alive, were off the ship, it was gently nudged towards the system's star, maintaining an inexorable march towards permanent oblivion even as the reactor blew and tore apart most of what was left of the vessel.

>Aftermath: Ebon Host severely damaged and forced back into the Grave; Artoria saved from a zombie plague and further ravaging; Brother Gavin interred into a Dreadnought.

>Losses and Gains: A single Sternguard Veteran lost but a Dreadnought gained in turn. 2 Terminators, 1 Apothecary and 4 Tactical Marines lost during the vessel exploration. Artoria's government pledges a tribute of 10 wealth per year for 10 years to the Ghosts of Retribution. 1 Favour from the High Lords of Terra earned. 12 wealth and 3 relics recovered from the nurgle vessel.

+8 Chapter xp
+3 Personal xp
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After the Operation Wild Hunt Chapter Master and the rest of the Chapter have temporarily returned to Tombstone to finish interring Gavin in the Dreadnought's Sarcophagus and to provide other wounded brother's with medical care.

Please roll d100 for Klementhos' Medicae skill and issue any additional commands.

Year will end soon, would you want it to happen now or at the end of the session?
Rolled 89 (1d100)

Rolling for Klemethos.

Can I build that stuff on Varda?
Upgrade fuel mine to t2 - 75w and d3 years
Builf t2 gold mine - 150w and 2d3 years
refinery - 200w and d5+1 years
-120w of construction materials we already have

Total cost 305w and whichever is longest of d3, 2d3 and d5+1 years to build the whole industry.
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It's all valid, only please bear in mind that level upgrades are separate, not cumulative. So tier 2 gold mine will be 75 + 150 = 225W
Upgrading fuel mine is 150W

Total cost will be 575W, as you are building all of these together you will build them quicker and at the same time. roll d3+1 years until completion
Rolled 1 (1d3)

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Klementhos reports that Renard will need some time to fully recuperate, he believes that Space Marine metabolism and your exceptionally good Apothecarium will allow you to shorten that time to a few months... [after new year Renard will return to action].

Industrial complexes will be ready in 2 years time.

What shall be your next orders?
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Mission Name: Operation Tempest
Leader(s): Captain Kay/Nestorian Commander
Members: 7th Company. Krieg 128th. Nestorian Allies.
Transport/Vehicles: Pax Sepulchrum
Equipment: 1200 units of stormtrooper grade equipment. Carapace Armour/Hellguns. (cost – 50w?)

7th Company Primary Mission: Equip and train the Order of the Ionian Tempest to high grade (Kay has experience training humans from the work he did with the Dermont sons). During any servitor attacks that occur have 1 Space Marine accompany each squad; to lead by example and provide battlefield experience.
Duration and Success Criteria: Whenever Captain Kay decides the Order of the Ionian Tempest is as proficient as he can make them. If this is before the Krieg 128th’s primary mission is complete, the 7th then assists the Krieg 128th.

Krieg 128th Primary Mission: Use groundworking expertise to help in the digging & clearing of battlefield detritus. Use combat abilities to destroy any malevolent machines discovered. Start with the Warzone Wastelands in the Highlands first, and then move onto the Lowlands. Under no circumstances are ANY native forces to be put under the command of the Krieg officers.
Duration and Success Criteria: Work will continue indefinitely.

Nestorian Allies Primary Mission: Neutralise the numerous volcanoes whose frequent eruptions disrupt Folkvangr’s workings and cause ashslides that make previously cleared areas once again littered with detritus. Do this by drilling boreholes into the magma chambers that lie beneath the volcanoes, then building pressure-sensitive release valves on the outside which vent excess gasses before they reach sufficient pressure to trigger an explosive eruption. The valve closes once equilibrium has been reached, preventing further loss of heat from the magma chamber which would cause it to crust over and build pressure beneath that.
Duration and Success Criteria: Until volcanic activity is as neutralised as possible.
Use political reputation to stop the Iron Monks preventing the development of arable land on Folkvangr. ie have payment for construction materials pass through GoR accounts etc. Iron Monks should hopefully not be as willing or able to prevent investments in infrastructure that are officially from GoR.

Gift Regon the human-use Deimos-pattern Predator (worth ~100w iirc).
>Regon my friend, the Rogue Trader Lord Kerr brought this great relic of the Great Crusade back with him from the Corgus Sector. We purchased from him so he could fund another expedition to Corgus. Unfortunately the majority of the Kerr dynasty’s funds go towards maintaining Folkvangr, I believe if we alleviate this drain on his funds he will be able to explore more uncharted regions of Corgus and could hasten the discovery of the lost crusade fleets I’m sure your own Magi on Feophe search for.
End of the session, unless we run out of things we want/can do now
Okay, here is the thing that we have to resolve before we move on to the next year. Our loyal subjects, the Void Squad.
History: The Chapter, after being lost in a warpstorm stranded near planet Olympos, forbidden homeworld of the Iron Warriors, recowered 300 pure pre-heresy Iron warrior Geneseed from an orbiting shipwreck. 200 were sent to Terra. But 10 was made into marines. They were taught, trained in secret. They look wery different than the Ghosts, and their skills differ too.
They served in secret, and loyalty. After doing a secret cover operation in the order of the Inquisition, they voiced their request toward Chaper Master to be incorporated into the rest of the chapter. Almost 3 years passed since, and they are still waiting for an answer. What will it be?
Suggestions coming up...
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Once you relay him his orders, your psychic sense tells that Colonel von Strahl, leader of the 128th is extremely pleased that his men are finally going to see some action. His voice remains just as monotone as usual and even inside the ship of the battle barge he insists on wearing a full gasmask, however he is nonetheless pleased:
>Your orders will be carried out with maximum efficiency.

Please roll for Krieg 128th:
+d100 [Success]
+d100 [Casualties]
+d100 [Area cleared; %]

Magos Architector Hadrian [HAD-025-117] clicks and whirrs with his inhuman mandibles as he chitters to you in binary code:
>01011001 01101111 01110101 01110010 00100000 01110010 01100101 01110001 01110101 01100101 01110011 01110100 00100000 01101001 01110011 00100000 01110000 01101111 01110011 01110011 01101001 01100010 01101100 01100101 00101100 00100000 01100010 01110101 01110100 00100000 01101001 01110100 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100001 01101110 00100000 01100101 01111000 01110000 01100101 01101110 01110011 01101001 01110110 01100101 00100000 01101111 01110000 01100101 01110010 01100001 01110100 01101001 01101111 01101110 ....
He raises his limbs into the ceiling and exclaims:
>01001111 01101101 01101110 01101001 01110011 01101001 01100001 01101000 00100000 01100010 01100101 00100000 01110000 01110010 01100001 01101001 01110011 01100101 01100100

Full volcanic terraforming operation would cost between 400 - 1200W and would require d3 years of planning for Hadrian to prepare the estimates. Drilling and reinforcement of boreholes would take another decade or two.

[Roll d100 for Hadrian's design and planning]
I'd personally prefer to wait until MachineSpirit is available to do this since Folkvangr is 'his' planet. I just wanted to get the plan out there so it's start time is definitively 349.M41.

Is that okay?
Rolled 100 (1d100)

1. We refuse. They will wander what are they doing wrong. Why we deny them something so basic. Aren't they serving faithfully enough? So on. I am against this one.
2. We accept them as bodyguards. They aren't Ghost geneseed, so they don't have the same weaknesses. They are specially trained. Also we are short on Shadow Guard at the moment. If they keep their helmets on, the obvious difference won't be obvious.
The danger is, that the rest of the chapter might act like children and be jelaous. Or they'll have to take the helmet off somewhere public, and the cat's out of the bag.
3. Incorporate them as a "new cult" like the Ice Wraiths, who are already a little different. That would quell questions, and give room for more member if it's ever needed, but might divide our ranks further.
4. Any other sugestions are welcomed

rolling for Hadrian

Also I'd like to ask what does heresy exactly stands for? What Terra knows about us? How guilty the chapterman feel? How heretic the public opinion says us?
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Captain Kay smiles at you and nods in agreement:
>Good thinking, milord. We can't win this without our human allies. It'll be an honour.

Roll 5d100:
+d100 [Success]
+d100 [Timespan]
+d100 [Human casualties]
+d100 [Astartes casualties]
+d100 [Hearts & Minds]
Rolled 45 (1d100)

forgot to roll Hadrian planning
I was just gonna fold them into the next battle company we make when we get the upcoming shipment of power armour.
this is the best action we can take
Okay, so what is the cover story for their different "colour"? Genetic Tampering within the chapter?
Klementhos did some tests with their geneseed pre-implantation?
gene seed mutation
Rolled 40 (1d100)

I'll go ahead, and start rolling. (Timespan) Other pansies better follow, or we'll never get anywhere.

Fine by me, I send by a message then
please see

MS has fluffed the planet and knows all about the dangers it poses and the capabilities of the friends and foes, and what exactly we're trying to do.
I sincerely doubt that this is the 113th thread on this exact topic.
Sure. Roll d3 to see when Hadrian will have the plans ready and add event, please.
All good suggestions. Also, I think Harmantos asked you to send him new recruits to the 2nd Company...

Regarding heresy - it's a mixture of how your brothers feel about themselves and how Imperium views them. Some chapters might be heretical in secret and have 0 heresy, but high corruption. However heresy also represents you moving away from the dogma and tradition, so if you'll want to innovate too much or improve your tactics, etc. some more prudish parts of the Imperium might consider that to be a heresy.

Good roll, God-Emperor, welcome back
it is look in the archive

its good the be back sk
Rolled 2 (1d3)

Okay I'll roll for when Hadrian has his plan ready. Hopefully by the time it rolls by MS will have been able to outline what dangers and challengers there will be for the 7th and the 128th.
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I find your lack of faith disturbing, brother. Archivarium is at your service below.

Astropathic message to the Void Squad
>"Brother Sergeant Argos, your request will be granted in 352.M41. I thank you and your squadmates for your patience, and please uphold your discretion until further notice."
Oh and one more thing, can I confirm that stormtrooper grade equipment for the order of ionian tempest will cost around 50w? It's what I approximated.

If that's okay I'm gonna move onto Seran hacking the final level of the cogitator.
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Damn. I'm impressed.
Luigi, could you please tell me how you calculated the equipment for sisters? and is it stormtrooper lvl that you want or sisters of battle level?
[sorry, vox frequency is being interfered with by the Chaos forces, I can't read you, post here]
Currently the Order is unofficial so doesn't get equipment from the ecclesiarchy, ergo they have guardsmen-level equipment.

SoB level equipment would just be too expensive, power armour and bolters for everyone etc. but stormtrooper grade (hellguns and carapace armour) is much cheaper.

I approximated 50w from the cost of an elite battalion, considering we just need to get the equipment, not hire people, pay wages or pay for training (since 7th company is doing the training). Again it was just a rough estimate.
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We are playing a quite detailed story about a whole Space Marine Chapter, so that's the reason it took us so long to play through a few decades within the game. Feel free to join in making decisions, you don't need to read all of the previous threads to know what's happening. just ask if you have any questions.

I agree with that line of thought. However it might turn out to be cheaper/more expensive depending on how successful Kay is. I'd say it could vary between 25 and 75, possibly some of the loot from the salvaged war machines will cover part of the costs.

So, do you want Seran to prepare to crack the cogitator? Would you mind linking me to the last time you did that? why didn't we finish then?
Comission a power armour tailored for Xenya Smirnova, and get her trained in it's use. A psychic blank is good to have, but what's the use if we can't bring her into battle
Oh, also a weapon of her choice
>I agree with that line of thought. However it might turn out to be cheaper/more expensive depending on how successful Kay is. I'd say it could vary between 25 and 75, possibly some of the loot from the salvaged war machines will cover part of the costs.
Okay fair enough, suppose we can resolve that later.

>So, do you want Seran to prepare to crack the cogitator? Would you mind linking me to the last time you did that? why didn't we finish then?
We got through the 2nd level, then we got sidetracked.
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+Power Armour for humans+
Light Power Armour: 1W
Improved Power Armour: 2W (requires strength 30)
Inquisitorial Power armour: 3W (requires strength 40)

I think Xenya can wear only the light power armour, but you can invest some Chapter xp into her training to make her tougher.

Weapon is included. She's been a hunter on Valhalla, so she feels most comfortable with longlas or solid projectile sniper rifles, however she will fight with whatever you'll ask her to fight with.

The cogitator seems to be of a very unorthodox, yet human, design. Seran with Voughtius' help is able to brute force outer layer of savage code that guards the machine and reports his findings:
>It appears that this machine is the work of non-Imperial human renegades. I would estimate 85% chance of it being made in Styrian Triarchy. From what we know so far, it's been used for communications and data storage. Apparently there is a specialised jackport that can be used to connect this directly with questor engines at the Astropathic choir, that's most likely how the Sector Governor was using it. We are pretty sure that this machine was used for encoded interstellar communication, astropaths wouldn't even know what is it that they are sending. If you wish, we can probe deeper to get access to the data, but it will be more dangerous the deeper we go.
(roll d100 if you wish to go deeper)

+Outer layer: Breached - 0%
+Inner layer: Breached - 0%
+Sanctum: Locked, Weakened - 70%

Please roll for Seran trying to hack into it.
Rolled 92 (1d100)

Seran took another look at the extensive plans he had written up over the months he had
spent studying the cogitator. Even the orthodox master of the forge had to admit such heretek was very innovative, incorporating psyreactive components so it could implant messages into nearby astropaths without them even knowing it.
Still, it was heretek, and contained the secrets that Governor Ursus wanted to keep from those he knew would judge him. That bastard Ursus, if he had sent help like he should have many of Seran's brothers would not have fallen to the Iron Monks, and to have the gall to demand servitude of astartes in exchange for doing his duty of keeping a planet of his sector alive? There was not a single brother in the Chapter who held Ursus in anything less than contempt for his manipulation, but the revelations discovered by Scout Master Geron were nothing short of astounding. If the secrets of this cogitator can reveal the Sector Lord is a heretic, then failure is not an option.
Voughtius was waiting to begin. Seran was careless last time, foolish. He would have got them both hurt if not for her quick thinking. He couldn't let that happen again. Ifanything had happened to Temeri-...

Cogitator 31 quickly silenced his flesh-brain's worries. Seran had to concentrate. The Styrian Cogitator was behind a thick wall of starship-grade adamantium, so anything short of a quake bomb would cause only superficial damage to his precious Armourium. Hovering above the open casing of the cogitator was a servoskull equipped with intricate manipulators and probes, and after his previous error Seran had ensured there would be NO chance of virus feedback through either his or Voughtius' MIU.

Taking a deep breath of the cold, sterile Armourium air into his mechanical lungs, Seran willed the Servoskull to delve its probes inside the cogitator...
Rolled 47 (1d100)

I'd like to start another operation, that needs to be done. If we can spare the scouts

Mission Name: Operation Mole
Leader(s): Captain Geron
Members: 10th Company, Techmarine Midas
Transport/Vehicles: None
Equipment: standard scout equipment, servo skulls, asupexes, also any additional equipment that's needed from mapping

Map the tunnel systems under The Tombstone. Every cavern, every exit, move in small groups, and wear locators. Don't go too far in, send servo-skulls when possible. and rethreat at the first sign of danger.

Light armor then if there are no objections
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Roll: 92
Skill: 94 +20[studied cogitator for extended period of time and prepared]
Result: 2 DoS
Defence: 70% [22% penetrated]
Defensive measures roll [d7]:
1. Cogitator self-destructs
2. Cogitator self-destructs
3. Cogitator's psycho-reactive engine releases a short psychic burst, attacking everyone around it, cogitator self-destructs
4. Cogitator's psycho-reactive engine releases a short psychic burst, aimed only at the nearest sentient entity - Seran, cogitator self-destructs
5. Defences are weakened, you can try again.
6. Nothing happens, you can try again.
7. Emergency reserves activate, defences increase, you can try again.
Rolled 1 (1d7)

Omnissiah be merciful!
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Rolled 55 (1d100)

saving throw for the marine?
It's locked in a bomb-proof bunker.
Better be sure, it might fry our Techimarine's brain for all we know
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With a loud thump cogitator harmlessly explodes, slightly damaging blast proof container. Seran lowers his head in sorrow:
>What a shame... So much work in vain, so much time lost. Servitor D-55, clean up the experiment. Record the result: failu-... Wait. Let me try one more thing...

Roll d100, target - Seran's natural intelligence.

Roll 3d100:
Rolled 67 (1d100)

Come on cogboy do me proud!
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Rolled 10 (1d100)

Rolled 37, 74 = 111 (2d100)

Losses and Succes,
Why doesn't anyone ever rolls
Because catastrophic failure is rife.
Rolled 84 (1d100)

Rolling unorthodox techpriest's intelligence

"I've seen worse. Much worse."
Seran tried his best at recovering any remnants of the records, however all of them were discovered in the blast. He spent days checking each blackened shard of microchips searching for a clue... The only thing thing he managed to recover was a miniscule part of the Imperial message to Triarchy, mere 2.36 seconds.
>"...rave, bec..."
However that was enough to confirm one thing - sender was a woman, clearly not Larion Ursus!


What shall you do next?
Well yes, but staying in stasis, and stagnating isn't any better.
Operation will take a total of d4 years, please roll and add event.

Stress and extreme tension affect Seran. Roll his willpower to resist fatigue or worse... [d100]
Rolled (1d00)

Rolled 14 (1d100)

Make a record of the voice/imprint/whatever it is. Keep it on file and have the techmarines (Proteus?) run it against every female we meet and every notable living female in the sector for which such a record exists. Priority is low--do it when they don't have anything more pressing to do.

Also what about the mystery roll? We must know!
>What shall you do next?

Play the recording to Saragon Ursus, does he recognise the voice?
Does the Astropathic choir keep records of everything they send?
Just yes/no will suffice, can do investigation later.

Let's move onto chatting with that Eldar we found.
Rolled 3 (1d4)

Operation Mole time.
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Seran is mostly unaffected by the stressful events of late. He gains only 1 insanity point.

As this is a very short recording, you'd need to be able to hear the woman say specifically those same words (whatever they are) to capture the voice for a clear match. Proteus confirms that he'll run it for every female with whom you will interact.

Mystery roll will remain mystery until the mission is completed. However nobody died, at least for the moment.

Saragon Ursus fails to recognise the voice. Astropathic choirs operate differently, however for the most part they do. It would mostly look something like this:

+Contact with Templos, 8 minutes of contact
+Contact with Lord Herson, 87 minutes of contact
+Classified Contact, ref. no. 56698-A
+Contact with Burning Glory, 17 minutes of contact


Mission will be completed in 3 years.

New Year!
Roll Income for Varda
Roll -d3% Heresy
All spy networks decrease by -1%
Roll d100 for galactic events
Roll d100 for sector events
Roll d100 for realm events
Rolled 20 (1d100)

>galactic events
Rolled 1 (1d3)

Heresy loss
What year is it, 349 right?
Not really an operation, more like a project but

Project Name: Protection or Destruction
Leader(s): Trianon,
Members: Liblarians, Xavior Dermont,
Equipment: Sterile containment

The Golden Statue with the power sword, that we recovered from Ashkenor the Wrathbringer is still in our treasury. Initial scans show no signs of taint, and it was obviously of great value to the Sorcerer.
We have to determine everithing we can. Possible place and age of origin, and history.
Rolled 5 (1d10)

Vardan income
Also +10 wealth from artoria right?
Rolled 39 (1d100)

sector events I suppose
Rolled 2, 3 = 5 (2d3)

and the other vardan income
Rolled 8 (1d100)

>realm events
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Ok, that's more interesting than I thought. I think we need to finish the session here so that we could have a proper resolution for what's coming up next time.

Thanks for playing, session over. Internets were horrible tonight, but I think we managed to resolve a few important things. Also, two of your captains will finally return from Styx...
loving at as always sk
what is wrong with his head? it's like you pulled it off a poorly-done, uncolored drawing and pasted it on here.

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