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File: The Lady.jpg (14 KB, 310x472)
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https://www.youtube.com/watch?v=VHtONLY_zJU&loop=10&start=00:00&end=04:07

"Red, we need to go. It's here"

The Red Lady's eyes grow wide with the realization of what you're saying. "I'll grab the twins!" Her voice chokes out off-pitch. But it's too late.

You could hear the bellow from miles away. But, you were less than a half of one from the source. It shakes the ground, rocks jumping for fear at your feet. Rhythmic quaking of the ground alongside the tremendous blasts of buildings crumbling confirm it.

The Pursuer has come.
The Pursuer has your scent.
It will follow you to the ends of the earth, and beyond.

You are out of time.

“We don’t leave kids to die, Red! HURRY UP!” you yell at the stumbling lady, another rumble of Earth emphasizing the issue. Sublety is out the window now….IT knows you’re here. The steps don’t quicken. IT knows you have nowhere to go.

Your heartbeat begins ticking down the seconds- and split seconds- in the slowing world around you. Your veins strain and deliver pressure. Time itself seems to stop around you with every quaking step chiming away another second of what precious time you have left.

You hear panting from what could be a small crowd behind you, and without looking you know who it is. Whatever few seconds of safety padding you had are gone for these blacksmiths. At least their ability to make ammo is worth it…..how do they know how to construct firearms in a premodern era?
Another Boom as well as the whimpering directed your way by the crippled soldier shakes you from your trance.
>>
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>Sneak out and recon the main street outside the alleyway.
>Ask Red for Advice
>Ask the Blacksmith Twins, Cuatro and Chan, for advice.
>Throw something? Distract?
>Take off running like a white Usain Bolt
>Tell Red/Twins to do something.
>Draw Tarot
>Write in
+
>Pick two new spells to learn (http://pastebin.com/YjvM6qzg) Tier 1 only

************************************************
MUSE SHOTS: 1 (Odin)
AMMO: 7 rounds
Inventory: Saxophone, Kinda-shitty iron sword, ¾ finished bottle o’ Jack, Remington
SPELLS KNOWN: 4
T1: (Fireball, Entrench, Battering Ram, Icicle)
T2:
T3:
T4:
You may learn two spells this thread (http://pastebin.com/YjvM6qzg)
TAROT DECK: 76/78 cards active
***************************************
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=The%20Red%20Lady
Muse Quest Pastebin: http://pastebin.com/u/RedLady

QM Twitter: https://twitter.com/TheRedL4dy

***************************************
>You are Steven "Spike" Bloom: , grouchy, yet surprisingly active middle-aged man.

>You woke up passed out at the counter of your joint on a Wednesday. Pushed the drinks a bit too hard for your age after losing your job for the past few years. You approach a Lady wearing a cloak of Deep Maroon and eyes of gold.

> The Red Lady revealed herself as your "Muse" and as your opportunity to "edit" the "written story" Also introduced were legendary demigods from across history and time itself, the nine Muses, and you learned incarnation is a thing. You were attacked by Demons “Tenebrous” and “The Pursuer”.
>You are transported to Orre, a land of lush jungle and stifling humidity, to begin your journey…until the Pursuer found you.
>Who IS the Red Lady? Where is she from? How will your tale end? What is the "written story?"
**********
>>
>>40412877
>Ask Red for Advice
>Draw Tarot


Shackle, Smog.
>>
>>40412877
learning shackle and water skate. It's still raining, we can't afford a slip up.
> Reposting gameplan last session. Okay... Pursuer's here. He's floating knight with a sack full of swords, can rush us down. Pursuer will target Spike as highest priority. Red, grab the twins and use whatever means to get them to the designated safe zone for when we warp out. Spike will hopefully survive. Battering Ram, tarots, and Fireball will be our prime abilities in surviving, with Odin's Muse shot and Entrench as desperate last resort. Spike's main job will be dodging and weaving through the city streets and alley ways, if there's a dead end, use Battering Ram to maintain momentum and keep running. With luck we should be able to shake off the Pursuer, catch up with Red and the twins, and port off to another place far away from the Pursuer.
>>
>>40412906
>Drawing Tarot
1d78 please

Also,
>Shackle
Magnetically bind together opponents metal gear, possibly rendering them immobile and at least encumbered.

>Water Skate
Self-Explanatory, you can skate on water. Obviously offers increased mobility

>Smog
Thick, Poisonous smokescreen. Can permanently blind, incapacitate, or poison normal enemies.
>>
Rolled 13 (1d78)

>>40413025
>>
Rolled 70 (1d78)

>>40413025
>>
Rolled 47 (1d78)

>>40413025
Shackle and Water Skate please.
>>
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>>40413039
>>40413063
>>40413068
Random Number Gen picks....
>>40413039
>card 13
Drawing


>Shakle and Water Skate it is! You now have 6 spells at your disposal (Fireball, Battering Ram, Entrench, Shackle, Icicle, Water Skate)
>>
>>40413025
>>40413063 here, I'll also vote for shackle and skate.
>>
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Oh man, this one is gonna be interesting
>Tarot Card drawn
>Writing
>>
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Instinctively, you reach for the deck of tarot cards in your pocket. These things may have some strange effects, but they could be the best chip you had in this game. You take a glance over your shoulder to a frazzled yet alert Red, their previous holder, holding the sniffling twin brothers underarm.

Well, second-best chip, maybe.

With a soft rustle you take the top card, hoping to whatever God actually is in power that your dead wife does ghost up next to you in the 6th sense style.
Rather, an extremely powerful, authoritative man stares back intently at you and far beyond. He is dressed not nobly, but godlike in purple, red, and other regally hued cloths. He sits on a stone throne, upright in a mundane power and adorned by ram skulls.

Even you know of this card:
>Card 13: The Emperor

Your mind seizes as it is suddenly stuck by surging testosterone, burning desire in the front of your brain. Reflexive, you tense ever muscle in your body at one in an explosive cry. You feel strong, stronger than even possible under normal limits. Your biceps and quads throb as if in agreement, their surging aching for action bringing a heated rhythm to your breath. The handle of the shotgun creaks ever slightly in your iron grip.

Additionally, you feel…a gnawing uncertainty in the recesses of your mind. For a flash, you see yourself in another’s eyes: slightly crazed, flexed, and looking like you’re a predator on the hunt. You feel worry, pride, and anxiety…as well as shame.

>You have greatly enhanced physical capabilities for 5 actions. Also, you have a temporary and crude link with the ‘Empress’. You can “hear” rudimentary thoughts and emotions from the Red Lady.
>>
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>>40413430
The pursuer is here with a sack of swords, ready to chase you down.
You're just here, sacked up, ready to beat a demon bitch.

Speaking of which, it still hasn't showed up. The whimpering continues, but the booming stopped.

Now would be the last time to ask for advice...

"The hell are you waiting for, Spike?!" Red hisses. Well said.

Ran continues to drown out the sounds of the city around you, and the mud seems to shrink back, deepening in fear of the enemy awaiting.

>Don't matter, run. You ain't dying today, no sir.
>Send Red out first
>Call out to soldier
>Run out, fireball/icicle
>Cast a spell
>Stay put (oh god why)
>Muse shot a bitch
>Shoot shot a bitch
>Write in for approach
>>
>>40413553
>Don't matter, run. You ain't dying today, no sir.
>>
>>40413553
>Run out, fireball/icicle
>Shoot shot a bitch
>>
1d100+15 please
>>
Rolled 76 + 15 (1d100 + 15)

>>40413693
dat bonus. Welp time to run and go on a psychobilly freakout.
>>
Rolled 37 + 15 (1d100 + 15)

>>40413693
>>
>>40413709
Welp
>91 vs DC 85 (Success)
>Writing. Run like fuck and fire off a fireball or shotgun shell?
>>
>>40413762
fireball! shotguns are for squishies!
>>
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With one last breath, you take off. The small slice of imminent street grows larger as you gallop towards the exit like the ground to a sky diver. As you blast through your first strides out of the gate, you immediately “hear” the same voice like emotions scream at you to duck.

Your legs burst out, launching you like the shambly hulk of a rocket ship you are through midair- carried by the pure thrust of momentum from your 40 yard dash seconds prior. Somersaulting, you can feel a cool wind whirl past you and a shadow block whatever rain striking you in the back. The soldier screams- presumably for mercy or deliverance- but cannot finish before a titanic strike like an entire crate of TNT erupting at once obliterates him and the entire quarter of the building he rested on.

Without even looking back, you clench your abdominals, throw your legs, and whip mid-air to shoot a globular sphere of flame at the Pursuer himself.

Impact, a bellow, and a gale of hot air.

Propelled even farther, you land in a manner some might call less than graceful before hopping to your feet instantaneously.

The Pursuer, all twenty-five feet in height, is erected before you. Removing a colossal gauntlet from the rubble with ease, you see it’s enshrouded in vapors of inky black. Immediately covered are haphazard sheets of armor, plates, and mail. It has an armory’s worth of weapons attached to these few metal barricades. A single red eye looks through a full-headed helm. You see a tainted, bestial form underneath. It pants with what may be frustration, excitement,…. or maybe hunger.

>RUN
>RUN
>Tarot and RUN
>RUN
>RUN AND GUIN
>RUN AND SPELL
+
> RUN EAST, TOWARDS THE ANTIQUE STORE AND SMELL OF THE SEA
>RUN WEST, TOWARDS DOJO, TAVERN, GENERAL GOODS, AND THE SOUND OF EXPLOSIONS
>>
>>40414066
>RUN WEST, TOWARDS DOJO, TAVERN, GENERAL GOODS, AND THE SOUND OF EXPLOSIONS
More obstacles to lose the Pursuer in!
Also where the fuck are the other posters?
>>
>>40414066
>RUN AND GUIN
>RUN WEST, TOWARDS DOJO, TAVERN, GENERAL GOODS, AND THE SOUND OF EXPLOSIONS
>>
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>>40414095
>>40414097
>Looks like West is a given
>Run and gun? Y/N
>>
>>40414095
for got to include
>RUN AND fire fireballs!
They help with our speed!
>And water skate on the wet ground if possible!
>>
>>40414127
>>40414111
>>40414097
>>40414095
>Run and Gun/FIreball
>Water Skate
>Run West

Roll 2d100
https://www.youtube.com/watch?v=Mll2EwvxnrM&hd=1
>>
Rolled 52, 100 = 152 (2d100)

>>40414178
pump those legs!
>>
>>40414178
>This is basically the upcoming chase scene
https://www.youtube.com/watch?v=plbswZqQvCc
>>
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>>40414213
>That 100
>>
Rolled 65, 70 = 135 (2d100)

>>40414178
rolling
>>40414213
Noice!
>>
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>>40414213
>Roll another 100 to confirm critical
+
>Then Roll 1d100+15
>>
Rolled 87 (1d100)

>>40414280
oh dear. Time to confirm.
>>
Rolled 86 + 15 (1d100 + 15)

>>40414280
Now for result.
>>
Rolled 72 (1d100)

>>40414280
>>
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>>40414321
>>40414295
>>
Rolled 13 + 15 (1d100 + 15)

>>40414280
>>
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>>40414066
>All twenty-five feet in height
>>
>>40414519
you scared of a 25 ft Pursuer? He's puny compared to the 30 ft Tower Knight in Demons's Souls.
>>
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>65 (DC50 for water skate, 1st degree Success)
Before anything or anyone blinks in your demonic mexican standoff, you dredge the inspiration of the previous tarot card, the King of Cups, and the dome which seemingly baptized you. It had been fluid in its expression and unwavering in its purpose: the water itself seemed to have an inevitable destination in mind, skating through your own thoughts to the hidden depths.

You spit on the ground, your lungs had started to burn and mucus was building up in the back of your throat from the last stunt. The rain continues to fall and the puddles around your feet get wider.
And deeper.
Wait, the rest of the ground is wet but not that wet.
Looking down, you see two-inch thick puddles have amalgamated around the soles of your shoes in vague, disk-like, bubbling shapes.
>Nat 100 (DC75 for escaping Pursuer engagement, undeniable success)
Without a second thought, you jump with enhanced speed and simultaneous pitch ano9ther A-League ball o’ fire. This time, it seems that the fireball had been tainted with the remnants of your watery thoughts; the gushing flare was more the size of a small table this time around, burbling and ebbing within itself as it shot forwards….

Right into the right eye slot of the Pursuer. There- still burning- it stuck to the metal helm, continuous burning like a spitball from hell. The pursuer briefly stumbles with a growl, swatting at its face. The sound of metal on metal screeching against one another scratching against your ears like nails to a chalk board.

>86 + 15 (+10 water skate) (DC75 for run and gunning, Undeniable success)
You’re off and running faster than a Ukrainian Speed Skater at the conclusion of the Sochi Winter Olympics. You think you’ve seen professional cyclists riding this fast before on TV. With the layer of water on the ground, your already enhanced, thrusting legs and being continuously boosted by the veritable force of a river. You maintain perfect balance.
>>
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You whirl past the antique shop and in the brief second see two dead corpses of red-iron armored soldiers inside. The grandpa could handle himself, seems like. There was also an empty spot where the skeleton of the jaguar used to be and empty shelves. The Tavern is aflame. Glowing bodies run in and out of the embers, fizzling out shortly in the continuous downpour. You see the bartender as well as a few of the adventurers fighting for their lives amid wreckage of the establishment.
The bellowing screech and the rolling thunder from behind you is all you need to hear to know your head start is up. Ahead, you see the dojo still intact. The general store is fully abandoned and desolate as you skate by- everything looted.

The clapping earthquakes grow closer and you flip 180 degrees and continue your pace- gliding backwards though. The pursuer is catching up. Slowly, but surely; it's as if you're trying to outrun an eighteen wheeler while you're an electric scooter.

Past the storefront and in the dirt roads you see a squadron of red-iron invaders approaching at speed. In the distance, you see a object on the horizon spanning the entire horizontal breadth.

The Pursuer lunges for something on it's back carapace.

What do?
>Duck through a building (Which)
>Cast? (which)
>Tarot
>Mental Check with Red Lady
>Approach guards
>Shoot (Muse, Ammo?)
>Write ins accepted graciously.
>>
>>40414924
>Cast? (which)
Shackle the item to pursuer
>Mental Check with Red Lady
>>
>>40414924
>Duck through the General Store then turn towards the approaching army. Use Battering Ram to break through the wall, then turn towards the approaching Red Army.
>>
>>40415053
blimey, I think I screwed up what I was voting for.
Basically it goes like this:
>Duck through General Store
>Battering Ram to break through the General Store wall
> Continue path towards Red Army.
>>
Rolled 7 (1d20)

>>
>>40415112
Oh fuck, don't tell me that d20 was for Pursuer's ability to catch up to us right? Is it better for us if the Roll is high?
>>
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>>40415084
>>40415053
>>40414948
>Shackle Pursuer's intended item
>Battering Ram
roll 2d100

>>40415150
All I'm saying is that it affects the next rolls
>>
Rolled 98, 51 = 149 (2d100)

>>40415174
Luck be a lady tonight.
>>
Rolled 74, 16 = 90 (2d100)

>>40415174
>>
Rolled 77, 95 = 172 (2d100)

>>40415174
Dice be a lady tonight.
>>
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>>40415236
>>40415216
>>40415260
>98, 95
vs
>DC 90, 55

>Writing
>>
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https://www.youtube.com/watch?v=N-lmaPnnD4g

>98 (DC 90, average success)
Adrenaline pumping you forward, you spot the telltale twitch of movement as the Pursuer reaches for its weapon of the hunt. Eyes strained by both the hormonal burst of the Emperor and the steady swirling winds blowing past you, you search for iron will in your own gut.

That thing isn’t getting you or anything else today.

“PUT IT DOWN,” you below, with a swing of the arm. The beginning of what looks like could be a spiked metal telephone pole edges over the Pursuer’s pauldrons as it readies to launch…

*CRACK*

With a snap, the item slams back into the Pursuer’s back with another force to cause a brief stumble before righting itself and its former pace. Still gave you an extra half-second though, in which you readied your next move.

>95 (DC 55, undeniable success)
“WOOOOOOAAAH…” You grit your teeth as you divert towards the ruinous general store. The Pursuer is struggling against the magnetic forces sticking the weapon, what you figure to be some sort of ridiculously large javelin, to its own back. With a heaving crash and roar, it rips the javelin and attached carapace off its own back. You feel the magnitudes of forces from ahead.

“YEAAAAAH,” You bust through the shoddy wooden wall of the store, skates carrying your momentum through the wall entirely.

>Skate to the back of the store, side street
>Prep something while skating (Shotgun, Cards, etc)
>Make a collect call to: RED LADY
>Go through the western wall, bust through side-by-side buildings like the Kool-Aid man until you encounter the soldier
>Do the same , but east- double back.
>Look for anything useful in the few seconds you’re busting through the general store.
>>
>>40415707
>>
Rolled 72 + 25 (1d100 + 25)

>>40415707
>>
>>40415765
That Dice roll.... fuck.
>>40415707
>Go through the western wall, bust through side-by-side buildings like the Kool-Aid man until you encounter the soldier. Do it football tackle, your offhand prepping a fireball to deflect the impending Javelin throw.
>>
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You have
>the Emperor (2 rounds left)
>Water Skates
>Battering Ram
running, no pun intended.

(4 Tier one spells can be running at once
3 tier two
2 tier three
1 tier 4
you get the idea)
>>
>>40415707
>>Go through the western wall, bust through side-by-side buildings like the Kool-Aid man until you encounter the soldier

Gotta go fast mang
>>
>>40415707
>Prep something while skating, the broomstick.
>Go through the western wall, bust through side-by-side buildings like the Kool-Aid man until you encounter the soldier.
>>
>>40415910
>>40415902
>>40415848
roll 1d100 + 15
>>
Rolled 69 + 15 (1d100 + 15)

>>40415975
Too fast
Too furious
And outta control
>>
Rolled 45 + 15 (1d100 + 15)

>>40415975
Need More Speed!
>>
Rolled 43 + 15 (1d100 + 15)

>>40415975
>>
Rolled 19 + 15 (1d100 + 15)

>>40415975
dice be a lady tonight
>>
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>>40415989
>>40416036
>>40416052
>writing
>>
>>40416113
this is gonna suck.
>>
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https://www.youtube.com/watch?v=_9oyQTKUmZU&list=RDGTa_kGaCGgs&index=2

You circle around the edges of the store as the fluid momentum of the skates carries you along. These things can’t really stop on a dime, it seems. Lowering your shoulder and aiming towards the western wall, you plow full speed ahead. Thick rainforest plywood and furs splinter in thousands of pieces and you leave a spike-sized hole in the wall before busting through the next-door one… rather loudly. You keep your shoulder down, hand open ready to launch a fireball ahead if needed. With your other, you snatch your shotgun with a deft motion.

>84 vs 97 (Failure)
A shrill whistling of wind is all you hear as you bust through the next toothpick of a wall. You don’t even take a full step (skate) before the whistling grows to a pitched screaming howl. Before you can turn- left hand full of fire and right hand full of lead- the impact blows nearly the entire wall away. The javelin is the length of a small house and as thick as your average street lamp; the whistling is sourced from multiple, fluted holes in its shaft that lessen up towards the jagged, obsidian tip.
It hits your left side, specifically your left arm, like a car; the force of the attack forces off your feet and into a midair spiral off-right through the wall you were about to run through. You can’t feel your left hand, and see droplets of blood streaking the ground as you are launched. With a plummeting crack, the spear embeds itself in the soil and underground bedrock up to the shattered metal carapace still attached to it- halfway up the shaft.
>>
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You crash through the front of the unmarked building, water skates dispensed into mere mist from the force….right behind the troop of red-iron soldiers. They still have not fully comprehended what just happened, what with a dude busting out of sealed boxes of wood like Christmas. You lie on your side, struggling to get up. You can’t feel anything from mid-bicep down, you shoulder was bent awkwardly and now simply cries in pain. Your right hand is only functional. You still haven’t physically looked at your arm.
>What do?
>Look at injury. It can’t be that bad , right?
>Tarot
>Magic
>shotgun
>Do something with/against/to soldiers?
>Get up foo’, keep running. You see the object on the horizon is a large wall.
>Use item?
>Write in
>>
>>40416489
>Tarot
>shotgun
>Get up foo’, keep running. You see the object on the horizon is a large wall.
>>
Rolled 14 (1d20)

>>40416489
>>
>>40416489
>To soldiers: "Oy! Aren't you supposed to invade this town? This thing (Pursuer) is their town defense! kill it!"
>Get up foo'
>Tarot
>>
>>40416571
>>40416509
roll 1d78 for tarot
>>
Rolled 69 (1d78)

>>40416684
come on tarot! Fortune be a lady tonight!
>>
Rolled 32 (1d78)

>>40416684
>>
Rolled 44 (1d78)

>>40416684
Didn't we have limited tarot draws or something?
>>
>>40416744
we have a deck of 78 tarot cards. each card we draw becomes unusable for the next 2 threads before being available to draw.
Speaking of which
Did >>40416716 just pull out the "Lovers" card?
>>
>>40416716
>69
oh myyy, time for the lovers
>>
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>>40416744
You can't recycle a previously used card for another 2-3+ threads.

If you do draw a deactivated card, nothing will happen. Plus, keep in mind that not all cards are necessarily beneficial. Essentially, the more you use tarot the riskier it becomes
>>
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>>40416716
>>40416738
>>40416744
random selection picks...
>>40416738
>32
>drawing tarot


>>40416716
>69 being the lovers
>>
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>Card Drawn, this will be a fair example of a rather ambivalent effect
>Writing
>>
>>40416926
It's the Devil ain't it
>>
>>40416926
My guess is the 2 of swords
>>
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Rolled 12 (1d20)

Without a slight hesitation, ¾ of the troop turns on a dime and charges the beast. With fearsome battle cries of their own, they attack the demon in valor- unafraid of death or unaware, you can’t tell. The remaining soldiers, nearly 9 total, briskly jog towards you, drawing swords. Picking up your shotgun, you
>>
You feel wetness on the small portion of your left arm that is still sensitive. The Pursuer strangely isn’t in sight, however. No time to waste, you can still move. Heaving yourself up and reaching your good hand into your pocket, you call out to the adjusting invaders, “Oi, aren’t you invading this town?” You point down the street, “That thing is on the other side!”
Confused, some openly search around for whatever it is the crazy Kool-Aid man was pointing at while the commanding officer tries to rally their attention with harsh orders. You take this second to draw your card.

>Card 32: Two of Swords

This time a rather straightforward, plain card greets you. A blindfolded woman brandishing two swords over both her respective shoulders is positioned straightforward. A crescent moon and night sky cloud above her armored figure.

You feel the last inklings of that strange, emotional bridge begin to close. But ringing through it, reverberating with common purpose is the message, clear as day, “Get outside the city walls.” Red must have already gotten away with the Twins, good.

The soldiers slowly stop murmuring and the commanding officer settles, before all turn to look at you. Their looks are empty, unwavering, and fearless. As if the men before you had changed whole in the moment you drew the card. As the first of them begins to march toward you, the nearest store front by the scene shatters apart. With a Jurassic roar, the Pursuer is on all fours, jagged pieces of metal clutches in its front claws.

(Technical Difficulties)
>>
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Without a slight hesitation, ¾ of the troop turns on a dime and charges the beast. With fearsome battle cries of their own, they attack the demon in valor- unafraid of death or unaware, you can’t tell. The remaining soldiers, nearly 9 total, briskly march towards you. Picking up your shotgun, you

>Head down the nearest alley
>Beeline for the Wall’s Gate
>Duck into the nearest building
>Try to contact Red before time is up
>You still aren’t sure how it works….maybe summon Odin? Maybe Wait?
>Cast a spell

(Tried posting this three times, thanks Captcha and Cox)
https://www.youtube.com/watch?v=mk_ub7HSq18&loop=10&start=00:00&end=03:00
>>
>>40417395
>>Head down the nearest alley
then turn and
>Beeline for the Wall’s Gate
Shoot em down if need be.
>>
>>40417395
>Beeline for the Wall’s Gate
>Head down nearest alley
>>
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You feel wetness on the small portion of your left arm that is still sensitive. The Pursuer strangely isn’t in sight, however. No time to waste, you can still move. Heaving yourself up and reaching your good hand into your pocket, you call out to the adjusting invaders, “Oi, aren’t you invading this town?” You point down the street, “That thing is on the other side!”
Confused, some openly search around for whatever it is the crazy Kool-Aid man was pointing at while the commanding officer tries to rally their attention with harsh orders. You take this second to draw your card.

>Card 32: Two of Swords

This time a rather straightforward, plain card greets you. A blindfolded woman brandishing two swords over both her respective shoulders is positioned straightforward. A crescent moon and night sky cloud above her armored figure.

You feel the last inklings of that strange, emotional bridge begin to close. But ringing through it, reverberating with common purpose is the message, clear as day, “Get outside the city walls.” Red must have already gotten away with the Twins, good.
>>
guys, Red Lady QM says that Internet is being a bitch to her. So the thread might be killed.
>>
>>40417733
The soldiers slowly stop murmuring and the commanding officer settles, before all turn to look at you. Their looks are empty, unwavering, and fearless. As if the men before you had changed whole in the moment you drew the card. As the first of them begins to march toward you, the nearest store front by the scene shatters apart. With a Jurassic roar, the Pursuer is on all fours, jagged pieces of metal clutches in its front claws.

Without a slight hesitation, ¾ of the troop turns on a dime and charges the beast. With fearsome battle cries of their own, they attack the demon in valor- unafraid of death or unaware, you can’t tell. The remaining soldiers, nearly 9 total, briskly march towards you. Picking up your shotgun, you

>Head down the nearest alley
>Beeline for the Wall’s Gate
>Duck into the nearest building
>Try to contact Red before time is up
>You still aren’t sure how it works….maybe summon Odin? Maybe Wait?
>Cast a spell
>*sigh* tarot again
>How injured are you, dude?
>write in
(FINALLY, let's continue. Fuck Captcha)
>>
>>40417783
>>Head down the nearest alley
then
>Beeline for the Wall’s Gate
Shoot them if they get in the way.
>>
>>40417783
>Head down the nearest alley
>Beeline for the Wall’s Gate
>resume waterskating. With how badly fucked your arm is (although you didn't look at it since it got fucked), stick to the streets. The sooner we get to the safe zone, the sooner we can get our arm checked.
>make sure you hold your shottie well so you can fire it one-handed.
>>
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>>40417866
>>40417843
I'll start a thread early tomorrow afternoon with these responses. My internet is too patchy to continue running.

I can't expect you guys to wait 35-40 minutes just for half a post.

SO, thread tomorrow ~3pm.

For now, any discussion/feedback/opinions/insults for the QM before I sleep off the saltiness?
>>
>>40417969
you did fairly good. granted the internet screwed you over. I do have a gripe about punctuality but I'll let it slide because of internet.The quality of your posting is getting better.
And don't resort to using youtube links that often (including battle music). it just railroads the creative imagination for the players.
Is the Pursuer supposed to be that difficult? I know it's possible to escape it, I'm just worried about how much of a reprieve we'll get between encounters.
>>
>>40418159
>>40418159
The pursuer is difficult, but it'll be done by next thread. He'll pop up in different contexts every once in awhile. It would've been finished this thread and the story moved on if internets didn't suck.

That said, I'll take the advice on the music. I know I'm on tg and its unrealistic, but I'd really love to see players abuse the shit outta write-in and make their own creative solutions and plans given the written context
>>
>>40418328
Who is the Red Lady?
>>
>>40418518
We already know who the Red Lady is... but we just don't remember.
>>
>>40418573
I think I got it then. It's our dead/unborn daughter. Think about it, this is all related to Mozart being alive too.
>>
>>40418518
>>40418573
>>40418656

>>40418518
>>40418573
In context of the quest or out of it?
If the Quest survives, you'll find out who she is. I guarantee it. Actually looking forward to tying together the story
>>
>>40419066
But is Mozart still alive?
This is important to the theory.



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