[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: stardustquest.png (1.73 MB, 1200x737)
1.73 MB
1.73 MB PNG
Welcome to Star Dust Quest! Here, you will follow the exploits of Gavin Ashworth and his ship crew, along with all of the shenanigans they get into.

Archive: http://pastebin.com/w3e1b1W7
Rules: http://pastebin.com/N17S4yEy
Character Sheet, Companions & Quests: http://pastebin.com/bri1aWTK
Ship Sheet: http://pastebin.com/tz6siJgj
Star Map: http://i.imgur.com/0jhgepK.jpg
Lore Database: http://pastebin.com/mbmDzymu

Twitter: https://twitter.com/StarDustAnon

-

Last time, on Star Dust Quest...

Hangovers ahoy, you and your crew spent the day recovering. However, the job continues as you found yourself on a bizarre milk-run mission throughout Freeport Station, gathering gun parts for a shady order for a rich bounty hunter. Not to mention that you have another delivery to make to the Blackhawks, and you're not really sure what the whole thing about the Cerberus Legion is about. Regardless, on your way to your first item, you've just overheard two men speaking about Heralds and some Fire. Gibberish... but intriguing.
>>
File: starmap_thread5.png (587 KB, 940x952)
587 KB
587 KB PNG
>>40302251
“Yeah, so keep your mouth shut and let's get out of here,” the 'boss' voice says, followed by the sound of boxes being moved around. From behind your crate, you give a curious look to Ivan and Viktor who return an unknowing shrug. “I want to get home faster. Move it!”

“Right, boss!”

>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.
>Sneak away, they don't really sound like a desirable bunch.
>Call for back up.
>>
>>40302257
>>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.
>>
>>40302257
>>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.
>>
>>40302257
>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.
>>
>>40302257

>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.
>>
>>40302306
>>40302324
>>40302333
>>40302334
what these gents said
>>
File: STAR DUST COMBAT.png (1.46 MB, 1197x1502)
1.46 MB
1.46 MB PNG
Just to remind the anons from last thread who were considering dicking over Patch, this is also why he can afford to throw out 50,000 credits on errand boys just to check on his gun.

>>40302257
>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.
>But keep a hand near your holster.
>>
Be prepared for anything
>>
>>40302387
I could be wrong but i think SDA has adjusted prices a bit.
>>
>>40302257
>Come out from hiding and present yourself, maybe these men can help you find the airburst bolts.

Hey SDA, do you have an imgur or a doc somewhere with all the CYOA images? Some anons were saying the other day that the 1d4chan page was outdated
>>
>>40302501
He's expensive even at a tenth of the price, and apparently the most dangerous combat specialist outside the four horsemen. Still not someone to fuck with
>>
>>40302257
Steeling yourself before giving your companions a nod, you take in a deep breath and step out from behind the crate.

In front of you, you see two rather large men loading crates from a small pile onto a hovercart. One of them is wearing a wifebeater shirt and has a handgun holstered on his side while the other is wearing a metal mask, a rifle slung over his back.

“Greetings, gentlemen,” you say in as friendly of a voice as possible. Regardless, the two men jump in their spot. The first man immediately places his hand on his holster while the other drops his box. Upon seeing you however, they seem to relax their postures. “I'm just here to ask some questions.”

“Who are you?” the man in the wifebeater asks. He slowly moves around the hovercart, his eyes cautiously trained on you.

“My name is Gavin Ashworth. I'm just looking for a box that was lost,” you answer, relaxing your arms on your sides. He looks to the other guy in the metal mask before looking back to you.

“And? What does that have to do with us?”

“I was just wondering if you've guys seen it around here, somewhere.”

“Tch, can't help you there.” Suddenly, he draws his weapon on you, pointing it straight at you. “Weren't you ever told to mind your own business? Were you snooping around back there, listening to us?”

Slowly, you raise your arms to the air. The other man seems confused for a moment before shouldering his rifle and following suit, pointing it at you.

“Whoa, guys!” you say, nervously. “Like I said, I'm just here to ask if you could point me in a direction!”

Wifebeater-man squints his eyes as he looks to your holstered revolver. “Why don't you give us that nice shooter? Maybe then we'll feel inclined to--”

He stops talking as you hear footsteps from behind you.
>>
>>40302614
“I don't think that would be necessary,” Viktor says, walking up beside you with his shotgun shouldered.

“Filthy dogs. Pulling gun on man asking for help is kind of person I hate,” Ivan says bitterly from behind you. You assume he has his rifle aimed, too. Shrugging, you unholster your over-sized revolver and join in on the staredown.

The two men in front of you seem to be hesitating.

>”Let's just put our guns down. We don't need to raise alarms in this station.”
>”Well, why don't you give us your guns instead? Your lives or your crates of stuff; sounds like an easy choice.”
>Shoot your revolver at wifebeater-man (roll 1d100).
>Shoot your revolver at the masked man (roll 1d100).
>>
>>40302630
>”Let's just put our guns down. We don't need to raise alarms in this station.”
But you're going first.
>>
>>40302630
>>”Let's just put our guns down. We don't need to raise alarms in this station.”

Let's be cool and calm this time. We don't need trouble
>>
>>40302630
>”Let's just put our guns down. We don't need to raise alarms in this station.”
>>
>>40302630

>”Let's just put our guns down. We don't need to raise alarms in this station.”
>>
>>40302630
SDA question for you, about how long does one Jump between systems take?
>>
>>40302630
>”Let's just put our guns down. We don't need to raise alarms in this station.”
"We're all in the same 'business' around here boys. And so far I'm not under contract to shoot you or anything like that, so let's all just be cool."
>>
>>40302731
Depends on the traffic. You've got inner-system FTL which are dependent on your ship's FTL drives. To warp the diameter of a system that's about 50-60 AU would probably be 40 minutes to an hour. The warp gates that take you from system to system are near instantaneous, but you have to likely wait in line to use them.
>>
>>40302630
”Let's just put our guns down,” you say. “We don't need to raise alarms in this station.”

The two men give each other a quick glance. “You first,” wifebeater-man mutters.

“I don't think that's up for negotiation,” Viktor suggests.

A moment passes while everyone's barrels are pointed at each other before wifebeater-man lets out a disgruntled groan. “Fine. Sooter, put your gun down.” Both men lower their guns, and after seeing them holster their weapons, you lower yours and follow suit. Viktor does the same, and you hear Ivan lower his from behind you.

“Alright... now, back to the business. I was just wondering if you guys have seen a certain crate somewhere.”

Wifebeater-man glares you daggers, but he slowly shakes his head, knowing that he's outgunned. “I find it hard to believe that you'd think we'd know what you're looking for.”

“It's just a question. Yes or no would suffice,” you rebuttal, hoping to get him to comply. “It's a crate of airburst bolts for a railgun. Have you seen it anywhere?”

You see wifebeater-man twitch his eyes towards the hovercart, very slightly. “Never seen it,” he answers. “Can we go, now? I want to go home.”

>”I don't think so. What's on the cart?”
>”They're addressed to one named Patch Newton. Heard of him?”
>”So... Sooter, was it? What was that about the Herald ship blowing up that station?”
>>
>>40302859
>”I don't think so. What's on the cart?”
>”They're addressed to one named Patch Newton. Heard of him?”
>>
>>40302859
>>”They're addressed to one named Patch Newton. Heard of him?”
>>
>>40302859
>>”I don't think so. What on the cart?”
>”So... Sooter, was it? What was that about the Herald ship blowing up that station?”
>>
>>40302859
>”They're addressed to someone named Patch Newton. Heard of him?”
>>
>>40302859
>”They're addressed to one named Patch Newton. Heard of him?”

Intimidation
>>
>>40302859

>”I don't think so. What's on the cart?”
>”They're addressed to one named Patch Newton. Heard of him?”
>>
>>40302859
>”I don't think so. What's on the cart?”
>”They're addressed to one named Patch Newton. Heard of him?”
"I doubt you'd want to mess with a man capable of shelling out that much cash and not be bothered by it. Lots of men have been killed for less."
>>
They look like they're stealing something
>>
>>40302859
>”I don't think so. What's on the cart?”
>”They're addressed to one named Patch Newton. Heard of him?”
>>
>>40302859
>”I don't think so. What's on the cart?”
>>
>>40302859
>>”I don't think so. What's on the cart?”
>>”They're addressed to one named Patch Newton. Heard of him?”
>>
>>40302859
”I don't think so,” you say sternly. “What's on the cart?”

“Supplies. Nothing more, we were just tasked with getting all of this to our ship,” wifebeater-man says. Rolling your eyes, you approach the hovercart. “Hey! What gives you the right to go through our cart?”

“The bolts. They're addressed to one named Patch Newton,” you say, looking at him. Upon dropping the name, you see wifebeater-man's eyes widen a bit while the man presumably named Sooter looks taken aback. “Heard of him?”

“Patch Newton?” Sooter says, his mask slightly muffled from behind his mask. “That guy killed my own boss. Sent a bolt straight through his head while taking a shower on our ship. Used his railgun to pierce the hull!”

“Fuck.” Wifebeater man lets out an even louder disgruntled grunt. “Shit, how do we know you're not lying?”

“It's a bit obvious that you've been lying in the first place. Show me the crate,” you demand. He hesitates for a moment before sighing in frustration.

“On the cart, near the front,” he says, pointing at its presumed place.

You move to the front of the cart while Viktor walks up to the group, seemingly ready to pull out his rifle at a moment's notice. As you shift through the boxes, you come across one with a picture of a black railgun bolt stenciled on it. Upon uncovering it, you shoot wifebeater-man a dirty look, which he rolls his eyes to with his arms crossed.

The box is large enough for you to carry, and while turning it over in your arms, you see a sticker note on the side. Sure enough, it's addressed to Patch Newton.

Lifting the crate from off the cart, you give Viktor a look and put it on the ground before turning back to the men.

>”Thank you for guarding our goods. We'll be on our way.”
>”So, we might need some... convincing, for us to not tell Patch about this. Much less the station full of Federation goons.”
>Call up station security to handle these crooks.
>>
>>40303232
>Call up station security to handle these crooks.
>>
>>40303232
>”So, we might need some... convincing, for us to not tell Patch about this. Much less the station full of Federation goons.”
Not our problem but we may get something
>>
>>40302387
That Lay'ra doesn't look like best girl
>>
>>40303232

>”Thank you for guarding our goods. We'll be on our way.”

Tell them we'll leave them be, best to not have them gunning for us.
>>
>>40303289
I think is an old version
>>
>>40303232
>”Thank you for guarding our goods. We'll be on our way.”
>>
>>40303289
Nice boobs though
>>
>>40303232
>>”Thank you for guarding our goods. We'll be on our way.”
>>
>>40303232
>>”So, we might need some... convincing, for us to not tell Patch about this. Much less the station full of Federation goons.”
It's the cirrcleeee, the circle of bribes!
>>
>>40303232
>”Thank you for guarding our goods. We'll be on our way.”
No exploiting
>>
>>40303232
>>”Thank you for guarding our goods. We'll be on our way.”

Better to leave them owing us in case they happen to appear later.
>>
>>40303232
>”So, we might need some... convincing, for us to not tell Patch about this. Much less the station full of Federation goons.”
"Don't worry, it's not the supplies we're after. Only information."

First, ask who's calling the shots on their operation and why would they take interest in that weapon. Second, dig up info from them on that Herald ship business.
>>
>>40303232
>>Call up station security to handle these crooks.
>>
>>40303232
”Thank you for guarding our goods. We'll be on our way,” you say, giving them a shit-eating grin while picking up the crate. “By the way, you owe us.”

Wifebeater-man looks just about ready to pounce on you, but he doesn't do anything, stepping back with his arms still crossed.

Viktor gives them a grunt, and you all turn to leave.

“Hmph, I cannot stand people like that,” Ivan says as he joins your side. The three of you walk towards the elevator with a bittersweet taste on the tip of your tongue. Yeah, you feel pretty badass... kind of.

>Take the elevator to level C to retrieve the rails, now.
>Give the crate to Viktor or Ivan to bring back to your ship.
>Call for backup.
>Browse the Freeport Market. (75,000 credits left)
>Browse the Federation Market.
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.
>>
>>40303525
>Give the crate to Viktor or Ivan to bring back to your ship.
I mean Slips, not your ship. Sorry about the confusion.
>>
>>40303525
>>Take the elevator to level C to retrieve the rails, now.

we still got work to do
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.
>>
>>40303525
>>Take the elevator to level C to retrieve the rails, now.
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.

Don't split the team
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.
Also here is a few more songs for the scrambler.
https://www.youtube.com/watch?v=5ea5jKFGgUw
https://www.youtube.com/watch?v=nPvuNsRccVw
https://www.youtube.com/watch?v=CPY9pQVzx9s
https://www.youtube.com/watch?v=bc80tFJpTuo
https://www.youtube.com/watch?v=bOtMizMQ6oM
https://www.youtube.com/watch?v=DOtoIBrBAYE
https://www.youtube.com/watch?v=0xgiSl-KibQ
https://www.youtube.com/watch?v=--1QUzFcFFg
>>
>>40303745
Scrambler's got enough for now man, unless you're adding Louis Armstrong
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.
>>
>>40303800
>Not liking rocky horror show
>Not liking Juno Reactor vs Don Davis
>Not liking Lacrimosa
I get the other three songs, but the rest on there pretty damn good.
>>
>>40303525
>Take the elevator to level C to retrieve the rails, now.
>>
>>40303525

>Give the crate to Viktor or Ivan to bring back to slips
>Call Ley'ra
>>
>>40303525
After entering the elevator, you push the button to take you to level C, the manufacturer level. You're pretty sure you won't come across any undesirable people here.

“If you would like, I can carry that crate for you, comrade,” Ivan asks. “You should be the one to talk to them.”

Giving him a smile, you hand him the crate. “Thanks, Ivan.”

The elevator ride takes a few minutes, but when you finally reach level C, you emerge into a fairly loud warehouse-looking level. It sounds like a factory here, because that's very much what it is.

Stepping out from the elevator, you find yourself on a rather large platform that seems to overlook the large factory below. Conveyor belts line the floors, and all kinds of machinery operate on them. It seems like they're producing ship parts, here.

To the right, you see a metal desk in front of a rather bored-looking man as he looks to the many papers strewn about the table.

Approaching, you clear your throat, hopefully loud enough for him to hear.

“Huh? Oh! Uh, can I help you?” he asks.

“Hi. We're looking for an order by someone named Patch Newton.”

To your dismay, the bored-looking man lets out a sigh. “Yeah. Please don't kill me.”

You shoot a look to your crew members, quirking an eyebrow before turning back to him. “Why? What happened?”

“The rails were made. One of them is up here ready for delivery, but the second one...” he picks up a datapad nearby, taking a moment to read a note. “Uh, so, Patch... he's a scary guy. But, would you believe me if I said someone even scarier came by and for some reason, accommodated the rail for himself?”

Suddenly, you don't like the sound of this. “...Scarier? I don't know what you're talking about.”

“The guy was wearing a skin-tight suit. Apparently he had a big fascination for magnets, so he just took it and left a rather large amount of credits with me.”

“So, why don't you make another one?”
>>
>>40304083
“The idiot with the schematics injured himself a few hours ago. The medical ward tells us he won't be in for another few days.”

“And you don't have anyone else who can make it?”

“He's the only one who can use the machines.”

“Great.” You look back to Viktor and Ivan, and they just give you masked stares. “The guy who took the rail... where is he at?”

“He hangs around deck M, the arsenal. There's also a VR training room there, which he likes to... play around, in.”

“Can we have the other rail, then?”

The man shakes his head. “No can do. I can't really just give out this stuff like that.” You blink at him, but let him continue. “I can send this to Slips, though. She was the one who commissioned these.”

“I guess that's better than nothing.”

>Bring the bolts back to Slips.
>Call Slips and consult her, maybe she has more information.
>Ask him to send the airburst bolts, too. No need to carry the box around.
>Go to deck M and confront this new person.
>Call for back up.
>Browse the Freeport market. (75,000 credits left)
>Browse the Federation market.
>>
>>40304099
>>Call Slips and consult her, maybe she has more information.
then
>>Go to deck M and confront this new person.
>>
>>40304099
>>Ask him to send the airburst bolts, too. No need to carry the box around.
>Go to deck M and confront this new person.
While on our way
>Call Slips and consult her, maybe she has more information.
>>
>>40304099
>Call Slips and consult her, maybe she has more information.
>Ask him to send the airburst bolts, too. No need to carry the box around.
>Call for back up.
>>
>>40304099
>Call Slips and consult her, maybe she has more information.
>Go to deck M and confront this new person.
>Ask him to send the airburst bolts, too. No need to carry the box around.
>>
>>40304151
This
>>
>>40304099
>Go to deck M and confront this new person.
>>Call for back up.
>>
>>40304099
>Call Slips and consult her, maybe she has more information.
After that:
>Go to deck M and confront this new person.
>>
>>40304182
oops, don't know why I had that name
>>
>>40304099

>Call Slips and consult her, maybe she has more information.
>Go to deck M and confront this new person.
>Call for back up.
Scaier than patch = get more friends
>>
>>40304099
>Call Slips and consult her, maybe she has more information.
>Go to deck M and confront this new person.
>>40304186
>>40304182
>>40304151
Can't really call anyone for back up when the others have bad hang over guys.
>>
>>40304247
apparently they forgot we have Ivan and Victor with us
>>
>>40304099
>>Call Slips and consult her, maybe she has more information.
>Go to deck M and confront this new person.
>Call for back up.
>>
>>40304247
even if they are hung over, they can still maybe be intimidating
>>
>>40304294
yup the only good combat one not fucked up is the mechanic and he has nothing good on him.
>>
>>40304247
Ley'ra was relatively good, and she's our combat specialist.
>>
>>40304099
“Hey, can you send this crate to Slips as well? It's another part of her order for Patch,” you ask, gesturing to Ivan carrying said box.

“Sure can,” he says. “Just leave the box here, I'll bring it over to the supply elevator along with the rail.”

“Thanks,” you say, turning around and nodding to Ivan. He waddles over and places the crate on the table before you all begin walking towards the elevator doors.

“We're going to see what this guy's about,” you say to your crew members.

“What was that about?” Ivan asks while you walk.

“I don't know,” Viktor responds, shaking his head. “Though, I think we should be really cautious. If this person's enough to make that guy consider him scarier than Patch, then who knows what we're going to meet.”

“Who knows, Viktor. There are probably stranger things out there,” you say as you enter the elevator.

Once inside the elevator, you push the button to take you to deck M. You raise your smart-ring and bring up your contacts list, browsing for Slips. When you find her, you initiate a call and wait a few moments.

“Slips speakin',” you hear her voice answer.

“Hi, Slips. It's Gavin.”

“Hey, sugar. How's the errands coming?”

“We got the crate of bolts. They're being sent to you now.”

“Thanks! And the rails?”

“...One of them's being sent to you. The other was apparently taken by someone.”

“They couldn't make another one?”

“Nope. We're going to try to retrieve it from this person. Apparently, they can be found on deck M in the VR training room. Any idea who it might be?”

“Deck M? Can't say, lotsa people go there. Though... there is word that one of them Apoc guys been around the station.”

“Apoc?”

“You'll know it when you see him... I think.”

“Should we be concerned?”

“Honestly, I don't know. If they're the one who took the rail, I'd wager that even Patch would just let him have it.”

“That's not too encouraging.”
>>
>>40304704
“Ah, that's not to say that he'll rough you up on sight. Word also says the Apoc's a nice guy, if a bit weird.”

“Okay, that's a bit better, Slips.”

“I do what I can, sugar.”


The doors in front of you open, bringing you into a surprisingly pristine, high-tech looking hallway. With your crew mates, you step into the hall as the elevator doors close behind you.

“Thanks, Slips. I gotta get going now.”

“Try not to die,” she giggles.

“Encouragement, Slips.”

“Right.”

The call hangs up, and you move up to what looks like a directory on the wall next to you. Seeing that the 'VR Training Room' is next to the gym, you head in that direction.

It doesn't take you long to start hearing the sounds of people working out, and as you pass by a set of change rooms, you start to notice a line of people leading towards the presumed training room. Sure enough, as you turn one final corner, you see the line lead into the entrance of the training room. On the opposite wall, another line of people sit on the ground, exhausted and out of breath.

“Fuck, he's fast,” a man says to another next to him between his heavy breathing. “That shit aint right, I tell you.”

“Tell me about it, he took on all five of us, no problem,” the other man responds.

Just then, a woman stumbles out of the room, collapsing on the opposite wall before sliding down to the ground.

“Shit, Livia. You too?” the first man asks.

“That... wasn't fair,” she pants.

All the while, you try to ignore the would-be dead people and enter the training room. Upon coming through the doorway, you find yourself in a wide and short hallway with a large window on one side, overlooking a huge, white room. Several people are sat on benches against the walls, and others are looking through the window curiously.
>>
File: apoc2.jpg (75 KB, 736x1051)
75 KB
75 KB JPG
>>40304730
The door on the opposite side of the room opens, and out steps a man in what appears to be a skin-tight suit of power armour.

“Ah, why have so many of you come?” he says through his helmet, his voice actually pretty calm and smooth. “Perhaps it would be easier if you all came in at once, so everyone's had a chance.”

>Ask him about the rail.
>Back away, maybe this isn't the guy you're looking for.
>Tell Patch he's not getting his second rail.
>Call for back up.
>>
>>40304762

>Ask him about the rail.
>>
>>40304762
>>Ask him about the rail.
Be polite and sincere
>>
>>40304762
>Ask him about the rail.

Be nice.
>>
>>40304762
>Ask him about the rail.
>>
>>40304762
Of course, it wasn't going to be anybody but Locust.
>Ask him about the rail.
>>
>>40304762
>>Ask him about the rail.
Balls to the wall, let's go for glory
>>
>>40304762
>>Ask him about the rail.
>>
>>40304762
>Ask him about the rail.
Shit he is one of the four riders.(One of the four best possible soldiers to get, and he is based on famine.)
>>
>>40304762
>Ask him about the rail.
Excuse me sir, have you recently appropriated a rail gun component. Yes, well could we please have it back?
>>
Befriend him, be nice. Tell him about the magic adventures we are going to be in and how amazing would be if he is with us... maybe it works...
>>
>>40304762
>Ask him about the rail.
>>
>>40304924
Haha, no. Even if he came with us at this point in time we aren't bad enough dudes to deal with the baggage that would come our way because of this. We have comet for the moment to make us deal with secret government agencies trying to kill us.
>>
>>40304762
Should we call comet?
>>
>>40305010
Why?
>>
>>40304924
>>40304998
Oh wow reading my post it comes off all wrong. Was just trying to be humorous, not a smartass, I know your joking, sorry.
>>
>>40305010
She wasn't one of the apoc soldiers.
>>
>>40304762
“Um, hello... mister Apoc,” you say, loud enough for the guy to hear but also quiet enough as though you're unsure if you want him to hear you, anyways. Upon your words, he looks at you and you almost freeze up. You think he's looking into you, or something. “My name is Gavin Ashworth.”

“A pleasure to meet you, Gavin,” he says, bowing his head slightly. “I am Locust.”

“Ah... yes, I've heard a lot about you,” you say, trying to sound friendly. You kind of wish your crew members would step in but you continue. “I'm just here to ask if you have a magnet that was from deck C.”

He stares at you almost motionlessly for a moment before tilting his head. “Magnet? Oh, you mean the sticky one?”

“What? Oh-yes... uh, yes. T-the sticky one,” you say, trying to keep your cool. The whole room seems to be listening in on you. “Could we please have it back?”

“Ah... Gavin Ashworth. You wish to take what is under my possession?”

“No! I mean, well, the magnet... the rail was for someone else. And they uh, they need it.”

“I understand,” he says, looking off to the side. You look to where his head is pointing, and sure enough, a rather long magnet is resting against one of the corners of the room. “I propose a challenge, Gavin Ashworth.”

You let his words ring through the air for a moment before finding your voice. “Um, yes?”

“Face me in the arena, and I will allow you to have it.”

>Accept his challenge.
>Don't accept his challenge and let him have the magnet. Go tell Patch he won't be receiving it.
>Convince Locust to let your companions fight.
>Call for back up.
>>
>>40304998
gotta catch 'em all, 4 power armored super soldiers, no more problems.
>>
>>40305060
>>Accept his challenge.
"Win or lose I get it right?"
>>
>>40305060

>Accept his challenge.
I don't expect to win, but it's not like he'll kill us.
He also said "face me" not "beat me" but that's me being hopeful.
Let's make friends!
>>
>>40305060
>Accept his challenge.
"That means I get it for facing you, not for winning, right?"
He hasn't killed any of the other challenges and an asskicking for us is more than worth the creds this job offers.
>>
>>40305060
>Accept his challenge.

>1v1
>spacemen only
>final destination
>>
>>40305060
>>Accept his challenge.
"We don't have to win right?"
>>
>>40305060
>Accept his challenge.
>>
>>40305060
>Accept his challenge.
>>
>>40305060
>Accept his challenge.
This should be funny.
>>
>>40305060
>Accept his challenge.
We are so dead
>>
>>40305060
Challenge him to charades.
>>
>>40305060
https://www.youtube.com/watch?v=mZF89hffCgA
>>
>>40305184
Very relevant.
>>
>>40305060
>Accept his challenge

Win or lose, knowing what kind of beatdown a apoc gives might help us if we meet the others.
>>
>>40305218

We'll know just how fast we nee to turn tail and run
>>
>>40305060
“Very well, I accept,” you say, earning a snicker from some of the people sitting on the benches. “Uh, that means I get the magnet regardless?” you ask, hopefully.

“...I will award you, judged on your merits in battle,” Locust says, slowly bowing his head. “You may use whatever weapon you like.”

Without another word, he enters the room and closes the door behind him. The rest of the room is silent, everyone staring at you.

“I am looking forward to your ass kicking, comrade,” Ivan laughs.

“Slips was more encouraging than you.”

“Good luck, Gavin,” Viktor says, shaking his head and patting your back.

“I guess I'll need it.” You hand him your revolver, which he takes and puts into a rather large pocket on his side.

Your footsteps echo against the metal walls as you walk towards the door, opening it and walking through. The white room is large, its circular structure seemingly spanning a diameter of over one kilometer. The ceiling is even higher.

Standing ominously on the other side of the room is Locust, an orange hologram circle surrounding him on the ground. Close by, you see an orange hologram circle for yourself.

When you step inside the circle, a small menu pops up, showing you a list of weapons to choose from.

You can pick whichever weapons you want.
>The assault rifle
>The sniper rifle
>The sub-machine gun
>The handgun
>The beam sword
>>
>>40305389
>>The assault rifle
and fuck it why the hell not.
>The beam sword
>>
>>40305389

>The assault rifle

I am not confident we should even bother with close combat.
>>
>>40305389
>The assault rifle
No fancy fucking around with an assault rifle. Find a good position, keep eyes open and peeled, and pray your trigger finger is fast enough.
>>
>40305389
>The handgun
>The beam sword
If we channel dual wielding powers of /tg/, we'll never fail.
>>
>>40305389
>The assault rifle
>The beam sword
>>
>>40305389
>>The assault rifle
>The beam sword
>>
>>40305389
>The assault rifle
>>
>>40305444
Trips knows best
>>
>>40305389
>>The handgun
>>The beam sword
>>
>>40305389
>The handgun

From those others he fought, he's probably too fast for the other guns, and let's not try to out-melee the CQC specialist.
>>
>>40305389
>The assault rifle
Maybe is the best option.
>>
>>40305389
>The handgun
>The beam sword
Remember the basics of CQC.
>>
>>40305389
>>The handgun
>>The beam sword
>>
>>40305389
>The handgun
>>The beam sword
>>
>>40305573
This.
>>
>>40305389
>The handgun
>The beam sword
>>
I suppose we're all going for rule of cool then?
>>
>>40302519
>>40305389
Seconding what he asked, bruh
>>
I hope you guys aren't planning to dual wield. The sword is for when you run out of ammo but you don't have time to change mags cause Locust is in your face. Both hands on the pistol damnit.
>>
>>40305610
tg hasn't been doing a lot of intelligent thinking recently.
>>
>>40305610
Both hands on the gun and the blade to parry when he comes too close, aye.
>>
>>40305507
So to not try to "out cqc" the cqc expert, we're picking the PDW?

>>40305584
>>40305489
Stop being so close obvious with your dual wielding fetish anon. At least put some effort into your samefaggotry.
>>
>>40305389
Another screen to your left tells you that the setting will be a city block strip, and also that Locust has locked in as 'Ready'. You wonder how quick this is going to be, but judging by how far he's standing from you, you feel like you at least have a slimmer of a chance.

Then again, all those people out there seemed more skilled in combat than you.

Regardless, you select the button to punch yourself in... and reality immediately begins to melt around you. Suddenly you find a very real-feeling assault rifle in your hands, and a beam sword handle fastened to your left hip. On your right is a handgun. You see a total of four rifle magazines attached to your right leg, and the assault rifle displays an orange '30' on a little screen on the side of the receiver.

When reality comes to, you see that you're standing on a street flanked by several buildings, most of them only about two floors in height. The aesthetics are all pretty run down, and all of the glass windows seem to be smashed in.

Mid-way down the street to your right is a rather tall building that was halted during its construction. It seems to only be the skeleton of concrete and metal, but it's the highest building there. To your immediate right is what looks to be like a former pub, and to your left, a clothes shop with boarded up windows.

You look down the street where Locust is... or should be. He's not there anymore.

>Head to the bar, that place probably had a lot of fights.
>The clothes shop might give you some good cover.
>Sprint for the big building in the middle and get the high ground.
>Write in.
>>
Guys, he is the fkn expert in CQC. He is probably the best swordman in the galaxy... Don't use the beam sword
>>
>>40305607
Idk, qm fiat notwithstanding, it'd be pretty cool if the tg hivemind could out-tactic the apoc cqc specialist and demonstrate the mc having hidden depths. He's kind of bland right now, aside from being a nice guy with the power of friendship
>>
>>40305671
>>The clothes shop might give you some good cover.
>>
File: implying.png (4 KB, 671x54)
4 KB
4 KB PNG
>>40305668
>implying there is only one of us
>>
>>40305671
>>The clothes shop might give you some good cover.
>>
>>40305681
Are we really going for the win? No. We're going for the style points. We have no chance, let's make something out of it.
>>
>>40305671
>Sprint for the big building in the middle and get the high ground.
>>
>>40305671
>somewhere with a lot of distance between us, and not a lot of cover for him, If he does CQC we want him down before hes near us.

>>40305686
true enough i suppose
>>
>>40305671
>The clothes shop might give you some good cover.
Cover wins fights. Positioning wins wars.
>>
>>40305671
>>Sprint for the big building in the middle and get the high ground
we'll be able to see him coming before he gets too close
>>
>>40305671
>>Sprint for the big building in the middle and get the high ground.
>>40305681
We are not playing to win, we are playing to convince him to give us the rail.
>>
>>40305671
>The clothes shop might give you some good cover.

Use manequins and clothes to make a decoy. We can't be better fighting but maybe we can set up a trap
>>
>>40305671
>Sprint for the big building in the middle and get the high ground.
Always go for the high ground it renders cover useless, and lets you see em coming.(who am i kidding fucker probably has stealth)
>>
>>40305671
>>Sprint for the big building in the middle and get the high ground.
>>
>>40305671
>Write in.

Look for a tunnel. We must limit his angles of approach to the fewest number possible. Cover isn't good enough, he's appearantly ludicrous fast and could circle that.
>>
>>40305707
I'm saying you're both samefags for "supportan" greentexted votes with no write ins. It's a transparent and obnoxious effort to try to appear like your side has more support.
>>
>>40305776
apparently he is also very fast.
>>
>>40305671
>>The clothes shop might give you some good cover.
>>
>>40305790
>Sprint for the big building in the middle and get the high ground.
>>
>>40305755
This
>>
>>40305755
>>40305773
>>40305794
Why not a bunch of these?

Rig up a mannequin decoy and some booby traps in an area with limited angles of approach and then try to shoot him in the back
>>
>>40305671
>The clothes shop might give you some good cover.
Deleted old vote to change to this.

Might surprise him by dolling up a clothing mannequin as a decoy.
>>
>>40305671
>The clothes shop might give you some good cover.
Let's at least try to waylay him before he RULES OF NATURE the fuck out of us.
>>
>>40305876
Yes, probably our only chance is to set traps.
>>
>>40305671
>The clothes shop might give you some good cover.

Supportan mannequin plan. Maybe give it a pistol?
>>
>>40305914
We can strip our clothes and give the mannequin our handgun. Probably he didn't expect this.
>>
>>40305953
bamp
>>
>>40305953
I bet he didn't expect to be chased by a man in his underwear strapping an AR and a sword, I agree.
But in that case, I sure hope we brought underwear.
>>
>>40305671
You decide to head for the clothes shop, it seemingly being the option with the most cover. Sprinting towards it, you open the door and let yourself in. When you step inside, you're met with a rather small building that's filled with rows of clothes racks. Perhaps you could push these over to stumble him a little bit. Mannequins are positioned at the front of the store near the boarded up windows, but they aren't clothed. At the back of the store is a set of stairs that lead up to the second floor. Next to the stairs is a rather large overturned desk.

You make some quick rounds of the first floor, and to your surprise, you find two incendiary grenades hiding inside of a box in the overturned table. Why they were there, you don't know. Perhaps there's loot around the VR world.

Deciding to decorate the place, you pull three of the mannequins to the center of the room and begin clothing them with large coats, hopefully close enough to resemble yours. You bring one over to the front door, positioning it there to hopefully throw him off guard when he enters. You bring the second over to the back near the overturned table as a distraction, as he may think that's you. For the third, you place that near the window to fool him into thinking it's you from outside.

>Investigate the second floor.
>Hold up the first floor from behind the desk.
>Reposition the mannequins.
>Leave the building and find somewhere else.
>Write in.
>>
>>40305994
Hey, if we can give the mannequin our clothes I don't mind being naked to win.
>>
>>40306014
>Investigate the second floor.
>>
>>40306014
>Investigate the second floor.
>Write in.
Try to find a fire exit or something like it.
Always have an escape plan.
>>
>>40306014
>>Investigate the second floor.
>Write in.
use the incendiary grenades to make a trip line trap
>>
>>40306014
>Other
Set booby traps with the incendiary granades. Tie a bit of thread to them so they explode behind him when he enters.
>>
>>40306014
>Investigate the second floor.
>>
>>40306014
>Investigate the second floor
We have to know if there's a broken window or something he can use for entry. Also

Write in: Look for a shard of mirror glass to pocket. Could be handy for looking around corners without getting your head blown off.
We are in a clothing shop.
>>
>>40306014
>Hold up the first floor from behind the desk.

try to make sure he wont see us if he somehow comes from the second floor. position ourselves sees the mannequins first.

If we have grenades, booby trap.
>>
>>40306106
Ah, fuck traps. He's too smart for that.

Let's keep a grenade on a dead man's switch and suicice bomb that guy when he takes us out.
>>
>>40306014
>Investigate the second floor.
Look for an exit up here and set up a trap for the door of the second floor entrance.
>>
>star dust is now a quest
Shieet when did this happen?
>>
>>40306014
>>Investigate the second floor.
Any loot we might get before him is good loot.
>>
>>40306157
When the creator thought it would be fun
>>
>>40306157
about two weeks ago
>>
>>40306090
This.
>>
>>40306106
Maybe rather than a trip wire, just wire one up to a door to go off as soon as it opens
>>
>>40306150
We are setting decoy mannequins. All our plan is based in ''I hope he is strong but not smart or i'm fucked''
>>
>>40306201
stalling him for even a second will be an advantage.
>>
>>40306201
That guy Locust loves his close combat. To get close, one must avoid detection, suppressive fire, and traps. I think he can do all of these, and more.
>>
>>40306014
It's probably wise to investigate the second floor, so you do. However, upon walking up the stairs, you're met with a relatively short hallway with only three doors; one to your right and two to your left. The door to your right leads into what seems to be an unfurnished room with a small, high window facing the streets. One of the doors on the other side of the hallway leads into a bathroom, and the final door leads into a master bedroom. Fortunately, you see a large window behind translucent curtains and a glass door that leads onto a balcony that overlooks the street. Walking up to it to get a better look, it seems like the drop to the street isn't too bad, which makes it a good escape plan.

You look through the drawers of the bedroom and find spools of string and two extra magazines. You don't think you need this much ammo, but it can't hurt to take anyways. Attaching the rifle magazines to your left leg, you take the string and unravel some of it. To your delight, the incendiary grenades are set off by pulling a circular pin.

Heading back to the first floor, you set up an incendiary trip-wire trap at the front entrance, so if he tries to get through, it will explode. You make sure to hide it behind the mannequin. You set the second grenade between the table and the stairs, so if he tries to go up, he'll set it off.

>Go back to the second floor and remain near the balcony. It's a good vantage point.
>Stay on the first floor and hold out here. Use the second floor as a fall back position.
>Write in.
>>
>>40306268
If we are lucky he is't going to think that we set traps. Probably all the other he fight in this VR didn't do it.
>>
>>40306304
>Stay on the first floor and hold out here. Use the second floor as a fall back position.
>>
>>40306304
>>Stay on the first floor and hold out here. Use the second floor as a fall back position.
>>
>>40306304
>Stay on the first floor and hold out here. Use the second floor as a fall back position.

If he enters when he is distracted by the mannequin and the granade we shoot him. Is our only chance
>>
>>40306304
>>Go back to the second floor and remain near the balcony. It's a good vantage point.
>>
>>40306304
>Stay on the first floor and hold out here. Use the second floor as a fall back position
Eh, he can probably just jump through the window.
>>
>>40306304
>>Write in.
Set up in the staircase. Only two angles of approach.

>>40306312
I don't think those people he whacked before us were total morons. I don't count on him underestimating us either.
>>
>>40306304

>Stay on the first floor and hold out here. Use the second floor as a fall back position.
Multiple windows on the second floor, he could come in from the other and then he's behind us and we cant even run downstairs
>>
>>40306304
>Stay on the first floor and hold out here. Use the second floor as a fall back position
But stay near the stairs
>>
>>40306304
>Stay on the first floor and hold out here. Use the second floor as a fall back position.
>>
>>40306304
>Go back to the second floor and remain near the balcony. It's a good vantage point.
We know if goes to the first floor, but have no clue about the second floor so he can easily sneak up on us.
>>
>>40306304
>Go back to the second floor and remain near the balcony. It's a good vantage point.
>>
>>40306304
Is there an attic? or just a ceiling hatch for insulation? climb in there wait until he enters the building if we hear him below us open it and unload
>>
>>40306390
>>40306412
We did set-up a trap near the stairs, so he'll still get a face full of incendiary.

Unless his edgy future katana can cut holes through floors to bypass stairs or some such bullshit.
>>
>>40306304
You position yourself near the table with your rifle pointed towards the door. You feel pretty safe with your crafty traps; for sure, if he enters through the front door--

Your thoughts are interrupted as something small smashes through the rightmost large window at the front of the store.

>Duck behind the desk.
>Fire your rifle. (1d100)
>Sprint to the second floor.
>>
>>40306522
>Duck behind the desk.
That's a test. He just threw a stone or something through it. Remain calm.
>>
Rolled 37 (1d100)

>>40306522
>shoot through the wall next to the window
>>
>>40306522
told you fuckers.
>>40306522
Sprint to the frist floor front door he should be behind us, that should set off the grenandes.
>>
>>40306522
>>Duck behind the desk.
>>
>>40306522

>Duck behind the desk.
>>
>>40306522
>Duck behind the desk.
>>
>>40306522
>>Sprint to the second floor.
>>
>>40306522
>Fire your rifle. (1d100)
and then
>Sprint to the second floor.
We need to go to Decoy#2 and repeat our strategy.
>>
>>40306522
>Duck behind the desk.
Don't get spooked yet. Still too early for that.
>>
>>40306522
>>Duck behind the desk.
>>
>>40306583
he already destroyed you plan of him walking through the front door anon, do you really think he is gonna fall for decoys?
>>
>>40306603
Well, it was our best option
>>
>>40306522
Your instincts take over and you duck behind the desk, but after waiting for more than 5 seconds, you aren't met with any explosion. Upon popping up from your cover, you see that he still hasn't entered the building. Perhaps he was testing you?

That's when you hear a loud thud from upstairs.

>Move to the front of the store and aim towards the stairs.
>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.
>Get the fuck out of the store.
>>
>>40306522
>Duck behind the desk.
>>
>>40306603
ohh shut the fuck up already we know he is a badass we didn't assume he wasn't but we dont need you consistently need your nagging if we wanted a woman then we wouldn't be on 4chan
>>40306637
>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.
>>
>>40306637
use the grenades as a trap so while he is chasing us he gets hit by them.
IE open and run out the door and time it right.
>>
>>40306637
>>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.
>>
>>40306663
>wahh wahh stop calling me out on what 4chan does
anon this is /tg/ of all places where bitching is common as breathing.
>>
>>40306637
>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.
If the stair trap is bypassed, plug a few shots there in an attempt to detonate it.
>>
>>40306637
>Move to the front of the store and aim towards the stairs.
>>40306712
There is no stair trap, the trap is set at the front door.
>>
>>40306637
>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.
Find a place where we could shoot him if he descends the stairs and a place where he can't see us from the front. Preferebly somewhere where we'd be safe from our booby trap grenade blast.

>>40306712
>If the stair trap is bypassed, plug a few shots there in an attempt to detonate it.
M8, it's not the Cobra movie.
>>
>>40306637
>Move to the front of the store and aim towards the stairs.
>>
>>40306725
See
>>40306304
>You set the second grenade between the table and the stairs
>>
>>40306637
>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you
>>
>>40306637
Open/slam the door shut without setting the grenade off so it seems like we're running away and then hold position to see what he does
>>
>>40306637
>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.

We have a granade in the stairs, wright?
>>
>>40306637
Ignore it. He's trying to provoke us. We need to stand our ground.
>>
>>40306637

>Move to the middle of the store and duck down beneath the clothes. Perhaps he won't see you.
>>
>>40306751
This might be a better option, unless hes waiting for us to leave the building and sees us try this shit
>>
>>40306732
>M8, it's not the Cobra movie.
What happened to going for style points anyway?
>>
>>40306751
This seems like a good plan
>>
>>40306699
i dont give a fuck on what 4chan does i just want you to STFU you sound like a retard saying the same thing over and over
>>
>>40306773
If we are running why we are closing the door behind us?
>>
>>40306809
Because he might be a ninja but even he will have to open a door to go through it.
>>
>>40306785
there is style and than there is stupid, it could work if we shoot something to set the trap off and make him think we missed.
>>40306808
Hue Hue you make this too easy anon
>>
>>40306809
blame it on non-existent air pressure? habbit from a combat rookie?
>>
>>40306637
>Move to the front of the store and aim towards the stairs.
>>
>>40306809
NPC AI is notoriously glitchy and with any luck he'll have bad pathfinding to boot. Maybe we can get lucky and find a ladder for him to get confused by too
>>
>>40306637
Thinking quickly, you run to the middle of the store and duck down beneath the clothes racks. With every step of yours, you hear another one of his from the second floor, presumably as he runs towards the stairs.

Almost as quick as you had ducked, you hear him emerge from the stairs... and then detonate your trap there.

A loud explosion rocks the building and you feel the heat from the incendiary overtake you. The clothes racks are all blown aside, and one of them almost falls on top of you. Fortunately, you roll out of the way just in time.

You hear a grunt from him, but to your dismay, he seems to still be alive.

>Pop up and fire your rifle. (1d100)
>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
>Remain where you are.
>>
>>40306878

>Pop up and fire your rifle. (1d100)
>>
>>40306878
>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
>>
Rolled 34 (1d100)

>>40306878
>>Pop up and fire your rifle. (1d100)
>>
>>40306878
>>Remain where you are.
>>
Rolled 60 (1d100)

>>40306878
>Pop up and fire your rifle. (1d100)
>>
>>40306878
>Pop up and fire your rifle. (1d100)
>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
who says we can't do both?
>>
Rolled 60 (1d100)

>>40306878
>>Pop up and fire your rifle. (1d100)
Here's our chance.
>>
Rolled 94 (1d100)

>>40306878
>>Pop up and fire your rifle. (1d100)
>>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
>>
>>40306927
>>40306878

>>Pop up and fire your rifle. (1d100)
>>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
>>
>>40306878
Any cars or vehicles outside we could hotwire to ram him with?
>>
so you guys are going to give him something to chase when we are still hidden
>>
>>40306878
>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
Why are people rolling before SDA ask for it?
>>
Rolled 99 (1d100)

>>40306878
>Pop up and fire your rifle. (1d100)
>Sprint out of the store. Close the door behind you without setting off the other trap next to it.
Fire a short burst and get the fuck out.
>>
File: dishonaraboo.png (186 KB, 287x397)
186 KB
186 KB PNG
>>40306937
>>40306939
I just dice blocked the 94. I must go commit sodduku now.
>>
File: 23562343245.jpg (15 KB, 430x320)
15 KB
15 KB JPG
>>40306994
>99
>>
>>40306878
>Pop up and fire your rifle. (1d100)
Now or never
>>
>>40306878
Uh, SDA? Do you call for dice during the vote or after? Because Anons tend to be faggots and god with the option with high rolls, rather than the one they actually like with vote-rolls.
>>
>>40306878
Sprint outside, see if there's a fire escape or drainpipe or something so we can climb back up to the second floor of the same building. Unless he got in with some ninja two story jump bullshit
>>
>>40307052
Sorry, I should have specified. I am taking rolls after the vote. For this option, I will just go with this

>>40306909
>>40306922
>>40306937

Next time, I will specify that it's vote first, roll after.
>>
>>40307075
He does wear power armor.
>>
Well, we at least hit him. Probably more than the average.
>>
Rolled 75 (1d100)

>>40307094
>>
>>40307075
>see if there's a fire escape or drainpipe or something so we can climb back
M8, he'll just run us through. Let's just run away and hope that he activates another trap while we shoot him.
>>
>>40307108
a little late anon
>>
>>40306878
PASS

You pop up from your cover with your rifle pointed downwards, and there you see Locust crouched down at the back of the store. Almost the entire back of the store is covered in flame, but Locust more or less seems still in tact.

Giving him no moment to breathe, you unleash the full auto fire from your rifle, and to your delight, you hit your mark. Locust stumbles but rolls out of the way, but more of your bullets pelt him. You imagine that he should be dead pretty soon, his health in the VR dwindling. However, he throws something at you, but you stop firing and turn to run.

With your magazine empty, you reload and come to a stop to the front of the store, making sure to carefully open the door without setting off your trap... however, next to your incendiary grenade is what looks like an explosive charge.

Turns out he didn't just throw a brick through the window, before.

>Leap out of the building.
>Run to the back of the store.
>Accept your fate.
>>
>>40306878
Guys.

He's got tremorsense.

Our footsteps are what give us away.
>>
>>40307184
>>Leap out of the building.

Action hero Style
>>
>>40307184
Throw it back.
>>
>>40307184
>Leap out of the building.
>>
>>40307184
>Leap out of the building.
"That's bullshiiiiit!"
>>
>>40307184
>Run to the back of the store
Ready the beam blade. Throw the rifle at him.
>>
>>40307184
>>Leap out of the building.
>>
>>40307184
>>Leap out of the building.

Cool guys don't look at explosions.
Because they're aware that it might damage their eyes and cause flash blindness.
>>
>>40307184
>Leap out of the building.
>>
>>40307184
>>Leap out of the building.
Finally got to one of the threads.
>>
>>40307184
>Leap out of the building.
>>
>>40307208
>>40307219
>>40307220
>>40307228
>>40307230
Vote cast. Please roll a 1d100.
>>
Rolled 49 (1d100)

>>40307249
>>
Rolled 18 (1d100)

>>40307249
Oh boy
>>
Rolled 10 (1d100)

>>40307249
>>
Rolled 72 (1d100)

>>40307249
>>
>>40307184
Scoop up the explosive charge and the incendiary (yes, while pulling the pin out) and throw them back at him.
>>
Rolled 85 (1d100)

>>40307249
>>
>>40307249
That is going to ignite the incendiary granade too? Because probably he trapped himself
>>
Rolled 64 (1d100)

>>40307249
>>
Rolled 75 (1d100)

>>40307249
>>
>>40307256
>>40307261
>>40307263
This is going to hurt
>>
>>40307256
>>40307261
>>40307263
Welp shit.
>>
>>40307263
>>40307264

FUCKING CHRIST AT THE SAME DAMN SECOND
I WAS SO CLOSE!
>>
Well, at least we tried.
>>
>>40307249
Can we do a write in the add a modifier to dice?
>>
oh come on. We were so close to beat him (probably). At least we got some hits.
>>
Hey, it's our first hit. Even if it's big, it MIGHT not kill us, right?
>>
>>40307184
FAIL

You try to push the door open without setting off the tripwire, and you manage to wedge it open halfway before you hear a laugh from the back of the building.

“Shiiit!” you scream, leaping out of the building but not before you're blasted by a powerful, fiery explosion. Your hearing immediately leaves you and you're sent flying through the shop entrance and onto the street.

Pain shoots throughout your body as you roll against the pavement, coming to a stop at about halfway down. You're still alive, you're just borderline dead. You think only one of your legs is broken, but you can't really tell; the shock hasn't caught up to you. Your rifle was thrown somewhere, you can't really tell.

Rolling to face upwards, you let out a loud sigh. Damn, that was awesome.

The sound of glass breaking alerts you to Locust, who had just burst through the windows on the second floor. Time slows to a crawl as you see him leap towards you, his beam sword ready to pierce through your gut.

>Bring out your pistol and magdump (-25 to success)
>Unsheath beam katana (-25 to success)
>Accept your fate.
>Write in.
>>
>>40307428
Locust did survive a grenade. and multiple rifle rounds.
>>
>>40307432
>Bring out your pistol and magdump (-25 to success)
>>
>>40307432
>>Unsheath beam katana (-25 to success)
Here we go
>>
>>40307432
>Bring out your pistol and magdump (-25 to success)
Let's be realists, we can't do shit with our katana anyway.
>>
>>40307432

>Bring out your pistol and magdump (-25 to success)
>>
>>40307432
>>Bring out your pistol and magdump (-25 to success)
Fuck it. Ain't going down like chump.
>>
>>40307432
>Unsheathe the beam katana, point it right up so it hits him as he falls on us.

We won't win, but it'll be a draw.
>>
>>40307432
>>Bring out your pistol and magdump (-25 to success)
>>
>>40307432
>Bring out your pistol and magdump (-25 to success)
>Write in.
Roll to the side as well
>>
>>40307432
>Bring out your pistol and magdump (-25 to success)
>Unsheathe the beam katana, point it right up so it hits him as he falls on us
>>
>>40307432
>Bring out your pistol and magdump (-25 to success)

inb4 epic 100 crit
>>
>>40307432
>>Bring out your pistol and magdump (-25 to success)
>>
>>40307432
>>Bring out your pistol and magdump (-25 to success)
Fight to the last.
>>
>>40307432
>>Unsheath beam katana (-25 to success)
Can he even redirect himself while in mid-air? Stick the sword out like a pike, he's like the horse doing the charging.
>>
>>40307446
>>40307456
>>40307457
>>40307462
>>40307474
>>40307476
>>40307482
>>40307484
Vote casted. Roll 1d100 (75 to pass)
>>
>>40307466
Second.
>>
>>40307466
>Unsheathe the beam katana, point it right up so it hits him as he falls on us.
Your face when it was just a ruse, and he shoots you with a pistol.
>>
>>40307432
>Bring out your pistol and magdump (-25 to success)
>Unsheath beam katana (-25 to success)
Why not both?
Pull up the gun and start shoot and the second he gets close pierce him with the sword.
>>
Rolled 83 (1d100)

>>40307502
>>
>>40307432
>Catch his beam sword with the flats of your hands
>>
Rolled 9 - 25 (1d100 - 25)

>>40307502
>>
Rolled 70 (1d000100)

>>40307502
Emperor guide my bullets!
>>
Rolled 8 (1d100)

>>40307502
>>
Rolled 95 (1d100)

>>40307502
>>
File: 1431125297997.gif (673 KB, 245x180)
673 KB
673 KB GIF
>>40307515
>>
Rolled 53 - 25 (1d100 - 25)

>>40307502
>>
>>40307515
yesssss
>>
Rolled 91 (1d100)

>>40307502

>>40307515
wait...does this count?
>>
Rolled 47 (1d100)

>>40307502
>>
Rolled 4 (1d100)

>>40307502
That's 75 after deduction so 100 I gather.

Banzai!
>>
File: 1429130385015.jpg (20 KB, 284x282)
20 KB
20 KB JPG
>>40307515
>>
>>40307546
Look at this fucking faggot. Look at this usless piece of shit.
>>
>>40307515
Sorry bud, needed a 100 to pass with the -25 modifier
>>
Omg, if we win we are going to be a legend
>>
>>40307546
>>40307572
>>40307538
you do know we need a 50 to pass usually he just bumped it up to 75.
>>
>>40307574
I think the -25 was included when the QM said that we needed a 75
>>
>>40307574
No, SDA modified the DC to incorporate the -25. We passed.
>>
>>40307574
you are a retard, reread what the qm says, hell look at the dice rules.
>>
>>40307574
Nah Oersky, I think >>40307594 has it right
>>
I just made up for my timing here >>40307264 with that roll. I can not feel any better right now.
>>
>>40307572
how rude. Don't have many friends, do you?
>>
By a -25 modifier, I mean that you don't have to modify your dice rolls, just that you need a 75 to pass instead of a 50.
>>
>>40307432
>>Unsheath beam katana (-25 to success)
>>
>>40307687
HE HAS SPOKEN
>>
>>40307692
Too late for the party, weebfriend.
>>
File: happiness.png (56 KB, 400x400)
56 KB
56 KB PNG
>>40307687
>>
>>40307726
>>40307705
Remember that I'm taking the first 3 rolls.
>>
>>40307692
tch nothing personal but
>>40307708
>>
>>40307747
We got an 83. This is good.
>>
>>40307747
You should probably add that to the dice rules in the pastebin, by the way.

It's not stated anywhere in there.
>>
>>40307774
We also got a 9. This is bad.
>>
>>40307833
he counts crit failures at 4 anon, jesus christ does no one read the pastebins?
>>
>>40307855
I think what he means is if SDA is taking the -16 we got as a crit fail.
>>
>>40307871
where is this -16, he basically bumped up the DC.
>>
Assuming we won, all votes for cackling like a madman?
>>
>>40307855
Depends on whether OP takes best of three or average of three.
>>
>>40307897
not won probably know him out, we could get a choice to follow up on her or run is my guess though.
>>
>>40307899
If he does, we're fucked
>>
>>40307897
Even if we won (we won't) I'd say that mute disbelief suits better, especially after we've been repeatedly told and shown how deadly this person (thing?) is
>>
>>40307920

what?
>>
>>40307899
>>40307924
Best of three.

>>40307793
Damn, I could've sworn it was in there. Sorry about that, I'll see what I can do about this post.
>>
>>40307899
QM usually go for best of 3 since average usually brings mediocre rolls, failure, and a lot of salt.
>>40307949
meant to say we won't win, but probably knock him away and be given a choice to retreat or do a follow up.
>>
>>40307986
our leg is broken, there I doubt were retreating.
>>
File: 1355385934291.jpg (197 KB, 754x1024)
197 KB
197 KB JPG
>>40307969
Bless you OP.
>>
>>40307931
>we've been repeatedly told and shown how deadly this person (thing?) is
Keep in mind, it's a VR simulation. Gavin and Locust probably have equal amount of VR hitpoints or whatever. In reality he could probably smash the fuck out any threat on the station.
>>
>>40308013
This is a simulstion, we'll go Matrix
>>
>>40308050
True that.
>>
>>40307432
BORDERLINE FAIL


With what little energy you have left, you pull out your pistol and lift it with one hand. You think your other arm's broken.

Locust is close to you now in your slow-motion approach to death, but you have him in your sights. You unload the first shot, and it pegs him right in the chest. The second shot follows suit, as does the next. You unload the rest of the magazine, and after the final shot rings, your handgun clicks, its chamber empty.

That's when he finally lands, his beam sword piercing straight through your chest. The plasma burns through your flesh like paper, but you don't really feel it.

“Heh... it is not personal, Gavin Ashworth,” Locust says as he's crouched over you, his sword sticking through your body and pavement.

“Dammit,” you say as a small message box appears in front of your face, stating that Locust won.

With that done, you begin to see the world melt away. However, just as it does, Locust falls over beside you.

When you blink, you're returned back to the wide white room of the station. You instinctively move a hand to your chest, only to find that you're unharmed. Shifting your head up, you see Locust standing over you, extending a hand.

“You have nearly bested me, Gavin Ashworth,” he says as you grab his hand.

“For a second there, I thought I'd win,” you grunt as he pulls you up. “Damn, you're fast.”

“Your clever traps caught me off guard. I think you have come the closest to winning against me, so far.”

“Seriously?”

“No. There was one woman who came close, but you are pretty high up there.”

“Wait, really?”

“Yes. I may be undefeated, but some have gotten close. Not a lot, but at least you can count yourself among them!”

“Does that mean I get the magnet?”

He seems to pause at that, but he nods his head. “Yes, I believe you are worthy of the sticky thing.”

“Why did you need the magnet, anyways?”

“It was amusing.”
>>
>>40308050
>inb4 he gave us twice as much HP to make it interesting
pshh... kid...
>>
>>40308092
You take in a deep breath as you both begin to walk back to the observing room, and to your surprise, you're given an applause from the people there. It seems notably more crowded as the people from outside had gathered there as well.

“Comrade! You fought quite bravely!” Ivan says, walking up to you and patting your back. Viktor walks up from behind him and gives you an approving nod.

“Honestly, I'm surprised,” you say as Locust walks over to the rail, grabbing it. He offers it to you with one hand.

“It is well earned, Gavin Ashworth,” he says. You nod and take the rail into your hands and pull... only for it to not immediately leave Locust's grip. You pull again and the magnet finally comes loose, causing you to almost stumble backwards. “It is the sticky thing.”

“...Right.”

>Bring the rail to the floor's supply elevator and have it delivered to Slips.
>Deliver it to Slips personally.
>Go back to your ship.
>Browse the Freeport Market.
>Browse the Federation Market.

Small interlude, I'll be back in 10-20 minutes.
>>
>>40308109

>Deliver it to Slips personally.
>>
>>40308109
>>Deliver it to Slips personally.
>>
>>40308109
>>Deliver it to Slips personally.
>>
>>40308109
>>Deliver it to Slips personally.
We might want to talk to Patch about a bonus for having to fight Locust
>>
>>40308109
>Deliver it to Slips personally.
"Take good care of it. I had to shoot Locust to get it."
>>
>>40308109
>>Deliver it to Slips personally.
>>
>>40308109
>Deliver it to Slips personally.
>>
>>40308092
What a strange fellow.

Attracted to magnets too. Must be pretty metal.
>>
>>40308092
Booze time with Locust?
Booze time with Locust, maybe flirt with Amaruq because reasons, grappling reasons
>>
>>40308109
>Deliver it to Slips personally.
Had to receive a VR ass whooping for this. Sharing that sentiment personally seems the way to go.
>>
>>40308109
>Other
Bring Locust to drink later, we pay.
>>
>>40308151
Nah. This little match was its own reward. And probably helped our reputation as well.
>>
>>40308092
>>40308109
You might want to add that you average your rolls as well in the pastebin.
>>
>>40308109
>Mention to Locust we have someone he might find interesting.

stop me anons

I'm shipping LocustxComet
>>
>>40308198
Party Time with Locust, Viktor and Ivan. That only can end Amazingly
>>
>>40308013
>>40308109
>Deliver it to Slips personally.
>>
>>40308222

(borderline fail)
We did actually hit him, it just didn't finish him off.
>>
>>40308109
>>Deliver it to Slips personally.
>>
>>40308222
He does best of three. We just didn't roll high enough to win. I think. He probably should have said PASS BUT NOT ENOUGH or something.
>>
>>40308232
Spreading word about our federation-fugitive crewmember on a station with a large feddie influence isn't the best idea I've read today.
>>
Speaking of comet what if she decides to be the maid? with a uniform. followed by Ley'ra getting jealous and doing the same.
>>
>>40308445
That would be probably good
>>
>>40308445
im very ok with this
>>
Am I the only one curious as to how Locust and Comet would get along? They're clearly both from the same supersoldier program.
>>
>>40308559
Yes
>>
>>40308559
Pretty much yeah. I'm not seeing it for sure.
>>
>>40308559
>They're clearly both from the same supersoldier program.
Don't think so. There's Riders of Apocalypse, and there's mana interfacing. Comet is not a supersoldier, she's sprobably some Heralds tech experiment.
>>
>>40308109
>Deliver it to Slips personally.
>>
>>40308559
Nah, the Apocalypse Program has nothing to do with mana.
>>
>>40308109
“Hey Locust,” you say, turning to the armoured man. “How about a drink later? My treat.”

He turns to you, tilting his head. “A drink? You are inviting me to something?” he asks, curiously.

“I am. I wouldn't mind it.”

“Ah, then I must decline,” he says, much to your dismay. “My siblings are calling a meeting. I must go at once.”

At that, the rest of the room sighs in disappointment.

“Do not worry, friends. I will be back once this has blown over.”

“Siblings?” you ask, almost to yourself.

“Yes, and time is not something I must waste. It is good meeting you, Gavin Ashworth. I hope we meet again in the future.” Locust nods his head and quickly walks out of the room, his footsteps turning to a sprint once he's in the hallway.

NEW CONTACT
Name: Locust
Approval: 7/10
Faction: Neutral
Location: Unknown

“What a weird person,” you comment. Ivan slaps your back again.

“Comrade, we must share a drink back at the ship,” he says as you, him and Viktor walk out of the room. “You fought heroically.”

“After that? ...Honestly, maybe,” you say, earning a laugh from your crew.

With the rail in your arms, you find your way through the hallways back to the elevator and press the button to take yourself to the market level. After walking through the relatively sparse floor, you soon find yourself in front of Eliza's store, once again.

“Hey Slips,” you say, catching her attention. She looks up from the table she was slouched over, her eyes brightening when she sees the three of you.

“Gavin! I see you got the other rail!” she exclaims, smiling wide. “And I see that you're not dead.”

“Actually, he did die. The Locust man made him beg for mercy,” Ivan snarks.

“What happened to fighting heroically?” you snap.

“I am joking, comrade! He did fight bravely,” he says to Slips, who grins.
>>
>>40309051
“A hero, indeed,” she comments. “Phew, I can finally let Patch know that his stuff's all ready. He should forward you the credits once he gets the message.”

“Actually, I'd like to have a word with him,” you say, pulling up your smart-ring. Slips eyes you curiously as you connect your Nexus with your contractor, Patch. After waiting for a moment, you hear him answer with a grunt.

“What?” he says, his voice sounding as if he had just woken up.

“I got your weapon, but I had to get my ass kicked by an Apoc to get it,” you say, sternly. He goes silent for a moment before he lets out a little chuckle.

“And?”

“I demand a bonus.” Slips' eyes widen.

“...Hmph. Fine, just send me my weapon and let me get back to sleep.”

“Will do.”

CONTRACT COMPLETE:
“Patch Me Up”
Rewards: 80,000 credits

>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>Browse the Freeport Market. (155,000 credits remaining)
>Browse the Federation Market.
>Write in.
>>
>>40309072
>>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>>
>>40309072

>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>>
>>40309072
>>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>>
>>40309072
>Browse the market
Do we have the upgraded infirmary? If so, we should get some armor for the crew.
>>
>>40309072
>Browse the Freeport Market. (155,000 credits remaining)
Browse while walk back, and ask our two weapon guys if we need anything?
>>
>>40309072
>>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>>
>>40309072
>Browse the Freeport Market. (155,000 credits remaining)
>Browse the Federation Market.
Get the repair drone from here, i forgot if this has any rooms though.
>>
“I got your weapon, but I had to get my ass kicked by an Apoc to get it,” you say, sternly. >He goes silent for a moment before he lets out a little chuckle.

>“And?”

>“I demand a bonus.” Slips' eyes widen.

Balls of steel
>>
>>40309072
>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>>
>>40309072
>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
We don't need to buy and we are going to tell our epic battle to our crew... trying to make it more epic in our side
>>
>>40309072
>Browse the Freeport Market. (155,000 credits remaining)
>>
IMPORTANT

What is our salary policy? How much should we pay our crew and how often?
>>
>>40309072
>Head back to the ship and meet your new crew member. Hopefully your crew gave him a warm welcome.
>>
>>40309072
>Browse the Freeport Market. (155,000 credits remaining)
>>
>>40309234
your a retard we payed for a year(or was it two) worth of pay upfront for a contract.
We occasionally buy them shit, but thats the most obligation we will need.
>>
>>40309072
“Let's head back to the ship. I think we should make that Blackhawk delivery sooner than later,” you say to Viktor and Ivan.

“That we should. I think we should check up on how the new crew member is, anyways,” Viktor agrees.

“Thanks again, sugar,” Slips says, placing the rail you've given her with a similar one on the table behind her.

“No problem, Slips. It's my job.”

“Heh. Keep in touch, will ya?”

“We will.”

With that, you leave Slip's shop and head towards the floor elevator, exhausted. It may have only been a virtual reality, but damn if that fight didn't take a lot out of you. Meanwhile, you browse through the Freeport Market while you walk.

“Do you guys think we need anything else from the market before we leave?” you ask as the elevator opens, allowing the three of you to step in.

“We've got our digital security. I don't think there's much more to consider, though another artillery cannon wouldn't hurt,” Viktor says.

“I think we need more weapons for us to use. Everyone has a weapon, but is always wise to have spare in the arsenal,” Ivan comments.

Will you purchase anything? 155,000 credits remain.
>>
File: freeport market.png (2.93 MB, 2435x2468)
2.93 MB
2.93 MB PNG
>>40309280
Forgot image.
>>
>>40309275
Thanks for that hot opinion, anon, but I wasn't asking you.
>>
>>40309280
The light particle blaster works for comet? She needs an energy weapon or something.
>>
>>40309302
Let's get two sets of Survivalist armor, how 'bout?
>>
Can somebody explain why the hell did we buy that buggy? We're in space. On a spaceship. Doing space contracts. Why would we even need it?

>>40309302
Bulletproof vest for Comet. She already have some kind of suit, but it's probably just for interfacing with ship systems.
>>
>>40309280
>>40309302
After that combat simulation, I've suddenly gained a finer appreciation for explosives and the ability to create EXTRA exit points.

>Breacher
>>
>>40309280
When we buy granades we have a lot for that price? Like granades for everyone in the crew? They where incredible usefull vs locust
>>
>>40309302
2 FDD22
and
Light Particle Blaster
>>
>>40309302
A scout drone.
A holding cell
no clue on what weapons to get though.
>>
>>40309280
>2 C 2911, 1 Rinn-J, 1 Espingarda Model 80
It adds up to a nice 55,000, and it fills up the armory a bit more, and Comet gets her energy weapon.
>>
>>40309302
Particle blaster and a training room
>>
>>40309390
>Can somebody explain why the hell did we buy that buggy? We're in space. On a spaceship. Doing space contracts. Why would we even need it?
Tune in next week when we get to the Blackhawks!

>>40309399
You get one per purchase.
>>
>>40309280
Frag granades x2 -If it's 2 boxes not just 2 granades-
Espingarda Model 80 x2
Light particle blaster x1
>>
>>40309280

3 C2911s, a vest for anyone without one, 1 tonne of ammunition
>>
>>40309302
PROPOSED PURCHASES:

Ship Weapons:
Light Particle Blaster (40k)

Armour:
Bulletproof Vest (for Comet) (5k)

Weapons:
2x C 2911 (20k)
2x Frag Grenades (10k)

Credits after purchase: 80,000 (from 155,000)
>>
>>40309302
Particle blaster.
45,00
bullet proof vest
5,000
Holding cell
35,000
Breecher, but only if its in boxes.
can we get 1 or 2 repair drones from the Fed market?
>>40309478
Our guys just bought ammunition last thread.
>>
>>40309302
1) Cat food. For the cat.

2) Cat litterbox. For the cat.

3) Cat... thingy... to train their claws or something.

4) Cat food tray. For the cat.

5) Cat collar. For the cat.

6) Some non-shitty food and drinks we can't rely on space slavs every time, it's kind of rude for special occasions.
>>
>>40309514
Sure
>>
>>40309514
sure
>>
>>40309514
We need food, small arms ammo, and water supplies.
>>
>>40309527
right, i had forgotten.

>>40309539
This also seems like a good idea.
>>
>>40309514
Yes. And don't forget cat food.
>>
>>40309548
Pretty sure that's taken care of in the fluff.
>>
>>40309514
the the grenades single use or in bulk?
>>40309548
Check the pastebin or last thread anon.
>Food (2 tons)
>Ammunition (2 tons)
>Ship Ammunition (3 tons)
>>
>>40309563
Separate purchase that we missed first thread
>>
>>40309302
>>40309280
Two Espingarda Model 80
Light Particle Blaster
>>
>>40309514
Don't buy the granades if ther are single use, buy more bulletproof vest instead
>>
>>40309514
Works for me.
>>
>not buying a dunebuggy
>>
>>40309771
We didn't?
>>
Someday we need to buy a Ground Mech for Viktor or Ivan. Probably they like it.
>>
>>40309859
Decadent cutting edge Western chicken walkers are not suitable for practical Slavs. Heavy Tank will suffice, as it always has.
>>
1 dunebuggy < 2 dunebuggies
>>
>>40309889
what about an MLUV, with luxury car stuff, like heated seats. and a cooler.
>>
File: GAB-25M Cakti.jpg (8 KB, 292x172)
8 KB
8 KB JPG
>>40309889
Why not good old fashioned tank walker?
>>
>>40310002
Yeah, good idea, armored personnel transport with a gun. TOO BAD YOU BOUGHT A GODDAMNED DUNEBUGGY!
>>
>>40310049
no one said we couldnt have both.
>>
>>40309514
2x Frag Grenades removed.

Purchase confirmed; credits after purchase: 90,000 (from 155,000)

When the elevator finally stops, you emerge into your hangar with Viktor and Ivan close behind. Your ship still has its airlock open, so you quickly walk up the ramp and enter. At first, the ship seems empty, but upon entering the lounge, you find Comet still there. Ley'ra has evidently joined her in watching cartoons, and Bethany (the cat) is sitting in her lap.

“Oh, hey Gavin,” Comet says. Ley'ra gives you a smile. “How'd the things go?”

“Actually... pretty interesting,” you say.

“Gavin got his ass kicked by an Apoc,” Ivan snickers. Comet quirks an eyebrow, and Ley'ra suddenly looks concerned.

“He's joking. I had to fight an Apoc in the VR room for something,” you say, rolling your eyes.

“It was quite impressive, actually. It might sound far fetched, but he almost won,” Viktor edges in.

“Anyways... has the new guy arrived yet?” you ask, and Ley'ra nods her head.

“Yeah. He's in the hypercomms room with Troy, and they're installing the new equipment for the digital security things,” she answers.

“Hahah! I like this show. Wait-wait, watch this part--” Ivan says, sitting down next to Comet. He bursts out into laughter after something happens on the screen, and Comet gives him a weird look.

“I'm going to go check on the new guy, I guess,” you say, turning to leave.

You make your way through the halls, and on your way to the hypercomms/digital security room, you almost bump into Bethany (the human).

“Oh, hey Beth,” you greet.

“Gav,” she deadpans.

“You meet the new guy?”

“Yeah. He's actually pretty nice.”

“I guess that's good to hear.”

“I got a litterbox for Starburst.”

“Oh, thanks, Beth. I was actually thinking of going back to the station to get supplies for Bethany.”

“It's Starburst,” she says, rolling her eyes.

“Don't let me keep you, I gotta go meet the new guy.”
>>
>>40310036
mah nigga
>>
>>40310099
“Yeah, yeah.” She waves a hand at you dismissively and walks away.

Finally, you get to the hypercomms room by following the sounds of heavy objects being moved around. Inside, you see Troy pushing a rather large computer terminal against one of the walls.

“Don'tcha think it'd be better close to the sniffer module?” a man in a black getup asks, his arms crossed. Green goggles are pushed up on his forehead of brown hair. Troy gives a grunt.

“Are you Slash Singer?” you ask, entering the room. He turns to you and smiles.

“Ah, are ya Gavin Ashworth? Phew! Ya look knackered!” he says, uncrossing his arms. He regards your quirked eyebrow. “Ah, yes. Sorry, I am Slash Singer, but ya can jus call me Slash. Or Pete.”

“Um, hi, Pete,” you say as Troy stands up, wiping his brow. “You had quite an impressive profile,” you comment.

“Thanks, I've met most yer crew on the ship already. I think they're all nice people.”

“They are. I hoped I picked the right group, we've only been together for two days, now.”

“Didja? Well, I guess I'm glad I'm not as new as I thought!” His eyes pan around the room, regarding the ship. “I like this 'un. Where'd you get it?”

“I inherited it, actually,” you say, nodding your head, standing beside him while you watch Troy push the rather heavy terminal some more. “Anyways, I needed someone with tech experience on the ship. Particularly, security related.”

“Ya got the right guy, lad.”

“I sure hope so. Our last encounter pitted us against some bandits using comm scramblers.”
>>
>>40310049
Yes, probably is better than the buggy, but we already have it and the MLUV is a little expensive
>>
File: SLAVIC TANK STRONG!.png (28 KB, 415x252)
28 KB
28 KB PNG
>>40310036
>all those vulnerable load bearing points
>poorly placed cannons with no traversing turrets, that are a bitch to reload and service/repair when they inevitably get hit
>no anti-infantry weapon emplacements for when shit hits the fan

Chickens a shit. Treaded tanks all day, erry day.
>>
>>40310114
“Ah, nasty. Not so deadly though. I see ya got a scrammer on your ship.”

“Yup. We need someone to operate it.”

“I'd be glad to! It's quite easy, really. And, I'd be sure it wouldn't happen to you again.”

“We'll have to see about that.” Then, you remember a certain item in your pocket. “By the way... I might have something for you to crack.”

“Ah? Name it, I can probably do it for you in a jiffy.”

“Well... I'll have to fill you in on the details, first.”

-

With that, thread 5 comes to a close. Thank you all for playing, I'll see you all next week! Hopefully with less delays.
>>
>>40310141
Peace
>>
>>40310123

Its only expensive at the moment anon, soon, we shall be rolling in the moneys.
>>
>>40310133
God damn. That's kind of weirdly motivational. /tg/ needs a gritty Slavic tanker quest, filled with vodka, Russians, and manliness.
>>
New thread's already been archived here:
http://suptg.thisisnotatrueending.com/archive.html?tags=Star%20Dust%20Quest
>>
>>40310141
Thanks for running!
>>
>>40310141
thanks for running
>>
>>40310172
Oh, yeah... I know you like it when I upvote your threads, don't you, you little slut? Just like that...
>>
File: GAB-25M_Tank.jpg (163 KB, 865x698)
163 KB
163 KB JPG
>>40310133
The middle bit moves as far as I remember and the right set of guns are some sort of repeating plasma cannon while the left set is a regular cannon. Also it can jump, hover and turn into a tank with drills.
>>
File: delicious nade spam.jpg (102 KB, 1412x546)
102 KB
102 KB JPG
>>40310141
SDA, you might need to streamline some of the purchases in the future.

Mechanics wise, the rifles and ship weapons at least last a long while due to ammo restocking, and the protective gear also get some longevity for their purchase. It's okay on that end.

However, there's some issue with the single use items. Pic related an example of how much an equivalent grenade costs at present. I imagine it would also scale as such in the far future.

You may need to either:
>A.) Make it so that even single purchase/use items fall under a 'can be ammo restocked' clause, even if the price remains the same.
>B.) Have them come in sets or boxes for that price.
>C.) Scale the price appropriately (I don't really recommend this).

Otherwise, it's like comparing them to those one-time-only items in RPG's where players would be intimidated from purchasing, and even more leery on utilizing them.

Thanks for running and for taking the time to have a look at this.
>>
>>40310141
Thanks for Running.

I'm a little lost now, what is our next objective?
>>
>>40310215
That was actually uncomfortable to read, anon. I'm not sure if i'm impressed or terrified
>>
>>40310225
Well then, it's hardly a chicken then, is it? It's some sort of weird multi-purpose heavy armor. Sounds neat, but hellish expensive.
>>
>>40310252
Delivering 2 buggies on some backwater planet, I reckon.
http://pastebin.com/bri1aWTK
>"Rats in the Cellar"

And investigating that "Harbinger" thing on the side.
>>
>>40310252
check the pastebin for our current quests.

>>40310281
I think its originally a mining vehicle with cannons strapped to it.
>>
>>40310234
I'll consider it making it box purchases. It sounds like a better idea.

>>40310252
We've got another contract to fulfill (Rats in the Cellar). Also, possibly take on other contracts before leaving the station.
>>
>>40310304
Thank you.

At least seems like a easier quest than the last
>>
>>40310340
At those prices? Try crates. What's the rate of credits to current day dollars anyway?
>>
>>40310359
>What's the rate of credits to current day dollars anyway?
I don't really have an idea, other than that it's pretty unbalanced... outside for the quest's mechanics.

In the quest, it costs something like ~30k to hire someone, and at the same time, to buy a gun. It's inconsistent.
>>
>>40310393
we need an econ anon to figure out real prices
>>
Yes, probably crates of granades. For 5k every granade we can start trowing misiles from the amunition storage like spears. More cheap.
>>
>>40310281
>>40310305
Its a giant bug fighting mech made to harvest giant bug oil. It can also combine with another standard chicken walker and comes in a giant variation with a grenade launcher and missiles.
>>
>>40310393
You're telling me. It seems like it ought to cost that much to buy an entire plantoon's worth of rifles, enough to equip everyone on the ship. A standard civilian grade AR-15 costs about $600 to make. Maybe $800 to buy pre-made. An higher grade gun, like the FN-SCAR or HK556 costs about 3-4K. Seems to me you ought to be able to buy twenty guns worth for one person.
>>
File: GAN-34W.jpg (9 KB, 255x198)
9 KB
9 KB JPG
>>40310448
Forgot pic.
>>
>>40310448
That seems over the top, I like it!
>>
>>40310466
Like I said, it's for game mechanics, not realism. I would spend more time making the economy make sense... but I don't have enough experience or time to put into it.
>>
>>40310477
I dunno. I like not having to shift half my damn vehicle to fire my main gun. I also like having full coverage against infantry threats. Chicken walkers are cool, but nothing beats a tank in my book. Plus, that still sounds expensive as fuck.
>>
>>40310488
The things they fight are similarly over the top.
>>40310522
It still has its laser cannon for infantry. That and the drills. Or it can just jump on them. Plus it pays for itself in giant bug oil.
>>
File: scorpion.jpg (321 KB, 1920x960)
321 KB
321 KB JPG
>All these Tank-bros
>No love for traditional munitions, always have to add some fancy plasma weaponry
>Traditional, proven designs also aren't enough for you

Much as a lot of Halo stuff isn't feasible, or realistic, you've gotta love the Scorpion. What I'd give for the crew to pick up one of these bad boys.
>>
File: Akrid.jpg (110 KB, 660x360)
110 KB
110 KB JPG
>>40310581
Forgot pick again.
>>
>>40310698
what if, hear me out, what if we made the main gun bigger.
>>
>>40310698
what about a baneblade, that somehow didnt sink into the earth.
Ignoring the complete absence of cost-effectiveness.
>>
File: Dongo_Gear.png (309 KB, 700x390)
309 KB
309 KB PNG
>>40310698
>not riding a giant space lobster with chain guns



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.