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/tg/ - Traditional Games


Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Lost+Primarch
Twitter: https://twitter.com/BountyMerc?s=09

You are Sol Prementus, known as the Dark Sun to the people you lead. Over a year ago you landed on this world, a child far above the beings that surrounded him. In your first month you set about preparing to free the slaves from the despicable Orks, and in the second month you executed your plan. It was a success, with casualties among the Orks numbering 100% while the casualties among the humans was kept down to 20%.

Having freed the people you learned more about the world and its people. The world is named Kilionos, and it is quite literally shattered. According to myth, 5000 years ago a god came to the planet and found its people wanting for reasons unknown. Disgusted with them, it cracked the planet with one blow, sending almost half of it flying off into space, while also breaking its moon.

While listening to and absorbing these myths and beliefs, you simultaneously rule them as foolish. Yes, the planet is broken but it was certainly not done by a god. Whatever caused it to break is a mystery to you, but what isnt a mystery is where the Orks congregate which is on the massive broken pieces of the formerly whole planet. These Roks are your main targets to eliminate and capture, but that must be done in the future as currently you must manage your growing city...

(1/2)
>>
The people you have freed are lithe and pale, both from their planet and from the pits they slave about in. They have red, blond, and black locks of hair, and speak in a surprisingly eloquent and fluent language despite their appearances. They are both superstitious and knowledgeable, living in massive cities beneath the ground due to the air above being virtually non existent and toxic. How you managed to get them to a hive city is an entirely unimportant and different story.

Inside of the hive city though, the people were immediately welcomed. You were granted shelter with the so called nobles, though you have no love for them. Instead you have soent your time tinkering and fixing the machines they have long forgotten to use. You have increased the rate at which they can vat grow food, made it easier to mine for materials, and even made their laser weapons more powerful.

Currently though you are busy doing something else entirely, and that is...

>Leading an attack on an Ork Rok
>Heading out through the underground tunnels to find a piece of ancient technology
>Above ground, leading a force to reclaim a manufactory
>>
>>40284789
>Heading out through the underground tunnels to find a piece of ancient technology

Ah yeah it's that time again
>>
>>40284789
>Heading out through the underground tunnels to find a piece of ancient technology
>>
>>40284789
>Heading out through the underground tunnels to find a piece of ancient technology
>>
>>40284789
>Above ground, leading a force to reclaim a manufactory
>>
>>40284789
>Heading out through the underground tunnels to find a piece of ancient technology
>>
>>40284789
>>Above ground, leading a force to reclaim a manufactory
>>
>>40284789
>Above ground, leading a force to reclaim a manufactory
Hype
>>
>>40284789
>Heading out through the underground tunnels to find a piece of ancient technology
>>
Also heres an image of Kilionos. You like?
>>
>>40284939
Looks neat, my rational mind is just kinda confused if it would actually be possible to live on such a planet. Then again, Warhammer. Also this counts as a Death World no?
>>
>>40284939
What did they do? piss off some Iron men?
>>
>>40284939
Yeah that works i suppose
>>
>>40284939
If that's what a 3 looks like then what does a 1 look like?
>>
>>40284988
Yes its a death world.

>>40284999
Ill tell you at a later point

>>40285023
Cool

>>40285065
The three was kinda for how bad it was all around and how it affects us. For example, a one wouldve gotten us in a place just as bad as Konrad Curze/Angron world, so we wouldve been pretty messed up in the head

Now anons choose:

>Your going out alone
>Youve brought with you a squad of soldiers
>>
>>40285172
>You've brought with you a squad of soldiers
>>
>>40285172
>Your going out alone
>>
>>40285172

Squad.
>>
>>40285172
>>Youve brought with you a squad of soldiers
need leadership shit.
>>
>>40285172
>Your going out alone
spirit journey time
>>
>>40285172
>You've brought with you a squad of soldiers
Even if they will slow us down, they have many potential uses.
>>
>>40285172
>Youve brought with you a squad of soldiers
Need to show them whos boss.
>>
>>40285172
>Youve brought with you a squad of soldiers
Sol Prementus says: A successful explorer is a cautious one.
>>
>>40285322
Boldness tempered with cautiousness
>>
>>40285172
>Youve brought with you a squad of soldiers
>>
File: NOd_Assault.jpg (399 KB, 2048x1020)
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You have brought with you on this exploratory trip around 15 soldiers. They may slow you down, but it is not wise or tactical to travel alone to unknown parts, no matter how skilled and strong one is. The soldiers are equipped witg brown, black, and red hooded fatigues. They use the more powerful lasguns you equipped them with, and the standard issue red lense gasmasks. You have trained these soldiers yourself, and they are highly skilled compared to the slaves you had to free initially.

You walk through a long dark tunnel, the autobrighteners you built into your helmet automatically letting you see as if it was as bright as day out, though you do not need the brighteners. Your group moves slowly, boots and heavy armor hitting the ground as you cautiously move forward. As you walk though you hear something up ahead, something dark, and raise your hand to have the troops stop where they are.

>Advance alone, better to eliminate the risk yourself and have the troops come up to cover your back
>Send up three troops and have them check it out
>Move forward with eight soldiers and investigate
>Write in
>>
>>40285665
>Advance alone, better to eliminate the risk yourself and have the troops come up to cover your back
>>
>>40285665
>Move forward with eight soldiers and investigate
>>
>>40285665
>Advance alone, better to eliminate the risk yourself and have the troops come up to cover your back
>>
>>40285665
>>Advance alone, better to eliminate the risk yourself and have the troops come up to cover your back
>>
>>40285665
>ove forward with eight soldiers and investigate
>>
>>40285665
>Advance alone, better to eliminate the risk yourself and have the troops come up to cover your back
>>
>>40285665
>Advance alone, better to eliminate the risk yourself and have the troops come up to cover your back
>>
>>40285665
>Advance alone, better to eliminate the risk
>>
>>40285665

Advance with only 2 others. There would be enough left behind in case they get ambushed they can hold yourself, and if you run into trouble you can send one back with orders to flank or conduct some other action.
>>
>>40285985

*themselves
>>
It would be best to advance forward alone. You can effectively eliminate any monstrosities that attack you, and with all their focus on you the squad would be able to move up and provide suppresing fire. You make the signal for your men to hold position, and advance forward quietly. As you walk the tunnel opens up to a wide area full of parts and junk, old broken relics that are virtually unfixable. You do not focus on them though, despite your mind quickly moving to examine them, and scan the room with your gun raised.

As you scan it you hear movement to your left, and instantly spin and fire off a bolt. It hits the head of a large shambling mutant, blowing its brains out and causing it to fall to the floor. As it falls you hear horrendous screeching noise from all around, and out of no where dozens of the freaks climb out of the broken relics and charge you. You thumb the switch for your chainsword and raise your gun as they advance upon you.

Roll a d20
>"Squad move up and engage from your position in the tunnel."
>"Squad stay where you are and provide suppresing fire."
>Silently engage, the squad will knoe how to react
>Write in
>>
Rolled 74 (1d100)

>>40286302
>Squad move up and engage from your position in the tunnel."
>>
Rolled 20 (1d20)

>>40286302
>>"Squad stay where you are and provide suppresing fire."


Are these soldiers going to be our personal guard after they go through space marine shit?
>>
Rolled 11 (1d20)

>>40286302
>"Squad stay where you are and provide suppresing fire."
>>
Rolled 17 (1d20)

>>40286302
>"Squad stay where you are and provide suppresing fire."
>>
Rolled 4 (1d20)

>>40286302
>"Squad stay where you are and provide suppresing fire."
we can do a fighting retreat to lure the mutants into their crossfire
>>
Rolled 7 (1d20)

>>40286302
>"Squad stay where you are and provide suppresing fire."
>>
Rolled 17 (1d20)

>>40286302
>>"Squad stay where you are and provide suppresing fire."
>>
Rolled 10 (1d20)

>>40286350
Nice job anon
>>
>>40286371
I wonder if we should find some way to reverse mutations? Make mutants human again?
>>
So we take charge of our hive then begin a great cleansing of the planet, killing all the mutants with our professional army. We get the old factorys up and running again and convert the planet into a forge world, kind of. Then we begin building a fleet.
>>
>>40286415
I thought mutants were the result of generations of inbreeding and radiation so there is nothing to turn them back into
>>
>>40286580
that is how mortals think. We are a Primarch.

Also glad to see old Captcha is back.
>>
As the mutants approach you automatically give orders to your squad. While the monstrosities engage you the group can open fire and lay down suppresing fire from where they are. If a being is cut down by your gun or chainsword then it will be cut down by lasgun fire!

"Squad, stay where you are and provide suppressing fire." You vocalize your orders through the vox while firing, three bolts laying low three foes while your chainsword sweeps through their ranks. The smell of blood and torn flesh reaches you as your many bladed weapon rips through meat and bone like paper. Meanwhile your soldiers open fire, some prone or on their knees as they kill anything you havent hit yet.

Thanks to a mixture of coordination, skill, and speed, the enemy is eliminated just as quickly as they attacked. You turn off your sword and turn away from the carnage before motioning for your squad to follow. The group continues its advance, moving through an area filled with more and more junk and scrap. The soldiers keep watch, guns sweeping the surroundings for any sign of mutants as you arrive at a set of closed doors. The doors are scarred, as if some conflagration was focused directly on it to no avail, and whatever markings were on them are lost to both flame and time.

You clip your chainsword to your side and put a hand on the door, min reaching out and feeling the ancient technology that powers it. There are two switches, one to the east and the other to the west. Once activated they will provide the required anount of energy to open the doors and let you reach the relic on the other side. You step back and turn to your squad as you prepare to give out orders.

>Write in
>>
>>40286847
Have the squad set up a defensive perimeter while we figure out how to open the door/open the door.
>>
>>40286847

5 east, 5 west, 5 stay with us
>>
>>40286847
Send 10 to the west switch and leave 5 to guard the door while we go east
>>
>>40286918
This
>>
>>40286918
this
>>
>>40286918
This and remind them to comma check at all times, if things get thought rally at the door, you trust their judgment.
>>
You make the hand signals for movement, ordering ten to go to west and find a switch while ordering the other five to hold position here. The soldiers nod, and ten break off to head west while you turn and begin moving to the east. The remaining five take up defensive positions around the door, and you head east with full assurance in the skills of your squad.

You walk through more ruins and scrap, the signs of a battle ages ago still evident due to the lack of wind to wipe it away. You scan the enviroment, feeling the dozens of dead machines and instruments of war in your head as if they were actually there. You can hear the firing of powerful beams so ancient that they will never again be remade by mortal hands, the movement of troops in heavy machine armor of a craft that currently surpasses your own, and the sound of metal ground be moved upon by the treads of some great engine of war.

While your mind replays these scenes of chaos it also manages and watches the area, multitasking on a level a mortal mind would be unable to comprehend let alone master. You dont hear any threats, but you do feel one, something old and ancient slinking around through the sea of scrap and parts, still carrying out its final orders of search and destroy.

>Stop where you are, feel abd search for it with your weapons ready
>Move to a more tactical position and then attenpt to draw it out
>Continue wearily, prepared for its attack
>Write in
>>
>>40287466
>Move to a more tactical position and then attenpt to draw it out
>>
>>40287466
>Move to a more tactical position and then attenpt to draw it out

The typos are back!
>>
>>40287466
>Move to a more tactical position and then attenpt to draw it out

Good thing we dent the soldiers the other way, robot ambushes never end well for mooks, hopefully they just run into mutants or something
>>
>>40287466
>Move to a more tactical position and then attenpt to draw it out
I'd Aldo vote to set up an explosive trap, but not if Sol's brain says this place can't take it.
>>
>>40287466
>Move to a more tactical position and then attenpt to draw it out
>>
>>40287466
>Move to a more tactical position and then attenpt to draw it out
>>
You deign to move to a more tactical position other than being out in the open, and quickly find a large enough piece of metal to hide behind. You silently and efficiently move to it and crouch in place, raising your gun and preparing to thumb the switch on your sword as you await its appearance. The metal monster slides through the rubble like a snake, circling you as it searches out your bio signs. With a quick thought you disrupt its signal, and cause it to keep physically searching for you.

As you sit their you see a set of rubble moving, and out of the scrap a monster slides out. The machine, carrying out the last orders it was given searches for you, a towering mass of metal with long almost scaled tentacles. The humanoid partx glowing with blue light, looks around for you in silence, its clawed hands twitching as it stays on the watch.

>Fire...now
>Silently move through the rubble away from it
>Walk out of cover, thumb your sword, and engage
>Hurl a grenade
>Write in
>>
>>40288340
>Fire...now

I want that tech so bad so let's make this quick
>>
>>40288340
>>Hurl a grenade

I have a feeling that this can kill us.
>>
>>40288340
>Hurl a grenade
>>
>>40288340
>Fire...now
>>
>>40288381
>>40288404
You two do realize that could damage the tech.
>>
>>40288340
>Attempt to shut down with our psychic powers.
>>
>>40288441
Wait could we actually pull this off?
>>
>>40288435
It can kill us, It ain't worth it
>>
>>40288340
>Attempt to shut down with our psychic powers.
>>
>>40288340
>Fire...now
>>
>>40288484
>It can kill us
Technically anything could kill us. Even those orks from the last thread.
>>
>>40288464
I dunno. I mean OP has shown us we have an affinity for technology and we are a Primarch so focusing on a single machine could maybe do something. Besides we do not want to hurt the tech to much.
>>
>>40288340
>Shut it down
>>
>>40288340

Do you know what we need? Since we're already going with the Mad Max aesthetic, we need to arm our men with GRENADE SPEARS.

> Fire...Now
>>
>>40288340
>>Fire...now
>>
>>40288340
>>Fire...now
>>
>>40288441
>>40288518
>>40288551
These guys got the right of it. Shut that shit down.
>>
>>40288441
psychotechnic powers activate.
>>
Roll a d20 to open fire and gain a tactical advantage. Also pick a option from below.

(After Firing)
>Keep up the heavy fire. 85 bolts left
>Move and engage with both gun and chainsword
>Throw a grenade
>Use you gift to temporarily "daze" it and then attack
>Move out and head to the switch while firing behind you at it
>Write in
>>
>>40288821
>Use you gift to temporarily "daze" it and then attack
>>
Rolled 20 (1d20)

>>40288821
>Use you gift to temporarily "daze" it and then attack
>>
Rolled 10 (1d20)

>>40288821
>>Use you gift to temporarily "daze" it and then attack
>>
Rolled 4 (1d20)

>>40288821
>>Use you gift to temporarily "daze" it and then attack
>>
>>40288839
Well this'll be quick.
>>
>>40288839

Welp, that'll do it.

>>40288821

>Use you gift to temporarily "daze" it and then attack
>>
File: Capture.png (22 KB, 431x348)
22 KB
22 KB PNG
?
>>
>>40288839
You rock anon
>>
>>40288870
tg hivemind
>>
File: 1412720541168.jpg (83 KB, 500x394)
83 KB
83 KB JPG
>>40288839
YESSSS
>>
>>40288821
>Use you gift to temporarily "daze" it and then attack
>>
You raise your gun, the belt rattling a bit as the machine looks around. At the sound of the rattling it immediately turns and faces you, and you see its eyes glow as it sees your body signature. You immediately pull the trigger and open fire, your bolts flying through the air and impacting the bot in the head and chest. The bolts do knock it back a bit from the force, and its head snaps back, but whatever its shell was made out of is not susceptible to bolt fire even after millenia.

It looks at you and lets out a loud metallic screech that pierces the air, so loud it causes blood to come out of your ears. You make sure to add auto-dampeners to the armor next time, and the machine rises before a massive tendril comes up and launches at your position. You roll out of the way as it impacts the scrap and ground and shreds it. Upon rolling back up you open fire again from a crouched position, bolts still impacting it harmlessly as it turns and lets out another screech.

You sieze the opportunity to reach out with your powers, your mind studying the machine on its deepest level, and let out a pulse of mental energy. The robots sensors are scrambled and its codes messed with, causing it to let out an even louder scream as it puts its hands to its head. Its tendrils thrash and flail, forcing you to roll out of the way to dodge being hit before coming back up.

>Roll a d20
>>
Rolled 5 (1d20)

>>40289421
>>
Rolled 14 (1d20)

>>40289421
>>
Rolled 13 (1d20)

>>40289421
Rollin'
>>
Rolled 14 (1d20)

>>40289421
Here we go boys, the dice gods are bloodthirsty now!
>>
Rolled 13 (1d20)

>>40289421
>>
Rolled 11 (1d20)

>>40289421
>>
Rolled 1 (1d20)

>>40289421
>>
Rolled 6 (1d20)

>>40289421
>>
>>40289475
SHIT!
>>
Rolled 11 (1d20)

>>40289421
>>
Rolled 16 (1d20)

>>40289421
>>
>>40289490
Its the seventh roll, There should be a cap atleast like five rolls, Right? otherwise it's just ridiculous
>>
>>40289490
pretty sure op said we dont have crit fails (even if this was one of the 3)
>>
Rolled 3 (1d20)

>>40289421
>>
Rolled 9 (1d20)

>>40289421
>>
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Yeah I was gonna put this sooner but I couldnt find a goodway to put it...so ill just put it bluntly. Best rolls are disabled due to this being a uh..."primarch worthy opponent" also your only one year old so you havent reached full primarch strength...also crits are back for this fight.

>QM YOUR A FAG AND SHOULDVE TOLD US EARLIER REEEEEEEE

Yeah well sorry. Hopefully it doesnt make you leave the quest for good.
>>
>>40289778
Which rolls count.
>>
>>40289778
unless you're letting us have best of 7 it doesn't matter.
>>
>>40289849
It shouldn't be more than the first three.
>>
>>40289905
Best of five seems okay to me, Best or worst of everything is completely retarded though tbh....
>>
>>40289778
I swear we better not lose an arm or something that'd be about the gayest thing ever
>>
>>40289778
You did tell us before about that system. You should just probably mention it while we are fighting that its worthy so we can differentiate.
>>
>>40289778
>>40289832
This, no one here has any idea what so ever how the roll system works.
>>
>>40289921
If we're using best of five then we should use 1d100.
>>
>>40289778
>>40289778
QM YOU'RE A FAG AND SHOULD'VE TOLD US EARLIER REEEEEEEE
>>
As soon as you rise though another wild tentacle hits you in the chest. You feel your armor partially dent as your sent flying by the metal tentacle, and crash into the remains of a siege engine. You fall and land on your feet, ignoring the feeling of your armor pushing on your chest as you raise your gun to fire again. The death dealer has recovered by now though, and launches one of its thick tendrils at you with the claw open.

You thumb your chainsword and bring it down on the incoming tentacle, seeing a point where you could danage the machine. Steel tooth meets scaled metal, and your blade rips into the machine as broken blades fly in every direction. The robot takes the tendril off the ground and hits you in the face. The blow isnt devastating, but it does mess up a few vital systems in your helmet.

In defiance you move to the left and dodge another attack, letting loose a dozen bolts in the span of seconds. They clatter against the bots armor, but one hits it in the shoulder and manages to detonate, blowing off the left arm and causing the machine to screech in pain. You see an opportunity to attack, your mind having discerned its weakness to be on the back of the main body, and prepare to utilize your newfound knowledge.

Roll a d20
>Open fire again
>Attempt to saw through a tentacle
>Fall back to a more tactical position
>Throw a grenade
>Attempt to dissapear back into the scrapyard
>Write in
>>
Rolled 18 (1d20)

>>40290087
>Throw a grenade
>>
Rolled 5 (1d20)

>>40290087
>Throw a grenade
>>
Rolled 10 (1d20)

>>40290087
>Throw a grenade
>Attempt to dissapear back into the scrapyard

Use the grenade as a distraction
>>
>>40290087
Wait that actually counted? When we're rolling d20s.
>>
>>40290134
the dice gods favor me tonight
>>
Okay heres this. Best of all rolls, a one is a critfail and twenty critsuccess. You are unable to ever critfail unless your fighting something equal, aka able to fight you and not get pulped in mere seconds. Deal?
>>
Rolled 5 (1d20)

>>40290087
>>Fall back to a more tactical position
>>Throw a grenade
>>
>>40290134
NO ONE ELSE ROLL
>>
Rolled 13 (1d20)

>>40290087
>Throw a grenade
>>
>>40290157
if you're going with that make it 1d100
>>
>>40290157
>Best of all rolls
>all rolls
Why?
>>
>>40290157
Clear enough
>>
>>40290157
Honestly you should limit it to first five roll's or else it's just going to get bloody ridiculous
>>
>>40290157
All rolls is a terrible idea
>>
>>40290157
At lest make it like best of five at lest. If it's all rolls then it's just kinda meh.
>>
Fine, best of first five rolls, after that point rolling is unneeded but anons can still pick options. Deal?
>>
>>40290256
Deal!
>>
>>40290256
Love you bae.
>>
>>40290256
May I ask something first is this your first quest? Because this kind of mistake is one earlier Quest Runners would make.
>>
>>40290256
Yes
>>
You quickly decide the best way to act upon this information, taking a grenade from your waist pouch and priming it. You hurl the grenade at the ancient monster just as another tendril flies at you, and you duck under the blow. The grenade flies at the robot and explodes, sending it lurching back as its chassis is scared. You aim your gun and open fire just as the robot launches itself forward, grabbing you in its one functioning claw.

You grip the unfeeling steel arm as it lifts you up and lets out a devastating sonic scream. Scrap is sent flying in all directions, your belt of ammo is blown away, and your helmet is destroyed from the sheer sonic strength of the scream. You feel blood streaming out of your ears and look the robot in your face as you feel your brain being scrambled by an attack that would shred metal in seconds.

Roll a d20

>Headbutt it
>Take out your chainsword and cut
>Use all your psychic strength and overload it
>Force its mechanism back on itself
>Write in
>>
Rolled 1 (1d20)

>>40290551
>Use all your psychic strength and overload it
>>
Rolled 10 (1d20)

>>40290551
>Take out your chainsword and cut
>>
Rolled 1 (1d20)

>>40290551
>>Use all your psychic strength and overload it
here we go!
captcha work with me here and load.
>>40290583
you stop rolling.
>>
>>40290583
This is what fucking happens when you try and rely on magic!
>>
Rolled 9 (1d20)

>>40290610
after you
>>
>>40290610
>>40290583
Holy shit. I guess one of the primarchs simply didn't survive until the emperor arrived.
>>
>>40290627
Yes.
>>
>>40290583
>>40290610
Bloody psykers ruining everything!
>>
Rolled 12 (1d20)

>>40290610
>>40290583

Shit

>>40290551

>Take out your chainsword and cut
>>
>>40290583
>>40290610
Now we get to the main why d20s are rarely used in quests anymore. They crit too frequently.
>>
>>40290551
>Use all your psychic strength and overload it
This quest needs more psychic powers! It's like the best part of being a Primarch!
>>
>>40290651
*main reason.
>>
Rolled 1 (1d20)

>>40290551
>>
>>40290706
For the love of all that is holy STOP!
>>
Alright guys brb for an hour or two. Watching movie with family.
>>
>>40290583
>>40290584
>>40290706
Please QM for the love of all that is holy TAKE THESE ROLLS. the dice God's demand blood.
>>
>>40290766
Since you left that means we'll have to roll again unhuh that's how it works
>>
>>40290551
>Use all your psychic strength and overload it
also
>>40290583
>>40290610
looks like we're going to start to replace our body with machinery...
>>
>>40290802
>>40290766
No. Please write for those 3 1's. This is a great chance to flex your writing muscles.
>>
>>40290805
>>40290802
>>40290778
Why are we even using d20s? Why aren't we using d100s like in deathwatch?
>>
>>40290805
>looks like we're going to start to replace our body with machinery...
Nooooes! Not cyborg.
>>
>>40290583
>>40290610
>>40290706
We arrive by the emperor's side in a Dreadnaught.
>>
>>40290881
well when you lack an arm what other choice do you have than make a new one?
>>
>>40290920
>Losing an arm
>because of bad d20 roll
That's stupid as fuck. d20s normally this bad.
>>
>>40290990
how about 3 1¨s?
>>
>>40291010
You have no idea man. That happens about once every few threads.
>>
>>40290583
>>40290610
>>40290706
Well, at least we know why that primarch was missing. It's been a good run, we can go home now.
>>
>>40290920
Vat-grow a new arm? Will it to appear? Odder things have happen in warhammer.
>>
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>>40290610
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>>40291067
>>40291046
>>40291010
>>40291102
Have you idiots ever followed a quest that uses d20s before? This is par for the course.
>>
>>40291067
No, no, primarch flesh can not be vatgrown, it's too complicated for that. Only choice now is to get a cyborg arm. Unless you want to use mismatching and unsanctified flesh, but as we've just proven, the flesh is weak.
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>>40290827
This.
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>>40291131
I think you need to stop projecting. And no, 3 critfails in 5 rolls is pretty rare.
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>>40291179
>cyborg arm
>two iron hands
Maybe that's why the XI Legion was expunged from history, so that nobody could accuse the Emperor of using the same shtick twice.
>>
>>40291252
the Emperor must remain fresh and original always.
>>
>>40291179
IF WE TO LOSE AN ARM OVER THIS THEN WE WOULDN'T SURVIVE THE NEXT TWO THREADS SINCE THE ROLL WILL GET WORSE THAT THIS.
>>40291235
NOT WHEN D20s ARE INVOLVED. IF IT WERE D100s YOU'D HAVE A FUCKING POINT.
>>
Just dropped out of time and space to say that we aint losin anything, were a Primarch ffs not a run of the mill space marine. Considering were currently taking a sonic attack able to shred armor and metal and not dying, dont worry about losing anything.

Ferrus manus fought a necron, im sure we can take a DAOT robot. Also would we be good friends with Magnus and/or Roboute?

>Leave for five seconds and everyone goes mad
Top kek.
>>
Why are you all assuming we'll lose an arm? Fair more likely is that its going to shatter all our ribs or something
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>>40291291
>Also would we be good friends with Magnus and/or Roboute?
hard to say, i think we need more time with the character and how he interactions with others
>>
>>40291291
Magnus yes Roboute probably not
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>>40291291
Magnus, probably yeah. Roboute, depends on if he tries to tell us not to use tech because it does not fit with him.
>>
>>40291291
I've seen quests with d20s roll 7 ones in one roll. I surprised that everyone thinks this is something special.
Also are you thinking of switching over to deathwatch rpg system?
>>
>>40291287
>>
the point of dice is to add some randomness to the story. if you don't actually listen to the dice we might as well not use them. as to the curve of dice I can understand that and wouldn't mind something like (1d100+1d110-1)/10
>>
>>40291381
>if you don't actually listen to the dice
He's listening to the dice not the idiots saying we're losing an arm.
>>
>>40291291
I don't think everyone's mad, just one. And yeah, we might get along with magnus. In kind of a, your specialty is different than mine but equally knowledgable, kind of way. Roboute is... eh, he likes bureaucracy, so he had a larger legion. That's kind of his shtick.

I'd argue that DAOT robots are probably worse than (most)necrons, but we'll never know that for sure.
>>4029187 Chill out man, it'll turn out alright.
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>>40291422
and the dice say something very bad is happening. not necessarily lose an arm but something permanent should happen to us since this is enough of an enemy to actually force us off godmode.
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>>40291476
>something permanent
How about no. It's just a critfail with d20s. NOTHING SPECIAL.
>>
>>40291291
Magnus yes, Roboute maybe (I think we'll respect him but not like him)
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>>40291575
Respect is a very high thing, People have to earn it
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>>40291547
no it was a triple critfail in separate posts with plenty of time and postnumber difference between them.
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>>40291621
>triple critfail
You're honestly going to say that like it matters? It's still just a critfail.
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>>40291671
Dude, chill the fuck out, we failed, roll with the punches. Statistically, you're right. But most MC's in quests would be doing something perfectly if they rolled 3 20's out of 5. It's only right that we fuck up horribly with 3 1's. And yes, crits happen all the time, but a crit means you go in one direction hard. OP is not going to quit the quest, the imaginary space soldier is going to be ok, everything is going to be alright. It's a character-building experience, more than anything.
>>
>>40291906
>But most MC's in quests would be doing something perfectly if they rolled 3 20's out of 5
When it's a 1 out of 20 chance it's nothing special. It's not like we're rolling d100s or 3d10 where crits means something beyond you succeed.
>>
Rolled 11 (1d20)

>>
bump
>>
And so it was declared, that OP wasnt dead. Thanks for being patient ill get to writin.
>>
You fight back against the machine, and deign to use your own psychic powers to take it down. You reach out with your powers to strike it, overload its circuitry and ruin its devices. Transhuman mind reaching out, you manage to touch the robots ai and send a pulse at it. The robot begins to shake and twitch, but in response it merely strengthens its sound blast.

You feel flesh being stripped off your face and your long red hair flying back as the screan intensifies, but you merely clench your teeth through the pain and push on.

>Punch it in the face
>Thumb your chainsword and cut the arm off
>Try another psychic pulse
>Write in
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>>40293363
>Thumb your chainsword and cut the arm off
>Try another psychic pulse
Do both, this is a time of desperation.
>>
>>40293363
>Thumb your chainsword and cut the arm off
>>
>>40293363
>Try another psychic pulse
>>
>>40293363
>Thumb your chainsword and cut the arm off
>Try another psychic pulse
you might want to look around other quests dice rules QM. /tg/ has a long history of quests and the mechanics related to them so no need to reinvent the wheel.
>>
>>40293363
>>Thumb your chainsword and cut the arm off
>Punch it in the face
>>
>>40293363
>>Thumb your chainsword and cut the arm off
>>Try another psychic pulse
>>
>>40293363
>Punch it in the face
>>
>>40293363

>Thumb your chainsword and cut the arm off
>>
I'm sensing that one of our features is going to be that everyone thinks we're wearing a skull mask, but then we reveal that its our face.
>>
>>40293741
that would be glorious.
-1 to diplomacy rolls when our face is visible
+1 to diplomacy necrons for looking like them
>>
>>40293741
So much speculation in these threads, and we haven't even conquered our world yet, much less met the Big E.
>>
>>40293821

We're a Primarch. It's a given.
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>>40293821
Yeah last I remember we were getting our asses handed to us my a DAOT robot.
>>
>>40293363
>>Try another psychic pulse
>>
>>40293741
Not gonna lie, That would be pretty cool
>>
You grind your teeth together and endure the sonic attack, even as you feel your brain vibrating and your blood shaking from the constant attack. You reach down to your waist and unclip your chainsword, taking off and raising it high in the air. You thumb the switch, the smell of oil hitting your physical senses while your mental power activate. You put all your willpower into your chainsword, causing the blade to be encased in a black and red glow of energy.

You drop the blade down on the arm of the robot, the empowered teeth ripping into it as you let out a yell of defiance. The blade sends metal flying as it chops through the arm and you fall to the ground. The robot screeches into the air, before looking back down at you and focusing all of its power to the sonic scream. You are literally blown back by the sheer force, armor tearing off and being sent flying while your organs shake in their cage. You hit a wall of scrap and stay there as the robot advances on you with deadly intent...

(1/2)
>>
>>40294097
you know it occurs to me armor is completely useless for a primarch. unless of course we figure out a way to make our armor psychoreactive so that we can literally wear our will.
>>
But you are not willing to let yourself die in the slightest. No matter the pain, no matter how broken the plan, no matter what, you are unwilling to give up! You take a step forward through the storm of sound, almost falling to one knee as your hair flies back around you. You look up at the robot, your willpower virtually ordering it to cease its attack as your eyes glow with your unleashed mental power. You let out a yell, and a pulse of mental power pushes back the sound and hits the machine like a physical force.

It moves back as its sound function is destroyed and its armor plating torn from its ancient shell. You rise up and run at it, chainsword gripped in both hands as you dodge its attempts to crush or hit you. You jump on top of one tentacle and run up it to the armless failure, seeing ancient wires and technologies hanging out of its torso. You pull your blade back, and let out a roar of power before slicing down and through the torso of the machine like butter before a hot knife.

The robot stops moving, its power cell and main circutry destroyed, and then falls to the side in two pieces. The mass of tendrils follow it to the ground, going limp as they realize they failed their final command. You look down at it with silent ferocity, and then regain your focused composure as you leap off of the wreck.

>Contact the other squads and see if they are in one piece
>Go turn on the switch...like you planned to
>Write in
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>>40294225
>>Contact the other squads and see if they are in one piece
>>
>>40294225
>Contact the other squads and see if they are in one piece
>>
>>40294225
>Contact the other squads and see if they are in one piece
>Go turn on the switch...like you planned to
we need to make our next armor out of this thing.
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>>40294271
We kinda need to learn as much from its remains as possible first. Not doing so would be a massive waste of potential.
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>>40294225
>Contact the other squads
>Flip the switch
>Light up the night
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>>40294225
>>Go turn on the switch...like you planned to
>>
>>40294225

Contact the other squads. Hopefully it was the only one left.
>>
>>40294225
>Contact the other squads and see if they are in one piece
>>
You begin to contact your squad, but then you remember that your helmet was utterly destroyed during the fight. Despite this you know the need for a team to be able to communicate or reach each other when needed, and you have a way of reaching them still. Your mind travels through the psychic reality and straight to the vox of the two other respective squad leaders. They respond to your call instantly, and reveal that they have only encountered mutants and had no losses. The west switch has been flipped and squad two is on its way back.

Having learned that you shut down your psychic powers and head through the rubble to the east. Eventually you find the switch, a physical bar that you pull down and lights up the area. With the power back on you can literally feel the vault unlocking, and you almost smile to yourself upon recieving the confirmation from your squads. You turn and head back through the scrapyard, mentally making note to take the entire machine back with you for study and use, until you arrive at your squad.

The fifteen men are all in defensive positions around the door, and you walk by them all silently and straight to the set of glowing doors. And now its time to recieve your prize. You put a hand on the doors, and push them open to reveal a technological treasure...

(1/2)
>>
>>40294626
CHAOS!!!!!
>>
>>40294661
Doomrider shows up and thanks us for figuring out how to open the door to one of his many coke vaults.
>>
>>40294626
>>
Anonymous 05/31/15(Sun)14:12:42 No.40294699 ▶
>>40294661 #
Abbadon shows up and thanks us for figuring out how to open the door to his arm vault.
>>
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>>40294626
A treasure you say.
>>
>>40294804
I have to post this now, It's to funny
>>
Upon walking into the room you see and feel the many pieces of technology resonating with you. Many have the symbol S.T.C on them, showing themselves to contain some of mankinds most precious knowledge. Despite this its not those that interest you, but the articulate gun in the center. Ignoring everything else you walk straight to it, feeling it in your mind and finding it to be the perfect gun for you.

The gun has the name "TETRALOS" similar to the S.T.C pack on your back. What it also has is the name "SunShooter" underneath it. Next to it is a large singledged blade, articulate in the extreme. On a mortal the sword would be wilded with two hands, and even then require a massive amount of strength to just lift, let alone swing. The blade is named "Flamebringer", and upon seeing it you see a second weapon perfect for you. You grasp Flamebringer, feeling the technological power inside of it, and lift it easily. Your other hand grasp the large gun and lifts it into the air, obviously meant to be a heavy weapon yet wielded like a regular rifle by you.

The belt of ammo connected to your old gun breaks off, and by sheer psychic force it links to the new gun in your hand.

>Fire a SunShooter round
>Activate Flamebringer
>>
>>40294969
>Activate Flamebringer
>>
So we are basically a Tech-priest primarch?
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>>40294969
>Activate Flamebringer.
Don't fire a gun unless you have a purpose.
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>>40294969
>Activate Flamebringer
>>
>>40294969
>>Activate Flamebringer
I think Vulcan will be good bro's with us, yes sir.
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>>40294969
>Activate Flamebringer
>>
>>40294969

>Activate Flamebringer

Jesus with this tech we really could form a mini-Imperium.
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>>40294969
>Activate Flamebringer
Fucking amazing.
>some of mankind's most precious knowledge
>this does not interest you
Heresy begins at an early age.
>>
>>40295059
We should get on that before Big E finds us.
>>
You look down at the sword in your hands. Its name is Flamebringer, and you feel that it is named that for good reason. You grip the sword in your hands and activate it mentally, and it does not dissapoint. The entire blade erupts into flames, showing off just how powerful the weapon truly is. Not only that, but the flames are black, and crackle with the fury of the sun. You feel the blade both physically and mentally, seeing that even for its time it is a work of art...

(Alright Final Post up next so choose)

>Fire Sunshooter
>Turn to the men and order them to begin getting helpers to move all this tech
>Head back now, with the machine on your back, and then come back for the tech
>Write in
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>>40295269
>Order the men to get helpers.
>Study Study Study.
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>>40295269
>Turn to the men and order them to begin getting helpers to move all this tech
>>
>>40295269
>Turn to the men and order them to begin getting helpers to move all this tech
>>
>>40295269
>>Turn to the men and order them to begin getting helpers to move all this tech
>>
>>40295269

Order the men to get helpers, and go back and grab the remains of the robot we defeated for them to get as well.
>>
>>40295269
>Turn to the men and order them to begin getting helpers to move all this tech
>Meanwhile we go fetch the machine.
>>
>>40295269
>>Turn to the men and order them to begin getting helpers to move all this tech
And start heading back with the DAoT Bot Body
>>
>>40295269
>Turn to the men and order them to begin getting helpers to move all this tech
>>
>>40295269
>Turn to the men and order them to begin getting helpers to move all this tech
>Lug the machine back ourself that our legend may grow
>>
>>40295348
This
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>>40295348
This guy knows what's up.
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>>40295348

Oh I like that second choice, changing my vote to this.
>>
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You turn to the men, who all are in defensive positions and awaiting your orders. You begin to give them orders, your voice filled with the indomitable and undeniable energy and power of a sun as you tell them to go get helpers and movers for all of this technology The men give a resounding confirmation and immediately move out. Meanwhile you grip Flamebringer and Sunshooter tight, feeling the highly advanced power stored inside of them that only one such as you has a chance of understanding, let alone recreating.

You walk down off the podium you found the two weapons and out of the vault, heading directly to the east. Upon arriving you see the remains of the machine you bested, and feel all the hidden knowledge it has inside of it. Without a second thought you walk over, and despite its massive size and weight you pick it up all by yourself. You are going to strip it down and get all you can from it, both physically and intellectually.

You are Sol Prementus, son of a being who's soulfire is that of a sun, and filled with that same beings limitless willpower. Your word is law and your actions undeniable in their assuredness. On this day you have found technology that shall feed your hunger for knowledge and help raise the people back to their past glory. Let no being, flesh or metal, man or machine, mutant or alien, deny your will, les they face the wrath of a demigod.

Thread end guys and shall be archived soon. How did you like it?
>>
And thread archived: http://suptg.thisisnotatrueending.com/archive.html?tags=Lost+Primarch

Twitter in OP post!
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>>40295498
Good show sir.
>>
>>40295498
You've improved quite a bit over a few short threads. It was great, thanks for running, OP.
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>>40295498
>How did you like it?
It was good. I'm hoping you'll flesh out the crunch to include research options, improve combat, commanding soldiers, and spaceship combat of course.
>>
>>40295498
Very nice, if this quest really takes off will we eventually end on the erasing of the unknown primarchs, or can we not be axed and participate in the heresy? Also I imagine Sol Prementus having a conversation with other primarchs about their awakening:
Guiliman- "I was found in an advanced flourishing society."
Sol- "Ten seconds out of my pod I was dicing up orcoids with the weapons I pried from their green dead hands."
>>
>>40295673
Muahahah. Now that's something I'll wait for OP to write :P



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