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File: House & DominionNWQ.jpg (28 KB, 810x425)
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For House & Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, a General in the Factions Alliance Fleet and a Knight Commander of the House of Jerik-Dremine!

It is the year 4030 and the Neeran have launched their latest offensive. Crossing a gap between their space and Faction Territory and launching raids against less heavily defended colonies. The raiding fleets advanced towards the Centri Cluster, causing plenty of damage to Terran and Dominion territory in the process. Now they're on the run and headed home, Alliance fleets hot on their heels.

You've been given a chance to lead the Jerik-Dremine Expeditionary Fleet and have been promoted to Knight Commander. It's the last step on the road to becoming a Baron. If you can pull this off and make a profit in the process you have little doubt you'll get the position you've been striving for.

Determined to strike a blow against the Neeran fleet while also securing large amounts of salvage for the House you've headed into the NAV TAC 2 colony zone. This area is perhaps half the size of the South Reach cluster in terms of area but lacks any large galaxies. It was jointly settled by the old Terran Alliance and House Kharbos around the outbreak of the Terran Civil War. As such it was able to resist the Kavarians in the Faction wars.

While there is Dominion territory in the cluster it now belongs mostly to minor Houses or to what the Ruling House and Kharbos can each afford to garrison. Earlier Neeran attacks have done just enough damage to render their defenses next to useless. Due to this local Houses won't offer much in the way of easy support while the Terrans simply can't. Not without pulling back most of a day's flight from potential fighting.
>>
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After engaging a Neeran fleet near the nav relay and failing to arrive in time to catch a second your fleet has relocated to the midway intercept point for a second crack at the enemy.

Initially unwilling to expend valuable Veckron warheads your fleet suffered some damage when engaged by a newer Cinquedea type super. The EX Mega's assigned to your command are capable of inflicting serious damage on the enemy with their newer heavy guns but still have their weaknesses. They're better used at range against most targets, something you're now keeping in mind with your current engagement.

Reluctant to take on another enemy fleet while your allies my be in trouble you've teamed up with another fleet in an attempt to help Admiral Chen's main fleet. It's one of the largest battles you've taken part in since your deployments to Shallan Space. Given the number of enemies present you opened your attack by using several Veckron Torpedoes to damage Supers enough for your Plasma weapons to land serious hits. One Super Carrier is crippled, another damaged while an Arbalest type may have bbeen hit badly enough that it's main weapon is disabled.

You hope.

With the presence of a Scorcher at the rear of the enemy formation you've decided to keep your fleets on the opposite side of the battle to block their fire. There have been very few times Neeran have been willing to fire through their own ships to fit a target. Not that it hasn't happened.
>>
>>40276753
FOR HOUSE AND DOMINION
>>
For mofo House and Dominion!
>>
Your main force continues to hold at range, inflicting damage on larger enemy ships while making it difficult for them to retaliate. A Heavy Carrier you initially believe to be evacuating HLV's off the nearby crippled Super comes under fire next. Due to range and evasive maneuvers several heavy plasma beams miss their mark but enough land hits to knock down shields before destroying the more vital sections.

Odyssey and a pair of strike wings are assisting allies on the right flank while others help a closer group on the left.

Fighters groups from EBON head into the main battle in the hopes of slowing down the remaining Cinquedea type in this fight before it can cause more serious losses to your allies.

"Target that other Super Carrier our Veckron bombardment damaged."

"Sir, they're making a run for it."

Checking your displays the ship has rolled to present it's undamaged side and is moving to escape from the battle. It's not the only one, the other Super Carriers are also making to withdraw, though the rest of the battle is still going strong.

You were saving some of the remaining Veckron Torpedoes for that Scorcher or possibly for the final enemy jump off area but it might be better to use them now. To take advantage of any damage they do you may need to move the fleet closer to keep the heavy plasma cannons in range.

[ ] Use Veckron Torps (How many out of 10?)
[ ] Divert fleet to pursue
[ ] Send Allied strike wings
[ ] Send mixed wings
[ ] Let them go, concentrate on helping allies
[ ] Other
>>
>>40277532
[X] Use Veckron Torps (How many out of 10?)
[X] Divert fleet to pursue
Terrans can move up to the left and we go around and attack the right flank and help it from being overwhelmed.
>>
>>40277532
[X] Use 2 Veckron Torps
>>
>>40277532
>[X] Use Veckron Torps (How many out of 10?)
1 torps on the super heavy carrier that's already damaged closest to our fleet.
2 on the arbalest.

The 2 ACCs should try to get in a position where they can start with combat salvage operations.

>>40277618
>Terrans can move up to the left and we go around and attack the right flank and help it from being overwhelmed.

I'm okay with that.
>>
Pleased be advised that I'll have to stop for the night around 5PM EST because of previous obligations. Will try to make a couple posts around midnight.

>>40277618
>>40277709
>Terrans can move up to the left and we go around and attack the right flank and help it from being overwhelmed.
The right flank of this little group (A), or of the battle as a whole(B)?

I ask because pursuit will be less effective if only half your EX's are being brought to bear against the super.

Vote seems to be for 2 Veckron Torps atm.
>>
>>40277532
It seems like the Neeran ships are making way for the scorcher to fire, we might want to inform our allies about that.
>>
>>40277859
here

>>40277855
I'd go with A.
>>
>>40277855
Oh, A.

And I am seconding 2 Veckron torpedoes.

>Pleased be advised that I'll have to stop for the night around 5PM EST because of previous obligations
I am just happy you are running at all despite having to leave early.
>>
You contact your allies. Firstly warning the main fleet about tht Scorcher, then suggesting your two smaller fleets change course to chase down the closest Super Carrier before it can jump.

The smaller fights shaping up on either flank are turning into a melee not unlike that happening in the main battle. Speaking of which your fighters are making their way through to where they're needed most, but in the process they've become rather dispersed to avoid fire It's going to be hard for them to mass their firepower to do real damage but it's not like this is the first time they've done this.

Well, not for the more experienced ones it isn't.

Roll 4d20 for your starfighters.
>>
Rolled 13, 17, 9, 3 = 42 (4d20)

>>40278602
Things are going well in salvage world.
>>
Rolled 17 (1d20)

>>40278602
>Roll 4d20 for your starfighters.
1
>>
Rolled 2 (1d20)

>>40278674
2
>>
Rolled 14, 5, 14, 17 = 50 (4d20)

>>40278602
>>
Rolled 2 (1d20)

>>40278674
I guess this guy isn't going to finish rolling
3/4
>>
Rolled 18 (1d20)

>>40278674
4/4
>>
>>40278671
>>40278674
>>40278686
>>40278741
>>40278797
>>40278812
>17,17,14,18
Pretty okay rolls.
>>
>>40278797
>>40278812
ಠ_ಠ
>>
>>40278831
look buddy this is a fast paced modern world keep up or get off the pot
>>
>>40279003
>That slow typing guy
Fast paced... right.
>>
It's going to be difficult to catch that carrier unless you can do some serious damage fast. Once the fleets have turned to swing around to either side of the closest group you give the order to fire off two more Veckron Torps.

While tempted to launch a third at the Arbalest to make sure its gun stays down it looks like a Terran Heavy Cruiser beat you to it and the vessel is now in full retreat.

"Battle lines are separating. Roughly half of the Elite units are pulling back to the remaining Carriers, but not the one we're targeting."

With the highly visible weapons fire it's easy for most to see your intentions to destroy the vessel. The bright lights of the Veckron Torpedo chargers also stand out despite the local jamming. Before long both warheads are launched, the first impacting the topside sublight engines, while the second has a more solid impact, taking out a third of their engines. Ten of your 12 Heavy Plasma cannons land fire in a tight grouping, expanding that damage considerably.

The smaller weapons from your fleet also begin to lay into the surrounding melee, supporting corvette and frigate forces as they try to pull back and reform wings or squadrons.

The pair of ACC's that had been between your fleets swing around behind and towards your right flank, evacuating crippled ships from Chen's group.

"How are things going towards the center?"
"The fighters have made it through but so has the Cinquedea. They've nearly crippled the EX they fought their way past."

Briefly it seems as though the nearby EX won't resume fire on the Cinquedea for fear of hitting Enterprise but that moment passes when Chen broadcasts for them to fire anyways.
>>
Your fighter wings choose that moment to strike, hitting the super with half of their torpedoes and weakening the shields in sections. Plasma cannon shots from two directions catch the Cinquedea in a cross fire, punching through the weaker sections.

With holes now opened clear through the shield some of the fighter groups are able to get down to hull and begin to knock out weaponry. It's risky with the threat of the other Alliance ships preparing to fire again but with their torpedoes they're able to quickly disable most of the turrets. A few of them launch clear of the hull but are quickly hit with SP's that had been held in reserve.

On your side of the battlefield another barrage tears into the drive section of the closest Carrier almost completely disabling it's engines. It still has some left, and now that it's clear of the main battle might be able to jump. A Heavy cruiser swings in, using tractor beams to help accelerate the larger vessel.
One of the allied Corvette wings nearby quickly hit's it with SP Torpedoes, preventing it from doing much good.

"Even if it jumps it won't be able to make it out of the cluster." points out Alex over your fleet com.

While true it would also give them a chance to evacuate.

Your ships are into the thick of it now. While enemy numbers are now falling fast in your area thanks to fire superiority it's still somewhat nerve wracking to have upgraded Neeran corvettes perform close strafing runs. Several of them are probing for weaknesses in the shields of your larger ships while the mixed wings are trying to keep them off.

The next set of ships from your fleet's EX kills the crippled Heavy but does little damage to the super because of a bad angle. Your allies land a perfect set of hits into the damage sections and the drives go up, propelling the rest of the carrier into an off axis spin.
>>
"Quick, target the Arbalest." you order.
"They've already jumped sir, so have the other super carriers. All remaining heavy carriers have jumped out as well."

In the central battle your starfighters eventually expend the last of their munitions and get out of the way. Most of the armaments along the forward sections have been smashed leaving it few options to defend itself. From from the EX behind it damage the engines enough that Chen's carrier can outmaneuver it, all the while dropping dozens of heavy torpedoes into the Cinquedea's increasingly exposed hull.

Before anyone can get a finishing shot into its engines the Scorcher fires. While the forward most EX Mega had been maneuvering to make targeting difficult, the planet killer beam still takes off most of it's starboard side. A secondary explosion in the forward heavy plasma turret leaves a crater in the forward superstructure. It's twin on the ventral surface of the hull is blown clear by the explosion.

The battle lines are crumbling enough that if the ship were to turn it would have a clear shot at you, but the same is true with the other Alliance Supers

"The Scorcher is reversing engines and powering their FTL."

[ ] Have your Supers hang back, we have people to rescue
[ ] Launch remaining Veckron Torpedoes
[ ] You side still has 9 Supers, suggest the fleet overwhelm it
[ ] Other
>>
>>40280801
>[ ] Launch remaining Veckron Torpedoes
That Scorcher is going down. Going down so hard it will regret ever joining this battle. Keep pushing with the rest of the fleet, got to murder as many of the reaming Neerans as possible and take their ships as salvage.
>>
>>40280801
>[X] Launch remaining Veckron Torpedoes
Fire 4 of them.
>>
>>40280801
>[X] You side still has 9 Supers, suggest the fleet overwhelm it
>>
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>>40280919
>>40280959
>>40280978
"Charge Veckron torpedoes."

"The Scorcher is starting to retract their array arms." reports sensors.
"Are they shutting down their main weapon?"

Maybourne is the first to reply. "Not yet, they can still fire with it as long as it's partially open, it just won't do as much damage."

But still enough to kill one of your ships? You wouldn't bet against it.

"You know these things can do a reverse jump? Using their gun as a sublight drive."
You think you've seen one begin to attempt it but not pull it off before.

>Fire 4 of them.
You guys ok with that?

What parts of their ship do you want to target? By the time the torps are ready the array will be partially closed.
>>
>>40281308
>What parts of their ship do you want to target? By the time the torps are ready the array will be partially closed.

2 into the array, 2 into the engine once it turns around to accelerate? Or are our torps too slow to catch it once the ship has turned around?
>>
>>40281308
4 is good. Try to aim for the focal point. If they can hit it good enough it may be able to run through the entire ship and destroy it.
>>
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>>40281407
>2 into the array
Any of them?

>2 into the engine once it turns around to accelerate? Or are our torps too slow to catch it once the ship has turned around?
They'll be fast enough.

>>40281431
>4 is good. Try to aim for the focal point
Ok.

Any other votes?
>>
>>40281308
If we are firing 4 torps, we should aim for a slightly off center mass grouping.

Blast the superstructure that holds the scorcher head to the rest of the ship and laugh when it tears itself apart trying to fire or jump to FTL.

Bonus if we break her clean in half.
>>
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>>40281624
>If we are firing 4 torps, we should aim for a slightly off center mass grouping.
>Blast the superstructure that holds the scorcher head to the rest of the ship and laugh when it tears itself apart trying to fire or jump to FTL.
So these areas?
>>
>>40281728
Can we realistically hit such small areas at that range? I'd hate to waste our torps.
>>
>>40281848
You can try. There are still 2 Heavy Cruisrs that may try to block them. Provided they're not blocked they'll definitely hit the ship.
>>
>>40280801
>>40281582
>>40281728

[ ] Target the arrays
[ ] Target the focal point
[ ] Target the joints

Roll 1d100, I have time for 1 more post.
>>
>>40282049
[X] Target the focal point
Let's make it count!
>>
Rolled 21 (1d100)

>>40282049
>[X] Target the joints
>>
Rolled 54 (1d100)

>>40282090
Ofcourse I type the roll incorrectly.
>>
>>40282049
That was supposed to be 4d100.
>>
Rolled 73, 36, 42, 15 = 166 (4d100)

>>40282131
4d100 it is
>>
Rolled 55 (1d100)

>>40282131
okay

>>40282093
2
>>
Rolled 82 (1d100)

>>40282187
3
>>
Rolled 77, 43, 90, 31 = 241 (4d100)

>>40282049
...
>>
Rolled 37 (1d100)

>>40282205
4
>>
Rolls have been got, waiting on votes for targeting preference.
>>
>>40282049
[X] Target the joints
>>
>>40282049
[x] Joints
>>
[x ] Target the joints
>>
"Target the connection points for the array. The joints." You recall that in a previous battle such a hit had seemed to cause quite a bit of damage to a Scorcher. Or maybe it was a fluke, there were quite a few ships shooting at it in that fight.

As the Torpedoes charge you and more than a few others notice the Scorcher start to change course. A few might have been convinced they were turning to run but it was a short lived hope as the weapon comes into line with your ships that are charging torpedoes.

"Scatter!" is the order called out by more than a few wing commanders. Your supers try to maneuver but won't be able to power up their afterburners while Veckron weapons are being readied.

"Can we fire before they do?"
"Nine seconds before them."
"Is that enough time?"
When no one on the bridge can give you a certain answer you move the Devourer a safe distance away.

"Torpedoes away!"

One of them strikes the upper array while the second and forth hit the focal point, near one of the joints. The third torpedo to impact hits right on target, causing one entire arm of the array to rip apart from the contained plasma.

Rather than in a focused beam the plasma about to be launched by Scorcher is blasted out in a mostly unfocused wave.
Mostly.

Roll for evasion for the Supers, 4d100
See you later!
>>
Rolled 50 (1d100)

>>40283279
>Roll for evasion for the Supers, 4d100
1

>See you later!
Have fun.
>>
Rolled 86, 22, 67, 39 = 214 (4d100)

>>40283279
>>
Rolled 77 (1d100)

>>40283341
2
>>
Rolled 17 (1d100)

>>40283360
3
>>
Rolled 71 (1d100)

>>40283381
4
>>
Rolled 94, 99, 48, 45 = 286 (4d100)

See you later TSTG!
>>
>94, 99, 67, 71

Super 1 and 2 seem to have excellent pilots.
>>
TSTG, is there anything that can 'catalyse' a phase cannon?

Maybe a nice upgrade for phase cannons could be ammo that we could load into them for extra damage, but they'd eventually burn out after a while. The extra logistics strain could prove a problem though.
>>
page 10 bump.
>>
bump
>>
Bump.
>>
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Thanks for the bumps.

>>40285068
>TSTG, is there anything that can 'catalyse' a phase cannon?
Not sure to be honest. There was that anon's idea for a phase weapon pumped plasma pistol/weapon. That actually has reminded me of a another weapon set to be developed long after the war that could work.

Following that method with starship grade phase weapons could potentially allow plasma weapons to be scaled down somewhat. It will not outright replace existing phase cannons and turrets which are intended to be economical and don't really require ammo, just energy. It's similar to the old lasgun vs bolter problem.

You know, that tech might be able to allow for smaller scale on board fuel cell recharging. For starships, not pistols.

>New R&D project unlocked!
>>
>>40291474
>That actually has reminded me of a another weapon set to be developed long after the war that could work.
How long have you been working on this exactly?
>>
>>40291474
>>New R&D project unlocked!
Huzzah.

Yeah my thoughts were along the lines of crystals that a phase cannon could bolt onto the end of it to amp up the damage by 10%, 20%, whatever percent, but they'd burn out after a while and could be jettisoned from the gun and continue using it normally.
>>
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>>40291801
Should I spoiler this? Fuckit I'll spoiler it.

The H&D setting is mostly divided up into eras in which shit goes down.
Dawn of the Republic, Dawn of the Dominon?? WIP , 1st Human/Kavarian War, Dominion conquest of the Kavarians, Faction Wars, Current/Neeran War/Sonia's Era (original name of which I cant use because it's a massive spoiler), Preventer Conflict, Era that sucked when I came up with it in 2004-5 and is being retconned, Far Future.

The second last one has a bunch of technologies just coming into use that, over the course of this quest, I've realised should have been showing up in Sonia's era. I hadn't realised the extent of this until a bunch of things with stasis tech were pointed out by anons during the world building threads in 2013.
That same era was supposed to see a bunch of modified plasma weapons in use by certain groups. They didn't make a lot of sense so I was planning to retcon them. Since those phase initiated plasma weapons were proposed the other week I've since been more certain about the retcon though they wouldn't work quite the same.



>>40292256
>crystals
I was expecting it to be tibanna gas.
>>
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>>40292302
crystals better
>>
>>40277532
>[ ] Use Veckron Torps (How many out of 10?)
Wait wait wait, I know I've been away for awhile but I'm sure Veckron Torps where the ones that killed you after you used them.
>>
>>40292684
Only if you get hit by one! Or if you happen to stand close to one while it's firing or charging. In which case you can kiss goodbye to several years of your life.
>>
>>40292684
Well if you're on a big enough ship it stops mattering, right?
We also have the anti-rad injector.
>>
>>40292467
Rails for life! Said no one ever.

>>40292684
Only if you're on a small or badly designed ship.
Most of the older VT launch ships are attack cruiser sized and would be counted among the former. Lance class Mediums with a Veckron launcher strapped to the bow would count as the latter.

Republic Heron class Mediums can have a disposable launcher fixed to a wing pylon and evacuate that part of the ship to avoid problems.
Faction Mega's that have been modified with launchers have a "hot zone" that is evacuated before battle.

>>40283279
Most of the lower ranked com channels -and even several of the command channels- are quickly filled with overlapping orders, curses and screams. Ships scatter in every direction, burning hard to avoid being struck by the scattering wave of superheated plasma.

Every super in the area activates their afterburners disregarding the dangers posed by their engine wash to smaller vessels. Ships closest to you avoid the worst of it, lighting up their shields, but the older Mega in your allies group takes a partial hit. It momentarily looks like a ship thrown into a planet's atmosphere at higher than terminal velocities.
Flickering shields allow some of the weapon's strength through, striking hull armor and weapon emplacements.

Soon the blast has scattered far and wide enough that it's lost most of its damage potential. The front half of the Scorcher has been consumed by the destruction of it's own weapon. The drive section is still intact but with mangled sections of the bow still attached they're unable to accelerate for a jump.
Other Neeran ships soon jump after taking on as many survivors as possible while in the shadow of the larger ship.

"Begin recovery operations." Orders Chen. "And prepare what ships you can to resume pursuit as soon as possible."

>Fleet status report in the morning, see you then!
>>
>>40293162
>one
Thanks for running!
>>
bump
>>
bump
>>
Bump.
>>
F5F5F5F5F5F5F5
>>
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>>40299240
Thank you.

Everyone is patching up damage as quickly as possible whjile salvage teams haul crippled ships back to the carriers for repairs. The crippeled EX Mega from Chen's group will have to be left behind. It's going to require a pair of ACC's to recover it and none of them can be spared. Even with them the heavy guns will need to be removed first and that might take days.

Thanks to staying out of the main battle as long as you did your fleet took little damage. The EX that had been waiting in reserve has completed partial repairs. It hasn't completely fixed all of the structural damage but that would take awhile. Temporary supports have been thrown into place with the breaches hastily covered in sections of armor.

All of your damaged corvettes have been swapped into a single wing so that the others can stay at roughly full strength. A few are still below their maximum but your people are good enough that they can make up for the gaps.

The Admiral has sent jump data for what they believe to be the enemy rendezvous area. It will be updated mid flight by friendlies while recon elements try to make up for all of the destroyed Nav stations in the region.

When jumping to the next area did you want your support elements to jump to a different location where they should be safer? They could also be brought along and stick near the carriers for protection. Or you could leave behind the more weakly defended ships and bring Majestic and it's escorts.
>>
>>40299717
>crippeled EX Mega
We should make sure to loot salvage recover the SP and Veckron torpedoes from any ship that can't contribute to the upcoming fight.

>Damaged ships
Can we conduct repairs while we jump?

>support elements
I think it's probably best to leave them here to help speed up the repairs on ships that can't jump right now.

>enemy rendezvous area
How many enemy ships made it through?
>>
>>40299717
Jump to the last area as one big group. From there they can fan out to a nearby safe spot while we begin harassing the last enemy fleets trying to escape us. We don't want to find ourselves cut off from the Majestic after all should things happen.
>>
>>40299814
>recover the SP and Veckron torps
That was the first thing the Terrans did, pull the warheads from the crippled ships.

>Can we conduct repairs while we jump?
Battlecruiser or smaller yes.

>How many enemy ships made it through?
At least seven supers that passed through this general area.

>leave support ships here
In the event Majestic is left behind did you want to pull most of her escort to bring with your fleet?

>>40299866
1 vote for bringing everyone.
>>
>>40299899
>her escort
What is her escort, atm?
>>
>>40299914
2 Kilo class mediums with Torpedo battery upgrades
4 Lance Class recently repaired (minimal upgrades)
1 Wing of Knight class Light cruisers

The EX Mega Captains want to dock the Lance class ships on their hulls to provide shield backups but this means they'll only be able to fire half their weapons.
>>
>>40299998
>Forces
The Kilo class mediums are J-D, the rest is Terran stuff, right?

>The EX Mega Captains want to dock the Lance class ships on their hulls to provide shield backups but this means they'll only be able to fire half their weapons.

If it's effective, sure, why not. It's not like we have to weld them in place permanently, or anything.
>>
>>40300054
>The Kilo class mediums are J-D, the rest is Terran stuff, right?
Yep.

Any other votes?

[ ] Jump support elements to a different location
[1 ] Jump as one big group
[1 ] Leave weaker ships, bring Majestic and escorts
>>
>>40300313
[X] Jump as one big group
>>
>>40300367
>[x] Jump as one big group
>>
Rolled 1 (1d2)

>>40300367
>>
Engineers hurry to conduct repairs as quickly as possible during the jump. You're a little wrred about the state of a few of the units. Chen's corvette forces also seemed rathere battered once they'd assembled but the big carrier has plenty of room to conduct repairs.

Other fleets both friendly and enemy will be arriving in the same region so it should be interesting. One of the navigators has pointed out that the surviving ships from the fleet you just fought should be among the first enemies to leave because of the time they spent recharging their drives while engaged.

What about those you didn't fight?

Defore departure the fleets had received word that a combined Alliance taskforce had managed to deal it the enemy units in the Centri cluster. Exact details are not available but from the way one report on an Alliance ambush is written you get the impression that Ber'helum was able to field test their gravity well generator.

"Coming up to reversion point."
"Signal the support elements to get ready to form up close to Majestic once the corvettes are away. have their captains overlap shields, that should provide additional protection."
A few of the damaged battlecruisers meanwhile will be using their shields to protect other support ships from any potential damage should the fuel tankers take a hit.

When the fleet returns to real space the first words out of your mouth are; "The hell is this?"

Concentric spheres of starfighters and probes are stretched across the region. It's center point is obscured by a cloaking field more powerful than most you've encountered.

You look to sensors. "Mass readings on the center?"
"We're too far out for a positive reading sir."

"This is Admiral Chan to all fleets. We have detected what may be a Neeran Command ship within the cloaking field. We're still waiting for confirmation."
>>
Hey TSTG how big do phase cannons get? What's the biggest that can be made, and can we make them even bigger? Building an unmanned supersized phase cannon like an A-10 could be hilarious.
>>
>>40301047
..... FUUUUUUUUUUUUUck me. We are so killing this thing. Good thing we saved a few Veckron warheads even if I doubt 6 of them will do all that much damage to it when it comes down to it. I wonder why they sent one however. I mean this was a raid and not a full on occupation of the Centri cluster. Why would they risk a Command ship for this?
>>
Completely unrelated to the current battle:

I remember we were trying to come up with a gift for Versa in a thread several months ago. Then we had Sonia try her hand at painting at some point. So, why not draw a portrait for Versa?
>>
>>40301047
We should have saved the tele-bomb for this.

WE SHOULD HAVE SAVED IT FOR THIS.
>>
>>40301463
Maybe the bomb already arrived here and that's the sole reason why the command ship is still in this galaxy?
>>
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>>40301161
Helios produces a phase weapon based siege gun, those are the largest in production. The Kavarian Union had plans for a phase based siege formation array but it was shelved in favour of the fusion plasma based weapon as it was easier for several ships to fill the same containment bubble.

The bigger they get the harder it is for them to work well.

>>40301047
"The Starfighters and probes are acting as a com and sensor relay network." Says Tes'us
"Maybe they're expecting plenty of jamming from us?" Adds Maybourne.

They're spread out far enough that it will be difficult to catch them all even if you send fighters after them. Likewise starships microjumping to their positions would require too many ships.

Newly arrived fleets initiate jamming and begin to extend cloaking fields. The alliance fleets have dropped out far enough away from them that ECCM cant reveal ships within but you still have the initial readings.

"Cloaking fields are expanding, they may be sending smaller carriers and attack cruisers to make detection more difficult."

For the moment your intel is still good, though you still don't know for certain whats in the center. Presumably Terran or Rovinar cloaked ships are investigating but they'll need to get in and them out before they can relay the data. By then things elsewhere may have changed.
The center point is far enough away for your fleet to micro jump to it. Closer enemy fleets will have to be approached at sublight.

>Your orders, or suggestions to the Admiral?
>>
>>40301547
>suggestions to the Admiral

Turn FLT or near lightspeed weapons to the lowest setting that will still allow them to reach the other side of the cloaking field, and start firing them at estimated position of enemy fleets. If they don't make it throught the field we know we hit something.
>>
>>40301665
Arron volunteers to take a set of relay probes and jump to the far side of the battlefield in order to send back data. You'll need more than one ship to do it and if you send those best suited to the job, your EC-K's, it will begin to impact ECCM support of your fleet.

I suppose you could just deploy fighters around your fleet with electronic warfare pods to make up for it.

Do you plan to have your fleet sit back while waiting until the data comes in?
>>
>>40301547
>Your orders, or suggestions to the Admiral?
We're dealing with an enemy that does not want to fight. Overwhelm enemy fleets with superior numbers and firepower. Can't afford to suffer many loses here if a Command Ship comes into play.

One of the fleets down at the bottem should micro up to the two Allied fleets up top, then we got 3 battlegroups of 3 fleets each that can hunt down enemy Neeran groups together or split up and take down two enemy fleets at once.

i think our battlegroup, that is Chen, Sonia and Terrans should take on the fleet with 3 supers in it together. After which we are free to split into two and take out those two fleets with two supers in them. That way we can utterly crush one group and come out superior on two other groups.
>>
>>40301777
>Do you plan to have your fleet sit back while waiting until the data comes in?

Have the fleet maintain its distance but I'd also prefer to keep it moving, just in case the Neerans have managed to come up with a way to accurately relay targeting information to the scorchers that are likely to be lurking somewhere in that field.
>>
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>>40301814
>>40301547
Kind of like this.
>>
>>40301882
This was actually what I was thinking as well. Reinforce the two fleets in the top and have them flank in as we begin our assualt on the southern area.
>>
This is going to sound crazy, but what if we group all the ships on our position, then just fucking WRECKING BALL forward, purely to gank the command ship, then bail out. How fast would the Neeran be able to form all their ships together?
>>
>>40301832
>Have the fleet maintain its distance
That may be easier done than previously thought. As you soon find out, the heavier fleet elements are having trouble closing in on the Neeran ships. Despite out massing yours considerably they have powerful drives.

"We may be looking at a Carrier battle." Chen tells you.
The EX Mega's will continue their attempts to close in and put down fire from long range but the Heavy plasma cannons may not be effective enough from this far away.

>>40301665
>>40301814
>>40301832
>>40301882
>>40302103
So you're okay with combining the plans?

Chen is launching starfighters and preparing to send his faster ships in closer to the nearest Neeran fleet.

What fleet(s) do you want Arron to focus his recon efforts on?
>>
>>40302186
>So you're okay with combining the plans?
Sure.

>What fleet(s) do you want Arron to focus his recon efforts on?
The one with 2 supers that wasn't moving. West of our current location.
>>
>>40302162
Crazy? I like crazy. Big problem is our current lack of Veckron torpedoes to fire at it. Chen does not have any, we got 6 and I do not know how many the Terrans have. Also do not know how many the other fleets have. However I think we used something like 50-100 Veckron warheads to take out one Command Ship way back. That was with dedicated Veckron cruisers as well as those mounted on Mediums. Just consider anything beside Veckrons next to useless against a Command Ship unless it is 50 Supers with Heavy Plasma Cannons supported by 50 MORE supers.

>>40302186
>So you're okay with combining the plans?
Sure thing!

>What fleet(s) do you want Arron to focus his recon efforts on?
Bottom left group of fleets with 5, 2 and 1 super respectively. They all seem to be moving to a central point and I'd like to know if that is their group up point where they have other fleets.
>>
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>>40302162
I was actually expecting Mad to suggest it.

It would depend where you had the fleets link up. Minimum mcrojump distances (should) apply to the Neeran as well. Some would probably jump to assist the command ship, others would not be able to. It wouldn't take long for them to react. Enough time for you to get an opening barrage off certainly. Maybe a second.

>>40302223
>The one with 2 supers that wasn't moving. West of our current location.
To be clear, all of the enemy ships are moving, i just didn't want to waste a ton of time drawing arrows everywhere.

>>40302245
>Chen does not have any
He has some, just wasnt set up to fire on the Scorcher.

>I think we used something like 50-100 Veckron warheads to take out one Command Ship way back.
The first time a command ship was killed by the Alliance it might have been that many. In the decoy operation you also rammed them with asteroids the size of Neeran Isolationist City ships so it took less.

Votes are to recon these fleets. If you wanted Mike's unit could head out and take a look at the closer one while Arron tries to look at the other three?
>>
>>40302458
>I was actually expecting Mad to suggest it.
Hey! I might be mad but I know when we are facing a problem that can not be solved easily by the old wreaking ball.

>If you wanted Mike's unit could head out
Ah the old suicide recon mission. Mikes favorite. Let's do et.
>>
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You've sent along the suggestion that one of the fleets could relocate to help your allies on the other side of the battlefield. It's not before they make a micro jump to a new location and come about, ready to engage the enemy or slow them down.

Mike and Arron head out on their respective assignments. It will take time for them to get results but until then you're faced with the problem of the expanding cloaking fields.

"It's not just carriers, they must have some mounted on attack cruisers." Reports Arron before he jumps.

You bet they're using those damn V2's. Useless in combat but handy for support roles it seems, similar to the newer Alliance destroyers.

"Additional contacts."
The Corvette and starfighter forces Chen deployed have encountered forces launched by the enemy fleets. Mike also passes along a warning that you have incoming from his target. Battleships, corvettes and starfighters. Lots of starfighters.

If the middle fleet is doing the same as the others that could be another incoming strike force.

[ ] Wait for them to come to you
[ ] Intercept with corvettes
[ ] Intercept with fighters
[ ] Other
>>
>>40303410
>[X] Intercept with corvettes

Have the fighters launch and prepare to defend the capital shipsin case the middle fleet sent something similar our way.
>>
>>40303410
>[ ] Intercept with corvettes
>>
>>40303410
[ ] Wait for them to come to you
Send someone out towards the middle fleet to see if they have any form of attack force heading our way from there. If not then we can move into deal with that fleet with battleships and Starfighters. Good thing we brought a few of those ourselves!
>>
>>40303410
>[x] Intercept with corvettes
>[x] Intercept with fighters
Hide the Fighters behind the corvette's signatures.
>>
>>40303660
>Hide the Fighters behind the corvette's signatures.
Keep in mind you're surrounded by enemy fighters and relay ships. They can see everything you do.

"Launch fighters but keep them near the fleet. Corvettes to intercept incoming forces."

Felix open's a channel to you.
"Sir, there are quite a few enemies coming in from Captain Serth's direction. Did you want one or two of our wings to help cover our allies? They may have more light cruisers for their close escort than us but they don't have nearly as many assault corvettes."

You have 7 nearly full strength assault corvette wings to their 3.


[ ] They'll be fine
[ ] Send one wing
[ ] Send two wings
[ ] other
>>
>>40303853
>[X] Send one wing
>>
>>40303853
>[x] Send one wing
>>
>>40303853
[ ] Send two wings
Curses, meant two wings!
>>
Have any music suitable for space battles? Please post it.

"Divert one of our Wings to help the other fleet."

Out ahead of your fleet one of the assault wing turns hard and heads for the nearby formation. They get there with time to spare. Most of their corvettes having been held back until the enemy gets within range of their heavier warships.

At the edges of the cloaking field space lights up with the detonations of nuclear warheads and plasma balls. Your own groups have come into contact with the enemy and things seem to be lively. All of the enemy corvettes being reported back through the com and sensor relays seem to be the newer version and most of the pilots seem to have plenty of experience. Both sides are taking damage.

It's now you briefly regret being in a command position rather than helping your people put down enemies as quickly as possible.

While only a few of your corvettes are equipped with point defense these days its presence or perhaps the ferocity of the battle is causing most of the Neeran fighters to avoid it.

"Enemy starfighters are slipping past the main battle and are closing on the fleet."

Most look to be normal Neeran fighters equipped with the missiles or torpedoes. Some of them are larger, models intel ID's as heavy interceptors. None of them stand out as being captured Shallan fighters.
"Any signs of SP Torpedoes?"
"Sorry sir, their heavy fighters are carrying ECM pods. We cant be certain."

How do you want to handle the starfighter threat?
>>
>>40304535
>How do you want to handle the starfighter threat?

Would this be a good job for our mixed wings?

Only semi-serious: Can we try swatting them with heavy plasma fire at long range for fun?
>>
>>40304535
Mixed squads tend to be heavy on point defence
>>
>>40304535
Intercept them with our own Starfighters. Under no circumstances are they allowed close to ships bigger than Corvettes. I smell foul play here.
>>
>>40304535
>music
https://www.youtube.com/watch?v=k3mexwYX_tk

>Starfighters

Have our own fighter wings run interference on the incoming enemies. See if we can get positive ID on the heavies as well, if they really have SP's they'll be a priority.
>>
>>40304662
>beams-free-all

That hit me straight in my nostalgia.
>>
>>40304535
Music time https://www.youtube.com/watch?v=N6543T0HI50
>>
>Only semi-serious: Can we try swatting them with heavy plasma fire at long range for fun?
It's likely they'll have TAP warnings or similar to predict fire from heavy weapons. Might work to swat a few but it would be tremendously wasteful. They're set to fire a tight beam not a wide one.

Oh, the engineers have reported problems with the Heavy Plasma Cannons and their turrets. The Turrets will have to be replaced soon but should survive this battle. The guns also need to be serviced as they started to suffer some wear and tear in the previous battle despite the cooling systems being adequate.

>>40304599
>Would this be a good job for our mixed wings?
>>40304635
>Mixed squads tend to be heavy on point defence

This is true. You want them to screen the fleet or head out farther for more of an intercept?

>>40304653
>>40304662
>>40304726
Interceptors are finally earning their pay.
>>
>>40304945
>This is true. You want them to screen the fleet or head out farther for more of an intercept?
Screen the fleet.
>>
>>40304945
Have our interceptors do their job while the mixed wings hang back at mid range to either intercept stuff that gets through or make brief forays with a single wing into the dogfight to support our fighters.
>>
>>40301457
I like this idea. We should interact with her more often in a non-asking-for-her-illegal-help capacity.
>>
>>40304698
https://www.youtube.com/watch?v=hMa3LXe6oVc
>>
The mixed wings deploy just ahead of the main fleet helping to screen agains the starfighters. Close enough for them to charge out if needed or pull back to provide close support.

Your battlecruisers are also ready to help provide covering fire if needed. Particle beams all standing by.

Interceptors meanwhile head out. A few of the ships in your fleet launch missiles from their batteries. Both nukes and smaller interceptor missiles should help slow the enemy advance.

"See if you can get positive ID on what the heavies are carrying as well. If they have SP Torpedoes aboard killing them will be a priority."

A few squadrons of older attack bombers and Z5H's launch from EBON loaded down with additional missile armaments, ready to add some percision fire if needed.

Roll 6d20 for Interceptors and Mixed Wings.
>>
Rolled 13, 14, 18, 9, 14, 18 = 86 (6d20)

>>40306058
Sonia SMASH!
>>
Rolled 17 (1d20)

>>40306058
>6d20
1
>>
Rolled 12, 14, 3, 13, 8, 17 = 67 (6d20)

>>40306058
ROLLIN BONES
>>
Rolled 12, 11, 5, 5, 10, 19 = 62 (6d20)

>>40306058
>>
Rolled 7 (1d20)

>>40306179
2
>>
Rolled 20 (1d20)

>>40306209
3
>>
Rolled 6 (1d20)

>>40306231
4
>>
Rolled 17 (1d20)

>>40306257
5
>>
Rolled 11 (1d20)

>>40306286
6

>17, 14, 20, 13, 17, 19
Seems like our interceptors spent all their time training. noice.
>>
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>>40305847
I loved the terran designs in that game.
>>
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>>40306640
The Terran ships always were pretty boss.
>>
Rolled 78 (1d100)

Interceptors are best know for being faster and more maneuverable than bombers while being much toughter than light fighters. Their strength tends to be their dogfighting ability and beam weaponry. Some people tend to forget that Interceptors also carry plenty of missiles to make their jobs easier.

Your Z5's and other assortment of fighters launch first despite the risk of ECM scrambling target locks. A surprising number of enemy fighters are hit while most of the newer ones more skillfully evade, launching countermeasures.

Neeran aren't ones to play fair when they bother throwing fighters at a target. Most of their warheads are fitted with low yield nukes or plasma warheads just in case they miss in a space battle. Some of your units begin to rack up losses themselves despite the use of decoys and their
own counters.

Sensor reports start to come in on the new heavy fighters. One is the Shallan developed design intended for use by the Neeran Isolationists while the other is newer. It's similar to a scaled down Sydney class mounting two nearly full sized particle beams. While certainly dangerous some of your own Interceptors are equipped with a Warlord Z5 model also mounting short particle beams. The veteran pilots have seen them enough in simulations that they know how to handle them.
It's still trouble and results in some losses among the less experienced pilots.

Alex orders the starfighter squadrons having the most dificulty to pull back so his people can mass their point defense capability. It may have been some time since they've had to perform this sort of duty but it's still use in regular simulations. It's also similar to the type of long range combat Alex tends to prefer.

Eventually the enemy gets the picture that they won't be able to approach your main fleet easily and launches most of their torpedoes from range.
>>
Inbound warhead markers light up the display screens.

"SP Torpedoes incoming!"
"How many?"
"Seventy eight."

There's no way for your sensors to tell what what make or model of SP weapons are hurtling towards the fleet. No way to know if the newer armor on some of your ships will be able to blunt their potential damage. Not until they impact that is.

Nukes and ECM might be able to scramble locks.

Intercepting using drones could potentially detonate them early but that's not certain.

Your mixed squadrons are the closest ships with the newer armor, it could save them if they're older warheads.

Your command squad and some of the planetary assault ships are the only ones carrying mass driver point defense these days. It would be difficult to shoot down all of the warheads with a dozen ships.

[ ] Nukes and ECM
[ ] Intercept with Aries Drones
[ ] Intercept with Mixed Wings
[ ] Battlecruiser mass driver point defense
>>
>>40307770
>[ ] Nukes and ECM
>>
>>40307770
>[X] Nukes and ECM
>[X] Intercept with Aries Drones
>[X] Battlecruiser mass driver point defense
>>
>>40307770
>[ ] Nukes and ECM
Between our Starfighters armament of Nukes and our mixed wings we will probably be able to take out a few.

[ ] Intercept with Aries Drones
We've done it before. Bigger ships are more important than the drones.

[ ] Battlecruiser mass driver point defense
Final line of defense. The Nukes, ECM and Drones should be able to wear down the amount of Torpedoes coming towards us.

Also under no circumstances should we use proper ships as shields. Last time we did that we lost like 15 cruisers trying to shield a heavy.
>>
>>40307862
>>40307898
If you're using Nukes and ECM in addition to other options I'm going to say that there will only be time to try 1 other thing after.

Select 1
[ ] Intercept with Aries Drones
[ ] Intercept with Mixed Wings
[ ] Battlecruiser mass driver point defense
>>
>>40308056
Okay. How many drones can we actually launch before the torps hit? And can the mixed wing contribute to the PD fire?
>>
>>40308056
>[ ] [ ] Intercept with Aries Drones
>>
>>40308098
>How many drones can we actually launch before the torps hit?
144 Drones are out or can be launched quickly.

>And can the mixed wing contribute to the PD fire?
Mixed wings are no longer equipped with mass driver PD as it hasn't been needed in a very long time. They have particle beam PD which won't be able to threaten SP Torpedoes.

See:
>>40307770
>Your command squad and some of the planetary assault ships are the only ones carrying mass driver point defense
You could have the few HAGs with the fleet contribute with their larger guns.
>>
Rolled 1 (1d2)

>>40308213
Well... 1=drones, 2=PD.
>>
>>40308056
[ ] Battlecruiser mass driver point defense
Dakka Dakka
>>
>>40308213
This is also probably the right time to tell the squishy ships to hide behind bigger stuff.
>>
>>40308056
[x] Drones

Even if they fail to detonate, the torps will likely tumble and have damaged sensors/thrusters.

They'll be easier prey for PD or hopefully just lose their locks and detonate themself
>>
Nukes followed by drones

Roll 2d100
>>
Rolled 78 (1d100)

>>40308566
>Roll 2d100
1
>>
Rolled 81 (1d100)

>>40308575
2
>>
Rolled 71, 36 = 107 (2d100)

>>40308566
>>
Rolled 82, 23 = 105 (2d100)

>>40308566
>>
>81, 82

I think we got this.
>>
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"Launch missiles!"
Half of the ships nearby immediately fire off nuclear missiles while some of the batteries on the EX Mega's swap out for heavier warheads. Once they've done that the pop-up launchers fire off the second volley.

Meanwhile you order all of the Aries drones you can quickly launch or that are already in space to form up. They'll intercept any torpedoes that get through by ramming them. With luck they'll be able to detonate them.

ECM and jamming is increased to the point where even your screens begin to fuzz out a bit. Things will become difficult for the starfighter squadrons for a few minutes as they're cut off from coordination but they know to stay clear of the barrage area.

Missile trails close in on each other then ball explosions light up space in the path of each torpedo. Additional detonations are spread out in cone formations to make up for loss of tracking after the initial explosions.

14 warheads fly through, their courses unchanged. Others corkscrew off in different directions or momentarily try to reacquire locks.

"They've being fed targeting data by the enemy network."
Those that are off course and trying to recover are shot with nukes a few more times while the drones move to intercept those with guidance.

In most cases it takes a few impacts to set off the warhead, slamming through one drone with little apparent damage followed by another. Some of the drones are still carrying Torpeodes, and when their payload is struck by the opposing warhead it proves to be a hard enough target to set them off.

Three still make it through.

Two image the dorsal armor of an EX while the last strikes one of the House Kilos. Most of the hits do minimal damage, though they do leave easily visible craters. It seems they were all older models.
"Must have been taken from older stockpiles in Shallan space they raided." Concludes Maybourne.
>>
>>40310219
>one of the House Kilos

Would it be possible to add that class to the wiki next time you find the time to add information to it?
>>
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Okay brain, pull it together any time now.

Tes'us disagrees. "We know several planets were raided in this offensive and they escaped off world with equipment and their more valuable personnel. Torpedoes from Dominion Houses may have been among them."

As the blast and com interferance fade you resume contact with the starfighters and get them to pull back.

A running battle is still taking place between your corvette forces and the enemy's. The battle lines are shifting towards what was the center of the region. It still is the center of the Neeran local network.

Arron is providing assistance to allied fleets by providing intel. Thanks to positioning data they were able to pull back and micro jump.
A Rovinar ship has confirmed that a Command ship is in the area but that it has very likely relocated as it was already traveling at speed. There were also plenty of CX transports within that same area of the cloaking field, also on the move. All had been modified for faster FTL speeds.
There may have been Teleporter activity but it was hard to be certain because of the cloak.

Admiral Chen has removed Odyssey from your command and told them to assist the corvettes with the main battle.

The Fleets are slowly drawing into the edges of effective range for the heavy plasma cannons but they're not quite there yet. You are close enough to launch Veckron Torpedoes.

Do you want to try and wipe out an enemy fleet with them now before they escape or see if you still might be able to use them against another target?
>>
>>40310954
This was me.
>>
>>40310954
>Do you want to try and wipe out an enemy fleet with them now before they escape
Wait, the enemy fleets are in a position to perform a jump right now?
>>
>>40310371
Kilo can be seen on this here ye olde Kavarian ship comparison image.
http://suptg.thisisnotatrueending.com/archive/28818067/images/1387003287938.gif

From what I understand and recall, you can basically call it a flying rectangular desk with a wedged leading edge. Weapons favor the large, flat dorsal/ventral sections, while the similar Piko class had similar weapon loadouts but favoring the flanks.

RSS has employed one as a salvage ship since first finding it on our shakedown salvage haul (it was pinpoint SP'ed, easy repair).

And I believe that the two J-D ones with us are partially rigged with repair systems. (which gives me some plans...)

Can't seem to find weapon stats on it atm, but will hunt those down.
>>
>>40311106
>you can basically call it a flying rectangular desk with a wedged leading edge

Yeah, I remembered something about that class being basically a flying brick. Couldn't find that image, so thanks for linking to it.

>>40310954
>V torps

Maybe talk to Chen about this? He's probably more up to date about this type of engagement thatn we are.
>>
>>40310954
In either case I'd say hold back on Veckron warheads for now. We want to save those for Scorchers and Cinquedea so there is not a repeat of last time. Especially those two because those are just a plain old bag of pain and frustration.
>>
>>40310954
I'm gonna say launch one or two, but we need to save the majority for the command ship, since we have no idea what's on it and I imagine it'll be one of the worst ships we'll have ever thought.

Are Veckron torpedoes the result of trying to create artificial regions of subspace for faster FTL?
>>
>>40311078
>Wait, the enemy fleets are in a position to perform a jump right now?
Yes, but they've been suffering from a steady pursuit after completing a high speed long jump from the Dominion Relay so their power reserves are low and the drives need to be cooled before they make another long jump. If they jump too early the drives will fail because of the distance they have to travel.

>>40311106
>Can't seem to find weapon stats on it atm, but will hunt those down.
Their stats are all over the place because of the rather modular construction. It's easy to modify them. The base design favours phase cannon array weaponry and sometimes missile launchers.
Those upgraded with torpedo batteries will often have a few less heavy phase cannon arrays on their dorsal and ventral surfaces.

>>40311216
No.
>>
>>40311340
>If they jump too early the drives will fail because of the distance they have to travel.
What's stopping them from making a small jump into empty space, then waiting until the drives cool and doing the really long jump?
>>
>>40310954
Question, which marker is the command ship/CSX's?
>>
>>40311106
I think https://archive.moe/tg/thread/28818067/#28846090 gives a good idea how the Kilo compares to some other cruisers.

Slightly worse than Republic Heron class ships but a definite upgrade over Terran Lance class mediums.
>>
Do you remember when we salvaged our first Kilo? Happy days, we thought we'd never run out of the money it provided when we sold it.
>>
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I get a Warlock vibe from the old Dominion battleship.

>>40311554
Well, technically we never really ran out of money after that...
>>
Oh shit. I just had a horrible, horrible idea.

When something ends up partially in an FTL field, it generally ends up being BAD, right?

... what would happen if you took a Super and micro-jumped past a Neeran SHC, purposely clipping them with an extended FTL drive?

... on our way to V-torp the Command ship?

As we're heading at top speeds, shouldn't we be able to micro before they could possibly raise those cooling down FTL drives of theirs?
>>
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>>40311423
This is the very edge of both the cluster and Faction space. This is (presumably) the closest point to Neeran terrify other than Shallan space. There is no closer jump off point to flee to and if there was you would be able to pursue them.

It would be the same as having your drives fail when you were trying to get to Watcher Space or on any other long jump.


>>40311623
>I get a Warlock vibe from the old Dominion battleship.
The Clan Refit Aegis WarShip reminds me of it a bit. Minus a few bits here and there.

>>40311469
>which marker is the command ship/CSX's?
The enemy Command ship? I don't really have one for it. As for where it is on the map the Rovinar did say the ship was on the move. Current location unknown.
There is no time to be lost.
>>
>>40311747
I figured it would be fairly basic stuff to have a rough cone of projected location we could jump into weapons range with. Or just V-torp range.
>>
>>40311521
Man, I remember that thead, shit was good.

>The enemy Command ship? I don't really have one for it.
Yes you, here it is. Our first contact with it when we broke it.
>>
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>>40311842
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>>40311797
>I figured it would be fairly basic stuff to have a rough cone of projected location we could jump into weapons range with. Or just V-torp range.
Here you go.
You don't have the exact position.

>>40311743
>When something ends up partially in an FTL field, it generally ends up being BAD, right?
If either half is moving at FTL yes.

>... what would happen if you took a Super and micro-jumped past a Neeran SHC, purposely clipping them with an extended FTL drive?
Would probably be worse for you than them. Potentially you'd pass right through them with both undisturbed since their mass is low enough.

In order to work the way I think you would like you'd need to return to real space first, get them to accelerate to jump speed as well and then try to drag their ship to FTL with you. It might be better done with a Super vs a Heavy cruiser but then there's nothing stopping said ship from them activating their own drives for protection.

>... on our way to V-torp the Command ship?
Keep in mind there is a minimum distance for a jump shown on the map.
>>
>>40312026
>Would probably be worse for you than them. Potentially you'd pass right through them with both undisturbed since their mass is low enough.

Instead of jumping into the unknown, let's just delete what's in front of us instead.

Our remaining V-torps are unlikely to put much of a dent into a Neeran Command ship anyway. And I really don't want to get close to it either.

Also, has FA propaganda considered renaming them to Victory torpedoes?
>>
>>40312108
>Victory torpedoes
A genuine laugh. We need to push this through FA ranks.
>>
Donate 100 million S and you too can have your name painted on the side of a victory torpedo!

>>40311169
>Maybe talk to Chen about this? He's probably more up to date about this type of engagement thatn we are.

"I was hoping to take a crack at any command ship we encountered but that may not be possible. I'm not confident we have enough firepower to cripple it. Those CX transports may be worth doing something about.
You have some raider units with you correct? Perhaps they can cause problems and added distraction for the enemy."

1)
[ ] Send them
[ ] Keep them in reserve to help support your fleet

2)
[ ] Push for a fleet micro jump in search of the command ship
[ ] Attack closest Neeran with V Torps
[ ] Other
>>
>>40312622
>[X] Keep them in reserve to help support your fleet
Want every ship we got for what we are about to do.

[ ] Attack closest Neeran with V Torps
Make it rain!

Now I am going to sleep.
>>
>>40312622
>Donate 100 million S and you too can have your name painted on the side of a victory torpedo!

If you cut that price to 10 million and add a video of it being fired and hitting something to the deal, there might be people crazy enough to make the purchase.

I'm kinda proud of that name.

>1)
[X] Send them

>2)
[X] Attack closest Neeran with V Torps
>>
>>40312622
>[x] Send them
Nothing beats a good old fashioned RAID

>[x] Attack closest Neeran with V Torps

Why not make it a victory torpedo raffle? I have no idea how inflated/deflated currency is but involving more people would likely pay better.

Speaking of, what's the cost of a V-Torp anyway? I know SP torps were around 100,000.
>>
>>40312863
>Speaking of, what's the cost of a V-Torp anyway?

My guess is loadsamoney.
>>
test post
>>
>>40313195
hi test post
>>
>>40312622
[x] Send them
I believe we owe a certain assault corvette specialist a crack at massive salvage.

[x] Attack closest Neeran with V-torps
Prefer Super Carriers when possible. While the enemy's specialist supers may be tempting, We can hopefully inflict the most damage by taking out their primary carriers and denying looted stockpiles, ground forces, and other goods they carry to be fleet carriers. (And carriers likely having the highest density of crew never hurts when you're making the enemy's retreat costly!)
>>
I do plan to continue the game tomorrow barring incidents, emergencies or my PC screwing up again.

Assault Corvettes have been trickling back to the fleets from the battle as they take damage. Those that were still aboard the carriers for repairs earlier are now back in action and ready to go. The damaged mixed wing is also ready to go.

With preparations being made to begin bombardment you and the other admirals agree its time to start pulling the corvette forces back a bit.

>I believe we owe a certain assault corvette specialist a crack at massive salvage.

"Kharbos, if you want a chance for some salvage and raiding then now is the time."
He'll be taking command of a mixed wing though given the closeness of the current battle there's no point in making him personally change ships.

Thal will be put in command of an assault wing that's hanging back near your main fleet for repairs.

Chen broadcasts on the command channel. "Stand by for Veckron torpedo barrage. We'll catch them in a cross fire from out separate fleets With luck it will do enough damage to cripple them or allow our fleets to properly catch up."

You send back a reply asking about the other fleets and soon get a secure text back.
"We're equipping one of our Heron's with a wing mounted launcher. It should be able to help disable those that are till faster if there is time."

Roll 4d20 for V Torps.
>>
Rolled 4 (1d20)

>>40314059
>Roll 4d20 for V Torps.

1

Yay!
>>
Rolled 4, 20, 20, 10 = 54 (4d20)

>>40314059
For salvage!
>>
Rolled 4 (1d20)

>>40314122
2
>>
Rolled 13, 3, 12, 3 = 31 (4d20)

>>40314059
Don't fail us now Veckron
>>
Rolled 7 (1d20)

>>40314176
3
>>
Rolled 5 (1d20)

>>40314192
4
>>
>>40314156
>>40314180
13, 20, 20, 10

Well two groups are about to do a damn fine job.
>>
Bump
>>
Bump
>>
bump
>>
Bump.
>>
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Two of your Torpedoes and at least one from Chen's group manage to land hits to the drive sections of three Supers. The rest also do damage, though in your case it's to the flanks of the ships.

Allied starfighters eventually pass on more detailed results. Apparently the reason one of them is reducing speed is not because of drive damage but due to structural collapse. The already badly damaged Arbalest is in danger of having it's entire forward half collapse back into the drive section if they continue acceleration attempts.
You sure hope you can use that trick against them in the future.

The supers are now all damaged enough that your fleets can overtake them.

Heavy plasma cannons open fire at maximum range.

"Our gunnery crews are trying to boost the beam confinement but at the cost of reduced rate of fire."
It should be fine, there are enough friendly ships to make up for it.

Kabos has headed out with the other Mixed Wings so that's good news.

"New contacts. A Dominion fleet has jumped in."

Seconds later another jumps in from a different direction. You didn't really expect any Houses to send forces but if they have then they may be after salvage, or trying to recover stolen equipment.

Odds are good your people will be attempting to disable enemy transports they encounter. It would be much more convenient if they were taken with engines intact so you could immediately jump them away to a location of your choosing. Where you'll be able to check them for equipment you might not want other Houses to get back.

Do you want Mike to jump after the mixed wings and tell them to try and capture some of the transports?
Or would you rather leave the situation to their own initiative?
>>
>>40320191
We do have a reputation to maintain, so I think we ought to go for extra slavage if we can manage. After all, we have been fighting these fuckers for a long time, and others coming in should wait their turn, and provide some firesupport as common curtesy.

Jump in for some extra salvage.

Plus who knows what secrets of other houses might we find...
>>
>>40320191
Hint to Mike that the transports are good salvage but don't outright state it. Don't want the alliance to complain that we diverted effort from stalling the main fleet to capturing transports.
>>
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>>40320191
Have Mike make sure they know this is for House and Salvage. Also fuck those other fleets for trying to steal our salvage when we worked hard for it while they have done jack shit.

Anyways Sonia and Chen can handle that one fleet with 3 supers lagging behind while the Terrans and the fresh Dominion Fleet can push in towards the other two fleets with two supers that are pushing on ahead.. No need for all 4 fleets to be bogged down by the same group of Neerans.

Meanwhile the other Dominion fleet along with that one group of Alliance ships could begin moving into the cloaking field towards the group of five Supers. That way the could cut off any fleets that we would be pushing towards them.

Alternatively they could try to micro ahead of all fleets and cut off ever ship in the entire Neeran fleet group.

Same could be said for the group that took care of that one Neeran fleet up top. Originally planed for them to come assist us down here but I hardly think they are needed now. They should probably also micro further into the cloak and uncover more area.

That way we will box them in.
>>
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Fuck those other fleets for trying to steal our salvage when we worked hard for it while they have done jack shit. You mutter quietly.

"Coms, pass along a message to the Dragoons that they should go help out to our mixed wings. We'll need to do things like we did in the Maelstrom galaxy so make sure their marines are ready."
"Aye sir."

Heavy plasma cannons are landing hits but they're not quite able to get through the enemy shields yet. Its just a matter of time until they either punch through on their own or until a corvette wing gets close enough to weaken the shields with SP strikes.

>>40320462
>Anyways Sonia and Chen can handle that one fleet with 3 supers lagging behind while the Terrans and the fresh Dominion Fleet can push in towards the other two fleets with two supers that are pushing on ahead.. No need for all 4 fleets to be bogged down by the same group of Neerans.
The other fleet commanders in your area agree with this suggestion and each turns towards their new course.

Elsewhere the others continue to close with targets they believe they can catch before the enemy can jump. It isn't long before you lose sight and contact with the fleets on the far side of the battlefield. There are three of them so they should be able to handle nearly anything.

Two wings from Chen's fleet deploy again following repairs and move up to help provide a distraction for any remaining war drum formations covering the damaged supers.

"Huh, that's weird." Comments Maybourne.
"What is it?"
"The closest Dominion fleet isn't swinging out far enough to bypass the Neeran group."

Around the time you glance over to check details on their IFF the Dominion attack corvettes open fire on the nearest Terran assault corvettes wings.

Shit! There's no House details attached to this fleet's Dominion IFF!

>Your orders?
>>
>>40321293
Have the light cruisers and our Kilos jump in to support the Terrans until the 'Dominion' forces have been dealt with.

Pull back the 5 corvette squadrons closest to the 'Dominion' fleet.

Have the Terrans launch fighters.

Send the undamaged corvette wing from our fleet to help deal with the new threat.

Get all tanks with PD weaponry between our fleet and the enemy, have drones launch and take defensive positions, just in case we have torpedoes incoming.
>>
>>40321293

Detatch the 4 Lance class vessels from our Supers.

IIRC, Lances are and were a menace to smaller vessels, rather than their own weight classes.

Together with that ~squadron of Wardrums we captured in a wall formation, we should be able to form a solid fire base that can tear into that captured or traitor Dominion formation.

Add in our supporting BS/BCRS & Knight classes, along with starfighters and any weapons that can't yet target the enemy Supers...

Well, does anyone recall that Faction Wars era salvage site where a Dominion fleet was torn to shreds by Republic plasma?
>>
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>>40321464
>>
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>>40321293
Whoops. Your reserves were supposed to be in the same area. Fixed img.

>Have the light cruisers and our Kilos jump in to support the Terrans until the 'Dominion' forces have been dealt with.
This is still easy enough.
>>
>>40320191
We do have a reputation to maintain, so I think we ought to go for extra slavage if we can manage. After all, we have been fighting these fuckers for a long time, and others coming in should wait their turn, and provide some firesupport as common curtesy.

Jump in for some extra salvage.

Plus who knows what secrets of other houses might we find...
>>
https://www.youtube.com/watch?v=FoXNUTX1ENk

"Pull back our front line corvettes and send them to assist the Terrans. Reserve assault corvettes launch immediately."

You're far enough away that you should be able to protect the support ships in your own fleet with long range fire if it comes down to it. With that in mind you pull the Lance and Knight class cruisers, telling them to micro jump out then back in to cover Chen's fleet. You really don't know how well they're set up.

The EX Mega captains wonder if you want to shift fire away from the Neeran but there isn't much to shoot at aside from two apparently damaged medium cruisers.

"What's the status of the other Dominion fleet?"
"We've confirmed the other fleet as belonging to House Uranium. They have a Heavy cruiser and eight mediums with mixed corvette and Frigate support."
Well that's good news.

Lines pull back and reform. The Enemy corvette forces both Neeran and Dominion built push forward to try and take advantage of the momentary disruption of the battle.

Lance class ships split up into a diamond formation after reversion with the Knight class ships breaking by squadrons. Your own people are starting to come into contact with the enemy as well. It's been some time since they've done large simulations against Dominion forces, but they're familiar with countering your mixed wings so it should be similar enough.

Roll 4d20
>>
Rolled 7 (1d20)

>>40321803
>Roll 4d20
1
>>
Rolled 3 (1d20)

>>40321830
2
>>
Rolled 7 (1d20)

>>40321857
3
>>
Rolled 2 (1d20)

>>40321880
4

ffs
>>
Rolled 19, 8, 2, 6 = 35 (4d20)

>>40321803

Overwhelm their squadron leaders where they can be identified by markings or different ship types.

It should cause disruptions if we can pull it of.
>>
>>40321803
God damned fuckfaces. I really hope its a false flag Neeran op, and not some fucking tator house or the start of the Dominion Civil War.

We could try to get our IFFs for fleets backed up via live video calls. Also it seems Sonia as gotten lax. She picked up a assasin for bad uniform, but not a fleet not having House details.

People outside the Dominion might not look at that with suspicion but Sonia ought to since somone who goes with Dominion IFF and no House IFF means they are up to something shady and want to blend in the dominion back again once they shat all over somone they should not have shat over, so that no one can do anyting about it.
>>
Rolled 1, 20, 10, 3 = 34 (4d20)

>>40321966
>>40321803
dang.
>>
>>40321983
>>40321911

> 19, 20,10,6,

Eh. good enough.
>>
Well... Well then.

The Neerans have finally found a use for all those ships they have wreaked. Are their wings made up of Standard House Corvettes or Dagger Class Corvettes? Cause they are only really a danger, other than as cannon fodder, if they are Dagger Class Corvettes with their one torpedo launcher.
>>
>>40322225
>found a use for all those ships they have wreaked

I think it's likely they managed to capture a depot or garrison when a Dominion planet surrendered.
>>
>>40322225
It is mentioned that the 'Dominion' force has attack corvettes, so they're likely the older models with the linked phase cannon for at least a few wings. fixed up reserve forces that were captured?
>>
>>40321966
>I really hope its a false flag Neeran op, and not some fucking tator house or the start of the Dominion Civil War.

Tempted to make joke about Tatar Houses.

>Also it seems Sonia as gotten lax.
It wasn't just Sonia. But it's more common for Faction fleets to switch to Alliance IFF's in these sorts of battles so people aren't used to checking for it as much. The lack of house markers in the IFF would only really be a clue to people from the Dominion.
Jamming probably wasn't helpful either.

>but Sonia ought to since somone who goes with Dominion IFF and no House IFF means they are up to something shady
True.

>>40322225
They're Mk.1 Attack Corvettes, older models though shields may have bene upgraded. Which would make sense given that this region was about as rear line as you could get.

>Overwhelm their squadron leaders where they can be identified by markings or different ship types.
They'll try to do this when possible.


Closing in on the flank of the false dominion formation the lance class ships open up with with heavy phase cannon turrets. They may be old ships but they're well suited to taking on masses of smaller targets. Especially ones that cant punch through their shields as easily as the newer Neeran Plasma weapons can. Between them and the Knight class ships the right most wing of attack corvettes don't stand a chance.

The next puts up more of a fight and bogs down the force, but two squadrons of Knight class ships edge past the battle and make a torpedo run on the Medium cruisers. Already damaged, probably when the Neeran captured them, it doesn't take long for SP Torpedoes to cripple them. The older Eminence class initially seems to shrug off the worst of the hits until a chain reaction tears it apart from the inside.
>>
>>40322717
Alert all receiver ships that they may be receiving enemy forces via Factions teleporters and get some additional security/marines to those vessels ASAP.

And get a count of any and all emergency teleporters detected coming from those 'Dominion' ships.
>>
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Focused twin linked phase cannon fire is capable of cutting through some of the toughest shields as you've seen many times and some of the captured ship's crews are well aware of that. A squadron manages to get in close enough to the Lance class ships to punch through the aft shields and disable the engines, crippling it. From the damage reports it won't be returning to action any time soon.

You open a channel to the Knight class ships escorting the Lances and tell them to break up squadrons before they can focus that much fire on a single target.
"They cant punch through a medium's shields without atleast six of them working together. Don't let them bunch up."

The first of your assault corvette wings to come into contact with the "Dominion" corvettes tears into them mercilessly. Looks like Katherine Drake has been practicing sims against some of the older corvette units.

Some of the Terrans are not faring as well, what is probably a less experienced unit is being cut to pieces by focused fire as trio's of ships go after each opponent. It looks like some enemy pilots have studied Dominion tactics well enough.

Heavy plasma cannon fire is starting to get through the shields of some supers and there are reports through the jamming that some HLV's have been leaving them, heading into the cloaking field.

Did you want to send your starfighters to add more damage to the enemy fleet, support your allies with putting down the corvettes, or continue to hold them back?
>>
>>40323021
Swarm the enemy's corvettes with starfighters.

Focus on the Neeran elites, as they're a bigger threat ship-for-ship.
>>
>>40323021
Lets fuck up the corvettes fast with more fighters. I really do not want the Neeran to escape but if we go for them we are not going to have numeric superiority. Taking out the corvettes, preferably the elites and then folding the captured dominion gits ought to allow both fleets to micro in on the neeran and let loose the murder and then the salvage crews with sledgehammers, powersaws and bolt cutters.
>>40322717
>>
>>40322717
tatar. Blame my idiot phone.

Altought, Tatar houses would be intersting...
They are a minority here however and i think they are one most over the former Golden Horde lands. Dunno if they have any nobles left, but then again , some could have been left.
>>
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>>40323021
>Did you want to send your starfighters to add more damage to the enemy fleet,
Sounds like a suicide mission, tbh. I'm not in favour of doing that, we'd just be throwing lives and fighters away.

>support your allies with putting down the corvettes
That seems like a decent idea.

>Some of the Terrans are not faring as well
Have the three corvette marked on the map fall back slightly. We don't want them to overextend in that spot.

>starting to get through the shields of some supers
Stop shooting them once the engines are disabled and focus on the heavy carriers and cruisers instead. Those supers aren't going anywhere, and at this range their guns aren't much of a threat (I think).

Do we have any V-torps left? If I remember correctly, we can only fire one of them at a time per super, and we had two more torps than launchers. I think.
>>
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TSTG, is there any light or medium cruiser class that is designed to bring as many torpedo launchers to the fight as possible?
>>
>>40323403
The Excalibur Battlecruiser and Aldermin Battleship seem to fit that description fairly well.
>>
>>40323438
I had a look at those classes, and I feel like there's still way too much stuff on those ships that's not related to either storing torpedoes or throwing them at the enemy.

If a torpedo is around 2m in length, 8 to 12 launchers isn't really a lot on ships that are supposed to be 1000-1600m.
>>
>>40323239
>Blame my idiot phone.
I think it did it again.

>>40323246
>Do we have any V-torps left?
Nope. You're out.
Multiple Cinquedea types now jump in behind your fleet.

>>40323403
Not in a medium cruiser, not yet. Your upgraded Kilos with their missile batteries have quite a bit. There is a Republic Medium that should be in prototype atm intended to carry plenty of heavy torpedoes. I have a rough CAD image done up for it but I dont want to access the file today and risk crashing my computer.

"Starfighters, move to assist our corvette forces. Focus on the Neeran elitees but try to stay out of the thick of it."
"Acknowledged. Fighter wings deploying."
"Now signal for those farthest corvette units to pull back. Anyone nearby cover them so they're not smashed between the Neeran and Dominion corvettes."


Roll 4d20 for your fighters.
>>
Rolled 4 (1d20)

>>40323691
>Not in a medium cruiser, not yet.
I really want a 2km Typhoon class submarine in space. Can we build it as a prototype for the FA like our heavy cruiser project?

>Roll 4d20 for your fighters.
1
>>
Rolled 15 (1d20)

>>40323734
2
>>
Rolled 2 (1d20)

>>40323764
3
>>
Rolled 6 (1d20)

>>40323779
4
>>
Rolled 13, 10, 13, 10 = 46 (4d20)

>>40323691
Oh god.
>>
Rolled 11, 13, 4, 17 = 45 (4d20)

>>40323691
>>
Rolled 1, 4, 10, 15 = 30 (4d20)

>>40323691
>>
>13, 15, 13, 17

Whew, I guess all that training is really paying off.

Also, I how exactly are we supposed divide salvage for this campaign? It seemed a lot less complicated when we were doing raids with Shallan forces. Do we get a percentage of the stuff ships from other factions under our command destroy?
>>
>>40324262
See... I have an idea about that...

Once this major battle concludes, we'll likely be able to have some of our wings 'hunt stragglers' in this area and the last. With the focus upon the major salvage sites, we may be able to use the House Kilos, Majestic and EBON to sneak off with some salvage from destroyed defense forces or smaller skirmishes, much like we did in the last Neeran offensive in the Pandora cluster.

Decent way to augment our salvage, while retaining most of our legit claims under the Terrans' eyes at the larger battle sites. And if we locate Neeran stragglers and salvage them? bonuses! Even better if we capture or get them to surrender with intact records of where they may have destroyed defense forces we could snatch up.
>>
>>40324396
I don't have an qualms about looting ancient battlesites and stuff in unclaimed regions but this time the salvage that has accumulated in the region has either been an ally at one time, or was caused by one.

I'd feel like I'm betraying our allies if we try to loot anything in this galaxy without going through the proper channel. Going by the fighting we've seen, they deserve their share.

Unless they try to rip us off, in that case they can get fucked.
>>
>>40324262
>>40324396
Thing is the majority of cash will come from all those Heavies and Supers that we've trashed. Especially from the on we captured. A few Neeran broken down Neeran Corvettes aren't going to gain us any significant amount of money compared to what we will already rake in.

This is not taking into account the result of getting caught stealing salvage would have on us. Too much of a risk for to little gain.
>>
>>40324262
>Also, I how exactly are we supposed divide salvage for this campaign?
I'll figure something out.

When you send out your fighters to assist the Neeran forces elsewhere are quick to react. Fighters that had pulled back after the attack on your fleet rush out once more to assist their corvette forces and provide cover.

Attack bombers launch what long range missiles they have against the other fighters then turn towards their real targets. The Interceptors and light fighters give them what cover they can against Neeran fighters. A few of their heavy interceptors launch the occasional torpedo in the direction of your own corvettes or Odyssey when it gives them a chance.

Odyssey shrugs off most of the hits well enough, using afterburners to pull back when there is too much combined fire from the corvettes and torpedoes. When threatened with SP Torpedoes armor plates detach from near the aft hull and home in in the warheads with small thrusters. The interceptor plates must be made out of the newest available Kavarian armor because they seem to set off most the Torps with a single hit.

Some of your corvettes push forward to help cover your allies retreat. The Neeran elites coupled with some of the better pilots assigned to the enemy attack corvettes have inflicted serious losses on a pair of Terran units which are now out of the battle. They might be able to assemble a couple of operational squadrons from the remains.

Attack bombers swinging in behind the enemy corvettes and bombarding them torpedoes is having an effect. The added fire is making things difficult, though the bombers have to be especially carefuly to avoid fire when the two sides are in close combat. So far friendly fire incidents are minimal.

A fighter wing from Chen's group is able to join the battle, helping your now flagging interceptor forces. They're followed a few minutes later by a squadron of assault corvettes outfitted with point defense modules.
>>
>>40324862
Look at it this way. If we find stuff that was destroyed by the Neeran, we salvage it. If Chen is reasonable, we can always return stuff.

If he isn't, then we'll just say it was a liberated Neeran capture. They can pay for it back or let us keep it.

>>40324890
I'm thinking more along the lines of Faction ships or (much like the Pandora Cluster stuff) Neeran vessels that may have been destroyed in the initial attack and the unit responsible destroyed.

I'm not suggesting we steal salvage rightfully claimed, but that we search out salvage that would otherwise be lost for a while (or centuries). We may be able to recover SP torps or even V-torps from some Terran or Alliance group that got overwhelmed. Or recover survivors/stragglers.
>>
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https://www.youtube.com/watch?v=ewt9ixY4hxw
I'm on an Apocalyptica kick, sue me.

Drake and the Lance mediums continue to mow through corvettes with the help of the Knight class ships.
Captured Knights aren't able hold up to the occasional SP the Terran counterparts are launching and soon several of them decide to ram the Mediums before they themselves are wiped out. The only two to get close enough are rammed at the last moment by two smaller Terran ships saving the Mediums from what might have been lethal hits.

The now combined group tears through the remains of that flank while the starfighters cause the Neeran corvette units to collapse.

Chen has moved up more mediums and a Punisher class Heavy and is pushing forward.

By now the drive sections of the three enemy Supers have been all but crippled by heavy plasma cannon fire. Heavy Carriers and Cruisers are now taking cover in their shadow while preparing to jump. War Drum formations are preventing most of your people from approaching too closely.

"Starfighter wings reporting they're returning to rearm."

"We've detected an FTL jump!" A heavy Carrier has disappeared from displays.
"Another."
Daska contacts you. "They're starting to leave. Do you want us to push?""

[ ] Anyone with SP's push forward
[ ] Hang back and continue long range fire
[ ] Other
>>
>>40325603
>[X] Anyone with SP's push forward
ships smaller than a medium cruiser with more than a scratch head back to the fleet and queue up for repairs. Regardless of whether they have SP torps remaining or not.

Can the big E, the 2 EX-series, and the medium/heavy cruisers in Chen's fleet micro jump to the other side of the Neeran fleet?
>>
>>40325781
>Can the big E, the 2 EX-series, and the medium/heavy cruisers in Chen's fleet micro jump to the other side of the Neeran fleet?

You're too close. A micro jump would take you well beyond weapons range.

Imagine the shenanigans you guys could have caused in this entire battlefield if you'd brought that gravity well along.
>>
>>40325871
I can't really imagine the ship would have made it this far, it would have been the priority target number 1 for every Scorcher and Arbalest in this relay.
>>
>>40325603
[X] Anyone with SP's push forward
Full on attack by everyone! Maximum damage, do not let their Carriers jump out! If they get stranded then they will be unable to take the ships without FTL with them!

>>40325871
Please don't remind me.
>>
>>40325603
Don't let our attacking ships get too close to the supers, just in case the Neerans manage to abandom them entirely and decide to blow the ships up.
>>
https://www.youtube.com/watch?v=BnaC0RgEPCw

"Yes. Anyone with SP's push forward."

Five mostly intact wings charge forward with Odyssey hot on their heels. Some of the Terran fighters still have torpedoes and join them.
The other Mediums and heavy are too slow to keep pace.

Drake and her unit continue to clear out the remaining Dominion attack corvettes eventually crippling the last of them.

One last wing of older enemy corvettes rush out past the retreating lines of War Drum's and attack Daska's unit and those nearby head on. Against the bloodied but hardened Alliance veterans it's tantamount to a suicide attack and lasts just as long. One moment they're there and in the next they're not, replaced by a few fiery specks easily mistaken for plasma ball detonations.

The War Drums may be retreating like the others but that doesn't mean they're letting up on their bombardment. SP Torpedoes from the five Wings and the starfighters slam into the hulls of the light cruisers damaging engines, weapons or shields.

"Get in close where they cant hit us." Orders Daska.

Each pilot pairs off against a damaged ship, dodging fire from remaining plasma cannons then picking them apart with their pulse cannons.

Odyssey catches up, the larger ship serving as a suitable distraction for the remaining enemies while corvettes finish their work. SP's flashging out from its pair of Torpedo batteries likewise help make it a high profile target that can't be ignored.

Once through the center line of the War Drum formation three Wings push forward, targeting Medium cruisers, carriers or anything else that hasn't jumped yet. The other wings continue to cut down the remaining WDs while they're still inside their line.

Turret corvettes are still being jettisoned from a few ships here and there, occasionally causing trouble when they gain local superiority over friendly squadrons.
>>
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"Daska, don't let your people get too close to those crippled Supers. They may decide to self destruct."
"We'll stay clear."

Sensor reports indicate there are some secondary explosions taking place inside a few of the Supers as you close in on them. Not enough to destroy them outright but probably sufficient to cripple vital or sensitive systems.

A few Medium cruisers that had been hanging back to pick up corvettes in a carrier capacity are hit by Daska's command squad before they can jump. The rest is just hunting down stray corvettes that haven't clued in or are intentionally trying to act as a distraction.

"Cloaking fields are beginning to dissipate."

Which means the command ship has probably jumped.

It's easy to see where your mixed wings have been a work. A trail of disabled transports are present within the region the cloaking field had still covered. Arron and his team had relocated to assist once they had helped the other fleets find their targets. It looks like it might be a good haul though you don't know if your people have jumped any captured transports out of the system.

With Jamming fading and remaining Neeran forces in the system now broadcasting surrender requests the Alliance is facing another immediate problem. House Uranium is claiming the Neeran took vital infrastructure from one of their worlds and demand its return if anyone locates it. They're reluctant to disclose what it is.

Chen tells them they can send a representative to his command ship if the hardware is of a sensitive nature. The Alliance needs to know what it is before they'll agree to let them look through everything and claim whatever they might happen to find useful.
"If those terms are unsatisfactory then as my grandmother once said; you can go take a flying leap."
>>
>>40328189

Time to send J-D folks to secure those transports!

Contact Chen and the House Uranium commander.
"If this issue can not be discussed with Admiral Chen due to his Terran origins, would you be willing to accept informing a member of the Dominion, instead?"

... and in an Encrypted text, we should probably ask Chen if the Neeran caused any... special constructors to go missing. If they managed to escape with one from the Terrans... shit.
>>
>>40321803
>House Uranium
>>40328189
>House Uranium

That is a pretty good name for House Urtanim... I can definitely see the people who have to do the propaganda campaign back in our House reffering to them as House Uranium. Every interaction with them tends to be toxic.

How old is Chen, btw?

>>40328366
>we should probably ask Chen if the Neeran caused any

We definitely shouldn't. They're not going to tell us if they're not planning to inform the FA, and Sonia already knows way too much about Terran secret stuff than they like.

Constructors? For all we know a stork brings SP torps to the Terrans.
>>
>>40328497
>That is a pretty good name for House Urtanim.
Fuck sake, I spelled it wrong then kept copying the wrong one! FFFFF-
I blame my love of nuclear weaponry.

Thank you. Anyways that nickname is going in the wiki. Later, not now.

>>40328366
>Contact Chen and the House Urtanim commander.
You do so immediately.
"If this issue can not be discussed with Admiral Chen due to his Terran origins, would you be willing to accept informing a member of the Dominion, instead?"
The response is swift and immediate, their fleet commander stating that they would sooner see their equipment -whatever it is- destroyed than in the hands of a rival House.

A slightly more level headed diplomatic representative is quick to step in and try to smooth things out. Informing you and the Admiral that members of their House would need to discuss the offer in detail before issuing an official response.

"Don't let us keep you waiting." The older Admiral snarks.

>How old is Chen, btw?
Late 50's, almost 60. He was promoted early by commanding groups of smaller patrol ships that didn't initially require someone to be ranked as a full captain then won a few small but prominent battles against pirates and anarchists. Once he made rear admiral he gained popularity pushing to more strongly counter the increasing piracy problems and helped modify Terran fleet response. If all of his recommendations had been put into place the Pirates never would have been able to steal those AI's.

>>40328189
It takes a half hour for proper recovery operations to get underway and to set up collection teams to deal with manned enemy ships and fighters.
Half of Mike's ships are missing and you're worried they may have been lost in the fighting before he gets close enough to contact you on a secure line.

"We got some things."

Roll 4d100 for loot.
>>
Rolled 55, 19, 87, 88 = 249 (4d100)

>>40328816
Oh Mike
>>
Rolled 62 (1d100)

>>40328816
>Roll 4d100 for loot.
1
>>
Rolled 69, 97, 58, 53 = 277 (4d100)

>>40328189
I got to say, I really like Admiral Chen. We should go out drinking with him and the other high officers or something.

Now... I wonder what tech was stolen. I don't think they got any SP tech. Terrans guard it to closely to allow it to fall into enemy hands like they. They would most likely pulverize any SP manufacturer in the event of a siege or invasion. Nah, I'd say it's cloning tech if it's any tech. I mean it's the Dominion after all and it has come up recently.

>>40328816
Oh we really got to find whatever it is. Their tears will be delicious.
>>
Rolled 77 (1d100)

>>40328891
2
>>
Rolled 1 (1d100)

>>40328915
3

>>40328816
>sooner see their equipment -whatever it is- destroyed than in the hands of a rival House
This better not be the House heir's cache of ye ancient earth-made dragone dildos.
>>
Rolled 1 (1d100)

>>40328939
4

wow i dont even
>>
>>40328939
>>40328959
NO! BAD ANON!
>>
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>>40328959
>>40328939
>>
>>40328939
>>40328959

Nice.

That said, I'm betting Cloning Equipment. Followed closely by SP torp project or V-torp project.
>>
>>40328939
>>40328959
I hope TSTG does not make us lose loot because of this. I'd rather House uranium attacks us instead of us losing loot!
>>
>>40329147
It's probably just something really crappy. Like a cargo hold filled of Urtanim slaves.
>>
>>40328939
>>40328959
>>40328981
>>40328991
>>40329022
>>40329147
>>40329228
I don't see the problem. Isn't it the best of? So 69, 97, 87, 88?
>>
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>>40329328
>Isn't it the best of?
Sometimes it's not...
When? No idea.
>>
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>Terran Polaris Class Destroyer/CL
How realistic would it be to convert 30 or 40 of these into dedicated PD boats?

I seem to remember the Terrans were selling these things off because newer corvette designs are much better, so they should be pretty cheap.

We'd replace the torpedo tubes with missile launchers, and everything else with pd mass drivers.
>>
>>40330058
And anti-fighter beams.
>>
>>40330058
>>40330197

a dedicated PD boat is fairly useless against the majority of things it will encounter and highly vulnerable to them. At best, you've created a specialist vessel that might see use in large fleet engagements where things like fighter wings would probably do a better job and be able to fill more roles.
>>
>>40330322
>>40330058
Might work as a dedicated anti SP ship. and could maybe be useful against the Terrans when it's time for that war.
>>
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>>40328903
>I got to say, I really like Admiral Chen.
He's normally much more restrained but jokes around more when he's tired or stops giving a shit.

>>40328939
>>40328959
>>40328981
>>40328991
Not sure how far I should take this if at all.

Your people find a prototype of a new starfighter.
It turns out it's a non functional display model that has a simulator built in it.
Simulator has a low grade lewd AI.
...
NOPE. Can't do this.



Initially it looks like the transports had been loaded for quantity rather than quality. One of carrying a good sized load of newer Kavarian armor, there are also new equipment packs for Alliance corvettes like ECM and point defense pods.

Eventually you get past the less valuable salvage. One of the transports was carrying more than a handful of Veckron Torpedoes. You were hoping for a production module to build newer Neeran Corvettes or their weapons but these are certainly valuable. You cant tell where they might have been picked up. Some Houses have managed to get hold of a few over the years.

SP Torpedo stores look like they were taken from a Terran colony or ten in the area. There are plenty of them. Not the newest but newer. More than your House reserves certainly.

"Come on, big money." You whisper looking up the last transport's cargo.

Rovinar SP Torps and some starship repair supplies.
"What?"
You don't know where they got hold of them but the Neeran managed to hijack what looks like an entire shipment of Rovinar warheads. There's probably a good explanation but finding it out would mean turning them in or admitting you find them. Effectively the same thing.

What do you want to do with the loot you've captured?
>>
>>40330475
>Simulator has a low grade lewd AI.
Do we get that AI if I use that nat 100 I got for pointing out problems with stasis tech 10 billion threads ago?

>What do you want to do with the loot you've captured?
Can we roll around the SP torps for a bit?
Then grab Alex to get somebody we can trust and who knows politics and then see which of these we should keep, and what should be recovered for the FA.

If J-D has a medal they hand out to allied combatants will the House go broke after having them made for all those Terrans who fought alongside Sonia or under her command?
>>
>>40330475
Give everyone in sight our biggest shit eating grin we can manage. Release psycho Sonia from her cage. First and foremost. Begin loading it all up on the Majestic. We've hit the motherload and I think the Earl is going to be proud of us for thing. The Terran SP's goes directly into the House reserves and should make all the admirals happy at lest.

Rovinar SP's are a bit more tricky since we can't use the, with our own launchers... Or I faintly remember the last time we visited a Rovinar ship that they had some sort of launcher or ammo that was fired through a regular launcher. Needs more investigation. Even if we can't use them however they can still be traded back to the Rovinar for an appropriate sized bounty. Regular SP's, ships and the like.

Veckron torpedoes... Now this is the tricky one. Hoard them for the House or turn them in now for profit? I'd say hoard them truth be told. They bring a tremendous amount of firepower to any fight and giving the House access to it should boost our own prestige greatly. More so when we bring back our share from that destroyed Veckron torpedo storage we are going to raid.

In short.
Terran SP's? Joink.
Rovinar SP's? Joink if we can't use them, otherwise sell/trade back.
Veckron? Joink.
>>
>>40330635
The 100 you used for the R&D team that developed the HAG?
>>
>>40330708
>Veckron torpedoes... Now this is the tricky one.

Yeah, exactly. I feel like our House lacks enemies these things are worth shooting at and the Terrans are currently running low on them after they managed to lose 2000 of them when that station got raided. And having them around seems like something that could cause our House a lot of trouble.

At what size do Dominion Houses usually start to have V-torps? Top 20?

>>40330789
I didn't use it for anything, although I guess I'd have trouble proving that. Should have claimed it with a trip when I had the chance. Oh well.
>>
>>40330708
I'm in agreement with the SP torps.

That said, the V-torps present an interesting situation.

IIRC, there is a treaty saying that only Factions that can -use- them are allowed to recover/keep them. This was brought up when we were salvaging those Faction War sites.

And J-D 100% doesn't have an old V-torp launcher ship with a few shots in it. No sir.

So attempting to snag them and getting caught is a bad, BAD idea, iirc. (violating a treaty that basically mandates sending V-torps to the FA/front)

And frankly, with the loss of all those V-torps at the front... I think Kharbos should bring in the transport with the Kavarian armor and the V-torps with a shit-eating grin, claiming them for the Factions Alliance before the other House can finalize anything with Chen.

Because sometimes, the Factions Alliance needs a win.


And someone find survivors from that 'Dominion' group. We need to determine if a Dominion House is going to get a shit-kicking for siding with the Neeran. (Why wouldn't the Neeran leave the House ID on, if they captured intact IFFs?)
>>
>>40331256
How about we just tell Chen we are willing to trade him some of OUR salvage? We took it down therefor it's ours. We still get a profit and the Alliance still get's their Veckron warheads.
>>
>>40331256
>Kavarian armor
We probably want at least some samples for our own armor company.

>And someone find survivors from that 'Dominion' group
My guess is that they're Uranium slaves who were given a shot at fighting Dominion?

>>40331310
>How about we just tell Chen we are willing to trade him some of OUR salvage?
Maybe show him what we found and ask him how he thinks we should proceed? He's a nice guy, so we don't need to be so confrontational. He's probably smart enough to catch our drift anyway.
>>
>>40330867
R&D team was dealt with in these 2 threads. I had asked multiple times over several months about using the auto 100 and on nearly every occasion the majority ended up coming to the conclusion it would be best spent on an R&D team. I'm sorry if you were not around for those threads but it is gone.
http://suptg.thisisnotatrueending.com/archive/32239357/
http://suptg.thisisnotatrueending.com/archive/32940481/

>>40330708
>Give everyone in sight our biggest shit eating grin we can manage.
Including the Alliance observer? They're not aboard every ship this time and Mike has hidden the contents of those transports from them. You should be able to get the supplies back to House Territory without incident.

>>40330867
>At what size do Dominion Houses usually start to have V-torps? Top 20?
There's no fixed size. You need a launcher to use them and at least one solid ally among the seven willing to protect you for having them. That's not as easy as it may sound. J-D has quietly sold several VT's to the Ruling House.

>>40330635
>If J-D has a medal they hand out to allied combatants will the House go broke after having them made for all those Terrans who fought alongside Sonia or under her command?
Doubtful, that's a whole industry.


Most people seem to be in favour of keeping the SP's but the Veckron weapons are still up in the air.
>>
>>40331447
>Including the Alliance observer?
Nah, switch to [grins internally] until we're back in J-D territory.

>You need a launcher to use them and at least one solid ally among the seven willing to protect you for having them
It also involves you in top level Dominion politics. Probably something most smaller houses do their best to avoid.

>Doubtful, that's a whole industry.
I wonder what neat medals we'll get from the Terrans. Can we actually still wear all of our awards on our uniform during important official functions, or have we already started using the sleeves and back?

>Most people seem to be in favour of keeping the SP's
I think it really depends on how many of them we have found, and what that number means when considering Terran and Rovinar SP torp production. I'd be grateful for more information in that direction.
>>
>>40331447
Yeah, I am going to go with selling them or trading them. The House can not make use of them at the moment and we are selling the ones we had already so there is little point in getting more of them.
>>
>>40330635
>Then grab Alex to get somebody we can trust and who knows politics and then see which of these we should keep, and what should be recovered for the FA.

You invite Alex Daska and Verilis over, ostensibly for drinks, then tell them about the find.
Alex thinks the VTorps should be turned over to the Alliance. "After a battle like this you know they need more of them."

Daska would like to get them back to the House in secret so that they might used as leverage in negotiations with other Houses in the future. "The risks might out weigh the gains."

Verilis want to take them to strengthen J-D's standing with the Ruling House. "They can give us additional protection in a war with the other Houses. If it cant be spared sell the Torpedoes to them and buy what we need."
>>
>>40332203
50% Alliance
25% House
25% Ruling house strengthening.
>>
>>40332203
Decisions, decisions.

Alright, we'll compromise. We take a few with us, like a third, and trade the rest to the Alliance for money/tech/whatever.
>>
>>40332203
Survey?
>>
>>40332356
Working on it.

I'm also looking for an alternative to surveymonkey since it's so broken these days. It's a pain in the ass to work with now.

>>40331584
>It also involves you in top level Dominion politics. Probably something most smaller houses do their best to avoid.
This is true. If one of the big boys turned their attention to you J-D's territory in the Homeworlds would be gone in a day.

>>40332329
>>40332349
You do realise that once you start giving out some of them people are going to wonder where you got them and by extension if there are more?
>>
>>40332608
>You do realise that once you start giving out some of them people are going to wonder where you got them and by extension if there are more?
Figured we give some to the Alliance for that benefit then we smuggle some home. The House has been trading them to the Ruling House after all.

But yeah, I am mainly for giving them all up to the Alliane for dosh and stuff but if it will help move things along I am willing to compromise and have us take a -few- of them with us for smuggling.
>>
Ok, so crazy plan.

What if we 'get called over' (read: inform Chen we'll be over for that urgent meeting he never asked for) and cut a deal with Chen? Make him believe that we need to secure a V-torp (or two, depending on the amount) to ensure we get Baron promotion, but we'll arrange for one of his ships to 'happen upon' the ship we're trying to smuggle v-torps back on, and everyone plays the 'oh, we found them and were on our way to report it' game.

Alliance secures V-torps, maybe some SP torps are also on the intercepted ship and our people get salvage credit.

And the bitchy Dominion guys, having been a pain in the ass for Chen to deal with, get nothing.

Chen helps the Alliance, and helps Sonia get a promotion within the Dominion. And by giving us a V-torp here, we can better resist pressure from Dominion/J-D to try and spirit away V-torps from that base if we secure the salvage contract.
>>
>>40332813
err, minor detail forgotten.

The v-torp we're actually keeping is moved to a different ship and probably buried in an SP torp pile.

A different ship with the other V-torps (still the Neeran CX?) is 'discovered', with our crew having orders to say 'hey, we ran into communications problems! We claim reward for these!' if they're discovered
>>
>>40332813
>>40332865
Sounds needlessly complicated.
>>
>>40330475

Ok, armor, equipment packs like ECM and point defense pods, this we should keep and have them sold and detailed to JD fleets to further boost our gear. If we have them we can sell them. It's a good haul.

The Vectron Torpedoes, now that is a choice between keeping them in stock for when we have a civil war to have a Nuclear stockpile once we get a launcher or sell them to FA or Dominion Major House.

The SP Torps we keep.

The rovinar warheads are also something we can either keep so that torpedo manufactures can just pump out torpedo buses in excess of said warhead numbers or sell said warheads later on.


Remember people this is loot we manage to smuggle away from the others that only we got a look at and we can just make it disappear, none the wiser, from what I understand.

And do recall that the main thing is to get as much money, political favor and firepower as possible behind our back so we can get ourselves named Baron and help JD fend of any potential rival.
>>
>>40333061
We also have to remember to balance the interests of J-D with the interests of the Faction Alliance.

If the FA's main V-torp stockpile just got wrecked by the Neeran in the Pandora Cluster, these V-torps we just snagged could be the difference between the loss of a key battle or destroying/crippling a Neeran super before it can cripple a vital ship.
>>
>>40332608
>If one of the big boys turned their attention to you J-D's territory in the Homeworlds would be gone in a day.

How is military and economic power divided between the 5 great houses and everybody else? Is it roughly 50/50, or more in favour of the lesser houses?

What are the fleet strengths of the ruling house, and an average great/medium/low house?
>>
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>>40332813
>>40332865
Okay I was about to post the survey but I'm been struggling with including this option in it or going with my gut and leaving it out. I do like you guys to have options but pic related.

This is the short version i'm planning
An anon has suggested asking Admiral Chen for permission to fake smuggling the Torpedoes back to House space then fake getting caught all while another ship is carrying a few you won't tell him about.

Am I more or less spot on with that description?
>>
>>40333596
>Am I more or less spot on with that description?

I couldn't even comprehend the plan that far, so... maybe?
>>
>>40333596
I don't know man, I just want to settle this deal now with Chen and take our fucking massive storage of SP's back home. After we've settled salvage ofcourse.

Also this is post 301
>>
>>40333596

The plan was to basically tell Chen 'I have to try this. You intercept all but 1, write it off as an honest turn in. I need the 1 that you dont intercept to gain position to better help the Factions Alliance in the long run. We may throw in some other stuff to sweeten the offer'
>>
>>40333712
I just want to see Admiral Chen honk at stuff.
>>
SURVEY!

surveymonkey com /r/ T6293TQ
>>
>>40333759
Based Chen.

Anyways. Sell Veckrons. Keep SP's. Sell Rovinar SP's to the Rovinar.
>>
>>40333813
it occurs to me...
could we take the SP casings off of Rovinar torps and put them on our own normal torps?
>>
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>>40333531
The amount of territory each of the majors control is a fairly good indicator.

>>40333731
That makes a bit more sense.

>>40333712
Thanks for the warning.

>>40333918
I don't think the casing would fit? Their torpedoes are a bit different.
>>
If only I could remember what was said about that when we had that big reveal about their torpedoes and launcher when we visited on of their ships...
>>
>>40333990
We were on a Rovinar vessel that didn't use Rovinar torpedoes. They had launchers that fired Terran made torps and SP torps.
>>
>>40333965
I have another map where I've been working on determining some of the size of other Houses near J-D space but its a mess.

>>40333990
That particular ship had been modified so they could use Terran SP's in addition to their own I believe. Or maybe just Terran.
>>
>>40333596
I really don't like the plan. What's the point of 'one or two' V-Torps?

Remember Svidur's lesson on v-torps, duders. Ultimately, one or two in a house like ours won't do shit other than paint a target on ourselves.
>>
>>40333759
>3000SP torps

Wow, I guess there will be quite a few people getting knighted after this. I don't see any realistic way for our House to avoid it.

>>40333965
>The amount of territory each of the majors control is a fairly good indicator.
Thanks. I guess 10-20% of the Dominion's economy is more realistic in that case. Probably a higher percentage when it comes to military because smaller Houses won't be able to afford large stuff.

>>40333990
They had Terran torps loaded although that was supposed to be impossible.
>>
>>40334039
Well we actually don't have a number this time more than "A handful"
>>
>>40334051
Considering how tiny our House, and any enemy we could beat with 10 V-torps, is, we'd probably fuck up a lot of the territory we'd conquer for a couple of centuries with subspace radiation.

That would probably also not amuse the neighbours in something as densely colonized as the Dominion's home galaxies.
>>
>>40334051
Again, a handful won't really do the house any good. If it were low hundreds, yes, I would completely agree, but a handful is just asking for trouble. If we start throwing around victory torpedoes in intra-house wars, then I'm pretty sure one of the ruling houses will get involved, kind of like nukes.
>>
>>40333965
>Those 2 almost private House Xygen galaxies

Can we head out an grab a dwarf galaxy for J-D in unexplored space?
>>
>>40334112
>victory torpedoes
This is a thing now isn't it?
>>
>>40334128
Unless you're a Neeran sympathizer.

The bad Neeran, not our Neeran. This war is complicated :/
>>
>>40334128
I'm gonna use it at every opportunity.
>>
>>40334128
>Unless you're a Neeran sympathizer.
We should copyright the name before somebody steals our idea like they did with the Reynard Accelerator.
>>
>>40334223
Excellent.

>>40334214
Sympathizer?! I'll have you know the moment I get my hands on a Nerran I will convince him to join Sonia as her retainer and eventual Man-At-Arms until they day he can be knighted and take his place as our second
>>
>>40334322
But our Neeran would get terribly sad when Sonia dies. So we need to work on that longevity project before we think about recruiting Neeran. Anything else would be cruel.
>>
Reminder that we need to pull Versa out of the wreck zone and make her into a corporate AI.

Do you guys remember our scientists predicting an AI civil war occurring soon? We should capitalise on that by having our house grant some sort of knight-hoodery to any AI that joins the house.
>>
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>>40334685
Okay, here are roughly the amount of salvage your fleet(s) were responsible for causing.

Please keep in mind that the EX Megas and the Veckron Torpedoes did quite a bit of the heavy lifting in the big battles so your percentage there is lower.

While you can claim enemy Supers as your share of the salve you'll be getting the cash value of them as it would be impossible for your House to properly salvage them. That's the way it will work unless you explicitly state you want to spend several years breaking them down for scrap and technology.

Repairable ships should be fairly obvious, they can be fixed up again, though acquiring more wreckage from the same class would be helpful to returning them to service.

What are you guys interested in?
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>Voted for "Give to the Rovinar" but by "Give" I really mean "Trade in for favors".
They're not doing that for you anymore. If I recall they still owe you a tiny bit but they're no longer allowing you to bank more nebulous agreements of favours.
Maybe later in life they'll allow it again. For now it's direct trading, cash, ships, equipment, etc.
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>>40334876
Can our House maintain and repair the fusion cannons on the War Drum class?

What kind of civilian ships and medium cruisers are repairable?

>Things I'd be interested in
Transports
Light cruisers
Medium cruisers

Various equipment from the supers:
Weapons
Manufacturing
Repair
Refining

>>40334949
Awww, even in the face of an entire shipload of SP torps? How many of those prototype silent hunters would the SPs get us? Do they have production licenses for advanced regular and heavy torpedoes or missiles available?
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>>40334876
I believe our first priority should be to claim all the CSX transports we can (I assume they're the civilian ships)

We got the LOOK for giving those things away, last time.

Also, is the Heavy Transport we secured after being ambushed outside the Nav station included on this list, or already claimed? I'd like to try and claim some of the Scrap Neeran ships that might be able to provide engines and other parts for it.

That said, I can't really think of anything else our House can afford to crew and run from these salvage lists (or would want to, besides maybe the near-squadron of war drums?). Maybe just get a few examples of the new phased plasma corvettes and then go for maximum $$$ return from what else we can claim?
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>>40334876
My dick.

Right, all Corvette salvage claims are scrap and useless. Sell those.

Supers are only there to be sold. Sell those as well.

Transports are gold, we will want those.

Now our interest should be in the Neeran Mediums and Heavies. I'd say get the Neeran Heavy Cruiser that is still in working condition for the House. Another one of those will improve the Houses power greatly.

And that's basically it. Sell everything else for cash to the House, something that will be needed if we bring home a Heavy.
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>>40334876
>While you can claim enemy Supers as your share of the salve you'll be getting the cash value of them as it would be impossible for your House to properly salvage them.

Theoretically speaking... would all our super claims be enough to have on of them salvaged for us and repaired to a state where our House can start upgrading it?

Would the Terrans be willing to trade stuff directly for our salvage rights instead of going through the FA?

Even unupgraded Lance class ships would help against pirates, mercenaries, and smaller houses. And TSTG mentioned a Terran heavy cruiser class that was made with swatting corvette wings in mind...
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>>40335006
>Can our House maintain and repair the fusion cannons on the War Drum class?
Yes, the technology is catching up, and if they cant, you can swap them out for Faction equivalent weaponry. In theory they could mount a pair of the newer Dominion plasma cannons but because of the room needed each one takes away from the engine space.

>What kind of civilian ships and medium cruisers are repairable?
The Civilian ships are all CX transports your mixed wings just beat up in the last battle. It was on their own, not much help from other alliance units except for some SP usage so you have a higher salvage claim. Each marker counts as a few transports.

Repairable Mediums in the 30% bracket are the newer fast Mediums. Still needs a reporting name.

>How many of those prototype silent hunters would the SPs get us?
Maybe one, though it'll be minus the cloak. You could get some of the straight up combat versions or maybe a light cruiser instead.
>Do they have production licenses for advanced regular and heavy torpedoes or missiles available?
They don't have them.
Perhaps a license for the e-beams from their HAG equivalent.
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>>40335189
>Still needs a reporting name.
Kinda looks like a bird. Falcon?

Also if we could get one of those Fast mediums repaired I'd say we get it. Would be a nice upgrade to our Battlecruiser.
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>>40335189
Reporting name? Looks liked a fly lure or, if you rotate it 90 degrees... a sort of cheesy ghost/scarecrow mix.
'Flyfisher', 'Scarecrow', 'ClownFly'?
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>>40335189
>Yes, the technology is catching up

Great! We should definitely try get them in that case. It would be a great replacement for the Centurions our House had to phase out because the replacement parts for their plasma cannons became to costly.

>The Civilian ships are all CX transports

Get them. All of them, if possible. Maybe buy one for Dad if he feels like playing merchant/trader in his spare time.

>Fast mediums
A pair of these could probably be an asset to our raiding capabilities.

>Lone Attack frigate unit

I almost didn't notice these. Anything special?
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>>40335067
>I believe our first priority should be to claim all the CSX transports we can (I assume they're the civilian ships)
Correct.

>We got the LOOK for giving those things away, last time.
You gave ALL of them away last time. The ones carrying the SP Torps and things are not on the salvage list because you've already taken them.


>Also, is the Heavy Transport we secured after being ambushed outside the Nav station included on this list, or already claimed? I'd like to try and claim some of the Scrap Neeran ships that might be able to provide engines and other parts for it.
There was the Heavy Carrier in the upper section that is repairable.

>>40335110
>all Corvette salvage claims are scrap and useless. Sell those.

>Transports are gold, we will want those.
>Now our interest should be in the Neeran Mediums and Heavies
K. Will remember your preference for this.
>>
Also durring this campaign we've destroyed or been a part of destroying over 5000 ships.
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>>40335156
>Theoretically speaking... would all our super claims be enough to have on of them salvaged for us and repaired to a state where our House can start upgrading it?
Short answer no.

Longer answer. The technology isn't available to rebuild most of them with their high levels of damage. It takes ages to rebuild faction supers that have suffered extreme damage. Only one of this ships could potentially return to service and that's going to require the Alliance to bring in some of the Isolationists that are helping them. If it's ever operational again it will probably be added to the slowly growing "Light Neeran" Fleet as some have nicknamed it.

>>40335307
The Republic tends to monopolize most bird names otherwise it could work.

>>40335322
>Looks liked a fly lure
That's actually pretty funny.

>a sort of cheesy ghost/scarecrow mix.
Specter?

>>40335331
>the Centurions our House had to phase out because the replacement parts for their plasma cannons became to costly.
The structure was falling apart from stress because the House had strapped engines to it that were 80% larger than it was designed to take. They didn't really belong in a fast attack squadron.

>Maybe buy one for Dad if he feels like playing merchant/trader in his spare time.
You've offered to buy him transports before, or even a position in Reynard Logistics but he's refused every time.

>Lone Attack frigate unit
>I almost didn't notice these. Anything special?
They can mount the same guns as enemy corvettes, have FTL, tougher shields and missile launchers. Due to being larger they're easier to hit and lack the same maneuvering options.
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>>40335350
>You gave ALL of them away last time
I tried to stop them, I really did! ;-; All of that salvage, gone! FOR PALTRY COMPENSATION! ;-;
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>>40335718
>You've offered to buy him transports before, or even a position in Reynard Logistics but he's refused every time.
Well, okay. Maybe once he's retired and needs a hobby.

>The structure was falling apart from stress because the House had strapped engines to it that were 80% larger than it was designed to take. They didn't really belong in a fast attack squadron.
We should have simply painted them red instead. Purple on helps with salvage.

>They can mount the same guns as enemy corvettes, have FTL, tougher shields and missile launchers.
Oh, that doesn't sound particularly impressive. They might be interesting ships for law enforcement organizations but we won't get spare parts anywhere, so I'd suggest we pass.

>a sort of cheesy ghost/scarecrow mix.
I like scarecrow.

>Things we should probably get done before we leave Terran space
+Get the names of all ranking allied officers we served with.
+Place an obscenely large order for fruit baskets and popular alcoholic beverages for said officers.
+See if we can get any trade deals going with local businesses
+See if any interesting companies are for sale
+Maybe ask Admiral Chen how bad it is to owe Yevgeni Zev a favor.
+Hold a social event for Terran and Dominion officers before we leave?

>>40335466
I'd be interested to see how the FA assesses the campaign in this area.
>>
Fix Pistol
Fix Pistol.
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>>40336343
How is pisttol fixed?
how is psttol fixed
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>>40336391
the republic need to di way repais inside psttol
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>Hold a social event for Terran and Dominion officers before we leave?
While most appreciate the sentiment, there are people in need of rescue and colonies that need to be evacuated. The ACC from your fleet is soon ordered to break off local salvage and rescue efforts in order to save a colony in danger of having it's terraforming systems fail.

There are requests for your mixed wings to begin scouring systems for signs of Neeran ships that might have stayed behind, temporary bases they might have set up or raiders in hiding.

Majestic and the bulk of your salvage teams are needed back at that shipyard that had been attacked as a diversion.

EBON's ability to handle a high influx of shuttle traffic is also vital to evacuation efforts elsewhere.

The fleet is a bit split up by all of this but you have enough corvettes despite losses to help cover them.

>>40336106
>I'd be interested to see how the FA assesses the campaign in this area.
If it weren't for the possibly Billions of dead civilians and outright crippled infrastructure they would probably call it an overwhelming success. Terran Colonies in this cluster have been devastated and the Alliance is requesting permission to set up fleet bases in the area's Dominion territories in preparation for future attacks.

Several Dominion depots and bases were hits by fast raider fleets where they stole most of the corvettes that attacked you. The other ships must have been salvaged from defending fleets.

>>40336343
It will need to be sent to Republic space.
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>>40336595
Oh I always figured we'd be accompanying the pistol instead of just sending it in the mail. Would have made a cool business trip to see the factoris where they're made like the Helios tour. Also to see if we could convince them to sell RSS a license to build really stripped down versions.
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>>40336595
>crippled infrastructure
Anything RSS can do to help? It's not like our company was drowning in meaningful or profitable work when we headed out a few months ago.

>If it weren't for the possibly Billions of dead civilians
How did that happen? Did the enemy fleets go out of their way to cause civilian casualties?
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>>40336689
Yes you going there is an option, you still can visit.


>>40336732
>How did that happen? Did the enemy fleets go out of their way to cause civilian casualties?
People are a bit squishier than hardened manufacturing blocks. Orbital bombardment of the Terran colonies in this region has damaged most ground based industry.
Similar strikes happened in the Dominion Relay. Alex and Katherine witnessed an Arbalest strike a Dominion colony with it's scrap cannon and he was pretty shook up that they hadn't risked attacking the super. Drake didn't really comment on it.

>>40334876
These seem to be the most in demand items for Salvage. Unsurprisingly most are the undamaged assets.

The Terran captains of the EX Mega's would like one of the intact heavy transports so only 1 is selected for you in the lower section.

From the upper section, did you want the Heavy Cruiser or the Heavy Carrier? Mad has request the cruiser while I think anon was requesting the carrier but may have actually been asking for another heavy transport. Not 100% on that. You can't have both.
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>>40336880
>From the upper section, did you want the Heavy Cruiser or the Heavy Carrier?

I feel like another heavy carrier would be more useful to our fleet but I wouldn't mind simply contacting our House.

>Orbital bombardment of the Terran colonies in this region has damaged most ground based industry.
I feel like we should visit one of those colonies. It's probably kinda easy to forget how shitty this war is when you're mostly confined to a C&C ship.
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Thanks for running H&D this week TSTG.
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>>40337106
Thanks for playing, see you guys next Saturday!
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I've been calculating the damage potential of the Scrap cannon and the Neeran version using impact calculator sites and nuke map. A shot from the Arbalest is in the same damage scale as the Chicxulub impact.
I may need to scale this back a bit.
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>>40336880
So much salvage!
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>>40337733
Indeed.

Survey link is also on the wiki main page if I hadn't already said so. People are mostly undecided on the Rovinar Torpedoes.
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>>40336880
I think that Heavy Carrier would provide a better ship for our house. We can always use good support ships.



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