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/tg/ - Traditional Games


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Welcome to the Weird West Quest!

Alliteration and rhyme is optional.

This quest takes place in the post Civil War 1800s on the American frontier. Here you will encounter lawlessness, wilderness, the supernatural, and strange sights no townie would dare believe.

Combat actions will be determined by a 1d100 roll. For example, if you are shooting a gun at someone, rolling 25 or below would result in a miss, 26-50 results in a graze, 51-75 results in a hit, and 76-100 results in a critical hit.

As your character's skill with a gun increases, these will change.

Your enemies will also roll, although they never seem to be as lucky when trying to hit you.

Each post, I will present a number of choices, as well as a write-in options. Creative write-ins will be rewarded!

Remember, the frontier is a dangerous place! Death is very possible in this quest, although your fate may be stranger still.

Let's get weird!
>>
You wake up to a gun pointed at your head.

"Oh good, you're awake!" Says the old man in a more cheerful tone than you would have thought he'd have.

"Now I'm really sorry about this, but times are tough all around. A man's gotta eat."

You're being robbed.

You stay silent as you look for a way out.

"Say, what's your name?" says the old thief.

>Daniel Dayne
>Sally Foreman
>Gerald Dover
>Billy Pyrus
>Don't answer, rush him (1d100)
>Write in
>>
>>40268039
Sally Pyrus Dover
>>
>>40268039
>>Write in
Johnathon Marsh
>>
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>>40268039
Oops, forgot my pic.
>>
>>40268039
>Billy Gerald Pyrus Dover
>>
>>40268102
Seconding.
>>
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>>40268039
"Jonathan Marsh" you tell him.

"Jonathan Marsh, now that's quite the name. Heroic sounding. Well, Johnny boy, how old are you? You couldn't be more than..."

>15
>18
>25
>35
>50
>"Why are you asking me this?"
>Rush him (1d100)
>Write-in
>>
>>40268457
>>35
>"Why are you asking me this?"
>>
>>40268457
>>25
>>"Why are you asking me this?"
>>
>>40268457
>18
>"Why?"
>>
>>40268457
>25
>>
Rolled 66 (1d100)

>>40268457
Rush him
>>
>>40268457
>>13
>>
>>40268457
>>40268638
Seconding
>>
>>40268457
25
>>
>>40268638
>>40268457
Shota time is a-go.
>>
>>40268691
>>40268654
>>40268638
Fuck you guys, I don't want a useless guy in a western setting
>>
>>40268720
A thirteen year old can shoot a gun as well as a 15 year old one.

>>40268638
Secondan.
>>
"25," you interrupt. "Why are you asking? Wouldn't it have just been easier to hit me over the head while I was sleeping?"

The old man smiles a bit.

"I ain't no murderer and I ain't a criminal. I just need this more than you. I ask because when I get rich, I plan on paying you back if I can find ya,"

>"So what now?"
>"I'll make sure to pay you back when I find you, one way or another."
>Stay quiet
>Rush him (1d100)
>Write-in
>>
>>40268739
You seemed to have made a mistake counting votes
>>
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>>40268739
Wait, 13 and 25 were tied. Final vote to decide it all. First to 5 gets it.

>13
>25
>>
>>40268735
And is completely useless in all other senses, fuck off with the fetish shit.

>>40268739
>"So what now?"

>>40268771
The voter count didn't change, it was a samefag.
>>
>>40268771
>>13
>>
>>40268771
>>25

I'm surprised that you're even considering an age where holding a gun is more likely to shatter our wrist than be effective.
>>
>>40268771
>13
>>
>>40268771
25
>>
Rolled 17 (1d100)

>>40268739
>Write-in
Stare into his eyes and then when he gets too focused on us look away to redirect his attention to make a chance for us to rush him.
>>40268771
>25
>>
>>40268771
OP, it's fetish shit to derail quests, we've been over this
Do you know what shota is?
>>
>>40268783
The average 13 year old would know how to shoot a gun. Especially one sleeping by himself in the desert.

Personally, I prefer 25 because it's easier to find character art and you'd be at a huge disadvantage physically being 13.

But I'd enjoy writing either.
>>
>>40268771
>>>13
>>
>>40268771
>13
Young adventurer time ho!
>>
>>40268771
>13

>>40268739
>"So what now?"
>>
>>40268827
It's a huge disadvantage all around and becomes boring as shit because we'll just job to everything or be a super special snowflake kid

>>40268851
>>40268869
>count was at 10
>another vote for 13
Come on guys, are you even trying?
Jesus fuck I hate this kind of faggot
>>
>>40268827
I'm not going to argue with you on this, QM. I'm going to rephrase and say 13 is a terrible idea that is being backed by, primarily, troll(s).
>>
>>40268771
>13
>>
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>>40268815
I have a fetish for older men. That's totally why I voted for 25 years old.

>>40268888
It's called "Weird west quest" with "Supernatural" in the title. This is perfectly in-theme, entirely possible and furthermore more of a fun idea than a typical 25 year old bandit.
>>
Just so you guys know, I don't write smut.

This will not be a shota.

This will not be Brokeback Mountain Jr.

Also, samefagging is happening and I doubt it's the people voting to be 25.

The solution is that your character is 25.
>>
fuck you whoever was samefagging. I really did want a 13 year old gunslinger. I love me some Bastion.
>>
>>40268935
>Also, samefagging is happening and I doubt it's the people voting to be 25.
We had:

>>40268537
>>40268669
2 votes for 25 before.

>>40268638
>>40268654
>>40268691
>>40268735
4 for 13 before that.

Even with a few votes pruned off, we have more than 5 for this next vote as well.

I hope you enjoy losing your voters over >>40268898 >>40268888 who have a remarkably same posting style and motive, over something as little as accusations of samefagging.
>>
>>40268979
cry some more
>>
>>40268995
I'd rather cry and leave a quest I was mildly enjoying than share a quest with you.
>>
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>>40268979
Oh sorry I can't hear you over your idiocy.
By the way, the 13 votes were the ones not moving the poster count, I was checking the entire time
>>
>>40268979
>I hope you enjoy losing your voters over >>40268898 (You) >>40268888 who have a remarkably same posting style and motive, over something as little as accusations of samefagging.

Fail.
>>
>>40268935
>I don't write smut.
>This will not be a shota
>This will not be Brokeback Mountain Jr.
Surprise surprise, the things no one wanted, cared for or were ever asked for are paraded as the reasons it was actually voted for.
>>
>>40269046
Shota was mentioned by one voter
>>
>>40269055
Shota is also surprisingly a common word utilized for male children. Much like Loli is for female children. Wow, look at that slang usage.
>>
>>40269067
Slang usage mostly used to denote the fetish variants of those two age groups.
Are you... ya know, slow?
>>
>>40269080
>Slang usage mostly used to denote the fetish variants of those two age groups.
There isn't particularly a fetsh variant. One just is more anime inclined in usage.
>>
>>40268979
Honestly, 13 year old in the west sounds like a fun idea. It really doesn't work well for what I have planned for this quest.

It sounds like a cool quest though. Might do something along that line if this really doesn't work out. Or you could do it if you really want it.

Also, I don't like people trying to cheat the vote. It might have been you, it might not have been. The punishment is that I choose instead of the player.

Obviously that's not going to be the case later into the quest, but for now, that's all I can really do.

Sorry for your loss.
>>
>>40268739
>>"I'll make sure to pay you back when I find you, one way or another."
>>
>>40269025
>By the way, the 13 votes were the ones not moving the poster count, I was checking the entire time
Pretty sure that's true, because I just came in and read the thread and just a few minutes ago and did not vote at all. With that cap being my first post here.
>>
>>40269105
eh I was just hoping for a Bastion quest but it's your story. if you don't think a 13 year old works for the story go for the 25.
>>
"So what happens now?" you ask.

"Now, I tie you up with that rope over there. I'll leave you with a knife, a gun with one bullet and a canteen of water. That should be enough to get you safe to the next town before dusk."

He motions for you to turn around as he backs up toward the rope.

"Oh and if I see you move for the gun before I get out of sight, I'll shoot you. It's just self defense."

>Rush him (1d100)
>Let him tie you up
>Try to talk your way out of it
>Write-in
>>
>>40269261
>>Let him tie you up
>>
>>40269261
>>Write-in
"One bullet? For me, if I can't make it?"
>>
>>40269322
>>40269261
This
>>
>>40269311
Seconded
>>
>>40269261
>Let him tie you up

Hopefully we pick our battles in this quest. /tg/ seems to have a problem with doing that

Also, what kind of gun?
>>
>>40269322
>>40269261
fourthed (?)
>>
>>40269261
"One bullet?" you say, "For me if I can't make it?"

He continues to tie you up.

"Well, I was picturing you killing lunch with it, but I suppose that works too. Much easier than dying of thirst or hunger," he says.

You stay quiet, thinking on this for a moment.

"Oh don't you get all hissy like some 13-year-old! Every man's got to meet his maker eventually," he says as he finishes the knot.

>"I'm saving this bullet for you."
>"Wait, don't take my... (Write-in what is valuable to you)
>"Which direction is the town?"
>Stay Silent
>Write-in
>>
>>40269476
>"Wait, don't take my... (Write-in what is valuable to you)
cavalry sabre we inherited
>>
>>40269476
>Which direction is the town
>>
>>40269476
>"Wait, don't take my... (Write-in what is valuable to you)
>"Which direction is the town?"
Trusty rope
>>
>>40269476
>>"Which direction is the town?"
>"Wait, don't take my... (Write-in what is valuable to you)
My Pocket watch....a gift from my late wife
>>
>>40269476
Some money. I'd rather this not become a viscious cycle.

>>40269509
Also acceptable
>>
>>40269476
>>"Wait, don't take my... (Write-in what is valuable to you)
Compass pocketwatch. Tells time and direction. Probably has a picture of mom or someone else behind the compass face.
>>
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>>40269529
You've got the rope that's tying you up.
>>
>>40269637
>"You and yer fuckin' rope.."
>>
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>>40269637
Top
Kek
>>
>>40269637
Well played.
>>
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>>40269476
"There's a cavalry sabre in my pouch. Do you mind if I keep that?" you ask.

The old man's face suddenly drops at this.

"You look too young to have fought in the war. Although I suppose they took em as young as the came back then. Damn shame, the whole thing," he says more to himself than to you as he drops the sabre to the ground.

As he searches through your things, he picks out a pocket watch. He inspects it for a second before throwing it at your feet.

"Your watch is busted. Keep it."

As he gets on his horse, you ask, "Which way's the nearest town?"

"Just keep heading west!" he yells over his horse's whinnies as he rides off.

>Wait for him to be out of site, then crawl for the knife and cut the rope.
>Try to undue the knots (1d100 for how long it takes)
>Cut the rope as soon as you can. Go for the gun and try to shoot him before he gets too far (1d100)
>It's still early, get some sleep
>write-in
>>
Rolled 65 (1d100)

>>40269852
>Try to undue the knots (1d100 for how long it takes)
Wanna keep the rope
>>
Rolled 58 (1d100)

>>40269852
>Try to undue the knots (1d100 for how long it takes)
try to keep the rope in one piece.
>>
Rolled 99 (1d100)

>>40269852
>>Try to undue the knots (1d100 for how long it takes)
Rope is wonderful to keep.
>>
Rolled 69 (1d100)

>>40269852
>>Try to undue the knots (1d100 for how long it takes)
>>
Rolled 64 (1d100)

>>40269889
Holy baby Jesus tapdancing with the Pope
>>
>>40269889
Nice, hopefully we wanted to roll high for this one.
>>
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>>40269889
>>
Rolled 9 (1d100)

>>40269919
QUICK, Make a lasso and get the guy who stole our shit!
>>
>>40269919
Excellent movie reference, good sir.
>>
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>>40269852
As he rides off into the distance, you stand up.

Wow, that rope was not tied tightly.

Or maybe you're just an escape artist.

Whichever the case, as you get the rope off of you, you notice a small pouch that the old bandit missed.

Hey, there's 10$ in it! Lucky you!

Because you stood up so quickly, you've got the element of surprise on the bandit. You might still be able to...

>Let him go
>Throw a rock at him (1d100) no consequences if you miss
>Get the gun and shoot him (1d100) he hears you if you miss
>Yell at him to learn to tie better knots
>Write-in
>>
Rolled 79 (1d100)

>>40270067
>>Throw a rock at him (1d100) no consequences if you miss
Why not. I want a good laugh.
>>
>>40270067
>Yell at him to learn to tie better knots
then start going west. No need to bite off more than we can chew and besides he seems nice disregarding the whole "robbing us blind" thing
>>
>>40270095
I'll second this.
>>
Rolled 50 (1d100)

>>40270067
>Throw a rock at him (1d100) no consequences if you miss
>Yell at him to learn to tie better knots
>>
Rolled 41 (1d100)

>>40270067
>Throw a rock at him (1d100) no consequences if you miss
Aim for his horse!
>>
Rolled 17 (1d100)

>>40270067
Throw rock
>>
>>40270095
>>40270067
>>40270138

Actually, changing from throw rock to just yell.
>>
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Rolling for pic related.
>>
>>40270194
Shit, stop it mobile.
>>
>>40270194
>>40270227

No you aren't.
>>
>>40270194
>>40270227
FUCK. Fuck you autocorrect.
>>
Rolled 27 (1d100)

FUCK why does it matter that I capitalize the d in dice?
>>
Grabbing the nearest rock you can find, you throw it with all your might yelling, "Learn to tie a goddamn knot right!"

The rock glances off the horse's side, spooking it. The horse begins bucking and running in circles looking for what hit it, the bandit holding on for dear life as he's bucked around. A few of your and his things fall of the horse before it bolts off, caring him with it.

>Collect your things
>Laugh
>Head West
>Rest a while longer
>Write-in
>>
>>40270353
>>Collect your things
THEN head west.
>>
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>>40270353
Forgot the pic.
>>
>>40270353
>>Collect your things
>>Laugh
>>
>>40270353
Laiugh, get our shit and head west
>>
>>40270353
Collecting your things, you find a fistful of dollars, a cooking pan, and a few more bullets for your revolver.

You only ended up losing your change of clothes, a bar of soap, and 30$. Plus you have 3 more bullets than when you woke up.

Looking at the rising sun, you laugh, thinking of that bandit screaming and wetting himself as his horse takes him God knows where.

Having collected all your things, you head towards the town, the sun at your back.

>Keep walking until you get there
>Go hunting
>Set up camp at noon
>Write-in
>>
>>40270662
>>Keep walking until you get there
>>
>>40270662
>>Keep walking until you get there
Why not. If we can make it, we can buy a meal now.
>>
>>40270662
>Go hunting
He never said how far, so some provisions would be handy.
>>
>>40270662
>Go hunting
how much is a dollar worth in this setting?
>>
>>40270782
A dollar can buy a pretty nice meal. A cheap meal would be 50¢
>>
>>40270662
>Keep walking until you get there.
>>
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>>40270662
Stopping to go hunting very quickly, you catch yourself a rabbit using your fuckin rope. With rabbit in tow, you make it into town at night.

>Is the saloon still open?
>Find a place to sleep
>Walk around town a bit, see what stores they have
>Write-in
>>
>>40270882
>Saloon.
>>
>>40270882
>>Is the saloon still open?
>>
>>40270882
>Is the saloon still open?
>>
>>40270882
dat saloon nigga
>>
>>40270882
You've had a rough day. A drink is the perfect thing to fix you up right now.

You find the saloon, entering to see three men playing cards, two men drinking, and one passed out.

You approach the bartender.

"What're ye drinking?" he says in an Irish accent.

>Water
>Your finest whiskey
>Something that will make me forget today
>Whatever he had (pointing to the unconscious man)
>>
>>40271019
>>Something that will make me forget today
"Preferably something with rope."
>>
>>40271019
>What that guy had
>>
>>40271019
>Water
any place where a guy can sleep a night?
>>
>>40271019
>Water
>>
>>40271019
>>Water
>>
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>>40271019
"Water," you say, your raspy voice betraying your thirst.

The bartender eyes you before giving you a glass.

"It's on the house. You look like you've had a rough day," he says, cleaning a few other glasses.

"Thank you, sir," you say, gulping it down.

When you finish gulping it down, the bartender looks you over again.

"Nice rope," he says.

As you are about to thank him for his great taste in rope, a figure bursts into the saloon, wielding a sword.

Well this is a change of pace.
>>
>>40271173
Approaching the counter, he pushes you out of the way.

"Your payment. Tomorrow," he says.

The bartender stutters and backs up, knocking over several of his glasses.

>"Hey, what's the big idea!"
>Stay quiet, see how this plays out
>Ask one of the other patrons about this guy
>KNIFE (1d100)
>Sabre (1d100
>Why carry a sword when you've got a gun? (1d100)
>Write-in
>>
>>40271222
>Write in. Get he fuck out of there before shit goes down.
>>
>>40269184

You realize the Kid in Bastion is at least 16, right? He spent 10 years in the Builders and I doubt that they'd have let him in before he was 6.
>>
>>40271222
>Ask one of the other patrons about this guy
>>
>>40271222
>Write-in
Ask the other patrons about any jobs around the place and about anything interesting.
>>
>>40271222
>Sabre & ROPE
Gentlemanly duel
>>
Rolled 18 (1d100)

>>40271291
>>40271222
Forgot roll
>>
>>40271222
>Stay quiet, see how this plays out
>>40271253
not that different from 13 really.
>>
>>40271337

It's pretty fuckin' different. 16 year old will have some muscle mass and height on him. A 13 year old will be pretty scrawny.
>>
>>40271337
Completely different.
You do know what growth spurt and puberty mean right?
>>
>>40271356
>>40271351
the growth spurt and puberty could easily have happened early enough to make a 13 year old look like a 16 year old. the variance is so large it's pretty much useless to predict. there is also the fact that Kid is like half the height of Rucks
>>
>>40271401

Maybe he's short. He spent Ten years as a Soldier/Mason.
>>
>>40271401
If you're playing a 6 feet tall, athletic 13 year old with a budding mustache you might as well play a 16 year old
>>
>>40271434
well he completed 1 tour but it was never confirmed he actually finished his second since they start on the wall.
>>
>>40271222
Ask a patron
>>
>>40271222
You consider testing to see if he knows how to use that sword and proving your rope to be the superior weapon, but you are a stranger here. You need some more information.

Leaning to the two conscious patrons, you ask, "You know this guy?"

"Sort of," one whispers. "He's one of Boss Tull's men. I think his name is Turner."

"Who's Boss Tull?" You inquire.

"Owns the brothel. Poor Vernon. His wife is gonna kill him."

Wow. This guy with a sword is the bouncer for a brothel? That's overkill if you've ever heard it.

"O-of course, tomorrow! Thanks for the extension! Tell Boss Tull he won't regret it!" the bartender sputters out.

Relaxing a bit, Turner places his sword in a sheath.

"I'll have what he's having," a Turner says, pointing to the unconscious man.

Pouring three shots of a mysterious red liquid, a Turner quickly downs all three before getting up to leave.

>Chase after him
>Ask about any work
>Ask the bartender what that was about
>"Wow, that guy's got a giant stick up his ass. Someone must have payed him a lot to put it that deep."
>Write-in
>>
>>40271540
>what's in the red stuff?
>>
>>40271559
seconding.
what drives a drink to redhood?
>>
>>40271540
>Ask the bartender what that was about
>>
>>40271540
>Ask for work.
>>
>>40271540
>Ask him if he's good with that sword
>>
>>40271540
"Hey!" you shout after Turner. "You any good with that sword?"

Turner pauses a moment, before leaving without saying a word.

Dick.

"What was in those drinks?" you inquire to the bartender.

"Oh, well between you and me," he says, "my wife had a wine tasting event a while back. I kept the spit bucket for when Tull's boys do things like that. Put it in a whiskey bottle and labelled it Fireball. It's a lot cheaper than giving away alcohol and they don't know the difference."

You both share a laugh.

"Speaking of your wife, she's not going to be happy about that," you say.

"Oh, it's not what you think. It's just...I...it's complicated," he says.

"You're new in town, right?" says the bartender, suddenly getting an idea. "And you look pretty tough. I'm looking to renegotiate my contract with Tull. Any chance you could be my muscle?"

>Yes
>No
>How much would you pay?
>Write-in
>>
>>40271726
>>Write-in
"Make an offer"
>>
>>40271726
>Sure, but I don't work for free.
Maybe cheap, but not free
>>
>>40271726
>How much does it pay?
>>
>>40271726
> for a few bucks, a few hot meals, and a room for a few nights. And some fucking bullets.
>>
>>40271749
this.
>>
>>40271726
>>40271726
"Make me an offer," you say.

"Free drinks," he says to you.

"Hm, free water," you say, daydreaming.

"Okay, okay. Free drinks and a free bed," he replies.

"And free meals," you say.

"Breakfast and lunch. Get dinner somewhere else," he counters.

>Deal
>No Deal
>Write-in
>>
>>40271865
Deal
>>
>>40271865
>Deal
>>
>>40271865
Deal
>>
>>40271865
>Write-in
throw in any bullets used on the job.
>>
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>>40271865

"Throw in any bullets used on the job and you've got a deal," you say, extending your hand.

Vernon breaths a sigh of relief, taking your hand.

"Thank you Mister..."

>"Marsh. Jonathan Marsh."
>Make up a name
>"Mister is fine."
>"What's this deal of yours anyway?"
>>
>>40271901
That'd be nice actually
>>
>>40271540
>>"Wow, that guy's got a giant stick up his ass. Someone must have payed him a lot to put it that deep."
>>
>>40271958
"It's probably better for everyone if I don't have a name quite yet"
>>
>>40271958
Just Marsh is fine
>>
>>40271958
>"Marsh. Jonathan Marsh."
not like we have anything tying us to this town.
>>
>>40271958
>"Mister is fine."
>>
>>40271972
Little late, guy.
>>
>>40271985
No, but we'll probably make enemies doing this. Names might lead them to us should they decide they want revenge
>>
>>40272014
true enough.
>>
>>40271958
Mister is fine.

Cool quest so far.
>>
>>40271958
"Mister is fine," you say, smiling.

"Now," Vernon says, "You're probably wondering about this deal."

>Yeah what's it about?
>Not really
>It involves whores, right?
>Write-in
>>
>>40272109
Depends. Am I shooting people or just negotiating?
>>
>>40272109
>Yeah what's it about?
>>
>>40272109
>Not really
we all have problems. share if you want to.
>>
>>40272109
>It involves whores, right?
>>
>>40272109
Not Really.
>>
>>40272109
>Not really
Not if his willingly to pay us more.
>>
>>40272109
Sure, go ahead
>>
>>40272109
"Depends," you say. "Am I shooting people or just negotiating?"

"Oh, hopefully you won't have to shoot anyone. Tull is just...intimidating. Turner too. I just have to look tough," Vernon says smiling slightly.

"That's all I need to know," you say.

"Well...just so you know, I'm faithful to my wife. I'm not sleeping with any prostitutes."

You stare at Vernon for a second.

>Stay Silent
>Wink
>"I believe you, Vernon.
>Write-in
>>
>>40272266
Not my problem. I'm in it for the money, not morals. When do we leave?
>>
>>40272266
>Write-in
Just stare him down
>>
>>40272266
"I believe you, Vernon."
>>
>>40272009
This is what I get for replying before refreshing.
>>
>>40272406
We all make mistakes anon
>>
>>40272266
You stare at Vernon for a little while.

"No, really," he says.

"Not my problem. I'm in it for the money, not morals. When do we leave?" you reply.

"After lun–but I don't sleep with whores!" he insists.

Fine.

"I believe you Vernon," you finally say, patting him on the back.

He seems satisfied with this.

>Go to bed
>Take advantage of those free drinks
>How do those idiots fall for that Fireball trick? I wonder how it tastes?
>Write-in

Going to be ending pretty soon. It's like 2AM here.
>>
>>40272511
>Go to bed
Been a long day, after all.
>>
>>40272511
>Go to bed
>>
>>40272511
> go to bed

Some asshole woke us up early
>>
>>40272511
Today you were robbed and now you're going to a brothel for purely business purposes tomorrow. You need to go to bed.

Asking Vernon where the spare room is, you make your way upstairs and collapse on the bed.

>Cont.
>>
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>>40272581
Nightmares. You've always had a lot of them, but this one is different.

It's storming. But instead of rain, women come down from the sky. Some more beautiful than you can imagine and others, hideous beyond belief. They're coming out of the sky, gathering somewhere. You can hear singing. As you turn in the direction of the singing, a woman appears right in front of you, putting fingers on her lips and shushing you, the sound of nails on a chalkboard being produced at the same time.

You wake up sweating.

That was...odd.

It's morning though.

>Go down for breakfast
>Go back to sleep
>Write-in
>>
>>40272657
This was going to be the last vote anyway, but it think I'll just leave this for another thread. Now to figure out how to archive shit.
>>
>>40272657
>Go down for breakfast
Double check our equipment and do some maintenance on our gun.
>>
>>40272657
>Go down for breakfast
A meal would probably go a long way towards not collapsing at some point. Our luck, Vernon would skimp and only give us one meal if we slept in 'til noon.
>>
>>40272657
You go through your things to make sure nothing's missing out of habit. Nothing is.

Spending a little time cleaning your gun, you start to smell breakfast.

Oh sweet Jesus in Heaven that smells good.

Walking down the stairs through the bar to a series of tables, you find bacon and eggs laid out for you along with a glass of milk.

This free meal thing was a good idea.

Choking down, you're just about finished when you hear a knock on the door of the saloon.

"Open up Vernon!" you hear, "It's Shultz! I'm collecting for Boss Tull!"

Well, this could get interesting


END OF QUEST 1

Well, for the two of you left, thanks for holding out. Bit of a slow beginning, since you guys actually avoided every supernatural thing I had planned perfectly. That's totally fine though, it just gives the quest room to grow.
>>
>>40272884
So a Shaun of the Dead opening. Splendid!

So yeah, quest seems interesting. Will you be setting up a twitter for it, to announce new threads and such? All the cool kids are doing it.
>>
>>40272945
Yeah, probably. I'll do that now.

Also, I'll figure out how to archive this.
>>
>>40272983
Okay, it's @KidQM for anyone looking at the archive.
>>
>>40273082
that your twitter too? Also pretty good quest, thanks for running.
>>
>>40273141
Yup! Thanks man, things will pick up a bit in the next few threads, but not a bad beginning, especially for my first quest.



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