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(1/2. bit of a doozy because this is what happens when you almost get a protagonist killed due to the most hilariously bad rolls I've ever seen)

Oh how the mighty have fallen. Just four months ago, you were heralded as a hero, a glorious champion of Cathedrale. At only 19, you were the youngest regional Bishop, a global commander who had eternal reign over the Cathedrale's armies, or, so you thought. In just the last week, it's all gone to hell. Bandits have stolen Project Zeta, offworlders have infected the sacred grounds of the planet, and the Dead Flats have begun to expand, it's denizen growing more and more restless. It was you who faced trial for these things, as if it was you who caused them, and it was you, who they sentenced as a heretic.

Screaming, the hot metal brand retracted from your face, the act is done, a mark of permanence left across your tanned face. Your name is Saria Ainclad, and the deed has been done, you are a heretic now. Your uniform has been taken, your office passed to the next in line, and your family has been told you have died in combat, any attempt to contact them put their lives at risk, as well as your own, but today, you are a free woman.

With the telltale red robes given to you, you're led to the the hangar. Filled with meks decorated in gold and silver, sparkling clean, and colored in gorgeous shades of white, one stands alone, painted in a fierce-some crimson. To you, it was one the Silver Sun, a paragon of virtue, and the mek of a fearsome commander, but now, it's your only asset, the one thing they let a heretic keep, for no pure soldier of the Cathedrale shall ever own an impure weapon. You're forced to board, but at this point, being back in the comfort of your mek is the one thing you can ask for.
>>
>>39992646

Being loaded onto a transport plane, your controls are locked as you sit in silence, the only hint of sound being the faint hum of your captor's engines. You know where you're going, the place where the Cathdrale sends all of their heretics to die, and one of their biggest threats, the Dead Flats. Feeding them meks and pilots slows their progress, it's the best thing they can do.

You feel your controls unlock before you feel the bay of the ship give out under you, dropping you like some sort of bomb. Silently, you sit in peace as you feel the ground rush towards you, you know exactly where you are, the heart of the Flats. You soon fall past ground level, and into the massive caves. Hundreds of them, the walking scrapheaps litter the chamber of the cave, shambling about mindless, fighting over spare bits of metal to feed themselves. You've seen it before, but never this close. What interests you however, isn't mindless meks, but what occupies the other side of the cave.

The mek in grey and blue may be wearing different colors than its first appereance, but it's still easily recognizable. The mek is the spawn of the Apollo, the one that gave your men so much trouble, the mek that put you into exile. A normal person's heart would be racing, under enough stress to cause it to stop, but you're calm as ever, extreme focus being a key element of your training.

And we're starting right away with combat, we're going to try 1d10 with votes this time, to see if that makes things less horrible over all.

>Attempt to free the other mek
>Fight your way through the horde
>Get the hell out of here
>>
>>39992663
As usual, follow https://twitter.com/ZQuestGM for updates, and check http://suptg.thisisnotatrueending.com/archive.html?tags=Zeta%20Quest for the previous threads
>>
>>39992691
Bumping, starting a bit earlier than usual, but I plan on this thread going longer than the last few
>>
>>39992663
>>Attempt to free the other mek
>>
Rolled 1 (1d10)

>>39992663
I'll throw you a bone.

>Fight your way through the horde
>>
>>39993340
Well, looks like our luck from last thread carried over, oh and

>>39993338
Roll 1d10 for that, would you?
>>
Rolled 7 (1d10)

>>39992663
>Attempt to free the other mek
>>
>>39993340
I might have just killed the new person.
>>
>>39992663

You know what these things can do, and seeing another mek down here makes you feel a bit better. Grabbing one of your beam revolvers from its thigh holster, you take aim, and carefully blow off the junky restraints holding it to the wall, letting it fall upon its feet, you see it start to light up, free to activate now that the tendrils had let go.

"Hey, listen up off-worlder, I don't know who you are, and as a matter of fact, I don't like you, but I don't have time to explain, help me out and we'll get out of this in one piece." With one hand holding the revolver, the other reached out to grab your whip, activating it, electricity ran along its length as you slashed out at an enemy, wrapping around its neck, and ripping its head clean off. On the other side of the room, you see the now awakened mek raise a rifle, blowing through several of the meks with ease, as the entirety of the cave seemed to be focus on you.

>Fight your way over to the other mek
>Stand you ground here
>Suggest another option
>>
Rolled 2 (1d10)

>>39993573
>Fight your way over to the other mek
>>
>>39993573
>>Fight your way over to the other mek
>>
>>39993884
Oh, forgot to mention, roll 1d10 with this vote as well
>>
Rolled 4 (1d10)

>>39993884
Righto, I'll just roll for you so our only roll isn't a 2
>>
Rolled 1 (1d10)

>>39993573
>>
>>39993573

Seeing as the two of you are on opposite side of the room, you decide to try and make your way over there, as having backup right now would make things much easier. You manage to push through a section of the horde before being stopped. The meks are like a wall of steel, moving together so close that you just cant make it through. Grunting, you manage to raise your own mek so that you had a bit more room, attacking fruitlessly. Though, some of them start to turn, as you hear explosions from the other side of the room, turns out your partner isn't doing half bad.

"Hey! Thanks for getting me out of that and everything, but who the hell are you?" With his comms online, you feel better about his state of being, at least the other mek hasn't been corrupted by the others, though you aren't exactly sure how to respond to him.

>It doesn't matter right now, does it?
>Tell him who you are
>Ask the question right back
>Suggest another option

And roll 1d10 with this vote as well
>>
Rolled 7 (1d10)

>>39994094
>It doesn't matter right now, does it?
>>
Rolled 9 (1d10)

>>39994094
>It doesn't matter right now, does it?
>>
>>39994094

Elbowing one of the smaller ones to the side, you manage to sprint through a gap in the ranks, yelling over the comms as you dip and dodge past countless of the machines, each of them trying to grab you. "Look, it's a bit of a long story, and I don't think we have the time for it! It doesn't matter right now anyways, does it?" Blow the heads off of a few more, you manage to reach the grey and blue mek, backed up against the wall, and gunning down the slow, shambling meks.

Turning you to, he stops as another one falls in front of him. "Fine, fine, you aren't wrong, but how are we going to get out of here? Feels like every one of them I manage to take down, two more charge forwards. I'd fly out of here, but my thrusters got busted when I was dragged down here." You look around, and to your right, on the far side of the cave, you see some sort of tunnel.

You're probably getting sick of it, but roll 1d10 as usual for this one.

>"Lets just try to clear out this area"
>"That tunnel looks like a good start."
>Suggest another option
>>
Rolled 5 (1d10)

>>39994375
>"That tunnel looks like a good start."
>>
Rolled 1 (1d10)

>>39994375
>>"That tunnel looks like a good start."
>>
Rolled 3 (1d10)

>>39994375
>"That tunnel looks like a good start."
Gotta go super sanic pt2
>>
You point your mek's arm in the direction of the tunnel as your partner seems to be handling your opponents just fine. "Look, there's a cave down there, it's probably our best bet." You turn to see him nod, and lead the way around the edge of the horde. You barely manage to make it past without being grabbed, each of their attempts just barely falling short. Reaching the tunnel, you see it's some sort of proper construction, even with a large door on the inside. Shutting it, you stop to catch your breath, the other mek with you.

"Alright, we're in, and we're safe, so now you have to talk. You fly in here, in what looks like a Cathedrale mek, but in all red? Then you /save/ me, and get us away from those things? Look, I'm confused, who are you? I know I'm being pushy with it, but this seems almost kinda shady."

>Spill the beans
>Say nothing, continue down the darkened tunnel
>>
>>39994772
>>Spill the beans
>>
>>39994772
>Spill the beans
>>
>39994772


Turning around, you check the tunnel, and seeing it's clear, you holster your weapons, and face the mek. "Saria Ainclad, Bisho-" You pause, clearing you throat with a smirk "Ahem, former Bishop of the Cathedrale. At least, until they threw me under the bus and declared me a heretic for my teammate's failure... You are?"

You can see it in his stance, the grip on his weapon tightening as he turns to face you. You just know he isn't happy with that. "Cathedrale, huh? ...Alright, well you saved my life, but I trust you Cathedrale goons about as far as I can throw you, consider this partnership temporary at best." With that, you both stand there, neither of you know what to say next

>Press on into the tunnels
>Try to convince him that you aren't as bad as he thinks
>Suggest another option
>>
>>39995109
>Press on into the tunnels
>>
>>39995109
>Press on into the tunnels
>>
>>39995109

You say nothing, standing in the awkward silence, before pressing on. The cave expands, and you hear a sound, a soft, wet thump. It disturbs you greatly, but you keep going, not having much of a choice. The walls expand, giving you more and more room, and before too long, between the darkness, and its height, you can no longer see the ceiling.

After what feels like an eternity, the tunnel gives way, opening to a lit room, with piles and piles of broken meks and various scrap metal piling to the ceiling. In the middle of all of it, a gigantic metal cylinder snakes its way upward, touching the ceiling. The soft thump from before is even louder now, and you realize what it is, a heartbeat.

With a loud creaking, out of the pile of junk nearest to you, a loudspeaker rises, and a voice creaks out of it. "Who dares intrude upon me?" It asks, taking far longer than it should, the voice is old and strained, sounded to even be in some sort of pain.

>Reply to it
>Try to open up the Cylinder
>Explore the room
>>
>>39995453
>>Reply to it
>>
>>39995453

Looking up at the loud speaker, you stop in place, one hand upon the grip of your revolver, preparing for any sort of attack as you decide to try and communicate back. "A pair of lost mek pilots, who are you, and why are you surrounded by those horrible meks out there?" You figure that at the very least, if you're trapped down here with this thing, it'd be best to know what exactly it is.

With a few pained breaths, and the continuous heartbeat being all you can hear for a few moments, the voice, most certainly male, speaks up. "Humans... Dirty, insullent humans. You, you... You disgust me, you tried to spread your horrible diseases here, and in response, I tried to kill all organics... But you people are like roaches, not even atomic fire cleanses you..." He breaks into a fit of coughs, and you feel the room shake lightly, a few of the metal tentacles ascending out from the ground around you. "You people never learn anything, do you?" And with that, they lash out at you so quick, you can barely react.

>Attempt to defend yourselves
>Run back down the tunnel
>Suggest another option
>>
Rolled 5 (1d10)

>>39995799
>Attempt to defend yourselves
>>
Rolled 6 (1d10)

>>39995799
>Attempt to defend yourselves
>>
>>39995799

You grab your whip, and lash out at the nearest tentacle, managing to grab it, and stop its attack. You barely manage to hold it back, as another strikes, and another. Drawing your pistol, you let out a grunt as your cockpit is shook about, squeezing off a few shots as one of the tentacles gets blown to pieces. You step back, and manage to shoot down another, while to your left, the other mek is managing to hold off a few on his own

He calls out, turning to take out one of the tendrils bothering you. "Saria, we need a plan if we don't want to get wiped out over here!" And you realize, he's right, just mindlessly shooting at tentacles means nothing if whoever this weird being is can just summon more. With a few less interferring enemies, you have a bit more time to think without having to worry about your life

>Attack the cylinder
>Book it out of here
>Suggest another option

I think I'm going to grab a bite to eat here, so I'll be back in a bit folks. Also, roll 1d10 with this one as well.
>>
Rolled 2 (1d10)

>>39996196
>>Attack the cylinder
>>
Rolled 9 (1d10)

>>39996196
>Attack the cylinder
>>
Rolled 7 (1d10)

>>39996196
>>Attack the cylinder
>>
>>39996196
>Attack the cylinder
He buries the axe in it while we hold off the tentacles
>>
>>39996196

Dodging past the last few tentacles, you vault over a small pile of junk, leaving the small fry for your partner. Getting a stable standing, you put your whip away, and draw both revolvers. Lining up a good shot you hold your breath as you feel your heart beat within your ears, you scan the cylinder and suddenly, your mind rushes with information.

Time stops before your very eyes, as the cylinder seems come apart at the seams, revealing its makeup before your eyes. Raising your pistols, you fire off a barrage of shots that nail every single bolt holding the frame together. The shots of energy don't even seem to move, floating only inches away from their point of exit from the barrel.

As you turn away from your target, time starts flowing once again, every shot nailing its target as the metal covering falls away harmlessly, leaving the glass tube inside untouched. Whistling impresedily, the other pilot, and his mek turn to face you. "...I take it back, I think we might have to work out some sort of partnership after that, that was kind of amazing."

>Investigate the tube
>Blow it up to high hell and back again

I return, no roll required for this one.
>>
>>39996938
>>Investigate the tube
>>
>>39996938
>Investigate that shit
>>
>>39996938

Stepping over the rubble that coats the room, you move to the now uncovered tube, the heartbeat racing louder and louder as you move in to get a good look at it. While you can't see so easily in your mek, the tube's contents being closer to the ground than your head, you still see that it's not the most pristine condition.

The fluids inside are grey and cloudy, chunks of god knows what floating about as towards its bottom, a pale, decaying corpse sits. Or rather, a pale, decaying body. You see its chest rise and fall, and it even moves, looking up as you notice a rather large chunk of its face missing. With alarms sounding, it begins to sink into the floor, the radio speaking up once more.

"You pathetic humans, can't even leave an old man in peace..." As he begins to speak, you feel the building rumble, chunks of the ceiling falling upon you, you realize the place is coming down around you. A false wall failing in front of you, you're starting to think that you have to act fast.

>Attempt to stop the tube from sinking into the floor
>Get out before you become a mek pancake
>Suggest another option
>>
>>39997409
>>Get out before you become a mek pancake
Im assuming the other mek is with us as well.
>>
>>39996938
>>Investigate the tube
>>
>>39997409
>Get out before you become a mek pancake
>>
>>39997409
>Get out before you become a mek pancake
Gottah go fast pt3
>>
>>39997409


You turn around, trying to stay calm as you feel the complex coming down. "Off-worlder, come with me if you want to live!" He stopped, seeming to debate on an option, before taking off into a run, easily catching up with you as you started the uphill climb into the tunnel. Sirens blaring, you see sunlight up ahead, and the end of the tunnel.

With a rumble, you feel a wave of heat behind you so intense it even penetrates the cockpit, and as you step out of the tunnel, you dive out of the way, grabbing the boy and tackling him to the ground, as a blast of fire and shrapnel soars past the both of you. Panting, you hear him over the radio, a bit flustered. "F-Fifer Gotsley, I'm Fifer Gotsley... Figured if you're willing to save my life like that, maybe I can actually trust you with my name." Standing up, and dusting yourself off, you realize you're atop a massive mountain, and around you, as far as the eye can see in every direction, is an almost endless sea of ashes. Heaps, hills, and piles of them, punctuated only by ruins, and the occasional herd of mindless junk meks.

To the north, you see white-capped mountains, serene and peaceful. to the south are dunes, endless dunes of golden sand. To the east, a bay of sea separates the desert from a vast swatch of desert, and to the west, rocky badlands lay barren and uninviting. Without much of a choice, you realize that no matter where you go, you have to get out of here, if you want to live.

>To the north
>To the south
>To the east
>To the west
>>
>>39997865
>>To the east
WATER!
>>
>>39997865
>To the north
>>
>>39997934
Saltwater is useless anon
>>
>>39997865
>To the north
Peaceful and serene?

Sign me right the fuck up I want off this hell ride if dice
>>
>>39997865


Smirking, you turn to face the North, pointing towards the mountains as you get back on your feet. "Out of all the options, I think that looks like the one least likely to get us killed, if you want to stick together, I'll tell you right now, that's where I'm going." You take a few steps down the mountain, getting your footing, as behind you, you hear a sigh over the radio.

"Dammit... I don't even even know who you really are, but you're right. Look, as long as you don't stab me in the back, I'm fine, but I'm still wary of traveling with anyone from Cathedrale, even if they have been kicked out." Grumbling, he finds his way besides you, as you start your climb down the mountain. "Oh, I've been meaning to ask, what's the name of that machine of yours? Me and the Bogatyr are close, if that doesn't sound weird, figured I'd know about your mek if we're going to be traveling together."

You freeze up slightly, the Silver Sun is no longer a fitting name, now that you aren't very silver anymore. You'd like to keep the overall theme, you've always loved the sky, and all it's features, but it might as well reflect your new allegiance as well, or rather, your lack therefore of.

>The Blood Moon
>The Crimson Star
>The Red Comet
>Suggest another name
>>
>>39998432
>The Blood Moon
>>
>>39998432
>>The Red Comet
https://www.youtube.com/watch?v=M1AAXRu3TBA
>>
>>39998432
>The Blood Moon
Opposite of the Sun and I don't think this is Fifer's Char
>>
>>39998576
Perhaps not, but considering the Cathedrale sticks to all white, you wont be seeing that name again, trust me.
>>
>>39998432

Deciding that the easiest way would be to merely corrupt the name, to make it the opposite of it once was, you turn to face Fifer, the sunlight glinting off of the blood red metal as you speak proudly. "This is the Blood Moon, the Cathedrale may have named it something else back when it was their's, but now it's mine, and mine alone, as is the name." You hold out your meks hand to Fifer's, shaking his proudly as you both turn to face north.

"The Blood Moon and the Bogatyr, kinda goes together... I only hope that I can pay you back for saving me in there, I don't want to think about what those mindless things would have done if I didn't get out of there, I don't like having debts to repay." You nod, grinning as you pick up the pace, crouching down and sliding upon a small avalanche of ashes. You've got a long day of travels ahead of you, and from here, it looks rather uneventful...

Continue on as:

>Arina
>Armen
>>
Rolled 2 (1d2)

>>39998819
>>
>>39998819
>>Arina
>>
Any tie breakers?
>>
Rolled 1 (1d2)

>>39999206
Just rolling for it myself
>>
>>39998819


Turns out, the badlands aren't so bad, when you have someone by your side to make sure you don't end up dead that is. The last two days, you've spent in town, where Skyren has so generously donated the funds to pay for your repairs. As it turns out, those funds were stolen, still, its the thought that counts. As he's been overseeing the repairs, and recieving medical care, you've been browsing, and rebrowsing your memory banks, you haven't been able to decorrupt anything new, but you're almost positive that it's possible

As Skyren returns to your room in the small inn, he's grinning, and holding an ancient looking book "I've been browssssing ssssome old mapssss, I think I found ssssomething you'd be interessssted in." He flips through the pages, and brings up a map from around three hundred or so years ago, circled in pencil, you see what he's talking about, a point of interest labeled 'Cathedrale Research Library.' At once, you think you've hit the jackpot, but, the map is quite dated, and it could be just misinformation.

>"Lets head out to investigate it"
>"Are you sure that's accurate?"
>>
>>39999451
>>"Lets head out to investigate it"
at worst we lost some fuel and time.
>>
>>39999451
>"Lets head out to investigate it"
>>
>>39999451
>>transform and roll out!
>>
>>39999451

You grab the map and smile excitedly, a rare show of emotions from you, as you stare at the page. "Let's head out to investigate it! It only looks a few days away from here on foot, and if we find it, who knows what kind of stuff we can find there? If we can get anything on Project Zeta, or the Spark Iniative, we might have an idea of where to go from there."

He nodded, grinning at your reaction as he grabbed a bottle of hard whiskey from a shelf. "I had this ssssent up to the room for mysssself after my little operation yesterday, hurt sssso much that I had to drink myssself to ssssleep." He let out a little laugh, pouring two glasses and taking one for himself

>Take the drink
>Pass it up, get ready to go right now
>>
>>39999775
>>Take the drink
>>
>>39999775
>>drink to new companion, and inquire as to the nature of his surgeries, and health in general.
>>
>>39999775
>Take the drink
>>
>>39999775

Raising the drink, and examining it, you throw the entire glass back like it was water, and nearly gag. You've never had liquor before, but during a bit of curiosity in the lab, you /have/ had gasoline, which is the closest thing to compare it to. In fact, before you left, you've never had human food at all before, it's quite nice, for the most part. "Bleugh, you drink this? How strange... How did that surgery of yours go?" You grab your jacket, and your pistols, packing up to leave as you speak.

Raising an eyebrow, Skyren looks rather impressed as he takes a sip from his own glass, seeming rather unphased. "They ussssed a nano-probe to repair my vein damagessss. Turnssss out, yanking thosssse wiressss out did a lot of harm, but, other than some bruissssing, I'll be fine now." He stashed the small bottle in one of his own jacket pockets and grabbed his few possesions, the book included. You both left the inn to see your meks, locked down, in one piece, and freshly washed.

>Take off for the location on the map
>Stop at the general store for supplies
>Suggest another option
>>
>>40000034
>>acquire supplies for extended journey.
>>Take moment to view the status of two of you. (describe both characters appearance, please).
>>
>>40000034
>Take off for the location on the map
>>
>>40000034
>>Take off for the location on the map
>Stop at the general store for supplies
>>
>>40000034

With nothing more than your clothes, and some liquor, you decide that maybe it would be the best idea. You turn to Skyren, who's wearing the brown cloth jacket that you found in the lab along with a pair of loose grey trousers. It was far too baggy on you, and he needed something besides his torn laboratory jumpsuit, it went well with his long, wild blonde hair anyways. You're quite fond of your look, having gone shopping when you first came into town. You're wearing a black top, with open sides, and no sleeves, with a tan shawl over the the top to provide a bit of cover, and long, elbow length gloves for when you needed to work with the greasy contents of the mek.

The walk to the store was short, and inside an old man was behind the counter, wiping it down with a cloth. "Ah, come in, come in you two! We just had a fresh shipment of goods come in! Food, beverage, weapons, ammunition, whatever you could want!" Perusing the counter, it seems to be true, and browsing, you aren't what to pick out

>List three catagories of items, from most, to least important to pick
>>
>>40000605
fuel
food
ammo
>>
>>40000605
Acquire: Food rations, water for travel, better clothing/travel gear for skyren and yourself. packs, satchels, cloaks, boots, etc.
>>
>>40000682
Meks run on incredibly efficient nuclear reactors, they have to change fuel ever ten to fifteen years or so.
>>
>>40000780
Ok then
1:Food
2:Ammo
3:Medical/mechanical supplies.
>>
>>40000605

First things first, if you understand things correctly, humans need this 'Food' stuff to live, so you figure it must be important for a journey like this. From your limited sampling, you are quite fond of the delicacy known as "Cheese-burger" and decide to buy thirty days worth of ready-to-eat meals of it.

Next, water, another essential for living, you think. Luckily, it comes in what must be the cutest bottle design you've ever seen, it's like glass, but soft, and curvy, you love it! Again, buying it in 30 day increminents is the simplest plan.

Last but not least, ammo for your pistols, and Skyren's shotgun. Buying it by the box is cheapest, and considering the shop has a buy 12 get 1 half off sale, you process that spending the entirity of the rest of your budget is the smartest option.

With absolutely no money left, but enough cheeseburgers, water, and bullets to last a month, you consider today a success.

>Leave town
>Suggest another option
>>
>>40001168
>Leave town
>>
>>40001168
>Leave town
>>
>>40001186
>>40001325
Just a heads up, just got some news that means I have to get up early tomorrow, 5 AM early. This is going to be my last post for the night, but it's been a fun time like always with you guys
>>
>>40001168
ask around if any of the locals/mayor knows of any catherdral sites nearby. they may know something our map dosnot.
Then head out.

>>40001411
no worries man, im havinf fun. any idea when next thread?
>>
>>40001443
Well, I will confirm from now on, there will be a thread every Saturday, usually at around 3PM Central Standard Time (no idea what that is GMT), and whenever I'm free on weekdays, starting at 5PM CST. Sundays are usually a no-go, since I have a group I play with then
>>
>>40001168

Taking your bags of stuff back to your meks, you saddle up, or rather, suit up for the journey ahead of you. Skyren is a bit disappointed at his diet for the month being nothing but processed beef and cheese on what amounts to little more than hardtack, but he says nothing as he finishes drinking for the day.

Together, the both of you go through the usual checks, reactor fuel levels, coolant, ammunition, and servo lubricant. After making sure everything checks out alright, you take off, heading into the sunset, and towards the chance of adventure, hoping that somewhere out there, were the answers you were looking for.

With that, we're done for the night, follow at https://twitter.com/ZQuestGM for updates, and view an archive of previous threads at http://suptg.thisisnotatrueending.com/archive.html?tags=Zeta%20Quest
>>
>>40001492
sounds good, thx man.
i miss my sunday group, so now i turn to /tg/.



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