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File: Imperial Governor.jpg (145 KB, 968x1600)
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>In the grim darkness of the far future, there is only... GOVERNMENT!
>You are John Erlwise Shabti, an imperial noble who was granted governorship over the planet Valencia. From your capital city in Valencia Prime, you over see the development of your planet and the growth of its power.
>Last thread, we chased down a rogue psyker, eventually capturing him. Calling himself Septimus, this psyker says he is searching for something called 'the source' on our planet, believing it to be the cause of all of our recent troubles and has pledged loyalty to us. Skeptical, we called in the ecclesiarchy to interrogate Septiumus and make sure he was clean on any heresy.
>Meanwhile, we have finally begun mining the coolant in the north pole in order to give to Roman Diaz.
>Link to previous thread: http://suptg.thisisnotatrueending.com/archive/39922077/
The anniversary of our planet's founding is approaching, and many are wondering what we will do to celebrate it.
>Shall we have a holiday of any sorts, or are their more important matters to attend to?
>>
>>39955741
for our anniversary, we should look into erecting a statue to our glorious emperor...the people will be honoured to pay an extra tax for this monument to our emperor.
>>
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>>39955813
(Well, with no other options suggested, taking this one)
You decide a statue of the emperor shall be built to commemorate this occasion. And since you've worked so hard to ensure your populace prospers, they should give something back in return and pay for the statue. Your advisers are split on this decision, some thinking the civilians will become unruly from such an action, while others saying that to not contribute would be heresy against the emperor.
>How grand and tall should the statue be? The taller it is, the more we will have to tax for its construction.
>>
>>39956436
to make it anything other than magnificently large--and, of course, gold plated--would be heretical. We must show the god-emperor our true loyalty.
>>
>>39956436
>>39956454
and make it shoot flames from its eyes.
>>
>>39956548
>weaponized homage to our god-king
yes.
>>
>>39956436

Pretty big. But let's make a huge show about subsidizing the statue from our personal fortune so that the civilians understand that we're pitching in some cash for this too.
>>
>>39956436
Bigger than any statues at the cathedral, and give it some good glamour, don't break the economy.
>>
>>39956575
we can even set it up to where criminals are publicly executed under its gaze to show the populace that the emperor does not tolerate dissent.
>>
>>39955741
>>In the grim darkness of the far future, there is only... GIANT POULDRONS
>>
>>39956593
Yeah, I agree with this. We need the civilian population on our side as much as possible. Given how remarkably lucrative the planet has turned out to be our fortune has probably vastly increased over the past year.

As a side note, what is the population of our colony now?
>>
>>39956593
supporting this.
>>
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>>39956964
>Our current population is about 36 million, with most of the population living in Valencia Prime
>>39956454
>>39956548
>>39956575
>>39956593
>>39956621
>>39956656
>>39956964
You decide the statue shall be large, but not so large that the tax would be too big of an economic strain. Furthermore, you decide that you shall provide a large sum from your personal wealth towards its construction to encourage the populace. You request for plans of the statue being built to begin immediately.
It is still a few days before the anniversary itself. What shall we focus on in the mean time?
>>
>>39957093
Have we heard anything back from the Ecclesiarchy regarding the dangerous psyker?
>>
>>39957093
In addition to the statue, let's round up some dregs and execute them for heresy on the anniversary
>>
>>39957093

Can we scout the second planet in the system? As far as I know we haven't looked out there very hard yet.
>>
>>39957093
focus on the psyker and have some of our guards increase security for the event.
>>
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>>39957217
>>39957113
You contact the ecclesiarchy, asking if they have found anything out about Septimus yet. They report they have sent in a request to the administratum to see if they can find out if he is a sanctioned psyker or not. Meanwhile, he has been most resistant to any forms of interrogation, and most of his responses seem like only half answers.
>>39957138
You order for some criminals to be round up for the anniversary to be publically executed for the crowd.
It is now the day of the anniversary, and festivals are being thrown around the world. It is time for you to step forward and announce the construction of the statue, and the payment plan.
>What shall we say?
>>
>>39957494
tell the people they should be proud of what they have built for themselves and what they survived, tell them that the statue will be a testament to human superiority and that we will be donating a sizable amount of money to its construction, then go on and do the normal praises to the emperor and whatnot.
>>
>>39957550

Seconded.

Let them know that the colony's great success has been because of their great dedication and loyalty to humanity. Also announce that everyone gets a 10% discount on taxes this year because we're happy with the progress we've made.
>>
>>39957550
>>39957681
"Citizens of Valencia!" You loudly say as you approach the podium, the crowd of people going silent. "I will not lie to you when I say that this first year has been difficult. We have faced numerous threats to our security, xenos creatures attempting to take our new home form us. But we have stood strong! We have fended off every attack that has some our way and exterminated our foes! And for that, you should all be proud of yourselves. The fishers who keep us fed! The miners who bring out the metals to make our weapons! And the extractors who pull coolant from the earth so we may afford our defense! All of you have done myself and the holy God Emperor proud! As such, to show a testament to human superiority, a statue of the emperor shall be constructed in Valencia Prime as a dedication to all that we have achieved here. I will personally be donating a large sum of my personal fortune towards its construction. Furthermore, while there will be a small tax this month to afford the statue..." you pause, hearing a few groans in the audience. "There will be a 10% tax discount every month afterwards to celebrate our achievement!" The crowd quickly all begin cheering, the noise almost deafening. "Hail Valencia!" You proclaim, the crowd taking up the phrase until nothing is heard save for it.
>The anniversary speech was a great success, and we seem more popular now than ever. What shall we do for the remainder of the festival?
>>
>>39957963
mingel with powerful people
>>
>>39957963
N-no description of the execution?

My input was for naught
>>
>>39957963

We should check in with the Arbites and develop a festival plan that encourages people to celebrate without getting out of control.

Also, I think we should proactively start developing civilian contacts who will be able to inform us of political or heretical conspiracy groups. We're very popular right now so developing these networks right now should be easy and they will pay huge dividends if we head off a Chaos cult from forming.
>>
>>39957963

can we try to create a tradition of any kind?
>>
>>39958094
Sounds like a good idea to me.
>>
>>39957494
Have a stay of the executions, it's the anniversary, don't fill it with something grotesque, sets a bad trend. If we have to, do it a day after
>>
>>39958094
>>39958247
>>39958020
As the executions begin underway, the first prisoner being led before a firing squad overseen by the Death Korps Commisar, you decide it be best to mingle some with the civilians. You find some of the local business owners and make small talk, asking them how things are going, what they think could be improved, things to make it seem like you care. You give the palace vox frequencies to a few that seem like they would make promising friends, before turning your gaze back to the finale of the executions: a clump of prisoners being hit by a well aimed artillery shell in a field a distance from the festival.
>This finishes the festival. We are about half way through the month, what shall we do for the rest of it?
>>
>>39958335
lets try to get some of that social engineering
>>
>>39958335
Let's improve our PDF forces. There will be a time for our planet's first Founding, and we should truly make a Regiment we may be proud of.
>>
>>39958405
Seconding this.
>>
>>39958405
this.
>>
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>>39958405
>>39958474
>>39958645
You decide the PDF needs to be improved. After all, it might not be long until you are founding Guard regiments, and your forces should be impressive before that. You get in contact with the Kriegers to step up training regiments, while also asking the mechanicus to create some better weapons and vehicles. Meanwhile, you give several speeches promoting joining up with the PDF.
The month ends and you hear back from the ecclesiarchy. Apparently, Septimus is a sanctioned psyker, having been throne bound many years ago. He spent some time in the guard before being acquired by an Inquisitor. However, the Inquisitor died 5 years ago, and given the secretive nature of the Inquisition, there are not many files on Septimus's activities in the organization.
>What shall we have done with Septimus? Killing him might be risky if he is still with the Inquisition, but we don't know much about him, so trusting him is dangerous as well.
>>
>>39958706
I say we trust him, but keep him on a short leash. Let him go on his quest, but with a complement of PDF troops with orders to kill him if necessary
>>
>>39958757
this.
>>
>>39958757
this
>>
>>39958757

Also, physically implant a number of tracking devices in him.

We should know where he is and what he is doing at all times.
>>
>>39958757
>>39958761
>>39958777
>>39958877
You decide that you will trust Septimus enough to be free and do his mission, but little else. You order that a squad of PDF troopers be sent with him everywhere he goes, for reports on his activities to be sent back to you, and for a tracking device to be implanted on him. Septimus seems to bemoan your decisions. "Not trusting me governor? Those soldiers are only going to slow me down. But it is your planet." He says before leaving to have the tracking device inserted.
A few days go on very boringly, most of your duties being signing paper work and other bureaucratic measures. You are drinking some amasec in your office one day, looking out the window, when a loud explosion sends you diving to the floor for cover. Realizing you aren't dead, you look out the window again to see smoke rising in the direction of the cathedral.
>What should we do? Send guards? Investigate personally?
>>
>>39959002
>>Send Guards? Investigate personally?

Both. We will lead by example, men
>>
>>39959002
Investigate personally.
>>
>>39959002
Go personally with our house giards and send for the Arbites
>>
>>39959002

Go full DefCon 1.

Personally secure the area with palace guard, contact the construction teams for a sitrep and summon PDF regiments to patrol the city. Have flying scouts scan the city from above.
>>
>>39959029
this and sound the alarms, everyone to their battle stations.
>>
>>39959029
This
>>
>>39959002
The question really is, is this a random act of terrorism by heretics, or is it a planned, calculated action. It may be that this bombing is an attempt to distract our forces from something else.

>>39959029

That being said, I agree with everyone that we should go on full security alert. Without knowing what else the bombers have planned we need to act decisively to secure the situation.
>>
>>39959029
>>39959034
>>39959044
>>39959051
>>39959054
>>39959353
You quickly assemble your personal guard and arbites and rush over to the scene of the explosion. There is a large hole on the side of the structure, with many dead individuals laying around it. As you approach, you see these individuals are wearing the cogs of the mechanicus, strange to see this far out from the forge. A crowd of civilians gather around, wondering to see what happened.
>What do you do? You have a hole on the side of the cathedral and a bunch of dead mechanicus, evidently.
>>
>>39959467
Have some of our guards cordon off the area and enter through the hole with the resr and the arbites
>>
>>39959467
Have the guards secure the area, see medics to the wounded find a conscious person and interrogate.
>>
>>39959467
also alert the mechanicus and inform them of whats happening then go in with some guards and arbites.

Have the rest corden off the area and help the wounded and scared.
>>
>>39959467
Set up a parameter. Have your personal guard assist the arbites in keeping the crowd away while you take a few arbites with investigative experience with you to gather evidence from the scene. Also alert the Mechanicus that an attack may have been carried out on their members and that we are personally investigating the bombing.
>>
>>39959502
>>39959532
>>39959561
But why would the Mechanicus have people in the cathedral? Something's not right
>>
>>39959596
we can worry about that later, right now we need to see what happened.
>>
>>39959002
> our adepts dead in a politically risky way
> fueling hostilities between our two major planetary factions

I see your plan, Diaz, you shifty fuck.
>>
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>>39959502
>>39959506
>>39959532
>>39959561
You order for the arbites to set up a perimeter while the personal guard goes in to find survivors. You also contact the mechanicus representative that works in the palace and tells her she needs to get down here. After a few minutes, the guard comes back out carrying the body of a priest. "We have a live one sir, but we need to get him to medical fast." They say, putting him on a stretcher and heading for a vehicle. The mechanicus representative, Helena, arrives. "What happened?" She says as she approaches, you hearing several clicks as her bionic eye snaps pictures of the bodies and starts scanning them inside her head. She always did that wherever she went.
>What do we say/ do?
>>
>>39959946
Heard a boom got my men over here as fast as i could. These guys were lying around hurt or dead. This guy is the only live one we're taking him to get medical attention. I suspect someone set his up.
>>
>>39959946
why the hell were your people in there and what did they do?
>>
>>39959946

"I suspect foul play. This may have been staged, Helena. Would it be possible to double check on the identity of mechanicus and their travel background. We will run the same checks on the Ecclesiarchy and construction personnel of course."
>>
>>39960003

>needlessly hostile to our Mechanicus bro

Come on man.
>>
>>39960000
>>39960034
These.
>>
>>39960034
This
>>
>>39960067
Also, we should have the AdMech look into that STC before Diaz gets here. Preferably on a secure server, just in case there's an evil machine spirit or whatever the 40k equivalent of a computer virus is on it.
>>
>>39960055
it is a legitimate question.
>>
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>>39960034
>>39960000
You give the full story, adding in that you suspect that this may be a set up. Helena moves over to the bodies. "I do not believe these are mechanicus. They have almost no augmentations and those they do have are crude. I shall double check their identities with our data bases." With that, she summons some more mechanicus to the site and they begin to gather up the bodies. After an hour, you get a vox message that the survivor is awake. You head over to the hospital and move to the man's bedside. "Governor, it was awful. A group of mechanicus were heading our way with a servitor. I didn't move up to talk to them, those cog worshipers always freaked me out, but when they got up to the side, the servitor detonated! They're suicide bombing us, you have to do something!"
>What should we say and do about the situation?
>>
>>39960217
It was a rogue cell of mechanicus. We're searching for and purging the rest even now. Rest your head good man.
>>
>>39960217
tell him that it was a set up by diaz and that the mechanicas who attacked him were not true members of the machine cult. Reasure him that the cathedral will be restored and those responsible will be dealt with.
>>
>>39960217
Make some vague assurances that we'll get to the bottom of this. Ask him who he is, and then look into him. He might be a plant.
>>
>>39960217
Declare martial law, (again).
Make a public notice of the bombings (leave out the specifics) and order all unauthorized personnel to report to their designated hab-shelters immediately. Coordinate immediately with the Mechanicus, the Ecclesiarchy and the Arbites. Urge nonviolence and warn of provocateurs in their ranks.
>>
>>39960217

"I am terribly sorry for your loss, citizen. It pains me deeply when honest men and women are killed so unjustly. But listen to me carefully - the people who did this were only dressed as Mechanicus, not true adapts. They have no implants at all. This attack is meant to be a trick to fool the Valencian people, and we must not let them succeed. I will need your help - but first you should rest and heal."
>>
>>39960333
this seems fine
>>
>>39960217
>They're suicide bombing us, you have to do something!"
I'm wondering why he immediately jumped to that conclusion
>>
>>39960285
>>39960300
>>39960333
>>39960441
You tell the man that the attackers were not true mechanicus and only dressed like them. You promise that you will get to the bottom of this and have those responsible caught and that you might need his help once he is healed up. The man gives a contemplative look. "Alright." He say.
>What shall we do? We have rogue mechanicus on the loose, or at least people dressing up as them.
>>
>>39960548
Request Helena recall all the tech preists from non critical places at once, Go over the corpses look for leads, start hunting.
>>
>>39960333
>>39960300
>>39960285

Like I said here,>>39960310 This dude might be an agitator sent by Diaz or whoever is behind this. We shouldn't reveal too much until we know who this guy is.
>>
>>39960572
>>39960548

Fuck. Here's hoping this isn't a ruse.
>>
>>39960548
full alert get everyone ready for a fight, make this place a fortress.
>>
>>39960300

We have no idea if it was Diaz. While it's possible, making such an utterly baseless accusation would be sure to draw ire. We don't want to be the boy who cried wolf - constantly complaining that everything that goes wrong is Diaz's fault, if for no other reason that when he actually does betray us no one will believe our side of the story.
>>
>>39960548
Declare martial law, spread the truth before someone lies first, convene with the Ecclesiarchy and the Arbites. Put the PDF to alert status, and all other workers are to report to designated hab-shelters. All workers are to have ident cards and documentation ready for inspection.
>>
>>39960548

1. Full investigation of fake mechanicus and any identifiers on their travel histories.

2. Full sweep of all important structures for explosives. I want patrols and security details for all major transportation hubs and details.

3. See if we can organize some kind of Mechanicus passport for true Mechanicus personnel and distribute them with Helena's approval. We want to catch more impersonators if we can.

3. Full bugging of the sole surviving victims personal belongings and home. Full Arbites tail at all times.This guy is probably a plant.
>>
>>39960548
Firebomb the city
>>
>>39960781
>>39960663
>>39960614
>>39960567
You declare full alert mode, mobilizing everything you have to find these rogue mechanicus. Meanhwile, you give out speeches decrying these terrorists and telling citizens to be on the look out.
>1d100+10 to find the terrorists, first 3 rolls averaged. My posts may be sporadic as I am playing a game of 40k currently.
>>
Rolled 55 + 10 (1d100 + 10)

>>39961322
>>
Rolled 27 + 10 (1d100 + 10)

>>39960781
>>39961322
Also we should have the survivor watched.
>>
Rolled 89 + 10 (1d100 + 10)

>>39961322
>>
>>39961375
>>39961389

You made up for my faggotry.
>>
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>>39961353
>>39961375
>>39961389
>Rolls average to 67, a success
Your soldiers issue an immense crack down across all cities, rooting out several groups of these traitors. In all instances, they go down fighting rather than surrendering, but your troops are better equipped and take little casualties. Meanwhile, Helena gets back to you, identifying the bodies as people who were rejected from the mechanicus. While you can never be certain if you got all members, this little uprising seems over.
And now the end of the month, Roman Diaz returns for our coolant.
>Shall we just hand it over? Some of us suspect he is responsible for the mechanicus terrorists.
>>
>>39961979
Just hand it over make pleasant conversation ask if he's had any problems dealing with the Mechanicus on his ship. Seems like they sometimes go off their meds.
>>
>>39961979
hand it over and inform him of the uprising, but make it look like were doing idle chatter, no hard evidence to pin on his ass yet.
>>
>>39961979
Hand it over
>>
>>39962037
>>39962062
>>39962119
You hand the coolant over and Diaz gives you a sizable portion of thrones back. Our personal wealth is looking fairly large.
It is now next month and our orbital scanners have picked up an asteroid heading towards Valencia. It is looking it land in a field on the northern continent, far away from civilization.
Meanwhile, the Krieg commander has recommended that we begin training on the fungal moon, reasoning the zombies make good shooting practice and it would harden our soldiers enough that we could have very promising future guardsmen
>What are our priorities this month?
>>
>>39962751

Blow up the asteroid in orbit if we can, it could be Orks.

Also take the Death Corps guy's advice and train regiments on the Zombie Moon
>>
>>39962751
send the Krieg commander some men to go to the moon to train and have some of our people look into the asteroid when it hits us, just in case.

Meanwhile lets see if we can't upgrade our industries into a bigger, more efficient scale

Have some of our people look into some social theories for continued social happiness and obedience.
>>
>>39962751
Destroy the asteroid, preferably limiting dangerous debris hitting the planet as well. Fuck you, Orks. Also if possible expand our star ports.
>>
>>39962814
>>39962805
this
>>
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>>39962805
>>39962814
>>39962829
You order for the asteroid to be destroyed, while also sending men to go do training on the moon. They will be training for the rest of the month.
Meanwhile, our family ship and our corvette target the asteroid, attempting to destroy it before it reaches us.
>1d100-10 as the asteroid is hard to hit with ship weaponry that large.
(Done with my game so I'll be posting more often now)
>>
Rolled 99 + 10 (1d100 + 10)

>>39963394
>>
Rolled 4 - 10 (1d100 - 10)

>>39963394

And remember, we are trying to upgrade the rest of our industry's and getting some social theory going on.
>>
>>39963456
(Only one person, you, said to do social theory. I only write majority opinions. Also, I don't know what you mean by social theory.)
>>
Rolled 71 + 10 (1d100 + 10)

>>39963394
>>
>>39963525
fair enough.
>>
Rolled 51 + 10 (1d100 + 10)

>>39963450
>>39963456
Oh god
>>
>>39963456
You fucker, you cancelled out my amazing roll.
>>
>>39963631
I think the rolls come out to 89, -6, and 61 with the correct modifiers. I'm pretty sure that's still a success.
>>
>>39963450
>>39963456
>>39963566
>Rolls average to 48.6 a success with a consequence
The ships succeed in hitting the asteroid, breaking it into chunks. However, the chunks are large and succeed in surviving their way through the atmosphere, now hitting in multiple locations over the northern continent. One of them even smashes down close to the northern farming city, probably damaging fields or even some property.
>Shall we investigate the meteor crash zones, or worry about something else?
>>
>>39963690
send some people to go investigate but be on alert in case of greenskins.

>>39963671
I'm sorry.
>>
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>>39963723
You send squads out to investigate the asteroid crash sites. Within moments of getting to the sites, the squads report back with dire news. ++Made it to site. Met with resistance. Engaging contacts now. Moon Spores++ the message reads.
>The spores from the moon were on the asteroid. Somehow, the xenos have launched an assault. How do we respond?
>>
>>39963690
Cordon off area, kill all xenos and heretics, purge village, declare martial law and prepare for total war.
>>
>>39964102
Full fire bomb campaign, like last time. get the kriege commander on the call and tell him whats up.
>>
>>39964109
>>39964186
This
>>
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>>39964109
>>39964186
>>39964234
You order for a full fire bomb campaign to be undertaken, cordoning off the areas. Meanwhile, you attempt to get in contact with your moon forces, but the long range vox signals are strangely garbled and you can't seem to get a message through.
>1d100 for fight against spores that have landed.
>>
Rolled 16 (1d100)

>>39964374
>>
Rolled 54 (1d100)

>>39964374
shit this is bad, keep trying to get to the moon.
>>
>>39964388
>>39964404
(Would one of you like to roll again so we have 3?)
>>
Rolled 10 (1d100)

>>39964761
yeah sure.
>>39964374
>>
Well, that's not good.
>>
Maybe we should summon that psyker, ask if he knows anything about the moon spores or if that is connected to his "research" in any way.
>>
>>39964779
>>39964388

Just stop
>>
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>>39964388
>>39964404
>>39964779
>Rolls average to 26.6 a failure
The battle goes disastrously. These mushroom zombies are different than the ones fought earlier. They are covered in more fungus, which is somehow able to absorb lasfire effectively, and much more resistant to fire. The zombies are breaking out of cordoning off areas, many squads being killed in the fighting. The northern city is finding itself surrounded and at risk of being overrun as the PDF do their best to hold back the endless tide. Meanwhile, you receive reports of mushrooms rapidly growing in areas around the meteor impacts. The Xenos invasion is underway.
>What shall we do? Continue fighting in the north, or evacuate it in order to regroup and come back stronger? Maybe call on one of our allies? We still don't know what happened to the regiment on the moon.
>>
>>39964902
full evacuation and fortify everything to hold the fucking line, call everyone we can, our pride won't loose this city.
>>
>>39964902
Evacuate the non combatants to limit contamination, commit forces already engaged to hold at all costs, they are probably already dead anyway, all other forces are to set up staggered defense lines to contain the infestation in depth. Prepare our ship to burn out the afflicted area from orbit, friend or foe. This will eradicate the spores, fungi, zombies, and infected alike. Outer defense lines are to ensure engaged PDF do not retreat.
>>
>>39964902
Mechanicus I hope you have fungicide ready!

Kreigers help!

and
>>39965036
>>
>>39964902

>>39964943

We need to consolidate our forces. If we have lost communication with our men on the moon we must assume the worst. Send evac to them ASAP from our ships in orbit. Meanwhile, we need to call our allies and let them know the seriousness of the situation. The northern city not the ice cap settlement right? I think it's the food city. Evacuate the city and do not allow any food stored in the area to be consumed. Call for any and all aid we can manage to gather. Start issuing gas masks to the general population if possible. Does Krieg have a surplus?

If worst comes to worst, we may need to use orbital bombardment or risk losing the continent. Hopefully that will not spread the spores even further.
>>
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>>39964943
>>39965036
>>39965055
>>39965057
You order for the full evacuation of civilian forces from the northern city and tell the soldiers already there to fortify and hold the line. You get into contact with Krieg and the mechanicus, informing them of the severity of the situation. The mechanicus give their full support, saying they will commit their three legion of skitarii to fighting off the infestation. They even mention that if the worst should come, they will awaken their 10 Kastelans to join the fight. Krieg, meanwhile, says they are going to send over 5 regiments, two of which are mechanized, with lots of tanks and artillery. However, it will take them a month to get there, so we will need to hold the line. You take measures to have your ships orbit over the northern continent, prepared to bombard should the worst occur.
>1d100 -10 to see if we can keep the northern city from being completely over run. This will be the last action of the month. By next action, we will have our regiments and allies organized to fight back and commit to a campaign.
>>
Rolled 23 - 10 (1d100 - 10)

>>39965234

Thank the god emperor for allies.
>>
Rolled 42 - 10 (1d100 - 10)

>>39965234
>>
Rolled 96 (1d100)

>>39965234

Fuck you shroom people!
>>
>>39965234
dice+1d100-10
>>
Rolled 49 - 10 (1d100 - 10)

>>39965234
>>
>>39965275
>>39965292
God fucking damnit
>>
>>39965296
You have been nominated for rolling duty for merit in dice handling, do not disappoint our commissar.
>>
>>39965275
>>39965292
>>39965296

13 +32 + 86 = 131

131/3 = 43.66

We passed, but not by a very high margin.
>>
>>39965301
OP can do math.
>>
>>39965376
Yeah, I know. I was just trying to see if we passed or not. Sorry if that's a problem.
>>
File: KEEP FIRING.gif (2.94 MB, 800x708)
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>>39965275
>>39965292
>>39965296
>Rolls average to 43.6 a success with a consequence.
It isn't easy. The zombies seem to come in great numbers, and every day they seem more mutated. Some as tall as houses, some that burst into poison upon being shot, some so hardened several krak missiles are needed to take them down. Losses are suffered, positions are over run, men are infected.
But the line is held. Your soldiers adapt, developing tactics against the mushroom people, beginning to recognize their different types and how to take them down. Half of the city is taken over, but the other half has bunkered down and is pushing them back. However, they cannot hold long. We need to help them now.
>We have survived the siege but just barely. Now it is the time to strike back. But how shall we carry out our war with these stange xenos?
>>
>>39965427
Mechanicus should have a fungicide for this now right? Fungicide bombs coupled with lots of fire!
>>
>>39965427
with precision stikes from our ship in orbit then a massed infantry charge to take the fight to the enemy, with us at the head of course.
>>
>>39965427
Also, get a ship in orbit over the site, both for possible orbital bombardment if necessary, and to protect against any more rocks from the moon.
>>
>>39965463
>>39965472

This sounds good. I'm not entirely sure about conducting orbital strikes inside a city, however. If we can push them out of the city I see orbital strikes as a great way keep the from forming the critical mass necessary to overwhelm our defenses.

A chemical anti-fungal weapon would probably work best if we have one.
>>
>>39965472
I would rather we not be in spore breathing range, we don't even have an heir. We really should get an heir sometime soon, life can be violently short in the Imperium.

Anyway.

>>39965427
Commence mass shelling and orbital strikes to suppress enemy action, use the opening to encircle the enemy and draw in like a noose. Fight them on every street, drive them from every building, burn them from every hole. The upmost care must be made to ensure none escape to perpetuate this infectious invasion. Get whatever we can from our allies to back us up in this endeavor.
>>
>>39965546
Orbital strikes are a weapon of last resort. If we fail here, we cannot allow this to consume the planet. Also we should send the other ship to the moon to figure out what the fuck is going on over there.
>>
>>39965503
I agree. Also, don't we have some men "training" on the moon? Depending on how many troops are trapped up there we could suffer serious losses if we are unable to evacuate. Of course, any evacuation protocol would have to follow stringent decontamination guidelines.
>>
>>39965566
For moral and to show we aren't a coward who wallows in his bunker in fear.

>>39965546
we can rebuild what was destroyed.
>>
>>39965472
>>39965503
>>39965566
>>39965582
>>39965584
Seriously guys the mechanicus biologis have studied these things WE could easily get them to give us some fungicide.
>>
>>39965566

That makes sense. Our greatest assets are our mechanized regiments and air superiority. We shouldn't "fight fair" in a frontal heroic charge.

We are losing.

We need to utilize our every advantage if we are to contain the situation.
>>
>>39965472
>>39965503
>>39965566
>>39965582
(Just gonna remind you guys, only one of our ships can orbital strike and that's our corvette. We don't exactly have a fleet ready to do that)
>>
>>39965612
>>39965566
I mentioned getting whatever we can, besides I'm sure the mechanicus understands the gravity of the situation and will take all appropriate steps.
>>
>>39965633
So mostly shelling, the ship can simply provide more support.
>>
>>39965633
I wanted the orbital strikes to hit the biggest portion of the enemy ranks, not bath the world in fire. Precision strikes man.
>>
>>39965612
Fungicide would probably work best. However, we already know the spores seem to adapt in response to stimuli (such as becoming fire resistant). If we use fungicide too early we risk possibly "inoculating" the spores against our most effective countermeasure. I think we should keep the fungicide on standby, but not use it unless we have to. Instead, we should try to determine the methodology the spores use to adapt and figure out a way to beat them. For now, if we have it, I think maybe fungicide should remain our ace in the hole since there is a chance we can only play this card once.
>>
>>39965633
If only one ship can do orbital strikes, can we send the other/s to evacuate the regiments we have on the moon? I don't want to loose those troops.
>>
>>39965708
At least the fighting here shouldn't transmit adaptations back to the moon. Unless these are like protonids or something.
>>
>>39965750
Pretty sure they died, we can check but let's not get close.
>>
>>39965463
>>39965472
>>39965503
>>39965546
>>39965566
>>39965582
>>39965584
>>39965612
>>39965625
>>39965671
>>39965681
>>39965750
You order for the corvette to begin performing orbital strikes on the mass of zombies surrounding the city, hoping to cut off their reinforcements. Meanwhile, you begin to set up artillery and begin shelling the zombies, using the infantry to fight the street war.
You also contact the mechanicus to see if they have any fungicide that would work. They respond saying that they would need to study this strain first to develop an effective poison, but it would be done. They have also deployed their skitarii to the city to assist in the defense.
Meanwhile, you have the family ship head to the moon to see if it can find the training regiment.
>1d100+20 for allies and orbital strikes cutting off their reinforcements.
>>
Rolled 92 + 20 (1d100 + 20)

>>39965843
>>
Rolled 39 + 20 (1d100 + 20)

>>39965843
here we go boys.

>>39965858
bravo good sir,bravo.
>>
Rolled 89 + 20 (1d100 + 20)

Let's do this.
>>
>>39965798
But anon, then how did the adaptations reach the moon the first time? We have never fought them on the moon after all.
>>
>>39965944
Well, other than the fighting retreat, but we didn't firebomb them on the moon like we did on our planet.
>>
>>39965944
I think it's probably pretty safe to say that most of the flashes we saw on the moon were from the Eldar fighting the spores before they buggered off. They may have gained some adaptability from that.
>>
>>39965858
>>39965877
>>39965912
>Rolls average our to 93.3 a success
The zombies are successfully pushed out of the northern city after days of fighting. Without their reinforcements, the slow moving swarm tactics of the spores were ineffective and they quickly were dwindled down. More of them remain on the continent, a full campaign needed to purge them, and half the city lies in ruin but it has been retaken.
Meanwhile, on the moon the drop ship of the training team was discovered destroyed. However, on working their way through the fungus, having to fight off several zombie attacks, the rescue team discovered the training regiment. Evidently, once the Krieg commander realized the nature of the zombies had changed, he worked the troops into making a defensive trench network capable of throwing back the attacks and keeping them alive with minimal casualties. Upon returning planet side, the Krieg officer approaches you with important information. While on the moon, the Krieg had encountered blue glowing zombies, ones capable of shooting lightning and telepathically moving objects. The other zombies seemed to group around these ones, following in their wake. During one night, the training soldiers managed to ambush one of these blue zombies, and it was there that they discovered something: they were infected Eldar, probably left over from their time on the moon. The officer infers these creatures are likely the ones in charge of the army, recalling that infected soldiers would hold some semblance of their intellect and use guns. It is even possible these beings came up with the idea of using the meteor to invade the planet.
>What shall we do with this information? Attack the moon, or wait for our Krieg allies to arrive and work on purging the northern continent?
>>
>>39966134
disseminate it through the troops and work to purge the enemy from our lands, then we can focus on attacking the moon.
>>
>>39966134
>>39966165
This plus give our ship comm codes to the guys on the moon for precision support.
>>
File: 1431276969366.jpg (12 KB, 250x245)
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We get rid of the stagin ground of the enemy any foothold they have make things worse for us.A bullient for keirg, pdf, and imperail gaurd regeminets that a promontion and reward for each head of the blue fungal zombies brought in.
>>
>>39966214
(They aren't on the moon anymore, we sent the crew to rescue them. They are planet side on Valencia)
>>
>>39966134
We can't attack the moon yet while our continent is still infested by spores. Have the ships form a quarantine of the moon while we focus all our military on securing the ground. We must stop the contamination here.

On a separate note, what do people think about possibly sending out an astropathic call for assistance. Even with most of our food from the ocean, the spores in the atmosphere and the destruction of a farming city puts our colony in dire straights. If an Eldar group capable of one shotting a Necron warship was infested and disabled, we may be out of our league here. Of course, there are also downsides to putting out a public request for support. Thoughts?
>>
No pride we need help.
We lose this city we have nothing.
>>
>>39966252
Not that guy, but could we begin bombarding the moon, first using ship scanners, sensors, and long range viewers to destroy large, obvious, or supected enemy... well anything, then decide from there if we want to risk sending anything in atmosphere to get a closer look. Just trying to thin numbers/ get cheap shots with minimal risk.
>>
>>39966134
Reconsolidate our forces and begin a campaign to systematically push back the planetary contamination. Begin monitoring the moon as closely as possible and use our ship to break up attempts at another invasion before they can get off the moon. We will need much more to successfully end the threat the moon poses.

Also commend the Krieg officer that saved the moon expedition, we'll have to name the first moon colony after him after he's proved humans have the grit and determination to survive on it. Not that the idea we couldn't was ever in doubt.

Lastly let's send some infected corpses and various fungal forms to the inquisition, no doubt the Ordos Xenos will be intrigued by the specimens.
>>
>>39966336
Could*
>>
>>39966165
>>39966214
>>39966249
>>39966261
>>39966302
>>39966336
You begin launching full scale landings of the rest of your forces to the Northern city and start a campaign of pushing back the zombies. The mechanicus are all to happy to help, and have produced some mechanized armor for our troops to use, mostly Chimeras but a few Leman Russes and Valkyries are also added to our numbers. Meanwhile, you have the ships cordon off the moon and begin bombardment of it, trying to weaken up the moon forces before they can launch another invasion.
>1d100+10 for the ground war results
>>
File: index.jpg (12 KB, 263x191)
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PROMOTION FOR KREIG OFFICER ON THE MOON
>>
Rolled 66 + 10 (1d100 + 10)

>>39966371
>>
Rolled 20 + 10 (1d100 + 10)

FOR THE EMEPEROR
>>
Rolled 23 + 10 (1d100 + 10)

>>39966371
Emperor protect us.
>>
Rolled 83 + 10 (1d100 + 10)

>>39966371

Purge the heretical spores!
>>
>>39966399

Damn, 7 seconds too late.
>>
>>39966393
>>39966395
>>39966397
>Rolls average to 46.3 a success with a consequence.
>Now 1d100 for results of our orbital bombardments and defense from more meteor invasions.
>>
Rolled 77 (1d100)

>>39966424
welp.
>>
Rolled 13 (1d100)

>>39966424
>>
Rolled 48 (1d100)

>>39966424
>>
>>39966435
Finally I'm not the shit roller this time.
>>
>>39966395
>>39966397
>>39966435

No, really. Just don't even touch dice anymore, even digital ones. This thread has been cursed with poor rolls because of you fucks.
>>
>>39966460

Hell, my last two rolls were 89 and 83. I suppose I had to get shitty luck some time or other, and the 13 just happened to be it.
>>
File: Krieg Propaganda.jpg (91 KB, 736x1051)
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>>39966429
>>39966435
>>39966452
>Rolls average out to 46, also a partial success with a consequence.
The ground war is difficult, even with the new mechanized troops. The spore zombies seem endless, and it has been confirmed that more of them have been seen growing around the larger caps. You're pushing them back, but very slowly, and your supplies won't last forever. Meanwhile, your ships succeed in preventing any more asteroids from reaching the surface, five being launched since the war began, but their orbital strikes prove ineffective. The fungal forest on the moon is thick, making it hard for scanners to detect where large amounts of zombies are. Thus most strikes are merely just destroying larger mushrooms and not killing any of the actual forces.
It is the end of the month and the Kiregers have arrived with their 5 regiments. They have two ships, both capable of orbital strikes, and begin making landfall. The Krieg Lord-General, Frederick, has requested full command of the military forces, though any orders you give would be taken into consideration.
Meanwhile, the statue of the Emperor is finished... it is a rather sombre affair for such disaster to have struck so soon after the anniversary of your planet.
>Do we give Frederick command? His experience could prove valuable, but it would mean having less control over our army.
>>
>>39966530
Sorry, I'm just getting tired of failures and half failures for thread after thread even in good conditions. Maybe I should just get some sleep.

Also new capcha angers me so.
>>
>>39966546
>Give him command, he's far more experienced. Keep him well informed as to updates though.
>>
>>39966546
Give him command as long as he gives that one moon krieg commander a good amount of power as well. His experience is invaluable.
>>
>>39966546
Give him command order him to contain the moon and not wreck our infrastructure when avoidable.
>>
>>39966546
Give him command and brief him on the tactics we have used and every thing involved. Pride will not cost us this city or planet to a bunch of fungi.
and this>>39966605
>>
>>39966546
Ask our commissariat acquaintance what he thinks. As someone who works very closely with the Kriegers and a morale officer he will have special insight into how our men will fair under Korps command. I fear our PDF will find their effective yet costly methods less than stellar.
>>
>>39966603
>>39966605
>>39966609
>>39966614
You give Frederick full control of forces, making him aware of the situation and describing the enemy. You also commend the Krieg officer from the moon to him, recommending that he be up for promotion. Frederick promises to take it under consideration and launches his campaign, the fresh and well trained Krieg troops a welcome sight on the battlefield.
>1d100+20 for the continuing ground campaign. However, being a skilled tactician, Frederick allows for us to reroll one of our dice and take the better of the results. Make our first three rolls, and then someone respond to the lowest roll to have it re-rolled.
>>
>>39966614
>>39966609
>>39966605
>>39966603

While we should give him military command, I am worried about civilian losses. It's easier and safer for the Kreig to kill you than to attempt to scan for infection. Lets make sure we don't give up the entirety of our power.

>>39966678
This sounds like a good idea, especially in light that when it comes to Krieg the commissariat usually exists to reign in their zealousness.
>>
Rolled 73 + 20 (1d100 + 20)

>>39966686
>>
Rolled 70 + 20 (1d100 + 20)

>>39966686
>>
yeah im not rolling.
>>
Rolled 75 (1d100)

>>39966686
>>
>>39966702
We can take care of the civil front. I suggest we enlist the mechanicus in finding infected individuals in our refuge population and root them out with either our personal guard or the skitarii.
>>
I don't think we'll need to use that reroll...
>>
>>39966817
Refugee*
>>
>>39966819
Do it anyways, in case we get something better. A 100, after all, is an exceptional success automatically and higher averages makes the outcome better. We take the highest between the reroll and the original, so no chance of failure.
>>
Rolled 24 + 20 (1d100 + 20)

>>39966718
rerollan
>>
>>39966867
WHY?
>>
>>39966905
Did you even read >>39966863
>>
>>39966867
No rerolls.
>>
>>39966920
See >>39966918
>>
File: Zulu 40k.jpg (65 KB, 750x502)
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65 KB JPG
>>39966717
>>39966718
>>39966795
> Rolls average to 92.6, a success
Under Frederick's leadership and a fresh influx of more well equipped troops, as well as vehicles, the land war quickly turns in our favor. The zombies are on the full retreat as our forces wipe them out one by one, destroying the spawning mushrooms as they move along. Frederick even avoids civilian casualties and only uses Kriegers in charge assaults, avoiding morale loss. The infestation is almost completely wiped out and the chance of the zombies on planet coming together in any force large enough to take a town has been undercut. Now all that leaves is the moon.
(Calling it a night here guys. Going to put this in the archive and then fall asleep. Want to thank everyone who came out, this has been one of my favorite entries in the quest yet. Next thread will be Sunday afternoon. Hope to see you there.)
>>
>>39966965
Thanks for running, how did we do?
>>
>>39966965
Thanks, I enjoyed the thread as well.
>>
>>39966965
Thanks for running! Can we get a status report on the planet? Finances, morale, troops, resource, political relations etc.?
>>
>>39966965
Thanks again and have a good night.
>>
>>39967001
Seconding this.

Thanks, and have a good night!



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