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/tg/ - Traditional Games


File: Joy-In-Ashes.jpg (24 KB, 500x300)
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You and Pytor arrived in the Genesis Township of Salome. While there, some criminals broke free and took hostages. They did this with the help of some people who were using that situation to break into Genesis territory, unseen. You were able to stop both the trespassers, as well as save the hostages. Unfortunately, all of Salome saw you, and you gave Citizen Arthur Rozen your other name. The existence of ‘The Ash Girl’ is in no way a secret now. On the plus side, Molly of the Red Caravan gave you a Travel Pass, as thanks for saving her. Now you, and Pytor, were able to get to the Genesis Township of East Gate. A place where you can get your truck fixed up, and also find the girl that’s supposedly Joy-In-Embers. Another girl like you.

Previous Episodes: http://suptg.thisisnotatrueending.com/archive.html?tags=Post-Apocalypse%20Magical%20Girl%20Quest

Twitter: @echogarrote

As East Gate comes into view, you’ve come to the conclusion that the Truck might resent you.

East Gate is a far cry from Salome. It’s based around a large factory that Genesis got partially working again. It’s not clear what it made before, but it does have a smelter, and a couple of presses. So East Gate got into the business of melting down scrap metal, and making things from that. As time went on, and translators slowly figured out more, the goods became better, and the skill set expanded. Now, provided that the car isn’t a complete pile of scrap or missing something vital, East Gate can repair cars to working states.
>>
File: Lupa3.jpg (9 KB, 236x188)
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>>39873690
Also, all that metal has improved the general housing of East Gate as well. Houses that look like actual houses, and not scrap sheds, are grouped around the large factory. There’s a communal bathroom that has actual plumbing, and hot showers. There’s a luxury that you’ve never experienced. Every house has its own lawn-farm, with potatoes, peas, tomatoes, and other personal preferences for vegetables. There’s larger cabbage fields behind the houses, for those that don’t want to work in the machine shop. A couple of bunk houses, for those who don’t have their own house yet. There’s the communal houses, for Local Council meetings, social events, and primarily used for a school, and sewing and laundry duty.

All in all, a typical Genesis Township. Everyone and everything works, and everybody gets a bed and a meal. Everything put to its ‘fullest potential,’ and all of it under the watchful eye of Genesis Patrollers. You already feel like your non-conformist presence is being resented, and you haven’t gotten out of the truck yet.

But, as before, you’ve gotten the weird feeling that the Righteous Truck resents you. It’s made funny noises the whole time getting here, and the seat is starting to feel lumpy. Plus, you’re not quite sure, but there might be a smell. It’s just present enough to make you think you notice it, but never strong enough for you to decide if it’s there or not, when you try to figure it out. It’s been driving you nuts. Also, the car just…well…you like the RV. It’s Pytor’s and it’s slightly yours, and its Home. This truck…it still feels like a truck you stole from some nut jobs. It isn’t your Truck, it’s just A truck. A truck that possibly doesn’t like you driving it.
>>
1st
>>
File: Pytor.jpg (53 KB, 470x800)
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>>39873709
You’re startled out of your thoughts by Pytor tapping on the window. The two of you are parked where all the other cars are, right before the housing area of the township. You get out of the truck, and try not to think that when the truck snags the sleeve of your suit, that it’s not intentional.

“So,” Pytor says, as you free yourself. “I will be presenting myself to the Local Council as a Specialist Salvager. See if they want anything in particular from the city.”

“And me?” You ask.

He shrugs. “Do as you will. I plan to leave here next morning.”

The pair of you stop to admire East Gate’s gate. It’s a large, iron, archway gate at the ‘front’ of the Township. It’s not fancy or artistic, just polished black metal bars with EAST GATE in metal letters welded to the top. Since you can easily walk around it, you’re guessing that the gate is more symbolic that useful, and more of a boast to other Townships. ‘We made this, what can YOU do?’ is what the black iron bars scream, as they squeak open. ‘If only you knew’ you think in reply, and you and Pytor walk into town.

> Follow Pytor to the Common House and meet with the Local Council
> See if you can’t find the Carcel family on your own
> Go to the machine shop and ask about fixing the truck
>>
>>39873735
>> Go to the machine shop and ask about fixing the truck
>>
>>39873735
> Go to the machine shop and ask about fixing the truck
Business first. It'll take time to get it fixed and we can check Ember out then.
>>
>>39873735
>> Go to the machine shop and ask about fixing the truck
>>
>>39873735
>> Go to the machine shop and ask about fixing the truck
>>
>>39874128
You give Pytor a wave as you head towards the factory.

It's a busy place, people streaming in and out, pushing carts filled with scrap metal, the sound of welding and cutting of metal. It's very warm just standing outside.

You see a man with a clipboard, checking incoming shipments, and you go up to him. After a moment, he turns to look at you.

"Car repair?" You ask.

"That way." He says.

"Thanks." You make your way through the factory, and stop when you reach a room that's covered in automotive parts, and has people working on changing the oil and rotating the tires of a Genesis jeep.

You find someone who isn't immediately busy. A woman wiping oil off of her hands. She looks at you.

"I've got a truck that needs to be looked at." You say, taking out a small stack of scrip to show her that you can pay.

She nods. "It's in the lot? Does it work?"

You nod. "Drove here from Salome. Needs some long overdue maintenance, it's also making some funny noises."

"They usually do." She says. "Alright, let's go take a look."

> Observation Roll 1d8
>>
Rolled 5 (1d8)

>>39874346
>>
Rolled 1 (1d8)

>>39874346
>>
Rolled 8 (1d8)

>>39874346
that fucking 1
>>
>>39874432
Glory is yours, son.
>>
>>39874432
huh, guess everything went better than expected....
>>
File: The Righteous Truck.jpg (15 KB, 225x169)
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>>39874432
As you leave the machine shop, you notice that there's a girl who's talking to one of the smiths. You get close enough to hear her talk, and you realize that you've heard that voice before.

That's the Sharpshooter from Salome. And she's trying to make it look like she's totally uninterested in you. She's good, but she dodges eye contact slightly too much.

It may be a total coincidence...or it may be that Citizen Rozen is keeping eyes on you. Ugh. Didn't he promise to leave you alone? Actually, he promised to treat you no differently than he would treat any else.

Either way, you're annoyed.

Still, the Sharpshooter looks more bored than nervous. So maybe Rozen just has her watching Lupa and Pytor. It's not uncommon for Visitors and Merchants deep into Genesis to be under scrutiny.

Gah. The sooner you're done with this, the better, because that means you can leave.

The mechanic looks over the truck, takes a peek under the hood, and has you start the engine and drive and break a little. Then she checks the engine again. When it's over, she closes the hood and looks at you.

"This is a piece of crap. Whoever owned it, has no idea how to deal with cars." She gives you a look.

"It was a find." You say, a little defensively.

"Sure." The mechanic says. "Anyway, are you sure you'd want to fix this? I mean, we'll buy it from you. Working truck's a working truck. But it's going to need replacement parts, parts that we can't make, so they'll come from out salvage stock. That isn't cheap. Not to mention the rest of the work it needs."

> "I want this truck. Give me a price."
> "How much will you give me for this piece of crap?"
>>
So, we all agree that first thing we do after we set off on our own is get our feline children back.
>>
>>39874713
>> "How much will you give me for this piece of crap?"
>>39874725
Also, acquire those Little Joys.
>>
>>39874713
> "I want this truck. Give me a price."
Not going behind pytor's back

>>39874725
Depends on if the path are making another move, we might not be able too immediately.

>>39874777
Little joys don't by default follow big joys, and we fucked them up pretty bad. They'd probably shoot first question later.
>>
>>39874777
>>39874830
Should I flip a coin?
>>
>>39875177
I guess since everyone else bailed.
>>
>>39874713
> "I want this truck. Give me a price."
i guess I can break the tie, i don't really care either way though
>>
>>39874830
>>39875215
"I want this truck." You say. "Give me a price."

The mechanic shrugs, and takes out a little notebook, and starts scribbling down things.

"You understand that this is an estimate, right? It could cost a bit more, or less." She says.

"Sure." You say.

She finishes and shows you the final price. That is NOT a small number. It's all of your share of the Studio salvage haul, and a little extra. You'll have to give up some of your own belongings, or as Pytor for some of his scrip.

"Let's drive this in." The mechanic says.

You drive the truck into the garage, and the mechanic takes no time into getting it set up on a lift, and gets people on it.

"Give us a couple of hours." She says.

"Sure."

> Observation roll 1d10
>>
Rolled 5 (1d10)

>>39875321
>>
Rolled 2 (1d10)

>>39875321
>>
Rolled 2 (1d10)

>>39875321
>>
>>39875334
You do a double take, to make sure what you're seeing.

The mechanic that's working on that Genesis jeep, they're using a mirror to help them get a better view of the engine they're working on.

Like most things in this world, it's not quite something that belongs in a garage, but it's what they had available. In this case, it's an antique looking silver mirror with gold inlay, that looks like it should be in a museum.

Because it WAS in a museum.

That's Joy-In-Beauty's mirror. You sold that to Molly. What's it doing here?

The mechanic finishes what he was doing and sets the mirror down on a table with other tools.

Everyone else looks occupied...

> See if you can't get the mirror. Now that you know what you know, you don't want to risk leaving something that's possibly dangerous around innocent people.
> Ask someone about the mirror. This can NOT be a coincidence.
> Leave and find Pytor and see if he's willing to cover the rest of your mechanic's bill.
>>
>>39875321
>hat is NOT a small number. It's all of your share of the Studio salvage haul, and a little extra. You'll have to give up some of your own belongings
Can we rethink this?

Fuck I go to get some food and you guys vote to keep the car that hates.
>>
>>39875553
>> Ask someone about the mirror. This can NOT be a coincidence.
>>
>>39875553
>> Ask someone about the mirror. This can NOT be a coincidence.
>>
>>39875553
>> See if you can't get the mirror. Now that you know what you know, you don't want to risk leaving something that's possibly dangerous around innocent people.
>>
>>39875553
>Now that you know what you know,
What do we know again?
>>
>>39875631
>What do we know again?

That these things are tied to this weirdness that's taken over your life. That makes them possibly dangerous.
>>
>>39875689
Sounds like a problem for someone else.
>>
So is it just more or is genesis the /k/ faction?
>>
>>39875557
seconding. Why do we want this truck in particular?
>>
>>39875816
It isn't even a good truck.
>>
>>39875580
>>39875583

"Hey, uhh," You get your mechanic's attention. "First, could I have your name?"

"Wren." She says.

"Nice to meet you, Lupa." You say, pointing at yourself. "I saw that mirror. It looks nice."

"Hmm?" Wren looks at Beauty's mirror. "Yeah, Randolph brought it in when we broke our last one."

"Is it for sale?" You ask.

"Dunno, ask Randolph." She motions to another mechanic who's patching up a door in a van.

You go up to the man. "Excuse me?" You ask.

"Hmm?" He says, not looking up from his work.

"I was told that you're the owner of that fancy looking mirror." You say. "I was wondering if it's for sale."

"It isn't mine." Randolph says. "It's my daughter's. She's letting me borrow it for the shop, and I don't think it's for sale."

"What's your daughter's name?" You ask.

"Emmy...well, Emily." He looks at you, and smirks. "If you're dead set on talking to her, she's in the bike shop." He points further into the machine shop. "But I wouldn't hold your breath. She really likes that mirror."

"Thanks." You say, trying to keep calm.

> Go straight to the bike shop to meet Emily
> See if you can't help Wren with the Truck. (And make sure she doesn't fleece you.)
> Go talk to Pytor about the bill
>>
>>39875960
>> Go straight to the bike shop to meet Emily
>>
>>39875960
> See if you can't help Wren with the Truck. (And make sure she doesn't fleece you.)
>>
>>39875960
>> See if you can't help Wren with the Truck. (And make sure she doesn't fleece you.)
>>
>>39875960
>> See if you can't help Wren with the Truck. (And make sure she doesn't fleece you.)
>>
>>39875960
>Reconsider selling the truck.
>>
>>39875960
> See if you can't help Wren with the Truck. (And make sure she doesn't fleece you.)
>>
>>39875816
>>39875840
We can still back out at this point. It's not like they're going to mind getting to keep a truck we helped repair.
>>
>>39876171
Wren is a good mechanic. She talks in very technical terms, fiddles with things first, and then explains what she's doing after. She also 'dislikes the look' of a lot of parts. She's a credit to the profession.

Thankfully, you know your way around an oil change, and how to say no to someone who's implying that you need 6 of something, when 2 will be more than enough.

The Truck however, seems to be doing its level best to make things difficult for you and Wren. Parts are jammed in there, someone's used gum or some substance that you don't WANT to identify to hold two parts together, and now you're SURE something died in there, because the two of you found the corpse.

Wren, to her credit, doesn't resent you preventing her from being the Best Mechanic She Can Be. She's a professional, and you can quietly hear her making her labor costs bigger and bigger as you decline a replacement belt.

You're still bouncing back and forth on the subject of keeping the Truck.

"If I still want to sell this...would that be an option?" You ask.

"Sure." Wren says. "But I'm only paying for the crap truck, not the nearly-crap truck that I'm making."

> Observation Roll 1d10
>>
Rolled 6 (1d10)

>>39876383
I'm surprised noticing things wasn't an offered starting perk, with how often we roll it.
>>
Rolled 1 (1d10)

>>39876383
HWG
>>
Rolled 1 (1d10)

>>39876383
>>
>>39876457
>>39876466
Huh. Guess we finally get to use that "two 1's means fail" rule.
>>
>>39876478
Sorry.
>>
>>39876483
Apologizing for rolling doesn't make sense. You had no affect on the outcome.
>>
>>39876515
It's nice of you to say that, but I know what i did.
>>
>>39876515
>no affect
you mean "no effect"
>>
>>39876457
>>39876466
The truck is a piece of crap, but it seems like it can serve its purpose. You'll probably get five or six months of service out of it.

Still aren't sure if you want to keep it.

Also, your Genesis ghost has left. Maybe she'll make the mistake of pissing off Pytor.

After a few hours of work, you and Wren finally finish. She's had to use a couple of the more expensive replacement parts. Also, you're pretty sure she upped her labor costs slightly.

It's more than the estimate, but not a huge amount more. You're still going to have to barter a bit, or get scrip from Pytor.

Or, you're pretty sure that the Truck still resents you. So, it can always be Genesis' problem.

"Thanks for coming in." Wren says, as she hands you the bill. The truck will stay in the garage until it's paid, or you decide to sell it. "Always nice to work on new stuff."

> Go take the bill to Pytor
> Go see Emily
> Pay Wren now with barter
> Sell Wren the truck
> See if you can't make off with Beauty's mirror as you leave.
>>
>>39876619
> Go take the bill to Pytor
or
> Go see Emily
>>
>>39876619
> Go take the bill to Pytor
>>
>>39876619
>> Sell Wren the truck
>>
>>39876619
>> Go see Emily
>>
>>39876665
>>39876676
So we're going behind Pytor's back?
>>
>>39876619
>> Sell Wren the truck
>>
>>39876619
Sell Wren the truck.

I've had bad experiences with haunted automobiles.
>>
>>39876619
>> Sell Wren the truck
>>
>>39876694
I think he's ditching us whether we have a truck or not at this point? That'd be interesting.
>>
>>39876694
We can still buy a different truck that isn't capable of hate.
>>
>>39876619
>Sell Wren the truck
>>
Yeah, I was thinking of just buying something else outright. This truck isn't worth it.
>>
>>39876619
Sell the truck but a hummer
>>
>>39876702
You stare at the truck. You don't like it, and you're pretty sure it doesn't like you. It's hard to get over the whole 'mind-control attempt' and the bill is just too much for you to comfortably manage.

"What was the price you were offering for the truck?" You ask.

Wren's eyebrows go up. "So after all of that, you don't want it?"

"Do you?" You ask.

She shrugs. "Genesis is always looking for new, working, vehicles." She's playing it calm, but you know the bounty on working vehicles is enough to give her Citizenship a little boost.

She names a price. It's about equal to half of the take you got from the studio salvage. You know she's lowballing.

> Haggle 1d8
>>
Rolled 2 (1d8)

>>39876905
>>
Rolled 2 (1d8)

>>39876905
I'm going to pretend we got repair XP out of this.
>>
Rolled 7 (1d8)

>>39876905
>> Haggle 1d8
>>
Rolled 1 (1d8)

>>39876905
HWG
>>
>>39876947
Thank you for being slow.
>>
>>39876947
I am glad I rolled a 7 to stop you.
>>
Rolled 4 + 1 (1d6 + 1)

HWG
>>
>>39877000
>HWG
What does that mean?
>>
>>39877141
Here we go
>>
>>39876935
You're able to successfully bump up the price, and charge HER for YOUR labor. It's a healthy amount, probably enough to pay Pytor 'rent' if he asked for it.

Anyway, regular business is over. Now it's time for other business.

"Don't be a stranger." Wren says. Giving you a friendly wave as you leave with a pile of scrip in your suit's pocket.

She's nice...for a mechanic.

You make your way through the metal shop, enjoying the warmth. They say that it was warmer before the End. They also say that there was a thing called 'marzipan.' You used to be very skeptical, but these days...well...you try to keep an open mind.

The bike shop is full of people your age, or younger. East Gate trains their kids by starting them on repairing, maintaining, and even making, bicycles.

That last one is done by the older kids. For example, the girl in overalls, with a welding mask on her face, is making the finishing touches on a bike frame.

You can also see that she's got Joy-In-Grace's comb, stuck in her auburn hair. It's holding her bun together.

You wait until she's finished with her work, and then tap her on the shoulder.

She turns around and lifts her mask up. She's...she looks young. Maybe it's the eyes. This girl has lived her life in the safety of Genesis. She knows what labor is...but she's never been hungry, never killed anything, and never seriously worried about being killed.

You're envious, scornful, glad, and a bunch of other emotions when you look upon your Sister.

Annnnd there's that 'Already Know' thing again.

"Hi." Emily says. Then her brows knit and she tilts her head slightly. "Do...do I know you?"

"No." You say. "My name's Lupa."

She smiles. "Emmy...well, Emily, but please, call me Emmy."

"Sure...listen Emmy..."

What's the best thing to lead with here?

> About that mirror and comb you have...
> Have you ever...seen weird things like people covered in pus?
> Can we talk in private?
> Have you ever opened your heart to Joy?
>>
>>39877412
> Can we talk in private?
> About that mirror and comb you have...
>>
>>39877412
> About that mirror and comb you have...
> Can we talk in private?
>>
>>39877412
> Can we talk in private?
>>
>>39877412
>> Can we talk in private?
>>
>>39877412
> Can we talk in private?
>>
>>39877436
This
>>
>>39877474
"Can...can we talk in private?" You say.

"Why?" Emmy asks, with the tone of someone who's wondering if they should be running away or not.

"Nothing bad. I promise." You say. "It's just a little sensitive, and I don't need gossip."

Emmy purses her lips and shakes her head. "This is so weird. I'm getting this weird feeling of deja vu. Are you sure we've never met?"

"That's what I want to talk about." You say.

Emmy shrugs. "There's no one in the break room, we can close the door, but there's a window."

"That might be okay." You say. "Let's go."

> Observation roll 1d8
>>
Rolled 2 (1d8)

>>39877646
>>
Rolled 4 (1d8)

>>39877646
looking around!
>>
Rolled 8 (1d8)

>>39877646
I wonder if we would have recognized SIsters before we embraced too.
>>
>>39877660

Thank you. something tells me this is a sense danger check.
>>
>>39877770
I'm guessing it's a spot Sharpshooter-chan again check.
>>
>>39877660
Your Genesis shadow is back. She's helping bend sheet metal into rain gutters. She clearly sees you and Emmy go into the old break room, and can see you through the window.

The factory is really busy, there's people at the smelter, people at the presses, a lot of banging and clanging, and it looks like there's people upstairs as well. You see an office with two men looking over papers. They're Genesis, so they're probably looking at requests for piping, cars, and what have you. The whole top floor looks as active as the bottom.

"Okay," Emmy says. "We're in private...sort of. Now, what's going on?"

"It's...well...let me start with this. Where did you get that comb, and the mirror your father's using?"

"An old man gave them to me in exchange for fixing his bike." Emmy says. "I told him that it was a little much, but he said he didn't have any scrip and he insisted."

"Huh." You say. "Emmy, do you know anything about history?"

She brightens up and smiles. "Oh, I'm great at history. Genesis was founded 65 years ago, by First Citizen Lance Kohl, and the First Council. The township was based around a brewery, and the barrels were used as planters for potato plants."

"No no no." You say. "Not Genesis history. I mean the history of the world. Before the End."

She shrugs. "Sorry, I don't think anyone knows that much. I think this nation was called Peninsular, and that's about it."

You look out over your shoulder. Sharpshooter is still there, decidedly not-looking at the two of you.

You sit down in a chair and motion for Emmy to do the same.

> Emily, if I were to say the title 'Joy-In-Embers' would that mean anything to you?
> Emily, have you heard about what happened in Salome? That ash girl?
> Emily, have you ever heard voices in your head?
> The break room has blinds on the window. You can lower them, but you're not sure how Sharpshooter might react.
> Write in
>>
>>39878050
> Emily, if I were to say the title 'Joy-In-Embers' would that mean anything to you?
> The break room has blinds on the window. You can lower them, but you're not sure how Sharpshooter might react.
>>
> Emily, have you heard about what happened in Salome? That ash girl?
Joy in Ashes didn't mean anything to us before we opened our heart joy. Instead... lets ask

>Where do you find Joy?
>>
>>39878050
>> Emily, if I were to say the title 'Joy-In-Embers' would that mean anything to you?
>> Emily, have you heard about what happened in Salome? That ash girl?
>>
>>39878050
> Emily, if I were to say the title 'Joy-In-Embers' would that mean anything to you?
> Emily, have you heard about what happened in Salome? That ash girl?
>>
>>39878050
>Joy in Ashes didn't mean anything to us before we opened our heart joy. Instead... lets ask
I dunno, she's getting deja-vu off us just from seeing Lupa. And we don't know whether hearing our own Joy from someone else was one of the triggers to our own first embrace.

> Emily, if I were to say the title 'Joy-In-Embers' would that mean anything to you?
> Emily, have you heard about what happened in Salome? That ash girl?
>>
"Emily, if I were to say the title 'Joy-In-Embers' would that mean anything to you?" You say.

> ???? Roll 1d6
>>
Rolled 3 (1d6)

>>39878257
HWG
>>
Rolled 6 (1d6)

>>39878257
We're rolling for Emmy now?
>>
Rolled 4 (1d6)

>>39878257
>>
Why aren't we lowering the blinds? It's not like the jig isn't going to be up in the next day or so since we're actively trying to wake her up. Or in the next moment since we're doing something "drastic".
>>
Rolled 4 (1d6)

Im helping
>>
A little late for this, but perhaps it's not a good idea to get someone named Embers to transform indoors. Fire safety hazard.
>>
>>39878341
The Sharpshooter is a nice woman who I would like to have more conversations with. I don't see the point in hiding from her when Rozen already knows about us.
>>
>>39878305
Emmy suddenly stands up, she's titled her head as if she's listening to something. Then:

"Joy remains in the embers." She says.

Then she throws back her head and her eyes glow bright orange for a moment, and her hair changes. One moment, there's a tught bun of Auburn brown, then there's a haze of black smoke, and now it's short, and spiky, with white tips. Her skin tans to brown before your eyes, and she seems...taller. Her arms certainly have more definition now.

"Oh. Thank. GOD!" She says getting up and stretching. "Thanks, Sis. Ugh, so GOOD to get OUT!"

"Emmy?" You ask, checking to see if Sharpshooter has noticed anything. It doesn't look like it.

"Joy-In-Embers." She says, then she frowns as she looks at her clothes. "Fuuuuck. Forgot it's gonna take me a bit to have my own clothes." She then cups her hands over her breasts. "Awww, they didn't get any bigger!"

She turns to you and grins. "Hey, show me yours."

"WHAT?!" You say.

"Not THAT." Embers waves her hand. "I mean show me your regalia. I need some ideas, the Virgin's idea of fashion are all Genesis green and black crap." She blows a raspberry. "Fuck that noise. I want something that POPS. Sexy, but not trampy, you know."

"I...I don't think this is the right place." You say. "Also, we're being watched."

"What? By who?" She looks up and points at Sharpshooter. "Her? Hey, no problem. I'll go knock her out. WHAM." She punches the air and you can see little orange sparks fly off of her fingers.

(cont)
>>
>>39878391
>I don't see the point in hiding from her when Rozen already knows about us.
Act like we don't know about her watching us and if we can get a good report then that gives us better standing with Rozen.
>>
>>39878589
Noticing her and giving a good impression should also give us Rozen points.

>>39878570
Hah. I feel a little sorry for Emmy.
>>
>>39878570
"Maybe you should go back to being Emmy." You say. "We can work on that stuff later. In private."

"Fuck no! I'm not going back to being the Virgin! I'm out. I'm free. I'm strong. I can do all the shit that I've been BEGGING her to do since she was FIVE!" She snarls. "And you can shut up in there!" She taps the side of her head. "I'm in control. I know what we're doing...Oooh! And the first thing we're doing is having our first REAL drink." She goes to the cabinets. "I know they hide some whiskey in here. Hey Sister, wanna bet I can drink the whole bottle?"

"No! It's too early to drink!" You say. (One of Pytor's rules.)

She sticks her tongue out at you. "More for me then! AH!" She grabs a bottle of what is clearly bathtub gin. "Whiskey!"

"That's Gin." You say.

"Whatever. I'm gonna enjoy this! Bottoms up, sis!"

> Grab the bottle
> Try to push her against the wall
> "Fine, it's a contest, but I get first drink." Then have an 'accident'
> Let Embers make her own terrible decisions.
>>
>>39878660
> Let Embers make her own terrible decisions.
>>
>>39878660
>> Grab the bottle
Swear to god, we're being the sensible one here.
>>
>>39878660
> "Fine, it's a contest, but I get first drink." Then have an 'accident'

>Trust me You'll have to go back eventually best to work with her then imprison her.
>>
>>39878660
>Sexy, but not trampy

With that atitude, that's not possible.

>grab the bottle

We're exerting our senpai privileges. Not becoming a drunk whore on our watch.
>>
>>39878709
Switcing because maybe she really does know what she's doing.
> Let Embers make her own terrible decisions.
>>
>>39878709
>>39878839
This doesn't seem suspicious at all...
>>
>>39878920
I didn't want to delete, but sure.
>>
Would our Joy have been like this if we hadn't been in combat the first time? Was it even possible for that to happen or were we going to be railroaded into it?
>>
>>39878660
>> "Fine, it's a contest, but I get first drink." Then have an 'accident'
>>
>>39878713
>>39878839

>>39878756
>>39879051

>>39878741
>>39878825

Three way tie
>>
>>39879179
Roll a d3?
>>
>>39879179
Grab the bottle and contest is clearly in the same vein. They mght as well be the same thing.
>>
>>39879179
Just got here I vote
>Grab the bottle
>>
>>39879179
> Let Embers make her own terrible decisions.
>>
>>39878660
>> "Fine, it's a contest, but I get first drink." Then have an 'accident'
>>
>>39879220
>>39879249
>>39879262
Hahaha
>>
>>39879220
"You're going to make yourself sick!" You say as you reach out to grab the bottle away from Embers.

> Roll 1d20
>>
Rolled 17 (1d20)

>>39879298
>>
Rolled 2 (1d20)

>>39879298
HWG
>>
Rolled 19 (1d20)

>>39879298
>>
Rolled 18 (1d20)

>>39879298
>>
>>39879298
Silly Lupa, Joy regeneration will take care of that problem.
>>
So. Why is Joy-In-Ember such a bitch? Joy-In-Ashes seems so... tame next to her. Also her taking over completely? Not cool.
>>
>>39879446
Ashes took over completely the first time we transformed, for a little bit. And it makes sense that different people have different personalities.

Also, she's apparently been begging to do stuff since age 5. That's.. not the situation Ashes was in. I think?
>>
>>39879446
She seems like a bit of a firecracker.
But yeah completely overtaking also seems tactically worse since us working together makes us better.
>>
>>39879298
Echo, your writing is great but I think your action prompts might need a bit of work. Having superfluous votes that amount to the same intent only work to split the playerbase between themselves and is a great way to cause arguments. Especially if something wins via first past the post but two other options with similar intent but are polar opposites of the winning vote have the majority.
>>
>>39879446
Figure its how they were raised

Lupa had a hard vicious life so ashes is also just as survival oriented

While emmy grew up safe and never had to fight to survive so ember just does not know how tough it is out there
>>
>>39879446
Emily lived a sheltered, repressed life.

Meanwhile, we gave it up to the cute Confessor's son and spent a good part of our life out in the shitty desert, dodging and killing killers or being pimped out by our bitch mom.

Could also be based on our respective Joys personalities. Or some combination of the two.
>>
>>39879543
>ashes is also just as survival oriented
Hahahahaa. Have you been paying attention to Ashes at all?
>>
>>39879316
You pluck the bottle out of her hands, and avoid the counter swipe that leave crackling embers in its wake.

"Seriously, Sister?" Embers scoffs. "You're not THAT much older than me."

"Please." You say. "We can have a drink later, when we can sit down and talk about this stuff without risking anything."

"Blah, blah, blah." Embers says, as she flips you the bird. "I'm going to go see if I can lift a truck. Since, SOMEONE apparently says I can't drink."

"If you go out there, Rozen's people are going to see you. Then you and I are going to be answering a lot of questions. You don't think Genesis will want people like us in their military?"

Embers shrugs. "Fuck Genesis." She winces. "Ow. Ow. OW! Okay, OKAY! Fine, they're alright. They're alright." She scowls. "The Virgin gets all bent out of shape if I so much as think about hurting her precious township."

"Good." You sigh in relief.

"I'm still bored." She says. "Come on."

"Alright, alright..." You say.

Ugh, you can stall for a bit, but you need a plan. First point of order is deciding who you want to DEAL with.

> Try to get Emmy back.
> Deal with Embers.
>>
>>39879656
> Deal with Embers.
>>
>>39879656
>> Deal with Embers.


offer to relieve her of that virginity
Completely and utterly not serious.
>>
>>39879656
>Try to get Emmy back.
If we go in with one girl and leave with another our shadow is going to notice.
>>
>>39879656
> Deal with Embers.

Embers might not like our no-fun attitude, but she DEFINITELY will not like being shut away again.
>>
>>39879656
>> Try to get Emmy back.
>>
>>39879656
>>39879656
>Try to get Emmy back.

Embers seems like someone we will need privacy and an open area to deal with, not a bustling little town.
>>
>>39879656
>>39879722
>>39879733
Both valid points.

>Try to get Emmy back.
>>
>>39879656
>Smack her shit in.
"Listen here you obnoxious fuck. I don't care HOW bored you are, you need to get your shit under control, or I WILL snuff your shit right the fuck out."
>>
>>39879656
> Try to get Emmy back.

We'll have her turn back to bitchy when outside the town, so there won't be any potential collateral damage. We'll talk sense into her then.
>>
>>39879773
Hey. No insulting Joys. They just want to have a good time.
>>
>>39879773
Let's not make enemies with the only other Joy in Heart around and especially let's not fight another Joy in Heart in the middle of town, especially one so fire based and angry.
>>
>>39879656
> Deal with Embers.
Ashes and I work best together Ember, you need to get an understanding with EMmy.
>>
>>39879697
"Alright, first we need to get back out to the township." You say. "Follow my lead."

You open the door. "And I told you that your hair would look SO much cuter like that. Am I right?"

"Yeah...Oh OH Oohhhh! Yeah, I LOVE. My NEW hairstyle that you JUST DID for me in the break room." She winks at you. Thankfully Sharpshooter doesn't see the wink.

"Tone it down." You say through gritted teeth. "Now, just walk."

"Where are we headed?" Embers says.

> Back to the RV.
> To Emily's house.
> The factory's bathroom.
> Go upstairs and see if there's a vacant office.
>>
>>39879656
>Deal with Embers.
We have no fucking idea how to get Emily back without her permission anyway.

I suggest we leave out the window, wave to our sharpshooter stalker.
>>
>>39879887
> Back to the RV.
>>
>>39879887
> Go upstairs and see if there's a vacant office.
>>
>>39879887
The last thing Pytor wants to see is another fucking magical girl in his RV.

So
>Back to the RV

Because it'll be funny.
>>
>>39879887
> Go upstairs and see if there's a vacant office.
>>
>>39879887
> To Emily's house.

Ember can burn that down.
>>
>>39879887
>> To Emily's house.
>>
>>39879887
>Back to the ASHMOBILE! RV.
>>
>>39879887
>>39879887
>> Back to the RV.
>>
>>39879949
Uh, she still has a family.
>>
>>39879949
>>39879968
Given that it is difficult for people to recognize us when we are joy in heart people might not recognize her which would get awkward.
>>
>>39879887
>> Back to the RV.
>>
>>39879887
> Back to the RV.

To be honest all of these are pretty awful choices. Something like "pick one direction and start walking until there's nobody around in a kilometer" would've been nice.
>>
>>39879978
I know. Seriously speaking, I think being there will calm Ember down if only by virtue of Emmy yelling at her super-hard if she tries anything.
>>
>>39880035
I agree with that as well.
>>
>>39880035
Our tail might overlook these choices. That, though? No way.
>>
>>39880113
It's not like she'll sound an alarm and call the whole town's guards to follow us since this is supposed to be covert. She only has the choice of following alone or not following at all and we can easily deal with one person.
>>
>>39880178
We are not knocking out our tail. That'll make Rozen go apeshit on us.
>>
>>39880178
Well, this is assuming we're going to bring her along with us from now on so it doesn't matter if they know we're associating with her weirdly.
>>
>>39880223
While Ember might be okay with abandoning Genesis, Emmy probably isn't. I don't think we're taking her along unless we're willing to deal with Ember constantly, and we just voted that we'd rather deal with Emmy.
>>
>>39880274
We can just feed her drivel about this being for the sake of Genesis and we can namedrop Rozen and not so subtly imply we have his permission. It isn't even a lie since the Righteous whatever are a threat to everyone.
>>
>>39880325
I'd rather let our Sister make her own decision after telling her all the facts. Anything else doesn't feel right.
>>
>>39880325
We could probably get Rozen's permission saying we could teach her how to use her powers or something.
>>
>>39879944
"We're going back to my RV." You say. "I want to show you some of the salvage I've got. I think you might like it. Also, Pytor and I are in the custom order salvage now. So, if your bike shop needs something unique, you should tell us and we can get it for you...at a price of course."

You say that last bit a tad longer, so anyone else can hear it. Particularly your ghost. She seems to buy it, and is remaining at the metal shop. She's good at her job at not being too obvious. You're just overly cautious, and had an unfair advantage on the ginger girl.

Embers keeps on being herself.

"And that's where Emily WANTED to ask Tyler out on a date, but she didn't." She groans. "We COULD have gone to the dance there, but Emily wanted to help her parents fill their quota so they could get another checkmark next to their name." She scowls. "I really hate them. OW ow! Hurting me isn't going to stop me from saying that, Virgin! They aren't MY parents! OW!"

"Really?" You ask.

"Yeah. Emily got dumped at Genesis by MY parents. Fuck knows why." Embers grumbles.

"Maybe they thought she'd be safer here." You say.

"Safe is BORING. Genesis is BORING. It's work work work, and then sing an anthem, and then MORE work. All the little times that Emily could have DONE shit, what does she do? Hide behind Genesis' flag and HER parents. You know how many times she's chickened out on even kissing? I keep SCREAMING at her that we need to go out a FEEL human flesh on ours...and she just gets ill at the thought, and buries her head in bicycle parts." She snarls. "Yeah. That isn't happening anymore."

Pytor is outside of the RV. He's making a small campfire to heat up some dinner. He looks up as you approach.

"The truck was too expensive to fix. I was able to sell it for a lot." You say.

He nods.

"This is...my new friend. We need to talk inside...about Private Stuff." You say.

He nods, a bit slower.

"Oh, and there's this ginger girl spying on us." You say.

He nods.

(Cont)
>>
>>39880386
Judging from the meta having Embers follow us is the obvious progression. we're the main character after all.
>>
>>39880491
It's just as obvious that she could stay with Genesis and be their power bitch, if we like. All we have to do is narc on her to our spy.
>>
>>39880487
Huh. Being physically ill at the thought of kissing someone is not a sign of attraction.

Is Emily an ace? Or just not interested in guys and Ember is?

Wouldn't that be some dissonance right there.
>>
We need to let Ashes take over so she can bitch about how boring Lupa is. I wanna hear that conversation.
>>
>>39880487
You get into the RV and close the door, and give a sigh of relief.

"Alright, first rule." You say. "You break anything in here? That scary guy outside will murder you."

She shrugs. "I could take him."

You bark out a laugh involuntarily. "Yeah, sure. Let me tell you about the time he killed 23 people in one evening." You say.

"Coooool." Embers says.

"Just don't break my home. Okay?" You say.

"Yes, ma'am, Sister-ma'am." She salutes and sits down.

"Okay. Now...first, what do you know? I mean about Joy-In-Hearts?"

She shrugs. "We've got special gifts. We can survive in fallout. We're supposed to kill Hubris. Also, anyone who annoys us." She grins. "What else is there?"

"So, you don't know anything about our history, or touching minds, or anything like that?" You ask.

"Booorrrrinnnggg." Embers says. "Now, come on! I wanna see my big sister's regalia, and get ideas on how MINE is gonna look."

> Open your heart to Joy, and hope that'll calm her down.
> Don't. You're not going to humor this child.
>>
>>39880594
It's the nature of quests to hoard people. Then solve all their problems. Then be an overprotective control freak.
>>
>>39880656
> Open your heart to Joy, and hope that'll calm her down.
Open your hearts to the light
>>
>>39880656
>> Open your heart to Joy, and hope that'll calm her down.
>>
>>39880656
> Open your heart to Joy, and hope that'll calm her down.
>>
>>39880656
> Open your heart to Joy, and hope that'll calm her down.

PREPARE FOR DISAPPOINTMENT, SISTER.

>>39880670
That's true, but things don't have to go that way.
>>
>>39880656
>Open your heart to Joy, and hope that'll calm her down.
Here's hoping she will behave herself, and that we don't get too many ashes in the RV,
>>
>>39880656
> Open your heart to Joy, and hope that'll calm her down.

Any ideas me?
>>
>>39880656
>Open your heart to Joy, and hope that'll calm her down.

Fuck it. We can kick her in the head as Joy in Ashes anyway. But first we make sure nobody's peeping on us.
>>
>>39880670
That's the thing. Emmy's problem right now? It's Embers. And Embers' problem is Emmy. We can't solve both their problems.
>>
>>39880740
The solution is to teach them to work together like we do.
>>
What we gotta do is to get Ember to accept she is Emily... and vice-versa. As long as they are odds neither is going to be happy.
>>
>>39880740
I think the easiest way to mellow her out would be some sort of near death experience. Maybe we could engineer one?
>>
>>39880786
Multiple Personality Disorder Couples Counseling Quest, Go!
>>
>>39880786
Sure, we can do that as soon as Ashes starts trading off with us on the Hubris hits. She's tanking all of them right now. It's not fair.
>>
'Whe-'

'Joy even in the Ashes.'

The flare of light, and you stand before your sister in your full regalia.

She frowns and raises and eyebrow. "That's it?" She says. "I mean...the jacket's cool...but the boots...eh." She makes a 'meh' hand gesture.

'Kick her face in. Now.'

'We're better than that. Also, why aren't you like that?'

'SHE is a hyperactive little kid who wants to eat all the cookies in the jar until she gets sick. WE are an ELEGANT woman...albeit with bad hair...but we are classier. Also, we haven't repressed or denied ourselves...we have a LARGE number of OTHER issues...but we both get along pretty well. It helped that we met when we almost died, got us working together swiftly.'

'So...can we turn her back?'

'Not without fighting her. If she's out could, we could probably do it. But if she's awake, she has to do it herself. Also, we might want to do it swiftly, as if Emmy 'gone' for too long, Embers will take over for good. Also, I can hear Emily crying, and screaming for help. She's terrified.'

> Try to talk Embers into willingly turning back into Emily
> Render Embers unconscious (Hopefully in a way that doesn't harm the RV)
> Maybe letting go of her hangups is what this person needs? Leave Embers to stay.
>>
>>39880994
>Try to talk Embers into willingly turning back into Emily
>>
>>39880994
> Try to talk Embers into willingly turning back into Emily
>>
>>39880994
>Try to talk Embers into willingly turning back into Emily
First we be gentle.
>>
>>39880994
> Try to talk Embers into willingly turning back into Emily
> If she refuses, step outside and beat the shit out of her.

What the fuck Embers.
>>
>>39880994
> Try to talk Embers into willingly turning back into Emily
> If she refuses, step outside and beat the shit out of her.
>>
>>39880994
> Try to talk Embers into willingly turning back into Emily
>>
>>39880994
>we have a LARGE number of OTHER issues
Tell me more later, Ashes. I'm very interested.
>>
>>39880994
> Try to talk Embers into willingly turning back into Emily
You need to work together, or you will die. The righteous path is gunning for girls like us and they know how to fight us. You're the only back up you're going to get sometimes.
>>
>>39881093
Supporting this as a write-in.
>>
>>39881093
No, she DOES NOT need to work together. We just heard that she can take over permanently. The advantage having two minds gives is not enough that it's likely to get her killed.
>>
>>39881251
She doesn't have to know that. It seems Emily will be the easier of the two to manipulate to our own lewd ends.
>>
>>39881251
Except a siphon hits her she's KO'd. And the whole mindlink thing being a lethal threat to her.
>>
>>39881044
"You know," You say as you sit down at the little table in the Rv. Embers sits down next to you. "Ashes and Lupa get along a lot better, and we work better, when we act as one."

"Yeah, good for you." Embers says, as she closes her eyes.

"Well, you know that there's not a difference between the two of you. You're Embers, and you're Emily." You say. "You should let Emily come back, Embers. You have to hear how scared she is."

"She'll get over it." Embers says, keeping her eyes closed. "Also, she'll thank me when she actually experiences LIVING for once."

"Well, don't you th-What ARE you doing?"

"Focusing on my regalia. I think I know what I want." Embers says. "I mean, you've got that prudish, pigtail, frigid, Big Sister look...I want something more...approachable."

'Guuuuhhhhhh'

'This isn't getting anywhere.'

'We have to keep trying.'

'My vote is still a steel sole to the face.'

> Appeal to Embers' better angels. She doesn't seem to know she'll 'erase' Emmy. Maybe that'll cause her to back off.
> Threaten Embers that if she doesn't change back you'll take her outside and kick her ass...and if she calls your bluff, do it.
> Break out Pytor's vodka, and get Embers so drunk that she passes out.
> If you have other verbal arguments, feel free to write them in here.
>>
>>39881251
The two minds system is to protect her from hubris and mindlinking

Do you want to fight infested major joy?

Hell what would that be even called?
>>
>>39881327
>> Appeal to Embers' better angels. She doesn't seem to know she'll 'erase' Emmy. Maybe that'll cause her to back off.

If that fails
> Break out Pytor's vodka, and get Embers so drunk that she passes out.
>>
>>39881327
> Threaten Embers that if she doesn't change back you'll take her outside and kick her ass...and if she calls your bluff, do it.


I can show you just how outclassed you are.

>>39881372
We aren't certain, Ashes said she was around for her to take the hits. If that's true embers locking away Emily is a great way to get both of them killed.
>>
>>39881327
>> Appeal to Embers' better angels. She doesn't seem to know she'll 'erase' Emmy. Maybe that'll cause her to back off.
>>
>>39881327
>Also, she'll thank me when she actually experiences LIVING for once

But Embers has no more experience than Emmy. This is ridiculous. I think we can use this to break her illusions of "fun".

> Break out Pytor's vodka, and get Embers so drunk that she passes out.

Get her spewing vomit, that should be a good experience.
>>
>>39881332
Walpurgisnacht
>>
>>39881431
BAD END
BAD END!!
KILL HER NOW
>>
>>39881327
>If you have other verbal arguments, feel free to write them in here.
You're killing her, Joy-in-Embers. She's never even gotten to really live and you're killing her.
>>
>>39881327
> Appeal to Embers' better angels. She doesn't seem to know she'll 'erase' Emmy. Maybe that'll cause her to back off.

>>39881508
That's the same as the better nature argument.
>>
>>39881327
Ember strikes me as the type of girl who will pout and cry, but ultimately appreciate strength.

>kick her face in.
>>
>>39881327
> Appeal to Embers' better angels. She doesn't seem to know she'll 'erase' Emmy. Maybe that'll cause her to back off.
If not ask her if she ever fought anybody? Any Hubris? Vainglories? Critters? Point is both of you gotta work together to make it possible. Also any place nearby with a small critter nest we can wipe out so shoe the newbie the ropes?
>>
>>39881566
Challenging her to a fight, sure, but a sneak attack?
>>
>>39881327
>> Appeal to Embers' better angels. She doesn't seem to know she'll 'erase' Emmy. Maybe that'll cause her to back off.
>>
I honestly don't think that Embers will care about erasing Emily.
>>
>>39881790
She's practically asking for a beating, if so.
>>
>>39881790
Then we will fucking kick her ass all over town.
>>
>>39881327
>Tell her you will take her on some mission later if she turn back to Emmy

Also the erase Emmy thing.
>>
>>39881287
I have no interest in doing lewd anythihng to any body Embers resides in.
>>
>>39881919
Boo.
>>
"Embers." You say. "If you keep going the way you're going, forcing Emmy away...eventually she's going to go away for good."

"Huh?" She opens an eye.

"Emily will be 'gone' and you'll be the only one there. Do you want to do that to her? You don't want to hurt Emmy, right?" You ask.

"You're bluffing." Embers says. "You're trying to scaaHHHOOOOOWWWW!!" She winces in pain and grabs her head. "STOP STOP STOP STOP! YOU'RE HURTING US BOTH! SHE'S LYING! SHE'S LYING!" She pants. "Go ahead and look, you'll see that I'd never hurt you."

Embers narrows her eyes at you. "That's a nasty trick. You shouldn't joke about that kind of stuff."

"I'm not. Joking." You say. "Do you know what happens when you come into contact with Hubris? Or about defending yourself against mental contact? Have you even so much as SEEN a Critter?"

"Well, that's the POINT of me taking over! So I can go SEE all that stuff. Emmy's just going to hide under her bed when she gets back out." She sniffs. "Besides...I'm tough. Look at me, you may have all that twiggy, grace, leg and shoot stuff, but I can TAKE a punch, and give 'em out too!" She pounds her fist into her hand and you can feel the small shockwave and see the sparking embers.

She nods. "Yeah. There's more where THAT came from too. So don't give me that scare bullshit, or the 'you're not ready' crap. I'm ready to make my OWN mistakes." She crosses her arms. "And you're just my Sister, not my Mom."

You can tell that she's slightly shaken at the idea, and she certainly doesn't want to hurt Emmy. However, she's in the 'stubborn child who thinks she's invincible' mindset.

> Drink her under the table
> Take her outside and school her
> Write In for one more good verbal argument
>>
>>39882778
> Take her outside and school her

We could win this verbally with one more argument... but I don't want to. I want to punch someone.
>>
>>39882778
Suggest a spar? i don't want to beat her down too hard.
>>
>>39882778
>> Drink her under the table
>> Take her outside and school her
Get drunk and then have her GRIT
THOSE
TEETH
>>
>>39882778
>Take her outside and school her
Gotta remember that strength though.
>>
>>39882778
> Take her outside and school her
Maybe start training her then
>>
>>39882778
>> Write In for one more good verbal argument

Talk about how when in a fight it's a whole bunch easier if they both work together to control their powers.

Just explain it way better than me
>>
>>39882778
> Take her outside and school her
While we're walking.

The whole purpose for there being two of us inside was to defend against mental contact, with you in her place instead of helping you're condemning her to death as soon as the Righteous Path sends a vainglory squad out here. You can defend against it instinctively, she can't. She 's going to take the hit and die and you'll be wide open to their assaults as they step over what's left of her into you.
>>
>>39882778
>I'm ready to make my OWN mistakes

But you're not the only one who suffers from them, and some things like death don't allow a second chance; Emmy is your equal and she gets a say too.

I can't come up with anything more eloquent. Anyone else?
>>
>>39882778
>Write In for one more good verbal argument
It's fine if you want to make your own mistakes but be careful that you don't make any mistakes you won't be able to come back from. I know I'm not your mother, but I am you big sister, and I just want to make sure you don't do anything you will regret later.
>>
>>39882778
>> Take her outside and school her
She needs to realize that power is useless without experience
>>
>>39882978
Also the more you work together the less you will hurt each other.
>>
>>39882891
>>39883014
Can you stop namefagging please? It's not necessary and you can vote perfectly fine without it.
>>
>>39882778
If you don't turn back right now, I'll tell Genesis about you. Even you can't stand against all of them, especially not with Emily screaming at you the entire time.
>>
>>39883054
I wished to use this name, and no one else has used it. And so far, you are the only one with a problem. So deal.
>>
>>39883054
>>39882891
>>39883014

Namefags please stop.
You just look like egotistical dick heads
>>
>pulls out name just to be contrary
>>
I'll be honest. I actually don't care left or right whether someone has a name here or not.
>>
>>39883092
>>39883107
Thanks for making my point before I even posted it.
>>
>>39883092
They just didn't want to stur up trouble, but now the cat is out of the bag. Looks like I'm not the only one who thinks you should take it off.

Now you look like an attention whore and every time you say something they will remember this. And you're fine with that?
>>
>>39883138
Definitely the same way except with the stipulation that said namefag just doesn't make a fuckin' nuisance of the fact they got a name.
>>
... you do realize you are the one who is trying to start an argument right? The only one being a dick is you.
>>
You pound the table. "Fine." You say. "Come on, you and me. Outside."

"What?" She says.

"I kick your ass, you let Emmy come back." You say. "You take me out, you can go do whatever, God bless ya. Also, Emmy, no hurting yourself. You hear me? I'm sorry about what I'm about to do, but I have to kick your ass a bit."

Embers nods. "Alright, Sis. I'm gonna make you eat, your words. But hang on for a second."

She stands in the middle of the RV, and it looks like black, ember filled smoke covers her entire body for a moment.

When it clears she's wearing a pair of goggles, with one lens cracked. A black and white jacket that looks like she tried to copy yours, but the sleeves are torn off, right above the elbows, and she hasn’t zipped up the front at all, revealing that she’s only wearing a red bikini. (A modest one. Like she said, she wants to look sexy, not like a tramp.) Her skirt is black with a red trim, and about half as short as yours. She’s wearing a pair of black bike shorts with a red stripe. Her legs are bare, so she can show them off. Her boots are ankle high, and they’re red with black soles.

"You like?" She asks.

"Biker Tramp." You say. "CHEAP biker tramp."

She scowls at you. "I'm going to break your nose for that."

"Beat you to it, yesterday." You say.

The two of you walk outside. Pytor is eating out of a can. He looks at you.

"I have to give my friend a lesson." You say. "You see the Ginger?"

"She's spying on us from the roof of the commons building, with binoculars." Pytor says.

"Shiiiit." You groan.

Pytor stands up. "Give me five minutes. I will keep her busy." He heads off.

"He isn't going to hurt her...is she?" Embers asks.

"Nah. Not unless she tries something." You really hope she doesn't. "Come on, there's an empty cabbage field. We'll fight there."

The two of you walk, the sun starting to set.

(cont)
>>
>>39883224
Suddenly the Righteous Path Attacks!
>>
>>39883224
>"Beat you to it, yesterday." You say.
Lupa. Lupa. That's not a comeback. hahaha
>>
>>39883221
It wouldn't be an argument if he took the name off. I may have been rude to point it out but it is even more so to not have the courtesy to oblige when more than one person has agreed and there is no reason for a name.
>>
>>39883289
more then one person has agreed that the name isn't annoying them. If it bothers you so much there are all sorts of scripts out there that makes everyone anonymous. You can even set it to filter just name fags so you can still catch echoes posts.
>>
>>39883289
Just for that, I'm dusting off this old name from the time I got sucked into one of EchoGarrote's quests.

And putting on a tripcode.
>>
>>39883224
"You know, the whole purpose for there being two of us inside was to defend against mental contact, with you in her place instead of helping you're condemning her to death as soon as the Righteous Path sends a vainglory squad out here. You can defend against it instinctively, she can't. She 's going to take the hit and die and you'll be wide open to their assaults as they step over what's left of her into you." You say.

"Hey, just because YOU'RE a mental wuss, doesn't mean that I'M not. I'LL take the hit AND keep punching. Emmy just gets to sit back and finally experience life."


"It's fine if you want to make your own mistakes but be careful that you don't make any mistakes you won't be able to come back from. I know I'm not your mother, but I am your big Sister, and I just want to make sure you don't do anything you will regret later." You say. "Some mistakes are permanent, and don't give you second chances. Emmy should get a say in it...and it's just a MUCH easier fight if you two aren't also fighting."

"All I hear is 'blah blah blah' I don't want my Sister to punch me in the face. Boo hoo." Embers says.

"Fine!" You say.

You check, five minutes have passed. Embers is standing next to you. It looks like she's planning on following you to the middle of the field, and then starting the 'duel' properly.

> Duel properly, with honor and grace that befits a big sister.
> Sucker kick the little brat right here and now and teach her Lesson 1.
>>
>>39883358
>> Duel properly, with honor and grace that befits a big sister.

We classy.
>>
>>39883358
> Sucker kick the little brat right here and now and teach her Lesson 1.

Lesson One Your enemies won't play fair

Lesson Two if you aren't ready for it there will be no lesson Three.
>>
>>39883354
yup, same, Lamia Daughter nostalgia time.

>>39883358
> Duel properly, with honor and grace that befits a big sister.
>>
>>39883358
>> Sucker kick the little brat right here and now and teach her Lesson 1.
>>
>>39883358
> Sucker kick the little brat right here and now and teach her Lesson 1.
Man brings back memories of my brothers and cousins
>>
>>39883331
So some people have said they don't care either way. Some other people have said they do care. And somehow the former nulls the latter when taking off the name/trip would satisfy both those parties. Is that what you're saying?
>>
>>39883358
> Sucker kick the little brat right here and now and teach her Lesson 1.

"then you better learn quick, that no one fights fair out here. In fact, I went easy on you just by walking this far with you."
>>
>>39883358
>Sucker kick the little brat right here and now and teach her Lesson 1.

Little Sis wants to experience the real world, we will oblige her. And there isn't time to play nice and fair, Emily's life is on the line here.
>>
>>39883358
>Sucker kick the little brat right here and now and teach her Lesson 1.
>>
>>39883358
>> Sucker kick the little brat right here and now and teach her Lesson 1.
>>
>>39883358
>Duel properly, with honor and grace that befits a big sister.
If it weren't for the fact that we don't want to piss her off to keep control of Emmy just out of spite I would vote sucker. We should start by doing ash choke then follow it up with a kick to the face.
>>
>>39883358
> Sucker kick the little brat right here and now and teach her Lesson 1.
Life ain't fair so why should you fight fair.
>>
>>39883358
> Sucker kick the little brat right here and now and teach her Lesson 1.
"Lesson 1, the world sucks and isn't fair! You want a better chance at it? Work together with yourself to survive!"
>>
>>39883457
You lash your foot out to the side with a vicious kick.

> Roll 1d20
>>
Rolled 19 (1d20)

>>39883558
>>
Rolled 3 (1d20)

>>39883558
>>
Rolled 14 (1d20)

>>39883558
>>
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>>39883575
Congrats on knocking out a little girl.
>>
Rolled 5 (1d20)

>>39883558
>>
Joys have 3 wounds. This is just the first one. Maybe first 2 if 19 counts as a semi-crit.
>>
>>39883655
Where the hell are you getting this info from? And we took 3 wounds last fight without dying.
>>
Didn't binoculars see Ashes exit the RV? Why is Pytor keeping her busy?
>>
>>39883575
BAM! Right in her knee. She cries out in pain and staggers a bit. Normally a person would be on the ground, but you'r not surprised a Joy-In-heart can take a little abuse from you.

"The fuck!"

"Lesson one: Shit happens, nothing fair, deal with it or die."

> Ash shot
> Ash cloud
> Ash choke
> Ash Knife
> Kick
>>
>>39883755
>> Kick
>>
>>39883755
>> Ash cloud
>>
>>39883755
> Ash choke
>>
>>39883655
Good now I can associate your dumb name with dumb bullshit and ignore everything you say because you're just pulling 'facts' out your ass
>>
>>39883755
> Ash cloud

Time to see if she can see through it. I'm guessing yes. Confirmation would be nice.
>>
>>39883755
>Ash Cloud

well, we are named ashes. let's get dirty.
>>
>>39883755
> Ash cloud
>>
>>39883755
>> Ash cloud

Let's see how she likes it in the dark.
>>
>>39883755
>Ash choke
>>
>>39883845
She starts a fire so all the ash floats upwards.
>>
>>39883898
she doesn't strike me as that clever.
>>
>>39883898
That's uh, not quite how it works.
Besides, she seems to be more sparks than fire if you get what i mean.
>>
Rolled 4 (1d20)

>>39883845
You point your hands at the ground.

Tick.

BOOMF! The cabbage patch is now covered in an ash cloud.

"This supposed to *cough* slow me down? *cough* These goggles aren't for show! *cough*"

You see the embers leaping from her fists as she takes a swing in your direction
>>
>>39883932
Misses by a country mile.

Shall we begin lesson 2?

> A.Shot
> A.Armor
> A.Choke
> A.Knife
> Kick
>>
>>39883962
>A.Choke
>>
>>39883962
>> Kick

Just kick her. We don't want to try anything lethal.
>>
>>39883962
> Kick
>>
>>39883962
>> A.Shot
> A.Armor
Keep our distance, it doesn't look like she has any ranged attacks yet
>>
>>39883962
>> Kick

A boot to the face is worth a thousand words.
>>
>>39883982
The choke isn't lethal and we found out due to the cloud she can't breath too well in the ash.
>>
>>39883962
> Kick
>>
>>39883962
>A.Choke
Let her take no satisfaction from this fight, make it as brutal, unfair and humiliating as possible.
>>
>>39884015
Do we know it's not lethal for sure? Maybe we killed them before they could die from the choke.
>>
>>39884004
A nice solid kick to the solar plexus should be very educational.

> Roll 1d20
>>
Rolled 18 (1d20)

>>39884058
>>
Rolled 18 (1d20)

>>39884058
>>
Rolled 8 (1d20)

>>39884058
>>
>>39883962
>A.Choke

the whole point of this is to humble her. if she thinks she fought well, then she won't be willing to listen.
>>
Rolled 11 (1d20)

>>39884058
>>
>>39884051
I really don't think it would be especially given how robust the joy in hearts are.
>>
Rolled 20 (1d20)

>>39884063
Praise the dice gods
>>
>>39884192
If only you were a bit faster.
>>
>>39884192
I know, right?
>>
>>39884068
>>39884063
>>39884192
I think the dice gods really like Emily or something.
>>
Rolled 10 (1d20)

>>39884063
WHAM!

"Lesson 2. The world does not revolve around you."

'Huh.'

'What?'

'Nothing...something about that quote...we can't find anything on it. We'll let you know when we do.'

You hear Embers wheeze and choke on your ash. "C-cheater!" She shouts.

"That's Lesson 3: Cheat!" You say.

"Good advice!" She says as she takes a swing at you.
>>
>>39884346
You don't even move as she comes close, but when she connects, she just hits a cloud of ash. You've rarely had an easier ash-dodge.

Now...what's next?

> A. Shot
> A. Armor
> A. Choke
> A. Knife
> Kick
>>
>>39884400
>A Choke

School the little girl.
>>
>>39884400
>> A. Armor
> Kick
Keep it simple
>>
>>39884400
> A. Knife
>>
>>39884400
>A. Choke
>>
>>39884400
>> A. Shot

This thing has got to level up eventually.
>>
>>39884400
>> A. Knife
Pin her and hold it to her neck.
>>
>>39884400
>> A. Choke

I think she needs a little nap.
>>
>>39884424
>>39884440
Can we maybe not use lethal attacks against someone we are assuming to be an ally.
>>
>>39884471
She's a Joy. We've taken bullets and been fine a few minutes later.
>>
>>39884400
>>39884471

it's not lethal.

>A.Choke
>>
>>39884545
>>39884457
>>39884429
>>39884411

You focus on Ember's breathing. The ash could has dissipated, but you focus now on a different cloud. One inside Embers...she's breathing in...and out...in...and...

>Roll 1d20
>>
Rolled 7 (1d20)

>>39884653
>>
Rolled 8 (1d20)

>>39884653
>>
Rolled 20 (1d20)

>>39884653
>>
>>39884684
AND THE SAVE
>>
>>39884684
Our hero.
>>
>>39884684
Jesus christ this poor girl.
>>
>>39884684
Based anon
>>
>>39884722
The dice either really hate her or really like Emily.
>>
>>39884684
You push out.

Tick.

Embers then drops to the ground and violently vomits up a huge amount of thick black sludge.

Then she does it again.

Then a bout of dry heaves.

Then she pours out another stomach and lung full of black, tar-like, goop.

She's not doing a damn thing this turn, and she's on her knees.

> Ash Shot
> Ash Armor
> Ash Cloud
> Ash Knife
> Kick
>>
>/tg/ dice are biased to roll low, anons say
>we have yet to get less than a 18 on a check this thread
People just remember the bad rolls and not the good
>>
>>39884755
> Kick
Do you understand yet just how unprepared you are?
>>
>>39884755
> Kick
>>
>>39884755
>> Kick

I... I want to ask if she wants to give up but we do need to knock her out and she's too busy coughing to answer and fuck. This entire fight makes me queasy.
>>
>>39884755
>Look Ember. I need your help, but I need Emily's help as well. Both of you working together can achieve great things. Alone? Alone you are a dying Ember amidst the Ash.
>Pick her up off the ground
>>
>>39884755
> Ash shot
>>
>>39884767
It's not likely they're evenly distributed, the dice gods just favor the more fucken metal quests.

Khornette Quest had some amazing damn rolls.
>>
>>39884790
You raise your foot up high and do a heel drop kick onto Ember's prone form.

> Roll 1d20+5
>>
>>39884755
>>39884797
+1
>>
>>39884767
we rolled double 1s this thread.
>>
Rolled 16 + 5 (1d20 + 5)

>>39884829
>>
Rolled 20 + 5 (1d20 + 5)

>>39884829
>>
Rolled 5 + 5 (1d20 + 5)

>>39884829
>>
Rolled 1, 1, 1, 1, 1 = 5 (5d1)

>>39884829
>>
>>39884855
Okay, this girl might die
>>
>>39884855
What the fuck. Dice gods stop picking on Embers.
>>
>>39884872
Befriend or die.
>>
>>39884855
oh god, this girl got schooled.
>>
>>39884855
hah!
Did i just crit curbstomping our gagging sister?
>>
>>39884755
Write in.

ask her if she's gotten the picture.
>>
There's no way she isn't incorporating a mask into her regalia after this.
>>
>>39884346
>"Lesson 2. The world does not revolve around you."
>'Huh.'
>'What?'
>'Nothing...something about that quote...we can't find anything on it. We'll let you know when we do.'
Did we just accidentally quote West Wind somehow or what?
>>
Jesus Christ, this is just plain embarrassing for the girl. Talked all that good shit and then literally got curb stomped.
>>
>>39884834
oh cmon, d8's and d10's are hardly comparable to d20's
>>
>>39884971
That's the way the dice fell. It's a little annoying how dice mean everything in combat.
>>
>>39884855
CRACK!

The force of the blow buries Ember's face deep in the mud, and that includes the black sick that she just vomited up.

After a moment of her not moving, you grab her collar and pull her up out of the dirt.

"Enough?"

She just bursts out sobbing. Covered in mud, vomit, pain, and humiliation.

> Leave her there in the mud, and go back to the RV, after giving her orders to go there after she's done.
> Take her back to the RV, yourself. Let her get cleaned up and under control.
> Have Embers give control back to Emmy right there and now, or else.
>>
>>39885072
>> Take her back to the RV, yourself. Let her get cleaned up and under control.
Give her a hug while we're at it.
>>
>>39885072
> Take her back to the RV, yourself. Let her get cleaned up and under control.

Emmy doesn't want to take back control while covered in vomit.
>>
>>39885072
> Take her back to the RV, yourself. Let her get cleaned up and under control.
>>39884797
then this
>>
>>39885072
> Take her back to the RV, yourself. Let her get cleaned up and under control.
>>
>>39885072
>> Take her back to the RV, yourself. Let her get cleaned up and under control.

When we're done helping her get cleaned up and okay, remind her that the bad guys out there are worse than us.
>>
>>39885072
>drop her again and teabag her
>also take pictures and give them to everyone for additional humiliation
>>
>>39885072
>> Take her back to the RV, yourself. Let her get cleaned up and under control.
The lesson has been learned
>>
>>39885072
>> Take her back to the RV, yourself. Let her get cleaned up and under control.

Seconding that hug. Jesus, I'd almost feel bad about that if she wasn't such a prick earlier.
>>
>>39885072
> Take her back to the RV, yourself. Let her get cleaned up and under control.
>>
>>39885072
> Take her back to the RV, yourself. Let her get cleaned up and under control.


All the bluster and self assurance in the world won't help if you can't back it up. You need to work with yourself, otherwise you are giving everyone you fight an advantage you can ill afford to give them.
>>
>>39885099
You sigh, and give her a brief hug.

"Come on. Let's get you cleaned up."

She sniffs and nods and takes your hand as you head back to the RV.

"Not changing Regalia." She says.

"That's fine, and you don't look like a tramp." You say.

"Really?" Embers asks.

"Yes. Now, after we get you cleaned up?" You say.

"I let Emmy back in." She says."I just...I wanted her too..."

"I know. I know." You say, and let go of her hand to rub her back. "It's okay."

> ???? Roll 1d8
>>
Rolled 3 (1d8)

>>39885310
>>
Rolled 4 (1d8)

>>39885310
>>
Rolled 2 (1d8)

>>39885310
>>
>>39885324
>>39885325
>>39885331
welp
>>
Hahaha all those crits and we fail our Comfort roll.
>>
I'm pretty sure this was another spot check.
>>
>>39885325
You smile as you hold Embers' hand. Despite you feeling bad about the savage beatdown that you gave Embers, it's been a good evening and a pleasant sunset.

You like this evening, and the sunset is very nice. What a nice sunset...and a pleasant evening...with a setting sun.

Hold on...movement...you see...someone...holding tape player...

Sunsets are nice and pleasant, and this evening is pleasant and nice...what a great evening sunset that's nicely pleasant...

No...heard this...tone tin ton tonnage...tone before...oh shit...man's getting closer...

And the sun sets pleasantly on this nicely night night...night...

You try to push Embers out of the way, but she takes two steps and drops to her knees...a pleasantly nice smile on her setting sun face...

Embers lies on the ground, smiling...and the pleasant man with the nice tape player that's giving of that sunny tone tune...is setting upon you with a stun stick.

Ahhh, you see he's wearing a Genesis Soldier uniform...but the silly night man has nicely forgotten that the pleasant black stripes on the sunny Genesis flag are set thicker.

You've got...one shot before the nice man sets upon you with his stun-sun-stun stick and you have to make a pleasant ash dodge away...

> Roll 1d20
>>
Rolled 16 (1d20)

>>39885566
>>
Rolled 4 (1d20)

>>39885566
>>
Rolled 1 (1d20)

>>39885566
That is creepy as fuck. Good job.
>>
>>39885607
Yeah. Good Job.
>>
>>39885607
Damn you anon. You just got us captured or killed.
>>
>>39885607
Well shit. I've never been sorry for a roll before.

Save us Pytor and Sharpshooter-chan.
>>
>>39883224
>A black and white jacket that looks like she tried to copy yours,
I don't think anyone remarked on how cute it is that she was copying us even as she was being a prick.
>>
>>39885631
don't we double roll for crits?
>>
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37 KB JPG
>>39885607
I hope our tail can save us.

This is yet another quest were we get in a world of shit cause of a bad roll.
>>
>>39885607
Shit I am seriously depressed over this.

>>39885914
Fuck I hope.
>>
>>39885914
Only for d10 or smaller, I think.
>>
>>39885914
d20 gets failures on a single 1. d8/10/12 get failures on double 1 or if none of the rolls are higher than 4.

>>39885964
Think of this as a story and it doesn't feel as bad. They're aiming to capture so even if the worst happens we'll get to stage a daring breakout from whereever they take us.
>>
>>39885607
You raise your hand as see your ash cloud quiver...and then the man swings and it's darkness.

You return to consciousness, and you have a bag over your head. You're on the floor of a moving vehicle. Maybe a van, or an RV. You don't know.

You're also tied up, arms behind your back, and legs together. You try to break free, but this stuff must be something special. It barely even budges.

You hear muffled sobs. "We're so sorry...we'll get through this. We're strong."

Okay, two bits of positive news, Embers is with you and still alive, and it sounds like she and Emmy are working together...albeit both of the terrified out of their minds.

'Fuck...what hit us?'

'That same tone from the tapes, and a stun stick. We fought it off before!'

'Lupa did. Ashes...ugh, sorry, that's...we don't know what it is, but it hit us sideways and just went straight through to you.'

'Do we always have to worry about that?'

'Well, seeing as they're playing it in the car as we speak, and Embers is up too...we think we've gotten the trick of it. Still makes us feel loopy, try not to move.'

Ugh. You just now noticed the horrific vertigo.

'How long have we been out?'

'No idea. Possibly hours. Ssssh! We stopped.'

"Base. It's Plath." A male voice says. "There's been a collapse on the Tributary turnpike." A pause. "I don't know. Probably some animals, can you find me a way around? I just passed the 21 exit."

"No, they're still out. The tape's doing the trick. Ashes is still sleeping and Embers is weeping to herself. Yes, I've been keeping watch. It would be easier, but Ashes fucked my backup. Great plan, by the by, who's idea was that? Well, I didn't know that Rozen would be there on the warpath and enforcing best behavior, normally soldiers TAKE bribes." A pause. "Alright...no wait wait...let me get something to write this down."

> Try to break out of your bonds.
> Comfort Embers
> Wriggle towards the voice
> Wriggle away from the voice.
>>
>>39886020
>Think of this as a story and it doesn't feel as bad.
I care more about fictional characters then I do about people.
>>
>>39886072
>> Try to break out of your bonds.
>>
>>39886072
> Try to break out of your bonds.
>>
>>39886072
> Wriggle towards the voice
intel
>>
>>39886072
Hey, wanna see if we can drown someone with that ash choke.
>>
>>39886072
>This fucker is kidnapping you.
>Ash dodge right out of being captured, right into his lap, knife drawn, ready to open his throat up.
>>
Can't we summon our knife from anywhere? Lets do that.
>>
>>39886072
> Try to break out of your bonds.
>>
>>39886076
I mean think of it as a story in the "protagonist always wins eventually" sense.

>>39886072
> Wriggle towards the voice
>>
>>39886072
Can we ash dodge out of the bonds?
>>
>>39886113
>>39886121
>>39886161

Okay, so...you're not 100% sure of what these things are made of. There's one around your ankles, one around your calves, and one binding your wrists behind your back.

You're pretty sure your legs could break chains, but these aren't budging.

However, you aren't REALLY trying. If you made an effort though, Plath could possibly notice, and realize that you're not as asleep as he thinks you are.

The way your hands are positioned, you could try to summon your knife, and cut yourself free...but it'd be awkward, and you'd almost certainly cut yourself doing it.

Now...cutting Embers' bonds...maybe that's an option. However, there's a few problems.
1) You'd need Ember's help and she's a blubbering mess.
2) Plath might notice.
3) Once Embers is free...well, then things will get really complicated exceedingly quickly and you're stuck on the floor of a moving van, tied up, with a bag over your head. NOT the best position.

Finally, you can try to Ash Dodge. However, you can't see where you are, you don't know what these bindings are made of, you're in a moving vehicle, and (again, because this bears repeating) you'd be doing this blind.

That's the kind of teleportation story that becomes warning stories for other teleports.

So, your options all really suck.

> Force yourself free with muscle and effort.
> Cut yourself free, and to hell with the cost
> Try to free Embers
> Ash dodge free
>>
>>39886433
> Ash dodge free
>>
>>39886433
>> Force yourself free with muscle and effort.
>>
>>39886433
>> Cut yourself free, and to hell with the cost

We're tough enough to take it.
>>
>>39886433
>Ash dodge free
It will probably be one of the hardest but it will certainly be the fastest and the one most likely to catch Plath by surprise. I just got back and I have to say those two really bad rolls after the two 20s really sucks.
>>
>>39886433
>> Cut yourself free, and to hell with the cost
>>
>>39886433
> Ash dodge free
Roll to the side, and then dodge back to where we were. That way we atleast know it's empty.
>>
>>39886487
We teleport using air currents, remember? And every Righteous vehicle we've seen so far has been a truck. Ash dodge, and we get swept outside the truck, leaving Emmy helpless.
>>
>>39886433
>> Cut yourself free, and to hell with the cost
>>
>>39886433
>> Cut yourself free, and to hell with the cost
>>
>>39886433
> Cut yourself free, and to hell with the cost
>>
>>39886529
Like I said there is a lot that could go wrong but it is most likely to surprise Plath also we probably wouldn't be able to hear him if he was in the cab of a truck and we were in the back we couldn't hear him.
>>
>>39886628
You roll to the side, so that you're pretty sure that your back is hidden from anyone who looks back at you.

You focus, and your knife pops into your hand.

Now, you basically need to flip the blade so that it's pointing down your wrist, and then use your fingertips to work the knife and slowly slice through the bonds. All the while, you need to be careful not to slice up your wrists, or drop the knife.

> Roll 1d8
>>
Rolled 2 (1d8)

>>39886753
>>
Rolled 5 (1d8)

>>39886753
>>
Rolled 7 (1d8)

>>39886753
>>
Rolled 8 (1d8)

>>39886753
>>
>>39886775
Just...a little...more...and...YES!

You've cut yourself a little, twice, and enough to cause a little blood to drip over your fingers, but not deep enough to be a problem. They should heal up nicely in an hour or less.

Now, you have your hands free, and they're holding a knife. You have your arms around your back, and you're slowly bending your body so you can get to the bond around your calves.

You have to be careful. Plath might notice this.

> Roll 1d8
>>
Rolled 6 (1d8)

>>39886883
>>
Rolled 4 (1d8)

>>39886883
>>
Rolled 5 (1d8)

>>39886883
>>
Rolled 3 (1d8)

>>39886883
HWG
>>
Rolled 1 (1d8)

>>39886883
I propose, after we off this motherfucker, we steal his truck.
>>
>>39886969
Duh. How else are we going to get back?

I propose that we pick up the phone or radio or whatever and ask who we're speaking to.
>>
We smash the tape player BEFORE attempting to kill him, right?
>>
>>39887028
Yes we'll have to live without a sound system in our new truck
>>
>>39887028
If we take him by surprise we stab him in the neck and watch him bleed out before doing anything else, otherwise yes.
>>
>>39887082
No, see, the vertigo is going to fuck that plan up if we don't hit the tape player.
>>
Also, he's Accepting, so thinking that we'll actually be able to kill him with a simple knife slash to the neck is optimistic at best.
>>
>>39886893
Okay, that was easy. Also, as you go back into your prone position, it seems that Plath is busy focusing on his detour, rather than on his prisoners.

Now you have a choice. You can get the bag off your head, and start to attack him. Although if you do, you'll be doing it while on your knees, as your ankles are still tied.

Or, you can cut your ankles free. Now Plath isn't completely taking his eyes off of you, so there's no chance that he's going to mistake that for you just rolling around, asleep. So that means you'll have full mobility of your legs, but you'll have a bag on your head for a few critical moments.

Of course, you could get to work freeing Embers. But every second you aren't causing him trouble, is another second that's getting you closer to his destination.

However, you might be okay with that, and play possum until he arrives, and when he does stop the car, come out swinging.

> Tear off the bag
> Free your ankles.
> Spend the time to stealthily free Embers
> Play possum
>>
>>39887134
> Spend the time to stealthily free Embers
Two is more than one
>>
>>39887134
> Tear off the bag
Time to fuck this dude's shit up
>>
>>39887134
> Spend the time to stealthily free Embers

She deserves to not spend this entire breakout crying.
>>
>>39887134
>Spend the time to stealthily free Embers
>>
>>39887134
>Tear off the bag
Embers doesn't really seem in the best shape to help right now.
>>
>>39887134
>> Spend the time to stealthily free Embers
Try to shush her to be quiet
>>
>>39887229
I'd like to think she's smart enough to know to not let on when she feels the knife, but that's up to the dice.
>>
>>39887183
>>39887172
>>39887158

You roll over and start to saw through Embers' binding. It's the same as you, you can get her arms free, and her thighs. If you do her ankles, Plath will notice.

Embers starts when you start to work on her bonds.

"Ssh!" You hiss.

You hear her swallow and go still.

> Roll 1d8
>>
Rolled 8 (1d8)

>>39887308
>>
Rolled 7 (1d8)

>>39887308
>>
Rolled 8 (1d8)

>>39887308
>>39887333
Yay. 1 time now.
>>
Rolled 3 (1d8)

>>39887308
here goes
>>
Did we just ultra calm her down?
>>
>>39887346
>>39887343
>>39887333
They really like these sweet, sheltered types, Dice gods.
>>
>>39887333
>>39887346
Huh, if double 1s is a auto fail does that mean double 8s a supercrit?
>>
>>39887365
I don't think we can get great successes without a bigger die, but that would be nice.
>>
>>39887346
You're getting good at this. You just saw through the bonds as fast as you can.

'How's the vertigo?'

'Workable. Not great, but we'll manage.'

Okay...heads or tails, either way, this trip is getting REALLY interesting RIGHT NOW.

> Take off the bag
> Free your legs
>>
>>39887378
bags. we both have ranged weapons we can use.
>>
>>39887378
>> Take off the bag
>>
>>39887378
>Take off the bag
>>
>>39887378
>> Take off the bag
>>
>>39887378
> Take off the bag
>>
The tricky part is killing him without crashing the car when he's no longer driving it.
>>
>>39887418
>Crashing this car
>With no survivors
>He's a big guy
>>
>>39887411
You rip off your bag from your head.

Plath notices immediately, and the first thing he does is pull the emergency break and spin his steering wheel to the right as far as he can.

> Roll 1d20 to keep your balance.
>>
Rolled 6 (1d20)

>>39887652
roll
>>
Rolled 17 (1d20)

>>39887652
>>
Rolled 3 (1d20)

>>39887652
Tonight, You.
>>
>>39887669
Thank god
>>
>>39887669
We won the coinflip!
>>
>>39887669
You bounce a little, but you keep upright, giving Plath a death glare.

Plath looks back at you. He's not afraid, and to his credit, he hasn't panicked at this new curveball. He cranks up the volume on the tape deck of the van. (Yes, it is a van that you are in.) Then he grabs his stun stick.

The car isn't moving, and your ankles are still tied together. You're suffering from a little vertigo thanks to the tapes, Joy is countering it the best that she can.

> Ash shot
> Ash knife
> Ash could
> Ash choke
> Free your ankles
>>
>>39887754
>Ash choke
I find his lack of faith in me disturbing.
>>
>>39887754
>> Free your ankles
>>
>>39887754
> Ash could
> Roll away from your position.
> Free your ankles
>>
>>39887754
>> Ash choke
>>
>>39887754
> Ash choke
>>
>>39887807
Focus on his breathing, in...out...in...out...focus on the could of ash...breathing it in...out...in...and...

> Roll 1d20
>>
Rolled 11 (1d20)

>>39887838
>>
Rolled 7 (1d20)

>>39887838
>>
Rolled 9 (1d20)

>>39887838
>>
>>39887854
it... isn't a fail?
>>
Rolled 8 (1d20)

>>39887854
Plath graps his chest, pounds it a few times, and spits a glob of black stuff at your face.

Then he swings his stun baton at you.
>>
>>39887878
If he is that close... knife him.

Also Echo we are on page 10
>>
>>39887878
You duck out of the way and the baton bangs against the side of the van, giving off blue sparks.

You see Embers takes off her head hood.

>Ash shot
> Ash cloud
> Ash armor
> Ash choke
> Ash knife
> Free your ankles.
>>
>>39887914
>Ash knife
>>
>>39887914
>Ash knife
>>
>>39887914
>Ash shot
Blind the fucker
>>
>>39887914
>Ash armor
I have no idea if this shit is stun baton proof.

But I can't think of a better time to find out than now.
>>
>>39887914
>> Ash knife
Embers can you get yourself in gear?
>>
>>39887914
> Ash knife
>>
>>39887935
Ash Armor always feels like a waste of time when we're in the middle of getting attacked. I know it shouldn't feel that way because it does save our shit, but it does.
>>
New thread
>>39888037



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