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File: lostintime.jpg (931 KB, 1440x900)
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Hello and welcome to Lost In Time Quest! You are John Erin Perry, commonly called Jeppers (to your chagrin), and you’re the President of the Civil Engineers Association of Roanoke and surrounding districts. Of course, those surrounding districts seem to have taken a holiday, or maybe Roanoke has, and you find yourself, along with the rest of your small town, in another land and time.

Twitter: https://twitter.com/artemisQM
Archive: suptg.thisisnotatrueending.com/archive.html?tags=ArtemisQM

---

It’s been about two days since the dwarven party arrived in your small town. While the Mayor was attempting to stutter his way through a speech, Mary managed to organize the more sensible citizens, and get everything organized for when the Mayor’s speech finally got through to the people, albeit in the much more violent, panicky way.

>Mary is considered the de facto leader of Roanoke. Her authority has gone up!

>The Mayor’s authority has gone down!

The CEA, on the other hand, has been much more effective. Upon speaking further with the dwarves, you’ve started to learn a little more about the lands and peoples around you, particularly of the human tribes that make up most of the area, and the dwarven city of Hashan that sits in the mountain range you saw. The dwarves claim that the humans have started to work together recently, and the dwarves worry that they may be making a united push on Hashan very soon.

Now, as the President of the CEA, you’ve had a lot on your own plate as well. You’ve discovered that the bridge to the mainland (wherever that is now) has been cleanly cut off, leaving just a few feet of cement reaching out into the air. The powerlines have also been cut, and until you fix the short from the lines now being deep in the water, power is limited to those buildings with their own sources. A few generators have been set up, but it’s not enough.
>>
>>39872014

And finally, your sewer system, your very own sewer system, has been almost completely destroyed, with the mains wrecked. The island is now in fresh water, though, so it shouldn’t be too hard, assuming you can get a pump running.

>Fix the power! With power comes enlightenment!
>Power may cause enlightenment, but the sewers prevent death and disease!
>You’ve been working with the dwarves to learn even more of the land and peoples around you
>Write In.

Soon enough I’ll have a pastebin with all the characters working underneath you. If you never timeskip, you are completely free to micromanage each and every one of the Union and more until it reaches a point where squads are easier.
>>
>>39872035
>Power may cause enlightenment, but the sewers prevent death and disease!
People who can shit in safety tend to be better workers.
>>
>>39872035
>Power may cause enlightenment, but the sewers prevent death and disease!
>You’ve been working with the dwarves to learn even more of the land and peoples around you

Gotta get that lore.
>>
>>39872185
>>39872120

This is essentially what you've been doing the past few days. You can choose one for now.
>>
>>39872185
>>39872120
I'll just start writing for sewers, while people begin to flood in.

I spend half the time in these quests looking at the number of unique IPs and silently begging them to post.
>>
>>39872241
>>39872197
Ah, okay then just the sewers
>>
>>39872035

First things first. Sure, power is useful, but you’ve got some solar panels and such already up, so they aren’t too much of a problem yet. What is concerning is the sewer system. People generally work better when the streets aren’t an emulation of sixteenth century London.

The first step is to get fresh water flowing back into the system. Roanoke does have a water plant (designed by you as part of the system), but it currently doesn’t have any water coming in, and you can’t keep recycling water forever, especially considering that half of it drains right out into the sea/lake (the dwarves tell you you’re in a lake) around you.

You had set a group of some engineers and a few construction workers who had been caught on the island to walling off the broken sections of the sewer. Starting almost immediately after your little fight with the humans, they finished yesterday, and you don’t have to worry any more about the sewers leaking through any place but the water filtration plant.

On the other side of things, you lead an effort to getting a water pump set up. For the most part you have the supplies you need, but it seems like you won’t have the necessary pressure for a while, which means water rationing until you can build something using a lathe...

The dwarves, who have been watching you for the past few days, speak up. “You use this to pull water? We can help pull more water.”

>Accept their help
>Ask if they could help elsewhere
>No thanks
>Write In.
>>
>>39872351
Our water situation should be fine without their help.
>>
>>39872351
>Accept their help

Why the fuck not? Side note I do want to teach them about different caliber guns and stuff. That'll be fun.
>>
>>39872351
>Accept their help
Dwarves tend to be notorious for being kickass architects.
>>
>>39872459
>>39872475
This wins. Writing.
>>
File: Armor 02.png (1.89 MB, 776x961)
1.89 MB
1.89 MB PNG
>town full of engineers in generic fantasy land quest

I like where this is going...
>>
>>39872704
That suit of armor you got there can totally be canon if you work towards it. Nice pic.

”You know what, sure,” you tell them. The translating dwarf relays this information to the others, who grin a bit, seeming happy to get a chance to work on something.

You guide them through the entire process on how the pump works, and show them how it’s not pumping enough water to create a high enough pressure to actually make its way to every home. On their part, they seem pretty impressed at the engineering behind it all, and one starts taking a few notes on it all.

Eventually, you let them get to fixing the pump. They start back at the warehouse, where they lay out a gigantic roll of parchment that one of them pulled out of a too-small bag, and you watch as they fill up the entire thing with various shapes and notes and very magical looking symbols that definitely look like they can do something.

At that, they head back to the pump, and almost like one of those cheap slap-on tattoos, they roll out the magical symbol onto the pump itself. Almost instantaneously, the pump starts whirring away, pulling up a steady stream of whatever. You try to ask what they’ve done.

“Magic, convert to...how you say, movement force? On gears and levers? It creates that force, and interacts with it to make it go. This hexa very complex, as pump is also complex.”

>Hey! Water’s up and running, and the sewers are back in action!

>The dwarves have gained the respect of Roanoke!

And now, you find yourself once again sitting at your desk, looking out the window. Out there, you see business as usual in Roanoke, for the most part. Except now, a few of the Union are walking around with guns, and everyone’s looking towards the far shores.

Behind you are the dwarves. And they’ve just asked a favor.

(1/2)
>>
>>39872730
ho boy, we just showed up and we're already being asked to act as arms merchants.
>>
>>39872730

>>39872730

And now, you find yourself once again sitting at your desk, looking out the window. Out there, you see business as usual in Roanoke, for the most part. Except now, a few of the Union are walking around with guns, and everyone’s looking towards the far shores.

Behind you are the dwarves. And they’ve just asked a favor.
“Please. We see you are strong. If you help, we help you. Please, help us defend Hashan.” You’ve got to know them over the past few days, and the translator, Tsin-chak (Diamond-strike is the direct translation, as from what you can tell) has been watching Roanoke’s activites with an awed expression for the most part, and seems impressed with all you have here. “Please, John Erin Perry. Help us save Hashan.”


>Sure, I can do that. Let’s go!
>Sure, but not now. We need to secure Roanoke before making moves.
>How about move Hashan here? How many are there of you, anyways?
>Sorry, I can’t do that. Roanoke is my priority, as Hashan is yours.
>>
>>39872843
>Sure, but not now. We need to secure Roanoke before making moves.

>>39872781
I wouldn't say arms merchants more like body guards/mercenary's
>>
>>39872843
>Sure, but not now. We need to secure Roanoke before making moves.
>See if we can create some basic explosives with the help of the dwarves to aid in helping Hashan
Who KNOWS what having access to a dwarven city can help us with.
>>
>>39872843
BTW OP this gun is totally feasable to make in this setting http://en.wikipedia.org/wiki/Girandoni_Air_Rifle
>>
>>39872843
>Sure, but not now. We need to secure Roanoke before making moves.
can't afford to rush in unprepared, but don't wanna leave them hangin
>>
>>39873010
>>39872910
>>39872907
Writing! Also, for those comments like >research explosives, that's totally okay, but I think I'm going to implement an "Action Point" system so each "turn" (being a week or so) will have a limited number of moves available.
>>
>>39873081
>"Action Point" system
could be a good idea as long as you're careful about how it's handled.
>>
>>39873081
Sounds cool, the quicker we head towards a nation of magic steam-knights the better.
>>
>>39872843

”I can do that, Tsin-chak. But there are some conditions.”

“Expected. What they are?”

You think. “First, Roanoke is still in a bad position, despite the potential. We don’t have any organized system of defense, nor a standing military. Obviously the human tribes can reach us in those boats, so we need to be prepared. I’m happy to help Hashan, but I’m afraid I’m just not ready.”

Tsin-chak nods. “Understood. How much time will you need?”

>1 Week.
>2 Weeks.
>4 Weeks.
>How much time do we have?

>>39873158
What would you recommend? AP would be based on large actions, but people would still have autonomy in the period, doing their own thing. Say, an AP spent may force the building of walls, but people could totally do it in their own time if they want to. This is what authority and diplomacy is for, they give you more power outside of AP, and Organization is how much AP you have.
>>
>>39873164
Personally, I can't wait to learn the magic symbols the dwarfs used and see our engineer buddies make various Rune Tech.
>>
>>39873218
>>How much time do we have?
>>
>>39873218
>How much time do we have?
The more time we have to prepare the better, but we don't want to leave the dwarves in a bad way.
>>
>>39873218
>How much time do we have?
The longer we got, the better prepared we will be.
>>
>>39873311
>>39873279
>>39873276
Writing.
>>
>>39873218
>How much time do we have?
>>
>>39873324
See this is the advantage of quests with a high lurker population, the voting time can be much smaller.
>>
>>39873218

Tsin-chak turns to the rest of the dwarves and they start talking. From what you’ve figured out, while Tsin-chak has taken the lead here, due to his ability to speak English (or whatever he calls it: you’re just thanking the gods of luck the trope of conveniently knowing a common language is still around). After a minute of discussion, they turn to you.

“Well, human tribes fight for now. Two major groups at war, see who is more worthy. Winner will take lead in Hashan fight-siege. But will take weeks for war end, and weeks to organize after. We say you have six weeks,” Tsin-Chak frowns, “but prefer if earlier.”

>Four weeks, then.
>Five weeks.
>Six weeks
>Something else?

>>39873343
Eh, I guess. But I like people posting here.
>>
>>39873431
>Four weeks, then.
We'll need the extra time at the capital to earn the rest of the dwarves trust and set up defenses.
>>
>>39873431
>Five weeks.
If things go well, it could be sooner. Five is just to give us some wiggle room in case of complications
>>
>>39873431
>>Four weeks, then.
wait aren't we human?

shouldn't we just wait for the war to weaken them both than take over?
>>
>>39873431
>>Four weeks, then.
>>
>>39873632
>>39873539
>>39873488
Four weeks it is. Writing.
>>
>>39873539
We're engineers, not war mongers
>>
>>39873657

http://pastebin.com/gmH9AhMQ

The primary pastebin! Info that you might need to know. Will make the character sheet later.
>>
>>39873741
OH. he has more than one howitzer
Insert evil grin here
Cause I still haven't figured out fuckin pictures
>>
>>39873431

“In that case, we’ll take four weeks. Is that fine?”

Tsin-chak bows in his chair. “It’s perfect. Thank you for offering your help. And now,” he lifts his head up. “Time for us to hold up our end of the bargain.”

>Congrats! The Dorf Squad is under your control! They can make one major action every week without an AP, though subsequent major actions on their part will either require their own initiative, a fuckton of diplomacy and authority, or two AP.

You turn back to the window, looking out over Roanoke. Looks like it’s time to get this place ready.

>WEEK ONE

With the sewers fixed, and a semi-reliable source of energy available for people, most of the panic has calmed down. You decide to stop by with Mary and figure out how things are going on her end.

“Well, since the Mayor’s a complete idiot, I think people have started looking towards me now,” she admits, sitting in The Daily Grind with a coffee. You spot a barista serving some people, smiling at the chance to make over the top and ridiculous coffees without worrying about who’s paying for it. “As you know, I’ve said everything is free for now, but if anyone takes too much the CEA will march up to their door and remove it, along with the rest of their house’s wall facing the street. It’s been effective.”

You nod. “Is there anything that urgently needs doing on the administrative side of things?”

She thinks for a second. “Well, we need to get an actual system set out for people. The Mayor is still technically the Mayor. Plus, we need to get our own army sorted out to help over at Hashan, when the time comes.”
>>
>>39873980

After that, you head over to the CEA’s office, where Michael and Joan give you the run down.

Joan hands you a clipboard with several options. “Alright, so there are a whole bunch of things we can do. Despite the obvious stupidity, Michael has managed to figure out how to make barrels on a lathe, and he says he can rifle them too, if you make whatever he called it to do it with.”

Michael grins. “That’s right! Actually, Richard’s willing to lend some of his guns to study. I know for sure I can make a barrel-loader without too much trouble, and a breech-loader with a little more effort.s Of course, we have plenty of guns right now, but who knows? Maybe the Dorfs will appreciate a gift.”

---

Richard waves at you as you approach the range. “Hey, Jep! Nice ta see ya!”

You ignore the jibe. “Hi Richard. Just wanted to ask what you wanted to do this week.”

“Well, if we are gonna get a military, I think we’re gonna need to train people how to shoot. No offense, your CEA is a wonderful group, reminds me of proper grunts, but they can’t shoot for shit, except for maybe ten of them. I want to train them to be deadly killing machines, putting holes through paper at three hundred yards with a .22, and more with some of the other toys I got here.”

(2/3)
>>
>>39874026
Let the dwarf fortress level shenanigans begin!
>>
>>39874026

Finally, you stop off to talk with the Dorfs. “Is there anything you guys would like to prepare on this first week?”

Tsin-chak nods at you, while the dwarves in the background fiddle over another large piece of parchment. “Yes. That hexa-sheet there, last one. We need more. Do you have sheet we can use? Also, I would like to talk with you more, about dwarves. You are representative of Roanoke, want you to be *good* representative of Roanoke. Finally, would also like to learn more about your tech.”

>WEEK ONE OPTIONS
>YOU HAVE THREE ACTION POINTS. 1AP PER ACTION, UNLESS SAID OTHERWISE
>--Administrative--
>>Establish a new government
>>Assemble an army
>--Engineering--
>>Make smoothbore firearms
>>Make rifled firearms
>>Make repeaters
>--Richard’s Gun Range--
>>Train the CEA (will cost ammo along with AP)
>--Dorf--
>>Find paper for dorfs.
>>Learn about dwarves
>>Teach dwarves about your tech.
>>
>>39873980
>>39874026
>>39874101
How about THEM apples? Let super long posts reign!

>>39874101
Also, ONE DORF ACTION IS FREE! AFTER THAT, YOU REQUIRE A ROLL OR 2AP TO MAKE IT!
>>
>>39874101
>>Establish a new government
>>Make rifled firearms
>>Train the CEA (will cost ammo along with AP)
>>Learn about dwarves
>>
>>39874101
>>Establish a new government
Government first.

>>Make repeaters
Invaluable weapons here.
>>Learn about dwarves
Learn more before we start giving them our tech.
>>
>>39874185
I'll just back this so we don't have a tie.
deleting old vote
>>39874189
>>
Rolled 62 (1d100)

>>39874101
>Find paper for dorfs.
>roll: teach dwarves about tech
>build a wall
>train the CEA
>>
>>39874188
You have one free AP, since learning about dorfs is a free action.
>>
>>39874226
Ah, okay well then I'll add on

>>Train the CEA (will cost ammo along with AP)

to >>39874188
>>
>>39874233
This is an invalid move. Gov and CEA training each cost 1AP, but the second dorf option would cost 2AP. You would have to roll for success, as you have no points in Authority or Diplomacy.
>>
>>39874101

>>Train the CEA (will cost ammo along with AP)


>>Make rifled firearms


>>Learn about dwarves
>>
Looks like we're definitely doing new government, learn about dorfs, train CEA
>>
total so far
>train 6 votes
>rifled firearms 3 votes
>New government 4 votes
>Learn 5 votes
>find paper 1 vote
>teach dwarves 1 vote
>>
>>39874297
Current winners are
>train
>learn
>New government
>rifled firearms
>>
>>39874286
Locked in!

>New Government
>Train CEA
>Learn Dorf

What would you like your final AP to go to?

>>39874297
So rifled firearms is the 4th most popular. Is this what you want? Or something else? Everyone may vote for this.
>>
>>39874324
>rifled firearms.
>>
>>39874101
>>Establish a new government
>>Train the CEA (will cost ammo along with AP)
>>Learn about dwarves
>>
Non-/k/ommando here. Is repeater the only semi-automatic one we can build? I'd rather reverse-engineer our good guns rather than have primitive shitty ones built.
>>
>>39874324
Keep it rifled firearms
>>
>>39874324
>Rifled Firearms

Though i'd like semi auto guns.
>>
Damn, if the lurkers come out like this every time this will be an interesting management quest, showing a lot of promise here Artemis.
>>
>>39874355
The repeater would be based off of a few lever-action firearms that Richard has in his closet. Of course, he has a few dozen of just those. The purpose to making your own firearms is to start developing tech, so you aren't dependent on Richard's weapons.

>>39874378
I'm so fucking happy about it.

Writing for rifled firearms!
>>
>>39874409
Actually, please roll for

>Establish Government: Roll 3d10, Success is 5.

>CEA training: Roll 3d10, success is 6

>Dorf learning: Roll 3d10, success is 4-1=3

>Rifled firearms: Roll 3d10, success is 6.
>>
Hopefully we have an anon who frequents /k/
>>
Rolled 8, 3, 6 = 17 (3d10)

>>39874468
>>
Rolled 7, 2, 8 = 17 (3d10)

>>39874468

>>39874469
Right here sir.
>>
>>39874493
>>39874521
Please say what you're rolling for. Each one needs a roll.
>>
Rolled 10, 9, 1 = 20 (3d10)

>>39874468
>>
>>39874521
good to see you.
>>
>>39874549
Damn, what a good roll. Shame you didn't tell me which one that was for.

Please pick a greentext option and roll for it.
>>
>>39874543
Unless we get a crit or a fail we might as well just go down the list, they're all success's for every DC so far.
>>
>>39874543

I'm >>39874521 i'll be rolling for Rifled firearms.
>>
>>39874577
Fair enough.

NO MORE ROLLING IS NECSSARY.

Consider it success for all! Now onto the next week. Writing.
>>
Rolled 5, 6, 4 = 15 (3d10)

>>39874468
Are you doing best of 3 or one roll per action? Either way, just take them in the order they're rolled in since they're all 3d10s.
>>
>>39874543

I'm >>39874493 I'm rolling for Government.
>>
>>39874101

>Establish Government. Success!

“Ladies and gentlemen, the past few days have definitely been strange. We’ve been dropped into a new world, with no idea of where we are or where to go. Your family and friends from the world beyond Roanoke have disappeared, possibly forever. But that doesn’t mean we should give up, or panic. Because this is Roanoke. We’ve survived on our own for years. Even as the mainland had their budgets cut, we kept going since we had people willing to work together so we couldn’t just survive, but LIVE. That is the power of Roanoke. And now, people ask for our help. It doesn’t matter if they’re shorter than us, they’re people just as we are. And we’re going to help them force back the assholes who think they can take what they want. So, I ask you, let me serve you, so I can take Roanoke to victory, and beyond!”

The end of Mary’s speech is cut off by wild applause, people finally happy to have a public representative who can say more than “Don’t Panic!”. The old Mayor has slinked off to the side, looking suitably depressed.

>Mary is not your secretary anymore :(. But she is the leader of Roanoke! :D.
>Mary now has ++Authority, and can make a major action on her own each turn. These decisions are her own choice to make, so you won’t have control over them. You can always talk with her and say please if you really need a favor, though.

With the government business taken care of, you go to see Mary in her fancy new office. “So, how’re things as the leader?”

Mary chuckles. “Not bad. I’ve got some ideas to get Roanoke back to its feet and ready to roll, but we need to establish power, first. I’d like it if you can do that for me.”

“Anything else?”

“Well, we still need an army, but I hear you’re training the CEA, so that doesn’t need to happen immediately if there are more important things.”

(1/2)
>>
>>39874801

“Range is hot! You may now take off the safety and fire!

The crack of rifles starts immediately, a never ending barrage of sound and smoke, pouring out of the barrels of .22 rifles and pistols. The entire CEA is lined up, taking shots at their paper targets down-range. Richard watches over them all, his hearing protection firmly on his head and his shooting glasses firmly on, making sure that no one makes a mistake.

And they don’t, for the most part. After an intensive morning session that went over weapon safety with each and every type of gun Richard had (lever-action, bolt-action, semi-automatic, breech- and muzzle-loading rifles, black power firearms, shotguns, pistols, howitzers, and more), including the proper cleaning and loading procedures, he’s set them to work on actually firing the things.

Soon enough, a squad system is set up. Ten squads, made up of some eight men and women each, each squad capable of firing the basic weapons, along with their own speciality. Michael’s, group manages to claim the (relatively) few fully automatic weapons that Richard has, though for now they stay semi-automatic. Harriete gets a group together of the most accurate shooters, armed with scoped rifles. And Joan leads the berserker squad, armed with gratuitous amounts of shotguns. That’s honestly the most surprising thing, seeing Joan shoot off a box of shells at clay pigeons, and not once missing, despite standing only five feet. She doesn’t even seem to notice the buck of the shotgun.

“Range is clear! Set down your guns and turn on the safety! You may retrieve your targets!” Finally, everyone is done for the day.

Richard seems impressed. “I don’t know, Jep, but they really seem to know what they’re doing.

>The CEA is Decent at shooting!

“Of course, you can continue training them, and I’d highly recommend it. Also, I’m going to need some help in making more rounds, too.

(2/3)
>>
>>39874968
damn, we're making good progress, we will turn the CEA into a fricken combat uni yet.
>>
My writing music: https://www.youtube.com/watch?v=NyuqbVAULqk

I usually pull stuff from /r/listentothis. Any similar toons anyone is willing to share?
>>
Probably should take apart those automatic rifles. Maybe get some sniper towers built, too. And you can never have enough howitzers.
>>
>>39874968

>Dorf Learning: Success!

“No, like this.” Tsin-chak shows you how to write out another character of the runic alphabet, and you slowly copy it down before committing it to memory. “Remember, Johnerin, Dorf grammar similar to English, same structure. Only words different. But runes, you must learn too.”

Under Tsin-chak’s guidance, you manage to master the runic alphabet, made up of some twenty six letters (one of which is actually like the sharp S or ß from german), and soon after he starts to speak to you of the world around you, and what waits out there for you. Completely in Dorvish.

“So you must understand, Johnerin, the dwarven society is not as old or as complex as you may think. The mountain-home of Hashan was only founded some sixty years ago, after the Emigrant War,” he sees the look on your face, “which I’ll tell you about later. But the point is, dwarven society today is much more democratic than one might think. In fact, male dwarves have actually begun to get more rights today! Good for them.”

Soon enough, you feel pretty educated on current events, and...you think you actually could speak Dorvish, if the words are kept simple or its about current events.

>Knowledge gained! Counting this as the 10-9. You can now talk comfortably in Dorvish, and if you ever want to know something about Dorven society, just ask me and I’ll reply out of context as given knowledge.

“Now, Johnerin, there are some things we need to do. We’ve run out of hexa-sheet now, and if you have anything similar, we’d really appreciate it. Along with that, we would all like to learn more about your own engineering. It is quite marvelous, how much you can accomplish without magic. And of course, you still need to keep learning Dorven. You’ve made great progress!”

(3/4)
>>
>>39875137
>male dwarves have actually begun to get more rights today!
dwarves have a matriarchy? huh, that's actually an original concept.
>>
>>39874801
>1/2
>>39874968
>2/3
>>39875137
>3/4

artemis pls
>>
>>39875201
:D

>>39875197
I saw a comic here on 4chan where a human female starts complaining about the backwardness of the dwarf society, and asks to see where they stow the females away. So obviously, two out of the three bearded dwarves she's talking to raise their hands, and the male one comments on the fact that dorfs don't force their women to shave their beautiful beards. I'd really like to find that comic.
>>
>>39875137

>Rifled Firearms: Success!

The clunks and rings of the lathes working away comforts you, especially after the long week of work. Even as Mary is elected the new Mayor, and the CEA starts learning more about how to actually shoot, and revelations on dorven genders (and how Tsin-chak appears to be of the more feminine one), you’ve been called back to Michael’s workshop.

In a corner of the Playground, Michael’s stolen some of the lathes, each one working away on a part of a rifle. He first had to actually create a large enough screw to rifle the inside of the barrels, but with that done he can get to work on producing plenty of new barrels. With some help from Richard and his stockpile, Michael hands you the first rifle off the line.

“So, how does it work?” you ask, casually looking over the entire thing. You spot a folding sight on top of the barrel, along with the hammer itself, uncocked.

Michael grins. “Well, it took a bit more work, but I managed to actually make them breech loading. I figured, why go for muzzle when we don’t have to? Richard really helped out.”

Richard smiles. “Always a pleasure. Lot of fun testing these things as well.”

“What about rounds?”

Michael looks at Richard, then back to you. “Ah...well, there’s where we run into a problem. The lathes don’t have a low enough tolerance. Each rifle can fire a .22, and we’ve tried, but it’s not good enough. Actually,” he brightens, “maybe we can get the Dorves to help us! Do you think they could magick our lathes or something? Or the guns themselves! That’d be great!”

You nod, and turn to Joan. “Well, what else has been happening here?”

(4/Infinity)
>>
>>39875402
>(4/Infinity)
THE RIDE NEVER ENDS!
Seriously, I can't figure out pictures, it's practically an ongoing joke at this point...
>>
>>39875402


Joan groans. “Harriete’s off, studying the pump. She’s trying to figure out magic herself. Actually, she asked if she could get some time with the Dorves, too. And myself, I’d like to get some artillery built. Sure, rifles are cool, but if we don’t have low enough tolerances then we can just make some howitzers or whatever. Our injection molder is for metal, after all.”

>--Administrative--
>>Fix the power situation
>>Army training
>--Richard's Rifle Range--
>>Train the CEA more.
>>Make rounds (will replenish your ammo!)
>--Dorves--
>>Hexa-sheet. You've got reams of paper lying around, right?
>>Teach engineering
>>Learn more Dorf.
>>Seduce Tsin-chak
>--Engineers--
>>Make more rifles
>>Work on repeaters
>>Lathe magicking (does not count as a dorf action).
>>Ha ha time for artillery
>>
>>39875466
Oh, forgot a Dorf option.

>>Learn about magic.
>>
>>39875466
>>Fix the power situation
show the dwarves how we have harnessed LIGHTNING!!!
>>Train the CEA more.
>>Teach engineering
>>Lathe magicking (does not count as a dorf action).
We are setting this place up to be fort fuckin knox, magic lathes and engineer dwarves are a must.
>>
>>39875466

>>Fix the power situation

>>Make rounds (will replenish your ammo!)


>>Hexa-sheet. You've got reams of paper lying around, right?
>>
>>39875466
>>Fix the power situation
>>Army training
>>Hexa-sheet. You've got reams of paper lying around, right?
>>Lathe magicking (does not count as a dorf action).
>>
>>39875466
>Hexa-sheet. You've got reams of paper lying around, right?
>make rounds
>fix power situation
>latheomancy
>>
>>39875466
>>Fix the power situation
>>Make rounds (will replenish your ammo!)
>>Work on repeaters
>>Teach engineering
>>39875465
Click choose file and upload a picture from your computer...
>>
>>39875508
>>39875528
>>39875566
>>39875567
>>39875569
Power fixing, locked in.
Latheomancy, locked in.

>>39875528
You have one more, anon.
>>
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>>39875465
Just click the choose file button. Then select what pic you want on your computer
>>
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>>39875569
>>39875612
ffffffuuuuuuuuuuck i'm an idiot
>>
>>39875606
>>39875528
o then
>>Ha ha time for artillery
>>
>>39875606
Anons, please take care of the final AP and Dorf action you have.
>>
>>39875690
Hexasheets. They asked us twice now, and it has benefits additional to the diplomatic ones.
>>
>>39875690
>>Hexa-sheet. You've got reams of paper lying around, right?
>>Army training
>>
>>39875716

And make round for the final AP.
>>
>>39875797
>>39875771
>>39875716
Hexasheet locked in. Please Pick the final choice.
>>
>>39875839
Make more ammunition.
>>
>>39875839
>>Army training
>>
Ammo
>>
Come on lurkeranons, please comw and join us. It's a 2-1-1 right now.
>>
>>39875797
>>39875875
>>39875948
Or are these three different anons? If so, writing!
>>
>>39876000
I'll change my vote to ammo.
>>
>>39876023
No, two of those are me. Top and bottom.
>>
>>39876023
I'm the middle anon
>>
>>39875466

”We’ve made it a week, people of Roanoke. One week. Know what we’ve achieved? We fought off invaders, found some friends in this new place, repaired our sewers, and now we have the final piece of the puzzle that shows we truly are just as well off as we were before, no matter how misplaced we are in time.” Mary smiles, and gestures to the grand structure sitting behind her. “Roanoke has power, ladies and gentlemen. Welcome back to the modern age.”

Mary manages to tell the world of the fancy new electric grid that Roanoke now has. Earlier in the week you managed to get rid of the powerlines to the “mainland”, the one that doesn’t exist any more, so that the grid wasn’t continuously being shorted out. After that you harvested the material and set up more powerlines to all the houses and buildings in Roanoke. Of course, you’re still running rather low on power itself, and there’s no way anyone’s going to be microwaving things for a while, but for the most part you’re alright.

Mary pulls you off to the side, talking about just that. “Listen, Jep, we need to work on getting more power. Yeah, we’re definitely good as we are, but I have an idea, and it shouldn’t take too much time.”

“What is it?”

“Let’s get the Dorves to set up a power station. I mean, you saw how they just put that magic on the pump, right? All we need is one of those bicycle chargers, and get some magic on it so it pedals by itself. I haven’t seen the pump stop working, and I doubt that this would be anything different.”

“Anything else, my Queen?”

Mary laughs. “Oh, fuck off. In all seriousness, that army still needs to be formed while we still have time. And also, for the administration itself, if we could actually get a form of taxes set up that’d be great.”

“Taxes?”

Mary shrugs. “Well, we need some form of making money. And once we become allies with the Dorves, it’ll be helpful to have a source of currency to buy things with.”

(1/2)
>>
>>39876379

”...What is this.”

You frown. “It’s paper. You asked for some, right?”

Tsin-chak brings a piece of it up to her face, her hands shaking. “This must be a joke, right? This is paper?”

“Uh, what, is it low quality?”

Tsin-chak peers over the paper. “God no. This paper, its cleanliness, its brightness...it’s perfect. How much of it do you have?”

You indicate the several rolls of poster paper in the box behind you. “This, and we’ve got some better stuff at the Playground for our blueprints.

Tsin-chak stares dumbly at both the rolls and you, before eventually starting to laugh. She calms down after a minute, wiping away a tear from her eye. “God, I almost forgot about the technology you control. It’s almost like magic.”

“Is there anything else you need?”

“Yes. All the paper you have. I, on the behalf of Hashan, will buy all of it. This kind of paper is better than even the finest parchment from the Northern Reaches, where Dorves labor all day to create it not just from magically-enhanced reeds, but magic itself. And what are the ingredients of this, I wonder?”

“Uh, wood pulp and bleach.”

“Truly incredible.” Tsin-chak finally finishes her admiration. “Now, there are some other things that I’d like to do. Of course, now we should be able to perform magic for the next hundred or so years, even with all of Hashan using this parchment. So personally, I would like to know how to make this parchment, especially if it is a product of only wood pulp, though I am unsure where to find this bleech you speak of. Apart from that, we just need to continue preparing you for the day of arrival in Hashan. And that means learning about Dorven politicking.

(2/arbitrarynumber)
>>
>>39876591
But if they know how to make it all then how will we get money out of it
>>
>>39876591
>w

Michael watches in excitement as the circle of dwarves slowly works on laying the paper upon the lathes, once shitty A4 paper now become magical symbols that fade into the very machinery of the lathe. As you watch, the lathe jitters slightly, and the monitor of the computer sitting next to it flashes random colours before eventually settling on what appears to be an interior view of what’s inside the lathe, despite the complete and utter lack of cameras within. From the size of what seems to be Michael, visible in the camera, it must be ridiculously small.

You notice one of the dorves watching the monitor curiously, before Michael pounces on you.

“It’s perfect! My god, I just watched as the tools of the lathe got sharper and sharper till it seemed like the edge was less than an atom thick!” Michael shouts, turning you back towards the lathes, “and now I think we could even start making repeaters, without needing to cut corners. Seriously, I think I could use some of our stock to cook one up right now!”

“Good to hear, Michael. Anything else you need?”

“Uh...Well, we can continue to make rifles, but I’d also like to try some repeaters. We can just pass off the breech-loaders to the Dorves-”

“Or,” Joan cuts in, walking up to the group, “we can follow the first rule of engineering.”

“Which is?” Michael asked.

Joan responds by smacking him across the head. “Keep It Simple, Stupid.” she glances at you. “That’s my recommendation, but I’d also like to try make a howitzer myself.”

“And that’s meant to be any less complex?!”

(3/modernart)

>>39876686
They'd likely be fine just buying it from you, if you can figure out how to make it yourselves.
>>
>>39876686
Shh! don't let artemis know of our jewieness yet anon.
>>
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>>39876717
So by repeaters I take it you mean something like pic related?
>>
>>39876796
Yessir.
>>
>>39876839
Old west weapons and modern technology meets fantasy. fuckin sweet.
>>
>>39876717

It almost seems like out of a documentary on slave labour, but from what you can tell each and every person on that floor is happy to be here. You’re currently standing inside the playground, where the CEA and some other civilian volunteers (quite a few of them) are, under Richard’s guiding eye, putting together new rounds from the spare brass, powder, and bullets that Richard set out.

All in all, it’s a highly efficient operation that’s quickly filling up the supply room over at Richard’s range. You probably aren’t going to need bullets for a while.

“Well, Jeppers, here’s work at its finest. Good old work.”

“Indeed, Richard. Anything else you need?”

Richard thinks. “Nope, not really. This ammo should actually put me over what I had before the change. You can continue training your guys, but for the most part we’re good.”

>--Administration--
>>Army!
>>Taxes. Death has nothing on this persistent bastard.
>--Engineers--
>>Ha ha time for artillery
>>Go wild west on this. Repeaters!
>>More breechloading rifles! Mass production, now.
>--Dorves--
>>Make some paper. Literally.
>>Learn Dorven etiquette. Pinky out as you down the beer.
>--Richard--
>>Training
>>
>>39876922
Why thank you :)
>>
>>39877066
>>Army!
>>Taxes. Death has nothing on this persistent bastard.
>>Learn Dorven etiquette. Pinky out as you down the beer.
>>Training
>>
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>>39877066
>>Taxes. Death has nothing on this persistent bastard.
Fuck taxes.
>Go wild west on this. Repeaters!
Artillery is nice but repeaters are better. (for now)

>>Learn Dorven etiquette. Pinky out as you down the beer
Learn the ins and outs of the dorf's culture
>>Training

I kinda want pic related to be given out to some of our military.
>>
>>39877179
Backing
>>
>>39877066
>>Army!
>>Learn Dorven etiquette. Pinky out as you down the beer.
>>Training
>>Ha ha time for artillery
RAIN DEATH FROM THE SKIES!
>>
>>39877338
>>39877210
>>39877209
>>39877179
Etiquette is Locked in. Training is locked in. Pick final two options.
>>
>>39877066
We don't need no stinking taxes !!!!! (or money)
let the hippies do some good with there political forms lets go full commie or at least like heavy socialism


>>Ha ha time for artillery
>>Go wild west on this. Repeaters!

>>Learn Dorven etiquette. Pinky out as you down the beer.

>>Training
>>
>>39877354
>>>Army!
>>>Taxes. Death has nothing on this persistent bastard.
>>
>>39877354
>>Ha ha time for artillery
>>Army!
>>
>>39877388
>>39877379
>>39877209
>>39877179

Army locked in. Final Choice.
>>
>>39877354
>Go wild west on this. Repeaters!
>Taxes. Death has nothing on this persistent bastard.
>>
>>39877411
>>Go wild west on this. Repeaters!
>>
>>39877411
Come on, chaps, vote your hearts out! Twelve of you there, and only two voting for this final round?
>>
>>39877476

>>Ha ha time for artillery

its hard to post I can only when my boss inset looking
>>
>>39877476
>Taxes. Death has nothing on this persistent bastard.
>>
>>39877411
Be back in thirty or so minutes, driving someone somewhere.

Here's the first part of the post, while you figure out the final vote.

”CLEAR!” you hear Harriete roar as she runs around another corner, her rifle up against her shoulder. As she progresses into the next room, quickly putting a few rounds into the targets set up, a few other members of her squad follow, providing backup.

This, week, Richard managed to actually set up a good and proper training course. Going through a predefined set of rooms, which he claimed looked just like some of the training programs that he went through in the military. And from what you can tell, it’s rather effective.

Currently, there’s a whiteboard set up with the current scores of each squad, their best times and accuracy, with a few other members of the other teams all budging to look at the scores and either complain or preen.

Richard himself is watching it all from a higher perch, where he can watch the progress of each squad from above the course itself. He seems rather content, especially with a bottle of brew from Cool Beans at his side.

“So, what do you think, Jeppers? Coming together, innit?”

>The CEA is now Good at this! The top squads are Harriete’s Death Angels and Joan’s Berserkers.

“It’s coming together, Richard. It really is.”

“Well, there’s not too much else we can get them to do, honestly. Best is to throw them into actual combat.”

“...Probably not available to us for the time being.”

Richard shrugs. “Maybe not. Either way, I’d actually like to go talk with the Dorves, and send over the CEA early. Get some camaraderie going on and shit. That, or we all leave early anyway.”

“And what about the others?”

“Ah, you mean the normal civvies?”

“Yeah. Are they doing well?”

You both look over to the range where some of the CEA are helping the normal civvies get their act together. For the most part, they’ve figured out shooting.

>The Working Population can now fire guns! That’s about it!
>>
I'm keeping mine at repeaters we need to be able to put as much lead downrange as we can. Artillery is good for big stuff but it's not vital at this point.
>>
>>39877600
but we must make them fear our dragontubes! How else will they learn if we do not rain fire and death on them from the sky without the use of a powerful mage?!
>>
>>39877632
They can learn with a bunch of 45 long in them at 200meters. Maybe if they come with an army it'll be useful but right now we don't need it.
>>
>>39877632
Also repeaters doesn't just refer to rifles it can refer to other firearms as well
>>
>>39877667
>>39877705
If i recall, the dorfs were going to be attacked by several clans, it would help if we could kill most of them before they got anywhere near us.
>>
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>>39877743
Problem solved.
>>
>>39877761
...okay yeah no that beats all my arguments for now, changing vote.
>>Go wild west on this. Repeaters!
>>
>>39877546
Writing for repeaters then.
>>
>>39877546

“May the mountains call your name, John Erin of the Perry household.”

“May the deepest ravines crave your return, Tsin-Chak of the Hashan household.”

You and Tsin-Chak are both bowing to each other, speaking in nearly fluent Dorvish. You’ve certainly improved your command of the language, though there is definitely still a blank spot in your command where Tsin-Chak saw that you shouldn’t learn. Specifically, talking with the rest of the group of Dorves, though from what you can tell they make lewd jokes half the time and insinuations about Tsin-Chak’s sexual preferences, especially towards humans named Johnerin Perry. You, being an engineer, with no hope of ever having a love life or even a sex life, find this utterly hilarious.

But, ignoring that, you feel you’re ready to meet whoever’s in charge of Hashan, be it some grumpy old dwarf or some nice kind young boy (though you realize that both are going to be equally bearded).

>You can talk decent Dorvish! You have command of Dorven etiquette!
>>
>>39878309
>with no hope of ever having a love life or even a sex life
aaah John clearly does not understand the power of /tg waifuing, especially when there are elves involved.
>>
>>39878363

You will not be enjoying my elves, I promise you.
>>
>>39878414
raep elves?
>>
>>39878414
damn, predicting either amazon, or cannibals.
Why bother having a seduce option when we all know you won't do anything with it?
>>
>>39878444

God no, these elves will be more like mythological ones. The child stealers, the boogey men. More in common with slenderman than anything else.
>>
>>39878451
...I think I'll be a bit more lenient in this quest with such. After all, every king needs a queen, right?
>>
>>39878456
Ah, okay I can live with that.
>>
>>39878451
Lesbian amazon cannibals
>>
>>39878475
well than, let the kingdom building begin.
>>
>>39878309

Bang. Bang. Bang. Bang. Bang. Bang. Bang. Bang. Bang.

Each bullet goes through the paper target cleanly, eventually obliterating the bullseye completely, removing it from this realm. Richard, having emptied the repeater, steps back, admiring his handiwork. “Impressive,” he observes, “feels real tight. Trigger’s damn excellent, and the weight is just right. Can I keep it?”

Michael turns to you, grinning. “Richard asked if he could keep it. I consider that a success, if I may say so.”

You nod, picking up one of the rifles yourself, and aiming downrange through the sights. From what you can tell, Richard gave a perfect description of the gun. It felt right. “Got a name for it, yet?”

Michael chuckled. “I was thinking calling them Richards. Since Richard pretty much helped us design it top to bottom.”

Richard grins. “You’re too kind. Well, I think I’m going to go play with my Richard, then.”

Chuckling at the innuendo, Richard walks off, the repeater in hand. You turn back to Michael. “How many of those do you have, anyway?”

“About fifteen, but now we’ve got everything set up, I think we can pump them out faster.

>You can now mass produce repeaters!

“So, what else do you need to do?”

Michael thinks. “Honestly-”

Joan pushes him aside, taking his place. “Howitzers.”

“Uh-”

“Howitzers.”

Michael slowly gets off the ground. “Okay, fine, I understand that. But why not gatling guns, at the least? We have the required barrels for that already. Why waste time developing another standard?”

They continue to argue, and you move away.

---

"This is what you do in your free time?"

Mary turns to grin at you. "I said I can handle things on my own, right?" she indicates the chart on the monitor before her. "Contains every name of every working person here in Roanoke. Now, people do service to pay their taxes. Currently, they're cleaning up the streets."

"That's...actually really awesome. Nice job."

"Thanks!"

(2341/53151)
>>
>>39878640

>--Admin--
>>Service improving (enter structure here)
>>New building/structure
>--Richard--
>>Train army
>>Train CEA
>>Send CEA early.
>--Dorves--
>>Nothing! They're doing their own projects.
>--Engineers--
>>LET HELL RAIN FROM THE SKY
>>LET LEAD RUN ACROSS THE LAND
>>
>>39878698
>>Train army
>>LET HELL RAIN FROM THE SKY
>>Scout out/Map surrounding area
>>
>>39878698
>ill a blank spot in your command where Tsin-Chak saw that you shouldn’t learn. Specifically, talking with the rest of the group of Dorves, though from what you can tell they make lewd jokes half the time and insinuations about Tsin-Chak’s sexual preferences, especially towards humans named Johnerin Perry. You, being an engineer, with no hope of ever having a love life or even a sex life, find this utterly hilarious.
>But, ignoring that, you feel you’re ready to meet whoever’s in charge of Hashan, be it some grumpy old dwarf or some nice kind young boy (though you realize that both are going to be equally bearded).

>>New building/structure
should probability build a WALL Rome style bitches !
what do we have for construction equipment?


>>Train CEA


>>LET LEAD RUN ACROSS THE LAND
>>
>>39878834

You're fucking engineers. You guys have a backhoe with various attachments, and you could probably build a crane. Though you might need a crane to get it out.
>>
>>39878698
>>New building/structure
wall
>>Train CEA
>>LET LEAD RUN ACROSS THE LAND
>>
>>39878698
>>LET LEAD RUN ACROSS THE LAND
>>Train army
We need a standing army not just a milita.
>>New building/structure
wall


BTW I'm not against Howitzers the problem is they're pretty much immobile unless you have a truck or something.
>>
>>39878950
You guys have cars, you realize? And a few boats.

>>39878950
>>39878911
>>39878834
>>39878738
Lead running is locked.
>>
>>39878972
>>New building/structure
wall
actually changin my vote from CEA to
>>Train army
Richard said we couldn't do much else with the CEA until we get live combat.
>>
>>39879001
>>39878950
>>39878817
Army training is locked. Assuming wall, so locked.
Writing.
>>
>>39878972
while we do have vehicles, we don't really have much more gas, just the stuff left in the gas stations, we need to work on that later.
>>
>>39878972
Yeah, but reproducing Gasoline will be a problem best not to use up too much fuel. That said a 75MM howitzer is about 1500lbs.
>>
>>39878698

It’s the third week now, and you’re fully into developing everything you need. The first point you make, using the fancy chart that Mary set up, holding the names of all Working Population, you get a group of people, and tell them the plan.

You’re going to be building a wall. Roanoke itself doesn’t completely fill up the island, with plenty of land still open to claim, but closed off as an animal reserve from before, so you decide that the wall will only surround the immediate city. With the help of the backhoe and your reserves of gasoline and cars, you get to work.

Immediately, the Dorves prove extremely useful. Told that you’re going to need a gratuitous amount of bricks and stone, they shed their bulky upper layers to reveal pseudo-tank tops and cargo shorts underneath. At this point you can finally see the difference between the male and female Dorves, and much to your surprise the majority of the party is female. Tsin-Chak herself seems to be taking more of a lead now, and you realize that who you had thought was the leader before was merely an advisor, which leads you to question exactly who Tsin is on the Dorven ladder.

Nevertheless, whether she’s royalty or a commoner, she can dig just as well as the rest of them. Taking a section of unclaimed land outside the city, the Dorves start digging away with some provided shovels, quickly creating a long trench going around the land side of the city, actually managing to open up the trench to the sea, filling it with water. Using the dirt reclaimed from the ground, they use it to start setting up the wall, and using some bricks getting pumped out of several of the kilns in the Playground, the wall quickly takes shape, rising up to an impressive ten feet. The wall continues around to the sea side as well, though it’s not as high there, your reason being that at the least you can use the water itself as a deterrent to invasion.

(1/2)
>>
>>39879266
NOW we can start working on howitzers.
>>
>>39879321
where other castles shall have trebuchets, we will have death-dealing devices of mass-murder!
>>
>>39879266

Past the wall itself, Michael and his team get to work on the gatling guns themselves. Joan moans for a bit, but helps out as well, quickly assembling the rotating system for the barrels from the breechloader designs you had so you just need to slide and lock them in. She even created a form of lock allowing you to switch out the barrels when you need, so you can replace overheated and broken barrels without recycling the entire gun.

By the end of the week, you have ten of the babies, all ready to go, adapted to fit with the large chain magazines that Richard provided. You’re really not sure exactly how he got his hands on those.

>Set them up on the walls.
>Set them up on the boats.

(2/3)
>>
>>39879372
Seriously though mount some gatlings on top some howitzers behind it and no mediviel era enemies will successfully storm those walls.
>>
>>39879410
>Set them up on the walls.
fort. knox. unless this will leave no room for howitzers later, in which case
>Set them up on the boats.
>>
>>39879459

Magic.scroll
>>
>>39879410
>Set them up on the walls.

The range of a WW2 Era american howitzer is about 9600 yds
>>
>>39879410

And last of all, you get to work on training the army. Assembling two hundred of the most enthusiastic members, you get them working under the careful eye of CEA members and Richard himself. While you haven’t built enough repeaters for everyone yet, Richard has plenty of bolt-action and lever-action rifles that he offloads on the group, so everyone is armed and ready.

>The Army is now Decent! They can shoot things with confidence.

And finally, you have your final choice to make. It’s your third week in, and you’ve managed to accomplish quite a bit in that time frame. What do you want to do?

>Head to Hashan early, with:
>>All the CEA and army
>>Half the CEA and Army
>>All the CEA
>>All the Army
>>Nobody except (who?)
>Finish up the last week with:
>A focus on producing weapons
>A focus on building up defenses
>A focus on learning from the Dorves
>>
>>39879515
>A focus on building up defenses
We gave ourselves two extra weeks for a reason, let's make sure this place is damn well-defended before we go.
>>
>>39879515
>>A focus on building up defenses

I want to do weapons but before we send our army out we gotta make this place like fort Knox
>>
>>39879541
>>39879640

Please roll 3d10. Min is 5.
>>
Rolled 1, 4, 3 = 8 (3d10)

>>39879740
>>
Rolled 5, 6, 9 = 20 (3d10)

>>39879740
>>
Rolled 1, 3, 1 = 5 (3d10)

>>39879800
Thank god for you I was worried.
>>
>>39879800
WOOOOO! I ACTUALLY GOT A GOOD ROLL FOR ONCE!!
Damn it captcha hamburgers aren't sandwich's
>>
>>39879813
Shit... I'm done rolling.
>>
Rolled 6, 5, 8 = 19 (3d10)

>>39879740
>>
>>39879800
>>39879883
I'm unfamiliar with our system but aren't these crits because they beat the DC on all three numbers?
>>
>>39879976
No. There's the minor DC, and Major DC. You require all 3 over major for crit.

But you did pass the min. writing.
>>
>>39879515

The next week is spent building up the wall even further. You build up some platforms behind the walls to house the gatling guns, and on the insistence of Joan, the soon-to-be howitzers as well. As the wall grows taller, it also grows wider, until even the wall facing the sea is a good ten feet high on the city’s side, and even higher on the other. The only part not walled off is the old ferry landing, which will be serving as your port for the time being.

At the end of it, it’s pretty damn impressive, though you still wish there was more you could do. This was Roanoke, after all. You’d protect it with your life.

>The Roanoke Wall is built! Bonus to defense.

Through all of this, the dorves continue to help out, finishing off with actually magically strengthening each part of the wall, subtly changing the appearance of it from the red brick to a more silverish stone. Michael tells you excitedly that they actually added iron to the composition of the wall, which means Alchemy is totally possible here. He even starts to mention that they could probably make Thorium for a fusion reactor, before Joan hits him in the end and forces him back to work.

And finally, you’re done.

>Head to Hashan!
>>With All the army and CEA
>>Half army and CEA
>>All CEA
>>All Army
>>Half CEA
>>Half Army
>>No one at all!
>>
>>39880290
>Head to Hashan!
>>All Army

And maybe a gatling gun or two.
>>
>>39880290
>Head to Hashan!
>half army and CEA
>half gattling guns
>>
>>39880290
>>Half army and CEA
>>
>>39880290

>>2/3 army and Half the CEA
>>
>>39873741
>http://pastebin.com/gmH9AhMQ
I dunno if howitzers are illegal, but AT guns perfectly fine, so long as their registered with the ATF.
>>
>>39880290
>>All CEA
>>
>>39880290
Locked in Half the CEA.

How much of the army do you want?
>>
>>39880882
>half+half gattling guns
>>
>>39880882
Half I guess but with gatling guns.
>>
>>39880882
Half army
>>
>>39880920
>>39880890
Writing for that.

This will be the last update of the night.
>>
>>39880882
Half
>>
>>39880947
damn you normal lifestyle!!!
>>
>>39880961
I stay up till 2 in the morning for you fuckers on Friday and Saturday. Get used to it.
>>
>>39880947
Say it isn't so...
>>
>>39880961
It's like he doesn't even want to spend all his time with us or something.
>>
>>39880290

It’s time to head to Hashan, and you prepare your troops. The army, made up of some two hundred civilians, all kitted out with the variety of bolt action and lever action rifles that Richard lent to them, their armor made up of whatever they can get their hands on. Luckily, that isn’t really their primary concern. After all, how the hell could anyone possibly get close enough to them so that they should worry?

The CEA is much better equipped. Each one has one of the fancier guns from Richard’s store. Their armor is also better, made in the Playground with a little help from the Dorves. They look like a proper military unit, each squadron recognizable with insignia’s on their shoulders. The Death Angels, The Berserkers, you even spot a Dragon Army.

And so, you judge yourself ready, and prepare to head off, to save Hashan, and take this world for Roanoke.

---

And this is where we end for the night! Since my bedtime is in four minutes

Twitter: https://twitter.com/artemisQM
Archive: suptg.thisisnotatrueending.com/archive.html?tags=ArtemisQM
pastebin: pastebin.com/u/ArtemisQM

Starting next week, we'll begin with Lost In Time #3 on Friday, #4 on Saturday, and switch to Magical Soldier Quest for sunday! I'll answer questions for a little bit.
>>
>>39881482
Will we eventually be able to make planes, helicopters, or airships?
>>
>>39881544
Read Ring of Fire and Island in a Sea of Time, and get back to me on that.

Short answer: yes to the airships, and a maybe to the heavier-than-air craft.
>>
>>39881482
Great thread Arte, so the magic stuff helps empowers what's already happening and Alchemy. What's the upper limit of crazy we can do?



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