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File: Imperial Governor.jpg (145 KB, 968x1600)
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In the grim darkness of the far future there is only... GOVERNMENT!
You are a member of the Felderan Noble family, with a rich history stretching back all the way to the Great Crusades. Your family was one of the first to support the Emperor and as such, your family has enjoyed a luxurious life style ever since. As such, when a new habitable planet was discovered in the Zanterous system, your family was approached and given an offer for one of your members to become the Planetary Governor. You jumped at the chance, eager to prove your worth. Plus, it might be more exciting than attending another 100 or so noblemen's dances a year.
You are currently en route to your new planet. Alongside you fly colony ships, carrying thousands of people to become your new citizens.
Ah but first, let's get the basics out of the way.
>What is your name/gender?
>>
John Shabti Erlwise

Male
>>
>>39830680

Switch the middle and last name and I'm in.
>>
>>39830680
>>39830794
Thirding
>>
>>39830680
>>39830794
These both sound good.
>>
>>39830680
>John Shabti Erlwise it is!
You stand on the bride of your family's royal ship, the vessel exiting warp space. Before you sits your new planet, slowly getting larger as the ships approach it. An aid approaches you, handing you a data pad with information on the world. The planet has three land masses: a frigid arctic wasteland in the north pole, a grassy plains land in the norther hemisphere and a rocky desert covered in mountains in the southern hemisphere. The captain of the ship walks up beside you. "Well governor, it is your choice. Where would you like the ships to land?
>Wherever your ship lands shall become the capital. There are five ships carrying civilians to establish colonies. They will develop cities where they land. Decide where your ship and the five civilian ships should land at.
>>
>>39830894

The plains
>>
>>39830894
Is there a point in going anywhere but the plaints since that's where the easy food and farming is?
Do we have any surveys, like mineral veins, local wildlife... anything?
>>
>>39830939
All ships? You can divide them up as you see fit
>>39830960
The mountainous desert looks to hold mineral veins with it. It would take a while to establish mining operations, but there could be something valuable to sell. The pole is largely a frigid tundra, but reports from the scouting ship that discovered the planet said they occasionally discovered strange luminescent liquid in the pole, but it was very rare. As to food, all continents are surrounded by oceans teeming with aquatic wild life.
>>
>>39831017
>The mountainous desert looks to hold mineral veins with it. It would take a while to establish mining operations, but there could be something valuable to sell. The pole is largely a frigid tundra, but reports from the scouting ship that discovered the planet said they occasionally discovered strange luminescent liquid in the pole, but it was very rare. As to food, all continents are surrounded by oceans teeming with aquatic wild life.
Then I'm voting for the frigid area, in the southernmost part of the continent, a couple of kilometers off the sea.
>>
>>39831017

Let's land on the coast of the mountainous continent then.

Good mining setup and sea life will sustain populations.

Also let's sent a scouting teams to the tundra to analyse the mystery fluid.

Let's get cracking people.
>>
>>39831047
Me here

In the interest of moving things along since we have a 3way tie, I'm swapping my vote to >>39831059
>>
>>39831047
>>39831059
>>39831113
You order all ships to land on the coast of the mountainous continent and for the colonists to get to work establishing mines, while also ordering some scouting forces off to the artic tundra to investigate the fluid reported by the scout ship. All of the space craft begin to enter the atmosphere, flames enveloping them until they broke through. The ships slowly drift apart from one another and make land fall. Within seconds of the ships touching down, workers and servitors exit en masse to begin building up the first of hopefully many cities. You step outside, taking in a deep breath of the salt water filled air. Your first colony is on its way. Now would probably be a good time to name it and decide how it should develop. Shall it become a hive city to make optimal use of space? Stick close to the coast to maximize fishing? Or stay more towards the mountains for better mining results?
>>
>>39831236
We have enough of a colonist population to make a hive? Oh, wow.

Still, hives kina turn everything around them into ruin, so I'd prefer to keep things a bit spread out to start with.
>Stick close to the coast to maximize fishing?

Being near the sea also lets us do stuff with ships more easily.
>>
>>39831236

I vote mining colony.

Good tech bonuses and we'll be able to manufacture our own defenses.
>>
>>39831236
We should hold off on hive cities for now and just focus on more mininig. That being said, if were near the sea thats on less way invaders can attack from. So coastal city it is.
>>
>>39831297
We can't develop a full blown hive yet, but we could start bulding the colony in that style. A hive with our current population would only be around 3 levels high
>>
Yeah, I agree on the Coastal city, or at least coastal settlements. We don't want to over-fish one area of the coast (especially if we have hive city population levels) and be at risk of starvation.
>>
>>39831345

Agree. Once we get the mines operational and migrant workers start flying in, we could work on a hive city.

We have a chance here to run a very clean, very efficient, very fascist operation here and I don't want to muck it up.
>>
>>39831369
In that case I'm fine with either coastal or mountains. I agree with others that mining has long term benefits, but that the most pressing issue on a new settlement is food. Really, I could go either way as long as it's not a hive.
>>
>>39831297
>>39831385
>>39831447
>3 Coastal
>>39831318
>>39831345
.2 Mining
>Coastal Takes it
You decide that the city should stick closer to the coast. After all, food is going to be very important in these early few days of construction. A month passes as your first colony is built, you sitting in the desk of your governor's palace. Your city has developed a booming fishing industry which, while not very useful for off world shipping, keeps you population locally rich and keeps food supplies up. Mining operations have only recently been fully developed and you are expecting the first shipment soon. It seems the ore on this planet is suitable for the creation of ceramite and thus very valuable to many branches of the Imperium. Meanwhile, attempts to discover more of the mysterious liquid in the poles have so far been unsuccessful... that is, until today. You receive a report down at your communications room that the scouting team has sent back an urgent report and you are en route to go see it when one of your aids approaches you. "Sir, a group of miners have come to the palace door step and are requesting to speak with you. Some issue down at the mines. What should I tell them?"
>Do you go see the arctic scouting report now or go speak with the miners?
>>
>>39831598
>>Do you go see the arctic scouting report now or go speak with the miners?
First we tell our people to send us a report and not ask for our presence directly in the future.
Then go check on the miners, they are closer.
>>
Woah woah, Wait so we arrived and we didn't imminently build giant cathedral to the emperors glory? Which hunters will start asking questions.
>>39831598
Yo OP, Stop being a faggot and get a trip.
>Go see what the peasant--, I mean miners want.
>>
>>39831598
Send "someone" to deal temporarily with the miners. If they deem the issue worthy of our notice we can pay attention to it. We can also check in with the miners later if we need something to do. In the meantime, let's take a look at the arctic scouting report.
>>
>>39831598
emergency message sounds more important than what the miners want. check with the arctic scouts first, then meet with the miners if able.
>>
>>39831729
>>39831731

This, tell an underling to review the report while we deal with the miners
>>
>>39831795
Um.. these guys >>39831729 >>39831731 were saying to look at the report, then the miners.
>>
>>39831862

Oops my bad, I am still voting with the other 2 guys, I just wrote my post backwards
>>
Swapping vote from miners >>39831650
to expedition.
I read it wrong originally.
>>
>>39831729
>>39831731
>>39831909
Annoyed at the audacity of the miners requesting your presence, you tell the aid to stall them a bit while you go look at the report. Reaching the communication room, a worker quickly hands you a data pad containing the report. Apparently the scouting team had discovered a large deposit of the liquid and ran some tests. The substance is capable of quickly freezing anything it comes into contact with and some members of the scout team speculate that the substance is actually generating the pole itself, explaining why there is a north pole but not a southern one. What would you like to have done with the fluid? You could begin extracting it now, though that would take resources away from the mineral mining. You could have more tests run on it, try and determine if it has other uses before you try trading with it.
>>
>>39832006

Continue running tests, we should find out all of its properties before attempting to sell it on the market.

Check in with our side regarding the miners.
>>
>>39832006
MECHANICUS!
Do we have any techpriests around? If so, tell them to do something about this thing.
Then go talk to the miners.
>>
>>39832006
>>39832039

I agree. Continue running tests on the substance. Maybe we can see if there are any records of a substance like this in the data archives we have access to.

Now we can go and check in with whatever is going on with the mines.
>>
>>39832006
continue running tests to learn more about it.
not worth diverting resources from our already proven profitable mining business for this strange sludge.

check with the miners now.
>>
>>39832039
>>39832125
>>39832132
You inform the scouting team to continue running more tests, ordering a full research lab to be developed. With that settled, you head out towards the palace gates to meet with the miners. Before you even get their, you can hear them shouting angrily with your aid. You turn a corner, and your eyes go wide at the sight of the miners. They were brutalized, covered in bruises and cuts, one of them missing an arm, a make shift bandage covering the stump. As the lead miner catches sight of you, he pushes your aid aside. "Governor, thank the emperor you're here. We were attacked!" He says hysterically, obviously scared out of his wits. "We had miners going missing for a while, but we assumed it was just accidents. But then these... these creatures attacked us. Tore up our communication tower. We were lucky to get back with our lives! Please, you have to help us, we need soldiers!"
>How do you respond? Ask for more information on these creatures? Dismiss the man as being hysterical? Send in the few planetary defense forces you have? Or maybe the elite palace guard, made up of retired guardsmen and storm troopers?
>>
>>39832286
Send investigators and have the PDF back them up.
>>
>>39832336
>>39832286
Also, convene with whoever is in charge of our armed forces, we need to fort shit up.
>>
>>39832286
Lead the glorious PDF forces into battle, And smite the emperors foes.
>>
>>39832286

Nothing is going to fuck up our mining operations.

1. Send in the full power of the elite palace guard and sweep the mines immediately.

2. Send all injured miners to health care facilities for free treatment and replacement limbs, where necessary.

3. Publicly make an announcement that you will personally oversee mine security and safety to ensure that no more miners are wounded. Then let's do a comprehensive security review of the mines.
>>
>>39832286
ask more about what attacked them. details so we know what we're dealing with. local fauna? Orkz? Nidz? Details are useful.

then this >>39832373

>>39832336
do we even have a PDF yet?
If not we need to make one NOW.
>>
>>39832424
>do we even have a PDF yet?
>If not we need to make one NOW.
We had a lot of timeskips at the beginning, so I'm guessing that we've got holes everywhere across all organizations.
>>
>>39832424
We have a PDF but it is a small one, only around 5 regiments numbering 1,00 each. They have basic equipment, mostly lasguns and light vehicles, with commanders having Chimeras.
>>
>>39832286
>retired guardsmen

These guys are obviously traitors/or lied to us, Only in death does duty end, Investigate these bastards. There is no such thing as retirement for imperial guardsmen.
>>
>>39832486
Uh, So we have five battalions?, Okay.
>>
>>39832410

I agree we need to ensure nothing can fuck up our mining. Ceramite is valuable and we can't afford to let our only known profitable export go to waste.

Maybe we clear the mines leading the elite palace guard personally?

In any event, we lose absolutely nothing but asking for more information immediately from the miners. This sounds like it could possibly be a colony destroying hostile and we need to at the very least evaluate it now!
>>
>>39832505
>There is no such thing as retirement for imperial guardsmen.
Yes there is. Upon reaching a level of veterancy, regiments are given land and an opportunity to colonize conquered worlds.
>>
>>39832505
They are retired only in the sense they aren't in the guard anymore. They are veterans that were lent out to the family basically as a reward for years of service.
>>
>>39832556
Didn't the Romans do this in the Marius Reform, and didn't it lead to massive expansion but ultimately fucked everything up?
>>
>>39832587

You are familiar with the universe of 40k, right?

Your assessment is correct.
>>
>>39832587
As a person with a burning hatred for history, I have to say I don't know what you are talking about.
Other than Romans and probably Gaius Marius.
>>
>>39832616
good point
>>
>>39832373
>>39832551
>I'm going to have us ask the miners more about the things that attacked them, so that way we can better get a consensus
You ask the lead miner to describe what they were attacked by. "They were tall my lord! 7 or 8 feet. Brutish things, green and covered in paint! They wielded axes and clubs and other crude weaponry!" As the man describes the creatures, you think back to a story the leader of the family guard had told of his days in the war. These sound like Orks, but... feral, not yet possessing any technology. While the prospect of Orks on the planet does worry you, if they are feral they maybe easier to deal with.
>Alright, now that we know more, respond to this post with your vote on what to do
>>
>>39832556
You realize the imperium frequently imprison and sterilizes/executes its own soldiers right?
If, in the unlikely event a guardsman survives long enough to consider, or rather be considered for retirement, he'll probably still serve in some aspect of the Imperial Guard, somewhere in command or intelligence most likely.

If one survives long enough to do that, they've got war in their blood, and can't simply retire to a nice little cottage on the beach somewhere with their wife and tabby cat.
>>
>>39832677
>>Alright, now that we know more, respond to this post with your vote on what to do
Who is in charge of our PDF? Are we? Or do we have a general?
>>
>>39832677
Gather, The our Personal Guard, And the Local PDF battalions, and put down the green-skins, Its hunting time!, They don't even have guns this isn't a battle this is sport!, Purge these vile xenos from the emperor's land
>>
>>39832686
That's what they do and that's how it's done.
I don't remember what source it's from but it's certainly there and I'm not about to go digging for quotes.
After long service, veterans are rewarded by being pointed at an enemy planet, given the material they need to purge it and the right to colonize it.
Do with that what you want.
>>
>>39832697
We are commander in chief of PDF. Each regiment has a lieutenant leading them. No generals however, as that is more large scale warfare.
>>
>>39832677

gather all PDF and Personal Guard
lets fuck these xenos up personally, find out where they come from, and burn the land they're spawning from.
>>
>>39832746
I think your being confused, Its not veterans, Its the entire regiment. Veteran regiments get to retire as colonists on worlds they have conquered. The Gaunt's Ghosts novels mention this at one point, where it says the Tanith 1st have been stiffed several times, with the honours for conquering a world going to another regiment, because someone in power doesn't like Gaunt.
>>
>>39832556
>>39832686
Given the sheer size and scope of the Imperium, I would not be suprised if both are correct.
>>
>>39832769
>>39832677
Right. We are going to need fire, lots of fire to burn their spores with.
Gather the PDF and distribute them to guard our territory while scouts look for ork positions. Fort up at least somewhat.

While that's going on, we will raise a volunteer militia. Once we head out for a proper ork hunt, the militia will be in charge of defending so we don't leave our cities unguarded while the PDF and veterans are out there fighting.
>>
>>39832730

The only problem is that orks reproduce via spores. The more of them we kill, the more of them will grow back. Maybe, rather than an extermination campaign, it would be more prudent to just send some guards to the mines and fort up our city rather than speeding the ork reproductive cycle.
>>
>>39832828
So your saying, That we shouldn't go and fight the enemy's of the emperor and should sit back in our hive fortress?, That sounds pretty cowardly, And then the green skins would be able to freely move around outside where were not looking, How long would it take before they start looting things and build a cannon to siege us?
>>
>>39832828

Not if we use flamethrowers to sterilize the caves after the Orks have been eradicated.

I say we storm the caves with our full military force and then follow that up with purging fire. If we solve the Ork problem decisively now, we can avoid years of headaches later on.
>>
>>39832828
If we burn 'em, we can beat 'em.
surely there's a cargoload of promethium laying around somewhere.
>>
>>39832912
>>39832904
Scout first faggots. And take the time to prepare whatever flammable crap we can get our hands on.
Orks can into ambushes and orks tricking us into getting close up and personal is a great way to get fucked and HORRIBLY embarrased.
>>
Ok, that's fine. If we have the flamethrowers to neutralize the spores we can purge the xenos in the Emperor's name! I just think maybe we should do some scouting first (maybe there are millions of them in the plains, for example) to make sure we don't escalate a fight we can't win.
>>
>>39832825
>>39832787
>>39832730
>>39832686
>Right, so most people seem to be saying to go out with the PDF and personal guard, while leaving a militia to defend at home
You order the personal guard captain to begin organizing the troops and PDF, equipping them with flame throwers to purge the xenos threat. Meanwhile, you make a big speech to the citizens of your colony, telling them of the glory of killing the emperor's enemies and urging them to sign up for the militia to defend their gomes while the fight is taken to the enemy. It goes over rather well. Within a week's time, your colony has a fully functioning fighting force to defend itself while you lead out your soldiers. You reach the mines in no time, seeing it crawling with greenskins. While they have looted some of the mining equipment, it appears they just used it to make metal clubs, slightly better than the wooden ones they had first.
>What is our plan of attack?
>>
>>39832986
>Shoot them
>Laugh at the pitiful xenos drowning in there own blood
>>
>>39832986
>>What is our plan of attack?
Leapfrogging advance.
Establish firing positions, then move forward under their cover. Repeat until they either charge into us or run away.
Burn their bodies when done and use flamers to defend from charges.
>>
>>39832999
kill them.
burn everything they touched.

try to figure out from which direction they came.
>>
>>39832999
The emperor has blessed thy's post, MAKE HASTE AT ONCE THE TRIPS COMMAND IT!
>>
>>39833030
>leap frog using cover
cover from what? their thrown clubs?
standard advance will work fine.
>>
>>39832986

I want scouts to move in first and attempt to locate forces. Use Chimeras as moving defensive bunkers, since the Orks are feral and not likely to have explosives. Leapfrogging assault like that anon mentioned above.

Basically we need to prevent Ork ambushes since we'll get fucked up in CQC.

If we locate the main base, have detonation charges prepped to destroy it asap, and prevent Ork leadership from responding.
>>
>>39833105
>cover from what? their thrown clubs?
Cover from being charged into like an overeager idiot. You get stuck in melee, you're fucked.
They may be ferals, but orks are still orks. You always want to be ready to shoot them for the maximum amount of time possible.
>>
>>39832999
>>39833036
>>39833068
You decide that no real set plan of attack is needed. These xenos are pathetic and under equipped. You order your men to shoot at will and to burn any corpses they find.
>Combat will be done with dice rolls. Roll 1d100. First three rolls are averaged out. Rolls averaging 1-30 are failures, 31-60 are mild successes with repercussions, 61-100 are successes. Any rolls of 1 or 100 are an automatic failure or success respectively, with the other rolls thrown out.
>>
OI, YA SMELLY 'UMIES IZ ASKIN' FOR A BEATIN'!!!
>>
Rolled 72 (1d100)

>>39833192
Emperor Protects
>>
Rolled 14 (1d100)

>>39833192

I would have preferred a more planned strategy but I guess this will have to do.
>>
Rolled 95 (1d100)

>>39833192
>>
>>39833228
>Rolls horribly, That is what you get for not putting your faith in the emperor!
>>
>>39833229
>>39833228
>>39833203
60,33333

kek
>>39833251
If we had a better strategy, we would also have better numbers.
>>
>>39833281

>Charge in like tards
>works out anyways

It's like we're a canon planetary governor!
>>
>>39833203
>>39833228
>>39833229
>Rolls average out to 60.3, mild success. As it is at the very tip of the mild success, the repercussion will not be bad.
Your forces open fire into the Ork hordes, blasting them to pieces with volley after volley of lasgun fire. No Ork is left alive... which unfortunately means you don't know where these Orks came from. Still, this might be enough to ward off any further raids from the Ork tribes. You watch as your troops burn the bodies.
>You have obliterated the Ork raiders. However, their tribes location remains secret. What would you like to do now? Send the miners back to work? Begin posting guards on the mines? Or keep on the offensive and try to hunt down the tribe?
>>
>>39833323
Send the miners back to work and begin repairs and set one battalion of the PDF to guard this place, begin scouting planet for the enemy's of man
>>
>>39833323
Send scouts out to look for orks.
We have 5 PDF regiments, right?
Leave 2 at the mines, 3 at the town and start a fortification program.
Start turning our militia - raise additional PDF regiments and have our veterans instruct them.
>>
>>39833323
>As it is at the very tip of the mild success, the repercussion will not be bad.
Uh, Repercussion can be good?, And what were they?
>>
>>39833424

Seems like a good plan. Use a couple battalions to guard mining operations and population and use remaining troops to locate Ork base.

Have det charges prepped in case we can get lucky and collapse the cave onto the Ork base. Then we can purge survivors at our leisure.
>>
>>39833323
we need to hunt these orkz down.
A dangerous prospect. We're on the mountainous desert continent, so they don't have a lot of places to hide.

I suggest we scout the surrounding areas using some means of fliers. Surely we have a few planes or something that, while not military grade, can still cover ground fast and sure. This should lead us to them, then we can attack them en masse and burn their breeding grounds stamping them out completely before they get more advanced.

They're completely feral, so we shouldn't have to worry about our aerial scouts' welfare.

In the meantime lets get these mines back in order. Then do this with our PDF.
>>39833424
>>
>>39833459
Repercussion was the Orks were so utterly obliterated you couldn't track them back to their tribe. And I meant to say the reprecussion would not be that bad compared to a low rolled mild success.
>>
>>39833495
>Saying destroying the enemys of the emperor is a bad thing, Silly Governor, that's adorable.

Anyway gents, What type of planet are we going for,
Hive world, Or Mining , Or due to ceramite on our world are we going for an Armory planet?
>>
>>39833576

Mining/Armory world would probably be best, that way we could arm and manufacture defenses ourselves, instead of relying on Space Marines to protect us or whatever.
>>
>>39833576
Civilized/fort
Lots of forts with lots of crap with lasers in space.
>>
>>39833626
I don't think the imperium would like us to become a fortress world, Are we even close to the eye of terror?, Seeing as Cadia is the only system with Fortress worlds.
>>
>>39833660

Still, we could probably end up ruling a nice little solar system so long as we keep pumping out tanks and whatnot.
>>
>>39833660
Who cares what they want. You always want lots of forts because Warhammer.
Random dickbags want to kill you all day every day. Either fort up or pucker up.
>>
>>39833576

I agree with Mining/Armory. But we should be flexible in case we find out something valuable about the ice caps.

It's also possible a civilization may have been on the planet before it was destroyed by whatever waaagh left the feral orks behind. If that's the case, we should be on the lookout for xeno or archeo-tech.
>>
>>39833424
>>39833461
>>39833481
With the Ork threat cleared for the time being you order the miners back to work, stationing some PDF to defend the mines, while raising more regiments back at home. Meanwhile, you send out aircraft in order to scout Ork tribes.
Another month passes and your mining is fully operational and you now have a healthy stock pile of minerals. Meanwhile, research continued on the strange fluid in the north and it has been discovered the liquid makes a fantastic coolant for plasma and melta guns, as well as star ship engines. During the month, two offers have come your way. A rogue trader by the name of Roman Diaz wishes to invest in your colony, saying he will buy your minerals and coolant to sell on other planets at a profit. Meanwhile, you have also been contacted by the mechanicus, who wish to establish a forge on the planet on the southern continent. While they cannot offer as much money as the rogue trader, they would also bring skitarii to help with planetary defense and would be able to better arm your PDF and palace guards. This may be helpful, as while your soldiers have slowly been beating back the Ork tribes, your scouts have continually brought back reports that Orks are gathering in larger numbers and looted supplies have been seen more often among them.
>What course of action shall we take next?
>>
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>>39833735
Get he Mechanicus in here. Way better than a RT.
>>
>>39833735

Hmmm, being a forge world could be interesting. What, exactly, are the terms of the treaty with the Mechanicus? Would we be ceeding authority of the southern continent entirely to them, for example, or would they be a semi-autonomous region that would have to pay taxes, be subject to laws, etc?

There are risks to both plans. The rogue trader could rip us off or use the threat of orbital firepower to force us to sell to him below market value or manufacture goods for his private army. Ad-Mech is very scary and as a faction is MUCH more powerful than we are.
>>
>>39833735

Get the Mechanicus
>>
>>39833735
Can't we take both? the excess ore we mine goes to the Rt and the Mechanicus get their forge?
>>
>>39833813

Second for mechanicus.
>>
>>39833862

I agree that both sounds like a good plan. That way we can beef up our industry and defenses with the Mechanicus, while making some sweet dough from the Rogue Trader.

The trader isn't demanding an exclusive agreement with him...right?
>>
>>39833735
Have our guys go out and harass and burn the orks wherever possible. Increase security regarding equipment, we don't want them to loot our shit.
Keep raising and training troops, prepare for a big assault.
Use aircraft to firebomb them.

Keep scouting, establish watch positions. Do not let them sneak up to us.
>>
>>39833735
The machine spirits will be pleased with out choice.
>>
>>39833839
The mechanicus are offering only to set up one forge right now, not a full forge world. They would have authority only within their forge, else wise you are in charge. You would be selling them the ores and the coolant at a rate lower than the RT, but in exchange, they would contribute Skitarii to the planet's defense and would sell you weapons and vehicles at a reduced rate for your soldiers. They would otherwise be as you described, a self-autonomous region
>>
>>39833921

I really think we should keep the coolant to ourselves. Why go through a middleman when we'll be able to sell this coolant ourselves when we have a trading fleet available? We could negotiate directly through another planetary governor.
>>
>>39833928
>mechanicus enclave
Good, because the secret to the success of every planet is sucking on that big mechanized dick.
>>
>>39833862
>>39833921
We are not mining enough ore currently to attract both parties. We only have enough to set up a steady deal with one. We could try and increase our industry in the future enough to be able to trade with both, but whichever faction we reject might take offense to us in the future.
>>
>>39834007

In that case I vote for a mechanicus enclave.
>>
>>39834007

Alright, well I officially vote Mechanicus.
>>
>>39833986
>Praise the omnissiah.
>>
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>>39834068
>>39834071
>>39833986
>>39833924
>>39833848
>>39833813
You decide to take the offer of the mechanicus. While money is tempting, the increase in planetary defense is much more important, as well as getting in good with a major faction of the Imperium. Roman Diaz expresses disappointment at your rejection, ending his meeting with you with a foreboding "That's your funeral". The mechanicus have sent a few ships en route to establish the forge.
In the meanwhile your capital city has grown quite large as many more settlers have begun moving to your planet seeking opportunity. It may soon be time to establish another city. However, there is still the threat of Orks father west on the southern continent, while the northern continent remains unexplored. You also now possess ten regiments of PDF troopers, 2 stationed protecting the mines, while the rest are at your capital
>Shall we attempt to wipe the Orks off the face of the southern continent completely? Start scouting out the northern continent or just colonize without scouting? Or is it perhaps not time to expand just yet?
>>
>>39834199
Scout out the northern continent, While keeping an Eye on the filthy green skins, If I may ask what segmentum are we in?
>>
>>39834199
Start assaulting the orks.

Scout, establish a forward position and some defenses before colonizing.

Keep training troops. We probably want some 0.5-2% of our population under arms, as well as an auxilliary militia (home guard) that can be mobilized in an emergency.
With the Mechanicus around, it should be easier to arm them.
>>
>>39834199

Finish off the Orks now. I seriously hate those guys and I am sure the Mechanicus would appreciate it.

Once we have finished, let scout the northern continent more thoroughly.

Also can we name our planet and capital city, OP? It will get confusing unless we do this soon.
>>
Also,

When we have to start paying the Imperium tributes and guard regiments?
What kind of psyker systems do we have in place? Do we just ignore them until black ships show up or what?
What kind of astropath support do we have? Are our communications stable?
How are we doing on starships? Can we into orbital bombardment if needed? Can we defend ourselves from at least pirate raiders?
>>
>>39834292
I said you guys could name it in a previous post, but no one responded. Let's do so now. Name our planet and capital
>>39834286
I'm going to say we are in Segmentum Pacificus
>>39834342
The Imperial tithe and the Black ships are a yealy event. Our contributions to the mechanicus can be used as a tithe. We do not have a system for psykers yet. our fleet cannot orbital bombard, but your family's ship does have defenses to fend off most pirates as well as having a few fighters. Communications are stable and we have sufficient astropaths for a colony of our size.
>>
>>39834342

Seconding this.

I'm particularly concerned about raids. It sounds like that rogue trader may have implied that if he couldn't get our stuff he would either take it himself or pay some third party to raid us for it. Besides the mines what are we doing to secure our stockpiles?

As for the question of a second city... with one city on the coast I'm game with either establishing a settlement at an interior mining region, or settling in the frozen arctic.
>>
>>39834415
Name: Valencia
Capital: Valencia Prime
>>
>>39834481
Yo, OP are there any other planets in our star system (colonized or not), Because being governor of a star system is a lot more appealing.
>>
>>39834481
>>39834510
Whoops Ment to Reply to OP, Uh, Thats a good name though.
>>
>>39834510
Colonizing the solar system is pretty far away since we haven't even secured the continent.
>>
>>39834510
Yes, but one is a gas giant while the other is non-hospitable at the current moment and would take terra forming to colonize.
>>
>>39834558
I should also mention our planet has two moons, one of which is covered in a strange fungal jungle
>>
>>39834651
>one of which is covered in a strange fungal jungle
I'm just going to hope that's not ork fungus.

Also, we are going to need a lot of exploration teams. For, like, everything.
>>
>>39834651
Well now,

That fungal jungle on our moon sounds very interesting indeed. Once we have the continent secured we should investigate it ASAP.
>>
>>39834481
So, it would appear that Valencia is being taken as the name of our planet with Valencia Prime as the capital. Now, let's decide what we are going to do about concerns of establishing a second colony. Are we going to eliminate the Orks to make a more inland one? Establish one on the second continent or third? should we scout the second continent?
>>
So, Info So far,
System Velencia, SEGMENTUM PACIFICUS
Planets, Velencia 1 (Colonizing) 2 Moons, One Covered with a strange fungal jungle.
Planetary Capitol Valencia Prime.
Velencia 2 , Gas Giant Uncolonizable.
Velencia 3, Not hospitable
>QUOTE OF THE DAY "Beastman bad. Bad Beastman. Dirty. Emperor no like. Beastman love Emperor. Give blood to Emperor. Give heads to Emperor. Say sorry."
>>
Establish the next one more inland. No need to spread out too much and leave us open to getting split up and picked off.

An important rule to keep to, however: establish a military outpost before anything else. Cities need to grow in/around defensible positions.

Also, send scouts and exploration teams all over the planet, use our orbital assets and aircraft to support the charting efforts.
>>
test
>>
>>39834851

Agreed
>>
>>39834851

Seconded.

Also I am still voting to eradicate the Orks on the Southern continent.
>>
>>39834851
>>39834944
Your decree that the next colony will be built more inland and to the west of the current one, with a military outpost established near it to keep it secured. Meanwhile, you order that the entire planet be more formerly scouted out.
>One Month later
The second colony is nearing completion, this one established as more of a mining colony. The military outpost has been established and has fended off many small Ork raids with minimal casualties. Meanwhile, the mechanicus has arrived and is requesting to establish their forge on the opposite coast of the continent from your capital city, reasoning that they need a lot of room to establish the forge and their skitarii would be sufficient to defend against the Orks.
Meanwhile, reports from the northern continent are... troubling. While at first the reports indicated that there were Orks on the continent, they appeared to be feral. However, as time dragged on, there were increased reports of Ork settlements, vehicles, and ranged weaponry. Indeed, towards the end of the month, a few planes went missing over the continent, and it is feared they have been shot down.
Meanwhile, we have yet to begin extracting the liquid from the poles.
>What shall our immediate goals and concerns be and how shall we solve them?
(I'm going to take a short break to go on a walk. I will be back in 20-30 min. Keep the thread bump'ed for me)
>>
>>39835082
I say we bring the light of the Emperor to the Orks. And by that I mean fire. The Emperor's will involves purifying the xenos with fire.
>>
>>39835163
The last thing we want to do is start courting the Chaos Gods. That would be a silly way to deal with the Orks.Can we get away with some orbital bombardment of the Northern continent?
>>
Purge the orks it like a waggh is startiong to build. Prevent it at all cost.
>>
>>39835163
OH god emperor we stumbled onto a waaggghh, Purge it with Explosives quickly, We need basilisks sell metals to mechanicus and get cannons!
>>39835310
OP already said fleet is to small to orbital bombard, we only really have our personal cruiser and a few fighter wings.
>>
>>39835163
Things to do:
-Perform an aggressive extermination campaign against orks on our home continent, coordinate extensively with the mechanicus skitari.
-Build wet navy ships, with big guns. We will be using them to transport to the northern continent and cover our invasion with big honking bombardment guns. Also to keep the orks from crossing the seas.
-inform the administratum of the local orks. Ask around for experts we can hire as anti-ork advisors.
-keep a close eye on our population. We had an influx of colonists and you never know what kind of crap you can import with them, like chaos cultists, genestealers and similar.
-keep arming up and training troops.
>>
>>39835368
I miss read what was said, or I read it how I wanted it to be. We might still be able to bombard from a bit closer.

>>39835394
>inform the administratum
That probably wont end in Exterminatus, and because it's such a nice planet they might send some forces to help.
>chaos cultists
Perish the thought. Next thing you know we'll learn our chief aid is Tzeentchian Sorcerer. Best to stamp out any heretics as soon as we find them.
>>
>>39835163

Having non-feral orks on our planet is a VERY bad thing. They need to be removed post haste. Perhaps the Mechanicus have orbital scanners we can use to pinpoint their locations and get some more intelligence on their resources. Otherwise we should kill them all, and kill them quickly. Napalm them with our fighters, send in the skrittari, and back it up with ground troops.

On a side note, it is odd that there is a mixture of feral and non-feral orks on the planet. I didn't think they had access to our tech for long enough to make their own versions. Call me crazy, but is it possible that the Rogue Trader might be arming the orks to get revenge on us?
>>
>>39835541

Agree 100%.

I think we oughta split our forces and start making targeted strikes on the northern orks immediately.
>>
>>39835541
>Rogue Trader has betrayed us confirmed
I was thinking the same thing.
>>
>>39835541
>On a side note, it is odd that there is a mixture of feral and non-feral orks on the planet. I didn't think they had access to our tech for long enough to make their own versions. Call me crazy, but is it possible that the Rogue Trader might be arming the orks to get revenge on us?
They look like they are in the early stages of everything. Feral orks tend to have steampunk-like technology, and I assume that these guys aren't far past that stage.

Our fighters might be able to bomb them safely as long as we use high-altitude aircraft.
But yes, we need to set them on fire, but they are on a different continent. Unless you want to use our space fleet to transport the troops, we will need to build ships first. Or have the mechs build it for us.
>>
>>39835541
Of course! That filthy xeno-loving heretic of a trader. We can blame it all on him, even if he had nothing to do with it. I do love a scapegoat.

Also, yest to the burning of the Orks. Much burning is needed.
>>
>>39835163
It is time to purge the greenskins as fast and as thoroughly as possible.

Focus on our continent now. All ten regiments working to scour the continent working with Mechanicus allies should make quick work. Afterwards we go for the other continent. We go hard. As hard as possible. They have to die now or we won't be able to kill them later.

Get the best shit we can from the Mechanicus in exchange for our minerals, and remind them that no one is getting that plasma coolant until we purge the xenos. That should motivate them. I'm sure that's half the reason they're here.

Also we should check on the possibility of interference by that Rogue Trader. It wouldn't be out of the question for a Rogue Trader to do something like this, and if he is, we can negotiate for him to stop arming the orkz. I'm for giving him a trade deal. Once we wipe out the greenskins we can focus as much as we want on exploiting this planet's resources and he is who we need to help us do that. The Mechanicus is nice as a supplier, but we aren't gonna make any money selling them our resources and then buying their weapons with our allowance money.

Hell if we can probably pay them to help remove the orcz while we're at it. Kind of a good will gesture to start off a profitable relationship. Who cares if they armed the orcz, so long as we can get them to stop and undo the damage?
>>
>>39835617
>>39835541
>>39835615
>>39835394
>>39835368
>Rejoice Questers, for your OP has returned!
You decide bombing the Orks into oblivion is the best strategy. You don't know where the technology these Orks have been looting are coming from and you don't care. You won't stand for a WAAAAGH on your planet.
>1d100 first three rolls averaged.
>>
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>>39836008
I agree lets get this done Also have there been any exceptional troops among the pdf?
>>
>>39836008
>negotiate
No. If he's involved and we find even a shred of evidence in favor of that, we hand the evidence over to ordo Xenos.
That RT will regret his earlier decision immediately.
>>
Rolled 18 (1d100)

>>39836054

Rolling for targeted strike.
>>
Rolled 9 (1d100)

>>39836054
>>
Rolled 91 (1d100)

>>39836054
>>
Rolled 5 (1d100)

>>
Rolled 62 (1d100)

>>39836074
>>
>>39836088
>>39836087
>>39836078
Well that went poorly.
>>
>>39836088
Best rolls I'v had in awhile, The emperor is guiding my path
>>
>>39836075
Agreed
>>
>>39836118
Welp, so much for our attack.
>>
>>39836008
Who cares? The Emperor cares, he consorted with the xeno filth.
>>
>>39836118
Fuck you, I did great, Y'all need to praise the emperor some more.
>>
>>39836078
>>39836087
>>39836088
>Rolls average out to a 39.3 a mild success with a consequence
The bombing campaign at first does not go well. It appears the Orks have started to loot the planes they shot down and created crude fighters, which harassed early bombing attempts. However, your navy learned and began deploying fighters alongside the bombers, keeping them safe. While the Orks are not even close to being utterly annihilated, the bombing campaign has secured a beachhead by scaring the Orks off the Southern coast. A land invasion could be possible now.
What shall we do? Continue the bombing campaign? Land ground forces? Or should we begin looking into where these Orks got their weapons? We could also call for help from the administratum or neighboring systems
>>
>>39836159
Actually, we averaged at 39.333, so it's a low "mild" success.
>>
>>39836212
Keep bombing.
>>
>>39836075
Why do that, when we can use it to "help" our negotiations with the Rogue Trader?
Going to the Ordo Xenos should be a last resort if the Rogue Trader is uncooperative. The Trader may have friends higher than us.

>>39836159
It's not that I don't care. It's just that I'd rather have a powerful unscrupulous friend than a powerful unscrupulous enemy.
>>
>>39836212

Land ground forces immediately.

Let's go heavy on vehicles and air strikes. We should capitalize on our tech advantage.
>>
>>39836212
Scout for where thier building thier building thier weapons and focus the bombing campagin there while we secure the beachhead
>>
>>39836212
Better play it safe, more bombing. Also we need to do some things to win the Emperor's blessing. Definitely the Emperor's and not a Chaos Gods.
>>
>>39836255
And I'd rather have a dead xeno-loving heretic.
>>
>>39836267

Shut the fuck up already.
>>
>>39836212
Proceed with a land invasion, using mostly mechanized troops.
>>
>>39836262

this.

I also think we should keep the administratum informed, but we don't need to ask for help just yet.
>>
>>39836212
We should focus more on the air campaign while they're still woefully underteched. We should land ground forces but rely primarily on our airforce now with defensive fighters to bomb the xenos to oblivion.
>>
>>39836255
>Not reporting a filthy traitor, What are you a traitor?
>>39836212
>TELL THE HIGH LORDS WE HAVE XENOS
>>
>>39836342
You sir or madam, are a true hero to the Imperium.
>>
>>39836342
we don't need help with these orkz yet, but I guess letting our neighbors and the Admin know about our situation can't hurt.
>>
>>39836250
>>39836322
>>39836267
>Majority of votes were for continuing the air campaign. 1d100 with a +10 to each roll, since we are more prepared. First 3 are averaged.
>>
Rolled 86 (1d100)

>>39836457
>>
Rolled 12 (1d100)

>>39836457
FOR TERRA'S GOLDEN THRONE!
>>
Rolled 84 + 10 (1d100 + 10)

>>39836457
>>
Rolled 80 (1d100)

>>39836457

Rolling for even tacticaler strikes.
>>
>>39836394
It probably wont. But in the unlikely event that our report goes on safari in the neaby sector command we could suddenly fid ourselves playing host to 50 imperial guard regiments. 50 guard regiments that could be else where.

All because soome peon didn't double space or something.
>>
Rolled 83 + 10 (1d100 + 10)

GOOOOOOOOO
>>
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>>39836467
>>39836474
>>39836470
96+94+22=212
212/3=70.6

praise the emperor. A holy success!!!
>>
>>39836542
Agreed. The Emperor has shown us his favor. Definitely not Chaos Gods, only the Emperor.
>>
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>>39836467
>>39836470
>>39836474
>Rolls average to 70.6
The bombing campaign is massively successful this time around. Apparently most of the Ork fighters were shot down in the first engagement. Ork settlement after settlement is blown to pieces, the Orks retreating en-masse farther to the North of the continent, leaving the south all but vacated.
Meanwhile, the mechanicus have begun constructing their forge but have run into issues with Ork raids. Apparently most of the Orks on the Southern continent have kept moving westward and now the majority are near the forge. While they aren't killing the mechanicus in any great number, they are proving to be a nusiance and delaying the forge's construction. They are requesting you send military help, which might require pulling planes away from the bombing campaign to transport troops over to the west. Meanwhile, the source of the Ork weaponry is still not known.
>>
>>39836670
Report the rouge trader for being suspect #1 for supplying xenos with weapons.
Also requisition some civilian ships to transport troops to keep our bombs working.
>>
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Any excetional performances from the ground troops? Send Half Bombers to contiue bombing run. other half to get troops to defend the forge.
>>
Also contact the administraum and let them know of our sitiution but that we have everyhting under control. Btw rogue trader we have no proof.
>>
>>39836734
Not this. Do not accuse the Rogue Trader yet.

>>39836670
Send our planes to help the Mechboys. Now that the Orkz are against the ropes on the North Continent, we can wipe them out. We'll need to get close to effectively purge them and prevent regrowings anyhow. flame em good. flame em now.
>>
>>39836789
This is the imperium, we could get most lesser men killed just by suggesting that they might give us an uncomfortable feeling.
>>
>>39836749
No real exceptional performances by the ground troops. PDF perform adequately and the palace guards perform exceptional in comparison but as expected given their stature as former guardsmen.
>>
Half and half. divide and conquer. or we personally go help the mechicuas with our plalace gaurds..
>>
>>39836824

Seconding. Reroute air support to southern continent.

I want a full invasion force on the northern continent aggressively pursuing the orks.

Put our space ship in low orbit around the planet and see if we can detect any freighters coming and going from the North continent.
>>
>>39836827
who cares? First of all a RT is generally very powerful and we might lose a diplomacy struggle.

second. we can always negotiate with them.
see >>39836008
>Also we should check on the possibility of interference by that Rogue Trader. It wouldn't be out of the question for a Rogue Trader to do something like this, and if he is, we can negotiate for him to stop arming the orkz. I'm for giving him a trade deal. Once we wipe out the greenskins we can focus as much as we want on exploiting this planet's resources and he is who we need to help us do that. The Mechanicus is nice as a supplier, but we aren't gonna make any money selling them our resources and then buying their weapons with our allowance money.

>Hell if we can probably pay them to help remove the orcz while we're at it. Kind of a good will gesture to start off a profitable relationship. Who cares if they armed the orcz, so long as we can get them to stop and undo the damage?
>>
>>39836906
I agree.

I also think we should tell the Mechanicus that we suspect the rogue trader is supplying the xenos with weapons because we allowed them to build the forge on our world. Let them know we do not have proof at this time. They will not take kindly to the trader possibly interfering in Mechanicus business. They are also in a position to do much more about the trader with regards to information gathering or retribution, it and if they report it to, say, the inquisition and are wrong less will happen to them than to us.

In terms of the ground war, I agree with others we can send most planes (except possibly recon planes) to the south to help out at the forge. If we can spare some extra troops to the south that would be nice, but the real threat is in the north so we must keep pressure up there.
>>
I say we personally help the mek noys out and let the army to wipe out the north. By thw emeperor someone contact that damn rogue trader.
>>
>>39836749
>>39836824
>>39836906
>Seems most people want to do air support for mechs and land invasion for the north. I'm gonna need two rolls for this. First one will be for helping the mecanicus and will be at a +10 for Skitarii support. The second will be the land invasion and will have a +20 for our stellar bombing campaign. First three rolls for each are averaged.
>>
>>39836961
jesus christ what is with you guys on wanting to piss off this RT for no reason and with no evidence?
>>
Rolled 30 + 10 (1d100 + 10)

GO
>>
Rolled 42, 39 = 81 (2d100)

>>39836979
>>
>>39836981
Because he's probably a dick planning on stealing our planet.
>>
Rolled 53 (1d100)

>>39836979

Rolling for battle.
>>
Rolled 91, 89 = 180 (2d100)

>>39836979
>>
>>39836981
We cannot accuse the Rogue Trader directly. I agree that would be extremely stupid. I only think we should possibly investigate one way the greenskins might be getting weapons.
>>
>>39837042

Nice Roll.
Praise the Emperor!
>>
>>39836981
We'll gee I dunno fagzilla, maybe because he told us we were going to die.

Pardon one offense, and you encourage the commission of many. - Publilius Syrus
>>
Rolled 46, 10 = 56 (2d100)

>>39836979
>>
Rolled 18, 49 = 67 (2d100)

>>39836979
>>
>>39836981
Because we're a Governor and don't like being threatened by some twat.
>>
>>39837076

You are a regard. Stop antagonizing powerful people without proof.
>>
>>39837126
How about both of you shut the fuck up and go back to praising the emperor?
>>
>>39837076
discourtesy and an offhand threat doesn't mean that he is selling guns to orks. Even if he is, it's more profitable for us to blackmail him with any proof we find than to just turn him over to the inquisition.

>>39837126
this guy knows.
>>
>>39837165
>NOT TURNING OVER A TRAITOR
>THIS MAKES YOU A TRAITOR
>WE DO NOT WANT TO BE A TRAITOR.
>PRAISE THE EMPEROR
>>
>>39837165
I agree with this
>>
>>39837196
I guess I just have a more RT kind of attitude.

You have a stupid kind of attitude.
>>
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>>39837017
>>39837033
>>39837039
>Average for helping the mechanicus is 51.6, a partial success
>>39837033
>>39837042
>>39837090
>average for the war in the north is 56 a partial success
On both sides the Orks are driven back, but not without losses. Furthermore, the Orks do not take many casualties. It seems by dividing our army, we are unable to secure a decisive victory.
A month of continual fighting goes by, with the war in the north stalled as the Orks have now been pushed back so much that they are now gathered in groups too large to fight. Soldiers have been using trench tactics, mostly keeping the Orks contained. Meanwhile, the mechanicus have gotten their forge up and running, eager to begin production. As a courtesy for your assistance, they have asked if you need anything constructed right now. However, all is not well. Crime has suddenly begun to sky rocket in your two colonies, with rampant reports of theft coming in. Someone even had the gall to graffiti on the walls of your palace. Citizens have been up in arms, making requests for you to do something. And just when it seems it can't get any worse, you receive a message that the administratum are coming next month to do an inspection on your colony... and they are bringing representatives of the Ecclesiarchy with them.
>What are our priorities and how should we solve them?
>>
>>39837242
You have a faggot kind of attitude.
>>
>>39837253
Get ad-mech flyers to start napalming the remaining orks. Since we have them contained and clustered this should not be too difficult. If possible try and get some of our own troops from the forge back to the capital to provide law and order.

We definitely need to start properly praising the emperor, perhaps by spending some money on Churches if we are successful in winding down the war effort (if we are victorious).

With statues, churches, and what not the Ecclesiarchy should not be too much of a problem. Hell, we might even make them customers as they need ceramite for their power armor, right?
>>
>>39837336
I second this
>>
>>39837253

Fuck.

Alright.

1. Crime is number 1 problem with the Ecclesiarchy on route. Deploy one garrison of PDF within our cities to maintain the peace and arrest criminals. Have them report directly to whatever Arbiter chief is managing the city. Take the hands of second time criminals and execute third time offenders.

2. Fortify trench positions in the Northern continent to hold. ask the Mechanicus to build many fighters and bombers. We can use our new air power to win this battle after our inspection is complete.
>>
>>39837253
Fuck. bring the planes back. Mech boys are fine for now. Focus our attack on finishing off those northern orkz, we can do this.

Crime sucks. We need to take care of it, but PDF and our personal guard aren't the right tools. Ask for volunteers from our personal guard to take control of a new police force to investigate and suppress the new crime wave. Find out the source of the black market. I don't want to point fingers at the RT without evidence again, but that's what I'm thinking.
>>
>>39837253
Crime's on the rise? It must be that xeno-arming heretic's fault. Rally the masses against those space vagabonds.

More napalm and more signs of how much we love the Emperor, and not Chaos Gods. Never Chaos Gods, only the Emperor.
>>
>>39837336
we can praise properly after we wipe out the orcs.
That is priority number one

>>39837358
No fucking way do we stop the offensive now. the longer those greenskins are around the worse they will get. kill em now.
>>
>>39837358
I agree with this, crime is evidence of an unclean mind, and unclean mind is evidence of heresy. We do not want to appear to be heretics...

If there is time we should also investigate the cause of crime. Is it the miners being robbed, is it the lack of security, are there not enough jobs?
>>
>>39837428
Crime huh?, Promote from of the more minor experienced PDF to Adeptus Arbites, We need some minor nobility anyway.
>>
Ask the mechinucas to build Some GOD DAMN TANKS.
>>
>>39837469
Actually, this sounds like a really good plan. It gives us a chance to rotate some troops off the front and a crime-fighting force. But we CANNOT let up on the orks when we almost have them defeated. If they survive they will suck our resources as long as we remain governor.
>>
>>39837491
nah ask mechanicus to build airpower or a baller spaceship. If we had our own battlebarge or even a cruiser or frigate or something, we can *VASTLY* increase our power and reach.
>>
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BUILD ME A BANEBLADE MECHIICUAS
>>
>>39837358
>>39837399
>>39837358
>>39837428
>>39837469
>>39837508
>Alright, general consensus seems to focus our troops on finishing off the Orks, while converting one regiment into a police unit. For the finishing off of the Orks, 1d100+30 because at this point, it is hard for us to fail at killing them. For using the troops as a crime fighting force, 1d100. Also, we need to come to consensus on what we ask the mechanicus to build for us.
>>
Rolled 71, 63 = 134 (2d100)

>>39837582
>>
Rolled 75, 57 = 132 (2d100)

>>39837582
>>
>>39837542
>not wanting our own spaceship
the ground war will be over soon. think of the future.
>>
>>39837600
I, personally, would love to get a spaceship with any kind of firepower. Even a small trade fleet would be a huge boon. Is that something the Ad-Mech would just be willing to give us, though?
>>
Rolled 79, 18 = 97 (2d100)

>>39837582
Seconding tanks
>>
>>39837582
Any kind of spaceship would be nice.
>>
>>39837591
>>39837598
>>39837630
>Average for the ground war is 105 an exceptional success. Averages for policing is 46, a partial success.
The green tide in the north continent is utterly obliterated, blasted to pieces under a rain of napalm fire from our bombers. Of further good news, while burning any remaining Ork corpses, your troops discovered a cargo box with a data pad inside of Imperial origin. The pad is encrypted, but with time, you may be able to crack it.
As for the police side of things, your troops being to suppress the crime waves... a little too well. While crime has certainly gone down, there have been reports of some of your cops being a bit too trigger happy and accidentally destroying civilian property or harming them.
>Let's get a consensus on what we ask the mechanicus to build and we will go to the next month.
>>
>>39837629
they said they'd build us anything as a thank you for the help.
I'm calling in that favor. a NEW spaceship is the most valuable thing we can get out of this. A NEW spaceship is incredibly rare and the best spaceship we could get other than this would be a junker with a bunch of old defects or some shit, and we need one eventually.
>>
>>39837743
does their forge have the capabilities of making a ship?
>>
>>39837721
since i do believe ships are out of their purview for the moment. Get some Leman Russes,


>>39837743
They are likely unable to build one since most ship fall apart in a gravity well. Since they are so big, even a frigate.
>>
>>39837721
A new spaceship would be nice but I think that would be asking for too much right now.

So let's instead ask for them to boost our mining capabilities by either building us new equipment or help us create more colonies.
>>
>>39837721
1. redirect our forces to wipe out the rest of the greens on our continent.
2. decrypt that pad in a secure location.
3. lets get a spaceship from the mechanicus. best we can reasonably ask for. preferably with guns.
4. try and reel those cops back in. this is why i didn't want soldiers acting as cops. we need to start replacing them with a more civilian compatible police force.

>>39837769
let's hope so.
>>
>>39837721
They need to build the most glorious catherdral this side of Holy Terra to honor the Emperor and commemorate how he blessed us in driving back the xeno menace.
>>
>>39837857
Yes.
>>
>>39837743
>>39837769
>>39837781
>>39837823
You decide to ask the Mechanicus about the possibility of constructing a new space ship to help defend Velencia. After reviewing their capabilities, the mechanicus report they could offer two options. They could construct a frigate, which would take 3 months time. This would be a light frigate, but would be a great asset in fending off space based attacks, as right now we only really have our family ship. For their second offer, the mechanicus could upgrade your family ship into a full on battle ship, capable of orbital bombardment. This would take only a month. Basically, we can have 2 medium class ships or 1 heavy ship.
>>
>>39837857
This, see if we can get some extra support from the Ecclesiarchy.
>>
>>39837781
might be a good point about that gravity well, but then again no one said the ship had to be built here. a favor for the mechanicus is a favor for the mechanicus. they can build it elsewhere and ship it here if possible.

if they turn us down, i will change my vote from this >>39837823 to this >>39837796 but I think we should at least try to get the ship.
>>
>>39837904
Frigate.
>>
>>39837904
lets get that frigate.
>>
If they can build us a ship or a trade fleet that would be ideal. If that is outside their capabilities or is too much to ask then I would agree with the catherdral idea.

Also, maybe we should ask the mechanicus for help decrypting the data pad. If it's something like incriminating evidence (against a certain rogue trader), for instance it would be valuable to have a third party be witness to that evidence.
>>
>>39837904
Our Cathedral shall fly, and will be able to exact the Emperors wrath on xenos far and wide. The loss of our family ship for the glory of the Emperor is a worthy cause.
>>
>>39837904

Frigate.

Two is better than 1.5.

Also I don't want to fly our family ship into battle, we need to treat her right.
>>
>>39837958
>valuable if a 3rd party witnessed
no.

we have to try and blackmail/renegotiate first. we can always show our evidence later if we need to.
>>
>>39837904
Frigate is the best option at this time, despite the fact that the cathedral would be a good political move.
>>
>>39837994
Eh, fair enough. With the Ecclesiarchy and admin in town, though, we need to be extremely careful about who has access to this information. Attempting to blackmail or work with a traitor is treason so we should best tread carefully. I'm also not sure we have the power base necessary to blackmail a rogue trader right now (and not get assassinated or the like)..
>>
>>39838056

We should hand the datapad over to the Ecclesiarchy whether we decrypted or not.

They will crack the encryption and getting caught with incriminating evidence is not something we want to do.

If it is the Rogue Trader, the Ecclesiarchy is strong enough to track him down and fuck him up, and that is something that we cannot do ourselves.
>>
>>39838002
Get the frigate, and use our own money to build a cathedral.
>>
>>39837920
>>39837945
>>39838002
You request the mechnicus to build a frigate to better fortify the defenses of the sector.
One month later...
The ecclesiarchy and administratum arrive for their inspection. After exchanging pleasantries with them, the two offices set about their work. A few days pass as you wait anxiously for their reply, hardly able to get much work down. When they do return, your heart is racing. The administratum representative speaks first. "Your planet appears to be operating efficiently. We are happy to see that you have contained the Ork threat. However, your use of soldiers in a police situation is a waste of their talents. As such, I will be contacting the Adeptus Arbites and telling them to set up a station and jail on your planet post haste." You sigh in relief, thinking maybe the inspection went over well. Then the ecclesiarch approached, looking sour. "Where are your cathedrals and churches? In all my time here, I've seen more shrines to the mechanicus's machine god than to the emperor. It is a basic requirement that all colonies follow the one true religion of our Emperor." The representative leans in close. "You're not harboring heretics, are you?"
>How do we respond to this accusation?
>>
>>39838056
good point.
caution is best. if this incriminates the RT we might be safer just handing the evidence over with the ecclesiarchs in town.

>>39838084
bad point. the data pad is not incriminating evidence against us. we want to know how is responsible for sure. so we shouldn't just hand it over without learning who is responsible yet.
>>
>>39838120
Apologize but state that we had to make sure that we purged the xenos scum before we could build a true cathedral fit for the emperor to proclaim his almighty dominion over this planet.
>>
>>39838120
We proved our faith by purging the enemies of the emperor.
>>
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>>39838120
>we sweat nervously our eyes darting in every direction
>"N- no!! O- of course not!!"

jk.
We deny. tell them we just haven't had time to properly set up the churches ourself and frankly we lack the expertise. we invite them to help us and welcome them to set up as many churches as they want to help guide the people of this planet to the light of the emperor.
>>
>>39838120
I knew this would happen.

The Ork problem started when? Our second month planet side? Now that the Orks have been contained thanks to the Emperor blessing our troops we're going to construct the grandest cathedral this side of Holy Terra to honor the Emperor and how he interceded on our behalf fighting the xeno menace.
>>
>>39838120
Say that we waited for his guidance in finding priests to help tend to the peoples faith.
>>
>>39838120
We're attempting to get them built, however conflict with the orks takes precedence. After all it'd be an eternal shame if we built them only for the orks to pollute them soon after.
>>
>>39838239
we probs shouldn't outright say that fighting the orks takes precedence. but rather that we thought it was more important to fight the enemies of the emperor and defend his children from the xeno threat than to build cathedrals.
>>
>>39838216

We don't need to make it too flowery. The Ecclesiarchy may be fanatics, but they're not stupid. Assure them we were focused in doing the Emperor's work by purging the enemies of mankind. Tell them we are diverting considerable personal funds towards the building of a new cathedral and that we would be honored if they would like to remain to either supervise the construction or root out any vile heretics.
>>
>>39838239
>>39838201
>>39838212
The ecclesiarch narrows his eyes. "Very well, you had to deal with the Emperor's enemies. However, it is time you got to work on a cathedral. I think the mountains to the east of the mechanicus forge would be sufficient, don't you agree?" That would be a problem. If you build a cathedral right outside their gates, the mechanicus would not only be unable to expand their forge farther, but they would likely take the gesture as an insult and withdraw support.
>How do we respond? Push back against the ecclesiarch or give in to their demands?
>>
>>39838290
Wouldn't the cathedral do more good and shine brighter closer to the settlements? The mechanicus venerate the Omnissaiah, but the standard man should venerate the Emperor as all men should.
>>
>>39838290
Would it not be better to build it on the plains where all the citizens of this planet can access? This is going to be a grand cathedral dedicated to the god emperor.
>>
>>39838290
Don't we have a spare continent lying around, that's going to be the cathedral. Yes all of it.
>>
>>39838290
Why aren't we building a cathedral with a view of the sea?
>>
>>39838290
>>39838308

Yes, the people have been longing to see the glory of their emperor, and we would wish to build it closer to them, if the Ecclesiarchy agrees.
>>
>>39838290
nah fuck that. I like the mechanicus a lot more than these guys. let's not piss them off.

not building the cathedral there shouldn't outright piss the ecclessiarchy off. we need to build a nice cathedral, but they're just trying to set us against the mechs for no reason.

say this>>39838308 and this>>39838316
>>
>>39838290
Let is stand in the heart of the capital, to remind all that we are nothing without the God Emperor.
>>
>>39838290
Would it perhaps be more fitting to construct the Cathedral closer to the main settlements? Perhaps we could build it near our first mine where we initially encountered (and defeated) the vile orks in celebration of the Emperor blessing us with the power to triumph over this foe?
>>
>>39838381
Agreed
>>
>>39838308
>>39838365
>>39838369
>>39838381
>>39838396
You say to the ecclesiarch that it would be better if the shrine would be constructed closer to the current settlements, as more people would be able to view its magnificence. The ecclesiarch raises an eyebrow. "I do not like being talked back to.. .but you prove a point. Very well, the cathedral shall be built in your capital city." He says, the two representatives turning to leave. Before they do so, the ecclesiarch turns back ."Oh Governor? You wouldn't mind if I stayed until the cathedral was done with construction with a squad of my sororitas guards, would you?" He asks with a sly smile.
>>
>>39838316

Seconding.

We can have it both ways.

I hope you tickets realize though that we're going to be on the Ecclesiarchy's shit list after this. We're double fucked if they find out we're holding out on potentially valuable Intel from the Orks supplier.
>>
>>39838443
If you wish, you are more than welcome. I do pray you keep in my mind we are still settling in ourselves.
>>
>>39838443

FUCK. We have to say yes.

Alright. We need to throw up this cathedral as quickly as fucking possible. Can we borrow some building equipment from the Mechanicus?

The longer this guy is sniffing around, the better our chances of getting cornholed. We should bury that fucking datapad in the woods until the cathedral is finished, we are fucked if we get caught with traitorous Intel.
>>
>>39838443
fuck yes.
we might get some hot sororitas action.

Say, "Yes please. We would welcome your guidance in this endeavor. I have no experience guiding man to the light of the Emperor. Anything you can do will be appreciated."
>>
>>39838443
Of course not. Ask him to help find a proper bishop for the cathedral.
>>
>>39838447
>>39838443

Yeah, we should probably invest pretty heavily in the cathedral after this. Maybe focus on that for the next month, while also doing research on the coolant from the north?
>>
>>39838443
I'll have a residence prepared for you and the sororitas.
>>39838509
Seconded

>captcha stop asking me to look at pizza
>>
>>39838443
Welcome them.

Should we ask for their 'input' into the construction of the cathedral? It would make it more expensive but they won't be able to complain about it as they were included in the planning phase.
>>
>>39838500
calm down, fuckwit.
the datapad doesn't incriminate us in the slightest faggot. we have no idea what's on it, but whatever it is doesn't hurt us. If we crack it and they're still here, we hand it over rather than risk trying to blackmail the RT with the Ecclesiarchy around.
>>
>>39838545
Definitely ask for input, they're the experts after all.
>>
>>39838484
>>39838500
>>39838506
>>39838517
You say yes to his terms and immediately request funds to go towards the construction of the cathedral. Construction at the current rate will take 5 months. The arbitors arrive next month. We have the rest of this month to decide what to do next. We still have some Ork tribes in the south, the coolant in the poles needs extracted, or we could do something else entirely.
>>
>>39838591
Finish the orks off. Kill the xeno.
>>
>>39838591
Finish off the orks
>>
>>39838591

Eliminate the Orks.
>>
>>39838549
Yes. We have no idea what is on the datapad, although the fact that it was found with a cargo crate and orks suggests a vile heretic coordinated with them by giving them weapons.

It may still make sense to let them know about the data pad and our efforts to translate it. If we do translate it and it has incriminating information they will want to know why they were not informed sooner. I think we should let them and the ad-mech know about it. Hell, the mechanicus could probably crack that thing in about a day given their tech expertise.
>>
>>39838591
The eyes of the Emperor are upon us. Kill the Orks.

>those are some weird looking pizzas captcha
>>
>>39838591
kill those fucking orcs. then we extract the coolant.

are we done cracking that fucking datapad yet? fuck its been like two months.
>>
>>39838625
second
>>
>>39838591
Yes, kill the orks! Kill the with fire!
>>
>>39838608
>>39838614
>>39838615
>>39838627
>>39838635
>Alright, 1d100 +30 then to finish off the Orks and that will end this month
>>
Rolled 72 + 30 (1d100 + 30)

>>39838662
>>
Rolled 50 + 30 (1d100 + 30)

>>39838662
>>
Rolled 71, 84 = 155 (2d100)

>>39838662
>>
Rolled 29 + 30 (1d100 + 30)

>>39838662
Kill the Orkz!

Also, I agree that we should share the datapad
>>
>>39838625

I second this, let's call the Ecclesiarchy and Mechanicus to a meeting and reveal the datapad to them and ask the Mechanicus to crack the pad.

When the Ecclesiarchy starts bullshitting about why we didn't reveal it earlier we can say "we were afraid to learn heretical knowledge. Now that you are here to guide us, we feel strongly that together we can withstand whatever treacheries are contained within.
>>
>>39838625
I guess you're right, but I'd like to be there when it's cracked for sure. we need to be certain who is responsible. If we can crack it now, let's crack it in secrecy just to keep our options open.
>>
>>39838695
Sounds like a good argument
>>
>>39838695

I think this is the smartest path to follow
>>
>>39838695
pretty smart. as the guy who has mostly been advocating not sharing, I switch to this, but still insist we learn firsthand who is responsible rather than just giving it away.
>>
>>39838695
The Ecclesiarchy is already suspicious. We can hold off until after the current assault, and say we found it with the orks and brought it to them as soon as we could.

Technically not a lie, and the implication is that we haven't been sitting on it for a month.

>captcha stop making me hungry
>>
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>>39838764
>captcha stop making me hungry

I'm not the only one.
>>
>>39838820
Its happening to me too.
>>
>>39830611
New thread. This one has reached bump limit
>>39838814
Also, this thread has been archived
http://suptg.thisisnotatrueending.com/archive/39830611/
http://suptg.thisisnotatrueending.com/archive.html



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