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/tg/ - Traditional Games


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You awaken, slowly. Mind emerging like a boat out of a fog bank. The first thing you see is darkness, and the first thing you feel is wood against all sides, even as your mind struggles to comprehend "Darkness" and "Wood" as it comes into existence. Confusion fills your mind, then panic, as you desperately gasp for breath and flail to life in your confinements, banging against the walls. Something jerks, and you feel yourself topple over, spilling out onto cold stone brick, a wooden chest laid over your body, adding a great amount of weight to your frail form. You pant, bringing in the wonderful new feeling of breathing in fresh air. Fog slowly clears from your mind as you turn yourself over, staring down at your lower half, legs terminating, instead leading to the flesh confines of the chest that contained you. As you now come to realize, You are a new born mimic, your brain swelling with ingrained knowledge as you take in your sudden existence.

As confusion and panic leaves your mind, curiosity begins to take it's place, and you find yourself drawn to a particularly reflective piece of glass nearby. At first it was just a shine of light from it, but now, dragging yourself towards it as you struggle to control yourself, you begin to take notice of yourself. Your body, at least half of it, is humanoid- terminating just after the waist and instead leading into the fleshy walls of your chest where there should be legs- and you look like a young girl, no older than 13. Your skin takes on a deep brown of stained wood, otherwise smooth skin broken up by various lines to complete the wood-like look. Your short hair is a mess of dull black, and is oddly enough, not really much to look at, as opposed to the rest of you. Your eyes are not unlike an old rusted iron lock, thin slits of your pupils playing the part of a keyhole, surrounded by dull red.
>>
>>39813507
And finally, the most notable part about you, is the quite large set of interlocking teeth, almost impossible to hide. Sharp enough to cut stone, and could quite easily rip apart any unfortunate animals that might cross you. As you examine your teeth, softly poking the tip of one, a growling from your gut catches your attention, and an appropriate sensation soon follows, a hunger settling in so soon after your creation. Curiosity leaves your mind, and almost mindlessly you set off.
-----
It didn't take long to catch a lizard. It leaves a small mess, and an even smaller amount of satisfaction. Your hunger has only grown, causing you to lay crumpled over the side of your chest, clutching your stomach in agonizing pain. Your body screams at you to eat, your thoughts clouded by the overwhelming need for flesh. Somewhere in the back of your mind, a combination of an instinct and an ingrained memory, you realize there's only one thing that will satisfy your hunger.

>Drag yourself closer to the surface.

>Search further down the dungeon.

>Stay where you are, close up, and wait.

>Write in.

----

Welcome to Mimic girl quest! This is my first quest, so please bare with me. Posting might be a little erratic at times, but I'll try to keep up. I'll be explaining things as I go along.
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>>39813510
>>Drag yourself closer to the surface.
>>
>>39813510
>Wonder why there are lizards in the dungeon

>Drag yourself closer to the surface.
>>
Are we locked in to chest form or are we a proper shape shifting mimic?

Also, >deeper into dungeon
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>>39813510
>Drag yourself closer to the surface.
>>
>>39813918
A proper shape shifting mimic! However, how much control you have over your form is limited. You'll gain greater control as time goes on. Right now, you'll probably figure out how to grow legs as you start trying to move around places.
>>
>>39813510
>Drag closer to the surface

>Wonder how we know we look like a young girl without knowledge of what one is
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>>39814190
Is op alive?

>Drag yourself closer to the surface.
I assume we're out to eat people right? people live up there right?
I assume we know that because of ingrained knowledge (getit, wood)
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>>39813510
>Drag yourself closer to the surface.
If we're too deep, we won't be able to handle the adventurer that finds us.
>>
>>39813510

The slightest hint of fresh air softly hints your nose, and an instinct dug deep into the back of your mind twists forward, more like a nudge, rather than proper knowing. There must be things up there. You end up tipping your box and trying to literally drag yourself forwards for a little bit, your box sliding and catching on the uneven stone bricks of the floor. Your efforts are for all for not, and has left you tired and frustrated. You sit up and close your eyes, pushing your thoughts into your unconscious mind, trying to drag something out. A gentle itch crawls along your lower body and you try to shake it off, focusing harder on the task at hand, but it is persistent. You scratch at your skin to no real avail, the itch spreading quickly up your body. Thoughts flee your mind as you start clawing at your skin, squirming and struggling as your entire body is overcome with a burning sensation. The itch- The itching, itch...Itchy. Itchyitchyitchy buring BURNING-

You gasp desperately for breath, your eyes snapping open as you once again lay against the cold stone bricks of the floor, sweating profusely. Your eyes snap around the room around you before quickly turning to look at yourself, the chest that once took up your lower half now gone, leaving a pair of legs. Slowly, you try to stand, stumbling a little bit but quickly finding your balance, your body shivering from the sensations it just experienced. You remember what you were trying to do, and slowly push forward.
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>>39815080
The winding halls of the dungeon are not too difficult to navigate, at least from this direction, the smell of fresh air acting as your guide. You pass by empty rooms, through long hallways, up some sort staircases, and find yourself at a level that you think is somewhere near the surface. It's brighter, here. The smell of fresh air is everywhere. You've slowed down without your guide, taking your time to peak through the rooms and avoid some sleeping beasts. You are stopped completely, soon, by the side of...metal hitting flesh? Panting and grunts. Skidding across stone. You slink forward slowly, finding yourself getting closer to the room the noises are coming from, and peek slowly around the door frame.

Your entire body jerks a small amount as you see the being in the next room. Pink skin. Tall. Armor, weapon. Your mind instantly recognizes it as a human. Male. Looks a bit young. The weapons and armor mark it as a danger, and you can plainly see that in action. The human is fighting one of the beasts of the dungeon, somewhat large...Looks like a....Boar and a bear? What do those words even mean? You shake it away. The beast is dying. The human will be finished soon. Your body screams at you. You need to end it.

>Note: You are not built for open combat. Getting in a one on one fight with an adventurer will put you at a major disadvantage.

>Wait until the adventurer is done fighting and sneak up behind it, try to get it with a sneak attack.

>Put yourself somewhere out in the open and turn back into a chest.

>Go back a little further and put yourself between him and another beast, it might weaken him and a guard might make you see more legitimate.

>Write in.
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>>39815105
Are we instantly recognizable as a mimic when not in chest form?
>>
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>>39815105
>>Put yourself somewhere out in the open and turn back into a chest.

nom nom nom nom

>>39815198
This is a good question, can we even speak human language? I wanna go the deceptive little shit route
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>>39815105
>Go back a little further and put yourself between him and another beast, it might weaken him and a guard might make you see more legitimate.

You mean, put another beast between him and you, right? Sounds good, let's go for it.
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>>39815198
You are very clearly not human at this stage. Even if you were to cover up with a heavy cloak, you would still be easily noticed at anything other than a first glance. In the future you might be able to disguise yourself a bit better.
>>
>>39815105
>Put yourself somewhere out in the open and turn back into a chest.
The rational thing to do when seeing a chest appear magically out of nowhere after defeating a beast is to rush over and open it. Definately not suspect anything. Nope.

>>39815198
Probably would see something was iffy, yeah.
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>>39815105
>Go back a little further and put yourself between him and another beast, it might weaken him and a guard might make you see more legitimate.
>>
>>39815230
Yes, my apologies.
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>>39815105
>>39815105
>Put yourself somewhere out in the open and turn back into a chest.
A corner in the room right after the beast. Maybe near the closest analogue for a beast nest.
>>
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>>39813507
If you archive on suptg just be aware of the previous mimic draw quest.
>>
https://www.youtube.com/watch?v=5VRr9NG7RE0

Looks like the adventurer is getting a reward! Give me, let's say...A 1d100 vs 60. Best out of three, then I'll go ahead and start writing.
>>
Rolled 29 (1d100)

>>39815866
>>
Rolled 94 (1d100)

>>39815866
>>
Rolled 40 (1d100)

>>39815866
>>
>>39815105

As the fight rages on, you quickly slip inside, using the noise of the fight as cover. In a nearby corner, there seems to have been an area where the dungeon creature slept, and settle yourself near it. Returning to your chest isn't nearly as bad as it was growing legs, but your skin still itches like hell. The cracking of bones and creaking of wood is also overlooked by the nearby human. As you settle yourself in, pressing your eye against the keyhole of the chest, you hear a pathetic whimpering noise and a fleshy slap as younger adventurer fells the beast.

You watch, silently, as he pants and gasps for air after excreting himself in that fight, rolling his shoulders and creaking his neck. He pokes the beast with his sword a bit, confirming that it is, in fact, dead. You take the time to examine him in a little bit of detail. Judging from his equipment, he's rather new to this. Most of his armor is leather, save for the iron chest plate protecting his torso. It's rusted, and worn, but the leather straps are new. His sword is in a bit better shape, it's sharp, but it isn't anything particularly fancy. He also carries a shield, a wooden one, scrapped and chipped away by the beasts he's been fighting. Judging from his pack, he hasn't packed much extra food or water...He might've lived somewhat close to the dungeon. Finally, his hair is blonde, and for some reason very spikey.

As he finishes "Examining" the beast's corpse, he stands and looks around the room, his eyes immediately locking onto your form. He flashes a look of surprise, an eyebrow raising, as he glances around the room once more. "Was that always there...?" He mumbles to himself, stepping closer to you. His form blocks out your vision, standing directly in front of you, and you can feel him brace his hands on the lid of your chest. He pauses for a moment, then heaves-

-Cont-
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>>39816543
For the next few minutes, all you know is snapping bones and tearing flesh and blood. Teeth you didn't even know you had gripping and tearing about the young adventurer. His armor is useless, iron and leather easily being crushed to nothing as you pull his much larger body into your chest. He didn't even get a chance to scream. In a few minutes, things come back into focus. You are no longer a chest. You are caked in blood. At your feet is a mangled mass of bones, cloth, and scrap iron. All that is left of the young adventurer. Your body trembles as the twisting pain in your stomach is finally satisfied, your entire body brimming with energy. And gods, that TASTE-

You're panting, licking at the blood on your hands. You slowly regain yourself, and stare at the dull walls for a while. Eventually, you stand up.

>Congratulations! You've unlocked greater control! You can now switch from chest to humanoid with ease, and change your chest form too look like a larger variety of things. The limits currently is that it is a container of roughly the same size as your original chest.

And now, for options:

>Go find some water and clean up. You think there might be a stray underground lake somewhere around here.

>Leave the dungeon and see what's on the surface.

>Wait- Is that something shining among the young adventurer's remains?

>Write in.
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>>39816566
check out anything that the adventurer might have had that could be useful for us.
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>>39816566
>loot the body
Adventurers almost always carry useful stuff. Soon it'll be our useful stuff.
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>>39816566
>Wait- Is that something shining among the young adventurer's remains?
Shiny!
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>>39816566
looooot the body
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>>39816566
>Wait- Is that something shining among the young adventurer's remains?
>>
>>39816566
>Wait- Is that something shining among the young adventurer's remains?
>>
>>39816566
>Wait- Is that something shining among the young adventurer's remains?
>>
I don't know what I expected.

I'm just going to go ahead and start writing.
>>
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>>39815080
Your body, at least half of it, is humanoid- terminating just after the waist and instead leading into the fleshy walls of your chest where there should be legs- and you look like a young girl, no older than 13. Your skin takes on a deep brown of stained wood, otherwise smooth skin broken up by various lines to complete the wood-like look. Your short hair is a mess of dull black, and is oddly enough, not really much to look at, as opposed to the rest of you. Your eyes are not unlike an old rusted iron lock, thin slits of your pupils playing the part of a keyhole, surrounded by dull red.
>the chest that once took up your lower half now gone, leaving a pair of legs.
>mfw the realization that our humanoid form is naked.
>>39816566
>Look for clothes, we are a sentient Mimic girl! And besides. Why would a a mimic girl (who looks like a deliciously naked brown 13 year old) run about in a dungeon without any sort of decency!
>>
>>39816566

Blood drips slowly off of you as you stare curiously at the mangled mess of clothes and bones at your feet, the body of the young adventurer savagely stripped of flesh, bones snapped and equipment torn and devoured. But something shines in the mass, a glittering piece of metal unlike the scraps from the adventurer's armor. Slowly, you bend down to pluck it from his clothes, shaking off scraps as you bring it up to examine it. In your grasp is a polished iron amulet, treated with care. Not even very much blood clings to it. There's some pattern on the front of it that you don't recognize. It seems of little use to you, but you stare at it for a few moments more, taking in it's form. But then, something curious catches your nose, an odd scent through the thick scent of blood. You can't place it- But it seems so familiar, so alluring, you bring it closer to your nose, breathing deep, searching for that smallest hint of a smell, a tiny clue of something special-

On the day the young adventure's father went to war he had packed and prepared, standing outside his small home as his family solemnly looked on, frowns painted on their faces, tears welling in their eyes. He gave his wife a hug and whispers a soft goodbye in her ears and kneeled down to great his young son. He hugged him, tight, assuring him how everything was going to be okay. He pushed a shining iron amulet into his hand, telling him to promise to cherish it always, and to never let it go. The father never returned from the war. Every night the young adventure looked at his amulet and thought of him. Every night he thought about the enemies he would one day face. He held onto that amulet, through his training, as he came to age, as he packed his things. Even though the war that took his father has ended, there was still a legacy to be made, out in the world. He would become an adventurer. He would make his father proud.

-cont-
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>>39817154
Before you even realize what had happened you had shoved the amulet in your maw, iron snapping and crushing under your powerful jaw. It had disappeared with it's previous owner down your gullet, and you spend a moment to reflect. These feelings- Do your arms feel different? Your skin feels thicker. You flex. You think there might be a bit more muscle there. Interesting.

You take a moment to prod around at the other possessions of the former adventurer. The sword and shield are untouched, but will you really be needing them? They might be useful if you get caught, but you should really do whatever you can to avoid that in the first place...You suppose you could also try to use the young adventurer's torn clothes to fashion something for yourself.

Choose one:
>Take what's left of the adventurer's things, fashion clothes for yourself.
>Just leave it all be.
>Make some clothes, but leave everything else.

Choose one:
>Go search out some water to clean up.
>Explore out onto the surface.
>Go back down into the dungeon.
>Write in.
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>>39817007
Maybe we're an exhibisionist.

Maybe we grow clothing with our humanoid form.

Or maybe we're a flesh eating monster whose only interaction with actual people is consuming them alive, and subsequently just don't give a fuck. You decide.
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>>39817179
>Go search out some water to clean up.
>>39817179
>Take what's left of the adventurer's things, fashion clothes for yourself.
We could exploit this. Lethal Backstab Sandwich Bait in the form of a delicious brown 13 year old in tattered clothes.
>>
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>>39817179
>>Just leave it all be.

>>Go search out some water to clean up.

DON'T GIVE A FUCK
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>>39817179
>>Take what's left of the adventurer's things, fashion clothes for yourself.
>>Eat the monster corpse then go search out some water to clean up..
>>
>>39817179
>Take what's left of the adventurer's things, fashion clothes for yourself.

>Explore out onto the surface.


What is "clean up"?
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>>39817179
>Take what's left of the adventurer's things, fashion clothes for yourself.
>Go search out some water to clean up.
>>
>>39817179
>Make some clothes, but leave everything else.
>Explore out onto the surface.
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>>39817245
>Eat the monster corpse
You glance at the boar-bear thing and cringe a bit, the thing looks dirty and disgusting. The thought of eating it- The lizard from before only made things were, and the thought of that is already causing stomach pains. No thank you.
>>
Looks like we're taking a bath, and doing a spot of looting. Writing.
>>
>>39817179
>>Take what's left of the adventurer's things, fashion clothes for yourself.

>Explore out onto the surface.
>>
Rolled 13 (1d100)

>>39817179

You pick through the mangled mess, picking out useful looking scraps of blood stained cloth and bits of scrap iron. You collect up the sword and shield and stuff it all in the empty and only slightly torn pack of the young adventurer. With everything packed up, you take a deep breath, and wander down a random hallway, sniffing for hints of water. It's difficult to pick up over the blood, but eventually you find it. It takes a little while longer before you come across an opening in the usual dull stone walls, collapsed sections of walls and floors overlooking a smallish underground lake. You lean forward, peering over the edge into the murky water below. It looks shallow enough...And decently clean, too. You just hope it's not to- COLD COLD COLD

You flail wildly in the water. It turns out, you were leaning a little to far forward, and slipped right in. The bag is momentarily lost before you regain yourself, clinging to the side of the lake. You grab the pack and plop it back up on the lake side, slowly dragging yourself up with it, shivering in the cold. You eventually come back to your sense, and dig out the scrap cloth from the bag. They're a little soaked, but still need to be cleaned of blood. You spend the next while soaking the rags and cleaning them off, and leaving them to dry while you dry off as well. You aren't entirely sure how much time it takes, but eventually you have all the cloth clean. You crawl over to the corner of the room, leaving the cloth to dry on the side of the lake, and shift back into a chest, clutching the pack close as sleep takes you.

>That's it for tonight! Thank you for playing!

I'l be trying to be more consistent as I go along. I'm not entirely sure what I'm doing, really. I'l be opening next thread, whenever that is, with the make-shift close complete. This roll is for quality.

At any rate, I'd appreciate any criticism, concerns, or questions. I'm still very new at this, mind you, but I'll try my best.
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>>39817343
>Monster that is basically a giant mouth
>won't eat a perfectly good dead monster

Can we only level by eating humans in this quest?
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>>39818067
Basically, yes. Eating anything other than humans won't particularly do anything for the mimic-girl, and can be kind a gross. It's like eating Styrofoam.

Also, to give a little hint into what I'm thinking here, but we're not exactly eating the humans for their flesh, but what their flesh contains. Sometimes, this stuff can leak out into their things, too.
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>>39818067
Basically. Mimics are basically the venus-fly traps of the RPG Dungeon to adventurers.
>>39818130
So....we're sentient, but basically have no personality. We eat sentimental trinkets of adventurers because they taste better and allows us to build character right? And the endgame is where we get to a point where we are indistinguishable from the common adventuring human despite being a mimicgirl.
Am I right or wrong?
>>
>>39818207
>>39818130
cont. or is it their human memories? that makes adventurers delicious?
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>>39818207
>>39818251
None of those are exactly right, But you are on the right track with the "memories" bit. I have some different ideas about it that I'm still trying to figure out, and I kind of want to expand on it during the quest. If it keeps going.
>>
>>39818292
is it possible to om-nom adventurers straight from humanoid form? Which way is faster when it comes to om-nomming adventurers? Chest form or human form?
Is it possible to transform into other inanimate objects like a bed?
>>
>>39818392
In humanoid form you do have a rather nasty set of teeth that you can use to rip and tear.

Not quite yet, but the plan is for you to be able to do so in the future.
>>
>>39818392
oh yeah... Is there a non-lethal way to get our nutrients from those adventurers? It sounds like an interesting idea.
>Adventurer opens up Mimic-chan, appears to be eaten.
>A few moments pass before Mimic-chan spits the poor adventurer back out
>Adventure-kun is traumatized having opened up a box full of rape.

Critiques on your quest:
Interesting premise, interesting start up. Nice way of giving us hints as to what is to come and what possible skills mimic-chan can develop. However, if you're going to run this on a week-by week basis, it seems you're running this on the fly. Take some time to flesh out the details of the settings and the mechanics of the rules. And you also lack an established endgame goal for Mimicgirl quest. We've established that we're sentient, we eat people for something in their memories to sustain ourselves, we woke up in a dungeon. We've gleaned some things about the world around us from the memories of our first meal. Then what? anons here are clueless. You're the Navigator, so what's our destination?
Comments:
Nice thread pic btw. Also I now have a human name for the mimicgirl: Mimi (the first 4 letters of the word Mimic, that's if the quest ever gets that far)
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>>39813507
Mimics are born via spores, this thread is wrong
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>>39818775
Well maybe the spores were magicked into creation by the crazy dungeon wizard that made us
>>
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My primary criticism is that this was way too short. Other than that I look forward to trying to pass for human long enough to get within striking range.



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