[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Post Apoc Megacity.jpg (79 KB, 997x508)
79 KB
79 KB JPG
Rolled 11 (1d100)

Your members have set themselves to work repairing the damage the swarms of monsters did to your towers and defenses. Mountains of corpses are moved away from your fortified entrances, chokepoints that had been blocked by bodies of all sorts are being cleared, and all manner of traps are being reset and repaired. Below you lower defenses cowardly scavengers have begun to feast on the roasted carrion your defenders created. Luckily none of their larger kin have seemed to take an interest yet, as some sort of battle between them and the zombies rages outside your view.

Other members occupy themselves with attempting to improve and standardize your homemade pseudo-leather armor. Already a few of your Gragnath pups with tougher hides than the others have been set aside for breeding, and with careful tending you may be able to breed them into a valuable resource.

But all is not entirely well. The low moans of the wounded can be heard from your improvised triage centers and medical tents. Closer to the center of your base in a heavily guarded pseudo-prison more bestial moans can be heard.

Welcome to the Post Apoc Civ Quest. Your faction still does not have a name.

Sorry for being an entire day late, my work schedule was changed unexpectedly and I had no way to notify you fine fellows.
>>
>>39493859
We should name ourselves the Special Sparkle Love Brigade
>>
>>39493859
Is that caravan coming back soon? Also stats please
>>
No worries on being late. Life happens. But anyway
I suggest we focus on cleaning up the several dozen tons of corpses at our doorstep. Then I wouldn't mind taking a look at those suits of powered armor.
>>
>>39493859
Children of Chernobyl
>>
>>39494116
Actually, I recommend hiring people trained in power armor to teach our forces, or better yet hiring professional mercs.

As survivors, we're bad at research, military discipline, and other things that don't pertaint to survival and scavenging. However our strengths are scavenging.

Our advantage is our ability to find and gather resources, or items of value. We should use these things to purchase what we need.
>>
Rolled 18 (1d100)

>>39493859

Updated Map.

Key:
Blue - Main Base
Red - Gash in the Earth
Purple - Former locations of factions you had trade relations with
Red - Former locations of hostile factions

When the monsters came and the exodus occurred shortly afterwards it was a chaotic time. Communications even between long time friends were sporadic and difficult, and the bandits thrived among the anarchy. As such, you're not sure if any of your old allies are still around or what state their bases might be in.
>>
>>39494162
I also recommend we go out soon and find our nearby neighbors we could potentially get into a deal with, especially of a paramilitary variety. We should be good at this since as survivors we're good at exploring, and maybe we know a few.

We can aid them with resources and supplies, and they can aid us with military support or training.
>>
Rolled 86 (1d100)

>>39493859
We all kill ourselves to ascend to a higher plane
>>
>>39494210
I'm opposed to this.
Nothing guarantees they have to let us go once we make an approach. They could strong-arm us into joining them, and eliminate those that try to resist. They can also just milk us for information about where/how to get supplies, and try to make it on their own. They'd have better armed survey/patrols than us, so less to fear.

Really, we'd just be mouths to feed, or resources to exploit then eliminate, provided they aren't knights in shining armor.
>>
Rolled 68 (1d100)

>>39494201

>News and Alerts
-Base repair is underway
-Selective breeding of Gragnath for tougher hides has been initiated
-Wounded are recuperating
-Caravan and troops will arrive/return next turn

Several Heavily Wounded have succumbed to their wounds and turned into zombies. They were put down. The rest do not look like they'll make it.

>Put them out of their misery?
The caravaneers will not enjoy coming into a base that has zombies in it, no matter the circumstances.

Thread 1:https://archive.moe/tg/thread/39348480/#39365170
Thread 2: https://archive.moe/tg/thread/39367625/#39394281

Turn 7
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
Resources: 0
Loot: 3
>>
Rolled 80 (1d100)

>>39494309
Should be turn 8, my mistake.

Current Pop 875
>>>>>Food: Very Good.
>>>>>Water: Very Good.
>>>>>Medicine: Good.
>>>>>Morale: Low.
>>>>>Armaments: Very Good.
>>>>>Military: 125 [Temporary], 50 Wounded but serviceable, 25 Quarantined
>>>>>Fuel: Scarce
>>>>>Reputation level: Caravan Town.
>>>>>Infrastructure: Fortified Township++ (damaged). Water Pipe Taps. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged].
>>>>>Defenses: Early Warning Sniper Nests+. AA Cannons (limited). MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 5 Cargo Trucks. 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful].
>>>>>>Weapons: Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. MAD Bandit Pyro Grenades. MAD Bandit Flamers [Scarce]. MAD Regening Plasma Spewer Pisotls [Scarce]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged]. 20 Suits Bandit Pryo Power Armor [Requires Power Armor Training].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited].
>>
>>39494252
Just because we tell them about where resources might be doesn't mean they'd be any good at getting them (and avoiding the monsters) as we have who have lived here most of our lives.

We have already conducted useful trade with other factions for what we need but can't produce. So it is possible.

Whatever the matter, we're not going to be training ourselves to proper fighting with any degree of efficiency or effectiveness without outside help.
>>
Rolled 12 (1d100)

>>39494348
>>39494201
Basic 1
Go out and make a checkup on our former relations or see if we can't find any watch out for any new ones that might have cropped us (cautiously)

Basic 2
We have an abundance of wounded in the triage places, we need more medical supplies. Go and find some medical supplies.
>>
>>39494348
>>39494309
>Put them out of their misery?
Yes. Without wasting ammunition.
Large rocks, or sharp sticks will suffice.

Turn 7:
>E
Scout this paramilitary location better. Use stealth. Acquire data on how we might be able to handle various situations if things DO go sour, later. Such as escape routes, ambush points, their patrol schedules. Etc.
>F Scavenge
Look for medical supplies

>>39494362
I copy. However, we need to be smart 'bout it.
>>
Rolled 72 (1d100)

>>39494252

While it is true that a Paramilitary Civ could crush you with little trouble if they wanted to, doing such a thing unprovoked would cause others to look upon them as Bandits. Bandits are highly stigmatized in the Post-Apoc, and so it's unlikely anyone is going to wipe you out just for saying hello.

Also as Survivors you are unparalleled in your ability to find and collect resources and the remains of the Old World. You have an ineffable quality that just makes you better at it than anyone else.
>>
Rolled 60 (1d100)

>>39494348
Start mass killing ourselves
>>
Rolled 42 (1d100)

Screwed that up. Wrong field, sorry. >>39494424

>>39494427
I still advise caution, so let's check the area out first, and them, before making too strong an approach.
>>
>>39494309
>Put them out of their misery?
Yes.

And burn the corpses against contagion
>>
Rolled 6 (1d100)

>>39494456
Naturally. We'll send scouts.

>>39494424
Vote
>>
>>39494424
Which paramilitary civ do you refer to? Have we encountered one recently?
>>
>>39494548
Not that I know of. You can more or less ignore me, I got bored and decided to jump in and help out. Haven't followed the game thus-far, so >>39494210 made me think there might be one.
>>
>>39494591
I don't recall meeting one though, as far as the update has said we've had old trade contacts we've lost, well, contact with so I wanted to go check up on them or see if new ones appeared
>>
Rolled 64 (1d100)

>>39494548
>>39494424
You are familiar with one paramilitary civ that your fathers had trading deals with. It is the purple dot to your North West.
>>
Rolled 55 (1d100)

>>39494614
Ah. Then let us carefully check up on them, see if they're still alive or if they're bandit meat by now.
>>
>>39494309
>Put them out of their misery?
Explain the situation to them, its their choice or their next in kin if they are unconscious. Does that decline will be move to a new location under guard until their death and subsequent change to be deal with on location. Burn all the bodies.

>F
>F
We need fuel and resources
>>
>>39494613
Alrighty then. I'll be here with whatever wisdom I can spare, but I suppose I'll let you run most the show since you're familiar.
>>
>>39494646
Nah, having voices of dissent is often extremely useful since its hard to see flaws and make mistakes if everyone thinks the same way.
>>
>>39494667
*hard to see flaws and easy to make mistakes
>>
Rolled 20 (1d100)

>>39494348

Please select 2 from the following list and include 1d100 with your vote.

>Scout out the Paramilitary Base
>Scavenge for resources generally
>Scavenge for medical supplies
>Scavenge for fuel
>Harvest materials from, and dispose of, the monster corpses around your base.
>>
Rolled 7 (1d100)

>>39494695
>Scavenge for fuel
>Harvest materials from, and dispose of, the monster corpses around your base.
>>
Rolled 86 (1d100)

>>39494695
>Scavenge for medical supplies

>Harvest materials from, and dispose of, the monster corpses around your base.

Actually, considering the Caravan is coming next turn, focusing on resource gathering before they arrive is a good idea since they aren't here 24/7
>>
>>39494667
Gotcha, nearly-Satan.
I plan to take the ethical approach of "most goods/least evils" salted with a healthy dosage of paranoia.

>>39494695
>Scout out para base
>Harvest, dispose, etc monster corpses around base
>>
Rolled 12 (1d100)

>>39494695
>Scavenge for medical supplies
>Scavenge for medical supplies
>>
Rolled 47 (1d100)

>>39494720
How do I keep fucking the die roll up. Anyway, ignore mine. Go with >>39494714
>>
Rolled 96 (1d100)

>>39494714
Vote
>>
I wonder what harvested monster carcases go for.

On that matter Gents we should discuss things we want/need from the caravan?

Obviously not fuel, food, resources or such things we could probably scavenge for. Something that'd be hard for us survivors to get
>>
Rolled 46 (1d100)

>>39494695

>Scavenge for medical supplies
[LOCKED]
>Harvest Monster Corpses
[LOCKED]
>Put them out of their misery]
[Selected unless there is strong dissent]

Writing it up now.
>>
>>39494878

My only objection is that a choice should be offer to them first. Its better if they chose to take their on lives (or ask for help doing it) than forcefully taking that decision for them.
>>
Rolled 37 (1d100)

>>39494869
It's less the carcasses, and more interesting bits from them. Due to their odd adaptations and mutations many monster bits can be better at certain applications than technological equivalents.

Your Gragnath Armor, for instance, provides better protection against slashing damage than your plate armor does while being much, much lighter and easier to use.

Your monsterbone melee weapons are likewise quite sharp and resilient even if they're also quite primitive.
>>
>>39494869
Automatic weapons. Generators, if we don't have those. Spare parts FOR generators.
If we can get our hands on HVAC gear, we can turn the refrigerant in those into phosgene gas. We could create chemical warfare weapons that way, to take out monsters [spoilers]and men[/spoilers] from a safe distance...
>>
Rolled 87 (1d100)

>>39494945
All but one of them has entered a coma already. it is almost certain that they will die very soon, and even with the restraints and security you have in place it has been difficult to put down your fully transformed members.

Would you like to ask that one what he wants?
>>
>>39494869
My personal suggestions:

-Seeing if there are any doctors for hire who need a place to live/hire
-Advanced sensors and

>>39494992
Good idea, though on that note we might also want to hire a scientist or an engnieer.

Especially since monsters are highly adaptive, what might work on them now will probably not work on them forever so we'll need to mix up the gas every now and then.

>>39494945
Yeah, that'll probably bite us in the ass if we ever need to do some diplo with intelligent zombies.

But often being on good terms with zombies means we'll be on bad terms with a lot of other people.

>>39495019
Sure
>>
>>39495019

What about their next in kin?
>>
>>39495039
*advanced sensors and tracking devices to give us warning
>>
>>39495040
https://www.youtube.com/watch?v=brbiKpyETsA
>>
>>39495019
Might not hurt to ask.

Do so behind a cage and/or a glass window
>>
>>39495019
Ask the zed
>>
Rolled 84 (1d100)

>>39494878

>Scavenge for Medical Supplies
"Boss! Hey Boss!" a small figure shouted as he ran towards Boss Jurgen.

"What is it, Jim? I'm not in the mood for 20 questions. I've got last rites to attend to, and some next-of-kin to talk to."

"About that, Boss. I has an idea that might cheer you up."

"It'd take a pretty goddamn good idea to cheer me up right now. You've got twenty seconds."

"Well, you know that hospital that me and a few of the guys went to that set off some of this whole situation? Turns out it wasn't your everyday hospital...Let me just say that I found some clues, and one of them may or may not've been a Zed-symbol. And now that all the zombies there are cleared out fighting the monsters, guess what should be ripe for the picking?"

"...Well fuck you, Jim. You just made talking to those next-of-kin twenty times harder...but you've got my permission. Gather a team and head out ASAP."

"Sorry for that, Boss. If I'm right though, it'll make everything a lot easier for you in the future."

>Scavengers dispatched for Medical Supplies
>>
>>39495343
Now we sit back, eat the young, and wait to see what else happens.
>>
>>39495343
>Zed
Remind me again

Is that Zed as in "Zed are a form of bandits who are either in league or know how to manipulate zombies" Zed

As in the bandits even normal bandits hate?
>>
Rolled 35 (1d100)

>>39495343

>Harvest materials from, and dispose of, the monster corpses around your base

"So are we just gonna leave all those bodies laying around down there? They're already starting to stink to high heaven. You'd think the flames would've cooked them enough to stave that off for at least a couple of days."

"Man, I fucking hope we leave'm down there. We're good enough to fight off any scavvers, and do YOU really want to wade through that shit?"

"...Good point."

Just then the power-armored figure of Rebecca walked down the stairs, twin plasma pistols on her hips and several bandoleers of grenades hanging from the various hooks and spines that festooned the Bandit Armor.

"Heya boys, new orders from up top. You know all those delicious, crisp, and valuable monster bodies down there?"

"...You've got to be fucking kidding me, we were just...FUCK."

The man's misgivings were only met with a wide and toothy grin from Rebecca.

"Yep. Now let's get to it, dibs on the Hurgot Sirloin!"

>Forces are dealing with the monster corpses
>>
Rolled 78 (1d100)

>>39495486
>>39495019
>>39495329

"W...what do you want from me? Can't you see I'm a *wheeze* bit busy /dying/ over here?"
>>
>>39495520
"Maybe there's something we can do for you. You want some water or a smoke mate?"
>>
>>39495520
>>39495602
*mumbled from aside*
"Ask him to describe the [i]sensation[/i] of his condition. And when it first started manifesting. Other symptoms."
>>
Rolled 67 (1d100)

>>39495520

>Acquired Anti-Zombie drugs
>Acquired [Plentiful] Monster Hides, Various
>Acquired [Plentiful] Monster Components, Various
>Acquired [Moderate] Exotic Monster Mutations, Various
>Acquired [Moderate] Monster Poisons

By some miracle, your forces managed to sift through all of the monster corpses that were around your base. They were all remarkably intact too, if a little cooked, allowing for a wide variety of various useful materials to be harvested from them.

Meanwhile your forces dispatched to scavenge for medical supplies had a ridiculous amount of success. Our medical supply stockpiles are nigh-overflowing, and the excess has allowed us to completely heal up our wounded in short order.

They even managed to find some stupidly rare Anti-Zombie drugs in a stash somewhere.

>>39495602
"N-nah man. Thanks for the offer though...you guys always took care of me.

I just wish I could keep on...to pay you guys back."

>Turn 9
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 0
>Loot: 3
>>
>>39495676
"Yeah man, you could talk about it. Maybe save some lives and stop it from happening to others. Like, when did you notice it?

What about the others? Did they come back because they knew they were turning or because they smelled us?"
>>
>>39495703
The caravan is here now yes?
>>
>>39495703
>>>>>>D. Research technology.
see if we can't use the hides as camo or stealth.
>>
>>39495703
>D. Research technology.
Exotic Monster Mutations, Various

Lets see what we have in our hands.

>F. Scavenge for raw materials.
Fuel!

Also use the Anti-Zombie on the infected.
>>
Rolled 47 (1d100)

>>39495703
>News
-Caravan has arrived, and is open for trade
-Troops have been returned

>Please choose one of the following to do before the Caravan detects your infected
-Apply Anti-Zombie drugs to all
-Apply Anti-Zombie drugs to conscious survivor
-Cull the Infected

"Gentlemen and Ladies of the Council, you should be made aware that Anti-Zombie drugs are exceedingly rare and quite valuable as a consequence. We could likely extract a good amount of /anything/ we could want from the caravan if we do not spend them on our members.

And their likelihood of surviving unchanged even with the serums, this late in the infection, is unlikely anyway."

Current Pop 875
>>>>>Food: SOO MUCH.
>>>>>Water: Very Good.
>>>>>Medicine: Excellent.
>>>>>Morale: Low.
>>>>>Armaments: Very Good.
>>>>>Military: 275, 25 Quarantined
>>>>>Fuel: Scarce
>>>>>Reputation level: Caravan Town.
>>>>>Infrastructure: Fortified Township++ (damaged). Water Pipe Taps. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged].
>>>>>Defenses: Early Warning Sniper Nests+. AA Cannons (limited). MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 5 Cargo Trucks. 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful].
>>>>>>Weapons: Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. MAD Bandit Pyro Grenades. MAD Bandit Flamers [Scarce]. MAD Regening Plasma Spewer Pisotls [Scarce]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged]. 20 Suits Bandit Pryo Power Armor [Requires Power Armor Training].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited].
>>
>>39495773
Should be, from what he said earlier.
>>39495703

>G, Our Choice
Trade with caravan. Let's see what they've got before we decide on anything concrete. Also, let's see what they NEED, and what we HAVE. Maybe we can car-salesmen them into thinking they need some of our surplus.
Anyone here know a good used car salesman?!

>D: Research Technology
What >>39495830 said, we need some camo or armor.


We -are- doing two choices a turn, right?
>>
>>39495852
>-Cull the Infected
tough choice but necessary.
>>
>>39495830
>>39495851
>>39495856
We're survivors, not researchers nor is our base equipped for it.

Maybe we purchase stealth tech or hire some scientists? Or at least purchase some research equipment from the caravan?
>>
>>39495892
Cull the infected

>>39495900
Good point. Let's trade for textbooks, and other learning materials... as well as gear to start a proper facility for experimentation/research.
>>
>>39495852
"You seem well informed sir, do you have recommendations on what we should get from the caravan?"
>>
Rolled 34 (1d100)

>>39495708

"It's hard to tell..exactly. I felt fine when I was fighting the monsters...stronger and tougher than normal, even. It was probably just the adrenaline.

Then when I got back to the medical center it all seemed to hit me at once...it hurts really, really bad. It's like my body and my brain are fighting me. Tearing themselves apart and rearranging into something...else."

>>39495708
"I'm dying here man, and you're gonna ask me if I was fucking human? We all came back because that's what we were supposed to do. Shit *gasp* most of us hardly even noticed we were injured until we got back to base."
>>
>>39495931
>Mental note: Create zombification protocols and preemptive measures

OOC Maybe we see about purchasing auto-injectors from the caravan? That detects if a person is bit and then injects the medecine we just found

>>39495931
"Thats very helpful man. Is there anything else we oughta know about?"
>>
>>39495900

Research doesn't requires lab (at least not the most basic kind). Some primitive cultures cut open animals and use their stomachs as canteens. We can do our own primitive Research on their bodies.
>>
>>39496014
The risk of contagion is way too high for that, man.
Better to have a "sterile" work environment as best we can, with measurement devices and actual resources.
>>
Rolled 5 (1d100)

>>39495856
You do not require an action to trade with a caravan that is in your base.

>>39495929
That depends on what you want. They're a particularly large and well equipped caravan though, so they should have anything we want and then some.

Perhaps some self contained autoturrets to augment our defenses would be nice. We're close to maxing out on what we can do with fortifications alone. Alternatively we could purchase a full turret network, a supercomputer or two, and autotargeting programs to have an altogether better product at a significantly heightened cost."

>>39495992
You don't have enough of the medicine to do that, really. You've got maybe enough for 40 people at most. That's still more than most people would even DREAM of hearing about someone finding in their entire lives though.
>>
>>39496052

I am talking about the monsters not the wounded.
>>
>>39496081
Even monsters might have poison glands or diseases or parasites we are unawares of.

Ever watch cloverfield? Or Alien? You wouldn't want people bursting chests now would you
>>
>>39496076
We'll save those for our elites then, and our scouts.

>>39496076
That is good. How much would a turret and computer control system cost?

As well as sensor tech to compound with that, give us advance warning.

We're also intersted some tech. In particular research stuff for labs, we got a nasty zed and monster fauna in these parts we need to deal with. Especially useful if you already have something related to fighting those.

You guys wouldn't happen to have any connections to doctors or scientists for hire would you?

Or military trainers?

Got any Camo tech we can apply to our armors?

Also we could use some booze, and maybe any other entertainment stuff you guys have"
(Our morale is LOW people)

>>39496014
It'd be more cost effective and worthwhile to get the proper gear for such things. Get higher quality gear faster and earlier instead of later, and not investing in stuff thats gonna be obsoleted too soon.

>>39496052
Also this.

Even monsters might have poison glands or diseases we are unawares of.
>>
>>39496107

There are two clearly categories.

>Acquired [Moderate] Exotic Monster Mutations, Various
>Acquired [Moderate] Monster Poisons

Once again, I am talking about looking into what this Exotic Monster Mutations. Its likely we can find something useful.
>>
>>39496076
Sorry, still new here.

My vote is supercomputer and some research materials/lab stuff/learning materials

>>39496177
What >>39496155 said about proper gear, it's an investment that'll pay off well
>>
>>39496177
I fully agree with researching applications into that.

But simply suggest that with better gear and information we might have an easier time finding uses for them and understanding them, as well one can never be too safe.
>>
Rolled 58 (1d100)

>>39496155
Bump for prices
>>
Rolled 6 (1d100)

As for our next turn while we await a caravans response, my suggestion is

Basic 1
>E
Scout this paramilitary location better. See if our old contacts are still alive. Use stealth. Acquire data on how we might be able to handle various situations if things DO go sour, later.
>F
We are low on fuel and require more
>>
Rolled 64 (1d100)

>>39496155

"Well let's see...for what you're looking for with the sensors you're going to want at least a Grade C supercomputer not matter what. That's gonna run you at least [2 Loots] by itself.

Since you're gonna get the computer though you probably ought to splurge for the turret network instead of the autoturrets. Especially considering all the fucking monsters and zombies your guys had to help us get through. I could've sworn this place wasn't so infested back in the day. Anyway, turret network is gonna cost another [2 Loots, 5 units Food, 2 Units Medicine]. Those prices including setting up the whole defense network though, so it's actually a bargain.

'Course, if you're willing to negotiate with some of the more...unusual stuff you guys seem to have picked up, we might be able to cut a deal.

As for science-types, we're not real big on them. We might could call in a few favors to get you guys a few, but it'd cost you. Lab equipment is another matter entirely though, we've got quite a bit of that.

-Basic suite [1 Loots, 2 Food+1 Water, 1 Cargo Truck]
-Good Suite [1 Loots+1 Food+1 Water, 2 Cargo Trucks]
-Advanced Suite [2 Loots+2 Food+2 Water, 5 Cargo Trucks+1 Medicine]

We've got a couple military types among us, but you'd have to ask around for them yourselves. I only represent the trade interests.

For camo tech, we're offering

-Stealth Cloak Box [2 Food]
-Chameleon Armor [3 Medicine]
-Ghillie Suits [1 Food]
-[Moderate] Assorted Camouflage Materials [2 Food+2 Water+1 Medicine]"

All prices are negotiable for your recently acquired special materials.

Your power armors, MAD weaponry, and your anti-zombie meds are all EXTREMELY VALUABLE.
Goddamn but shopping is a bog.
>>
>>39496481
They want us to sell our trucks? Those are limited. . .
>>
>>39496481

We should get the Good Suite and the turret network. Put the MAD weaponry on the table and drop the prices on everything. I prefer the common, reliable and reparable tech over the expensive, volatile and irreparable stuff.

We can make our own cameo later on.
>>
>>39495407
I think that is only true in Genieverse don't know about this one.

>>39496557
Could always scavenge more. We are in a megacity after all.
>>
Rolled 69 (1d100)

>>39496481
I suggest taking the Compure Turret deal it is quite the bargain and we need it to supplement our admittedly lacking military potential.

We have [SOO MUCH] food and [Very Good] Water, so we have quite a bit to spend there.

Getting the best stealth gear we can early on will be hella useful in the longrun, and we can use a basic research lab for simple needs. We can spare a single cargo truck for that

My vote is.

Turrets + Computer Targeting = 2 Loots, 5 units Food, 2 Units Medicine
-Basic (research) suite = 1 Loots, 2 Food+1 Water, 1 Cargo Truck
-Stealth Cloak Box = [2 Food]
-Chameleon Armor = [3 Medicine]
-Ghillie Suits = [1 Food]
-[Moderate] Assorted Camouflage Materials = [2 Food+2 Water+1 Medicine]"

Total: 3 loots, 6 medicines, 12 food, 2 water, and 1 Truck

We can afford this right?
>>
>>39496673
If food and water is so abundant and we can get new cargo trucks, I'd throw in the good suite
>>
>>39496673
Turret Network + Computer would actually only be [2 Loots], [5 Units Food, OR 2 Units Medicine]

Basic Research Suite would be [1 Loots, OR 2 Food+1 Water, OR 1 Cargo Truck]
The other prices are correct.

Your Food is currently at Rank 11, Medicine is at Rank 8, Water is rank 7.
>>
>>39496673

I like it, I don't feel like we need the Chameleon Armor but if you Upgrade the suite to Good you have my support. With everything else we are buying we can negotiate the total prizes down.
>>
>>39496753
Drat. Okay, lemme rephrase that.
>>
>>39496673
I like it. Buying the stealth cloak box and the ghillie suits may be redundant though.
>>
Rolled 90 (1d100)

>>39496753
Okay. Hmm, how about.

Turret Network + Computer - [2 Loots], [2 Units Medicine]
-Good Suite [ 2 Cargo Trucks]
-Stealth Cloak Box = [2 Food]
-Chameleon Armor = [3 Medicine]
-Ghillie Suits = [1 Food]
-[Moderate] Assorted Camouflage Materials = [2 Food+2 Water+1 Medicine]

Total:
2 loots, 6 medicine, 5 food, and 2 Water

"Any chance we can convince you to shave off 2 meds? We are ordering quite the amount"

>>39496766
Hard to repair yes, but we'll use them sparingly and only for our best.

>>39496805
More for everyone, and we'll dole them out by who needs em. The best get the best, the rest get the rest.
>>
>>39496663

Stealth Cloaks are limited active-camo cloaks that can be worn over all light and some medium armors while still being effective. They'll almost entirely prevent people from spotting stationary targets at a distance with normal visuals, and make them harder to spot while moving.

Chameleon Armor is an entirely integrated Active Camo armor system offering moderate protection from most forms of damage and extensive stealth against the most common forms of detection (some more than others). It will be hard to see someone standing across the street if they're still.
>>
How about we buy these

-Turret Network + Computer
-Good Suite
-Stealth Cloak Box [2 Food]
-Ghillie Suits [1 Food]

Hold back the zombie medicine, for something really impressive or to make them drop the prize hard on something.
>>
>>39496871
I can back that
>>
>>39496871
>"Any chance we can convince you to shave off 2 meds? We are ordering quite the amount"
With that roll of 90 I hope they do.
>>
Rolled 88 (1d100)

>>39496871
Doesn't the Big Boss have some kind of diplomacy bonus?

Have him haggle for us
>>
>>39497078
This
>>
Rolled 74 (1d100)

>>39497078
Big Boss will give them an offer they can't refuse
>>
Rolled 92 (1d100)

Oookay.

>Turrent Network+ Computer
>Good Suite
Cost: 2 Loots, 2 Medicine, 2 Cargo Trucks

>Stealth Cloak Box
>Chameleon Armor
>Ghillie Suits
>Assorted Camouflage
Cost: 4 Food, 1 Medicine, 2 Water [Getting a deal here]

Would you like to offer any of your extremely valuable goods? If so, pick a category for each you'd like to offer.

>MAD Weapons
-Military
-Science
-Defense

>Bandit Power Armor
-Defense
-Military
-Manufacturing

>Anti-Zombie Meds
-Manufacturing
-Medicinal Manufacturing
-Research
>>
Rolled 55 (1d100)

>>39497127

To be clear, you do not have to offer all or any of those.

But if you do, you have to pick your SPECIAL REWARD from the list underneath them.
>>
>>39497127

>Bandit Power Armor
-Manufacturing

>Anti-Zombie Meds
-Medicinal Manufacturing
>>
Rolled 60 (1d100)

>>39497078

Big Boss has been involved in the negotiations.

>Additional options
-Advanced Sensors [2 Medicine]
-Moderate Sensors [3 Food, 1 Medicine]
-Basic Sensors [2 Food]
>>
>>39497151
Explain to me the differences between "Science" and "Research"

I think trading in our MAD weapons for a military upgrade is good.

>>39497174
I'd like to keep the power armor though, even if we can't fight well our best can still get the protection. And I'd suggest either the Manufacturing or Resarch since we can't do those well but we can scavenge for medicines.
>>
>>39497196
Advanced warning is ALWAYS preferable.

I vote we take the Advance Sensors for an additional 2 meds.

>>39497127
I also vote we trade in the Mad Weapons for a Science Boost
Our Bandit Power Armor for a Military Boost
and our Anti-Zombie Meds for Research.

Science + Research will help us against zombies and monsters in the long run than limited medicines or power armor only a few can wear
>>
>>39497250
I'll back those, science rules
>>
Rolled 21 (1d100)

>>39497127
>>39497250
Vote
>>
Rolled 33 (1d100)

>>39497199

Science is more generalized, it'll give you a broader understanding of technology in general in addition to enhancing your research abilities.

Research will enhance your research abilities, most likely by providing equipment.
>>
>>39497250
Guess we're going all out then, you have my vote.
>>
Rolled 78 (1d100)

>>39497127
Seems this trade list has been approved. Any objections should be stated now.
Cost: 2 Loots, 4 Food, 3 Medicine, 2 Water, 2 Cargo Trucks


>Other
-Advanced Sensors
Cost: 2 Medicine
>Power Armor
Military!
>MAD Weapons
Science!
>Anti-Zombie Meds
Research!

Y/N?
>>
>>39497581
Y
>>
>>39497581
Y
>>
>>39497581
Y
>>
Rolled 10 (1d100)

>>39497621
>>39497620
>>39497604
It is universal then.

Crunching some numbers now.
>>
Rolled 2 (1d100)

>>39497630
hoboy
>>
Rolled 10 (1d100)

>>39497630
>>39497646
What are we rolling for?
>>
Rolled 35 (1d100)

>>39497693
It's a good idea to keep your dice on at all times.

There are some rules going on in the background that can make them interact in odd ways, usually to your advantage.
>>
Rolled 27 (1d100)

>>39497709
OK
>>
Rolled 81 (1d100)

Hmmm...

Well, shit.
>>
Rolled 59 (1d100)

>>39497753
>usually to your advantage
l-like right now r-right?
>>
Rolled 44 (1d100)

>>39497581
>Leadership unit detected
>[HEROIC ABILITY ACTIVATION]
>DOUBLED DEALINGS INTERACTION
>Favor Cashed In
>MAD Tech trade initiated
>Power Armor traded
>Anti-Zombie Zed Stash traded
>[REDACTED]
>>
Rolled 99 (1d100)

>>39497797
>DOUBLED DOUBLES
>MIMICK TEASER COMBO

>Rolling to perpetuate combo-chain
>>
Rolled 14 (1d100)

>>39497851
>Uhhh...uhhhh
Uhhhhhhhhhhhhhh.......
>>
Rolled 21 (1d100)

>>39497869
Thank the Lawd.

>Lost
-2 Loots
-5 Food
-3 Medicine
-4 Water
-5 Cargo Trucks
>>
Rolled 10 (1d100)

>>39497896

>Traded
-Bandit Power Armor [19]
-MAD Regenerating Plasma Spewer Pistols [18]
-MAD Bandit Pyro Grenades
-MAD Bandit Flamers
-Anti-Zombie Drugs [2 Boxes]

>Rebecca has refused to part with her Power Armor and Plasma Spewers
>>
Rolled 62 (1d100)

>>39497937
Heh, don't think anyone is gonna try to convince Rebecca otherwise.

We able to do actions now?
>>
Rolled 38 (1d100)

>>39497937

>Acquired
-Whitewood Coalition Sensor Suite, Sensor Network
-Drill Sergeant Granyon
-ICorp Armory Unit
-MyzCorp Research Suite
-[Unknown] Research Team
-Spewer Turret Network
-Cannonier Turret Network
-Class B+ Supercomputer
-Expert Setup
-Stealth Cloak [1 Crate]
-Chameleon Armor [2 Boxes]
-Ghillie Suits [2 Crates]
-Assorted Camouflage Materials [Extensive]

Current Pop 875
>>>>>Food: Good.
>>>>>Water: Moderate.
>>>>>Medicine: Moderate.
>>>>>Morale: Low.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Scarce
>>>>>Reputation level: Well-Defended Caravan Town.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. AA Cannons (limited). Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Extensive/Plentiful].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
Rolled 73 (1d100)

>>39498200

...Well sheiit.

Now that that is taken care of, actions?

The Caravan will be staying around for approximately 4 more turns to complete setup of the Turret Networks and Sensor suite.

The Sensor Network will have to be deployed selectively by your forces.
>>
>>39498200
Fuck I just remembered we forgot about the BOOZE.

>>39498244
"Hey, can you guys spare some booze?"
>>
>>39498200
>F. Scavenge for raw materials.
We need get fuel if we want to keep the town running.
>G. Your choice
Get an encrypted code at the very least lets start using code words over the Unencrypted radio.
>>
Rolled 94 (1d100)

>>39498200
As for actions.

>>>>>G. Your choice
Have Drill Sergeant Granyon train our military forces and scouts, especially in the use of the new stealth equipment
>>>>>G. Your choice
We didn't pay for the installation of the Research Suite, so help them and the [Unknown] Research Team set up.

"Gentlemen, welcome to the towers. Can you tell us a bit about yourselves, you are a research team of course?"
>>
Rolled 1 (1d100)

>>39498260

"Fuck NO YOU CAN'T.

FUCKING SHIT, HAVEN'T YOU GOTTEN ENOUGH ALREADY?"

>>39498303
Your fuel will replenish over time. Or you can burn units of food to replenish it faster.
>>
Rolled 27 (1d100)

>>39498316
Vote
>>
>>39498326

OK disregard >>39498303 and I will support >>39498316
>>
Rolled 62 (1d100)

>>39498326
This caravan seems extraordinarily pissed at your question.

They are not likely to come around to your town ever again.
>>
>>39498326
>>39498379
"We were gonna buy it. . ."

I didn't mean FOR FREE, I meant to buy. Bit of confusion there
>>
Rolled 91 (1d100)

>>39498316
This
>>
Rolled 26 (1d100)

>>39498379
"We're sorry, we only meant if you had any booze to spare that we could buy"
>>
Rolled 83 (1d100)

>>39498405

"BULLSHIT THAT'S WHAT YOU MEANT."

"Calm down, Dillon. For real though, your Boss is /too/ fucking good. I wouldn't ask for anything more unless you've got something to make up for clearing us out. As is you're lucky we could convince the techs to stick around and set up all your shit."
>>
>>39498511
"You got it man."

I suggest we go scout out these booze and invite these guys to a party before they go in 4 turns.
>>
>>39498538
*scout out for booze on our own
>>
Rolled 62 (1d100)

>>39498316
I'll support that
>>
Rolled 76 (1d100)

>>39498316

>Set up the Research Suite

"Gentlemen, welcome to the towers. Can you tell us a bit about yourselves you are a research team of course?"

"Mmm, yes a research team. We will not require assistance to set up the suite. Thank you very much for your offer though. If your assistance is required then we will request it."

>Research Suite is being set up.
>>
Rolled 71 (1d100)

>>39498824

>>G. Your choice
>Have Drill ergeant Granyon train our military forces and scouts, especially in the use of the new stealth equipment

"Pleasure to meet you all. Quite kind of you to invite me to your base, so where're your military forces?"

"We are it, Drill Sergeant. Loud and Proud!"

"Oh, really? Alright. So what military formations and codes do you know?"

"...Codes?"

"Just as I thought. Fucking Survivors playing at being military-folk. Time to whip you guys into shape. I'm getting too old for this shit."

>General Population undergoing military testing
>Military training initiating, will continue for [Unknown] number of turns
>Military units will be limited during this time, but it will not affect normal actions.
>>
Rolled 27 (1d100)

>>39498969
>News
-Your new sensors have detected that the Wildfire you caused has finally burnt itself out
-The battle between monsters and zombies seems to have ended
-Zombie hero unit cannot be pinpointed
-Undecipherable transmissions detected to the Southwest

>What do you do?

>Turn 10
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 0
>Loot: 0

Current Pop 1000
>>>>>Food: Good.
>>>>>Water: Moderate.
>>>>>Medicine: Moderate.
>>>>>Morale: Low.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Scarce
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongues
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. AA Cannons (limited). Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Extensive/Plentiful].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
>>39499056
Let's finish camo training before we do more scouting
>>>>>>D. Research technology.
Lets try learning a little more about zombies and how to not be one
>>>>>>G. Your choice
Can we have a festival or something to improve that low moral of ours? (trade food for moral)
>>
Rolled 22 (1d100)

>>39499106
It would be adviseable to acquire Booze or drugs if you'd like to throw an effective festival.
>>
Rolled 87 (1d100)

>>39499056
Something to improve morale, I dunno. See if anyone has a guitar or something.
>>
>>39499056
Crack open the corp armory for use durring training should be a no brainier.

Also it seems like it may be time to upgrade our bio fuel generator, as our new research facilitys and super computer probably consume more fuel than we are used to.
>>
>>39499135
Is the caravan willing to trade us some of those in exchange for interesting monster bits?
>>
Rolled 72 (1d100)

>>39499056
>>>>>>G. Your choice
Scavenge for BOOZE
>>>>>>F. Scavenge for raw materials.
We also require fuel for additional power, as our fuel is scarce

>>39499179
Caravan isn't in a talking mood yet. I'd advice first gathering some partay materials and then the turn after having an off day to celebrate the recent battle and as well loosen up the caravan.
>>
Rolled 57 (1d100)

>>39499219
I can dig it.
>>
Rolled 66 (1d100)

>>39499219
Vote
>>
Rolled 30 (1d100)

>>39499219
Giving my support to this. Next turn we hold a festival.
>>
Rolled 80 (1d100)

>>39499219

>Scavenge for BOOZE
[LOCKED]
>Scavenge for FUEL
[LOCKED]

Writing.
>>
Rolled 80 (1d100)

>>39499347

Your members that had already finished the military testing Sergeant Granyon had initiated decided that what they really wanted was a drink already. Shit, your base had been bone-dry ever since you'd converted your old distillery into a bio-fuel generator.

Oh, and also you were low on fuel.

Well why the fuck not hit 2 birds with 1 stone? After all, the only difference between fuel and booze is a matter of concentration, right?

So your guys hit up several high-quality liquor stores and fuel dispensary stations they had marked on their forefathers maps. Lucky those shits hadn't been looted by bandits or whatever already, and there was still plenty of shit on the shelves.

Like, PLENTY of shit. You're gonna have some proper alcohol for quite a while.

>Acquired
-Alcohol [Good]
OR
-Fuel [Good]

Please pick one.
>>
>>39499552
-Alchohol [Good]
As if there were any other answer!
>>
>>39499552
>-Alcohol
>>
Rolled 1 (1d100)

>>39499552
>News
-Your Gragnath breeders are requesting [Your Choice] Resources
-The Research team requests 2 Resources, or 1 Scientific Materials

>Turn 10
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 0
>Loot: 0

Current Pop 1000
>>>>>Food: Good.
>>>>>Water: Good.
>>>>>Medicine: Moderate.
>>>>>Morale: Low.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Low.
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongues.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. AA Cannons (limited). Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Extensive/Plentiful].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
Rolled 14 (1d100)

>>39499552
-Alcohol [Good]
>>
Rolled 16 (1d100)

>>39499598

[Alcohol] Good
[LOCKED]

Actions?
>>
Rolled 72 (1d100)

>>39499598
Mass killing rack other
>>
Rolled 53 (1d100)

>>39499598
I'm worried about that 1. . .

oh well, we all need a fucking break.

>>>>>>G. Your choice
>>>>>>G. Your choice
Let's spend our actions this turn as that Party and break out the alchohol.

Hell, we should use both our basic actions to boost it!

And invite the Caravan too!

Let's give everyone a breather, and time to reminisce about the battle.
>>
Rolled 59 (1d100)

>>39499707
Let's drink that 1 away
>>
Rolled 34 (1d100)

>>39499707
Why the fuck not it's been a hell of a couple days
>>
Rolled 79 (1d100)

>>39499705
>>39494211
If you were Survivors or Cultists Civ types which have not been unlocked yet. that would be one thing.

But with /Survivors/? You're about as far away from the happening as possible.
>>
Rolled 44 (1d100)

>>39499707
>Party your worries away!
Please link to this post with your vote and dice.
>>
Rolled 67 (1d100)

>>39499784

Zealots* or cultists.

It's late for me, apologies.
>>
Rolled 100 (1d100)

>>39499707
Party Hard
>>
>>39499859
Fuck yeah! Let's PARTY
>>
Rolled 36 (1d100)

>>39499859
>Critical Success detected
Weren't you content with your ridiculous equipment? Goddamn.

>PARTY
[LOCKED]

Writing up now.
>>
Rolled 74 (1d100)

>>39499859
Party tell we die
>>
Rolled 37 (1d100)

>>39499891

>PARTY HARDY
Wait a minute, did you say Booze OR Biofuel would be good?

Because you actually had plenty of both. Furthermore, you couldn't actually tell the difference between the two.

"HOOOLYY SHIT I'M DRUNK JURGEN."

"Ssss'OKAY BECCA, I AM TOOoO."

"SO WAS THAT BIOFUEL OR LIQUOR WE WRRE DRINKAN?"

"JUDDIN BY THE WAYY WE TALKAN IT WAS BIOFUEL, BUT WHO GIVES A FUCK?? NOW LET'S INVITE THOSE CARAVANERS OVER ALREADY!!"

"FUCK YEAH JURGEN, I LIKE THE WAY YOU THINK!!!"

>HOLY SHIT-TIER PARTY INITIATED
>CIV not controllable for 4 turns

Rolling for results.
>>
Rolled 83 (1d100)

>>39499910
Vote
>>
Rolled 80 (1d100)

>>39500032
Do go on, dice.

>>39499910
Careful what you wish for.
>>
Rolled 100 (1d100)

>>39500046
Let's see how this turns out.
>>
Rolled 26 (1d100)

>>39500032
Sup
>>
>>39500064
Hahahaa

HAHAHAH
>>
Rolled 10 (1d100)

>>39500064
W-what?
>>
>>39500064
crit agian... ooh my this should be interesting
>>
File: MEhz6d1.gif (1.35 MB, 422x237)
1.35 MB
1.35 MB GIF
Rolled 50 (1d100)

>>39500078
Nooooooooo!!!!!!

I DON'T EVEN
>>
File: image.jpg (77 KB, 611x611)
77 KB
77 KB JPG
>>39500064
>>
Rolled 18 (1d100)

>>39500064
Get drunk.
Get dizzy.
Get fucked.
Get dead.
Come back from dead.
Like a boss
>>
>>39500064
And thus everyone woke two days later with no memory of how exactly they got those tanks
>>
Rolled 26 (1d100)

>>39500142
Or why there is a drunk god. That joined you as a hero unit
>>
>>39500064
>>39500142
You partied so hard that no one remembers the party.

Morale remains low.
>>
>>39500209
He just says that when he is around people that don't know any better, he is a major celestial at best.
>>
Rolled 94 (1d100)

>>39500093

Song/Video EXTREMELY related: https://www.youtube.com/watch?v=icC4WzYYpEQ

The QM can't handle this right now ENGAGED.

>WRITING
>>
Rolled 60 (1d100)

>>39500216
But there is an odd shrine to the party gods.
Now an offering of one civ unit of alcohol to the shrine rases moral 1 level.
>>
File: Looted_Carnifex.jpg (57 KB, 644x483)
57 KB
57 KB JPG
>>39500142
Well given we live in monster infested woods
>>
>>39500258
>>39500093
>>39500078
>>39500064
This thread is all over the god damn place holy shit.
>>
File: image.jpg (50 KB, 252x400)
50 KB
50 KB JPG
>>39500300
Yep
>>
File: WIERD-AL-1-popup.jpg (33 KB, 650x433)
33 KB
33 KB JPG
>>39500300
It can only be the worst best news ever.
>>
File: oMpzE8G.webm (1.44 MB, 276x496)
1.44 MB
1.44 MB WEBM
Rolled 16 (1d100)

>>39500258

"What do you guys mean you're offering us BIOFUEL as fucking drinks?"

"THEY SAY THAT BEFORE THE FALL THEY CALLED IT EVERCLEAR AND USED IT TO POWER VEHICLES. THESE DAYS IT JUST GETS YOU FUCKED RIGHT UP."

"Well...maybe one sip."

Brewery Method: Memor Mojo discovered.

And so the Caravaneers drank just a sip.

Then they would've drank a little more except they couldn't without blacking out.

BUT THEY DIDN'T GIVE A FUCK SO THEY DRANK SOME MORE. AND SO DID FUCKING ALL OF YOUR GODDAMN MEMBERS DID TOO.

PARTY HARDY MOTHERFUCKERS, LET'S DO IT.

>Notificiation
SIRENS ARE BEING SET OFF
FIREWORKS ARE ALSO BEING SET OFF
MONSTERS ARE BEING ATTRACTED
ZOMBIE HERO'S ATTENTION HAS BEEN GATHERED AGAIN

>>39500318
POST THE WEBM.
>>
File: apocalypse-party.png (398 KB, 600x550)
398 KB
398 KB PNG
>>39500361
>>
File: STALKER_thread.jpg (433 KB, 642x1082)
433 KB
433 KB JPG
>>39500361
>SIRENS ARE BEING SET OFF
>FIREWORKS ARE ALSO BEING SET OFF
>MONSTERS ARE BEING ATTRACTED
>ZOMBIE HERO'S ATTENTION HAS BEEN GATHERED AGAIN

IS NO PARTY LIKE SCAVENGER PARTY!
>>
Rolled 5 (1d100)

>>39500361
This can in an orgy. All are welcome. Man, monster, undead, zombie, god. All come and party hard in each others holes.
>>
File: image.jpg (55 KB, 752x375)
55 KB
55 KB JPG
Rolled 88 (1d100)

>>39500381
>>39500388
>>39500406
And so the party gods come
>>
Rolled 52 (1d100)

>>39500361

AND SO YOU PARTIED. THEN 2 MONSTER HORDES SHOWED UP AND STARTING ATTACKING YOUR DEFENSES.

FORTUNATELY YOUR AUTO-TURRETS HAD ALREADY BEEN SET UP AND DID THEIR JOB, SLAYING ALL THE MONSTERS. ALL THAT DID WAS ATTRACT ANOTHER MONSTER HORDE OF ELITE MONSTERS THOUGH.

THEY BROKE THROUGH YOUR DEFENSES, BUT NEITHER YOU NOR THE CARAVANERS GAVE A SINGLE SHIT SO YOU THREW YOUR BOOZE AT THEM.

APPARENTLY THIS SHIT YOU FOUND LYING AROUND WAS STRONG ENOUGH THAT IT EVEN AFFECTED OM-NOMSTERS. SO THEY PARTIED WITH YOU. OR AT LEAST YOU THINK, BECAUSE YOU DIDN'T GET ETT RIGHT UP.

Then the zombie horde you'd witnessed when you tried to take out the Metamorphoids using your snipers showed up at your doorstep. They were a truly horrific and TERRIFYING sight to behold. Exclusively mutants, and all of exceeding power, they waltzed right into your base past recently installed autodefenses that had ran out of ammunition long ago for lacking resupply.
>>
Rolled 6 (1d100)

>>39500420
Post id ended in 420
Talking about party gods
Rolled 88
Dis gon be good
>>
Rolled 33 (1d100)

>>39500429
Drunk orgy is a go
>>
File: us right now.jpg (63 KB, 636x358)
63 KB
63 KB JPG
Rolled 63 (1d100)

>>39500429
Party like it's 2077!

Oh God, we're screwed
>>
Rolled 37 (1d100)

>>39500429

The holy-shit-tier Abomination proceeded up the stairs of your towers. Morphing itself into seemingly impossible shapes in order to go up the stairs in front of its horrific horde.

Then it came upon the floor your were having your party on.

[H-hHEroic ABIIIIlitYYY ActivAATTEED]
>ZOMBIE HERO SANITY PARTIALLY PRESERVED

Suffice to say THOSE MOTHERFUCKERS RAN AWAY FROM THE SHEER DEGREE OF PARTY THAT WAS GOING DOWN UP IN THIS JOINT. THEY COULDN'T HANDLE THE HEAT SO THEY HAD TO VACATE THE KITCHEN.

>Zombie infestation repulsed
>Zombie hero unit permanently damaged
>Elite Monster horde permanently 'befriended'
>Large Caravan permanently 'befriended'
>>
Rolled 89 (1d100)

>>39500499
...monster units join us... BLACKWOODS LIVE AGAIN!
>>
>>39500499

Holy shit! We got to try "tame" those monsters!
>>
Rolled 46 (1d100)

>>39500544
Why tame what you can be
>>
>>39500499
Man, and to think we were helping the zed kill the monsters. Shoulda been the other way around!
>>
File: eyy.png (109 KB, 200x295)
109 KB
109 KB PNG
>>39500499
NOICE
>>
>>39500499
heeeyyy, where ya goooiiin'? party's thish way.

fine then, fuck you. we'll jush habe our own party. and the'll be alcohol and shomfing else. what wash it? hey, maybe thosh mutants will come by. we can bury the hascht

hachesh

hacetsh

we can bury the ax. heeyyy, who took my boosh?
>>
Rolled 42 (1d100)

>>39500499

FINALLY ALL OF YOUR MEMBERS, THE CARAVANERS, AND EVEN THE MOTHERFUCKING MONSTERS woke up from when and where ever they passed out from the party.

>JESUS FUCK YOU'RE ALL SOOO GODDAMN THIRSTY
>4 Units Water Consumed
>Water: Very Low

Then you all /properly/ woke up and looked at yourselves...and each other.
Holy fuck were you all a mess.

Even the fucking monsters that didn't have hair or anything to dishevel looked disheveled and awkward when they woke up in bed next to...things they had never imagined getting in bed next to. That's not even to speak of the Caravaneers or your members themselves, waking up in bed next to FUCKING MONSTERS. ALSO NEXT TO EACH OTHER.

>Elite Monster Horde has infiltrated your base
>Elite Monster Horde has departed from you base...for some reason or another

Ohhhhh goooodddddss, what the fuck happened here?

>Base and all components have been damaged
>Defenses offline
>Base severely damaged
>Autoturrets+network set up, programmed
>White Wood Sensor network has been set up, in questionable positions
>Massive public Hot baths have been established in/among UNDERGROUND GASH
>>
File: CodingDrunk.png (56 KB, 256x305)
56 KB
56 KB PNG
>>39500642
>Autoturrets+network set up, programmed
>White Wood Sensor network has been set up, in questionable positions
>>
File: image.jpg (82 KB, 660x489)
82 KB
82 KB JPG
Rolled 83 (1d100)

>>39500642
Restore water supply's
>>
Rolled 86 (1d100)

>>39500642

>News
-Large Caravan is promptly departing. All promised work has been performed, and then some.
-Research units are only requesting water
-Breeder units are requesting water
-Caravan has given us 2 units of loot back for "extensive hospitality"

>Turn 10
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 0
>Loot: 2

Current Pop 1000
>>>>>Food: Good.
>>>>>Water: Scarce.
>>>>>Medicine: Moderate.
>>>>>Morale: Low.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Low.
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongued PARTIERS.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer. MAD Underground Hot Baths.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. AA Cannons (limited). Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Extensive/Plentiful].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
Rolled 30 (1d100)

>>39500692
>>39500686
Water get some
>>
>>39500692


.....Allright then.

I'm going to have to call it a night here. Going to need time to process all this stuff.

Next thread at approximately 1800-1900 US Eastern time. If this thread is still up it'll be rewarded. If not, you won't be penalized and a new one will be made.
>>
Rolled 76 (1d100)

>>39500692
Basic 1
We need water
Basic 2
Make repairs

>>39500719
g'night man and thanks for the thread
>>
Rolled 64 (1d100)

>>39500692
Crack a loot for water, supply everybody's water needs

>B) improv base: clean up after the party
>E) explore our new hot springs, set up plumbing to our base if possible
>>
Rolled 88 (1d100)

>>39500692

Morale should be Good and Fuel should be Very Low.

My mistake.
>>
>>39500719
The monsters and the caravan are permanently befriended right?

Did it seem like any of us could talk to them? Does the Boss thing he could?
>>
>>39500745
The monsters I mean.

In an ideal scanerio, are there consequences to monster relations?
>>
Rolled 70 (1d100)

>>39500745

The Big Boss is currently unconscious in an unknown location.

Well I said they were permanently befriended, so take that as you will.

>>39500753
It depends on the relations in question.

Using monsters as workhorses and slaves is just looked upon as common sense. Even if it's fairly dangerous.

You already have a domesticated monster species in the Gragnath though, so anyone who would be pissed off at you for using monsters would've already been pissed off at you.

...Though you should still probably keep this episode under wraps as best as possible.
>>
Rolled 90 (1d100)

>>39500796
I say
When the Apocalypse gives you monsters
Make yourselves into beastmasters
>>39500277
>>
bump
>>
bunp
>>
Bumpo
>>
Bump
>>
So anons what should our goal be now? we beat the monsters/zombies and threw a god-tier party so what now?
Should we research and build awesome vehicles or what.
>>
>>39505433
In due time, sir, in due time.

First of all we need to unfuck the base, that is get the water back and make repairs, luckily we have construction materials for that.

We also have some great science and research at our disposal, so before we research vehicles we might want to see how we can upgrade our biofuel production/collection.

Beyond that we should also see if the caravan ever comes back to purchase some manufacturing capability which we are lacking, or better still some recyclers so we can convert scraps and resources into more useful materials.

Once we set up our infrastructure, then the fun begins and we can develop all sorts of vehicles. Until then we're best off finding them.

as for the military that will always need to be a concern.

We have an armory unit which is good, and drill instructors but there will always be room for improvement.

As survivors, we're good at killing monsters and its easy to dismiss killing them, but without military discipline and the ruggedness of war killing humans or humanoids (zombies) isn't something we're apt. Its a big psychological strain to have to kill another human being, especially if they were once your friend and now want to eat you.

--

Other goals we should keep in mind is the finding and collection of rare old earth tools and materials. Whether they are valuable to us or valuable to someone else for sale.

As well, when we have an ideal situation we should consider expansion and growth. That is, the actual clearing and holding of territory.

We have a permanent friend boost with the monsters, so I suggest capitalizing on that, and in the perfect scenario we can live a symbiotic relationship with them. They allow us to pass and protect the lands, and in exchange we might offer them food or whatever else they might need.
>>
>>39505524
Point of note, I can't emphasize enough on how much we're going to need to train and arm our people.

Monsters are familiar, they think like monsters, they fight like monsters, and they die like monsters.

Bandits are another thing. They think and they try to kill back, and they are very good at killing other people and unprepared survivors (the deadly ones are good at killing prepared survivors).

Our most dangerous foe is going to be bandits, armed and intelligent to make decisions and experienced at killing. We will need to prepare our people to fight that type of enemy.
>>
Please ignore wrong thread post.
>>
Bump
>>
>>39506741
Hey just to give another bump and to do a little shameless advertising im starting a new civ quest over here.

>>39507026
>>
Rolled 20 (1d100)

>>39500725
Vote bump
>>
Rolled 48 (1d100)

>>39505578
>>39505524
Actually you only befriended one monster horde, and they are leaping, clawing, and flying their way out of your base in a dazed and embarassed shuffle.

So far as you are aware this will not affect other monsters' opinions of you (that you are food).


OP will be around inconsistently on his phone for questions. Game should resume in about 6 hours.
>>
Bump

>>39508256
Right, thanks, is there any way to note who they are?
>>
>>39505524
As far as the water issue is conserned; the party just spawned a giant hot springs in the rift outside of our base, with a little plumbing we should have nearly infinite clean water.
>>
>>39509437
I would recommend getting the research lab up and giving the team their science materials, after all we just had an issue with the heat vents and monsters so we should be weary about that sort of thing.
>>
>>39509327
You could attempt to follow them, as hordes tend to live in one semi-centralized area.

But you don't have the means to reliably mark them for identification.
>>
Rolled 22 (1d100)

>>39510025
The Boss is great at first encounters right?

Have him break out a loot and a food unit as a sort of after party doggy bag gift, and see if we can't get off on the right foot. Maybe something in the loot will help mark them for us to see.

Also find out what pissees them off and/or what might make them happy later
>>
Rolled 50 (1d100)

>>39510076
Oh wait, big boss is currently unconscious and gone. Dammit
>>
Rolled 78 (1d100)

>>>>>>B. Try to improve the base
Make repairs with construction materials
>>>>>>A. Scavenge for food.
Look for water
>>
>>39510025
What if we deploy one of our scanners over by them?
>>
Rolled 42 (1d100)

>>39510847
Vote
>>
Rolled 98 (1d100)

>>39510847
>>
>>39511495
meant to say, second it. Dont know why it didnt follow
>>
Rolled 90 (1d100)

>>39505433
It would be more accurate to say you survived the monsters and zombies.

Just like your forefathers have done countless times, albeit this time was one of the more difficult fights.
>>
>>39511598
Indeed, cause for an annual Holiday I declare!
>>
Rolled 97 (1d100)

>>39511495
>that roll
NIce
>>
File: image.jpg (241 KB, 960x720)
241 KB
241 KB JPG
Rolled 35 (1d100)

>>39511995
>>39511495
>>39511340
>>39510847
Seeing as everybody is consenting and shit..
>>
Bump
>>
Here, have another bump
>>
Bamp
>>
Rolled 26 (1d100)

We are the party.

WATTS IN THE BBAAAWWWKS.

WHATS IN THE SILVER BOX.
>>
Rolled 5 (1d100)

>>39510847

>Try to improve the base
-Make repairs

Everyone got up off their sorry, groggy, stiff and sore asses and got to cleaning up all of the...stuff from the party last night. Or at least, they started to. For a short time the sounds of vomiting and cursing could be heard in equal measure all throughout your tower complex. After a short hour or two only the sounds of cursing were left though.

Vomit covering everything proved to be good impetus for your members to want to clean everything though, and the repairs went very well.

>Discovery
In the process of cleaning up your base, your forces discovered that at some point someone or something (there were both claw-marks and handprints) had dug into the food supplies, and cracked into some of your monster materials.

-3 Units of Food consumed
-All recently acquired Monster Materials reduced in availability by 1 rank.
>>
Rolled 50 (1d100)

>>39514558

>Scavenge for water
Meanwhile, many of your members were afflicted by a MIGHTY THIRST.

HOLY SHIT ARE YOU THIRSTY.

"Many" in this case means "all". Fortunately only about half of them left to go out searching for water though.

Between their motivation, your Survivor's skills at scavenging, and some shrewd intel from the Caravaneers you managed to find a nearby intact city aquifer. Somehow it didn't even seem to be contaminated or touched. Tastes a little salty though.

-Acquired Aquifer Access
-Water stores replenished completely. All means of water storage is at capacity.
>>
>>39514642
How far away from the towers is the Aquifer?
>>
Rolled 78 (1d100)

>>39514642

>Meanwhile, somewhere in your base sometime during the party...

"Hheeeyyy Bec-*hic* Beccaaa?"

"Whassitt, Bossss?"

"You knowww thatt Ssilver Box thing we picked up from th- SHIT *vomits loudly*"

"Yeahh, I know what yor sayyin Bosss. You wanna go open'err up?"

"Yepppp."

>Mystery Box has been opened using the Strange Key
>>
>>39514705

"...What is it?"

"Beaatts me, Booss. I'm waaayyy too druuuuunk to lookit it."

Your Leader and Resident badass stood in front of the opened Silver Box and stared at what was inside.

Which just looked like a bunch of electrical components and some minor machinery. Maybe there was a transmitter in there somewhere?

>Unable to identify contents of Mystery Box
>It remains a mystery

"I'lll go give it to thoose stupid science bitches."

>Mystery box placed somewhere in Research Suite
>>
Rolled 54 (1d100)

>>39514767

>News
-Base repairs have gone well, but will need a Loot or resource to be completed
-Piping has been set up to pump water from the aquifer to your tower when water is low
-Signals to the Southwest continue
-Monster and Zombie movement in your area is at normal levels...but you're not sure exactly where your sensors ARE.

>Turn 15
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 0
>Loot: 1

Current Pop 1000
>>>>>Food: Low.
>>>>>Water: Very Good.
>>>>>Medicine: Moderate.
>>>>>Morale: Good.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Low.
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongued PARTIERS.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Aquifer Tap. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer. MAD Underground Hot Baths.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Lots/Extensive].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Good.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
>>39514846
>B. Try to improve the base
Find and fix the damn sensors!
>F. Scavenge for raw materials.
Food once we have a basis needs cover we can get back to improvements and exploration.
>>
Rolled 51 (1d100)

>>39514846
>>>>>>A. Scavenge for food.
What it says on the tin, food is low
>>>>>>B. Try to improve the base
Fix the sensors. We can't be blind to dangers that might come upon us
>>
Rolled 52 (1d100)

>>39515040
Vote
>>
Rolled 36 (1d100)

>>39515040
Vote
>>
Rolled 2 (1d100)

>>39514939
>>39515040
This
>>
Rolled 24 (1d100)

>>39514939
>>39515040
You aren't in danger of running out. Your capacity to grow food is quite impressive and should have your stocks fully replenished in just a few turns.
>>
Rolled 49 (1d100)

>>39514846
Hey Strelok, is there an actual system for this anywhere? Even scattered in a dozen notes instead of a nice PDF? Or is it a lot of BSing? I ask because I'm interested in running something like this, and I'm not interested in starting from scratch.
>>
>>39515173

Then let me change
>F. Scavenge for raw materials.
To
>E. Explore in a direction
Southwest, also give the guys the good cameo for a run test.
>>
>>39515173
Oh, so our food production is to the point where it naturally replenishes itself?

Hmm, let me think
>>
>>39514846
>>39515173
Also don't we still have

>Construction Materials

Or have those run out?
>>
Rolled 20 (1d100)

My vote is this.

>>>>>>B. Try to improve the base
Fix the sensors, so we aren't blinded.
>E. Explore in a direction
Southwest, also give the guys the good cameo for a run test.

and that we break open a Loot for base repairs. We can always find more.
>>
Rolled 22 (1d100)

>>39515222
roll
>>
>>39515192
Strelok is using Genie's system that was released openly a little while back. It was tested for anywhere from Post Apoc, sci fi, and even fantasy.

I don't know of anywhere that has the whole thing though.
>>
Rolled 18 (1d100)

>>39515341
>>39515317
>>39515222
Vote, and supporting the loot usage
>>
>>39515378

I very much could like to see the rules.
>>
Rolled 86 (1d100)

There's a skeleton of a system scattered across about a year and a half's worth of this one guy's post apoc civ quests (and other related quests).

I'll probably have that all compiled-ish soon though, and i'll provide a copy when it's done.

There's still a fair amount of...well it's not exactly bullshit, but it's stuff that the system isn't advanced enough to properly account for yet.

Stuff that's hard to quantify, like the psychological preparedness of your military personnel to kill other humans. Also environmental buffs/debuffs like when the bandits blocked your vision and rendered most of your defenses useless by attacking while you were covered in steam.
>>
Rolled 49 (1d100)

>>39515225
You still have them. Are they not up there? Sorry, i've been making a lot of changes to the stats if late.
>>
>>39515475
Hey, I am working on it alright. Only was a third of the way there damn it. That sorta stuff is literally next on my to do list.

Much of that should be dealt with by my next release and the rest of it in the finale. There is only so much I can do especially with my failing health I had to stretch stuff out even more so and release stuff earlier then expected.
>>
>>39515563
Right, I was just wondering why we'd need a loot/resource to finish base repairs if we had construction materials.
>>
Rolled 61 (1d100)

>>39515317
>>39515222
Rolling
>>
Rolled 27 (1d100)

>>39515599
It's to repair all the stuff that was damaged during the attack that you guys endured while partying...that isn't just physical fortifications.

Things like spotlights, explosive-based traps, repairing damage to your autoturret network and replacing lost radio tranamitters. That sort of thing.

It was a rather severe attack, and your turrets ran out of ammunition after just the first wave because they were going solo. That's what allowed the Elite Monsters and the Zombie horde to waltz in with impunity.
>>
Rolled 62 (1d100)

>>39515577
I didn't mean to sound discontent with the situation. What you've published already is extremely solid, adaptable, and good. I just wanted to let the guy know that you still have room for creative license as a QM as of yet.

Sorry for any offense, I'm very grateful for your hard work and that you've made the system freely available for me and others to use.

On another note...

>Repair/find the sensor network
[LOCKED]
>Scout to the Southwest with stealth in mind.
[LOCKED]

Writing now. Time to see how this goes...
>>
>>39516221
Don't forget using the loot for repairs
>>
Rolled 35 (1d100)

>>39515317
>>39515341
>>39515380
Now with interesting dice...
>>
>>39516287
Right
>>
Rolled 1 (1d100)

>>39514846

>Repair/find the sensor network
"So, where oh where would a bunch of extremely drunk people set up the sensor network..."

"Aah, about that...I think I know where at least some of them are."

"Really? You can remember anything from that party? Shit man, you're hardcore. So where they at?"

"Well, you're not going to like it..."

>Sensors have been discovered
>They are COVERING the underground hot baths and surrounding area almost exclusively.

When your members tried to remove and reposition the sensor nodes they discovered that they had some degree of tamper-proofing, and were almost impossible to remove without rendering them useless.

On the upside nothing'll be sneaking up on you from down there.
>>
Rolled 5 (1d100)

>>39516587
Haha, what?

For fuck's sake the dice have been going crazy in this thread. Okay, give me a few minutes to think on this.
>>
>>39516603
The Party Dice have no cares for us mortals.
>>
Rolled 12 (1d100)

>>39516587

>Explore in a direction

So you guys decided to go check out those strange transmissions that your fancy new sensor suite had detected to the Southwest. You also decided to try out your new Chameleon Armor while you were at it. One problem though, you hadn't thought to bring along a radio transmitter to detect the signals because of...you know, stealth. That turned out not to be too much of a problem though, seeing as one of your guys was fiddling around with his armor and discovered that there was a way to turn on a vision-mode that let you /see/ where radio transmissions and electrical signals were coming from.

So using their newfound ability your troops quickly tracked down the source of the transmissions, which as it happens was the old base of one of your former trade partners. It was an old Megacorp Tower, though at this point all of your guys had forgotten what exactly the corporation's name was, and all the regalia had long since been removed so as not to attract attention.
>>
Rolled 40 (1d100)

>>39516890

"Hey, you guys seeing what I'm seeing?"

"Whatcha mean, that the tower is glowing on the inside? Yeah, looks pretty trippy man."

"Oh hey, look some of the glow is coming out! Shit, they're still alive and here! Let's go say hi, these motherfuckers used to be some of the coolest guys in the city from what my dad told me!"

"OI GUYS, OVER HERE!! HOW YOU SUMBITCHES DOING, LONG TIME NO SEE?"

So your troops decided to re-initiate contact with your long lost allies. They seemed just as surprised to learn of your presence in the area as you were to see them again.

Stories were exchanged and laughs were had from both parties. Radio frequencies were shared so that you could stay in touch and begin trading again.

So, after spending a happy day at their friend's megatower your scouts returned home to report the good news.
>>
>>39516890
>>39517003
And everything went better than expected!
>>
File: 1418104426420.jpg (105 KB, 375x471)
105 KB
105 KB JPG
>>39516587
>Sensors have been discovered
>They are COVERING the underground hot baths and surrounding area almost exclusively.
>>
>>39517003
Aand 4chan ate my post.
>>
Rolled 69 (1d100)

>>39517003
"Hey Boss! Have we got some news for you!"

"Yeah? Sounds like some good news. We could use some of that around here, the party was great and all but we could use some solid progress towards making things better around here."

"Don't worry Boss, you're gonna love this. You know our old buddies down to the Southeast? The Corpers? Turns out they're alive AND they were the source of those funny signals!"

"Holy shit, the Alphacorpers are still alive? I could've sworn they left with most of the other guys back in the Exodus, they're still there AND alive?"

"Yeah, Boss! We spent the whole day up there, they've got some pretty sick manufacturing shit going on too. They agreed to begin trade again and invited us back anytime, as well as showing us a great time. Kept on saying they never would've thought we'd show up again being so friendly."

"Hot fucking damn, this is great guys. Why didn't you radio it in when you got there though?"

"We sorta forgot to bring a radio transmitter along...had to stick with the suit comms."

"Aah, you knuckleheads. It's okay though, this is a good thing and you guys did well."

"Thanks Boss. One thing though, they mentioned they could use some computer power or components as soon as we could get them. Said they require it for their unity or something."

"Alright, we'll see what we can do for them."

-Communications established with Southwest Megatower
-Standing invite to Southwest Megatower
>>
Rolled 18 (1d100)

>>39517227

>News
-Plumes of steam can be seen around the city again
-Base has been fully repaired
-Research team is requesting 2 resources
-Gragnath breeders are requesting [Your choice] resources.

>Turn 15
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 0
>Loot: 0

Current Pop 1000
>>>>>Food: Moderate.
>>>>>Water: Very Good.
>>>>>Medicine: Moderate.
>>>>>Morale: Good.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Low.
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongued PARTIERS.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Aquifer Tap. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer. MAD Underground Hot Baths.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Lots/Extensive].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Moderate.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
Rolled 54 (1d100)

>>39517268

>Alert
-Freetech Trade Caravan is departing. This is your last chance to trade with them.
-Careful what you ask for and how you ask for it though
>>
>>39517286

We are good. Double F, we need more Research!

>F. Scavenge for raw materials.
>F. Scavenge for raw materials.
>>
Rolled 86 (1d100)

>>39517370
I believe the Research team requested scientific materials, as well as resources, so let's go give them some.

>>>>>>F. Scavenge for raw materials.
Look for Scientific Materials
>>>>>>F. Scavenge for raw materials
Look for raw resources

>>39517286
Nah, let's let em cool their heads down first, I think we did good with the party.

If anything, give them a free unit of food and fare them well.
>>
Rolled 61 (1d100)

>>39517286
We're good. Happy trails, and stop by again!

>F. Scavenge for raw materials.

See if we can't find any computer parts.
>>
Rolled 15 (1d100)

>>39517407
vote
>>
Rolled 5 (1d100)

>Scavenge for raw materials
[LOCKED]

>Scavenge for Scientific Materials and/or Computer components
[LOCKED]

The thread seems to have slowed down considerably, so this will probably be the last turn for the night unless things pick up again.

Writing.
>>
Rolled 71 (1d100)

>>39518011
I can go for a few more actually.
>>
>>39518011
>>39518033
Yeah me too.
>>
>>39518011
I'm still here
>>
Rolled 40 (1d100)

>>39518011

Your men jump at the chance to do something that they're actually, properly /GOOD/ at and familiar with that doesn't involve bloodshed. Or at least, relatively little bloodshed.

Your spider crawlers march out of their berths for the first time in weeks, and the cityscape around you for miles suddenly seems to be besieged by dirty men and women cracking open abandoned warehouses, and overturning ancient vehicles to rip their internal processors out.

You even managed to find a few concentrations of resources inside a handful of relatively small monster dens. Somehow you managed to get and and get out with the goods without setting off any hordes or causing another monster mayhem. The memory of the last monster mayhem is still fresh in everyone's minds, lending them an incredible motivation to stay undetected.
>>
Rolled 95 (1d100)

>>39518171

All in all, you had a good take.

>Acquired
-8 Resources
-Assorted Computer Components [Moderate]

>News
-Steam vents continue to erupt sporadically
-Underground sensors report it is very still down there
-General transmission noise from the Alphacorp tower has increased

>Decision
Distribute resources to Research team? Y/N
Distribute resources to Gragnath Breeders? Y/N [How many?]

>Turn 18
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 8
>Loot: 0
>>
Rolled 90 (1d100)

>>39518256

>Alerts
-The military testing being performed by the Gunny will be coming to a conclusion soon.
-Researchers report that they've figured out the mysterious box. Would you like a report?

Current Pop 1000
>>>>>Food: Good.
>>>>>Water: Very Good.
>>>>>Medicine: Moderate.
>>>>>Morale: Good.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Moderate.
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongued PARTIERS.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Aquifer Tap. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer. MAD Underground Hot Baths.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Lots/Extensive]. Computer Components [Moderate].
>>>>>>Weapons: ICorp Armory [Unopened]. Combat Shotguns [Limited]. Pump-Action Shotguns. Hunting Rifles. Monsterbone Melee Weapons. High-Calibre Revolvers. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles [Scarce].
>>>>>>Ammunition Reserve: Moderate.
>>>>>>Armor: ICorp Armory [Unopened]. Gragnath Hide. Plate [Improvised]. Kevlar [Salvaged].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
>>39518256
>>39518279
>Distribute resources to Research team? Y/N
Y
>Distribute resources to Gragnath Breeders? Y/N
3. That's about half, which is fine with me.

I also suggest we give 3 resources to the Alpha Corp tower as a sign of good faith and friendship, and start proper discussion on things that we can help each other out with.

In particular we would like to produce some cool new vehicles and war machines.

Maybe even some artillery pieces for the towers!

Wow, we're at a point where we have almost everything we need at a glance and we can focus on something cool.

I wonder what we should do.
>>
>>39518256
>Distribute resources to Research team?
Y
>Distribute resources to Gragnath Breeders?
Y
>Would you like a report?
Yes.

>D. Research technology.
We still have a lot of the monsters bodies parts and mutations. Lets figure out what we can find out with them.
>C. Try to improve the base
Lets try to improve our Limited Armament Production.
>>
Rolled 87 (1d100)

>>39518313

-Big Boss
"If you would like to gift them with something, I'd suggest we give them the Computer Components they asked for. It will also allow us to smoothly ask what they're using them for also.

The resources will be better put to use as subsequent trade goods when more specific negotiations for what we want are brought up."
>>
>>39518357
Surely we can negotiate some kind of deal with Alpha Corp to produce arms for us? Maybe even vehicles

>>39518365
"Can we trust them Big Boss? What do we know about those radio signals. "
>>
>>39518382

I was think something simple like making our own ammunition. I think we should be independent on that regard at least. Imagine if we are under siege and start running low on ammunition.
>>
Rolled 89 (1d100)

Okay, my vote is.
>Distribute resources to Research team?
Y
>Distribute resources to Gragnath Breeders?
Y (3)
>Would you like a report?
Yes.
>Alpha Corp
Gift them the computer components as a sign of good faith, and begin negotiations. Talk about the exchange of resources for the manufacture of items and materials

>D. Research technology.
Investigate on monsters, we know how to kill them sure but what else can we learn about them? Any kind of useful info
>D. Research technology
Investigate the steam vent issue, that brought us a lot of trouble last time and if we can control it that would useful. Perhaps even develop power from it.
>>
>>39518421
This is true. Though maybe even then, we could give them a resource and ask them to manufactors parts for some proper Ammunition Production equipment
>>
Rolled 13 (1d100)

>>39518426
I'll back that motion
>>
Rolled 99 (1d100)

>>39518382
-Big Boss
"Well we used to have trade relations with them and they actually gave us a line of credit eventually, which means something in this day and age coming from a corp.

So, as long as they remember their fathers we can trust them to behave just like a Corp does to a reliable customer. I would like to go along with the next group and talk to them myself though."

-Research Team
"The signals just seem to be random noise. Standard communication bleed from extensive radio use, we likely wouldn't be able to detect it if it weren't for our sensor equipment and the large volume.

It's got encryption though, so you would have to put forth effort to determine what exactly is going on."
>>
Rolled 69 (1d100)

>>39518426
Send the BOSS along to start negotitions and have him gift the components when he sees fit.
>>
Rolled 14 (1d100)

>>39518506
Oh, right, I'll vote that too.
>>
Rolled 42 (1d100)

Personally, I think we should invest in ammunition production also.

My vote goes for
>Distribute resources to Research team?
Y
>Distribute resources to Gragnath Breeders?
Y 3
>>Would you like a report?
Y
>>Alpha Corp
Send the Big Boss and a gift of computer components

>D. Research technology.
We still have a lot of the monsters bodies parts and mutations. Lets figure out what we can find out with them.
>C. Try to improve the base
Lets try to improve our Limited Armament Production.
>>
Rolled 14 (1d100)

>>39518605
Vote
>>
Rolled 29 (1d100)

>>39518605
Yeah, I'll switch to that.
>>
File: Strange Key.png (31 KB, 200x125)
31 KB
31 KB PNG
Rolled 13 (1d100)

>>39518382

You guys haven't even taken an action to crack open the ICorp Armory you got.

>Research Team Report
"The Silver Box is a rather advanced multi-purpose sensor array and transmitter. It seems to be too...standardized to be of Bandit origin, however it bears signs of Tekbandit tampering. Specifically they appear to have modified it to sync up to the strange key you obtained and constantly transmit its position and some other basic data via some sort of communications system we are unfamiliar with. It seems to be impossible to detect.

We thought this was the extent of its purpose, a tracking device, until we discovered this. When you press this button on the rear, it transmits back to the device and...well, you'll see."

The scientist picks up the strange key, which actually more resembles an shiny oblong pod. After a moment of searching, he depresses and indent upon it.

The device, which was laying open on a nearby table, suddenly started emitting a moderate piercing whine. Several internal components started shifting and whirring also, but overall it remained stationary.

"If you'll check your comms, you'll notice that they're down. It seems to also be a broad spectrum jamming array.

This is likely what caused your communications to go down during the bandit attack."

>Report concluded.

"Do you have any questions?"
>>
Rolled 10 (1d100)

>>39518605
Alright. Let's make some boolits.
>>
>>39518708
Oh dammit. We need an action for that?
>>
Rolled 9 (1d100)

>>39518708
My vote goes for
>Distribute resources to Research team?
Y
>Distribute resources to Gragnath Breeders?
Y 3
>>Would you like a report?
Y
>>Alpha Corp
Send the Big Boss and a gift of computer components

>D. Research technology.
We still have a lot of the monsters bodies parts and mutations. Lets figure out what we can find out with them.
>>>>>>G. Your choice
OPEN THE ARMORY
>>
Rolled 97 (1d100)

>>39518741
Sorry for blatant copypasta vote, but we need to open that armory and I agree with the other stuff.
>>
Rolled 49 (1d100)

>>39518719
Yes.

>Resources distributed to research team
They give you their thanks, and look forward to this mutually beneficial relationship continuing in the future.

>Resources distributed to Gragnath Breeders
"W-what the. Goddamn there're so many."

"I know, Bill. I guess they /really/ want those Gargnaths."

>Send AlphaCorp gifts! And the Big Boss!
Team dispatched.

>Please choose 2, and include 1d100 with your vote

>Research Monster Materials for useful applications
>Open the Armory
>Improve Armament Manufacturing Equipment
>>
Rolled 40 (1d100)

>>39518808
>Research Monster Materials for useful applications
>Open the Armory
>>
>>39518708
>constantly transmit its position and some other basic data via some sort of communications system we are unfamiliar with.

Can we stop it from transmitting data? If so do it now. Also see it we can protect our comms from a similar attack.
>>
Rolled 52 (1d100)

>>39518838
Your researchers are unable to identify how it's transmitting exactly, so unless you would like to destroy the whole thing you can't stop it from transmitting.

It seems to only be transmitting to the key. Who knows if there are more keys though?

The communications jamming is much less esoteric, and given time and resources you could improve your Comms to be much more resilient to jamming.
>>
Rolled 54 (1d100)

>>39518808
>Research Monster Materials for useful applications
>Open the Armory
>>
Rolled 90 (1d100)

>>39518821
This
>>
Rolled 50 (1d100)

>>39518888
>Those quads
>That roll
This is looking good
>>
Rolled 28 (1d100)

>>39518808

>Research Monster Materials
[LOCKED]
>Open the Armory
[LOCKED]

Writing now.

Last turn though, OP has to get some sleep before work tomorrow.
>>
Rolled 69 (1d100)

>>39518956

>Research the Monster Materials

"Wait, where the fuck did all this shit come from? Why is there SO FUCKING MUCH OF IT?

Good god, whatever the fuck that is is /oozing/ onto the instrumentation! Get it off of there, now!"

"Where am I even supposed to put it though? Do you see any room around here?"

"Not my fucking problem, just get it moved! Who the fuck piled all this shit up in my lab anyway?"

"Well apparently, ma'am, we did so well figuring out that 'mystery box' of theirs..."

"Pfft, some 'mystery box' that was. What the fuck were they expecting taking strange objects that'd been found in a burnt out bases?"

"Anyway, we did so well on that that now they want us to see if we what's useful among all these monster bits they harvested."

"...Fuck, so this is what we get for doing a good job. Being elbow deep in monster viscera for weeks on end."

"Indeed, ma'am."

"Well...nothing to do but get to work."

>Research on Monster Materials initiated
>What would you like to focus on? (Pick 3)
-Offensive
-Defensive
-Poison
-Anatomy
-Other? (Write-In)
>>
>>39519135
-Offensive
-Defensive
-Anatomy
>>
>>39519135
>-Offensive
>-Poison
Because it takes a monster to kill a monster, so what batter way to do that then copying them?

-Other?
Recycling/Manufacturing applications.

We've been killing monsters for years, and burning corpses so they don't get zombified.

Now that we have some tools lets see if we can find new ways to use every last bit. As scavengers we should make a point to use up what we get.
>>
>>39519135
-Offensive
-Defensive
-Poison
>>
Rolled 47 (1d100)

>>39519135

>Crack open the armory

"You excited, Gunny?"

"Fuck yeah I'm excited. We finally get to crack this motherfucker open and see what's inside. What took them so long?"

"I'm sure they had their reasons. Now how do we open it?"

"What do you mean how do we open...hmm. You have a point."

"What? You're the Quartermaster, you're supposed to be the one who knows this shit!"

"Well, it's a goddamn corporate armory unit you chucklefuck. I never dreamed of actually having one of these for myself. I barely even believed they were real.

Maybe if I press this button right...here."

*Hiss*
"-Scanning area-
-Heavy threat presence detected-
-Granting access-"

>ICorp Armory unit opened
>>
Rolled 80 (1d100)

>>39519225
I vote this
>>
File: hannibal-chau.jpg (58 KB, 960x538)
58 KB
58 KB JPG
>>39519135
>Defensive
>Offensive
>OTHER: Medicinal

Ain't no apocalypse without snake oil!
>>
Rolled 100 (1d100)

>>39519276
>>39519135
Forgot roll.
>>
>>39519276
Did somebody say DRUGS?

Vote
>>
Rolled 30 (1d100)

>>39519300
AHAHAHAHAHAHA.

>Crit detected
-Defensive
-Offensive
-Other: Medicinal
[LOCKED]
>>
Rolled 63 (1d100)

>>39519276
>>39519300
Oh hell yes,
>>
>>39519276
>>39519300

Support, didn't think about medical applications.
>>
Rolled 6 (1d100)

>>39519263

>Acquired
-ICorp Garrison Armaments Package
-ICorp Stealther Systems
-ICorp Heavy Weapons Pack
-ICorp IGC Armor Crates

>Turn 19
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Explore in a direction/something.
>>>>>>F. Scavenge for raw materials.
>>>>>>G. Your choice
>Resources: 1
>Loot: 0

Current Pop 1000
>>>>>Food: Very Good.
>>>>>Water: Very Good.
>>>>>Medicine: Moderate.
>>>>>Morale: Good.
>>>>>Armaments: Very Good.
>>>>>Military: 300
>>>>>Fuel: Moderate.
>>>>>Reputation level: Well-Defended Caravan Town. Silvertongued PARTIERS.
>>>>>Infrastructure: Fortified Township++. Water Pipe Taps. Aquifer Tap. Water Distillery. Survivor Hydroponic+Aquaponic Facility. Gragnath Pens. Limited Armament Production [Salvaged]. MyzCorp Research Suite. Class B+ Supercomputer. MAD Underground Hot Baths.
>>>>>Defenses: WhiteWood Coalition Sensor Suite. Early Warning Sniper Nests+. Auto-Turret Network++. MG Pillbox Network+. Booby Traps+.
>>>>>Vehicles: 3 Spider Cargo Crawlers.
>>>>>>Power: Salvaged Biofuel Generator. City Power Grid.
>>>>>>Materials: Construction Materials. Lumber [Plentiful]. Gragnath Hides [Plentiful]. Sheet Metal. Rebar Rockcrete [Plentiful]. Camouflage Materials [Extensive]. Various Monster Products [Lots/Extensive]. Computer Components [Moderate].
>>>>>>Weapons: ICorp Basic Security Armaments. ICorp Heavy Weapons Pack. ICorp Stealth Weapon Mods. Monsterbone Melee Weapons. Mil-Spec Flamers [Limited]. Anti-Materiel Rifles.
>>>>>>Ammunition Reserve: Moderate.
>>>>>>Armor: ICorp CorpSec Body Armor. ICorp Operator Armor [Limited]. Gragnath Hide. Plate [Improvised]. Chameleon Armor [Scarce]. Ghillie Suits. Camo-Cloaks [Limited].
>>>>>>Technology: Post-Apoc Improvised
>>>>>>Communications: Radio [Unencrypted, Limited]. Hardwired Sensor Network.
>>
>>39519402
You wanted to call it a night with this turn right OP?
>>
Rolled 49 (1d100)

>>39519402

Aaand that's it for tonight.

Next thread will either be tomorrow at around 1900 US Eastern time, or Sunday at around 1900 US Eastern time.

It will begin with the results of that 100, and Big Boss's discoveries and interactions at the AlphaCorp tower.

I'll still be around for a while. Feel free to ask questions or discuss strategy amongst yourselves.
>>
>>39519447
Alright, thanks OP. Looking forward to the next thread
>>
Rolled 76 (1d100)

>>39519461
Thank you for playing.

You'll find some surprises will be even sweeter than expected at the beginning of next thread. I wasn't able to fit a thread survival reward into this one.
>>
Rolled 83 (1d100)

>>39519447

By the way, the AlphaCorp tower and its residents may not be all that they seem.

If you can figure it out you'll receive a substantial bonus. Hints have been dropped.
>>
>>39519662
Are they going all singularity or hivemind on our ass?

That 'Unity' comment makes me suspicious.
>>
>>39519744
A technological hivemind as opposed to a psionic one?

Hmm, haven't seen that idea since Genie's post apoc civs.
>>
>>39519772
I mean, the other option is that they plan on killing us.

They were apparently surprised we showed up SO FRIENDLY, and they've got encrypted radios, and mass manufacturing.

I think our reputation as the dudes with a badass fort may have made them skittish.
>>
Let's see here.
>Alpha Corp Megatower
>Our scout found them by using a vision that could sense radio signals
>They are the source of the Radio Signals we've been getting

>The Mystery Box is a Bandit Device meant to jam radio signals

>>39519821
I dunno, I don't think they percieve us as a major threat.

If anything, I think they have something valuable that they want to protect. And something that bandits want to get or stop
>>
>>39519846
It occurs to me they might have made the box.

What with it's relevant ability, high quality of manufacture, and the whole 'encrypted tracking device' thing.
>>
>>39519873
That is possible.

But still. What would they profit from attacking us?

Yeah we have a fort, and yeah we have some degree of military. But we're survivors, not a paramilitary, and we've been on good terms for a long time and have offered them resources and gifts.
>>
The caravaner sure gave us this silver box for such a discount, would he really do that even if he was "creeped out" by it? When he could easily go out and find/pay other people who could crack it open?

And how convinient was it that we just happened to find that silver key so quickly.

Something is fishy here
>>
Rolled 7 (1d100)

>>39519846

I should make it clear.

Your entire scouting expedition had the EM-Vision turned on the entire time they were on their trip.

They couldn't figure out how to turn it off until they got back to base and the Gunny showed them.
>>
>>39519935
So to sum up:
>We buy a box from a caravan
>We loot a key off Flame-Bandits
>The thing inside the box does stuff with radio, and has been tampered to use the key, and send out tracking info
>We get strange radio signals from the Alphacorpers
>They have good manufacturing and radio tech
>Need computers for 'Unity'

I think they made the key and box, but the bandits must have gotten their hand on it somehow. Not sure how the caravan got the box afterwards, but i'd doubt they modded it.

Perhaps a motivation of the bandits was to get the box?
>>
>>39520085
Well, the Caravaner said they found it in the middle of a burnt out base in the desert or something like that.

Sounds like the flame-bandits hit that base. Why would they leave the box there afterwards though?
>>
Rolled 97 (1d100)

>All this speculation
Haha, this is fun to watch.
>>
>>39520108
Perhaps it was hidden from them?

The reason the caravaners were so eager to sell is because they knew it came from those guys, perhaps?

Here's how it could have gone down:
>Flame-bandits attack a base to recover the box
>The base is destroyed
>Bandits cannot find box
>Caravaners get there later and/or escaped from attack and obtain box
>Offload it on us because it's a high-risk item
>>
Rolled 24 (1d100)

>>39520321

The key tells whoever has it where the box is at, and we got the key off of a flame bandit.

How could they've not found the box if they were after it?
>>
>>39520402
Well shit.

I'm wrong.

Unless the caravan was running from the Bandits attacking that base, it wouldn't make sense. Nevermind.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.