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>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>General information:
Characters: http://pastebin.com/SeiiD4mi
Planets: http://pastebin.com/PncEDGjg
Bionics(Updated): http://pastebin.com/9p93ayXv
Inventory (Updated): http://pastebin.com/K0MTfJUA

>Thread Music:
https://www.youtube.com/watch?v=_Ahsq6x8-bk

>Quest Twitter:
https://twitter.com/HeracorNahive

>Summary:
You are techpriest Heracor Nahive. You were forcefully implanted a brain chip that made you into little more than a working drone, after escaping your homeworld you somehow got yourself into the Inquisitorial Cruiser “Speculum Animæ”.

>Main Mission:
- Become stronger and fight the Magus that installed the chip on your brain.
>>Secondary Missions:
- Take care and protect Lanky.
- Restore and clean the frigate in less than three weeks.
>>Optional Missions:
- Try to destroy the heretical information store on your brain.
>>
As you create and manually install the new dendrites and the weapon modification the time flies by. The entire workshop is in nonstop mechanical noise yet filled with an eerie silence. There are no words, nor laughs; only mechanical clanks and the faint sound of almost synchronized breathing that usually occurs when many techpriests gather together.

After hours of hard work you end happy with the result. In front of you lie your modified weapons and your new robe. The current clothing that you wore was nothing but a faint image of its former glory. Your clothing was once nothing but a normal cult mechanicus robe; red and hooded, not many accessories nor details on it. With so many fighting and battling it ended losing its pristine condition, it was not tattered and stained in several fluids, including your and other’s blood.

An alarm ringed loudly indicating the change of shift; it was already six ante meridiem. As your work was done you moved with the red tide of servitors and techpriests, trying to become as unnoticeable as possible. The rest of the workers would now go to their bunk beds after a long day of work and after the rest use the few hours of free time before returning to their routine again. Your life wasn't so different back in your forge world Telematha. You worked from midnight to six am on an assembly line repeating the same process and chants over and over… Honestly, even if that life was meaningless and monotone you missed it a little bit, it was way safer and easier than what you have been doing after all.

On a quick change of corridor you moved away and directed your feet towards your personal room on the Mansion. While it was nice to have such an space you couldn't avoid thinking that it wasn't logic and that a room with several beds that could house many techpriests was more logic and reasonable.
>>
>>39107724
>>39107724
Working so hard and for so long had triggered a nostalgia moment on your persona. Even after dressing yourself with the new robes and resting on your big and comfy bed you had trouble to sleep, no matter what you did memories of your old lifestyle plagued your mind. At the end, at eight am the exhaustion sent you to a well-deserved slumber.

You didn't dream anything, maybe your brain was even tired enough to do that. After standing up and stretching you checked the time on your HUD. You went to sleep at about eight in the morning and it was now six post meridian. You shook your head in disbelief, sleeping for about ten hours? That was something so alien that was even considered a crime in your old fabricatorium.

With a loud sigh you remembered yourself that that life was now over.

>Current time: 18 pm
>Dies Martis ( Adeptus Mechanicus religious day, working today is FORBIDDEN )

Choose how much time takes every action (Min 1 hour)
>1-Train with your weapons.
>> 1-A Train with the Penal Guard.
>> 1-B Train with the Skitarius.
>> 1-C Train with Juliannus.
>> 1-D Train on your own.

>2- Spend time and talk with…
>> 2-A: Lanky
>> 2-B: Juliannus
>> 2-C: Karelia
>> 2-D: Mellizune
>> 2-C: Other (Write who)

>3-Explore the ship.
>> 3-A: Living habitaculums
>> 3-B: Garage
>> 3-C: AdMech cathedral
>> 3-D: Engines
>> 3-E: Command center
>> 3-F: Other (Write where to.)

>4-Write in.
>>
b-bump...
>>
>>39107772
>> 1-A Train with the Penal Guard.
1 hour
>3-Explore the ship.
>> 3-E: Command center 1hour
>> 3-D: Engines 1 hour

>2- Spend time and talk with…
>> 2-A: Lanky 1 hour
>>
>>39107772
>>2- Spend time and talk with…
>2-A: Lanky
1 hour

>>1-Train with your weapons.
> 1-B Train with the Skitarius.
2-3 hours

>>3-Explore the ship.
>Slaves working/living space
>Macro canons bays
Remaining time.
>>
>>39108190
You started way too early man
Give it some time
>>
>>39108215
It's 6pm for me. I literally cannot start it earlier or else I'll have to go to bed at three or four am.
>>
>>39108235
Timezones a bitch
9am and just waking up
So prob see more people coming on
>>
I'll make both
>>39108196
>>39108203

Because seeing some activity makes me fucking happy. It'll go like this:

>Train with the Penal Guard:1 hour (19pm)
>Explore Command center 1 hour (20 pm)
>Explore Engines 1 hour (21 pm)
>Spend time and talk with Lanky 1 hour (22 pm)
>Train with your weapons. 1 hour (23 pm)
>Train with the Skitarius. 2 hours (01 am)
>Explore Slaves working/living space 1 hour (02 am)
>Explore Macro canons bays 2h (03 am)

If everything goes smoothly he will end at 3 am. He will have six hours of sleep before waking up at nine to work at ten. Everybody is fine with this?
>>
>>39108324
My legs are OK, run this.
>>
>>39108324
Sure
>>
>>39108324
I'm fine with this.

On another note, Anons. For the next day, should we set up some sort of surveillance for the part of the frigate not covered by the Gellar field? Have a few combat servitors watch the part where trouble would likely start and set up something to notify us as soon as they get into combat?
>>
>>39108324
Sounds good to me. Also FUCK YEAH! HERETEK QUEST!
>>
>>39108426
Yeah or at least send them to guard the overnight work crew of servitors to clean up the rest of the ship
>>
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>Train with the Penal Guard:1 hour (19pm)

After connecting once again on the ship's database you end finding the new penals on the ship. Apparently since their numbers were so small they are now the Inquisitor's personal militia and have been given designations that combine a name and a number. There names don't have much variation and there are only two or three different ones per genre. They are all now called Gabriel, Elrïch or Wicker when it comes to males and Karelia or Esther for the females.

You use some constraints and restriction to limit the name display to the one who has the higher rank. It is Elrïch VIII. After sending him a text message and receiving his approval you head to his location.

Even if they have become her personal soldier they still wear the half built armors and jury rigged look. They fight fiercely and seem to have a lot of discipline and combat mentality on their training. With a quick look you can count about fifty soldiers and a backup of servitors that do the menial tasks like ammo feeding.

Captain Elrïch VIII stands out among the rest of the soldiers for the golden aquila on his helmet and the proud look of his eyes. He gives you a martial greeting and bows slightly.

"Captain Septimus at your disposal sir!"

You didn't knew if that soldier managed to meet you back in the planet but honestly you were surprised that none of them so far had recognized you.

"I am sorry to present such a irregular armor to you, tech priest." As he said this he continued bent down, after a few seconds you understood that he wouldn't move until you reproved or forgave him.

"It is all right, Septimus. Those armors were sanctified by techpriests and have been done with care and the Machine God in mind. Try to get a better holier one whenever possible but do not feel bad for your current gear."
>>
>>39108569
The Inquisitor brainwashed them. Calling it now.
>>
>>39108623
I would like to point out the alternative was dying horribly no matter what.
>>
>>39108623
No shit

And who knows what what happened to the ones who failed her tests

I just want to examine one of them to see what she did to them but I'm not sure we can pull that off inside the ship

so training with them to watch and see how they are acting is a second best option to figure out what happened
>>
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>>39108569
Those words felt hard to pronounce since you weren't totally unsure of them. You still felt like if owed a great debt to those men as they were the ones who defended the ship you escaped in and were now repairing.

After the brief exchange of words the training began. They shown you how to aim better and do stronger slashes with your chainsword but they lacked knowledge to teach you anything about the combat capabilities of your new dendrites. On the last minutes you were lucky and they let you use some fake grenades for training purposes.

None of the soldiers recognized you. You had a small faint hint of why it was but after using a fake excuse of equipment examination and asking them to remove their helmets your suspects were confirmed.

A small bolt on the left side and a "L" shaped scar on the right side of their craniums confirmed it. They were all mindscrubbed. Those men and women didn't knew what they fought and what they experienced, that was both a curse and a blessing since it let them forget the nightmares and the deceased friends but also erased their entire lives. If there was once any lifetime dream on those minds it had been now surgically and chemically deleted.

Karelia did the same with her own daughter, she made her forget about the death of her paternal figure, the inquisitor Rodan. Unlike them thought she had her memories manipulated with the use of psychic powers and thus there was no scar or sign on her small body.

At first you were mad with the Inquisitor for going with such a procedure but it was for the best, you had lost some friends that were now unable to remember you but she had won a small number of warriors who were undoubtedly loyalist and at her side.

With a praise and a military greeting you parted off and continued your way.

>Explore Command center 1 hour (20 pm)
>>Ask Karelia why she did it and what plans does she have for the soldiers.
>>Focus more on the machines and their purposes.
>>
>>39108803
>Explore Command center 1 hour (20 pm)
>>
>>39108803
Which machines ? The one from the guards training area aren't worth studying imo.

>Explore Command center 1 hour (20 pm)
>>
>>39108803
>Explore Command center 1 hour (20 pm)

Well that sucks if she also erased their cultist-fighting experience they learned growing up.
>>
>>39108803
>>Focus more on the machines and their purposes.
Maybe set up a way for us to spy on people then
>>
My bad. I explained myself bad. We are going to the command center now. But when we are on it what do you want to do:

>>Ask Karelia why she did it and what plans does she have for the soldiers.

>>Focus more on the machines and their purposes.

I'll also add:

>>Free action.
>>
>>39108873
Oh.
>Focus more on the machines and their purposes.
>>
>>39108873
Alright.
>Focus more on the machines and their purposes.
>discretly try to memorize the faces and roles of the crew officers
>>
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>Focus more on the machines and their purposes.
>Discretely try to memorize the faces and roles of the crew officers

Fuming slightly you head towards the elevator that will take you to the Command Post. As you push the button a panel appears with a hand shaped hollow to place your palm on. You thought it would have been a fingerprint reader but as soon as you place your organic hand on it some magnetic straps attach and trap it, the entrance doors locked magnetically sealing you in. Several small stinging sensations covered your hand then. Five microscopic needles, one for each finger, appeared and stole some of your blood for analysis.

On a pict-screen on the wall my name, age, role, blood type and several other information appeared. After a mentally painful and long process the cogitator accepted my sample as valid and with a greenlight the mechanism liberated your extremity and the elevator started ascending. On the tip of each of your fingers there was a still bleeding hole and a bruised suction mark. Luckily yous still carried your old tattered robe and created some bandages with it.

The ascend was long and exasperating. There was a camera on one corner whose light blinked every few seconds making you feel nervous and observed, as you moved on the small cubicle you were trapped in the camera followed your movements making you feel even more nervous.

After about ten minutes the door opened. Inside there was a large room filled with advanced computers and sensors, there was a lot of crew and techpriests working in there taking data and studying the movements that happened in the ship. At the end of the room there was a great metallic door with the inscription "KARELIA". This was the place were she surely controlled you and the rest.
>>
>>39109228
As you walked you started observing both the machines and the faces of the workers. The second part wasn't an easy task as many of them wore observation helmets that covered most of their heads and the ones who didn't were always on movement and the scan was impossible.

Even if you managed to capture all the faces around the task of connecting and comparing them on the database would leave a huge array of registers that they could easily track and discover what you did. Trying to spy on them was something unthinkable too, the walls were covered in screens that showed every corner of the ship and even if you managed to create a machine that managed to infect and spy on them that would have been both tech-heresy and heresy against the Imperium.

Impotent and unable to do anything on such a dangerous yet safe place you simply overlooked the machines as the crewmen and techpriests worked on them. It seemed that they could control almost every aspect of the ship using those machines. From what doors to lock and open to the temperature and humidity.

With every step you made you hit against a few workers that hurried to another cogitator or carried an important sheet. Understanding that you had no purpose in there and that you were a burned you decided to exit the place before anybody reprimanded you.

>Next:
Explore Engines 1 hour

>Focus on:
-General exploration and understanding.
-Plasma drive
-Warp Drive
-Other.

>Current time: 19:56 pm.
>>
>>39109359
>Plasma drive
Eh. I have no strong feelings as to what to place priority on so I'll go with this.
>>
>>39109359
-General exploration and understanding.
>>
Rolled 1 (1d2)

>>39109417
1
>>39109434
2
>>
>>39109523
CURSES!!!!!!
Nah, it's all good
>>
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>>39109359
>Explore the Plasma Drive.

The plasma engines are safely guarded but the security isn't as tight as the corridor that leads to the Warp Drive, specially now that the ship is travelling trough the Empyrean. After knowing that you are both a techpriest and a worker of the Inquisitor they let you enter inside, they still get and confiscate your weapons thought and scan you in the search of hidden ones.

Once you are cleared and good to go they open the doors and let you enter in the illuminated chamber. Inside lie the most massive plasma engines that you have ever seen. The hair feels electric and warm, all the hair in your body stretch and get tense in reaction with the heavy static. As you walk small electrical arcs form on your feet and other metallic parts, its contact tickling you playfully.

When you get completely in front of it all you can see is it's blinding blue-white light and the heat that it emanates even from the safety distance you are placed at. Anywhere you look all you see and sense its the light, for one moment you even feel overwhelmed.

A moment of weakness crosses your spine as you lose the balance and fall backwards. The impact helps you focusing and moving away from the hypnotic lights of the Drive. You check the time and to your surprise you have spent about thirty minutes looking at the light show that the sacred engine gave you.
>>
>>39109790

As you move away you can swear that you heard a faint whisper that asked you to return over the usual humming of the engine. You were tempted to do so, honestly you could maybe spent entire days looking at its holy light but using all your strength you managed to walk step by step away from it. Every step was heavier and harder than before but then you reached a breaking point were walking away wasn't so hard, you escaped its enchanting aura.

Slowly you walked away scared of what just happened. You knew that some insects felt attracted to the light to the point of smashing themselves against the bulb and dying painfully...right now you had become the lowly insect.

>Next action
Spend time with Lanky (1h)

>Focus on
-Tell her your day and take care of her.
-Try to discover more of her adoption by Karelia
-Investigate the drugs that keep her on a coma.
-Other.

>Current time: 21:02 pm
>>
>>39109810
-Investigate the drugs that keep her on a coma.
Maybe one day we'll have use for that drug ourselves. I'm sure it's fine to check the prescription, or someone would've forbid us to.
>>
>>39109810
>-Try to discover more of her adoption by Karelia
>>
>>39109810
-Investigate the drugs that keep her on a coma.
>>
>>39109810
>Investigate the drugs that keep her on a coma.

Once you reach her bed you focus on your friend Lanky. The Inquisitor has erased the mind and memories of the survivors...she even dared to do it with her own daughter.

She as always lied naked covered only by a small thin blanket. There were several tubes that entered into her, sometimes by the use of orifices like her nose but others were more intrusive as the intravenous insertions. Most of the liquids that entered or exited her body, with the obvious exceptions like the bodily fluids, were mostly transparent and hard to analyse without a sample.

You doubted if using a needle to take a small portion of the different drugs was a good idea. There was maybe an analyzer that could detect the alteration and there was also the risk of endangering her life if the dosages were mistreated.

Carefully you looked around but most of the drug bags had not a name but a code that only made sense to the medics around.

It seemed that she wasn't only being drugged with anesthetics that kept her into a coma but also pumped with proteins and anabolics that increased her musculature and size. Honestly the nickname "Lanky" didn't fitted her so far as she was now a pretty fit and strong woman. She was doing roughly the same process that Oihan made you endure. You knew why the Inquisitor would want you to become stronger but why would the Inquisitor want to adopt her and then make her body stronger? Your suspects about her heading into a Sororitas Order were becoming more and more stronger but so far those were nothing but theories.

>Current time 21:34 pm

>Try to take samples of the drugs for further analysis.
>Try to get into the cogitator and check what is she being administered.
>Memorize the few codenames of the drugs around and try to study them later.
>Just spend the rest of the time next to her, relaxing and holding her hand.
>Other.
>>
>>39110187
Forgot to add:

>Try to take samples of the drugs for further analysis.
1d100. 80 or more is success.

>Try to get into the cogitator and check what is she being administered.
1d100. 75 or more is success.

>Memorize the few codenames of the drugs around and try to study them later.
1d100. 50 or more is success.

Of course the higher the risk the higher the reward.
>>
Rolled 8 (1d100)

>>39110187
>Try to get into the cogitator and check what is she being administered.
>>
Rolled 14 (1d100)

>>39110187
>Memorize the few codenames of the drugs around and try to study them later.
I'll admit that I do this also to have a chance to make a counter drug later.
Surprise, suckers.
>>
>>39110255
>Sad trombone sound, swiftly followed by the sound of a bolter fired into the skull of a heretek
>>
>>39110255
Every option has three rolls and I'll go with the higher one. As always 0 is critical failure and 100 is absolute success.
>>
Rolled 47 (1d100)

>>39110187
I'll just go with whoever wins, but one last roll.
>>
Rolled 35 (1d100)

>>39110237
>Memorize the few codenames of the drugs around and try to study them later.
Here we go
>>
>>39110290
So close...
>>
>>39110276
Don't think we can roll 0 with out a negative mod.
>>
>>39110356
And I don't know why that was spoilered....
>>
Rolled 42, 80, 8 = 130 (3d100)

>>39110237
Sigh...I hate to write bad rolls so I'll give one last try. I'll roll 3d100, the first roll will be the first option and so on. I'll pick and write the one who gets the higher number.
>>
>>39110402
Based shit right there is what that is. Thanks.
>>
>>39110402
Well, I don't think we would have gotten into much trouble unless we picked the sample option. No one forbid us to look up information on the drugs used.
>>
>>39110402
>Try to get into the cogitator and check what is she being administered. (roll=80/100)

There is a small diagnosticator acting as a proxy as it is connected to her and at the same time communicating with a cogitator nearby. Carefully you sit down trying to make the less noise as possible, something hard with your big frame and metallic armature. The screen shows all the information that the diagnosticator is processing and gathering from Lanky...from Liwet.

A big list of drugs and chemical compounds is being shown, once again it doesn't explains their names or what do they do, they just show the administration quantity and regularity and what are they composed off. You weren't an expert on medicine but after some time you understood that if those liquids that were being administered had a codename instead of a name was because there were so many possible variations that naming them all would be impossible and that if their effects weren't explained it was because some junkie patient might try to gather information of opiates or other relaxing narcotics.

Connecting with the computer let you download a small file that listed all the chemical and dosages. Unlike memorization this file would be exact and not degrade over time as far as a simple remembrance would do.

>++ PATIENT 187-L // XY
>++Name: Liwet Hermann
>++Age: 16 ½ years.

>++PRESCRIPTION
>++ 12 ml of NYZ-009 Every 24 hours.
>++ 50 ml of SSO-074 Every 72 hours.
>++ 30 ml of CRT-707 Every 45 hours.
>++ 10.5 ml of TYN-102 Every 30 hours.
>++ 0.001 ml of QUI-667 Every 48 hours.


With this stored on your internal cogitator you walked towards Liwet and softly caressed her cheek before saying goodbye and walking away.

>Next
Train with your weapons. 1 hour

>Focus on
-Your Plasma Rifle
-Your dendrite weapons
-Your chainsword
-Weaponless combat
-Your servoskull's taser
-Other.
>>
>>39110534
Being caught looking and meddling with the medication of the Inquisitor's adopted daughter isn't the best idea. Specially after you left her other daughter PARAPLEGIC
>>
>>39110665
>Focus on your dendrite weapons
>>
>>39110665
>Your Plasma Rifle
Probably the most useful, going with this.
>Your chainsword
The most awesome, sadly we can't pick two. Can we write an awesome insult on the side of our chainsword? Something like the 'Bite down Fucker' written on side of commissar Fuklaw's chainsword.
>>
>>39110665
-Your chainsword
>>
>>39110725
>Can we write an awesome insult on the side of our chainsword? Something like the 'Bite down Fucker' written on side of commissar Fuklaw's chainsword.

The difference between Fuklaw and Heracor is that Fuklaw is a tough motherfucker that even the most scary marine respects and that if Heracor did that it would be considered tech-heresy. I leave most of the weapons pretty vague when it comes to details so you can imagine them as you wish so if you want to think that there is something written on the side go for it!
>>
Rolled 2 (1d3)

>>39110723
>>39110725
>>39110772
Omnissiah, take the wheel!
>>
>>39110803
Also you don't accuse a commisar of tech heresy as a subordinate... if you do you get blammed for disobedience...
>>
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>>39110665
>Focus on your chainsword
You grabbed the newly forged fuel tank and somewhat nervously filled it with holy promethium. Then you placed the container between your dendrites and connected it with the engine of your blade.

A small flame appeared at the end of the blade, were the flamer was located. There was another handle installed on the grip. The two handles looked like groundbike handles that were placed one on top of the other. If you pressed the first one the engine revved, if you pressed the second one the pressure pushed both and made both the engine and the flamer spew liquid fire. It wasn't possible to use only the flamer end, you had to use both.

When installing it you theorized that if the tank went empty the chainsword could drain the last drops of the swords own promethium so there was a little emergency extra push that could be used that could save your life but render both the sword and the flamer unusable as their fuel containers would be totally empty.

The small description on the database read like this:
"++Flamer addition: Adds a flamer at the end of the blade that can be activated with a second trigger. It is advised to use it if the blade gets stuck into an organic enemy to soften it up and make the extraction of the weapon easier."

So. The Flamer was more of a tool than a weapon, a way of softening the material the blade is stuck on. It could still be used as a weapon, maybe as a easy and quick way to create a blinding light before slashing someone's head off or as a way to end someone's life faster.

Enough with the thinking, there is no time to lose. In front of you lied the doors of the Skitarius temple. Once again you had to push the restraining hydraulics to open the heavy gate. This time you felt is easier, maybe because you became stronger and the fear of the unknown wasn't weakening you in this occasion.

As you walked by you passed next to the pit arena and saw your old arm still on the sand, now covered in blood.
>>
>>39111128
The different training grounds that you saw so far taught you that just like every forgeworld is unique so it is their training mentalities and cultures, honestly, you wondered what kind of workout area such a brutal Skitarii schola like this one would have.

You were kind of disappointed. It was a pretty normal looking place with exercise machines and a green screen that shown the next indicator "1G" in big red letters. The place was empty and there was a small keyboard with only two symbols: "↑" and "↓"

>Push the "↑" button.
>Push the "↓" button.
>Leave it alone and train.
>>
>>39111239
>Push the "↑" button.
Heavy gravity training.
>>
As you push the button it turns bright red and the number in the screen starts to increase by moments. Every half second with your finger on it the number increases by 0.5. It reaches 3 until you manage to understand what it controls and what have you done. As you lift your finger the activation sequence starts and the entire room shakes heavily.

A gravitation tide crosses the room as if it were a wave, first you feel heavy only for mere seconds but the waves continue coming, increasing in frequency until the entire room is under its effect and your weight trifolds.

The metallic arches and columns whine in pain from the pressure but the architecture and manages to hold the sudden gravitic change.

You look down and see something that you thought you would never see. Your metallic legs were shaking, you barely hold your balance for a few more seconds until your own weight pushed and pinned you down on the ground.

Right now you would weight three times as usual, about 240 kg. You barely couldn't move and less train. Your weak dendrites were totally unable to lift from the ground. Soon you felt your heart beating harder and harder, all your blood going towards your head.

Roll 2d100
>1d100 to stand up. 50 or more is success. Every turn the difficulty will increase by 10. If you guys don't success in turning it off in 5 turns he will lose the consciousness.
>1d100 to turn down the gravity. If the standing up action is a failure this roll is dismissed.
>>
Rolled 84, 93 = 177 (2d100)

>>39111650
HAHAHAHA
>>
Rolled 20 (1d100)

>>39111650

>1d100 to turn down the gravity. If the standing up action is a failure this roll is dismissed.
>>
Rolled 2, 54 = 56 (2d100)

>>39111650
Here we go
>>
Rolled 54 (1d100)

>>39111650
>1d100 to turn down the gravity. If the standing up action is a failure this roll is dismissed.
Now let's try lower gravity.
>>
>>39111697
With those rolls, I think I awoke his inner Sayan.
>>
>>39111727
would sayans count at Xenos or abhumans?
>>
>>39111650
>1d100 to stand up
84 ( SUCCESS )
>1d100 to turn down the gravity
93 ( SUCCESS )

Using all your strenght and the magnetic soles you manage to grab a pipe and stand up, the metallic surface bends as your grip pulls you up and makes you stand up again.

Every step is heavy and painful but you cannot stop now. Blood starts leaking from your nose hole and heavily splatters the floor, one of those blood drops falls on your thigh and feels like a bullet wound, even to the point of leaving a small hole on your newly sewed robes and bruising your leg.

As you raise your hand to push the button you see it shaking heavily but somehow you manage to push the "↓" button and lower the gravity, the few strength that suddenly possessed you abandons your body as quick as it came, once again you fall down and continue pushing the button for some time until your arm falls too.

Lying to the floor and breathing slow and painfully you look at the screen and see something unnerving. It doesn't shows the number that you hoped, a blinking "0G" screams at your eyes.

Once again the gravitic tides start filling the room with gravity altering waves that become more common until the new gravity becomes the norm.

Your pressed and suffocating organs suddenly become weightless and free. You cannot breath from your nose as the nosebleed becomes suddenly clogged from the blood bubbles that from on your nostrils due to the lack of weight.

After some seconds you get used to it and it isn't so bad. It feels like resting on air. Some minutes later you decided that you have rested enough and wait until you have floated against a wall to magnetically attach yourself in and slowly walk towards the panel. This time you return it to the normal terran gravity and stretch.

Even if you have only spent a few minutes under the heavy gravity you feel your muscles tired and exhausted. It has been a good exercise.

>Next
Explore Slaves working/living space 1 hour

>Current time: 01:10
>>
>>39111977
Space marines I guess. If the space wolves are allowed to exist, why not superhuman-monkeys ?
>>
>>39111977
Xenos whose biology would confound the magos biologis. I mean, they can interbreed with humans, become stronger like orks the more they fight, and turn into giant apes and they look upon moonlight.

Shudder at the thought of tyranids getting their claws on those genes, mortal.
>>
>>39112027

Slowly you went out of the Training area and saw a few Skitarius ruststalkers looking at you with an approval look.

You had planned doing some other stuff but it was late and you were somewhat tired already.

>Explore Slaves working/living space 1 hour
>Try to improve your armor in the workshop ( We didn't did this in the last thread. )
>Rest.
>>
>>39112092
>Try to improve your armor in the workshop
Eh, sure.
>>
>>39112092
>Try to improve your armor in the workshop ( We didn't did this in the last thread. )
The slave option was intended as potential rage fuel.
>>
>>39112092
>Try to improve your armor in the workshop ( We didn't did this in the last thread. )
>>
>>39112092
>Try to improve your armor in the workshop
Fuck slaves.
>>
>>39112092
>Try to improve your armor in the workshop ( We didn't did this in the last thread. )
Time to get pimped!

Also, caught a live thread once again. I've been thinking that it would probably do us a favour if we take some time to create a masterpiece of a replacement spine for Mellizune. As far as I recall we were under tight time constraints when we first did it - tinkering and working away in our free moments should allow us to put together something much better.

The girl herself might be grateful if we're able to get her walking fine again and failing that I have no doubt that her mother would be, regardless of how much she'd show it.

(Although, that said, the inquisitor has so far been pretty nice towards us all things considered. There was the comfy conversation about the fancy lens machine, some other bits here and there... She alright, kinda)
>>
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>>39112092
>Try to improve your armor in the workshop.
Since you are already inside the Adeptus Mechanicus Cathedral the workshop is not far away. The working table that you used the last night is empty again, probably because the old user had died or turned into a servitor and they hadn't found a replacement yet.

After tinkering a little bit with the tools and such you reached the next conclusions. You could mix strong yet flexible fibbers into your armor, it would be a good armor against small caliber weapons, small blades and shrapnel but nothing else. You could also treat it chemically to make it more resistant to electrical discharges, fire or acid. The last option was inserting small steel plates in the sewing that would make the robe heavier but it would become a lifesaver against an explosion.

About your armor there were similar treatments. You could try making it lighter, or the inverse and add more armor and thicker armor pieces to it. Maybe add sacred machinery and a conductor who would be able to absorb a small part of the energy projectiles like lasers or plasma.
>>
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>>39112608

>Robe (Only one)
+Light armor ( Small bullets, Blades and Shrapnel )
+Elemental armor ( Fire, Electricity and Acid. 10% protection. )
+Heavy armor ( Explosions and explosive bullets )

>Armor
>1
+Lightweight it
+Leave it as it is. ( medium armor )
+Make it heavier and add more pieces. ( Shoulder armor, Leg armor, etc...)

>2
+Energy gatherer ( Absorb 1% (light armor), 2% (medium armor) 3% (heavy armor) percent of the laser, plasma and power weapon impacts. If it absorbs it the armor suffers no damage and gets an energy boost )
+Elemental Armor ( Fire, Electricity and Acid. 10% protection when light, 20% when medium, 30% when heavy. )
+Fireproof Armor ( Fireproof the armor but doesn't offers resistance against the other two elements. 20% light armor, 40%
medium, 60% heavy of resistance )
+Electroproof Armor ( Same as fireproof. 20% light armor, 40% medium, 60% heavy )
+Acidproof Armor ( Same as the others. 20% light armor, 40% medium, 60% heavy )

From the robes you can choose only one. The armor is more versatile, you can choose to make it light, medium, or heavy and choose one specialism.
>>
>>39112292
>>39112252
>>39112247
>>39112169
>>39112145

You guys do really love to pimp and tinker uh? When I give those options is usually when the thread becomes more active.
>>
>>39112622
I got nothing....
>>
>>39112824
Did I gave bad options?
>>
>>39112622
>elemental robe
>heavy armour
>fireproof armour

I reason that going heavy armour is our eventual destination with a tech priest, gives us a path to that faux-spacemarine fighting power. As such the heavy and light robes are less necessary, a bonus to elemental protection would be more useful.

As for the armour, the energy gatherer doesn't look like it has massive returns and what's more it's only useful against certain weapons. I figure a massive boost in fire protection would serve us well in an inquisitor's retinue. It'd keep us safe from them when they go fire happy, it'd let US get more fire happy, it'd let us run into burning buildings and loot stuff, save people, and so on.

I don't see much need for acidproof unless we suddenly find ourselves embroiled in nids and as for electroproof armour - we really just want to use our electoos to divert electric attacks instead.
>>
>>39112854
No, We're just unsure of what to pick.
I'll give it a shot.

>>39112622
>Robe
+Light armor

>Armor
+Leave it as it is.
+Elemental Armor

Obviously a goal if we go full heretek is invent an armor that can do all the things.
>>
>>39112854
Nah, I just don't have a head for stats and stuff, so while I'll vote for upgrading stuff, I'll leave it in the hands of people who know what they want to do with it.
>>
>>39112882
I'll go with this.
>>
>>39112622
>Elemental robe

>Heavier armor(no big loss with our suoped up legs)
>Elemental armor


Makes us well protected all around.
>>
>>39112882
this
>>
>>39112882
I'll go with yours because it has two votes and good reasoning.

>elemental robe
>heavy armor
>fireproof armor

You remove your armor and feel naked for an instant, an anvil and a autohammer appear after you push a rune button and after chanting the necessary litanies you start working, applying new layers of steel plaques and molding new armor pieces for your shoulders, hips and thighs.

It doesn't looks perfect and you are sure that the bionic builder Aldric would have rejected it but to you, it is great.

After it is done you apply some fire repelling chemicals and ceramic layers on the surface. Those materials aren't thermal conductors and as thus they can repel the heat and the fire even when being applied directly. With such a big surface and thickness you mentally calculate that it can repel more than half of the heat, so if you are burned with a flame that burns at 100ºC (212ºF) you will feel it at about 50ºC (122ºF) a hot yet survivable temperature.

Looking at the flamer of your chainsword you end thinking that it might not be enough and that while the armor might survive the fire your robes would catch fire and stick onto your skin and bionics, burning and trapping you into its fiery hug.

You get some chemical treatment mix ready to treat your robes and after looking around strip yourself from it, ending totally naked with the exception of your armor, that barely covers your naked groin and ass.

After dipping the robe on the chemicals for an entire hour you take it away. It has a heavy toxic smell that will eventually fade away but still smell if sniffed closely. It has become a little bit darker, turning the vibrant red color into a light maroon tone.

>Current time: 02:13 am

>Rest
>Do something from this list:>>39107772
>Write in.
>>
>>39113243
>Rest
>>
>>39113243
>Rest
need our rest for tommorrow
>>
>>39113243
>Go check in with the Inquisitor
Depending on her mood we can either make some light conversation to better get to know her, perhaps enquire about Mellizune's spine, or the memorywipes Melli and the penal legion received (in a nonchalant and curious manner, rather than accusatory etc) or if she's not looking inclined to speak at length we can ask her about the progress Lewit (Lanky) is making towards recovery.

This will also put us in place ready to head to bed afterwards since I'd assumed the inquisitor is in her home right now.
>>
>>39113312
2 am anon.
>>
>>39113322
Well sure, if she's not awake we won't disturb her.
>>
>Rest
It is getting later, or are we night shift? I forget. That and gravity training was a bitch.
>>
>>39113312
I don't think that's a good idea.
>>
>>39113331
She's a fucking scary psychic mindraper that has recently lost her beloved husband and now you wanna disturb her beauty sleep?
>>
>>39113350
"I am a clever man but not well versed in social interactions." - Heracor

Anyway, if she's asleep I in no way advocate disrupting that.
>>
>>39113312
No no no, don't remind her of the crap we did to her daughter, don't disturb her period. Be subtle, under the radar, that's whats surviving the Inq. is about!
>>
>>39113350
If you're still accepting votes, yes.
>>
>>39113331
>>39113379
That line of questioning will piss her off or worse and it's time for her sleep. NO!
>>
>>39113312
If you wanted to ask, you could've done so earlier when we were on the command center and you had the chance.
Plus Lewit is already recovered, she's in an artificially induced comma. Asking that is redundant. All of those are, in fact. It's none of our business and she'll say it to our face.
>>
>>39113505
Honestly. I'm surprised you guys didn't asked her so far why are we heading to the Charonis system.

I mean translating the dead Space Wolf body to its chapter is one thing but if she only wanted to do that she would have sent Juliannus, a few crewsmen and the body on a small ship instead of a Cruiser.
>>
>>39113585
I figured she'll tell us when we're there. And that she'll hold off on telling us right away anyways.
>>
>>39113470
>That line of questioning will piss her off or worse
I don't think so. She was happy to tell us about her funky gold warp lens machine thing.

End of the day, she recognises the fact we're a socially inept techpriest with great curiosity over all things. I agree the spine might be a terrible topic to talk about but the rest seems fine to me.

>>39113505
>done so earlier
Yeah, well, I wasn't HERE earlier so actually no, I couldn't.

>Lewit recovered, no point asking
Well she's not walking about. We were told she was undergoing muscle growth treatment so that technically means she's NOT finished being treated even if she's recovered her health. We can still ask when she'll be awake again and convey our thanks that she's been looked after so well.

>told it's none of our business
And getting told that is a problem... how? As I said before, she understands our nature. She's not gonna blam us for making observations and inferences and then asking her about them. We're already trusted enough by her to be given the scary warp metal mask that makes everyone shit their pants apart from us because we're a weird soulless abomination. Sure she's keeping a close eye on us to make sure we're not a heretic but she'll be doing that to literally everyone on her ship - she's an inquisitor.
>>
>>39113585
Asking your your very scary, secretive and mind rapey boss things too soon results in blaming. I'm assuming it has something to do with getting Lanky into the sororitas. My guess? A Sororita order is suspected of Heresy and she's using a disposable asset to spy on them. If she's right she has them lock stock and barrel, if she's wrong or if Lanky gets caught? No major loss.
>>
>>39113243
>Rest
It is late already. You wander off with your newly created armor and robes and feel the chemical smell punching your nose and senses. Your toxic indicator on your HUD are almost on dangerous levels but the smell and emanations of the still humid cloth are not potent enough to damage your lungs and knock you down.

Oddly as you walk away you gather more curious looks than when you got half naked. For a techpriest like you this ins't strange, slacking off work is way more strange than removing part of your clothing, a normal practice among some of the most open minded techpriests when they work close to the heat of the forges.

The most valiant one breathes loudly and feels how its chest inflates with both oxygen and bravery as he starts to imagine himself being rewarded for snitching a quitter but as soon as he sees the Inquisitorial symbol on your robe he wheezes and becomes smaller as the breath flies away from his
gaunt body; his dreams of becoming a hero and revealing a possible malpractice banishing in an instant.

Your steps are slow and steady, walking becomes harder since you are now wearing more armor on yourself. It kind of feels like the instant you were under the influence of the heavy gravity.

You let gravity do its work and quickly fall on the bed, sleeping with the armor and the chemical smell on is hard but a necessary evil, you need to get used to them as soon as possible. It's part of your main mission; It's part of becoming stronger.

>Current time:
02:56 am
>Time until waking up at 09:00:
6 hours 4 minutes
>Result:
He won't be tired tomorrow
>>
>>39113749
Ok. This will be the last post of today, it's friday night for me and I want to hang out and drink amasec with some geeks.

As always 30 minutes of questions, suggestions and critics. I'll also accept thread descriptions for the archive.

Thanks to everybody who played. Today was a slow thread but we advanced and did a lot of stuff!
>>
>>39113774
Next thread sunday still?

Also thread name, Heracor explores the ship, snoops about, and pimps his armor.
>>
>>39113774
Well then, thanks for running, and I guess I'll ask you what your thoughts are on asking the inquisitor the questions in >>39113312

Are they likely to be met with refusal and ire or would she take them amicably?
>>
>>39113802
Yes, next thread sunday. I have a big surprise ready for y'all.

>>39113835
She's a woman who while not bossy loves to have power and everything under her control. If someone as big and noisy as Heracor sneaks while she sleeps to ask her stuff she will get angry for several reasons:
-Because someone as sneaked and moved around without her knowing it and worst of all it managed to get close to her.
-Because she spends almost all day controlling and looking for heresy among her men and sleeping is pretty much the only time when she can truly relax.
-And finally because asking her questions on her room at two am isn't the best time or place to do so.

Karelia would get mad, not mad enough to blam him but maybe yes punish him severely.

You can wait until tomorrow after work to ask her whatever you want.
>>
>>39113962
Sorry, I meant the questions themselves rather than disturbing her sleep to ask them.

Anyway, I have to hit the sack myself so I'll read any replies when I wake up
>>
>>39113962
oh boy a surprise in the 40k setting. Well guess heracor will need new robes after that. the heavier armor won't affect our movement much considering how reinforced our legs are will it?
>>
>>39113996
Oh, my bad. Anyway about her daughter's spine it will be good to inform her with a lot of delicacy, remember that her spine needs to be readjusted every few months so her chest grows accordingly with the rest of her body and she doesn't looks like a weird mutant. Rodan knew about the need of this readjustment but Karelia? Maybe she does, maybe she doesn't...

About the memory wiping. When it comes to Mellizune she is a psyker child who shows great power but isn't truly trained, she seemed to be traumatized after his death as she barely reacted to any stimuli. If she really understood what had happened the consequences could be terrible...there could be other reasons thought.

You can get a approximated idea of why he did the same with the penals.

About Liwet ( LIWET, NOT LEWIT ) she's making good progress, otherwise Heracor would have noticed it.
>>
>>39114003
Well the more weight he has to carry the slower he will become. It's some basic stuff.

I still think this is somewhat the norm on the Skitarii thought. That they are slower when moving than the regular guardsman.
>>
>>39114115
Wouldn't the stronger and more mechanically sound legs offset the weight hindrance though?
>>
>>39114140
>http://pastebin.com/9p93ayXv

>PISTON POWERED LEGS:
Legs sturdy and strong enough to survive a 30 feet fall. They have been built at knee level. They have been upgraded to have magnetic soles on them

They are built at knee level, Heracor still needs to use his organic and fleshy thighs and hips to move them. In fact in the super gravity part a dense and heavy drop of blood falls from his nose onto his thigh and bruises him.

I'll give some full leg conversion on the next time we can get bionics.
>>
>>39114199
Alright misread my apologies. Would Training at 1.5 or 2gs be feasible? I mean it would be exhausting surely, but considering gravs gun needs to be a 5x or to be considered effective on armored foes. Some hi grav training might benefit us.
>>
>>39114256
Yeah, he still has access to it. This time he should be more careful with the technology and keep it to a safe level thought.
>>
>>39114283
SO what level would be safe for him?
>>
>>39114318
Honestly? I would say 1G. The guy is fit and has been able to keep it up with the running and fighting so far but he hasn't really trained. He should first try normal levels and then high ones. Besides the higher gravity won't make its bionic parts stronger, it might help him endure better the G forces if flying on an airship or so.
>>
Alright question time is over, I'm ready to get drunk and I hope you all have a fun time too.

The quest is uploaded. Go and vote it if you liked it.

http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>Also, do you guys think that I am giving the MC way too much items and advantages way too quickly?

I mean, chronologically he has only been adventuring for a couple of months and he's already pimping a plasma gun and looking like the bastard and drunkenly made son between a human and a Leman Russ tank.
>>
>>39114512
we're fighting deamons and chaos champions, we're only getting too much stuff if you want us to die.
>>
Alright I'm back because I need to do shit tomorrow.

>>39114608
I don't want the MC to die. If he dies the quest is over. It's true that the risk of dying as been present but I think you guys have done it well enough.

I like to challenge you all with daemons and other nasty stuff but the risk is rewarding right?

Besides, I'm a shithead, I like to place thought enemies and time constraints to stress you all.
>>
>>39116564
Well yeah but what i'm saying is you fight deamons you either die en masse or you have really good shit. Either in the way of gear or allies, or both more than likely. besides one plasma gun won't turn the tide of battle. As for the other stuff? Skiitari standard more or less, good but not master crafted artisan armor with holy relics and divine blessings good. (Betting the inquisitor has something like that or better.)
>>
>>39116662
Alright, I'm not being way too generous with him. Good I was worried I was making the MC way too Mary Sue or the quest very easy.

And of course she's gonna have cool gear. We haven't seen her in full armor but probably at some point she will don it.
>>
>>39116806
Considering a guardsman could without a name could still drop him with a good shot, much less worse things out there in the 40k universe he's far from a mary sue. Lucky as hell? Yes. Mary sue? Kaldor Draigo laughs at him.
>>
>>39116870
Eh, I just hope that by the thread #80 or so Heracor doesn't wears a super nuclear sniper bazooka murderhobo and is so fucking overpowered it becomes ridiculous.

I always thought that, specially in an universe as populous as 40k, being just another brick in the wall is what truly makes it fun.
>>
>>39116988
thing is that specific weapon wouldn't kill ahlf the enemies in 40k besides I doubt we'll get much better than a plasma gun anytime soon anyways. Hell we lost old faithful and that made us kinda sad. You've been good with balance so far.
>>
>>39117036
I was thinking of giving him a pistol or grenades to make him fully balanced. Thing is that weapons and stuff were easier to get on the IG route so I'll give you a lil bit of trouble to get new weapons.
>>
>>39117109
I don't see weapons being much of an issue on an inquisitor's ship, however Heracor not thinking to ask about them I could see.
>>
>>39117167
He's slowly getting a warrior mentality but still lacks a lot to do. Besides his immaturity is still giving him a immortal high.

Honestly I think that he believes that the rifle and the sword are enough because he doesn't knows better.
>>
>>39117246
Pretty much. Besides most times a pistol is useless in 40k unless you're under cover. Grenades on the other hand aren't but the only time he's sued them was tech heresy'd laser packs. He's yet to seriously look at them and may never do so unless someone points them out to him or he sees them available in an armory.
>>
>>39117284
Well...I guess that inside the ship the crewmen would only have stunt grenades because the explosive ones could make a big mess, maybe even a hull breach.

There are also the super duper rare psyk-out grenades but those are only for the Inquisitor so...

Once again another problem to deal with. Finding a way to get grenades and even if we succeed those will be nonlethal.

A pleasure talking with you Mister or Miss. I'm going to bed now, and please forgive my typos. I am half drunk.
>>
>>39117393
No problem and have a good rest Axsisel.



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