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What would a Vaporwave RPG setting look like?
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What
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>>39078551
Kingdom Death
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>>39078551
Step 1: Pick any cyberpunk game.
Step 2: Use the Dadaist cut-up method on it.
Step 3: Play it until you become disgusted with late-capitalist propaganda.
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Late 80's, early 90's california with cyberpunk tech.
All campaings are based on being the most fashionable kid.
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Like shit.
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Oceangrunge is the best genre of the twenty-first century.
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>>39078551
It's literally just a mall in a cyberpunk setting. What more do you want?
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>>39078551
If shadowpunk and the 80-90s had a marble baby you'd have your RPG.
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>>39078551
like every homebrew ever made
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>>39078551
Comic sans everywhere
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>>39078551
I don't think people remember the theme of this music
it would basically be a world where Japan never collapsed economically and was even more ascendent than in the 90s, to the point that Japanese culture had a sizable presence in the US

Microsoft is the largest corporation in the world, a state in itself almost it has branched out into many different avenues

Apple never existed, Steve Jobs stayed in university and eventually found a quiet job elsewhere. instead of Marxist deconstructionism holding sway in the aesthetic world, it was a strange post-modern capitalist form of art, very utilitarian and optimistic, carrying on the colour and flamboyance of the 80s but on a more subtle and dignified level

America is still the most powerful nation ever and the collapse of communism lead to a new golden age of democracy and mutual uplifting through capitalism

Japan and the USA effectively act as a joint entity and there is massive influence from either on both.
America adopts this neo-20s attitude and style but where the 20s was bold and gaudy, this new golden era of enlightenment and wealth is more minimalistic and subdued
materialism is strong but in the same way it was in the 80s, communism being mocked and shunned as an ideology leaves the social re-construction attempts dead in the water and capitalism never gains the neo-marxist social terraforming attitude in order to sell product, this due in part to the influence of Japan and their strong ethical culture
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>>39081602
Meanwhile, in the real world...
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>>39081660
That wasn't the real world in universe either. It was what everyone in said world had convinced themselves was the truth. Vaporwave as a premise is the massive commercialism that immediately precedes the inevitable massive fuck up that leads to your typical Cyberpunk setting. Vaporwave as an aesthetic is just taking the neon shit from Cyberpunk and leaving everything else behind, it's the illusion that corporations in Cyberpunk settings still try to maintain, the somewhat calming elevator music you hear in the massive mall that some people will waste their entire lives in, the bright colorful style you see on ads for a horribly unsafe product etc. That said it's still pretty stupid overall.
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>>39081749
except in this setting all that veneer and gloss is actually 100% reality

its like the Noblebright version of Cyberpunk
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>>39081849
I'm not really feelin that comparison, man
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>>39081849
>the Noblebright version of Cyberpunk
No it's not. That's normal utopian sci-fi. It's just an aspect of Cyberpunk which was usually used for contrast, that's been extracted and distilled into an aesthetic.
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>>39078551

A setting sort of like Worlds.com?
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https://www.youtube.com/watch?v=vGEzasVvNCg
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Cyber punk Miami
>>39082527
>>39082444
>>39082404
>>39082299
>>39082285
does that help?
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>>39078551
vaporwave kidz don't wear socks with there loafers
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>>39078551
Like memeshit.
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https://www.youtube.com/watch?v=8EFwviQo0MA
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>>39080133
>>39081749

These guys get it. Vaporwave can't be a setting, it has almost no substance so it can be futuristic without being threatening. Its what you would be sold and love as corporate citizenship propaganda infomercials for the next gen multitone Hawaiian shirt now with teal. Its boring music with easy gradual progression, for when even house music is too scary for you.
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>>39082066
>>39082106
Not him, but how is the "utopian sci-fi" not the Noblebright cyberpunk?
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>>39083086
One day I'm going to right a Cyberpunk story where one of the characters is an optimistic artist who's into pre-VR sci-fi. I'm going to have him find out about Cyberpunk, and learn how Vaporwave(which being Cyberpunk, will be a major thing in his setting) was originally made ironically based on Cyberpunk stories. That will be the thing that finally makes him lose faith in humanity.
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>>39083130
Utopian Sci-Fi is the noblebright Cyberpunk, that was my point. Vaporwave is neither of those things though.
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>>39083266
So I've been wondering this all thread, but what the fuck IS a vaporwave?
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>>39078835
That's vaporware, not vaporwave.
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>>39083292
It's only one google search away, anon!
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>>39083292

basically witchouse/seapunk but even more chill and nice, probably as a critique of consumer capital homogenization but pretty much everyone I know who really likes it uses it to help them relax and work in their office jobs so...

https://www.youtube.com/watch?v=d9ndKlm-G3s
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>>39083296
oh. I wasn't wearing my glasses when I posted this. >>39078835
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>>39083292
You know those really bright and colorful neon signs and ads in Cyberpunk settings? That's the inspiration for vaporwave as an aesthetic, the bright civilian-sedating commercialism in a Cyberpunk setting that tries to hide all the grit inherent in said setting. What vaporwave does is take that and remove all the actual Cyberpunk from it, so it's just bright colorful and calming commercialist advertisement lacking anything to contrast with(although it's usually meant ironically). Vaporwave overall was originally started as a musical genre emulating the aforementioned aesthetic, basically glorified elevator music, the kind you'd expect to hear in a Cyberpunk setting's mall.
>>
Thread theme song: Cool Guys on the Beach Theme by Splashwave
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>>39083323
Ugh, but look how far away my mouse is from the image.

>>39083352
>>39083371
Oh, cool. Thanks guys.
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>>39083352
>but pretty much everyone I know who really likes it uses it to help them relax and work in their office jobs so...
So they caused exactly what they were trying to critique and stop from happening.
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>>39083384
>where you expecting
faggot
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>>39083232
>right
Maybe don't
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>>39083416
Oh god how the fuck did I do that? Man I need sleep, I've been doing shit like that all day.
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>>39083384
Listen to >>39082804 and watch this:
https://www.youtube.com/watch?v=DYM0kEJM8mU&list=PL9kg-FT8pbhAOmgKIcCB6zhbeuYMBRvU7&index=1
These will give you an idea of what vapowere is.
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>>39083387
Not really "caused it," exactly. In a way they actually succeeded because that was the kind of music they wanted to make. I see your point, though.
>>39083232
>right
>writing a whole story about how much your self inset thinks vaporwave sucks and nothing else
>instead of just writing "vaporwave sucks"
Why bother?
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>>39083387

I'm not sure they thought they were stopping anything, just that because music gets pretty far from its creators. Its not like listening to vaporwave was going to make a lot of people go 'Of course! It doesn't matter how many organic apples I buy, it won't save the rain forest, I should start an off grid commune!'

Then again, some of them are lumped in with accelerationists so they might have been thinking some dumb shit.
>>
This is a lot of thought for a meme genre.
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>>39083472
That's not the focus of the story, it's just a detail I'm going to put in. The focus of the story is gonna be a dude working in HR for one of the massive corporations despite the severe lack of actual human employees.
>Why bother?
Why breathe? Because it lets me shout that vaporwave sucks even louder.
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>>39083447
This is weird and interesting.

It feels like I just accidentally left Myst on in the background and forgot about it. I didn't even realize I was five songs in until I looked.
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>>39083447
Complete with subliminals
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>>39083447
very windows 95.
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>>39083292
https://www.youtube.com/watch?v=wyt_87yCyNw
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>>39083863
This is hilarious but I can't tell if it's somehow parodying powerthirst or not.
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>>39083900
http://tvtropes.org/pmwiki/pmwiki.php/Main/Vaporwave
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>>39083292
https://www.youtube.com/watch?v=cU8HrO7XuiE

This is one of the most commonly known musical examples.
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>>39083387

Yep. Hence the pre-Cyberpunk.
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>>39083991
So basically Vaporwave will cause the Cyberpunk apocalypse. How very droll.
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>>39083863
is CVS Bangers vaporwave? It seems at least kind of similar in theme.

https://soundcloud.com/hennessyyoungman/cvsbangers
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WHY CAN'T I STOP LISTENING TO THIS MIND NUMBING MUSIC!? Shit, maybe if I listen to metal for a few hours straight it'll go away.
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>>39083447
Fuck whatever the historical genesis of vaporwave was. Someone create a game that plays the way this feels. This is fascinating.
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>>39084017

Exploring the aftermath could be quite interesting, however.

Imagine coming across an abandoned mall from the Vaporwave era of a Cyberpunk setting. Seeing a once clean and beautiful building have its dignified veneer stripped off; malfunctioning holograms that were one indistinguishable from a real person haunting its halls as errors in their now decades old programming causes parts of their mesh to disappear, bits of their body to light incorrectly, and their voices to become barely audible whispers from a hall away, like some sort of surreal specter from an early 64 bit era game (or a grad student's first 3D art project) come to life. The haunting elevator music that accompanies the place still plays on loop for eternity, as if completely oblivious to its own demise.
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heres my fav
https://www.youtube.com/watch?v=pxbQXg3BvIE#t=118
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>>39084096
There's one or two already in existence, I remember someone posted a video of it in the last Vaporwave thread I saw. It was just a simulation of a really coloful mall where you went around trying to find and buy stuff from the 90s while vaporwave music plays in the background.
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>>39084117
Yeah but that kind of thing was already present in a lot of cyberpunk. Vaporwave as a genre and premise was originally extracted FROM the aftermath that Cyberpunk settings described.
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>>39084117
a post-cyberpunk era then?
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>>39084238
No, since Vaporwave's dominant setting is already pre-Cyberpunk it'd be post-pre-Cyberpunk, or Cyberpunk if you will.
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>>39084245
I'd say it came before that a little, so it'd be kinda a pre-post-pre-Cyberbunk.
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>>39084245
but in normal cuberpunk, you wouldn't have abandoned vaporwave buildings. they'd be repurposed.

Most any era you have a large amount of abandoned buildings has to be post-apocalyptic in some way.

So it would be the era after cyberpunk's collapse, either due to war, corruption, or lack of resources.
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>>39084277
Well post-Cyberpunk exists and it isn't exactly that.
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>>39084274
post vapor, pre-cyber.

not sure->Vaporwave->Era in question->Cyberpunk->Postcyberpunk

Meanwhile in real world, Wall-E takes the spot of Vaporware on the timeline,
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>>39084298
>Wall-E takes the spot of Vaporware on the timeline
What?
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>>39084169
That's taking it far too literally. Abstract away the context (90s, cyberpunk) and get at the mood and elements—visually, we've got bright, flat, jarring colors and collage-like arrangements of... detailed images on top of lightly-textured backgrounds. The colorful low-polygon CG in >>39083447 has the same effect. I don't actually know anything about music, but it seems to aim for the same "soothing yet not melodic" feel of elevator music without actually aiming to fade into the background the way elevator music does.

It feels like an ad campaign generated by a Markov process. The grammar's right but it's void of semantic content. Makes me want to create a character who's obtrusive but never jarring; someone who appears attentive but never actually listens to you, who says things that seem very sensible until you actually think about them. Dude could show up to a funeral in a pink suit and deliver a eulogy consisting entirely of platitudes and somehow nobody would really mind.
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>>39084347
>That's taking it far too literally
That's literally where it comes from though, but I agree the aesthetic can be taken more directions than that.
>without actually aiming to fade into the background the way elevator music does
No it sort of aims for that too.
Anyways what you're describing seems sort of like an AI interface that was programmed to act and think in a dumbed down, almost bordering on apathetic type of manager-speak. Like a program made to calm people down that almost does that, but when they actually talk to it for extended periods of time they get almost disturbed by how blatantly hollow it is.
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>>39084169
>>39084096
Mallquest!! The game of shopping!
https://www.youtube.com/watch?v=94mwUGCkkg0
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>>39084307
think about it.

its a futuristic setting based on rampant consumerism and corporate control, the kind of place where the only thing anybody ever does is go to the mall and buy the latest minorly improved electronic, everything made to be comforting and drugging, all with a heaping helping of social isolation and artificiality.
Sort of Huxleyan.

Life aboard the Axiom is pretty vaporwave. Its just the aesthetic is more like modern Apple products than windows 95.
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>>39084448
Oh, I never saw Wall-E.
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>>39078551
For me the most Vaporwave setting is Over the Edge. Set on a Mediterranean island during the mid-1990's, 1990's future-tech, retro-tacticool weaponry (front grips and laser sights), people obsessed with style, strange stuff happening, decadence: drugs, sex, gambling...
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>>39084448
In that vein, I would suggest that a key component of a vaporwave setting is something like "a widespread, nebulous, bland, apolitical, and ultimately misguided optimism regarding the future." Sort of like the US during the dotcom era: yes, there's the ever-growing private debt and the rise of the hyperrich and the increasingly dynastic "democratic" government, but in the future your refrigerator will know how much milk you have and when you run out of milk it will order more milk for you AUTOMATICALLY! ONLINE!
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>>39084621
So basically it's the powers that be distracting everyone from their problems with Utopian tech worship?
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>>39084631
It's cyberpunk recast in beige and wintel.
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>>39084631
That would work great, but you could get the same effect out of pure willful blindness on the part of the general populace. To paraphrase the immortal words of Barbie, "Problems are hard, let's go shopping." In a vaporwave game, you're probably fighting denial and apathy as much as active repression.
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>>39084681
sounds like something WoD would handle well.
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>>39084621
this... sounds like now, to an extent.
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>>39084631
bread and circuses. its a tried and true tactic, anon.

if the circus is distracting enough, sometimes you can even skip the bread.
It doesn't even have to be all that good, if the people want to be distracted. Daytime reality television is enough. "Oooh, actress such-and-such nipple slip TMZ exclusive please don't notice the decay of our society sportsball world championship at 11."
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>>39084727
...uh, whoops. Huh. How about that. Maybe I should take a different tack.

I think the "denial" part broke a while ago, though the "apathy" part is obviously still going strong.
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>>39084808
>the "denial" part broke a while ago, though the "apathy" part is obviously still going strong
So we're about to enter the Cyberpunk stage then. Great.
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>>39084808
faith in religion has risen. interesting.

As well as medicine, the criminal justice system, and HMOs.

I guess we're adding more white to the mana pool.

>>39084857
Well, yeah, so is our tech. Its linked.
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>>39084865
How long until I can become a street samurai?
>>
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>>39084975
>This is just Diana Ross slowed down faggot.
This might be the best edit of that I've seen in years.
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The 1990's, especially the second half were a great time. Everyone was looking forward to year 2000. Needless to say that what happened after 9/11 fucked our optimism.
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>>39085088
Imagine how crazy shit would've gotten had post-9/11 bullshit not grounded us?
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>>39085147
Fucking 9/11 and fucking Dotcom bubble. Ruined our future.
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>>39085157
Or maybe they prevented an even worse future.
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>>39085185
We went from cool democracies (Tony Blair, Bill Clinton, Jacques Chirac) to fucking big brother police states (G. W. "Satan" Bush, Nicolas "Angry Dwarf" Sarkozy, British Idiot PM which name I don't remember...). No more Hellfire triggers, assault weapon bans, porn firewall, porn censorship, control and repression.
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>>39085237
>porn firewall, porn censorship,
When did any of that actually work?
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>>39085237
George Bush got elected before 9/11 though.
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>>39085237
>British Idiot PM which name I don't remember...
That'd be Gordon "blind in one eye" Brown.
As well as his kinda crap term as PM he also sold off the UK's gold reserves as Chancellor - at a low-ass price. And though it did look like the price of gold was going to continue dropping (which was why he sold it) it didn't. It massively increased not too long afterwards, meaning he threw away tons of cash.

Not a popular man
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>>39085257
It's a thing in Britbongistan.

>>39085291
He did. But the effects of his politic were mostly felt during the War on Terror â„¢
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>>39085354
Pretty sure it still hasn't been implemented and the concept has seen wide criticism - also, it applies only on stuff that is produced and rated here, actual availability is mostly unaffected
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What would a Tonefield RPG setting look like?
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What would a Tupperware RPG setting look like?
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>>39085798
what is the most basic thing of an setting?
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>>39085890
You play as a bored housewife with big dreams. You must use Tupperware to advance your social standing and climb the broken pyramid that is the Tupperware industry.
Along your journey you will lie, cheat, steal brawl and throw lavish parties to become the queen of tupperware.

there are 4 classes to choose from

Milf- Bonus to seduction
Ice queen- Bonus to intimidate
Elder - Barter bonus (can't say no to granny)
Hocky mom- Combat bonus

3-4 players, can be played cooperatively or competitively
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>>39085237
>cool democracies
>Tony Blair

Confirmed for not bongistani
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>>39082404
Motherfucking cyberdolphin on drugs provided by Ice T.
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>>39083371
Is it vaporware or vaporwave?
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>>39086236
Vaporware for hardware/software
Vaporwave for music (might be wrong though)
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>>39086043
this must be set in the 90s to be successful, since you can just order it online now or buy it in stores more easily, and Glad makes the disposable kind
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>>39083510
>meme genre
an opinion of zero substance
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>>39084070
there's w whole world out there
no need to be afraid
https://www.youtube.com/watch?v=Zu13xGST5p4
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>>39078551
I've seen OP's picture countless times, but I never knew what it is about
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>>39078551
Well first you play any RPG setting. Then you change it slightly, add a beat and not credit the original creators.
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>>39084808
>that faith in the military
I guess it makes sense, just unexpected considering the anti-war popularity
but I think that is more political and in general people have respect for the soldiers and officers themselves and their skills no matter what they are thrown into
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>>39085237
>sinking your teeth this deep into the propaganda of some perfect liberal 90s saving the West from the evil barbaric conservative 80s

and yet under the likes of Reagan and Thatcher there was far wider and longer stretches of peace, economic boom, and what wars that were fought were carried out very quickly and efficiently achieving objective victory
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>>39078551
I thought Vaporware was a videogame that was announced but never released.
can you spot the copypasta kids?
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>>39088602
it's an album cover
>>
My friend and I came up with some Vaporwave plots. The over all goal of the campaign is to get your soundcloud insanely popular until you can get a record deal.
>steal Michelangelo's David and a literal tonne of Arizona in order to create the most A E S T H E T I C album cover
>Travel back in time to make sure the early nineties never end
>take out rivals both violently and through depressing meme rap diss tracks
>Hack /mu/ to become a meme
>Hold Anthony Fantano hostage and force him to give your album a Strong 10
>Steal the only copy of Jenny Death from the record label's heavily guarded corporate death fortress
>Be sad
>Date an emotional shawty
>>
I think one of the major themes of Vaporwave would be the sheer amount of waste being produced by the connsumerist culture. Imagine, landfills not only the size of cities, but also containing tens of thousands of inhabitants that have reclaimed the dark side of them into massive shanty cities, housing a bunch of techno-cultists who worship the very refuse they live within. Parts of them would even know how to repair and use certain devices (assuming they even need repairing; many objects would be thrown out simply for being "obsolete" as rendered by their replacement coming out a week ago), but this would be in a way similar to the Ad Mech, as such people are too impoverished for public school, and even if they did, said schools have become nothing more then centers of licensed corporate education; more then anything, they teach people how to be "proper" customers.
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Do you like hurting other people OP?

If not, I doubt you'll like this.
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>>39089861
The main point of vaporwave is that it intentionally ignores all the inevitable downsides of such a setting, such things can be implied to exist slightly, but never ever put into focus. Most of these suggestions would work better as variations of Cyberpunk.
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Maybe this could come close

http://1d4chan.org/wiki/Modempunk
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>>39091785
That's the problem with /tg/ they can't divorce vaporwave from cyberpunk or modempunk, much less see a vaporwave setting as Beverly Hills Teens with super computers.
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>>39092137
I think a better term for vaporwave as a setting would be Cyberglam. It'd help people differentiate them.
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>>39083292
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>>39078551
Shadowrun when all the players and characters are super wealthy, especially if they live in California. Vaporwave is basically cyberpunk without the grunge, which is what shadowrun is like for the %1 of %1 wealthy enough.
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>>39079698
What the FUCK is Oceangrunge?
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>>39093194
I assume it's a play on seapunk. They're all really just mediocre.
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>>39084975
slowed down and sampled, with random effects thrown over it. some /minor/ work involved.
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>>39093194
>>39093227
Oceangrunge is what happens when grunge collides with the post-internet culture of today.

Check out "Weak Waves" by Sea of Dogs.
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>>39089861
>Parts of them would even know how to repair and use certain devices (assuming they even need repairing; many objects would be thrown out simply for being "obsolete" as rendered by their replacement coming out a week ago)

Living in a tech-saturated society by repairing the broken, thrown out, or obsolete items one can't otherwise afford.

Oh look its me.
>>
>>39083352
>>39083939
Meh, it's basically old RPG soundtracks but chiller.
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>>39093682
Isn't all Vaporwave just slowing down or slightly distorting already chill music?
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>>39083939
So basically the Bee Gees heard the phrase "Music for Airports", and built an album around it without actually listening to any Eno.

Blergh.
>>
Get the fuck out /mu/
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>>39096115
No.
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>>39088542

Get what you pay for.
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>>39088542
The entire point of the genre is that it has zero substance.
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>>39096068
no, that would be Vapormeme
see explanation here.

>>39093053
>>
>>39093053

>Broken Transmission

Isn't that literally the "music" those people from future San Fran in Demolition Man listen to?
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>>39084413
Why is FrankJavCee so based?

https://www.youtube.com/watch?v=wyt_87yCyNw
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>>39096815
You're late.
>>39083863
>>
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Personally I enjoy Vaporwave and RPGs so this is pretty interesting.

When it comes to setting, I'd think almost like some sort of fusion between, say, World of Darkness and Shadowrun. Not quite high-tech in some regards, but in others...well, here goes"

You've got most people living in their shiny pastel neon cities where:the weather is always nice and where palm trees sway in the wind. They live out their lives in a perpetual state of consumerism and keeping up with the Joneses. Teens in high school show off their boomboxes and brick phones, while kids wear the hottest new legwarmers.

But sometimes the city's force dome flickers. Sometimes the things underground break the aqua marble shell built over nightmarish caverns of refuse and death.
Are there irradiated zombies? AI that aims to steal your body? Possessed blender monsters? Nobody knows.

But sooner or later, by dint of bad luck, you will have to face them, armed with drugs for enlightenment and escape, baby blue thermoses full of blessed water, watermelon-colored katanas, and the songs in your boombox and your keytar that, somehow, have become spells.

Even so, though...now you'll have to worry about the companies that you blindly trusted with your lives. Because now that you know what the problems are, you might start to mess with the status quo.
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>>39078551
>>39097584
Now don't mind me, I'll just post pics of what I'd say are some pretty vaporwavey type enemies...

>those glowing aqua teeth
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>>39097584
Once you stop believing in the consumerist illusion it stops being Vaporwave and goes back to being Cyberpunk, albeit a specific subgenre of Cyberpunk.
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>>39097790
Yeah, I guess. More like
>seapunk

If you want to go full vaporwave, then you just keep that faith in consumerism/the corporation in the equation. Have going to the mall and deciding what to wear be just as important as monsterkilling.

Still, though, everything else in >>39097584
could still work apart from the evil corporation angle.

Maybe they're even full-on benevolent.
>>
>>39097790

a game that features a 3-dimensional alignment grid, with good/evil, law/chaos and vaporwave/cyberpunk as the axes
>>
>>39098171
I'd think vaporwave/cyberpunk would just replace law/chaos.
>>
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There needs to be a game that features all the "post-internet" genres like seapunk, witch house, vaporwave, oceangrunge, and the like.
>>
>>39083352
Shit man, this actually isn't half bad. I am pleasantly surprised.
>>
>>39098228
I seriously cannot get my head around these genres. Why do they exist? I mean, I listen to some of them and I can appreciate music for it's own value, but why do people feel such a bizarre need to label it as exclusive to a specific niche subculture?
>>
>>39098340
This is largely due to the very social nature of these genres. They are by and for a certain demographic, usually among friends.

It is punk for the internet age, but less abrasive.
>>
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>/mu/ babbles on about how Floral Shoppe is some brilliant post-modern deconstruction of consumerism blah blah blah
>Give it a listen
>It's just slowed-down Diana Ross
>>
>>39099089
I think we should point and laugh at you.
>>
>>39085237
>assault weapon bans

But clinton made those, that shit.
>>
>>39096696
Yes, this is the "optimistic" future liberals desire.

Just don't look into the sewers.
>>
>>39078551

Bless this Thread

https://www.youtube.com/watch?v=53xXiwR3edc&list=TL98eqb3WXjUE
>>
>>39100313
>liberals

:^)
>>
I like that album.

Is it just me or is contemporary West Coast rap the only genre that's producing good music these days?
>>
>>39100496
A few of the 10gorillion sub genres of metal are still putting out good stuff.
>>
>>39098228
I'd be down.

Essentially take a cyberpunk game/setting and remodel the aesthetic. It's doable.
>>
>>39100520
>metal

Meal is for kids.
>>
>>39100555
>Living the iLife
>>
>>39100560
>Meal is for kids
I still have meals. Sometimes multiple times a day.
>>
>>39100520
Really? I mean currently.

All the good metal seemed to taper off the in the mid 00s.
>>
>>39100594
How new are you?
>>
>>39100612
Devin Townsend's recent stuff is alright. Also a lot of smaller stoner metal and grungey type bands have been putting out good stuff lately.
Although I'm not sure where the line between stoner rock and stoner metal is drawn.
https://www.youtube.com/watch?v=Zt3JOq4BGGM
https://www.youtube.com/watch?v=3Ak4Gs906fA
https://www.youtube.com/watch?v=MvbIOjp5CAE
>>
>>39100721
New enough that I still have that newfag smell on my insides.
>>
>>39100727
Thanks man I'll check it out.

I suggest you check out Raider Klan, Bones, and Slug Christ if you are thinking of checking out weird semi-experimental West Coast rap.
>>
>>39100612
I liked Beyond The Red Mirror.
>>
>>39100776
Will do.
>>
>>39100804
Raider Klan is the most normal out of the group. I wouldn't say they're experimental, more like competent in general.

Slug Christ and Bones are way more out there though.
>>
>>39100842
Well I don't have much of a basis for normal rap to begin with, the closest I've come to really getting into that was when I tried out nu-metal. I can get into pretty much anything though.
>>
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I'd imagine that one thing that would be prevalent are dozens of 80s esque robotic butlers, clad in beige plastic and talking in clunky electronic speech...and said robots being thrown out into the wayside once they are inevitably replaced by the newer, slightly improved model.
>>
>>39097584
I'm almost reminded more of a ghost in the machine kinda feel, like something lurks inside the abstract confines of the ever growing digital-world, more an entity then a ghost
>>
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>>39101195
Yeah, I can kinda see where you're coming from.

It's kinda funny...when I tried thinking of vaporwave ghosts or whatever, Paul Robertson's trippier gifs immediately sprung to mind.
>>
https://www.youtube.com/watch?v=xAwCLbcUd3o
https://www.youtube.com/watch?v=L5x9sSn6SRY
https://www.youtube.com/watch?v=npDbRN_16Uo

seems like the kinda setting where you would have a 80s teen movie-esque highschooler as a PC rather then the stock cyberpunk cyborg or techno-punk, more a valley-girl cheerleader or varsity-jacket wearing jock, like you embrace the fake of it all

chopping mall comes to mind as a movie
>>
>>39101413
Yeah, that's what I was thinking too.
That's why WoD is what I thought of for character building first.
>>
>>39101457
I almost want to say G.U.R.P.S. would work better

either way it should be bright on the outside, with the nouveau rich playing the center-stage and themes of consumerism and the newness of technology

like a young stockbroker or accountant becoming targeted in a sinister corporate plot

https://www.youtube.com/watch?v=ZxvU3ilBYv0
>>
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>>39101593
Well, I've never played G.U.R.P.S. so I wouldn't know.

I like the idea though. Even though I still think that there should be the fucked up results of the hypercapitalism. Fucked up results with teeth.
>>
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>>39097584
>watermelon-colored katanas
Love it.

It seems like whenever a conflict or antagonist is introduced, people claim the setting is repainted cyberpunk. What's a vaporwave BBEG like? I favor the idea of appalling methods welded to thoroughly banal motives.

>>39101195
>>39101232
These two remind me of pic related, which could work in a vaporwave setting, with some modifications. (Yes, I know it's also Paul Robertson.)

>clearly Soos did not deserve a superior 2D waifu
>>
>>39101679
but of course

the 80s and 90s were chock full of evil government/corporate experiments gone wrong movies
>>
>>39101707
>Giffany
That was one of my initial thoughts as well, along with >>39097680
But yeah, I could totally see something like Giffany being an antagonist in a vaporwave RPG
>>
>>39101707
>It seems like whenever a conflict or antagonist is introduced, people claim the setting is repainted cyberpunk.
Well, that's mostly because vaporwave is pretty calming. It's at least partly the point.
>>
>>39101707
>>39101850
Hit send too fast. My bad.

I was going to continue that thought by saying that this doesn't mean that there can't be any conflict whatsoever, it just means that that conflict can't really "expose" the whole fucked-upness of the system, because with vaporware it's not really fucked up at all somehow.

I like what >>39101413 had to say about happy-go-lucky teen protagonists. Make the conflicts sappy and cliché. There should be no outcome that would be particularly tragic, but that doesn't mean that the characters wouldn't be devastated. Maybe their favorite soylent bar is going out of business or something, they've gotta raise enough money to keep it afloat by winning some inane skating competition or whatever the fuck. Shit like that. That's my thinking, anyways.
>>
>>39101890
Revenge of the nerds technologically beefed up would make a good storyboard to work from, that or any sports movie from the 80's
>>
>>39101970
Or even 80's movies like, say, Ferris Bueller's Day Off.
>>
>>39101970
Hah! Yes. Precisely this kind of shit. Or maybe it would be even better flipped around, to preserve the whole preserve-the-status-quo thing?
A bunch of dickhead dorks have been budging into you guys at the mall and saying stupid shit like "soylent green is made from human beings!" and trying to get you to believe that it's all illusions or whatever. It's fuckin' annoying. You need to teach them a lesson without getting into too much trouble.
>>
>>39102043
>>39102023
you'd almost want marty mcfly as your pc
>>
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>>39101124

This reminds me of one of the faction concepts I wrote for a Touhou setting of all things.

The basic premises is that an untold amount of electronic debris from the world's by then consumerist culture are animated by supernatural forces into a race of obsolete machinery, bitter over the fact that they're built only to be thrown away and quickly replaced without any thoughts or regards in short order, leading them to strike back in an attempt to destroy the consumerist culture that was causing the mass-discarding of machinery in the first place.

A vaporwave game delving into the supernatural (or not, if said machines being discarded had already achieved self-awareness beforehand) could have something like that; damned electronics (killer appliances, supercomputers made out of thousands of linked together desktops, forlorn industrial machines, and mechanical horrors built out of junk, also dipping a bit into the "scavenged punk/stitch-punk aesthetic) bent on toppling the consumerist culture in an event that is half zombie apocalypse (the zombies being "undead" machinery) and half robot rebellion, with bits of Frankenstein's monster thrown in.
>>
>>39101413
I want to see a brave new world retelling in a cyberpunk setting like this. See the glamorous vaporwave inspired rich people distracting themselves to death transposed with the grungy cyberpunk we know and love.
>>
>>39078551
a hotline miami tabletop
>>
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VHS pop > Vaporwave
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>>39101850

I think the issue is that post vaporwave, or rather a setting that starts vaporwave and then has something go terribly wrong seems to be more interesting then something that stays VW through and through.

Perhaps have the story begin VW, dip into some of the horrors that might arise (Giffany-escute AIs, literal killer appliances, eco-terrorists, ect), and then subsequently snap back into VW once said issues are dealt with would be more satisfactory? After all, it would that once the threat is over, a vaporwave society that remains intact would simply shrug the issue off as "that's bad, but eh; now we can go shopping again!"
>>
>>39102190
>>39090800
What the fuck does Hotline Miami have to do with Vaporwave besides from neon colors? Y'all are being idiots.
>>
>>39102249

would make sense*
>>
>>39102255
I think he confused vaporwave for synthwave
>>
>>39102249
>I think the issue is that post vaporwave, or rather a setting that starts vaporwave and then has something go terribly wrong seems to be more interesting then something that stays VW through and through.
Right. Because here's the truth of it: if the setting is "post" vaporwave, or vaporwave with the darker side showing at all, or vaporwave that shows anything that contrasts with the aesthetic of vaporwave, then it's cyberpunk. Vaporwave is literally all about the pure aesthetic, so if the aesthetic is compromised it just isn't there anymore.

It'd be like if OP asked, "What if we had a game set on a planet with no landmasses?" and people in the thread started speculating on what the islands of said planet could be like. Kind of, anyways.

I mean, this is an interesting thread and all, and maybe it is possible to actually use this aesthetic and use it with a game without making it something else. But I don't know if it would be worth it.
>>
Well, the most interesting thing thread has done so far is given a context to what a cyberpunk world could be like before it was well, cyberpunk. Vaporwave is, in a way, the "golden age" of a CP society, and having a game start from that golden age and regress within the same sitting is something that I don't think I've really seen too often; most settings usually start in the middle end of CP and either stay there or slowly crawl to a post-Cyberpunk society after a long arduous period.

Even if Vaporwave is difficult to use as its own setting, it does an excellent job at augmenting Cyberpunk.
>>
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>>39078551
>>
>>39102249

I have another idea; a vaporwave setting that deconstructs itself as soon as its introduced, and subsequently reconstructs it at the same time. Basically, vaporwave that works in spite of all the bad side effects; the discarded electronics are, rather then thrown away outright, instead shipped to progressivley poorer and poorer countries so they can benefit from the setting as well to some degree, and the corperations that produce all these objects genuinely do want to make the world a better place, even if they make the wrong decisions at times. The jock may be a muscle head and sort of dull, but he's a kind person and wants to do the right thing, and willing to try and improve himself when he finds out he's in the wrong.
>>
>>39102334
I don't think that's quite the case; the main problem here is really just the more prosaic question "How do you create a villain with the vaporwave aesthetic?" And we have some pretty good answers: break it temporarily (>>39102249
), contrast it with a different aesthetic (e.g. stitchpunk; >>39102132 ), or change the focus (>>39101890 ). I think vaporwave can pretty much stand on its own otherwise.

I wish I could spring this on players without explaining what vaporwave is beforehand.
>>
>>39078551
>What would a Vaporwave RPG setting look like?
Low poly.
>>
>>39102519
I like the sound of this, but I feel like conflict would be really hard to show alongside the fundamentals of the setting.
>>39102657
Well, speaking as both >>39102334 and >>39101890, I've been talking for this entire time about OP's post, which has to do with a setting or game, not villain.

An ideal vaporwave villain, I think, would essentially be something like the corporation in >>39102519 who perhaps thinks that they're doing the right thing that your characters are opposed to. They could have the kind of creepy sweetness and all of that, and it would still be genuine because they believe it, kind of thing. Does that make sense?
>>
>>39093053
is there a part 1?
>>
>>39102983

>They could have the kind of creepy sweetness and all of that, and it would still be genuine because they believe it, kind of thing. Does that make sense?

It does to me at least. If there's one type of setting where corporations have the best intentions, it's vaporwave. Maybe they're not as mustache-twirlingly evil as any Shadowrun mega, and they try to do good and make things to improve people's lives, but they are still made of people. Flawed, fallible people. And trying to avoid the problem by replacing all the staff with robots won't work either.
>>
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>>39103158
>>
>>39084448
>>39097584
Is (Dreamworks) The Lorax Vaporwave?

Thneedville, I mean, not the flashback segments.

Not quite high-tech but more advanced than modern, domed city weather is always nice, artificial (battery powered even) trees swaying in the bottled air, perpetual state of consumerism and keeping up with the joneses, suburbs and SUVs, and corporate control. Kids glow when they go swimming and people are so in denial they treat it like a neat sideffect. The air is so polluted you have to buy it purified to pump about your home, but everything is absolutely perfect. Allegedly utopia.
>>
>>39104013

Even though it was a pretty bad adaptation of the movie, I think so. Everything outside of Thneedville is pretty bad, but once that point is brought up everyone tries to pitch in and attempt to correct that badness.

To me, that's perhaps what sets Vaporwave apart from Cyberpunk the most; VW makes an effort to fix the problems that arise before they actually lead to a distopian waste...

That is, so long as the proper people are alerted beforehand. The biggest conflict would arguably be getting the right information to the right people to preserve the status quo.
>>
>>39099089
welcome to post-modern everything.
>>
>>39100496
in the United states, yeah pretty close.

As for only, depends. does this count as West Coast?

https://www.youtube.com/watch?v=HFn2TvhFCOc
https://www.youtube.com/watch?v=fEdBdpuwidI
>>
>>39102186
brave new world was already biopunk wasn't it?

it was all genetic engineering and chemistry.
>>
>>39102519
This is just real life. All the things you describe are parts of your current reality.
>>
>>39104138
I just meant that kind of narrative would work well. The utopian Vaporwave inspired heights and Cyberpunk inspired slums.
>>
>>39104149

Technically speaking, most punk generas exist in real life to varying degrees. With a setting, you pick one of those aspects of RL and make it the main focus.
>>
>>39078551
An abandoned mall
>>
>>39102983
"You remember very well the day your grandma died. It is the day when you went to Brenda's party, eager to show your Mango6645' new pink trousers, only to discover that - horror - Bridget wore the Mango6646' !!! You felt so humiliated. Worst day of your life, ever."

Well, I mean the setting might be a universe where anybody has become a consumer drone without any empathy left. In fact, it may be a paranoia setting with the infrared having a real trust in the computer.
>>
>>39102249
I think the core of it is that tabletop rpgs, and western entertainment in general, are overwhelmingly conflict-driven. Culturally, we place our interest in struggle and adversity and overcoming it for entertainment. A vaporwave game would be more like a 'slice of life' experience, just by its definition.
>>
>>39105814
We had a similar discussion in /qtg (Quest Thread General) last Monday: is there a story if there is no struggle ?

Your post makes me wonder if you had some input on other cultures view on non-struggle stories...
>>
>>39085798
wtf is tonefield?
>>
>>39106763
Tonefield as a sub-genre started with people trying to guess what colorfield painting genre would be if it was a music genre.
Those same guys decided to list the colorfield painting characteristics and use, logic, painting skills, and music theory skills to convert those characteristics to music ones.

In the end the sub-genre works is basically like this:
1- The song start with a silent part with 1 second (or more) or with a tone a tone with 1 second or more (tone must have same waveform, frequency and amplitide during its entire lenght)
2-Song ends or continue with with a new silent part with 1 second (or more) or with new a tone a tone with 1 second or more (tone must have same waveform, frequency and amplitide during its entire lenght)
3-Go back to 2
some label with this kind of music
https://wavelength2.bandcamp.com/
>>
>>39107042
Wow, that's... amazingly hard to listen to. I appreciate the idea, and it's an interesting experiment, but it's not for me.

>>39103165
My first thought was that vaporwave corporations are free to explore stuff that cyberpunk corporations really aren't. For example, a vaporwave corporation can be explicitly inept, mediocre and organizationally dysfunctional, characteristics that would undermine the ruthless image of a cyberpunk corporation. (Am I wrong? Can you think of a Dilbert-esque cyberpunk corp?) I could see one being idealistic in a sort of muzzy-headed what-humanity-really-needs-is-a-new-dish-detergent kind of way.
>>
>>39107860
I think Cyberpunk corporations can be internally fucked so long as they maintain image and power externally.
>>
>>39107982
In principle, sure, but can you think of a cyberpunk story which has actually involved idiot managers, ISO standards, wildly convoluted vision statements, etc.? For cyberpunk, "internally fucked" usually means something more like "comprised by warring internal factions."

Vaporwave corporations are free to sell the stuff they've got at Hammacher Schlemmer, products that are just too goofy for cyberpunk: nonslip furniture-protecting pet covers! pneumatic porch whistles! a clock that's ALSO an aquarium! the Selfie Toaster! (All of those are real products that Hammacher Schlemmer offers. I'm just going off their website.)

(Listening to Macintosh Plus while looking at taste-enhancing forks and the Darth Vader toaster is... interesting.)
>>
Like cyberpunk but in the 90s.
>>
>>39108318
Well that's more because most Cyberpunk stories don't really have an in depth look at the internal machinations of the corporations from their perspective. It takes away a lot of what makes them scary to do that, but it could be interesting. That's actually the subject of a story I'm writing right now.
>>
>>39107860
>Wow, that's... amazingly hard to listen to. I appreciate the idea, and it's an interesting experiment, but it's not for me.


> I appreciate the idea, and it's an interesting experiment
Thats was the point, to convert color field to music genre following the cited method.
On similar thread, people had the idea of converting cyberpunk to music following the same method, but no one was lit or tg enought to be able to know and convert all the cyberpunk characteristics
>>
>>39109191
I thought Cyberpunk already kind of was a music genre?
>>
>>39109290
>I thought Cyberpunk already kind of was a music genre?
it isnt.

But the idea was to make a list with all the characteristics that form cyberpunk literary genre
and then use logic, musical theory skills and literary skills to convert those literary characteristics to musical ones.

as some example, when talking about an literary genre that has long stories, the musical version of this genre would have long songs
>>
>>39102126
Wait, that's actually true. The future in Back to the Future Part 2 is probably pretty close to Vaporwave, just add on some more neon.
>>
>>39110267
Huh, I know a few people who majored in Music Tech. I should see if they can do that.
>>
>>39110406
>Huh, I know a few people who majored in Music Tech. I should see if they can do that.
This would be ULTRA AWSOME
>>
So what the fuck is seapunk?
>>
>>39109290
It is.
>>
>>39110696
Is it any good?
>>
>>39110696
no its not, there are some genres that use cyberpunk themes, but this doenst mean they are "what if cyberpunk was a music genre"

power metal use fantasy themes, this doesnt mean power metal is fantasy converted to a music genres
>>
>>39110869
It's not the direct literary to music conversion you're talking about but I'm pretty sure there is a musical genre called Cyberpunk.
>>
>>39110858
If you like industrial sounding music, sure.

>>39110869
It's out there. What are you gonna do about it, Anon?
>>
>>39110696
Some genres that include cyberpunk themes include:

DIGITAL HARDCORE
https://www.youtube.com/watch?v=GR_kjdr7e0Y
https://www.youtube.com/watch?v=71dIhC10FWc

FUTUREPOP
https://www.youtube.com/watch?v=WZ-rApXe6Pc
https://www.youtube.com/watch?v=u3-IPG-XnaU


EBM
https://www.youtube.com/watch?v=2sTGOQrwGXY
https://www.youtube.com/watch?v=kH1nOKTCxIo

ELECTRO INDUSTRIAL
https://www.youtube.com/watch?v=KVZO4fBjF0w
https://www.youtube.com/watch?v=Fl2EhkTF_tU
>>
>>39111227
also power noise
https://www.youtube.com/watch?v=MARngsjML3c
https://www.youtube.com/watch?v=sFgV6zT6nE4
>>
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>>39109290
It is anon
>>
So in conclusion, it's basically 80s movie malls and stuff with more neon and technology.
>>
>>39078551
>google vaporwave because I have no idea what that is
>"Is Vaporwave the next Seapunk?"
Have I been transported to some sort of alternate reality? This is all gibberish.
>>
>>39083447
Why did that turn into Hazy Maze Cave at the end?
>>
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Vaporwave is pretty cool shit
http://a.pomf.se/settcw.mp3
>>
>>39113129
Is this a bunch of Gundam themes stitched together? All I can make out is part of Zeta slowed down and looped and I think Turn A?
>>
>>39113242
Its just Zeta's OP actually.
>>
>>39113276
Oh. It's kinda shit.
>>
>>39112820
welcome to the world of non mainstream music
INB4 what mainstream music is
>>
>>39113625
I'm pretty sure internet meme stuff like this is the new mainstream. Or at least it will be.
>>
Why is there so many statues and the like in the imagery? Is it just because MP used it on Floral Shoppe? Thats something I dont follow.
>>
>>39113923
I think it's to give it an illusion of class to the consumers.
>>
>>39113967
So sort of a fascade of 'art' to make it seem higher class than it actually is? To make it seem 'deeper'?

Damn. Thats fucking meta.
>>
>>39114004
>That's fucking meta
Pretty much. The idea behind it is that in such a setting it would be seen as art despite its complete lack of actual meaning.
>>
>>39114030
Well fuck. I hate seeing it on all these knock-off looking covers but I guess that's exactly why it's there. I hate finding out something stupid is actually logical.
>>
>>39102278
>synthwave
You mean Outrun, Son.
>>
>>39107860
>For example, a vaporwave corporation can be explicitly inept, mediocre and organizationally dysfunctional, characteristics that would undermine the ruthless image of a cyberpunk corporation. (Am I wrong? Can you think of a Dilbert-esque cyberpunk corp?)
Not a corp, but a government: Brazil.
Or would Brazil be some sort of bizarre grubby-Vapourwave-punk thing?
>>
>>39110695
It is what happens when Lisa Frank learns to make music.
>>
Another thing to consider is that vaporwave is based on nostalgia.
>>
Witch house had the best visual aesthetic.
>>
>>39118086
I'm disappointed that genre isn't called Haunted House. What's the visual aesthetic of Witch House though?
>>
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>>39119153
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>>39107042
oh, hello those creepy radio stations from cold war times
>>
>>39113287
>>39113276
>>39113242

actually makes me appreciate the guitar in the song, I never really heard it before when watching the OP
>>
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>>39119153
>>39119485
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>>39119933
>>
>>39112820
it comes from the internet culture of extremely niche content

a few people who enjoy a very specific form of music create a culture that draws in other niche music enthusiasts.

to make a long story short you end up with pockets of extremely niche content that the average person has no idea how to react to.

its like furries, only audiophiles and hipsters instead of sexual devients.
>>
>>39120403
>>
>>39112820
What next, you've never heard of nightcore?
>>
>>39120466
It's funny because this shit is more niche than furry shit. I wonder what that says?
>>
>>39121262
It says that mainstream people reject mainstream music.
>>
>>39121281
I think it has more to do with the fact that as more people become attuned to the internet, they are able to find genres that resonate (pun intended) with them more readily. Additionally, people are less chained to the radio for music. With the advent of internet radio et al, it's easier for people to broaden their tastes.
>>
>>39121575
internet radio and youtube suggestions (and /f/) is almost exclusively the manner by which my music collection has expanded in the past, mmm, I'd say two years or so.
>>
>>39085291
He never would've been re-elected without all the terrorist fear mongering though.
>>
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It brings me so much joy that this thread has been going for 3 days straight.

Keep up the good work, guys.
>>
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>>39123623
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>>39098228
Good luck waiting, anon. I've been waiting DECADES for an RPG that uses P Funk mythology for it's mythology.
>>
>>39084598
I want to read the books. Anyone have these PDFs? I of course tried looking for them online but had no luck.
>>
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That moment when everything surrounding this shitty meme genre is stupid but you actually listen listen to vaporwave and it sounds amazing, fuck taking the critique shit seriously, just enjoy the jams.
>>
>>39113129
>Hyaku-shiki
My kind of music
>>
>>39125187
>fuck taking the critique shit seriously
The critique of capitalism is the only thing that vaporwave has going for it.

It's shitty New Age music made by teens.
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>>39125187
I only found out about this type of music today from this thread and I think I'm already a fan. I think it would be great for programming to since its so relaxing and non-distracting.
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>>39125400
What have you listen so far?
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>>39098457
So neutered punk?
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>>39125394
>critique of capitalism

It's literally just slowed down and occasionally chopped up pop and mallcore music from the 90s, any pretentious interpretation you fags come up with is created by your own imaginations. Sound waves are not critiques of anything. And the lyrics are stolen from original artists + the music is not portrayed in a context that would denote "lel capitalism" besides people spamming early Microsoft OS aesthetics and clunky shitboxes that existed before flat TVs.

ur a faget
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>>39125689
I think they're going for a "make the mallcore sound distorted like the capitalist engine is falling apart and the mall-bots are about to rebel and start firing lasers".

Your'e absolutely right. This is totally shit.
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>>39125687
In a way, yes.

It is amateurish music by and for amateurs who focus more on expression and socializing than musical skill. It's a scene without a location.
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>>39125689
>Sound waves are not critiques of anything.
But they are.
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>>39098228
>slime goth

jesus christ I chuckled IRL, not sure if it's a joke or sincere which makes it even better
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>>39125826
It seems kind of sad really.

It's like these kids actually like their elevator musak but dress it up as quasi-cyberpunk in order to not look like squares.
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>>39125837
only contextually

nothing about vaporwave is inherently "anti-capitalist". slowed down music from the 90s (>implying today has less corporate fucktardery) is not a critique of anything unless you, i dunno, actually spam it at a mall IRL while throwing dogshit at people or something as part of a performance. and it doesn't even have it's intended effect because I kinda like it, it's catchy in its own way
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>>39125400
>so relaxing and non-distracting

Yes. Good cubicle drone. Your work is valuable to Renraku.

At least I found some musak for the Renraku Arcology Shadowrun game.
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>>39125848
>It's like these kids actually like their elevator musak but dress it up as quasi-cyberpunk in order to not look like squares.

Yes and no. Some of them are anti-capitalists/teen Marxists who are making music that reflects their ideology.
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>>39125503
Just the stuff on this thread. Listening to >>39101593 currently. I also downloaded a lot of the stuff in the guide someone posted but I haven't listened to it yet.
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>>39125879
Yeah it does kind of defeat itself. "Look mah, I made shitty corporate musak to draw attention to how shitty corporate musak is!"
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>>39125882
Hey, I can see my house from here! I'm glad my work is being noticed. Maybe I'll get a raise so I can finally eat some real meat once a month or so.
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>>39125898
It's not /just/ that.

It is also a way to point out the effect that consumerism has on our memories and nostalgia.

On the one hand, we recognize that this has been specifically engineered by marketers to produce future sales. But on the other hand, that doesn't necessarily discredit the good times.

It is about our complicated relationships with our media and past.
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Lots of blabla has been said. Let's speak about what a Vaporwave game would look like. Who are the characters? What are they trying to achieve? Who's the opposition? What tools do they have at their disposition? Etc.
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>>39125400
Same here. I would probably never have run into vaporwave without this thread, too.
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>>39127995
no "opposition" it would be like a pathfinder some friends of mine had where it was just them trying to run a tavern. No monster stuff. Just day to day life of adventurers who had settled down to keep their favorite hangout afloat.

A vaporwave RPG's conflict would have to be PvE. Slice of life-y.
If combat exists, it'd have to be like Exalted's social combat.
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>>39127995
You live in a mall, not because YOU specifically live in a mall but because everywhere is now a mall.
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Whoops, looks like we spent all the posts allotted in this thread.



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