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/tg/ - Traditional Games


You’ve probably seen it before on the news. Bear terrorizes neighborhood as it goes dumpster diving. Mountain lion mauls lone hiker. Simple truth of the matter is that modern society is encroaching on some of the last spaces left for wild animals, and as a result there’s some cohabitation going on all parties would rather avoid.

Same holds true for werewolves. And vampires. And trolls. And fae. And every other magical specimen out there. But unlike a dumpster overturned by a curious bear, the people in the suits really can’t have the intrepid members of the Eyewitness Action 5 News Family poking around the site of a demon summoning. That’s why they created the Extranormal Regulatory Administration. The EnRA has a simple mandate that like many simple government mandates has turned into a multi-billion dollar boondoggle, “Administer to extranormal events and specimens that occur on American soil and protect the American people from undue stress caused by such entities”. The EnRA is basically a social services administration, shadow government, military, and law enforcement agency all rolled into one, all to keep the increasingly blatant activities of the supernatural under wraps.

You are Agent Amber Jensen, one of the people tasked with keeping the supernatural world under wraps. As an agent of the EnRA’s Enforcement Division, it’s your job to deal with supernatural entities and events that intrude upon public society and put a stop to them. The pay is great for a government job and the health benefits are excellent. Which is less a perk and more a requirement with how fast you go through anti-migrainatics.
>>
>>HEADS UP<<

As some of you have undoubtedly noticed, this isn’t the same MC as last time! No longer are you enforcer Jason Reinhardt of Limited Liability, you are agent Amber Jensen of the Extranormal Regulatory Administration’s Enforcement Division. There are TWO MCs in EEQ, and perspective will switch between them periodically, usually after an important event to both of their storylines occurs. The dual MC approach will allow hopefully provide players with additional context, information, and perspectives to help them get a fuller understanding of the plot. If people hate it, we can switch back to a single MC approach. There’s a risk of players metagaming, but I’m willing to take such a risk in the hope that the double approach will be able to forge a more three dimensional story. Please, I’m begging you guys, try to keep things in character. This might mean making choices you realize are non-optimal due to knowledge from the other character’s perspective. Trust me, players who vote in character and without exploiting meta-knowledge WILL be rewarded in the long term. Players who metagame… we all have our moments of weakness but if it gets out of hand there will be consequences. Again, please understand that I am making this request because I think it will lead to a fun and interesting quest for everyone, not to set you guys up for failure later. One of the most important jobs of a QM is to create an enjoyable player experience, and I hope that I will be able to deliver that to you guys. All I ask is a little faith in my intentions.
>>
>>HEADS UP CONT.<<

I don’t view a QM-player relationship as a hostile one, rather we are cooperating to create a fun and interesting story. EEQ needs you guys as much as it needs a QM. As such, I’m taking a risk on this two MC approach. In order for this to work out for the best I have two requests of you guys as players: First and most importantly be honest about criticisms and concerns. Feel free to offer critiques and ideas at the end of every thread. If you cannot manage to post ITT, I have an ask.fm and email address you can respond to if you don’t like some aspect of the quest or have an idea. I consider an open dialogue important to running a successful quest. Second, please be responsible with meta knowledge and keep things in character. We’re not competing with each other, you don’t need to metagame to succeed. Now there might be setbacks that you might have been able to avoid due to meta knowledge but none of these things will prove insurmountable to a “Good End”.

Thanks for your support, and let’s quest.
>>
It’s the middle of the day, but that doesn’t do much to dissuade the creepy feeling you get while driving through Witten Park, the streets lined with abandoned warehouses with boarded up windows and walls covered in graffiti. Witten Park used to be a major industry hub in Saintsburgh, but with the coincidence of the job market migrating to China and the rise of the supernatural, Witten Park is more an extranatural hub than an industry one these days. Still, you think as you drive along filthy sidewalks covered in trash, at least it’s day time. Many specimens prefer nocturnal activity, either due to a weakness to sunlight or their proclivity for criminal activity.

You round a corner and see a mismatched PT Cruiser in the distance painted in an eye searing shade of orange with a green hood and red driver’s side door. You avert your eyes from the automotive abomination and tsk your tongue angrily. EnRA national policy recommends that local offices leave some area or areas of their jurisdiction as “extranormal preserves” basically lawless zones where the extranormal can propagate and flourish. Keeps the trolls out downtown. Witten Park is one of these preserves. The Office doesn’t usually send patrols down here or monitor magical activity, but when a Magickar of the Aethralion tips the Office off on a major aborted casting, well someone has got to investigate. That someone was you.
>>
It’s not like you didn’t expect to get sent out, it was your turn after all, you just really didn’t want HIM to be the Magickar in question. He probably doesn’t mean to be a condescending ass, but he manages it anyway. You grit your teeth a bit and pull your Ford Focus next to the horrifying Cruiser. A man steps out into the daylight. Tall and dark haired, he’s wearing a trench coat that’s probably a shade too warm for the early spring air. He squints at you through the windscreen for a second before smiling in recognition. You hurry to unfasten your seat belt, but by the time it’s off, the door is already being pulled open.

“Miss Jensen! What a pleasant surprise to see you out here.”

You glance out of the car to see a proffered hand.

Henry fucking Danzig.

>Ignore the hand. ”Hello Magickar Danzig. I assume you were the one who called in the casting?” [Polite and Professional]
>Ignore the hand. ”Sitrep Danzig. What sort of casting was called down here?” [Cold and Direct]
>Ignore the hand. “Get your hand out of my face and back on your wand Danzig. What’s happened here?” [Hostile]
>Take hand, curtsey upon exiting car. “Oh Mr. Danzig, a paragon of chivalry such like yourself is like an oasis in the desert to a lady like me. If I catch a case of the vapors, do be sure to catch me, won’t you?” [Ladylike and Saccharine]
>>
>>39033555
>Ignore the hand. ”Sitrep Danzig. What sort of casting was called down here?” [Cold and Direct]
Enjoyed the first session, hope more show up soon
>>
>>39033555
>>Ignore the hand. ”Sitrep Danzig. What sort of casting was called down here?” [Cold and Direct]
>>
>>39033555
>>Ignore the hand. ”Hello Magickar Danzig. I assume you were the one who called in the casting?” [Polite and Professional]
We are a pro, don't let personal feelings get in the way of getting important info.
>>
>>39033511
I had a feeling we were going to have a second MC. I wonder if this will be sorta like Indigo Prophecy, in the way that we'll have a criminal and then have an investigator always following the criminal, if so I think that's really cool.
>>
>>39033555
>Ignore the hand. ”Hello Magickar Danzig. I assume you were the one who called in the casting?” [Polite and Professional]
>>
>>39033555
>>Ignore the hand. ”Hello Magickar Danzig. I assume you were the one who called in the casting?” [Polite and Professional]
Alternatively
>>Yo, whats up shitlord?
>>
>>39033555
>>Ignore the hand. ”Sitrep Danzig. What sort of casting was called down here?” [Cold and Direct]
>>
>>39033555
I find the Ladylike and Saccharine option distasteful even as a joke.
>>
>>39033915
I don't usually believe in rejecting voted on options, but Jensen would have rejected that one out of hand and defaulted to [Cold and Direct]
>>
>>39033941
Haha, that makes me want to go back in time and have that one win the vote. Shit would be cash.
>>
You ignore the proffered hand and stand up by your own damn self. You made the mistake of indulging Danzig ever so slightly the first time you met him, when his antics were more amusing and less grating. You won’t make that mistake again.

“Hello Magickar Ganzig, you say, politely trying to remind him of your own title without being too explicit. Danzig has a needling side to his chivalry, and you’d prefer to not let him know that ignoring your title irritates you. You circle around him and prowl towards the building, thumbing the grip of your government issued Glock 19. Danzig takes a few long strides to catch up with you. “I assume you were the one who called in the casting,” you say, looking sidelong at the Magickar.

Danzig nods, a more serious expression settling onto his face. “Yeah. I was in the area on a case when I felt a major summoning get aborted.”
>>
You begin to circle around the apparently abandoned warehouse, which is oddly devoid of graffiti compared to it’s neighbors. Your eyes settle on a crudely written “TK15”, the wall surrounding the characters suspiciously devoid of spray paint. You click your tongue and pull out your phone to snap a quick picture. The screen barely reacts to your touch. You squint at Danzig and he takes a few steps back. “Sorry, Ma’am,” he says with a twinkle in his eyes.

Fucknut. With his disruptive magical field out of the way, the phone starts acting normal again. You click off a few shots. Man needs to learn how to keep his aether in his pants.

You pocket the phone and turn back to Danzig. “Anything interesting on the wall,” he wonders.

You shake your head, slightly exasperated. For a supposed lawmen of the wizarding world, Danzig displays surprisingly little awareness of magical crime. “This warehouse is TK15 territory. Group has a much stronger presence on the west coast. Drug crime, human trafficking, illegal castings, usual criminal bullshit.”

Danzig nods, and before you can even say anything, he walks up to the warehouse door and pulls it open. “Ladies first,” he says, smiling.

>”That’s gang territory Danzig! There could still be people inside you tenpenny fuckwit!"
>Walk into warehouse
>Wait to see if he gets shot
>Pull out your Glock and takes cover near the door. “You first Danzig.”
>Pull out your Glock and shoot Danzig
>>
>>39034255
>Pull out your Glock and takes cover near the door. “You first Danzig.”
>>
>>39034255
>Pull out your glock and cover Danzig
>"Exactly, ladies first"
>>
>>39034354
>>Pull out your glock and cover Danzig
>>"Exactly, ladies first"
Since shooting him is probably not really an option I will have to settle for seconding this.
>>
>>39034255
>Pull out your Glock and takes cover near the door. “You first Danzig.”
>>
>>39034255
>>Pull out your Glock and takes cover near the door. “You first Danzig.”
Time for a bit of Darwin Awards for Danzig?
>>
You pull out your Glock and press yourself against the doorframe. Something in there smells wrong. You look at him expectantly and say “Exactly Danzig, ladies first.”

Danzig blinks, then chortles and walks into the gloom. After a few seconds and an all clear, you follow him in. You holster the Glock and reach around blindly for a light switch. Eventually your hand falls upon one and you flick it on. You very quickly wish that you had not done that.

Brown dried blood is splattered all across what was evidently an improvised chop shop. A few of the larger patches have dried chunks of something meaty spread out in an obvious splatter pattern. There doesn’t need to be any bodies to know that someone and probably someones did not make it out of that room alive.

You hear Danzig swallow then cough distantly. The two of you turn to face one another. Danzig’s face, already not exactly sunbaked, is pale. You imagine yours is in much the same way. “Well,” mutters Danzig, “Seems like my tip wasn’t off this time.”

You nod, a little numb. “Yeah. Yeah,” you shake yourself. Get a goddamn grip Jensen. You swallow, and focus on the task at hand.

>”Danzig, I want you to see if you can find any lingering aetheric patterns. I’ll go call this in.”
>”Danzig, I want you to see if you can find and lingering aetheric patterns. I’ll examine the scene for evidence.”
>>What will you examine first:
>>Largest blood spatters with chunks
>>Large splatter in center of room
>>Look around for any possible weapons
>>For examine, I’ll need 5 rolls of a 3d10.
>>
Rolled 9, 7, 9 = 25 (3d10)

>>39034675
>”Danzig, I want you to see if you can find and lingering aetheric patterns. I’ll examine the scene for evidence.”
>>Largest blood spatters with chunks
>>
Rolled 4, 10, 1 = 15 (3d10)

>>39034675
>>”Danzig, I want you to see if you can find and lingering aetheric patterns. I’ll examine the scene for evidence.”
>>
Rolled 10, 2, 2 = 14 (3d10)

>>39034675
>>”Danzig, I want you to see if you can find and lingering aetheric patterns. I’ll examine the scene for evidence.”
>>
Rolled 2, 7, 6 = 15 (3d10)

>>39034675
>”Danzig, I want you to see if you can find any lingering aetheric patterns. I’ll go call this in.”
Rolling because it looks like examine will win. How exactly do dice work? Banished style or Sith Quest style?
>>
>>39034871
Dunno how either of those two quest systems work.

I have a pastebin detailing combat dicerolls.
http://pastebin.com/Brn2RpcF

For non-combat rolls, which this is, the rules are a little looser. Generally I have a set number of things the MC can try to accomplish in their action and I'll look at the best few rolls.
>>
Rolled 6, 9, 7 = 22 (3d10)

>>39034675
>>
>>39034953
Ok thanks.
>>
“Danzig. I need you to use your wizard eyes and see if there are any lingering aetheric patterns,” you say, focusing on the smaller of the two large extra chunky pools of dried blood. While he wanders over to a far wall, you lean down next to the smaller pool of extra chunky blood. Closer examination reveals that in additions to the chunks, there are also shards of bone. You grimace and swallow. Definitely a traumatic head injury. You look around at the spatter marks. It’s more than a little weird. The spatter from what you assume was the initial blow is far less… thick than the subsequent pool of blood. There’s a small radius where there’s almost no dried gore before it forms a rough half moon. This seems more than a little unlikely, but it seems as though something caused the victim’s head to explode outward and downward. You peer at the ground and walls ahead, looking for signs of a shotgun or large caliber handgun blast.

Nothing. At least no obvious bullet holes. Honestly, something tells you this wasn’t the result of gunfire. A bullet wouldn’t be quite so messy unless someone was firing a sniper rifle in doors, and you figure a shotgun blast would leave more of a conical splatter, less of this halfmoon business.

Blunt instrument? Impossible, it would take multiple blows to pulp someone’s head like that, and at that point they’d be on the ground. From the looks of things, the gore had some air to fall through before hitting the ground. But still…

You shake your head, disconcerted at the idea. Some elder trolls, jotun, greater vampires, they could pull off a feat like that. You very much doubt that any entities quite so venerable would be assaulting chop hop workers. You take care to avoid the large pool of blood in the center of the room. No chunks in this one, you note, but there are some cut ropes.
>>
“What the fuck was going on here,” you mutter to yourself, now leaning over the second chunky pool, near the wall where Danzig is staring at some potted plants. Fruitbat.

This pool is much larger, you imagine that it might still be a little wet in the center. The shards of bone are much larger and thicker than the previous pool’s. Almost ass if they came from a bigger skull. You swallow. The mess here is a lot more consistent with the entire blunt trauma hypothesis. Although it would really help to have a body to look at, it’s borderline impossible to think that a bullet would leave such a mess. Again, shotgun is a distinct possibility, but with all this blood everywhere, it’s hard to see any markings on the floor.

You straighten up, a little nauseated.

>collect samples for forensics
>consult Danzig
>Continue Examination
>>Large Pool of Blood with ropes: 3 rolls 3d10
>>Look for possible Weapons: 5 rolls 3d10
>>Examine room in general: 5 rolls 3d10
>>
Rolled 8, 4, 8 = 20 (3d10)

>>39035450
>>>Examine room in general: 5 rolls 3d10
>>
Rolled 2, 1, 1 = 4 (3d10)

>>39035450
>Continue Examination
>>Large Pool of Blood with ropes: 3 rolls 3d10
>>
Rolled 1, 5, 1 = 7 (3d10)

>>39035450
>consult Danzig
>>Examine room in general: 5 rolls 3d10
>>
Rolled 7, 8, 2 = 17 (3d10)

>>39035450
>>Examine room in general: 5 rolls 3d10
>>
Rolled 4, 6, 4 = 14 (3d10)

>>39035450
>>>Examine room in general: 5 rolls 3d10
>>
Rolled 10, 5, 1 = 16 (3d10)

>>39035450
>>Large Pool of Blood with ropes: 3 rolls 3d10
>>
Really, the blunt trauma angle just seems too unlikely. Who the hell can swing something that hard, unless they’re either a real monster or they’ve got something wacky like a sledgehammer. Maybe the sledgehammer angle. Just need to sneak up on the first guy standing around, brain him, he goes down standing… You decide to look around the room for bullet holes, really anything to dispel this ridiculous notion that someone used a blunt instrument. As you gaze at the walls, you notice one of the windows is different from the others. Rather, it’s not different so much as not there at all. you walk up to the hole in the wall. Unlike all the other windows, which either have glass or are boarded up, this one has been shattered, a few shards sticking out of the frame the only evidence that anything was there at all. You turn around and look. Sure enough, there’s a sprinkling of glass across the floor, ending rather abruptly about ten feet from the door. You squat near the sudden termination of the glass shards. A few feet away you see bloodstains. Very faint.

Standing up, and shaking your head in utter confusion, you begin to walk around the room again. Whatever had come through that window was big. A rock would have likely just punched a hole through the glass, not completely taken it out. You shake your head. Something big came in through there. Something human sized.

You shake your head in utter disbelief, and gaze around the warehouse. This is nowhere near your first rodeo, but if what you’re starting to think is true, the lack of evidence for something huge and strong is really wearing you down. You think you see something along the walls, but a second glance and you rule it out as the general coating of filth that covers the interior of the chop shop. Just as you’re about to look around some more, you notice that Danzig is standing upright, evidently done glaring at topiary.

>Talk to Danzig
>Continue Examination: 4 rolls 3d10
>>
Rolled 10, 7, 2, 6 = 25 (4d10)

>>39036008
>>Continue Examination: 4 rolls 3d10
>>
Rolled 5, 8, 9 = 22 (3d10)

>>39036008
>Continue Examination
>>
Rolled 10, 7, 2 = 19 (3d10)

>>39036008
>Continue Examination: 4 rolls 3d10
>>
Rolled 9, 2, 5 = 16 (3d10)

>>39036008
>Talk to Danzig
See what is so interesting about those pots
>>
>>39036008
>>Continue Examination: 4 rolls 3d10
>>
>>39036008
Is it just me or is Danzig a bit of a Harry Dresden expy?
>>
>>39036444
Nah, Dresden is more of a smartass cowboy type.
>>
>>39036444
I am getting the feel that in this universe everyone has a little of Dresden in them.
>>
>>39036008
Question on the setting for you UncleVinny is our new protagonists confusion a result of things like magical weapon enhancements being rare even amongst the supernatural underworld or just that kinetic enhancements like that are an unusual application?
>>
>>39036444
More like I took Henry Dresden, gave him a similarly themed name, and amped the fedora up to eleven.

I actually quite like many aspects of Jim Butcher's books, but Dresden can wear on me occasionally.

>>39036573
Rune Warriors are both very rare and not widely known. The force sigil on Jason's bat is unlike a normal enchantment, which works constantly, and instead only takes effect when he empowers it. This straddles the line between what wizards do with their staves and wands using them as general focusing tools, and weapon enchantments.

Still writan, hopefully done soon.
>>
ou toss Danzig your keys. “Do me a favor, go into my car. There should be an evidence kit on the passenger seat. Bring it to me.”

Danzig scowls a bit before walking off and leaving you alone in the warehouse. You tap your foot and wait in the silence until you hear him come back. He hands the kit to you silently, obviously dissatisfied at being snubbed. He can deal. You begin to dig around the kit, swabbing up what little wet blood remains from the larger pool, putting brain chunks into vials, the usual. As you work, you notice something odd floating/stuck in the pool of blood. You pull out the tweezers and pull it out. Some sort of shiney black paint chip. Although normally you wouldn’t think anything of it, this one doesn’t seem to be congruous with the paint on the cars or on the tools nearby. This came from somewhere else. As you work, your eye settles on another piece of incongruous detritus, near the bench with the plants. You squat over and pick it up between the tweezers.

Some sort of really thin red thread. Again, normally you wouldn’t think anything of it, but for some odd reason, this one seems important to you. You put the thread into a glass vial, and put the vial with the rest of the samples back in the evidence kit. Without the bodies, there’s not much more you can do here, so you spend the rest of the time taking pictures of the scene. Eventually you put the phone away, and turn around to face Danzig.

>Continue to ignore Danzig, call it in with the office
>Talk to Danzig
>Write in
>>
>>39036730
>Talk to Danzig
Ask the fuck was up with those plants
>>
>>39036730
>>Talk to Danzig
Come on, be polite
>>
>>39036730
This >>39036759
>>
>>39036730
>Talk to Danzig
>>
“Alright Danzig, were those plants some major magical ganja or what?”

Danzig blinks before replying. “Well, they won’t get you high, but they were infused with a lot of druidic energy. In fact, the entire area around the plants is full of the remains of a failed evocation ritual, basically an aetheric spirit beacon.”

“What good would that do,” you question.

Danzig shrugs. “Spirits can’t exist on their own in the Mundane, they need some sort of anchor point. The druid was probably going to use the plants as a vessel for nature spirits. They’re infused with enough aether that a spirit could easily cause them to grow out of control, most likely create some sort of not so jolly green giant.”

You nod. It didn’t make a whole lot of sense, but magic never did. “So the druid was trying to summon sort of Audrey II. In response to whoever or whatever offed everyone else here?”

Danzigs nods. “That seems likely. Considering the aetheric buildup, she was either trying to summon something big, or she was having trouble getting the spell off. Didn’t help when someone shattered it into a million pieces.”

You think about it for a moment, but eventually decide Danzig didn’t mean for the double entendre.

>What do you ask of Danzig
>Can you track the druid?
>Did you see any other aetheric disturbances?
>We need to focus on recovering the bodies. Is any of this blood still good to track?
>What do you mean, shattered it into a million pieces?
>What happened to the Druid?
>Write In
>>
>>39037074
>>What do you mean, shattered it into a million pieces?
>>
>>39037074
Wait! He said she! He's in on it!

Or QM slipped up, and we can hand wave it as how well he read the plants aura
>>
>>39037074
>Did you see any other aetheric disturbances?
>What do you mean, shattered it into a million pieces?
>>
>>39037074
>What do you mean, shattered it into a million pieces?

>Did you see any other aetheric disturbances?
>We need to focus on recovering the bodies. Is any of this blood still good to track?
>>
>>39037074
>Did you see any other aetheric disturbances?
>What do you mean, shattered it into a million pieces?
>Can you track the druid?
>>
>>39037074
>What do you mean, shattered it into a million pieces?
>Can you track the druid?
>We need to focus on recovering the bodies. Is any of this blood still good to track?
>>
>>39037074
>What do you mean, shattered it into a million pieces?
>What happened to the Druid?

>Stop being a fedora and using feminine pronouns.
>>
>>39037116
Eh, just figure it as Danzig writing off druidry as women's magic.

Writan.
>>
>>39037433
Maybe magic auras leave traces of the caster, enough to tell things like gender?
>>
>>39037545
Or Danzig slipped up He works for TK15
>>
“What do you mean by shattered it into a million pieces,” you ask Danzig worriedly.

Danzig shrugs. “An aborted spell will usually just hang around in the aether slowly wearing down until nothing is left. Sort of like a sand castle, not around for very long before the waves wash it away. Lots of spells get cancelled, abandoned, delayed. There’s never a shock in the aether when that happens. This isn’t most spells. Someone kicked this sand castle over.”

You nod, thinking fast. “So you’re saying that it’s not just that someone prevented the casting, they literally destroyed the spell as it was being formed?”

Danzig nods. “Yep.”

You whistle a bit, sticking both thumbs in your belt. “Christ on a cracker. What on earth can do that? I know magnetic fields can disrupt aether, but…”

Danzig shakes his head. “Not quite the same. Magnetic fields basically flatline aether, there wouldn’t be anything left of the affected spell. This one was shattered. If it were possible, I could probably reassemble the spell with some mystical gorilla glue, all the parts are here.”

“So then what could have caused it?”

Danzig sighs, looking tired. “Best guess? Quiet magic.”

“Quiet magic?”
>>
“Yeah,” he confirms, “Don’t see much of it anymore. Aether reacts to emotion, that’s why many wizards unlock their powers in times of stress. Something made by someone’s hands gains a special aetheric field as it were, from the investment of emotion into the thing. This field can protect them from hostile magics, curses, hexes, the like. If there are stronger emotions, let’s just say a stuffed animal made by a mother for her kid, the quiet magic can be even stronger.”

“Never heard of that,” you grunt.

Danzig smiles wanly. “Quiet magic is pretty rare these days, what with mass market mass production. Hell, some stuff, made in sweatshops? That stuff can even amplify hostile magic. That’s why I buy american.”

You glance down at your EnRA jacket. You hope the Administration sourced locally. Pretty bad oversight otherwise. After a few seconds you ask, “Danzig, did you see any other aetheric disturbances?”

Danzig nods, his expression growing a little confused. “Yeah. A really strange one. I’m not sure how to describe it. When wizards work spells, we manipulate aether into a shape to causse magic to happen. This thing… I don’t know how else to describe than someone ran a stamp or something through the aether. There’s an imprint of huge magical power, but nothing I can see in terms of actual spell casting.”

“Excuse me,” you ask, eyebrow cocked.

Danzig shrugs. “Sorry, can’t think of any other way to describe it. I’ve never seen anything like it before. It was almost like someone was wielding an item with a powerful enchantment on it, but like, the enchantment was only there periodically. Nothing like what I’ve seen before.”

You nod. It’s getting a bit late. You need to address the fact that this might be a bit out of your and Magickar Danzig’s depths at the moment.

>Call in back up, return to office and make report
>Try to find druid
>Try to find bodies
>>
>>39038067
>>Call in back up, return to office and make report
I don't think we have anything to gain by staying there.
>>
>>39038067
>Try to find bodies

We find the bodies we might find evidence. Besides as far as we know the druid could be one of the bodies.
>>
>>39038067
>Call in back up, return to office and make report
Better to have more manpower when trying to find either the bodies or the druid.
>>
>>39038067
Let's go on a body hunt, blood is good for tracking yeah?
>>
>>39038067
>>Call in back up and try to find the bodies
>>
>>39038067
>Call in back up, return to office and make report
>>
>>39038041
>If blood needs to be fresh do a quick call in then look for the bodies
>If not just make your report
>>
Okay seems to be a close call between making a report and tracking the bodies, So I guess both?

I'd like to get one fight scene in. Preferably not ass long as the other one.
>>
You tell Danzig to stay an appropriate number of feet from you. Suddenly your cellphone has reception again. Granted, it’s not good reception, but two bars is better than none. It’s time to call this in. You speak with the Lieutenant for a little while before hanging up. The Lieutenant doesn’t want this trail to go cold. Any means necessary. You point at the largest puddle of chunky blood, the one with a bit of wet blood still inside. “Danzig. Is that blood still fresh enough to track?”

Danzig follows the direction of your finger and walks over to the puddle. He dips a finger in and rubs it against his thumb. “Mmm… yes. But only just. I’ll need to completely focus on this casting if we’re going to have any chance of success.”

You watch him for a little bit before sighing. “Fine. I’ll let the office know the Cruiser is yours. someone’ll drop it off at your place later.”

Danzig grins. “My lady, you are too kind.”

Hoooooh. Just when you think you’ve forgotten about that side of him, it rears it’s fedora topped head.

Danzig takes a few minutes to sketch out some sort of ritual circle on a piece of paper, placing some blood in the center. Eventually he turns to face you and nods. You return the favor and the two of you leave to track down some bodies.
>>
It’s not that long of a drive if you’re being honest. It’s not long before you realize that you’re headed to the Docks. You take a few deep breaths as you head into the old port. Much like Witten Park, the Docks used to be a hub of commerce for Saintsburgh. Hell, the north bank still is, ships coming in all the time bearing consumer goods, food, really anything and everything legal. South bank takes care of the less than legal half of the sea trade. You drive for a while in the setting sun, past rows of dark buildings. From the briefs, you’ve heard that Limited Liability still controls most of the Docks, but smaller gangs are taking advantage of their weakened position.

You sigh tiredly. Limited Liability just might be the worst of the syndicates. Sure they don’t have a shoot on sight policy against the Law and their members, called Associates, are actually fairly well behaved for criminal scum, but they have their own subtle deleterious impacts. They co-opt police, legitimate businesses, sticking their slimy fingers into every major player’s asshole. Saintsburgh used to be completely at their mercy, back a few decades ago. Internal reform at SPD and the spread of EnRA has beaten them back.

Eventually Danzig says stop. You comply, slowing to a halt. He points at a pier jutting out into the water. The setting sun casts long shadows over it, and they reach up and along the road, almost touching your car. You shiver a bit. Place is creepy.

Danzig glances at you. “We figured out where the bodies are. We can go back and come here again later with back up.”

>Yeah, let’s head back for now.
>If we wait any longer the bodies might be gone and out job becomes a lot harder.
>>How do you approach?
>>Direct attack
>>Scout out the area, then come up with a plan.
>>
Rolled 5, 8, 2 = 15 (3d10)

>>39038955
>If we wait any longer the bodies might be gone and out job becomes a lot harder.
>>Scout out the area, then come up with a plan.
preemptive rolling
>>
>>39038955
>If we wait any longer the bodies might be gone and out job becomes a lot harder.
>>Scout out the area, then come up with a plan.
>>
>>39038955
>If we wait any longer the bodies might be gone and out job becomes a lot harder.
>>Scout out the area, then come up with a plan.
>>
>>39038955
>If we wait any longer the bodies might be gone and out job becomes a lot harder.
>>Scout out the area, then come up with a plan.
>>
Hm, let's get some rolls real quick. I think I'll only need three.
>>
Rolled 10, 2, 6 = 18 (3d10)

>>39039346
YOOOOOLOOOOO
>>
Rolled 2, 9, 2 = 13 (3d10)

>>39039346
Here's some rolls for ya.
>>
Rolled 3, 6, 8 = 17 (3d10)

>>39039346
>>
Rolled 2, 8, 3 = 13 (3d10)

>>39039346
>>
You tsk your tongue in irritation. You hate doing things half cocked, but without actual bodies you’ll never be able to make any progress on this case. The implications of the spatters are just too ridiculous to work with. Not without something a little more visceral to confirm it.

Or deny it. Hopefully deny.

“We need those bodies dammit,” you mutter, hand reaching for your Glock 19. “Fine,” you say, yanking it out of it’s holster. “We’re going to have to get as close as we can to the pier. If we’re out of our depths, we pull back. If not, we bust their collective asses and get to work.”

Danzig nods and pulls out a revolver of his own, larger than your own semi. Good thing you don’t have anything to compensate for. You watch in vague interest as he shakes a bracelet down onto his wrist. It looks like one of those stupid little charm bracelets they sell in jewelry ads. The sort of crap that a guy in highschool with too much disposable income buys his sweetheart. Only on this one there are less hearts and more shields.

Danzig points at the bracelet with his trigger finger. “Aegis charm. Let me take point on this one.”

Wow for once he wasn’t just jerking himself silly over his chivalric wa-

“It’s only appropriate that a gentleman provide cover for a lady.”

Hnnnnnnnnnnnnnn. Fuck you.

Still you figure getting shot would probably be a suitable comeuppance. And to be fair, your ballistic vest isn’t rated for anything past smaller pistol calibers. Might as well let him. “Fine Danzig, you get point, now let’s move.”
>>
Danzig nods and the two of you slip out into the growing darkness. The pier is dominated by a large warehouse, likely where the bodies and criminals are hiding, as seems to be their wont nowadays. Too many warehouses. The two of you circle around the building, moving quietly but slowly, trying to find a window to peer through. Eventually you come across one. You’re barely tall enough to look through.

There’s a few piles of wooden crates. Not really enough to justify renting out a warehouse of this size. Not unless their contents are worth quite a lot. Or someone’s expecting a lot more of them. Or both.

You keep on looking around the warehouse. It seems mostly empty, except for a few wary looking dock workers, two likely thugs belonging to TK15, and a strange looking man in a plastic rain poncho. You watch with some detached interest as he apparently mutters to himself, the TK15 gangsters eyeing him warily. You look around the poncho man and the gangsters a bit more and notice something that looks remarkably like black body bags. Probably trying to dump them in the bay.

You turn around to talk to Danzig, but before you can even speak a word, he shakes his head. “Nope, didn’t feel any magic around here. No spells of alarm or booby traps.”

You nod and look around again. There really aren’t many ways in. There’s a door nearby the window, and a large set in garage doors that open into a loading bay for transferring goods to the road.

>Plan of Attack

Amber Jensen Status

Hit Points: 18/18
Limb Status: All good
Concussion Status: All good
Aether Points: 20/20
Weapon: Glock 19
Secondary Weapon: Flashlight/close range taser

Powers
>No Powers! (Yet…)
>>
>>39039986
take the door then. Danzig take lead we follow, shoot or tase anyone who shows.
>>
>>39040007
>>39039986
Seconding this but tell him to keep an eye on the poncho man
Aim for the closer of the two TK15 fucks
>>
>>39039986
I'll second >>39040042

>No Powers! (Yet…)
oh?
>>
>>39040007
Sounds good

>>39040064
In a few thread, Amber will awaken as magical girl Amber! Costume and all.
>>
>>39040087
>spoiler
no please, keep your magical girl shit out of this quest
>>
>>39040087
/人◕ ‿‿ ◕人\
>>
Alright, so you guys want to ingress behind Danzig?

Very well. I'll assume you'll be aiming for one of the two TK15 members? Since Danzig is the one leading the ingress, I'll need like three rolls of the 3d10 for him, and another three for Jensen.
>>
>>39040114
She's not sending off that vibe, its more like "I'll flash boil your liver if you piss me off" type magic she would use.
>>
>>39039986
Can't we just sneak in behind them, wait for reinforcements to arrive, then pincer?
>>
Rolled 6, 8, 6 = 20 (3d10)

>>39040218
>>
Rolled 5, 6, 2 = 13 (3d10)

>>39040218
>>
Rolled 6, 4, 4 = 14 (3d10)

>>39040218
Can we call for backup before we go in?
>>
Rolled 9, 4, 3 = 16 (3d10)

>>39040218
>>
>>39040254
>>39040244
>>39040237
And Danzig makes the shield bretty gud! The rest a little more eh.
>>
Rolled 7, 6, 8 = 21 (3d10)

>>39040218
more dice
>>
Rolled 8, 1, 3 = 12 (3d10)

>>
>>39040355
>>39040297
>>39040269
Alright, and Jensen does somewhat better on the whole! Writan.
>>
Rolled 5, 2, 3 = 10 (3d10)

>>39040218
>>
Rolled 1, 8, 4 = 13 (3d10)

>>39040218
come on people, we need more rolls
>>
>>39040382
But we don't?
>>
>>39040478
yeah my post went through about 5 minutes after I hit submit
>>
>>39040478
To be fair, we were waiting for a while. Anon just posted right at the same time like two other people did too.
>>
You nod at Danzig and you both take a few steps back from the door. If you were kitted out, you might have some heavier guns and most importantly a flashbang or two. Still, you figure Danzig will be more than capable of fulfilling the role. You take a step behind him and watch with a slightly resentful sense of fascination as the air in front of his left arm shimmers like it’s near hot asphalt. Danzig points his right trigger finger at the door and shouts “Vatra!”

It really doesn’t look like much, just a small spark, like one you’d see from a lighter, zipping off towards the door. Then it strikes, and the flash is furiously bright. So bright you can almost see it through your eyelids and the forearm you raised to cover your face. A moment of confusion, and you more feel Danzig rush the door than see him. You follow him, your eyes rapidly readjusting, and the two of you burst into the warehouse.

The dock workers are lying on the ground, their hands pressed against the back of their heads. Clearly this isn’t their first rodeo. The TK15 gangers are both very badly disoriented, they must have been looking in roughly the direction of the door when the spell went off. Good call on Danzig’s part, shouting like that. Got everyone looking in the right direction.
>>
The Glock twitches in your hand as you squeeze off two rounds in short succession, each one clipping a bewildered gangster. One of them drops, the bullet striking squarely in their shoulder. The other merely suffers a flesh wound but drops to a knee, bellowing in surprise and pain.

That’s when you notice the poncho man. He’s closed a remarkable distance between the himself and the two of you. His eyes are wide and insane. Not the vaguely threatening but ultimately harmless insane of your average hobo either. This is a sinister, vicious sort of insane. You fire off a third round, as does Danzig. Both whip through the air he once occupied.

Holy shit, he’s so fast.

>Fucking Shoot him goddamnit!

Amber Jensen Status

Hit Points: 18/18
Limb Status: All good
Concussion Status: All good
Aether Points: 20/20
Weapon: Glock 19 | 12/15 rounds
Secondary Weapon: Flashlight/close range taser
>>
Rolled 9, 10, 10 = 29 (3d10)

>>39040772
DAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKA
>>
Rolled 6, 1, 8 = 15 (3d10)

>>39040772
Aw shit nigga goddamn
>>
Rolled 6, 6, 4 = 16 (3d10)

>>39040772
rolling
>>39040828
holy fuck!
>>
>>39040828
Dakka indeed
>>
>>39040772
>>39040828
Now to wait for the second 1,1,1 in your QMing career, Fall Guy.
>>
>>39040828
we Risa Hawkeye nao.
>>
>>39040772
Get Danzig to throw as much fucking magic as possible at this fuck.
"Fuego"
>>
>>39040828
Remember that time in thread one where the ogre rolled a 26 and some anon said we'd never roll that high?

Pepperidge Farm remembers.
>>
>>39040986
I was that same anon and I rolled that 29, I also rolled the critfail in DAQ
>>
You really want to close your eyes. This guy, whatever he is, is definitely Extranormal. You watch is horrified fascination as he bounds ever closer towards you, his lips pulling apart over crooked yellow teeth. The canines are too long, way too long to be normal. You can hear some sort of rasping gasp issue from his mouth.

He’s laughing.

You squeeze the Glock’s trigger once more, and the gun twitches in your hand. It doesn’t buck, like the absurdly large frame revolver that Danzig is packing, this gun is well behaved. A precision instrument. And precise it is. Your eyes might not be fast enough to watch a speeding bullet, but you sure as shit see the red hole it drilled right between the hobo’s two insane eyes. The vagrant drops like a sack of bricks, skidding across the ground and coming to a stop a few feet away.

You poke your head out around Danzig’s shield and stare at the hobo’s body. You look up and see that the TK15 gangster who isn’t totally out of the count is staring at the body too. You lock eyes with him and he swallows. He stands up and throws his semi about ten feet away before dropping to the ground and putting hands over the back of his head.

You walk over to the gangsters and cuff them both with plastic cuffs. You do the same for the dock workers. You briefly consider choosing between the last dock worker, an elf who clearly spends way too much time trying to make gains that will never come, and the dead hobo, but decide to settle for the living.

Not much cuffs can do on the dead. You straighten up and look around. There are those crates in the back, and the plastic body bags.

>Which one first?
>Crates
>Body bags
>>
>>39041066
>Crates
those bodybags ain't coming back to life

>an elf who clearly spends way too much time trying to make gains that will never come
pfthahaha
>>
>>39041066
DOUBLE TAP
Fucking magical hobos scare the shit out of me
>>
>>39041066
>Body bags
>>
>>39041066
>>Body bags
>>
>>39041066
>>39041118
>Cuffs don't do much on the dead, but they do on the not-actually-dead
>>
>>39041111
>those bodybags ain't coming back to life
You sure about that?
>>
>>39041066
Shoot the corpse a few more times.
>>
You came here for a goddamn reason, and the crates aren’t about to go anywhere. Well, not like the probable corpses are about to walk off either, but to be totally honest you’re really dying to see if you can confirm that whacky theory you had about the blunt trauma. You walk over to the bags. There are three of them. Two are a little smaller than your average human. You don’t want to make assumptions, but it’s either humans or elves in there. The third is gigantic, whatever got stuffed in there must be well over seven feet tall. You walk over to the largest bag and unzip it.

“Oh disgusting.”

The occupant’s head is mostly gone, a huge crater, sort of like a halfpipe in the middle of his cranium, extends from roughly the middle of his nose to the back of his head. Shotguns don’t make that kind of mess. You consider calling over Danzig, and turn around to look for him. The man is standing near one of the crates, trying to pry it open with a crowbar he picked up from somewhere. Your eyes drift across the hobo’s body as you turn back, and a voice in your head screams to make sure the job is done. Shrugging it off, you turn back to examining the corpse. The ogre was a big guy. Perhaps not huge for one of his kind, but certainly more than a match for your average-

You turn around again. The hobo hasn’t moved at all. Not like he would after getting 20ccs of lead injected directly into his cranium. But you really feel the need to double check.

>Ignore paranoia
>Indulge paranoia
>>
>>39041066
>>Crates
2x the hobo vamp.
>>
>>39041363
>compromise paranoia
cuffs
>>
>>39041393
Sorry if that wasn't clear. Last pair was used on elf worker.
>>
>>39041363
>Compromise paranoia
poke it with a stick, if it reacts like a dead body shouldn't, shoot it in the face again
>>
>>39041306
We work for the government now. That is the kind of illegal shit you can get trialed for in a war zone.
>>
>>39041363
>>Indulge paranoia
>>
>>39041363
>Indulge paranoia
Shoot it a couple times in the heart and head.
>>
>>39041363
>>Indulge paranoia
Paranoia keeps you alive, it's just slightly disgraceful. But really, do we give a shit what Danzig thinks?
>>
>>39041421
okay, well is the scent of rotting flesh enough to wake up anyone playing dead?
>>
>>39041363
>Ignore paranoia
>>
>>39041363
>Indulge paranoia
>>
>>39041363
I'll second >>39041435

Let's not be stupid about this and go crazy guys.
>>
>>39041363
>>39041435
this.
>>39041465
It's not just disgraceful it's the kind of thing they can take your badge for.
>>
Although it really isn’t a good idea to get caught up in paranoid fantasies, you had this one roommate in college who would spend a good minute making sure the door shut behind when she left the apartment, you figure it’s probably not a bad idea to indulge just this once. Besides, fuck the homeless amirite?

You walk up to the corpse and fire off a few shots to the heart and back of the head. The body twitches from the impacts. The shots roar in the otherwise quiet warehouse. Danzig, both of the TK15 members, and about half of the dock workers who weren’t watching you all make various noises of alarm. You hear a crowbar clatter to the ground and turn to see Danzig flat on his ass, staring at you in shock.

“For crying out loud Jensen,” he squawks, face quite pale. “Don’t do that to me!”

You shrug and holster your weapon. “Sorry Danzig. Needed to be sure.”

Danzig scowls, a rare expression for him to direct at a lady. “Well just warn me next time, okay?”

You do feel a little bit bad. There were probably less obnoxious ways to handle this. “Yeah. Sorry Danzig.”

Danzig merely grunts and picks up the crowbar again.

You return to the ogre in question and examine him once more. It’s odd, from the looks of things the head suffered multiple blows from something blunt, maybe a pipe or something. Definitely not one skull crushing strike.

>Examine other corpses
>Examine ogre further
>>
>>39041620
>Examine ogre further
>>
>>39041620
>Examine other corpses
we probably want to call this in soon
>>
>>39041620
>>Examine ogre further
I wonder how it went ogre for him
>>
>>39041620
>>Examine ogre further
>>
>>39041620
>Examine ogre further
>>
>>39041620
>>Examine other corpses
>>
>>39041620
>Examine ogre further
>>
I flipped a coin and it came up heads, so I'm going to sleep. Enjoying the quest so far, Uncle Vinny/Fall Guy/whatever.
>>
At this point, all you’ve examined is the ogre’s upper chest and head. There’s a good deal more layers to peel through before you have a complete picture of what happened to this guy. You pull down the zipper the rest of the way, your hand accidentally brushing against his waist as you do so.

Your eyes widen in shock. That was not the feeling of bone. You reach out gingerly and poke the area you touched. Your finger sinks into flesh. You can feel yourself pushing aside shards of bone. Someone… SomeTHING managed to pulverize this ogre’s hips. You stand up, a little revolted and a little saddened. It seems those hips did lie. You gingerly reach out and pull down the ogre’s trousers. You pretty much expected what you saw, but that doesn’t make it any less alarming. A single livid bruise. Just one. What sort of person could obliterate an ogre’s hip bone in a single blow and then have to take multiple strikes to break his skull? It just didn’t follow.

Shaking your head, you move to the next body bag. You unzip the top and are forced to wonder where the hell this guy’s head started. You continue to pull down the zipper, and you discover that much of that empty space would have been taken up by head, were it not for the fact someone destroyed it. Definitely not a shotgun blast, the wound is less torn by pellets, more crushed by some sort of titanic force.

Seriously, what the hell could have done this? You sigh and are about to move to the final bag when you hear a loud grunt and a clatter of wood on concrete. You look around to see Danzig standing over the now open crate his face slightly flushed. He looks down into it, his brow furrowing.

“Hey, Jensen. You might want to see this.”

>In a second Danzig. I'm just checking out the last corpse
>Sure I'll be right over.
>>
>>39042140
>Sure I'll be right over.
>>
>>39042140
>Sure I'll be right over.
>If you're feeling flush, I'm sure these corpses will put you right back into the investigating mood.
>>
>>39042140
>Sure I'll be right over.
>>
>>39042140
>>Sure I'll be right over.
>>
>>39042140
>Sure I'll be right over.

We've pretty much seen all there is with these corpses, I think; Big, high impact wounds from a blunt object.

Also, why haven't we called this shit in to our superiors yet?
>>
>>39042140
>>Sure I'll be right over.
>>
You nod and stand up. You really doubt there’s anything new that the third corpse can tell you. Just more blunt trauma probably. You should really call this in to your superiors, let them know about the bodies and a busted TK15 operation. All in all this’ll probably be quite a pretty feather in your cap if you can get some tribunal convictions.

You’re about halfway to Danzig when some subconscious part of your brain notices something is amiss. You barely have time to look around when you hear something.

A raspy, gasping laugh.

>ROLL BITCH. Taking the best of Three.
>>
Rolled 1, 3, 7 = 11 (3d10)

>>39042394
damn it!
>>
Rolled 10, 8, 1 = 19 (3d10)

>>39042394
>>
Rolled 8, 10, 4 = 22 (3d10)

>>39042394
FFFFFFFFFFFFFFFFFF

I KNEW THAT NIGGA WASN'T DEAD

GOTDAMN HOBO VAMPIRES
>>
Rolled 9, 4, 1 = 14 (3d10)

>>39042394
DAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKA
>>
FUCKING TOLD YOU, FUCKING TOLD ALL OF YOU
>>
You respond more out of blind instinct than any sort of conscious tactical thought and roll into a dive to the right, fear and adrenaline propelling you far further than you would have thought possible.

Not far enough.

Through the fear and panic you can feel the long raking talons of the hobo cut through your jacket and body armor like so much tissue paper. You roll for a bit before staggering onto two feet, hand clutched at your side. You’re afraid to look. You’re so afraid to look.

You lift your hand away. It’s drenched in red. Blood pours out of your wound and onto the ground. You think you can see bone. You don’t know.

The hobo laughs. Your eyes jerk up at him. Anything to look at, just not the gaping wound on your side. You wish you hadn’t. The hobo’s eye’s are bulging, a wet hacking cough of a laugh bubbling out from his mouth, like someone had poured congealed blood into a car engine.

But it wasn’t a mouth anymore. The hobo’s cheeks were rent, split up to his jaw muscles. which wiggle in the sides of his face like pink worms. and his mouth hangs wide open, horrid crooked yellow teeth lining a cavernous maw. His tongue hangs out, some thick perverse snail probing the air. In the distance you can hear Danzig bellow in terror and alarm.

>Oh my fuck. Kill it. Kill it with fire.

Amber Jensen Status

Hit Points: 6/18
Limb Status: Oh christ I can’t feel my right leg.
Concussion Status: All good
Aether Points: 20/20
Weapon: Glock 19 | 7/15 rounds | Holstered
Secondary Weapon: Flashlight/close range taser

Powers
>FUCK. YOU. (All AeP): Fucks enemy.
>>
>>39042705
>>FUCK. YOU. (All AeP): Fucks enemy.
Pretend he's 7 feet tall, in power armor, has dreadlocks, and you're about to curb stomp him down into hell. Fuck his shit uuuupppppp
>>
Rolled 2, 5, 9 = 16 (3d10)

>>39042705
>FUCK. YOU. (All AeP): Fucks enemy.
KILLLL

ITTTTT

!!!!!!
>>
>>39042705
>Limb Status: Oh christ I can’t feel my right leg.
>Concussion Status: All good
>All good
oh, that's great.

I don't think I need to vote.
>>
>>39042705
>Limb Status: Oh christ I can’t feel my right leg.
Why can't we feel our leg if it hit our torso?
>>
>>39042705
>FUCK. YOU. (All AeP): Fucks enemy.

HERE WE GO!
>>
>>39042810
I'm gonna guess severe blood loss?
>>
>>39042837
Doesn't affect your nervous system and we can't have lost that much blood in that short a time unless they hit one of the major arteries, which it couldn't have done seeing as it hit our jacket and body armor but didn't go through our ribcage so bloodloss ain't it
>>
>>39042856
Then my only guess would be magic, or maybe a paralyzing agent?
>>
>>39042810
Severed nerves or mental shock, pick your poison.

Okay writan.
>>
>>39042873
My point being it doesn't really represent our status, I can totally understand it being about how we're in shock - and what the fuck is going on and why does it hurt and where is all the blood coming from - but as a kind of status/HP mechanic, doesn't really tell us whats hurt and what we can use/rely on so you might want to be careful with that in the future because something like this can easily make us think we can't use our right leg when in reality we have broken and dislodged ribs and end up stabbing ourself in a lung with them because we don't know we have damaged or broken ribs.
>>
You gasp, trying to inhale. Your lungs seem to be dead set on not cooperating. Your breath comes out in short, staccato pants. You’re no doctor, but you’re pretty sure that’s a bad sign.

The hobo laughs, a horrible whistling noise now, like an arctic wind, cutting through your clothing and into your soul. You can feel a sort of cold inevitability, less creeping and more charging in, surrounding you, filling you. The hobo begins taking languid, loping strides towards you, body moving unnaturally, like some sort of semi-evolved beast not used to walking on two legs. This claws, yellow where they aren’t crimson, drag against the ground. This is probably the end.

Oh fuck that noise.

You grit your teeth and flare your nostrils. Your hand convulsively squeezes on the wound, sending a shock of pain through your cold addled mind. A flare of rage ignites, burning away acceptance and surrender with a vital urge. Not to live, but to kill. Your left arm extends outward, pointing at the hobo.

You spit, and lock eyes with the thing. Your middle finger slowly extends.

“Fuck. You.”

And the world explodes in heat, noise, and light.
>>
>>39042940
You'll just have to take my word for it that something like that won't happen. Don't think my behind the curtains system is so refined that my hands are tied in regard to stuff like this.

Besides, way I figure, some muscles attaching her right leg got cut, she's hobbling anyway.

Well that's all she wrote folks. Good thread. Let me know what you thought or ask any questions you might have. I'll lurk.
>>
>>39042996
Who's perspective will we be seeing from next?
Did those gunshots actually do anything to that bastard?
When's the next session?
>>
>>39043006
>Did those gunshots actually do anything to that bastard?
they would, if we studied it enough to find the snail host.

We could also have taken a knife to the muscles/tendons.
>>
>>39042996
Thanks for the thread boss was interesting and fun, is the next one going to be back to Jason or sticking with Amber?
>>
>>39042996
>Besides, way I figure, some muscles attaching her right leg got cut, she's hobbling anyway.
You might want to read an anatomy textbook one day or check our musculature diagrams...

That aside, thanks for running, I'm looking forward to how you handle the two MC's and how they oppose each other, you'll have to be careful with it though, it's been tried before and every single time when it came to a head, ended up killing the quest when the MC's met and fought, but I trust you to not be that stupid.

When's the next thread and who will the MC be?
>>
>>39042996
thanks for running, kind of a shame we don't get to see what happens with that spell or the aftermath of the fight but I suppose you have to give in to your cliffhanger addiction somehow
>>
>>39043006
Reinhardt. These were mostly just intro threads for the characters, so the next perspective should last a lot longer. Also Jensen'll be out of commission for a while.

That bastard was a Wendigo. In the EEQ-verse a wendigo is a spirit that possesses host bodies and empowers them with dark magic. Also gives them cannibalistic urges. It can have multiple bodies and usually takes those near death. Guns can't kill a wendigo outright, but due to how the combat system in EEQ works, they're often the most reliable way to bring a wendigo host body down.

Probably Friday

>>39043040
Jason

>>39043068
Jason and Friday and QM's word overrides human anatomy.

>>39043109
It's a tough addiction, but together we can overcome it.
>>
>>39043132
>so the next perspective should last a lot longer. Also Jensen'll be out of commission for a while.
aww, I wanted to see what happened after we Fuck You'd the hobo
>>
>>39043208
Well, you're not exactly conscious for that bit, but there's basically a massive fuckin explosion, and the wendigo's hobo body gets scorched to nothing. You're pretty badly burned yourself just due to simple proximity, the captives all got first to second degree burns, Danzig was fine due to magic shield.
>>
>>39043239
>Danzig was fine due to magic shield.
I find this more annoying than I probably should.
Thanks for running.
>>
>>39043239
>You're pretty badly burned yourself just due to simple proximity
Well I hope we have good medical coverage and don't get scarred, though burn scars are some of the easiest to treat and remove
>>
>>39043312
Same, next time we meet him, we punch him in the face and burn his fedora. He doesn't get to pull that "milady" shit anymore, he loses all chivalry rights from this.
>>
>>39043316
>Well I hope we have good medical coverage
According to the opening post we do.
>>
>>39043335
Excellent, then it should be a very simple matter or recuperating in a hyperbaric chamber and we won't have any burn scars.
>>
>>39043312
>>39043333
>Hating on Danzig
heheheheh excellent

>>39043316
You'll be the beneficiary of something more than simple cosmetic surgery my friend.

Reinhardt has a unique combat style and upgrade system (rune warrior), so I think it's only fair that Jensen gets to enjoy the same thing.

>>39043068
>handle the two MC's and how they oppose each other
Oh right, at the moment at least I haven't planned far enough ahead for the inevitable clash. I could see it going either way, since LL has a history of working with the law when the need arises.

Still I'm pleased to see that people enjoyed themselves.
>>
>>39043404
>since LL has a history of working with the law when the need arises.
Well I hope thats the route it goes because too many quests and QM's have died because they thought it would be funny ti tear their playerbase and quest apart when they made their MC's fight, protip: that's not a good idea EVER
>>
Some questions, UncleVinny:

Where did Reinhardt learn the ways of being a Rune Warrior, since it's such a rare discipline?

Is his mother aware of his line of work so she makes her mittens with extra love?

When will he wear an embarrassing but lovingly knitted sweater from his mother?
>>
>>39043642
I want her to make a cozy for his bat, and grips for his revolver
>>
>>39043642
Reinhardt learned the ways of the rune warrior from his Uncle Frank. Tattoos play an important part of binding the magic to his body. As such, Uncle Frank is not only an NPC but how Reinhardt will "level up" as it were.

Ma is absolutely aware of his work, and honestly a little too supportive of her son for it to be entirely normal. I hope you'll get to talk to her soon, I think she'll be a fun character.

When the players have designated waifus and I have decided to call upon all the spaghetti of Italia.

>>39043656
She'd be more than happy to, if you asked.
>>
>>39043692
>When the players have designated waifus and I have decided to call upon all the spaghetti of Italia.
Now I want a Elda or Valkyrie for Jason so his Ma can embarrass him with her embroidery
>>
>>39042754
Sick reference, bro. Your references are out of control. Everyone knows that. (No sarcasm, I enjoyed that reference)
>>
I kind of enjoy Amber more than Jason, if only because Danzing is such a lovably hate-able foil.
>>
>>39045923
I like them both, but Jason slightly more as the main MC with Amber as the sidekick/secondary MC, I see it as we play as Jason and get to experience the world and see the impacts of Jason's work from the other side as Amber.

Also polite sage.
>>
>>39043404
I get the feeling that She never asked for this upgrade system...
>>
>>39046092
>I get the feeling that She never asked for this upgrade system...
inb4 full E.Y.E-tier magitechbabble powers.
>>
>>39046092
>>39046127

I, for one, welcome our glorious new cybermancy overlady.
>>39045938
Oh sure, she definitely works better as secondary, agreed.

Dammit Newt, give us back visible sage.



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