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/tg/ - Traditional Games


File: WhiteWatchtower.jpg (674 KB, 877x1240)
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You are Siegfried Schmidt, a former guard from the city of Morsland. Due to various circumstances, you have become the temporary wielder of Galadriel, a holy sword which houses a powerful six-winged angel of the same name. Now you have come to the White Watchtower, a fortress close to the border between the Forsaken Lands and the kingdom of Iseria, to train with the crusaders so that you can protect yourself from the demons that might come after you now that the sword is in your possession.

Your first night out on patrol was rather uneventful. However, you did learn that someone has gone missing from a nearby border town called Llynn. The others seem to think there's nothing to be done about it, but you're not so sure. Not only that, but while out on patrol you noticed a raven watching you from the trees. Remembering that a raven familiar was used as a messenger between Malaphas and the spies in the watchtower, you captured it, hoping to bring it back to the tower to see if someone can identify it as the familiar in question.

New to HSQ? Read the old threads to get caught up:
http://suptg.thisisnotatrueending.com/archive.html?tags=Holy+Sword+Quest
QM's twitter: @sparkthetgqm
Character Sheet: http://pastebin.com/M9uy7iw3
>>
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>>38882132
The sun is already starting to rise when you return to the watchtower. Everybody stops at the stables and dismounts, taking the horses and saddles back inside.

"Remember lads, we leave again tonight, the same route as today. Be sure to get some rest before then, and don't be late!" Logain calls out, as everyone starts to disperse.

The tower residents are just now starting to stir. Breakfast is still an hour from now, giving you time to head back to your room and drop your gear off.

You look inside your backpack. The raven is still there, caught in Galadriel's net and still not very happy about it. You have time to consult someone about familiars if you want, though you're not sure who would know about familiars.

>Find Daniel
>Find Joan
>Find knight-captain Laurentius
>Head to the library, maybe there's a book about familiars there
>Other
>>
sup OP

>>38882163
>>Find knight-captain Laurentius
He's been around long enough, even if he doesn't know personally, he'll be able to point us toward someone who will.
>>
>>38882163
>>Find Daniel
He'll point us in the right direction.


Also when you say 'going late' do you mean like that time you qm'd til 12 est?
>>
>>38882163
>Find Daniel
>>
>>38882163
>Find Daniel
I think if we take the bird to the captain, he might think we're crazy or paranoid. I don't think we want that quite yet.
>>
>>38882257
I honestly have no idea. All I'm saying is I woke up like an hour ago, have nothing to do tomorrow, and a fridge stocked with soda.

So who knows how long this'll go.
>>
>>38882163
Daniel seems to know a lot about magic. If he can't tell you anything about familiars, then you figure he'll at least be able to point you in the right direction.

You take the bag with you to Daniel's room and give the door a knock. Daniel answers shortly afterwards, already dressed and wide awake.

"Ah, Siegfried. Back from your first night on patrol, I see. What brings you here so early?"

>"I had a question about magic, and I figured I should ask you. Do you know anything about familiars?"
>"Sorry to bother you so early, but I have a favor to ask. Can you identify familiars, or point me towards someone who can?"
>"It's about that raven familiar the doppelganger told me about. I caught a raven that was following me on patrol, and I was wondering if you could help me find out if it really is a familiar like I think it is."
>Other
>>
>>38882610
>"I had a question about magic, and I figured I should ask you. Do you know anything about familiars?"
>"Sorry to bother you so early, but I have a favor to ask. Can you identify familiars, or point me towards someone who can?"
>>
>>38882610
>"Sorry to bother you so early, but I have a favor to ask. Can you identify familiars, or point me towards someone who can?"
>>
>>38882610
"Please don't laugh at me if I'm wrong, but I think I may have captured an enemy agent and stuffed it into my backpack."
>>
>>38882610
>>"Sorry to bother you so early, but I have a favor to ask. Can you identify familiars, or point me towards someone who can?"
>>"It's about that raven familiar the doppelganger told me about. I caught a raven that was following me on patrol, and I was wondering if you could help me find out if it really is a familiar like I think it is."
>>
>>38882610
>>"I had a question about magic, and I figured I should ask you. Do you know anything about familiars?"
>>
>>38882610
>"I had a question about magic, and I figured I should ask you. Do you know anything about familiars?"
>"Sorry to bother you so early, but I have a favor to ask. Can you identify familiars, or point me towards someone who can?"
>>
>>38882610
>> 38882692
I like this one.
>>
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>>38882610
"Sorry to bother you so early, but I have a favor to ask. Do you know anything about familiars? Could you identify one, or point me towards someone who can?"

Daniel scratches his beard. "Familiars? I'm afraid I'm no expert with them, never bothered with one myself, but I suppose I could try to identify one if it were brought to me. Why do you ask?"

You hesitate to tell him. Will you sound crazy if you tell him the truth? Well, you suppose you'll have to come clean sooner or later if you want his help, so you do.

"Don't laugh at me if I'm wrong, but I think I caught that familiar the doppelganger told me about from before."

"Really?" Daniel asks, surprised. "What makes you think so?"

"Nothing solid yet, but I figured it was better to be safe than sorry."

Daniel chuckles. "I suppose that's true, but I must say Siegfried, you can't just assume that every poor raven out there is an enemy spy. If it makes you feel safer though, I can look into it for you after breakfast. We'll need a quiet place to work though, and the normal practice room will be busy, so why don't you meet me in the library and we'll look into it there."

Sounds like a plan to you. Maybe you are being a little paranoid, but at least it seems Daniel's willing to humor you.

"Sounds good, thanks Daniel."

"Your welcome Siegfried. Now come along, I believe breakfast will be starting soon."
>>
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>>38883276
------
The whole gang is gathered together at the table. Breakfast is delicious, as usual. You don't know how Gunther pulls it off. You all talk amongst yourselves as you eat, and eventually the topic comes back to your patrol last night.

"So, how was your first night on the job?" Erika asks. "Had to be boring with none of us around."

>"Yep, it was nice and boring. After all the excitement last month though, I'd say that's a good thing."
>"Nothing happened really. I found out someone went missing from a town nearby though."
>"Well, I didn't know anyone there, but one of the leaders seemed like a friendly guy. The sergeant scares me though, he's even bigger than my captain back in Morsland."
>"Well I saw a raven while I was out on patrol. Daniel and I are going to check it out after breakfast, make sure it's not the one the doppelganger was talking about last month."
>Other
>>
>>38883296
>"Yep, it was nice and boring. After all the excitement last month though, I'd say that's a good thing."
>>
>>38883296
>"Nothing happened really. I found out someone went missing from a town nearby though."
>>
>>38883296
>"Nothing happened really. I found out someone went missing from a town nearby though."
Than lead into this
>"Well I saw a raven while I was out on patrol. Daniel and I are going to check it out after breakfast, make sure it's not the one the doppelganger was talking about last month."
>>
>>38883296
>>"Yep, it was nice and boring. After all the excitement last month though, I'd say that's a good thing."

>"I didn't know anyone there, but one of the leaders seemed like a friendly guy. The sergeant scares me though, he's even bigger than my captain back in Morsland."

>"I found out someone went missing from a town nearby though."
>>
>>38883296
>"Nothing happened really. I found out someone went missing from a town nearby though."
Kind of nostalgic, really. You can take the guardsman out of the city, but you can't take the guard out of the guardsman.
>>
Grabbing a drink, then writing
>>
>>38883296
>>"Nothing happened really. I found out someone went missing from a town nearby though."
Guardsman 4 lyfe.
>>
File: Roland.jpg (1.51 MB, 2352x3328)
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>>38883296
"Nothing happened really. I found out someone went missing from a town nearby though."

"Missing?" Roland asks. "Do they have any idea what happened to them?"

You fill them in on everything you heard, how the mother left her daughter alone while she went to go shopping, how the townspeople saw her head into the forests with a basket, and that no one has seen her for two months.

They all seem worried about the girl, particularly Erika, who you remember was nearly kidnapped herself when she was young.

"If she went out into the woods, it might have been a monster that found her, not a demon." Justine offers.

"I'm not so sure that's any better, Justine." Daniel adds.

"And you said the dwarf thinks there's nothing you can do about it?" Erika asks.

"He thinks so, but I'm still not sure." You respond. "Call it an old guardsman habit, but I'd like to look into it more before I say there's absolutely nothing to be done."

Joan scribbles something down in her journal and passes it towards you. [So you're planning to go look for the missing girl then?]

>"When I get the chance to, yes. At the very least, I'd like to find out what happened so the mother can get some closure."
>"I don't know. If she was kidnapped, then Logain said she's probably in the Forsaken Lands. As much as I'd like to help, I don't think it'd be smart to go in there."
>"At the very least, I'll look into it some more. Might head back to town to ask the mother a few questions after I've had time to sleep."
>"Yes, I am. I could use some help looking for her too, if you guys don't mind."
>Other
>>
>>38883969
>>"When I get the chance to, yes. At the very least, I'd like to find out what happened so the mother can get some closure."
>>"I could use some help looking for her too, if you guys don't mind."

We shall become batknight, and they shall be our Robin squires.
>>
>>38883969
>>"When I get the chance to, yes. At the very least, I'd like to find out what happened so the mother can get some closure."

>"I could use some help looking for her too, if you guys don't mind."
>>
2 months is a long time.
>>
>>38883969
>"At the very least, I'll look into it some more. Might head back to town to ask the mother a few questions after I've had time to sleep."
It's been two months, so I'm not holding my breath, but it's better than writing it off as a lost cause entirely.
>>
>>38883969
>>"When I get the chance to, yes. At the very least, I'd like to find out what happened so the mother can get some closure."
>>"At the very least, I'll look into it some more. Might head back to town to ask the mother a few questions after I've had time to sleep."
>>
>>38884111
goblin cum dump confirmed, i bet you we would get a choice to mercy kill her.
>>
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>>38884263
>goblin cum dump
I suppose you could say he's a goblin gobber
>>
>>38884542
CARLOOOOS!
>>
>>38883969
>>"When I get the chance to, yes. At the very least, I'd like to find out what happened so the mother can get some closure."
>>"At the very least, I'll look into it some more. Might head back to town to ask the mother a few questions after I've had time to sleep."
>>
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>>38883969
"At the very least, I'll look into it some more. Two months is a long time, but maybe I'll find something that can give the mother some closure. I was actually thinking of heading back to town and asking her a few questions after I've had time to sleep."

"That's very kind of you Siegfried." Daniel says. "I hope you're able to find her, or at least learn what happened to her."

"Actually, I was wondering if you guys could help me. Six people working together will probably have better luck finding something than just me alone."

Everybody at the table thinks about it, all except for Erika at least, who immediately says "I'm in."

"I'd like to help, but it would depend on when." Justine says. "The rest of us have patrols too, after all."

"She's right." Roland says. "Though my patrol route is short, so I may be able to join you when I get back."

[Justine and I can join so long as we're back before dinner. Our patrol is right after that.]

"I can also join you, as I do not usually go on patrol anymore. The few times I do, it's in the morning with Erika anyways." Daniel adds.

Well, with that settled, it seems you're heading back to town with everyone after Roland gets back from his patrol. The rest of breakfast is spent talking about your plans, where to meet up, when you need to be back, things of that nature.

Finally, breakfast ends and everyone disperses. Erika leaves to go on patrol, while the others go their own separate ways. You and Daniel, however, set out for the library together.
>>
>>38884827
-----
Joan looks at the two of you funny when you pulled the raven out of your bag, but Daniel managed to reassure her that everything would be fine, that he was simply giving you a lesson on familiars.

The two of you find a table near the back of the library and get to work. Daniel has you set the raven, still wrapped in Galadriel's net, down on the table between you.

"Now, while we're here, this should be a good opportunity for you to learn a new spell, so I'm going to show you how to do this and then I want you to try and do it yourself." Daniel says.

You nod. "Alright, and just what exactly is it you want me to cast?"

"This time, I'm going to teach you a spell that will let you speak with animals. Now, while a familiar can already speak, there is no spell that can force them to speak when they do not want to, and it is very difficult to find a magical connection between a familiar and it's master if the master has taken precautions to hide it. However, there is a loophole. This spell, which is normally used to communicate with normal animals, creates a temporary mental link between you and the target animal, allowing you to hear it's thoughts. However, because a familiar already has a permanent mental link to it's master, you'll be able to tell if that animal is a familiar or not by the presence or absence of another mind within. Do you understand?"

So basically, if you can feel someone else inside this bird's mind, then it's a familiar like you thought. If not...well, it'll probably start yelling at you for trapping it in a net all this time.

"I think I get it." You tell him. "Sound kind of complicated, but whatever works works."

Daniel nods. "Very good. Now, repeat after me, and focus on the bird."

>Roll 1d100
>>
Rolled 56 (1d100)

>>38884872
>>
Rolled 19 (1d100)

>>38884872
>>
Rolled 20 (1d100)

>>38884872
Here goes nothing.
>>
Rolled 55 (1d100)

>>38884872
>>
Rolled 71 (1d100)

>>38884872
>>
>>38884872
>creates a temporary mental link between you and the target animal, allowing you to hear it's thoughts. However, because a familiar already has a permanent mental link to it's master, you'll be able to tell if that animal is a familiar or not by the presence or absence of another mind within.
Does it just no-sir us if we can't make a connection? Or do we actually get into the connection between the bird and its master?

I''m a little worried that if it IS a familiar, our consciousness is going to pop into a mind-space unprepared alongside that of a serious-business demon, and even though Galadriel gave us the pep talk about how important demons aren't the same kind of physically-terrifying as war-form Angels, I'd imagine their minds aren't a nice place to visit.
>>
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>>38884872
>>38884897
You listen to Daniel and practice reciting the incantation, before giving it a shot yourself.

At first it seems like the spell didn't work, but then you feel a small sort of "bridge" form between yourself and the bird. It's very hard to describe, especially because you still don't completely understand how-

"HHHHEEEEEEEEEELLPP! KIDNAPPER! THIEF! SNATCHED FROM THE NEST AND STOLEN AWAY IN SOME STRANGE CAGE! SOMEBODY! ANYBODY! HEEEEEELLLLLPPP!"

Okay, ow. This bird is practically screaming inside of your head. You reach up to cover your ears, but doing so doesn't help. Well, you can only sense the bird's frantic mind in here, so you guess that means it's not the one you were after.

"Stolen! Kidnapped! Forced in a cage! Wait, someone here. You, you?! You hear me? Why am I here? Why did you kidnap me? Is it my berries? Are you after my berries? Never! I'll never give them to you!"

>"Okay, Daniel, how do I stop this spell? It's not the familiar, and it won't stop yelling."
>"Calm down, will you? I'm not after your berries, or whatever."
>"Sorry, there's been a misunderstanding. Now will you please calm down, I'm not going to hurt you."
>"Sweet Aureus, will you stop screaming already?"
>Other
>>
>>38885194
>>Other
I will give you your weight in berries if you stop screeching like that.
>>
>>38885194
>>"Calm down, will you? I'm not after your berries, or whatever."
>>"Sorry, there's been a misunderstanding. Now will you please calm down, I'm not going to hurt you."
>>
>>38885222
trips demand that this is what we say.
>>
>>38885194
>>"Okay, Daniel, how do I stop this spell? It's not the familiar, and it won't stop yelling."

Help please.
>>
>>38884872
>it'll probably start yelling at you for trapping it in a net all this time.
"Well, you were right about the yelling."

>>38885194
>>"Calm down, will you? I'm not after your berries, or whatever."
burd pls. pls. burd, stop.

>>38885222
Bribery is an interesting idea, though in the event it sticks around, I'd be worried about setting up an avenue for the bird to try and extort us by yelling into our mind whenever it wants something.
>>
>>38885194
>>"Calm down, will you? I'm not after your berries, or whatever."
>"Sorry, there's been a misunderstanding. Now will you please calm down, I'm not going to hurt you."
>>
>>38885126
Failure would mean that you just get stonewalled out of it's mind. And as for demons and war-form angels, I should probably make a few clarifications. Angels look fucking terrifying in war form, but not to the point of actually rolling SAN checks. Staring at one for a really long time won't make you go nuts, but they usually look weird enough to make you go "What the FUCK is that?!"

Demons, on the other hand, are intimidating in the sense of "Holy shit, I have to fight THAT?" Picture less eldritch abomination and more giant monster.

Sorry if I made it sound like looking at them is actually capable of making you go nuts, that was a joke more than anything. They are terrifying to look at though, not something you'd want to hang around for long.
>>
>>38885194
>>38885222
Supporting this also and offer it shiny thing, bribe the bird to our side.
>>
>>38885286
Got it. I got the part about demons just being classically monstrous-scary, but didn't quite know what sort of intended effect the (ostensibly) flaming-eye-wheel-inspired end of the Angelic spectrum had.

Thanks for the clarification.
>>
>>38885194
"I will give you your weight in berries if you stop screeching like that!" You mentally shout at him. Sweet Aureus, you're getting a headache from all the yelling.

"Never! Never take them! I'll never-wait, you have berries?" Almost immediately, the raven calms down. Damn, that worked better than expected.

"Yeah, yeah I can get you some berries, just stop screeching already."

The bird stops tugging and biting at Galadriel's net. "Really? Why should I trust you? You steal me from trees, trap me in shiny cage, now want me to trust? Why should I, and why did you trap me?"

"It was just a misunderstanding. I'm not going to hurt you, I swear."

"Hm...I still no trust! Let me out of shiny cage, I trust then. Then you give berries, like promise!"

>Let him out
>Don't let him out
>Other
>>
>>38885564
>Let him out
>>
>>38885564
"Will you stay still when I do?"
>>
>>38885564
>Let him out
>>
>>38885564
>Let him out
Protect your eyes just in case.
>>
>>38885564
>>38885592
Supporting this. Nobody likes birds flying around in libraries.
>>
>>38885564
>>38885592
>>Let him out
"So... do you have like a name or are you just Raven"
>>
>>38885564
>Let him out
No way this little dude's one-track mind is going to let him make a run for it when he thinks we're gonna bring him reparations.
Also
>>38885617
Yep.
>>
>>38885564
>Other
"Mind you, we have to go to my berry hiding place, so follow me if you want them."
Then we head to Gunther and request berries. Shittons of berries
>Let him out
>>
Writing. Little distracted on my end, so next update may be a bit slow.
>>
>>38885564
This got me thinking; Galadriel formed a mental connection of sorts with us as well, right? Can she hear what's going on between us and this bird? Can the bird hear her?
>>
>>38885778
She can, and if she said anything, the raven would hear her too. You can feel from the back of your mind though, that Galadriel finds your predicament amusing.
>>
>>38885805
>You can feel from the back of your mind though, that Galadriel finds your predicament amusing.
This is somehow unsurprising, despite the fact that the bird has been flapping around and pecking at her physical form for hours.
>>
>>38885564
>>38885564
"Will you stay still if I do?"

"Hm...I stay. I no fly off until after berries. No try anything though! I fast!"

You nod. "Alright, alright, just don't go causing trouble, alright?"

You help the raven out of Galadriel's net, who then transforms back into her normal sword form. The raven flaps over to you, landing on your shoulder.

"Free! Finally free! Now, take to berries. I love berries!"

Well, at least it was easy enough to find a way to bribe him. You lead him and Daniel, who you inform on what's going on, to the kitchen, hoping Gunther has some berries still in stock.

---
You're in luck, Gunther actually did have some berries lying around, a whole jar of them. However, he does make you take them outside, as he doesn't want a "filthy animal flying around my kitchen!" The raven climbs on top of the open jar, pecking at the berries happily.

"So, do you have a name or something, or are you just a raven?"

The raven stops gorging itself just long enough to look up at you. "What's a name?" Well, you suppose that answers your question.

The bird continues to happily eat the berries until the entire jar is empty, then nestling down on top of the desk you set them on. "Ah...good stuff. Not as good as wild berries though, wild berries best! Wish girl with berries still here, she give lots of berries."

>"Girl, what girl?"
>"Why the obsession with berries? Don't birds eat bugs or something?"
>"Now that you've calmed down, you mind if I ask you a few things?" (Specify)
>"Alright, you've got your berries, now your free to go." Show him to a window.
>Other

Sorry about that, had shit to do on my end.
>>
>>38886170
>"Girl, what girl?"
>>
>>38886170
>>"Girl, what girl?"
Guard senses tingling.
>>
>>38886170
>>"Girl, what girl?"
Oh hey, guess the missing girl's basket WAS for picking berries.
>>
>>38886170
>"Girl, what girl?"
>"Why the obsession with berries? Don't birds eat bugs or something?"
>>
>>38886170
>>Other
Should also maybe try and conscript the bird into helping us figure out what happened to her, since he's already got a bit of a personal stake in the matter. Seems like as good a reason as any for the two of us to stick together for a while longer.
>>
>>38886170
>>"Girl, what girl?"

"STOP RIGHT THERE, CRIMINAL SCUM! YOU'VE VIOLATED THE LAW!"
>>
>>38886170
>"Girl, what girl?"
Mind if you try to help me find her? Her mother worries for her.
>>
>>38885821
It would take a lot more than a bird pecking at her to damage the weapon. She probably doesn't even feel it.

Also, writing.
>>
>>38886327
I wasn't assuming it would actually be harmful in anyway, it's just the indignity of the thing.
>>
>>38886170
"Girl? What girl?" You ask, remembering the basket the villagers saw the missing girl carrying.

"Girl. Nice girl with berries. Come to forest sometimes, give berries to me. Not anymore though, she got swooped up, taken away."

"Taken by what, exactly?"

"Monster, big and nasty! Wings like mine, but no feathers. Sharp teeth and claws, like predator. I hide when see, try to warn girl as well, but she not run fast enough. No more berries since then." The raven answers, it's tone growing sad on that last bit.

"Did you see where they went?"

The bird...nods? Not quite, but it bobs it's head like it's trying to. "I see it fly away, towards scary place. I no go to scary place though, lots of monsters like one that snatch girl there. I know which way they go though." The bird looks you in the eyes. "Why? You know girl?"

>"Sort of. I know she went missing, and I know there are people who miss her very much."
>"No, but I am trying to find her. Could you stay here, show us which way they went later? It could help us bring her back."
>"In a way, yes. My friends and I were planning to look for her later."
>Grab the others, let them know what's going on.
>Other
>>
>>38886500
>"Sort of. I know she went missing, and I know there are people who miss her very much."
>>"No, but I am trying to find her. Could you stay here, show us which way they went later? It could help us bring her back."
>>"In a way, yes. My friends and I were planning to look for her later."
>>
>>38886500
>>"In a way, yes. My friends and I were planning to look for her later."
>>
>>38886500
>"No, but I am trying to find her. Could you stay here, show us which way they went later? It could help us bring her back."
Wandering around in demon territory is a bad plan, but if we know in advance exactly where they would need to go it might mitigate the risks a bit.
>>
>>38886500
>"In a way, yes. My friends and I were planning to look for her later."
>>Grab the others, let them know what's going on.
>>
>>38886500
>>"No, but I am trying to find her. Could you stay here, show us which way they went later? It could help us bring her back."
>>"In a way, yes. My friends and I were planning to look for her later."
"We will give you berries if you help bring back the berry girl"
>>
>>38886500
"In a way, yes. My friends and I were planning to look for her later. Could you stay here, show us which way they went later? It could help us bring the berry girl back."

The raven hesitates. "I don't know...Berry girl nice, but scary place very dangerous..."

"We'll give you berries if you help us find her."

"Done!" The bird replies instantly. Damn, this little guy is really easy to bribe.

Daniel, who followed along when you went to get berries from Gunther, finally asks what you've learned. You tell him that the raven is not the one you thought it was, and that you think he knows where the missing girl was taken.

"Well, then at least something was gained by this little excursion then. I shall inform the others of this, in the mean time I suggest you get some rest. You look tired."

Well, you certainly are tired. However, you still have a few hours before Roland leaves and come back from his patrol, so if you wanted to you could do something else before you head to sleep. You'll probably be a lot more rested if you head to sleep now though.

>Head to sleep. You're tired, and you need to be rested for later when everyone heads back to Llynn. Plus, you have night patrol after that.
>Head back to the library, research something before your trip. (Specify)
>Find (Specify) and ask/talk to them about (Specify)
>Explore the fortress
>Other
>>
>>38886765
>Head to sleep. You're tired, and you need to be rested for later when everyone heads back to Llynn. Plus, you have night patrol after that.
we won't be sleeping for a long time
>>
>>38886765
>Head to sleep. You're tired, and you need to be rested for later when everyone heads back to Llynn. Plus, you have night patrol after that.
We should get some books about familiars.
>>
>>38886765
>>Other
Can we fight demons for little while? Not terribly long, and I imagine we still have a goodly amount of time before setting out. I think we could get in a good match and then sleep.
>>
>>38886765
>>Head to sleep. You're tired, and you need to be rested for later when everyone heads back to Llynn. Plus, you have night patrol after that.
>>
>>38886765
>>Head to sleep. You're tired, and you need to be rested for later when everyone heads back to Llynn. Plus, you have night patrol after that.
>>
>>38886765
>>38886829
Supporting, if we're going into the demon lands we're going to want to brush up on combating them.
>>
>>38886829
>>38886986
I could get behind this too, actually. If Galadriel has any idea what sort of gangly bird-demons the raven was talking about, getting a better idea of what they might be capable of would be helpful, even if we don't personally lead a heroic charge into demon lands.
>>
>>38886765
You yawn. After patrolling all night and dealing with the raven most of this morning, you're dead tired. Heading back to your room, you drop your gear almost immediately after entering the room, fall into bed, and fall asleep. The raven wakes you a few times with it's chirping and mental talk, but for the most part you get some sweet, peaceful sleep.
>>
>>38887117
-----
A few hours later, you and the rest of the gang are meeting Roland at the stables, shortly after returning from his patrol. By now, Daniel has informed everyone of what you learned from the raven, and now you're just discussing plans before you set out.

"So how long is this spell going to last?" You ask Daniel, concerning the Speak with Animal spell you cast earlier.

"It should last for the rest of the day." He replies. "Long enough for him to show us where he saw the girl being taken."

"So if the bird can show us where that demon took the girl, then why are we not getting the knight-captain to help us?" Erika asks.

"He won't help." Justine responds calmly. "I'm sur ehe'd like to, but there's nothing he'll be able to do. To be honest, I'm not sure there's much we can do ourselves. If the girl was carried off to the Forsaken Lands, then really all we can do is follow the bird up to the border then head back. Going in would be unwise, and Laurentius would be quite upset if we did."

"Well, at the least we can head there and see for ourselves." Roland offers.

"I agree. We can head to the border and see if the farm she was taken to is close, but we'd have to bring that information back to the knight-captain and hope he can come up with a solution." Daniel says.

"Then it's settled. At the very least, we'll go have a look." You say. The only question left now is whether to follow the raven first, or head to Llyne and see if the mother has some more info to offer you. Most of the info you got was second-hand, so you might learn more if you head straight to the source. Time is limited though, so you might have to hurry if you want to speak with her and make it to the border and back before dinner.

>Speak with the mother first. You'll need all the info you can get.
>Follow the raven first. Time is short, and you can always speak with the mother later.
>Other
>>
>>38886986
>>38887017
Gah, I was too busy writing to see these when they were posted. My bad.
>>
>>38887132
>>Follow the raven first. Time is short, and you can always speak with the mother later.
>>
>>38887132
>Follow the raven first. Time is short, and you can always speak with the mother later.
>>
>>38887132
>Follow the raven first. Time is short, and you can always speak with the mother later.
>>
>>38887132
>>Speak with the mother first. You'll need all the info you can get.

we need to know what she looks like and make sure its not a doppelganger
>>
>>38887132
>>Follow the raven first. Time is short, and you can always speak with the mother later.
>>
>>38887186
You'd have gotten a basic description from Logain last night.
>>
>>38887132
>Follow the raven first. Time is short, and you can always speak with the mother later.
>>
>>38887132
>Follow the raven first. Time is short, and you can always speak with the mother later.
Not sure how much help talking to her mother would be, given that we know she was taken rather than running away and we have a lead as to where she might be.

>Other
Even if we're not going to have time for combat simulation meditation or the like, it would still be a good idea to ask Galadriel about the demon that was described to us by the bird. Even something as simple as knowing what sort of general aspect they embody would give us an idea of what sort of tactics to expect out of them.
>>
Writing now.
>>
>>38887132
Your time is limited, and you can always come back and talk to the mother later, so you decide to follow the bird, who stays low enough for everyone to see.

It's a long ride, all the way back to Llynn, then east towards the border. At times, you have to move directly through the forest, slowing down so the horses don't trip on anything. While riding, you decide to speak with Galadriel some about whatever it was that kidnapped the girl.

'Galadriel, would you know what it was that kidnapped the girl? From what the bird said, it sounds like it can fly and has leathery wings. Ring any bells?'

'That describes quite a lot of demons, actually. However, if it came over the border specifically to kidnap mortals, then it was probably a Scavenger.'

'Alright, what can you tell me about Scavengers then?'

'They are monstrous looking creatures, who look like overgrown bats. Their wings are very powerful, and allow them to fly very fast. They sometimes cross the border to kidnap mortals and bring them to the farms the demons keep for them. Their vice is greed, like imps, and they take great pride in their thefts. They're not very smart, but beware their sharp talons.'
>>
File: Scavenger.jpg (42 KB, 529x600)
42 KB
42 KB JPG
Rolled 78 + 10 (1d100 + 10)

>>38887635
A short while later, you start climbing up a hill and the raven comes to a stop, landing on a nearby stone.

"This is as far as I saw" The raven says. "Wanted to follow, but too dangerous."

Looking out, the place actually looks no different from where you are now. The doppelganger mentioned that there are rivers of fire and all sorts of bizarre things further in, but you'd expected at least something to be different even this close to the border.

"This is the border." Daniel says, coming to a stop. "Past this point is the Forsaken Lands. I suggest we go no further."

"Is this as far as the bird will take us?" Erika says, pulling to a stop.

"This is as far as he saw the demon go, yeah." You answer.

Justine turns to Joan, who pulls up last. "Do you see anything?" She asks Joan.

Joan reaches into her bag and pulls out a journal, this one different from the one she uses to "speak" with everyone. She flips through the pages, stopping on one, then closes her eyes. A moment later, she opens them again, and pulls out her usual journal, scribbling something down and passing it to you.

[There's a town, over that way] It says. You look up at Joan, and see her pointing directly east.

"A town? Do demons make towns?" You ask.

"Indeed." Daniel answers. "Though they are usually sparse and spread out. If it's this close to the border, then I'd wager it's a farm, not an actual town.

"In that case, the girl was probably taken there." Justine comments. "But like I said, unless you want to risk charging into demon territory, there's nothing we ca-"

"RRRAAAAGGH!"

Justine is interrupted by the sound of an inhuman screech come from above and behind you. When you turn to look at the source, you see a large bat-like monster swooping towards you, talons out.

>Roll 1d100+5
>>
Rolled 35 + 5 (1d100 + 5)

>>38887642
Damn it rolled pretty well
>>
Rolled 90 + 5 (1d100 + 5)

>>38887642
pls no take
>>
Rolled 31 + 5 (1d100 + 5)

>>38887642
>>
>>38887653
Anon with the save.
>>
>>38887653
Cool. Swiper, no swiping.
>>
>>38887642
GUYS guys, what if we let the demon take us to the farm, then kill it and free everyone (sneakily).
>>
>>38887642
>>38887653
As quickly as you can, you pull yourself out of the saddle and fall off the horse, rolling on the ground when you land. Just in time too, as the Scavenger swoops in a hair's breath too late, grabbing the entire horse in it's talons before lifting off again. The horse whinneys in fear as it's taken away.

Everybody hurriedly climbs off of their horses and draws their weapons. "Demon! Spread out!" Daniel shouts, as the Scavenger turns around for another pass, the horse still in it's talons.

>Shift to a ranged weapon and attack from afar
>Wait for it to come for another pass and swing at it when it gets close
>Cast a spell (Specify)
>Other
>>
>>38887724
thats the worst plan ever

>>38887731
>Shift to a ranged weapon and attack from afar
>>
>>38887724
That's a terrible idea, lets do i-

Nah let's not.

>>38887731
>Shift to a ranged weapon and attack from afar
>>
Rolled 84 + 15 (1d100 + 15)

>>38887731
You shift Galadriel to a bow and ready and arrow. Daniel begins chanting an incantation, while Joan flips through the same book she did earlier when she pointed the farm out to you. Roland and Justine both brace their polearms, while Erika looks like she's waiting for the Scavenger to make another pass. The scavenger, meanwhile, flies straight towards you, bringing it's feet back as though it plans to throw the horse at you.

>Roll 1d100+10
>>
>>38887642
>"Past this point is the Forsaken Lands. I suggest we go no further."
I'm kind of curious what makes the Forsaken Lands a thing that can be delineated by a border. Is there a particular reason that we are told not to enter past a certain point (something magical that empowers the demons somehow/that despite few incursions it is a place they patrol regularly/an actual declared-and-enforced border chosen by Malphas or something/etc.), or is it just a general DMZ "please don't get too close to this border, it's far from home and you'll maybe get eaten" kind of deal?

How suicidal is it, really, to step over the dotted line in the event that someone actually does get snatched up?

>>38887731
>picks up a whole fucking horse
Jeez.
>Shift to a ranged weapon and attack from afar

>>Other
It's turning around for another pass while STILL HOLDING THE HORSE, which makes me think it intends to airdrop the horse on us. Otherwise it'd likely drop the horse (which is quite heavy, no matter how powerful this demon's wings are) in advance so as to have claws free for snatching things up/better maneuverability. So watch out for that.
>>
Rolled 90 + 10 (1d100 + 10)

>>38887791
This thing is a beast.
>>
Rolled 86 + 10 (1d100 + 10)

>>38887791
Looks like I was a little slow on calling out Operation: Sebiscuit Drop, I guess. Oh well.

>>38887806
Nice.
>>
Rolled 15 + 10 (1d100 + 10)

>>38887791
holy crap these rolls
>>
>>38887791
>enemy gets 99

>>38887806
>we get 100

dice pls
>>
>>38887793
The Forsaken Lands have an actual defined border, which they patrol fairly regularly. You could slip inside, but the problem is that by doing so, you're stepping right into demon territory, so even if you slip past the patrols, you're still firmly in enemy territory, and mortals tend to stand out outside of the farms.

>>38887806
Also, the dice gods really favor you guys. Writing.
>>
>>38887858
what would happen if we and the enemy both rolled a 1?
>>
>>38887916
We slip on old imp chunk vomit and the scavenger flys into a tree due to the horse weighing it down.
>>
>>38887791
>>38887806
You fire off a volley of arrows, most of which find their mark in the Scavenger's torso. The scavenger gets closer, then throws the horse at you.

You've thought this many times before, but thank Aureus you chose these enchanted clothes when Leonard took you to the armory. You manage to duck out of the way just in the nick of time. You can almost feel the horse graze past your hair, as it crashes violently behind you and rolls down hill. Poor thing's surely dead after that.

Seeing that the Scavenger seems to favor you, Roland and Justine move to cover you, bracing their polearms for the scavenger's next attack.

Daniel finishes his incantation, and everybody's feet glow with a golden light. You feel even faster than usual.

Joan finishes reading a passage from her book and stretches out her hand. A fireball flies from it and strikes the Scavenger, almost knocking him out of the air. He recovers, but you can see that fireball really hurt.

Erika curses, realizing there's not much she can do at the moment but wait for it to get closer.

The Scavenger circles around you, looking for an opening to swoop in. Rather than attacking you though, it instead swoops down towards Justine.

>Fire another volley of arrows
>Aim for something vital (Penalty to roll, bonus to damage)
>Shift weapons
>Cast a spell
>Other
>>
>>38887916
Shenanigans.
>>
>>38887963
>>Aim for something vital (Penalty to roll, bonus to damage)
We got haste on so we should have an extra roll. Let's end this.
>>
>>38887963
>Fire another volley of arrows
>>
>>38887963
>>Fire another volley of arrows
>>
>>38887963
>Aim for something vital (Penalty to roll, bonus to damage)
Wings. Tear him from the sky.
>>
>>38887963
>Aim for something vital (Penalty to roll, bonus to damage)
its eyes.
>>
>>38887963
>>Aim for something vital (Penalty to roll, bonus to damage)
>>
Rolled 45 + 15 (1d100 + 15)

>>38887963
Looks like you guys are going to try and aim for something vital. Roll 2d100+5 (Applies to both rolls.)
>>
Rolled 9, 67 + 5 = 81 (2d100 + 5)

>>38888013
>>
Rolled 86, 39 + 5 = 130 (2d100 + 5)

>>38887963
Aim for a wing. Anything else debilitating (disabling claws/eyes) that isn't immediately fatal just means it will be capable of cutting its losses and flying off and it won't be practical to pursue.

>>38888013
Rolling 2d100 at once? Or two sets of 1d100?
>>
Rolled 54, 60 + 5 = 119 (2d100 + 5)

>>38888013
Welp
>>
Rolled 34, 2 + 5 = 41 (2d100 + 5)

>>38888013
>>
Rolled 47, 67 = 114 (2d100)

>>38888013
>>
Rolled 67, 35 + 5 = 107 (2d100 + 5)

>>38888013
>>
>>38888026
>>38888022
>>38888021
91,72 vs 60
>>
>>38888013
>>38888022
>>38888021
You fire two arrows, one aimed for an eye and one aimed for a wing. Both shots connect, sending the Scavenger crashing towards you.

Jumping on the opportunity, Justine and Roland brace themselves and skewer the Scavenger when he lands. Just for good measure, Erika hefts her greatsword and decapitates it, killing it for sure.

Everybody in group collects themselves, putting weapons away and gathering the frightened horses.

"That was close." Roland comments, wiping sweat from his brow. "For a moment, I thought it would grab-"

You don't hear the rest of what he says, as the raven lands on your shoulder and begins shouting in your mind.

"More coming! More coming! Need to RUN!"

"What?!" You say, both mentally and out loud. Turning back, you see a flock of them, at least seven, flying towards you. The others notice shortly after you do, their faces growing pale.

>Retreat
>Stay and fight
>Other
>>
>>38888088
>Retreat
>>
>>38888088
>Stay and fight
Fuck these things. Kill them.
>>
>>38888088
>Retreat
I am not a crazy person.
>>
>>38888088
>>Retreat
"Bird is saying we got a lot more incoming."
>>
>>38888088
>Retreat
>>
>>38888088
>Retreat
There's no way. If they decide to pursue at all we're going to be in trouble.

Start getting the hell out of there, but if they continue to follow we absolutely need to try to stand and fight as a group because anyone who gets their horse disabled while we're fleeing is dead meat.
>>
>>38888088
There's a fine line between bravery and stupidity, and staying to fight all those things would be the latter. Quickly, you tell everyone to get mounted up again and retreat.

It's at this moment that you remember your own horse got sent flying and is probably dead now. You'll have to ride with one of the others. Of course, those things are pretty fast, you could run on foot and try to lead them away from your friends while they escape. You might be able to lose them in the woods, and you're still pretty fast thanks to Daniel's spell and your clothes' enchantment.

>Ride with (Specify)
>Run on foot, lead them away from your friends
>Other
>>
>>38888141
>>Run on foot, lead them away from your friends
>>
>>38888141
>Ride with (Specify)
Erika, riding with your bro is the best option
>>
>>38888141
>Ride with (Specify)
Joan, and it's not even remotely a contest. She's the only one who is unable to easily communicate with the others in the event that something untoward happens.
>>
>>38888141
>>Run on foot, lead them away from your friends
These things will be harassing us as flee if we're on horseback anyway, and I like our chances better if we can dodge and fight back as we flee. The staged withdrawl is lynchpin of military strategy after all.
>>
>>38888141
>>Ride with (Specify)
Erika.

Do some horse archery.
>>
>>38888141
Actually yeah switching >>38888162 to >>38888159
>>
>>38888141
>>38888162
this
>>
>>38888141
>Run on foot, lead them away from your friends
best choice
>>
>>38888161
If this is your primary concern, the right choice is to double up on horses willingly and leave one or two behind as bait in hopes they content themselves with snatching up our decoy.

This also lets each horse have someone whose attention is not focused on riding their mount as quickly as possible and can fight off harassing Scavengers.

I'd still prefer we keep as many horses as possible, since it means that losing one of them means we can still try and pick the rider up with another horse.
>>
>>38888186
Yeah those are the best options.
>>
>>38888141
>Run on foot, lead them away from your friends
>Other
Do a huge flash spell.
>>38888186
>implying the scavengers are dumb enough to take hoses when one turned around when they noticed they didn't take a human
>wanting to tire out the horses with two people instead of one
>wanting to waste time by having people get off and on horses
I could care less if we either run or get on a horse, but abandoning horses is a waste against intelligent beings.
>>
>>38888186
Won't doubling up on a horse risk slowing it down significantly? I can accept that if we and another reasonably proficient fighter pair up to split off as a distraction, should the demons overtake us, but the entire group might pose a risk to everyone.
>>
Counting votes now.
>>
>>38888208
We were specifically told that they are relatively stupid and greedy. It wouldn't surprise me at all if they were to stop outright and squabble with each other over the free horses.

The only reason fleeing on foot is possibly a reasonable plan is if Galadriel volunteers up-front to grant us her power of flight so that we have an ACTUAL route to escape after buying our friends time.

The only reason I didn't suggest asking that of her in the first place is because she specifically mentioned being leery of champions asking her for boons early, though I suspect she might actually be willing to do so in this situation.
>>
>>38888162
You do realize how impossibly difficult it is to hit a moving target from the back of a galloping horse? In cultures with a history of, sportsmen spend years training to reach a professional skill level, and even then it's incredibly difficult for them to hit a STATIONARY target. The odds are very much against us actually hitting anything with this option.
>>
>>38888246
But this is fantasy land.

Regardless worth some shots with haste still on no?
>>
>>38888208
Good job not reading what Galadriel said about them and their traits
>>
>>38888237
What on earth would a flying demon want with a horse?
>>
>>38888246
Difficult? Yes. Impossibly so? Don't be stupid, humans have been doing that for centuries.
>>
>>38888237
>It wouldn't surprise me at all if they were to stop outright and squabble with each other over the free horses.
I did neglect to bring up that this only works if the demons actually assign any kind of value to the horses beyond "meat projectile"
>>
>>38888237
>We were specifically told that they are relatively stupid and greedy. It wouldn't surprise me at all if they were to stop outright and squabble with each other over the free horses.
You got a point there, but they might as well aim for the slowed down group of humans for the farm, instead of animals they might feed on.
>The only reason fleeing on foot is possibly a reasonable plan is if Galadriel volunteers up-front to grant us her power of flight so that we have an ACTUAL route to escape after buying our friends time.
Look
>you could run on foot and try to lead them away from your friends while they escape. You might be able to lose them in the woods, and you're still pretty fast thanks to Daniel's spell and your clothes' enchantment.
We are enchanted to balls, so we are fast enough to get into the woods.
>>38888260
I'm basing my assumption under that they value Humans more than normal horses if one used a horse as a weapon.
>>
>>38888271
Yea, with years of practice on stationary targets. As in immobile and not moving. These demons are something else entirely.

Do you know how much a horseman is thrown around on the back of a galloping horse? Just getting a semi accurate bead on a target requires the shooter to stand in the stirrups and sync his legs with the vertical motion of the horses back. If I make this sound easy, I assure you it's not. It takes many years of practice and training with the horse in question, something our character quite lacks.
>>
>>38888279
My primary concern is that we don't know what is actually in the woods. Even if they do follow us instead of our friends, that leaves us separated from any allies and still leaving us near demon lands on foot.

It's not even like Woods = Safety, since we know that a Scavenger took the missing girl from the woods to begin with. We'd have to evade them all while navigating unfamiliar territory.
>>
>>38888307
So long as we head in the right direction away from the border there won't be any risk of getting lost in the forsaken lands. And the main reason I want to go into the forest is that the canopy can give us some cover to hide from and evade this flock of gargoyles.
>>
Rolled 24 + 10 (1d100 + 10)

>>38888141
These things are fast, and riding with one of your friends will slow them down. You look at the approaching demon flock, back to the five horses, and an idea comes to mind.

"Guys, you ride back to the tower as fast as you can, I'll try and lead the demons away on foot."

"Are you nuts? Just get on a horse and let's go!"

"He has a point." Justine says, climbing onto her horse already. "He's fast, faster with Daniel's spell. He can do it, and we'll all just get caught otherwise."

"But-"

"Dammit Erika, we don't have time! I'll be fine, just go!"

She hesitates, but finally sighs and climbs onto the horse's saddle.

"I swear to Aureus, if you get caught again, I'm going to kick your ass."

"Whatever, just go already, all of you."

The rest of the group obliges, riding down the hill and then galloping as fast as they can back to the tower. The raven follows after them. You turn back and see that the Scavenger flock is already halfway towards you. It looks like now they're starting to debate whether to grab you or chase the group riding away on horse. You cup your hands to your mouth and shout some "encouragement"

"Hey, over here toovergrown bats! You're even uglier than the fucking imp!"

Well they don't seem to appreciate that one bit, and now they all start flying straight your way.

>Roll 1d100+15
>>
Rolled 71 + 15 (1d100 + 15)

>>38888316
>So long as we head in the right direction away from the border there won't be any risk of getting lost in the forsaken lands.
If you've ever run around in the woods before, you'll know this is a lot harder than it sounds. If you're not leaving something to navigate by, it is incredibly simple to get turned around when you've got totally identical surroundings.

Bird helps with this once we're out of harms' way, but that's later on.

>>38888323
Gotta go fast.
>>
Rolled 45 + 15 (1d100 + 15)

>>38888323
>>
Rolled 68 + 15 (1d100 + 15)

>>38888323
>>
>>38888323
>You're even uglier than the fucking imp!
wow rude
>>
>>38888327
I've done no small amount of running around in woods, and I've never had much difficulty sticking to a general direction. If really disoriented, you can always just glance at the sun's position to get your bearings straight.

Also, nice roll.
>>
Rolled 33 + 15 (1d100 + 15)

>>38888323
>>38888327
You sprint off, heading in a different direction from your friends. You fly like an arrow, speeding away from the approaching demons. Still, they have the advantage of flight, so it's not so easy to get away.

You make it to the treeline, dodging between trees further inward. The forest canopy provides some cover, but one of them dives in through a break in the canopy and makes a grab for you.

>Roll 1d100+15
>>
>>38888327
I have been orienteering before, and it isn't that bad.
Honestly you just need some land marks, and remember where the sun/moon is(though messing up can cost you several hours).
Worse case scenario we throw the sword in the air so that she can point us in the right direction.
>>
Rolled 40 + 15 (1d100 + 15)

>>38888360
demon bird go and stay go

I like that the enemy dice are cooperating with the malus imposed by terrain.
>>
Rolled 10 + 15 (1d100 + 15)

>>38888360
>>
Rolled 83 + 15 (1d100 + 15)

>>38888360
>>
>>38888375
anon saves the day
>>
Rolled 89 + 15 (1d100 + 15)

>>38888360
>>38888375
You swiftly pull Galadriel from her sheath and swing at the Scavenger's leg. You sever it, making it roar in pain. It tries to make another grab at you with it's remaining foot, but apparently it was too focused on you to notice the incoming tree. It slams straight into it, actually knocking the tree down.

You keep running. Your breath is starting to get heavier, but the adrenaline keeps you going. After a while, it feels like you're getting a little slower. A quick look down at your feet reveals that the light around your feet has dissipated. Daniel's spell is starting to wear off.

The forest breaks into a clearing, and now four Scavengers land in front of you, trying to cut you off.

>Roll 1d100+10
>>
Rolled 24 + 10 (1d100 + 10)

>>38888421
>panic.jpg
>>
Rolled 41 (1d100)

>>38888421
jesus time to get captured.
>>
Rolled 61 + 10 (1d100 + 10)

>>38888421
>>
Rolled 97 + 15 (1d100 + 15)

>>38888421
>>
>>38888432
...man, that's actually kind of depressing.

I'd even feel bad trying to get it on the technicality that one of the rolls was 1d100 without the +10 since this was +15.
>>
>>38888432
Why.
No seriously, why.

Can we just turn Galadriel into spiked/bladed 'armour' and win?
>>
>>38888439
Fuck it, I'm a nice guy.

One last roll, since the 97 was a +15 and the 41 forgot the bonus. I won't start doing this every time, but just this once I'll give you one last shot.
>>
Rolled 37 + 10 (1d100 + 10)

>>38888447
Time to fail anticlimactically!
>>
>>38888421
You know, this is where using Flash might be kind of useful.
>>
>>38888449
You know it, anon!
>>
Rolled 71 + 10 (1d100 + 10)

>>38888447
>>
>>38888451
>break out into an open glade
>most of the assholes drop right in front of our face
>NOPE
>throw pocket light in their faces and 180
It does seem like a good idea, what with this being a substantial portion of the remaining pursuers.
>>
Rolled 71 + 10 (1d100 + 10)

>>38888447
Based Sparks
>>
>>38888447
Sparks you are a nice guy. But think we r fucked.
>>
sparks plz the 41 doesn't have +10
>>
>>38888489
holy shit im blind
>>
>>38888487
I like the flash idea, and doing a retreat while attacking them.
for some reason i think we can take them on, but i will vote to run away still.
>>
>>38888421
>>38888430
You stretch out your hand and mutter the incantation for Flash as quickly as you can. The spell goes off, blinding two of them, but the last notices what you're doing and covers his eyes just in time. He dives for you, and you try to dodge past him, but your momentum is too strong, and he tackles you to the ground.

The rest of them regather their senses, and help the other subdue you. One of them bashes you in the head with a wing, and your consciousness starts to fade...

----
When you regain consciousness, you find yourself sitting inside a caged cell, lying on hay. Picking yourself up, you see that you are not alone here. Others sit in cells adjacent to your own, each of them on the hay "beds" left for them.

>"What happened? Where am I?"
>Try and get in contact with Galadriel
>Check the door to your cage. Maybe you can find a way to break out.
>Other
>>
>>38888526
>Try and get in contact with Galadriel
>Check the door to your cage. Maybe you can find a way to break out.
>Other
We used to be a guard right, don't we know some shit about cells?
>>
>>38888526
>Try and get in contact with Galadriel

AND STAY QUIET! I have a feeling we are going to get a visit from Andras REALLY soon.
>>
>>38888535
>AND STAY QUIET! I have a feeling we are going to get a visit from Andras REALLY soon.
He doesn't know jack shit about us being here, hell the birds probably think we are a random guard from the church.
A better question is where is our sword, i think they might have left it behind.
>>
>>38888526
...fuck. One Erika ass-kicking coming up.

>Try and get in contact with Galadriel
First things first. I dunno how they expect to move the thing without lifting it and we took out the one we actually hit with it, so maybe they don't know what it is? Wishful thinking?

>Other
Check if mental bird-link is still intact. Maybe he figures out a way to let them know what happened, and if the link has worn off we might be able to guess that it's past the end of the day. Unless we've got a window and can see that.
>>
>>38888526
>Try and get in contact with Galadriel
>Check the door to your cage. Maybe you can find a way to break out.
>>
>>38888547
>Raven familiar following us around and shit. Hell we cut one of the idiots in half with HOLY POWAHS, even the birds arent THAT stupid as to not put 1 and 1 together. Even if they are all it takes is a visiting demon that wants food to recognize us and then the jig is up.
>>
>>38888571
You forget that these niggas don't have pictures and are only going off of descriptions, plus i do believe the birds are that stupid.
>>
>>38888571
Also it would've burned them on contact as soon as they tried to pick up the shiny. IF they decided to pick up the shiny.

That said, the only birds we ever actually struck with Galadriel were alone, and were slain by it, so it's plausible that none of the birds actually knew what it is if they didn't try and pick it up.

If we're going off the model that the thing they actually care about is people (for farming purposes), it isn't unreasonable that they would've left it lying there.
>>
>>38888526
How did we manage to get captured on 1 failed roll? We didn't even get to fight or struggle or anything, just fail 1 opposed roll we couldn't possibly beat and instalose...
>>
>>38888608
Yeah pretty fucking bullshit.
>>
>>38888608
bright side at least we are not dead
>>
>>38888608
112 vs 71
>>
>>38888615
>>38888608
There were four of then and they critted pretty fucking hard guys....
>>
>>38888223
You might want to get your eyes checked, both options for that vote were at 4 votes each...
>>
>>38888630
they won 1 single roll, while we were winning the majority, but the moment we failed a single opposed roll we instantly get captured, doesn't matter how fucking hard they crit us, that just does not make sense or flow well at all.

this is why opposed rolls rarely work...
>>
>>38888608
If that 97 had a +10 modifier we would have made it.
That said, it does seem a bit harsh that one failed roll results in this.
>>
>>38888645
Doesn't make much sense to disallow that roll or others, it doesn't matter what modifier you put in the roll string, it still doesn't total the result and modifier so you can tell what the result is anyway.

Though its not like it would have mattered with how OP was doing that fight, we were going to end up here no matter what I'm sure of.
>>
>>38888656
If we weren't disallowing rolls, we would have gotten a 41 instead as the 97 was fourth.
And we did have the option of fleeing on horseback.
In fact, we didn't have to come here in the first place, it's a sidequest.
>>
>>38888608
I agree in the abstract (particularly when the fail-state for pretty much the whole SETTING, let alone the quest, is having our weapon captured), but from a storytelling standpoint it facilitates us actually trying to do the thing we set out to do.

It's a bad way of handling things mechanically, but I can at least grin and bear it so long as it's being done in the service of assisting in plot progression.
>>
>>38888656
nah from the sounds of it, it was either that each success would take away a bird, and that could have allowed us to take one maybe 2 on, but 4 was too much or that this final one would have allowed us to get away..
>>
>>38888672
>If we weren't disallowing rolls, we would have gotten a 41 instead as the 97 was fourth.
Which would have resulted in exactly the same outcome.

>And we did have the option of fleeing on horseback.
Which was tied with this retarded vote which had a lot more opposition against it in discussion, yet OP didn't even mention the tie or went to a tiebreaker, just went straight into this path.

>In fact, we didn't have to come here in the first place, it's a sidequest.
Doesn't change that this sidequest has been railroaded as fuck.
>>
>>38888684
Our successes did nothing at all, and the moment we lose a single roll, we instantly lose the fight without a struggle or any further action and immediately get captured. Nothing sus at all....
>>
>>38888679
I can't grin and bare it when its just so jarring and transparent in its poor execution. OP has a lot to learn with mechanics and narrative flow, as well as learning to not railroad.
>>
>>38888687
>Which would have resulted in exactly the same outcome.
That was my point, and yet Sparks gave us another roll rather than counting it.

Not everything is a conspiracy, anon. Just because you think there's railroading doesn't mean there actually is.
>>
>>38888679
>so long as it's being done in the service of assisting in plot progression.
It's pretty annoying that both fights we've been in, in the service of progressing the plot, we've lost and been captured immediately, without our weapon, our reason for being and purpose, in such a manner.
>>
>>38888714
anon, unless we somehow rolled a 90+ on a single roll, it was set in stone and he knew it, and even then, it wouldn't have changed anything with the rest of the demons still wearing us down, with our haste spell gone, with them in an advantageous position.

Face it, there was no way we could win this fight and OP made sure of it.
>>
>>38888526
You reach out with your mind, trying to get in touch with Galadriel.

'Galadriel? Can you hear me? Where are you?'

'Here' She answers, sounding much closer than expected. You look around the room for her, and find that there is a very plain looking dagger sheathed at your belt.

'Galadriel, is that you? How did you get here?'

'The Scavengers left me there after they carried you away. I flew here at night, as you see me now, and slid through the bottom of the cage into here.'

You're surprised. 'I had no idea you could move that well on your own. I thought you just flew in a straight line towards me when we're separated.'

'I may be sealed within this sword, but I still have control of it. If I wanted, I could fight even without a wielder, but doing so would violate Rathanael's order for my kind to stop fighting the demons, so I would be whisked away to the Void if I did.'

Huh, well that's good to know. The question though is, how on earth are you going to get out of here? You try to reach out towards the raven from before, maybe he can alert your friends to what's going on. No dice, the connection is gone. Your spell must have expired by now.

You try to think of other ways you can break free, but before you can you hear footsteps come from outside of the cell. What looks like a bipedal bull made of hot coals, with four arms each sporting sharp claws, walks in front of your cell carrying a ring of keys.

"Up and at em, new blood. It's almost time for the games, and you're going to participate."
>>
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>>38888731
Damn, forgot pic.
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>>38888731
>"Up and at em, new blood. It's almost time for the games, and you're going to participate."
Knew it.
>>
>>38888725
Except that, as it was an opposed roll, Sparks had no control over what the DC would actually be, it just turned out high due to chance.
>>
>>38888755
1, it wouldn't have mattered as he would have worn us down, as evidenced by our haste spell, which was said to ensure our speedy getaway, wore off. 2, that just further illustrates the stupidity of the opposed rolls system, I said it would cause problems, and confirmation bias blinded everyone, now it just helped with the railroading knocking us out immediately with complete bullshit, with the latest post its pretty much completely transparent what Sparks did and is doing, and if its going to be like that then I'm just not going to bother with this quest anymore. It's been railroaded to hell and back pun intended ever since he didn't bother with a tiebreaker and went with the option that would help his railroading.
>>
>>38888731
we be gladiators now
>>
Calling it a night here folks. Will stick around to answer questions as usual. Next game will probably be this Friday, but keep an eye on the twitter just in case.

Addressing some of the comments here, let me make it clear that I was not trying to railroad. The idea was that it was a chase scene, hence the repeated rolls, and the four cutting you off was supposed to be the last roll.

That being said, I will fully admit that it was poorly executed. Anons have a point, I should not have left it to a single dice roll regardless of whether or not it was the last "event" in the chase. It was a mistake, and I apologize, but railroading was not the intention by any means. I will try to do better from this point on.

Now, regardless of my little fuckup, I hope everybody here had fun regardless. Thanks for playing.
>>
>>38888775
Fuck that and this shit, we're breaking out before that.

First the bullshit fight and capture, now the bulllshit arena where we'll be forced to fight the other prisoners for drama and emotions to feed the demons.
>>
>>38888774
1. Spells wear off in this universe, it's not a new thing.
2. I actually agree, opposed rolls are dumb as fuck.
>>
>>38888783
> let me make it clear that I was not trying to railroad
Yet you completely ignored the tie between getting on Erika's horse and running on foot and steamrolled ahead with the option that had the most vocal discussion against it...

>and the four cutting you off was supposed to be the last roll.
Really? Because our successes had no obvious impact in our favor and that last roll didn't read like it would be the last.

>I will try to do better from this point on.
Gonna be hard with the clusterfuck of a railroaded situation you left us in.
>>
>>38888799
>1. Spells wear off in this universe, it's not a new thing.
No its not, but they don't wear off after 40 motherfucking seconds.

Seriously Daniel applied it not even a minute before we started running and it ran out immediately.
>>
>>38888783
Well, that last roll aside, I had fun. Really looking forward to the next thread now.
>>
>>38888783
Thanks for the first half of the thread, was fun with the Raven, the second half and the position you've left us in with your fuckup though, no thanks for that. You've got a lot to learn Sparks, I just hope you learn it and improve before the next session because where at now is make or break.
>>
>>38888809
This may be hard for you to get anon, but 'after a while' can mean a pretty lengthy stretch of time.
>>
>>38888783
well thanks, everything before the fight was great, onwards wasn't entirely, though assuming we don't get shafted next thread, its an interesting opportunity to free our fellow captives

friday can't come soon enough.
>>
>>38888703
>>38888717
Yes, it was sloppily done. Yes, "you're knocked out and wake up in the next bit of plot" is a lazy, agency-depriving scene transition and needs work. Yes, opposed rolls are high-variance when taken case-by-case and I hate that people use them with large-dice-small-modifier rather than making the effort to set appropriate DCs even though people always overreact to them even though they're statistically just coin flips. Yes, our character very much does not want to be captured.

All that said, I would have been annoyed as a player if we had escaped.

We would have gained nothing from it and reverted to the status quo at the beginning of the thread. We're in town, safe. Our allies are in town, safe. There are two dead demons and that's practically irrelevant. As a player I can understand why being captured is more interesting, and even though I think how it was made to happen is stupid and bad and making it so the only practical way to get to interesting content is to fail is a horrible mistake, it's still better than the literal nothing of the alternative.

The big issue is not so much the situation we're left in, it's that the only way we were able to "succeed" in progressing the plot somewhere compelling was by failing mechanically. That is bad, and you should feel bad about it.

Other than that, I still enjoy the story, I'm still looking forward to the next thread, and I look forward to future plot-development technology progressing past the stone age of "you slipped up! navigate plot to escape."
>>
>>38888834
Yet it wasn't, it was barely any time at all.
>>
>>38888783
I liked it, but you should be a bit more descriptive on that last roll, it seems some anons are a bit salty and think we got railroaded because of it(we did, but only because you didn't let us roll to fight/run away).
>>
>>38888839
>All that said, I would have been annoyed as a player if we had escaped.
>We would have gained nothing from it and reverted to the status quo at the beginning of the thread
You couldn't metagame any harder...
>>
>>38888801
>ahead with the option that had the most vocal discussion against it...
No the option that had the most vocal discussion against was leaving behind horses, and having every one go two to a horse.
I agree with your other two points, but this one is bulllshit.
>>
>>38888852
Metagaming is using out-of-character information to influence in-character actions.

If you think I somehow MADE MY DIE ROLLS FAIL in order to try and set this up, let me know how I did it, because that'd be a sweet party trick.
>>
>>38888839
>We would have gained nothing from it and reverted to the status quo at the beginning of the thread.
Thats a load of horseshit, we had evidence of a farm right on the border, with demons ranging over the border engaging us, we could have easily taken that to the knight-captain and gotten together a force to take that farm.

Fuck off with your metagaming bullshit.
>>
>>38888840
Wasn't it? We had a timeskip while running through the forest, during which the haste began to wear off.
And even if we hadn't, how long do haste spells usually last?
>>
>>38888839
>and even though I think how it was made to happen is stupid and bad and making it so the only practical way to get to interesting content is to fail is a horrible mistake, it's still better than the literal nothing of the alternative.
So you literally cannot think of any way we could have used what we saw in our patrol to help get support for a raid on that farm and rescue those people?

You can only possibly think of failing through crappy execution of iffy mechanics just to progress the plot forward, regardless of anything IC, wholey justified and motivated OOC is acceptable player practice?

Thats utter faggotry. on many levels, thats That Guy tier faggotry anon, don't be that player. Litterally every argument you used is entirely out of character and metagaming...
>>
>>38888839
>The big issue is not so much the situation we're left in, it's that the only way we were able to "succeed" in progressing the plot somewhere compelling was by failing mechanically. That is bad, and you should feel bad about it.
I can see plenty of ways we could have succeeded with what we achieved if we didn't be retarded and run on foot, if you can't see that then its not OP's fault, though the result of the fight and the below average execution of the fight and transition to capture is his fault, but you can't argue that was the only way to succeed.
>>
>>38888839
>metagamming this hard
I'm okay with the current system, but believing that what we have learned and found out wasn't enough to progress this story line is stupid.
>>
>>38888860
>Metagaming is using out-of-character information to influence in-character actions.
Exactly
>>38888839
>All that said, I would have been annoyed as a player if we had escaped.
>
>We would have gained nothing from it and reverted to the status quo at the beginning of the thread.
....

>>38888892
The system can work, but its all up to a coin flip, if there were ways to reduce that pointless and very harmful randomness (not get rid of it entirely, just make it not a coin flip) it would be much better.
>>
>>38888801
>Yet you completely ignored the tie between getting on Erika's horse and running on foot and steamrolled ahead with the option that had the most vocal discussion against it...
Hold on, I'm counting 4 in favor of running, 2 in favor of riding with Joan, and 2 in favor of riding with Erika. Are you saying I should have held a tiebreaker because 4 wanted to run and 4 wanted to ride, just with separate people? Yeah, maybe I should have done something about that, but it did not occur to me to do that at the time. Maybe it should've.
>>38888809
The issue wasn't that it wore off with time, the issue was that they were riding by horse in another direction, and you were sanic-ing in another. It was the distance that cut the spell, not the duration.
>>38888821
>You've got a lot to learn Sparks, I just hope you learn it and improve before the next session because where at now is make or break.
I'm aware. As I said, this is my first quest, so I suppose mistakes were inevitable. However, I will do what I can to learn from them. One of the things which I'm considering, for example, is switching to DCs, as like one anon mentioned, they do provide more control over the situation, so situations like this where it's high-stakes and the enemy rolls high don't immediately fuck things up.

Now in any case, both sides have good points, and I'm doing my best to listen to both sides. No need to argue more over it, I'm well aware I fucked up. If you have more suggestions to help me get better, by all means let me know on twitter.
>>
>>38888915
>The system can work, but its all up to a coin flip, if there were ways to reduce that pointless and very harmful randomness (not get rid of it entirely, just make it not a coin flip) it would be much better.
Could always keep the current system for fights, and have a different one for normal situations.
>>
>>38888922
>Are you saying I should have held a tiebreaker because 4 wanted to run and 4 wanted to ride, just with separate people?
Usually best to hold a subvote for things like that after the general direction is decided like "Okay, you can choose between X and Y" " Okay, X won, now choose whether to do X1 or X2" etc

>The issue wasn't that it wore off with time, the issue was that they were riding by horse in another direction, and you were sanic-ing in another. It was the distance that cut the spell, not the duration.
Well then why did Daniel not mention that it would wear off if he went the other way when we lead them off? He said it would help us out, which is hard for it to do it its based entirely on proximity.
>>
>>38888933
having opposed rolls works best in fights where its decided in multiple stages, with the opponents gaining advantages over each other throughout the fight, where a single wild swing in a single roll doesn't decide the outcome of the fight, just provides an opportunity in advantage for one fighter
>>
Oh yeah, and before I forget.

>New spell learned!
>Speak with Animals - This spell creates a mental link between you and an animal so that you can communicate with it.
>This spell works on all animals, but does not work on insects, plants, demons, or monsters.

>You've earned a Hero Point!
>1/1 Hero Points available
>Hero points are awarded for doing heroic things. You can spend them to reroll a failed roll, boost your damage, or to accomplish spectacular deeds, subject to QM approval. Use them wisely!
>>
>>38888968
Yup, its why i like this system for fights, but i do think Sparks needs to learn to give both negative and positive modifiers in fights.
As for learning shit/trying something.
He can always go do DCs, maybe even make hard/easy fight start out with a DC.
>>
>>38888922
>>38888977
nice dubs
>>
>>38888959
>Usually best to hold a subvote for things like that after the general direction is decided
Fair point. I'll keep that in mind as well.
>Well then why did Daniel not mention that it would wear off
Well technically it did, as it let you get a head start towards the treeline, and helped you escape the one that smashed into a tree. It didn't last for the whole chase, but it did help a lot in the initial stages.
>>
>>38888977
>>1/1 Hero Points available
With the rate at which we acrue these, and the demand in which we can potentially use them, you might want to think about upping the cap to 2 or 3 or so in the future as it would take us several threads to get a single HP, yet we could burn through 4-5 easily in a single thread just because of dice, such a low cap tends to unbalance the economy of those points a little bit.
>>
>>38888991
Well the training fights with Galadriel are perfect practice for Sparks to figure out the quirks of his system and refine it, but a fight in reality, especially when the stakes are so high, like in this thread, is very much not the place for that kind of experimentation with a tricky and unpredictable system, much as we all found out today.
>>
>>38889008
>Well technically it did, as it let you get a head start towards the treeline, and helped you escape the one that smashed into a tree. It didn't last for the whole chase, but it did help a lot in the initial stages.
It still would have been nice of him to tell us the further we get from him the weaker it would be until it faded away, kind of rather important to know when basing our entire plan on running fast.

Things like that and generally being more descriptive of the world and the characters actions are things you can improve on generally, it helps provide us with more information to make better decisions IC and helps further immerse us into the mind of Siegfried instead of just being told "You went to X, did Y and Z happened as a result."
>>
>>38889012
The idea is that hero points are supposed to be scarce, but do a lot when they're used. You can't use it to do something impossible, but it will let you do things you normally wouldn't be able to do.

For example, if you were to run into Malaphas as-is, you wouldn't be able to use the hero point to instantly kill him with a lucky arrow. However, you could use it to shoot one of his eye without a roll.

The idea is that Hero Points are your "Do awesome shit" button. You don't get them very often, but when you do they let you do a lot.
>>
>>38889036
All fair points. I will keep all of that in mind from now on. Thanks anon.
>>
>>38889040
>The idea is that hero points are supposed to be scarce
Oh believe me, even if we were able to bank 3 of them, they would still be very scare to accrue, and we would still be very hesitant to use them.

Currently with having only 1, we are terrified of using one and potentially needing it for something more important later, meaning we'll never actually use one unless its life or death, leading to a LOT of paranoia and caution.

By all means make them valuable and scare, but don't make them extinct with only 1 remaining example of the species in captivity, never to be experimented upon for fear of losing it.
>>
>>38889050
Hm. Alright, I'll compromise and set the limit to 2, giving you one to spend and one to save for emergencies. However, they'll still be scarce, awarded only for doing things an actual hero would do, such as leading the flock of demons away while your friends escape.
>>
>>38889110
Thanks Sparks, I doubt we'll be throwing them around willy nilly so no need to worry about that.

Would we get a HP for rescuing a bunch of captured people from a demon farm?
>>
>>38889165
seems pretty heroic to me.
>>
>>38889165
Absolutely.
>>
>>38888922
I mentioned this off-hand, but if the reason you like opposed rolls is the visible presence of variance over totally set-in-stone DCs, you can make the variable thing the +/- mod and have the bulk of the "roll" be set in stone.

Rather than rolling 1d100+X to determine the roll to beat you would roll a smaller die for the modifier, and the rest of the DC would be a set thing based on the difficulty of the task. Set DCs are fine too, but it gives you some freedom for fleshing out the flavor of enemy actions more.

e.g. An enemy performing a high-risk/high-reward action would have a slightly lower-than-average DC for the task, but would have a larger-than-average bonus die added on to the static DC. They could botch it entirely and leave us to try and beat DC 50, or they could roll well and we'd have to top a 90.

All that said, PLEASE don't go fucking around with your dice system and experimenting with DCs without at least some idea of how probability stuff works and with what sort of severity you want to treat failure. Setting DCs too high and giving failures too much of an impact versus successes make things miserable.

To put this into perspective, if we need to succeed all three rolls to escape, the strict statistical chance of us escaping on foot given the appropriate flat modifiers turned out to be 42% (.80064 * .74498 * .7048). In terms of a basic one-contest, best-of-3d100 vs flat DC system, the DC for our escape was equivalent to 84.271 or so.

You don't have to plan out EVERYTHING mathematical in advance, but having some grasp on the sort of difficulty you feel is appropriate and knowing how to set up an encounter or chain of encounters so that those odds are illustrated accurately is helpful.
>>
>>38889233
Honestly, I'm thinking I'll just go with set in stone DCs from now on, as they give me better control over this shit. However, I think I'll stick to the whole "fight defensively, power attack, etc." for bonuses to the player's roll, as well as additional bonuses or penalties depending on the situation.

The original reason I went with opposed rolls was because since it's out of my hands, there's no question of whether I'm making the DCs too low/high because it's all in the hands of the dice, and opposed rolls sometimes make for more exciting moments, where two rolls have failed and then...YES! The last one was a 90 or beat the enemy by one. I'm seeing after this though that DCs are probably an easier way to go about it, and much easier to control.

Rookie QM mistakes, but I'm learning.
>>
>>38889434
We all gotta learn these lessons one day or another, what differentiates the good QM's from the bad (regardless of their experience) is their ability to see those issues and mistakes they come across or have, and be able to navigate around them and improve for the future, which you see to be able to do well, so keep on with the good work Sparks.
>>
>>38889012
I'm guessing we'll get good opportunity to spend it, like... real soon.

>Come with me if you want to live
>>
I think being taken to the farm is far more interesting than the alternative of escaping back to the tower, only to remain safe and sound.
>>
>>38889536
And thus a magic robit was added to the waifu pool, and the quest edged ever closer to annihilation.
>>
>>38889575
metagame less please

>>38889588
man its going to be an interesting conversation when talking to our eventual waifu and Galadriel, asking whether we can get some mental privacy or whether they want a threesome
>>
>>38889598
> metagaming
> literally just saying 'I think [x] is more interesting than [y]

what the fuck?
>>
>>38889606
It's entirely based on OOC knowledge and motivations, would Siegfried think its more 'interesting' to be captured rather than take the evidence and findings they found to the Knight-Captain and launch a raid on the farm?
>>
>>38889621
Knight-captain wouldn't have done shit; we already know this.

Either way, I said it as a player, you retard. There's a difference between something said IC and something said OOC.
>>
>>38889434
>because since it's out of my hands, there's no question of whether I'm making the DCs too low/high because it's all in the hands of the dice
That's what I was talking about, though; not setting static DCs doesn't make there not be probabilities attached.

Even before you ever roll the dice, their 1d100+15 vs our best of 3d100+10 means we'll succeed ~70.5% of the time (discounting the possibility of crits and whatever, at least.) All opposed rolls do is make each distinct resolution of that probability function more unpredictable.

Some variation is good, since otherwise it's no different from just saying "30+ TO SUCCEED" and rolling the die yourself. We'd both agree that there's no excitement there. The issue with opposed rolls is that for every time we sweat it out on a huge enemy roll and beat the odds or get destroyed by a shit roll because we rolled even worse, there are going to be a far larger number of times where the enemy roll is garbage and it kills all of the tension when we beat it as expected. Or when the enemy gets lucky and our rolling feels futile. I can't imagine that the enjoyment from those handful of enjoyable hands-off outcomes outweighs the boredom/futility duality of the other end of the spectrum.

With a set DC, there is always the tension of "are we going to beat this", it's just a matter of getting a handle on what you feel are the appropriate odds for us to beat.

>>38889598
>>38889621
I don't get how people can't comprehend that a dude sitting on /tg/ can hold the personal opinion that an inside-job jailbreak is a more exciting conceit than the dutiful marshaling of troops for a liberation but might have still voted in a way they thought will help MC get to safety because that's what the MC wants to do.
>>
>>38889628
>Knight-captain wouldn't have done shit; we already know this.
We know he wouldn't do shit with only rumors and no evidence or actual eyes laid on the farm, both of which we got which no one else has managed before, both of which are things he and others have said they have needed to consider acting.
>>
>>38889434
Wow, a shitstorm already? Well, it's not that bad as far as they go, so it's alright.

I warned you about the dice system in the very first threads.
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>>38889598
I think it'd be nice if we didn't actually waifu anyone, but unlocked all the possible candidates.
So the quest ends with us swimming in an ocean of Schrodinger's waifu.
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>>38889654
>it's just a matter of getting a handle on what you feel are the appropriate odds for us to beat.
Yep, it all comes down to that, balancing the DC's and modifiers appropriately to match the actors skill levels and relative tactical situational advantages/disadvantages, as well as the narrative agency of the MC and previous history competence and traits. Things like succeeding at some minor challenge several times means the MC should be able to succeed at it again in the future with some margin for failure, but shouldn't trip on the street and break his neck when walking if he's a guard patrolling, fumbles and botches that make sense rather than just seem like the universe instantly sucked the MC's luck out his ass. Conversely succeeding through skill and opportunity rather than necessarily being handed victory delivered into their hands by the universe.
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>>38889673
Nah, I want to get to know all the characters we know right now more, and see how relationships, romantic or otherwise, organically and naturally develop, and if a romantic one does arise, pursue it when appropriate.
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>>38889702
Your monogamy offends WAIFVH.

But seriously I agree. As much as I honestly want to indulge in waifufaggotry with just about every female we've met I also acknowledge that that would significantly diminish the story and characters, and that just letting things develop normally is the way to go.
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>>38889740
All that said, if things develop in such a way as to help finally and absolutely resolve Justine and Erika's differences between them in bed with us in a threesome and something wonderful comes about, I would not be averse to such an outcome.
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>>38889754
That wonderful thing being that Joan helped resolve it and wants in or that Galadriel wants us to teach her about human love?
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>>38889763
Both.
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>>38889769
Well, good to see that we're on the same wavelength then.
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>>38889673
>Join us next time for episode 526 of Holy Sword Harem Anime!
A truly terrifying alternate reality.

>>38889702
>>38889740
I'm on the same page, but it's a dangerous road to walk down. Speaking from experience, it starts to get harder and harder over time to recognize when you've begun to overzealously course-correct over perceived waifu clamoring out of residual contrariness.

Either way, godspeed to us all. May we choose the way Seigfried would choose.

but good-natured waifu rabble-rousing is still a-okay. doppelpriest best grill ripip ;_;7
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>>38889807
doppleelf was indeed a qt3.14, I hope she somehow turns up resurrected and we rescue her and bring her to our side, she would make an awesome meido/squire
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>>38889807
>>38889837
Remember, in some alternate reality Doppelf and Sieg are staying at an inn together, in a room with one bed.
Galadriel can only hold herself back so long.
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>>38889837
>"YOU! You decapitated me, you asshole! I told you that stuff so you would let me go! Why would yo..."
>"...damn, I just blew my cover again, didn't I."
>"Fuck it, I quit. You guys have any openings?"
This is my silly mental image of how this would go.
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>>38889807
>>38889837
>>38889877
I shall hold out hope for Doppelf and redeeming her if/when she hopefully resurrects somehow.
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>>38889877
>>38889894
>>38889896
I hope you're payin attention, Sparks.
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>>38889654
I was actually still asleep when that vote was held. Even if I had voted, I still would have voted to lead them away becaus of my own personal theory as to how Galadriel works from a mechanics standpoint, if there is such a thing.
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>>38889937
I bet he is, and with horrified expressions he asks himself what the fuck has he gotten himself into
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>>38890097
Something magical is what he's got himself into.
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>>38890097
It's weird how we've got this collective viewpoint.
Has Sparks triggered the legendary super-hivemind?
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>>38890411
no, it's just a regular hivemind, seeing as I don't agree, I just don't care.
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>>38890484
You have no heart or soul.
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>>38890809
I'll take that over waifuing

not that I would mind something funny like >>38889894
>>
>late for the party again
FUCK
>>
When we meet up with the others we have to take the initiative and ask all three Erika Justine and Joan to punch us. Or if a chance arises grope one of them and get KOd.
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>>38891848
>grope one of them
No.

We grope them all.
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Out of respect for OP and yourselves, pls tone down the grope jokes.
Paladin girls are proper ladies that deserve respectful treatment, camaraderie and friendship.

In any event our first order of business is getting out of the farm, hopefully busting other slaves out as well while we're at it. We don't even know what we're up against yet, so let's not get ahead of ourselves.
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>>38892307
Nah.Bet Sparks is going to introduce yet another chick to our circle.

If we play it smart we can develop a romantic relationship with one of the girls. But i get the feeling that Sparks is going to give in just to avoid waifu wars and we'll get a full blown harem anime...uh quest. *cough*
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>>38892370
I'll be happy with however OP handles it to be honest. Although in my personal opinion harems are universally and without exception shit. Two girls are too many, three's a crowd and four - you're dead.
Besides more important to the story are the issue of the demon realms, galadriel's search for a permanent champion (I like to think of MC's job as 'artifact guard', for now at least) and perhaps distant possibility of angelic boss reconsidering his withdrawal, thus allowing the sword angel to unseal herself.
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>>38892501
Or the possibility of Sieg fathering the true champion/s and raising them so that one of them can work with Galardriel if they chose to.
The story will end long before that tho.
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>>38892501
Actually as far as harems go 3 or 4 is the max number if you are really intimate and lovely dovely with those women. As long as one of them is leading them it's good. (Spent time with some Mongols when i was traveling around and they seemed pretty happy to me)
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>>38892550

Oh yeah. That would have been pretty neat as well.



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