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Last Time, on Feral Necromancer Quest: You learned of a new, oppressive regime being formed by a man called Karrim. You buried a fear totem under his priest's tent, so as to prevent him from advancement. You found the gnoll tribe to learn more about the goings on on the great plains, and they told you of unprecedented human aggression. You set out for Karrim's camp and an accidental meeting with him disrupted your chance of reaching the camp undetected. A battle ensued, where you ended up having to kill the vast majority of the tribe. After a talk with Bathory, you promised the survivors that you would aid them in any way you could. You were convinced to bring the family members of those still alive back in alchemical bodies. You bound thirteen spirits in all, and that is where the twelfth installment of the Feral Necromancer Quest ended.

Housekeeping:
http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer thread archive

http://pastebin.com/vBRyBWfK mechanics and character sheet (update pending)

Twitter @DeadQM for all updates concerning Feral Necromancer Quest
>>
>>38703433

yay, no archive reading for me this time!
>>
You are Vlad Tepish.

Your Holdings: A renovated ancient Elven ruin. A well hidden and protected cave.

Your minions: 37 normal undead (orcish, elven and human skeletons and zombies, 13 armed with bows, rest with crude melee weapons). Undead orcish shaman, 5 Undead Drow necromancers. Skeletal elk mount. You control 50/50 minions. Your control is absolute.

Your relationships: Lathrien, your apprentice (agreeable), Ragda and Gerda, liberated old ladies of your tribe (friendly(ish)). Melandie, elven huntress (ally). Bathory, your lover in an alchemically improved body (warm). Bound spirit of an elven scout (bound to an owl homonculus). Bound spirit of a gnoll pyromancer (bound). Bound spirit of an orc demonologist (Bound to a dread dog homunculus). Bound spirit of a black dragon (bound). Elven tribe (open diplomacy), Gnoll tribe (allies/treacherous bastards), Large Human tribe (unfriendly), Dwarf tribe (open trade), Drow (enemies).


Your goals: Fix your relationship with Bathory, achieve immortality, deal with the humans, grow your legacy.

You messed up. You messed up badly. There is no telling that the humans will ever forgive you for killing their leader and destroying the largest human tribe in living memory. There is work to be done, however. You promised you would bring these people back their sons and husbands, and that will be an extensive project of alchemy, resource gathering and shamanism. You could head straight home and get started, even then it would take at least a month to complete. That said, if the news of your battle with Karrim's tribe spread, you have little chance of staying in their good graces, if you are not there to explain yourself. Even then, there is a good chance you will find yourself at odds with even more humans, which could lead to even more violence.

>Go home, start work on the alchemy project (would start a time-skip)
>Find another human tribe to explain yourself
>Other
>>
>>38703574
>Go home alchemy project
let's just forget this ever happened
blame it on orcs or something
>>
>>38703574
>>Go home, start work on the alchemy project (would start a time-skip)
>>
>>38703574
>>Find another human tribe to explain yourself
>>
>>38703574
>>Go home, start work on the alchemy project (would start a time-skip)
Fuck humans, cept for the two lez grannies
>>
>>38703574
>>Find another human tribe to explain yourself
>>
>>38703574
>Find another human tribe to explain yourself

Damage control people.
>>
It is a heavy decision, but fulfilling your promises comes first. You gather up all survivors that agreed to come with you and start the walk back to your ruin. As with any large group, you move much slower than you moved here. Moreover, many of the people here are old or infirm. You offer to have your minions help them walk, but they universally refuse. The best you can say about the walk back is that there were no casualties. Hunting for twenty, instead of four, puts a lot of pressure even on your tireless undead. There are nights when some have to go hungry, and you always volunteer to be one of them.

It takes almost a full week to return to your ruin. The humans set up a basic camp, right outside the perimeter of your desecrated zone. You return to your ruin.

>Use up the last of your resources to bring back as many of the people as you can. You only have materials for three, if you do it perfectly.
>Gather enough materials to bring back everyone at once. This includes visiting and trading with both elves and dwarves
>Go back to the humans and make sure they're settled in fine
>Rest for a little while, teach Lathrien, practice swordplay with Bathory, go at the project with a clear head
>Commune with Karrim's spirit.
>Commune with a random bound spirit.
>Other
>>
>>38703831
Didn't see your post till it was too late. The split in opinion is noted.
>>
>>38703963
>>Gather enough materials to bring back everyone at once. This includes visiting and trading with both elves and dwarves
>>
>>38703574
>>Go home, start work on the alchemy project (would start a time-skip)
>>
>>38703963
>>Use up the last of your resources to bring back as many of the people as you can. You only have materials for three, if you do it perfectly.
>>
>Gather enough materials to bring back everyone at once. This includes visiting and trading with both elves and dwarves
>>
>>38703963
>Gather enough materials to bring back everyone at once. This includes visiting and trading with both elves and dwarves
>>
>>38703963
>>Gather enough materials to bring back everyone at once. This includes visiting and trading with both elves and dwarves

can we check on the humans while we are leaving?
>>
>>38703963
>Gather enough materials to bring back everyone at once. This includes visiting and trading with both elves and dwarves
>>
>>38704065
>>38704040
>>38704020

Roll 3d20+4 diplomacy 1st is Humans, 2nd is Elves, 3rd is Dwarves
>>
Rolled 20, 8, 9 + 4 = 41 (3d20 + 4)

>>38704086
>>
Rolled 11, 15, 5 + 4 = 35 (3d20 + 4)

>>38704086
>>
Rolled 8, 4, 8 = 20 (3d20)

>>38704086
>>
>>38704107
dag nabit bobby
>>
>>38704093

at least the humans love us
>>
>>38704093
Are... Are we gonna get away with it?
I was totally expecting this to be how we become an evil legendary necromancer, the bbeg of the humans
>>
>>38704107

welp, we will have to kill more drows to get on the dwarves good graces
>>
>>38704165
I'm pretty sure Dead takes the best from each set. Which means we get a 19 on the elves and a 13 on the dwarves.

Dwarves are bros, btw. When are we going to bring them the gift of knowledge?
>>
>>38703963
>>Use up the last of your resources to bring back as many of the people as you can. You only have materials for three, if you do it perfectly.
Waste no time
>>
>>38704206
I wasted so much time
>>
Humans Nat 20! Critical Success! Diplomacy 4 progress [2/4]

You decide you should visit the humans before you leave, as you are a little worried that without providing immediate proof of your ability to bring back their loved ones they may turn on you, if you did not explain yourself.

You do your best to sound as distraught by their plight as you can be, but the real breakthrough comes from their interactions with Bathory. She explains to them how the process works, and it seems to put their mind to ease.

When you return, you notice that one of the humans, a young and mostly fit woman has left, as you understand, to talk to the other tribes about you.

Elves 19! Success!

Your constant and insistent attempts at diplomacy with the elven tribes seem to have finally paid off. As you took Lathrien and Melandie with you, and as they both have become quite close to you, which improves the general opinion the elves have toward you. They trade the materials you need from them for some knowledge of their history, and they offer to trade food and other necessities with the humans near your ruin. Your relationship with the elven tribes has improved to Open Trade.

Dwarves 13! Marginal failure.

Things do not go so smoothly with the dwarves. Firstly, they have moved a significant distance deeper underground than when you first met them, and second, they see you in the company of two elves when you talk. You end up having to trade all of your travel rations and giving over some secrets of engineering to trade for the resources, and even then you have to find some for yourself. You spend almost a week underground. You return to your ruin tired and hungry.

>Take a few days off, teach Lathrien, talk to Bathory and/or Melandie, Rest
>Work awaits. Start bringing the dead back to life.
>See how the humans are settling in, direct their trade with the elves.
>Other
>>
>>38704197

can we take the gift there right now? It might give us a boost
>>
>>38704353
>Take a few days off, teach Lathrien, talk to Bathory and/or Melandie, Rest
>>
>>38704353
>See how the humans are settling in, direct their trade with the elves.
>>
>>38704353
>>Take a few days off, teach Lathrien, talk to Bathory and/or Melandie, Rest
>See how the humans are settling in, direct their trade with the elves.
>>
>>38704353
Take ONE day of to teach batory swordplay and teach Latherien.

then get to work and ask our aprentice to help us
>>
>>38704353
>>Work awaits. Start bringing the dead back to life.
>>See how the humans are settling in, direct their trade with the elves.
>>
Roll 1d20+2 Swordsmanship practice, Roll 1d20+2 for Lathrien DC 20 to advance, DC 22 to gain Necromancy II.
>>
Rolled 12, 18 + 2 = 32 (2d20 + 2)

>>38704552
>>
Rolled 16, 18, 14 = 48 (3d20)

>>38704552
>>
>>38704593
Why is the DC so high for Lathrein to learn Necromancy II? We literally need a crit to learn it.
>>
Rolled 6 + 2 (1d20 + 2)

>>38704552
>>
Rolled 6, 16 = 22 (2d20)

>>38704552
>>
Rolled 12 + 2 (1d20 + 2)

>>38704688
>expecting people to learn/advance on their first try.
>>
Rolled 12, 14 + 2 = 28 (2d20 + 2)

>>38704552
>>
>>38704688
Basically, he doesn't get exp, as he is not the PoV character. Whenever you are trying to learn a school of magic without spending exp you also need a crit to succeed. I might make tutoring a skill though, so you can give him bonuses.

Swords: 18! Good session.

'Bathory, it is time for sword practice.'
'Is now really the time, Vlad?'
'We have skipped many sessions, and you need regular practice to get better.'
'Very well. I am not doing much in here anyways.'
'Would you like to go to the camp afterwards?'
'That would be good, yes.'

You have crafted good wooden swords by now, which makes the training much more practical than the sticks you were using before. You have also fought multiple times in recent past, and you have learned a fair bit about swordplay, so there is much you can teach Bathory. You spend a little more than an hour dueling and drilling, and both of you feel a little more comfortable with swords by the end of it.

'I need to instruct Lathrien, we can go after that.'
'I will go now, you catch up.'

Necromancy Training 20! Success!

You know you need to acclimatize Lathrien to raising humanoid bodies. He has little trouble raising animals, but the remnants of the human spirit affect him worse than they ever did you. In order to do that, you make false life leave one of your orcs and order Lathrien to raise him. You know that there is more difference between elven and orcish spirits than any other humanoids you've encountered, and so it should be least shocking for him.

It works, and by the end of his practice he is, if not comfortable, then capable of raising a humanoid minion. He returns to practicing shamanism after that, however.

You go to the human camp, and see trade ongoing between elves and humans. Bathory is directing them, and there is a lot of bustle and talking between her and an elven man. They come to a sensible agreement, probably a better deal than you could have managed.

-continued-
>>
>>38705000
-continued-
'Thank you for establishing the trade, Vlad Tepish.' a woman, one who seems to have taken over the duties of the elder says.
'It is nothing.' You say.
'No, it is much. We were having trouble making ends meet. That said, if this drags on until winter, well I doubt it is going to be enough.'

>'Do not worry. You will not be here when winter comes. I will have your sons back to you soon.'
>'When winter comes you can join me in the ruin. My magic may make the experience uncomfortable, but you would survive.'
>'I can give you some things to trade. You will be able to trade for more furs and hides, that should be enough for you to last the winter.'
>'Winters are always hard here. Let us hope for the best.'
>>
>>38705086
>>'Do not worry. You will not be here when winter comes. I will have your sons back to you soon.'
And maybe if you want
>>'When winter comes you can join me in the ruin. My magic may make the experience uncomfortable, but you would survive.'
>>
>>38705086
>'Do not worry. You will not be here when winter comes. I will have your sons back to you soon.'
>'I can give you some things to trade. You will be able to trade for more furs and hides, that should be enough for you to last the winter.'
>>
>>38705086
>>'When winter comes you can join me in the ruin. My magic may make the experience uncomfortable, but you would survive.'
>>'I can give you some things to trade. You will be able to trade for more furs and hides, that should be enough for you to last the winter.'
>>
Rolled 3 + 2 (1d20 + 2)

>>38705086
>'Do not worry. You will not be here when winter comes. I will have your sons back to you soon.'
>'When winter comes you can join me in the ruin. My magic may make the experience uncomfortable, but you would survive.'
>Ill get my undead to hunt for game, so that you have more furs and hides.
>>
i enjoy this quest immensely
>>
Did our elves ever found the shaman?
>>
>>38705086
>>>'When winter comes you can join me in the ruin. My magic may make the experience uncomfortable, but you would survive.'
>>>'I can give you some things to trade. You will be able to trade for more furs and hides, that should be enough for you to last the winter.'
>>
>>38705174
It is something you can enjoy indeed
>>
>>38705174

you and me both man, I only got here now, I was reading the archives the whole time

captcha billntr

we must find this bill and dispose of him at once
>>
>>38705298
You have not talked about this yet for.... reasons. Reasons that have nothing to do with QM forgetfulness. I will get to it soon.

'Do not worry. I have all that I need to bring your sons back. Soon I will start working. I will be done before winter comes.'
'No one knows when the winter will come. I could be tomorrow, for all we know.'
'Yes, it could. I could lend you a few items the elves may be interested in. Perhaps you can trade for even more furs and food.'
'It would be an immense help. Even so, many of us are old, or too young. Surviving the winter would be a challenge at the best of times.'
'If worst comes to worst, you can stay in my ruin. The magic will make it uncomfortable for you, but at least you will survive.'
'That is something to consider. You are a difficult man to hate, Vlad Tepish.'
'Thank you.'

With that you leave the human encampment and return to your ruin. You go to sleep early this night and wake up ready to get to work.

>Create basic bodies.
>Upgrade the bodies to human peak
>Make them immortal
>Make them capable of metabolizing energy from a wider variety of sources
>Other alchemical enhancements

AND

>Bind them to your will completely.
>Use the binding to order them to never cause violence to you and yours, but leave them alone otherwise.
>Release their binding completely
>>
>>38705364
>Upgrade the bodies to human peak
>Make them capable of metabolizing energy from a wider variety of sources

>Release their binding completely
>>
>>38705364
>>Make them capable of metabolizing energy from a wider variety of sources
>Release their binding completely

The choice is theirs alone to make.
>>
>>38705364
>Upgrade the bodies to human peak
>Release their binding completely
>>
>>38705364
Make them normal, we promised their loved ones back, not superhumans.
Release their bindin&.
And while we are her I think we should reward the owl scoutnwith a body, or ask him abut it.
>>
Roll 1d20+6 for alchemy Roll 1d20+8 for spirit transfer.
>>
>>38705364
>>Create basic bodies.

>Use the binding to order them to never cause violence to you and yours, but leave them alone otherwise.
>>
Rolled 11 + 6 (1d20 + 6)

>>38705496
>>
Rolled 14, 19 = 33 (2d20)

>>38705496
>>
Rolled 7, 7 = 14 (2d20)

>>38705496
>>
Rolled 20, 18 = 38 (2d20)

>>38705496
>>
>>38705364

basic bodies

release them compleatly

we should not mess where we were not asked to
>>
>>38705537
anon, you a shit. too late.
>>
>>38705537

nice one anon
>>
>>38705560

Nah men, he on time. The first roll was a lone roll
>>
>>38705600
anon a best
>>
>>38705537
>>38705533
>>38705520
26,27
Sweet thats good.
>>
Alchemy Nat 20! Critical Success! Alchemy 4 progress [1/4]. Binding 27! Great Success!

Damn you're good. At first you attempt to work exactly from the specifications of their loved ones and comparing them to their dead faces. This takes ages, and you become worried that you will never be able to finish this, not even if you had a whole year. Then you notice something. All of the skulls have definitive features. Each one is unique. And what is more, you can extrapolate the shape of their faces with a degree of accuracy higher than ever before. You rebuild their bodies with great speed and accuracy. You make sure to commune with each spirit before the creation of their body and ask if they would like their bodies enhanced in any way. While some outright refuse, most of them agree with the metabolism upgrade, and a few are happy to be rebuilt stronger, faster, tougher.

You do not mess up a singe binding either. Even the hardest one only has a slight hiccup, not enough to actually damage the spirit, but it is ever so slightly uncomfortable.

It takes you a full week of work, but by the end of the week you are ready to finalize the bindings and to bring these men back to life. And then you return to the one you communed with on day three. He wanted nothing but the release of death. He was not in pain, and he knew his situation well, but he did not want to be returned in this unnatural manner.

>Let him go. The family is likely to be angry at you, but it is his choice.
>Return him. He will feel differently when he is alive once more, and you can convince him to accept it then.
>Other

Captcha: alivin. Damn straight we alivin' these folks
>>
>>38705821
>>Let him go. The family is likely to be angry at you, but it is his choice.
>>
>>38705821
Bring him to talk to his family, before you decide.
>>
>>38705821
>>Other
Call his family here so they talk and he can tell them
>>
>>38705821
>Other
Have him talk to his family, we can give the fucker senses.
>>
>>38705821
Can we have the person and the family talk? If nothing else at least for a proper goodbye
>>
>>38705821
>>38705896
this
>>
>>38705896
Support
>>
>>38705898
>>38705898
>>38705904
>>38705909

yeah, this
>>
You take your time. This is not a decision to be made lightly. You go down to the human camp and invite the family back to your ruin. They are his parents, getting a little on in years. They are clearly uncomfortable being there, but when they hear the voice of their dead son, they perk up and start to chat. You leave them to it for some time.

You enter the room and see the family in tears.

'What have you decided?'
'We... Cannot be selfish,' the mother says.
'I am sorry, mum. I need to move on.' he says.
'Will it hurt?' the mother asks you.
'Bathory said it was peaceful. I do have to warn you, I do not know how my magic might have interacted with your chances for the afterlife you deserve.' you say.
'It is my time. Good-bye' he says.

You release the spirit from your hold. He is gone. The parents break down in uncontrolled sobs. Some time later you have Bathory escort them back to the camp.

Finally, you bring the dead back to life. Twelve men have been brought back. They are confused, but quickly get their bearings. Once more, nudity causes some awkwardness. If you are going to do this again, you will have to get some clothes prepared before the final step. Oh well, live and learn.

'I am sure you have questions,' you say.
'Yea, like why shouldn't we kill you? You are our enemy,' a young one of them says.
'Shut up, he's brought us back. Same as never having killed us, far as I'm concerned,' another says.
'Alright alright, can I go now?' he says.
'Of course. You are all free to return to your families.'

One by one they leave the ruin and reconnect with their families. You stay behind. You have not slept in two days. You have achieved the impossible. A dozen times in a row. You should feel proud, but you only feel exhausted.

You sleep.

>Talk to Lathrien and Melandie about the shaman
>Talk to the humans about what their plans are now
>Take a day off. Train and have fun.
>Now that that's done, you can go back to talking to the other human tribes. Get away
>Other
>>
>>38706212
>Talk to Lathrien and Melandie about the shaman
>Talk to the humans about what their plans are now
>>
>>38706212
>>Talk to Lathrien and Melandie about the shaman
>>Talk to the humans about what their plans are now
>>
>>38706212
>other
Check food supplies, having that massive diplomatic dinner would brighten moods
>take a day off. ask the humans plans then just relax
>>
>>38706212
>Talk to Lathrien and Melandie about the shaman
These people will need him, and we might learn a thing or two ourselves
>>
>>38706212
>Talk to Lathrien and Melandie about the shaman
>Talk to the humans about what their plans are now
>>
>>38706342
>>38706342
>>38706327
>>38706255
>>38706240

we should really rest after that
>>
>>38706441
But we just slept
>>
>>38706441
Sleep is for the weak.
plus, i want to get shit done so that we can either raise necromancy or shaman magic
>>
>>38706587

at what price anon? at what price?

we should at least prepare a meal and invite Bathory for a calm and peacefull evening on the glades
>>
You find Lathrien watching the human camp. The look on his face. He was shocked enough that you managed to bring Bathory back. You were unsure you could do it again, but then you did.

'Vlad Tepish, I was a fool to ever get on your bad side,' Lathrien says.
'You have not been on my bad side for a long time now,' you say.
'I believe you now. Bathory told me what your plans and hopes for the future were, and I thought you were being crazy. I believe now you will achieve them,' Lathrien says.
'Doubting me is punishable by extra necromancy practice,' you say.
'No way, really?' Lathrien says.
'Nah. Anyways, you are on the right path to learn everything I know. You are learning fast too. It took me years to get to your level, and eventually it all just clicked into place,' you say.
'I am trying. It is infuriatingly slow.' Lathrien says.
'In any case, do you know where Melandie is? I'd like to talk to both of you,' you say.
'She's near the pond right now, she likes how the reflection interacts with your dead forest,' Lathrien says.

You go there, and find Melandie.

'Vlad Tepish. I hear you've been playing god again,' Melandie says.
'No god I know has ever brought the dead back to life,' Lathrien says.
'I had to fix a mistake of mine. You might learn how potent a motivator that can be one day,' you say.
'So what brings you here?' Melandie says.
'I completely forgot, but your mission was of great importance. What did you learn of the Shaman?' you say.
'Well, I didn't want to bring it up, because...' Lathrien says.
'Because he's there, right, meditating AGAIN, and suddenly he starts screaming. I had to shake him out of it,' Melandie says.
'He had made the spirits really angry, on purpose, I guess. Didn't seem like he wanted to be found,' Lathrien says.
'I tried tracking him from there, but then you called us to get back to the ruin right away, and there it was, we had failed,' Melandie says.
'Shame. Those people could use a shaman right about now.'
>>
'Well, I guess we could go back out now.' Lathrien says.

>No. If he doesn't want to be found he doesn't want to be found.
>No. You will do it yourself
>Yes. What are you waiting for?
>Yes. It is unlikely to matter right away. Take your time
>Other
>>
>>38706791
>Yes. What are you waiting for?
We aren't babby sitting a tribe who doesn't want to stay.
>>
>>38706791
>>Yes. It is unlikely to matter right away. Take your time
>>
>>38706791
>"no, i will do it."
if this man is agitating the spirits then he has some power. And he might be willing to speak shaman to shaman?
>>
>>38706791
>>Yes. It is unlikely to matter right away. Take your time
Talk with the spirits, calm dem niggas down
>>
>>38706791
Well the whole point of finding him was to get info on their leader before we act, but that is kinda passed now. Still the new and defenseless tribe needs a shaman
>Yes. What are you waiting for?
"Don't forget, he is not an enemy. Tell him that Karrim is gone, and the tribe needs him. If that doesn't get him to return, he is nigh useless to us"
>>
>>38706791
>>Yes. It is unlikely to matter right away. Take your time
>>
>>38706791
>>Yes. What are you waiting for?

Have the oil back them up. And 5 skeletons defending them and listen to any orders they might have.
>>
>>38706791
>Yes. What are you waiting for?
This means we comming right?
These choices are worded weirdly.
>>
>>38706791
>No. You will do it yourself
>>
>>38707021
Yeah they are. I started writing them as quotes, then ended up not doing that for some reason.

'Yes. I will need you to go find him now. If they are to survive the winter they will need a shaman. Besides, I would like to talk to him.'
'Yes, Vlad Tepish. We will move out immediately'

Roll 1d20+3 Lathrien's shamanism Roll 1d20+4 Melandie's tracking
>>
File: file.png (601 KB, 480x702)
601 KB
601 KB PNG
Rolled 1, 20 = 21 (2d20)

>>38707174
>>
>>38707190
Man...
that is funny.
>>
>>38707190
Well this is a fun start.
>>38707174
Damn my vote was for us to go with them.
>>
Rolled 13, 20 = 33 (2d20)

>>38707174
>>
Rolled 14, 19 = 33 (2d20)

>>38707174
>>
>>38707190
>>38707233
>>38707240
well at least melandie is competent
>>
>>38707240
So close to getting tipple 20s for tracking.
>>
>>38707233
>>38707190

can melandie double crit help our aprentice out?
>>
I... I don't... Every time, /tg/ dice, every time. I think I have a story moving in a direction and then something like THIS happens.

BRB thinking.
>>
>>38707295
I don't think he is cut out for magic, i swear outside of learning he rolls shit for the stuff he is supposed to be good at.
>>38707324
Just have the girl find a way around the spirits and find the shaman, but have the kid still notify the spirits/piss them off by accident.
>>
>>38707324
>inb4 Melandie becomes a Druid from these rolls
>>
>>38707454

heh, I guess we got a new student. We could focus her on shamanism and him on necromancy so that they could only achieve our level by working together
>>
>>38707240
>>38707233
Which one is me, I wonder
>CAPTCHA pic of spaghetti
Yes Lath dropped his spaghetti
>>
>>38707563
And then they fucked.
>>
>>38707603

about time
>>
A few days pass where not much happens. You talk to Bathory and you reconnect with the human camp. The mood in the camp is elated, even though they know winter is coming. On the noon of the third day it starts snowing. By the time the sun gets to setting, a full blizzard has started the trees provide a lot of protection, but the ground is still soon covered in a layer of snow.

This is when you see a figure in the distance. At first you think it is some strange creature you do not recognize. As the figure gets closer, you realize it is Melandie. She looked strange, because she has Lathrien on her shoulders in a fireman's carry. And also because she is dragging another form by his collar behind her.

You rush out to meet her, and you see that she is pissed off. She should be barely moving in this environment, but seems to be going at a good pace, fueled only by her rage. You have your undead take her burdens off her and get her back to camp and some food in her.

'So, what the hell happened?' you say.

'Well, it all started simple enough. Lathrien was acting all confident, saying his magic has advanced far beyond what he knew back when we tried this first. We walked back to where we left off last time, and he sat down to meditate. He was sitting there and I was out hunting. He did not get anything that day, so we set up camp for the night.

In the middle of the fucking night I hear wolves. I think, what the fuck, we have a fire going, wolves don't get near that. So I just throw more wood on the fire and try to get back to sleep, when I hear growling of a bear. Now I'm freaked out and I try to wake Lathrien up. No fucking luck. He's just laying there like a log. So I check if he's alive, and he is, but we got to get the fuck away, because the animals are getting closer.

I dragged the asshole away from the direction where the growling was coming from, and downwind. So, by sheer luck the moon was full and I could see well, and I come across some tracks. -continued-
>>
>>38707792
I followed them, for what felt like hours, and I find this old guy here,' she says and kicks the unconscious human 'so he turns out to be the shaman we were looking for. I tell him what the fuck, has he been messing with the animals, and he says yeah, he figured his old tribe was trying to track him down, so he set the animals on him. I ask him if we look like fucking humans to him, and he makes the animals leave us alone.

That is all nice, right, but Lathrien's still out cold. So I ask him if he did that too. He says maybe, weak minds can sometimes not take it when spirits are agitated blah blah blah. He puts his hand on Lathriens head and, what'd ya know, passes out too.

So, I wait for the morning and get to dragging them back here. I figure, maybe we get out of that end of the forest, maybe they wake up. Obviously, no such luck. It would have been fine, if the fucking wolves had not decided that now that the shaman's out cold it is snack time. Had to kill all of them. Ran out of arrows, had to stab the last one in the eye with Lathrien's dagger. If I have scars for life, I'm going to end him.

Then it fucking starts snowing, but at least I'm near home, so I keep walking. Eventually I see you and, well then we're here. Do you think you can fix whatever's wrong with Lathrien?'

>'Sure, weak minds can often be broken by dangerous spirits. You hold the fort if I pass out, okay?'
>'I should investigate further. The shaman clearly thought he knew what he was doing too.'
>'Hell, Melandie, get some rest. We'll worry about the others later.'
>Other
>>
>>38708022
>'Sure, weak minds can often be broken by dangerous spirits. You hold the fort if I pass out, okay?'
I really want to roll a nat 1.
>>
>'Sure, weak minds can often be broken by dangerous spirits. You hold the fort if I pass out, okay?'
>'I should investigate further. The shaman clearly thought he knew what he was doing too.'
>>
>>38708022
>'Hell, Melandie, get some rest. We'll worry about the others later.'
goddamn someone get her a medal
>>
>>38708022
>'Sure, weak minds can often be broken by dangerous spirits. You hold the fort if I pass out, okay?'
>>
>>38708022
>'Sure, weak minds can sometimes not take it when blah blah blah.
You hold the fort if I pass out, okay?'

>>38708082
Even if we don't let's fake a fainting
>>
>>38708022
>'I should investigate further. The shaman clearly thought he knew what he was doing too.'
>>
>>38708022
>'Sure, weak minds can often be broken by dangerous spirits. You hold the fort if I pass out, okay?
>>
Roll Shamanism, 1d20+5
>>
>>38708118
>Even if we don't let's fake a fainting
I'm game, for that idea even if we roll a nat 20.
>>
>>38708022
>>'Sure, weak minds can often be broken by dangerous spirits. You hold the fort if I pass out, okay?'
>>
Rolled 19 + 5 (1d20 + 5)

>>38708146
>>
Rolled 1 + 5 (1d20 + 5)

>>38708146
>>
>>38708109
Yeah seriously, she earned a reward

>>38708156
>>38708167
Well would you look at that!
>>
>>38708180
YEAH, i also rolled the nat 1/20 earlier.
I got way too giddy for this
>>
Rolled 16 + 5 (1d20 + 5)

>>38708146

roll for DA VOODOO
>>
>>38708167
im a best.>>38708180
anon u a shit
>>
>>38708180

is this a roll to investigate or did we pass out too?
>>
I am not laughing.
Nat 1! Critical Failure. Melandie has unlocked the Berserker Rage trait! In combat, she can forgo any defense, in exchange gaining extra damage and ignoring all wounds.

'It should be simple enough. Hold the fort if I pass out,' you say.

You mean it as a joke. But as soon as you try to sense the spirits of the two unconscious forms, you get dragged down to oblivion. Only for a second, however. You come to your senses in a green glade, stretching forever in every direction. You see the shaman and Lathrien, sitting with calm smiles on their face.

It is nice and calm here, maybe you should sit down, just take in the smells and the sights and the feeling of peace...

Roll 1d20+3
>>
Rolled 11 + 3 (1d20 + 3)

>>38708309
anon if u post i swear to fuck
>>
Rolled 15 (1d20)

>>38708309
>>
Rolled 9 (1d20)

>>38708309
YAY, my nat 1 did something.
>>
>>38708350

No more rolling I think we are good
>>
Rolled 12 (1d20)

>>38708309
>I am not laughing.
Are you crying or just shocked that the dice gods listened to anons?
>>
>>38708359
im going to rape your mother.
>>
>>38708309
F5 F5 F5
>>
>>38708309
We own Melandie something nice after this
>>
>>38708309
Here we go
>>
>>38708309
Nigga FUCK YO TEA!

I feel that is the response to this calm.
>>
18! Success!

No, that's ridiculous. False sense of comfort and security is a foolish thing to indulge in. Besides, none of this is real. You slap the shaman and Lathrien awake. Or, well, one degree of wakefulness higher.

'Vlad Tepish! You've joined us! isn't this nice?' Lathrien says.
'Idiot. Focus. Where are you?' you say.
'I... shit, I messed up, didn't I?' the shaman says.
'Damned right. What is controlling this place?' you say.
'I do not know. Must be powerful, I am not easily taken by spirits,' the shaman says.
'I am not easily taken, period.' you say.
'Wait, wait! Is Melandie okay?' Lathrien says.
'I am not certain that woman can actually be hurt,' you say, 'physically, at least.'
'So, where are we?' the shaman says.

You focus your magic.

'I call the owner of this demense, I call the spirit keeping us hostage, appear! Appear and set us free!' you say.
'You are the despoiler. The paradox of nature and magic. And you are calling me? Interesting,' a voice behind you says.

>What do you want?
>What are you?
>Where are we?
>Other
>>
>>38708541
>>What do you want?
>>What are you?
>>
>>38708541
>What do you want?
>What are you?
>>
>>38708541
>other
make a mental note that the title "the despoiler. The paradox of nature and magic" would make an name
>>
>>38708541
>Where are we?
>Other
"I am not so bad once you get to know me"
>>
>>38708541
>What do you want?
>What are you?
in no particular order.
>>
>>38708541
>>What do you want?
>What are you?
>>
>>38708541
>>What are you?
>>
>>38708541
>>What do you want?
>>What are you?
>other
Vlad has wares if you have the coin
>>
Rolled 6 (1d20)

>>38708541
>What do you want?
>What are you?
>>
>>38708541
>despoiler. The paradox of nature and magic
That was ONE time, we were worried about an elven assault, and powers from the ruins were leaking out anyways
>>
You turn around and see a figure, roughly humanoid in shape, but taller than anything you have ever seen. Except once. Except once in a dream. Even in this dreamlike state cold sweat drips down your back.

'What are you?' you say.
'I am Grish. I am the spirit of the forest. Mortals once called me god. They have forgotten me now.'
'What do you want?' you say.
'I want your foul magic out of my forest. You are a blister on my skin.' Grish says.
'And if not?' you say.
'You can be my guest here, until your body dies and then eventually time heals what you have wrought.' Grish says.

>'Time did not heal what desecration the elves left a millennium ago.'
>'If that is your wish I shall break my spell.'
>Fight it. The being might be a god, and is certainly powerful, but you might be able to escape if you're lucky and hurt him. And perhaps, he is no god at all.
>Other
>>
>>38708961
>'Time did not heal what desecration the elves left a millennium ago.'
>Fight it. The being might be a god, and is certainly powerful, but you might be able to escape if you're lucky and hurt him. And perhaps, he is no god at all.
DEAL WITH IT
>>
>>38708961
>>'Time did not heal what desecration the elves left a millennium ago.'

I do not intend to further damage your "skin" but I do ask that you leave me and mine alone
>>
>>38708961
>>'Time did not heal what desecration the elves left a millennium ago.'
>other
Don't force me to do things, it doesn't end well for others
>>
>>38708961
is this thing the god that said "in your next battle you will see my true power" or something to that effect? if it is then
>fight it
if it is not, then we
>Other, call for the death god to help us out in some way
Because even if this is a forgotten god i imagine it has SOME power
>>
>>38708961
>Fight it. The being might be a god, and is certainly powerful, but you might be able to escape if you're lucky and hurt him. And perhaps, he is no god at all.
>>
>>38708961
>'Time did not heal what desecration the elves left a millennium ago.'
We could make deals, we could coexist, Or someone other than me might come along, and do things far horrible than me, and without moderation. The necromancers on the north are one, I am sure.
>>
>>38708961
>'Time did not heal what desecration the elves left a millennium ago.'
>Fight it. The being might be a god, and is certainly powerful, but you might be able to escape if you're lucky and hurt him. And perhaps, he is no god at all.
>>
Rolled 19 (1d20)

testing dice to see if we get our as handed to us.
>>
>>38709106
>>38709062
>>38709020

Do you guys intend to fight a God on his own realm?
>>
>>38708961
>>'Time did not heal what desecration the elves left a millennium ago.'
I really don't want to fight this thing. This could easily be a TKO. if he doesn't actually fight us and kill us.
>>
>>38709174
Not a real god, he is the spirit of the forest we are in, he is at most the local god.
>>
Well we COULD fight this thing, and we COULD win. But even if we escape, why make an enemy of the forest when we can make it our ally?
Failing at that fighting is still an option
>>
>'Time did not heal what desecration the elves left a millennium ago.'
>Other

can you teach me a magic that will secure my land without corrupting the forest?
>>
>>38708961
>'Time did not heal what desecration the elves left a millennium ago.'
>Fight it. The being might be a god, and is certainly powerful, but you might be able to escape if you're lucky and hurt him. And perhaps, he is no god at all.
>>
'You can try to scare me if you want, but you do NOT lie to me. Time will heal nothing. The desecration of the elven necromancer was still there when I found it. Mine shall last longer yet,' you say.
'Fool. You take my power and the power of the spirits under my control. And then you bend them to the darkest magic. Not having you cause more harm is good enough reason to keep you here,' Grish says.
'We could have made deals, we could have co-existed. Others would do far worse to your forest, without restraint or moderation. You will not keep me here. You cannot.' you say.

As soon as the spirit senses your intent of aggression, it bares his will down on you. He is forcing you to stand and do nothing.

Roll 1d20+5 Shamanism. DC 20
>>
Rolled 19 (1d20)

>>38709306
lets get a nat 1!
Please not again.
>>
Rolled 5 (1d20)

>>38709306
Hope
>>
Rolled 16 (1d20)

>>38709306
>>
Rolled 2 + 5 (1d20 + 5)

>>38709306

oh nooo
>>
>>38709331
Not a crit but better than a normal success.
>>38709346
>>38709336
thank you dice for none of them being one's.
>>
>>38709331
How comes the ones who don't want to fight often do the most damage when they do
>>
24! Success.

'I said. You. Will not. Keep me here!' you shout, and you manage to take a step towards him.
'Power. But power with no wisdom behind it. You are still a fool, a child playing with forces you do not understand.'

Roll 1d20+5 Shamanism OR Necromancy. Describe the attack as you make it, highest roll gets picked.
>>
Rolled 13 (1d20)

>>38709425
>>
Rolled 12 + 5 (1d20 + 5)

>>38709425
Shamanism.
Strip him of his power, force him under our control.
>>
Rolled 12 + 5 (1d20 + 5)

>>38709306
>>38709331
bruh u a best

even if you are a name fag
>>38709425
"And the godling thinks he knows better! Ha! It is not often that you meet one as rude and with such disrespect as you, I will say that much."

We slowly wither him and drain his spirit.
>>
>>38709425
>Necromancy. Steal its life force.
>>
Rolled 19 (1d20)

>>38709425
Careful here guys, if we overload necromancy to this fucker we might kill the whole forest!
Shamanism
I guess we try to take control of this world?
>>
Rolled 12 (1d20)

>>38709425
With necormancy we start draining his power, while at the same time restraining him with shaman magic.
>>38709514
>not turning the whole forest into a lich's paradise
Might have a point though.
>>
Rolled 13 + 5 (1d20 + 5)

>>38709425
Simple we use our death magic to kill his life magic causing the forest to die.
>necro
>>
>>38709425
necro
>>
Rolled 1 + 5 (1d20 + 5)

>>38709425
With a flourish we open a portal directly to the material plane and let in some of our minions souls into this world and yell at this false god "YOU HAVE NOW POWER HERE"
>>
>>38709514
I like this. Let's see if we can sap some of his innate power? Maybe bind him to our will, or something?
>>
Rolled 13 + 5 (1d20 + 5)

>>38709425
Kill the forest, absorb his power for a huge boost.
>>
>>38709609
Why am i terrible at life
>>
Stop trying to kill the forest, anons, we will run out of stuff to hunt, there, and get really hungry. Geez.
>>
Rolled 18 (1d20)

>>38709625
I like the option.
I say we attack with necro.
But I think >>38709514
won.
or a 13+5
>>
For all those who want to kill the forest; What will the humans, elves, and gnolls eat during the winter then?
>>
>>38709658
Nah, I just some druid magic bruh.
>>
Ignoring rolls without suggestions in these sort of circumstances from now on.

24! Success. If there was a set DC it would have probably actually been 24.

The spirit is dangerous. This world, however, is a construct of shamanistic energy. Energy you can control. You realize it does not actually matter how much power the being has, if you can make the world itself your ally. You pull, and you find the threads that keep it together. First of all, you free Lathrien and the shaman from the daze this world keeps on them.

'Keep me here? This is no more your world, than the one I come from.' you say.

With a gesture, you turn the skies dark. You have the grass turn to razor grass, the flowers to thorned roses and brambles sprout from the ground, as you make the world fight against the spirit.

'You DARE!' He strikes you. You are sluggish still in this world, so you fail to dodge. You are flung a dozen meters back. You know it is no true injury, but it hurts to get back up.

Roll 1d20+2 for Lathrien, 1d20+4 for shaman. DC 18
>>
>>38709658
The forest is being a little bitch.
>>
>>38709658
Then we expand rasing all the dead forest critters , be a rolling plague that eats the land !
>>
Rolled 9, 2 + 4 = 15 (2d20 + 4)

>>38709726
>>
Rolled 2 (1d20)

>>38709663
>forest producing shit during the winter
Anon winter is already here.
>>38709726
>>
Rolled 5, 3 = 8 (2d20)

>>38709726
>>
Let's try not to turn full evil on the guy, even if we get control from the forest we should give it back to him after we leave his realm
>>
Rolled 18, 6 = 24 (2d20)

>>38709760
and after that? or the year after that?
Lathrien and Shaman
>>
Rolled 5, 1 = 6 (2d20)

>>38709726
>>
Rolled 6 (1d20)

>>38709726
then we take his power and disperse it to the land
>>
Rolled 18, 2 = 20 (2d20)

>>38709726
>>
>>38709800
no, we forest god now
>>
Rolled 15, 11 + 2 = 28 (2d20 + 2)

>>38709726
raise up and help you fools !
>>
>>38709800
I agree. We started off on the bad foot with this guy. He doesn't sound such a control freak as the previous "gods", and well truth to be told he is not entirely wrong.
Let's break our deathspell on the land, and return his powers then
>>
>>38709815
>>38709795
>>38709755
20,10
nice.
>>38709800
I rather set up rules for him, unless you want him to have revenge on us.
>>38709815
You do know that he maybe the spirit, but that does not mean he is the life force of the forest, plus we aren't killing him.
>>
>>38709898
So you want to stop being a necromancer?
>>
Rolled 15 (1d20)

>>38709425
>Shamanism.
>Strip him of his power, force him under our control.
>>
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466 KB JPG
>>38709977
late to the party bud.
>>
Lathrien pickin' up dat slack.

Lathrien 20! Success! Shaman 7! Pitiful failure.

Your allies spring into action to stop the spirit from destroying you completely. They both charge with little thought of their actions, having suddenly found themselves in the middle of the battlefield. Seeing the greater threat the spirit focuses his attentions to the older Shaman, binding him to his place.

That leaves Lathrien in a position to do some damage. He reaches for his magic, remembering a spell you use with some regularity when travelling, and reaches for the control of some of those plants. The grass around the spirit grows at an astounding rate, completely binding him, at least for now.

Lathrien rushes back to you.

>This is your chance. Break an opening to the real world open.
>This guy hasn't had enough yet. Double down your attack.
>You cannot leave the old shaman behind. Get him first.

ONE option.
>>
>>38709906
Rules sounds good, we need a common understanding
You might be right I'd rather not risk it. Also it's a little harder to do diplomacy with someone whom you tried to kill before.

>>38709939
I wan to stop being a "muhahaha look at me, I am a Saturday morning villain and I has ALL the powah"
>>
>>38710010
>>You cannot leave the old shaman behind. Get him first.
>>
Rolled 6 (1d20)

>>38710010
>>This guy hasn't had enough yet. Double down your attack.
>>
>>38710010
>double down the attack
With this he should release the shaman and we will get control of this relm
>>
>>38710010
>>You cannot leave the old shaman behind. Get him first.
NO MAN BEHIND
>>
>>38710010
>You cannot leave the old shaman behind. Get him first.
>This guy hasn't had enough yet. Double down your attack.
Bind him in place,
>>38710022
I was playing like we usually do when some one tries to make us their bitch.(hell look what we siad to necromancer god)
>>
>>38710010
>You cannot leave the old shaman behind. Get him first.
Leave no man behind!
capcha; duplex ldleffi
The capcha has spoken! We will be able to do the rescue ,and commit a second action
>>
>>38710010
>You cannot leave the old shaman behind. Get him first.
Save him, and then we have back up. And can at least take his god on in his realm..with better odds...kind of.
>>
Rolled 13 + 5 (1d20 + 5)

>>38710063
>>38710060
changing on second thought also rolling for fun
>>
>>38710089
Well necromancer god was being a dick entirely, but with forest god we aren't 100% innocent either.
But yeah Vlad motherfucker Tepish ain't no one's bitch
>>
>>38710010
>This guy hasn't had enough yet. Double down your attack.
>>
You are not leaving behind the man who is the entire reason for you being here. You start walking, but soon realize space is relative in this place. It takes just a little effort, but you move the land, so that the shaman is just next to you.

In that time, however, the spirit has killed every bit of grass binding him. He too clearly knows that distance is no issue in this place. He appears right next to you, just as you are readying to leave this place.

>Punch him
>Run back to real world
>No time for any fancy magics, but if you want to suggest something basic, that's an option too
>>
>>38710205
>round house kick to the goddamn face
did i make a pun?
>>
>>38710205
>>Punch him
>Punch him
PUNCH HIM!
I want to add "Punched a god in the face" to my list of awesome stuff I did
>>
File: IMG_4829.jpg (134 KB, 667x1000)
134 KB
134 KB JPG
>>38710205
>>No time for any fancy magics, but if you want to suggest something basic, that's an option too

>shaman/necro punch !!!
>>
>>38710205
>Punch him
>Mirror image
>>
>>38710205
>>38710284
Agreed with this.
>>
Roll 1d20+2 DC 15 for distraction, DC 20 for damage
>>
>>38710205
>Punch him
>No time for any fancy magics, but if you want to suggest something basic, that's an option too
punch him with negative energy thing like we did with the dragon
>>
Rolled 11 (1d20)

>>38710205
Can we use control plants or mirror image?
>>38710313
>>
Rolled 20 + 1 (1d20 + 1)

>>38710313
what would a 15 sided dice look like.
>>
>>38710205
We need to Matrix this shit, realize we are Neo or something.
>>
>>38710351
messed up my roll but it was still a 20
>>
Rolled 8 + 2 (1d20 + 2)

>>38710313
>>
File: 2Funky.png (228 KB, 500x289)
228 KB
228 KB PNG
>>38710351
>>
Rolled 7 + 2 (1d20 + 2)

>>38710313
>>
>>38710351
I wouldn't be really able to add the godfacepunch to my list if it wouldn't hurt him!
>>
>>38710351
this is nice.
Hopefully we do it with necromancy, as a way to say fuck you. lol
>>
You do your best impression of a mere mortal covering in fear. It works. The spirit leans down. You see his face up close. The face is built on a skull that is not humanoid, it is more like that of a stag, and of course two grand antlers jutting from the sides of his head.

As he gets close enough you hit him with the best suckerpunch you can manage. You try to remember you are in a dream, and so can be as strong as you believe. You channel some pure magic in your fist as well.

And you punch him.

There is an audible crunch. You broke something in his face, certainly, as he starts bleeding from the nose. Somehow, one branch of his left antler breaks off. The spirit is knocked down on the ground.

You grab the piece of the antler, and decide you have tarried long enough. the spirit is getting back up again, and you open the way back to the real world. You push Lathrien and the shaman through first. Then you take one step inside the opening. You can feel yourself awakening.

>any last words while you're here?
>>
>>38710671
Try being nicer, douchbag.
>>
>>38710671
You and the others like you had your time, your chance, you lost it all.
We will not be chained down by those who failed before.
>>
>>38710671
Deal with it
>>
>>38710671
"il be back... For the other antler"
>>
>>38710671
Cross me again and pay the price. Do not mistake me for those who have come before, Spirit. I will not be merciful next time.
>>
>>38710671
"I do not wish to make enemies. As I said before, we can try to a compromise, where we both win. Next time we speak let us come to the table and figure out a way so we both walk away happy."
Guys lets not be a dick.
>>
>>38710671
Deal With it, but also fuck with me one more time, and i'm taking the other antler.
>>
>>38710671
Before we where a blister in your skin, now we are the pain in your head. And soon we will be the despoiler of your life.
>>
Why is everyone here so edgy? Shit.
>>
>>38710757
That's a little long for a last words before escaping, but yeah the gist of it would be "I could be you good buddy, or horrible enemy.
>>
>>38710838
were mad, mad about forest spirits pretending to be gods
>>
'Fuck with me again and I'm coming back for the other antler. Deal with it.' you say.

And you wake up.

You breathe in deeply and sit up in what turns out to be your bed.

You get punched in the face and almost fall right back down.

'What the FUCK, Vlad Tepish?' Melandie says.
'It was more complicated than I thought,' you say.
'Obviously. Why would you just go in there. Why the FUCK would you leave me in charge?' Melandie says.
'Er, I did not expect it to be serious,' you say.
'Well it was. Fuck. We did not even know if you were coming back,' Melandie says.

You see now that you are in a room with Lathrien and the shaman. Neither of them are getting a talking to. Bathory is sitting in a corner, very obviously not looking at you. She is smirking a little.

'How long were we gone?' you say.
'Three fucking days.' Melandie says.
'Shit.' you say.
'Fucking right, shit,' Melandie says.
'Okay, okay, he has had enough,' Bathory says.
'Thank you!' you say.
'What did happen?' Bathory says.

You explain it all in detail. When you look down and open your fist, a small piece of bone, the size of your little finger, is in your hand.

>You've been asleep long enough. Check in on the humans.
>You have got to know more of this Grish. Research time.
>Get the shaman settled in with the humans.
>Other.
>>
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SOMETHING like this.
>>
>>38711013
>get the shaman settled with the humans
FOLLOWING
>lock ourselves into the library and dont come out until we know everything about Grish
>>
>>38711013
>You have got to know more of this Grish. Research time.
>>
>>38711013
>You've been asleep long enough. Check in on the humans.
>Get the shaman settled in with the humans.
Than do this
>You have got to know more of this Grish. Research time.
In this order.
>>
>>38711013
shit, so many things so little time. I have to say
>You have got to know more of this Grish. Research time.
The humans were fine in the last 3 days, they will be fine for a little while. The shaman is a little complex, perhaps he doesn't want to get back to his tribe.
Knowing Grish is the key on how to proceed
>>
>>38711013
>You have got to know more of this Grish. Research time.
Then
>You've been asleep long enough. Check in on the humans.
>>
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>>38711103
2nd
>>
'Well, we got the humans their shaman,' you say.
'Huh? Oh, me, yes. This is a weird fucking place. I don't like it,' the shaman says.
'The humans are staying outside the radius of the weirdness,' you say.
'That case, might as well hitch up with them,' the shaman says.

You feel that the humans will be safe enough now that they have a shaman with them. You need to know more of this Grish. You go to the library and dig into the books.

Roll 1d20+3 research, DC 16
>>
>>38711013
>>Get the shaman settled in with the humans.
kinda implies we will see the humans.
so
>You have got to know more of this Grish. Research time.
>>
Rolled 4 (1d20)

>>38711200
>>
Rolled 3 + 3 (1d20 + 3)

>>38711200
>>
Rolled 3 + 3 (1d20 + 3)

>>38711200
>>
Rolled 20 + 3 (1d20 + 3)

>>38711200
have our girl help us
>>
>>38711248
ANOTHER 20
IM.ON.FIRE
>>
>>38711248
You're late.
>>
>>38711305
what I miss?
The roll still counts right
>>
>>38711103
This.
>>
Rolled 11 + 3 (1d20 + 3)

>>38711200
>>
Sorry, dude, rules clearly state first three rolls. Can't go making exceptions.

7. Failure.

It's not there. Like, at all. You are finding no references to the name Grish. You have been at it for hours now. This is getting on your nerves. Clearly there is something wrong.

>Try to investigate deeper.
>Attend to your other duties.
>>
>>38711460
>Try to investigate deeper.
No real pressing business right now, as far as i'm aware.
>>
>>38711460
>>Attend to your other duties.
>>
>>38711460
>Attend to your other duties.
come back later, with a clear head
>>
>>38711460
>Try to investigate deeper.
Lets get shit done.
>>
>>38711460
>Try to investigate deeper.
>>
>>38711460
>Try to investigate deeper.
I hope no one fucks up anything while we are busy
>>
>>38711460
>>Try to investigate deeper.
>>
>>38711460
>>Try to investigate deeper.
>>
>Try to investigate deeper

Roll 1d20+3, DC 16, last try on this occasion.
>>
Rolled 12 + 3 (1d20 + 3)

>>38711615
>>
>>38711615
>>
Rolled 12 (1d20)

>>38711615
Shouldn't the bonus be higher?
>>
Rolled 20 + 3 (1d20 + 3)

>>38711615
>>
Rolled 10 + 3 (1d20 + 3)

>>38711615
>>
>>38711672
And it happens again.
>>
Rolled 5 + 33 (1d20 + 33)

>>38711615
>>
Rolled 7 + 3 (1d20 + 3)

>>38711615
>>38711672
anon a best
>>
>>38711672
went so deep we've found oil
>>
>>38711672
>>38711686
that was my first roll this quest. I am pleasantly
surprised
>>
>>38711672
this one is in time right?
>>
>>38711672
sweet
>>
>>38711709
thankfully because Sargeras fucked up his roll
>>
>>38711737
Yeah, fuck you Sarg!

Not really, but kind of, but not really..
>>
>>38711760
On one hand he's saved us before and has decent ideas/writeins, but on the other hand he's a namefag...
>>
>>38711737
>>38711760
lol, i was saying that myself.
>>
Nat 20! You have gained Research 1!

It is slow going. First, you realize that the name he gave you was not the name given to him by the ancient elves. They called him Taurel, and never worshiped him as god. You find accounts of ancient shamans leaving him offerings in exchange for boosts in their power. Sometimes communities near this forest would give him offerings as a group, in order to have good hunts and fair weather.

This all would indicate that he is not a god at all, but merely a powerful spirit. On the other hand, reading the handful of ancient human scrolls, you do find references to a being that could be this same spirit, and there he is named a god.

Perhaps this means that one of the groups was wrong. Perhaps this means that there is little difference between a god and a spirit, once they get powerful enough.

Whatever the case, a long, long time passes. You read in firelight long into the night and as the winter midnight is as cold as it ever has been, you are in your home. You are warm, and comfortable and working on a fascinating project.

And with that I shall conclude Feral Necromancer Quest XIII.

Yea, you got shit done. 3 exp. Rules on spending it http://pastebin.com/vBRyBWfK here.

http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer [attention whoring thinly veiled as a joke]

@DeadQM for quest updates

As usual, Saturday sessions are all but a given, weekday and Sunday sessions announced on twitter at least a half an hour in advance.
>>
Rolled 12 (1d20)

>>38711941
Necromancy please.
>>
>>38711941
So dead i ask once again, any cryptic warnings or glimpses into the future you can offer?
>>
>>38711941

raising Primary school (Necromancy) from 5 to 6: 3 points
>>
Rolled 1 (1d2)

>>38711941
I want to save for shaman, but than we can also upgrade our necro.
I'll let the dice decide for me.
1. Necro upgrade
2.Bank it
Quick question when did you change the pastebin?
Last time i checked we were at shaman 4, not 5.
>>
>>38711941
dat archive description.
Hey, let's not forget we punched a "god" in the face, that has to amount something right?
Thanks for runnung QM a pleasure as always
>>
>>38711941
Necromancy upgrade.
We not have undead elemental.
Now we need to have more of them. And possibly more powerful.
I would like to see a dragon + necromancy combo. sounds bad ass.
>>
>>38711941
Necromancy

>>38712143
Dracolich.
>>
I vote for banking, there is not definite demand for any skill increase at the moment, so I'd rather save it for later
>>
>>38711941
Save them for a shamanism upgrade.
>>
>>38712082
NVM i fell asleep and missed this.
You have gained Shamanism V!

You have learned Bind Spirit IV. In addition to providing senses and speech, you can have the spirits provide very basic levitation to their own vessels, effectively making them mobile, if awkwardly so. You are not very certain how or why it works, but it does.

You have learned Imbue Element (Wind, Earth, Frost, Lightning): A versatile spell, Imbue Element is mostly used for enchanting items. You can set the intensity of the element, so a Sword of Frost would be cold enough to deal extra damage, but you could just as well imbue frost on a rock to use it as a sort of a refrigeration unit or air conditioner. If you ever learn pyromancy you will be able to imbue fire too.

Raise Imbued Dead: You can imbue elements on your undead minions. This will make them a little more effective in combat and will provide additional benefits specific to each element.
>>
>>38712029
Your doom will come in the shape of a QM, so sleep deprived he kills you just to get to bed.

Or elder gods.

You have gained Necromancy VI!

As always, this improves your maximum minimum count by 10, to a total of 60

You have learned Vampiric Touch!
With a touch (or channeled through your sword), you drain the ability of an enemy. If any of his stats are higher than yours, you reduce that stat of theirs to 0, and gain a bonus to that stat yourself, matching what they had before this spell effect. Both the boost and the damage last for 1d100 hours.

You have unlocked part 1/3 neccessary for the Vampirism immortality option!
>>
>>38712395
only three upgrades of necro left people.
So what will you do if we rush necro to 9?
Will you give shaman the necro discount?
will cool shit get unlocked at having both shaman and necro at 9?
>>
>>38711941

EVERY FUCKING TIME I MISS THIS GODDAMN QUEST, I JUST GOT HERE.
>>
>>38712548
Next level of shamanism should be nice.
Would be interesting to raise dragon magic. It's just really damn hard to use anywhere really.
>>
>>38712912
same
>>
>>38712962
I blame the antler spirit dude.
>>
>>38712395
>Vampiric Touch!
Is great if we run into the spirit again and it wants to be hostile.
Throw in a curse after this. And that spirit will be pretty crippled.
>>
>>38713068
what would a spirits highest stat be ?
int on the forest? Imagine all the good we could do with all the knowledge of 1000's of year old spirit and our power



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