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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine!

With the Neeran war currently in stalemate and both sides rebuilding their numbers you've previously been assigned to train ship crews into elite fighting forces. This has been broken up by your time at home on leave and various side missions for the House and the Alliance.

You're back home after finishing up your tour in South Reach and then another 6 months training pilots at your Alliance posting. The family is glad to see yoyu back and even your father is home on a few months leave. Security has been stepped up to ward off any more attempts to kidnap or kill off you or other family members.

Your Father has been discussing the possibility of being assigned to another post in the upcoming year though that is still a ways off.

Actions taken during your posting in South Reach that resulted in removing a Planetary Governor from power have had some side effects on business. Certain members of the nobility, their families and relatives have begun to boycott some of your products. The number of industries you own are making this difficult for them, your holdings include too many that are vital to the war effort.
Despite this RSS and RTS sales have dropped by 15%.

Despite this setback preparations continue for construction of a permanent station in orbit of Surakeh. The new Governor is in favour of it as are parts of the military who see the advantages of a more easily defended orbital space.
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>>38607687
hello
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Second for Taiidan destroyer.
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Last time we were discussing possible station types for use in orbit of Surakeh. Several options were proposed, some with certain advantages over others.

One anon proposed constructing a hub and wheel type station which could be stacked with duplicates to expand it over time. Advantages being that it could be expanded as time and resources allowed, or even split up to provide multiple stations for the planet if needed.

Several existing designs like the Space City or larger Navigator station were also proposed though these would take much larger initial investments to set up and take longer to construct. Their advantage being greater protection and capacity.

Another option is constructing a modified Lighthouse design. If designed properly it could later be expanded acting as the hub of a larger wheel or space dock type station.

Has anyone else come up with ideas over the weekend?
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>>38515320
>I kinda like this one from starship troopers.

Looking at it, that could be made to work using a modified lighthouse type for the central core. The main platform and shipyard levels certainly look like they could be built using modified designs from the outer ring sections of a navigator station.
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>>38607946
Ah yes the Homeworld Survey.

>in before Homeworld Remastered a shit
It kind of is, but they are releasing regular patches.

And while we're on the topic of stations this seems to be the mission most people on /vg/ were getting their asses kicked on. I don't know how but then again the research broke when I played it and the AI didn't spawn any minelayers.
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>>38608119
Have a completed, and updated, picture of it at home but am currently at work so it will have to wait for like two hours at lest before I can post it.

I have to say I couldn't really enjoy Homeworld due to it's fucked and clunky interface system and ship controls.
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I might as well post some space stations then.

I always found this one from the Battle Angel setting interesting, sitting at the top of an orbital elevator.

>>38608761
>I have to say I couldn't really enjoy Homeworld due to it's fucked and clunky interface system and ship controls.
HW1's controls and so on were certainly groundbreaking at the time but they should have undergone further development and refinement over the years. Instead it just sat there. If we'd seen the same sort of advancement along the lines of say Supreme Commander when it came out someone might have found a way to simplify things considerably. It's too bad really.
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>>38608979
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>>38609007
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>>38609063
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>>38609079
An option that slipped my mind entirely for some reason; make another asteroid base and move it into orbit of Surakeh.
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>>38608578
>Ah yes the Homeworld Survey.

I was really surprised by several results. People liking the Kushan Destroyer, or the Taiidan Defender, for example.

I also didn't expect Cataclysm to be that popular.

>It kind of is
Not being able to choose your race for the HW 1 single player campaign is something I don't really understand. Adding that 'dynamic difficulty' setting from HW 2 to HW 1 is pretty annoying as well.

>>38607820
Hello.
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>>38609108
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>>38609245
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>>38608761

Any other station/ investment suggestions from the other 3 people in the thread?
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>>38609424
I looked through designs on the internet but basically everything I found was a variation of the station types you posted last thread.
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You stop by to talk to Kavos when you get the opportunity since you've been too busy of late.

The older Dro'all is officially retired now but still works with a training center to help get bridge crews and other younger officers up to standards before they graduate.

"I can not help as much with corvette crews as I like these days. Not for ones training to fly newer ship. Mostly cruiser crews, gunnery NCO's and people like them.
It seems like I transferred and retired just in time for you to stop flying in crazy maneuvers sine you mostly use your Battlecruisers these days."

"Yeah it does seem like it." You make sure to tell Kavos that you really would have appreciated his help on some of your deployments. If only so that you would take a second look at some of your plans.

"You survived so they could not have been that bad."
True.

After catching up a bit Kavos asks if you'd like him to get a new operations officer assigned to you, someone that could help speed things up any time you move your flag to another ship. It could probably be helpful and if they were recommended by Kavos rather than the House it would mean less chance of being backstabbed over the current political circumstances.

Cyana Tes'us is an excellent Executive Officer when it comes to looking after The Great Devourer and its various challenges but because of that is needed to help keep things aboard running smoothly.

Did you want to pick up a new Ops officer? Or would you rather stick with whoever is assigned to any particular ship?
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>>38609833
>Did you want to pick up a new Ops officer?
Definitely, Kavos is worth his space weight in future gold.

Also, who'd have the authority to give that Dro'all some land without causing political fallout?
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>>38609833

A new Ops officer would be nice, I think.

I have to say, I like the look of that Starship Troopers station now that I've looked at it.

My main concern with any station is that we don't break the company's finances.

And as I'm attempting to get the RSS page in a bit of better organization, can I request a verification of some things while it is slow or at the end of the thread? I believe most were handled by vote: Heavy Cruiser build winner, possible Rare Element synthesis investment, SRL investment?

There may be something else I can't recall, as well. Did we invest in a small expansion to the DHI pandora facility for RSS/RTS ops to base from?
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>>38609934
1 vote for.

>Also, who'd have the authority to give that Dro'all some land without causing political fallout?
The Earl or a Baron.

>>38610148
Sorry had to look through the archives and surveys for some of that and it turns out surveymonkey changed my account features again.

>My main concern with any station is that we don't break the company's finances.
This seemed to be why most people were looking at stations that could be built and expanded in sections. (Or that's what it looked like to me.) It would let the cash reserves recover in between.

>RSS page
Attack cruiser shipyard was added in South Reach.

Firestorm II Attack Frigates were purchased for RTS considerably increasing their available firepower.

>Heavy Cruiser build winner,
Anon's Gunship. Still haven't decided upon a class name. Always open for a suggestion there.

>possible Rare Element synthesis investment
Yes that was invested in.
The winning and very strongly supported option was to fund Lord Risra and construct an Artificial capture station. (station/array)

>SRL investment?

>>38480254
>How did the Warlords that turned to Houses go, and didn't we plan to invest into some of them?
Yes and it looks like you ended up investing in them and one of the Warlords allied with the Dominion.

The economic recovery of the new Houses is a dramatic one now that they're getting economic aid. It's enough that a few Houses cut off funding early for fear the new Houses would become too powerful in the future.
One piece of news that has disturbed more than a few Houses is that the 3rd Warlord to join the Dominion is allied with House Kharbos and has already sold them a super heavy cruiser. 2 of the former Warlords are more or less allied with the Ruling House at the moment so it's not cause for all out panic.

With the South Reach economy starting to get up to speed the flow of refugees out of Warlord space has finally reached equilibrium with new arrivals.
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>>38610722
>The Earl or a Baron.
Can Barons only award land on their own planet, or could we ask Winifred if she would be willing to to hand out some land on Rioja for us?
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Here is the multistage station, now with added docks for extra fuckery!

>>38609833
New Operations officer is a go, Kavos knows us best after all and i trust his/her judgement.
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>>38611036
>Can Barons only award land on their own planet, or could we ask Winifred if she would be willing to to hand out some land on Rioja for us?
Either within their sphere of influence or using land offered by another noble.


"So where is the rest of your family Kavos? You sort of led me to believe you have a good sized one."
"At this time of day either in school or woking in the orbital yards. It's safe work and pays well. I'm glad you were able to stop by today otherwise I might have been too busy to talk.
It's good to have some peace and quiet occasionally, both from work and family."

After taking in the view of the sunset from the apartment balcony you ask for the name of the ops officer Kavos has in mind.

"Teph Maybourne. Was a shuttle flight engineer for years but was offered retraining for aboard starships as a promotion."
"Human?"
"Dro'all."
"Huh, weird name for a Dro'all."
"I didn't ask."

Heading our you check your messages and appointments before heading for a small bar Mike wants to meet you at.

https://www.youtube.com/watch?v=ng5NA-j7y7A

You've never been into this particular type of establishment but you've heard of them. It's referred to as a hangover bar though that's rarely their real name. The menus are filled with alcoholic drinks or hangover cures for the next day, for those determined not to cheat with military grade meds. Any background music is kept rather soft compared to other places.

Mike looks like a wreck and it's evident he's been here for some time.
Glancing out the front window you spot a pair of MPs hanging around. Great.

"Mike. What's going on?"
"Pull up a chair." He says gesturing with a bottle.
You sit down and alternate between looking around and staring at him for a few minutes until he's ready to talk.

"So apparently I'm a father."

>What say?
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>>38611588
>Either within their sphere of influence or using land offered by another noble.
Well, that's convenient.

>>What say?
"Apparently?"
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>>38611588
>So apparently I'm a father
hello a father i'm sonia
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>>38611588
"Wat. No seriously, when did you get a sweetheart and not tell me about it? I had a whole instruction video prepared for the moment when I could teach you how to properly woe a lady!"
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>>38611588
Well that's unexpected
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>>38611588
(Sonia is the only one not getting any. HAH)

"So take one as a wife and the other as your concubine?"
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>>38607687
FOR HOUSE AND DOMINION
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>>38611999
>how to properly woe a lady
>woe a lady
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>>38611588
oh boy, first round is on us,

congratulations and does it have something to do with the MP's stationed outside?
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>>38612067
Sonia does not even have any reproductive urges as far as I am aware. Unless she runs into a shark tamer or something. Then I suspect it will be love a t first sight.

That aside I had an idea for a future project. As we all know the main problem for the military right now, besides funding, is manpower. A problem I feel like we should help to deal with in the best possible way. A private school with a naval career focus for the people ages 14-17 where besides the regular lessons in math, language etc there are classes in tactics and warfare, shooting, survival, holoplex simulations and the like. Basically a school to do what we are currently doing to Bekka, raising future knights to be already somewhat well trained for combat by the time the enter the Naval Academy. That way we could more quickly train up fresh Corvette pilots if they already know what's what.

We could also offer to help out any of the lower classes to come into the school if they can score highly on some sort of aptitude test. Where Nobles can pay their way in. Thus we get the potential talent of those that can't pay and get to train those that are already most likely going to go to the navy in any case.

Classes could also be subtly aimed to increase the students respect and awe of us by the means of the teacher using us as an example during tactics lessons or the like. Thus gaining us some bonus influence with the next generation of knights.

Thoughts and ideas?
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>>38612344
I think somebody suggested opening a trade school on Tourta for the kind of jobs RSS needs but I have no idea if that ever went anywhere.

I guess your suggestion mostly depends on if the Dominion allows private schools.
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>>38612344
Education is going to be be horribly competitive , a trench war against established schools, and focusing upon lower society ranges will only draw the ire of the entrenched nobility.

Salvage gods help us if we end up bogged down in Dominion education politics.

If we do any sort of education, I think we should expand upon the idea of tech schooling in orphans/poorer folks on Tourta. IIRC, that engineer that deserted upon Tourta started working with the orphans after it was suggested.

Or we could focus upon helping RSS employees get training/degrees in stuff that will benefit the company.
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"Apparently?"

"Yes. I just found out today."

"Wat. No seriously, when did you get a sweetheart and not tell me about it? I had a whole instruction video prepared for the moment when I could teach you how to properly woe a lady!"
Or was that woo?

"Now you mention it?" Mike tries to wipe something from his eyes as he responds; "Sonia there are fifty women just from my home town that have offered to marry me. Most are middle or lower class but there have been offers from noble families that are doing poorly financially."

Where are Alex or Vaughn you wonder, and quickly use your com to page both of them to contact you or Mike ASAP. Both their numbers come back with a busy status.

"Well that's unexpected."

"You're telling me. I don't even remember the details."
He pulls out his com and sends you a picture of the woman.
"Her name is Tabitha Harland."

An old Police report lists her as a suspected 'noble hunter' but nothing recently.

"Wait, really? People still do that?" you ask.

"I don't know. And to top things off my financial advisers -at the request of my mother- have been trying to line up a potential marriage that would secure my political prospects in the Homeworlds."

Half jokingly you tell him. "So take one as a wife and the other as your concubine?"

Mike looks equal parts shocked and horrified at the suggestion, too drunk to catch it was in jest.
"I didn't even know I had that option!" he blurts out before muttering that his mother would likely have a heart attack.

With Alex and Vaughn away you're one of the few people outside of his family he can talk to about this. What kind of advice do you want to give him?
Or will you direct him to go and talk to his mother about this? It seems he'd rather avoid her on this matter.
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>>38613134
>What kind of advice do you want to give him?
He should
+get the need for alcohol out of his system but make sure he doesn't do anything of consequence while drunk.
+get a lawyer. A good one.

>You're telling me. I don't even remember the details
Is he sure anything actually happened, and she didn't just take a DNA sample and had a lab do the rest?
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>>38613134
"Do you want her and the kid? If you are in love then I'd say go for it even if you may want to look into this whole noble hunter thing first to make sure she just isn't taking advantage of you. If not...Well there is a lot that money can to if given into the right hands. Shouldn't be too hard to make a parenthood test come out as negative. If you still want to keep the kid it shouldn't be hard for you to get custody as well. That's the most direct options that you have the way I see it. Ignore her "false" claims, take the kid or take them both. I can't choose for you but just give the word and I'll help you best I can with whatever you choose. But I am not babysitting!"
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>>38613273
Could also be the enemies we recently made. They could probably pull that off fairly easily
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"First, get the need for alcohol out of your system because you're going to need to be sober for awhile."
"Hang on let me do the medal trick."
"If you're too uncoordinated to pull it off then you're done."

Mike manages to chug the remainder of the bottle of whatever he was drinking while holding one of his medals clenched between he teeth. With that accomplished he settles his bar tab then returns.
"Enough of that."

"Good. Now congratulations! Does your trip here have something to do with the MP's stationed outside?"
"Possibly. The bartender likely called them."

"Well I'm keeping an eye on you until someone else can take over."
"Gotcha, but no sexy business while I'm drunk. I have enough to worry about."
"Mike... shut up."
"Aye."


>get a lawyer. A good one.
After making sure Mike won't suddenly become ill you get him into a car and head for his lawyers.

>Is he sure anything actually happened, and she didn't just take a DNA sample and had a lab do the rest?
"I asked Rasi since he has near idle... eidetic memory. He definitely remembers seeing her at one of the few parties where I was "inebriated" as he put it."

You list him as a possible witness or one to bribe.

"Do you want her and the kid? If you are in love then I'd say go for it even if you may want to look into this whole noble hunter thing first to make sure she just isn't taking advantage of you."

"I really don't know. I may have just messed up."

"Well there is a lot that money can to if given into the right hands. Shouldn't be too hard to make a parenthood test come out as negative. If you still want to keep the kid it shouldn't be hard for you to get custody as well. That's the most direct options that you have the way I see it. Ignore her "false" claims, take the kid or take them both. I can't choose for you but just give the word and I'll help you best I can with whatever you choose. But I am not babysitting!"

Mike breaks down laughing.
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>>38614299
What about implants? I seem to recall a contraceptive one is standard for a certain number of years. How did he get her pregnant in the first place.
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"The mental image of that is hilarious."
"Really?"
"You babysitting with all your guns and ships."

"Dammit Mike don't be an ass." you tell him, slapping his shoulder.

"Okay, okay."

The lawyers are predictably not impressed but this isnt the first time they've had to deal with similar cases. They'll look into things.

>>38614574
They're only good for 4 years.


While Mike is quickly sobering up you've never seen him this indecisive before. Eventually he comes to some sort of decision and heads out of the offices.

"You're not going to get drunk again are you?" You ask.

"No. And I took enough meds that I'd need to drink aviation fuel. Could you give me a lift back to my home town?"
"You want me to drop you at your mom's building?"
"No, anywhere is fine."

By the time you arrive Mike has removed his duty uniform revealing an armored jumpsuit similar to yours, but modified to also act as g-suit when aboard ship.

"Mike tell me what you're doing."
"I'm going for a run to clear my head and think things through. It's still a rough neighbourhood in places. As long as I have my armor and sidearm I'll be fine."

As he gets out you yell after him. "Mike, if you die while going for a stroll I'll fucking kill you."
"Copy that!"
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You make sure to leave messages with both Alex and Vaughn to talk to Mike giving them a quick rundown.

Getting back home you review your files including those for your new ops officer who seems familiar. That's probably a good sign, especially if they're someone Kavos picked out.

A few days later you hear that while Mike hasn't resolved his situation he is taking stepts towards it, having asked Ms Harland out on a date.

Well he's working on it so that's progress. Meanwhile the mountain of messages from RSS are continuing to build up.
>>38608198
>>38608119
On to station development.
>>38611281
While somwhat minimalist this station would be much cheaper to construct than the other types.

Thoughts? Opinions? Preferences?
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>>38615321
Well I am not really good at space station construction but I am going to go with my own proposed station because someone at lest have to support it and I like the concept. The whole build as we can afford it concept being the general purpose behind it and the idea of 24 shipyards on a single huge space station really appeals to my "Bigger is better" mindset.
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>>38615321
>While somwhat minimalist this station would be much cheaper to construct than the other types.
is there a limit to how many layers we could put on this? or what kind of layers for that regard, such putting a space city in there somewhere
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>>38611281
My main concern with this station is that it looks horribly vulnerable to sabotage, sneak attacks by 'friendly' ships, and SP torp strikes.

We have to assume that any station that we build will at some point be shot at, especially in South Reach. Potentially, it could be a target for future FPL/Veritas attacks.

And it looks like a logistical nightmare. Could you imagine the sheer amounts of material that even 8 shipyards would require?

(Amusingly enough, I feel it is awesome that Madman proposed this design)

Something where a shipyard could be shielded by other bulky sections of the station would certainly be a plus, imo. Same with the all important spine of the structure.
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>>38615666
>and the idea of 24 shipyards on a single huge space station really appeals to my "Bigger is better" mindset.
It would certainly leave room for more yards to be added as the company/ House can support them. Just be aware that they wouldn't be able to do so instantly.

>>38615761
>is there a limit to how many layers we could put on this?
I'd be hesitant to go past 4 without a slight increase in structural support.

>or what kind of layers for that regard, such putting a space city in there somewhere
I suppose you could stick one on top sort of like >>38609007

>>38615858
Some valid points.

You guys want me to put up a survey yet?
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>>38615858
Well mostly I wanted us to get a mini-starforge to churn out ships for us once House JD has reached proper Medium status and is going for hig Medium status. The logistics problem i helped solve by putting a wooping 16 docking arms along the spine of the stations along with the 3 rings so it should have no problem actually taking in the materials. Getting materials to the station from elsewhere is just a matter of supply and demand that can be increased slowly as expansions are made to the station.

Now attacks however are a valid concern that I have no idea how to combat. Terrorist attacks especially. Ship attacks could be alleviated by Smaller stations guarding The Forge along with minefields perhaps and a decent amount of point defense batteries to shoot down SP torpedoes and the like.

>>38615761
I figured that around 3 would be the maximum before it became to dangerous to be structurally sound. Wouldn't want it to snap in two now would we?
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>>38616181
I'd like to point out that at some point concentration of production like that will cause your costs to rise. This will either make you noncompetitive in pricing or force you to eat profit losses.

And one concentrated production deal is easier to cripple or destroy.

Distributed production for the win.

And the goal of supplying a 'proper Medium J-D' begs a few questions.

J-D still faces expansion problems/limits due to income, right?

Could we find something to produce and export that isn't a ship or fighter?

Would Surekah benefit from something that isn't a defense station or shipyard? Pure cargo dock? A sort of dedicated traffic control dock?

Are we looking to build a station to replace one of our modular stations over Surekah and allow us to expand via modular station to another planet?
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>>38616766
>Would Surekah benefit from something that isn't a defense station or shipyard? Pure cargo dock? A sort of dedicated traffic control dock?

Your stations are responsible for the majority of the cargo being ferried to the surface of Surakeh. Any permanent station you build will have to include some cargo capacity.

>Are we looking to build a station to replace one of our modular stations over Surekah and allow us to expand via modular station to another planet?
This was one of that points that were stressed by people. Your modular stations could be useful elsewhere.
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SURVEY I think I have it worked out how to post links again.

surveymonkey com /r/ LKP92SK
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>>38616766
Well I never did learn proper economics but you are probably right. I just really REALLY like the Starforge is all. As for other things to produce. I really like the idea of getting like an entire planet for ourselves and turning it into one giant farm.
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>>38616766
>Could we find something to produce and export that isn't a ship or fighter?

How about a factory for stasis technology?
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Up to 4 votes.


You've been contacted by Alliance Security regarding an issue they've been looking into. Some mercenaries were able to pull off an SP Torpedo scam and escape before anyone could notice.
These types of scams involve buying older model SP torps off the black market and getting some newer ones issued to them while on deployment for the Alliance. While in combat they fire off the older models while reporting they were the alliance supplied torps that were launched. Even some observers have had trouble catching this activity.

The much newer model SP's can then be sold on the black market by the mercs after completing the job netting them a considerable profit margin.

A pair of Frigate captains currently employed by RTS were involved in such a scheme. They disbanded their company before leaving PCCG space and eventually ended up in South Reach. Since signing on with your company their records, while not spotless, have shown them to be very good at their jobs.
The Alliance cant arrest them while they're employed by your company due to legal reasons and if fired they would be blacklisted from joining any new corporations until they've done jail time.

How did you want to handle this?
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>>38618306
>How did you want to handle this?
How long until their contracts with RTS run out?
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>>38618306
Fire them and turn them over to the FA. RSS will have nothing to do with wanted criminals or criminal acts, especially when it's detrimental to the war effort against the Neerans. If they dare steal against one of the biggest organizations in the known world then there is really no reason why they would do the same to us.
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>>38618306
Can the Alliance provide more information? What sort of damages are the mercs accused of and was this technically a loophole at the time or expressly forbidden?

What blocks the FA from pressing charges against these guys while in our employ?

And what sort of jail time are they facing for this?
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>>38618391
RTS is expanding so contracts are in flux though there are plans to renew them every 2-4 years.

These Captains both have at least a year or more theirs.

>>38618575
1 vote for firing their asses.

While the Alliance cant arrest them, nor would they expect the House to do so for them, the House could buy out the captains prison terms in the form of indentured servitude.
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>>38618779
>Can the Alliance provide more information? What sort of damages are the mercs accused of
They're accused of stealing brand new top of the line Mk 44 SP Torpedoes. They have superior shield and armor penetration compared to older warheads. It's hoped that these will cause more damage against the shields of Neeran Super Heavies.
They substituted older Mk 41 SP's to make it look like the newer ones were used in battle against the Neeran. Instead the new torps were sold on the black market.

>and was this technically a loophole at the time or expressly forbidden?
It is expressly forbidden though Sonia did contemplate pulling a similar switch out when you weren't carrying observers when fighting in the Pandora Cluster.

>>38618779
>And what sort of jail time are they facing for this?
4 years minimum if they turn over the money they made and who they sold them to. Probably 10 years if they aren't offered other deals later to fight on the front. They very easily could be.

>What blocks the FA from pressing charges against these guys while in our employ?
Many Houses employ mercenaries as an integral part of their defenses. The Alliance charter places some restrictions when it comes to meddling in the internal affairs of the Factions. As evidenced with House Fle'rov, the Alliance didn't deal with the House themselves, but gave evidence to someone within that Faction who could.

Mercenaries employed by your House and not on an Alliance deployment are considered part of your House defense forces so the Alliance cant arrest them directly. You're their employer so you're the easiest way for them to deal with that problem. If you simply ignore their request they can still give them information to Baron Winifred or the House and they can decide.
>>
>>38618810
Do their contracts with RTS have any clauses that state that we will not protect/support them if they are under suspicion for such crimes?
>>
>>38621107
Now that you mention it yes. Crimes in general, not specifically those but it applies.


Have some posts typed up but it might be best to save them for the morning.

See you in the morning!
>>
>>38617144
>SURVEY I think I have it worked out how to post links again.
>surveymonkey com /r/ LKP92SK
Personally, I prefer and have voted for the asteroid station, since it seems like the most defensible design and I'm pretty sure that there will be fighting in South Reach again before long.
I also think that shipping a giant stockpile of raw metal ready to be harvested into orbit should be a nice boost to local industries.
Just don't be an ass about it and drop it right into orbit, let's talk with the new governor first and see what their needs are.

Also, I'm voting to fire the merc's asses, if they stole from their previous employer we can't be sure that they won't try to scam us as well.
>>
bump
>>
>>38617144
Voting for something highly defensible, as to protect our assets & investments, even at the loss of some production or financial capability.
>>
>>38619166
Do they have some kind of excuse for stealing the torpedoes? Or did they simply do it out of greed?
>>
>>38615321
>Thoughts?
We should probably talk with Mr London, the governor of Surakeh, and whoever else is responsible for the economy in that area of space about what kind and size of space station they need.
>>
>>38622212
I went with the fleet/industrial station combo. The perfect mix of economic strength, trade capacity, defensive capability and military forward deployment. At least in my opinion.
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>>38625914
The Space Dock would have the best defense, it would just cost much more and take far longer to build.

>>38626216
It seemed like too good an opportunity to pass up.

>>38626493
A Multi-wheel or Lighthouse would be adequate for the current needs of the planet in terms of capacity. Just be aware some of the shipyard space of the Multi would likely be used for other industrial purposes.

A larger station would allow for continued growth and expansion of the orbital industries. This would take time however and wouldn't happen overnight. If you built up a larger station too quickly you could end up losing money.

Windows update being a pest, back in awhile.
>>
>>38627108
Voted the same, best of all worlds as they day.
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>>38618306
Kick them out, no thieves in our fleet. Might steal from us one day.
>>
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>Can we do a set of asteroids like what that group did in the smugglers run?
Like pic related? I guess so, yes.

You decide to terminate the contracts of the two captains.
London tells you he thinks you've made the right call but it looks like a few hundred people in the RTS fleet are leaving the company as a result. Apparently the captains were quite popular with their crews.


There is enough of a lead in terms of votes atm that it look like the Industrial/Fleet Platform has won.

Did you guys want the central core built first followed by the two outer sections, or would you prefer one or both of the outer sections to be built first?
>>
>>38628438
Central core
>>
>>38628438
Central core first so we have something to build around it, work our way outwards.
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>>38628438
>Did you guys want the central core built first followed by the two outer sections

Let's start with the lighthouse core.
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>38628438
Just to make sure, but we aren't just starting to build it, are we? If we have not talked to both Winifred and the new governor already, do so now, and keep them in the loop about the project.
>>
I say we fire them, but at least give them the chance to come clean with us.
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It always a Ball, party or other such get together when things seem to happen. Part of you is almost disappointed you weren't at one of the balls taking place to see whichever Baron was present suddenly rush off at the call of an emergency.

"Sonia your communicator!" yells mom to be heard over the noise your siblings, their friends and dad are causing playing some game.

Between training, training and petitioning to give House units more training you'd think you could get the day off you scheduled a month ahead of time.

"Reynard here."
You hold off yelling at whoever is on the other end until you've heard just how important the news is.
"Sir it's Tes'us. There has been an emergency recall."
"How big?"
"All active duty military."
Which means the spaceports will be packed for hours. "Send me the closest pickup location and put in a request to orbital control to send our shuttles ground side to assist."
"Yes sir."

"Mom, Dad, I have to go! Save me some cake in one of those stasis containers I got you!"

"Wait for me." Calls Dad, rushing to grab his uniform.

Your attempts to get him to stay fall on deaf ears.
"I was just sent a recall code. Drop me off on the station I'll help with their logistics."

By the time you make it outside the skylanes are shifting. Aerocars and civilian shuttles are being directed into more tightly controlled flight paths by city traffic control. A minute later Shuttles begin to drop through the open areas, still bleeding off speed from their orbital descent.

When one sets down on a nearby landing pad you climb aboard with forty other people from the neighbourhood that are headed space side.
>>
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You drop Dad off at the station but it still takes you the better part of an hour to reach the bridge of the Devourer.

"What are we dealing with, Cvil War? Neeran Invasion? Worse?"

"The Neeran are opening a new front in addition to attacks in and out of Shallan space."

Reaching your command chair you call up the displays and information beoing provided by fleet intelligence. The highest priority alert shows a projected Neeran attack on the NAV TAC 2 Relay. Other areas closer to Shallan space are also threatened but the Alliance fleets in the area should be able to counter with them.

"If they breach they get past TAC 2 and DRH 4 they'll have a straight shot at the Centri Cluster."

At least if the worst case scenario occurs they'll come within short striking range of every House in the entire Dominion. There are plenty of colonies in the way that would get rolled over as a result.

The timer is approaching 98 hours left in the count down. Four days
"What's the fastest we could get there?"
"Your Excalibur and the EC-K squadrons could reach the relay in 12 days. A full fleet group will take several days to organise and longer to make the trip.

[ ] Request permission to lead a fast fleet group.
[ ] Wait. Someone will need to command a House Expeditionary Force.
>>
>>38629458
>ther areas closer to Shallan space are also threatened but the Alliance fleets in the area should be able to counter with them.

[X] Request permission to lead a fast fleet group.

Size the initiative.
>>
>>38629458
>[ ] Request permission to lead a fast fleet group.
I think we should go for this, maybe we can request permission to take command of the Expeditionary Force once it catches up, but at the moment it's most important to get there quickly and scope out the situation and lend aid where possible, to avoid the Expeditionary Fleet jumping into a completely unknown situation.
>>
>>38629458
I recommend Daska to lead the fast fleet group, with us in command of the main force. Most of the Baron's with good fleet records are elsewhere, and us and Daska have excellent records and a good command relationship. Also splits the potential opposition to our appointment.
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>>38629620
This sounds like a good compromise.
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>>38629608
>maybe we can request permission to take command of the Expeditionary Force once it catches up
Whoever is leading the Expeditionary Force will have to stay and see to its organisation before it departs.
>>
>>38629458
Which baron's and senior Knight Captains are in the homeworlds right now? I think Archivald is at the front, and I assume Winfred is dealing with her territory and the various issues about it (Sukreh, the new territory in south reach, ect.)
>>
>>38629677
>Whoever is leading the Expeditionary Force will have to stay and see to its organisation before it departs.
oh well, I guess I'm supporting >>38629620 then.
>>
>>38629620
The next small/medium sized fleet command was supposed to Alex, I think. Or at least there was some talk about that last thread.

>>38629458
>[X] Request permission to lead a fast fleet group.

I feel we need to get there as soon as possible.
>>
>>38629695
>Which baron's and senior Knight Captains are in the homeworlds right now?
Baron Doedra Dremine
Baron Torben Eliot Christian
Sonia Reynard
Daska Rna
Frederic Saputo
Alexander Palaiologos
Kim yu Chung (Smugglers Run)

>I think Archivald is at the front, and I assume Winfred is dealing with her territory and the various issues about it (Sukreh, the new territory in south reach
Correct.
>>
>>38629798
IIRC, both of those barons are middling commanders. I think >>38629620 is a good idea.
>>
>>38629458
>[ ] Wait. Someone will need to command a House Expeditionary Force.
Ohh boy. Well it's better we hit them with a hammer than poke them with a twig. Daska or Alex could go ahead with the fast response for to cause initial damage and get an estimate on how to deal with the situation.
>>
>>38629458
[X] Wait. Someone will need to command a House Expeditionary Force.
Guys, knight Commanders or Barons usually lead Expedition Forces. This could give us opportunity to show the nobles that we basically already are a Commander as we do the same thing just with the title of Captain instead.
>>
Daska has turned down an offer to lead the Expeditionary Force. Alex might have been an alternate choice but he hasn't had enough experience commanding a full fleet. That leaves the Barons, who are all busy making preparations to defend the Homeworlds, and you.

Your political opponents are quite vocal in their attempts to preventing this but it's out of their hands. Baron Dremine as the current commander of the home fleets contacts you and offers to promote you to the rank of Knight Commander with the blessing of the Earl and the council.

I assume you're prepared to accept this offer?

If so the Baron informs you there are a number of decisions that need to be made in short order. Most importantly is the centerpiece of the House fleet you'll be leading.

Both the Super Heavy Cruiser Forbearance and the Heavy Carrier Majestic are currently in the Smuggler's Run and can arrive within the week. Forbearance has much heavier weaponry but Majestic has slightly more repair capacity.
Which would you prefer?
>>
>>38630472
AWW YEAH! COMMANDER! Can I get a hell yeah?

I am voting for the Majestic since we're hopefully not going to bring it into direct combat if possible. Much like we did in the Maelstrom. And if we did get into direct combat with it and lost it then it would less of a lose compared to the Super.
>>
>>38630472
The Majestic
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>>38630472
Let's bring Majestic, I think we should try to replicate how we used the Endeavor (?) in Maelstrom, so it'll be more useful and probably slightly more difficult to detect.

>>38630510
HELL YEAH!
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>>38630510
Hell Yeah
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>>38630472
I think The Majestic is the way to go as we try to replicate our success in the Maelstrom.
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>>38630472
Forbearance, lot of dakka versa little repair? With medium repair yes, but with less? Hell no.
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>>38630510
>Can I get a hell yeah
>>38630580
>HELL YEAH!
>>38630620
>Hell Yeah
"I'll take that as your acceptance then." Replies the Baron.

Sorry I took so long, been awhile. Tried to do some different things with this that didn't turn out.

>>38630934
>lot of dakka versa little repair? With medium repair yes, but with less? Hell no.
That is a good point, the Forbearance can repair most medium cruisers more easily than a Heavy Carrier can. The downside to this is ships docked on the outer hull for repairs are not as protected as they would be within a Heavy Carrier.

Seeing strong support for Majestic.
>>
You must select 8 Wing commanders to lead your strike wings. Those indicated with a star (*) would be suitable to act as your second in command for the fleet. You must select 1 from this group. If you want your second in command can take a unit of fast ships up to the front now.
Sub Commanders are Knights that still need experience with larger forces such as full Wings. While they're not as good they need to get experience somewhere to progress.

Wing Commanders:
-Frederic Saputo*
-Daska Rna*
-Alexander Palaiologos*
-Kim yu Chung* (Knight Kim can be selected as a 2nd in command in addition to 8 other commanders)

-Katherine Drake
-Arthur Moton
-Verilis Rah'ne
-Siri Thal
-Jehtot Kharbos (Assault Corvette specialist)
-Nytoria Jde
-Biran Edah
-Kemp Turner
-Félix Ekwueme (Assault Corvette specialist)

Sub Commanders:
-Samuul Kuritz
-Javier Adega
-Cristina Pozzi
-Gérard Crewse (Assault Corvette specialist)
>>
>>38630472
>>38631116
Forbearance.

We tend to accrue largeish ships from our boarding actions and since our BC's tend to be the anvil in our operations it'll help to have a ship that can repair them quickly.
>>
>>38631285
>-Daska Rna*
Second in Command
>-Alexander Palaiologos*
-Siri Thal
-Jehtot Kharbos (Assault Corvette specialist)
-Katherine Drake
-Félix Ekwueme (Assault Corvette specialist)
-Arthur Moton
-Verilis Rah'ne
>>
>>38631260
Second in Command.
-Daska Rna*

Wing Commanders.
-Frederic Saputo, old experienced and I like him.
-Alexander Palaiologos, can't go anywhere without Alex
-Kim yu Chung
-Siri Thal
-Katherine Drake
-Verilis Rah'ne
-Félix Ekwueme (Assault Corvette specialist)
>>
Special Commanders
The Fleet has room for 2 Special unit commanders. They lead smaller units but are equipped with more advanced or expensive systems than can be given to the wider fleet.

(Select 2)

-Mike Serth - Afterburner
-Lorraine Day - "Mad Eye" ACRS (Plasma)
-Rasi Jakande - Afterburner
-Atanasij Amjad - Afterburner

Where there other types of special ships you'd like to recruit? It might be possible to get hold of an allied commander to join your fleet.
Once you get to the front the Rovinar will likely assign a few Cloaked ship to aid you.
>>
>>38631790
-Mike Serth - Afterburner
-Rasi Jakande/Atanasij Amjad, either of these two works since I'd love to gain two units of Afterburners. With this we can outmaneuver the enemy on the field and wipe out their com-stations without any problems.
>>
>>38631790
>-Mike Serth - Afterburner
>-Lorraine Day - "Mad Eye" ACRS (Plasma)
>>
>>38631790
>It might be possible to get hold of an allied commander to join your fleet.

Could we get a unit/squad of prototype silent hunters?
>>
>>38631961
Modern silent hunters yes. Keep in mind this will use up one of your special commander slots.
>>
>>38632013
>Modern silent hunters
The ones that can fire while cloaked?
>>
>>38632029
Yes, modern ones. They've been in production for awhile now. You had the option to recruit a squadron of them back in the decoy operation.

Actually I believe the option at the time was to pick up a Rovinar Medium cruiser that could fire while cloaked. The squadron of silent hunters were just backup.
>>
>>38632127
I am okay with getting a unit of top of the line Rovinar ships and Mike.
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>>38632127
Hmm tempted with two afterburner units.. some favors we could burn to get the rovinar silent hunters in addition to two afterburner units?
>>
Are there any additional votes for the previous options? Because there have not been a lot. Are there only 2-3 people present?

>>38632303
You can have 2 special commanders in your fleet.
>>
>>38632396
>Are there only 2-3 people present?
So it would seem. Everyone died after the Majestic vs Forbearance vote.
>>
>>38632396
there's at least 4 people present, I was just away to get dinner (fuck timezone differences)

So I'll vote for this:
Wing Commanders
-Alexander Palaiologos*
-Katherine Drake
-Verilis Rah'ne
-Siri Thal
-Jehtot Kharbos (Assault Corvette specialist)
-Félix Ekwueme (Assault Corvette specialist)

Sub-Commanders
-Cristina Pozzi
-Gérard Crewse (Assault Corvette specialist)

Send Alex to take the fast unit to the front now, with orders to get intel and raid where possible, but in general prepare for our arrival, so that we have targets lined up already once we make it there.

Special Commanders:
-Mike Serth - Afterburner
-Rasi Jakande - Afterburner

I think afterburners will be more useful than advanced cloaked ships, since I doubt that there will be many enemy strongpoints we need to surprise attack, since this IS an enemy offensive after all, so regular Silent Hunters for recon work should be fine.
>>
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EBON and 2 carrier groups have been assigned to the fleet for starfighter support. They'll be responsible for supporting planetary assaults, evacuations and fleet support in larger battles.

You'll also have new escort carriers for the attack wings equipped with ECM/ECCM support.

What ratio of Interceptor/Bomber/Ground Attack would you like in the fleet?

Will the escort carriers be equipped with any ground attack craft, or will those be reserved for the larger carriers?
>>
>>38632845
Reserved for larger carriers. And I think we should go in bomber heavy, with enough interceptors to ward off enemy fighters and a few ground attack craft. HAG's will probably do the heavy lifting when it comes to ground support.
>>
>>38632845
Have the Neeran started to use more fighter sized craft since the last time we encountered them?

>>38631285
-Daska Rna*
-Alexander Palaiologos*
-Katherine Drake
-Verilis Rah'ne
-Siri Thal
-Jehtot Kharbos (Assault Corvette specialist)
-Cristina Pozzi
-Samuul Kuritz

>>38631790
-Mike Serth - Afterburner
-Lorraine Day - "Mad Eye" ACRS (Plasma)
>>
>>38632845
How do we stand on ships carrying dedicated ground assault troops? Surely we are not expected to assault planets with a few thousand marines only? We'd at lest need a few mechanized infantry and tank divisions to properly invade a planet without massive orbital bombardment. That combined with a few HAGs and our massive amount of Starfighters should be able to clean up a few planets.

As for Starfighters. I'd say a mix of about 40% Fighers, 40% Bombers and 20% Interceptors. Fighters are the bread and butter of any Starfighter force and most of them can carry at lest some amount of Torpedoes. May be just one or two but it's something. And with 40% bombers, with like 6 torpedoes each we can still wreak shit hard.

Ground attack crafts I'd say bring a few HAGs to help out so we can get our own combat data on them.
>>
>>38632845
Seems like ground attack was a frequent operational need for our smaller independent arms when we were doing our behind the lines business, and large carrier fighters tended to be relegated to defending the carrier with their craft, fleet engagements, or planetary cleanup usually after other escort carrier fighters had already participated in the initial engagement/beachhead. Not to say ground attack should be emphasized, in fact interceptors and bomber seem to get much more use and be more decisive, period. Its just that the escort carriers seemed to get more use out of their ground attack craft and benefited their small strike groups with increased planetary capability. I don't want to review the archives, and my reasoning could be flawed, but it seems ground attack had a more useful role in escort carriers. That said the ratio of interceptors and bombers should be far higher. Now that the Neeran can into fighters interceptors are more important, whereas before I would have pushed for bomber heavy. Lets Say 4B/3I/1G for ratio? opinions?
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>>38633001
>bomber heavy, with enough interceptors to ward off enemy fighters and a few ground attack craft.
So, 10%, 20%, 30% for interceptors and 10% ground attack?

>>38633079
They continue to use them in large fleet battles and planetary assaults but otherwise try to rely on corvettes.
Intel has determined their fighter pilots wait in emergency teleport capsules aboard their carriers unless they're needed. Most of the carriers you've blown up with fighters still aboard have taken few losses to their personnel. Most Neeran fighters are so cheap to produce they really don't mind losing vehicles here and there.

the exception are newer heavy fighters that have begun to appear. They're based on stolen plans of a fighter the Shallan military had developed for the Neeran Isolationists. As they still can't carry shields they're seldom deployed but their missile capacity is comparable to that of Republic Attack Bombers.

>>38633150
>40% Fighers, 40% Bombers and 20% Interceptors
>40% Fighers, 20% Interceptors
Do you mean for one of these to be ground attack craft? Because general purpose starfighters fall into the interceptor category. They're not ideal for ground attack or anti ship duty. They kill other fighters.
>and most of them can carry at lest some amount of Torpedoes
Most general starfighters and Interceptors can carry 1 Torpedo or multiple nukes. With modification they can carry more but that's the job of the Attack Bomber: to carry missiles and Torpedoes.

>>38633231
38% Interceptors / 50% Bombers / 12% Ground Attack


>>38633150
>How do we stand on ships carrying dedicated ground assault troops?
I was going to wait until the starfighter situation was sorted but sure why not.
As you'll be in command of the House expeditionary fleet and not just a raiding force you will be taking ground troops, tanks and so on with you. You can have have up to 10 HLV's, each with a mechanized division of ground troops. Up to a maximum of 200k soldiers can be made available.
>>
>>38633609
Oh, in that case 40% Interceptor, 50% Bombers and 10% Ground Attack crafts. Would be my choice when it comes to Fighters.

Well 200k Soldiers sounds nice, let's go for it.
>>
>>38633609
>So, 10%, 20%, 30% for interceptors and 10% ground attack?
Sounds about right
>As you'll be in command of the House expeditionary fleet and not just a raiding force you will be taking ground troops, tanks and so on with you. You can have have up to 10 HLV's, each with a mechanized division of ground troops. Up to a maximum of 200k soldiers can be made available.
Sounds good.
>>
>>38633609
>They continue to use them in large fleet battles and planetary assaults but otherwise try to rely on corvettes.

30% is probably a decent number of interceptors. We should probably ask the guys from the army what's the minimum amount of ground attack aircraft they can make do with.
>>
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>>38633935
>We should probably ask the guys from the army what's the minimum amount of ground attack aircraft they can make do with.
10% is the minimum though they always have some dedicated fighters set aside just for their use. As long as it doesnt go below that they'll be fine, especially with orbital mass driver support.


With fleet organisation underway Baron Dremine contacts you.
"Reynard, we're making some of our newer drone forces available for your carriers. You can either get cheaper mass produced ones, enough to provide 1 drone for every 4 regular pilots, or you can request Aries stealth drones at 1 to every 20 pilots.

Our logistics won't be able to support both types at this time, you'll have to pick one. If you went with the stealth drones you could use your personal funds to bulk up their numbers buying from Aries."


[ ] 1/4 Cheap drones
[ ] 1/20 Stealth drones
[ ] Stealth drones (Spend personal funds.)
>>
>>38634155
What's the difference between the two types?
>>
>>38634155
>1/4 Cheap drones
While the stealth drones are awesome what we would used them for compared to piloted craft (sacrificial interception and screening less disposable forces) makes the cheaper drones more viable. Given they're drones can they be bolted on the outside and not take up space?
>Stealth drones (Spend personal funds.)
This is cool but depends on the cost.
>>
>>38634155
>[ ] 1/4 Cheap drones
let's go with getting some chaff, it saves pilot's lives.
In a perfect world we would mass-produce drones and fly them at something like a 2:1 ratio of drones to pilots.
TSTG: What is currently cheaper: cloning a pilot or building a drone?
>>
>>38634155
[X] 1/4 Cheap drones

I love the concept of the Stealth Drone, it's perhaps my favorite thing so far that is Starfighter related. However the main gain I see us getting here is Fighters that we can sacrifice without losing valuable pilots. When we can produce our own Stealth Fighters than I am all for going that path but for now I'd say the cheap ones are the way to go.
>>
>>38634235
The stealth drone has a sensor absorbent coating similar to stealth torpedoes. They're harder to detect making it easier for them to launch sneak attacks.
They have the came capabilities of other drones but have to operate at reduced speed to make the most use of their stealth.
They're also far more expensive hence why the House can only get hold of much smaller numbers for you.


>>38634265
>Given they're drones can they be bolted on the outside and not take up space?
If the shields went down exposure to radiation while at FTL might fry their systems, or at least damage them. As long as the shields stayed up they should be OK though the mechanics might have a fit.

>>38634343
>TSTG: What is currently cheaper: cloning a pilot or building a drone?
Depends on the House. For the Ruling House and some of the seven it's actually cheaper to clone pilots.

Looks like most people are supporting the cheaper drones.
>>
>>38634486
>Stealth vs cheap
Thanks. Another vote for the cheap option in that case.
>>
>finally promoted
Gotta send Winifred a message that just says "I did it."
>>
>>38634486
Cheap drones FTW. If we also bought stealth drones with funds would they be ours and not the house's? Cause we could have fun with those later, especially if we conserve them in this action. Price?
>>
We have a couple of votes to take the full amount of ground forces offered by the House. Anyone else?

Each HLV can support a full Mech Division. You can take up to ten HLV's and a maximum of two hundred thousand troops. Each division has their own General staff officers but you can also select a special character to provide an additional bonus.

Mayn Tujen (Rolling Thunder) - Well known for deploying ground forces in a slow but seemingly unstoppable advance. Tujen's tactics may annoy some commanders who would rather charge ahead to quickly secure objectives but at the end of the day each target has been methodical dealt with.
Troy Harmen (Mobile Unit Doctrine) - The closest House equivalent to a modern cavalry commander, experience with jet bike units have ensured that this commander knows how to make the best use of fast mobile units. Uses sudden flank attacks or strikes at less prepared targets to catch opponents off guard.
Uyi Rna (Lightning Offensive) - A true mechanized commander, this leader is adept at punching armored columns through the front lines and exploiting breakthroughs.

Which one would you like to recruit for your ground forces?
>>
>>38635400
>Uyi Rna (Lightning Offensive
Sounds like our kind of guy. Plus it will probably help placate the Rna family somewhat with two of their family members in high positions in the fleet.
>>
>>38635400
Rna for sure. The Neeran fight with large slow moving tanks don't they? Blitzing them and keeping mobile is better in a war of attrition against them.
>>
>>38635400
>We have a couple of votes to take the full amount of ground forces offered by the House. Anyone else?

Have the people in control of the ground forces make that choice. I really doubt Sonia has any idea what she's doing in this regard.

>Mayn Tujen (Rolling Thunder) - Well known for deploying ground forces in a slow but seemingly unstoppable advance. Tujen's tactics may annoy some commanders who would rather charge ahead to quickly secure objectives but at the end of the day each target has been methodical dealt with.
This guy.

Also, can we recruit a unit of Shallan free forces, or something like that? Could be useful for propaganda reasons like "Shallan troops help defend the Dominion etc"
>>
>>38635400
>Uyi Rna (Lightning Offensive) - A true mechanized commander, this leader is adept at punching armored columns through the front lines and exploiting breakthroughs.
bring him and delegate choice of troops to him.
>>
>>38635400
Rna. Also at some point we should ask Daska why she turned down the appointment
>>
>>38635475
>The Neeran fight with large slow moving tanks don't they?
Yes. Think a cross between a Bolo and a SW Imperial juggernaut.

>>38635525
>can we recruit a unit of Shallan free forces, or something like that?
You could hire a mercenary corp with more shallans than average. Odds are they would want a more defensive role otherwise they would be based closer to Shallan space and would thus be unavailable.

Looks like quite a bit of support for Uyi Rna.

>>38635882
>Also at some point we should ask Daska why she turned down the appointment
http://suptg.thisisnotatrueending.com/archive/38445286/#p38469268

Small arms.
Your Marines and other special forces are very well equipped, and while there is trickle down to the infantry its not happening fast enough. Their anti-tank weapons are good and up to date but might become depleted if they have to use them against Neeran heavy infantry.
Additional supplies of your repulsor rifles would help them out a great deal. Both the more expensive models and the cheaper mass produced models you bought the factory for.

Even if the House wanted them they're outside the yearly budget. Do you want to spend personal funds to make sure the infantry are well equipped?

[ ] No / They'll be fine with current gear.
[ ] Spend 10 million (Weapons + Supplies)
[ ] Spend 30 million (Weapons + Supplies)
>>
>>38635922
>[x] Spend 30 million (Weapons + Supplies)
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>>38635922
>[ ] Spend 30 million (Weapons + Supplies)

Run it by London but if we have the money, I can't really think of better things to spend it on.
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>>38635922
[ ] Spend 30 million (Weapons + Supplies)
Money is pointless if all our soldiers are dead. Let's get them some proper equipment and perhaps they'll come to like us more when they find out we spend our own money to supply them with the best. Also this will be like the largest field test of the rifle to date!
>>
>>38635922
>[ ] Spend 30 million (Weapons + Supplies)
Its not entirely charity either, distributing the rifle and proving its effectiveness creates demand, as well as maintenance and other future sales by us puts a foot in a door.
>>
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>>38636081
>as well as maintenance
What was that Henry Ford quote? He'd give the cars away if he could get a monopoly on replacement parts?

As we're continuing with investments, House Berhelum has managed to get a gravity well generator up to an operational level where it can be used for mobile testing. They've only had a couple of weeks to work out bugs but it seems to do its job and if anything happens to the prototype it won't cause any program setbacks.
It is however enormously expensive. Thanks to the assistance your House has provided you could acquire the prototype at half cost for 500 million.
Your personal financial reserves if I have calculated this right are a little above a billion.

Alternatively you could put down a 500 million deposit and if the ship survives you can get the money back!

A medium cruiser sized vessel, it's made of a spherical forward hull and several blocks of sublight drives grafted to the back of it. Structurally it's quite sturdy, it has to be to survive shearing forces caused by the artificial singularity. More disturbing are the hundreds of sensor masts dotting the outer hull making it look like it's covered in black iron spikes.
>>
>>38635922
>[X] Spend 30 million (Weapons + Supplies)

Time to equip some soldiers and have a make or break field test of our weapon design. This should be interesting.
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>>38636501
450 and it's a deal!
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>>38636501
>More disturbing are the hundreds of sensor masts dotting the outer hull making it look like it's covered in black iron spikes.
perfect, i hope future iterations keep these design features
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>>38636501
How effective is it? Does it match the Neerans own gravity well generator in the form of size and power? How often and long can it be used? Is it hard to maintain or does it need special parts? Will they provide a crew that knows how to handle it or send us a manual at lest?

In any case I am willing to put down a deposit on it if it can meet our expectations. I do not feel like we should put down 500 000 000 on a ship that is still in the prototype field testing stage and thus might be severely less efficient/good as the production model.
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>>38636501
I'm not really sure if a ship like that would be useful for defensive operations. What's the range on it?
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>>38636622
>How effective is it? How often and long can it be used?
>>38636625
>What's the range on it?

The gravity well it projects into subspace is equivalent to a Jupiter sized planet.
FTL and sublight systems are equal to those of most medium cruisers so it can go for awhile before the conventional systems need to be refueled.

The well has been tested for as long as 90 minutes in continuous operation. After this it needs to be shut down for system checks for 10-12 hours. It might be able to stay on longer, they don't know yet.

It takes about 5-10 minutes for the system to reach operational levels and 15-20 minutes to cool down after it's been turned off. The gravity well is still present during the cool down as it takes time for the singularity to bleed off.

>Is it hard to maintain or does it need special parts? Will they provide a crew that knows how to handle it or send us a manual at lest?
A crew will be provided. They should have enough spare parts to activate it 50 times provided the ship isn't shot up. Some of the techs will know how to build most replacement parts using conventional equipment.

>Does it match the Neerans own gravity well generator in the form of size and power?
Its range is similar and unlike the ship you encountered FTL cant be modified to compensate for it.

>>38636563
The number is not negotiable unless you plan to offer 50 million worth of something else on top of the 450.

Future mass produced versions will likely cost less than the current 1 billion per ship.
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>>38636944
The time it takes to reach operational levels is unacceptable and really limits it's usage in offensive maneuvers. The bleed off is even worse for defensive maneuvers.What if you needed to pull out quickly but couldn't because the bleed off was still up? The risk of a massacre due to being unable to escape our own trap is to high in my opinion.

Thanks but no. We should not take pay to field test this prototype with it's clear flaws still in it. I'd prefer we do not take it at all but if we are then I'd prefer we put down a deposit on it so we do not waste half a billion on something that there will soon be a cheaper and better version off.
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>>38636501
It doesn't seem wise to send the prototype out of the Centari Cluster unless they're already producing another round of them.

Sonia has enough on her plate to worry about due to her new command, and while this new toy is certainly tempting it could lead us to make poor choices involving a 500 million credit asset vs the well being of our new command.

Also, the Rna ground commander? Perhaps we should at least meet with this person and ensure they're not out for our blood due to Surekah. Or if they're even related. iirc, Daska once said it was a common name.
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>>38636944
Lets invest. We can always liquidate other assets if this turns out bust to cover some of the cost. More importantly a few successful uses should sell others on its value, and then at that point if we need to recoup our money we can always sell it. Remember we're getting a deal at half price. while a deposit sounds nice we won't extract any value other than tactical out of that option, not financial. I could always be wrong though, and half our fortune is a big hit. However that's ours, not the company's, money so if it falls through it wont kill our golden RSS goose. I could always be wrong though, Anybody else? It is a big decision with half our fortune.
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>>38637151
On second thought these arguments have swung me to say no. >>38637121
>>38637144
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>>38636944
Yeeeeaaahhh no. We are not wasting half our assets for this one ship. We have already spend a nice chunk of money on gear and I would rather we save money for the Rare Elemental project and our Permanent Station.
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>>38636944
>unless you plan to offer 50 million worth of something else on top of the 450.
What about that power amplifier blueprint from Svidur's box? Combining that with a raw singularity would be a barrel of laughs I bet.
>>
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Well if you guys change your mind the option is always available to get one.

You have 8 strike wing slots open for your fleet. An additional wing worth of replacement vehicles can also be assigned. The following units are available:

3x Mixed Wings
5x Attack Corvette II
5x DHI A/CRV Mk 4
2x DHI A/CRV Mk 5

The older Mixed Wings have been kept up to date with shield and weapon upgrades. Some but not all have been modified with high maneuver drives. Those upgrades aren't an option for certain hull types. These wings still have better firepower than the assault corvettes.

The newer Mk 5 assault corvettes (some of which will still be undergoing final fitting out on the way to the front) are hurriedly being equipped with the new neural interface.

Which 8 units do you want assigned?
>>
>>38637591
3x Mixed Wings
2x DHI A/CRV Mk 5
3x DHI A/CRV Mk 4

Mixed wings are best wings. Do they have Assault Corvettes, Attack Corvettes or regular Corvettes? In anycase they are taken.

I really want to see how the new Mk 5s and Neural Interface will work our so those are taken too. And the Mk 4 should be good as well.
>>
>>38637591
>The newer Mk 5 assault corvettes (some of which will still be undergoing final fitting out on the way to the front) are hurriedly being equipped with the new neural interface.

Do we have enough pilots who can handle this?
>>
>>38637694
Supporting this distribution.
>>
>>38636944
Dang, I was out and I wanted to get one to Ebaq 9 them.
>>
>>38637735
>Do we have enough pilots who can handle this?
Probably? If not they'll have time to use the simulators aboard ship on the flight.

>>38637827
>Ebaq 9
Had to look that one up, it's been awhile.

>>38637694
>>38637788
2 votes for that

>Mixed wings are best wings. Do they have Assault Corvettes, Attack Corvettes or regular Corvettes?
Equal amounts of Attack corvettes, Frigates and Cruisers generally.
>>
>>38638023
Supporting this as well >>38637694.
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>>38638023
>Had to look that one up, it's been awhile.
Yup, leak intel about something they have to drop a fleet to take (I was thinking either a heavy V torp R&D center or a very nasty bioweapon.) then trapping them and dropping overwhelming force to take them out quickly.
>>
>>38637694
Supporting
>>
Other concerns:

>RSS/RTS involvement
Horrible, horrible conflict of interest. We should avoid using RSS/RTS forces where possible, and if it comes up that our force is lacking salvage assets and RSS would help, we'll need to sit down with some impartial folks to set up pre-negotiated rates.

Unless we want to risk a small RSS/RTS group of transports to aid in evacuations or hauling priority salvage/equipment back to J-D space.

>what RSS can provide
Are there any Type-6 bombers that we could use to equip or ship up to meet with our force? Or is the Republic/FA scooping up everything possible?

Same with HAGs, Corvettes (as replacement ships or to barter to allies/FA for SP torps?), and any unsold Moli transports?

>Potential allied detachments/cooperation

We've got a number of contacts that we could contact to see if they'd be willing to coordinate or work with.

The Knight from House Pluto(?) that was looking for future relations between our house and theirs.

FA officer turned Baron that we recovered.

Baron Idoh (may have some pilots or officers that he'd like to see gain experience vs Neeran?)
>>
>>38638328
>>RSS/RTS involvement
Your salvage assets close enough to assist the fleet are in the Smugglers Run and they lack adequate escorts for front line use.

>Type-6 bombers
You wouldn't be able to ship additional type-6's from South Reach quickly enough.
Your House has been stockpiling them to bulk up the starfighter forces. Most older Type 4's have been moved to reserve postings or are slowly being sold off. The Z5H still does make up a good number of the House attack bomber force.
There were a few HAGs assigned to the Heavy Carrier and the infantry divisions you'll be taking along. Including your command squad.

>Potential allied detachments/cooperation
Most Houses are busy organising their own forces to send, and your fleet is going to be a little over strength as it is. It's still a good idea.
Did you still want to contact Knight Captain Darrow of House Phobos?
>>
>>38638576
>Did you still want to contact Knight Captain Darrow of House Phobos?
May as well, there is no such thing as over strength. Especially with our tried tactic of never fighting the enemy on fair terms.
>>
>>38638576
>Did you still want to contact Knight Captain Darrow of House Phobos?
Sure, IIRC, their house doesn't have much in the way of heavy armor for their ground forces. So they probably would want to team up with a house with what is probably the best equipped Faction Ground forces.
>>
>>38638576
>Did you still want to contact Knight Captain Darrow of House Phobos?
Sure. We might as well give everybody we know who's going to be in that area a call.
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>>38638651
Over strength in terms of what sized fleet your Heavy Carrier can support.

You contact the Captain to see how his House is doing in preparation to repel the offensive. He's understandably busy but takes the time to answer. They're preparing to send what advanced ships they have with plenty of older corvette forces to make up a reserve stationed within the Centri cluster.
They're not going to send ground forces until the fleet situation is determined. If things go badly the troops could be needed at home, even if only to quell riots.
He'll be leading a Carrier Group. With starfighter carriers, not like the huge force you'll be taking.

"My unit will be assigned to protect the nearby Dominion Relay and the colonies there. None belong to Houses we're friends with but its better they don't fall at the moment."

You wish him luck and if your fleet ends up in the same area perhaps you could team up.
"Perhaps, good luck to you as well."

Now that I've completely lost my train of thought from before.
Oh right, pilot g-suits. Which are turning into goddamn vacuum rated armored stillsuits. So I might as well use pictures of some.

Your corvette crews that will be serving aboard the assault corvettes are equipped with surplus gear that was once used by starfighter pilots. Your Knights and most veterans all make enough money to afford their own upgraded equipment. Do you want to burn through some more of your cash to provide some better equipment to the crews in the expeditionary force?
Just for key personnel?
>>
>>38639286
Just for key personnel.
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>>38639330
This, what's a few million to us anyways if it improves the combat ability of our ships?
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>>38639286
Yes, for key personnel.

Let's hit the Neeran with everything we have this time, and not let them get a foothold near our home cluster.
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>>38639286
Key personel only
Armored jumpsuits won't protect them from things they possibly would survive anyway or have no chance of survivng. (They'd survive exposure but if their sections is vaporized/explodes tough shit) It might be useful if we expected them to fight, which we don't. That and It would't help against Neeran infantry weapons. We're already leaking cash, and this doesn't seem terribly beneficial excpet in an Oprah style moral stunt. "Everybody look under your monitors!" HAHAHAHA. Key personal can make or break emergency situations (re:battle) and should be provided suits.
>>
>>38639458
>It would't help against Neeran infantry weapons.
They would help against the smaller weaponry their regular troops are equipped with. Less so against the plasma weapons Neeran themselves use.
Certainly useful for crews that use their emergency teleporters and end up in hostile areas.

Anyways they don't need to be armored, but yes better pilot suits would be of use.
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>>38639716
I'd be all for ensuring that at the very least all of our assault corvette pilots are upgraded, if not entire bridge crews & ranking engineers?

(key personnel?)
>>
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With your unit commanders picked, ships ready and supplies prepared all last minute checks begin. It's taken a few days to get everything ready but the moment Majestic drops out of FTL the cargo transports and tugs converge on the ship. The Heavy is fully stocked faster than plenty of boarding actions you've seen.
Extra crew and a few squadrons of nearly complete corvettes are put aboard last as some final checks are done.

Besides EBON, the fleet heads out with 3 other Medium Cruisers, a pair of upgraded Kilo class ship and the Endeavour class Comet.

"All Medium cruisers are ready to depart." Reports Knight Captain Fox.

This isn't like the last time you headed out with a Heavy Carrier. This time you have more support craft, transports and carriers to protect.

So closer to the last time your returned with such a fleet.

This could still be problematic. You have some Light Cruisers and Frigates assigned to escort duty so that will help, as will the Kilos which can be used to shield the smaller ships from fire.

"All ships have checked in. We're ready to jump." Reports Tes'us. "Did you want me to open a channel to the fleet?"

>Did you have a speech in mind for the fleet before heading out?
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>>38640660
"Good morning fleet. So it would appear the Neerans have once again tried to sneak past the front and mess up our backyard. It's a shame for them seeing as they have obviously not learned what it means to face the men and women of House Jerik-Dremine! We gave them a good beating in the Maelstrom, one such that they will not forget for a long time! Now we will make them look back at those days with bliss for the hammer that we are bringing down upon them will be unlike anything they have faced! Old faces in the fleet and new alike we will teach them why we are the best. For House and Dominion."

Time to murder us some Neerans.
>>
>>38640660
"Lady's and gentlemen, after the Neeran's last disastrous end run attempt in pandora cluster, they've apparently decided that if they can't pillage a bunch of dysfuntional, squabbling star systems that they'll try the home of the Factions. Let's bleed them white."
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>>38640660
"Once again, we ride to battle. This time the stakes are greater, they come for our homeland, the very worlds on which we were raised. We will push them back an annihilate them this time. FOR HOUSE AND DOMINION."
>>
>>38640660

"Forces of House Jerik Dremine. The Neeran believe that they can threaten the Centari Cluster, and so it falls to us to directly demonstrate the folly of their actions in the name of House, Dominion and the Factions as a whole. Watch over those that fight with you and they'll watch over you. For House and Dominion."
>>
You give the signal to open the channel.

"Lady's and gentlemen, once again, we ride to battle.

It would appear the Neeran have again tried to sneak past the front and mess up our backyard. This time the stakes are greater, they come for our homeland, the very worlds on which we were raised.

After their last disastrous end run attempt in pandora cluster, they've apparently decided that if they can't pillage a bunch of dysfuntional, squabbling star systems that they'll try the home of the Factions. It's a shame for them seeing as they have obviously not learned what it means to face the men and women of House Jerik-Dremine!

We gave them a good beating in the Maelstrom, one such that they will not forget for a long time! Now we will make them look back at those days with bliss for the hammer that we are bringing down upon them will be unlike anything they have faced!

Old and new faces in the fleet alike will teach them why we are the best. We will push them back and annihilate them this time. FOR HOUSE AND DOMINION!"

The signal goes out for all ships to jump and soon you're on your way, surrounded by the burning points of light that are your fleet. This is it. If anything goes wrong you're the one that will take the blame for losses the fleet takes. But at the same time you'll get any fame and fortune you choose not to spread around.
You're glad Alex and Daska are along, you may need to ask their advice for political matters.
Mike and Lorraine both seem eager to test out the new toys even though the latter dislikes commanding more than a handful of ships.
Verilis gets another chance to kill Neeran and to shake off any remaining bad luck regarding combat with them.

For Drake and Thal this deployment may be starting to seem like just another round for the veterans.

This will be Cristina Pozzi's chance to command a Wing. Hopefully she can keep them alive.

The pair of assault corvette specialists will also get to show off their skills.
>>
>>38641512
>Alex, Daska, Mike, Lorraine

It's like the old gang is back together again. Who was that pilot/navigator who went to work for the navigators guild? We should get them back as well.
>>
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>>38641665
You mean Linda?

Reports when you get to the "Nothern" edge of the Centri Cluster are not good.

"We've been forced to pull most of the local fleets back to the nav station to defend it. Half the enemy fleets just skipped past the colonies and headed straight for the station. A sleeper agent aboard transmitted navigation data before we could trace them or block it. There are already multiple fleet groups headed for the Dominion Relay.

Reinforcements are already on the way and the local Houses in the DRH 4 Relay by now are evacuating most of the populace and arming every one else.

Your new operations officer, Teph Maybourne suggests an option.
"It's only a single long jump and it's into friendly territory. We could try to push the fleet to higher FTL speeds to get there more quickly but it might cause some damage to the drives of the slower ships."

[ ] "Let's try it."
[ ] "Maybe, but only increase to J-22"
[ ] "Thanks but it's too risky."
[ ] "That's a terrible idea."
>>
>>38642019
How much of our fleet counts as slower ships?
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>>38642054
95% of the ships that are with you. Daska went ahead with most of the fast ships.
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>>38642104
What's the worst that could happen?
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>>38642019
>You mean Linda?
Linda yes. Can we see if we can tempt her back just for this tour since they're near the centri cluster?

>[x] Only J-22
>>
>>38642019
>[ ] "Maybe, but only increase to J-22"
Given this >>38642104
we'd be wrong to press our luck.
>>
>>38642019

[x] "Thanks but it's too risky"

Our attack wings depend upon their ability to move around quickly at sublight and FTL. We can't risk damaging drives and limiting our greatest strengths.
>>
>>38642019
I'd say no, the risk of damaging FTL is to high at the moment. Better we arrive in an orderly fashion with all our ships ready to jump at a moment notice rather than immediately have to repair the most expensive part of several ships.
>>
>>38512576
>Linda
>She is currently out on a deep space charting expedition. Not as terrifying as getting shot at, but still worrying given the types of stellar phenomena they're getting much too close to while taking detailed scans.
She's not available.
Also she hates being in combat. One her greatest motivations was trying to get the ship out of combat as quickly as possible.

I'll see you guys in the morning.
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>>38642379
What a shame.

See you then! Good night!
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>>38642019
>[ ] "Maybe, but only increase to J-22"
Here we go!
>>
>>38638328
>Horrible, horrible conflict of interest.

Uh. No. No conflict at all, it is in our interest to make a shit-ton of money. Jesus, if anything we have a history of personally investing in our troops to make us more effective, this recent 30 mill pop is nothing unusual for us.

>>38642019
[ ] "Maybe, but only increase to J-22"

Speed is our ally.
>>
>>38642019
>[ ] "Maybe, but only increase to J-22"
We need speed but over pushing it might eat into our time in order to repair the damage.
>>
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>mfw caught the thread and we are preparing to go into large-scale fleet combat/salvaging operations
>mfw best part of the quest has arrived

It isn't like political intrigue and corporate management are bad parts of the quest, but we've been away from the meat of this quest for far too long.
>>
Finally caught up with the current thread. Been really busy with stuff and that Homeworld remake ate my life for a bit there.

Looks like you guys have the fleet stuff down already. There was some talk about making a version of the mass rifle for heavy power armour/vehicles. My memory is a little hazy but medium power armour is basically Master Chief and heavy power armour is more like a space marine terminator right? So we're not so much designing a gun as a big cannon that wouldn't look out of place on a helicopter gunship. Should be easy enough to just scale up what we have.

So:

- 5 foot fixed barrel as the default length. Longer barrels are easy to make and increase rate of fire/cooling, but muzzle velocity is already considered "excessive" and your shots may burn up before they hit the target if you use full power.
- Two barrels stacked vertically inside a cooling jacket would add some redundancy and help with the variable rate of fire because you don't have to cram as many shells through a single loading system.
- Powered belt feed for solid slugs and 20mm shells, should be easy enough since this technology is nothing new. Optionally the belt feed could have two tracks stacked side by side so you can load two different types of shells. Drum mags are also a possibility.

I did a little research into cannon breech technology and I think the simplest thing to use would be a revolver breech. It's exactly what it sounds like, a cylinder with tubes bored into it lined up with the rear of the barrel etc. Since our version is caseless we could have it load from the front and reduce the length of the weapon a bit, it would also be much stronger because the holes in the cylinder don't go all the way through. This isn't something Reynard Munitions is familiar with but we already voted to hire outside help for the project. That should satisfy all of the design requirements unless I forgot something.
>>
>>38642019
>[ ] "Maybe, but only increase to J-22"

Will Daska be okay without us?
>>
Also the mention of "cornering the market on replacement parts" gave me another idea. The fact that someone made a cheaper copy of our gun just goes to show that the market is there for something not quite as extravagant. And after the buyout we now own that part of the market too, which creates an opportunity. IIRC the cheaper copy is mostly the same with an identical front half, but a simple single shot breech and weaker materials overall.

The idea I had was to make an intermediate version of the gun that incorporates the simplifications but uses the same grade of materials as the flagship version. Essentially it would be the powercell armour to the other rifle's power armour, more or less the same performance but greatly simplified logistics.

- The first change is to simplify the breech to a "tilting block" setup. The rear portion of the barrel is mounted on an axle and can rotate forward slightly. This exposes the back end of the barrel and allows you to load single shells into it, kind of like how some IRL underbarrel grenade launchers work.
- The second change is to replace the box magazine with a small fixed underbarrel magazine. This holds two more rounds which can be fed into the breech from the front when it is tilted forwards.
- The third change would be to offer an optional fixed one-piece barrel. This would lock the total length of the weapon to about 4 feet, but eliminate one of the major maintenance headaches. Since the collapsing portion of the barrel no longer takes up any room this would also allow you to store two more 20mm rounds under the barrel for a total of 5 in a fully loaded weapon.

This gives us an upgrade option for anyone who owns one of the lesser rifles, and adds an attractive price point for don't own either version but can't afford/don't need the full set of features.
>>
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>>38646999
>and heavy power armour is more like a space marine terminator right

It should be. TSTG said heavy power armour was mostly made up of modified power loaders before recent efforts to come up with a proper design.
>>
>>38644691
I was specifically (and possibly poorly) mentioning direct RSS/RTS fleet asset involvement during the deployment. It is very much a conflict of interest. As the ranking officer, we'd be responsible for negotiating rates for mercs and contractors. When we own the merc/contractor company, it is a very clear conflict of interest to provide even a 'standard' rate, as we'd be expected to negotiate them down (unless we personally foot the bills 100% and pay in credits) for the benefit of the House. We can't bump this responsibility -down- the chain of command, as it will just result in political ammo for our enemies.

Spending personal funds on equipment for the fleet has been mentioned as an expected deal, and isn't really a conflict of interest at all. It is effectively free shit to the House military.

The fact that RSS assets are all out of range for us to get things here does worry me a bit... Hey! Didn't we start an RSS foreign branch a while back in either the Rovinar Fed or PCCG? If it was the former, would it be possible to call in some assets from that to help with any evac operations? (or, if it was Rovinar, maybe they have some old silent hunters with cloaks that could join us)

And I guess it should be asked... Do we know any Houses with any sort of friendly status in this Dominion Relay?
>>
>>38647559
I think this is one of your better builds/ideas thus far! Well done!
>>
>>38648106
I think TSTG should clarify this a bit before I'd take a position in this, thought your concern is of merit I think and should be cleared before doing anything.
>>
>>38648486
it doesn't matter all that much, except for the possible foreign branch RSS, as all RSS/RTS assets are basically too far to join our fleet.
>>
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"Maybe, but only increase to J-22."

Most other Dominion fleets you see while passing the nav station are either comprised of older attack corvettes or the newer corvette carriers helping to support small numbers of assault corvettes.
Alliance Super Carriers are supposed to be in the region along with Terran Heavy Carriers and older model Kavarian Supers.

>>38647335
>Will Daska be okay without us?
You have no idea. You hope so.

>>38647559
Some of that didn't make any sense to me but that's probably because I'm still only half awake.
If there is support for it sure you can do a production run.

>>38648106
>Spending personal funds on equipment for the fleet has been mentioned as an expected deal, and isn't really a conflict of interest at all. It is effectively free shit to the House military.
And it's expected that the Commander of the fleet would want to keep their people alive. Winifred went to a lot of trouble to make sure attack corvettes and other upgrades were available for her corvette squadrons when fighting the Warlords.

>Didn't we start an RSS foreign branch a while back
I did forget about these.
Yes, the company has been investing in other areas including the Centri Cluster and a few of the Nav relays between there and South Reach.
The main company has assets in the PCCG though the ships are going into Shallan space on occasion when Nikolov thinks things are stable enough to risk it.

There are foreign branches in Terran and Kavarian space. Mostly small operations making use of Tugs and perhaps 1-2 salvage Moli or other transports. London has been setting them up as sustainable businesses. Ones that don't need to rely on finding a single massive haul

So yes you could call in one of those teams/subsidiaries.
>>
>>38648865
>You have no idea. You hope so.
We should send her a warning in that case. And try to set up a repair and resupply deal with one of the Houses in the area until we arrive.
>>
> fighting more neerans.

Can we have RSS look into a countermeasure for their plasma weapons? For instance, loading up a fast and maneuverable missile with a large enough electromagnetc burst generator to disrupt the structure of the plasma.
>>
>Do we know any Houses with any sort of friendly status in this Dominion Relay?
It's mostly split between 3 mid level Houses. You have little in the way of relations with them. Most Houses have poor relations with House Urtanim due to their reputation for putting down civilian uprisings in an excessively bloody manner.

House Gadolin
House Dy'pos
House Urtanim (max infamy)

>>38648920
>try to set up a repair and resupply deal with one of the Houses in the area until we arrive.
Repairs may be problematic with the rush of ships entering the area but Daska is hardly inexperienced.
A warning is sent off just in case.

Royal Logistics will be handling resupply via local assets. Your fleet has been added to their lists and you'll be able to get information when needed regarding locations to pick up fuel and materials.
Industrial modules aboard Majestic should be able to manufacture most of the spare parts you'll need.

This reminds me, something for your shipyards you don't have: The ability to produce station and industrial modules.
>>
>>38648865
>Terran and Kavarian subsidiaries
>Terran
FearofBlackOps.jpg

I wouldn't mind calling on some of the companies that could make it, preferably volunteers only.

Maybe until we get 2 or 3 Molis & tugs for them? We should be able to hire them out to Allies and generally have them assist in evac efforts. Get some approved rates from the Earl or a Baron?

And find out the situation with the RSS(RTS?) mercs that we brought in to help train FA pilots. If the FA is trying to press them into a deployment, they'll likely want to deploy with us instead.

>Allied Dominion Fleet compositions
thiswillbepainful.jpg
>>
>>38649059
>spoiler
I had the same thought earlier. Our station under construction could have a very good future if we could adjust it for this...

>Houses at the relay
incoming political choices in warfare that screw everyone!

I assume we're being reactivated as a Faction Alliance commander?

Oh god did J-D release any SP torps to our fleet, or are we currently only packing our personal stocks?
>>
>>38649175
>FearofBlackOps.jpg
It's a foreign branch, and you guys were the ones who used the example of Fanta/Coca-Cola.
Think of it this way, if your House was ever wiped out you still have a company in another Faction to hide at.

>I wouldn't mind calling on some of the companies that could make it, preferably volunteers only.
Objections? Your fleet does have dedicated salvage craft but more is always better.

>RSS(RTS?) mercs that we brought in to help train FA pilots.
Several of them were fired and told to never come back, but there are still a few. Their training contracts don't specify front line deployment.
The training bases are accelerating certain areas of pilot training in case its necessary for them to sortie but until that becomes necessary they intend to continue to do their jobs.

>>38649329
>Oh god did J-D release any SP torps to our fleet, or are we currently only packing our personal stocks?
Oh, yes.
The fleet has been provided a stockpile of 1,000 SP Torpedoes from the House reserves. Some newer, mostly older. Good thing you've been paying into it over the years.
Your Battlecruisers have 120 of your personal SP's.

If just the attack wings are using SP's that gives you 2 volleys for every ship. Not a lot.

>I assume we're being reactivated as a Faction Alliance commander?
It would probably be for the best. The Alliance may not have had much in the way of command and control set up in the region but as time progresses more fleets and their commanders will be joining in, so it would be for the best to provide a clearer chain of command.

Because of the lack of Alliance assets in this particular relay you won't be able to get SP Torpedoes from them. You'll have to hope the Terrans send some your way and arent just rushing them to their ofn relays that are under attack.
>>
>>38648865
>If there is support for it sure you can do a production run.
>>38647559
I'd support this. Starshadow hasn't steered us wrong yet when it comes to designing and marketing weapons systems. I wonder, though, have we made back the start-up costs for our rifle, ammunition, and HAG production lines yet?
>>
>>38650262
>have we made back the start-up costs for our rifle, ammunition, and HAG production lines yet?
The older rifle has, the HAG will soon.
You haven't made back the investment in the rifle mass production plant.


The Fleet drops out of FTL with a bit less power and fuel than normal but you've shaved time off the flight. Local com networks around the Navigator station are stable but most systems between here and the other stations are disrupted by jamming. There are plenty of friendly fleets groups present in the region. Coordinating with them will be a pain but not impossible.

"Any word from Daska?"
"A message has been saved for us. Captain Rna is providing support to evacuation craft and should be passing by the station two hours from now.
There are also several requests from planetary defense forces that need urgent assistance but haven't been answered yet."

You could leave instructions for Daska to meet up with the fleet at a particular time and place, head for her current location or dispatch a Wing to help her out.

[ ] Head for Daksa
[ ] Head for nearest planet needing assistance (leave instructions)
[ ] Send wing to help Daksa, head for nearest planet
[ ] Wait and restock fuel and power reserves
>>
>>38650647
>[ ] Wait and restock fuel and power reserves
>>
>>38650647
[x] Send wing to help Daksa, head for nearest planet
>>
>>38650685
This.
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>>38650647
>[x] Send wing to help Daksa, head for nearest planet
We have enough power yet. We can refuel later.

Not entirely related, but I’ve somewhat recently started reading schlockmercenary (dot com). It’s a really long Sci-Fi story where the author seems to have actually read and thought about sci-fi stuff instead of just using phlobonium. Might be interesting for readers of this. It’s about a mercenary company which is for some reason full of extremely extraordinary people, even considering the galactical scale. The recent discussions about the new space station made me think of the various stations featured and explained in the comic.
>>
>>38650647
[X] Send wing to help Daksa, head for nearest planet
May as well see what kind of forces the Neerans have sent to this area.
>>
>>38650647
Do we have any reports/projections of where Neeran ships have gotten to or what force level they're operating at?

Is there a ranking FA officer trying to collect and coordinate FA forces? If not, can we seize that initiative?

Are there any ranking Dominion folks attempting to coordinate a defense/evac yet?

I'm loathe to commit to anything more than
[x] send wing to help Daska
without any intel.

Maybe concentrate on getting our attack wings refueled via Majestic and trying to get Majestic's stocks replenished?
>>
>>38651123
>Do we have any reports/projections of where Neeran ships have gotten to or what force level they're operating at?
It's hard to tell precisely though it looks like some of them may be half way into systems in this relay.

Most reports indicate single or pairs of Supers and surrounding escort fleets. Previously unencountered Medium and Super Heavy Cruiser designs have been reported but a majority are fairly average. Mostly Carriers and the occasional Scorcher.

>Are there any ranking Dominion folks attempting to coordinate a defense/evac yet?
One of the Ruling House Admirals was headed to the House Dy'pos regional capital with plans to rally forces there and break at least one of the Neeran fleets. Daska should be returning from that system.

>Maybe concentrate on getting our attack wings refueled via Majestic and trying to get Majestic's stocks replenished?

Send a Wing to help but Wait and restock fuel and power reserves

We're at 3 for waiting and 3 for moving out.
>>
>>38651280
>Send a Wing to help but Wait and restock fuel and power reserves

Can we send some of our Silent Hunters out to do some recon?
>>
"Begin taking on fuel and recharge all systems. We'll wait for Daksa to arrive before heading out."

Alex and Katherine are both requesting permission for independent deployment of their wings as any advantage gained by getting to this relay in a hurry will be lost by sitting around.
The other wing leaders are fine with following your orders. They know well enough that they'll be in for real fighting once you commit.

>Your orders?
>>
>>38651359
Accepted.
>>
>>38651359
>Alex and Katherine
Sure.

Use the time to get to know the other commanders in the region. And what do we have available in the region?
>>
>>38651359
Let them go and wreak some shit.
>>
I apologize but some banking stuff has come up and I need to step out for awhile right now. I don't know for how long.
>>
>>38651359
>Alex and Katherine
"Granted, but don't wander off too far alone. You're the cavalry for each other until we can move to assist or you call in something for the fleet to come hammer. Don't linger too long in jamming, in case the fleet needs to redeploy."
>>
>>38651359
Permission granted. Let them off but with orders to scout and engage only the smallest forces whilst we maneuver in.

>>38651589
Good luck!
>>
And we're back.

Alex and Drake head out, going after targets a short distance away so that they can quickly be recalled.

>>38651357
>Can we send some of our Silent Hunters out to do some recon?
Meant to respond to this in the last post. Yes but they'll have to travel to targets and then fly most of the way back because of jamming.


Daska arrives two and a half hours later with a convoy of refugee transports, somewhat battered and missing a ship but still alive.
Your second in command reports that there was a major battle in orbit of the House Dy'pos regional capital, Aedui. Dominion reinforcements drove off the Neeran fleet and destroyed one of the Supers but not before they had broken through the planetary defenses and landed their entire compliment of troops.

"No one knows why they landed troops there but the planetary capital itself is under siege and orbital support cant crack the shields they've captured or put up."

"What about other systems that have been hit?" you ask.
"From reports it looks like their fleets are only staying in each system long enough to damage infrastructure before moving on. Planetary shields in this region have not been upgraded to resist attacks by Scorchers like Shallan ones have. So far they're not outright destroying planets though, just knocking down shields so smaller ships can attack targets ground side."

"Maybe it would take too long, or cost them too much fuel." suggests Lorraine.

"Knight Commander, if they've landed on one planet they may still be planning to land on others." points out General Uyi Rna. "We should be careful about conserving our ground forces should they be needed to retake a high value location."

What are your plans for the fleet?

Will be putting up a map eventually but given the current level of intel you may not need it yet.
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>>38653262
Send out Silent Hunters to perform recon on enemy jammers primarily. Mike will go out and hit any jammer that is found the moment we know about them, we need eyes out there. Six wings will go out and begin counter raiding in a small enough area that they can respond to calls for help should shit go down. The remaining forces will stay with the Heavy and act as escort, replacement for wings that need repairs and reinforcement for targets of opportunity.

Larger attacks should wait until we have eyes once more in the region. SP usage is free if the need calls for it but should not be wasted due to limited numbers.
>>
>>38653466
Sounds like a good idea. One thing to note is that we're probably one of the few/only faction ground forces that can fight Neeran heavy armor without nukes. As much as I hate to do it, we might need to peel off some HAGs to support other ground forces.
>>
>>38653262
>What are your plans for the fleet?

Split it in two groups.

We play fire brigade and try to take care of everything that doesn't require heavy cruisers or even bigger ships to be dealt with.

Have the local Houses inform us about which planets are a priority for them.

>We should be careful about conserving our ground forces should they be needed to retake a high value location.

Give the general a detailed map of the region and have him work out what could be the most likely targets for ground invasions in this sector.
>>
>>38653546
True but we don't want to risk it to early. For all we know the Neeran could be waiting for a larger ground force to land on a planet and then they swoop in with a larger force and cut the planet off from support. Or they could be attacking a more important area later on like an industrial planet.
>>
>>38653527
Seconding these suggestions. I also recommend that we send out feelers to see who else is operating in this area. Also, We should probably do something about those planets that are requesting help nearby,
>>
>>38653262
>What are your plans for the fleet?
My plans were basically just "Kill Em All", so I'll second >>38653573
>>
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>Send out Silent Hunters to perform recon on enemy jammers primarily. Mike will go out and hit any jammer that is found the moment we know about them, we need eyes out there.
Mike heads out shortly after your recon ship do, determined to knock out a few jamming craft.


>Have the local Houses inform us about which planets are a priority for them.
Most of the ones you're able to get distress signals from are not considered a high priority to defend by their Houses.

>I also recommend that we send out feelers to see who else is operating in this area.
It seems there are plenty of Houses that have brought assistance including forces from other factions. Command and control remains in a disorganized state. A few are Alliance officers that out rank you but as you're apparently a full General now there are many more smaller forces with commanders you out rank.
You could try to get them under your command if you want.


>Six wings will go out and begin counter raiding in a small enough area that they can respond to calls for help should shit go down. The remaining forces will stay with the Heavy and act as escort, replacement for wings that need repairs and reinforcement for targets of opportunity.
>play fire brigade and try to take care of everything that doesn't require heavy cruisers or even bigger ships to be dealt with.
>Also, We should probably do something about those planets that are requesting help nearby,

Combine these and move the fleet into the area nearby?
>>
>>38654974
>Combine these and move the fleet into the area nearby?
We should probably move the fleet over to the ROF4 station and then spread out from there taking on anything we can without us risking taking loses. Seeing as there are lots of jammers there as well then Mike will have a field day.
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>>38654974
Sure.
>>
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>>38655158
>>38655160
Dice rules.

For strategic level combat you guys can continue to do rolls for the effectiveness of your attack Wings, or we can switch to a system based more upon the commanders you send, their experience and their force strength. The latter option won't allow for critical victories like rolling 20's but there is less chance of then getting an absolutely terrible roll.

Thoughts?
>>
>>38655512
Maybe we could use the dice system for battles Sonia is commanding, and the other one for stuff that's beyond her control?
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>>38655578
sounds good.
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>>38655578
Support for this.
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>>38655578
I like it.
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>>38655578
>>38655594
>>38655638
That was more or less the idea I was going for.

The Silent hunters are able to locate a pair of mobile jamming craft which Mike quickly deal with.

>Mike will have a field day.
"You know Jamming craft aren't the only things we like to go after. Just saying."

Do you want to make sure to rotate Cristina Pozzi's Mixed Wing through to make sure she gets experience, or do you want them on escort duty?

If the former did you want any backup kept nearby just in case she gets in over her head? Battlecruisers, extra escort carriers, other things?
>>
>>38655578
has sort of a total war franchise vibe to it, directly fighting the battles and having a strategic impact, or auto resolving with generals. I like it. It could have the same problem of ridiculously lopsided results for a relatively sure thing though.
>>
>>38655914
>Do you want to make sure to rotate Cristina Pozzi's Mixed Wing through to make sure she gets experience,

>backup
Yes.

>other things?
What would Mike recommend?

>That was more or less the idea I was going for.
I'm interested in trying it. If it turns out to produce terrible resultsor isn't fun, we can always switch back
>>
>>38655914
Cristina can hang with Alex, having him around to help her out while they hit stuff together.
>>
>>38655914
Rotate Pozzi with the express condition she don't push her luck with their lesser experience. This will be a battle of attrition at in theater-wide earlier uncoordinated rush to deny the enemy momentum.
>>
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>>38655961
>total war franchise vibe to it,
>It could have the same problem of ridiculously lopsided results for a relatively sure thing though.
Star Wars Rebellion auto resolve button.

Your people head out and do what they do best, hunt down enemies and kill them as fast as they can. This deployment is a bit more difficult in that regard simply because the enemy are the ones on the move and they are moving fast.

Most of the units your Wings engage are small raider forces, often in the process of pulling out of a system but not always.
In one system where your people are able to chase off remaining orbital forces they find that the Planetary Governor surrendered in order to stall the Neeran ships until reinforcement could arrive. This didn't work out as planned. Neeran troops siezed key power facilities across the planet and reinforced the shield generators in less than an hour. The planet's industry is effectively trapped on the surface until the PDF can overwhelm the Neeran garrisons or an Alliance fleet can batter down the shield.

Another planet seems relatively untouched on the ground but most com systems have been destroyed and any shuttle or even missile launched from the surface breaks up before it can leave the atmosphere. Your people aren't sure what to make of that one.

The jammers are being hunted down and killed as quickly as possible but there seem to be plenty of them. It doesn't take long to figure out what has changed.Neeran ships are deploying smaller more compact subspace jamming equipment, often in deep space or beyond the comet belt of a system making them harder to find. Each may not be powerful on their own but their overlapping fields of effect are proving to be a serious challenge.

One of the Recon crews would like to break off and try to hunt down some of the smaller carriers that may be deploying most of them.

Will you allow it, or would you like to get hold of a lower ranked fleet commander and get them to do it?
>>
>>38657036
>Will you allow it, or would you like to get hold of a lower ranked fleet commander and get them to do it?

They can hunt them down while we raise some lower ranking commander to do the same. Once they have gained some speed we can pull back our own forces from that task and let them handle it fully. Meanwhile we should probably look at moving a larger chunk of our forces to that one Key System that is right on the border of the jamming area but has not been hit yet. Seems a likely spot for the enemy to attack next.
>>
>>38657036
Granted!
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>>38657036
>Your people aren't sure what to make of that one.

Is the colony self-sufficient? If not, send a unmanned drop pod with whatever they need to the surface.
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>>38657249
>Is the colony self-sufficient?
Largely, or it was. Their local comm networks are still being reconnected so the planetary authorities don't know the full status of the planet. All they know is that once their minimal planetary shields failed the Neeran bombarded a few areas then launched missiles towards the planet. For some reason they broke up before they reached the surface.
None of the Biological or Chemical warfare detectors on the surface have gone off so that's not it.

You give the Hunter crew permission to begin tracking down the carrier but warn them that you'll have someone else take over for them in a few hours. With that done you contact the nearest nav station and request the assistance of an available Alliance Fleet Captain or Wing Commander with a small force at their disposal.
A Rovinar Mercenary company on contract with the Alliance responds. Good enough, you'll take any help you can get.

Did you want to promise them a small bonus if they take them out quickly?
>>
>>38657539
Offer a bonus if they take them out efficiently. There's little use in taking our their target quickly if it costs them ships or causes unnecessary damage to their ships.
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>>38657539
Yupp, we demand quality and we pay for quality.
>>
>>38657539
>planet

Some sort of atmospheric nano-machines? It would be interesting to see if the EMP from a nuke or something could clear a temporary path.

Or some sort of crazy accident due to Neeran phased weaponry and the planet's atmosphere? Or one of those... phased discharge things that we've encountered? They have a similar effect?

Interesting, but not something critical.

>Bonus to the mercs?
A quick result is certainly cause for a small bonus. Possibly more, if they manage to ID and (strengths permitting) cripple or destroy ships responsible for the deployment.
>>
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"If you can get it done fast without many casualties I'll make sure you get a bonus."

>>38657137
>Meanwhile we should probably look at moving a larger chunk of our forces to that one Key System that is right on the border of the jamming area but has not been hit yet. Seems a likely spot for the enemy to attack next.

With the mercs set after the jammers you can move your fleet to where they'll do the most good, that next key system belonging to House Dy'pos.

Alex and Drake have spotted one of the new supers headed out of your patrol area, describing it as looking a bit like a set of recurve bows stacked in line with a SHC's drive section on the back.

"Do you want us to pursue?"
>>
>>38658106
Pursue and disable.

I really don't like it when Neeran spookyships show up.
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>>38658106
New Neeran ships have NEVER resulted in anything good. Pursue that mofo.
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>>38658106
>"Do you want us to pursue?"
Yes but tell them to be careful. For all we know, this could be another interdictor design. Or something that might be able to create an artificial wormhole.
>>
>>38658106
... some sort of array turned into a ship?

Subspace KKV launcher?

Either way, time to introduce it to Jerik-Dremine's attack wings.
>>
"Yes, pursue them but be careful. New Neeran ships have NEVER resulted in anything good."

"Copy that. Jumping after them We'll try to get readings from their drive signatures."

https://www.youtube.com/watch?v=TKxFD9AJmjU

"Plenty of escorts. We'll have to keep our distance." Alex warns.

"What kinds of ships are backing them up?"

"Mixed bag of the usuals. Two Heavy cruisers, probably to soak up V-torps. Heavy Transports and Carriers. A few Mediums of different sizes but not many. I'm a bit worried about the weaponry on their corvettes though. Some of them have newer weapons, we don't know how many from the locals."

"Drake to A_ex, if we _ave to hit them you brea_ open their shield wh___ my corvettes _et in close."
"I wa___bout to su____t the sam____ing. _ommand, we're get______om jamming. Stand_____ Sending __lemetry."

You're able to get navigation telemetry from Alex's Wing before they're too deep inside the jamming field. According to records there should be a colony a few dozen light years along that heading.

Do you want to relocate the fleet or elements of it to the system the new ship is heading towards, or rush to defend one of the local key systems before the enemy reaches it?
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>>38658622
Scramble our forces and commander as many other forces as we can to rally at the destination of the new Super Heavy. Better we deal with unknown forces with a heavy hand to ensure we are not surprised later by it.
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>>38658622
Let's help with the defence of one of the key systems. We don't really have the fleet required to deal with an unknown type of super heavy.

However, inform the local super heavies of the ships destination.
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>>38658622
I want to put some scouts in the system it's heading towards to see what spooky new power they have on it, whilst the rest of the fleet defends a key system.
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>>38658622
At the very least we should call in the sighting and inform folks we're going to intercept.

Assuming we're not going to commit Majestic to combat (because that would be foolish), it becomes a question of what we can pull in to assist our attack wings and where Majestic can be safe with whatever escorts can be spared for it.

So attack wing mass deployment with heavier elements positioning for micro-jumps into the fight (we have enough ECCM to cut through jamming enough for short distances, iirc)? Possibly with allied main fleet assets protecting Majestic in fairly close deep space or a friendly system?

Or are we letting those two go it alone?
>>
>>38658786
>destination of the new Super Heavy.

>>38658809
>key systems.
>>38658938
>key system.

>>38659184
>we're going to intercept.
>we have enough ECCM to cut through jamming enough for short distances, iirc
Yes.

>Or are we letting those two go it alone?
Without backup they'll probably try to wear down the enemy until forced to return to the fleet, or hang back and wait for an opportunity.

At the very least you report the ship to the rest of Alliance command along with its heading. A Terran fleet group is available if you decide you want to conduct an attack on the new ship.

Anyone want to break the tie vote?
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>>38659592
>A Terran fleet group
How big and what ships?
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>>38659816
A Heavy Cruiser, Heavy Carrier (+escort), 1 Medium and 2 Wings of Assault Corvettes.
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>>38659944
V-torps?
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>>38660045
A Terran Heavy Cruiser will usually have at least 1 at all times. That doesn't mean they'll be inclined to go ahead and use it without careful consideration first.

>>38659592
>Anyone want to break the tie vote?
Anyone else?
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>>38660156
I am undecided. Defending the key system will net us some rep with the House but the fleet might become a big issue if the Neerens decide to group up and push.
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>>38660156
Will change to Key Systems for the sake of moving things forward.
>>
>>38660358
I will as well, but I'd like to at least send someone to get into contact range of Drake & Alex. They need to know we're not going to be backing them up so they don't do anything crazy because they expect us to back them up.
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>>38660156
I really hate to miss this chance but I have a lot of trouble estimating how our forces would compare to theirs.
>>
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After being out of contact for some time your two Attack Wings return from their pursuit and begin to dock for repairs.

"We just found out what's special about that Super." states Drake.

Alex contacts you on a secure channel. "It's a repulsor based mass driver. Those arms must house long range repulsors because the projectile continues to accelerate even after it's left the weapon. It's probably as powerful as four Scrap Cannons. There's no way to be sure."

"What happened?"

"They didn't destroy the colony but it will need to be evacuated. They hit it hard enough at several latitudes to trigger an impact winter. The Civilians should be able to hold out for a few weeks.
Drake and I did as much damage as we could to the escort forces before pulling back. We might have been able to damage the super but I ordered everyone to save our SP's until we could be sure to get a clear shot at it."

Alex is obviously not happy that his order may have doomed the colony but he has a point, the SP torpedo supplies are very low.

Maybe you'll get a chance to make up for it, right now a colony needs help.

Your fleet drops out of FTL half a lightyear out from the system you need to defend. Close enough to cut through jamming now starting to take place through the system and link into the local network.

A pair of Neeran Supers and their fleet are closing in on the colony at a surprisingly high speed. They may plan to just fly past it and not decelerate. Two Kavarian Supers are in orbit along with multiple attack corvette wings. Two assault corvette wings are also present in system, one of which is closing in on the Neeran main force.

What is your plan of attack?
>>
>>38661245
>What is your plan of attack?
Did the Terran fleet group join us for the defence?

Also, what do the circles indicate?
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>>38661354
>Did the Terran fleet group join us for the defence?
They have not, though they are available.

>>38661354
>what do the circles indicate?
Circles of a particular side's colour surrounding friendly units indicate a defensive perimeter or dedicated escorts. Usually within that perimeter are dedicated support vessels that need protection but would be excessive to put on screen.
>>
>>38661245
Attack wings do high speed microjump slashing attacks. Hit the outer mediums/heavies, then continue past them and jump out.
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>>38661515
Right, can we let the Neeran get within strike distance of the local fleet and then micro in behind them or would that be to close to the gravity well of the colony?

I'm thinking if we can fall on one of their flanks and that Terran fleet group can fall on their other we will have them surrounded and can break any formation they try to put up. Between our number of high quality Corvettes and ships and the Terrans SP spam and the two Kavarian supers we can probably cause a lot of damage.
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>>38661245
As I see it, this is likely going to end up being a hit and run like the Warlords did in South Reach.

Our allies can really only attempt to weather the pass with their numbers, from the look of it.

Can we micro in with the attack wings & battlecruisers at roughly a 2 oclock position once the Neeran have begun to enter range of the Factions force?

They'll likely have their shields directed forward and be aiming at the defenders.

We jump in, focus the 2oclock Medium Pair & Heavy Cruisers, and launch a massed torp volley at the trailing Heavy Carrier. In, focus, micro out before they can bring a crippling retaliation on us.

If we deploy carriers, they should drop their fighters ahead & above/below the Neeran advance. Scatter into small groups to avoid plasma balls and time their volley as best they can. Goal is mostly to force the Neeran to spread their shields instead of focusing them against the Allied Fleet.

We attack from an angle that will allow any of our ships hit/crippled to be outpaced by the enemy's advance, hopefully sparing any from being finished off.

Disrupt the enemy and hopefully force them to pull shields from being concentrated as they collide with the main force. If they're making a fast pass like I believe we should hopefully manage to cripple a portion of their force that can be eliminated when the rest of the group moves on. Hopefully limiting their ability to do this repeatedly.
>>
>>38661515
>They have not, though they are available.

How do the forces currently in the system compare? Just going by the number of ships I'd request support, does the planet itself have any defences?
>>
>>38661782
Did you want them to perform their attacks in sequence or all at once?

>Hit the outer mediums/heavies
Are you authorizing use of SP's?

>>38661962
>can we let the Neeran get within strike distance of the local fleet and then micro in behind them?
Yes that's an option.

>we can probably cause a lot of damage.
Will you be using SP's?

>>38662056
There are orbital defenses but they're older models and would only be able to ward off attacks Battleships and smaller. Starfighters are being sent space side from the planet.

[ ] Large slash attack
[ ] Multiple slashing attacks
[ ] Call in Terrans, double flank attack
>>
>>38662139
>[x] Large slash attack

Would be interesting to see the differences in tech they use in their repulsors and see if we can upgrade our rifle with it.
>>
>>38662139
>[ ] Large slash attack
>>
>>38662139
>[ ] Multiple slashing attacks
>>
>>38662139
>[ ] Multiple slashing attacks
SP usage authorized.
>>
>>38662139
[x] Multiple slash attack
[x] SP use authorized
[x] Call in the Terrans, double flank/slash attack

iirc, this is actually something we did during uhh... Operation Typhoon, was it? When we were hunting convoys trying to jump out.
>>
>>38662139
[ ] Multiple slashing attacks
SPs? Yes.
Terrans? Call em.
>>
Rolled 1, 8, 11, 17 = 37 (4d20)

"Launch all of the Attack Wings."

You designate where you'd like the attack wings to jump in and when. The Terrans should be able to exploit the damage you'll be causing.

Roll 8d20
>>
Rolled 7, 8, 13, 15, 12, 18, 5, 20 = 98 (8d20)

>>38662503
ROLLIN BONES
>>
Rolled 14, 14, 9, 1, 19, 7, 14, 1 = 79 (8d20)

>>38662503
Here comes the hurt, hopefully for them.
>>
Rolled 7, 3, 13, 17, 2, 1, 19, 4 = 66 (8d20)

>>38662503
>>
Rolled 17, 8, 4, 20, 1, 3, 15, 6 = 74 (8d20)

>>38662503
>>
>>38662503
>14, 14, 13, 17, 19, 18, 19, 20
Not bad.
>>
Thanks to that Rogue attack wing closing in the Neeran fleets were at least partially ready for you. Alex's mixed wing takes the worst of it, though Daska and Kat both take damage to their assault corvette squadrons. Given how close the engagement takes place at and the speed there is little time to dodge and for once your people mow through an impressive number of newer corvettes.

"Torpedoes away!"
"Drop and burn."

Most of the enemy Heavy cruisers you soon find out have been upgraded. Each time a ship faces imminent destruction by a torpedo barrage the corvettes turned turrets detach, allowing a large portion of the vessel's firepower to survive.
The distraction caused and damage taken by the first 3 wings help each of the following units with their attacks.

It's not entirely ideal with swarms of additional corvettes launching from the Carriers and Supers but you're just here to kill off the support ships. The Supers from both sides are now trading long range fire.

When the Terrans jump in system some of the attack wings and starfighters from the planet head out to assist but it looks like they may be in trouble. They're badly outnumbered, even if they do have SP Torpedoes.

"This is Day, requesting permission to give the Terrans some covering fire."

Y/N?

Daska, Alex and Drakes wings are all in line for repairs. The other units are in much better shape and could go back in.
Your orders?
>>
>>38663509
Y
And how many did we actually get?
>>
>>38663509
Y

Focus on wiping out the convettes. The Terrans with their SPs should be able to take out the larger ships more easily.

Limit Sp usage. Focus use on important targets like SH engines, we can't waste them on the detachable turrets.
>>
>>38663509
Send BC's and Meteor with Day to help her and the Terrans. Just try not to shield the Terrans, our ships are squishy after all and each lose will hurt.

The rest focus on murdering the enemy Corvettes and Mediums and Heavy Carriers. Gang up and overwhelm whenever possible.
>>
>>38663509

Make another series of runs to help the Terrans with all combat ready wings.

Don't get bogged down.
>>
>>38663509
Y

Send 3 wings with Daska to escort the Terrans, keep one back to cover the ships under repair.
>>
File: map_Battle_4030_02.gif (11 KB, 1290x870)
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Autosage

>>38663696
>And how many did we actually get?
Sorry, didn't upload the picture when I couldn't post.

4 Heavy Cruisers, 4 Mediums, along with Battleships and smaller Carriers there wasn't time to knock down the shields of, but it cost you half your SP torpedoes. There were also those corvettes your guys killed with conventional weapons.

>>38663721
>Limit Sp usage.
Understood.

>>38663798
>Make another series of runs to help the Terrans with all combat ready wings.

>Don't get bogged down.
That may be difficult.

>>38663883
>Send 3 wings with Daska to escort the Terrans
Daska is still out of action.


>>38663773
>Send BC's and [Comet?] with Day

Will Sonia's command ship join the fighting with the Battlecruisers?
Y/N?

Roll 8d20 with your response.
>>
Rolled 13 (1d20)

>>38664124
>Daska is still out of action.
Sorry, meant Lorraine.

>Will Sonia's command ship join the fighting with the Battlecruisers?
Which ship are we using?

1
>>
Rolled 18 (1d20)

>>38664161
2
>>
Rolled 8, 13, 3, 7, 3, 1, 20, 2 = 57 (8d20)

>>38664124
Y
Though I assumed we were commanding from the heavy carrier right now actually.
>>
Rolled 14, 8, 14, 13, 13, 16, 18, 13 = 109 (8d20)

>>38664124
N
>>
Rolled 10 (1d20)

>>38664190
3
>>
Rolled 5 (1d20)

>>38664219
4
>>
Rolled 18 (1d20)

>>38664251
5
>>
Rolled 12 (1d20)

>>38664269
6
>>
Rolled 5 (1d20)

>>38664291
7
>>
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>>38664161
>Which ship are we using?
You have 2 guesses.

>>38664197
>Though I assumed we were commanding from the heavy carrier right now actually.
Sorry it wasn't really mentioned. The EBON would also make for a good command ship seeing as you've used it for that before.
>>
Rolled 18 (1d20)

>>38664322
8

>14, 18, 14, 13, 18, 16, 20,
Not too bad so far.
>>
>>38664330
>You have 2 guesses.
Stay back. We have a fleet to lead.
>>
>>38664124
No.

And don't we have escort carriers & some larger ones? Can they still deploy squadrons above/below/flanking the Neeran for torpedo volleys? Or have they been doing that?

With the enemy corvettes deployed, some long range torp volleys at their larger ships will hopefully cause a few of the smaller ships to sacrifice themselves or take them out of the fight.

With these numbers, we can't afford to ignore part of our forces, and they should be able to deploy their starfighters beyond enemy range and let the enemy's momentum bring the starfighters into torp range while the carriers micro out to safety.
>>
Thread archived.

>>38664713
>don't we have escort carriers & some larger ones? Can they still deploy squadrons above/below/flanking the Neeran for torpedo volleys?
Yes they can.

You have more than a dozen escort carriers, 2 full sized carriers and EBON.
How much of their starfighter force did you want to deploy?
>>
>>38664812
Half.
>>
>>38664812
Are interceptors useful against corvettes?

Anyway, would it be possible to launch our bombers in waves so that once the torpedoes start arriving the Neeran will have to worry constantly about them?
>>
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>>38664812
Everyone.
>>
>>38664910
>Are interceptors useful against corvettes?
Only if there are large numbers of them or if they're equipped with SP's.

>would it be possible to launch our bombers in waves so that once the torpedoes start arriving the Neeran will have to worry constantly about them?
Certainly an option. It won't be as effective against larger ships.
>>
>>38664812

A full deployment from the escort carriers? The enemy's momentum should mean that our fighters don't actually have to enter the enemy's range to get their volley off.

If there are enemy fighters deployed, equip half of our interceptors/multirolls for anti-fighter duty and have them hang back to cover the retreating fighters. If not, everyone launch torps and let the Neeran momentum give them a face-full.

The fleet carriers and EBON might not have enough time for a good deployment of their craft to avoid plasma balls.
>>
>>38664983
> It won't be as effective against larger ships.
I think dealing with the corvettes is our priority at the moment.

>Only if there are large numbers of them or if they're equipped with SP's.
I'd say the bombers can do without them but let the commanders on the carriers decide, they know what's best.
>>
All Bombers with just enough Interceptors to keep them covered should the enemy deploy Fighters against them. Primary on Carriers and anything with an FTL drive. Supers are off limit since they would most likely just soak up the damage we could be using to cripple other ships.
>>
By the time your people jump back into the fight it's beginning to turn into a swirling chaotic madhouse.

Fox uses his Medium and the Battlecruisers to cut through the swarms of enemy ships beginning to cut off the Terran unit. Lorraine Day is thankfully confined to one particular com band because there is little else to hear on that channel but her joyful screaming. That one's probably reserved for merc use most of the time so people won't question it.

Your other attack wings are beginning to take passes through the corvettes by the time the heavier elements join up with the Terrans.

"Any chance you Gammas have SP Torpedoes?" Asks Kharbos, when passing near a Terran unit. "We can escort you to the big boys."

"Sound better than the current plan. You Ricks lead the way." replies one of the Terran Squadron leaders.

"Sir, Jehtot Kharbos' wing is headed deeper into the enemy fleet." Reports sensors. "They won't be able to pull out of the fight quickly."

[ ] Tell him to stick to the outer edges
[ ] Let him work


Seeing a lot of mixed opinions on the starfighters.
Send all of the Escort Carriers how about? They can launch all of their fighters more quickly.

Roll 6d20 for starfighters.
>>
Rolled 14 (1d20)

>>38665671

[X] Let him work
>>
Rolled 17 (1d20)

>>38665671
>[ ] Let him work
but remind him he'll have trouble pulling back if things go wrong. Some people tend to forget things when they're focused.

>Roll 6d20 for starfighters.
1
>>
Rolled 20, 13, 10, 14, 8, 20 = 85 (6d20)

>>38665671
[X] Let him work
Focus fire on the Corvettes around him so we can prevent him from being swarmed. Man I am excited.
>>
Rolled 8 (1d20)

>>38665766
2
>>
Rolled 13 (1d20)

>>38665821
3
>>
Rolled 19, 4, 9, 14, 1, 20 = 67 (6d20)

>>38665671
>[ ] Let him work
>>
Rolled 3 (1d20)

>>38665847
4
>>
Rolled 20 (1d20)

>>38665873
5
>>
Rolled 12 (1d20)

>>38665901
6

>20, 13, 13, 14, 20, 20
Yes.
>>
In case the thread falls off the page while I'm typing I do not know when the next game will be.

It could be weeks, it could be much longer I don't know. It depends how much free time I have available.
I don't intend to end the quest here but it might turn into weekend only affairs.
>>
>>38666040
Thanks for running the quest this week TSTG.

Don't worry, in case we get tired of waiting there's always work to be done on the wiki.
>>
>>38666040
thanks for running

oh damn, we just missed a chance to call Kharbos 'rookie' like he was called back in the smuggler's run, didn't we!
>>
"Kharbos, don't forget we won't be able to rescue you in there."

"Message recieved sir." Reply's his com officer through clenched teeth.

At the back of the enemy fleet the Terrans with the help of your people are making a serious mess, while the Kavarians and House forces from the planet are doing their best to tear into the front ranks. The Kavarians may not have weapons on par with the Terrans and Republic but the upgrades are a big help. Without SP Torpedoes you wont be able to touch those supers though.

Despite this everything seems to be going well until the older Dominion corvette units begin to crumble. It's obvious they have some good people but the attack corvettes are having trouble keeping up. The anvil of the Alliance force begins to collapse in on itself with more ships falling back to the safety of the Kavarian contingent.

In the blink of an eye there are corvettes dogfighting within the friendly perimeter, attempting to strafe the weaker side of the Faction supers.

A barrage of torpedoes from your starfighters arrives in time to prevent enemy reinforcements from breaking the defenses entirely.
One of the Admirals call for friendly forces to pull back out of the way as the pair of Neeran supers bear down on them, still not having slowed.

"Starfighters launching from the Neeran fleet. We also have possible HLV launches."

"Alert the PDF to be ready for enemy dropships. If anyone can get a clear shot at the HLV's take it, but don't get bogged down."

A minute later your sensors officer reports that she can't make sense of the readings from the HLV's. "We have an expanding area spreading out from the Neeran ships where sensor contacts are becoming indistinct. It's like jamming but our ECCM can't penetrate it."

Weapons fire from the orbital defenders shreds an HLV and suddenly the jamming area expands dramatically.

"Someone has some new toys." you mutter.
>>
>>38666040
>It could be weeks, it could be much longer I don't know. It depends how much free time I have available.
>I don't intend to end the quest here but it might turn into weekend only affairs.
Good luck with everything, TSTG.

Thank you for running this week.
>>
"The Supers are passing periapsis. Their fleet is headed out of the gravity well."

They're also jetisoning cargo containers. Soon most of middle and lower orbit are blocked from sensors and communications. If it doesnt clear quickly this is going to make post battle salvage next to impossible. That in turn might make it necessary to keep the planetary shields up to protect from debris.

Those ships you destroyed... most are going to end up cluttering the orbit of the colony.

[ ] Break off attack
[ ] Keep firing
[ ] Break off until remainder are on outbound trajectory
>>
>>38667296
oh fuck they're deploying the disintegration shit, aren't they.

Fire nukes into the edges and see if their EMP screws with the 'jamming'. If it is some sort of nanite or other tiny machine, it shouldn't be able to survive a good dose of EMP.
>>
>>38667544
Keep messing them up, we need to at lest take out their Heavy Cruisers to deny their Corvettes a chance to escape.
>>
>>38667544
[x] Keep firing

I have an idea on how we can out-tech the Neeran. Basically, we take the AI core of a research AI, then surround it with a stasis field, then leave it to just think cool shit up for a couple days, but it'll have had years of time to actually develop things.
>>
>>38667544
[x] Keep Firing.

Every corvette we damage or destroy here is a drain on their supplies temporarily or a complete removal of a ship.

If they deployed what I think they deployed >>38667570
then it won't matter much how cluttered orbit is.

salvage teams should concentrate on recovering friendly ships and crews that can be put back into the fight, anyway.
>>
>>38667544
>[ ] Keep firing
>>
>>38667570
>>38667725
If this stuff is a nanite swarm, we should seriously think about using that metal eating virus on one of their fleeing ships to cripple their local fleet, especially since they're so fond of docking the corvettes in their larger ships.
>>
>It could be weeks, it could be much longer I don't know. It depends how much free time I have available.
>I don't intend to end the quest here but it might turn into weekend only affairs.
Thanks for running this week, I'm always looking forward to the next installment of H&D, but you gotta do it at a pace you can work at.

Also
[ ] keep firing but stay the hell away from that planet's orbit
>>
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>>38667714
Surround it with a reverse stasis field you mean?

The locals may have a makeshift blockade to deal with after the battle but your people have enemies to deal with right now.

Daska's Wing heads out after finishing hasty repairs while individual squadrons from the others begin to return.

"Try to avoid those clouds if you can, if only so that you can stay in contact."

Kharbos reports in, it was far too dangerous to attack the sublight drives of the Supers but they were able to take down a few Heavy Carriers.
"My Wing is spent, we're returning to the Terran Carrier to refuel and repair. They have less of a lineup."

Combined fire from several units manage to damage a few engines on a Super Carrier before the Terran Heavy and your people are forced to pull back due to a rush of Battlecruisers and Battleships.

By the time the Neeran fleet jumps you've inflicted considerable vehicle losses. Your own are light by comparison but will take days to repair. About 1 full wing can be worked on at any given time and the mixed squadrons take longer than the assault corvettes because of their non standard equipment. It's a good thing the House did as much work as possible to standardise them to some extent over the years.

All of the larger ships that took part in the battle, Mediums, Heavies and Super Heavies will generally need more time for repairs. The Terrans may just try to make theirs spaceworthy enough to return to the Centri Cluster. The fleet group and their corvettes will remain on station since local logistics can support them more easily.
>>
>>38668300
> reverse stasis
Yeah that's the one.
>>
The good news is that the stuff currently in orbit of the colony of Cingetori that you just helped defend is not a nanite swarm. They're a type of subspace jammer but tiny and the EMP generated by nukes are only of use at incredibly short range. Worse they absorb radiation across a broad spectrum. Any time a nuke is used jamming gets worse in the surrounding areas.

Clearing it is taking time and it's blocking signals from emergency transponders. This is going to be a problem for starfighter pilots that have been shot down and are harder to spot because of their small size. Your forces took some losses in that department but most were out beyond the range of the jamming. The PDF are not so fortunate.

Techs will continue to research the cloud of micro jammers now in orbit, attempting to find an ideal way of clearing them.

>>38667570
>>38667766
Forces investigating a previous colony you tried to help believe that nanites are a very plausible explanation for what's happening to vehicles that enter the atmosphere. The Alliance is requesting specialists regardless of Faction.

The Neeran fleets raiding systems in this Relay are taking losses but they're not defeated yet and the damage they're inflicting could cripple the region. In the Terran Relays things are even worse. Several colonies have been captured or destroyed similar to operations in Shallan Space.

More forces from the Kavarian shipyards and the Dominion are being scrambled. The Terrans are promising additional torpedo stockpiles as soon as they're certain it won't cause an immediate collapse of the Shallan front. Some are on the way but haven't reached you yet.

It's not a question of if but when the Neeran will be driven out of the area and how much it will cost. The Alliance will also have to deal with the reality of fighting a war on several fronts. People are beginning to ask the navigators guild if it might be possible for the Neeran to attack Norune space or elsewhere in the same manner.
>>
File: House&Dominion2.png (1.03 MB, 1113x694)
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>>38669207
Times ahead are looking turbulent and with threats to Dominion space becoming more real the Ruling House may not be willing to overlook Houses unwilling to do their part.

On this uncertain note, see you next time!

https://www.youtube.com/watch?v=vFe2q4zzJTs



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