[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: why_boss.jpg (106 KB, 470x810)
106 KB
106 KB JPG
Remember The Company motto: "Move along and don't ask questions."

Last thread:
>>38395797

> What is this?
A place for quirks, hooks, and themes for a game set in a surreal modern-day place of business.

Archive:
http://suptg.thisisnotatrueending.com/archive/38395797/

Gentleman, we need to take ideas from the previous thread and start making some "coherent" setting out of it. We should start with collecting them in one place and try to categorize them.
Also, please continue contributing with more plot hooks, for the glory of The Company.
>>
File: server-room.jpg (521 KB, 1632x1224)
521 KB
521 KB JPG
> One of the grids build and installed in the 80s is somehow as efficient as modern machines. It seems to get a bit faster every time company executives discuss possible hardware upgrades in the IT department.

> Every time there is some computer-related problem (from the network shutdown to such minor problems as a broken mouse), and IT guy will appear within an hour and fix the problem in an instant. Even though no one ever calls them.

> The mainframe was programmed in COBOL back in the 60s, but its software is still constantly updated, with new feature added every month or two. Nobody in the company knows COBOL.
>>
>There seems to be a gun in the bottom draw of every cubicle's cabinets.

>Odd electrical storms sometimes roll through the office. They don't seem to affect electronics, but give people almost constant static charges.

>There is a large, but (seemingly) entirely empty fishtank that makes up the walls of the 5th floor.
>>
Of all the janitors, there's one new guy who's been with the company about six months.

>Oh, the women's restroom is dispensing eels again? Yeah, pretty sure they're coming from a break in the piping on the fifth floor. I'll make a requisition for a plumber to come in and check it out. Sorry about that.

>Ah, first day? Yeah, the elevators don't go directly to the twelfth floor from the lobby. Just stop at any floor in between and change elevators. Or you could take the stairs. The twelfth floor is exactly three flights up from most other floors. And I'll bring you some velcro strips tomorrow in case you want to hang anything up. Magnets don't work on that floor.

>Please don't throw paper in the breakroom trashcan. Or anything else that's recyclable, or combusts at less than 600 degrees fahrenheit.

>The maintenance corridors will take you there, but I wouldn't recommend it. The corridors will deem you unworthy until you've killed your first Corridor Wolf and eaten its heart. You also don't have the proper clearance, so you'd need to speak to your manager.

>I already cleaned the women's restroom. The streaks on the mirror are on the other side. Not sure what's delaying my counterpart.

>One of the other janitors would definitely know. I would ask them, but I lost my Latin dictionary on the twenty-eighth floor this morning. If you can find it, it's yours. Bring a sharp knife and something to protect your neck.

>Do you guys have ANY idea how hard it is to get blood out of carpet?
>>
File: image.jpg (141 KB, 642x482)
141 KB
141 KB JPG
Thanks for starting us off again, OP!

One thing I think we could spend a little time on in this second thread is fleshing out some of the over-arching plot and mechanics ideas that were thrown around in the first one.

I like the idea of this particular office building being a kind of sister-setting to the /tg/ homebrew Night Shift, with many of the themes and situations inverted. While the PCs in Night Shift are minimum wage gas station attendants on the fringe of society who are forced to work together to complete their nightly tasks and save their lives, I think it would be interesting to have PCs in this setting be well-paid whitecollar employees of a big company who are given tasks that sometimes put them at odds with their coworkers. The big suggestion from the last thread was one PC being given a weapon and a hit list which may or may not include the other PCs, increasing the feeling of paranoia.

In terms if how to structure a game set in this setting, Inthink the best idea that was come up with in the last thread was that the PCs are brought together by Upper Management to form a special internal affairs task force, with each member given different security clearances and lists of tasks to accomplish before the end of the work day.
>>
>>38466794
>>38466794
>The big suggestion from the last thread was one PC being given a weapon and a hit list which may or may not include the other PCs, increasing the feeling of paranoia.

>> PC receives a memo transferring her to HR. Once she gets there her manager instructs her to Terminate this list of co-workers whose projects have ended. To avoid termination she needs to get them to sign the severance agreement, which includes a fatal clause.
>>
I like the idea of the PC's being the office rookies, being showed the ropes by a jaded veteran.

>The internal post occasionally sends items back or forward in time. I wouldn't worry about it, just don't send anything perishable.

>The last interns tried to unbolt the chairs from the floor of floor 2, aaaaaah the look on his face.

>We know that photocopier spellchecks, I dont see your problem.

>If youre changing the toner make sure you dont have snacks in your pockets. No reason.

> Dont try to open the windows on the 10th floor, I know it looks like outer space. Its because it is. Darn kids.
>>
File: image.jpg (132 KB, 500x740)
132 KB
132 KB JPG
>>38466989
>>38466794
Combine the two. The PCs are all fairly well-paid employees of the Company, but have all just been transferred into the Internal Affairs Department and as such are now granted the proper clearance to see their surreal working conditions for what they are. The DM/DMPC is the weary and irritable Director of Internal Affairs and is the one who shows the PCs the ropes and gives them their individual assignments.
>>
>>38466794
I would add possibility of players getting orders slightly contradicting each other, for instance one player has to retrieve and archive some old executive note from the enormous pile of documents remembering the Nixon administration, while the other has to personally bring the original to the board of directors.
And failing a given task is often followed by punishment: from simply demoting a PC to promoting him (because really, would you like to be a mid-level manager in such company?).
>>
>>38467123
I like this. It could possibly be even better if the tasks and assignments were slightly contradictory at first glance to encourage backstabby gameplay, but that actually can have mutually beneficial solutions if the PCs get creative, think outside the box and work together.
>>
>>38465635
here's what I'm thinking o for an overarching story:
>player characters are being sent from their various departments to go get an item, a certain file for one person, a stapler for another, a bunch of paper clips for yet another
>meet up in elevator instead of on a carriage or ship
>Each one is a class like IT (wizard/ alchemist) secretary (bard) office drone (rogue) accounting (clairvoyant) security (fighter)
>Can use fax machines to request items to be sent to you from a mysterious coworker that seems to have the capacity to send physical items throuh fax
>requests paperclips and printer ink to be sent back via fax machine as payment
>device always jams permanently after too many uses, so make purchases wisely
>computers left turned on in the cubicle maze can act as tomes or whatever, letting your IT guy temporarily utilize them to brush past security stuff to find skill stuff to help the party learn various techniques
>at entrance to cubicle maze there are jovial workers, but the deeper you go into this seemingly infinite labryinth the more likely you are to find insane wraiths in boring ties, terrifying HR daemons that look into your soul and know your greatest fears
>slay them with rulers, divide by zero calculations, ennui and demoralizing rumors
>eventually find that there is no elevator at the end of cubicle maze, must go into the maintenance corridor dungeon
>janitors helping you along for the price of any chewing tobacco you've got
>overly large spiders
>various creepy crawlies
>IT magic not very effective against them
Eventually find the stapler of truth
>>
>>38467817
Sounds incredibly like paranoia
>>
>>38467838
I do not actually know what that is
>>
>Company fridge reverses the state of foods put inside
>Fax Machine is possessed by a dead accountant. He's printing messages to call for help, but no one checks faxs anymore
>Store cupboard 16 will always open to an interior from a different time period, anything inside changes with it
I always love these threads, /tg/'s sordid imaginations are always fascinating
>>
File: Little Red Book.pdf (485 KB, PDF)
485 KB
485 KB PDF
>>38467979
>I do not actually know what that is

Please report to the nearest termination booth immediately, citizen.
>>
>>38467979
If you know what it is, please report this to your nearest BLU representative to be processed or do as >>38468121
suggests

If you dont know what it is thats good! its beyond your clearance level to know anyway.This is a happy time, happiness will be enforced
>>
>>38468285
>not happiness is mandatory

You had ONE job, Morale Officer...
>>
>>38468121
>>38468285
Well, I wouldn't want to be some sort of goddamn dirty traitor. The computer knows best, of course, I should remember to read the memos it sends me more carefully.
>>
File: old_zeke.png (1.55 MB, 800x1804)
1.55 MB
1.55 MB PNG
I think we need some office liches.
>>
>>38469003
>>38467817
I think this is more fantasy office dungeon than modern office twilight zone.
>>
Bumping the thread from work.
>>
>The newly opened company cafe is widely talked about in the office.
>The fact that some meals cost an arm and a leg isn't an exaggeration.
>>
File: c7b.jpg (27 KB, 500x647)
27 KB
27 KB JPG
>>
https://docs.google.com/document/d/1P3xblpK5iNOG8vQ8gHPvpWX3IpuCqGEw7u3kaRx7K1Q/edit#

Doc of ideas from last thread and catergorized
>>
>>38471216
This is fantastic. Great work.
>>
>>38471216
Thank you, kind sir, much appreciated.
>>
>>38472080
>>38472188
Thanks :)
>>
File: welcome home.jpg (225 KB, 600x900)
225 KB
225 KB JPG
For the building itself..
>1950's style massive cement monolith style building with no visible windows on the outside and with art nouveau touches
>Sometime in the 80's several floors were converted into a massive cubical farm that seemingly goes on forever, however the old configuration can be found on random floors.
>The ceiling of every floor is taken up by an old pneumatic tube delivery system, sometimes hidden by a drop ceiling added more recently
>Parts of the pneumatic system have been retrofitted into a supercollider. Never open the tube when the red light is on.
>>
>>38471216
This took a lot of work! Thank you for compiling things so thoroughly!
>>
>>
>>38465635
>Remember The Company motto: "Move along and don't ask questions."

Reminds me of the book Company by Max Barry, well worth the read if you have worked in a shitty corporate culture before.
>>
File: 25853590.jpg (405 KB, 1200x1600)
405 KB
405 KB JPG
>>
I feel like this would make an amazing and horrifying endgame for this setting:

https://www.youtube.com/watch?v=C5yhxqkJiAQ
>>
So Night Shift: White Collar Edition? Sign me up.

>The term "office drone" is taken very literally. Roughly 60% of the workforce are lifelike automatons controlled by outsourced workers, 35% are lobotomites.
>The cubicles feel smaller every day because they are slowly closing you in. They have the good sense to go back to their original place whenever you notice though.
>Last time Dave tried to photocopy his butt he got duplicated. It got sorted out by the end of the day but we're still not sure which one killed the other.
>>
>Reaching the 50th floor requires you to solve a puzzle with the elevator buttons so that they're all lit. This usually means you have to take the stairs when someone's trying to reach the executive offices.
>The paper shredders produce slightly acidic mulch and the occasional titanium ingot.
>The Janitor occasionally comes by with a gas-powered edger to stop the carpet from overtaking the good linoleum.
>A rival manager with with some friends higher up probably has something to do with the dress code changes targetting certain members of your department, including a loafers or 4-inch heels to be worn on the hands, and a minimum of five body piercings.
>>
>The PC's resident floor druid makes the office plants grow oranges
>>
Title idea:

Nine To Five

Thoughts?
>>
>>38482892
Not bad, not bad
>>
>>38481470
> slightly acidic mulch
Mmm fresh coffee grounds
>>
>>38466027
Nothing unusual here, this is typical with some outsourcing. Offsite technicians occasionally stop by unannounced if the computer system has flagged something unusual and phoned home about it.
>>
I think one problem a potential GM would run into running this is remembering all the odds and ends of the building, so I suggest this: Each PC can add a certain number of quirks per session, so as to make the job easier for the GM and add more creativity for the pcs. For example:

>GM: So the cafeteria is apparently filling up with water from the ceiling down, and you guys are getting hungry. What do you do?
>Player: Well, as we all know, the photocopier on the third floor only prints slightly stale tuna sandwiches, so I'm gonna make my way there using the ropeladder replacing the elevator.
>GM: Good, you make it there, and there is a line in front of the photocopier. You see several faces you know, but they all seem to have aged extensively since you saw them earlier today. A very fat manager is stuffing his seemingy bottomless briefcase full with sandwiches as we speak.
>>
>>38482892
I can dig it, and it's a nice opposite to Night Shift.
>>
Good morning employees. I'll have some more lists of quirks posted throughout the day, as well as some more speculation on plotlines and game development.
>>
>Vending machines have an "I'm feeling lucky" button that randomizes what it gives you. The price on this button is lower than others.
>If you unplug the machines, move them somewhere else, then plug them back in, their menus will be different.
>If you press all the buttons at once, you will hear a tormented scream from within the machine and it will dispense a bottle of an unidentified luminescent liquid.
>>
File: image.jpg (95 KB, 620x416)
95 KB
95 KB JPG
>Beneath the building is the old Dunwich Building subway station, which does not appear to connect with any others in the city and at which only empty trains appear to stop.

>The PCs are beginning to get the worrying suspicion that all the employees in Accounting might be homeless, after discovering that their department has been turned into something of a shantytown.

>The brightly-colored, abstract carpet in the Director of Marketing's office seems to be a kind of magic-eye picture that resolves itself into strange and threatening messages when viewed from a certain angle.

>People who don't know where they're going and take too many wrong turns sometimes report find themselves lost in the older, stranger building that had been torn down in the sixties to make room for the current one.

>The laws of probability appear to be broken in the Logistics Department, where coins always come up tails, cuboid dice always land on four, and random number generators always select 339.

>One of the PCs has a luxuriously large, circular window in the back wall of their office that few can stand to look through because of the way the world seems to spin and wheel nauseatingly on the other side.

>The freight elevator at the back of the building has been renovated into an office for Scott from HR while still remaining useable as transportation between floor.

>A large section of the building that includes multiple floors and departments has been sealed away behind freshly poured concrete walls with rebar sticking out, and has been surrounded by caution tape, sawhorses and caution signs.

>Company memos always seem to be composed of random letters and words cut out of magazines and lasted onto a sheet of official stationary, ransoms letter style.

>The Payroll Department has recently made the decision to start paying employees in a currency that they themselves have invented and that is only legal tender within the company itself.
>>
>>38487134
There is a code sequence to push the order buttons in (or a number code if there is a key pad) that will unlock a maintenance menu which can list contents and dispense free items, although not cash.

This is actually true for many vending machine types.
>>
>>38487163
>From certain windows on certain floors, the cityscape outside loses its skyline and is mirrored top to bottom.
>>
>>38487163
>Company Currency

That last one is a very real thing and very illegal in most first world countries.
>>
>>38487261
>'cuz I owe my soul
>to the company store
https://www.youtube.com/watch?v=92arUrGVt6k
>>
>>38487261
Oh, I know. Mining and manufacturing towns run by large companies were the worst off as I remember.

>>38487177
>>38487134
Nice.
>>
>>38477663
>Event: Hostile Takeover
>>
Needs more local flora and fauna. Maybe wild tribes of broken office drones that have tamed the mighty self propelled wheeled swivel desk chairs to assist in their hunting.
>>
Man, now I kinda want to develop a vidya with this stuff.
I'd make it a warehouse job. You have to go find certain crates, scan them with your handheld retro-scanner thingy that can't even display more than three colors, and then get back, without getting lost or killed. Think like Elevator: Source, but with an objective.
>>
>Some guy named Johnson gets called into the floor manager's office every day. Each time he's in there for about 30 minutes and each time he comes out a different person.
>The office chairs never stop spinning on their own
>All of the pillars in the building are actually the sealed up cubicles of "fired" employees

>Event: The Boss Really Gives It To You
https://www.youtube.com/watch?v=HRfRLPHk44w&spfreload=10
>>
>>38487261
>>38487163

>The company currency isn't paid instead of regular wages. It's an added incentive to reward exemplary behavior.

>The amounts given vary wildly. The given reasons for some incentives have included: "Terminating a disruptive employee", "Displaying a professional aptitude for walking backwards", "Cleaning your keyboard", "im not gay or anything but damn boy you got a nice ass", "Maintaining a professional relationship with your reflection, despite severe disagreements", "Let's see what this does to the inter-office economy, eh?", "Producing exceptionally nutritional mulch", "Asking Greg if everything was alright, in a way to showed genuine concern and not just as a trite greeting", "Knowing the difference between Cc and Bcc", "really tho that is an amazing ass no homo", "Undulating"

>There is no one company shop. There are several shops and kiosks that move and change weekly, with selections of merchandise that are either arbitrarily thematic, or completely random. The locations range from inside elevators, unused offices, restroom stalls, to behind fake walls. Information on the locations of the shops are commonly traded for company currency or favors.

>Every one of them is always run by the exact same cheerful young woman.

>She's a real nice girl. Just trying to get through college. Give her a tip if you can.
>>
>>38487914
I like the idea of there being wild flocks of paper airplanes.

Maybe some of the employees have broken some off and tamed them like trained falcons.
>>
>>38488999
>Every one of them is always run by the exact same cheerful young woman.

I'm picturing the shopkeeper from Killing Floor here.
>>
>>38489041
Most paper planes are wild, but they're generally a nocturnal species. Being active during they day puts them at risk of interception from voracious managers.
>>
File: image.jpg (52 KB, 480x330)
52 KB
52 KB JPG
>A sudden and freakishly intense rainstorm blows in, flooding the city and trapping everyone inside the building, forcing them to climb higher and higher as the waters rise to impossible levels.

>HR will periodically try to assign each employee a new, generic name in an attempt to make their paperwork easier.

>No overtime is ever approved on the eleventh floor for any reason whatsoever, and all employees are under strict orders to vacate the entire floor by 5:00 sharp, regardless of whatever work is left unfinished and by whatever means are necessary.

>The PCs are fairly certain that they have a copy machine following them around the building.

>Corporate policy seems to encourage a rather "old school" system of termination and promotion whereby new positions can be taken by anyone who is willing and able to kill the person currently doing the job.

>The CEO's autobiography, made readily available to all employees, reads something like a cross between a ripoff of Citizen Kane, a corporate self-help book and a cultist's mad manifesto.

>There appears to be a manhole in the center of the men's bathroom on the second floor, the cover of which is sometimes left off to reveal a ladder leading down into blackness.

>Many people in the building have the smell of coffee on their breath in the morning but Rhonda, the cute and overly-friendly receptionist in the lobby, has the smell of blood on her breath.

>Although the building has a vast shipping and receiving dock jam-packed with freight on the ground floor, the PCs know that the building's front is the only side that faces a street and that the dock should in reality be inaccessible.

>The PCs are chosen to proofread the CEO's absurd and chilling new mission statement for the Company and must take it upon themselves to ensure that its goals are never achieved.
>>
>>38488999
I love this idea. If we ever do make something if a setting, these "Dunwich Dollars" or whatever they end up being called could be a resource awarded for random achievements in lieu of experience and can be used to purchase needed items or info from these company stores.
>>
>The Logistics Department has created their own calander that Upper Managment claims will help the Company gain an edge over their competitors who "only" work twelve months out of the year.
>>
>>38489598
>>38488999
I really like the idea of company currency, company stores and mysterious shopgirls in this setting both in terms of story and game mechanics. Maybe the main or primary store is found in the lobby or near the cafeteria and sells more or less normal commodities but with a bit of a surreal twist. Other locations might move around or might only be found in some of the stranger parts of the building, and carry different inventories of merchandise.

What sorts of things do you suppose the PCs and other employees might be able to buy at these company stores?

>Snacks and drinks.

>Newspapers from the future.

>Higher security clearance.

>One minute of honesty from the CEO.

>An indestructible chain of paper clips.

>A flashlight.

>The CIO's login password.

>Annotated blueprints of the building.

>Chewing gum.

>A one day office pass to chew gum.

>A snubnose revolver and bullets.

>A department transfer.

>A box of white rats.

>A day's worth of completed paperwork.

>Office supplies aplenty.
>>
>>38492092
>A key to a box of a mysterious stash a former employee had. Don't ask about how the key ended up in the store
>One suit, slightly used, slightly stained
>A box of calming tea
>A Health Drink brand health drink, made with real Toulca Lake water!
>A needle full of mysterious substance. Great for enemies says the sign next to it
>A bird in a cage. Useful for detecting toxic gases!
>A cage in a bird. Useful for emitting toxic gases!
>A mirror that shows only truth in its reflection. Side effects include but are not limited to depression, ennui, madness, psychotic rage, death and other.
>PILLS(!) here!
>>
>>38483349
Are they really as efficient as a brand new grid built with modern equipment?
>>
>>38492092
>New couch cushions for the breakroom
>An umbrella sturdy enough to double as a raft
>Three Post-It notes with "Kick Me" written on them
>That Burger Thug toy you needed to complete the collection you gave away long ago
>Assorted street signs and masonry
>Casual Friday declaration
>>
>>38492092

>a store of nothing but dozens of hefty paper sacks, stapled closed, marked "Clearance Grab Bag!"
>>
File: image.jpg (63 KB, 630x420)
63 KB
63 KB JPG
>>
File: image.jpg (95 KB, 500x549)
95 KB
95 KB JPG
>>
File: 63497.jpg (252 KB, 1200x777)
252 KB
252 KB JPG
>>
>>38495892
Is this one real? Crazy
>>
File: Veridian Dynamics 01.jpg (96 KB, 720x277)
96 KB
96 KB JPG
>>
File: brstd.jpg (46 KB, 269x400)
46 KB
46 KB JPG
>>38498321
I think it was a popular futuristic look in the 70s.
>>
File: Veridian Dynamics 03.jpg (68 KB, 720x277)
68 KB
68 KB JPG
>>
>>38498341
The chick looking at the camera is unsettling similar to my ex-girlfriend. Holy fuck that's creepy.
>>
>>38498341
>>38500037
Better Off Ted would actually be a pretty good source of inspiration for this.
>>
File: 1348689639453.gif (2.6 MB, 360x205)
2.6 MB
2.6 MB GIF
>>38500252
Indeed.
>>
File: Veridian Dynamics 04.jpg (101 KB, 720x277)
101 KB
101 KB JPG
>>
File: Veridian Dynamics 05.jpg (111 KB, 720x277)
111 KB
111 KB JPG
>>
>>38500252
It's a shame Better of Ted died so quickly. I liked what I saw of it.
>>
>>38489426
>The PCs are chosen to proofread the CEO's absurd and chilling new mission statement for the Company and must take it upon themselves to ensure that its goals are never achieved.
>Only because it will end up with them having 50 cents less on their paychecks
>>
>Murray is one of the oldest employees in the Logistics Department; nobody seems to know exactly what he does
>His office is composed only of filing cabinets, and he spends most of the day rustling in the contents of the drawers, sometimes pulling drawers off and placing them in empty slots of other cabinets
>Some drawers have post-it notes attached, which are covered symbols, doodles, various info about the electrical system or just plain ramblings.
> he was once seen storming out of his office carrying one of the drawers, marked with the number 19 and filled with what looked like frozen water
>The entire 19th floor went missing the next day, so the building does no longer have a quality assurance department.
>Since then, whenever the temperature drops under 7°C on any floor of the building, an evacuation protocol takes place
>All known access points to said floor are almost instantly sealed or hidden after 8 minutes.
>>
I really liked Better off Ted. It's a shame it got cancelled.

>The company motto, engraved on the floor of the lobby, is "Money Before People."
>>
>>38509705
It was an interesting little show but it failed too quickly.

Kinda like Pushing Daisies. I fucking loved that show.
>>
File: Veridian Dynamics 06.jpg (98 KB, 720x277)
98 KB
98 KB JPG
>>
>>38512401
>Friendship - it's the same as stealing

Kek
>>
File: image.jpg (34 KB, 580x355)
34 KB
34 KB JPG
>The men's room on the twentieth floor smells thoroughly and troublingly delicious.

>There appears to be only a single copyroom in the entire building, a huge and cavernous room filled with hundreds of copy machines of all makes, models, ages and states of repair that all employees are forced to share.

>As part of the building's outdates infrastructure, all internal calls are routed through a switchboard and operator who the PCs are almost certain is always listening in on conversations.

>In the back of conference room 11-37 is a pair of doors leading to the identical conference room 11-37A, at the back of which is a pair of doors leading to the identical conference room 11-37B, at the back of which is a pair of doors leading to the identical conference room 11-37C, at the back if which is a pair of doors...

>The height of John in Payroll seems to vary from day to day.

>There is a single bright red filing cabinet with combination-locked drawers bolted to the floor in the PCs' department that the other employees steadfastly refuse to talk about.

>Loupe, Vice President of Sales, started as a cleaning lady three months ago and has used her almost supernatural powers of persuasion to climb the corporate ladder at breakneck speed.

>An old vending machine wedged slantways under the back stairway sells a peculiar and most certainly discontinued softdrink called "Sparko Cola" in glass bottles, each expired sip of which is said to induce a single moment of crystallizing clarity and taste like artificially sweetened lightning.

>No two radios in the office ever receive the same stations on the same frequencies.
>>
>>38487163
>>The freight elevator at the back of the building has been renovated into an office for Scott from HR while still remaining useable as transportation between floor.
That's really super relieving
I was wondering how he got around so fast, I was afraid that there might be multiple Scotts. How crazy is that?
>>
Plot hooks aplenty.
>>
>>38513694
>Plot Hooks
They're kept in careful stacks in the slaughterhouse-style freezer on the 32nd floor and the tips of the hooks are razor sharp.
There are large objects hanging from hooks on the ceiling, but they're covered with burlap sacks and can't be identified
>>
File: image.jpg (101 KB, 552x552)
101 KB
101 KB JPG
We've got a whole lot of quirks and the plot hooks mentioned above, and a slew of game mechanics nuts and bolts. How would we assemble a short, rules out system for this setting? How much of the setting should we set in stone? How many story branches or options should we suggest? Should we bother doing any of this?
>>
>>38515148
I remember back in the Night Shift threads things were very active and a lot of shit got done when we were just fluffing out the setting and creating scenarios. Once we got to talking about rules and mechanics people started arguing and even once we settled on a system to work on not a whole lot came of it. Same thing happened to Hail and Kill if I remember right.

Just use the setting and plot hooks in whatever system works best for you and keep posting cool shit. These threads will be better off that way.
>>
>>38515148
>>38515651

Really, I'd suggest as rules-light as you can get it. FATE, ORE, possibly even ¡mientras tanto, los Magos del TIEMPOOOOOOOO!.
>>
>>38515148
>How much of the setting should we set in stone?

In Night Shift we had a small number things that were agreed upon as constants (The Grey Man and his candy, green=Management and the general layout of The Station to name a few) and all of the quirks and extra possibilities are left nebulous so each GM can make the setting his own. Since this is a sort of sister setting to Night Shift, it should probably be handled the same way.
>>
>>38498321
I vaguely recall that it was intended as an earthquake resistant design. The idea was that it could flex and bend with the energy and not resonate and thus might survive. A kind of revolutionary civil engineering idea, a bit like chainlink fences survive hurricanes not by being strong enough to resist the wind load, but by being low cross section enough to not translate wind pressure into much force. It's not actually that mysterious if you know about it.
>>
File: Veridian Dynamics 07.jpg (71 KB, 720x277)
71 KB
71 KB JPG
>>
>>38515747
>¡mientras tanto, los Magos del TIEMPOOOOOOOO!

Company policy prohibits the levels of inebriation necessary to use that system.
>>
I see this sort of thing being run in a hack for Cthulhu Dark. Simple rules in a single pamphlet.
>>
>>38471216
this silly anon here. I've been working on re-reorganizing the list to make it even better.
If ya'll could do me a favor, I'd like to have a lot of names for the Management (Upper Management, CEO, Bosses, Managers) and for the company. I'll probably (most definitely) will put them together into a random table, sort of like with the random co-worker table
https://docs.google.com/document/d/1Y_uCFI5IFFe2uyHiVh1RoYE7iplgpZeXwq8sUJT9CFw/edit?usp=sharing
>>
File: ziggurat building.jpg (441 KB, 1024x768)
441 KB
441 KB JPG
Offering the strangest building from my city's skyline.
>>
>>38492092
>Any employee can be fired, for a price
>Operating the gravity jukebox in the lobby
>Saving your dead ancestors from Purgatory
>Purchasing the free will of your co-workers
>Purchasing your own free will, to experience the true horror of the concept
>Elemental affinity
>The ability to ignore everything people say but have them respect you anyway
>Putting company scrip in the blood-pressure machine enables you to manipulate the blood pressure of the person it's measuring
>Operating the day/night cycle vending machine
>Ensuring a co-worker will never get promoted
>>
File: cluster.jpg (344 KB, 1600x1200)
344 KB
344 KB JPG
>>
>We've saved on travel time by converting three of our below ground levels into dormitories where staff can sleep, eliminating the need for anything but company currency entirely.

>After the windows on floor 37 were smashed by something and someone broke the boiler, the indoor garden has spread to cover the whole floor. It's weird how you wouldn't notice from the outside of the building. You know the waterfall in the atrium? It's falling from the busted pipe on 37.

>Yes, you can apply for the sudden vacancy in your floor's company shop. No, the uniform isn't optional. Don't worry, we'll make it fit.

>>38465635
I would LOVE to see a plan for the question mark building.
>>
>>38525525
>Don't worry, we'll make it fit.

That is a phrase that in any other context would seem reasonable, but right now is fucking terrifying.
>>
>>38525525
>No, the uniform isn't optional. Don't worry, we'll make it fit.
H-how big is that buttplug?
>>
>>38533269
Anon this thread is meant to be scary not lewd!
>>
File: Veridian Dynamics 08.jpg (103 KB, 720x277)
103 KB
103 KB JPG
>>
File: lewd.png (93 KB, 413x549)
93 KB
93 KB PNG
>>38525525
>>38526505
>>38533269
>>38535457
>>38535457
>>
>>38535685
What's so wrong with that anon?
>>
>>38526505
No I can think of other contexts it would be weird.
>>
We could use each position in the normal classes, if you're running this in a classic kind of system.

>Warriors/fighters
Your normal corporate office worker. Fights with fists or uses office supplies a la Senjougahara - staplers, letter openers, and binders for shields are the norm.

>Wizards/magic based classes
Those with the mystic and arcane knowledge of coding and IT. The squishy recluses who can change reality.

>Rangers/archers
HR department warriors. They are masters at volleying shots back and forth with angry callers and taking control from a distance.

>Bards/troubadors
The guy who is perpetually stationed at the water cooler. He knows all the secrets and tales of the office and shares with those who will listen.

>Monks
Corporate lawyers trained to be unyielding, following the ancient arts of the law.

I'm sure there's more.

Reclassing can be justified as being moved out of a department, and leveling up/class advancements are promotions.
>>
File: Veridian Dynamics 09.jpg (114 KB, 720x277)
114 KB
114 KB JPG
>>38538856
>normal classes
Please get back to your DnD echo chamber
>Monks
and die in a fire!
>>
>>38538856
There are more games than D&D out there dude. Classes don't really fit here.
>>
>>38538912
>And old woman and a baby fighting to the death.
>Pills that look like candy.
a new generation of hurricane-proof dogs.

Please, let this be a real company.
>>
>>38539236
https://www.youtube.com/watch?v=Ia8OKMlqxLs&list=PLB5CC5B5C50D59DF8&index=3
>>
File: Union Carbide.jpg (123 KB, 500x752)
123 KB
123 KB JPG
>>38539236
You'll have to settle for this IRL
>>
>>38539154
>>38538912
I figured they'd be fine for those who wanted to squeeze some of these ideas into a DnD kinda game.

I even had some ideas for the "normal" races I've been working on.
>>
>>38525525
>I would LOVE to see a plan for the question mark building.
It would need sideways elevators.
>>
File: UnionCarbide_1.jpg (328 KB, 1300x750)
328 KB
328 KB JPG
>>38539400
Funny you should link an old Union Carbide add. For a long while I worked IT in their old corporate headquarters after they'd left the place. Half-vacant and pretty darn spooky. I'll see if I can find any of the photos I took inside.
>>
File: image.jpg (1.42 MB, 2592x1936)
1.42 MB
1.42 MB JPG
>>38541556
>>
>>38542949
Rotate your pictures, anon!

However, that place is creepy. It looks weird, almost CG.
>>
>>38543048
It isn't oriented wrong. The building was just that damn spooky.
>>
>>38543428
So it had carpeting on the walls, then?
>>
>>38543666
Of course, it's a form of sound proofing. A-Doy!
>>
File: image.jpg (1.65 MB, 2592x1936)
1.65 MB
1.65 MB JPG
>>38542949
>>
>>38544341
Damn. These pictures are rotating on me as I post them. I swear they were straight when I took them and when I clicked submit. That's what I get for posting on an iPhone. I'll hold off on the others till I get home.
>>
>>38466794
Night shift, hell yes, that works...better than I thought it would when I first read that sentance. Should we just steal the same rules or homebrew up something different?
>>
>>38544429
>Should we just steal the same rules or homebrew up something different?

I don't think the rules for Night Shift ever got finished.

As another anon mentioned earlier in the thread, /tg/ has a rough track record when it comes to homebrewing rules. We'd be better off just working on the setting and leave the rules as something for each GM to decide. I run Night Shift regularly with slightly modified Unknown Armies rules and it works great. Seems like you could do the same thing with whatever we're gonna call this (I sort of liked Nine to Five) with a slightly modified Paranoia! rules.
>>
>>38544693
>I don't think the rules for Night Shift ever got finished.
>/tg/ has a rough track record when it comes to homebrewing rules
Just use FATE.
>>
>>38544693
Maybe the company is the one that runs the chain that night shift gas stations are part of?
>>
>>38545144
Simple genius.

It's corporate.
>>
>>38545144
There was talk in the last thread that is actually AC Prime, the shadowy, worrisome and vaguely sinister company that was trying to buy out or seize the Gas Station from its Owner-Operator.
>>
>>38545052
That's kind of my point. We've already got people throwing out names of systems that work just fine with the setting so trying to create a whole new ruleset for every cool homebrew setting we come up with is always a waste of time and effort.
>>
>>38545144
I'd prefer to look at them as two interpretations of the same premise rather than two places that exist in the same universe. Management in Night Shift would seem less creepy and ominous if there were an office building you can go to and see that things make just as little sense there as they do at The Station.

>>38545391
I thought AC Prime already owned the gas station?
>>
>>38545391
>>38545144
Yeah, the Stop n' Gas (or whatever it was named) was a little mom and pop type of establishment, with a possible long-run campaign of being bought out by a big company that wanted to exploit it or were somehow worse than the horrors the Attendants had to deal with on the regular.
>>
File: 2013-10-17_00025.jpg (230 KB, 1920x1080)
230 KB
230 KB JPG
>>
>bump
>>
>>38544341
>>38542949
>>38541556
this place suddenly fascinates me
>>
>>38533269
>buttplug
I don't think that's what was being implied.
>>
>>38554334
Don't worry anon, the corporate buttplug isn't for sexual purposes, far from it. It is instead a tool, an instrument for breaking down the mental defenses of the employee to make them more vulnerable and easier to mold into the companies image.
>>
>>38554615
B-but why does it vibrate?
>>
>>38554756
To remind you that it is there, so you never forget. Much like how you are an employee here, never forget.
>>
>>38554813
Ok, right, right.
But does this have anything to do with the holes drilled in the bathroom stalls, and the memo saying we'll be participating in a new "service project"?
Also, why was service project in quotation marks?
>>
>>38554861
THE HOLES DRILLED INTO THE BATHROOM WALLS ARE THERE FOR SECURITY PURPOSES, PLEASE PAY NO ATTENTION TO THEM OR ANY FOUNDS OF GRUNTING AND MOANS EMANATING FROM THEM.

And remember, a "secure" work 'environment" is a healthy "work" environment"."
>>
>>38554861
>>38554920
Yes I'd like to report what I think is sexual harassment. I went into the men's room, but I heard squishing noises from the stall next to mine, so I didn't take of my pants. That's when I heard a woman's voice say "Come on slut, take it off".
I-is this normal? I was transferred here only a week ago.
>>
Was reading the archive of the last thread where someone mentioned the toilet paper being inconveniently placed outside the bathroom.

In many Asian countries it is like that. There is no toilet paper in stalls and you either bring your own or get it from a roll at the entrance to the bathroom.

Also bathrooms are not in the businesses themselves and employees have to leave work and use the public restrooms.

If you do anything about the bathroom have the stalls just a little too small where claustrophobia sets in and it's uncomfortable to use the stalls. Management claims it's too boost productivity by limiting time in the bathroom, but strangely every time you visit you could swear it gets smaller until you're barely able to enter, let alone sit.
>>
>>38555052
The bathrooms are actually genetically modified Venus Flytraps. They've been engineered to be almost exactly like regular stalls, but the second someone's ass touches the seat, the walls start closing in.
>>
>>38555072

They're actually modified versions of an asian species. They're not meant to kill you, because the opening is smaller than the original.

It was just cheaper to do that than engineer a stall that actually closed in on people.
>>
>>38541556

That's the worst disguise I've ever seen a SHIELD-class helicarrier in.
>>
>>38554969
Yes. Yes that is normal. I'm afraid you have no grounds for a harassment complaint.
>>
>>38554969
That's just Wendy from Bathroom Security. She's just there to make sure no one is using more handsoap than is allocated per employee as noted in Employee manual page 749, paragraph 89, subsection 60
>>
File: IMG_1843.jpg (1.95 MB, 1936x2592)
1.95 MB
1.95 MB JPG
>>38544341
>>38554248
It was an interesting if somewhat unnerving place to work, and hand-to-god, in my time there I experiences a couple of our surreal workplace quirks. Namely, shadowy figures standing in doorways and phantom typing late at night.

Fun Fact: The entire building was built on tall concrete columns above the woodlands terrain, making it seem as if it were floating or teetering precariously in the trees.

Unnerving Fact: In case of a fire or other emergency, the evacuation route had us walking under the entire building anyway.
>>
File: IMG_1844.jpg (1.93 MB, 2592x1936)
1.93 MB
1.93 MB JPG
>>38557654
>>
File: IMG_1341.jpg (1.56 MB, 2592x1936)
1.56 MB
1.56 MB JPG
>>38557680
Fun Fact: One of the innovations the architect of the Union Carbide Corporate Center introduced was to put the parking structures in the central core of the building and build the various departmental "pods" around them. As such, you could park right on the floor you worked on, outside the very entrance to your department.

Unnerving Fact: These parking structures are vast and empty most of the time, and the lighting has failed almost entirely no matter what floor you're on, making the place dark and foreboding.
>>
File: IMG_2073.jpg (1.74 MB, 2592x1936)
1.74 MB
1.74 MB JPG
>>38557775
Unnerving Fact: The concrete ceilings of the parking structures are also covered in an almost constant coating of condensation that drips down like slow-motion rain.
>>
File: IMG_1828.jpg (1.69 MB, 2592x1936)
1.69 MB
1.69 MB JPG
>>38557800
Fun Fact: Each department in the company was granted a geometric "pod" workspace in the building that was spacious, bright and airy.

Unnerving Fact: Because of the unique geometries used in construction, you sometimes got unusually shaped lounges in the various deadzones and spare spaces throughout the building.
>>
File: IMG_1796.jpg (1.49 MB, 1936x2592)
1.49 MB
1.49 MB JPG
>>38557855
Fun Fact: The Union Carbide Corporate Center is (supposedly) as long as the Empire State Building is tall, and houses 2,100,000 square feet of workspace inside.

Unnerving Fact: As of the time I'd left, roughly half the building was unoccupied and looked like this, with evidence of squatters camping out, unfinished construction, abandoned offices and a general chilly malaise.
Those are all the photos I can find at the moment, though I know that I took more while exploring the unoccupied parts of the building on my lunch break. While I look for those, have a Wikipedia link:

http://en.wikipedia.org/wiki/The_Corporate_Center
>>
>>38557933
Were there security cameras around? Could you just start looting the place if you really wanted?

I always wanted to loot a partially abandoned office complex. Office supplies and printer paper for life. Maybe connect the mountain of cheap, shitty monitors into a wall screen
>>
File: roc34_01.jpg (265 KB, 1120x750)
265 KB
265 KB JPG
>>38557986
There were no cameras in the unoccupied parts of the building. There was no heat and no water and limited electricity also. Random pods and random floors still had furnishings and supplies, but most were stripped bare as if a tornado had blown through.

Have a googled image of the exterior.
>>
>>38558135
So why'd they just abandon it?
>>
>>38558409
To my knowledge, Union Carbide was crippled as a company after their pesticide plant in India caused the Bhopal Disaster in 1984, killing anywhere from 2,000 to 8,000 people and poisoning hundreds of thousands more. The Indian government says it was negligent management and improper maintenance while UC claims it was corporate sabotage. In either case, it is still considered the largest industrial accident in history.

Union Carbide held onto the building for a while as they floundered before they were bought out and had to sell it. It has changed ownership several times since then and has leased space to various companies in that time, but the owners haven't had the capital to renovate the entire building at the same time or find tenants to fill all that space.
>>
>>38558648
http://en.m.wikipedia.org/wiki/Bhopal_disaster
>>
File: Veridian Dynamics 10.jpg (95 KB, 720x277)
95 KB
95 KB JPG
>>
>>38543048

Oh shit I didn't even realise it was oriented wrong, thought there was just a random gap in the floor like a prince of persia level.

Also don't look at the pillars that go into the ceiling, the geometry looks... weird somehow (like both the floor and ceiling are the same width and the pillars are straight but still somehow the pillars are disappearing through a gap in the ceiling).
>>
>>38521252
Clearly a Bond Villain lair. Just wait for the death ray to emerge from the roof.
>>
>>38563714
I wish it was a bond villain lair instead of a DGS office. Instead it serves as a sacrificial altar for the Aztec gods of bureaucracy.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.