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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are Imperator Talon York and you rule your own small empire, but you are not yet the emperor you dream of being… yet. Last thread you begun to defend Harrowmont against an army of demons and are now assaulting a massive siege platform.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Userscript for Suptg with quote previews/backlinks (not my work): https://greasyfork.org/scripts/2065-sup-tg-archive-quote-functions
Twitter: https://twitter.com/AspirationalQM
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
GDocs Documents: https://drive.google.com/folderview?id=0B1Qxe-FljPXpMTNrOWltTXlBLTQ&usp=sharing
>No changes

Next thread at 5pm EST on the 7th March.

Rolls are d20 and the best of the first three posters. I may sometimes ask for more dice to be rolled by each player, but same rules apply otherwise. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Please see the Rules and Mechanics, linked through the GDocs Folder above, for more info and detailed dice rules.

>Now, without further ado
>>
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>>38378187
Current Date and Time: Just after midnight on February 15th, 1955PC
FR Points: 1

The slap of metal on flesh marks the end of the bloody melee as you kick a sheep-headed demon off your sword. The body continues to bleed out on the wooden flooring, not disappearing into motes of magic like many others did. You wonder if this means it’s permanently dead instead of banished like Gnome said happened to most demons when they were killed in Gauron. You scrunch up your nose as you decide to ask somebody later – then you activate the gas-filtering enchantment in your helmet. The stench is horrid, as though the bodies of demons are already undergoing months of decay in seconds.

You take a deep breath, enjoying the now cool, fresh air within your helmet, and look around. Then wish you didn’t – having realised that most of the demons vanished upon death, the nightwalker knights had quickly changed tactics. They’d been hewing through the tough hides and overpowering the demons through brute force using their vampiric strength, so going ‘easier’ on them still let them win. The result wasn’t pretty, with many demons still alive and strengthening the nightwalkers as many sated their thirst on beasts that were literally made of magic. Felix is probably going to be able to benchpress the entire siege engine by the end of this, you think.

It’s not hard to ignore the feast of blood, at least on your part. The foxes seem more troubled, having found their services less useful than initially anticipated as the nightwalkers took this floor of the tower in a bloody melee with little difficulty. The looks of disgust and horror on their faces could be troublesome if left to brew.

>continued
>>
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>>38378202
“Kirin, Abal, get your knights to the walls,” you shout over the din, both within the tower and without. “The locals are getting restless – keep them pacified.”

Decades of discipline and training bring the foxes back to their mission and you can see their game faces return as they split off into pairs and keep any roaming demons out. The lowest level of the tower was a good four storeys above the ground, with ladders up, but the demons were literally clawing their way up thirty metres of smoothed stone walls so you doubted they would be delayed much, which meant getting down to business.

“You look less troubled than I expected,” Aladria says as you approach her, knocking on the central support pillar of the tower. “So is the nine-tailed empress.”

“It’s just another part of war to block out,” you say blandly, looking up at where the thick pillar meets the wooden roof. “And Taira’s not an empress. Can you cut through this? Or is it time for Plan B?”

“Perhaps you should remind her of that,” Aladria mutters before returning to business. “I can cut through it given time – maybe fifteen minutes? Our fluffy empress said she’ll look at the huge spike. I’m no engineer but I doubt this thing can support itself with the pillar broken.”

>continued
>>
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>>38378235
Before you can answer you feel Taira summon an immense amount of power, your skin erupting in goosebumps before you can focus your mind and protect yourself from her draw. The world appears to spin around Taira, like a spiral that captures the entire world in its midst, erupting from her tails. Then, like a shimmering mirage, the spike appears to melt from some ethereal, nearly colourless fire. Blue and purple gas seems to shift around the drill as whatever it is made of begins to break apart, falling into chunks or dripping off like liquid. It’s slow going but given she just turned around and gave you a little victory dance, it seems that she can probably move around and keep casting that.

Still, time is a concern. It might be faster to charge up the tower while melting the spike, then jump towers, rather than try to hold this floor while Aladria cuts it off. On the other hand, maybe you can do something special with this toppling tower once the spike between both towers is a pile of demonic essence on the ground. You…

>1. Hold this floor of the tower, having Aladria cut through the central support while Taira melts the ‘spike’.
>2. Charge up the tower while destroying the ‘spike’.
>3. Have Taira and Aladria work together to destroy the central support and leave the ‘spike’ for later.
>4. Custom
>>
>>38378252
1
>>
>>38378252
>1. Hold this floor of the tower, having Aladria cut through the central support while Taira melts the ‘spike’.
>>
>>38378252
>1. Hold this floor of the tower, having Aladria cut through the central support while Taira melts the ‘spike’.
>>
>>38378202
>The result wasn’t pretty, with many demons still alive and strengthening the nightwalkers as many sated their thirst on beasts that were literally made of magic. Felix is probably going to be able to benchpress the entire siege engine by the end of this, you think.

Right. Essence sucking soulless beings. Forgot about that.
>>
>>38378252
>1. Hold this floor of the tower, having Aladria cut through the central support while Taira melts the ‘spike’.
>>
>>38378252
>>1. Hold this floor of the tower, having Aladria cut through the central support while Taira melts the ‘spike’.
>>
>>38378409
Wait, don't they still have souls? Just very corrupt and inhuman ones?
>>
>>38378252
>1. Hold this floor of the tower, having Aladria cut through the central support while Taira melts the ‘spike’.
"We painted the walls red" to which Talon comments "They could be more red."
>>
We can finally see Corrfax in battle, can't we.
>>
>>38378252
>3. Have Taira and Aladria work together to destroy the central support and leave the ‘spike’ for later.
>>
>>38378452
Their souls merged with their bodies or something. Almost nobody has any idea how soul stuff works in setting.
>>
>>38378524
Ok. Fair enough I guess.
>>
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1 wins handily. Writing.

>>38378503
He's currently guarding the Source Vault against shenanigans, but he could fly out and attack. He'd need to retreat back near the Source every so often, though.
>>
>>38378503
That'd be nice. We've been neglecting him a bit, lately.
>>
>>38378592

Yeah that sounds awesome. Flight of the Valkyries is a-go.
>>
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>1.

Even with their helmets back on and no longer feeding, there’s a presence to the nightwalkers. You’re pretty sure that Felix is the only one who actually got stronger from feeding, but the nightwalkers are certainly doing a good job of making you think otherwise. Some of their eyes are glowing, which you hope is at least a little frightening to the demons. If anything is going to make them feel fear, it’s the monsters on your side.

“They’re not actually stronger, but demon blood is just very potent. If regular blood is like weak beer or thinned wine, and yours is like a perfectly aged and highly alcoholic wine, then a demon’s would be high proof spirit,” Aladria explains as she focuses on the support pillar, a steady wave of black cutting into the pillar. “They’re probably just feeling a little ‘pumped up’.”

All’s quiet on the front, even as you watch groups of demons mount the walls and begin battling the mage-knights deployed atop them. Much more of that and your forces will be pulling back - taking out this siege engine before that happens would be nice, but time will be tight.

“Well, it’s good that my blood is of sutiable quality for you,” you mutter in return, only paying a little bit of attention. “Felix, any movement?”

The vampire knight is looking rather relaxed, with his sword hung over his shoulder. He gestures towards the nightwalker officers in turn. You follow the reactions he gets, noting the exaggerated and highly disciplined responses he’s getting from the officers. It looks like the demons are still avoiding you when…

>continued
>>
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>>38379012
“Movement, sirs!” shouts Captain Terril and the tower fills with the clatter of plated armour as the hundreds of knights suddenly shift back to alert.

A great roar comes from the far side of the tower, opposite where Taira is slowly melting the great spike, and there’s a great crash as a dozen goat-like demons with enormous scaly wings suddenly crashes into the line of nightwalker mage-knights, knocking many down and forcing an enormous melee. Huge lizard-like demons, covered in tattoos and runes, surge up the walls of the tower after them. The greater demons have made their move, trying to break you.

Then a great snap of lightning blasts from your right, screams and an explosion drawing your attention. More demons are surging down the external stairwells, lesser ones that you’ve already fought, but something has blown your defensive formation out of position.

“Damnation,” you curse. “Kirin, Abal, cover the far side with the goat-lizards. Felix, with me.”

[DC12/18 Talon/Felix Combo]

[DC14 Fox Knights]
>>
Rolled 6, 14 = 20 (2d20)

>>38379035
>>
Rolled 9, 12 = 21 (2d20)

>>38379035
Dicing and slicing!
>>
Rolled 20, 11 = 31 (2d20)

>>38379035
>>
Rolled 8, 20 = 28 (2d20)

>>38379035
Oh boy.
>>
Rolled 4, 9 = 13 (2d20)

>>38379035
>>
Rolled 16, 1 = 17 (2d20)

>>38379035
>>
>>38379085
excellent, fighting dream team
>>38379086
sad that this came too late
>>
>>38379052
>>38379085
Great Succes on working with Felix, narrow succes for the foxes.
Pretty good.
>>
>>38379085
There we go!

>>38379086
Damn, sorry I rolled before you. Double 20s would have been fun.
>>
>>38379052
>>38379079
>>38379085

>Talon/Felix 20
>Felix "I roll nothing but 20s" Tarn

Seriously has he ever not rolled one?
>>
>>38379147
Felix must be a command to cheat/win. Soon we will be throwing him at the Shadow Beasts.
>>
>>38379085
Just going to say that Felix has literally rolled 20 every time he is heavily part of it.
>>
>>38379147
What do you expect, a very strong knight turned by a very strong Vampire is going to be special. The dice recognized it.
>>
>>38379171

didn't Felix roll a 20 on becoming a vamp as well?
>>
>>38379147
During the battle of Raupe?
>>
>>38379188
I can't wait for his inevitable showdown with Talon.
>>
Do note the dice is also Talon.
>>
>>38379194

Basically since he got Aladria's OP ability.

Though he was good even wehn he was just a normal guy, way way back when in our early goings I think he rolled a 20 on taking Vale.
>>
>>38379242
He rolled two 20's on taking the Vale.
>>
>>38379052
>>38379079
>>38379085

>Talon & Felix STRONK off
>Foxes cleaning up shop

Truly the best way to start.
>>
>>38379147
Felix needs to back us up against the Prince.
>>
>>38379383
Actually, if Felix absorbs the Prince does he also gain his gifts?
>>
>>38379450
Nope. He also has to Nom his way up the food chain, I'm not sure he CAN absorb a demon prince as he is now.
>>
>>38379383

I think the Binary Blades would fuck with his regen. I had that thought as well during the week.
>>
>>38379495
>>38379510
A pity, I was hoping to have Felix come out of this with a few hundred Infernal superpowers.
>>
>>38379495
Well, then. This is now his buffet.
A pity his strength fades, though.
>>
>>38379532
Look on the bright side, we're probably going to murder someone and take their bow.
>>
>>38379510
Interesting note on the binary blades:
What happens if we shove the magic absorber through its owner and then cut off his limbs?
>>
>>38379570

Putting forth the idea right now that when we defeat the Prince, we take the Binary Blades, melt them down, and reforge a sword and bow for Talon with the same properties. I don't know how, get the Dwarves and Mal on it.
>>
>>38379570
Heh, think of the loot our Knights will end up with.
Who do we give the Binary Blades to?
>>
>>38379633
Finn. He duel wields.
>>
>>38379651
They're a bit too big for Finn, we'd need to give each to a different person.
>>
>>38379605
>>38379633
Considering their size, if we do manage to permanently kill the guy and gain the blades, we could probably arm an entire division of knights with their own magic absorbance blades from the things.
>>
>>38379677
Gifts are weird though, I wouldn't be surprised if taking them apart caused them to lose their powers.
>>
>>38379744
Considering they can affect astral energy, we have to try, because imagine using them on the shadow beasts?

Better yet if we manage to make them into bows that shoot absorbent arrows, but that might be a little above our ability without dedicated gift research.
>>
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> Talon/Felix Combo: Exceptional Success; 6, 9, 20

A long time ago you fought alongside Lynn, when diving down towards Undine’s Place of Power. It had been an odd situation where somebody who emulated your combat style fought alongside you, but there was a marked difference between the two of you. Lynn had the strength, speed and raw talent necessary. What she lacked was the experience.

Felix didn’t. The tower was a cacophony of screams and destruction. Steel hewing through flesh, the death cries of demons, the cheers and jeers of your men as they swarmed in behind and alongside you and our battle partner. It wasn’t synchronised warfare, but there was definitely a connection – the two of you could read each other and cover any problems. The demonic onslaught was quickly crushed, their beachhead shattered.

Which was a good thing, as something much more powerful had just emerged. You could feel that foreign power within it, a cold feeling running through your body. Devilry, that instinctive sense of wrongness permeated your body just as it had when that dwarf had tried to trick you. Now, just as then, you wouldn’t be bested by some soulless trickster. This bastard was going down.

He looked like a man, dressed in fine clothes and with a sharp face. He seemed to appear from nowhere, as if he had had enough of watching you tear apart the demons and foil his plans. He raised himself into a guard stance, his rapier pointed forward in front of his chest. Recalling Gnome’s mention about devils having difficult Gifts, you suspect there’s a trick here. You know there’s a trick – only a fool would fight you like this.

>continued
>>
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>>38379863
The sound of a body hitting the floor pushes you into action, Felix’s casual discard of a demonic body after feeding signalling the time when he can back you up. Your mind watches the world calmly even as your body almost teleports across the gap between the two of you. Your sword jets forward, shield covering your chest and keeping his sword from responding appropriately. If he directs his strength to deflect your sword he’ll still receive a face-full of metal shield. Then you feel the flow of the world seem to shift, as though everything is warping and going wrong.

He’s everywhere at once, as if his body has ceased to exist in just one place or time. You don’t quite follow what your brain is trying to tell you and instead entrust your body to its directions. To the flow of the battle that you read. Your arms glide effortlessly, following the flows of your body and that of the magic around it. He blurs again, slightly differently, and the flow shifts. Something is colliding between the two of you in an instant.

Then that instant is over and his body has shifted completely, changing stance as he rushes into the gap between your sword-arm and shield, his body completely shifted to avoid your blow. You’re moving backwards, however. His rapier strikes your armour, runes flaring to receive it and you feel like you’ve been struck by a hammer. The tower booms with the sound of your fall as the devil’s blow knocks you down, striking first despite all odds and reality itself, but fails to do any true damage.

Then Felix slams into him and the battle is over before it even begins, the devil having reacted in shock to your avoidance of his attack and Felix’s enhanced movement giving him plenty of time to plant his face right in the devil’s neck.

>continued
>>
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>>38379892
>Fox Knights: Target met; 14, 12, 11

You right yourself as the nightwalkers reclaim this side of the tower and Felix finishes his feast. You doubt he’s getting all the power he can from the devil, but it should be a good leap. Turning around to where battle continues you see and feel the Pride knights finishing up on their side. You’ve never seen a fox’s fluffy tail literally cut something in half, but Vad did once turn your hand into a pincushion. Whatever weakness a fox knight might have, their tails aren’t one of them as one of them literally uses one of them as a hardened blade to scythe through a demon that flanked him as he punched a hole in another.

Demons have poured down from the other stairs and up the walls but your nightwalkers are fending them off almost effortlessly. Whatever casualties you’re taking aren’t high, or permanent, as the regeneration of the nightwalkers keeps them in the game.

Massive creaking signals the beginning of the failure of the tower and Aladria looks up.

“Timber?” she says, only a small amount of the pillar yet to be eaten away. “A good shock should do it.”

Taira’s not done with the spike yet, but you doubt it’ll be of much use as it is. The engine has stopped moving. You’re done here. You think.

>1. Leave. Drop this tower on the other one and go. Siege engine permanently disabled but the demons onboard will mostly survive.
>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.
>3. Finish melting the spike, just in case, then drop the tower.
>4. Cusotm
>>
>>38379918
>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.

Being able to take out the devil in a timely manner gives us enough time to cleanse.
>>
>>38379918
>1. Leave. Drop this tower on the other one and go. Siege engine permanently disabled but the demons onboard will mostly survive.
This is not the best opportunity for an extended melee.
>>
>>38379918
>>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.

That was a great scene there, I'm giddy with excitement.
>>
>>38379918
>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.
We should act while the NWs are still on a blood high.
>>
>>38379918
>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.
Killing the Devil should buy us some time.
>4. Custom
Loot the corpse, I want that rapier.
>>
>>38379918
Check the wall, if retreat is happening then
>1
If it still holds then
>2

And yeah, take that rapier
>>
>>38379918
>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.
Also, loot the bodies.
>>
>>38379918
>2. Finish the job. Cleanse the other tower while dropping this one on the horde below.
Can we empower our sword with astral energy the same way we do with our astral arrows? Or do we do this already?
>>
>>38379918
Fuck you demon horde and fuck you other demon horde and especially fuck you reality bending demon. Damn that was some ass kicking.

Things are going better than expected and hopefully staying wont attract every single demon into charging us. However >>38380005
Supporting. Wont do to be left behind while they swarm the wall.
>>
>>38380030
>Can we empower our sword with astral energy the same way we do with our astral arrows? Or do we do this already?

It's pretty much a constant anymore.
>>
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So yeah, that was a causality bending gift to 'always strike first'. Talon's Flow Animation screwed with it a bit.

>>38380005
>Check the wall, if retreat is happening then
Retreat isn't happening yet. The demon assault is stalling a bit it seems.

>>38380030
You already do that. That's why it glows.
>>
>>38379918
Changing vote from >>38379993 to >>38380005
Harrowmont's safety takes priority.
>>
>>38380067
>So yeah, that was a causality bending gift to 'always strike first'. Talon's Flow Animation screwed with it a bit.

Huh. That's pretty cool. Too bad Felix didn't give a fuck.
>>
>>38380091
We should joke to Felix that in future we should just throw him face first at something.

>>38380067
Then >2 please.
>>
>>38380091
Felix' unique metabolism is capable of draining fucks and converting them into 20s.
>>
>>38379918
>>38380067
can we rig the engine to blow? if so
>4 Rig it to blow then drop it, and loot rapier
>>
So does 2 not include taking the drill out as well? I assume it doesn't because Taira needs to be with us to teleport, but we have Aladria and her shadow step if things get hairy.
>>
>>38380332
2 does say "Finish the job" So yes, I'd assume it does.
>>
I knew those damn nightwalkers would be impressive. Jesus this is just green troops too. Imagine what elites lead by Felix would be capable of?
>>
>>38380387
Horrible and terrible things. NHMKs are fucking scary.
>>
>>38380387
Invading Arcadia.
>>
>>38380387
It makes me regret not picking them up earlier. We should get our researchers on figuring out a way they perform at this level during the daylight.

I also like the respect they show for Felix, maybe this will get him back in the mood to lead again. Also, fucking Vampire Knight Order when?
>>
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>2.

“Drop it on those below. We’re going across to the side,” you tell Aladria, ignoring the look she gives you.

A series of curses from behind you has you on-guard, but it’s just Felix cursing at the rainbow motes of magic that signal an infernal being banished. The devil, along with his rapier, have vanished despite his attempt to drain it. Felix curses the result, his eyes glowing red from his recent feeding. Clicking your tongue, you write off the sword. It would have been a nice addition to your collection.

With another huge swirl of energy, giving you a feeling of seasickness from being too close, Taira topples the tower and immediately teleports you on top of the other one. The battlefield seems to stop as the tower falls down onto the demonic horde below, all of whom have been stalling their rush to the walls, probably in anticipation of the siege engine resuming its charge. The boom of the collapse, metal and wood exploding everywhere as countless demons are crushed, signals a shift in the battlefield.

So too does the whirling melee atop the other tower as the demons atop it are torn asunder by your troops in a furious and bloody melee. Tougher than those below, these were probably those that might leap across to the walls. Unprepared, they still go down and you find yourselves averting your gaze from the bloody orgy once more. Not something to dwell on, or let the foxes dwell on.

“The demons are pulling back. They’ll probably swarm you. Be quick,” says Undine via a sending and you look out over the battlefield.

Masses of demons are surging right towards you. Maybe they know you’re here. Maybe they’re just angry at the failure of their assault. Either way, you’ll need to make this quick and get the hell out before Hell itself greets you.

[DC12/17 Clear the Tower]
>>
Rolled 9 (1d20)

>>38380512
>>
Rolled 4 (1d20)

>>38380512


>>38380484
I think it would be best to have integrated orders, not segregated ones.
>>
Rolled 5 (1d20)

>>38380512
>>
>>38380484
Probably when we get all the necessity sorted and establish a kind of 'Vampire contract' that keeps them from dominating everyone and getting into power unfairly.
>>
Rolled 20 (1d20)

>>38380512
>>
>>38380523
>>38380527
>>38380534
Why.
>>
>>38380523
>>38380527
>>38380534
Fuck
>>38380544
FUUUUUCK
>>
>>38380544

fuuuuuuu
>>
>>38380523
>>38380527
>>38380534
...
>>38380544
COME ON MAN.
>>
>>38380523
>>38380527
>>38380534
We got an astral point to spend or do we just feck off now?
>>
>>38380544
Can we spend a FR point to count this instead of the third roll?
Do we even have any FR points?
>>
>>38380527
Those are a nightmare to stat though.
>>38380566
Not my fault, Captacha was a bitch. Also, I voted 1, for the record.
>>
>>38380575
We need to save that for the big guy.
>>38380586
We have one.
>>
>>38380586

We have an FR point. I don't want to burn it right now. We still have the Prince to fight.
>>
>>38380527

I mostly lobby for it so we can have a "Vampire Noble Knight" stat block, just a mass of slightly weaker Felix's. And it would be easier to throw Day/Nightwalkers together.

The Imperial Order kind of takes care of our integrated order in my opinion.
>>
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>>38380523
>>38380527
>>38380534
Decision time. You can try to push on and cause more casualties as the demons swarm you, which will mean a higher difficulty roll and high chance of casualties if you fail. Or you can cut your losses and pull back.

TACTICS VOTE
>1. Push on and try to kill as many demons as possible before you must pull out.
>2. Pull out as things go south in the cleansing operation.
>3. Custom

Note that there'll be a short break as I get lunch and you guys decide on any changes to the strategy before the second storm of demons.
>>
>>38380606
Point taken, but I would at least consider it.
We have four hero units and two of our most elite formations in serious danger of being swarmed by Demons.
Plus, assuming that there's a Devil for each tower then the other one might make things tricky for us.
>>
>>38380686
>>2. Pull out as things go south in the cleansing operation.
>>
>>38380686
>2. Pull out as things go south in the cleansing operation.
Relying on good dice rolls instead of good tactics isn't gonna end well.
>>
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>>38380686
>Note that there'll be a short break as I get lunch and you guys decide on any changes to the strategy before the second storm of demons.

Sorry, this break is after the next update. I'll summarise the situation so you guys can discuss.
>>
>>38380686
>2. Pull out as things go south in the cleansing operation.

Time to bug out. This was an operation of risk as was, lose the advantage and it can go south really fast. We did a good amount of damage regardless.
>>
>>38380686
>2. Pull out as things go south in the cleansing operation.
>>
>>38380686
>>2. Pull out as things go south in the cleansing operation.
>>
>>38380686
>>2. Pull out as things go south in the cleansing operation.
We've already fulfilled primary objective. Time to bait the demons into initiating stage two of the siege. Undine get that trap ready!
>>
>>38380679
There is literally a R&D project called "Vampire Knights" guess what happens if we pick it?
>>
>>38380686
>2

All things considered things went well. From the first wave to the strike team, best not take further unnecessary risk. That said, damn it if the strike team wasn't fun as hell, great way to splice in combat in the early goings for Talon.
>>
>>38380686
>2. Pull out
>>
>>38380855

Right, after our Battlemage/Spellblade programs. Completely forgot about that. Hope this display rouses some interest in that.
>>
>>38380686
>1. Go big or go home.
>>
If that's how they perform as NHMKs, imagine them as NLMKs. They'd be the ultimate of Glass Cannons™. Damn, I want Felix to command any Nightwalkers that wish to join our military, and personally lead a retinue of elite NLMKs.

Any good names?
>>
>>38380855
On a vaguely related note, we need to get Felix a suit of Basette armour.
Can you say 'Rape Train'?
>>
>>38380971

It's a shame we don't have a lot of LMK, the template got shunted to the side for our own research.

That said I'm still pumped for the potential of the Juggernaut Knights, imagine Nightwalkers under the hood of those monsters.
>>
>>38380686
>2. Pull out as things go south in the cleansing operation.
Lets not get swarmed here.

Are the night walkers still green? How much combat do they have to see to become experienced?
>>
>>38380988

I assumed he looted that black suit from the guy he absolutely wrecked in the Guard. I remember it being mentioned that we at least took it, I'd imagine it would take to reenchantment.
>>
>>38380971
Something suitably edgy for vamps.
Dusk Breakers
Dawn Defilers
Blood Takers
>>
>>38380955
Forgot about that too. Can't wait for post timeskip, we're going to have so many new toys to play with.
>>
>>38380955
Worth mentioning that we probably won't have mixed NW and DW units, mainly becuase the best nightwalkers will be elite NHMK units, due to there not being much point to equipping people with no personal sorcery with custom gear to compliment their specific brand of magic.
>>
>>38380971
Eh, HMKs are strictly better than LMKs at this kind of combat, LMKs are only really good on the open field where they can charge, peel off and outmaneuver.
>>
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>Target not met & 2

Your cleansing operation hits a wall almost immediately, with another floor full of heavily armed and armoured demons. Unlike the first group, this lot know you’re coming and you’re hitting a defended position. Your vampire and fox knights hit like a catapult but it’s slow going and you rapidly find yourself with sendings from Undine urging you to pull out.

“Taira, that’s enough,” you shout over the din of battle, pulling out momentarily. “This thing is out of action. Let’s leave.”

You’re not exactly happy with the result, though. This tower is still mostly standing, save for Taira’s spiritual fire burning its way down the central support. You simply didn’t have the time to cut it down. At least with the demons retreating they’d likely abandon their positions here – it would be insanity for them to remain in range of all your siege weapons and defensive line. Then again, they were demons.

Things look up as you teleport out and convene a strategy meeting in a warehouse by the canal. The demons have pulled back to beyond the torchlight, to do what you don’t know.

“They don’t need to rest or eat,” Gnome explains. “They’ve tired your men out and will probably hit within hours. Most likely they’re just changing their strategy after you disabled their siege engine and took out one of their devils.”

“One of?” you ask.

“I can’t imagine a devil with that sort of Gift also being capable of summoning that siege engine by himself. There’s more out there,” she answers.

>continued
>>
>>38381143

That's probably true. But I imagine it something like how Phrace is a Griffon Knight that leads a unit of HMK. So some Daywalker Knights might lead elite NHMK units. More narrative then crunch in the end.
>>
>>38381110
Order of Blood, for the type of vampiric sorcery the Daywalkers favor.
>>
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>>38381205
The bad news is that the walls took a battering. The northern gatehouse got hammered by a pack of five metre tall bull demons that rammed the gate and nearly blew it open. Only the timing of their retreat kept it intact. The walls themselves hardly slowed the demons, as they effortlessly climbed the walls - boiling oil and rocks had little effect on them, stretch out across the walls as they were. Once they get up top, the archers pull back and the mage-knights fight it out, weakening your ranged capability and letting more demons get up. Not to mention that you’ve expended all your traps and the demons have destroyed all the earthworks and fortifications outside the walls. And they haven’t used their fliers yet.

You’re not sure whether to continue holding the outer wall as per your strategy.

>Discussion time while I grab some lunch

Current plan is to hold the outer wall until breached, then basically skirmish your way back through the trap-filled canal and terraces and fight them at the outer wall. The demons probably lost a couple thousand at most, though it’s hard to determine their losses when their bodies vanish like they do.

So yeah, strategy time. Somebody talked earlier about using Corrfax, too.
>>
>>38381227
Blood Guard for the Knights
Tenebrous Order for the Mages

>>38381234
What are our casualties like?
>>
I think the outer wall is too battered and bruised to be held effectively anymore. We might want to take this chance to figure out a way to booby trap the thing. Can barriers be overloaded to explode? I don't know.

This would be a good chance to give them a healthy wave of summons with some Corrfax action. Let them think they took the wall then unleash a flood of summons to rebuke them.
>>
>>38381234
Let's switch from a heavy defense to a wall to a heavier defense in the terraces. Our archers are in good positions to fire at these positions from safety.
>>
>>38381234
Time to draw them into the city at the next attack. Undines trap will kill a lot of them at the canal which should hopefully even things out for us further.
>>
>>38381234
Hmm, holding the wall seems a little pointless when they can just climb up, but I'm not sure how we can pull our guys back without getting slaughtered.
>>
>>38381234
Could Gnome rig the entire Wall of collapse on the demons when they next advance?
How many of the Demons split off to hold Ren? Estimated ETA of the Darlesian Garrison to Ren's fortress
>>
>>38381064
We never went and investigated that armor. Probably should do that sometime soon.
>>
>>38381417
It was canceled because it wouldn't give out more than vague hints. Plus, lines 38 to 43 are probably malantine anyway.
>>
Okay, so now holding the wall is pointless. We'll need to hold somewhere farther in. Perhaps at the canal to lure more of them into our trap. Perhaps in the terraces to let our archers accomplish more.
>>
>>38381324
>>38381393

>suggestions to blow up the wall

Guise pls not my beautiful wall. I mean I guess we're going to be (re)building a new one anyway with the next expansion but... Damn.
>>
We call Corrfax in when shit hits the fan on Wave 2. Focus more ranged, but prepare to retreat at a moment's notice, since the wall's at critical levels of HP. Once they break in it's gonna be a massive melee, it's better to just outright block/barricade alternate routes/pathways to critical locations than spreading our forces too thin trying to defend everywhere at once. Plus, it also creates chokepoints they have to funnel through.

Since the wall's going down anyway, can't we rig some neat stuff to go down with it?
>>
>>38381497
Just wondering, how much would it cost to put spikes or blades at the base and top of the walls to dissuade climbing?
>>
>>38381557
You know the planned new walls are more Fortress Wall tier and have a good slant to them. That said, yes giant metal spikes sound like a good idea.
>>
>>38381234
I say we demo the wall as was suggested so we can put up a defense at the canal. If the demons get a height advantage from the wall that could be nasty.

So with the canal defense we have natural chokepoints on the bridges, assuming Undine can keep em from going through the water. Then when it's time to leave we have ready-made 8m walls just from the terrace height differences that we can hold at, along with the gatehouses on the terraces themselves. I want Corrfax to be involved somewhere along the line, but I'm not sure where it'd be best.

The canal/terrace defense will be rough without the siege engines from the wall keeping the demons at bay, and their fliers must be showing soon too.
>>
>>38381497
we'll need to rebuild this one anyway, got kinda trashed.
>>
We should probably have a good portion of our anti-siege trained on the sky. Those fliers are going to be the death of us if they disrupt the terrace/Crown Wall defenses.
>>
>>38381628
>I want Corrfax to be involved somewhere along the line, but I'm not sure where it'd be best.
Leading the charge of the griffons in the sky? We've apparently been stacking a bunch up in the source, so that's going to be fun.
>>
>>38381628
We could have Corrfax ready with the aerial defense when their Fliers show up. Be a good way to use our summon swarm we have waiting in the wings, and our Elite Fliers can filter in as well.
>>
>>38381757
Ah someone beat me to it. I support this idea all together.
>>
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Seems to be a fair bit of support for abandoning the wall (presumably after using it to rain hell on the enemy as they advance) and instead staging a strong defence in the canal district and/or terraces. Is that right?

>blowing the wall
A little hard to do. Collapsing 2 miles of massive stone walls is a big job. You could maybe rig parts of it, but that might make it easier for them to get inside. Collapsing the gatehouses is probably smart.

>casualties
Relatively light. Mostly among the MMKs who held the wall.

>Estimated ETA of the Darlesian Garrison to Ren's fortress
Ren's fortress is north of Harrowmont. The Darlesian Garrison would arrive at your position first.
>>
>>38381902
>Relatively light. Mostly among the MMKs who held the wall.
What about our strike force that went after the siege engine?
>>
>>38381902
>Ren's fortress is north of Harrowmont. The Darlesian Garrison would arrive at your position first.
Okay, then ETA to us?
>>
>>38381902
>Seems to be a fair bit of support for abandoning the wall (presumably after using it to rain hell on the enemy as they advance) and instead staging a strong defence in the canal district and/or terraces. Is that right?

Sounds about right to me. So basically the same plan only stronger mounted defense in the canal district on the retreat.

>You could maybe rig parts of it, but that might make it easier for them to get inside

Right now we want that right? It would look like a desperate gambit on our end, fueling more to charge through and get caught in Undine's trap. Key locations would be the best plan though.
>>
Personally I believe the terraces might be the superiior place to defend in force. We can get better supporting fire from the Crown Wall.
>>
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STRATEGY VOTE
>1. Keep the current plan. Hold the Outer Wall until breached before skirmishing back through the Canal and Terraces.
>2. Move your defense back to the Canal and Terraces, supplementing the traps and ambushes with solid blocks of knights and fortifications.
>3. Abandon Lower Harrowmont. Retreat from the outer wall when under threat and then skirmish back through the canal and terraces, avoiding pitched battle.
>4. Custom

BLOWING THE WALL
Only applicable if you choose not to hold it.
>1. Collapse the gatehouses to slow their entry, leaving the rest of the wall intact.
>2. Rig parts of the walls that the demons focused on earlier to collapse when they climb them.
>3. Leave the walls and gatehouses intact.
>4. Custom
>>
>>38382189
>2. Move your defense back to the Canal and Terraces, supplementing the traps and ambushes with solid blocks of knights and fortifications.
>2. Rig parts of the walls that the demons focused on earlier to collapse when they climb them.
>>
>>38382189
>2
>2
>>
>>38382189
>>2. Move your defense back to the Canal and Terraces, supplementing the traps and ambushes with solid blocks of knights and fortifications.

>2. Rig parts of the walls that the demons focused on earlier to collapse when they climb them
>>
>>38382189
3
>2
>>
Suddenly very quiet in here. Guess everyone agrees with the direction?
>>
>>38382189
>1. Keep the current plan. Hold the Outer Wall until breached before skirmishing back through the Canal and Terraces.
Stick to the plan.
>1. Collapse the gatehouses to slow their entry, leaving the rest of the wall intact.
I don't think collapsing the wall would deal much damage to them.
>>
>>38382189
>2
>1+2
>>
I sorta wonder what the rest of the world is thinking right now.
>>
>>38382189
>2. Move your defense back to the Canal and Terraces, supplementing the traps and ambushes with solid blocks of knights and fortifications.
>1. Collapse the gatehouses to slow their entry, leaving the rest of the wall intact.
>>
>>38382599
A collective, "Yeah fuck that noise."

Either that or everyone else thinks it's the end times, perfectly timed Shadowbeast push and Infernal incursion? Christ, this world has seen some shit.
>>
Oh! I almost forgot. Based on worst case numbers, last thread we destroyed at around one quarter of their forces.

Note, this is calling "hundreds" as 200 and "thousands" as 2000.
>>
>>38382599
Its my headcanon that when Talon told Merce about the massive demon army, she thought he was screwing with her again and hung up on him.
>>
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2 & 2 win. Writing. I'm really sluggish today - finding it hard to focus. Not sure if this will be a full thread but I'll still try. I want to wrap up the siege by the end of next thread.
>>
>>38382599
Has a single Fortress in the setting seen this much bullshit in such a short time? Outside of the Last Retreat of course. Imagine being a simple hardworking man with a family in Harrowmont right now.
>>
>>38382796
Time to break out the liquor?
>>
>>38382817
Meanwhile, in Aspiring Peasant Quest
>Last month some dragon was flying overhead, now there is a demon army, what the fuck QM!?
>told you we should have moved to ahm
>How does Emperor Talon get so many bitches?
>>
>>38383022
>rolled a 1 on harvest
>can we use our Farmer Point?
>>
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>>38382935
I have to drive later. I might have a few drinks before then, though. Just need to watch the amount.

>>38383022
I was actually thinking of doing a one-shot of the life of a peasant aspiring to be something greater in Harrowmont post-siege.
>>
>>38383100
Peasant manages to become a Knight? Rich merchant? Is he a hairy wizard!?
>>
>>38383068
>You mean our Fuck Droughts point? We're saving that for the buildup to the festival.

>>38383100
>>38383142
Sounds like a way to get a new hero character!
>>
>>38383100
I'd play the hell out of that.

>inb4 everyone wants to become a vampire
>>
>>38383181
>not wanting to be a fluffy tails

Pleb
>>
>>38383211
>Not wanting to be a Dragon
Maximum kek
>>
>>38383181
>>38383211
Become monster hunting monk. could be a fun way to learn about how monks operate.
>>
>>38383211
>implying the thing we'll be aspiring too isn't lord of a fluffy harem
>>
>>38383248

So we become a Witcher? Sold, let's do it.
>>
>>38383252
>>38383246
Fuckin' love you guys, never change.
>>
>>38383142
Templar, best knight coming through.
>>
>>38382817
>Be carpenter/mason/whatever in Harrowmont, life is hard
>Darlesian army fights next door, destroys much
>Get job from victorious general to rebuild, work hard, be satisfied with result
>General tears down everything to build huge fortress
>Work hard helping, be satisfied with result
>Demons tear down everything, that blood is so hard to get out
>Rage so hard that one-shot APQ happens:
>>38383100
Looking Forward to it
>>
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>2 & 2

It’s the waiting that’s the worst part in war, so perhaps the demons were doing you a favour by not making you wait too long. More realistically, you’re having difficulty managing the stamina of your men – your Griffin and Vitrian knights are still fresh, particularly given their experience, but many of your archers are beginning to flag. The first storm lasted too long and achieved too little damage, in your opinion. Belrauth’s strategy had a secondary element of attrition and you wondered if he’ll pull back once he’s into the terraces or if he’ll simply hole up in them and continually assault you.

You suppose you’ll find out, as the demonic horde moves up from the darkness. They’re in thick formations, with heavy shields at the front. You expect that they’ll start their charge once in range of your bows. Explosions of dirt and gore ripple across their front lines as the massive siege ballistae find their targets – but if their comrades untimely ends trouble them it’s not shown in the slow methodical advance of the demons. It’s disconcerting and you worry about the morale of your men, particularly once you move into block-by-block fighting.

The world breaks out into thunder as they charge once more, breaking into blazingly fast sprints to cross then chasm. The wind whistles death as thousands of arrows greet them on the other side, alongside the clanking and loud snaps of the ballistae and mangonels. Once again you greet their charge with an amazing display of superior firepower.

Once again they shrug it off, rocks as big as your fist bouncing off their thick hides and their clawed hands ripping ballista bolts out of their chests. You’re certain they’re taking some damage, however. You see occasional bursts of light amongst them, drowned out by the sea of charging flesh and metal, and recall that the demons in the tower had often gone down simply from being hurt enough.

>cont
>>
>>38383100

Requesting that if you do this the PC is in a committed loving relationship already.
>>
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>>38383485
Roars begin to reach your ears with clarity as they close on the walls and you signal the retreat. Lifts, stairs, ladders, teleportation – you move your men off the walls and across the canal as quickly as humanly and mechanically possible. As you walk down the road towards one of the seven bridges across the canal, preparing to join Undine at her post, you hear the sound of tonnes upon tonnes of stone collapsing in on themselves. Screams and roars pierce the implosion of the nearby gatehouse, preventing the demons who had been trying to breach the gate from easy ingress even once the walls were taken. At the same time, easy egress is also removed.

Not that egress existed with twenty thousand demons between anybody inside the fortress and freedom.

Lynn is lined up with her Griffin Knights at the bridge, staying on the far side. Those boats from earlier continue to float in the too-still water, having not been touched at all. Well, that will change shortly. You can fell Undine’s magic in the water beneath you as you quickly cross the bridge. As the demons begin to mass atop the walls, your archers and ballistae still firing on them from the terraces and Crown Wall, you eye the bridge control room nearby. You’re not sure whether to raise the bridges and force the demons to try to brute force their way across the canal or to leave the bridges as a small safe-haven in order to funnel their forces. Not that they’ll be completely safe, if Undine’s power is anything like what you expect it to be.

You…

>1. Raise the bridges, forcing the demons to find some way across the canal. Note that it’s only 3m deep and 15m across but will be controlled entirely by Undine.
>2. Leave the bridges down, likely funnelling the demons to try to seize them even as they get pummelled by magic.
>3. Custom
>>
>>38383523
>1. Raise the bridges, forcing the demons to find some way across the canal. Note that it’s only 3m deep and 15m across but will be controlled entirely by Undine.

Alright back to being nervous.
>>
>>38383523
>>1. Raise the bridges, forcing the demons to find some way across the canal. Note that it’s only 3m deep and 15m across but will be controlled entirely by Undine.
We need to rest our men.
>>
>>38383523
>2. Leave the bridges down, likely funnelling the demons to try to seize them even as they get pummelled by magic.
>>
>>38383523
>2. Leave the bridges down, likely funnelling the demons to try to seize them even as they get pummelled by magic.
>>
>>38383523
Can we, uh, destroy the bridges while the demons are crossing them?
>>
>>38383523
>>1. Raise the bridges, forcing the demons to find some way across the canal. Note that it’s only 3m deep and 15m across but will be controlled entirely by Undine.
>>
>>38383523
>>2. Leave the bridges down, likely funnelling the demons to try to seize them even as they get pummelled by magic.
>>
>>38383523
>1
>>
>>38383523
If the archers are the tired soldiers, would raising the bridge or failing to do so have any impact in terms of helping with their exhaustion?
>>
>>38383523
>1. Raise the bridges, forcing the demons to find some way across the canal. Note that it’s only 3m deep and 15m across but will be controlled entirely by Undine.
>>
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Looks like 1. Writing.

>>38383885
The archers would probably be used more if you raised the bridges, unless you put them on hold while the demons try to wade across or find some other way to get at you.
>>
>>38383885
Look on the bright side, if they were normal archers instead of AA's they'd have already run out of steam.
>>
>>38383960
If that's it I'm changing my vote>>38383598
to >2
>>
>>38383960
Can we hang out with the Daerfir?
>>
This seems like a good thread to jump into this quest since it seems to be very combat and tactically focus. So can anyone give a quick run down of the demons we are fighting?
>>
>>38384135
Skim the last thread, it contains the bulk of the tactical talk and what knowledge we do have of the these demons.

Lorebin has about the rest of our knowledge on the subject.
>>
>>38384194

OK thanks.
>>
>>38384135
They are a bunch of demons who are invading from hell. They want our magical source thing, which is a geographic location that you can bind to a person and do cool things with. We are fighting them with humans in magical power armor, Elves with magical tatoos that grant them great power while cutting their life in half, vampires in power armor, wizards and fluffy tails. All at an over-sized fortress that makes Helms deep look like a minor border fort.
>>
>>38384225
>All at an over-sized fortress that makes Helms deep look like a minor border fort.

The beauty of this statement is I'm not even close to done yet. Once I get out of this rut with the Keep I'll be working on some new ideas for the Fortress.
>>
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>1.

Unwilling to face the demons up-front when you don’t need to, you have the bridges raised. The clanking of the mechanisms involved, and the whine of the bridges as they rise, fills the air as you observe the demons on the walls. They continue to mass up there, ignoring the fire that’s being peppered upon them. You put a stop to that, as your archers aren’t doing much by firing up at such an angle. Giving them a chance to rest, you inform Moss to be ready to rotate his archers with yours if the demons appear to be making headway.

Not that anything is happening. Minutes turn to almost an hour as the demons mass and your men rest. So much for the second storm. They must be aware of the danger of that canal. Which means they must be preparing a countermeasure.

The sun is peeking over the cliffs behind you, and it’s only thanks to it that you readily spot the army of fliers coming towards the Outer Wall. They’re focused on your position and a good hundred metres above the wall. There must be almost two thousand of them, you think. Two thousand massive flying demons, with teams of powerful greater demons within their numbers.

Kyria’s vanished somewhere, so you use your nearby Griffin knights to better coordinate your response. You need to start drawing in the heavy knights that can be here quickly if you’re going to hope to fend off this assault. With so many of them, you’re wary of engaging them aerially but they seem far slower than your flyers. Perhaps that might be the best option. You…

>1. Prepare a difficult defense against the flyers homing in on Undine. If her concentration breaks the canal will be crossed easily.
>2. Sortie your flyers along with Corrfax. Try to break up the flying formation and do as much damage as possible while you reposition your archers and knights.
>3. Keep your knights in position in case the canal is crossed but try to rally and focus all available firepower on the demons.
>4. Custom
>>
>>38384279
Based, so very Based.
>>
>>38384286
>>2. Sortie your flyers along with Corrfax. Try to break up the flying formation and do as much damage as possible while you reposition your archers and knights.
+summons
>>
>>38384286
>>2. Sortie your flyers along with Corrfax. Try to break up the flying formation and do as much damage as possible while you reposition your archers and knights.
Dragon + griffon swarm
>>
Rolled 17 (1d20)

>>38384286
>>2. Sortie your flyers along with Corrfax. Try to break up the flying formation and do as much damage as possible while you reposition your archers and knights.
>>
>>38384286
>>2. Sortie your flyers along with Corrfax. Try to break up the flying formation and do as much damage as possible while you reposition your archers and knights.
>>
>>38384286
>2. Sortie your flyers along with Corrfax. Try to break up the flying formation and do as much damage as possible while you reposition your archers and knights.
Time for dragons
>>
>>38384813
wat
>>
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>2.

The demonic flyers might not be fast, but they’re ignoring barriers in their way. You won’t have the time to mount a proper defense if you don’t engage them, so you put Illon to work. Combined with Karise blinking into the keep to bring Corrfax out you should have an assault force.

And Mal’s bloody griffin, for that matter. Magical power swirls around the battle tower erected in place of a siege ballista, signalling a mass summon of no small complexity. Luckily they’d started on it a while back, preparing the long-lasting griffins to support the troops in defense. Now there would be a dozen or more of those huge elemental griffins supporting Corrfax and three hundred veteran flying mage-knights. Against two thousand demons.

You didn’t like these odds.

“Illon, prepare to sortie. Don’t take any stupid risks,” you let him know via sending.

Being Illon, the reply is something along the lines of whether you’re cancelling the plan. Smartarse.

It’s a majestic sight to see your knights, their armour gleaming in the morning sun behind them, fly towards the foe with a pack of griffins around them. Plus the gigantic metal chimera that looks like it’s glowing with evil power. The demons fan out, preparing to receive their charge, brandishing their weapons and roaring loudly enough for you to clearly hear then hundreds of metres away. There’s several moments of anticipation, where your heart feels like it’s going to explode from its chest.

Then, right before the moment of truth one of your knights coughs next to you and says, “Captain Rayza is asking whether she can ‘go save the idiots’.”

>continued
>>
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>>38385076
You stare at the knight for a second before you hear the shouts of surprise and wonder. Your heart sinks as you look back towards where you think you’ll see something you shouldn’t. Five little dragons, each about as big as a draft horse, are now soaring out from the terraces towards the demons. You hesitate about giving an answer, unwilling to risk Rayza because Kyria had a few secret friends who decided to be stupid.

At least Corrfax and the griffins were keeping things together, joining the FMKs in avoiding direct conflict and raking the waiting demons with fire. Literal fire in most cases, with Corrfax letting out an enormous jet of white flame and the griffins smaller blasts alongside arcs of lightning. Explosions ripple amongst the demonic mass as the FMKs loose their spells and dive away, keeping their swords sheathed. Without any ability to respond, the demons jeer and boo before suddenly swooping towards you, trying to cut at the flyers as they can.

And flying right at the descending mass are five small dragons.

“Goddammit,” you say. You…

>1. Keep Rayza in position, hoping the little dragons fare okay.
>2. Let Rayza help.
>3. Send all the flying help you can – Rayza, Lynn, Sylph, Sala. The works.
>4. Custom
>>
>>38385108
>>2. Let Rayza help.
>>
Rolled 6 (1d20)

number 2
>>
>>38385108
>2. Let Rayza help.
>>
>>38385108
>2. Let Rayza help.
Fucking morons.
>>
>>38385108
>>2. Let Rayza help.
>>
>>38385108
>>2. Let Rayza help.
+Sylph for quick teleporting retreat
>>
>>38385108
>2. Let Rayza help.
Get the dragons and back out of the fight.
>>
>>38385108
>2. Let Rayza help.
Also, Have our fluffy tailed empress give them covering fire.
>>
>>38385200
Oh yes this.
I doubt the flyers have the same anti-fox protections as the guys on the ground.
>>
>>38385193
Good idea. Last thing we want is this flight of the valkyries dropping out of the sky.
>>
These are dragons even if young. They might not do too badly as long as we keep them with covering fire.
>>
>>38385108
>>2. Let Rayza help.

I fell behind and can only recognize half of these names.
>>
>>38385108
>>38385275

Changing vote to include one or both of these:

>>38385200
>>38385193
>>
I vote for >>3835200's idea
>>
I have faith that Rayza's abilities will be able to turn this into something less then a disaster. Like the DracoGriffs, only bigger.
>>
>>38385333
Think you are missing a 8 there somewhere
>>
>>38385333
You seem new. In order to quote somone, you can click on their post number.

See the "No. 38385333" on your post? In order to respond to you, I clicked on the numbers. It automatically makes it go
>>38385333
Very useful.
>>
>>38385395
thanks didn't know that
>>
>>38385470
Also, don't post with a name.
It's not so bad in quest threads, but people get annoyed if you do that all the time.
>>
>>38385521
Ah okay
>>
So the Daywalker Knight program.

How are we going to set it up? Sort of like a eugenics program? Find a handful of lines that would be best suited for the job? Perhaps the program should be more all encompassing? So we can get all of the most useful lines in fields where they would be best suited.
>>
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>2 plus fluffy covering fire

If you give Kyria and her draconic friend’s some credit, their charge does look suitably majestic for your empire. Five dragons barrelling towards the demons, their wings beating heavily and methodically as they close the distance. Spells coalesce in their claws, before being hurled towards the demons and blowing holes in their torsos. Fire bursts from their throats, incinerating yet more. But a couple dozen dead demons is nothing compared to the hundreds about to swarm them.

Then all sound seems to stop, the world ceasing to exist for a moment as you lose the feel even of the cool morning air on your skin. A momentous surge of magic so great you wonder if Sala is preparing a charge comes into existence in just an instant. A massive form hovers above a nearby bridge, a mass of prismatic magical energy clutched between her massive claws, each large enough to crush you handily. Sylvian had been as large as Harrowmont’s keep and Kyria was small enough for you to easily ride her like a horse so you had figured there’d be some middle ground. You just assumed that Rayza was below it – instead she’s large enough to fill much of the great hall, her shimmering blue scales resplendent in the sunlight.

Her power summoned, she shows you the true majesty of dragons. She rears back suddenly, her tail lashing out as she does and whipping through a building on the other side of the canal. Making a sweeping motion with one claw across the demons far away from her, she unleashes the true power of a royal blue dragon. Her colour supposedly made her greater at magic and being a royal dragon supposedly enhanced it even further. You now understood what Sylvian meant by that and wondered how dragons have ever been threatened.

>continued
>>
>>38385648
Its a eugenics program. Daywalker sorcery tends to be short ranged, so its honestly best in a melee. Most of the other useful abilities are to weird or situational to build a coherent unit around.
>>
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>>38385717
A wall of flame stretches across the air between the little dragons and the demons, surging towards the flying mass of infernals. Then it’s gone, leaving nothing left of more than a hundred demons but ash and a shimmering haze in the air. The remaining demons fan out, once more, trying to avoid clustering up and being swept aside like that. They don’t slow their advance, even as many more get knocked out of the air by blasts of force.

With a massive beat of her wings, strong enough to cause ripples in the water even where you are despite Undine’s control, Rayza soars through the air towards the little dragons. She all but slams into them, trying to keep them from getting butchered by the mass of demons nearby.

You know that Sylph is going to try to get them out of there, but you’re worried about Rayza now. You’re not sure Sylph can teleport her while she’s in that form. Unslinging your bow, you take aim to help Taira and your fliers salvage this whole operation.

[DC14/19 Astral Arrow]

[DC11/19 Fliers]

Roll 2d20 each please.
>>
Rolled 17, 8 = 25 (2d20)

>>38385743
>>
Rolled 13, 17 = 30 (2d20)

>>38385743
Here we go!
>>
Rolled 17, 8 = 25 (2d20)

>>38385743
>>
Rolled 10, 6 = 16 (2d20)

>>38385743
>>
Rolled 20, 17, 3, 15 = 55 (4d20)

>>38385743
We need more dice
>>
>all those 17s

Damn it. So close, yet so far.
>>
>>38385804
If only. Those / DCs meant different degrees of success. The seperate one was a different roll. Only two dice.
>>
Rolled 16, 15, 20, 6 = 57 (4d20)

>>38385849
Shit, I forgot.
>>
>>38385804
>>38385869

Anon. Stop. You're killing me right now.
>>
>>38385869
My heart.
>>
>>38385719

That's unfair, we faced plenty of Daywalkers that focused more on Shadow then Blood. They make more then adequate mage/support units as well.

That's not to mention the handful of other variations that we heard about, but never got the chance to face.
>>
>>38385942
>They make more then adequate mage/support units as well.
Yes, but battlemages have more range and utility than most shadow based vampires. Vampiric magic is usually very short ranged, and thus lends its self best to either knight style combat, or powerful unique ability users.
>>
>>38385942
Honestly, we'd probably be best off just offering them a place to explore their unique abilities in safety as well as a sounding board to let them bounce ideas off.
>>
>>38386019
>Yes, but battlemages have more range and utility than most shadow based vampires.

I don't know if that's entirely true. That one Shadow focused DW created Godknight analogues and they were pretty damn powerful on their own and that was just the one vampire. Granted we aren't going to have a unit of those guys, but there's potential. They have a different sort of utility then BMs.
>>
>>38385942
>>38386034
Most daywalker abilities aren't actually that useful in a war. Taour only used a grand total of 4 daywalkers against us in the entire war. Nobody else was willing or able to fight.

>>38386079
Depends a lot on how powerful he would have been if he stayed a human.
>>
>>38386138
>Most daywalker abilities aren't actually that useful in a war.
Most Mages aren't very useful in a war, or at all.
And yet, we have battlemages.
>>
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>Astral Arrow: Lower target met; 17, 13, 17

As you focus yourself, your fears are realised. Sylph is able to easily remove the little dragons from the battle but the enormous form of Rayza remains flying in the air above you, her back turned to the demons to protect five little dragons who aren’t there anymore. That just means it’s down to you and your men to protect her while she puts herself back into position.

As the demons swarm over her back, cutting and hammering at her scales, you spy the perfect target. A small pack of flying goatmen soar towards her, each carrying massive spiked hammers. They’d shrugged off a barrage from your FMKs and with Corrfax and your griffins focused elsewhere you were the only chance of taking them out. You would prefer to hit them with a larger pack of demons but didn’t want to risk them getting close to Rayza.

Just like before, though, the explosion doesn’t take out all of them. Many scatter, missing limbs or now possessing deeply scarred bodies but are still flying somehow. You heart sinks as you realise these greater demons likely have the ability to fly without wings, making it difficult to easily down them. Still, you nock another arrow and keep your focus on them.

>continued
>>
>>38386138
>Depends a lot on how powerful he would have been if he stayed a human.

Well that's the point of the eugenics program right? Facilitate the development of a strong unit from selective "breeding" from the current pool of candidates with the proper volunteers.

If we have the ability to have DWBM why wouldn't we take it?
>>
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>>38386223
>Fliers: Lower target met; 8, 17, 8

Corrfax saves you the trouble, however, as he suddenly whirls into the mass of demons converging on Rayza. As she flexes her massive draconic form, your faux pattern seems to cut through the demons like he’s a gigantic blade. Wreathed in fire and his legs stretched out either side and transformed into enormous blades, he rolls as he flies and chops and incinerates demons as he passes. It’s too little, too late, even as the FMKs and griffins continue their own bombardment. Many of the demons are surging past Rayza, still descending on you and your knights. You’ve bought time, but not enough you feel.

Then the world explodes again, as Rayza flicks her tail around and stretches her body out to its fullest extent. Her body suddenly seems to shimmer with magical energy as another magnificent spell erupts from her mind and obliterates the demons closest to her. Tail sweeping through the air, wildly sweeping up random demons, Rayza beats her wings and soars away, back to her post. The remaining demons rapidly go to ground, wary of their losses and her conducting a strafing run. Maybe half of them made it to ground on this side of the canal, meaning only a thousand demons are able to face you. You nod at Lynn as she readies her Griffin Knights on one side and the Daerfir fan out on the other, preparing to counter charge the scattered demons. You join…

>1. Neither. Keep close watch over Undine in case of trouble.
>2. Lynn and the Griffin Knights.
>3. Esra and the Daerfir.
>4. Custom

Note that this won’t affect the results of the battles, it’s mostly for fluff.
>>
>>38386245
>>2. Lynn and the Griffin Knights.
>>
>>38386245
>>3. Esra and the Daerfir.
I'd like to see them in action.
>>
>>38386245
>3. Esra and the Daerfir.

Fuck yeah elf time.
>>
>>38386245
>3. Esra and the Daerfir.
>>
>>38386245
>1. Neither. Keep close watch over Undine in case of trouble.
>>
>>38386196
Most mages are vital for the ecconomy, and of tower level mages, roughly a quarter are in our military in some capacity (the numbers like 26 %)
>>
>>38386245
>>1. Neither. Keep close watch over Undine in case of trouble.
>>
>>38386245
>1. Neither. Keep close watch over Undine in case of trouble.
>>
>>38386245
>>3. Esra and the Daerfir.
>>
>>38386245
>>1. Neither. Keep close watch over Undine in case of trouble.
>>
List of shit the average soldier has seen today:
>horde of infernals beyond nightmares
>mobile fortress siege engine
>5 small dragons and one giant dragon
>probably more

There's some old timer Captain from Vitria or Darlesia and they are the very definition of getting too old for this shit.
>>
>>38386468
But at least the dental coverage is great
>>
It's never Lynn, is it? She'd become sidelined so hard along with Sarah for the elementals and fluffy tails.
>>
>>38386526
Well, I voted for her.
>>
>>38386526
Lynn is busy being a commander commanding the commanded.
>>
>>38386526
It's fine anon, she'll charge Belrauth with us and Felix.
>>
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I'm going to cast a tie-breaking vote and choose Undine, simply because I do want to focus on the central cast more than I have been recently. I'll probably tuck Lynn into it, too.

>>38386526
The problem with involving Sarah is that she can't easily be involved in the combat side. Lynn... I don't know why her popularity has waned so much. I really need to focus more on her in order to push the dragon plot more.

>>38386468
I picture most of the regular soldiers basically falling in line behind the knights, who already cut through the vampires and the mages and simply give no shits about the next notch under the empire's belt at this point.
>>
>>38386644
Shit has just kept happening and Lynn just has not appeared nearly as much as the other girls when you write random encounters and scenes.

Considering Talon might get down to having a few sprogs if we get a break at some point in the near future, should be interesting to see lynn.

Not to mention this whole dragon fest we currently have going on it might be a good idea to at least put aside an area for them to all train safely and effectively.
>>
>>38386644
>The problem with involving Sarah is that she can't easily be involved in the combat side.
Yeah, she needs to level grind somehow.
>>
>>38386698
>Considering Talon might get down to having a few sprogs if we get a break at some point in the near future
God I hope not, the cast is bloated enough as-is.
>>
>>38386644

Honestly for me, she just isn't that interesting. I don't know why. I've enjoyed her sections where she was the focus like the tournament arc and the little scene where she was training with the Griffon Knights, but any time it's one on one I'm sort of at a loss to what to do with her anymore.
>>
>>38386722
Easily remedied by giving her a pot helmet and a shovel. Tell her to start swinging for heads.
>>
>>38386749
Eh, kids can take a bit of a back seat while plot happens. Besides, its not like talon will have much to do with them until they turn around 5 or 6.
>>
>>38386644

I'm way more interested in the Elemental Sister's sub plot. We still don't know how Undine died.
>>
>>38386818
I think they're getting overplayed honestly.
>>
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>>38386749
>cast is too bloated

>>38386863
>central cast is overplayed

This is part of the reason I seem to oscillate between focusing on new characters and the old ones. Sometimes it feels like I've spent too much time on certain ones and need something new. Then it feels like I'm not spending any time with the real main characters.

>1. Plus Lynn

You’re too worried about an ambush or stray flier to charge off and leave Undine unguarded. It’s a good thing you were, because as much as you might have added to fending off the hundreds of demons on this side of the canal there were quite a few rather troublesome looking ones looking to cause trouble on the other side. Particularly large and mean looking ones, including one you recognise from the second floor of the siege tower where you’d gotten caught and his guard.

The demons don’t need to breathe, so they can simply go straight through the canal. The problem is that Undine can still demolish them anyway. As hundreds of heavily armoured demons charge into the canal you feel Undine ready her work of art. She’s far more powerful than before, with the entire canal at her fingers. There’s no great surge of water to each side. No great tidal wave. That would leave far too much time for the demons to cross. Perhaps that’s what they were hoping for – a chance to charge across with their biggest and best while she prepares her trap. If they’d seen her work at Gorlsford they might be expecting it.

>continued
>>
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>>38387079
Which is fortunate for you, because that meant they were sitting ducks when Undine simply carved out enormous bowls of water within the canal. The demons vanished from view instantly behind walls of water rising far above the lip of the canal. The roar of rapidly moving water, white foam building within, marks the beginning of enormous whirlpools. These aren’t regular whirlpools, however, but enormous twisters of superheated rapids surging about in the air. The bowls rapidly condense, capturing the demons inside and slamming them into the other side of the canal and the open air. As the twisters quickly recede, the water seems to hit the few demons that survived the twisters like a ton of bricks, the rushes of water knocking them down. Some find themselves blown apart as whatever method they’re using to stay on the ground simply causes the rest of their body to be taken apart by the walls of water.

The entire stretch of the canal is a massive wall of destruction, demons being flung towards the other side and blown to bits. It’s not perfect, however. Through speed, strength or just sheer magical resistance you find the same demon commander from earlier before you, his guard surrounding him. He stands before you in the warped armour of a God-Knight, painted black and clearly modified to fit his bulk as he stands almost four metres tall and is twice as wide as the armour’s former wearer. Deep-set eyes of glowing orange stare at you from within his bald, grey head as he crossed his arms and nods towards you. His four elite guard converge on you as he watches, each carrying what appear to be dwarven runic warhammers, the heads of the hammer as big as your head.

Guess that means you’ll have a nice gift for the dwarven ambassador after the siege. Plus a nice suit of armour to hang up in the great hall.

[DC14/17 Elite Guard]
>>
Rolled 2 (1d20)

>>38387104
>>
Rolled 7 (1d20)

>>38387104
>>
Rolled 5 (1d20)

>>38387104
>>
Rolled 1 (1d20)

>>38387104
>>
Rolled 18 (1d20)

>>38387104
>>
>>38387122
>>38387132
>>38387157
Reroll time?
>>
>>38387122
>>38387132
>>38387157

Well it had to happen eventually. This is going to hurt.
>>
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Okay, just so you guys know this is going to break Undine's concentration from the failure. Means the canal won't be trapped until she's able to get herself back into the ritual, which will take a bit. Unless you guys pull back before that.
>>
>>38387181
At least it wasn't a crit fail.
>>
>>38387203
Right, FR.
This is too fucking vital.
>>
>>38387203

Fuck. That's terrible. I think we need to use the FR point.
>>
>>38387203
reroll!
>>
>>38387203
I guess we need to reroll. Fuck, I wish we could have saved it.
>>
>>38387203
I'll vote for the fr
>>
>>38387203
No reroll, we will need it versus the boss.
>>
>>38387242
>>38387252
No re-rolls FR gives us a perfect result.
>>
>>38387284
Well, it's been so long that I've forgotten. When was the last time, Blackwater?
>>
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FR POINT VOTE
You have 1 FR point.

OPTION ONE
Use your last FR point to get an exceptional success for >>38387104

OPTION TWO
Don't use an FR point. This means Undine's concentration will be broken until she can resume the ritual (10-15 minutes) and the canal won't be trapped.

Rules for voting are to make a post with a link to my post declaring the vote and the number you are voting for. No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.

>>38387304
You used one in Shropham when charging the central keep. I was freaking out for a second because I knew you'd gained an extra FR point after Taour.
>>
>>38387104
>what appear to be dwarven runic warhammers

That just made me remember what happen to Fingon during Nírnaeth Arnœdiad and those rolls make me worry even more.
>>
>>38387304
Shropham.

No FR point please. We have one left and this failure isnt that bad.
>>
>>38387370
>2
No FR yet
>>
>>38387370
2
>>
>>38387370
>OPTION ONE
>>
>>38387390
You should probably read that post again
>>
>>38387370
1
>>
>>38387370
2
>>
>>38387370
1
>>
>>38387370
>OPTION ONE
>>
>>38387370
1
>>
>>38387370
1
>>
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>>38387390
>>38387392
>>38387408
Wrong format. Informal.

This >>38387391 is the right format.
>>
>>38387370
2
>>
>>38387392
>>38387408
You niggas serious?
>>
>>38387370
1
>>
>>38387370
1
>>
>>38387370
2
>>
>>38387386
>>38387390
>>38387392
>>38387408

Guys.

>Rules for voting are to make a post with a link to my post declaring the vote and the number you are voting for. No other text, no greentexting the number. All informal votes will be discarded.
>>
>>38387370
2
>>
>>38387370
1
>>
>>38387452
That first one was posted before aspirs post loaded for me
>>
>>38387452
>>38387428
damnit. Already fixed, but still.
>>
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Looks like the last FR point is burnt. Gonna have to roll with the punches for the rest of the siege.

>>38387373
I'm not a Tolkien buff, so I assume Morgoth or Sauron killed a bunch of dwarves? Basically, these guys are all noble demons which is why they're pretty tough. Big guy is one step short of being a demon prince.
>>
>>38387428
whoops, missed that it was formal
>>
>>38387370
1
>>
>>38387532
So when we critfail against Demon-general-bro, and die, then we get to play Aspiring Peasant Quest?
>>
>>38387532

It went like this

>Thus fell the High King of the Noldor, and they beat him into the dust with their maces, and his banner, blue and silver, they trod into the mire of his blood
>>
>>38387532
>Basically, these guys are all noble demons which is why they're pretty tough. Big guy is one step short of being a demon prince.

Well I'm glad then. I'll take a bitch slapping from the boss as long as the war is won. This is far more vital to the overall success of the siege.
>>
>>38387582
Where we roll to escape the destroyed city filled with demons. We of course roll a 1 and die.
>>
>>38387582
You forgot we could go into negative FR points already?
>>
>>38387618
Awful mechanic.
>>
>>38387618
Oh, so we can die of Astral-cancer later, so much better!

I did forget, actually, huh.
>>
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>>38387582
No, then you become a Saareg Mk2. You can of course go into negative FR points but there's downsides to doing that.

Oh, and there's also Fate Points if you actually get into a position to die. Bad shit happens but you live.
>>
>>38387582
>Aspiring Peasant Quest
You have always wanted to be an peasant. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your farm and become an sef.
>>
>>38387653
>Implying peasants were serfs (for the most part)
>>
>>38387653
So wait, in APQ, could we be the singular most powerful mortal being on the planet, who just wants to farm but gets caught up in a bunch of shit they don't want to do first?
>>
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>>38387639
So its only downhill from here?

Guess its time to get out the Scotch
>>
>>38387724
*single
Fucking autocorrect, what a dick.
>>
>>38387724

I'd laugh really hard if it's Kushan reborn but he's just not in the mood for all of this shit.
>>
>>38387750
That's a great edit. Why have I never seen it before?
>>
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>>38387724
You are Kushan reborn. Once you almost ruled the entire world, inventing new schools of magic and commanding enormous armies of monsters. Now you merely wish to enjoy the peaceful luxury of a simply farming life, with maybe a little help from your constructs. If only those damned demons, god-knights, dragons and archangels would just leave you alone.

>>38387775
Beat me to it.
>>
>>38387750
>No Lightning Reflexes
do you even assault, nerd?
>>
>>38387796
>>38387775
I'm done, Sempai noticed me.
>>
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>>38387810
I operate on another level
>>
>>38387810
>Implying Corporals get access to Lightning Reflexes
>>
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>>38387796
>>38387653
>>38387775
>>38387676
Amazing
>>
>>38387775
>>38387796

I'm having a fit of giggles imagining this right now.
>just want to go on a date with the cute plump baker's daughter
>haven't interacted with a living being outside of warfare in centuries
>damn it minion #29382 why can't women be as easy to talk to as you are!
>>
>>38387897
Jesus fucking christ.
>>
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>Target not met

You don’t let the demons seize the initiative, instead charging them head-on before they can ready themselves. Your sword thrusts forward, leaving a shimmering trail of light behind it as it crashes into the enemy’s hammer. The dwarven steel doesn’t yield, however. The explosion of sparks from the collision of the two weapons marks the beginning of the real battle, as your failed attack sets the tone for the fight. The other three immediately flank you and you quickly realised that you need to thin their numbers now or it’ll all be too late.

Easier said than done, you think. These demons aren’t pushovers, with weapons enchanted to withstand magical blows and strength and talent that would make them a threat even to the Daerfir. If they’ve really slain dwarven rune knights to get these hammers then not even the Knights of Basette would be a match for these monsters.

One moment of glory is all you get before things go south. Moved out of position after a hasty shield bash, one of the demons is open to an upwards slash. You don’t hesitate, letting the same flow technique that’s kept you alive so far drive your sword straight through him. At the same time, you get the feeling you’ve made a mistake. A glimpse of Lynn charging the three demons catches your eye, even as two of them close on your back with their rune-encrusted hammers. The commander is walking towards the building where Undine is, but Lynn can’t intercept him You know what’s going to happen here – you’re going to shrug off their attacks but it’ll take too long even with Lynn’s help to reach the commander. With the canal trap lost and the bridges raised, you’ll have to immediately retreat to the terraces in panic. Poor luck might mean your defensive line breaks, morale shattering.

You can’t risk it. Won’t risk it.

>continued
>>
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>>38387958
>FR point burnt
>0 FR points left

You grit your teeth as you summon power from deep inside yourself, briefly touching the ‘other’ that appears to have something to do with some strange connection you have with Pandemonium. You need to reforge this power but feel at a crossroads. This power bears no strong signature of anything – it is yours to make as you wish. You…

>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>2. [Power] Destroy.
>3. [Balance] Leech from Undine’s water powers near you to stop them without breaking her concentration.
>4. Custom

Sorry this took so damned long. Took a while to decide what the powers would be. Hadn't expected to have to decide on them until later in the siege.
>>
>>38387977
>>3. [Balance] Leech from Undine’s water powers near you to stop them without breaking her concentration.
>>
>>38387977
>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
>>38387977
>>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.

This sounds cool
>>
>>38387977
>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
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>>38387931
>>38387897

Jesus can't help you here anon
>>
>>38387977
>>3. [Balance] Leech from Undine’s water powers near you to stop them without breaking her concentration.
>>
>>38387977
>Whichever option that leads us further down the tree to GodKnights
>>
>>38388008
>>38388009
Lifemind
>>
>>38387977
>3. [Balance] Leech from Undine’s water powers near you to stop them without breaking her concentration.
>>
>>38387977
>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
>>38387977
>>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
>>38387977
>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
>>38387977
>2. [Power] Destroy.
BOOM, dead. Only real way to deal with the demons is with total anhilation.
>>
Oh shit, we haven't had one of these in awhile.

Are we going to gain an ability from this vote Aspir?
>>
>>38387977
>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
>>38387977
>3. [Balance] Leech from Undine’s water powers near you to stop them without breaking her concentration.
>>
>>38387958
>With the canal trap lost and the bridges raised, you’ll have to immediately retreat to the terraces in panic. Poor luck might mean your defensive line breaks, morale shattering.

Jesus that was a pretty big failure there. I'm really glad we went with the FR point now.
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>>38388151
That happening was only a possibility. You would have had to fail more rolls for things to get that bad.

>>38388099
Yes

>>38388075
Only person who voted for Sunder. Kind of surprised. Would have been super useful against Belrauth.

Anyway, 1 beats 3 handily. 3 was going to give you the same Water Control as Undine has less one (so Water Control II for now). You'll see what 1 does once I update.
>>
>>38388151
Agreed.

...Though I might need someone to remind me how we gain FR points besides the vague "making our reality match our expectations" or the hyper specific "instigate a threesome with Merce and Alyce."
>>
>>38387977
>>1. [Life] Push through the pain and difficulty and simply do the impossible. Perfect yourself and crush them.
>>
>>38388204
>Sunder
>The you can't heal ever power

FUUUUUUUUUUCKKKKK. That would have been rapetastic against infernals.
>>
>>38388204
>3 was going to give you the same Water Control as Undine has less one (so Water Control II for now).

Damn it that would have been so cool!
>>
>>38388243
Yeah, we'd immediately be dubbed the lord of water, and we'd never be able to convince others otherwise.
>>
>>38388234
>>38388204
Unfortunately, anon is too obssessed with "good" sounding words, so eh. Power has always been pretty awesome, I don't know why the change away from it happened.
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>>38388207
>"instigate a threesome with Merce and Alyce."

SOON™
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>>38388273
life is the path to making super solders
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>>38388273
>not wanting the ability to makes crops grow super fast

Do you even Aspiring Peasant Quest?
>>
>>38388204
On one hand I feel like you should state what bonus comes with each path whenever the chance comes

On the other hand I've been apart of enough quests to see how bad that could turn.

It can turn real bad.
>>
>>38388204
>both of those other options
MANNNNNNNNNN

Hopefully Life is just as good.
>>
>>38388298
Not really. Life is what the Lords use, and they can make super solders. Rapheal could make better super-solders with power until stuff happened.
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Don't make me say it.
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>>38388340
Raphael uses Life.
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>>38388340
Life is what one of the lords uses. Ember if I remember, which is why only he could create godknights. I think Steel uses death and Air uses power.
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>>38388385
Nope, they all use some sort of weird life variant. Fire Air and Steel.
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Yfw enough points into the life side is what finally makes the Elemental sisters pregnants, and makes the brew ineffective.
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>>38388444
>mfw indeed
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>>38388444
You left out 'and makes Aspir drink heavily enough to lose his job because he can't deal with all these characters'.
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>>38388444
See>>38388292

Also this
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>>38388234
Sunder is basically the only power that infernals can't heal, even Belrauth's gift can't work around it. Mind you, level 1 isn't as great but would be more than enough to beat Belrauth's regen.

>>38388326
Yeah, I prefer to state the overall idea. I'm hesitant even including the path names as is, let alone openly stating the powers to be gained.

>1.

As the power is pulled from your soul, or from wherever it comes from, you simply fill your body with it. You are going to be the one to accomplish the great feats necessary to defend your citadel. You will crush those who oppose you. Then, once you are perfection, you will help raise everybody else to your level.

The hammers rain down on your back, your armour being savaged by the magicks within the runes of the hammers. You understand that pain is surging through your spine and that ignoring it would only be the most temporary solution, too weak to let you truly defeat them. Instead you must heal it, undo the damage. Pain isn’t merely fleeting, it is nothing for what causes it is nothing. Then, you will crush your foes with your mighty strength and perfect body. Your foes lie around you, their hammers clattering on the ground. Your sword cleaves apart the enemy commander, his armour melting before your sword.

Then you blink, looking around you as Lynn stares at you in wonder from nearby. The canal is still whole, Undine’s concentration unbroken. The demons are all dead. Your body still hums with power. You, uh, don’t seem to be able to turn it off. Well, that’s new.

>continued
>>
>>38388204
I personally like balance or adaptability in general. But, I won't lie and say that I part of the reason I went balance this time was because Undine is the true path and needs her water Emperor! But also because full plate, tower shield, and great sword Talon gracefully butchering waves of guys with his great sword leaving people out of reach frozen with his swings only to have him shatter them with a bash as he comes around, icicles pelting people in his spin sounds amazing.
>>
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>>38388546
>Iron Body II is now a PASSIVE ability. It costs no magical energy to use.
>Empower Self II is now a PASSIVE ability. It cost no magical energy to use.
>You now have Wondrous Body II and it is a PASSIVE ability. Regeneration costs magical energy but the ability does not cost anything to activate.
>(PASSIVE) Wondrous Body II – you give yourself the ability to regenerate grievous physical wounds at a very rapid rate by connecting your body directly to your sorcerous power flow. Non-fatal injuries can be healed in a matter of seconds and near-fatal injuries in minutes but you have difficulty healing magical injuries. The initial connection drains stamina and all healing drains sorcerous power – the ability will last for six hours without initiating a new connection. Due to the nature of your power, this ability will automatically reactivate itself when it expires.

“You look like a new you, Talon,” Lynn says, still staring at you in wonder. She seems a little shorter, too. “Like, really new.”

Part of you recalls Raphael’s warning about your self becoming your power and its perception of reality. Clearly you’ve just had that happen to you, the power surging through you pushing you a little further along your path. You still feel that you’re at a crossroads, however. But you can’t avoid picking a final destination forever.

>continued
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>>38388562
The demons appear to have retreated for now, the failure to break the canal and, possibly, your massive burst of power scaring them away. They’re remaining on the other side of the canal, however. You can fire on them, but with so many buildings in the way it’s relatively ineffectual. Retreating to camp, you ignore the strange looks you get from the elementals and get down to business.

“They’ll breach the canal again. They might avoid a frontal approach this time, but if you don’t provide funnelling points they’ll just go around,” Gnome says simply. “Belrauth know he’s only got a few days at most before reinforcements break the siege so he won’t waste time before starting on alternatives. Tunnelling is one. The other is to try to go around. Or maybe he’ll just break the canal at one point and charge across.”

“Break the canal?”

“If they can summon that huge siege engine then they can stop Undine’s water control for a short stretch of the canal,” Gnome says.

On the one hand, an impassable canal lets you stall for time with minimal losses. However, funnelling them means you can break them without risking them surprising you at the worst possible moment.

>Discussion

I’m probably only going to do one more story update after people decide the immediate strategy. The next thread will end the siege.
>>
>>38388577
We'll have to funnel them through. Make use of the trap.
>>
>All those upgrades
HOLY SHIT we're STRONK all the time now.

When will Talon take up Jojo-posing with his now WONDERFUL physique?
>>
>>38388577
I'm inclined to go for the funnel at this point. Better to put ourselves in an advantageous position rather than get surprised
>>
>>38388546
>Sunder is basically the only power that infernals can't heal, even Belrauth's gift can't work around it. Mind you, level 1 isn't as great but would be more than enough to beat Belrauth's regen.
Well, fuck.
>>
>>38388511
Yep I'm still waiting on that smu-

Wait a minute... Oh shit he finished it

Is it finally time to conquer the dragon comrades?
>>
>>38388577
Funneling sounds the best let them trickle in while we rotate soldiers in to face them and out to rest all while pelting them as they come.
>>
>>38388577
Funneling seems good. I assume any remaining griffon summons basically suicided against the enemy lines?
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>>38388577

hmmm, lowering a couple of the bridges should allow us to set up a faux foothold on the other side of the canal which might bait some demons, or at least offer them distinct targets to focus on.. However assuming that they would solely commit to any routes we open would be folly, so we must also assume that they will have at least a token force working on an alternative pathway...
>>
>>38388620
At least we have regen ourselves now. It will make up for more than few crit fails in its lifetime.
>>
>>38388620
I'm sure we can pick it up next time demons invade to take our shit. You know they are gonna come back with more some day. Or we get our new passives up to level 4 all around and become essentially unkillable so we can solo the army.
>>
>all dose upgrades

I regret nothing.

Funneling sounds like the best option. If we can stall then we can stall. Our men need rotated and the canal is still our greatest asset against an all out assault.
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>>38388610
Holy fuck indeed. So nuts, all that regen all dat stronk
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>>38388682

Voting that we go on a crusade and destroy the infernals before they get the chance.
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>>38388511
I'd have to be drinking pretty hard to lose my job, given the culture.

Anyway, people seem pretty supportive of funnelling. You'll probably need to open most of the bridges to make them commit properly, so it comes down to whether people want to risk their ability to really hold back the enemy at the bridges (or simply retreat along the terraces) or risk them still surprising you if you only open one or two bridges.
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>>38388718
An Anti-Infernal Crusade you say!? Let me put on my Smiting Helmet!
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>>38388577
>Tunnelling is one.

I told you! Tunnelbro was a demon all along!

We;re going to need Bartom, La, and Gnome on seismic activity detail for awhile. Feel something coming? Crush them before they get the chance.
>>
>>38388745
>I'd have to be drinking pretty hard to lose my job, given the culture.

Another attorney? Or whatever they call them in Australia?
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>>38388718
>Destroy
>Not taking them over
>Not using knowledge devils

>>38388671
It was better then I was expecting actually. I wanted sunder just due to how amazing it could be to have Talon doing unhealable injuries.

Though now if we go for power next time we have a stupidly powerful combo.

Sunder+All these regen powers+Flow manipulation would be pretty damn painful.
>>
>>38388745
How many bridges do we have? Seven?

How many heavy hitters do we have remaining and can our archers and ballistas effectively cover most bridges?
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>>38388718
can we blitz them with some elite troops then lead a quick retreat across the bridges, while we have troops massed to battle them as they cross, while undine keeps control of the water to prevent the demons from flanking us

we'd just need a trap or some way to cover our retreat when its time to pull back to the crown wall
>>
>>38388745
What we could do is lower all the bridges and sortie, then draw them back into it from there. Doing otherwise is suspicious as fuck.
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>>38388562
> all healing drains sorcerous power

Talon has sorcerous power?
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>>38388745
What are our troops looking like?
>>
>>38388777

Seven man bridges, no doubt numerous minor ones, but those have likely been damaged or disabled now.

I'd suppose it depends on how we want to open it up. Focus them at three separate points? While maintaining detail for alternative attacks at the others?
>>
Wait, with super-buffed mode, if we are within our Source Dominion, are we essentially unstoppable to anything that can't one-shot us?
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So we got taller huh...

I wonder what else got bigger.
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>>38388758
Nope. I've said it before but there's really only one organisation in the country (and most countries, for that matter, though the US has like 3) that really does the work I do. Other outfits really only do the surface work.

We just have a boozy reputation in our branch.

>>38388781
>suspicious
Not really. You could just pose it as a challenge. Not like Belrauth isn't going to rise to it.

>>38388777
You'd have the elite forces to cover five to six of the seven bridges easily. Going to more means you're guaranteed to pull back, though that was part of the original plan.

>>38388774
>Sunder+All these regen powers+Flow manipulation would be pretty damn painful.
The thing is, going deeper along each path will grant you more in-depth powers.

>>38388808
I forgot to update it. Hell, it still has the stuff about reactivating.

>>38388811
Pretty good. The failure of their second storm meant you didn't sacrifice much.

Also, goddammit, I forgot to mention the bloody boats. Those things were loaded with balls bearings and shit. I was going to have Undine explode them while they're on the water and use them in the whirlpools.
>>
>>38388822
Nah. A big thing is Alyce or the likes can rapidly undue the changes. So I doubt the regeneration would be fast enough to matter and in the domain Talon is pretty much invincible to things less then archmage tier.
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FUNNELLING VOTE
>1. Open all the bridges, causing the demons to spread their forces. This will let you do more damage but will mean the canal will be lost and you'll retreat back into the terraces in short order.
>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.
>3. Only open one or two bridges. Thick melee and easy rotation of troops means you'll do a lot of damage with little risk of losing the canal but the enemy will likely try to go around.
>4. Don't open any bridges. You'll buy time but the enemy will find some way around for sure.
>5. Custom
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>>38388866
>The thing is, going deeper along each path will grant you more in-depth powers.

Personally for me I feel like right now we get the most bang spreading his powers out though differing branches. Then focusing only on one and going in deep in that path. That way he gets some versatility.
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>>38388922
>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.
>>
>>38388922
>>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.

Got to go for it
>>
>>38388922
>>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.

I'd prefer 4 bridges. But I suppose it doesn't matter much from a narrative standpoint.
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>>38388862
Sarah's getting a pleasant surprise...

>yfw she's only 18 (probably 19 by now), barely legal.
>>
>>38388922
>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.
>>
>>38388922
>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.
we could see if magics could be used to push some of the demons off the bridges into the canal
>>
>>38388968

Think Sarah is in her early 20s now. We've had 3-5 years go by in quest now.
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>>38388923
Yeah, but then you never get Astral Body. Saareg focused on Life to get that (despite having some Death power).

>>38388968
She was 18 at the start of the quest (March 1952), so now she's 21 (March 1955).

Also, as I'll be finishing after the next update I'm not gonig to make a new thread. There wasn't much discussion last time, so anybody with questions should start asknig them.
>>
>>38388922
>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.
>>
>>38389006
>Also, as I'll be finishing after the next update I'm not gonig to make a new thread.

Aw man, I had all night too.
>>
>>38389006
>Astral Body

Honestly for me I"m more a Balance/Power kind of man anyway. Just because Life ties to the lords and Raphael. That and with Mal making patterns I don't feel much need to go for astral super warriors.

So I like having a astral domain that hasn't been shown yet. Though I"m more power then life. But I"m not sure in general what we will lock down as.
>>
>>38389006
>1955
Can the backing demon behind this invasion be a Hitler analogue? Little 'stache and everything?
>>
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>>38389072
Well, I'm not sure I want to do slice of life stuff. Particularly as there were only 2 people last week and I was pretty meh then.

>>38389093
Oh, sorry, Astral Body is the end of all paths and for good reason. I was simply maknig the point that even Saareg, who has two disciplines of Astral Power, had to focus on one.
>>
>>38389117
>Astral Body is the end of all paths and for good reason.

This makes me wonder what the hell it is. Especially considering it's supposedly enough to beat down full powered gnome at level 1.
>>
>>38388922
>2. Open only four or five bridges. The demons will focus their troops, causing a thick melee, but you might be able to hold them on the canal and demolish them with Undine's power. Failure means casualties and retreating to the terraces.
>>
>>38389160
Ascension.
>>
New guy here, I may be talking nonsense but I don't see a reason not to mention what I am thinking, if the demon leading this army shouldn't be capable of gathering one this big and it was in fact lend to him, couldn't it be possible that the army is a distraction and the real boss is going for the magical source thing by subtle means?
>>
>>38389117
>Well, I'm not sure I want to do slice of life stuff. Particularly as there were only 2 people last week and I was pretty meh then.

No worries. You mentioned feeling off earlier anyway.
>>
>>38389117
Well it was way later then too, I personally still got a good 4hrs.
>>
>>38389190
Could be.
>>
>>38389117
Hey aspirational just to ask. How absurd would Astral body level 4 be to fight?
>>
>>38389190

While it is a point I'd believe Aspirational wouldn't do that because of how easily it could be a "game over".
>>
>>38389117
>Well, I'm not sure I want to do slice of life stuff. Particularly as there were only 2 people last week and I was pretty meh then.
I would have been there, but I was fast asleep.
>>
>>38389256
If it did go into range I would imagine we would notice due to it being in the source and all. Seems really risky.

I get the feeling that the army is more or less a test to see how strong Talon is.
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>>38389214
SoL always starts at the same time, at least for me. 4 hours from now. I can't physically start it earlier as I don't get back to my computer on Sunday nights until then.

>>38389250
It doesn't really go that high. Or at least, anything with that power wouldn't need a stat sheet.

>2.

You wait until midday before opening the bridges, giving you men plenty of time to rest but not so long as to cause Belrauth to dedicate enormous amounts of resources to projects. You don’t want him feeling he’s sunk enough into them to still surprise you. With well rested men, you line up your heavy elites along each the back of four of the bridges, leaving the rest to play flying support. Your archers and mobile ballistae are all set up along the edges of the terrace walls overlooking the bridges.

As the bridges come crashing down, you stand on your side of one and stare out at the demons you know are massed behind the buildings in the canal district.

“Belrauth! I challenge you, as general to general, to overcome my defences,” you bellow, using your helmet to enhance your voice. “You charged my walls. Now charge my bridges.”

>continued
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>>38389387
It doesn’t take very long to get a reaction and Belrauth himself leaps atop the Outer Wall, coming from outside the city. You don’t bother trying to shoot him this time, given how easily he dodged the last shot. He points one of his swords at you from where he stands above his army and, with what you think is a demonic grin, lets out a furious roar.

And with that, the city erupts into thunder once more as thousand of demons stream out from the buildings of the now devastated canal district. You knights lock arms as the air fills with arrows. Sunlight streams down on the battlefield and you see the horrific monsters beyond in all of their nightmarish glory.

And they see you in all your resplendent glory, with your power filling you and making you greater than before.

You raise your sword in the air and your Griffin Knights let out a cheer, Lynn’s voice loudest of all as she stands next to you. You shall see these demons dead on your land.

>That’s the thread

Next thread at 5pm EST on the 7th March.

I'll be here for an hour for questions for discussion. Next thread will end the siege. I'll then either take a break or do a one-shot.

Also, this week is crazy busy for me thanks to my new position. Depending on how I feel at the end, I may end up delaying the thread for a week and will announce as such on Twitter.
>>
>>38389387
>SoL I always forget your one more post is actually one more segment of the story heh
>>
>>38389428
Thanks for running, this one was fun!
>>
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>>38389428
Thanks for the thread was epic bro
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>>38389428
How does Felix feel about us at the moment? Does he still hate us?
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>>38389387
>It doesn't really go that high. Or at least, anything with that power wouldn't need a stat sheet.

Interesting. So just to be sure I'm reading this right. Would the gift of that demon lord with the always stronger then you gift be comparable? Are are we looking at something really really nuts.
>>
Good thread Aspir. Excited to see how this plays out now.

I enjoyed the hell out of opening, gave us just enough action to keep it interesting. And seeing the NHMKs was fucking frightening.

Undine's trap was pretty cool as well.
>>
>>38389428
Thanks for the thread, Aspie!
>>
>>38389515
Of course he fucking hates us. We're stronger than him and we rule an empire.
>>
>>38389515
Did he ever really hate Talon?
>>
>>38389564
He mostly just views him as evil. At the same time he views might as the ability to make right so as long as Talon is powerful he is right.

That's not what I would call hatred.
>>
>>38389570
He thought we were evil and were leading an army of monsters to dominate the world, he only joined up to get stronger
>>38389564
this is something we should try and fix. hes a fucking baller and we should make him like us somehow. especially cause we sync so fucking well in combat
>>
>>38389618
>leading an army of monsters to dominate the world
Well, we are.
>>
So is it possible to research a way for the Nightwalkers to be immune to sunlight? Or at least not blow up into dust?

And how are we handling their transformations? I feel like we just integrated them, without giving them the tools to act like normal citizenry.
>>
>>38389618
Not quite He joined up because he thought that might=right therefor if we win against Ember and the world then Talon is right therefor he isn't evil unless he loses.

There really isn't any hatred there that I see.

>>38389428
What's the odds of those NHMK leveling up?
>>
>>38389662
I'd imagine they'd go up to at least regular based solely on their experience on the siege engine.
>>
>>38389654
The armor they wear makes them immune if weakened.

Though honestly if we get some free time in the quest later on I think we should research that one path that gives us more Vampires. Then go full on into patterns. That way we can build a decent sized army.
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>>38389542
Anything that has Astral Body IV or an equivalent would have more power available to it than the being that created Araunth's Gift, so they would win. It's the same reason Talon was able to bend the devil's blow but not defeat the casuality-bending power - with more power, Talon could actually outright defeat it. For instance, that Gift wouldn't work on Raphael's Flow Animation IV.

>>38389545
>Undine's trap was pretty cool as well.
I'm still pissed I forgot about the boats full of metal shit.

>seeing the NHMKs was fucking frightening.
I figured I should make them monstrous, as that's what NHMKs are.

>>38389515
Felix is a conflicted man. On the one hand, he's enjoying the newfound power. On the other hand, he thinks he's a horrible irredeemable monster. Aladria is enjoying the shit out of his internal difficulties.

>So is it possible to research a way for the Nightwalkers to be immune to sunlight?
Not without strapping them into mage-plate that specifically protects them like you have. They can't feed during daytime, though.

>And how are we handling their transformations?
They can still control themselves when transformed, they just need to drink a fair bit of blood.

>>38389662
>What's the odds of those NHMK leveling up?
There'll be a bit of that at the end of everything.
>>
>>38389598
No, hate is the right word. It's just an impersonal hate, he thinks Talon is a scourge upon this world that must be eradicated. Now I agree that he doesn't "frothing at the mouth, veins bulging furious to the point of irrational behavior" hate us, but that isn't the only kind of hate.
>>
>>38389662
>Not quite He joined up because he thought that might=righ

I always felt the might=right was a gross simplification of Felix's feelings on thing. The few times we've interacted with him it's always seemed more complex then that.
>>
>>38389693
>Astral Body IV

Ah, I meant more 1-2 there since 4 doesn't seem to be a practical thing to ever gain.
>>
>>38389693
I vote to mentor Felix more directly
He's waaaay cooler than Finn. Where tf has Finn been during the siege, btw? I don't remember seeing him once
>>
>>38389701
Kind of. I get the feeling his basic nature is power based. He feels that anyone who is powerful enough to win is right because in the end they write the books.

So he has some interesting perspectives given he seems to like Talon but dislikes how he didn't have any power to change anything. Which is why he got so pissed off during the Finn chapter. He knows the only reason he wins a lot of the time is his power drain which screws up his perception.
>>
>>38389730
>He's waaaay cooler than Finn

You take that back. Finn is best squire you filthy swine.
>>
>>38389766
Finn is an insecure elven pussy. Dope powers though. Our goal should be to turn him into Felix
>>
>>38389766
>Finn
>Best anything.

Hahah.

>>38389693
>I figured I should make them monstrous, as that's what NHMKs are.

You know it's going to be a bitch and a half to fix up the foxes perception of them.
>>
>>38389693
>Aladria is enjoying the shit out of his internal difficulties.

Will we ever get the scene where we finally figure out why she likes him so much? I didn't peg her for the Knight in shining armor type.
>>
>>38389795
>You know it's going to be a bitch and a half to fix up the foxes perception of them.

We'll just stroke fluffy tails until they agree they aren't so bad.
>>
>>38389822
She probably is enjoying the hell out of his internal difficulties.

>>38389693
How useful will Aladria be when we try to build the daywalker knight Clan?
>>
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>>38389730
Off fighting with the rest of the cast. You're defending an entire fortress. It'd be weird if you focused your entire retinue on one spot.

>>38389716
Oh. Well, let's just say that Saareg and Araunth might very well tie for a 'strongest in the universe' battle. Or slug it out for so long their respective bosses tell them to pack it in.

>>38389759
Yeah, Felix's power drain is a really cruel power for him in some ways. It reflects his views.

>>38389822
>I didn't peg her for the Knight in shining armor type.
She doesn't. Hence why she relishes Felix's internal problems and likes Talon's general callousness.

>>38389786
>>38389795
>Finn comments
You make Finn sad.

>>38389849
>How useful will Aladria be when we try to build the daywalker knight Clan?
Not sure what you mean.
>>
>>38389822
Dude hes the epitome of the edgy brooding antihero
And shes a goddamn vampire in a teenage body
They are fucking soul(less)mates
>>
>>38389861
>Not sure what you mean.

She has a pretty powerful blood magic side that shows up a lot with Felix. So it would seem useful to have her mix up her blood ability from her sire into the mixture.
>>
>>38389915
>daywalker knights
I wish we'd spared Volante, he was okay.
>>
>>38388862
Who was it that commented on size in the shower at the embassy all the time ago? Vad's sister, right? Hm. Doubt Ren is still anywhere near our size.
>>
>>38389862
>Oh-ho! The broody elf tells a joke!
>I don't brood.
>Friend, if your brooding were any more impressive, women would swoon as you passed. They'd have broody babies in your honor.

Terrible game but damn it if doesn't make me laugh every time I think of the word broody.
>>
Question.

Why do demons have blood if they have no internal organs or otherwise to cause a need for it? Or was blood just a simple term for demon essence?
>>
>>38389963
You know I'm actually legit kind of terrified thinking of how Talons Empire might look in 100 years or so. I mean when you really think on it vampires are immortal and so is patterns.

So it's very possible he could get a daywalker officer group leading 500 NHMK and 100 years from now they would still be fighting with just as much combat experience as that would imply.
>>
>>38389861
>Yeah, Felix's power drain is a really cruel power for him in some ways. It reflects his views.

So in a way his uncanny ability to get 20s literally always is an extension of the power? Damn Felix you poor bastard, and all this time we thought the dice gods looked down on you kindly, turns out they just thought it would be funnier.
>>
>>38389861
>that Saareg and Araunth might very well tie for a 'strongest in the universe' battle

>We will never see what would have happened if mage Talon would have maxed out Saareg.

;_; why live?
>>
>>38390118
>the beautiful broship that never will be

At least we get to look forward to being a peasant. The power gap is going to be hysterical.
>>
>>38390185
Rat fighting time!
>>
>>38390185
It would be kind of nice to get the viewpoint of the common person on what Talon has done. So that does sound like a fun one shot.
>>
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>>38390049
Because I never really thoguht about it. The main reason I would have beings having otherwise functional bodies is that a body that runs on natural laws consumes less magic constantly than one that function 100% on magic.

So I guess I probably shouldn't say 'demons don't have internal organs' so much as 'demons have internal organs but can function without them using magic'. Or something.

>>38390185
This is a peasant char sheet but may not be the one you use in the one-shot:

Name: ???
Class: Peasant
Title: NA
Magic Type: NA
Equipment: Cheap clothes

STATS

Strength [1]
Endurance [1]
Speed [1]
Intelligence [1]
Magic [0]
Resistance [0]
Charisma [0]

SKILLS

Farming I – the ability to maintain a small amount of farmland effectively. Can provide for a family with a family’s worth of labour.
>>
>>38390286
funding.
>>
>>38390286
That Royal Blue dragon scene had me hype as fuck.

Can't wait for the Imperial Dragons

If you know what i mean
>>
>>38390286
>This peasant has the same strength score as Sarah.
>>
>>38390303
You know I was kind of wondering when she would go all out. We never have seen her dragon form until now.
>>
>>38390286
Oh man thats great
>>
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>>38390286
Actually, it's probably cruel to give them 1s in all physical stats. Some might have 2s from hard labour.

>>38390305
Sarah is actually pretty fit. She would have had an excellent diet, a training regime for her fitness and so on. If she'd spent time focusing on martial training she could have matched soldiers and gotten Strength 2, Weaponry 1. Trained soldeirs tend to have 2s in physical stats and 0 or 1 in a skill (not having a skill at all incurs a -1 penalty).

>>38390303
>>38390315
Dragons get a massive power boost when in their natural form but the cost is that they can get exhausted quickly. Rayza burnt a ton of power.

>If you know what i mean
Finn to be the next person to screw up his brew timing?
>>
>>38390286
>Farming I – the ability to maintain a small amount of farmland effectively. Can provide for a family with a family’s worth of labour.

I don't know why but damn it did I laugh at hard at this.
>>
>>38390350
Wait wait, Finn's regen gives him unending erections when he needs them, do we have that now? No need to focus our magic to get it back up, it just is? Hah. Details.
>>
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Anyway, I'm off. I'll see you all next week, hopefully. If I suddenly feel in the mood for social stuff when I return I'll post on Twitter in about 2.5-3 hours, otherwise assume I'm not.

>>38390286
Oh, and if the peasant fought Talon with weapons he'd have DC24. Not even a natural 20 could help him. Of course, if you turn it around Talon would need DC6 to win, which is why I consider it autosuccess if a DC goes below 11 or 10 (because autofails make up too much of the % chance at that point).

>>38390380
His only skill is something so insubstantial that it is a rounding error in the Empire Sheet. Probably less than that, actually.

>>38390405
... yes, actually. Combined with Iron Body, you've got a pretty stupendous degree of stamina in general.
>>
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>Aspiring Peasant Quest.
>Potatoes best crops.
>Nuh huh pumpkin best crops.
>Laughing peasants.jpg
>They don't know that salad is the one true crop.
>>
>>38390350
I bet 1 FP that Talon either getting too powerful that the brew just says gg no re or in 15-25 threads we're going to stop using it.

You heard it here first folks
>>
>>38390286
>Charisma [0]

I don't care what we are doing, I'm always going for the flirtation option. So we can see him stumble more then Finn.
>>
>>38390448
I guess that orgy with ALL of the girls is a possibility now that won't kill us.
>>
>>38390496
We also have to punish Kyria.
>>
>>38390448
>... yes, actually.

Hah. Though I have to admit to you all having passive everything here is awesome. Though from the looks of it we are starting to look more and more like saareg combat wise.



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