[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Recruits.jpg (162 KB, 760x790)
162 KB
162 KB JPG
You grew up on a farm, one of many scraping out a living in the dirt poor village you once called home, but by your twelfth birthday you knew that herding sheep and tilling fields was not for you.
You spoke with your parents of becoming a priest of joining the circus or of signing on as ships mate of anything but the drudgery and toil of the fields. But each time your father scolded you for such foolish notions, you were born a peasant and that is what you would remain.

When you were fifteen your chance to change your fate came. The kingdom of which your village was a part became embroiled in a great war that set the whole continent aflame. Courage boosted by pilfered wine you snuck away in the dead of night to join the armies of the local lord and seek your fortune in the wars.
Now eleven years have passed, the war is finally over. You’ve seen and done terrible things but by some luck survived in one piece, though not without a few scars.
It’s been a long journey home, you bid the traders caravan that you rode with farewell and stride down the muddy track that runs through the centre of your old home…

>Choose your name (Will likely go with whichever I like most)

>Choose your skillset (This will affect your starting skills and gear, chosen by vote.)

1. Lineman: You were always on the front lines in the thick of the fighting. Facing down horse charges or volleys of arrows you stood firm. You are adept with spears, one handed swords and shields, you wear heavy armor and you are one tough son of a bitch. You can take it and dish it out.

2. Scout: You were the army’s eyes and ears, travelling great distances quickly and quietly, living off the land, tracking man and beast. You’re good with a short bow and a long knife and wear light armor that lets you move around. Your senses are sharp and your reflexes honed to perfection.
>>
>>38336140
>Wilhuff

2. Scout: You were the army’s eyes and ears, travelling great distances quickly and quietly, living off the land, tracking man and beast. You’re good with a short bow and a long knife and wear light armor that lets you move around. Your senses are sharp and your reflexes honed to perfection.
>>
>>38336140
Johnny

Lineman
>>
>>38336140
>>Choose your name (Will likely go with whichever I like most)
Johan

Scout
>>
Roamme

Lineman
>>
>>38336140
>1. Lineman:
>>
>>38336140
Clarissa

Either work
>>
>>38336218
Johnny the Linemen
>>
>>38336140
Alexus

Scout
>>
>>38336140
Alyssa

Scout
>>
>>38336140
>Baldur

1. Lineman: You were always on the front lines in the thick of the fighting. Facing down horse charges or volleys of arrows you stood firm. You are adept with spears, one handed swords and shields, you wear heavy armor and you are one tough son of a bitch. You can take it and dish it out.
>>
>>38336140
Elina + Scout
>>
>>38336140
Nadia, either.
>>
>>38336140
>Alexander Smith

>Scout: You were the army’s eyes and ears, travelling great distances quickly and quietly, living off the land, tracking man and beast. You’re good with a short bow and a long knife and wear light armor that lets you move around. Your senses are sharp and your reflexes honed to perfection.
>>
>>38336140
Jackson
>1. Lineman: You were always on the front lines in the thick of the fighting. Facing down horse charges or volleys of arrows you stood firm. You are adept with spears, one handed swords and shields, you wear heavy armor and you are one tough son of a bitch. You can take it and dish it out.
>>
>>38336140
Violet Lineman
>>
>>38336140
>mearent
>scout
>>
>>38336140
Lila
>1. Lineman: You were always on the front lines in the thick of the fighting. Facing down horse charges or volleys of arrows you stood firm. You are adept with spears, one handed swords and shields, you wear heavy armor and you are one tough son of a bitch. You can take it and dish it out.
>>
File: Rhodocks_Encounter.png (675 KB, 724x687)
675 KB
675 KB PNG
>Johan
>Lineman

As a result of your experience in battle, you have an extra HP!

>You have 3/3 HP

Your equipment:
A sturdy iron-tipped spear, a large wooden shield, your trusty falchion, an iron helm and a worn set of chainmail.
------
You call at your old family home to discover that strangers live there now. A few questions around town reveal that your parents died to plague some four years past and your sister left the village to marry. The next few weeks pass in something of a haze, the few villagers you recognize do not seem to recognize you, so you rely upon the innkeep and the local whores to welcome your money.

Weeks pass whilst you stay in a room in the filthy inn, you spend your time playing dice, drinking and whoring. Before too long your meagre pension is running rather low. You need a way of making a living…

>A caravan guard, travelling where the roads take you.

>A bodyguard in a dubious archaeological (ie looting) expedition to a ‘haunted’ ruin.

>Flagrant banditry in the wilds.
>>
>>38336573
>>A bodyguard in a dubious archaeological (ie looting) expedition to a ‘haunted’ ruin.
>>
>>38336573
>A bodyguard in a dubious archaeological (ie looting) expedition to a ‘haunted’ ruin.
>>
>>38336573
>A caravan guard, travelling where the roads take you.
>>
>>38336573
We Brodocks now. Get that man a crossbow.

>A bodyguard in a dubious archaeological (ie looting) expedition to a ‘haunted’ ruin.
>>
>>38336573
>A caravan guard, travelling where the roads take you
>>
>>38336573
caravan guard. more adventure
>>
>>38336573
>>A caravan guard, travelling where the roads take you.
>>
>>38336625
>>38336613
>>38336605

Archeology it is!

Writeup en route...
>>
>>38336573
>A bodyguard in a dubious archaeological (ie looting) expedition to a ‘haunted’ ruin.
>>
>>38336701
Is it a first to three?
>>
>>38336573
Caravan Guard. There's nothing left for us here.
>>
>>38336871
I guess there's being a body guard although I think caravan sounds more intresting
>>
One night at the inn a well-dressed man comes in. He buys you a drink and tells you he’s looking for a band of desperate men to aid him in his worthy cause. He and a small consortium of others are from the university in the capital and have found the location of the legendary fallen city Irem. They need strong arms and stout hearts to journey with them far to the south, across the barrens and the deserts til they come to the mountain range where the ruins lie.

The mans name is Titus. You shake his hand and take his coin. You leave first thing in the morning…

You leave with Titus group, which is a dozen strong and bound for the Kings Highway to meet up with the main expedition.
You are making good progress and should reach your destination before day’s end…

>Talk to Titus (write in what you want to say/ask)

>Inspect the rest of the group

>Stay stoic and silent.
>>
>>38337019
>I guess there's being a body guard
I meant on a more personal level. We have no family and nobody recognizes us. There's no real reason to stay in this bumfuck town. It's time to hit the road again.
>>
>>38336718
>Is it a first to three?

For most decisions, more critical junctures will take into account more posts.
>>
>>38337033
>Inspect the rest of the group
We gotta know what yahoos were dealing with here.
>>
>>38337033
>>Inspect the rest of the group

>>38337055
Get a trip
>>
>>38337033
>Inspect the rest of the group
>>
>Inspect the rest of the group

The group comprises a cook and her assistant, Titus’ manservant, two other armed men with a dangerous look about them, two stoneworkers and a group of men hired for brute physical labour.

Assuming that this group is merely part a larger whole, you find it hard to guess what the greater plan is. Though clearly they plan for more trouble than the road would usually allow.
As the afternoon approaches, you encounter an obstruction. A large cow is blocking the road whilst a man, presumably the owner makes a great show of trying to move it.

Whilst the people and horses could get around the animal, the wagons laden with supplies certainly cannot and your group comes to a halt. Titus looks to you to resolve this issue and you leap down from the wagon and walk up to the farmer.

“Sorry friends” He says with a toothless grin. “My Bessy here’s gotten it into her head that she wants to lie down and rest here, once her mind’s been made up there’s not much to be done.”

You’re aware of a trick whereby the beast can be ‘persuaded’ to get up and move if the farmer is given a little gold. It has a way of happening in small villages where wealthly looking people are seen to leave in a hurry. Then again, it could just be a stubborn cow.

>What do you do? (Write in)
>>
>>38337033
>Irem
Oh god, Irem? The Lost City of Pillars?
No one is making it back from this trip.
>>
>>38337508
Get all the guys there who even lift
And pick up the damn cow
And move it somewhere else
>>
File: hqdefault[1].jpg (18 KB, 480x360)
18 KB
18 KB JPG
>>38337508
>>38337575
Why don't we take the cow and move it somewhere else?
>>
>>38337508
>What do you do?
Talk to Titus and warn him our might be a trick. It's his expedition, after all.

If he leaves it to us, we can singe the cow with a torch to get it moving.
>>
>>38337575
>>38337618

'Bessy' is a very large cow, but you have enough strong men here to move her you'd wager.

"Stand aside old man, if she wont move on her own we shall move her."

The old man does as he's told as you, the other guards and the labourers move to push the cow out of the way.

Just as you're about to put your shoulder to it, something in the old man's eyes catches your notice. He seems to be paying very close attention to how many of you there are.

>Roll for perception (5+)
Will go by the first three rolls. If one is a crit, that will be the result. If more than one crit, the first is the result.
>>
Rolled 8 (1d20)

>>38337881
d20, right?
>>
>>38337911
yup.
>>
Rolled 2 (1d6)

>>38337881
Roll for luck!
>>
Rolled 14 (1d20)

>>38337881
>>
Rolled 20 (1d20)

>>38337881
>>
>>38337508
>>What do you do? (Write in)

Do we have any ginger?

Bessie will move allright...
>>
>>38337939
>>38337911
>Success!

You glance around. Thick hedges grow on both sides of the road, good for hiding in as well as preventing an escape. This doesn't feel right.

You step back from the cow and gesture for the other two guards to do the same and be wary.

Sure enough, the moment the labourers are at their most prone pushing the cow, the 'farmer' pulls a long knife from beneath his tunic gives a sharp whistle. Six haggard looking wretches armed with improvised weapons clamber out the hedgerows. They are poorly equipped, but have the look of desperate courage about them.

"Well be taking some o that food off yer hands, bit of gold too I reckon"

>Let Titus negotiate/barter
>Fight
>Try and intimidate them
>>
>>38338226
>>38338018
The crit doesn't count?
>>
Rolled 18 (1d20)

>>38338226
Try and intimidate
>>
>>38338226
>Fight
Beat them quickly, and they'll rout. No sense arguing to starving men.
>>
>>38338259

It wasnt in the first three rolls. The way it works is, best of the first three rolls is the result. (ie two out of three fails=fail). But a single crit determines the result, regardless of what the other two rolls are.
>>
>>38338359
>>38337929
Was a d6, rolls that aren't the required die are valid for counting rolls?
>>
File: 776[2].gif (849 KB, 200x200)
849 KB
849 KB GIF
>>38338226
I propose we ask them why they are robbing travellers for food when they have a fucking cow.
>>
>>38338517
Give a man a peasant a cow, he'll butcher it and have meat and leather.

Give desperate men a cow and they can scam the foolish and steal from the weak.

Or something like that.
>>
>>38338517
Presumably these bandits understand the concept of investment - they can rob a whole lot more than one cow's worth using this one cow.

Pretty smart for a bunch of idiots.
>>
>>38338517
Needed to plow those fields...or perhaps she's a miller in which case they gotta get her knocked up on the regular
>>
We seem to be tied. Will wait 5 mins for a tiebreaking vote then choose myself if it's still tied.
>>
>>38336573
I I hope we come across our sister Or her children during our travels. at least so they know we're still Alive
>>
>>38338315
Second
>>
Rolled 16 (1d20)

>>38338671
intimidate
>>
>>38338789
>>38338315
>>38338775
>Intimidate (will take those good rolls as a positive result)

You draw your sword and unstrap your shield from your back and bang them together with considerable force.

"Come on then you miserable whoresons, I could use some sport"

(Lineman) Your words are unwavering and your face has no hint of fear. You've faced far worse than this time and again. It gives the bandits pause and they look to each other, as if unsure what to do.

You seize your chance and charge, swinging your blade in a killing arc that opens the nearest bandits neck to the spine, he falls without a word, blood gushing from his wound.

>There are six enemies remaining

The two remaining guards have intercepted three men who were trying to get to Felix. Two more approach you, trying to circle round behind you. The false farmer is engaged in a brawl with some of the labourers, stabbing wildly.

The man nearest you, armed with a pitchfok attacks!

Roll to defend D20+3 (11+=success)
>>
Rolled 20 (1d20)

>>38339101
>>
Rolled 17 (1d20)

>>38339164
Well, I guess that settles that.
>>
>>38339164
Likes like we're wiping out these bandits.
Let's take one alive to see if they have a stash.
>>
>>38339164
Critical success!

You easily deflect your opponents feeble thrust with your shield and follow up by smashing the metal boss into his face with a satisfying crunch. As he staggers back, stunned you bash him a second time, driving the metal centre of your shield into his forehead with all your strength. You hear the wet crack of bone shattering and he falls dead.

Not skipping a beat you turn to face the second man who was attempting to take your back. As he meets your gaze he wavers, backing away and looking as though he'd flee given the chance.

>Attack him (Roll D20+5)
>Let him flee and help the other guards.
>Let him flee and help the labourers
>>
>>38339402
Can we choose to restrain or immobilize him somehow if we choose to attack?
>>
Rolled 19 (1d20)

>>38339402
RIP AND TEAR
>>
>>38339426
You can try, but the roll will be more difficult.
10+ to kill him
15+ if you want to take him immobilize him
>>
>>38339452
>>38339473
Well the man said rip and tear, it'd be impolite to not oblige him
>>
Rolled 20 + 5 (1d20 + 5)

>>38339402
>Attack him (Roll D20+5)
>>
>>38339452
>>38339530
dem rolls doe
>>
>>38339473
>>38339530
PROTECT AND SERVE.
>>
>>38339452
YOU ARE PATHETIC, THAT MUST MEAN YOU HAVE PATHETIC GUTS
>>
>>38339530
Critical success!

You disarm your foe with downward cut to the wrist, then wanting to make a spectacle to demoralize the rest, decapitate him with a backhanded blow.

It seems to have the desired effect, one of the other brigands fighting your comrades turns tail and runs and the other two are swiftly cut down.

The old man with the cow however fights like he is possessed. One of the labourers lies dead and another mortally wounded. Several others nurse cuts.

One of the guards gets to him first and tries to knock aside the long knife with his sword, but as you watch the old rogue pitches the knife to his left hand in a roadagents pass and slashes upward to the guards face, cutting open the right side of his face and blinding him in one eye.

>Rush in to defend. (roll D20)
>Stay back and observe how the old man fights, look for an opening.
>Try to get him to retreat (Roll D20+5)
>>
Rolled 17 (1d20)

>>38339948
>Rush in to defend. (roll D20)
>>
Rolled 1 (1d20)

>>38339948
Charge in. He is fucking old after all. Maybe try to capture...maybe
>>
>>38339948
Rush in to defend.
>>
>>38340021
Critical fail!

You rush in to assist your comrade, but the old man sees you coming. He dances aside at the last moment, causing you to barge into the guard you were trying to protect.

Between the wound to his face and your weight hitting him, the poor man can't keep his balance and falls backward, dropping his sword.

The old man darts in, quick as a striking snake and sticks his knife in the ribs of the man as he falls and snatches up his sword in one clean motion.

By the time you've regained your footing, the old man is facing you in a strange stance with most of his weight on the back foot, the sword held in his back hand whilst the palm of his free hand is poised against the blade by near the tip.

You recognize the stance from your years campaigning, it's used by fencers from the salt-cities in the south, who are not to be trifled with. How this old codger in the backwoods of your old village came by such skills is a mystery.

>Fight (Roll D20)
>Parley
>>
Rolled 1 (1d20)

>>38340295
>Fight (Roll D20)
>>
>>38340295
>Fight
Blood and iron!
>>
>>38340325
The end. R.I.P.
>>
Rolled 8 (1d20)

>>38340295
>>38340325
Well fuck.
>>
File: 1303218059491.jpg (58 KB, 640x480)
58 KB
58 KB JPG
>>38340325
STOP
>>
Rolled 5 (1d20)

>>38340337
Forgot dice.
>>
Rolled 12 (1d20)

>>38340295
Maybe this'll save us. Come oooooon 20!
>>
>>38340295
>Parley
>>
>>38340325
oh dog...
>>
Rolled 18 (1d20)

>>38340295
Well. fuck.

there's only one choice, and that's to close, and grapple him down, if he's that skilled with a sword. He may be a skilled duellist, but age will make him weaker than we are.

And if we disarm him, then take him alive, and he's going to the magistrate to be hung... After we learn where he got those skills.
>>
>>38340325
Any chance we can counter off this with the 20 >>38338018 that you missed?

>>38337929 was a d6 so it shouldn't have been counted as part of the first three rolls.
>>
>>38340325
>These rolls

Critical fail!

You try to jab at the old man, but with speed his apparent age should not allow he sidesteps, circles around and slashes low at the unamored back of your leg. His blade bites deep, but you fight the pain and stay on your feet.

>You have suffered a wound. You have 2/3 HP
>Crippling injury: -2 to physical rolls until you are treated or recover.

"A moment, warrior" The old man speaks, his voice changed, more refined and with a foreign accent.

>Let him speak
>Fight to the end (D20-2)
>>
>>38340511
>Let him speak
>>
>>38340511
Let him speak PLEASE
>>
>>38340511
>let him speak
Please no more rolls at this rate we're dead
>>
>>38340511
god let him speak, the dice gods have forsaken us for our luckier earlier rolls
>>
“Speak” You mutter bitterly.

“I propose that you let me withdraw. You have the numbers and could probably defeat me, but you would bleed for it.”

He turns to Titus,

“I say to you, turn away from this mad scheme. What lurks in the depths of Irem is better left undisturbed. You are as a child kicking a hornets nest.”

He turns back to you.

“What shall it be?”

>Let him go
>Ask him something first (write in)
>Try and attack him again
>>
>>38340810
>Let him go
take the cow lets have steaks for the rest of the trip
>>
>>38340810
Who are you?
>>
>>38340810
>Try and attack him again
He will most likely try to regroup and attack us again. Better he fall now than risk a more coordinated attack,
>>
>>38340810
>Let him go

Most of his band is dead anyway.
>>
>>38340810
>Try and attack him again
Encircle and attack him all at once.
He may interfere with the group's mission again if we let him go.
>>
>>38340810
"Tell us what you know of this place,that we should leave it be. What lies there that you would kill for?"
>>
>>38340810
>Try and attack him again
maybe we'll get a bonus if we kill him
>>
>>38340810
>Let him go
We aren't earning anything more with him dead.
>>
>>38340810
>Ask him something first (write in)
Look I'm just the hired help what exactly is so "mad" about this guys scheme
>>
>>38340889
>Who are you?

I am called Uddin. I am an ender of lives by profession, like yourself but somewhat more... precise.

>"Tell us what you know of this place,that we should leave it be. What lies there that you would kill for?"

"I know that it is better to not know the secrets of such a place. I would kill to preserve life, if you bring this quest for forgotten things into Irem you'll wake more than the dogs."
>>
Rolled 14 (1d20)

>>38341204
"what secrets? And what forgotten things?"
"What is there in that place, other than ruins to dig, and old coin to pocket?"

>also roll for wisdom or anything equivalent. Are there weird things in this setting, or is it nominally completely low-fantasy? Lets us the players know if mysterious threats of gribbly shit are wild ravings, or a possibility...
>>
Before you can ask anything further or try and attack him once again, Uddin flings a small pouch of something from beneath his tunic. It strikes the ground with a loud bang and a flash.

It distracts you for a few moments and before your able to stop him, he is away. Over the fence and into the tall wheat of the fields and out of sight.

You hobble back to the lead wagon thinking on his words as the remaining members of the group butcher the now dead cow.

Titus congratulates you for your efforts in the melee, promising you a bonus. As Jill, the cooks assistant wraps a crude bandage around your leg, you wonder just what you have signed on for.
-----

Goodness me, look at the time! Sooner than I wanted to finish but I'll have to leave it there.

Should have part 2 up in 11-12 hours.

Hope its been somewhat enjoyable.
>>
>>38341449
Thanks for running! This looks like it's going to be fun. I'll be around next thread m8.
>>
>>38341408

Very old world, lowish fantasy setting with roughly dark-age tech.

The supernatural is rare, but not unheard of. Other races are the stuff of legend, which may or may not have a basis in reality.
>>
>>38341492
Settings like this are my favorite. I'll be waiting for part two.
>>
>>38341492
Loved this game man, Excited about the next part!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.