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File: Orc 1.jpg (55 KB, 458x459)
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You are Ur'shal, Chieftain of the Stonetusk Clan, the only clan in the Border Wastes besides the Tonguerippers, who have apparently decided that today is the right day to launch an all out attack.

Fortunately, the concept of subtlety is foreign to the abyss-tainted, mutant Tonguerippers, so their force was spotted shortly after it arrived on the edge of your territory by your patrol of vulture riders.

You send one of your orcs off to assemble your lieutenants, you have perhaps two hours before the enemy force arrives, enough time to prepare a suitable defence. The orc who reported to you gives you a more detailed rundown of what he saw as you make for the meeting tent.

“Around a hundred to a hundred and fifty Tonguerippers, and maybe fifty shambling dead things ahead of them.”

You grunt in acknowledgement, gaunts most likely, rounded up by their twisted shaman and his abyssal magic.

“Did you see anyone who looked like a leader with the force?”

The orc nods. “At the back of the war pack there was a massive orc, even bigger than the rest of the tonguerippers, he looked even more misshapen too. He was walking next to some big covered box being carried by some of the tonguerippers.”

You sweep into the tent, several of your lieutenants already arrived, the rest appearing shortly after you take your place at the head of the war council.

So, Ur, how do you want to approach the upcoming battle?

>Write-in
>>
>>38330195
Links:
>Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing
>Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
>Setting Info: http://pastebin.com/aRt0MR72
>Twitter: https://twitter.com/BrightTegu
>Ask: http://ask.fm/BrightTegu
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord
>>
>>38330195
First, send out harriers and Vulture Riders to pick some of them of the tonguerippers as they advance. Then form up your most hardcore fighters to defend the camp and have your sneakiest bastards on their flanks. When the Tonguerippers engage, try to have the flankers envelope them.
>>
>>38330232
backing, but focus on the dead vanguard. They will be too stupid to fight back and wiping them out will force the tongues to commit troops into our traps instead of throw aways.
>>
>>38330195
Two groups of 50, hidden behind the fort. Say the tongue rippers are attacking the camp from the west. Once they get to the battlements, we hold them there with the majority of our forces. Meanwhile after they've started to try and climb and are massed around the walls, the two groups swoop in from the north and south to box them in. We lead one of these groups

Also engage them at range with magic and see if the witches can do anything special to help

The traitor should be on the front line so we can leg him die
>total war tactics
>>
>>38330276
This sounds good, our witches can also use their magic to trap, immobilize, and harm the enemy
>>
>>38330195
>At the back of the war pack there was a massive orc, even bigger than the rest of the tonguerippers, he looked even more misshapen too.
I'm not sure if this is the original chief, or Za'zarag's body.
>He was walking next to some big covered box being carried by some of the tonguerippers.
This doesn't sound good.

Okay, so, we need archers on the Vultures and in more fortified positions on the ground.
Obviously we'll hope that our traps can dwindle their numbers, and the coven will work to spring the tunnel trap at the best moment, as well as provide constant support of Lava geysers and earth spikes, especially when they note a good chance or some of our troops are pushed into a corner.
The mages should hang back to keep their magical support going for as long as possible and give them more breathing room, and a wider range of targets.
Once the melee starts, send in the ogres first, possibly have them throw some rocks/boulders before the melee starts if the can (maybe the Vultures can also carry boulders to drop on the TR?
The guant are easier than the TR, so the weaker warriors should fight them, with a couple who are experienced at killing guants leading them.
Have as many of our forces have Zul'orok Zhar talismans as possible.
Mages pick off easier target and provide support kills.
Archers should try to help the ogres stay alive at first.
Try not to get surrounded, don't give easily but give way and retreat if needed.
We can set our animals at them as an ambush once they get closer.
Everyone find with the highest kill/survival ratio, so focus on staying alive but don't be afraid to dish out the pain.
Do we want to use the male humans in the battle, or leave some people back in camp to keep them in control?
Pump up our troops before it starts, this is the first war we will participate in. And we shall roar to the battlefield, in honor of Zul'orok Zhar, Kul'zog Zor, and Tol'gor Tor.
Consider using range to find out about the box before attacking leader
>>
>>38330276
Also lets have our slave master fuck Budfy see if she can get the elven archers to help us out, in exchange for improved treatment
>>
>>38330195
>hide some forces outside the camp, ready to flank them.
>use Ur'shal to taunt the enemy into a full frontal charge
>have Za'ria lead some armed slaves
>Pray the dice gods
>>
>>38330352
Let's focus on dedicating this battle to one God, to maximize benefits gained
>>
Rolled 9 (1d20)

>>38330363
Testing 1 2 3
>>
>>38330276
Nah, we built the traps and tunnels to disorganize and confuse them, and we are in the exact position for a charge, we can't let their numbers let them surround us, we need to charge them at some point. Our magic also makes us superior, keeping our mages safe is the best bet, and that's hard when the TR is close to them.
>letting him die in a glorious battle
>not killing him ourselves after torturing him
>>38330355
>in exchange for better treatment
Lol no, just tell them what the Tonguerippers are like, that if they win there will be no slave left alive, because the TR eats even orcs.
>>38330375
I don't think that's how it works, hopefully Lordy can confirm, but our deeds are automatically pleasing to all the gods it applies to, we don't need to dedicate, though direct battle is probably best dedicated to Kul'zog Zor, while killing the priest is best dedicated to Zul'orok Zhar, and general group tactics/commands best to Zol'gor Tor.
>>38330352
I realize this is a mess, hopefully Lordy will just take everything good/smart in it and use them to improve our chances unless something is explicitly voted against.
>>
Rolled 4 (1d20)

>>38330385
>>
>>38330385
>>38330426
Anon what the fuck are you doing? Don't fucking insult the dice gods like that. Now you need to go sacrifice TWO goats to atone for yourself.
>>
Rolled 17 (1d20)

>>38330426
I'm not gonna roll this thread
>>
Would coming out on top in such a scary battle count towards pleasing Skor'oz Zik?
That Y'zagya Zoka favor we used to capture Aurora (and lose 9 orcs) would really come in handy today...
>>
>>38330195
Can you say if anything in >>38330352 is impossible/ridiculous?
>>
Rolled 6 (1d20)

>>38330455
Just made up for it dickweed
>>38330456
>>
>>38330458
>pleasing Skor'oz Zik
Maybe... If Ur'shal fights to his absolute limit and beyond the point of exhaustion.
>>
This is gonna be a fun thread.
>>
So from going through everyone's plans, how does something like this sound?

Send out Vulture Riders to harry the enemy force, focusing on the gaunts in particular.

Leave a force of your heaviest hitters to guard the camp, complete with ogres, and most likely the majority of your mages to provide support and further reduce enemy numbers while the Tonguerippers advance.

When the enemy force starts to climb the fortifications, you hit them from both sides with flanking forces, one of which you will be leading personally.

I'm seeing some for and against using the other slaves in the battle, so do people want to do that?
>Yes
>No

Aside from that, does that all sound acceptable?

>>38330352
>Have as many of our forces have Zul'orok Zhar talismans as possible.
Ku'zag has maybe two or three to spare, he sure as hell can't supply your whole force.
>>
>>38330473
You can't fool the dicegods like that anon, go sit in the naughty corner.
>>
>>38330537
>I'm seeing some for and against using the other slaves in the battle, so do people want to do that?
>No
>>
>>38330537
Ask our elf skank if she thinks that her people would help us without being seditious, and decide based on her answer
>>
>>38330352
Adding on that Kul'zag should probably summon some lesser Ira if he thinks they'd be a more useful use of his powers right now.
He should also hang out on the wall and reign death on the fuckers with his superior magic skills.
New shaman as well, possibly, though some NPCs would probably know better how to position him.
Really, these are all idea to be thrown out and possibly get outvoted or agreed on by our lieutenants.
Also, Or'kug has the highest Command skill, so have him be our second-in-command to repeat/spread our commands and direct troops, be the tactics/logistics guy, add his bonus to everything, aye?
>>38330537
I'd still rather go out at them ourselves, or at least send the ogres and our troops for a bit right before they reach the walls, but otherwise seems okay.
Is the boulders thing possible?
I seemed to recall you saying he made several at one point, which I thought was more than that, oh well.
>Slaves in battle?
Let Za'ria decide, but most elves are archers anyway so they'd hang back/be on the wall, right?
I don't know if our zealous prisoners would be willing to fight the TR, but probably would fight for their lives.
No sending out female slaves though, can't waste children, plus they're probably weaker too.
Question, are our witches physically stronger than a TR? I don't remember what you said about exact ranking.
>>
>>38330590
She's currently drooling on the floor of your tent, you won't be getting an answer out of her.
>>
Rolled 9 (1d20)

>>38330537
That sounds about right
>>
>>38330602
>after just two orgasms
Ur'shal really gives hardcore ones when he wants to, it seems.
>>
>>38330605
Turn off your fucking dice anon.

>>38330537
>I'm seeing some for and against using the other slaves in the battle, so do people want to do that?
I'd say yes to the ones we can trust, though I imagine that would be a small number.

Now I need to sleep because my timezone sucks ass.
>>
Rolled 19, 2, 10, 5, 14, 13, 12, 15, 3, 18 = 111 (10d20)

>>38330602
Then no slaves
>>
>>38330537
>No
They are probably going to retreat as soon as they see a tongueripper.
>>
>>38330597
>Is the boulders thing possible?
Yeah, well large rocks rather than massive boulders.

>I seemed to recall you saying he made several at one point, which I thought was more than that, oh well.
They don't last, the magic fades after a while.

>Question, are our witches physically stronger than a TR? I don't remember what you said about exact ranking.
No, although some of your more heavily built ogres are as strong as a TR.
>>
Probably shouldn't use useful slaves like the blacksmith, and the females.
I wonder if the Slaggyr prisoners would fight.
>>38330623
Asia/Australia?
>>
>>38330640
Damn, I wish we would have capture at least one troll while we were in the mountains.
>>
>>38330659
me too.
>>
>>38330644
>Asia/Australia?
the latter
>>
Writing.
>>
>>38330692
No you're not, anon.
>>
Rolled 2, 14, 6, 19, 7, 11, 19, 3, 16, 16 = 113 (10d20)

>>38330692
>>
>>38330700
Or am I?
>>
>>38330626
>>38330709
What the fuck are you doing?

>>38330714
Get out of here you abyssal face changer.
>>
>>38330709
113/200
Slightly above average.
>>
Question: Are there some women in the tonguerippers ?
Can we fug the abyss out of them ?
How big is tongueripper benis btw ?
>>
>>38330723
...warming up the dice :|
>>
>>38330714
remember the lava traps
>>
>>38330760
You don't "warm up" the dice, and that only taunts and insults the Dice Gods, you must show proper reverence with prayers and sacrifices.
>>
>>38330754
No. Bad Anon.
>>
>>38330754
>probably
>I severely doubt it, since they don't even have their souls anymore
>probably small and shriveled, possibly impotent, since it doesn't aid in slaughter/battle
>>
You outline your plan to your lieutenants, the vulture riders, the traps, magical support, the flanking attacks, all of it. From the nodding and sounds of approval you get, it sounds like none of them disagree.

You glance over to Za'ria, lurking at the back of the tent. You don't exactly remember naming her a lieutenant, but never mind, you needed to talk to her anyway.

“Za'ria. The slaves, do you think they would be willing to fight against the Tonguerippers?”

Za'ria cocks an eyebrow.

“Right now, no. There hasn't been enough time to properly train them. If you put them into battle, they'd break and try to flee the moment one of them so much as broke a toe. Aside from the ogres of course, they're too stupid to know any better.”

You nod, so the slaves are out then.

“Alright, now we decide who leads our warriors.”

Which force do you want to lead personally, chieftain?

>Defence of the camp
>One of the flanking attacks


>>38330777
No worries, I'm including that in with your traps, it won't be forgotten.
>>
>>38330754
If I remember correctly, there are women among the tonguerippers, but they're so 'roided up that there barely any difference between them and the men.
>>
>>38330791
>Defence of the camp
Be right in the thick of it, defending your clan.
>>
>>38330791
>>One of the flanking attacks
>>
>>38330791
>>Defence of the camp
>>
>>38330791
>>Defence of the camp
>>
>>38330754
>Are there some women in the tonguerippers
Maybe. I mean, you did kill one or two tonguerippers in your earlier fights with them which had female equipment, but they were physically indistinguishable from the men aside from that.

>Can we fug the abyss out of them
Do you really want to get Abyssal STDs?

>How big is tongueripper benis btw
Shriveled and ineffectual.
>>
>>38330791
We flank
>>
>>38330791
>One of the flanking attacks
>>
>>38330777
Yeah, we had a bunch of traps prepared for this.
>>
>>38330791
>One of the flanking attacks
>>
>>38330791
I definitely want fight, so only be with the defense if the defenders will leave the camp and attack the TR directly after the pincer/ambush/counter attack.
It would also be better to charge straight on in the center for glory, it will please Kul'zog Zor.
>>
>>38330791
>flanking
This is critical and we need it to work
>>
>>38330839
That defeats the point of defneding if you're gonna leave the defense
>>
>>38330791
Remember to include the pitfalls and the tunnel with the spikes, and the traditional traps from the Goatfoot clan.
>>
>>38330791
>Defence of the camp
it'll take the most damage, also moral boost for our troops
>>
>>38330863
>>38330833
>>38330777
I think he's got it Anons.
>>
>>38330858
It baits them, we don't really have much to defend anyway, except for slaves, and our surprise push is meant to get them to back away from the camp a bit.
I don't want to fucking sit back while the others fight for glory.
>>
>>38330791
definitely flanking here, we'll be doing the most fighting.
>>
>>38330805
Anon, most of our clan will be out of the camp fightig on the front line.
Defending the camp while others fight is not defending the clan.
>>38330791
One of the flanking attacks, defense should be easier anyway, we need tofight and make sure the TR die.
>>
>>38330882
We have defenses, a slope and walls, defense that we want them to crash upon, to hit and be slowed by while we smash them from behind.

Do you not understand how defense work? they're designed to slow and kil the enemy so you can kill them while flounder upon them.

You dont have your battle outside of your defenses.
>>
>>38330917
Wow i need sleep
>>
>>38330917
So you're saying the flankers will do most of the killing?
I want to at least start pushing them back once the flank happens, so they get surrounded and shit.
I also think you're underestimating the degree of berserkers that the TR are.
>>
>>38330904
I was under the impression that the camp was the front line. The tonguerippers will charge straight towards our camp. Those defending the camp will have to fight their guts out to hold the line and give the flankers time to circle them. If the centre collapses, then the flankers will be fucked as the tonguerippers then turn on them.
>>
Flanking attack wins.

I need to go away for a bit, so in the meantime:

Who do you want to lead the...
>camp defense?
>the other flanking attack?

and if you have any specific people you'd like to add to any of the groups, now is the time to say so.

Back in, I dunno, about an hour.
>>
>>38330959
No, the plan is to let them smash upon our traps and defenses and while they're slowed and dying and being bombarded by ranged attacks and magic, that is when our flankers emerge and smash into them.

>>38330977
Hopefully they'll be prepositioned.
>>
>>38330983
Or'kug leads camp defense, Yazada leads other attack. Yazada waits for us to move before moving in.
>>
>>38330983
>camp defense?
Dru'ak
>the other flanking attack?
Or'kug
>>
>>38330983
Or'kug and Kul'zag defense, possibly the rockbrute as well. Maybe Zo'rok too.
Otherwise just whatever works, I guess.
>>38330977
I would be fine with that and would like to switch to that if possible.
>>38330994
So you're saying we will do nothing when defending since we have no ranged attack or magic?
>>
>>38330983
>camp defense
Dru'ak and Or'kug
>the other flanking attack
'The great' brak'ur (if that's how you spell it)
>>
>>38330983
Ya'zada with us, K'zala on camp defence, Sho'ka with us, warg chief with us, Great Bra'kur... should he lead the camp?
We've got two shamans, bra'kur, three witches, a fucked out human witch...

Oh! How is Dru's work on the elf female sorceress? Because we have the male one for help.
>>
>>38330983
>the other flanking attack?
Ya'zada
Vor'zal
>camp defense?
Zo'rok
>>
>>38331023
No if we were to defned we would be engaging those TR who made it past the traps and ranged attack etc etc. "holding the line"

They are still pushing towards the camp. A horde of Berzerkers is unlikely to move very tactically or change once it has set it sights on something.
>>
>>38330983
Bring Or'kug with us on our flank to sneakily maneuver us into the position from which we'll lead the charge. The other flank will be under Ya'zada and Zo'rok, for a similar one-two punch of sneaking and then brute force. Leave Dru'ak on the walls where his maul can have direct access to Tongueripper heads as they try to come over the top.
>>
>>38331045
I doubt plant magic will help right now.
Also, I think most, if not all mages should be on the defense, except Vor'zal maybe.
>>
Someone should make a big list of all of our magic users to have on camp defense.

Then a list of named warriors
>>
>>38331077
>>https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
We still have no info on the former Skyhunter Shaman though.
>>
>>38330983
>camp defense?
Dru'ak
>the other flanking attack?
Or'kug
>>
>>38331077
Do it yourself you lazy delegating fuck
>>
>>38331072
All mages on defense.

I say leave Dru'ak on defense to not only handle his witch but also he's a prominent melee fighter who can go toe to toe with the toungerippers. The men need a melee leader at the camp. maybe Or'kg to cause that amazing command bonus.
>>
Mages are, as far as I remember:
>Ku'zag
>coven
>Bra'kur
>Vor'zal
>the two elves
>Aurora, but she can't be used
>new shaman who was formerly a Skyhunter
>>38331109
Vor'zal's magic isn't ranged though, and is more suited to ambushes/flanking, I think.
Command boost is not given when he himself is leading the troops, by the way.
>>
I dont care what happens as long as Or'kug leads one of the groups.

He has the highest command in our entire tribe and we need to take advantage of that.
>>
It would be cool to learn that pain/etc. Hex from Aurora so we can use it when in battle and we are injured, since it's easier to do when bleeding. Or does it have to be ritual voluntary blood letting? Lordy?
Also, I bet some races living in the mountains use throat singing for magic.
https://www.youtube.com/watch?v=i0djHJBAP3U
>>38331160
I don't think Command bonus applies when he is leading the troops himself.
>>
>>38331202
>I don't think Command bonus applies when he is leading the troops himself.
That's probably the only time it does apply. When else would command matter but when commanding troops.

Note that it's not a "strategy" stat, it's just the ability to rally men to fight with you.
>>
>>38331202
Actually, thinking about this again, I recall Lordy saying that arcane magic is incredibly varied, has a whole lot of variations and can be personal, as well as altered, so if we are good/talented enough, we could probably just study/meditate on Aurora's/Ashuris' hexes and tweak them around to suit our needs, maybe even combine with divine magic, I recall that also being a thing.
Maybe make it so when we are injured it imposes pain and fear or something, the more severe the stronger, it could be pleasing to Zol'gor Tor to use fear and terror to make our enemies lose spirit and fear us, right? Make it so they associate resisting with pain and death or something.
>>38331284
see >>37819397
If he is leading personally then his bonus relating to the task gets added.
Although I don't know if this is only if his Command is lower than his relevant bonus.
>>
As expected I'm seeing a lot of contradictory posts. So...

Leading Camp Defense
>Or'kug
>Dru'ak
>Bra'kur
>Zo'rok

Leading the other Flanking Attack
>Or'kug
>Bra'kur
>Ya'zada
>Zo'rok

Note that while Vor'zal CAN take part in the other flanking attack, he is not a leader and will not lead an attack.
>>
>>38331543
Please clarify how the Command bonus is applied.
>>
>>38331543


Leading Camp Defense
>Or'kug
Leading the other Flanking Attack

>Bra'kur
>>
>>38331563
Command is used for the combat roll of your force in battle.

It is also used for when you send nameless orcs out to do missions and they lack an orc with actual stats to direct them.
>>
>>38331543
>Leading Camp Defense
>>Bra'kur
He's called the Great not just for big words
>Leading the other Flanking Attack
>>Ya'zada
>>
>>38331543
Leading Camp Defense
>Dru'ak


Leading the other Flanking Attack
>Or'kug
>Zo'rok
>>
>>38331543
>Or'kug
experienced in fighting big brutes

>Ya'zada
best in leading a charge

also Vor'zal with us.
>>
>>38331638
Why the fuck would you want Dru'ak leading? He's not a leader type, doesn't like to be in a leading position, and doesn't even have a Command bonus.
>>
>>38331543
>Or'kug
>Zo'rok or Ya'zada
I kinda want our mate to fight with us, tbh, but she might be needed to lead the other flankers.
>>
>>38331543
Leading Camp Defense
>Or'kug

Leading the other Flanking Attack
>Ya'zada
>>
Rolled 8, 2, 4, 4, 15, 16, 5, 8, 7, 10 = 79 (10d20)

>>38331623
I'll sit this vote out and warm up the dice
>>
>>38331738
I did it for no other reason than to piss you off, Anon.
Did I upset you?
>>
Okay, so it looks like Or'kug is leading the defense of the camp, and Ya'zada is leading the other flanking attack.

I know such things were mentioned before, but got all caught up in other votes. So one more question before we start.

Who else do you want to join the three groups?
>>
>>38331847
Zo'rok with Ya'zada for sneaking expertise. She's great on the charge, but lacks subtlety getting into position.

Vor'zal with us.

Ya'zar and Sho'ka on defence and in charge of the animals.
>>
>>38331847
the 3 witches at camp


>Bra'kur, Vor'zal with us
>>
>>38331883
With Ya'zada
Zo'rok
Koz'rak

With us
Vor'zal
Ya'zar
Rest on defense
>>
>>38331847
All mages on defense, except for Vor'zal.
Will Ku'zag also fight? He's supposedly pretty damn hardcore when it comes to magic, after all. Is he summoning something(s)?
>>38331883
I think Vor'zal should be with Ya'zar and the warg, and help command the animals.
>>
>>38331921
I like this. So This.
>>
>>38331927
>Will Ku'zag also fight?
Sure, he'll take part in the defense. His main problem is just that his knees and back aren't up to much travel any more.
>>
>>38331847

i vote this >>38331921
>>
>>38331921
This seems to have the most support.

So we'll go with this.

>Roll 1d20
>>
Rolled 19 (1d20)

>>38332034
>>
Rolled 18 (1d20)

>>38332034
h-here we go
>>
>>38332048
>>38332053
aww yiss
>>
Rolled 3 (1d20)

>>38332034
>>
Rolled 6 (1d20)

>>38332048
>>38332053

Tonguerippers getting blown the fuck out
>>
>>38332048
Assuming that's a Command roll, that's a sweet 21.
>>38332034
When are we doing the speech? Or are not doing that from write-ins? I'm fine with it if you want to take it in a direction you've decided on on your own.
>>
Writing.

>>38332111
>When are we doing the speech?
Soon
>>
“I'll lead the attack from the north side of the camp. Vor'zal, Ya'zar, you'll be with me.” you grunt.

Vor'zal says nothing, Ya'zar giving a slight nod.

“Ya'zada, you lead the attack from the south. Zo'rok and Koz'rak will be going with you, they know a lot about setting ambushes, but when we spring the trap, I want you to hit them hard.”

“I won't let you down, Ur, I've been looking forward to burying my axe in some of those mutant fucks,” Ya'zada grins.

“Everyone else will be defending the camp. Or'kug, I want you to take charge of the defenses. Lure them in and keep them occupied until we can crush them.”

“Ambushes are more my speed, but I suppose I can do this too,” Or'kug shrugs.

“Any questions?”

The assembled orcs are silent.

“Good. This isn't going to be an easy fight, a lot of our warriors will die no matter how well we plan, but when the dust settles, we'll be the ones left standing, and the wastes will be ours,” you growl.

Your lieutenants voice their approval as they head off to get things prepared. You step out of the tent, spotting the vulture riders taking off on their first attack run.

Your clan are almost entirely present in the main camp in preparation. If you want to address them, now is the time.

>Speech
>No Speech
>>
>>38332279
Speech!
>>
>>38332279
>>Speech
>>
>>38332279
>No Speech
Everyone knows what to do and what's at stake.
>>
>>38332279
>No Speech
>>
>>38332279
>Speech
>>
>>38332279
>>Speech
WAAAAAAAAAAAAAAAAAAAAAAAAAAGH!
>>
>>38332279
>>Speech
>>
>>38332279
Speech cuz why not?
>>
>>38332279
What kind of chief would we be if we didn't give at least a short speech to ignite their battle lust?
>>
>>38332279
>>Speech
Of course
>>
>>38332279
>Speech
>>
>>38332279
>>Speech


Can we have the witchs set up a 15x15 pitfall trap with spikes at the bottom? About 20 feet deep, and the top to crumble on command? We could easily get rid of 20+ of thier warriors easy if it's possible. And the witchs set off the trap as the army marches over it. Or even heavily injuring the abyssal massive orc and the big covered box, releasing it in the pit, what ever it may be.
>>
Didn't we already set up a bunch of traps between our lands and theirs'?
>>
>>38332399
We've already had them set up several traps, and ones more efficient and sophisticated as well than what you just suggested.
I bet you didn't even read the plan to have them make a tunnel with huge spikes at the bottom along between the camp and the TR territory, so they can collapse it and get rid of a whole line, and then flood it with lava.
>>38332424
We did, Sarg is just being a retard.
>>
>>38332424
Yes.
>>
>>38332424
Yeah we've traps set up around our home. I doubt we have anything as large as that though, and we know which direction they are coming from, so we could set up a big trap and kill off more than just a few here and there.
>>
You take a deep breath.

“Stonetusks,” you roar, the hive of activity around you grinding to a halt as your clan turn to face you in respectful silence.

Looks like you have the full attention of your warriors now, so what do you say, chieftain?

>Write-in
>>
>>38332443
Haven't seen any confirmation of it.
Just because it was suggested doesn't mean we've gone out to do it.
Hence the trap. Doesn't seem like it been updated into any of the plans we've told our camp yet.
>>
>>38332480
"Stonetusks, you know what to do. Don't fight these fucks one on one, you will lose. The orc next to you is your clanmate, and the one who will ensure you are victorious. So watch his back and he will watch yours."
>>
>>38332480
>Some of you have been with me since the beginning, and for some this is your first day here.
>We've achieved a lot.
>But tonight, we are given a chance, a privilege, to prove ourselves to the gods.
>Tonight we cleanse our land of the abyss, and purge those twisted mockeries of orckind.
>Tonight, we wage a holy war! We will bathe in blood, and stand tall come morning!
>This is our first war, but it is only one of many!
>We will remain!
>Our gods will see just who we are!
Something about glory and stuff, maybe?
I dunno, I expect you to rewrite this to be Ur'shal/orc appropriate of course.
>>
>>38332480
I see trees of GREEN! And RED ROSES too! I see them bloom, for me and you. And I think to myself, what a WONDERFUL WORLD!!!
>>
>>38332480
This will be a hard fight. We're in need of one. This is the time where we prove that we truly are a fighting force fit to rule these wastes. You're all well aware that these Tongue Rippers are no longer orcs. They are abyssal infested things that seek to wipe out our race. We aren't going to let them. We're smarter than them. We're more ambitious than them. We're more organized. At the end of today there will be no more TR and we will be free to move out and conquer new places and take more slaves. Look to your leaders. They are battle-tested and competent. Most of them have been clan leaders and for good reason. I know that until recently many of you have not been stonetusks. You were rockbrutes, stormhowlers, goatfoot wargrider wyrmkiller and skyhunter. but understand this. These creatures have gotten strong and fat preying on us while we were divided, squabbling in the dust of these lands over patches of dirt. We will handily defeat them united as one dedicated force. Take heed of that truth. As one clan we are much stronger than these abyssal monster. We are much stronger than that young dragon's forces. And we will soon be strong enough to conquer the fertile lands beyond that wall. I've only been chieftan for a short while. But know this. You make me proud to be an orc. The celebration tonight will be a big one.
>>
>>38332505
Warlord has explicitly said that the coven were working on traps and the tunnel.
>>
>>38332480
The Tongue Rippers are coming, and they mean to trample us into the earth and drag us a way for their cookpots and worse. We will show them how wrong they are to try. They have given themselves in slavery to the Abyss. We take slaves by the score. When the fighting starts, the gods will know who is an orc and who isn't. Even so, they are many and strong. The fighting will be hard. All your chieftain can ask is that if you die, you do it atop a pile of their corpses. You are Stonetusks, and you are the rock they will break themselves on.
>>
>>38332618
I clearly missed that, I guess I'll stop fucking around on my phone and wait till I get back from work.
>>
We have two towering 9ft 11 in ogress witches as slaves.

>two towering
>9ft 11in

>two tower
>9 11

>twin towers
>9/11

Tell the clan that we have just realized that jet fuel can't melt steel beams.
>>
>>38332574
More points to add.
>Some of you will die, and will leave the world with glory.
>Our enemies are not orcs, they are, cannibals, mindless beasts. Do we allow allow rabid animals to live in our lands, do we allow them to threaten us? We don't.
>>
>>38332677
Maybe also mention how jet fuel and cement dust don't usually look like a specific type of explosive/chemical mixture used to destroy buildings with the proper placement and detonation timing.
>>
Writing.
>>
“The Tonguerippers will soon be upon us. They are no orcs, they are mindless savages who sold their souls to abyssal gods. They are an abomination against our kind, and they stand in the way of our clan's ambition, of our return to glory.

The battle today will be bloody. Some of you will die, and they will be glorious deaths, but our clan will be victorious. We will stand together, we will fight, and when the battle ends, our enemies will lie dead, and the gods will witness our strength.”

Your clan roars in unison, more than two-hundred orcish voices raised in celebration of your clan's glory, more than any orc in these lands has raised since your people were driven beyond the wall. You take a moment to soak in the cheers and the chanting, before you return to the task of organizing your warriors for the ambush.

Soon you have everything prepared, just in time for the vulture riders to swoop back into the camp.

“We smashed a big chunk out of the gaunts heading the charge, we won't have to worry about too many of those walking corpses causing us trouble,” the orc leading the group tells you with a grin.

You slap him on the back and send him back out for another run, heading down the side of the camp with your forces to a hidden position from which you can launch your ambush.

Now you just have to wait for the signal from your camp to spring the trap.

>Roll 2d20
>>
Rolled 16, 3 = 19 (2d20)

>>38333000
>>
Rolled 3, 16 = 19 (2d20)

>>38333000
Gods be with us tonight.
>>
Rolled 16, 10 = 26 (2d20)

>>38333000
>>
Rolled 8, 2 = 10 (2d20)

>>38333000
>>
>>38333023
>>38333024
>16,3,3,16
Wut da zog
>>
>>38333055
16 16 isn't bad. Shouldny lose anything significant.
>>
Rolled 13, 6 = 19 (2d20)

>>38333023
>>38333024
>>38333036
>16, 16
Not bad I suppose, with bonuses it should be around 18 or some such, I guess.
We probably should have let Or'kug lead the other flanking attack, to be honest, I just realized he would have given them a +5 to their ambush roll.
>>
>>38332618
Where?
Are you pulling this out your ass?
>>
File: 10109886.jpg (62 KB, 338x450)
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62 KB JPG
>>38333000
>lods gaunts rekt
Hell yeah Air Superiority!
>>
You are Or'kug, currently leading the defense of the Stonetusk Camp. You frown as you spot the first of the enemy force on the horizon. You have seen Tonguerippers before, you at least took the time to scout out the abyssal orcs back in your days as chieftain, even if you were too caught up in your struggle with the Stormhowlers to ever do any more than that.

As they get closer, you start to be able to make them out in more detail. The shambling, shrivelled gaunts, clad in piecemeal armor and clutching rusty blades, marching silently towards you make a stark contrast to the howling, frenzied horde at their heels. At the back of the force you spot what the scout called a box, what you would call a palaquin, although you suppose the young warrior has never seen one of those before. If the hulking monster next to it is the Tongueripper chieftain, then the palaquin most likely holds their bloated abyssal priest, Za'zarag.

The vulture riders swoop in for another attack, dropping rocks and firing arrows into the frontline gaunts before circling back around to the camp, but the force marches on regardless. The straining muscle of the misshapen abyssal orcs propels them with impressive speed, some losing their patience and smashing straight through the thinning line of gaunts to charge on ahead. Those same overeager mutants are first to fall prey to the traps and pitfalls that you and your old clanmates have been setting up around the camp with the assistance of the witches.

(cont)
>>
>>38333161
>>38332445
Dumbass
>>
>>38333457
Despite their freakish power and utter disregard for their own pain and injury, the traps do their jobs well, many Tonguerippers ending up crippled, trapped or dead. Against a more sane force, this might cause panic, but the Tongueripper clan simply walks straight over their dead and dying, trampling those still clinging to life underfoot.

You see the ogresses preparing to unveil the one final layer of defense you have before the enemy force starts trying to push up the slope to the camp fortifications. The question is, do you tell them to open up the trench to the first enemies to arrive, or wait until more of the Tonguerippers cross over. If they wait, they will catch more Tonguerippers in their trap, but the front lines of the enemy force will most likely continue their ascent regardless.

>Open up the trench and flood it with lava when the first Tongueripper lines reach it.
>Wait until the main force is passing over it.
>>
>>38333479
>Wait until the main force is passing over it.
Let's be smart
>>
>>38333479
>>Wait until the main force is passing over it.
>>
>>38333479
>Wait until the main force is passing over it.
>>
>>38333479
>Open up the trench and flood it with lava when the first Tongueripper lines reach it.
>>
>>38333479
Wait
>>
>>38333479
>wait until the main force is passing over it

If that splits up the force thats good.
>>
>>38333457
>If the hulking monster next to it is the Tongueripper chieftain, then the palaquin most likely holds their bloated abyssal priest, Za'zarag.
I guess we know what to save for last, and who to make personal.
>>38333479
>>Wait until the main force is passing over it.
They will get to us anyway.
This will give us a breather after the first Tonguerippers arrive to deal with them while the rest get over the tunnel and make up for the ones who were killed.
How many did we kill so far?
>>
We should have had some fuckhuge boulders to throw down the slop once the trench opened to push back some of the attacker force that went past it
>>
>>38333564
I did suggest using boulders, but Lordy said that wouldn't be viable I think.
I was thinking the witches could raise some relatively easily, and the ogres could throw them, but oh well.
>tfw TR are so stupid they lose half of their main force to traps without having even touched a Stonetusk
Would be gloriously funny.
>>
>>38333564
I think we're set
>>
>>38333479
>Wait until the main force is passing over it.
>>
>>38333608
Rethinking this actually, it might be good we didn't, I don't want to give the Tonguerippers ammo to throw back at us, since they're stronger than ogres.
>>
Writing.
>>
>>38333656
Might I suggest that the witches collapse the tunnel, then collapse the edge when the remaining Tonguerippers try to jump/leap across, and then flooding it with lava? Or I guess the lava can come before or after, doesn't REALLY matter that much.
>>
Rolled 12, 3, 12, 12, 17, 16, 20, 12, 3, 7, 9, 12, 4, 5, 18, 11, 4, 18, 6, 1 = 202 (20d20)

>>38333656
>>
>>38333795
202/400
Average as fuck.
>>
Rolled 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 2, 1 = 36 (25d2)

test
>>
>>38333818
taking more rolls tends to do that
>>
>>38333818
Id like to see you do better
>>
Rolled 14, 2, 13, 13, 16, 18, 3, 6, 10, 13, 9, 13, 1, 20, 7, 8, 3, 10, 4, 11 = 194 (20d20)

>>38333853
Oh, you would?
Sorry, I'm not in the mood right now, I hope you'll be satisfied with just this for now.
>>
>>38333818
>statistic works like that.
>>
Once this crisis pass and before the next come knocking, should we send our vultures in search of lands capable of sustaining our growing clan and herds of animal to feed the mass/war effort?
>>
“Wait until the main force are over the trench,” you call to the witches.

None of the three look happy to be taking orders from you, but apparently the coven are at least well trained enough to follow your instructions.

The first of the Tonguerippers and the ragged remnants of their gaunt shield cross over the trench, starting the arduous charge up the hill, the malformed orcs loping up the steep slope on knuckles and feet. Just as the first of the enemy reach the top of the hill, the witches spring their trap, the earth crumbling out from under the dozens of Tonguerippers unfortunate enough to be passing over it.

As the fallen mutants struggle and brawl in the trench, trying to pull themselves free, the ogresses chanting reaches a crescendo, a torrent of lava boiling up from the earth and washing down the trench. Many of the tonguerippers stuck at the bottom of the pile are dead instantly, the flesh cooking from their bones as those climbing atop them trash and howl, the molten rock burning through their abyssal hides.

The invading force reels, even if the Tonguerippers seem incapable of fear, the trench of molten rock is not something they can cross easily, and several at the front find themselves shoved into the lava by those behind them.

>Signal the ambush forces
>Not yet
>>
Rolled 13, 10, 5, 2, 5, 12, 17, 9, 16, 1, 8, 16, 7, 10, 10, 2, 18, 7, 8, 20 = 196 (20d20)

>>38333881
Not yet, first we purge the Tongueripper territories and establish our presence there, before tribes further west try to move in and settle the land that is rightfully ours.
>>
>>38333897
>Not yet
>>
>>38333881
>dragonwaifu
>>
>>38333897
>Not yet
We need their forces to cross the trench to our side. Losing our ambush just to kill a small number of vanguard would be playing our hand too soon.
>>
>>38333897

AAAAAMMMBUSH!
>>
>>38333897
>Signal the ambush forces
"Bra'kur... use THAT!"
>>
Rolled 14, 19, 16, 19, 5, 16, 2, 14, 17, 11, 15, 14, 17, 4, 6, 2, 14, 3, 3, 10 = 221 (20d20)

>>38333897
Can the witches collapse the edges of the tunnel further once more when the TR begin to get over the trench?
If yes, wait, and spring the ambush once they do that, if not, spring the ambush now.
>>38333926
We still need to Slaggyr before that, bring his head as a gift and show her just how amazing we are.
I'm joking about the gift, but it would be good to get rid of him and possibly establish a business partnership with the two dragon sisters to the north west/east(?).
>>
Rolled 1 (1d2)

>>38333897
Man it's a hard choice, I doubt their moral will crumble if whe attack them now and I don't want them regaining their focus when they try to go over the trench
>>
>>38333935

yeah
that,

wait for them to cross it
>>
>>38333897
>>Not yet
>>
>>38333947
no no have him do the thing
>>
>shoved into the lava by those behind them.
HUEHUEHUEHUEHUEHUEHUE
>>
>>38333476
That just says traps. We always had traps you dumbfuck
not any new ones.
>>
>>38333897
Not yet
>>38333926
There's two things to consider, We woo the dragonwaifu and her cult, but our conflict with Slaggyr might boil over and the sacrilege of warring with another dragon might expell the cult from trusting us. The other issue is when it may come to pass if we deal with him before approaching the dragon and her cult, restarting another conflict.

>>38333951
Yes.
>Business outfit dragon sisters
>One of them has a clipboard
>Hair in buns
>>
Its odd. I have no idea how we would be able to restrain a dragon long enough to fuck it into obedience. We'd either need to be so good we could do it in one session or not take them as slaves and instead establish a romance/friendship/partnership
>>
>>38330195
>Max 150 TR, 50 guants
>>38333000
I'm gonna say this is -20 guants
>>38333457
I'm gonna say this is -20 TR, 10 guants
>>38333897
>dozens
I'm gonna say this is -40 TR, and an additional -10 TR
So I'll say maximum 80 TR left, with 30 guants.
This has been going well so far.
>>
>>38334043
You know Za'zarag is gonna pull some magic bullshit. Maybe zombie TR
>>
>>38330195
>203 posts and 1 image

This has to be a record
>>
>>38334039
two options:
>give her the d
or
>give her moar d
>>
>>38334039
>Get some magic chains/cage/collar that won't break/disables transformation magic
>Beat her in a fight
>get her into human form
>fuck her
>keep fucking her while not debasing her, act romantic and shit
Or we could just gag her in her human form, since supposedly all magic needs spoken words to work.
Except if the transformation doesn't, in which case we'll need those magic handcuffs/etc.
Also a metal gag so she can't just firebreath it away.
And then, orcish romance!
>>38334076
I really doubt an abyssal priest would know necromancy and shit. Also, the soul in Za'zarag's body is just a worm, probably not the cunning type, considering what Mul'orog Grul is like.
We'll just have to take care of him relatively quickly.
Besides, he can't zombiefy piles of ash anyway.
>>
>>38334105
2 files, actually.
>>
Looks like you're waiting a little longer.

Writing.
>>
>>38334039

Romance/ with a non-orc/

Soon you will be advocating we give these slaves "rights" and "freedom"
>>
>>38334144
>get some magic chains/collar that won't break/disables transformation magic

Oh, is that all we need. Why not just say
>find dragon taming mcguffin
>use dragon taming mcguffin
>>
>>38334173
Just a little though, so the trench will both be dividing the TR troops, and the witches can possibly collapse it again. Then we charge.
So just a little bit, just what is necessary.
>>
>>38334228
Wait till they climb the battlements so they're pressured from 3 sides
>>
Well then, I shall ask.

Do people want to try to further collapse the edges of the trench?

>Yes
>No
>>
I wonder how well 2 or 3 trenches would have worked.
It honestly seems like they'd have just continued on after getting over one exactly like before.
That would have been kinda pathetic to be honest, be a huge clan of abyssal abominations and get destroyed by some clever thinking and a little bit of magic.
>>
>>38334261
yep
>>
>>38334261
>yes

what will that do?
>>
>>38334261
Are our troops on the camp side of the trench?
Will it tire out the witches a lot?
Will it possibly allow some TR to manage to climb out?
>>
>>38334261
I can't think of a reason not to
>>
>>38334261
>Neh
>>
>>38334261
yup
>>
>>38334263
>Harrowmont 2.0
I'd be cool with that
>>
>>38334261
I want to know the possible negatives are before voting.
>>
>>38334291
>Are our troops on the camp side of the trench?
The trench does not ring the entire camp, so really your ambush forces can come from either side.

>Will it tire out the witches a lot?
They're already pretty tired, so yes, don't expect a great deal more from them after this.

>Will it possibly allow some TR to manage to climb out?
Yes, possibly, although it will also tip more of them into the lava.
>>
>>38334320
What is harrowmont?
>>
>>38334344
Then it's not worth it, no, will be more useful to have them spring lava bombs in the middle of their troops.
>>
>>38334344

wait wait wait

the trench is not a ring so why dont we attack now and force their backs against the trench/
>>
>>38334261
>>No
nah, I want ranged balls of fiery death
>>
>>38334261
yeah
>>
File: Harrowmont.png (159 KB, 2358x1264)
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159 KB PNG
>>38334355
Capital of the MC in Aspiring Emperor Quest, It's heavily fortified, and it isn't it final form
>>
>>38334261
We charge into them from the far side of the trench, trying to force them towards the lava. Once we've engaged and they can't get away from the hedge easily, then try to collapse it further.
>>
File: attaaaaaaack.png (23 KB, 768x614)
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>>38334392

like this
>>
File: Harrowmont+moat.png (175 KB, 661x547)
175 KB
175 KB PNG
>>38334427
>>
>>38334454
Flank force should be used against the larger of the two groups
>>
>>38334427
>>38334470
Who the hell designed that ?
It's beautiful
>>
>>38334470
Has a drawfag made a visual version of either yet?
>>
>>38334427
>>38334470
...I really need to catch up to AEQ sometime, fuck, that is a beautiful amount of autism/dedication
>>
>>38334504
An IRL architech, you should see the dimensions of that thing, it's huge. The original settlement only went to the wall around the Keep
>>
So since there was apparently some confusion over the trench, do you want to do >>38334454 and have your flanking forces hit the enemy still outside of the trench now?
>>
>>38334552
Eh sure whatever no point waiting
>>
>>38334504
It is currently being invaded by the largest army of demons in the past 300 years or so. Said demons are basically blitzing the capitol while 90% of the military is out of position, and are currently dying horribly.
>>
>>38334552
Yeah do it.
>>
>>38334552
no, i want to do it when they divide into 2 groups and go around the lava pit
>>
>>38334552
Yes. Try to force them into the trench. Anybody that crosses is pinned up against our walls and subject to Or'kug's tender mercies.
>>
>>38334552
No, I want to wait until they are mostly over it, so they are stuck between the trench and the camp, and hit them from the sides, if they try to escape by going across the trench, the witches can then collapse it further if needed.
>tfw TR could've just left us alone
>tfw they picked a fight
>tfw they already lost like half of their troops and we have had 0 casualties
>>
>>38334552
Only if the girls got enough juice to pop out a small trench/ditch to cover the groups if a retreat is called in case we need to
>>
>>38334552
Don't if we do well have a battle of Stalingrad type situation with alternating rings of tr and stone tusks
>>
>>38334598
I'm sure Ashuris at least has enough juice, we gave her a load today, and even if we didn't, I'm sure Ur'shal could get her juices flowing again.
>>
>>38334569
I recant this vote
>>
>>38334552
Nah this makes it better, they are gonna divide into two different groups.
>>
>>38334616
Yeah, that's a bad idea, don't let them have positional advantage, we need to stick to the classics and enclose them between the trench and our troops, without leaving them wriggle room, if we attack on the other side of the chance they'll have a good chance at escape.
>>
>>38334594
>tfw TR could've just left us alone
and just waited for us to come conquer them? Come now anon, there's a limit to self delusion.
>>
Alright then.

Writing.
>>
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>>38334620
Well played
>>
>>38334538
>>38334578
Sounds like a very fun quest. Thank you anons.
>>
>>38334734
QM has a Hardon for furries and the players play mc like a liberal douche Gary stu but yeah overall it's great

Most work I've seen a qm put into a quest, bar none
>>
>>38334552
No.
Wait for them to cross the trench and hit them once they engage the walls.

Otherwise all our defenses on the walls are useless. Its stupid to attack now.
>>
>>38334734
It's a good quest. I don't often get to take part in the threads, but I follow it in the archive.
>>
You wait, as the Tongueripper charge starts to lose its steam, waiting for them to split up and circle around the trench. The main force howls and screams from the far side of the trench, beating their chests and bellowing for blood as the more ragtag group who had already crossed over hit the palisade.

Your warriors and the ogres fight back, using the advantage of their fortified position to strike at the encroaching Tonguerippers and gaunts. Magic flashes and crackles in the air as your clan's sorcerers and priests unleash their fury on the enemy force, but they are relentless, and you see one unfortunate warrior wrenched from the wall, still screaming as he is torn in half by a frenzied Tongueripper.

Still, you have the forces to weather this assault without too much trouble, and you quickly start to wittle down the enemy numbers.

Unfortunately, things do not always go as smoothly as you would like, especially where magic is concerned. You feel a painful buzzing in the back of your skull, and from the looks on your clanmates' faces they feel it too. Words which twist the stomach and bring bile to the throat boil up from the rear of the enemy force, one flabby, gnarled hand reaching out from the palaquin to point a clawed finger to the trench.

The charnel mass of smouldering flesh in the trench starts to buckle and writhe, scorched flesh splitting to reveal sprouting tendrils of pale fungus and crawling insects. The still-living Tonguerippers trapped in the trench scream as the vile mass sweeps over them, their bones picked clean, jutting from the festering carpet which has not covered the trench entirely.

The Tonguerippers roar, charging over the fungal bridge, kicking up a great swarm of buzzing insects and thick spores which sweeps towards your fortifications in their wake.

What now, Or'kug?

>Ambush, now!
>Not yet.
>Write-in additional orders


Have I mentioned recently that I really love writing descriptions of abyssal magic?
>>
>>38334995
Oops.

>which has not covered the trench entirely.

should of course read

>which has NOW covered the trench entirely.
>>
>>38334995
>>Ambush, now!
>>
>>38334995
>Ambush, now!
Have the witches make another mini-volcano eruption, try to burn the bridge and the ones on it, or just pierce the bridge with Earth spikes.
>>
>>38334995
>>Ambush, now!
I'd like to kill the chieftain and the shaman before we route the tongue rippers though
>>
>>38334995
Ambush, now!
>>
We shouldn't have waited.
>>
>>38334995
>Ambush, now!

And this >>38335046 one last push from the girls
>>
>>38334995
>Ambush, now!
>>
>>38334995
>Ambush, now!

Focus on the Priest in the back
>>
>>38334995
Put the two or three best archers on Palanquin duty. The abyssal shaman is a top priority, and if his ride can be set on fire with a couple of burning arrows, that'll go a long way towards making the fight easier. Even if the arrows don't hurt him, he might be sufficiently distracted by incoming fire that his casting rate drops.

Other than that, signal the ambush now.
>>
>>38334995
>Not yet.
>Write-in additional orders

The ambush can't press the freaks against a bank of lava, might as well trap them against the walls of out fort. Wait for the main force of the freaks to press on the walls.

Additionally, tell Bra'kur and the witches to fry the tubby mushroom mage immediately. Once he's done, the Tonguerippers are too.

Unless upon his death the giant cockroach demigod erupts from his corpse. That may be a problem, ya never know.
>>
>>38335068
Waiting was best. If we hadn't this charge world have heavily damaged our ambush group

Can we get an estimate on the number of tonguerippers left Lordy? Where are the priest and chief in relation to to the rest of the tonguerippers
>>
>>38335102
I believe, to be dramatically appropriate, Ur'shal should be the one to kill Lorsyth.
>>
>>38335062
Pretty sure the only way we can win this fight is to kill that shaman, the rest are to braindead to retreat at this point
>>
>>38335119
It's hard to tell exact numbers, but at a guess, you would say around 70-80 Tonguerippers and perhaps 20 Gaunts.

The priest and chieftain are near the back of the force, and are just reaching the fungal bridge now.
>>
>>38335102
>>38334995
yes, wait a bit till there's a decent force not on the icky bridge and torch that horrible thing.
>>
Well, we have to roar out that the faggot's time is up when we attack, don't we?
>>
>>38335157
This is extermination, pest control not a battle between equals
>>
>>38335142
Nah fuck that, tubby is trying to blow up Or'kug's brain, kill him (it).
>>
>>38335245
He's not trying to blow up Or'kug's brain, are you retarded?
that's just what happens when the words to an abyssal spell are heard.
>>
>>38334995
>>Ambush, now!
>>
>>38335161
Max 150 TR, 50 guants
now
Max 80-70 TR, 30 gaunts.
>>
>>38335161
Can you call a vote between attacking now and waiting until the tongue rippers reach the camp walls?
>>
Ambushing wins, but I suppose we can hold one last vote for >>38335335

Ambush right away, or wait until the second wave of Tonguerippers hits the palisade?
>>
>>38335363
>Wait until the second wave of Tonguerippers hits the palisade
>>
>>38335334
Anon, are you trying to correct Warlord on how many TR are left in his quest? And you're trying to make there be more guants than what he said?
I was the one who made the original estimate, and I don't understand you.
Also, "Max 80-70" makes no sense.
>>38335363
Sure, wait I guess, the palisade has magic anyway, should be able to do well enough until we spring the ambush.
>>
>>38335363
Ambush
>>
>>38335363
Palisade, use the walls as an anvil and have our ambush be the hammer
>>
>>38335363
Wait until the leads hit the palisade.
>>
Bra'kur better be on top of his game today
>>
>>38335363
>>Wait until the second wave of Tonguerippers hits the palisade
>>
>>38335386
thought the anon was asking how many were killed, so i updated the current amount.
>>
>>38335378
>The second wave of Tonguerippers is hitting the palisade

Abyssal gunk can't burn through rocks, anon.
>>
>>38335363

Wait for the second wave
>>
>>38334787
what kitsune are not furry we have scale for this and where is lib douche coming from
>>
>>38335403
Bra'kur always is on top of his game, silly.
>>
>>38335458
Yes they are. They're what flurries wish they were
>>
>>38335403
>>38335464

I think its quite laughable that someone doubts THE GREAT BRA'KUR
>>
>>38335502
Anon, no, we talked about this before.
Kitsune are not furry.
Catgirls aren't furry either.
Nor are Saiyans.
>>
Okay, writing.

>>38335403
The Great Bra'kur's game is all top, all the way down.
>>
>>38335520
Dude yes they are. Not only are they literally furry but yheyre the furry ideal.

Saiyans aren't though, they are just people with tails
>>
Wonder how our harem dynamic works, with 3 free (orcish) women, an orgress slave who is becoming more than a slave it seems, 3 human slaves and an elf.
>>
>>38335549
Take this convo out of this quest.
>>
>>38335567
https://www.youtube.com/watch?v=4NnqObhfymc
>>
File: Spoiler Image (60 KB, 713x902)
60 KB
60 KB JPG
>>38335565
>becoming more than a slave
No, slaves are slaves, we will just let her have some bling.
orcs>everyone else, maybe except dragons
>>38335549
Kitsune/catgirls are just people with tails and ears
Do you even know what real furry ideals are? Pic related.
>>
>>38335630
Seconded
>>
>>38335656
Correction:
orcs>everyone else, except dragons and slaves who have done such an amazingly admirable deed that they are granted equal rights, like that one elf in the story Lordy had on his ask.
>>
>>38335656
How is this not the fox people as they've been described in quest
>>
>>38335656
Technically kitsune are shapeshifters, typically going from full fox, though many-tailed, to full human. The fox-form is the original, and any others are but the whims of the moment, though a kitsune might might keep them for years at a time.
>>
>>38335723
they only good full fox during the time before they turn 1 otherwise they are just people with fox ears and tails
>>
>>38335723
I don't read AEQ you faggot, you said "kitsune are furry" without specifying, and kitsune generally means something non-furry.
>>
>>38335771
go full fox
>>38335776
na you are right dude that other dude is just shitpostering
>>
>>38335656
>becoming more than a slave
I meant, when we captured her, Aleida was Top slave and Ashuris was on the very bottom of the tottem pole. Now she's clearly not on the lowest tier of the "slave" categorie but she's not a free harem mate like our orcish gals.
>>
I have no fucking idea where the hell the idea that we shouldn't enslave dragons came from, but it really needs to stop.

Dragons are massively, unbelievably arrogant assholes.
All of them.
Every single one.

The only way orcs can possibly interact with them is either with the dragon ruling over the orcs, because the dragon will NOT accept ANYTHING else, or with the dragon enslaved by the orcs, because what a slave wants or doesn't want is not something you have to care about.
>>
>>38335776
Actually I said the qm had a hard on for furries. You're thenone that called them kitsube whatever. Eat a dick faggot
>>
>>38335865
anon the plan has been enslave dragons with our dick
>>
Some of the orcs alongside you start to look a little uneasy as the main bulk of the Tongueripper forces surge up the slope, a cloud of buzzing insects and spores swirling around the misshapen mutants. You are thankful that there are plenty of other lieutenants here besides you, or you fear that the defenders might start to lose their nerve.

“Hold your ground,” you roar, as a Tongueripper hurls himself at the fortification, heaving his massive bulk over the top.

He roars at you as you meet him, lashing out with a bulging, ungainly fist. You duck under the clumsy blow, driving a dagger into the beast's throat, ripping it out and dodging back even as the dying Tongueripper tries to grab at you. His corpse tumbles from the wall, another Tongueripper already climbing over it. You hold your arm over your mouth, coughing as the air turns thick with corruption, fat, dark-shelled insects buzzing around your eyes, crawling over you, biting at exposed flesh.

You signal for the ambush, you can only hope the signal will reach them through the pestilent cloud.


You are Ur'shal, lying in wait, frustrated. You hear the bellows of rage, the howls and screams, and the buzzing of countless wings. You spot a lone, flaming arrow streak up into the sky, fired by an orc under Or'kug's direction. The time has come.

>Roll 3d20

If we could cease the furry argument I would greatly appreciate it. You can fight it out on the moe archive qtg if you really want to.
>>
>>38335880
no that was me and they are kitsune since that is what they are and they are not furry
>>
Rolled 20, 8, 10 = 38 (3d20)

>>38335929
lets not all die!
>>
Rolled 18, 13, 8 = 39 (3d20)

>>38335865
I don't think you realize what we're talking about here.
We're not saying to bend over backwards and try to diplomance the dragon with kind words and songs of praise.
We're saying we're going to dick the dragon into being in love with us like everyone else, but keep them a rung above regular slaves since they are arrogant as fuck, they will be our special draconic slaves, who get treated better and shit.
This will also let us raise the half-dragons as our own better, since they will be strong as shit and having them loyal to us like Dra'koz's honor guard was to him will be the best.
>>38335880
I'm not that anon.
>>38335929
Sure, argument ceased on my part, praise be unto Zul'orok Zhar.
>>
Rolled 19, 8, 3 = 30 (3d20)

>>38335929
>>
Rolled 10, 7, 17 = 34 (3d20)

>>38335929
>>
Rolled 12, 7, 15 = 34 (3d20)

>>38335929
>>
>>38335889
Which doesn't change anything about the fact that any plan that doesn't have us enslave the dragon with violence first is doomed to fail.

The only way to interact with a dragon peacefully is to agree to serve them and they are not stupid enough to have sex with their orc slaves.

So the only way we are going to be enslaving dragons with our dick is by raping them.
>>
>>38335955
>>38335964
>>38335966
God damn it.
>20, 13, 10
Ur'shal is a beast, but the others suck.
>>38335966
Why couldn't you have waited 2 more seconds to post?

Okay, can we reroll that 10 or 13?
>>
Rolled 8, 3, 2 = 13 (3d20)

>>38335929
>>
>>38335980
That is exactly what has been discussed in the thread, retard. see >>38334144
>>
Since I know people will ask.

First is Ur's ambush.
Second is Ya'zada's.
Third is the defending forces.

Anyway, writing.
>>
>>38335964
Which is not really an option until they are completely mind-broken anyways and at that point elevating them is more or less a moot point.

You are not going to get regular enough intercourse with a freaking dragon unless you treat them violently enough that they never even get the chance to go full dragon form and either eat you or fly away.

And if you're violently raping them every day you can't really expect them not to go full dragon the moment they get a bit of rest, so you can only stop once they're completely broken, at which point as I said, elevating them above the rest is a rather moot point.

>>38336016
And you retards still think there is room for not treating them horribly in there.
>>
>>38336045
ouch
>>
>>38336059
Why would we treat them horribly beyond what is necessary, are you retarded?
>>38336045
No rerolls?
>>
>>38336108
the defending orcs got at least a 15 due to command not sure about bufftits forces
>>
>>38336045
We can't use up a favor for Ya'zada's group or the defenders?
>>
>>38336108
>>38336135

I was told not to offer rerolls unless someone asked for them.

Do you want rerolls?
>>
>>38336108
Because beating them down enough that they don't get a single moment rest is exactly what is necessary when dealing with something that can devour you in a single bite, burn you to a crisp with a breath and is more magically powerful than your entire witch coven put together, you fucking illiterate.
>>
>>38336153
>No
>>
>>38336130
Or'kug's command is just 3, not 5.
>>38336153
Is it possible to reroll? If so, I'd like to take reroll Or'kug's 10, Ya'zada is fine.
>>
>>38336153
no
>>
>>38336153
>No
>>
>>38336153
For the 10, yes. I'd rather not that a lot of our defenders get abyssally buttraped.
>>
>>38336153
Yes, Or'kug.
>>
>>38336153
> Yes for Orkug
>>
>>38336153
>Yes, Or'kug
>>
>>38335955

UR'SHAL HAET ABYSSAL
>>
>>38336168
You must be upset, I can see how not understanding what's happening can do that to you, but don't worry, I'll explain.
To use magic, one has to speak. If you gag someone, they can't use magic at all. If we gag a dragon in human form, they won't be able to do anything.
Even if the shape shifting between humanoid and dragon can be nonverbal, having her be under constant surveillance under threat of violence, or finding some shackles which would choke/break her bones if she tried to shape shift is possible.
>>
>>38336153
yes
>>
>>38336212

They didn't get buttraped, they did neither particularly good or particularly bad.
>>
>>38336153
Yeah
>>
>>38336279
I'd rather not take my chances with a 10 against the TR's, anon.
>>
>>38336296
it was a 13 not a 10
>>
>>38336279
They may have bonuses like we have ours.
and 10 vs a dc of possibly 17 wouldn't be a good outcome.
Considering the is defending our camp and the women and children along with all of our slaves. I am leaning towards a reroll. And pray we don't manage to get anything lower than a 10.
we likely will.
>>
>>38336153
For just Ork'ug, yes. Yazada can eat her fail sammich
>>
Okay, favor burned.

Reroll for Or'kug.
>>
Rolled 14 (1d20)

>>38336364
>>
Rolled 19 (1d20)

>>38336364
>>
Rolled 7 (1d20)

>>38336354
Actually, this is an ambush, so it's Zo'rok's roll, isn't it?
>>38336364
come on
>>
Rolled 10 (1d20)

>>38336364
>>
Rolled 5 (1d20)

>>38336364
>>
>>38336387

Fuck yeah.
>>
Rolled 15 (1d20)

>>38336387
nice
>>
>>38336396
If you'd put Zo'rok in charge it would be.

As it is, it's a Ya'zada roll with a slight boost for Zo'rok being present.
>>
>>38336387
I'm guessing a 19 is a bit better than a 10.
>>
>>38336427

If it isn't, then I fucked up by rolling that.

But I will push the blame on you anyway, anon.
>>
You gesture for your warriors to follow, charging from your position, as you round the steep slope of the camp edge, you spot the Tongueripper force in full for the first time. Many have fallen, but the survivors push on with singleminded fury. Some start to round on you, spotting your warriors as you charge at their flank, but it is too slow, and with a Zul'orok Zhar's name bellowed to the heavens, you cleave into the corrupted warriors.

Your axe cuts through unnatural muscle and thickened bone with ease, hacking deep into the thick neck of the first Tongueripper you face, you plant a boot on his chest, ripping your axe free with a roar. Even the Tonguerippers seem taken aback by the fury of your assault, the mass of drooling savages recoiling like some wounded beast, only to be struck from the other side by Ya'zada's forces.

(cont)
>>
>>38336750
You hear a mighty shout from the camp, a rippling wave of force pulsing into the sky, pushing back the cloud of spores and bringing down a rain of bloated insects, their innards pulped by the force of the sound.

A jet of magma bursts from the hillside, dousing two more unfortunate tonguerippers and a gaunt in molten rock as they thrash and flail, trying ineffectually to wipe off the molten rock.

With a shriek of rage, a flaming beast launches itself over the palisade, its jaws open wide, revealing rows of wicked teeth. It crashes straight into one of the Tonguerippers trying to climb into the camp, a trail of flames in its wake as it tears into the hulking mutant, its powerful jaws crushing his skull as they land, tumbling down the hillside. You don't know what that is, but you're glad it's on your side.

The Tonguerippers are a formidable foe, but they are starting to crumble. Of course you don't expect it to be that easy. Unfortunately, the heart of this force, the priest Za'zarag, is still safely protected behind a wall of foaming, deranged monsters. You see the massive chieftain of the Tonguerippers pushing through the force to reach your warriors, his patience evidently at its limits. You could stand here and meet him, or you could try to cut around to hit Za'zarag's box before the priest can cast any more of his magic, although repositioning yourself now might weaken your assault overall.

>Hold your ground, meet the Tongueripper chieftain
>Try to reach Za'zarag

Can anyone guess which spells those were descriptions of? No points for the middle one though.
>>
>>38336773
>Try to reach Za'zarag
>>
>>38336773
Can we get one of the mounted fliers to drop some boulders on the Za'zarag's box?
>>
>>38336773
>>Hold your ground, meet the Tongueripper chieftain
>>
>>38336773
>Try to reach Za'zarag
>>
>>38336773
>>Try to reach Za'zarag
>>
>>38336773
>Try to reach Za'zarag
>>
>>38336773
>>Hold your ground, meet the Tongueripper chieftain

Uh, something by the Great Baker, Lava from the witches, and a Summon from the Cuck Elf Mage
>>
Rolled 13 (1d20)

>>38336773
>>Hold your ground, meet the Tongueripper chieftain
The middle one was obviously the coven's usual stuff, while the first was Iron Voice and the second was Summon Lesser Ira.
>>
>>38336773
>a flaming beast launches itself over the palisade
Lesser Ira?
>>
>>38336773
>Try to reach Za'zarag
>>
>>38336853
Oh, never mind, first was Thunderous Voice from Bra'kur.
Third is obviously from Ku'zag, by the way.
>>
>>38336773
>Meet the TR chieftain, but try to get closer to Za'zarag at the same time

Our flaming monster is something Ku'zag summoned for us.
I think the shout was the great Bra'kur. He truly is great.
>>
>>38336773
>>Try to reach Za'zarag
>>
>>38336773
>>Hold your ground, meet the Tongueripper chieftain
We should try and play it safe. and keep destroying the enemy, and reducing their numbers.
>>
>>38336773
>>Try to reach Za'zarag
>>
Looks like you're pushing for Za'zarag.

Next time, that is, because I'm starting to fall asleep, and we're on page 9.

I can stick around for a short Q&A if people wish though.
>>
>>38336944
More than that, we should make sure they stay dead so Za'zarag cannot use their flesh like he did with the corpses in the trench
>>
>>38337012
And I just joined.
God damn it.
>>
and to answer the earlier question.

It was indeed Thunderous Voice by Bra'kur.

and that was a Lesser Ira summoned by Ku'zag.

To give some description, the Lesser Ira looks like someone took all the angriest traits from an orc, a warg and a great white shark, mashed them all together, and set it on fire.
>>
>>38337056
So...since it's a Lesser, what about the Greater or the normal one?
>>
>>38337056
what a non-Lesser Ira looks like ?
>>
Thread Archived.
>http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord

>>38337109
>>38337130
They only come in lesser and greater varieties. A Greater Ira is several times larger and the flames around its body can melt through steel.

Greater Iras are generally used either to level the playing field against other large monsters and/or divine servants, or as living siege weapons to burn and smash into fortified structures.
>>
>>38337159
How do you use them as siege weapons when any opening they make will be full of molten rock and steel?
>>
>>38337159

>can melt through steel

Greater Ira did 9/11
>>
>>38337159
I seriously hope Ku'zag gets back some of his past magic, maybe even have a few years removed from his bones so he can be a more formidable shaman
>>
>>38337159
Wait, are you telling us Ku'zag used to be a sisterfucking battlefield warshaman ?
>>
>>38337186
To break down gates and rip apart fortifications.

>>38337208
I just keep on revealing my illuminati connections today.
>>
>>38337244
That's a pretty accurate description of Ku'zag's glory days, yes.
>>
Let's all to remember to call him Lorsyth, when we meet him in person. We know who that fucker REALLY is.
>>
>>38337260
So is he getting some of his powers back then? Cause he never displayed that much prowess before.
>>
>>38337248
Thanks warlord. THE GREAT BRA'KUR is based as.

Next thread when?
>>
>>38337290
He never really had a chance to.
>>
>>38337260
Did we seriously manage to scare back some roided up abyssal hulks worshipping a god of brutality and killing?
Kul'zog Zor will be so proud of us! Or, since it's scaring them, would it be Zol'gor Tor?
>>
>>38337260
I thought he was just an old humble shaman.
>>
>>38337290
He is getting stronger, yes.

>>38337295
Next Tuesday or Thursday. I will announce on twitter.

>>38337368
Could also be Zul'orok Zhar. You will probably be getting favor with more than one deity for this battle.
>>
>>38337012
Do Orks have atlatls?

Because if not we should see about inventing those, or amentum which serve much the same purpose. They're cheap and easy to produce, and would make javelins far more useful. We can't really make good bows yet, and we could use more ranged options.

With Orc strength they could probably throw a spear around 300 meters, though it wouldn't be at all accurate by that point.
>>
>>38337433
>Do Orcs have Atlatls
Not that Ur has ever encountered.
>>
>>38337433
>We can't really make good bows yet
That is not true anon, we have made several bows already.
Also remember orcish bows have insane draw strength and can skewer like 4 humans no problem.
>>
>>38337490
I just realized we will probably never be able to get our whole dick inside a goblin, if we ever encounter one.
Maybe a half goblin could work?
Or does Y'zagya Zoka/orcish phisiology/orcish sex magic take care of that?
>>
>>38337433
We should mass produce orcish bows. That way, when we have opponents charging at us like the TR are doing right now, we can have an battalion of orcs sniping them down while we lead our own charge of orcs.
>>
>>38337757
I think mass produce is the wrong phrase, you mean just make a shit ton of them.
But rain of orcish arrows with the force to pierce walls does sound fun, I agree.
>>
>>38337056
Oh, when you said "no points for the middle one" I thought that meant we get something for guessing right.
I have no idea why though, how would that even work.
>>
>>38337738
Guess you'll have to wait and see.



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