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Long ago, Dragons ruled the lands with their kin serving under them as servants, soldiers, and crafters of items of magical power that would rival mages of the modern eras. As with all empires, it slowly fell apart and it’s races soon scattered across the world with the lowest classes and the least powerful spreading out and being the hardest to destroy compared to the rest of the races which held the most power and knowledge.

The servants and retainers of the Dragon empires of course were the creatures known as Kobolds. Their size, intelligence, and potential made them the best source of cheap labour for the other dragons of the ancient empires who created them from their magic and blood giving them different colors and abilities depending on the different bloodlines. Of course, spread across the lands and with few having passed down the knowledge of the times long forgotten by Humans, Dwarves, and even Elves they wish to create a new empire to rival that of their former masters. Where they’re building such an empire...depends on the color of the Kobolds.

Black Kobolds: Living within Swamp lands, and at one point the underground sewers of ancient empires handling the waste of the massive cities. Their resistance to acidic liquids and poisons sent them to the swamps far from the cities or to the sewers of metropolis.
Starting Area: Swamp

Blue Kobolds: Deep within the Desert trading roads, lived the Kobolds who guarded and acted as merchants for their Blue Dragon masters who ruled atop Mesas. Their resistances to the heat of the deserts and little need for water made their movement minimal from the empire’s original locations, except that they attack trade caravans instead of ride them. Their lightning skills working well with the flat plains, where very few things burn with little fuel but the air.
Starting Area: Desert

(Cont)
>>
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>>38192771
Green Kobolds: Unlike many Kobolds, their affinity lie within the forest, putting them at odds with Elves and similar beings. Living within Forest caves, and being the main amusement of their masters that watched them hunt larger creatures to be viewed through Crystal Balls. Though most accepting of other Kobolds, few races would speak to them unless they truly believe they could benefit. Their powers deal with different gasses, the few that can breath the stuff unleash clouds of acidic smoke that eats away plants and animals alike.
Starting Area: Forest

Red Kobolds: Unlike most of their Kin, Red Kobolds worked with their masters on mountains far and wide. Along with different armies against foes that they could use their wicked fire breath against. Their wicked intelligence and resistances to fire keeps them as one of the most dangerous breeds of kobolds. If their own stubborn attitudes didn’t keep their clans small compared to the rest of the kobolds.
Starting Area: Mountains

White Kobolds: The White Dragons are the dullest of all Dragons, but their servants are one of the rather impressive ones. Surviving in lands far from civilization and competeing to survive against yeti and barbarian tribes wandering the lands, the minds of these kobolds are one of the most impressive of all their kin. Their kinship with ice makes the cold of the northern (or southern) lands even more dangerous.
Starting Area: Tundra

Pick your Color of Kobold, and we’ll begin! First to Three wins.
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>>38192781
White kobolds, Building a warren in the tundra sounds fun.
>>
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>>38193146
Alright that's one for White Kobolds.
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Blues! Let's raid some caravans y'all!
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>>38193249
1 for Blue
1 for White
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>>38192781
White. A hard land that will test us greatly, but its natural hazards can be enhanced to create even greater security.
>>
I vote white. Perhaps we can rise above our slow witted dragon overlords?
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>>38193587
Three does it!
--------
Far from most of the civilized lands, the frontier even blocked by mountain passes that fill with snow in the winter. Sat tundra of the far northern lands, it's ancient ice rarely melting even in the summer. The few creatures that lived in the region were hardy, and all were dangerous in one way or another.

Though, near the frozen sea sat a mounds of stones and a glacier. One of which had the small clan of kobolds known as the IceFangs who lived in solitude and ate what they could find. Fish, Carribou, or other beasts they could take down with simple stone weapons.

Though, after the death of the former chief, a new chief must be chosen as none of his clutch survived by the act of a few sneaking Snow Foxes.

Who shall be the leader:
A: The Shaman, FrostBurn. (Religious Power bonus)
B: The Hunter, Bluespear (More food from hunting)
C: The Crafter, Stonewrought (Gives bonuses to crafting things)
>>
>>38193772
Stonewrought
>>
C. A strong crafting industry will help us build fortifications and traps against those who would attack us. As a leader Stonewrought will make sure we can fend off our enemies and protect our food and shinies.
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>>38193941
>>38193915
Stonewrought is quickly elected as the leader of the clan, though he does agree with Frostburn and Bluespear that their duties are important. While most other Kobold who have his opponents thrown into the sea to be eaten by the beasts that hunt it's cold waters.

Soon the tribe is back up and running, and after a fair amount of talk and work they are ready to go about their days. With Stronewrought at the lead and directing a few things, his plans seemed to be much bigger than the last chief who was happy being fat and lazy.

A: Send scouts out to find more food, the store will last about a month but not much longer.
B: Go try to prepare defenses, paranoia and caution sometimes go hand and hand on the tundra.
C: Try to find deeper caverns in the glacier.
D: Go try to work on the connection with the deites of the tribe.
E: Write in
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>>38194096
Scout for food and more importantly: recourses!

We have high expectations of our great leader Stonewrought. He is the crafter, the inventor, surely he will think of new techniques for our tribe. Techniques that will allow us to become more than mere spirit worshipping gatherers.
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>>38194233
Alrighty!
For scouting, you'll need to roll a d100
Best gets it of the first three rolls.
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>>38194096
A. We need a reliable food source or we won't survive long enough to accomplish anything. We may be native to the cold lands, but things we can eat are not.
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Rolled 25 (1d100)

>>38194437
Best gets? Boy you are generous.
>>
Rolled 63 (1d100)

>>38194437
>>
>>38194456
>>38194480
One more roll.
>>
Rolled 61 (1d100)

>>
>>38194480
63, not too bad.
-----
Bluespear and a few hunters went out to scout on the plains, very few things changed but it was always wiser to be safe. They were able to drag a decent sized caribou back to the cave and noticed some smoke rising from the distance. One kobold went to inspect it, but hasn't returned by the time night came.

A: Send scouts out to find that missing scout.
B: Go try to prepare defenses, paranoia and caution sometimes go hand and hand on the tundra.
C: Try to find deeper caverns in the glacier.
D: Go try to work on the connection with the deites of the tribe.
E: Write in
>>
>>38194583
B. It's obviously some kind of enemy. That scout is already doomed. There's no reason to doom more Icefangs.
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>>38194583
My fellow Kobolds, I say we never send single scouts into dangerous or unknown territory again!

A Send scouts. We pick out the most silent, discreet and cautions scouts for the job.
>>
>>38194631
Hold yourself together man! Maybe he is trapped in the ice, we can't leave one of our tribesmen to die just because of paranoia!
>>
>>38194683
>>38194631
One for B
One for A.
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>>38194712
That venture is foolish, but if we send the scouts and I am right, then the food we have will last us even longer with less mouths to feed. And by the time that threat reaches our tunnels it will be too late.
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>>38194829
>>38194712
>>38194683
>>38194631
So folks, what is the choice?
Barricading looks like it. Am I correct?
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>>38195163
Just want to point out that both votes to barricade came from me. I adopted a name to make things more fun.
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>>38195224
Thanks for bein' honest.
We just need a tie breaker.
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>>38195293
Alright. I'll roll 1d100, higher is Scout Lower is Barricade.
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Rolled 54 (1d100)

>>38195499
>>
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>>38195521
A few scouts are sent, though not as many as one of the hunters Kral warns against it. So only three are sent to see what can be seen from where the smoke was the next morning.

By midday, the three scouts came back. In their arms they carried a few curious things, wooden carvings and bones of much larger creatures as well as a burn skull of a kobold that matched that of the Ice Fang clan...most likely the scout thought now dead.

"Barbarians, they are coming along the sea to work the oceans for food for da winter." One of the kobolds explained that carried a few wooden spears with iron heads.

It was a curious matter, the humans moved much slower considering their size in the frozen lands with the ice and snow heeding their progress.

The Kobolds of the past had little skirmishes in the past with barbarians, mostly youths who wished for a bit of sport that were quickly beaten by spears thrown from higher walls they could not reach or turned away by hidden doors made of ice into the deeper vaults of the Warren.

Humans were dangerous, and if the tribe took to liking the area they would also impede on the Kobolds Lands and food. That is, if they were not willing to talk reasonably.

A: Set Traps for the Barbarians!
B: Set scouts to watch the barbarians to see how long they'll stay.
C: Set up an area to meet the Barbarians, diplomatically.
D: Shore up defenses in case the Barbarians attack once they see the glacier.
E: Write in
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>>38195685
>A: Set Traps for the Barbarians!
A few choice avalanches and they'll write this whole area off as being too dangerous.
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>>38195971
That's one vote
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>>38195685
A. We have to show these barbarians they can't trifle with us. I say we should make the ice weak near the water and when it breaks the sea beasts will eat them. If we're lucky some of their shinies and weapons will wash up on the shore so we can claim them for ourselves.
>>
And if they see no signs of Kobold tampering they might assume the land is too treacherous to hunt, and they won't come back. Stonewrought can show us how to build such a trap!
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>>38196184
>>38195971
Alright! I was going to ask for plans but you already suggested them!
And since you have Stonewrought, you can make them both at once!
--------
Roll 1d100+10 best of three.
>>
Rolled 36 + 10 (1d100 + 10)

>>38196270
>>
>>38196309
Let's hope other rolls are better than this.
>>
Rolled 36 + 10 (1d100 + 10)

>>38196270
>>
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>>38196361
Not much better...
let's hope the power of Stonewrought is with ya.
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Rolled 69 + 10 (1d100 + 10)

>>38196270
>>
>>38196561
https://www.youtube.com/watch?v=RR8MsdKHtVE
Thanks for the save. Have a helpful mnemonic device to guide you through the trap building process.
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>>38196561
With a bit of work, and a bit of help from Stonewrought's own little bit of skillful workings. The ice is cracked in a few ways that wouldn't support a barbarian for long...but would allow a Kobold to run across it fairly safely as long as the barbarian he was running from wasn't right behind him.

The plan for the avalanche was even better. The kobolds put up stone 'sticks' to hold up sheets of ice that had long supported it above the plain's lack of massive amounts of snow. A bit of sinew ropes and such made quick work of a few simple traps with a few tests that buried a few younglings...who simply dug around the snow as a bit of good fun.

That night Barbarians camped, unable to see the kobold's hidden lair above the average line...a small path being one of the only ways someone as large Barbarians to let them get in easily.

One of the larger barbarians quickly saw the dangers of the icy danger...after one of the others fell into the chilly water. The Kobolds gave a near silent cheer from within the caverns of ice as they heard the screams of the man.

The others seemed to trigger a few of the avalanches...but seemed to stay much further from the glacier. The scouts heard them speak of the 'unlucky thing' inside their camp.

A: Send a scout to sneak inside to watch them.
B: Simply leave them be until they leave.
C: Plan a deadly attack!
D: Go check on the shaman, see if he is done brooding over the failing of rulership.
E: Write in
>>38196636
I got this half way, this gave you another +5 because that's an awesome song a Kobold Bard would sing.
>>
>>38196742
>D: Go check on the shaman, see if he is done brooding over the failing of rulership.
There can be no division here. We all work for the good of the tribe, and we cannot guide the tribe if one of its most important members does not stand at our side to offer council.
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>>38196742
D. We need teamwork
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>>38196815
>>38196809
>>38196742
B. We have to remain united or we won't see any more victories against those who would steal our food.

Keep a lookout, just in case any of the barbarians survived and seek shelter nearer to our home. We don't want them to discover us now because they'll send warriors with spears to skewer us.
>>
>>38196875
I meant D! But D and B work well together.
>>
>>38196809
>>38196815
Stonewrought went down one of the many tunnels, spying the rays of sunlight that shone down from the thin ice above the small temple that shined like quartz crystals. The altar of Kurtulmak sat in the center with a few shining sacrifice.

"Ah...Stonewrought..." The shaman spoke looking back, one eye dead from an ice shard that fell on him as a hatchling. "You seek me...and for good reason. I feel something within that Tribe's possession, something valuable that may please Kurtulmak and bring greatness back to our meager tribe." He explains licking his chops. "Perhaps even something that will bring you to rule more than just the Ice Fangs..."
Information Gained: The Barbarians have something that the Shaman has sensed, you have no idea what the fuck it may be.

The barbarians seem to have been setting up a longer term camp, though few come within a mile of the warren's entrance luckily for the kobolds.

A: Send a scout to sneak inside to watch them.
B: Simply leave them be until they leave.
C: Plan a deadly attack!
D: Send a few thieves to steal whatever the Shaman wanted.
E: Write in
>>
D. For Kurtulmak!
>>
>>38196973
>D: Send a few thieves to steal whatever the Shaman wanted.
>E: Write in
If it pleases Kurtulmak, then so be it. But the Ice Fangs must always come first. Other tribes can see to their own needs.
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>>38196973
D. Kurtulmak will make sure our clan thrives for many years to come. Surely he will bless the next clutch of hatchlings and protect us from those who would rob us. And perhaps we can steal more than just what the shaman seeks.
>>
>>38197124
>>38197116
Stonewrought makes the announcement that they are going to raid the camp of barbarians. It goes without saying many are nervous except for the Ice Fang's most seasoned veterans and some of the newest hunters who've never tasted real battle before.

Roll 1d100
Best of Three.
>>
Rolled 79 (1d100)

>>38197211
Is this a raid or a stealth mission? If we're actually ATTACKING, then we should undermine the ice beneath their camp first. If not, then we do this quick and quiet. No weapons, run at the first sign of trouble.
>>
Rolled 85 (1d100)

>>38197211
Big money no whammies.
>>
>>38197258
I agree. Such a task could put us in danger, but Stonewrought can show us clever ways to keep the ice from collapsing on us as we dig.
>>
>>38197308
If we're slow and careful, we can use torches to melt out assault tunnels into the heart of their base and convert them into pit-traps and leg-snappers. If we're just going to steal it, we can fill in the tunnels as we leave, leaving a missing artifact and no trace of ourselves. If we're going to wipe this tribe out, we do it with minimal risk to ourselves.
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>>38197368
peaceful? Bitch, they murdered our scout. Our tribe-brother is dead. I say we pull a Night Of Long Knives. Undermine their dens, collapse the tunnels, bury them in their sleeping bags and let them freeze or suffocate. We can dig out their treasures the day after tomorrow.
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>>38197258
It's a bit of a mix honestly, a few are being stealthy while a few are doing hit and run tactics. A few could dig under depending on the roll.
But it seems like we all want to go full on and murderlize them. Which on the rolls you can do.
I need 1 more.
>>
Rolled 14 (1d100)

>>38197211
>>
>>38197404
That kind of aggression will lead to barbarians hunting us, seeking our home. These barbarians are many, and I doubt they brought all of their kind. I'd rather not spend all my days hiding and starving. Scouts die. That's how we know not to go where they went.
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>>38197265
The plans are set into motion, and the shaman does a blessing of his own blood on each of the warriors and ambushers to help them destroy the barbarians.

The barbarians of the tribes were few, and rarely did they get together unless it was during the yearly 'meet and greet' of the ancestors. If a tribe went missing they were thought to have been wiped out by a large monster or blizzards.

The kobolds were vicious, they dug and they hid as men came out during the day. None came back from their hunting parties. Those that stayed in the village were worrying, this was the tribe of the bear but this was something unnatural.
As night fell, and guards posted the kobolds snuck in and with ice daggers cut the throats of all in the tribe of barbarians before one got a lucky scream.
The battle, if it could even be called that, was short, fifteen kobolds were able to assault the three warriors who survived and the rest followed the 'civilians' who ran away.

Soon the snow the was stained with blood and the bodies piled up by an old bone pile of the tribe far from their lair. The supplies were taken from the camp, most of it food or weapons much too large for Kobolds but still of some value.

The single item within the cheif's tent, who had been slain in his sleep by the work of five Kobolds attacking at once and still one going to be lame for many weeks. But within the center of the tent was something none of the Kobolds expected to see.

A small white statue of a large kobold, at least a head taller than Icicle, the tallest and strongest of the kobolds in the warren. But wearing robes of a wizard. This was brought back quickly to the Warren, and many feasted that night on the spoils of war.

A: Try to see what the hell the statue is with the Shaman.
B: Go priase the god, this is a celebration day.
C: Go hunting, no time for this shit.
D: Shore up defences in case of more barbarians.
E: Write in
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>>38197665
E. Let's eat the barbarians while the shaman does what the shaman does. We feast in honor of our victory and offer praises to Kurtulnak!
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>>38197665
>A: Try to see what the hell the statue is with the Shaman.
>E: Write in
The shaman wanted this. It's ours now. Let's see if Kurtulmak is pleased.

As for the rest of the tribe, have them use the corpses of the humans as bait for larger animals. Chum for sharks (good eating), flesh for bears and wolves (if we can catch a few and keep them as guard animals, our defenses will be formidable indeed). Those corpses are a resource we can't afford to waste.
>>
>>38197876
>>38197740
Some of the kobolds started to use the bodies as baits, the others held drag the statue into the shrine where it seems to collect the sunlight.

The others started to trap a few the local wildlife, while only one the lone wolves of the area were wanting a bit of human flesh. It seemed happy enough to feast on the human flesh given to it, it seemed to have no taste for kobolds.
+1 Wolf Guard
--
"Ah yes! It is he!" The Shaman said, running a hand over the statue's figure grinning. "Yes yes..." He purred and started to pull out a hammer, one wrought of silver stolen from a barbarian tribe long ago as if to smash the statue to bits.

As he rose it, Stonewrought heard a voice in his head. "Sssstop him..."

A: Stop the Shaman
B: Let him continue and smash it to bits.
>>
>>38197966
Stop dis nigga
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>>38197966
A. If Stonewrought says stop him, we must obey
>>
>>38198011
>>38198002
"Stop!" Stonewrought hissed, snatching the Silver hammer away. The shaman stumbled back, and the whole chamber shuddered. A few things seemed to happen at once.

"What?! I was-" The shaman started before the statue shuddered violently and seemed to 'melt' away. A new kobold the size of a dwarf, robes shuddering as it looked around.

"Finally...One hundred years of being frozen in stone gives you such a pain." The new kobold said angrily and looked about staring at STonewrought. "Greetings Chieften..."

A: Greet him peacefully
B: ASk who the fuck he is
C: Imprison him
D: Kill It, Kill it Kill it!
E: Write in
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>>38198183
>A: Greet him peacefully
"Greetings, Elder. Welcome to the Ice Fang tribe."
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>>38198183
A. There's a reason for all this. I'm not sure what though. I feel as if the barbarians were meant to deliver this kobold to us.

Is he a white scale like us?
>>
>>38198274
(Yes, he's just rather tall and is wearing robes)
>>
>>38198212
>>38198274
"Ah...Ice Fang..." He says looking around and cleans one of his claws off and bows. "I am in your debt, the Barbarians stole me from my perch at a hidden tower of a Wizard who had worked with my own clan. He eventually got jealous of some of our riches and destroyed it...I was his apprentice so he decided to turn me into that statue for a while..." He rubbed his chin. "Then a barbarian tribe came, killed him, and looted me,"

"Now...what may I do for you...Chieften?"

New Special Member: The White Wizard.
A: Ask the wizard to share his knowledge with other younglings.
B: Ask the Shaman why he was goin' to smash the statue in private.
C: Go Scout and hunt for more food for the stores.
D: Try to fortify the warren a bit more.
E: Write in
>>
>>38198480
B. The shaman is seeming very treacherous right now.
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>>38198554
Any more votes?
>>
>>38198554
"What in the icy hell are you doing?" Stonewrought hissed at the shaman who stared back.

"He is not what he says, The gods told me. Do not believe his words for his are those of a trickster."

The shaman warns, who takes heed to it...is unknown.

A: Ask the wizard to share his knowledge with other younglings.
B: Try to find a proper apprentice to the shaman.
C: Go Scout and hunt for more food for the stores.
D: Try to fortify the warren a bit more.
E: Write in
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>>38198859
B. The Shaman has been here longer and deserves some credit. Let's give him an apprentice to watch him.

E. Lets also do a background check on the wizard. Find out what clan he was from and see if the shaman knows what really happened to them.

Also, why can't C and D be part of the daily routine? Chieftan should learn how to delegate.
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>>38199101
Any other suggestions folks?
>>
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>>38199217
Now that I see that the count has slowed, I'll be shuttin' this down til Sunday or Monday around 12 O'clock EST.
http://suptg.thisisnotatrueending.com/archive/38192771/



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