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File: Xenocide Title2.jpg (1.01 MB, 1440x1540)
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THREAD 7
You are ANDR[u]-113, a possibly insane and sentient robot in an unknown galaxy, your story begins here:
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=xenoc

Overcharge: http://pastebin.com/N88VHeEU

Characters: http://pastebin.com/e85Zy8Wb

Dice: http://pastebin.com/Yy8QnWxn

Research: http://pastebin.com/YbjP7TWv

Unit Creation: http://pastebin.com/QR5M4b2c

Twitter: https://twitter.com/XenocideQuest

Ask: Ask.fm/amdiron
- - - - - - - - - - -- - - -- - - -- --- - - - - - -- - -- --- --- -- - - -- -


A wave of blinding light erupts out from your ship, washing over the ships around you. As the light washes over the ships, they power down, arcs of lightning leaping over their hulls.
As the wave of light reaches the Fortress Shield, it tears through it. The interlocking hexagonal plates of light melting backing into the void of space.

The light eventually reaches the packs of RauWept, though some time has passed, and it seems the intensity of the light has dimmed. Eventually, the light dies down, perhaps 5 or 10 light minutes out.

Silence drapes over the bridge as systems slowly come back to life, one after the other. You’re rather surprised you’re not offline, however, you do feel like your already depleted batteries are struggling to maintain your consciousness.
.
[1/20] Overcharge
>>
>>38063646
“What the fuck did you just do?” Oppenheimer says quietly nearby. A hand covering his face.

“Uh… escaping?” You’ve fucked up, it would seem.
Checking your HUD, you can see that your ship is back online, apparently the only one nearby. Your power seems to be diminished for now.

//Report_Power:
/Reactor: 80% 152 Power Units
System Power Reactor Power Usage
Thrusters: 100% 10 units
WarP DRive : 0% 0 [Requires 20]
Factories: 0% 0%
Robotic Crew: 14.6% 19 units
Drones: 1% [charged] .5 units
Shields:100% 50 units
Weapons: 100% 10 units
Medbay: 100% 20 units
Green Houses: 100% 25 units
LifeSupport: 100% 10 units

Excess_power : 8 units

It’ll take sometime for your power to recover fully. Looking past the viewing port of the bridge, you can the Rauwept fleet seems to be quickly recovering as well. Several ships are already moving towards the vulnerable ships of Trade Hub 7.

Perhaps the Fortress Shield protected them from the blast as well. In fact, many of the Rauwept seem to be mostly unaffected by the blast. Strangely, the smaller Corvettes are the ones struggling to come back online.

Looking through the mass of motionless ships, you can see that the multitude of force fields protecting the docks seem to be down as well.
Atmosphere spews out from the massive openings of the Trade Hub 7. The massive force that is the vacuum of space rips out crates of supplies, small hover ships, and many, many Xenos.

A very high number of them seem to be wearing in suits. A few bright lights spark into life among the many Xenos being sucked into space. Slowly, they make their way back to the station. It seems that some of the inhabitants have thrusters of their suits.

Many don’t wear suits at all, and after several moments, they succumb to the void. Some of the Xenos curl up against the cold, others skulls are crushed, while the physically weak simply burst into fine red clouds of mist.
>>
>>38063706
The silence on your bridge is palpable.

Throwing your optics about, you see no sign of the massive Hordeship itself. Perhaps it is lurking, waiting for the right moment to remove its cloak and attack.

“Orders, Andru?” Bishop breaks the silence as more and more Rauwept ships race to reach the helpless ships about Trade Hub 7.

You could engage with your weak Missile Deployer, perhaps a screen of nuclear blasts could deter the approaching fleet, though you lack any other sort of weapon.

You could try hacking, but you have no way to form a physical link with the Hordeship, as it chooses to not show itself as of yet. You could try to hack one of the many Corvettes and Battleships falling upon you, but you doubt hacking a single ship will prove useful.

Staring out into the thousands of panicking life, you can’t help but.. remeber….
Soon the void will take them, or perhaps the battle will. You could help them, but would you help dirty Xenos?

Most rationally, you could warp, but you’ll have to pull power from another module to have the right amount of energy.

NDL-74 takes a few steps towards you,
“Request: Delegate Orders”

What shall you do?
Choose one

>Wait
>Pull power, from where?
>Engage (Missiles: Ballistic, Nuclear)
>Search and Rescue
> (What?)
>Write in
Magazine:
[4] Nuclear war heads
[12] Bastlitic war heads
[16] Missiles


Pick whall you’ll do, I’ll have you roll for that action, then you’ll have to do a SANITY ROLL
And we're up
>>
>>38063745
>>Search and Rescue
AMDIron, be honest how long can you see us living through this?
>>
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>>38063821
Depends on the decisions you make.
You're not in the greatest situation at the moment.
>>
>>38063873
Yeah because Anons went full retard when I went to sleep I saw. Seriously why does tg think waiting and gathering supplies under siege is a bad thing? Now no matter what happens we are known.
>>
>>38063965
Not necessarily, there can be a lot of different outcomes from this
>>
>>38063745
>Engage (Missiles: Ballistic, Nuclear)
Just enough to bloody the hive's nose. Draw power for another warp jump, calculate trajectory's and power supply for rapid back and forth jumps and missile deployment.

We are faster than them, lets use it.
>>
>>38064282
Note:
Draw required power from medbay (making sure any and all storage and samples are safe), we have no dependent occupants and its just using up energy while we have it powered for no reason.
>>
>>38064313

I always feel a little strange doing that in FTL
>>
>tfw reading previous thread to catch up and you guys voted to push the button
Okay, I'm out, it's too late for me to be getting this frustrated, it's a shame but I guess I won't be participating in this thread.
>>
>>38064428
That wasn't the major screw up, t gets worse.
>>
>>38064428
Keep reading.
>>
>>38063745
>Wait

Lets try to be smart we had enough fuckups until now.
>>
>>38064455
>>38064464
Wonderful.
Regardless, the rage will have to wait until tomorrow, I can't take that on top of Banished Quest right now.
>>
>>38064487
WE need you here anon you're our only hope.
Seriously we need more sensical players and less HFY and Shonen apes.
>>
>>38064487
Oh, also, this is just a guess, but I suppose a lot of time also passed from the warp with a drive that isn't our own near-instantenous one.
Hope the humans aren't dead yet.
>>
>>38064521
Sorry anon, my illness-wrecked body and mind can't be dealing with this right now.
>>
>>38063821
1 for SAR

>>38064282
1 for engage

>>38064474
1 for wait

>>38064282
You're not sure if you can do consecutive warps, your power supply can't keep up with it

I'm waiting for some form of conses to be formed on what to do
>>
>>38063745
Leg it
We already screwed up and did another massacre
Man we really are going to go more insane aren't we
>>
>>38064607
In which case sitting around inside a fleet of hostiles who out tech us in every other regard is really dumb (if we were to engage), change my engage vote to wait please. But keep the drive charged and ready to jump to someplace else.
>>38064282 being me.
>>
Alright, I'm writing for wait , to get this thread started

Roll a 1d100 for sanity
>>
Rolled 88 (1d100)

>>38064776
Heres to going insane.
>>
Rolled 58 (1d100)

>>38064776
here we go
>>
Rolled 70 (1d100)

>>38064776
sanity isn't for the weak you know
>>
>>38063745
NUCLEAR LAUNCH DETECTED
>>
Bump.

Still alive?
>>
lets go
>>
>>38065665
The qm takes a bit to write.
>>
>>38065861
Yeah, but is always nice to know the quest has not be abandoned.
>>
>>38065930
I live, almost done writing, O loyal anons
>>
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“We wait”.
Bishop and NDL-74 stand indifferently, both watching the unfolding scene intently.
Oppenheimer reaches into his back, removing a bottle of a richly dark drink.

With a pop, he removes the cap on top, “I was saving this for a special occasion, but seeing that death is approaching, now is as good as ever”. With that, the Chimp quickly downs a quarter of the bottle.

“Robots…. can’t drinnk anyway” Oppenheimer slumps to the ground, a blissful smile on his face, “good shit”.

Ignoring the suddenly intoxicated, you let the ship continue in its uncontrolled spiral.
Outside of your ship, the black hulls of the Rauwept descend on the helpless group of ships with a hunger. You watch as the small corvettes are the first to reach Trade Hub 7.

From ports directly under the bridge of the sinister craft, white plasma is unleashed in a hellish torrent. The corvettes make quick work of the hulls of many Xeno ships. The white fire rips through the hull of several ships in mere moments, igniting a fierce explosion from several points around you.

The corvettes seem unharmed by the explosions, the debris and scrap simply wash over a shield of dim light surround the Rauwept vessels.

You watch as Xeno ships tear into Xeno ships. Bodies slowly drift from the hull of the wounds of the Arkship Cheng Ho. So many humans unprepared for the coldness of the void.

You begin to type in commands to your terminal, sending commands to the magazine.

Could you do something?
Could you have saved those bodies on the Mayflower?

Robotic arms quickly fit a nuclear warhead onto the steel body of one of your missiles.

Human bodies… Human minds. Slaughtered by the damn Xenos.

You select a target, a Xeno battleship, with a white hull. Orange streaks across it give it depth. It’s under powered, a helpless Xeno ship.

Could you have saved them?
>>
hmm guess I should read the last thread as well. Are we kill or discovered(and therefore shortly kill) yet?
>>
>>38066075
We broke something that has never been broken, We are screwed if they id us
>>
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>>38066072
The bay doors of your magazine spring open, more mechanical arms maneuver the large missile into position. In the distance, you hear voices, calling you, to stop? To fire?

Is it your fault?

As the darkness starts to encroach on your vision, as your hand hovers over the button to unleash the missile, you remember.
You’re not Anrdrew Martin.
You are ANDR[u]-113

Those are not human bodies, those are not the wrecks of the Arkship Cheng Ho, or the Mayflower. They’re Xenos, you could care less if they died.

You snap out of your trance, hands moving hesitantly away from the terminal.
Bishop stands nearby, eyeing you and the terminal.
“Best to wait some more, my boy, best to wait”

Your thoughts a mess, all you can do is nod, falling back into the captains chair.

It seems that your movement has gone unnoticed, the Rauwept ships are occupied on ripping apart the ships on the edge of the motionless fleet. Your ship continues a slow, uncontrolled spin

Suddenly, the large ship you targeted earlier springs into action.
Now that you take a better look on it you, you’d classify it as a cruiser, its design more sleeker and agile than the larger Rauwept battleships. A ring towards it aft houses the majority of its thrusters. Perhaps it is a warp drive.

The white cruiser launches a swarm of missiles, the swarm falls upon unsuspecting Rauwept craft, several slip past the shields of the Rauwept, a bright flash signaling an impact.

From a distance, a squadron of Rauwept battleships fire large bolts of plasma at the white cruiser, many of the shots go wide, burning through several smaller Xeno craft.

The cruiser returns fire with arcs of purple energy, shots also go wide, though the several impact their mark. The purple energy diffusing over the shields of yellow and gold that protect the Rauwept.
>>
>>38066142
Well look at it this way: All the witnesses are about to die.
>>
>>38066075
WE tried to warp out of the Fortresss shield which takes weeks to break under a siege. WE broke it in a few seconds and with our warp.
>>
>>38066150
From the belly of the white cruiser, several shuttles disembark, speeding over to the many drifting civilians that have survived this long.

Around you, many other ships come to life. The majority use several thrust to orientate themselves, them hastily warp.

Some of the braver ones turn to fight the Rauwept while others trying to rescue the civilians adrift, or to search the wrecks of the more unlucky vessels.

As you sit motionless in your own ship, You can see a pair Rauwept corvette make their way towards you. Darting from drifting ship, to drifting ship, they quickly douse them in plasma, delivering a crippling blow, before moving on to the next one.

It’s only a matter of time until they reach you.
In your HUD, you see that your power system has recovered somewhat at this point.

//Report_Power:
/Reactor: 90% 171 Power Units
System Power Reactor Power Usage
Thrusters: 100% 10 units
WarP DRive : 0% 0 [Requires 20]
Factories: 0% 0%
Robotic Crew: 14.6% 19 units
Drones: 1% [charged] .5 units
Shields:100% 50 units
Weapons: 100% 10 units
Medbay: 100% 20 units
Green Houses: 100% 25 units
LifeSupport: 100% 10 units

Excess_power : 27 units

You can now warp without drawing power.

What shall you do?
>Warp
>Wait
>Engage (Missiles: Ballistic, Nuclear)
>Write in
Magazine:
[4] Nuclear war heads
[12] Bastlitic war heads
[16] Missiles
>>
>>38066162
... What fortuitous luck
>>
>>38066269
>>Warp
See ya mothafuckaaaaa
>>
>>38066269
can we unload everything we got before warping out?
>>
>>38066269
>Warp
towards our little ship.
>>
>>38066162
we can't count on everyone buying it
>>
>>38066334
Better to save the missiles
>>
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>>38066269
>Warp
>>
>>38066355
So long as it is few enough in number to be believable, and we don't damn well do it again, it should be fine.

Added note: we really should look at the data we gathered while jumping. If we can figure out how to warp past fortress shielding without affecting it, we will have a ship that would make the very best blockade runners go emerald with jealousy.
>>
>>38066269
>>Warp
We need to salvage that corvette we button pushed. Also we need all science bots awake and processing.
>>
Time to warp
roll me that sweet 1d100
>>
Rolled 60 (1d100)

>>38066549
>>
Rolled 77 (1d100)

>>38066549
>>
Rolled 28 (1d100)

>>38066549
>>
>>38066601
>>38066600
>>38066592
>60,77,28

Not good, not bad. This was for how much attention your warp got
>>
>>38066699
>not good not bad
so like no attention at all?
>>
>>38066699
isn't our ship pretty far away, and almost everyone is busy with the hive mind worms?
>>
So Guys. Our ship is pretty distinguishable right now. Do you think that we should remodel it a bit, maybe get some mining tech and make it look like a miner?
>>
>>38066269
>warp
Too bad for the xenos, but hey we got a corvette to analyse
Also, better not tell our little adventure to the humans, they may not take it well
>>
>>38066820
We have that corvette we can break down. upgrades anyone? Also for the love of god get the missile launcher upgrade it is fast and easy to do. Make it so we can fire shit quickly and not get our missiles blown up on us.
>>
>>38066820
We have 2 ships now, we better keep the Lunar Apogee hidden when interacting with xenos from now on
>>
>>38066902
wait, we have two?
I thought we abanondend the xeno ship
>>
>>38067053
We warped it to a random location before the fortress shield went up
Hopefully it was not in the middle of another RauWept fleet
>>
>>38067053
Nope we had Bishop hack it and set it to warp to a certain point so we could salvage it later.
>>
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You quickly bring up the correct calculations you need for a warp, the star map you’ve recently bought taking the bulk of the work.
Using the newly marked location on the map, which you assume is where Bishop sent the corvette, you bring thrusters on, orienting your ship in the right direction;

The pair of corvettes start to head directly for you, while you can see several other nearby Rauwept turning their ships to face you.

But you’re already gone.

Color seems to rip its way into the world, filling your view with bright flashs of light.
Then suddenly, space and times opens up to you. A sight so beautiful, everything you know twists and turns. Lights flash by your view.
Eternities and eons pass, and suddenly, you’re exactly where you were before you warped.

The scene of carnage, battle, and survival is suddenly replaced by a calm blanket of stars.
You don’t orbit a planet or a star, you’re in the true darkness of space.

“Whadya fuck? Howd ju do that?” Glancing behind you, you see that Oppenheimer is still on the ground, weakly holding his head up with heavy arms.

“Told you, I’ve got the fastest ship there is”. You don’t get a response, though a dull thud rings throughout the bridge as the intoxicated Ape collapses to the ground.

“Bishop, is this the spot where you sent the corvette?”

“I assume so sa’ir! Dreadfully dark though”.

typing in a series of commands, you bring your flood lights on. Drifting silently through the void, not more than 200 meters away, the corvette floats silently.

As an afterthought, you send the command for the missile launcher to stand down. The larger mechanical manipulators pulling the deadly missile back into your ship.

The giant NDL-74 stirs from its motionless watch, “Begin salvage operations?”

“”Not yet”. you take a moment to observe the ship.

You could salvage it for raw materials, save it for a mission later on, or rip it apart in the pursuit of science.
>>
>>38067258

You assume you have time for a salvage of course, your HUD reports that your power has returned to 100% operational efficiency.


//Report_Power:
/Reactor: 100% 190 Power Units
System Power Reactor Power Usage
Thrusters: 100% 10 units
WarP DRive : 0% 0 [Requires 20]
Factories: 0% 0%
Robotic Crew: 14.6% 19 units
Drones: 1% [charged] .5 units
Shields:100% 50 units
Weapons: 100% 10 units
Medbay: 100% 20 units
Green Houses: 100% 25 units
LifeSupport: 100% 10 units

Excess_power : 45.5 units

You doubt that anyone was able to track you, much less notice your warp. There was a battle raging on, after all.

With 100% power, and at a location that no one would warp to, you have time to recoup after the recent events of Trade Hub 7

What shall you do?
>Salvage for materials
>Salvage for science
>Leave the ship

Turn on NDS units?
8 offline
>y/s?
>>
>>38067338
>Salvage for science
>>38067338
>y
2
>>
>>38067338
>Salvage for science
But we can still get lots of material, just from the hull plating and so forth.

Y
conditions: watched by armed bots and inside a locked compartment JIC of rogues.
>>
>>38067338
>Salvage for science
>Y all of them.
We have the power for it.
>>
>>38067338
Seconding:
>>38067411
>>
>>38067338
>Leave the ship
We need another ship after this disaster.
But at the same time we could analyse it without destroying it, just let some NDS loose inside of it
>>
>>38067338
>>Salvage for science
Let's turn on no more than four. Count this as a vote for every number less than four.
>>
>>38067362
>>38067411
>>38067423
We should really keep it functionnal though
>>
>>38067489
>>38067362
Sci bots are sane and weren't tampered with. We need to catch up with our tech if we want to survive.
>>
>>38067411
This.
>>
>>38067565
>>38067442
>>38067411

See >>38067555

NDS units were revealed to be unhampered, you can turn on as many as you like with no surprises.
>>
Rolled 63 (1d100)

>>38067600
>>
>>38067600
Alright, then I'm in favor of switching them all on.
>>
>>38067338
Switch all NDS on, salvage for science.
>>
>>38067555
Untampered is different from Sane. These are robots designed to be mad scientists. We shouldn't have more scuttling about than we can manage.
>>
I see
>FOR SCIENCE
and
>ALL DA NDS BOTS

roll me that righteous 2d100
>>
Rolled 52, 24 = 76 (2d100)

>>38067791
>>
Rolled 22, 60 = 82 (2d100)

>>38067791
>>
Rolled 69, 77 = 146 (2d100)

>>38067791
Rollin
>>
Rolled 60, 76 = 136 (2d100)

>>38067838
Sweet anon.
Random / Sanity Roll
rolls are on a 1d100
only the first three rolls count
crits, great rolls, fails, and crit fails count up to the 5th roll
1 is a crit fail
2-7 are fails which win out against anything less than 90
8-20 are bad rolls, something bad will happen but nothing spectacular
21-50 are low rolls, you won't have any success
51-79 are medium rolls you have some success
80-89 are high rolls, something good will happen
90-99 are great rolls, something good and unexpected might happen
100 is a crit
>>
Rolled 10, 53 = 63 (2d100)

>>38067791
>>
>>38067819
>>38067824
>>38067838
69,77

is the winner, writing
>>
I got distracted, but I'm writing now, just expect a delayed post
>>
>>38068689
plz no waiting torture
>>
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“We shall begin salvaging operations of the Rauwept corvette
. Bishop, gather the NDR units in the hanger, we’ll take the shuttle over to the corvette. NDL-74, bring the Lunar Apogee alongside the corvette. Oppenheimer… you stay there”.

Your orders are quickly carried out, Bishop leaves immediately, while NDL takes one of the terminals set into the side of the wall. Oppenheimer remains unconscious on the floor.

Several minutes are spent traveling through the white halls of the Lunar Apogee. You quickly arrive at the barracks of the robotic crew. Without fear of being attacked by a group of mentally deranged you take your time activating the NDS units. In short order, 8 additional science bots are standing at attention before you.

You spend several moments briefing the NDS units, explaining what the ship is, and what you expect to get from the salvage of the craft.

Much like NDS-4 and NDS-12, the NDS units talk between each other of their hypothesis and theories and what they’ll find.

When you arrive at the hanger, you see that Bishop has gathered the NDR units, all equipped with the appropriate tools for a salvage operation.

NDL enters the hanger a moment later, with NDS-4 and NDS-12, as well as a large array of scientific tools. With mechanical efficiency, the seven NDR units, 10 NDS units, Bishop, NDL, and you self load the shuttle.

You think you could hold twice that number in the shuttle, along with the needed gear.
You sit yourself in the pilot seat, while Bishop takes the copilot seat besides you.

“All crew accounted for, Captain. Prepared for launch”.

You send the command to open the bay doors, your view from the cockpit quickly filling with the black of the void.

With a thrust, you exit the hangar, with a few corrections, you’re slowly drifting towards the corvette.


>>38070071
shush child
>>
>>38070110
As your controlled drift takes you closer to the corvette, you optics glance over the hull once more.

The design is insectoid, strange branches of the hull sleeking off in curved patterns, only to connect further down the ship. The ship looks almost biological to you, with a large head, which
flows down to a tail like stern.

After what Oppenheimer told you about the Rauwept, you wouldn’t be surprised if it wasn’t actually made by biological means.

Ribs of black hull protect the center, while the long landing gear holding the ship up reminds you of claws.

Near the back, a large chunk of black and red material actually floats disconnected from the hull.

You guide the ship to the airlock, unexpectedly, your airlock locks onto the strange platted airlock of the Rauwept vessel. In a matter of moments, your crew is tearing down panels and gutting the already empty interior of the ship.

The strange liquid seems beyond your understanding, initially your NDS units tried to identify the makeup of the reddish orange fluid, but it seems beyond them. They file a report for new scientific data.

You find don’t know where to send the report, so you simply ignore it for now. Reaching a dead end, you tell your NDS units to ignore the fluid for now, and to focus on other points of interest.

In exactly 7 hours, 54 minutes, and 12 seconds, you’ve completed salvage operations. Ferrying over the supplies as you gathered them , your hours of work is rewarding.

+2700 Metal
+ 300 electronics

You found very little electronics, which is both disappointing and mysterious. Perhaps the fluid which circulates throughout the Rauwept vessel takes the place of an electronics system, you sadly do not know.
>>
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>>38070199
You found very little electronics, which is both disappointing and mysterious. Perhaps the fluid which circulates throughout the Rauwept vessel takes the place of an electronics system, you sadly do not know.

While your NDR units were ripping apart the floor of the corvette, they found the a room housing what you assume is the reactor.

A large metallic ball held up by invisible forces provides power for the vessel. Your NDS units report that it provides a massive amount of energy which dwarfs your own power supply.

The NDS units inform you that they could attempt to remove it, though they might break it in the process. They could study the reactor as it is, but they might also break it in the process.

Another good find is the plasma weapon located near the bridge of the corvette. This was easily removed by your NDR units. Much like the Rauwept plasma launcher you have, it unleashes bolts of plasma by unknown means. You could equip it to your own vessel, but it would be tempting to reverse engineer it.

Though you might destroy the plasma weapon in the process, the ability the mass produce such weapons would be a vast improvement to your current ship based weapons.

You couldn’t find a shield generator of any sorts, though you find it odd, perhaps it was removed to make room for the mysterious mission this particular ship was sent on.

As you suspected, the warp drive was the floating portion of the ship, held in place by some form of anti-gravity generator, much like the power reactor. Sadly, you damage any of the anti-gravity generators you try to salavage.
>>
>>38070232
New Research!
>Rauwept Hull :
This strange material is possibly made by biological means, perhaps you could theorize a way to produce similar armor
>Rauwept Warpdrive:
Though inferior to your own warpdrive, it offers an insight to warp drive technology in general.

>Rauwept Reactor:
producing energy by unknown means, you are doubtful your crew can successfully dismantle such an intricate device.

As your NDR units finish loading the last bits of scrap into the shuttle, you try to decide what to do about the Rauwept reactor.

It would be useful to have such a powerful reactor in your own ship, but being able to produce such a technology would also be useful.

You’ve already sent the warp drive and plasma weapon over to the Lunar Apogee, for later research or integration.

What shall you do?
>Remove the reactor for your own ship
>Dismantle the reactor for research
>Leave the reactor for now
>>
>>38070256
>Dismantle the reactor for research
>>
>>38070256
>>Dismantle the reactor for research
>>
>>38070256
>Remove the reactor for your own ship

It's the easier choice and we need power now. Later when we got our power and other tech sorted out we can study it.
>>
Rolled 58, 81 = 139 (2d100)

>>38070256
>Dismantle the reactor for research
>>
>>38070256
>Dismantle the reactor for research
>>
>>38070256
>>Dismantle the reactor for research
Question with the extra bots active will science be faster?
>>
>>38070352
Your standard research will go faster, yes
>>
>>38070256
>>Remove the reactor for your own ship
>>
>>38070256
>Remove the reactor for your own ship
>>
>>38070352
>>38070333
>>38070332
>>38070296
>>38070293
5 for dat science

>>38070477
>>38070303
>>38070494
3 for das loot

I feel like I'm having you spam 1d100s
but roll a 1d100, first 3 count, crits and so forth counted until the 5th roll
>>
Rolled 10 (1d100)

>>38070522
Rollin'
>>
Rolled 41 (1d100)

>>38070522
hmmmm
>>
Rolled 52 (1d100)

>>38070522
tech for the tech god
>>
Rolled 65 (1d100)

>>38070522
>>
Rolled 66 (1d100)

>>38070522
>>
Rolled 73 (1d100)

>>38070522
>>
>>38070548
>>38070542
>>38070538
52 is the winner
and the dice gods go "meh"
>>
Could we place some of the bots into a "running research techs further in the background and only call us if you've made a breakthrough/sufficient improvement" thing?
>>
Rolled 73 (1d100)

>>38070603
Meh
>>
With most of the supplies ferryed back to the Lunar Apogee, you have the ship move a safe distance from the corvette. You don’t want to lose everything because a mistake was made while reverse engineering the reactor.

You stay behind with the shuttle, incase you have to evacuate the NDS units. You sit in the cockpit of the shuttle while you listen to the reports over the radio.

“NDS-4 to ANDR[u]-113. We are removing the reactor from the containment field”.

You move over to the intercom of the ship, “ANDR[u]-113 to NDS-4, are you clear to continue dismantling the reactor”.

“Roger ANDR[u]-113. The reactor core is maintaining stability. It is a rather fascinating device. NDS-6 confirms that the source of power is nuclear fusion. Much like their weapons, plasma is the driving force here.

NDS-8 confirms that the spherical design of the reactor is because is because it is a spheromak. The self containing magnetic field is assisted by the design of the shape. “

Over the radio, you can hear a large amount of power tools being used.

“We are trying to determine how helicity is injected into the reactor. The Rauwept seem to be using these anti-gravitational generators to help contribute to the maintenance of the plasma.
These are of course, very delicate, as we observed when removing the warpdrive. I am now -

Oh my”.

The radio connection suddenly cuts off.
“Report, NDS-4, what is your situation? Report any NDS unit, what is your situation?”
Only silence greets you. Several moments pass in tense silence. A minute passes.

You start to wonder if you should leave or go. As you contemplate abandoning all of your NDS units, all 10 suddenly rush in through the bay doors of the shuttle, into the the crew compartment of the shuttle.

“Yes, hello ANDR[u]-113. We seem to have made a mistake. Please depart immediately”.
>>
File: nova.gif (2.37 MB, 384x288)
2.37 MB
2.37 MB GIF
>>38071619
You don’t really question the NDS units, they seem to be in a rather panicked state, and they were working on a fusion reactor not more than a minute earlier.

You quickly detach from the Rauwept vessel, with full thrust back to the Lunar Apogee. after perhaps 17 minutes of travel you start to calm down, and NDS-4 enters the cockpit.

“Apologies for the radio silence, ANDR[u]-113. You see, after several calculations, the NDS units concluded that there was a 87.5% probability that you would leave without us”.

Your turn away from your flight instruments to look at the NDS unit. Its hands are clasped firmly behind its back, it’s optics not looking directly at you.

“Leave without you? What are you talk-”

Alarms start to go off across the cockpit, you try to find the problem as fast as possible. It seems that a nuclear explosion was detected.

Your two rear facing cameras only show you a pure white image. Rewinding the video feed, you as that the Rauwept corvette sits motionless in space, slowly, light starts to tear its way out from the center. The plasma arcs across the hull of the ship, following strange circular patterns. The video ends as the ship explodes in a brilliance of light.

“We were able to gather a significant amount of knowledge on the reactor, sadly, the device was too unstable and unknown for us to operate on without the lost of it. The NDS units apologize for the mistake, ANDR[u]-113”.

What shall you say to the NDS unit?
>Scold. The lost of the reactor can not be accepted.
>Neutral, the data gained is useful, however, the loss of the reactor is unfortunate
>Praise, any data is useful data
>Write in

[+10% on Nuclear Fusion!]
>>
>>38071619
fuckin' gold guys
>>
>>38071652
>Neutral, the data gained is useful, however, the loss of the reactor is unfortunate
>>
>>38071652
As you start to process what to say to NDS-4, and the NDS units in general, you can’t help to think about your next move.

You have significantly more supplies than you did when you reached Trade Hub 7. You’ve grown your crew, acquired a significant amount of credits, and lead to the downfall of Trade Hub 7.

You might be a wanted machine after the battle of Trade Hub 7.
Then again, perhaps no one will be able to identify you as the cause of the Warp Pulse.

The Rauwept are also another concern. You would say that they are your enemies, though you consider most other Xenos your enemies.
They are definitely a hostile faction that will seek to end you. Thankfully, they don’t know about your ship the Lunar Apogee, as your confrontation with them was on the now destroyed corvette.

What is your next step?
>Speak to someone, who?
>Build units, what?
>Write in


- - - - - - - - - - - - - - - - - - - - - -
I’m gonna grab some food, while I do that, you should decide on what your next big step is


>>38070673
That's essentially how it works
>>
>>38071652
>Neutral, the data gained is useful, however, the loss of the reactor is unfortunate

Hopefully with the plasma tech and that red liquid we can reverse engineer this eventually.
>>
>>38071652
>Neutral, the data gained is useful, however, the loss of the reactor is unfortunate
>>
>>38071652
>>Neutral, the data gained is useful, however, the loss of the reactor is unfortunate
At least now they've got a procedure in how to handle reactors of this type if we ever come across another
>>
>>38071652
Mistakes happen we are all far older than our makers expected us to last. Next time you trigger something that could potentially eradicate an away team warn the driver so he can be ready. We are too few to leave each other behind as it is.

>>38071688
>Speak to someone, who?
or human relations droid see how the kids are holding up.
>>
>>38071652
>Praise, any data is useful data
I mean, what more could they have done? They did their job perfect if you ask me
>>
>>38071652
>Neutral, the data gained is useful, however, the loss of the reactor is unfortunate
>>38071688
>Speak to someone, who?
the primate for a direction of here to go.
>>
>>38071688
>>Build units, what?
How small can we miniaturize things?
Spy drones would be amazing, even more so if they're fitted with all kind of -al arrays such as chemical, biological and so forth
>>
>>38071809
>moths
>Hive Queen Quest
>>
>>38071688
Is our research done?
Can we add more research since we activated all science bots,?
Does the difficulty lower, or the research becomes faster thanks to more bots being in use?
>>
praise the bots, better luck next time.
>>
>>38071652

Praise the bots

>>38071688

Ask Oppenheimer what a good place to continue our search for humans would be. What's another place with a library, for example.
>>
>>38071688
[x] Praise

[x] Ask the ape. Especially if words will spread and whether we should pretend to be another ship. Also try to emphasize this is not our intended outcome, and we are at lose as to who is our enemy. The ape will be able to guess at least that much by observing us and talking to the humans.

Anons, should we pirate another vessel?

Space Record so far:
Humans: two days after leaving the solar system, accidentally a whole space station.
>>
>>38073187
Yeah we got a stupidity virus.
>>
>>38073725
It will be fun to recover from it and bring our race's name from the mud.
>>
>>38073920
Not really as Humanity is stuck on the kill on sight list. Still it got us noticed which is not good.
>>
>>38071683
>>38071714
>>38071717
>>38071723
>>38071795
4 for neutral

>>38071741
>>38071933
>>38072862
>>38073187
4 for praise

I'll just do a mix, neutral, but somewhat positive or whatever.

and looks like talking to Oppenheimer wins out

Sorry I took so long, had a long phone call too
>>
>>38074027
Perhaps we had some supporters like the book store owner.

If this gets out? Not any more.
>>
>>38074506
he was the only one who suspected anything. Hell they can't prove we're humans. human was wiped away for some reason and we're human Ais so we doubly heretical.
>>
>>38074578
right, we're just a bunch of rogue ais.
>>
>>38074615
To them yes. We got to play it low profile until we can get a supply base of our own. Also after current research is down we need missile launchers stat.
>>
>>38074615
Rather than rouge AIs, I would rather go with the collecting stuff for our hidden master background. That would explain why we have some more ancient stuff like our guns.
>>
>>38074743
I like that. A mysterious powerful army encroaching on this world. We are their scouts.
>>
File: bridge01.jpg (2.37 MB, 3000x1688)
2.37 MB
2.37 MB JPG
“We all make mistakes, NDS-4. While yes, it is a shame that the reactor was destroyed, I am glad that we all survived this ordeal. Next time however, please give me or any other extraction team ample amount of warning if a nuclear explosion is about to occur”.

“Of course, the NDS units had calculated that there was a sufficient amount of time to escape, our only concern was panic”.The NDS bot speaks with a clear and crisp tone.

You continue to speak as you return your attention to your flight instruments, “Was the data you retrieve valuable?”

“Yes! Nuclear Fusion has always eluded the bright minds of Earth, the data we retrieved will set us on the right path. The NDS team is quite…. excited to begin the project. Thank you, ANDR[u]-113”.

With that, the machine turns promptly on its heels and marches back to the crew compartment.
You spend another half hour guiding the shuttle back to the Lunar Apogee.

When you dock, in the hanger of your ship, you see a torrent of activity going on. NDR units run across the deck, sorting piles of metal and boxes of electronics. The large plasma weapon is loaded up onto a small fork lift. NDL lifting the massive weapon with the assistance of several NDR units.

Already, NDS units hurry over to the Rauwept warp drive.

You make your way through the busy deck, narrowly avoiding Bishop as he hustles up the loading ramp of the shuttle, presumably to perform maintenance.

You leave the industrial section of the ship, the roar of noise slowly dying down as you approach the bridge. When the metal doors slide open, you see Oppenheimer reclined in one of the side chairs, looking out into the blackness of space.

The Ape springs to his feet when he hears the bridge doors open.
“Hey chief! Seems you got us out of that mess alright. Bishop told me you just finished salvaging that Rauwept corvette?”
>>
>>38075325
You talk as you make your way over to the captain’s chair. “Indeed we have, Oppenheimer. I’m surprised to see you on your feet after the amount of intoxicating drink you’ve consumed”.

The Ape scratches the bluish skin atop his head, “Yeah me too, but what do ya know? I feel fucking great. Better than I have in ages”.

“That is good news to hear, Oppenheimer. I have been meaning to ask you, where do you think we should head next? Our main objective is to rescue any humans we come across, though we have no leads”.

“Well, chief, after that shit you pulled at Trade Hub 7, I’d say it best we laid low for a while”. The Ape gives a raspy chuckle as he resettles himself into the chair. “There are a couple of places we could hit up. There’s Aurora. It’s a freeport, owned by a coalition of species. Not too bad, but it’s planetside. I know a lot of pilots you don’t like to even think about stepping foot on a planet. Uh, what else, Ferocity, a station orbiting about a forming T Tauri star”.

The Ape lets the head scratching his head flop to the ground, “Not much else, I mean, sometimes, a sort of market gets sets up around Waypoint, large caravans deciding to sell their wares, but not much else I can think of, chief. When I say that, I mean for us to go to now”.

You don’t know what exactly you’re looking for. Zirk said that traders and pilot are a good way to find out the lesser known news of the galaxy, so Aurora isn’t the best place for that search. Then again, it could prove to be the most protected, a world with a real government.

Ferocity sounds like a port station just like Trade Hub 7, it’s always an option.

Checking out the caravans seems like a decent way to meet the more travelled folk, but it also sounds like the least protected area.
>>
>>38075375
You could always just...jump… find a random set of coordinates, and hope you don’t die somehow. It sounds almost…insane. However, fate has been helping you along so far.

What shall you do?
>Go to Aurora
>Go to Ferocity
>Go to the nearest waypoint


- - - - - - - - - - - -
So the way research works is this.
You can have as many projects as you want. Adding NDS units to a project does speed it up, but there a limit. At 15 NDS units a project, it starts to become oversaturated and the benefits are less for adding more NDS units.

Your current projects are : Energy Pistol
Difficulty: Medium
Requirements: Energy Pistol
Found in the lunar wreck, preserved by a stasis field. This weapon emits a high energy beam of unknown origin and nature. You have observed the weapon unleashing an explosive blast, and other times you have seen it shoot straight through matter, but organic and not. It has an odd design, both Human and Xeno. Researching this project may consume the weapon.

10 NDS units are working on these projects.
Would you like to add projects or allocate NDS units to different projects?
>>
>>38075408
>>Go to Ferocity

Split NDS between the pistol, the warp drive and the missile launchers. We need reliable anti-ship measures.
4 for each medium 2 for the easy.
>>
>>38075408
Can we ask him, if there are any places for AIs to meet?
>>
>>38075471
Ais are either leashed or annihilated anon. Them knowing we're an Ai would get us hunted even more.
>>
>>38075539
He knows we are an AI, just wondering if there is a third option that has a place where we wouldn't get killed the second we are discovered.
>>
>>38075408
The human ship that escaped could be anywhere in the galaxy by now right? given the one for one rule they've had ample time to even head over to Andromeda. Terraforming seems a lengthy process, what other factors might limit the spread of colonists into this galaxy?

>Ferocity
>>38075462
seconding his research split as well.
>>
>>38075598
Jump to another galaxy?
>>
>>38075609
>>38075462
You guys are talking about the Rauwept Warpdrive right?
>>
>>38075408
>Go to the nearest waypoint
Trust the dice

Put five NDS on Reactor research then
>>
>>38075644
Figured there might be rumors or a no fly zone for organics.
>>
File: 1423377401829.gif (2.44 MB, 394x613)
2.44 MB
2.44 MB GIF
>>38075644
It's.... an option
>>
>>38075653
Yeah we have spares.
>>
>>38075653
Look at the research list.
>>38075471
Waypoint jump is my vote.
>>
>>38075598
Chances are that all these xenos are running away from AI's back in their home sector
>>
>>38075679
How long do we reckon our energy will last?
>>
>>38075732
You have a sufficent amount of fuel for your fission reactors.

You're not exactly sure how your warp drive functions, so jumping to another galaxy is an unknown
>>
>>38075671
that would get the hell sledgehammered out of it. The xenos have an entire galaxy full of biologics to dump on us.
>>
>>38075462
>>38075609
2 for ferocity

>>38075660
>>38075699
2 for waypoint

>>38075644
1 for jumping to another galaxy and yolo

gaah I'd hate to do a dice roll for the decision

1 for ferocity
2 for nearest way point
>>
Rolled 1 (1d2)

>>38075938
oops
>>
>>38075938
2
>>
>>38075938
2
>>
>>38075968
>>38075966
I'm fucking this thread up, but I guess we're going to the waypoint then, fuck it

roll me a 1d100 random encounter
>>
Rolled 71 (1d100)

>>38076015
>>
Rolled 77 (1d100)

>>38076015
Rollin for adventure
>>
>>38076015
rollin
>>
Rolled 64 (1d100)

>>38076015
ok
>>
Rolled 66 (1d100)

>>38076015
>>
Rolled 94 (1d100)

>>38076015
>>38076037
fucked that up
>>
>>38076085
Slow
Dammit
>>
>>38076085
>>38076147
this might count depending in crit rules.
>>
>>38076224
crits count up to 5, only 100s and 1s go past that.
>>
>>38076363
>>38076224
Aw, but this is a random encounter roll
I'm writing it up
>>
>>38076432
You fill out a digital report of the list of technologies you want researched, sending the list over to the NDS units without a word.

“I guess we’ll try out the waypoint, what’s the worst that can happen? “

All you hear from Oppenheimer is a grunt as he settles into his chair.

You pull up the starmap on the bridge screen. Millions of small points blink into existence, each one representing a separate star. A different system. Scattered throughout the nearby area is a collection of point separate from the stars.

The waypoints seem to be built exclusively in the part of the Milky Way that the Andromedans are inhabiting. They seem to function as landmarks or reference points for travelers.

In less than a minute, you have the coordinates of a nearby waypoint. Waypoint 94-B.

Color seems to rip its way into the world, filling your view with bright flashes of light.
Then suddenly, space and times opens up to you. A sight so beautiful, everything you know twists and turns. Lights flash by your view.
Eternities and eons pass, and suddenly, the black of space seeps into your vision.

As Oppenheimer predicted, a small fleet seems to be gathered around a large cylindrical object which you assume is Waypoint 94-B.

Opening up communications, several different Xeno voices speak over the filter. Your translator works tirelessly to turn everything into comprehensible language.

The majority of the Xenos seems to be trying to sell a variety of goods, each one trying to outcompete the other in price.

Several others want to offload passengers heading in different directions, while one voice is advertising a mercenary squadron of ships.
>>
>>38077022
It all seems rather … unremarkable, in comparison to the massive Trade Hub 7 and the Rauwept Hordeship. As you take a moment to process the amount of information being thrown around, something catches your paranoid eye.

Past the small fleet of ships gathered around the waypoint, you seem something moving.
Activating the optical telescope of the Lunar Apogee, you focus it on the mysterious object.

A perfect sphere of darkness moves across the canvas of stars, blocking each one out.
You can’t be completely certain, but you’d say it’s about 1-10 AUs away from the waypoint.

The rest of the ships gathered around the waypoint seem oblivious to the mysterious object.

You’re reminded of the light distorting properties of the Rauwept Hordeship, though this is significantly different.

What shall you do?
>Warp to the object.
>Contact a ship, which one: (Mercenary, merchant, passenger ships)
>Warp away, you’re too paranoid for this
>Write in


(forgot muh pic)
>>
>>38077045
>Contact a ship, which one: Just broadcast to them all
>>
>>38077045
>>Contact a ship, which one: (Mercenary then passenger then merchant.
>>
>>38077045
stay silent and watch for now, unless we have to say something to traffic control
>>
>>38077343
I meant the
>writein
option here.
>>
>>38077045
>Contact a ship, which one: (merchants)
Let's see if we can purchase cheap wrapon d to reverse engineer and some electronics to use in our factory. If we're lucky, they might have compatible reactor fuel.
>>
I have to cut the thread short.
Sorry to end on this anticlimactic point, but next thread you'll be contacting the other ships.
Twitter: https://twitter.com/XenocideQuest

Ask: Ask.fm/amdiron

Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=xenoc

I might pick up the thread tomorrow, but I have to get some things done, so that's a maybe,

Thanks for playing, Y'all
>>
>>38077506
Thanks for running chief.
>>
>>38077506
Thanks for running.
>>
>>38077572
Always a pleasure, anon.
Sorry for the short thread, I'm just fucking tired and I'm taking too long to post.

Next thread will last longer, hopefully.
>>
>>38077506
Thanks for running.
>>
>>38077506
GG man



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