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You are Lillian bond, former leader of El Presidente's feared escuadron De Amazonas. When the Americans started bombing your country, and the rebels started busting down the doors to El Palacio Presidencial, you did the smart thing and sold him out to the CIA.
Now the Company wants your girls to do another dirty job for them. Infiltrate a small island republic in the south china sea and make sure the winds of war blow westward.

Through the optics of Suzuka's rifle, you spy on the enemy supply depot. It's a small facility, lightly guarded, but likely to attract a lot of attention if you knock it over. Your goals here are threefold.
1)Create a large enough distraction so Kitty can escape the island without being caught by a patrol,
2)Earn the respect of the tribal resistance group by collecting heads. At least five.
3)Possibly capture some heavy weaponry.
The idea is, that once you raise the alarm, the army will start turning the jungle inside out looking for you, and ignore the coastal regions on the other side of the island where Kitty and Natalya are hiding. The difficult part will be surviving the aftermath.

> Observe the general layout of the area.
> Consult Suzuka.
> Consult Tericia
> Consult Chantra

This is a quest thread about a bunch of scantily clad women with guns.
Decisions are made by player consensus, with the GM exercising tiebreaker and veto powers.
Content should contain a mixture of smut and violence.
>>
Twitter: https://twitter.com/CIALexi
Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Amazon%20Guard%20Quest

# STATUS SCREEN

## Lillian Bond
>Amazona Leader
###Perks,
> Leadership
> On-Point
> CQC (Capoeira)
###Gear,
> Nude [Warpaint|Webbing]
> Polymer AK[Reflex Sight|Jungle Mag]
> Machete
> Chrome .45
> CIA phone
> Flashbang

##Suzuka
> Amazona
###Perks,
> Marksmanship
> Infiltration
###Gear,
> Nude [Warpaint|Webbing]
> Eurotrash DMR[Long Barrel|Eurotrash Optics]
> Wonder-nine [Suppressor]
> Flashbang

##Tericia,
> Amazona
###Perks,
> Suppressing fire
> Anti-vehicle
###Gear,
> Nude [Warpaint|Webbing]
> Polymer AK[Reflex Sight|Jungle Mag]
> Wonder-nine [Suppressor]
> Flashbang

##Chantrea?
> Techno Shaman
###Perks
> Super Hacka
> Traditional medicine
> Resistance Connections
###Gear
> Nude [Warpaint]
>Tacticool Black rifle. [MagOptics|Flashlight-Foregrip]
> Parang

#At the longhouse
> 3x Tactical bikini [Throat Mic|Mag Pouches|Canteen|Kinky handcuffs]
> Smart Phone [Unlocked]
> 2x burner Phone
> Ethnogens
> Battle-station [Multi Monitors|Satellite uplink|Solar Powered]
> SurvalenceDrone [Tribal warpaint]

##Zara
>Fisherman's daughter
###Perks,
> Resistance connections
> CQC (Knife Fighting)
###Gear,
> Sarong
> Karambit
> Pump Shotgun [Short barrel | Shell Sling]
>>
>>37757674
> Observe the general layout of the area.
> Consult Suzuka.
> Consult Chantra
See what they can tell us
>>
>>37757674
>Observe the general layout of the area.
>Consult Chantra
Chantrea knows the soldiers better than we do.
>>
>>37757834
>>37757838
The base appears to use the highway as a runway. There are gates at either end (currently open) and a fence around the perimeter. On the far side of the road/runway is a large garage, some barracks structures, and a row of bunkers which must be for storage. Possibly weapons.
On the near side is a tower, and some fuel tanks. At each gate there is a technical with a mounted machine gun posted.

>You
>--------------Fence------------------
>[Fuel dump]_________[Tower]
>Guards============Guards
>[Hangar]_[bunkers]_[barracks]

>Get a closer look at the Hangar
>Get a closer look at the Tower
>Consult somebody
>Approach slowly.
>>
>>37758079
>Consult somebody
Let's consult Teri and Chantrea.

Also, Suzuka has the Infiltration Perk; can we send her to take a better look at the Tower and Hangar? Also try to get a headcount of the guards?
>>
>>37758079
>>37758131
this
>>
From the last thread, there's supposed to be a platoon of guards. The best time to strike is supposed to be the evening high tide.

Question: will evening high tide give us the advantage of darkness, and most of the guards being asleep?

On the one hand, we want to kill everyone, take the weapons that are in a locked bunker, destroy the fuel, helicopters, and planes, and escape in a vehicle before we ditch it.

But on the other hand, we need the Tower to radio for help so that the distraction works.

How should we try to get our cake and eat it, too?
>>
>>37758131
"Wish we had some explosives, we could light that fuel tank up and be gone. At least some bigger guns." Tericia says as she inspects her AK. Not bringing her regular gun into the jungle was a choice to conserve ammo, but it leaves you short on firepower.

"We can find everything we need right here." Chantra responds in her usual daze. "There is much fire here. We only need to free it." She adds philosophically.

Looking back down at the base, you find yourself wishing you had wirecutters. "Suzuka, can you try and get closer?"

>Send suzuka to get closer to the tower.
>Send suzuka to slip past the guards.
>>
>>37758406
we can kill them all, keep one alive and have them radio it in before killing him

>>37758431
>Send suzuka to get closer to the tower.
>>
A few notes on stealth.

People with stealthy classes (such as Amazona or shaman) get stealth bonuses in the jungle. People with the infiltration perk get stealth bonuses everywhere (stacking)

If anybody had the Knife Takedown perk, you could use it to silently kill somebody with a knife. As it stands, if you can sneak up on somebody, you can kill him, but it will make noise.

Using silenced weapons is slightly less quiet than a knife takedown, but will still alert people nearby. It will not however alert the whole base like a scream or gunshot would.
>>
>>37758431
>Send suzuka to get closer to the tower.
Let's see how many guards are up in the tower first.
We'll probably want to kill them first, in order to prevent the distress call from getting out too soon.
>>
>>37758506
>If anybody had the Knife Takedown perk,
Does the CQC (Knife Fighting) Perk count for Knife Takedowns?
>>
>>37757674
>Escuadron de Amazonas
fix'd there 4 u
>>
>>37758584
No but it's one of the two possible pre-requisites for it. To learn knife takedown you either need infiltration or knife fighting.
You'll get XP after this fight.

>>37758562
>>37758595
Suzuka slings her rifle and screws the suppressor onto her pistol. Her naked body painted up in Chantrea's warpaint she becomes almost invisible as she slips into the shadows.

As you wait for her to return, you count the guards at the gate. There appears to be two of them, one sitting in the jeep's turret, and another leaning against the side of the vehicle. The gate is open, but there are cones in the road to slow down any approaching cars.

After a few quiet minutes, suzuka surprises you. "Two men on the top of the tower." She says.

>Take them out quietly.
>Take them out, and bring Chantrea, remove their heads and keep an eye on us from up there.
>Something else.
>>
>>37758866
>>Take them out, and bring Chantrea, remove their heads and keep an eye on us from up there.
>>
>>37758919 here
can she take them out quietly and bring Chantrea up there?
>>
>>37758866
>Take them out quietly.
>>
>>37758947
Chantrea can follow her definitely.
>>
>>37758866
>Take them out quietly, and have Chantrea follow to remove their heads and keep an eye on us from up there.
That way it's a quiet takedown.
Teri and Lillian should get ready to take out the guards at the truck.
Maybe have Teri take one down with the Wonder-Nine, while we take down the other using CQC and knifing him from behind.
>>
>>37759165
Your Style is Capoeira not knife fighting. It's not as silent, but does not require weapons, and can be used nonlethaly. El Presidente chose your training regime based on what would be sexy and good for counter terrorism, not for infiltration.

>>37758919
Chantrea finds a hole in the fence just small enough for her and Suzuka to crawl through. After a few minutes of silence you hear two thwaping noises coming from the tower. The guards down near the gates don't seem to react, and there isn't any movement from the buildings.

>Open fire on the guards.
>Shoot one of them with Teri's pistol.
>Observe the guards for longer. See if they leave an opening.
>>
>>37759427
>Observe the guards for longer. See if they leave an opening.
Can we also move in closer towards the guards, so that we're in a good position to shoot them both with the Wonder-Nine?
>>
>>37759427
>>Observe the guards for longer. See if they leave an opening.

>>37759470
thats a good idea
>>
>>37759470
It depends, you might get one, but the other might scream or shoot back.

>>37759546
After a few munites, one of the guards lights up a cigarette, which his friend complains about. They argue, and the man on the machine gun keeps pointing to the fuel dump. You don't understand the language, but he seems to be concerned about fire safety. Eventualy the smoker flips his friend the bird, and begins to walk out into the jungle to smoke in peace.

>Shoot him as soon as he's far enough away.
>Grab him as soon as he's far enough away.
>Shoot the guy on the MG instead.
>>
>>37759793
Have Teri shoot the guy on the MG while we grab the smoker when Teri shoots her guy
>>
>>37759793
>other
As soon as he's far enough away, have Teri shoot the man on the MG while we take down the cigarette man as quietly as we can.
>>
>>37759925
You and Teri communicate wordlessly, as you go after the smoker, she puts three silenced rounds into the gunner.

The smoker is spooked by the noise, but as he turns around, he is greeted by a spinning kick which sweaps his legs out from under him. He dosn't have time to scream before you grab him as he lands and Shove your 45 into his mouth.
>Say something witty.
>Keep silent.
>>
>>37760087
>>Say something witty.
something about smoking
>>
>>37760087
>Keep silent.
>>
>>37760087
>>Keep silent.
>>
>>37760087
"Smoking's bad for your health."
Crush his larynx with a punch, so that its silent.
>>
>>37760087
>Keep silent.
>>
>>37760281
>>37760162
>>37760446
You resist the urge to say something silly like "Smoking Kills" and tensely observe the situation. The guard is about 18 years old and looks up at you with a terrified expression. Still no sign of activity from the other side of the compound, but you've probably made a suspicious amount of noise.

>Tie him up.
>Keep him gagged with the gun and behead him.
>>
>>37760571
>Keep him gagged with the gun and behead him.
>>
>>37760571
>>Keep him gagged with the gun and behead him.
>>
>>37760571
>Tie him up.
Knock him out and we can have him radio in after we've finished here, and if he's really cooperative we can have our way with him.
>>
>>37760571
Before we decide, is he cute?
His looks, and his cock, should decide if we keep him alive. Teri wanted another boy toy, after all.
>>
>>37760594
>>37760601
Yo've killed people before, but never this personally. He tries to scream, but the chrome in his mouth muffles it and nobody seems to hear. His body struggles for a while, then just stops, and you get blood all over yourself. Probably good that you aren't wearing any clothes for this kind of mission.

Beheading the already dead machine gunner is much easier. Assuming the other girls have also been collecting, that's 4/5 heads so far.

>>37760664
>>37760688
You killed his friend, he won't cooperate.
>>
>>37760594
>>37760601
Guys, remember two things:
We need someone to radio the Army for help for this distraction to work.
Teri wants a new toy, and he seems to fit the bill.

We can always kill him later if Teri isn't satisfied with him.
>>
>>37760734
too late, he's dead, we'll have to get a toy for Teri from the soldiers in the base, which will be rather hard unless things go well
>>
>>37760718
Ah, oh well. Looks like we'll have to range farther afield.

Check the guards' pockets.
Also, any motion from the buildings.
>>
We kill the soldiers, we can get a boytoy another way, maybe trade some extra heads to the headhunters for one of their available males or something.
>>
>>37760808
why the fuck would we want one of those disgusting pigs?
>>
Loot:
>2x Chinese AKs
>2x RSA enlisted uniforms [Bloody]
>2x Flashlights
>RSA Jeep [HMG mount]
>Cigs
>Lighter
>Radio
>Toolbox
>Jerrycan [Fuel]
>Machete
>>
>>37760808
yea, this.
Looking for boytoy among the people who paid to hunt us seems... risky at least.
Surely we can find one from friendly local.
>>
>>37760819
Why the fuck would we want to kidnap a member of the rapey asshole enemy military in the middle of a sneaking mission?
>>
>>37760864
those headhunters ain't friendly and ain't the kind we want for a boytoy for Teri, and we've already been over that in story, last thread IIRC

>>37760866
not entirely sure, I wasn't for kidnapping the guard
>>
>>37760903
I was thinking we could beat the combination/location of the key to the locked bunker from the guard.
>>
>>37760903
They headhunters might be friendlier if you earn their trust.It's true they are kinda chauvanistic, but the apparent hostility is mostly them being arrogant and not trusting outsiders.

>>37760944
Not quietly. And that's assuming he knows the combo, or it's a combo lock and not a keycard.
>>
>>37760829
we should take his lighter and the yerrycan, his radio and the machete, we can use all of those in the base to blow the fuel dump
>>
>>37760986
worth trying.
>>
>>37760986
"There is much fire here. We only need to free it." Chantrea's words echo in your head. Spooky. If you cut the uniforms into strips and soak them in gas, you can use them as fuses to blow up the jeeps or fuel dump.

>Light the jeep's fuel tank on fire.
>Blow up the Fuel dump.
>Let's take out the other guards first.
>Lets investigate the other buildings first.
>>
>>37761086
>>Lets investigate the other buildings first.
'Pillage, THEN burn'.
>>
>>37761086
>>Let's take out the other guards first.
I want us to have enough time to loot the heavy weapons and drive away from here.
>>
>>37761086
>>Let's take out the other guards first.
deal with guards and then check the buildings
>>
>>37761086
>Let's take out the other guards first.
>>
You make your way through the shadows to get to the other side of the compound.

Two more guards. Both facing out away from the base. These two however don't seem to be bickering like the last. The machine gunner is smoking, but he's already a safe distance away from the fuel dump, and his friend doesn't seem to mind the smell. How will you approach.

>Shoot the gunner in the back of the head with the silenced pistol.
>Shoot the other guy with the silenced pistol.
>Shoot them both with your AKs.
>Break off and check out the other buildings for now.
>>
>>37761274
>>Break off and check out the other buildings for now.
mentally mark their positions, we want to know where they are, and whats in the buildings in case we need to move into them if a firefight starts
>>
>>37761274
>>Break off and check out the other buildings for now.
Maybe check if there are another guards or personnel.
>>
>>37761274

>Shoot the other guy with the silenced pistol.
Kill the gunner by coming up behind him and taking him down with CQC.
>>
The Barracks probably has more soldiers sleeping in it, a lot more. There is also the garage and the bunkers.

>Lets check out the Barracks.
>Lets check out the Bunkers.
>Lets check out the Garage.
>>
>>37761461
>>Lets check out the Garage.
see whats valuable or can be used in our extract, though we should plan to deal with the soldiers in the barracks before we kick things off
>>
>>37761461
>>Lets check out the Garage.
>>
>>37761461
>Lets check out the Garage.
Maybe we can find something to use to kill the soldiers in the Barracks.
>>
>>37761461
>Lets check out the Garage.
>>
File: AU23Peacemaker.jpg (723 KB, 3716x2132)
723 KB
723 KB JPG
The Garage is a large corrugated metal structure containing a small fixed wing gunship, the same kind that attacked the Katalyna coming in, and a large truck. Neither of which look like they are ready to move. The truck is being worked on, and the plane's weapons have all been unloaded.

There is quite a few tools, and several large boxes. but nothing that looks killy or explody. It seems like they keep all ammunition in the bunkers like you are supposed to.

>Check the Bunkers.
>Check the Barracks.
>Go back to the guards.
>Go back to the fuel depot.
>>
>>37761461
>Lets check out the Bunkers.
More likely to find the explosives and heavy weapons we need in there.
>>
>>37761775
>Check the Bunkers.
Remember guys, we don't have too much time. The guards that we killed will be missed, then the alarm will go out.
>>
>>37761775
>>Check the Bunkers.
>>
>>37761775
>Check the Bunkers.
>>
>>37761775
>>Check the Bunkers.
>>
There are three bunkers, all of them are locked with keycards.None of the guys you've killed so far have any. You guess you'll probably need an officer for that.If there are any here, you'll probably find them sleeping in the Barracks.

>We shouldn't get to greedy, lets kill those last two guards, take their heads, and light the fuel depot on fire, and drive off before anybody wakes up.
>Lets see if we can get a keycard without waking anybody up.
>>
>>37761917
>Lets see if we can get a keycard without waking anybody up.
We should have Suzu on overwatch and get ready to kill those two guards if we need to
>>
>>37761917
>>We shouldn't get to greedy, lets kill those last two guards, take their heads, and light the fuel depot on fire, and drive off before anybody wakes up.
meh, lets do this.
>>
where did the other players go?
>>
>>37761917
>Lets see if we can get a keycard without waking anybody up.

>>37762088
I was getting some food.
>>
>>37762088
They tend to vanish this time of night, only to return around midnight demanding lewds once I'm too tired to write properly.
>>
>>37761979
>>37762116
Can we switch out Teri with Suzu on the way to the Barracks, and have Teri hand us her Wonder-Nine in exchange for our Chrome .45?

That way, we'll have 2 people with suppressed pistols, knives, and the Infiltrator with us as we go into the Barracks.
Teri can be Overwatch with Chantrea.
>>
>>37762186
this sounds good
>>
>>37762186
Anybody else object to this idea?
>>
>>37762228
eh, sounds good.
>>
>>37762186
You swap guns with Teri, and tell her to go relieve Suzuka from her spot up on top of the tower.
After a few minutes Suzuka creeps back down with a bloody bundle of human heads wrapped in a torn uniform hanging on her back along with her rifle.

Both of you drawing your pistols, you creep around the back of the barracks and slowly open the back door. Inside is a small hallway with doors on both sides, and a long bunkroom at the other end. On the left is the showers, and on the right is an office. You can hear lots of snoring from the bunkroom.

>Go left
>Go right
>Go forward
>Back out.
>>
>>37762420
>>Go right
>>
>>37762420
>>Go right
>>
>>37762444
You slowly turn the knob to the door and creeeeeak it open. You hear some people stirring in their sleep, and you freeze.

>Wait for it to get quiet again, and then bail out.
>Wait for it to get quiet again, and then enter.
>>
>>37762576
>Wait for it to get quiet again, and then enter.
>>
>>37762576
>>Wait for it to get quiet again, Then check the showers

we should probably deal with the soldiers sleeping before too long
>>
>>37762576
>>Wait for it to get quiet again, and then enter.
>>
>>37762576
>Wait for it to get quiet again, and then enter.
If we can, use knives to the throats to kill them quietly, rather than shooting them.
We still have the main bunkroom to clear out.
>>
>>37762632
Why check the showers when we can start killing the officers?
We don't hear anything from the showers, so we need to kill the officers, then some way to kill all of the soldiers in the bunkroom.
>>
Just going to put it out, that there is no way to kill 20 men that won't wake at least some of them up in the process. If you kill the guards, and blow up the dump, you can escape while the rest are waking up and wondering what just happened.

you crack the door open slip in with Sezuka following you. In the room there is a desk with a laptop and some documents, and a pistol. There is also a bed on which a man is sleeping. The uniform hanging up next to the door identifies him as an officer.

>Steal the documents silently and slip back out.
>Close the door and shoot the man in the back.
>>
>>37762857
>Sneak in, close the door, Suzuka knifes the officer while he's asleep, she takes the head while we steal the documents and look for his keycard.
>>
>>37762857
>Have Suzu silently kill him with her knife while we steal the documents.

If she can't silently knife him maybe we could use our suppressed pistol muffled further with a pillow or cushion.
>>
>>37762857
supporting this
>>37762899
>>
>>37762899
>>37762918
>>37762920
Of course, since Suzu doesn't have a knife, she can use our machete.
Though if there's an extra pillow, using the pillow to further muffle the sound of the gunshot may be better, since we don't know if Suzu has the strength needed to kill a man with one thrust of a machete.
>>
You close the door behind you as Suzuka takes a pillow and shoots the man through it. Feathers fill the room, but no sound can be heard from the bunkroom. Then she takes your Machete and begins hacking his head off. That makes 5, you could get away now if you don't want anything else.

After a bit of searching, you find his keycard in the documents.

Loot
>Keycard
>RSA officer uniform
>Chrome .45
>Whiskey
>Documents
>Laptop

What do you want to take.
>>
>>37763059
>Keycard
>Documents
>Laptop
>>
>>37763059
Take Keycard, Chrome .45, Documents, Laptop
Can we use strips from the pillow and the Whiskey and make a Molotov Cocktail?
>>
>>37763013
If you want to spec Suzuka for knifin, you can spend her XP on that. And yes, a machete is probably too big for her. Buy a Krambat from the boat people, or mail order her a tanto.

>>37763106
Yes, you could also drink it.
>>
>>37763059
>>Keycard
>>Documents
>>Laptop
>>
>>37763059
>>Chrome .45
>>Keycard
>>Documents
>>Laptop
Keep in mind, though, that the documents and laptop are going to be tricky to carry, as we have ntohing to carry them with.
>>
>>37763059
>>Documents
>>Keycard
>>Laptop
in order of urgency
>>
>>37763146
where theres a laptop, theres a laptop bag, which both can go into
>>
>>37763122
Why drink Whiskey when we can use it as a Molotov Cocktail to set the Barracks on fire on the way out?

>>37763146
>the documents and laptop are going to be tricky to carry
We can look for a laptop bag that can fit the Documents and Laptop.
Otherwise, we can use a bedsheet or the RSA Uniform to lash together the laptop and documents and tie them to us, like how Suzu is using an RSA uniform jacket as a bag for the heads.
>>
>>37763226
>on the way out?
And by "on the way out" I mean when after we've set the fuel tanks and hangars alight and we're driving away while letting Teri loose with the jeep-mounted MG.
>>
>>37763146
You could steal one of the jeeps.

You grab the keycard and slip the documents and laptop into a messenger bag before slipping out the back. Shutting the door quietly behind you.

As you leave the building, you hear the voices of the guards at the front gate. They seem to be confused that nobody is answering them on the walkie talkies.

>Take them out now.
>Watch them and wait for them to go looking.
>>
>>37763291
>>Watch them and wait for them to go looking.
We can get in behind them to do whatever. If they go silent too then whoever is also listening in will know something's up.
>>
>>37763291
>Take them out now.
>>
>>37763291
>>Take them out now.
>>
>>37763291
>Watch them and wait for them to go looking.
We'll then take them out when their attention is focused in front of them, instead of behind them, where we are.
>>
>>37763291
>>Take them out now.
>>
You creep around the other side of the Barracks and catch the guards looking back across the base down the road to the other side. The machine gunner is talking on his radio, and the other man is heading over to see what happened to the others.

You shoot both of them in the back. The radio falls to the ground, somebody on the other end is talking, but the rest of the base is silent. You expect re-enforcements in a few minutes.

>Get in one of the jeeps and pull out now.
>Check a bunker and light up the fuel depot first.
>>
>>37763527
>>Check a bunker and light up the fuel depot first.
>>
>>37763527
>Check a bunker and light up the fuel depot first.
>>
>>37763527
>>Check a bunker and light up the fuel depot first.
>>
>>37763527
>Check a bunker and light up the fuel depot first.
>Tell Teri and Chantrea to get in one of the jeeps and bring it to the bunker.
>>
>>37763527
>>Check a bunker and light up the fuel depot first.
Called it. Oh well, might as well finish the job.
>>
>>37763379
>>37763400
>>37763477
Thanks for putting us on a short timer, guys.
>>
>>37763658
we work best that way
>>
>>37763542
>>37763572
You slash the jeep's ries and toss the lighter to suzuka. "Light the fuel depot on fire. We're getting out of here before they wake up or the re-enforcements arrive."
Then you take off down the road and wave to the girls in the watchtower, telling them to come down as quickly as possible.

The first bunker accepts your keycard with a friendly BEEP and the door slides open as lights inside automaticly come on. It's full of guns, lots of guns, the question is how much you can take quickly.

>Rows of Chinese AKs.
>A rack of Chrome 45s.
>A rack of Machetes.
>Crates of 7.62 soviet ammo.
>Boxes of .45acp
>A Crate of RPGs
>A Medium machine gun and a few sniper rifles.
>A refrigerator full of medkits.

>>37763658
The timer was already short, they would have screamed if they found the bodies, and that would have woken everyone up.
>>
>>37763658
They were already on the radio, what do you think would have happened the other way?
>>
>>37763793
Whoops, forgot trip.
>>
>>37763793
>A Crate of RPGs
>A Medium machine gun and a few sniper rifles.
>A refrigerator full of medkits.
Get Teri and Chantrea to bring that other jeep around so that we can load things up faster.

>>37763794
As soon as the guy said they were going to check things out and signed off on the radio, we could have shot them and bought ourselves some extra time.
>>
>>37763793
>>A refrigerator full of medkits.
...hey, maybe we can use this
and if we have time
>A Crate of RPGs
> a few sniper rifles.
>>
>>37763863
The guy on the machine gun was talking on the radio, the other guy was walking. The machine gun guy would probably have stayed on the line while he kept an eye on his friend. Who would likely have screamed upon discovering two headless corpses.
>>
>>37763793
>A Medium machine gun and a few sniper rifles.
>Some AKs
>Medkits
Unfortunately, no ammo crates: too big to load up on a jeep in time. We can sell the extra weapons for ammo.
>>
>>37763793
>A refrigerator full of medkits.
>A Medium machine gun and a few sniper rifles.
>Crates of 7.62 soviet ammo
>>
>>37763793
>>A refrigerator full of medkits.
>>A Crate of RPGs
>>A Medium machine gun and a few sniper rifles.
Most important things, then if we have time, get some AKs and ammo for them, the rebels would appreciate the extra guns
>>
The Jeep's engine roars to life, it might wake the rest of the base, but you're already halfway out the door.

The heads have already been loaded on, and Tericia hops off to help you move one heavy crate. Suzuka and chantrea can grab two lighter things like a weapon, or medkits.

>Grab a crate of Ammo.
>Grab a crate of RPGs.

>Two more choices.
>>
>>37764031
>Grab a crate of RPGs.
>A Medium machine gun and a few sniper rifles.
>A refrigerator full of medkits.
>>
>>37764031
>Grab a crate of RPGs.
>A Medium machine gun and a few sniper rifles.
>Rows of Chinese AKs.
>>
>>37764031
>>Grab a crate of RPGs.
>>A Medium machine gun and a few sniper rifles.
>>A refrigerator full of medkits.
>>
>>37764031
>Grab a crate of RPGs.
>A refrigerator full of medkits.
>Rows of Chinese AKs.
>>
>>37764031
>Grab a crate of RPGs.
>A Medium machine gun and a few sniper rifles.
>A refrigerator full of medkits.
>>
File: night_explosion.jpg (28 KB, 600x386)
28 KB
28 KB JPG
You and Teri heft the RPG crate into the back of the truck. Suzuka grabs a Chinese Dragonov clone, and Chantrea grabs a bunch of medkits out of the refrigerator.

# Loot In the Jeep #
>Mounted HMG [Ammo belt]
>Jerrycan [Fuel]
x>Bag of heads [5 heads]
>2x Flashlights
>Lighter
>Radio
>Toolbox
>Machete
>Jerrycan [Fuel]
>Chinese SVD clone
>Crate of RPGs
>4x Medkits
>RSA doccuments
>RSA laptop

You hop into the driver's seat and Terri takes the machine gun mount as Suzuka and Chantrea buckle up. Once everyone is onboard, you punch it. You can hear some confused shouting from the barracks, but it's soon drowned out by a massive explosion as the rag stuffed into the fuel depot burns down and ignites the tank.

Being a cool girl, you don't look at the explosion. Instead you toss the phone to Suzuka who sends a text to Natalya and Kitty telling them now is the time to get off the island.

>Cruise down the highway.
>Find a side road.
>>
>>37764538
>>Find a side road.
>>
>>37764538
>>Find a side road.
>>
>>37764538
>Find a side road.
>>
we need to find somewhere to stash our loot before getting rid of the jeep and then moving our stash back to the village
>>
>>37764538
>Find a side road.
We need to get this jeep as far as we can, and hide it where it won't be found.
We don't want to lose our stash and vehicle like we did last time.
>>
>>37764538
Can we ask Chantrea if there's a place we can hide the jeep and our loot while the Army looks for us?
>>
>>37764538
>>Find a side road.
>>
>>37764629
thats a good idea
>>
>>37764561
The army will probably head for the base to investigate before fanning out looking for the attackers. If you stay on the highway, it's highly likely you'll be spotted as they pass you the other way. An army jeep driving away from the scene and not responding on radio would be very suspicious.

As soon as you get a chance, you turn off the highway and onto a dirt road heading inland.

>Ditch the car sooner rather than latter.
>Lets get further first.

Also, The current squad gets 1xp each. Pick one advancement per character.

##LIllian ##
>Defensive Driving
>Squad Size +1
>Run and gun: Can make a normal attack while sprinting.

##Suzuka ##
>Knife takedown: Allows you to silently kill one enemy in melee range with a knife if they are unaware of you.
>CQC knife fighting: Allows you to make lethal melee attacks with a knife. If the enemy has a similar ability, both characters will engage in a duel instead.
>Anti-vehicle: Grants bonuses against vehicles with explosive or high caliber weapons. A full round action.

##Tericia ##
>CQC (Capoeira): Allows you to make unarmed attacks in close range. If the enemy has a similar ability, both characters will engage in a duel instead.
>Move and shoot: Allows you to make full round attacks such as suppressing fire and anti-vehicle while taking normal move actions.
>Collateral damage: Grants bonuses while blowing up inanimate objects. Things will be more likely to explode when you shoot them.

##Chantrea ##
>Marksman: Allows you to instantly kill an enemy from a distance with a single well placed shot, provided they are unaware of you.
>Army Backdoor: Use the laptop to crack the army's encryption scheme.
>Anarchist Chef: Create explosives.
>>
>>37764820
>>Ditch the car sooner rather than latter.

##LIllian ##
>Squad Size +1
##Suzuka ##
>Knife takedown: Allows you to silently kill one enemy in melee range with a knife if they are unaware of you.
##Tericia ##
>Collateral damage: Grants bonuses while blowing up inanimate objects. Things will be more likely to explode when you shoot them.
##Chantrea ##
>Army Backdoor: Use the laptop to crack the army's encryption scheme.
>>
>>37764820
>>Lets get further first.

>Defensive Driving
>Knife takedown: Allows you to silently kill one enemy in melee range with a knife if they are unaware of you.
>Collateral damage: Grants bonuses while blowing up inanimate objects. Things will be more likely to explode when you shoot them.
red barrels beware
>Army Backdoor: Use the laptop to crack the army's encryption scheme.
>>
>>37764820
>>Lets get further first.

##LIllian ##
>>Squad Size +1

##Suzuka ##
>>Knife takedown: Allows you to silently kill one enemy in melee range with a knife if they are unaware of you.

##Tericia ##
>>Collateral damage: Grants bonuses while blowing up inanimate objects. Things will be more likely to explode when you shoot them.

##Chantrea ##
>>Anarchist Chef: Create explosives.
>>
>>37764820
>Lets get further first.

Lillian
>Squad Size +1/Defensive Driving
Does the Squad Size refer to the size of the squad we can take out, or the size of our entire group?

Suzuka
>Knife takedown: Allows you to silently kill one enemy in melee range with a knife if they are unaware of you.

Tericia
>Move and shoot: Allows you to make full round attacks such as suppressing fire and anti-vehicle while taking normal move actions.

Chantrea
>Army Backdoor: Use the laptop to crack the army's encryption scheme.
>>
>>37764820
>>Lets get further first.
>Squad Size +1
>Knife takedown: Allows you to silently kill one enemy in melee range with a knife if they are unaware of you.
>Collateral damage: Grants bonuses while blowing up inanimate objects. Things will be more likely to explode when you shoot them.
>Army Backdoor: Use the laptop to crack the army's encryption scheme.
>>
>>37764914
Squad size would allow you to bring one extra squad-mate.

Chosen
>Squad Size
>Knife Takedown
>Collateral Damage
>Army Backdoor.

Confirm?
>>
>>37765009
work for me.
>OK
>>
>>37765009
>Y
>>
>>37765009
Yes. I want our loli hacker to get in everyone's backdoor.
>>
>>37765009
I still vote that Squad Size should be switched with Defensive Driving.
We're driving right now, when it can help out a lot, and our squad size is already supposed to be 5.
>>
>>37765009
Sure
>>
>>37765062
>I still vote that Squad Size should be switched with Defensive Driving.
Uhh I was the only one who voted for DD...
>>
>>37765062
Except our squad size is four. That's why we don't have our knife girl with us.
>>
The road is windy and bumpy, and leads along a river and past some farms. Chantrea listens to the radio and tells you that they've found the bodies and are scrambling aircraft now.

>Get further uphill.
>Head into the farms and try to hide there.


>>37765062
The current squad is 4, although you bought a size increase with the old XP system, you never traveled with more than 4 people including yourself, and thus I didn't feel the need to translate it to the new XP system.

If you can convince people that we don't need more than 4 people at once however, I'll change it.
>>
>>37765178
>Get further uphill.
>>
>>37765178
>>Head into the farms and try to hide there.
>>
>>37765178
>>Get further uphill.
we need to find somewhere hidden to stash the jeep away from somewhere that would attract attention
>>
>>37765178
>Get further uphill.

>you bought a size increase with the old XP system
>didn't bring it over to the new system
Well, that's not really very fair. Especially since Kitty was the 5th person in our group, and we specifically didn't bring her and Nat because they would have stuck out when we went into the village.

We bought something in the old XP system, and just because we didn't use it, you're now forcing us to buy it again in the new XP system.
>>
>>37765178
>>Head into the farms and try to hide there.
>>
>>37765262
>>37765367
The farmers are not going to like us hiding out there, and causing problems for the locals could be more troublesome for us in the future.
>>
>>37765274
You also gained a bunch of abilities you didn't have in the old system.

>>37765217
>>37765263
>>37765367
Not wanting to incriminate any innocent farmers, you decide it's best to get as far away from civilization as possible. You scramble down country roads at dangerous speeds. Soon enough the road seems to become a trail, and you hit jungle. You also start to hear the sound of helicopters in the distance.

>Keep driving
>Stop the vehicle but stay still
>Abandon the vehicle. (What do you take?)
>>
>>37765477
>>Keep driving
get under the canopy fully, then cover it over
>>
>>37765477
>>Stop the vehicle but stay still
>>
>>37765477
>>Stop the vehicle but stay still
>>
>>37765477
>Stop the vehicle but stay still
Pull off the trail and do what we can to cover it with foliage and hide.
>>
You turn the jeep off the trail and switch off the engine and the lights, waiting for the helicopters to pass. Sitting silently in almost complete darkness. After a while your eyes adjust to the starlight. The radio chatter indicates that several squadrons of helicopter gunship, along with a number of armored companies and an infantry division have been dispatched looking for you. Chantrea tells you they'll wait for daylight before any major jungle offensive however.

>Lets call up Zara and have her pick us up in a boat.
>Lets abandon the jeep and carry what we can deeper into the jungle.
>Stick with the Jeep for now.
>>
>>37765767
>>Lets call up Zara and have her pick us up in a boat.
They'll be looking for the jeep, after all.
>>
>>37765767
>Stick with the Jeep for now
If we go by river, we'll be exposed to aerial patrols.
Also, Zara doesn't have a boat; unless the village is willing to loan us one because Chantrea is with us?
>>
>>37765767
>Lets call up Zara and have her pick us up in a boat.
>>
>>37765870
You can probably get one with the promise of some of the gear you stole. 3 AKs, a single RPG, Suzuka's eurotrash gun, or a medkit would pay for it.

>>37765779
>>37765882
You unload the jeep and bring your loot closer to the riverbank. You won't get far lugging the RPGs through the jungle, but by river you might be able to get them to the village if you can evade areal patrols. Hopefully Zara will be able put the boat under foliage when an aircraft comes over, if not, you'll have to fight.

Dialing one of Chantra's burner phones she left in the longhouse, you contact Zara and tell her to bring a boat down this way. She says she'll make it by dawn, then you'll have to patrols.
>>
>>37766151
Well, I guess while we wait we should hide the jeep better, just in case we can recover it, then set up some people as watch. Have Suzuka and Chantrea keep watch while sitting on our and Tericia's faces, I guess.
>>
>>37766202
Perhaps we could booby trap it with one of the RPG rounds?
>>
>>37766151
Okay, let's use the machetes to cut down some foliage to hide the jeep better in case we can recover it, and to hide the tracks.

Also let's use the time to take the HMG with us. We're going by boat so we should be able to take it with us.

Let's make sure we build some shelter that's camouflaged from air patrols while we waif for Zara.

And we can read the documents.
>>
>>37766292
You use the tools to unmount the HMG. Mounting it on the boat will be more difficult, but for now you can take it with you.
You also hack down some vegetation to disguise the jeep. You don't understand the language the documents are written in, but you are sure Lexi or Chantrea might find them useful.

>Scan them with the cameraphone and send them to Lexi.
>Hand them to Chantrea to give to the resistance.
>>
>>37766527
>>Scan them with the cameraphone and send them to Lexi.
then
>Hand them to Chantrea to give to the resistance.
>>
>>37766527
>>Scan them with the cameraphone and send them to Lexi.
and ask Lexi if we can share it to resistance.
>>
>>37766527
>>Scan them with the cameraphone and send them to Lexi.
>>
While the others are disguising the jeep and moving gear, you take a flashlight and Lexi's phone and carefully snap pictures of each page. sending them to lexi one by one. You aren't sure they will be valuable, particularly since you destroyed the base they applied too, but the CIA might find some use in analyzing the RSA's force disposition. Lexi appears to be asleep, and dosn't return your texts right away. No response from Natalya or Kitty either, they are out of cell range and don't have a satellite phone.

>Burn them now that you are done with them.
>Give them to chantrea.
>>
>>37766791
>>Give them to chantrea.
>>
>>37766791
>>Give them to chantrea.
cross finger and hope we doing right thing.
>>
>>37766791
Nat and Kitty have taken off right?
>>
>>37766791
>>Give them to chantrea.
>>
>>37766855
They should be in international waters by now. You didn't hear anything about them on the radio chatter.

>>37766833
>>37766839
With the documents scanned, you hand them and the laptop to Chantrea. "Here you go, I'm sure you and Kuwat will know what to do with these better than we do." you tell her.

After several hours, you hear a small boat motor down the river. You take up defensive positions but it's just Zara.
>>
>>37767041
Help load the shit on the boat while Suzuka keeps an eye out. If we can get on the boat as well then go with Zara. We can come back and try to recover the jeep later when heat dies down.
>>
Status screen.

## Lillian Bond ##
>Amazona Leader
###Perks ###
> Leadership
> On-Point
> CQC (Capoeira)
> Squad Size +1
###Gear ###
> Nude [Warpaint|Webbing]
> Polymer AK[Reflex Sight|Jungle Mag]
> Machete
> Chrome .45
> CIA phone
> Flashlight
> Flashbang

##Suzuka ##
> Amazona
###Perks ###
> Marksmanship
> Infiltration
>Knife takedown
###Gear ###
> Nude [Warpaint|Webbing]
> Eurotrash DMR[Long Barrel|Eurotrash Optics]
> Wonder-nine [Suppressor]
>Machete
>Flashbang

##Tericia ##
> Amazona
###Perks ###
> Suppressing fire
> Anti-vehicle
> Collateral damage: Grants bonuses while blowing up inanimate objects. Things will be more likely to explode when you shoot them.
###Gear ###
> Nude [Warpaint|Webbing]
> Polymer AK[Reflex Sight|Jungle Mag]
> Wonder-nine [Suppressor]
> Flashlight
> Flashbang

##Chantrea? ##
> Techno Shaman
###Perks ###
> Super Hacka
> Traditional medicine
> Resistance Connections
> Army Backdoor
###Gear ###
> Nude [Warpaint]
> Tacticool Black rifle. [MagOptics|Flashlight-Foregrip]
> Parang
> RSA doccuments
> RSA laptop
> Military Radio
> Bag of heads [5 heads]

##Zara ##
> Fisherman's daughter
###Perks ###
> Resistance connections
> CQC (Knife Fighting)
### Gear ###
> Sarong
> Karambit
> Pump Shotgun [Short barrel | Shell Sling]
> Burner Phone

## In the Boat ##
> HMG [Unmounted|Ammo belt]
> Crate of RPGs
> Lighter
> Toolbox
> Chinese SVD clone
> 2x Chinese AKs
> 4x Medkits
> Outboard motor
>>
>>37767076
Booby trap it or not?
>>
>>37767119
Hm, nah. Don't want to accidentally blow some kid's arm off if they stumble across it.
>>
>>37767119
nah, though we could drain it of fuel to stop someone else stealing it if we wanted to, but we should make sure we leave nothing behind on/in it that could lead to us
>>
>>37767119
nah.
But like>>37767153
said.
>>
>>37767153
That's a point: if the boat uses the same sort of fuel we can top off her engine with what we have in the jerry can, then siphon as much fuel as we can from the jeep into the jerry can before taking off.
>>
Okay, it's getting late, you guys accomplished a lot. I think I'll call it for the night, you guys can deal with the consequences of your actions next Saturday at the usual time.
>>
>>37767194
thanks for the thread

> you guys can deal with the consequences of your actions next Saturday at the usual time.
well that sounds foreboding...
>>
>>37767194
That's not foreboding at all.
>>
>>37767182
Definitely doable.

>>37767221
You did murder 7 people in cold blood, desecrate the bodies, stole their shit and blow stuff up.

Archiving now
http://suptg.thisisnotatrueending.com/archive/37757674/
>>
>>37767240
>You did murder 7 people in cold blood, desecrate the bodies, stole their shit and blow stuff up.
Nothing more than they've done surely and besides, hollywood logic.
>>
>>37767194
thanks for the threa-
>you guys can deal with the consequences of your actions next Saturday at the usual time
well shite.



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