Ave, milites! Ghosts of Retribution have reaped many crushing victories and suffered many devastating defeats, however never before have we faced something similar to enemy before us. We are facing renegade Inquisitor Quixos who has pledged a Dark Pact with the powers of Chaos itself. We lost thousands of brave Imperial soldiers today, storming Quixos' base on Farness Beta, however it seems that all of this could be in vain... Quixos' Pact is of the foulest kind - he paid ultimate price for an ultimate gift and he is now truly Immortal. We are facing an enemy that cannot be killed with bolt shells and chainswords alone... But nonetheless, Ghosts will take him to his grave, whether he's dead or alive!+++Initiates are welcome to join the Chapter after performing necessary rituals and joining the sacred hall of chats, entrance to which is located below. No higher knowledge is required, narrow mind is more focused. Ave Imperium et Imperator!+++Our chat: http://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.netOur wiki: http://chapterquest.wikia.com/wiki/Chapter_HistoryPrevious session: http://suptg.thisisnotatrueending.com/archive/37535265/+++Thought for the day: Your Survival is not worth your Humanity.
=Quixos Ascendant=+HP 111/500*+Weapon Skill 69+Marksmanship 46+Endurance ??+Willpower 75+Perception ??+Intelligence ??+Agility 50+Charisma ??+Insanity: 38+Corruption: 89+Psychic Rating: ?? [suspected: 12?]=Weapons=+Kharnagar the Deathly - Daemonic sword+Boltpistol Traits:+Immortal+Chosen One
>>37640086The only way to defeat him is to first affect that mark.I say we lob a few psyk-out grenades and then our psykers Chapter Master, Eisenhorn, Trianon and Kaldor collectively do warp stuff against him to erase of affect that mark.
After last attack by Quixos, all of your guardsmen have fled, Prophaniti, without easy targets for slaughter, has disappeared (at least for the moment) as well. Quixos has just slain Inquisitor Ricci and is about to attack one of the Space Marines... What shall you do?+++Your turn, you can state 2 actions (+1 generated by presence of Eisenhorn).
>>37640174So, will we do the 'Horim grab and squeeze' or the 'Kaldor+shadowguard hold him off, I have a plan' deal?Or combine them?
>>37641118I think basically the non-psykers, including Horim, hold him off. He should be distracted with combating the psykers, so the non-psykers tactics should basically be distract him even MORE so Horim can get his hands on the heretical little shit.Plus the psyk-out grenades might fuck with him enough that it's easy for Horim to grab him straight away.
>>37641162I think this is the best we can do, but let's keep in mind he regenerates with each slain foe. So maybe we should keep the Shadowguard should only give covering fire for Horim's attack
Rolled 6 (1d10)Rolling d10 for Quixos' regeneration after killing Inquisitor Ricci. Quixos' next attack will be against:1. Renard2. Avicenor3. Targos4. Kaldor5. Trianon6. Chapter Master7. Horim the HeartlessPlease state your 2 actions and then roll d7.
>>37641422Actions:Throw psyk-out grenades. Psykers (CM, Trianon, Kaldor, Eisenhorn) engage Quixos in mind-duel stuff to remove of affect his mark.Meanwhile non-psykers engage him and keep him distracted. It should be really hard for him to concentrate on not being mind-raped, not being psyked-out and not being grabbed by Horim all at the same time.Are we agreed?
>>37641488We shall burn his mind, and destroy his body
>>37641422Quixos now has 117 HP===1. Renard2. Horim the Heartless3. Targos4. Kaldor5. Trianon6. Chapter MasterFixed list, Avicenor is not here.>>37641488Please roll:+1d100 for CM Willpower+3d100 for Trianon, Kaldor and Eisenhorn+1d100 for Horim the Heartless attacking him physically (I assume that he'll be leading the attack)+++>>37641459It was only regeneration roll, please roll d6!
Rolled 100 (1d100)>>37641631for horim
Rolled 3 (1d100)>>37641631For Chapter Master's willpower.>>37641665Use a fate point
Rolled 10 (1d100)>>37641631>+1d100 for CM Willpower
Rolled 1 (1d6)>>37641631Here's to see who get's smacked
Rolled 93 (1d100)>>37641631For Trianon
>>37641665>The Dreadnought bellows a mighty roar, charges forward in the name of the Emperor, ans with a loud thunk he fells on his front, and catches fire>>37641686>Just to be dragged on his feet by the chapter master, who with a blow of breath extinguishes the flames, and throw the dreadnought into the fray
Rolled 15, 95 = 110 (2d100)>>37641631Kaldor+Eisenhorn
Rolled 22 (1d100)>>37641631For Eisenhorn
>>37641753Can we take this for Horim, since Eisenhorn was in>>37641746?
>>37641686>>37641715>>37641746>>37641753Chapter Master: Critical SuccessKaldor: SuccessTrianon: Failure, roll d100(under WP 70) to resist Perils of the warpEisenhorn: Success+++Rolling 2d100 for Quixos' mental resistance and physical defence>>37641868On a one-roll-per-player/post rule I will take only first roll from >>37641746and then another one from >>37641753
Rolled 5, 81 = 86 (2d100)Forgot dice!+++I was asked for a clarification of using Fate points by Luigi, so here's what I have in my folder:Fate PointsFate Points represents how important you are to the fate of the galaxy. Some may think, that the Emperor cares for them, others may believe, that it’s Daemonic attention. Fate Points is what separates Inquisitors from simple Imperial citizens – you have a part to play in the events that are going to shake the very foundations of the Imperium.Base starting Fate Points for character = d4Using Fate PointsThere are several ways how to use your Fate Points:1. Re-roll any one failed test, with exception of critical or combat rolls.2. Restore health – Chapter Master avoids last non-fatal attack.3. Gain initiative – Chapter Master acts first OR gets an extra action.4. Gain bonus – Chapter Master or one of the characters gets a positive modifier to next roll.Burning Fate points1. Save Chapter Master and his immediate allies from danger that results from a single roll (doesn't work with multi-causal or long term threats)2. Turn of Fate - players can change minor things about the universe, for example rewriting a part of plot that hasn't been established yet or adding something of their own+++As Horim's roll was a combat one, it's impossible to reroll it.+++
Rolled 10 (1d100)>>37642476what a fuck up
>>37642495>/tg/ dice confirmed for loving Luigi
>>37642610Only at times.
=Physical Duel=As Chapter Master and other three psykers prepare to engage Quixos, Horim, also known as the Heartless enters the fray. A warrior of unseen skill, Horim fell more than a decade ago while defending Chapter Master. For his heroism his barely living remains were interred in ancient Dreadnought sarcophagus, making the probably the most "real" ghost, who literally fights from a coffin. Horim focuses his visor to look at Quixos who still stands over dead Inquisitor's body and roars:>PREPARE, WRETCH. I SHALL CRUSH YOU TO DUST! FOR EMPEROR AND CHAPTER MASTER! Horim, an old warrior, was smarter than to charge Quixos directly, but rather moved in an arc, blasting at the Inquisitor hundreds of rounds from his shoulder-mounted assault cannon. Quixos raised a warp shield with one hand to soak up the stream of lead, but moments later Dreadnought was upon him. Five tonnes of steel and fury crashed into Quixos, sending him flying into the pylon's wall, making a loud crack. If Quixos would've been normal human, he would have died from multiple bone fractures and broken spine, but his dark pact kept him alive and allowed him to get up. They fought each other like titans, The Unkillable and The Lifeless.
>>37643258Horim was unable to catch Quixos, while Quixos was unable to penetrate inches of Horim's adamantite armour. But Quixos was smarter than to play by the rules with a twist of his thoughts he summoned darkest nightmares to attack Horims mind, returning old warrior into those dark corridors in the guts of Tartarus space station, the place where he failed and the place where he died. Horim shook illusion in a moment, but it was a moment too late - Quixos had time to take a breath and summon the daemonic power of Kharnagar the Deathly. With one strike daemonic sword split Dreadnought's frontal plate, best armoured section, in half, revealing inner sarcophagus, here Horim's mangled body floated in preserving fluids. In Quixos dark face suddenly appears an evil smile.>In that armour you may be more than a human, more than an Astartes, but now you are less than a worm under my feet...Horim, with only one eye still functioning, looks up at his killer from his destroyed shell and with a throat that was silent for a decade utters in his human voice:>...no grave!Kharnagar the Deathly feasts on a body of a warrior who died with no regrets.+++Horim's sacrifice distracts Quixos' long enough for you to do extra action simultaneously and gets you a bonus for Mental Duel.
>>37643343>extra actionThrow a psyk-out at him? Should make an easy target on top of Horim like that.
>>37643343>>37643258Fucking what. How does an Inquisitor fight at all equally with a fucking drednought? We're fighting a fucking PRIMARCH or Daemon Prince here
=Mental Duel=While a battle of life and death is happening in the real world, your cadre of psychic warriors, lead by yourself are attacking fortress that is Quixos' mind. A Grey Knight, Librarian, Telepath Inquisitor and a Chapter Master concentrate their efforts... What exactly shall you do:1. Target his Daemonic link with the warp (10%)2. Attempt to track the power flow and learn which Daemon granted the power (55%)3. Attempt to put illusion on Quixos' mind, giving you more time(gain extra turn) (75%)4. Attempt to destroy Quixos' mind (5%)5. Attempt to weaken his link with Kharnagar the Deathly(would remove his nigh-unstoppable close combat powers) (20%)6. Attempt to crack his psychic defences (would increase chances at other actions by +10%) (30%)+++Because Chapter Master rolled 3, you may roll 2d100 and choose best one as your result or do 2 actions simultaneously. Please state which are you aiming for.
>>37643733Canonically Quixos was pretty hopped up on Chaos PCP and we *did* roll a critical failure.
>>37643824Wrong.See:>>37642411>On a one-roll-per-player/post rule I will take only first roll from
>>37643845yes.....we rolled a 100 for Horim attack. critical failure.
>>37643934In that case we'd have been using a fate point.Which would have worked with>1. Save Chapter Master and his immediate allies from danger that results from a single roll (doesn't work with multi-causal or long term threats)Since he died.
Rolled 82 (1d100)>>37643803No grave may keep you Heartless one, but may the Emperor preserve you by his side.+++No in in his service dies in vain>Rolling for number 3
>>37643803>>37643343Shouldn't Quixos be suffering from his Daemon weapon trying to possess him, the mental battle and the physical battle in this case?He should be getting one hell of a debuff, not to MENTION his wounds
>>37643999and in the chat people decided against doing this. it was a group decision even if I didn't agree with it that's how this quest works
Rolled 36 (1d100)well here goes nothing. rolling on option #2
Like I had either in the first place
Rolled 67 (1d100)>>37644010Emperor protect your servant in this dark hour
>>37644473> or do 2 actions simultaneouslyNever mind can't reroll this one
Rolled 88 (1d100)>>37644010>>37644379While your attempts at clouding Quixos' mind were unsuccessful, you do manage to identify the strands of power that are showing a path of power from Quixos' being towards the darkness of the warp. You once more feel like a hive boy, descending into the depths of the mysterious underhive in search of something. Shadows, illusions and your own fears are blocking your way, but you manage to slip underneath the illusions like water under the door. Finally you sense it, the source of Quixos' power...+++Rolling whether it will notice you (40%).
>>37644793It doesn't see you, yet. Shall you:1. Attack it2. Approach it as a servant3. Approach it as an equal4. Attempt to steal it's secrets5. Attempt to identify itChoose and roll d100. The Entity has immense power, you never felt anything like it since the days you had that intimate but bothersome relationship with Cegorach.
>>37644888>2. Approach it as a servantThe true masters
Rolled 20 (1d100)>>37644888>5. Attempt to identify it
>>37644952Roll d100, I'll take this as soon as a few more players confirm it. Meanwhile, here's a metal song about Chaos temptation from Russian band that sings mostly about 40k:https://www.youtube.com/watch?v=V6ZLuEjRxq4 (english)https://www.youtube.com/watch?v=rqsBgFczAF0This one inspired me to write about Horim's final death:https://www.youtube.com/watch?v=oHiodF7eNrA
>>376448884 or 5, preferably. Certainly not 1 or 2.
>>37645114I agree. We don't want to try and fight it only to lose right now and we shouldn't deal with daemons .
>>37645075Forbidden Lore(Daemonology): Success+++As you surf around it, the entity becomes more clear to your gaze and with horror you realise that you are looking at an ancient Lord of Change, also known as Velvet Riddler. You don't know it's real name, but just the knowledge of what he is helps you a lot if you'd decide to do anything else. You also realise that he clearly was the one who led Quixos along the way to get into the situation where he needed to find a way to defeat you and to get into bed with Velvet Riddler, most likely promising him something... On the other hand, having in mind Quixos' intelligence, you are not sure whether he was really being manipulated.What shall you do next?
>>37645540my daemon folder got mixed up, here's a picture representing the real Velvet Riddler!
>>37645540>>37645650Will the real Velvet Riddler, please stand up?I repeat, will the real Velvet Riddler... please stand up. please stand up.(rap battle time?)
>>37645650>>37645540Lord of Change that for a second looked like a Keeper of Secrets... such a powerful deception.
>>37645730Sure as hell deceived me, and I thought that I was the game master... Apparently this game is run by far darker forces.>>37645710roll d100
>>37645540Anyone up to getting a lil... Dangerous?
Rolled 63 (1d100)>>37645828
Rolled 63 (1d100)>>37645828>roll d100Wait really? Okay
>>37645828Can we burn the name of Azethecar to learn the name of this Lord of Change? Since Azethecar IS the knower of all daemon names.
>>37646049You could do it in two ways:>Unlearn it and use it's essence to give you inspiration for Daemonology roll to understand the nature of the name>Prepare a ritual to summon Azethecar and offer him an exchange of True Names, which wouldn't require a roll, but take a long timeWhat shall you do? (sorry for being away, computer crashed)
Rolled 59 (1d100)>>37648194Going for the daemonology roll, also spending a fate point to improve it.
>>37648158Almost, had some technical difficulties, but we'll be wrapping up for today.>>37648229Roll: 59Skill: 47+30 = 77Result: +18 success+++Chapter Master using arcane knowledge that he once long ago gained from the Deiron's Grey Knight's ritual book uses the True Name of the Greater Daemon Azathecar, one of the Masters of Eternity. These Daemons are known for their control over matters of time and being, thus they can see the True Names of all things. Because of this reason Chapter Master decided to use Azathecar's True Name to create a warp flow that would give him the knowledge of the True Name of the Velvet Riddler. It hurts, but your mind slowly comprehends the name of the Daemon...+True Name learned+M'Kachan, Lord of Changehttp://wh40k.lexicanum.com/wiki/M%27Kachen#fn_2Roll to gain d5 Corruption+++Let us finish for tonight and we shall continue soon. Thank you for playing and join us for our 100th session, where we hopefully will end the saga of Chapter Master with his death or continue it with defeat of Quixos the Damned...
Rolled 2 (1d5)>>37648766corruption
>>37648766See ya next time Skarg>will end the saga of Chapter Master with his deathOver my dead body>>37648795Noice
>>37649128>>will end the saga of Chapter Master with his death>Over my dead bodyI'm pretty sure that's how it works anon