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/tg/ - Traditional Games


Previous Thread: http://suptg.thisisnotatrueending.com/archive/37446040/
Our Current Stats: http://pastebin.com/iahm4JSj (Please have a look at them, but don't feel obligated to read it all in one sitting- use it as a guideline if you're drawing a blank or need some contextual information as I've essentially compiled every piece of information that's relevant to our civilization.)

The Tide has always represented change within your culture and like how the waves constantly wash over the shores of your land- so to do the developments in culture and technology and constant current events come forth like the sea spray to wash away the past and erode your world into a new image that is both familiar and foreign. Here are your new Developments:

>+New Historical Figure: Akalade of the Moon
>Akalade is an Elf and thus immortal; he will not die of old age. Akalade is currently residing within the Arcanum in a small self-contained, greenhouse-like environment controlled "dorm" or "apartment" cultivated from his pod. Akalade will be staying with your people for the an undisclosed period of time in order to study the flora, fauna, geography, anthropology, of your world. He is here to purely observe and document and will not try to directly interfere with anything if he can help it; he is not made out of stone however and the more invested he becomes, the more likely he will assist or develop ulterior motives.

>+New Historical Figure: "The Ship"
>The Ship is a mysterious being of vegetation and elven origins that had been "left behind", she resides in the wasted clearings just before the mountains and fungal wood. She had resigned to her slow and drawn out death until your party showed up; there is still time to save her and she could prove a powerful ally, but it would require BIG MEDICINE.

(2nd post, incoming. Please be patient!)
>>
>+New Political Development: The Gorgons hear you have Glass
>The Gorgons possess the unique 'gaze' ability that allows them to paralyze prey items and enemies for a brief period of time: this ability is focused using Visors made out of filed down turtle or insect shell lens to focus their line of vision and prevent their paralyzing gaze from becoming a much larger sweeping beam. Every Gorgon nation and tribe has heard of your invention of the Lens and they desperately want it: The lens would potentially allow Gorgons to "snipe" targets from extremely far distances and drastically empower and revolutionize their military technology.

>+Interesting Counter Offer: The Gorgon Empire
>The Gorgon Empire frankly does not want you to give the other Tribes access to the Lens. They expect you will favor them, but they are prepared to make an interesting counter offer to cement your decision: Precious Gems. You do not know how to mine, process, or even find them- They are willing to teach you everything; provided you give them the Lens and no one else. The Gorgon Empire has the technology to replicate Lenses if they receive them.

>+Interesting Counter Offer: The Manticore Tribe
>The Manticore tribe wishes to have the Lens for explicitly malicious military use, but also, curiously enough: Obscure Arcane purposes. They are not capable of reproducing the Lens and would have to rely upon you for it's production, but they are prepared to offer you something they find TRULY valuable for the inconvenience. They are willing to recite to you the Grim and Somber hymns, the long, sweet, songs of the darkest side of the moon, and the solemn poems of cold fire. They are willing to teach your people Necromancy.

As always you do not have to choose immediately and it would most likely be best to talk amongst yourselves about the offer. Accepting does not require a roll- but haggling or proposing a third/counter offer of your own does.
NEW MAP.
You may now roll: action d20, idea d100.
>>
Rolled 94 (1d100)

>>37592800
I'd like to start forcusing our medical efforts on saving the elf, as that is the most time sensitive. I assume we have to start researching new methods to help her.
>>
>>37592800
>>37592867
As an action, I assume this doesn't require a roll, but let's give Akalade a tour of our home and show him the local plant like in the City.
>>
Woo, starting early today

I would recommend that we try to find middle ground. Offer the gorgons glass with the express caveat that they will not be used against each other,
>>
>>37592800
Also Op, thought on getting a twitter? I'm going to tweet you until you have one so people know you're running.
>>
Rolled 98 (1d100)

>>37592800
>>37592919
As an addition to this, If the Manticore Tribe offers magical secrets like this, give them the offer of moving to the island with the cyclops, but with the caveat that this mean they will have their society changed to better fit ours.
>>
>>37592892
We'd have to be sure to keep him away from the sun rod. We should also ask the merfolk why they never sent the assistance they promised in handling Akalade.

>>37592800
I vote to accept no deals. The technology would only bring harm and we can easily ask the elementals to help us understand and find gems. Necromancy isn't something I think most cyclopeans would be interested in either.
>>
I vote that we tell them that without a formal alliance, manufacturing weaponry for them is not an option we seek to explore at the current date.
>>
>>37592938
>Also Op, thought on getting a twitter?

I would.. be open to the idea I suppose. I've never had one and never used one before though.

>>37592867
>>37592892
>>37592919

Yep, startin' a little bit early!
As usual, I'll wait until we're bumped with a little more people/actions before we get into the Action.
>>
>>37593081
to expand on that, I mean mean to move the whole tribe within the Arcanum to study their magic.
>>
Rolled 20 (1d20)

Diplomancy time- first let's talk to our gorgon Emigres and find out why they left the Empire, and what they think would be a good place to start in making changes

Then let's talk to the gorgon empress and ask that they make changes if the Cyclops are to continue providing them aid

These should probably include things like ending slavery, the caste system, forcing gorgons to consume their own young, allow a more meritocratic way to establish rules and laws
>>
Rolled 14 (1d20)

>>37592462
Construct a navy
>>
Rolled 20 (1d20)

>>37592867
>>37593081
>>37593134
That's all me, I'm rolling hot tonight.

Action: Let's work on setting up homes in the reef for the merpeople to encourage trade with them if possible.
>>
>>37593124
Yeah, I would second that. We can't just hand out stuff willy nilly if they're going to use it to wage war on each other.
>>
>>37593188
am I god tg?

The dice gods require sacrifice from me it seems.
>>
Rolled 11 (1d20)

>>37592800
Can we try to talk to the elf in the ship? Maybe ask her about any thoughts on trying to save her.
>>
>>37593247
Not sure that actually requires a roll
>>
>>37593209
It's not just waging war, it's the fact that they also would have a method of supervision and enforcement in their oppressive society.

Lense towers blasting anybody who questions their rule or tries to escape it.
Not to mention it would give them leverage against all other tribes and species through strenght of their military, which when their society does not really care for it's people, is not a really good thing.
>>
I believe that's all and more than the idea's and actions we can do right now, so I'm going to hold off suggesting anything else.

>>37593126
I would encourage you to get a twitter accout and an ask.fm page.
>>
>>37593282
Dunno, I thought it would count as an action.
>>
>>37593343
If we're going to start selling weapons invented by minds greater than their own, we're going to need to make sure they have the education and the moral comprehension to use such tools wisely.

What I'm saying is, only Gorgonian leaders that have received cyclopean education from birth and have Mageocracy advisors in their court should be allowed access to cyclopean weaponry.

Basically, become the Holy city of Vatican. We've already got the black library covered.
>>
>>37593139
I do like that we're going with diplomacy, it fit's our culture.
>>37593107
With how we've delt with elemental spirits, and what we know of the stars I think it fit our theme to practice it, so I respectively disagree with you, you have to bring a bigger case to make me give up pressing learning this besides "whoa necromancy is evil or corrupting".
>>
>>37592462

Holy shit. I can see why this is the best Civ/Quest on tg. Shit's detailed
>>
>>37593514
I support that. Honestly we need to abolish their whole leadership, it's still holding them back.
>>
>>37593532
I shouldn't have to. It is evil and corrupting. That's it's primary drawback. If those problems aren't enough to convince then you won't be convinced.
>>
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>>37592867
>>37593247

>Focus our medical efforts and development in saving "The Ship".
>Roll 94/100
>Success- "Conceptually".

The being currently being known as "The ship" or "The Elf" has been meekly supported by pilgrimages by concerned people- coming over to provide food, water, and company to the being in an effort to relieve her suffering, but realistically know one really knows how to save it. This changes soon enough when the Sage council eventually gets wind of the entity and her story draws their sympathy.

Members of the council make the commute with a small army of numerous different scholars, medical "professionals" and even a couple of farmers, herbalists, and botanists.

They converge together within the chambers of the ship and per her consent they perform a full and complete physical study of her in order to best assest what needs to be done in order to save her: The Frame and inner-workings she's merged into, the dried out plant-like "machine?", and her own physical body are all carefully and respectfully studied.

You have come to the following conclusions: It isn't until a Gorgon druid and a handful of Cyclopean botanists and gardeners survey the land and the much larger structure do they realize that she simply isn't receiving enough nutrients to support herself from her surrounding area.

The Food and Water she has received has provided negligible nutrients and has only served to give her incredibly uncomfortable hunger pangs, but she did not want to come off as rude or deny hospitality as she was raised to be a "proper lady". If you want to save her, you will have to find a way to either revitalize the wastes or transplant her.
>>
>>37592867
Maybe let Akalade know? Or would that be a dumb idea?
>>
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>>37593649
Read this and keep telling me necromancy is evil.
>>
>>37593823
Wasn't sure how he would have reacted, so I didn't include that.
>>
infused mana biscuits?
>>
Plant all the things. Bring fertile ground out to the waste, bring live plants and trees, or just a whole bunch of our food.
>>
Stick a megalith to the wastes and transplant some nature spirits?
>>
>>37593729
Do you think we should try transplanting her on our island?
>>
>>37592800
>>+Interesting Counter Offer: The Gorgon Empire
>>The Gorgon Empire frankly does not want you to give the other Tribes access to the Lens. They expect you will favor them, but they are prepared to make an interesting counter offer to cement your decision: Precious Gems. You do not know how to mine, process, or even find them- They are willing to teach you everything; provided you give them the Lens and no one else. The Gorgon Empire has the technology to replicate Lenses if they receive them.
>>+Interesting Counter Offer: The Manticore Tribe
>>The Manticore tribe wishes to have the Lens for explicitly malicious military use, but also, curiously enough: Obscure Arcane purposes. They are not capable of reproducing the Lens and would have to rely upon you for it's production, but they are prepared to offer you something they find TRULY valuable for the inconvenience. They are willing to recite to you the Grim and Somber hymns, the long, sweet, songs of the darkest side of the moon, and the solemn poems of cold fire. They are willing to teach your people Necromancy.

Have we made a decision on who's offer to use yet? Or if any.

The Empire is offering us precious gems and how to mine them. Which might be useful much later on, Rubies and Coltaine or whatever being used in advanced thechnology, but they seem to focus on the "pretty" and monetary value of gems, and money isn't quite in line with our philosophy.

And giving the MANTICORES them is just BEGGING for trouble. I mean the magic they're offering is... Lets face it, really fucking spooky, and might risk greater cyclopean magical harm... Buuut we could set up some dependency they could have on us.

Would denying both offers be an option? I'm willing to accept it might sour our relationship with the Gorgon Empire and Manticore Tribe, but that said accepting both offers seems a little ... sketchy.
>>
>>37594005
Perhaps a huge botamancy megalith, give us a chance to delve more deeply into the magic.
>>
>>37594041
Neither, seeing that we have no formal alliance with either of them.
>>
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>>37592892
>Provide Akalade of the moon a tour of the City
>This does not require a roll

Previously stowed away inside his little environment controlled apartment, Akalade is honored that you would provide him with a tour of your Capital city and immediately dons his suit before being escorted out into the streets.
Akalade is shown the spread of the flowering and fruiting urban gardens that line the streets and alleys of your city and is enamored by their fusion of sleek urban design and natural beauty.
Akalade marvels at the organization, efficiency, cleanliness, and design of your streets, apartments, buildings, and elevated design that allows for such dazzling feats of engineering.
Akalade takes in every delight your culture has to offer: He is dine at many of your pubs and restaurants- sampling a number of spicy and savory curries, the softest flatbreads, the freshest fruit and fish, and giant seasoned sizzling slabs of dinosaur and elephant meat. He is also taken to the Theater and is amazed and charmed by the uncharacteristic deliberate artistic physical grace your Giant people possess.
You also try to take Akalade to the public baths- in hopes that he might relax in the heated waters and experience the carnal pleasures your society has to offer.. but he is adamant that he cannot leave his suit outside of his apartment.
>>
>>37594053
>idea: Elemental Megaliths
Fund it
>>
>>37594041
I say we reject both. As much as the gorgons might not like it I doubt they'll risk any action against us to get them and allowing any group to have them gives a very dangerous advantage over the others.

As for their offers, the elementals will likely help us find these gems, now that we know what we're looking for and the cyclopeans have learned that even toying with the mundane magics can have severe, world-altering consequences. I would think that if for no other reason they would resist learning necromancy simply for the sheer damage it could cause in their hands.
>>
>>37594041
We're on good terms with spider and dinosaur tribes, and they'd probably use it for protection of self and interests. Empire will try to reconquer what they lost, hence the counter offer to add incentive. Manticore tribe will use it for all sorts of nasty stuff, so probably bad for all other gorgons. They'd probably make weapons of mass gorgon destruction.
>>
>>37594179
Which brings us to....
>Arcane Megaliths
Of course, trying to enter without at least a decade's worth of expertise in magical arithmetics will lead to you simply passing out before getting close.
>>
>>37594168
>but he is adamant that he cannot leave his suit outside of his apartment.
Sounds like someone is a bit of a germophobe.
>>
>>37594179
Like say, A pillar of a specific element, iron to honor earth, A pillar of never melting ice for water ect ect?
>>
>>37592800
So we finally got over the mountains and can see the grasslands? Is there anything interesting we've spotted there? Also, the southern cyclops tribes did we find more colonies of theirs?
>>
>>37594252
I doubt the Empire will lay a hand on us.
Their civilization would be severely weakened or crumble if they cut their ties with us.

>Lower classes
Only form of social support gone? Become cyclopean seperatists
>Middle classes
Lot of people go out of job due to trade routes cut.
Price of food skyrockets.
Streets have become dangerous.
>Upper classes
Access to luxury goods limited
Luxury goods lose value due to loss in demand.

Nobody would be too happy in empire.

>Manticore tribe
Any hostile action will lead to Empire getting new weapons or Cyclopeans turning all their amassed magical and non-magical lore into military might.
>>
I'm reading the Current stats, but apprently Incest is a mild problem. We might need to enforce some kind of law for that. Either that or make some form of birth control, and THEN enforce a law... So that if two cousins want to screw, they'll at least prevent nasty Henri de Toulouse-Lautrec diseases.
>>
>>37594532
It would be a problem if we were a monogamous society, but we favour polygamy simply because otherwise our race would be overwritten by gorgons.
>>
>>37594532
Or we could look to a magical means of healing any genetic damage caused through incest. We've been needing to incorporate magic into our medicine anyway.
>>
>>37593869
You.
I Like you.

Would also expand our philosophy: Even the dead are still part of the community.
>>
We could try a massive effort to build canals or aqueducts to reach the Ship
>>
>>37593139

>Analyze the current societal and cultureof the current reighing Gorgon Empire.
>Roll 20/20
>Complete and utter success.

>Why do Gorgons continue to emigrate from the Empire?
The quality of life within the Gorgon empire has flunctuated for decades: Elven colonialism may have been centuries ago, but the legacy of poverty and squaller remain, the dissolve of the old empire as well had lead to massive migration due to the ensuing chaos, disorder, and eventual formation of the new empire and the three totemic tribes. Even though the new empire is "nice"; many Gorgons however simply cannot resist the charms of Cyclopean civilization or the rustic and liberating feel of Tribal life.

>Analyze: The consumption of Eggs(young), Gorgon Slavery, the Caste System, and the Monarchy.
This one takes a bit longer to understand as Gorgon "society" is very displaced from your own, but your people have come to an understanding and have managed to document the following tendencies, reasons, and so forth. The Consumption of ones unwanted Eggs has been weaned out on an official level- tying it's origins to Elven "husbandry" practices to breed a better Gorgon for some purpose- but it persist in all levels of society for the purpose of abortion and to ensure the caste system. Gorgon Slavery motivations are simple, but at the same time incredibly foreign: Gorgons practice chattel slavery in the form of selling their own eggs or enslaving prisoners of war. They also practice Debt/penal slavery.
The Caste System is extremely rigid and mantained by birth, controlled by breeding rights, and remains enforced as a means of population control as well as to empower the monarchy and clergy/priesteshood. The higher up in the caste, the better your breeding and the higher quality of brood you produce. The Monarchy producing the finest, strongest, most genetically diverse Brood.

Currently, your Scholars and diplomats understand this, but as it remains: their society is persistent
>>
>>37594583
You make a good point. And honestly I'd love for us to remain polygamous, because it just lets cyclops population keep pace with Gorgon. That said we should consider having some rules or guidelines for it too, when/if it becomes necessary to deal with things like population drop/imbalance, disease spreading, making sure royalty/whatever doesn't get weird on us. Again, not needed now, but may be needed later.
>>
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>>37594720
Hm... this discovery of the current gorgon empire's well improved moral compass, sort of effects thoughts on the current trade offer for lenses.

Lean towards the empire a little more... but it is again a question of if they'll want to fuck up ALL tribes or just the manticores...

Manticore tribe has been pretty bro-y though, despite being murderous and malicious buttlords. Could we perhaps specify a moral usage should we trade with them?

Or keep lens tech for ourselves?

Also enjoy some in-progress art for the gorgon tribes. Gonna maybe work on them some more digitally.
>>
>>37594720
>Idea for later
>Introduce the Cyclopeanized "New" Gorgons to the Gorgon Empire.
Due to having extreme resistance to magic (by gorgon levels), they should rank really, really high in the Gorgon society.
Also, due to having received the superior Cyclopean education and due to cyclopean blood in their veins, they might be smarter and larger than the average gorgon.

>Noblesse oblige is born in Gorgon empire.
>>
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>>37593168
>Enlist a navy
>Roll 14/20
>Above Average Success

The ocean is an incredibly dangerous place- even with the natural prowess your people possess for wading through it's waves, absolutely no one would pretend or humor the notion that the ocean was "perfectly safe". Filled with a number of potentially dangerous creatures: Sharks, Hydras, and a host of incomprehensibly humongous creatures your people only remember faintly in the oldest myths and legends... The Idea of a Navy or at least an armed and trained force to patrol the waves isn't an entirely bad idea.

It's something of a natural development; sailors and traders who frequent the route between the southern continent and our islands eventually begin organizing themselves into a more defensible and armed force that is capable of defending themselves from the various dangers the natural world possess.

>>37594351
>The Grasslands
Yep, it's a dry, hot, and tall grassland savanna as far as the eye can see, with dotting herds of new and exciting animals of various shape and size.
>Is there anything interested we've spotted?
We've only just peeked at it, but no- nothing beyond it's most present characteristics.
>the southern cyclops tribes did we find more colonies of theirs?
Yes and no- you "know" of them, but have never been there. Your physical exploration of the south has been very sparce.

Alright guys: You may now roll for new actions.
>>
Rolled 91 (1d100)

>>37594974

Improve the quality of our glass by introduccing Glass Blowing techniques.
>>
Rolled 43 (1d100)

>>37594974
Have some cyclopses specialize in the study and workings of mechanisms and such. Engineers and mechanics.
>>
Rolled 10 (1d20)

>>37594974
Try to obtain some Boiling Lizard eggs. Have a Hero lead the expedition.
>>
Rolled 7 (1d20)

>>37594974
Explore the south!
>>
Rolled 19 (1d100)

Guilds
>>
Rolled 84 (1d100)

>>37594974
Dedicate ourselves to helping the Ship recover. She could become one of our greatest allies. Dig canals or build aqueducts to bring her clean fresh water, convoys of fertilizers. Our brightest minds continuing to study her
>>
Rolled 5 (1d20)

>>37594974
Southern expedition.
>>
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>>37594974
That's a fully grown cyclops on the ship
>>
Rolled 15 (1d20)

>>37594974
>>37593188
Rolling for reef homes for Merfolk
>>
Rolled 11 (1d20)

>>37594974
Action: Botomancy Megolith at the wasteland for the ship elf.
>>
>>37595093
supporting.
>>37595026
this is also nice.
>>
>>37595093

Yeah, lets keep it healthy.
>>
>>37595026
>>37595093
Supportan
>>
Rolled 7 (1d20)

>>37594974
Send a small group of explorers into the grasslands to see what they find.
>>
Rolled 4 (1d20)

>>37594974
Ask Akelade about the place he comes from, the method he used to get here, how he plans to get back, and why was he sent to collect information about this planet.
>>
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>Idea: Astromancy
>>
Rolled 10 (1d20)

>>37595207

fuck it- three megaliths surrounding the ship, like the one with the sun bolt in the center.
>>
Rolled 14 (1d20)

>>37595207
Supporting magical healing botany megaliths
>>
>>37594974
What if we brought some Mana to the Ship Elf? Or use mana on botanical things? Maybe mana can rejuvinate the land?
>>
>>37595026
>Improve the quality of our glass by introduccing Glass Blowing techniques.
>Roll 91/100
>Success

>+Branching Technology Discovered: Blowing Techniques and Bellows
The use of Bamboo pipes to bellow and stoke the flames of forges has been a practice within the iron smelting industry since it's inception. Though, Bamboo obviously burns and this has prevented you from using it in the production of Glass products making it expensive, time consuming, to do otherwise.

This has changed: Metal pipes replace bamboo and what had to be done by mouth and breath has now been replaced by a device known as a "Bellow". A strange, peculiar thing made of wood, leather, and fabric; it can be built either as a pedal or as hand stoked instrument than when pressed on or squeezed will blow compressed air. This device has revolutionized the way Iron and Glass can be produced.

More importantly though your people are quite large, quite heavy, and they are able to construct, convert, and power their old forges into ridiculously over-sized blast furnaces- capable of producing industrial level quantities of quality iron and greatly feed the high economic demand for sturdy and reliable iron products.

>+Dramatically increased Iron and Glass Production
>This might have seemed like an innocent development, but the invention of the Bellows and the ability to feed forge fires with pressurized air has allowed your forges to be built larger, stronger, and their fires to burn hotter without the use of pyromancy. Anyone can now work a forge- as all it takes is someone to push up and down on a bellow lever.
>>
Rolled 18, 7 = 25 (2d20)

>>37594974
Establish a colony in the graslands, perhaps near to the Eastern or western coasts.
Establisha sea route there.

Failing that, what about doing an anthropological/zoological survey of grassland lifeforms.
>>
>>37595553
Man... maybe we can take the ship elf to the graslands. ..

Also oh man. barely missed the start by like 20 seconds. >>37595553
>>37595539
>>
>>37595539
>that picture

I kinda want Jap themed Cyclopses to be a thing.
>>
>>37595670
I sorta see them as a mix of Mediterranean culture and Pacific Islander
>>
>>37595539

by the way OP, which clan has the Serpent tree and the Hydra ruins? I kinda want that to be our territory eventually.
>>
>>37595670
I guess they unfortunately live across the abyss. To meet them, we'd need to completely cross the mainland and keep going until we reach them (might have to go through another continent, who knows), or develop technology to cross the treacherous depths, like flying machines that can avoid Zizzs, or boats and submarines that can avoid the sea monsters.
>>
>>37595764
I see them as giant one-eyed versions of the people of Isola, in Virtual Villagers. Don't know if anyone's played that or not but these guys really remind me of it.
>>
So did we come to a conclusion regarding Lens trade with the Manticores and Empire?
>>
>>37595971
Not yet. I really think we're going to need an actual vote on it so it doesn't get lost in the rush of suggestions.
>>
>>37595971
Nobody gets them yet. Not until a more stable political situation is achieved
>>
>>37595971
I don't want to give them to anyone that would use them for what they intend.
>>
>>37596010
>>37596024
>>37596055
Do you think we should shift focus then into controlling the snake city's and abolishing their former leadership?
>>
>>37596010
I'd like to accept one of the offers but ultimately they both have downsides.

If there is a more appealing offer its the manticore tribe's offer (they're offering Magic Schooling in Necromancy which we could maybe use for benign usage like communing with the dead, rather than raising the dead). But I'd like to have something in place to prevent them from abusing the lens tech. Cause lets face it, if anyone is gonna ABUSE the shit out of lenses, the Manticore tribe would.

The Empire might just use them to protect or solidify whats going on with their empire, rather than sweep the land annihilating tribes. All they're offering is gems, and we don't know what we could use those for.
>>
>>37596106
might be an idea. Honestly if we can intermarry or introduce things like a council of mages, then we can take control peacefully.

But that said the Manticore tribe seems to be the easiest to conquer (politically), if their "You Kill It you Keep it" policy towards leadership/tribe chieftain.
>>
>>37595971

For the record, my vote would be to not give the tech to either of them.

Of course, we're freely accepting a ton of immigrants, so we're very vulnerable to espionage. We gotta assume they'll eventually acquire the means to produce their own, at which point we'd have lost the opportunity to accept either offer.

Kind of a bummer, but I still support humanitarianism over magical prowess.
>>
>>37596107
In Dragon Age there is a group of necromancers that are charged with tending to the familial crypts and necropolises. They join the military as the only time they will raise the dead are the fallen soldiers of their enemies. I think they allow speaking to ancestors too.
>>
>>37595093
>Dedicate ourselves to helping the Ship recover.
>Roll 84/100
>Success, met with overwhelming census. +Environmental and Agricultural knowledge.

A sizable portion of your people and an entire section of the Sages council (and even some of the Tribal and City Gorgons, though most come to watch or sell supplies to your people) have become emotionally and genuinely invested in the recovery and well being of "The ship". She, herself, has become completely enamored by the implicit kindness and generosity so casually expressed by your people without hesitation.

The first order of business is the irrigation of the wasteland that is present within her territory: the soil isn't exactly dry, but it is bleached, possess little to no nutrients, and is devoid of any substantial elements and minerals. Your Geomancers and Hydromancers with the assistance of Farmers devise that they can channel and divert the waters coming from the neighboring hills and mountains into a more defined and focused river that loops through the area. They do so- with shovels, spade, and magic. The Waters take a while to start flowing in earnest- The Ship keeps flexing and visibly contracting within her chambers as she greedily "drinks" every drop through her root system.

The second order of business is the re-introduction of plants that will help revitalize and invigorate the wastes; grasses, ferns, and fertalizers of all manner of organic waste are spread out and bedded. This is an incredibly physically taxing process and the collection of the necessary samples alone takes months. However, it SEEMS to be doing some help- The Ships outward appearance very slowly starts to fatten up and a shade of green returns to her dried out complexion and throughout the waste- spotted and broken up patches of thick, lush, fungal growth start to sprout forward.

The third order of business is the re-introduction of Magic and Spirit.. (which will be in next post-)
>>
>>37596107
The Empire will likely just use them to gain power over the other tribes and the manticores will undoubtably just use them for harm. We can get gems ourselves in due time, fairly easil, and necromancy is of dubious usefulness. We've had disasters with just trying to make building with earth magic, think of what could happen with necromancy.
>>
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>>37596202
>My roll and idea helped immensely

>Smashing
>>
>>37596264
The empire will DEFINITELY know what to do with the lenses. which makes them the more dangerous proposition in my opinion.

Manticores may use them on everyone, but are just as likley to use the tech on themselves. Plus there is the implicit benefit of being their Sole provider. which might put us in a position of power over them so we can tell them NOT to be assholes eventually.

However, if you want to play things safe by denying both I'll happily abstain.
>>
>>37596377
Basically accept neither offer, but if we MUST choose lean more towards manticores.
I really gotta learn how to finish my thoughts.
>>
I don't really want necromancy, but I don't necessarily like the Gorgon Empire either.
>>
>>37596377
There's the two other tribes, which didn't offer anything yet, but we're on good terms with and are less likely to use it for unsavory purposes.
>>
>>37596499
We're already allies and trading partners with the Spiders and Dinosaur tribes.

Spiders love our moths and dyes.
Dinosaurs love our men and boys and ladies for the snu-snu and domesticated dinos
>>
>>37596579
Yeah we managed to trade with BOTH of those tribes... in fact use some of the stuff from one to trade with the other.

I doubt we can go so split with the Manticores and empire. But that said... if we DID trade to both, they could keep eachother in check. Militarily anyways.
>>
Would it be possible to get Spider and Dinosaur tribes to begin diplomacy?

I think establishing a new Gorgon state out of Dinosaur and Spider tribes is in our interests, even if that state merges with the Gorgon Empire later.
>>
Rolled 16 (1d100)

>>37596678

we can start building permanent cyclopean housing in their cities, tell them it's for trading purposes and secretly prep them for assimilation
>>
>>37596678
Maybe we can get the tribes all to work together? they could be a counter weight to the empire?
>>
>>37596678
Colonies perhaps composed of Dinosaur, Spider and Cyclopean Gorgons? Maybe start retaking the wastelands since the Spiders know Myconomancy (fungus magic)

>>37596750
Cut that out Parrat-killer
>>
>>37596678
they dont seem like the types that would have beefs with eachother.
Dinosaurs are big beefy warrior ladies, Spiders are humble craftsmen.

They aren't quite as diametrically opposed as the Dinosaurs and Empire were, that they wouldn't get into some petty snake catfight during peace talks.

Nobody likes the manticores, but they sure love us.
>>
Guys, while solving our current issues may be important I think we need to expand our horizons as well. We've only seen so little of the world we live on, we should dedicate a few actions every now and then to exploring or creating explorer guilds. So far we've only been able to judge our civ by comparing us to the gorgons and elves, neither of which are very good for comparing.... More races mean more interactions and intrigue as well
>>
>>37596202

>Re-introduce Magic and Spirit to the Wastes
>Roll 11, 10, 14
>Above Average Success, met with overwhelming census. +Mana

The fourth and final order of business is the re-introduction of Magic and Spirit to the Waste and it promises to be the most difficult: Magic and spirit are not something that can simply be brought in or transplanted like some kind of taro fern, but like how a Song must be recited and memorized before it can be sung properly; so to can the Hymns that accompany the chorus of life eventually be re-introduced to any land.

The process begins with the construction of a moderate Circle of Stone Megaliths; the mountain nearby provides a source of stone, the fungal wood provides the necessary wood to make the sleigh to transport it, and their are numerous volunteers and craftsmen willing to offer their voice, iron, and gold for the activation of the Megaliths. Their holes are dug, their ropes are pulled to erect them, their gold and iron finishing is laid out, the hymns are sung- and the structures hum with a unique and resonating Tone that is pleasant and comforting to "The Ship"- The Megaliths constant hum calms her, allows her hair to flow back, and eases the breathing and beating of her bodies rhythms.

The most crucial step however comes from the most overlooked and source: A procession of the Cult of weeping Sages and the Solar priesthood arrive.
The priests come with their clay pots, mediums of gold, and pure-white silken robes. The Cultists comes with their bamboo scrolls, mediums of meteor and coral, and pure-black silken robes. While the priests summon forth delicious Mana to be congealed into biscuits; the Cultists strengthen her spirit by reading her fables, by the comforting light of an elderitch flame of a gentle blue fire.

>(The Ship)Mycea: Mother & Father of Fungi, Nature Demi-god, ex-slave of Elves and expression of the Moon has been healed.
>>
>>37596984
You have no idea how much I agree with you. I've been itching to see past the mountains for a couple threads now, and now that we're finally there. I kinda hope we can keep expanding outward. An explorers guild might be a great idea to automate the process of exploration a little.
>>
>>37596989
Does all this work net us a colony?

Surely all these sages coming and going lived somewhere.
>>
>>37596989
>(The Ship)Mycea: Mother & Father of Fungi, Nature Demi-god, ex-slave of Elves and expression of the Moon has been healed.

D-does this mean she can fly? Can she... Show us the world?
>>
>>37597100
Is this the equivalent of researching satellites in Civ V?
>>
>>37596989
>>37597100
Can she fly? I say we should show her our civilization, let her visit the islands and the Arcanum.

The Spider Tribe will most certainly love this development
>>
Rolled 63 (1d100)

>>37597044

let's get the navy to explore and map the coasts of the mainland
>>
>>37596989
Can we roll?
>>
>>37597242
Think they're typing
>>
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>>37595076
>>37595111
>Explore the South
>Roll 7, 5 /20
>South rolls 18/20
>Failure met with a census of overwhelming failure. The South wins, they tell you what they want you to know.

The South is a land of Ice and Ferns, you frequently and constantly trade with the south for a number of products, goods, and services- their Meteorite Iron is an invaluable and high quality metal used by many tradesmen and even by some more secluded and obscure magic users.

The Exploration of the South however.. has been... stifled. Your people have no problem getting to the Harbors of their capital, but to explore the rest of the continent is rif with danger and risk as most of it is frankly frozen under impenetrable ice. The Southern continent's habitability is defined by the presence of geothermal activity in the form of constant hot-water geyser and volcanic activity that melt the ice and provide a constant muggy, humid, temperature that benefits the diversity of ferns.. It has though lead to the complete destruction of the Southerners ancient home island.
They are not above keeping everything a secret from you though and the Southerners are very open about expressing and divulging the location of their other coastal communities.
>>
>>37597322
so there must be some Bigger patch of habitable terrain deeper south, if the southern cylopses were DRIVEN from their homeland by geothermal activity.
>>
Shilling
>>37597160
Slime knight is the word
>>
>>37595272
>>37595553
>>37597082

>Briefly explore the Grasslands beyond the mountain, survey the area for anything interesting and get a general feel for the land.
>roll 18/20
>Success -Racial -Foreign land

The land of grass that lies beyond the mountains is an unforgiving and hostile land to your people: There is very little to no shade from the sun and your people are constantly exposed to it's rays- this makes travel during the day uncomfortable for Cyclopes and at times impossible for Gorgons who can potentially succumb to heat stroke very easily and without warning as they do not sweat.

The Grassland is primarily defined by it's yellow, very tall, extended fields of patchy grasses that completely blanket this land as far as the eye can see- with minimal patches of bent looking low hanging trees. Curiously, it seems the rumors of the Fungal woods spores not being able to pass the mountains are false- Heartier fungal growth is patchy and infrequent around the hill, but it is simply too DRY for it to grow in the plains.

The Animals though are the highlight: Countless herds of strange and unusual "deer": Some with no horns, tan bodies, and stripes, Some with reddish bodies, straight smooth horns, and massive frames.. but the most iconic and visible animal is the Elephant. These are not normal Elephants, they are the largest land animal you have ever seen: Twice, possible three times as tall as the tallest among your kind, it's tusks are long, curved, and sweep the ground, the movement of it's feet cause indentation and the earth to tremble at each step, it's ears and face visibly waft from the heat it exhumes to cool it's massive body, and the noise it trumpets causes ear to ring- It is utterly and breathtakingly massive.
>>
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ALRIGHT. phew.

You guys may now roll for new ideas, actions, etc..
>>
Rolled 88 (1d100)

>>37597755
Idea: Corperations

Economic competition to help the growth of the community.
>>
>>37597697
OHMYGOD.
MOUNTS!
IT'S FINALLY HAPPENING!
>>
Rolled 1 (1d20)

>>37597755
Add sails to mills. Build windmills.
>>
Rolled 19 (1d20)

>>37597755
Try to get Dinosaur and Spider tribes to be friends.
>>
Rolled 2 (1d20)

>>37597800

we're communists. get out of here, you capitalist pig.

>>37597697

domesticate. EVERYTHING.
>>
>>37597800
Oh god no.
I'd rather we have guilds or something.
I'm not against the idea of craftsmen/producers banding together to maintain consistency, but Corporations are very much Private enterprises and that is kind of contrary to the communal beliefs.
>>
Rolled 13 (1d20)

>>37597755

Ask Akelade about the place he comes from, the method he used to get here, how he plans to get back, and why was he sent to collect information about this planet.
>>
Rolled 8 (1d100)

>>37597697
Ok might sound bonkers buuuuuut

Massive effort of Geomancers reduce the mountain peaks in key areas, letting storms and weather travel into the grasslands.

But gonna roll for capturing and domesticating the new wildlife available from the Grasslands.
>>
>>37597800
Voting against.
>>
>>37597688
you do know that doing this shit just leads to people mass shitposting in their thread
>>
>>37597697
Ask the gorgon empire if it would accept Cyclopean raised Gorgons in positions of power
>>
Rolled 11 (1d20)

>>37597755
Build basic cranes and other mechanical tools.
>>
>>37597836
>>37597870
>we're communists. get out of here, you capitalist pig.

Hey, I don't want full on capitalism. I just think we'd benefit from the innovation that comes from different groups competing against each other and trying different things.

Seriously, I get the collectivism thing. I want to work with that, not against it.
>>
Rolled 20 (1d20)

>>37597852
>Massive effort of Geomancers reduce the mountain peaks in key areas, letting storms and weather travel into the grasslands.
That sounds really... Really big idea. And kind of uses knowledge we in character don't have (the nature of weather and what not.

But the Domesticating Grasslands animals might be an idea. THOSE ultra mammoths might be something awesome to ride.
>>
Rolled 12 (1d100)

>>37597755
Idea: Explorer's guild of some sort.
Start automating some of the exploration we do.
>>
>>37597755
How can we make the grasslands livable? we need to build places to hide out in. Or encounter some culture. or wear covering clothing.

Would it be an idea to develop survivability? Or an action to create a colony or way to survive?
>>
>>37597970
We might need to build large aqueducts to irrigate farms.
>>
>>37597890
Innovation comes from player suggestions and events the CM implements. This is just pulling a problem out of thin air. Corporations are just going to fuck up our culture.
>>
Rolled 58 (1d100)

idea- Try to continue communication with our merfolk "kin"
>>
>>37597891
We could just use our geomancers to make a highway or tunnel through the mountains to make passage easier.

>>37598017
I believe we have consensus against his roll. No one wants that. I do support making guilds though. Easier to train and trade information and mobilize for projects
>>
>>37598017
I don't think it will be a problem.

We invented currency and only benefited from it.
>>
Rolled 79 (1d100)

>>37598042
Supporting. Using the idea of helping build new coral homes for them, ask if there is anything we could bring them from the surface.
>>
>>37598017

don't listen to American pig. he just try to corrupt glorious communist system because he so jealous it work.
>>
>>37598047
>I believe we have consensus against his roll. No one wants that. I do support making guilds though. Easier to train and trade information and mobilize for projects

I want some form of collaberative craftsmen.
I'm willing to accept corporations, if they're closer to the more literal meaning of the term. Or closer to guild's in general.
>>
>>37598109
This is basically what I wanted.

I didn't say "invent capitalism."
>>
>>37598109

I'd be willing to support dedicated universities. Especially one dedicated to architecture since it's one of our greatest strengths.
>>
>>37598133
Well that works then. I think we can all accept that pooling our craftsmen together into larger groups is a good idea then.
>>
Rolled 13 (1d20)

>>37597755
Idea, Letting Mycea fly and explore our civilization to show her the good we have done for the world and nature.

If she can fly still of course
>>
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>>37597842
>Ask Akelade about the place he comes from, the method he used to get here, how he plans to get back, and why was he sent to collect information about this planet.

>This does not require a roll.

You Ask Akalade of the Moon a little about his history, his background, how he plans on going back to the moon, and why he was sent down here to collect information about our world. He responds to everything in the manor only a "modernized" person can- through use terms and colloquialism your people do not entirely understand.

"I come from Aquis, that is the Moon that currently orbits this world we know as Brun. I have been sent down by Her Majesties royal space force; to catalogue the natural world present before me and to bring back documentation of interesting natural life, resources, and process to facilitate the development of biotechnology. The plant Brun is very interesting to our planet; it hosts a rich and diverse display of visible Giga and Mega of both the fauna AND flora variety that could probe invaluable."

He goes on further, "Even as I addressing you; your Cyclopean and Gorgon peoples unto themselves are breath-taking and marvelous examples of an over-saturated world completely polluted by Arcane radioactive processes that we had only come to understand -too late-, as a beneficial process towards the development of rich, diverse, and exemplary organic life."

"I will bring the "magic" back to my world; I will heal our land and I will save our people from their own stagnation."
>>
>>37598401
Oh crap, Akelade may try to steal Mycea. She could potentially heal a world
>>
>>37598354
Ideas are D100.
but that might be something awesome for next time.
>>
>>37598401
>>37598473
ok, a little weirded out by this, but then again, helping to heal an entire planet and save another civ? What could be more Cyclopic bro-tier than that?
>>
>>37598480
whoops
>>
>>37598401
>Arcane radioactive processes that we had only come to understand -too late-, as a beneficial process towards the development of rich, diverse, and exemplary organic life."
Mana. He's talking about mana. Magic Solar Radiation that they likely dried up or effed up on their world...

They might eff up our world too, if unintentionally.
>>
>>37598401
So this makes me wonder about the elves that arrived here first. the ones that dissappeared. He doesn't seem aware of them.

Were they refugees from when Mana/Magic Radiation dried up on Aquis? Trying to eat up mana here?

Did they return?
Or did they die?
And did any one else know about them?
>>
Rolled 19 (1d100)

>>37598569
You can roll now if you want. or roll later.
but since the op posts started it might be too late at the moment.
I support you none the less friend.
>>
>>37598655
We should definitely ask him about them next time.
>>
I wonder what the Moon thinks about them building their hippy shit on top of her uninvited.
>>
>>37597800
>>37597836
>>37597839

>Corporations to install and develop economic growth within the community.
>Roll 88/100
>HOT DOUBLES. -overwhelming disapproval, -Cultural values
>Success, but unique results.

Your Economy and Market is at this point in time extremely casual: Ivory rings are produced, they are traded for things, and people continue this line of currency out of a mutual respect for the system ingrained through constant tradition.. Trade and Bartering still obviously exists though; and if anything is the norm between individuals; a bunch of Bananas, an elephant steak, a bushel of mussels, even sexual favors.

The quality of goods though is something put into question and is a constant point of conflict; Cyclopes demand the highest quality of goods and services and to be cheap, dishonest, or skimp on quality is something people have been beaten or even be denied sex on a communal level. This is something that even some perfectly normal Cyclopes running business can be afraid of because the quality of goods is currently measured on a personal basis- I.E: OPINION.

>+Communal Guilds have been developed+
>The Guild is a communal all encompassing seal and mutually agreed upon "commitment". A Cyclopes who otherwise joins a GUILD whether they be a Cook, Baker, Farmer, Blacksmith, or Sex work; is assured the proper materials, techniques, and knowledge to provide the highest quality goods and services- so that an acceptable and reliable standard may be met. Guilds are fluid though and forgiving; your basis of joining is ALREADY owning a business or service, they do not go after individuals, there is no penalty for not joining other than competition.
>>
>>37599050
That's fine and basically what I expected.
>>
Rolled 5 (1d100)

found a priesthood of the moon
>>
>>37599050
Phew. That could have been much worse.
>>
>>37599181
Cult of the Weeping sage is a thing that already exists anon.
They're a moon cult.
>>
Rolled 60 (1d100)

>>37599209

...stars?
>>
>>37599241
A starcult or priesthood would be something I'd appreciate. Maybe they could exist as a cult of craftsmen? Or celebratory leaders? Since the stars seems to function as a sort of after life.
>>
>>37598401
This elf guy needs to get laid.
>>
>>37599241
hmm..does the Great Serpent/Mother-Gorgon (forgot the name, sorry) have a cult/priesthood?
>>
>>37599347
Its mostly gorgons that worship the Cosmic Snake and Hydra Mother. Cosmic snake seeming to be a representation or aspect of the stars, and the hydra mother being an animist deity.
>>
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>>37599337
> Akalade, meet the manticore tribe.
>>
>>37599337
>>37599401
He doesn't have genitals. He's like a Ken Doll.

or has a reptilian cloaca, ew
>>
>>37599401
Clearly you weren't considering the divine prospect of the Elfclops.
>>
>>37599389

Hydra's been implied to have dubious motivations. Let's not worship her. Or the Serpent until we know more. Maybe we can ask our heavenly deities what they think of those two, and of the merfolk Horrorterror deity.
>>
>>37597829
>Try to get Dinosaur and Spider tribes to be friends.
>Roll 19/20 Dinosaur Rolls 2, Spider rolls 8
>Complete Cyclopes success, -Mutual disinterest, -cultural differences

The Dinosaur Tribe is nomadic and they have an economy and culture based around herding and hunting. The Spider Tribe is Settled and they have an economy and culture based around agriculture and insect husbandry.

The Two do not actively hate one another, but they do not necessarily have positive opinions about one another: The Dinosaur tribe honors strength, physical perfection, they breed strong, tall, women. The Spider tribe honors skill, craftswomanship, and they breed soft, hard-working, honest women who are fond of hearth and home. They both however respect integrity of character and hard work- you think they could be friends.

Their meeting takes place in in the growing hub and trade town of The "OLD SNAKE" new growth tree- just between the fungal wood and new growth. It's steadily developed into a neutral trading city through the financial efforts of the Gorgon empire.

The Current Chieftan of the Dinosaur Tribe is a loud, flamboyant and exaggerated woman; whom has tamed numerous Dinosaurs and Therasaurs she would use to make ridiculous entrances. The Current Chieftan of the Spider tribe is a quiet, earnest, and VERY broody woman; she has sired dozens of daughters and had currently been pregnant with 3 eggs at the time of the meeting.

It ironically went very smoothly with Cyclopes acting as wingmen/women and the Two tribes mutually agreeing to trade terms as well as participating in cross-community annual raptoring sport events.
>>
>>37599499
Elfclops, gorgonelf. Why by stingy?
>>
Rolled 24 (1d69)

>>37599567

Operation Mergorgelfclops is a go.
>>
Rolled 19 (1d100)

>>37599566

>pic of dino rider
>we have dinos and mammoths
>no riders

Let's append that.
>>
>>37599677
soon anon. Soon. Considering this.
>>37597891
>But the Domesticating Grasslands animals might be an idea. THOSE ultra mammoths might be something awesome to ride.
Nat 20.
>>
>>37597891
>Attempt to Domesticate or otherwise learn about the Grassland Animals.
>roll 20/20
>Counter roll 19/20
>Counter roll 8/20
>Success has been hindered by a native force -Racial, +Enemy Racial bonus

A few of your Cyclopes go down into the Grasslands to try and see what they can make of the dozens of hundreds of beasts that freely roam the land. Tame, Domesticate, or simply to hunt- anything, so long as it furthers the familiarity of this hot, unforgiving, grassland.

The wildlife though seems to have made itself sparse as your group has run into what appears to be a dozen or so fresh kills that have been suspiciously dragged before one another and upon inspection had been carefully and meticulously butchered for every possible scrap of meat, bone, and hide- leaving behind little but a red mess.

You see them, though, the culprits- They're so small the Grass covers them almost entirely. You can see them though, their "Antennae" and their dull grey hair peeking over the grass; dragging away by hand cuts of meat, the entire hide, with wooden stone-tipped spears lining their organized march.

>?Ant people?
>>
>>37600047
Are they even smaller than gorgons?

Have we found not-dwarves?
>>
>>37600047
>Ant-People

I FUCKING KNEW IT.
Threads ago I said the fungal forest was keeping some kind of insect menace away from our penninsula
>>
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>>37600047

>that picture

track the ants down to engage in diplomacy.
>>
>>37600202
>Find the ant queen
>Establish "diplomatic relations"
All of my want
>>
AND BECAUSE I'VE BEEN NEGLECTING OUR CONSTANT POPULATION GROWTH.

>New population: 83,720 Population Demographic: 42,320 Cyclopes, 41,400 Gorgons
>Your population has honestly been doubling for a while now; however with so much going on I've been neglecting it/forgetting to update it.

You guys may now roll for new Actions/Ideas.
TALKING/ASKING to characters or people do not require rolls.
>>
Rolled 19 (1d20)

>>37600299
Negotiate with the Gorgon empress for changes in the empire, like the end of slavery.

Also ask our guest about Elves who may have come to the is world before him.
>>
What are we missing right now? I feel our technological growth has stalled a bit.
>>
>talk with our "kin" the merfolk
>>
Rolled 20 (1d20)

>>37600299
Try to set up a mining colony in the mountains.
>>
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Rolled 37 (1d100)

>>37600202
>>
>>37600299
Talk to the ant people
>>
Rolled 37 (1d100)

>>37600299
Advanced Carpentry
Box's, beds, wardrobes, crates, barrels, standard planks and nails, roofing, simple mechanisms, joisting etc.

All that good stuff.
>>
Rolled 24 (1d100)

>>37600389
I'll second this.
>>
>>37600348
>>37600348
We still lack a lot of metalurgy. I want to develop more magic though.

Or look into domesticating the fungal forest, integrating fungal crops with our own food.
>>
>>37600348
Carpentry (we have next to no furniture at all), leatherworking (boots, cloaks, hoods), advancing silk working?

we also havent engaged in more husbandry in a while, and the Book would be a massive improvement over scrolls as you can pack more info into them, but for that we need propper paper,
Paper leads to lots of stuff.
>>
Rolled 7 (1d20)

>>37600299
Create peaceful message Monoliths for the Ant People. Hopefully set up diplomatic relations.
>>
>>37600447
Oh and we havent improved upon arcane magic in a very very long time.
>>
Rolled 1 (1d20)

>>37600299
>Idea, Letting Mycea fly and explore our civilization to show her the good we have done for the world and nature.
>>
Rolled 92 (1d100)

>>37600299
(Research healing magic)

With botanomany we know that magic can be used to encourage growth, health, and prosperity in plant life. Maybe similar effects can be achieved when magic is applied to the lifeforce of animals?
>>
>>37600299
Talk to Mycea, what is the nature of her ship-ness? we don't even know if she flies or sails.
>>
Rolled 16 (1d20)

>>37600510
Supporting
>>
>>37600510
Does Mycea even fly?
I mean WE know she's a space ship so she should be able to.

But to our Cyclopses they might think she is a giant sailboat.
>>
>>37600510
ideas are 1d100 though
>>37600485
What's the next improvement we can make? Studying the nature of elementals maybe would be a good place to start
>>
>>37600299
Ask Akelade about the elves that left this planet. Why were they here? Why did they leave?
>>
Rolled 8 (1d20)

>>37600299
Has our work with restoring Mycea lead to a new colony around her to help cultivate the land?

>>37600452
Send Peace Monoliths to the Ants
>>
>>37600299
Get Akalade Laid.
>>
>>37600606
Can she even move?
>>
Rolled 13 (1d20)

>>37600652
Supporting.

Let's see what elven sexuality is like.
>>
Rolled 22 (1d100)

>>37600622
Goddamnit I did it again. Ok, idea rolling this time, good god.
>>
>>37600622
A simple acadamy or school, and standardizing the writting would work. Right now its just arcane hermits who pass on their juju one to one.

Btw, we could put a small outpost to study the Zizz on their island. Might give us some useful insights.
>>
>>37600693
We could talk with the Zizz. Ask what it sees from up there.
>>
>>37600622
But wasn't it originally an action? I thought Ideas were more research-related.
>>
Guys we need to EXPLORE! Also, explorer guilds is something we should get around into doing
>>
>>37600693
Pretty sure we established public schools early on.

>>37600693
>>37600704
I'm still jittered from our last run-in with the Zizz. We barely made it out of that one alive. Best not to mess with those kinds of things until we know we have the firepower to back it up.
>>
>>37600753
I think if we provided the proper ritual, we could just talk.

Asking for a feather is dangerous territory, but just asking him about other lands is fine, I think.
>>
>>37600753
Public schools work for most knowledge, but when your throwing magic around it is very very silly to try it in a crowded fourm full of people. Not to mention if it requires quiet concentration.

Our normal school may not be conducive to advancement.

We are never going to have the firepower to stop a Zizz, but that does not mean we cant be unobtrusive and study them. Just don't try to sing their Hymm until we know more.
>>
>>37600510
I'll throw in my support. For all the good it will do...
>>
Rolled 31 (1d100)

Leather working

Boots! cloaks, hoods and waterproofing.
>>
Rolled 15 (1d20)

>>37600744
Explorer's guild time. Have them sail around the mountain ridge and travel the coast north along the grasslands.

I wonder how the Southern tribes would react if we could bring them a few breeding pairs of the ubermammoths to the South.
>>
>>37600863
After you explore some more places, be a good idea to send out colony expeditions. More places, citys and towns will make the civ stronger and robust.
>>
Why not have colonial guilds? Make homesteading a thing. Go full Oregon Trail.
>>
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Rolled 42 (1d100)

>>37600512
supporting
>>
>>37600342
>Negotiate with the Gorgon empress for changes in the empire, like the end of slavery.
>Roll 19/20
>Success -Cultural conflict +Cultural history

Gorgon slavery is something that has made your people uncomfortable for a very long time and a lot of Cyclopes as well as the sizable ex-gorgon-slaves that pioneered initial contact with your people feel as though the practice has become.. outdated, cruel, and unnecessary.

Your diplomats are in luck though, as the Current Empress has been uncharacteristically one of Benevolence and "modernity": She is a giant among her kind as is every empress, but she in particularly had become quite "top heavy" and proud of it- going so far as to accentuate her bust through tattooed snakes encircling and coiled around her bosoms.

She is willing to abolish slavery, but she has terms and conditions:
She requests an increase in foreign Cyclopean work to assist in the economic absence and disparity that the abolishment of Slavery would bring.
She also requests exclusive breeding rights to a number of both male and females Cyclopes; including Moon-touched Cyclopes. It is likely this is an effort to improve the strength and quality of her brood- she may have something planned.
>>
Rolled 9 (1d100)

>>37600299
>>37600381
>>37600386
>>37600452
Supporting further negotiations with the ant people.
>>
>>37601013
Agree, but all sex is to be consensual.

You'll have to buy us dinner, first.
>>
>>37601013
Done and done.

This'll be a great step forward in the long run for the empire and gorgons in general
>>
>>37601013

deal.

we really should look into those moon-touched sometime.
>>
>>37601219
We should have Akelade take a look at the moonstone too. Maybe he can give us an idea of why it did what it did and whether it has any other uses?
>>
>>37601219
Agreed. The Quarian-Elf would probably be interested in meeting one of them.

>>37601013
I say agree. Might be the key to gorgons improving their magic radiation resistance.

Should get them some rad-x
>>
>>37601013
deal, though the sex should be consensual as previous anons have said.

>And thus was born the mighty god-emperor gorclops
>>
>>37601279
>next empress is a halfbreed gorgon
>extremely cute and a cyclopsaboo
>>
>>37601279
He shall ride the Cosmic Snake.

THE DREAMER HAS AWAKENED
>>
>>37601279
And he shall lead us all to GLORY

and become a vegetable on a golden chair
>>
>>37600377
>Try to set up a mining colony in the mountains.
>Roll 20/20
>Success
>Mycea: Mother & Father of Fungi, Nature Demi-god, Exs-slave of Elves and physical expression of the moon.
>Would like to help.

A sizable amount of traffic from the Tip of the mainland, through the Gorgon empire, past the Grove of Mycea and all the way to the mountains.. It's quite a commute.
Mycea however is lucid and aware and thanks to your efforts continues to grow in strength and health each day; she wishes to assist and aid in the lives of your people in anyway she can. She softens the soil, bows the foliage, and forms a natural road directly through her Grove and to the final stretch that leads into the mountain. She uses her expansive root and mycelium system to draw forth a small city of earth, stone, and fungal growth where your people can rest, process goods, trade, convene, and commune personally with her if they so desire.

She also assists in the construction of your Mining Colony: She ferries stone and building material on convulsing waves of growth, she germinates edible yeasts and fungi for your works to eat as well as ones with medicinal properties to heal the sick or injured, she as well assist in the construction of houses, streets, roads, and lights- Her Mycelium holding firm their construction. She is also willing to provide physical comfort; branching out minor copies of herself to provide.. "company".

What would have taken possibly a few years; has taken months. Your people now have an Established mining Town AND a "Guest" town upon/around Mycea.

>Mycea interview in next post.
>>
>>37601430
Wow. I did not expect that at all. New best girl.
>>
I wonder if she'd be okay with us adding her to our pantheon?
>>
>>37601430
>>37601479
Might be an idea to hold a minor yearly festival for Mycea. A local festival around her.
>>
>>37601525
She's a demi-god, so I dunno bout adding her to the pantheon.

But what I would like to do is use her as a muse for art. Go into more Renessiance style paintings, landscapes and animals.

>>37601552
This is fine. She's pretty fucking based.
>>
Rolled 2 (1d20)

>>37601552

here's to establishing a new holiday
>>
>Make fungi alcohol
>share fungi alcohol with Mycea
>Get drunk and party
>???
>Profit
>>
This would be a good place for a temple for moon worshippers.
>>
>Mycea's Grove becomes the world's first tourist town

She's like a wonder in and of herself.
>>
>>37601641
>Make fungi alcohol
>share fungi alcohol with Mycea
>Get drunk and party
>???
>orgy
FTFY
>>
Rolled 8 (1d20)

>>37601624
Ouch, re-rolling.
>>
Rolled 7 (1d20)

>>37601760
>>37601624
Come on, we can do better than that.
>>
>>37601749
Plant elemental Cyclops would be interesting.
>>
Rolled 11 (1d20)

>>37601624
supporting, gotta give Mycea some more love
>>
>>37601774
dice+1d20
Sure we can
>>
Rolled 17 (1d20)

>>37601821
>>
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>>37601837
>>
>>37601430
>Mycea: Mother & Father of Fungi, Nature Demi-god, Exs-slave of Elves and physical expression of the moon.
>Would like to chat.

Your people have spent a few very short years with Mycea and they've had a chance to experience the full breadth of her character and ultimately; she is the utmost -as she would often say so herself- a "proper lady" and her disposition has shown nothing but constant thankfulness, patience, humbleness and the utmost humility.
"Pride is not becoming of a Silly Mushroom such as myself."
Your people have questions for her, dozens of questions- constant questions that beg for answers.. She is not a woman though that is fond of her past, but during times of comfort, of recollection, when she is surrounded and embraced by the warmness of her friends and new family- she is an open book.

She had mentioned once before that she was a "ship" and this.. short quip did not exactly translate over perfectly well; "Not like a boat or anything that sails on the water, no, no, no, no" She laughs with her entire humanoid frame- it's a soft, deep, contagious giggle that spreads from her stomach to her breast. "More like a 'flying' kind; I came from the moon you see- oh it was such a beautiful world; you would have loved it. The Elves, though; they.." She trails off, holding a cyclopes close in her arms while she's reflecting on painful memories.
"It was so painful; they were very rude."

As for the Land of Mycea's Grove- it continues to grow and flourish, but it is not like the Fungal growth you've come to know. Her Growth is fungal and made up of the same visible species as the precious Growth, but it feels more natural": animals are abundant, the sun comes down in rays of comfortable partial shade, and the fungi that grows their is rich, diverse, and comes in a staggering display of vivid colours: blue, teal, green, red, and purple. The neighboring fungal growth seems almost sterile by comparison.
>>
>>37602013

ask about the sterile fungus, about her relationship to the Moon (the deity and the celestial body) and finally about what the elves did to her and why.

also does she have a dick
>>
>>37602013
Introduce her to the Moontouched. Ask if she can still fly or if she's grounded and part of the earth now?
>>
>>37600389
>Carpentry.
>Roll 37/100
>Failure, met with census failure.

Your people do not have Carpentry: no tables, no chairs, no wardrobes, no cabinets, no chests. They almost exclusively keep everything in bags, pots, or on themselves- no one has questioned this. No one has at any moment thought to themselves, "A chair would be nice." Your people don't even have beds; they sleep in padded piles of furs or straw- usually with one another.

Your people aren't stupid though: they have tables, seats, shelves, and the like, but they're either carved or geomanced directly from stone: if one goes to a pub or restaurant expect to be seated at a slab.

An unlikely innovation comes from some of your more rustic island people: Bamboo furniture, nothing "advanced", but simple items such as hammocks or stools- maybe a table.
>>
Rolled 94 (1d100)

>>37602277

if at first you fail, try it again with mushrooms. we gotta clear that ugly deadshroom forest somehow.
>>
>>37602358
Toadstools.

Heheh.
>>
>>37602277
Yikes. Looks like we have been slacking in the personal comforts department.

>a pillow made from zizz feathers

I'm not suggesting it, just thinking it.
>>
>>37602381
That'd be one big pillow.
>>
>>37602481
Fit for the Gods.
>>
>>37600512
>Research Healing Magics
>Roll 92/100
>Success, +Botanomancy

A number of Sages, Botanomancers, Gardeners, Botanists, and Herbalists return from their Trip to Mycea; full of home grown meals, but more importantly their NOTES. A number of Cyclopes had been very careful to document everything and anything interesting they had written down about the Fair Lady Mycea and they converge on the Mainland city to exchange notes before the local sages council.

Their findings are interesting; numerous bamboo scroll copies are made, and numerous experimental Hymns, poems, and songs are developed and branched out from their pursuing research- but more importantly is the practical application of these new findings in Medical use.

Powerful, earnest, and gentle Hymns that call and beckon forth at the very nature of what binds the organic body with the non-physical soul and the unique- The same emotionally charged songs that can sweetly caress and tame the unstable and chaotic disposition of nature can as well be used to bolster internal processess, provide relief and aid to the injured, and route out foreign illnesses and parasites.

>+Healing Magics Discovered+
>Healing Magics are an applied form of magics derived from Botanomancy; they are not unlike Druidism, but instead focus on the balance within the body and the strengthening and refreshing of physical form. Healing magics cannot cure born or genetic ailements and are ineffective against mental or emotional trauma. Healing magics are also Chaotic and "forceful'; they will heal your body, but it can be quite hard and forceful.
>>
Aaaannd that's three(ish!)

It's been a long day, so lets say we're in the home stretch now: A few more turns and we'll call it a night.

You may now roll for new Actions and Ideas- I'll be taking care of a few free actions that don't require rolls in the mean time:
>>37602155
>>37602183
and
>>37600652
>>37600670

ALSO:>>37601013
>+Agreed to the Trade+<
You've agreed to the terms and conditions- Slavery is now ABOLISHED/illegal within the Gorgon empire and this result takes immediate effect; the long term and cultural results will be slow though.
>>
Rolled 18 (1d20)

>>37602663
Include Mycea in our pantheon and create a new holiday in her honor (with her blessing of course).
>>
Rolled 64 (1d100)

>>37602663
Idea: Aesthetics

>>37602709
I vote no on pantheon. She can be Mayor of Mycea's Grove, but nothing more than that.
>>
Rolled 9 (1d20)

>>37602663
Try to communicate with the Ants by sending peace monoliths to them
>>
Rolled 3 (1d20)

>>37602663
Try again with carpentry. Make furniture.
>>
Rolled 4 (1d20)

>>37602594

found a star church.

by the way, are we sure the Weeping Sages are a moon cult? the original Weeping Sage used sun powers IIRC.
>>
Rolled 1 (1d20)

>>37602663
Attempt to build a Colony in the grasslands.
Where at? is the question? The opening of the mountain pass? Or on the coast somewhere?
>>
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>>37602709
I vote yes on pantheon. We don't necessarily have to hold her in the same reverence as the The Sun, Moon, and Stars, but we already have worshippers of elementals that are far weaker and less benevolent. I don't see a reason why she shouldn't be held to at least the same regard as them.
>>
Rolled 17 (1d20)

>>37602738
Supporting.
>>
Rolled 63 (1d100)

Create some Priesthood or CUlt of the stars.
Perhaps. We might need them to have a specific purpose. Diplomacy? Craftsmen? Funeral rights? Communing nature spirits.
>>
>>37602735
>Aesthetics
That is kind of vague...
I mean what do you mean?
The understanding that trends and styles change over time?

Its something that sort of happened Naturally in real life, up until around the late 1800's due to things like Neoclassicism and Gothic Revival movements. It wasn't until Bauhaus and Art Neuvau that we got Meta about Aesthetics.
>>
>>37602954
I just want to work on our art.

Early cultures had ideas about beauty and muses. I kinda want to do the same.

Sorry if it's vague.
>>
>>37602735
Same anon here, just a reminder that she is technically an aspect of the Moon, and thus probably the closest our people will physically get to the god until the space elves give us a lift into orbit. Not saying we should regard her as the same level of importance as the sun or moon themselves, but acknowledging her links with the divine could be a wise idea.
>>
>>37602998
No its all good.
You can blame my art history degree if I misunderstood stuff.
>>
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>Get Akalade Laid.
>This does not require a roll.

Akalade has been living within your community for a few years now and although he has been welcomed like any other guest; his immortality and refusal to take off his suit have distances himself from others.... Also, he's been known to be "that guy" where in his culture catches up with him and he says Magic isn't real and you're only applying unnecessary superstitious tendencies to perfectly scientific phenomena. As a result he is temporarily banned from Public Assembly.

He has one very close friend though; a single Adolescent Cyclopes.
>He was the one who had become to accompany Akalade. He was the one who could tolerate, who had the patience for him.
>He was the one who would bring him his meals, the news, bamboo scrolls, would pick plants and fruits for him.
>He was the one who would sit outside his apartment and talk to him all night while looking at the moon.
>Akalade is immortal though, he is immortal and he is lonely: on a planet, in a city, he is the only one of his kind of no one understands anything and they never will- they are ignorant.
>He tries to. He tries so hard.
>Akalade will try to. Akalade will try hard.
>For Him. For no one else. Akalade will try.


Akalade mood seems to have improved visibly, but his posture is off in the morning and he seems a little tired more often.
>>
Rolled 20 (1d20)

>>37603099
Well then.
Rolling for elven anal circumference.
>>
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>>37603099
Next step is getting Akalade in a threesome.

Preferably with a girl. Possibly a gorgon.
>>
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>>37603099

I never asked for feels, OP.
>>
>>37603181
>Adolescent finally dies
>Akalade is inconsolable

He needs a harem.
>>
>>37602735
>>37602709

>Acknowledge a new Holiday in Mycea's Honor and her Addition into a Pantheon.
>Roll 18/20
>Success.

The Word about Mycea has spread throughout the Mainland and she has become an incredibly popular icon on mainland Culture; she's come to represent: humility, the harvest, forgiveness, rebirth, and cooperation. She isn't just popular among Cyclopes and Gorgons residing within your civilization though, she's also very popular with both the Spider AND the Manticore tribe- the manticore tribe going out of their way and abstaining from their violent tendencies to make pilgrimages to be blessed by her- She is after all the Mother & Father of Fungi-

She is extremely honored when your civilization comes to her- requesting a holiday be devoted to HER of all beings. She weeps, "Why? Why me? Why me of all beings, minor spirits, gods, and deities- why a holiday for me? A Mushroom? Poisons, molds, rot, an after-thought, note on an end to life- only sharing the company of lesser worms and dirt." Her humility knows no bounds, but you're starting to think she may have suffered emotional abuse some time in her history.

She eventually agrees to a quaint and respectful harvest and 'autumn' festival to honor good food, fertile crops, cozy homes, and to commemorate the friendship your people possess with her. She refuses to be ordained into your pantheon- people still come to worship her however; despite her trying to stop them.

>>37602155
>also does she have a dick
Yes, but she is a Fungal God- her sex is by nature complex and potential incomprehensible.
>>
>>37603500
>Her humility knows no bounds
> A Mushroom? Poisons, molds, rot, an after-thought, note on an end to life- only sharing the company of lesser worms and dirt.

This isn't so much humility as profoundly LOW self-esteem.
>>
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>>37603500
> She weeps, "Why? Why me? Why me of all beings, minor spirits, gods, and deities- why a holiday for me? A Mushroom? Poisons, molds, rot, an after-thought, note on an end to life- only sharing the company of lesser worms and dirt."

Why is she so best?
>>
>>37603500
Mycea is such a sweetie.
>>
>>37603500
>also does she have a dick

Dammit, gawd, gawddammit. FUUUUUU-
*deflates*
I really want to like her but that dick is in the way... I just can't bring myself to view that fetish in a neutral/good way.

She is still a bro tho
>>
>>37602735
>Idea: Aesthetics
>Roll 64/100
>Success, Odd roll. +Strong culture of Art

Art History isn't something your people honestly invest much time in, but it is something explicitly visible within your people's culture when compared to neighboring societies. Cyclopean art first and foremost is focused around the EYE; the eye is a very significant image and holds cultural annotation to the soul, sapience, the mind, and civilization. Many eyes means many people, many souls, with TWO eyes specifically holding connotation to either animals, corruption, or "foreignness".

Contemporary Carvings and imagery though contain Gorgon AND Cyclopean Imagry with a fusion of unique current and past political issues and fables. "Formal" documentation is also something unique to Cyclopean civilization; you actively take time to ink out and draw as accurately as possible animals, plants, fish, crops, peoples, clothing, etc.. for the purpose of education.

Cyclopean art as a whole is "expressive", "overwhelming" and due to your lack of depth perception and collectivist nature; non-linear and lacking any hierarchy. Your art does not make any fucking sense to most outside cultures, but it is unquestionably beautiful with unique fusions of natural, divine, and even magical imagery thrown in.
>>
>>37603760
Maybe its for the best.

Honestly i don't like dick girls either, but in her case it might just be a case of TRULY alien biology. the might have orifices and genitals we could only dream of. So maybe that ablates things a little.
>>
>>37603760
Eh, demi-god. Probably at will sort of thing.
>>
>>37603760
Eh, if anything, I like her even more now.
>>
>>37603760
She is a mushroom demi god anon, not your waifu.
>>
>>37603823
>>37603816
>>37603500
>>37603891

I beg forgiveness for my shamefur dispray, how can one not like such a based and benevolent being?

I'm actually feeling a bit bad for not being able to like her, its almost like I have a phobia for dickgirls
>>
>>37603500
Without Decay and the Fungal lifeforms that promote it, there can be no life. Decomposition is just as important as growth, returning the energy of life to the Earth to be reborn anew.

Trust the Fungus.
>>
>>37603961
This.

Without Autumn, there is no Winter. No winter, no spring.

If all we had was summer, life would be as sterile and stagnant as the old fungal growth.
>>
>>37603961
>>37603986
This

we Confucius now
>>
>>37603955
I don't wanna fuck dickgirls either man, so maybe we shoudln't WANT to fuck poor Mycea. She's a sweet heart and our best fweind.
>>
>>37604063
Give me a hug man. I tried, I tried so hard to view her as a bro. Never said I wanted to bang poor Mycea though, she too good for us mortals.
>>
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>>37602738
>>37602828
>Try to Establish Communication with the Ants
>Roll 17/20 (Cyclopes)
>Roll 10/20 (Ant Women)
>Roll 6/10 (Unseen faction)
>Cyclopes win

As you've done throughout history and you continue to do well into contemporary times: your people build a monolith and before it a gigantic stone table; lined with iron, engraved with simple imagery and hymns of peace and tranquility- all finished in gold. You then leave behind goods that will hopefully facilitate trade and eventually communication: fine cuts of preserved meat, tools, dried fruit, salts, spices, fabrics, etc.. Before quietly leaving over the mountains and returning occasionally in hopes of a response.

A few weeks pass and your people slowly make their way over the hill; they can still see well and far onto the horizon and what they see greatly interests them: beings, small blurry beings riding on top of the antler-less deer as the ride and corral around the object- they seem to be chasing away the much smaller dots -that you assume are ?Ant people? No one knows what to make of it, but when your people eventually make it over the hill.

The Monolith has been raided. Everything has been stolen; the iron ring around the base is BENT and the visible scratch and chip marks on the Monolith suggest someone had tried to PRY the Iron off of it. The Gold finishing remains untouched, the entire area is a slight mess of blood and there is at least one ?Ant persons? arm severed on the grass still clutching a flint dagger.

There is something left behind though: A small bowl filled with a handful of gold..rings? They don't have holes. There are also a number of small tear shaped purple fruits with savory bright red flesh on the inside- and a hastily drawn picture that depicts a completely white humanoid being, with two black eyes, riding atop one of the anter-less deers. There are a dozen of them; some have bowls and some have long ?triangles? they are using to attack the Ant people?
>>
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>>37604245
Okay. I'm mad.

Whose up for some interventionism?
>>
Rolled 20 (1d20)

>>37604245

Hero-led scouting expedition to find the changelings
>>
>>37604323
niiice. Thread is almost at 300 posts though
>>
>>37604323
Noice.
>>
>>37604320
Mad at whom?

Ant People?
Changlings?

What if Ant People are like the Parrats of this land? And the unseen faction is opposed to them.
>>
>>37604323
I choice dis
>>
>>37604323
There was no call for rolls.
>>
>>37604323
Truely.... heroic
>>
>>37604245
>Ant Women
I like monster girls as much as the next guy but tis is starting to get a little silly. (is it because of parthenogenisis with their queen? or what? I dunno thought Male ants were warriors and workers)
>>
>>37604508
All workers and soldiers in an ant colony are female. Males are winged, fly around, find a virgin queen, mate and die. Same thing happens with bees.
>>
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>>37604245

Aaaaaand with that I'm calling it a night! I hope everyone had a lot of fun and that the quality of story telling and fantastic adventure was up to everyone's standard.

The Thread is currently archived, so please, please go vote: http://suptg.thisisnotatrueending.com/archive.html

The next thread will be on Saturday as always.
I'll be sticking around to answer any NON-SPOILERY or other such questions you might have.

I promise to try and draw a new pic so you guys can see what sort of animals we have around.

>>37604323
Sorry anon, we'll have to save that 20 for next time.

>>37603760
>>37603816
>>37603823
>>37603891
>>37603953
>>37603955
>>37603961
>>37603986
>>37604014
>>37604063
>>37604173

Mycea is a mushroom god(dess). Calm your tits.

>>37604508
See
>>37604557
Don't worry, I'm not trying to be Magical realm on purpose; it might seem it at moments, but you can't shy away from "sex" when you're working with an entire world- it'd be like "no war".
>>
>>37604557
Okay so its... sciencey at least. puts my mind at ease a little.
>>
>>37604628
Why so many feels with the elf and mushroom goddess?

Do they know of each other?
>>
>>37604628
Thanks for running dude, always a pleasure.
>>
>>37604628
Did we lose our chance at trading our lens technology to one of the gorgon factions?
>>
>>37604628
>Calm your tits.
I HAVE TITS NOW TOO?
but seriously I understand. Honestly you've been doing an awesome job, every time i've been worried it go "magical realm" things have thankfully turned away from that. I've been pleasantly surprised at every turn.

As for a question..

Are antlerless deer Horses?
How tall are antpeople? are they parrat sized?
Are they sentient?
>>
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>>37604690
>Why so many feels with the elf and mushroom goddess?
I think emotional investment is important when doing quests and stories; Akalade and Mycea both have potentiall tragic lives that are interesting.

>Do they know of each other?
>Mycea: Mother & Father of Fungi, Nature Demi-god, Exs-slave of Elves and physical expression of the moon.
Not directly- Akalade probably has a unique or otherwise jaded view of what he thinks Mycea "actually is". Whether it's true or not is matter of opinion.
Exposing them to one another might have unpredictable results.

>>37604747
>Did we lose our chance at trading our lens technology to one of the gorgon factions?
No. Your debate will reflect on what happens to it- it was also partially meant to foster internal discussion within the setting which I base a lot of the "real" reactions and cultural responses, etc.. So, no. No it wasn't lost.

>>37604749
>Are antlerless deer Horses?
Yes, Quagga to be specific. But you don't know what a "Horse" is.
>How tall are antpeople?
2ft5 to 3ft tall. They are very short.
>Are they sentient?
Yes. They are also sapient and capable of tool use. Their awareness is however.. "unique".
>>
>>37604628
Has Mycea and Akalade come in contact with each other? I feel as though them meeting would be... awkward at the very least.
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>>37605009
He'd probably want to send her back to the moon. He's looking for ways to revitalize it after all.
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>>37605007
What goods/resources is the mining town producing?
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>>37605007
>Their awareness is however.. "unique".
That's a funny way of saying "hive mind". or is it?

Question,
Do we place worth on gold beyond its usage as a magical medium? The Changlings/Humans/whomever left the bowl of materials seem to use gold as money... which might make trade eventually awkward.
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>>37605091
>Elf wants to bring Ex-slave of the elves to the moon world
Yeah, this is going to get really awkward.

It's not like Akalade isn't going to notice her. I mean, he's an anthropologist, and if we have a festival dedicated to her, he's going to want to check her out. I feel as though next thread is going to have to deal with these two coming into contact whether we like it or not.

As if we didn't have enough things to worry about.
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>>37604628
Thanks for running. Just caught up from the archives. have are relationship with the Manticore tribe improved?
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>>37605295
We can probably hide it from him for a while, but yeah. He is immortal. He will find out eventually.
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>>37605382
>have are relationship with the Manticore tribe improved?

OUR civilizations relationship with the Manticore tribe is great; with other peoples? Not so much. They're fucking crazy, anon.

>>37605156
Iron- you Summon it forth in large chunks from the depths of the earth using Geomancy, but it's a slowly and unpredictable process since you're using magic and hymns to call it forth.
You literally do not know anything about mining- except Gold. You actually know how to mine gold, but the process doesn't translate over to other metals.
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>>37605007
>I think emotional investment is important when doing quests and stories

Based. Most Civ Quest QMs get this wrong.
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>>37605545
Hm. Maybe we could inscribe runes into the timbers holding up the mine or costruct monoliths in places where there's ore to speed up the extraction process?
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>>37605545
Thanks for the thread OP. Has Mycea visited our main city? Is that even possible for her?
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I just realized this now, and its embarassing to say it...
But I cannot believe i forgot to make a symbol for "W".
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>>37605874
>But I cannot believe i forgot to make a symbol for "W".

YOU.
I NOTICED THAT WHEN I WAS TRYING TO DRAW THE UPSIDE COMPASS FOR OUR NEW MAP.

YOU SHIT. THERE'S NO W.

>>37605830
>Has Mycea visited our main city? Is that even possible for her?
No, not yet- She is a mushroom though and she regains more and more of her health every passing turn, so it's entirely possible you could just get a clipping or some spores or something to plant an extension of her.
She could also potentially have an "avatar state" which would be a giant more abrahamic projection of herself and you could get that to visit your city- but it might not hold the same significance since it'd be like a normal person moving through a doll city.
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>>37605874
Maybe cyclopean just doesn't have a W sound?
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>>37605545
>OUR
I noticed and I'm disappoint in myself. Attempted to abort, but didn't catch it in time.

Does "Electrum" see any use?
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>>37606009
>YOU SHIT. THERE'S NO W.
I'm so sorry questmaster! Forgive me!
I'll maybe try to also create a more cleaned up version of the alphabet with Vectored Shapes.

>>37606020
Perhaps. But it was an english cipher alphabet anyways, so it was poor form to forget it.
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>>37606070
Eh, I'd of just said that the cyclopses are like the Germans and pronounce W sounds like V's.
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>>37606112
use V instead of W for west?
Vest?

Maybe they put two v's or two u's next to eachother to make w.

Again it was a mistake on my part.
I'm working on an updated alphabet anyways.
Smoother lines and what not.
The Helvetica or Roman typeface of cyclopean languages.
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>>37606180
I mean, yeah that would be kind of the jist of it. But it's resolved, so a moot point.

Interested to see Vectored shapes. Standardized calligraphy maybe?
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>>37606251
that would be nice to try out. how to make these symbols resolve themselves in long lines like in cursive.
Or possible Cyclopean black letter whenever we get the printing press.
>>
How strong is a singe cyclopean sage's magic when they're near the central megalith? Using hydromancy as an example, could he making it rain or cause a massive ship-swallowing maelstrom?
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>>37606356
Eh, I don't think they need to be cursive like. That being said, there needs to be a simplistic and uniform look to it. Something that everybody could do, and would look the same no matter where you go. Everybody writes in it.
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>>37606413
True. I'll be honest i just tried to Cursive-ize this and its hard to make it smooth out.

But another interesting thing, what if lowercase is the symbols without the "Eyes" exceptions being "C" which is just the single "Eye" and O. which is the vertical eye in both capital and lower case.
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>>37606539
Having lower and upper case could make us develop phonemes or something. A hard C vs a soft C sound. O's being interesting phoenetically since they are the same in upper and lower case. .
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>>37606539
Do you really need lower case and upper case? I don't know, I really like my fictional languages to be at least a little different than English.

But if lower case was going to be a thing, then I'd have to see an example of what you were talking about. I have a hard time visualizing what you're saying.
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>>37606617
I can understand. I was just like axing the Eyes out of the lowercase versions of words. You can kind of see it in the upper right of the image i posted >>37606539
P the symbol being an Eye with an Arrow Downward (symbolizing, i dunno clay pots or the stump of a tree), simply becomes an arrow pointing down when its lower case. A being an Eye with Lips when its capital, but just Lips when its lowercase.

but otherwise i agree with you. I held off on doing lowercase originally because of two reasons. A) why would they have something Exactly like we would. and B) i don't got time to suss out lower case symbols. The current "lowercase" system is just a rough idea that comes based off our current alphabet. Dropping the Dominant motif of Eyes to create lesser letters.
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>>37606009
Still thinking about getting a twitter?
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Current work on vector alphabet.
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>>37606783
That's purdy
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>>37606893
I'll take that as a go-ahead to continue working on it.
thanks anon.



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