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File: OP pic.jpg (58 KB, 334x500)
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You are Shee Hyul, rebel and psychic. Your world is ruled by inhuman creatures and this has gone on far too long, it’s time to fight back.

Character Sheet http://pastebin.com/fYSgcZdE
Rules http://pastebin.com/LEEi5A3u
Setting http://pastebin.com/95D5RNhP
Allies http://pastebin.com/yVgtiFeu
Ally Powers http://pastebin.com/Xm6UGDyX
QM Twitter https://twitter.com/anAspiringQM
QM Askfm http://ask.fm/AnAspiringQM

It’s the morning after...a very interesting night out. You got back very late last night to pick up a tired Lirael from Rainya and collapse into bed.

Last night you went out with Ash, met a fae girl who is the daughter of Lord Reaper, the Kings right-hand fae. Kae is actually Kaelyn Reaper and she is here to investigate the Governor of the whole hive over...something.
You got into a fight with some vampires (after kissing one of them), and then you met Quinn and the gang.
Quinn now knows your real name, and initially wanted to be his usually pushy self to you but...you got him arrested, after which he threatened to have you gangraped whilst Ash watches.
Ah yes, your saviour in a police uniform...

Sergeant Sara Yonsul, a very tall and physically strong woman arrested Quinn and wants you to get close to Kaelyn Reaper and spy on her, you said you’d do it but you agreed more out of a desire to get home than any real desire to spy on your new friend.

Her cover story about why she let you go was...interesting.

You and Lirael get up and have breakfast. Lirael seems subdued but not as lethargic as she was before, you really need to get her a fresh supply of blood rather than hurting yourself trying to keep her fed, though you’ve healed a little from your injuries last night.

[HP 11/22]
>>
You take Lirael to school and head to work. Work passes quickly, whatever crisis was going on yesterday has passed, the workers are back and their seems to be an air of celebration, there’s snack foods and free drinks around the place, free to anyone who wants: you sneak as much into your bag as you can for later.

A few of the regulars are wearing bandages for injuries they didn’t have yesterday morning, still you’re paid well for your work, and you still have the bonus Mr Johnson gave you yesterday.

At the end of the day you head home, tonight you and your allies are going to a probably-not-legal weapons fare, with the funds Charun received from selling stolen goods to black marketers.

When you get back you collect Lirael from the school and take her home, you give her a few of the treats you picked up from work to distract her. She seems quite happy, sat on a box in your shack, a ring of chocolate around her mouth “Thanks Shee” she says “I haven’t had chocolate in ages.”

What to do about Lirael tonight?

You could ask someone to watch her, but you’ll be there quite late, or you could take Lirael with to keep an eye on her. You’ve never been to one of these before, it could be dangerous, or it might not be. Lirael is just a kid, but she’s also a vampire, and her mind-reading might come be useful if someone tries to cheat you.

Take Lirael with you?

>Y/N
>>
[Meta]

New paste added called *Ally powers*, see above.

Apport Clarification: the text *Distance is not a factor* has been removed. It was intended to mean that physical distance does not apply to this power, only familiarity, Apport is subject to standard teleportation rules regarding destinations, including the velocity objects have. This is not change to the rules, just a clarification about what they mean.

[End Meta]
>>
>>37102643
>Y

Could we pay some random duster to be her feeder?
>>
>>37102688
Yes
>>
>>37102688
That seems like a really bad idea.
>>
Daily reminder that being nice to other people is important, even if you don't agree with them.
>>
>>37102704
Well we're going to have to figure something out soon. Bleeding ourselves all the time is no kind of solution.
>>
>>37102724
Go to the facility, get Psychometabolism, purchase Psychic Healing.
>>
>>37102643
>N

>>37102724
We could ask Ash for some bloodbags and just make up some excuse.
>>
>>37102643

Take her, I guess. Hardly best place to be taking a kid, but then again she could come in handy, and there are hardly much better places where we could put her at this time.
>>
>>37102643
>Y
>>
Taking Lirael it is, writing
>>
“We’re going out” you say to Lirael, bundling her up in full duster gear.

“I don’t like tying up my wings” she complains “tough” you reply “We’ll be somewhere with lots of strange people, what if one of them can see your wings?”

Lirael grumbles but complies.

You both head towards Charuns shed, there you meet up with Charun, Dev, Rainya and Rhydian. Once you’re all gathered in Charun directs you to get into the truck.

“You taking her with?” asks Charun, pointing to Lirael.

“Yeah” you say “What of it?”

Charun shrugs “Well, whatever.”

With you all in Charuns truck he drives you over an hour to another part of sprawling Dust Town. You see a lot of vehicles parked up and Charun parks his truck and leads you to a fortified, if temporary-looking compound, with armed guards patrolling. It’s evening but there are plenty of lights on in the compound.

As you approach Charun explains “Ok, of the 75,000 credits we’ve got I’m letting you spend 10,000 each on whatever you want, I recommend you get a gun each, some sort of close quarters weapon, and some armour.”

“10,000 each?” protests Rhydian “and the rest for you?”

“No” says Charun “The rest is for supplies for all of us. Now you can run off on your own if you want, but remember I have the money” you join a line going into the compound, armed guards at the gate inspecting people as they go in.

“I’ll be at Tappers bar near the entrance” says Charun “I need to talk to a buddy there, come get me if you need me, but remember, this place is full of criminals, be careful.”

You all get through the gate without incident, the guards simply nodding to Charun as if they know him. Once inside, Dev and Rhydian head off, saying they want to buy armour. Rainya just stands around looking lost.

Lirael says “Do they sell toy spaceships here?” She’s holding onto your hand but looking around with interest.
>>
What do you look for? (please pick only 1)

>Guns (and gun accessories)
>Melee weapons
>Armour
>Power Armour instruction manuals
>Toy spaceships
>Other (what?)

This is what you shop for first, you can look for other stuff later.

And with whom?
>Just me and Lirael
>Take Rainya with
>Other (what?)

And instructions for Lirael?
>No mind-reading
>Let me know if anyone is lying to me
>Let me know other stuff in peoples heads (what?)
>Other (what?)
>>
>>37102836
>Guns (and gun accessories)
>Take Rainya with
>Let me know if anyone is lying to me
>>
>>37102836
>Guns (and gun accessories)
>Just me and Lirael
>No mind-reading
>>
>>37102836
>Power Armour instruction manuals
>Just me and Lirael
>Let me know if anyone is lying to me
>>
>>37102836
>Guns (and gun accessories)
>Take Rainya with
>Let me know if anyone is lying to me
>>
>>37102836
>Toy spaceships
>Just me and Lirael
>Let me know if anyone is lying to me
>>
>>37102836

>Armour (toy spaceship can wait a while)

>Rainya can tag along if she wants

>Be on alert if someone wants to harm you or me
>>
>>37102836
>>37102871
Changing to
>Take Rainya with
For tie-break.
>>
Guns
Take Rainya
Lies

Writing
>>
>>37102709
Thank you for the reminder.
>>
>>37102836
>Power Armour instruction manuals
>Take Rainya with
>Let me know if anyone is lying to me
>>
You crouch down next to Lirael, saying loud enough for Rainya to hear “Someone might sell them, we’ll keep a lookout, but funds are limited ok?”

“K” says Lirael, more quietly you add to her “tell me in my head if anyone is lying to me, please.”

-You got it- Lirael sends into your mind

“C’mon” you say to Rainya “Let’s go look for some guns, without the macho idiots who just want to buy the biggest scariest looking guns around.”

Rainya giggles and joins you and Lirael “Sure” she says. The three of you spend about an hour looking at various guns and attachments and upgrades.

You manage to track down the lowest prices you can find and with Liraels help avoid the dishonest sellers

All sorts of guns are available here.

Laser guns are reliable, high number of shots and long range, but the damage isn’t the best

Plasma guns will kill just about anything but the range is so-so and the ammo count is low.

Cryo guns hit almost as hard as plasma and slow foes down, but their ammo is likewise poor.

Electron Guns are like lasers, except not as good. Their real advantage is against robots and cyborgs, then they’re better than anything else

Generally energy weapons are better than solid ammo, but might raise eyebrows in dust town.

Slug-throwers are your basic solid-slug gun, good range, lowest damage, highest ammo capacity.

Shotguns (both long and pistol variants) can do the most damage, their range is shorter than regular slug-throwers though, and their ammo capacity is lower.

Needlers are often called an assassins weapon. The mass of sharp metal they fire makes a mess of flesh but can be stopped by even basic armour. Supposedly spacers use them on ships to avoid hull-breaches.

The real plus to solid-slug and shotguns, is that you can get modded ammo for them, such as plasma rounds, cryo rounds, tracker shot, explosive and a bunch of other goodies.

“These all look good” says Rainya “What do you think I should get?”
>>
Which are you interested in?

>Lasers
>Plasma
>Cryo
>Electron
>Slug-throwers (including shotguns, needlers and special ammo)

And Rainya?
>No recommendation
>Rainya should get a (what?)
>>
>>37103058
>Plasma
>rainya gets slug throwers
>>
>>37103058
>Electron
>Slug-throwers (special ammo)
>No recommendation
>>
>>37103058
>Lasers
>No recommendation
>>
>>37103058
How about...
Solid slug-thrower sidearm as the main gun
Small needler as a holdout weapon?

Alternatively we could take laser sidearm instead, but kinetic weapon seems versatile as long as you got magazines on you..
>>
>>37103058
>Lasers
Is the most approriate for a sharpshooter.

>Rainya should get a laser rifle as well.
>>
>>37103058
>Lasers
>No recommendation
>>
>>37103058
>Plasma
>Rainya should get a Electron gun
>>
>>37103090
>Sidearm
>Main gun
Choose one.

The sidearm is the holdout weapon, assuming we even bother with pistols.
>>
also FUCK YEAH! PSYCHIC REBEL QUEST!
>>
Lasers and no recommendation (yet), writing.
>>
>>37103058
>>37103098
Changing to
>Plasma
>>
>>37103107

You're right.
Still think we should take a needler, unless people think our powers are sufficient.
>>
>>37103123
>>37103103
>>37103075
Someone explain the obsession with Plasma weaponry to me.

It's a bit more damaging, but it has less range and ammo problems. We'll want to be at long range for most encounters and our Sniper feat adds more to damage than choosing plasma over lasers. I don't see much point in choosing plasma instead.
>>
>>37103139
Me either. It's the least useful given our bonuses.
>>
>>37103139
Honestly? Plasma sounds really cool.
>>
>>37103139
>It's a bit more damaging
Thats the point.
Its the weapon with the highest damage. We already have a reliable long range weapon with our slug-thrower, so plasma fills a niche of high-damage output.
We won't be able to always keep enemies ata a distance, which is the exact moment we will want something with a lot of damage.
>>
>>37103139
They probably just want firepower but as long as its a plasma sidearm I would be fine with it. As for range our solid slug rifle is good enough for now if we supplement it with special ammo.

The only real problem is that an energy based gun will draw attention in the dust town. We don't more of that.
>>
>>37103155

I respect your opinion but I think it would be silly to go by rule of cool on this particular issue and we would be sure to regret it at some point.

We could get a plasma pistol maybe, although that seems to defeat the purpose of a concealed weapon as well.
>>
>>37103139
>our Sniper feat adds more to damage than choosing plasma over lasers
You can also use sniper feats with the plasma gun. It doesn't have a short range, only a mediocre range.
>>
>>37103157
I doubt we'll be able to lug both+ammo around with us.

Unless you're talking about a sidearm.
>>
>>37103179
Apportation doesn't have range as a factor.
>>
“I can’t really recommend anything for you yet” you say to Rainya “The only time we’ve been in fights I’ve been too busy to see how well you shoot.”

“Oh” she says “Ok, do you think if you practised with me later you might be able to advise me on what sort of gun I should use?”

“Yeah” you wonder when you’ll be able to fit that in.

Lasers
Lasers come in pistol (one-handed) and rifle (longarm, two-handed) versions
(pistol)
Light: Lowest damage, easy to conceal. Cost: 200
Standard: Middle-of the road. Cost: 300
Heavy: Highest Damage, harder to conceal. Cost: 400
(rifle)
Standard: No special features. Cost: 800
Heavy: Deals more damage. Cost: 2,000

Also, there are a number of upgrades that can be purchased for weapons. Most weapons are limited to 3 upgrades.

Masterwork: Adds to the hit and damage rolls of the weapon.
Does not count against a weapons total number of upgrades.
+1: 1,000 credits
+2: 4,000
+3: 9,000

Long-Range Modification
Long range modifications include a specialised scope and longer barrel.
Effect: The weapons effective range is increased.
Cost: 5,000 credits.

Modular
The weapon is made of a number of modular parts that can be quickly dissembled and reassembled.
Type: Integral.
Effect: The weapon can be easily concealed. Assembling or disassembling a modular weapon takes time.
Cost: 1,000 credits.

Overcharger
Fitted to an energy weapon, the overcharger draws more power from the weapons power pack, inflicting more damage, but using more power than normal.
Effect: Each overcharger adds +3 to the weapons damage but drains the power pack faster.
Cost: 1,000 credits.
Special: A weapon can have multiple overchargers, each one beyond the first costs an extra 1,000 credits per existing overcharger (2,000 for the 2nd, 3,000 for the 3rd etc).
>>
>>37103157
Lasers are still fairly high-damage due to being energy weapons and the slug-thrower isn't really that good of an option for long range.

>>37103155
And lasers don't? It's just firing plasma as opposed to laser beams, that's no reason to vote for or against something.

>>37103174
It means that the people we're picking off might feasibly be able to take away our range advantage by closing, not as much of a threat as with a laser rifle.

>>37103184
Yes it does, read the metapost.
>>
Scope
Fitted to a ranged weapon a scope grants the user a bonus to hit due to high-resolution imaging and a virtual pointer showing where the shot will go.
Effect: A scope adds a bonus to hit of +1 to +5 depending upon its cost.
Cost: 500 credits for +1, 2,000 for +2, 4,500 for +3, 8,000 for +4.

“So what’re you buying?” asks Rainya, as you browse the wares, Lirael just looks bored.

>I’m getting (what?)
>Nothing yet (keep looking)

Now’s the time to talk about your options.
Once I see a popular purchase request I’ll put it to a simple Y/N vote.
>>
File: lates.png (1.03 MB, 1750x1100)
1.03 MB
1.03 MB PNG
>>37103171
plasma pistol is what I want. or defender....
>>
>>37103196
>Nothing yet (keep looking)
>>
>>37103191
>Yes it does, read the metapost.
The metapost doesn't invalidate my point, which was that we can teleport weapons to us from a distance, without needing to see them.

>>37103196
Rifle, Heavy
Long Range
+1
Modular
Overcharger

Might as well use a dedicated sniper weapon.
>>
>>37103214
We still need to get things other than a weapon, such as armor and toy spaceships.
>>
Just remember our solid slug rifle already has-
Masterwork +1 (adds to attack and damage rolls)
Scope +3 (adds to attack rolls when using Sniper feat)
Extended Magazine (Very rarely runs out of ammo)

It would be much better at this stage to have a short range weapon.
>>
>>37103186
I say keep looking how much armor and toy spaceships cost before making a purchase.
>>
>>37103219
Either we buy a real gun, or we don't. It doesn't get cheaper than this. And we can still sell the other one we have.
>>
>>37103214
>>37103224
Might want to see armor and other guns before we blow our money on one gun.
>>
>>37103122
Shouldn't we get a sidearm with explosive rounds? We seem to have aquired a couple of vampire enemies, which are martially superior to us. Our sniper rifle won't protect us in most cases.

Also, armour might be a wise investment, considering we don't have too much HP and seem to always get the shit kicked out of us.
At least we should see how much a bit of light armour is going to cost us.
>>
>>37103223

And buy some special ammo for the rifle.
>>
>>37103214
A distance of 500 meters.

>>37103223
It also has poor base damage and a lower range.

>>37103186
Would a heavy rifle count as a heavy weapon or are we still able to use Sniper with it?

>>37103232
Okay then, we don't. I'd prefer armor over an upgrade we don't, strictly speaking, need.
>>
>>37103235
>>37103219
We don't need to buy it, it was a suggestion, because there is still a vote on buying it or not.
Thats pretty much the only combination of any worth to us.
I personally think we currently don't need one and would rather buy a needler for short range.
>>
>>37103191
lasers are cool too, just not as cool as plasma in my opinion.

>>37103235
yeah kinda missed the last post well don't I feel silly now.
>>
>>37103243
That is why you get special ammo to supplement it for now. Range wise it is only slightly worse compared to the laser Good vs Long.
>>
>>37103243
>A distance of 500 meters.
Where do you take that number from? The only range we have is the regular teleportation range, which is maximum 500km.
>>
>>37103196
>Nothing yet (keep looking)
>>
>>37103196

>Nothing yet (keep looking)
>>
>>37103243
>Would a heavy rifle count as a heavy weapon or are we still able to use Sniper with it?

You can still use Sniper with it.

Under the sniper feat *Heavy* refers to grenade launchers, missile launchers, miniguns etc.
>>
>>37103257
Probably confuses the altitude limitation.
>>
>>37103255
The special ammo would probably be expensive, we'd need to keep restocking and I doubt it would actually manage to cover the damage gap between kinetic and energy weapons. We don't know the difference between good range and long range.

>>37103257
I confused it with the altitude limitation, which is a factor in the hive, I believe. It would probably be difficult to apport objects we can't see over a long distance to ourselves.
>>
>>37103243
>I'd prefer armor
I'm not sure armor is that useful to us, being long range based, and using teleportation to avoid damage. Its also even harder to carry around than the guns, and we can't port them to us because we still have to put them on.
>>
>>37103278
They trade power for versatility. They include plasma, explosive, tracers, cyro etc.

Also time to start sleeping with our ammo and weapons to lower that apport dc just in case.
>>
>>37103278
>which is a factor in the hive
That is a good point, how high up does the hive get Pally?
>>
“Nothing yet” you say to Rainya “I want to see what’s on offer before I buy, Lirael put it down” Your young assistant puts down the pistol she was looking at.

“Good idea” she says “So like the solid ammo stuff, or the other energy weapons?”

>Look at the rest of the energy gun (all)
>Look at the solid slug weapons
>Enough guns for now, let's look at something else (options in next post)
>Other (what?)

You can pick both, it’ll just slow my next update down a bit.

>>37103291
About 5 kilometres high, though *low-hive* as you know it is all in the first kilometre in height.
>>
How do the stats of a laser/plasma rifle look like?We can't really know how much better a laser rifle would be until we know how much of a modifier it gives us.
>>
>>37103311
>Look at the solid slug weapons
Want to see what a needler and extra ammo costs.
>>
>>37103311
>Look at the solid slug weapons
>>
Are we just shopping in this thread?
>>
>>37103311
>Look at the solid slug weapons

>About 5 kilometres high, though *low-hive* as you know it is all in the first kilometre in height.
Thats uh, more than I was expecting.
>>
>>37103311
>Enough guns for now, let's look at something else
>>
>>37103328
We need to gear up at some point.
Depends on us how long it takes, really.
>>
>>37103328
Hopefully not, I have other stuff planned after the weapons fair, plus some stuff might happen here.

Also tomorrow Shee has a day off work, in which she can do what she wants.

>>37103312
Good point, I'll post laser weapons damage and include other weapons damages in stats
>>
>>37103280
Some light armor would be useful, we might be able to get it modified to have places for us to easily carry and reach (specialized or non-specialized) ammo or be able to wear it under-clothes without giving away that we're wearing armor.

>>37103290
That's useful, but it depends on cost.

There might be a peripheral to take care of that concern.
>>
Laser damage
(pistols)
Light: 2d4
Standard: 2d6
Heavy: 2d8

(rifles)
Standard: 2d10
Heavy: 4d6

Other weapon damages will be included in their stats as you examine them.
>>
>>37103352
So, for damage output, even the non-masterwork heavy laser rifle is better than the slug-thrower. But not by much, and it lacks the bonus to attack rolls.

I suppose we can always buy one later.
>>37103349

>Some light armor would be useful
We got one, we only need to repair it, which is most likely still cheaper than buying new.
>>
>>37103370
We have powered armor, anon. Can't exactly wear that in the hive.
>>
>>37103383
I personally think that other kind of armor isn't really worth the expense in a serious fight.
>>
>>37103383
We should see how much those instruction manuals are going to cost. This is probably the only place we can get them.
>>
I thought it was a mech suit, not power armor.
>>
>>37103399
It's power armor.
>>
>>37103399
Since its called a "warmech power suit", I don't think Pally makes a difference there.
>>
>>37103395
It is, it would give us a few points of Damage Reduction and could be worn just about anywhere if we get the modification for that. DR was useful even when we had 400 hitpoints.

>>37103399
It's a small mech suit or a super-heavy suit of power armor, same difference.

>>37103397
Yes, let's check them out along with light armor before buying anything.
>>
>>37103405
>>37103407
>>37103411
Confusion Intensives
>>
>>37103417
>and could be worn just about anywhere if we get the modification for that
I remain skeptic until I see that.
The tech-level down here is kinda schizophrenic, I'm not sure there is anything here we could wear concealed under our working clothes.
>>
>>37103417
>>37103424
If we find actually good concealable armor, we can always sell the power suit to afford it.
Its only useful for fights we can prepare for at our leisure, which are probably more rare.
>>
>>37103443
I don't think a concealable suit of light armor will cost that much.
>>
>>37103460
That would be pretty odd, considering how valuable such a thing would be in the Duster Towns and the Hive.
And a armor thats both light enough to be worn under clothing and offers good protection is definitly expensive on its own.
>>
>>37103471
I'd find it more odd if a suit of good, concealable light armor somehow managed to compete in price with a suit of fucking powered armor with integrated weaponry (Super-heavy laser rifle and a plasma sword, IIRC).

We also don't have that many points of reference to the relative value of a credit or how armor is priced.
>>
“Let’s look at the solid ammo weapons” you sat to Rainya and Lirael, after all, they won’t be as noticeable in Dust Town.

[Rules]

Slug-throwers
(pistol)
Light: Easy to conceal. Damage: 1d4. Cost: 75
Standard, Damage: 1d6. Cost: 100
Repeater: Can use more ammo for more damage and a higher chance of hitting. Damage: 1d6. Cost: 200
Heavy: Harder to conceal. Damage: 1d8. Cost: 200
(rifle)
Standard, Damage: 1d10. Cost: 400
Repeater: Can use more ammo for more damage and a higher chance of hitting. Damage: 1d10. Cost: 1,000
Heavy, Damage: 2d6. Cost: 1,000

Shotguns
Pistol: Harder to conceal. Damage: 2d6. Cost: 300
(rifle)
Standard, Damage: 2d10. Cost: 500
Repeater: Can use more ammo for more damage and a higher chance of hitting. Damage: 2d10. Cost: 1,000

Needlers
Light: Easy to conceal. Damage: 2d4. Cost: 75
Standard, Damage: 2d6. Cost: 100
Heavy: Harder to conceal. Damage: 2d8. Cost: 200
(rifle)
Standard, Damage: 2d10. Cost: 400
Repeater: Can use more ammo for more damage and a higher chance of hitting. Damage: 2d10. Cost: 1,000
Heavy, Damage: 4d6. Cost: 1,000

More Upgrades

Assault
Slug-throwers may pack less of a punch than energy weapons but they excel at high rates of fire.
The slug-thrower uses more ammunition but deals more damage.
Cost: 1,000 credits.
Special: A weapon can have the assault upgrade multiple times, each one beyond the first costs an extra 1,000 credits per existing time (2,000 for the 2nd, 3,000 for the 3rd etc).

Reinforced
Some slug-throwers are designed to handle ammunition that can be hard on normal slug-throwers.
Effect: When using explosive ammunition the weapon is not destroyed on a critfail.
Cost: 5,000 credits

Silencer and Flash Suppressor
The weapon makes far less noise and sound when fired.
Effect: The penalty for hiding after taking a shot (Sniping) is reduced by 10 (to a minimum of 0).
Cost: 1,000 credits.
>>
Solid slug weapons can also use the upgrades above unless they are specifically energy weapon-only, such as Overchargers.

Ammo types
Special Ammunition: The following are special types of ammunition used in shotguns, slug-throwers and (occasionally) needlers. The listed prices are per bullet, not per clip and are bought according to firearm size for a medium creature.

Armour Piercing: A bullet with a core of very high density metal AP rounds are designed to go through armour and hurt tough monsters. AP rounds ignore 10 points of damage reduction the target has, increase this by 3 per extra dice of damage added by Rapid Shot or repeater. Cost (credits): light 5; one-handed/two-handed 10.

Chilled: A bullet filled with cryo fuel, upon impact it explodes, freezing the target. This changes its damage from piercing to cold and deals bonus damage based upon the size of the weapon: light +1d3; one-handed +1d4; two-handed +1d6 and heavy +1d8. Adjust for larger weapons as necessary. If used on a repeater attack or with Rapid Shot multiply this bonus damage by the number of extra dice that repeater or Rapid Shot gains you. This has the same effect as a Cryo-Freeze weapon. Cost (credits): light 10; one-handed/two-handed 20.

Inferno: A bullet filled with plasma fuel, upon impact it explodes, dousing the target in plasma. This changes its damage from piercing to fire and deals bonus damage based upon the size of the weapon: light +1d3; one-handed +1d4; two-handed +1d6 and heavy +1d8. Adjust for larger weapons as necessary. If used on a repeater attack or with Rapid Shot multiply this bonus damage by the number of extra dice that repeater or Rapid Shot gains you. Cost (credits): light 10; one-handed/two-handed 20.
>>
>>37103497
>managed to compete in price
I don't follow your logic at all. Who ever said it would?
The point was to afford the light armor, which will most likely be expensive, by selling the damaged power suit.
Obviously a non-damaged one would be more valuable, but we a. don't have one and b. don't have as much use for a power suit.
>>
Explosive: A bullet that is more of a miniature grenade, exploding when it hits the target. Explosive rounds deal double damage (including extra dice from repeater or Rapid Shot) but if you critfail on the attack roll they explode prematurely, destroying the gun and hurting the bearer. Cost (credits): light 10; one-handed/two-handed 20.

Low-Density Low-Impact: Often referred to as LDLI or ‘rubber rounds’ (though they aren’t made of rubber), low-density low-impact rounds are designed to cause pain and surface wounds without penetrating deep into flesh or damaging organs. Low-density low-impact rounds means all damage dealt by the weapon is non-lethal. Can be used with needlers. Cost (credits): light 3; one-handed/two-handed 7.

High-Density Low Velocity: Often referred to as HDLV or ‘shield-busters’, high-density low velocity rounds are designed to go through force shields without losing too much accuracy or energy. High-density low-velocity rounds deal half damage – this applies to all bonus damage but ignore particle shields. Because they ignore all force shields using them does not reduce the shields shield rating, even if it deals more damage than the shields shield rating. Can be used with needlers. Cost (credits): light 5; one-handed/two-handed 10.

Poisoned: A bullet with a small amount of poison or drugs held within it. Poisoned bullets can deliver any contact- or injury-based drug or poison to the target (bought separately). Can be used with needlers. Cost (credits): light 5; one-handed/two-handed 10.
>>
Shocker: A bullet that electrocutes the target upon impact. This changes its damage from piercing to electricity and deals bonus damage based upon the size of the weapon: light +1d2; one-handed +1d3; two-handed +1d4 and heavy +1d6. Adjust for larger weapons as necessary. If used on a repeater attack or with Rapid Shot multiply this bonus damage by the number of extra dice that repeater or Rapid Shot gains you. This has the same effect as a Electron weapon. Cost (credits): light 5; one-handed/two-handed 10.

Splatter: A bullet designed to spread on impact, causing as much tissue damage as possible. Splatter ammo deals bonus damage based upon the size of the weapon: light +1d4; one-handed +1d6; two-handed +1d8 and heavy +1d10. Adjust for larger weapons as necessary. If used on a repeater attack or with Rapid Shot multiply this bonus damage by the number of extra dice that repeater or Rapid Shot gains you. Cost (credits): light 10; one-handed/two-handed 20.

Wired: Emits a clear signal, allowing the target to be tracked with a sensor pack, a computer etc. A lodged bullet can be removed with a DC 20 Medicine check, and some healing powers may remove it. Can be used with needlers. Cost (credits): light 5; one-handed/two-handed 10.

[End rules]

You spend another half-hour browsing guns, Lirael is starting to look bored.

“There’s so many” says Rainya “How do we even choose?”

>I’m buying...(what?)
>No buying yet, keep looking
>Other (what?)

This will be added to an equipment pastebin for later threads.
>>
Do laser weapons fire a visible beam in this setting?
>>
>>37103525

Yes, it's a single long continuous beam, rather than *laser bullets* (star wars).
>>
>>37103522
>Assault light needler (1075credits)
For use in the Hive, since Apportation is apparently not a option in many cases.
>Wired/HDLV/Explosive
>>
>>37103536
>>37103522
To be clear, I mean a full clip of each of these kinds of ammo.
>>
>>37103522

Let's find a toy ship for the kid before we move on to armor.
>>
>>37103522
>>37103536
Seconding, might want to come back for the silencer upgrade if we got money left after the armor.
>>
>>37103536
>>37103545
Sorry, should have clarified Unless an ammo type says specifically it can be used with needlers, then it *cannot* be used with needlers.

Explosive rounds cannot be used with needlers.
>>
>>37103556
Its for our normal gun. Or is that not possible?
>>
>>37103522
Get the silence and flash suppressor for our rifle, grab an needler pistol that is silenced and flash suppressed as well. Grab a couple of ap, inferno, splatter and wired for rifle, and poisoned and splatter for pistol.
>>
>>37103561
It can be used for your normal gun, yes.

My apologies, I assumed the ammo was for the needler since it was in the same post.
>>
>>37103568
The idea was to buy the needler, with its standard ammo, and additionally buy some specialised ammo for our regular gun in addition.
>>
>>37103582
Honestly a silenced assault repeater would be her best bet. maybe add in some AP and splatter rounds. Quantity has a quality all its own.
>>
>>37103522
>>37103536
this
+ poison rounds for the needler

could we be told what kind of gun Rainya has proficiency with?
>>
>>37103591
Why the silencer?
>>
>>37103591
For Rainya?
Probably, but I don't know what kind of gun she should get, shotgun might be better with her ability? Good close range damage.
>>
>>37103599
Because she's not going to have everyone with her at all times, and not giving away you position in an ambush can save your ass. Especially if we ever run into vamps or other higher powered monsters.
>>
>>37103607
If we have ammo left after the armor and ship, I would like to come back for the silencer mod for our gun.
Because of our teleport its not huge priority to me right now, but it can be useful.
>>
>>37103592
You don't yet know if Rainya has a particular skill with any firearm.

You've seen her use a repeater pistol and a rifle though.
>>
>>37103621
>If we have ammo left
I meant credits.
>>
>>37103605
She could get both, she has 10k to spend and the silenced assault repeater is only 2.2k, shot gun is pretty cheap as well.

>>37103621
That was for Rainya, she can't teleport. We can but a silencer and falsh suppressor for us is just so we can fire off more shots without everyone auto taking cover, but yeah for us it isn't a big deal, unless we need our sidearm silenced for cqc ambush.
>>
>>37103632
Well, let's just let her pick her own stuff then.
>>
>>37103640
strike that 3 k still
>>
>>37103640
>She could get both
Both what? We have four options.
Shotgun and pistol might be a good combination.

>>37103642
The idea was to train with her to figure out what she would be good with.
If we can fit that into our schedule.
>>
Ok, weapons purchase request that seems to have some support

Assault light needler pistol (1,075)

Slug-thrower rifle rounds
20 Wired (200)
20 HDLV (200)
20 Explosive (400)

1,875 total

Buy?

>Y/N
>>
>>37103668
>Y
>>
>>37103607
>Vamps
>High-powered
Okay.

I'm not certain how useful the suppressor is, since it just lessens the penalty rather than removing it.

>>37103632
Do needlers make the same amount of noise and light as more conventional weapons?

>>37103668
>Y
>>
>>37103668
>Y
Not sure about the 20 wired, but better having then not I guess.
>>
>>37103668
>Y but I'd like a silencer for our hand gun so we don't have the popo come running when we first use it.
>>
>>37103678
>Do needlers make the same amount of noise and light as more conventional weapons?

Much less, but they do make some noise and light. A silencer/suppressor reduces that to almost nothing.
>>
>>37103687
I would wait for the "useful but not vital" stuff until after we saw the prices on armor.
>>
>>37103668
>Y but add a silencer/suppressor.
>>
>>37103687
What >>37103699 said.
>>
>>37103668
>Y
+1 poison for needler
>>
>>37103660
>If we can fit that into our schedule.
I assume we can fit it in before or after our visit to the activation room.
>>
>>37103727
Didn't we want to spend a long time in there to make sure we activated the discipline?
>>
>>37103740
12h for 100% chance if I understood it right.
So, we would still have time left.
>>
>>37103699
>>37103708
We'd still have almost 7k for armor/toys/power armor manual, and this way no one calls the police on us unless they see us.
>>
“I need a backup weapon” you say to Rainya “stay here” You head over to Tappers and tell Charun what you’ve found, he breaks off his conversation with someone as old as he is to come out to the stall you were browsing and buy what you want.

[Assault light needler pistol and Slug-thrower rifle rounds gained]
[8,125 credits remain on account, plus your own funds (1,900)]

“Alright” says Charun “I’m going back to Tappers, where are you three headed next?”

>A Doctor (including the possibility of blood supplies)
>Energy guns
>Computers and Robots
>Melee weapons
>Armour
>Power Armour instruction manuals
>Toy spaceships
>Other (what?)
>>
Added in a few options I forgot earlier.

You will have a chance before the show ends to come back to buy anything else, like silencers.
>>
>>37103765
>Armour
Necessities first.
>>
>>37103765
>Toy spaceships
Lets get it out of the way.

>>37103763
>and this way no one calls the police on us unless they see us
Its already pretty damn silent, I doubt people in the lower hive are THAT vigilant.
>>
>>37103765
>Toy spaceships
>>
>>37103765
>Toy spaceships
>>
>>37103773
Might have to use it on Ash's "friend" if he sees us again. We're likely going to have it on us at all times seeing how it is the most concealable gun.
>>
>>37103765
>Toy spaceships
>>
>>37103765
>Toy spaceships
To keep her quiet while we browse the armor.
Can't take that long.
>>
>>37103780
>Might have to use it on Ash's "friend" if he sees us again.
No 'might' about it. Thats the purpose.
Would still prefer to get some special ammo for it, because of that.
>>
>>37103796
Still a silencer would help us not get caught, needlers still make noise after all, and his dad is a higher up. But yeah poison or splatter round would be nice.
>>
>>37103765

>Toy spaceships
since we brought the girl with us, at least make it worth it for her.
>>
As you browse the weapons fair for toy spaceship for Lirael you look around and see all sorts of other wares on offer, food and drink, tattoo parlours and many others.

As you walk you also see a tent claiming to house a fortune-teller. As you watch a man in a heavy coat, but who doesn’t look like a duster - too clean - storms out, his hands clenched into fists.

He strides away as you watch, for a moment there you thought you could see lightning dancing around his hands, you spare another look for the fortune tellers tent and you see the symbol of the Five, your gods, sewn into the fabric.

Hmm, Charun mentioned something about as a psychic you shouldn’t take a single patron. The Five don’t really have an organised religion as such, wise men and women, mystics and yes, fortune tellers, are as close as you get to real priests.

>Speak to fortune teller
>Carry on to the spaceships
>>
>>37103820

>Carry on to the spaceships
>>
>>37103806
>Still a silencer would help us not get caught
I don't see it, honestly. We would have to be morw orried about him calling the police on us, where having a silenced needler wont help.
It would only be really good if we get the drop on him.

>>37103820
>Carry on to the spaceships
Ships first, then fortune teller, unless we have a reason to think he won't be around afterwrads.
>>
>>37103820

Are the gods (believed to be) related to Lirael's ancestry?

In either case let's memorise the location but get a toy for Lirael first before coming back.
>>
>>37103806
Poison rounds don't seem that useful. Quinn is physically focused and can probably boost his Con score drastically, assuming he's even still vulnerable to poisons, and we'd have to buy the poison separately, which isn't cheap.

Splatter rounds can't be used with needlers.
>>
>>37103820
>Carry on to the spaceships
As >>37103834 , >>37103842
Get the ships but remember where the fortune teller was.
>>
>>37103850
Living vampires got a metabolism, so they are definitly vulnerable to poison, and we won't only have to fight Quinn, but his buddies too.
Since there isn't any other good option for ammo for the needler, poison is better than no poison.
>>
>>37103820
>Carry on to the spaceships

Would an assault needler make enough noise to get the police called down on us if we use it in the hive?

>>37103834
Just after we shoot/kill him I'd rather not have to teleport in the hive to escape, that'd get fey after us.

>>37103850
Fair point and I misread.
>>
>>37103864
>Just after we shoot/kill him I'd rather not have to teleport in the hive to escape
I don't think there is any real risk of people calling the police on us, even if any are around to hear the noise.
Most probably won't even recognize a needler discharge for what it is. And the kind of people that would, are even more likely to not care.
>>
>>37103876
Assumptions can be dangerous anon. I'm just trying to be safe rather than sorry. Whatever we can discuss it after ships/armor/and manual gets.
>>
>>37103864
>Just after we shoot/kill him I'd rather not have to teleport in the hive to escape
I don't see how silencing the gun will help that in a place where people would call the police. If we shoot Quinn, he will probably scream in pain. Way louder than our needler is.
>>
>>37103876
It's worth getting. We could even tap into our personal funds to get it if we need to. We still have that bonus we got from our boss to spend.
>>
>>37103895
>Assumptions can be dangerous anon.
Its not about assumptions, its aboutt he simple fact that any given fight with Quinn will on its own make more noise than the needler ever would, so buying a silencer for that purpose is pointless.

As a "safe is safe" measure for other situations, sure. But its pretty expensive, so I would only get it if we really got credits to spare.
>>
>>37103900
Difference between a gunshot and a scream, kinda like someone screaming rape and no does anything, but scream fire everyone runs.

>>37103916
Like I said we can re-open the discussion after we get the rest of our list.
>>
>>37103859
Quinn's buddies are likely also physically focused. Endurance lets them boost their constitution way past the human maximum.

This is a setting with space-vampires and demon gods, having a metabolism doesn't mean he can't be immune to poison.

It might be, but we'd need to get a high-class poison for it to have a good chance of working and it would need to work very quickly. That probably costs a lot.

I'm not saying it's bad, I just don't want to blow a lot of money on it and there are more vital things to buy. Assuming we can even get decent poison here.
>>
>>37103930
>Difference between a gunshot and a scream
But its not a gunshot. If we had a pistol I wouldn't argue it, but the needler is by default already quieter than a gun.
It doesn't even sound anything like a gunshot.
>>
>>37103939
Like I said we'll re-open discussion if we have any money left after we buy the rest of our list off.
>>
You note the fortune tellers location, you can always come back here after all, and you continue on to the model spaceships.

Despite this being a weapons fair there are a few children around, and yes, there seems to be a single stand that you can find selling toys, including model spaceships.

You and Rainya watch in mild confusion as Lirael babbles excitedly about what’s on offer.

“Shee look” she says “They have D-11 Red-eyes, an RP Superfighter, a Warhawk, eagle variant. Oh look here, A Skybreaker, series 11 and of course he has the DP-779 Thunderhead, everyone has those, oh wow and an Ironguard!”

Lirael examines all of the model ships, from the smallest starfighters only 10 centimetres across to the largest the *Ironguard* which seems about 3 feet long. The store owner seems happy to see an excited child and shows her that some of the larger ships can *fly*. He powers one up and it floats, huh, must have an anti-grav unit like the gun drones you have, kinda expensive putting that in a toy though.

“Your little sister sure seems to know a lot about spaceships” says the store owner, an old man “She seems to know all their names, most duster kids can’t name but a single one.”

Rainya gives Lirael a curious look as she examines all the ships, before picking out several she wants.

“Shee can I get these please?” Lirael turns back to you, her arms full of ships.

“That’ll be 1,100 credits young lady” says the owner. Nnng, that’s kind of expensive.

“How much for just that one?” you ask, pointing at random at one of the ships Lirael has.

“30 credits” he says.

“Shee!” whines Lirael “Just one?”

Beside you, Rainya says softly, almost to herself “Liraels not a duster, is she?”

You so don’t need this right now

Lirael & Ships
>Buy all the ships (1,100)
>Buy one ship (30)
>No ships
>Other (spend how much?)

Rainya
>Ignore her
>Lie
>Partial Truth (e.g. No she’s not a duster, it’s complicated)
>Full truth (once in private)
>Other (what?)
>>
>>37103988
>Buy five ships
And if she is good, she can get more later.
Where would we even store 1,100 credits worth of ships.

>Partial Truth (e.g. No she’s not a duster, it’s complicated)
Neither are we.
>>
>>37103988
>Buy all the ships (1,100)
>Partial Truth (e.g. No she’s not a duster, it’s complicated)

I know I would be a terrible parent
>>
>>37103988
>Other
Have her pick out her 3 favorite ships
>Partial Truth
>>
>>37103988
>Buy five ships
>Partial Truth (e.g. No she’s not a duster, it’s complicated)
>>
>>37103988

>Buy one of the ships Lirael points out as special, even if it's one of the more expensive ones, like one of the flying ones.

>Partial truth, but in private
>>
>>37103988
>Buy five ships
>Partial Truth

>>37104006
>Where would we even store 1,100 credits worth of ships.
The facility?
>>
>>37103988
>Let her pick 5
>Partial truth, but in private

> “Liraels not a duster, is she?”
What gave it away? The spaceship knowledge or the entitlement?
>>
so 5 ships and partial truth, writing.
>>
“Alright” you say to Lirael “five ships only”. Lirael brightens up and sorts through the 2 dozen ships she’s picked out, narrowing it down to 5.

“That’ll be 235 credits miss” says the store owner. You pay him out of your own money and he wraps the ships up in rags for Lirael before putting them in a bag for her.

[Personal credits reduced to 1,665]

The three of you walk away and you say to Rainya “Yeah, she’s not a duster, but then neither am I, not really.”

“True” says Rainya “Is she from your family in the hive then, did they kick her out or something? Did something happen to her family?”

“It’s complicated” you say “And this isn’t the time or the place to discuss it.”

Rainya looks around at the various criminals and outlaws buying guns and weapons around you and nods “Yeah ok” she says “Another time”.

“Another time” you give a vague promise.

Lirael is at your side, her bag of purchases held tightly “Where are we going now?” she asks

>A Doctor
>Energy guns
>Computers and Robots
>Melee weapons
>Armour
>Power Armour instruction manuals
>Fortune Teller
>Other (what?)
>>
>>37104158
>Power Armour instruction manuals
>>
>>37104158
>Power Armour instruction manuals

THis is a long term project, we should start on it ASAP.
>>
>>37104158
>Armour
essential
>>
>>37104158

>Power Armour instruction manuals
>>
>>37104158
>Armour
>>
>>37104158
>Power Armour instruction manuals
This will be our armor.
>>
>>37104190
No it own't, even if we repair it, we won't actually wear it most of the time.
We aren't going to run around in a suit of armor all day.
>>
>>37104158
>Armour
>>
>>37104200
>Not wearing the powerarmor 24/7
Pleb.
>>
>>37104207
Yeah, I'd prefer to not get instakilled for wearing a power armor in the hive.
>>
>>37104158
>Power Armour instruction manuals
>>
>>37104163
>>37104165
>>37104168
Guys that'll do us no good if we get shot or beat up badly in the interim. WE need armor, this is a supply run after all, not a project run.

>>37104190
Not exactly inconspicuous and it's weapon are hardwired in. We couldn't use ours. Might even be too heavy for us to teleport in properly.

>>37104207
We can't eat in it and showing up to work in it would get fey on us quick fast and in a hurry.
>>
>>37104200
This might be the only chance we get to buy the books we need to repair it.
>>
>>37104220
We need the books too.
>>
>>37104223
He never said we shouldn't get the books.

>>37104220
Getting the books doesn't preclude getting the armor. I doubt we'll get ganked walking from the book store to the armor store, they're in the same area.
>>
>>37104223
No one said we shouldn't buy the manuals.
>>
>>37104235
We don't actually 'need' them.
We have no real need for power suit, its neat to have to sell or give an ally, but its not something we actually need.
>>
>>37104269
>I don't want to be a psionic juggernaut of flesh and steel slicing monsters in half with a plasma sword and vaporizing them with a super-heavy laser rifle
Why do you hate fun?
>>
>>37104238
>Getting the books doesn't preclude getting the armor
The problem is more, expending the cash for the books, might mean lacking the cash for proper armor.
Which is why it would be smarter to get the armor, something vital, first.
>>
Writing power armour manuals, will default to looking at armour afterwards unless anyone objects.
>>
>>37104288
I see it the other way around.
>>
>>37104280
>juggernaut
Nah, its light infantry armor. Its not even that good a power suit. And the problem remains that we will pretty much never wear it anyway.
>>
>>37104288
Or we could price-check. I seriously doubt that a freaking manual costs more than a few hundred credits anyway. It's just a book.

We could also pick up Apport and steal it if the owner is being a cockwaffle.

>>37104304
Your head is on backwards, please fix it, it is unnerving.
>>
>>37104235
>>37104269
this
>>37104238
Just worried about time til closing and cost. I doubt that book will be cheap, if its in usable condition. Rather get vital armor than non-vital books

>>37104280
Because this is land where they beat power armor and Psionics? Meaning even with that there are entities who could slaughter us, like any of the fey? Until we get a following we do not want to be conspicuous.

>>37104292
Sounds good.
>>
>>37104313
>Or we could price-check.
I never said we couldn't, I just explained why it might be a good idea to go for the armor store first.
There is nothing giving the book store precedent, its not going to run away.
>>
>>37104304
>No armor but has books
Get shot dead or ripped to shreds before armor is finished.
>Armor but no book
Slow progress on repairs but is still alive

>>37104313
Somehow I think teleporting out would be bad.
>>
>>37104335
I think there is the misconception getting the manual will allow us to start repairing the power armor.
>>
>>37104364
Me too, it'd just speed it up, once we get the parts for it.
>>
>>37104364
We'll probably need it to learn how to use the armor properly, unless you want to experiment with the highly dangerous weapon of war that may or may not have a self-destruct function.

It would definitely hasten the repair speed.

>>37104375
I think it was mentioned that the power armor bay in the facility has the spare parts we'd need to fix it.
>>
>>37104388
>I think it was mentioned that the power armor bay in the facility has the spare parts we'd need to fix it.
It was also mentioned we still need additional tools, and get the power in the facility back on before we can start.
>>
>>37104388
And even if we don't use it, a suit of power armor with a set of instruction manuals should be worth a fortune on the black market.
>>
>>37104388
>We'll probably need it to learn how to use the armor properly
I still haven't seen a reason for us to use the power armor instead of selling it or giving it to a not-psychic ally to improve them.

>>37104414
The question is if its worth the hassle. We still have no idea whjat expenses or effort we will need to get to start to repair the armor.
>>
>>37104364
Re-reading that segment, it flat-out says we'd need a manual.

>>37104404
There's no mention of needing tools that I can see. We wouldn't need the power in the facility to repair it; it was just that the lighting was worthless.

We would need either power or Teleport to get it out of the facility, though. With Master Teleport and the familiarity from repairing the thing, we could probably get it out.

>>37104436
No expenses have been mentioned other than the cost of the manuals and time.

We'd still need the manuals to teach an ally to use it and it'd be worth more with a set of instructions.
>>
>>37104414
The manual it self is likely a pretty penny, or so badly beat up do to lack of care that it's almost useless. Maybe both.

>>37104388
Why should we use the armor? it's going to be heavy, more than likely heavy enough to through off our teleport. besides it's weapon re hardwired in, we'd have to be melee and cqc support, which is not our specialty.
>>
We should get something that should not stand out among civilians, to use when we don't want to attract attention.

Also don't forget to visit the fortuneteller
>>
>>37104445
>Re-reading that segment, it flat-out says we'd need a manual.
>might need a manual
Besides the other things we do actually flat-out need to even start.

>There's no mention of needing tools that I can see.
>a few more tools and the power on in here

>No expenses have been mentioned
See above.
>>
>>37104454
Kinda why I wanted to silence the Needle pistol, it's already concealable, the silencing would make it a perfect in city weapon.
>>
>>37104445
Might want to re-read that segment again
>might need a manual, a few more tools and the power on in here
The issue is that some believe the manual is all we need.
That is completly wrong. Its only a small part of the whole effort we would have to invest.
>>
You might as well pick up some manuals on repairing power armour. Fortunately there’s several booth with power armour suits, and even some war mech suits, so there’s plenty of manuals you can buy.

There’s also plenty of places to buy spare parts, however you don’t yet know what parts you need to fix the armour, and the bay it was in had spare parts, so hopefully you don’t need to buy any more.

You are able to find the following books:

Field Repairs and You: A guide to repairing Powered Armour under all conditions.
This book would help you repair your suit, but that’s about it. Cost: 50 credits

Power Systems and Reactors
This book would allow you to get more out of the suits power systems, providing a boost across all the suits systems. Cost: 100 credits

Seeing 1,000 Miles
This book would allow you to upgrade the suits sensory system. Cost: 100 credits

Life in the Bubble
This book would allow you to upgrade the suits energy shields. Cost: 100 credits

Mobility is Key, Mobility is Fight, by Savish *crazy* Ivan
Well how can you resist a book that starts the first chapter with "All rebels is scum, do not burn for fuel, will spoil flavour of rat pie, use spare coolant fluid to cook rat instead..."
This book would allow you to upgrade the suits speed. Cost: 15 credits

The Thinking Machine
This book would allow you to upgrade the suits computers, including modifying it to command robots. Cost: 100 credits
>>
4 hours and we're not even done yet...
>>
>>37104468
The power was for the lighting which we can bypass, the tools could be dirt-cheap and aren't a valid point against it until we get a price on them.

>>37104486
Or it's the largest part of what we need. You cannot say one way or the other.
>>
And They Called Me Mad, Well Who Is Laughing Now, Carbonstains?!!!
More of a sheaf of papers than an actual book, the seller claims that these were the research notes of a person called Doctor Arram. He owner of these notes claimed that the good Doctor used something called *techno-magic* to make power armour suits do impossible things, like turn into battle tanks and star-fighters, as well as making them self aware and able to fight on their own. According to Lirael, he’s not actually lying. Still the notes look a little burned and incomplete.
Cost: 500 credits

“You’re not actually going to buy that last one are you?” asks Rainya in horrified amusement.

What are you going to buy?

>Not buying books yet
>Buy (what?)
>Other
>>
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>>37104501
>Buy the notes
>>
>>37104498
>The power was for the lighting which we can bypass, the tools could be dirt-cheap and aren't a valid point against it
Wut? The entire point was that the manual alone isn't enough. Which is flat out what Shee herself says. How much the other things may or mayn ot cost is completly irrelevant to the question of still needing them before we can start, so the manuals alone aren't enough.

>>37104501
>And They Called Me Mad
>Field Repairs and You
>>
>>37104488
>>37104501

>Buy everything.

Look how expensive they are! Oh my god, 965 credits, surely we can't afford this at all!
>>
>>37104501
>>Field Repairs and You
>>
>>37104488
>All of them (965 credits)
>>
>>37104488
Buy
Field Repairs and You: A guide to repairing Powered Armour under all conditions.

The Thinking Machine
So we can use our new drones with it.

Power Systems and Reactors
More power could help

Seeing 1,000 Miles
We're a sniper better sensors is a msut

Total cost: 350
>>
>>37104501

>Buy All
>>
>>37104540
>965 credits, surely we can't afford this at all!
Thats a huge amount of money. Thats the price of a new gun.

>>37104501
>Field Repairs and You
>>
>>37104559
Now you're just being difficult for the hell of it.
>>
>>37104501
>Field Repairs and You
>The Thinking Machine
>Mobility is Key
>>
>>37104501
>Buy everything
>>
>>37104540
Remember we still need drugs, blood for Lirael, some healing supplies for ourselves and living expenses.
>>
>>37104501
>Get everything

No reason not to. We have plenty of money to spare.
>>
>>37104501
>>37104572
Seconding
>>
>>37104501
>Buy everything
Knowledge is power
>>
>>37104579
Remember that we still have ~10000 credits and don't need healing supplies at all. Might not need blood with Psychic Healing.
>>
>>37104581
No we don't? We still don't know what the armor costs.
>>37104501
>Field Repairs and You
>>
>>37104501
Get all of them, might as well. Not too expensive.
>>
>>37104590
I'm sure that you'll claim that it's going to be wildly expensive before being handed the bill for 300 credits again.
>>
>>37104501
>Buy everything
>>
>>37104533
>get everything

Everything together is less than a gun.
>>
>>37104501
>Field Repairs and You

Would have liked to buy more, but apparently have to veto vote to make us not purchase retarded shit we don't need.
>>
>>37104588
This is coming out of own wallet so yeah we don't, creds we don't spend on account Boss will take back. Seems you want her to bite us, which is OOC even if it is easier.

>>37104608
A standard gun costs 1000, any armor that can reliably stop said gun for more than one shot is going to cost more than said gun.
>>
>>37104501
>Buy everything
>>
>>37104629
It could easily become IC. It's not set in stone.
>>
>>37104608
Since people blow half of our entire funds on the books, looks like I was completly right.
>>
>>37104629
Yeah, it's certainly coming out of our own wallet, no way Charun would be willing to spend some money to get a suit of fucking powered armor up and running...

I don't want to vote for that. I want to get psychic healing so we can drip-feed her without having to worry about the HP damage.

You don't know how DR works in this system, do you?

>>37104648
That hilarious exaggeration just makes it harder to take you seriously.
>>
>>37104608
....Do you think we can buy these books from Devs account?
This is our personal expenses.
>>
>>37104501
>get everything
We can easily survive already, teleport is there for a reason.
>>
>>37104501
Get all of the books.
>>
>>37104658
>That hilarious exaggeration just makes it harder to take you seriously.
1,665/965
Learn to calculate
>>
>>37104674
Yes, that is all the money we will be able to use to buy anything at this place. Oh how horribly wrong I was.
>>
Seems everything is a winner, but one anon raised a good point, do you want to pay for it out of pocket, or have Charun pay.

Charun might ask why you're buying all these books after all.

Buy how?

>Own money
>Charun
>Other (what?)
>>
>>37104710
>Own money
Might as well keep it on the down low.
>>
>>37104689
No its our PERSONAL money, from which we need to LIVE. We will still need it after leaving the black market, do you think we will never again need to purchase anything for ourselves?

I'd be more okay with the power amor plan if it wouldn't be blatantly clear the only people supporting it are the short-attention span idiots that won't follow through with that kind of longterm plot anyway.
>>
>>37104646
She's been fighting it for all she's worth we wouldn't be ok with biting, just because all of a sudden we got healing.

>>37104658
He'd confiscate the damn thing and sell it before letting us repair it, besides we haven't told him about it. Her getting enough blood for a full meal will require more than a drip feeding, she'd need a full bite. Good armor always costs more than a gun when on equal levels.

>>37104689
This is a personal expense not a fucking resistance one, so yeah that what we're going to have to use. Unless you want Charun to take the suit away from us.

>>37104710
>Own money
>>
>>37104710
>Own money
We can use Charun for the armor
>>
>>37104710
>Charun
>>
>>37104710

>Own money
>>
>>37104710
Own money for books, Charun for weapons/armor.
>>
>>37104710
>Own money
>>
>>37104710
>Charun
Nope, we still need some fucking money after this shopping trip.
>>
>no way Charun would be willing to spend some money
>Proceeds to waste our money on it
>>
>>37104689
What was that again about us not having to spend our own money on it?
>>
>>37104768
Dude if I were him I'd sell the thing if I found out about it, to noticeable and can fund us for the next few months if gotten to the right buyer. Besides Shee has no guarantee she can get it working again anyways.
>>
>>37104792
Yes, I too would do the sensible and reasonable thing we should be doing with it, instead of wasting money like this.
>>
>>37104719
>>37104723
Guys, we'll still have 700 credits left and a pretty good job, stop being so dramatic.

We can still get the armor and other immediately vital things.

>Unless you want Charun to take the suit away from us.
That's an assumption that you have no evidence for. Maybe he'd prefer the suit to selling it. And weren't you guys saying earlier we should give the suit to someone else in the resistance anyway? Or was that a different group?

>>37104779
Okay, so we do. It's still not a big deal. And we technically didn't have to.
>>
>>37104812
But muh power armor

>>37104824
Yes we'd give it to them once we get it working, big difference between a potential asset and a working one.
>>
Reminder: >>37102709
>>
>>37104824
>And weren't you guys saying earlier we should give the suit to someone else in the resistance anyway?
I have no problem giving him the suit, which is why he should pay for it, instead of us wasting our own money on it, when we have absolutely no reason to do so.
>>
>>37104852
Maybe we can bill him once we've gotten it repaired.
>>
>>37104824
>It's still not a big deal.
>Losing more than half our money is not a big deal
Literally what?
We have no idea for how long we will still have our job, or what kind of expenses we have to expect in the future, and you throw our money away.
There would have been absolutely no problem spending the 495 on the actually useful books instead of wasting 500 on the experiment thing.
>>
>>37104884
Tough. It's done.
>>
>>37104884
Reminder that guns are purposefully expensive due to the difficulty of smuggling them due to gun control laws and 700 credits is a lot of money.
>>
>>37104894
I'll laugh when we realize the best bits of the book are burned up and we can't into techno magic at all.
>>
>>37104884
>Implying I voted
>>
>>37104896
You know what else is a lot of money? 965 credits.
>>
You buy all of the books using your own funds, even the manuscript, curious thing that it is.

[Cash: 700 credits]

“Where did you get all that from?” asks Rainya

“Work” you say, which is true. She doesn’t ask what the books are for though.

As you buy all the books up a vendor leans over and says “doing some repair and maintenance huh? Need any tools?”

“What have you got?” you ask him

“We got yer basic tool kit” he shows you a box with a full tool kit “That’ll cost ya 100 credits, or we got the deluxe kit” he shows you 5 boxes of tools, “everything you could ever want or need for repairing and working on a power suit miss, but it’ll cost ya 500, which do ya want?”

You think back to the repair bay, there were some tools there, but some were broken, and you hadn’t inventoried it yet, if you did you could pin down exactly which tools you need and buying individual tools rather than a full set would be cheaper, or you could get some tools and know you had the full set.

What do you buy?

>Don’t buy tools
>Basic kit (100 credits)
>Deluxe kit (500 credits)

Rules spoiler Deluxe kit adds to +4 Mechanics rolls

And again
>Own funds
>Charun
>>
>>37104934
>Deluxe kit (500 credits)
>Charun
The resistance can use that too.
>>
>>37104934
>Deluxe kit (500 credits)
>Charun
>>
>>37104934
>Deluxe kit (500 credits)
>Charun
Use our new gun droid as an excuse.
>>
>>37104934
>>37104960
This
>>
>>37104934
>Deluxe kit (500 credits)
>Charun
>>
>>37104934
>Deluxe kit (500 credits)
>charun
>>
>>37104934
>>37104960
Good idea. Seconding
Only say this if he brings it up.
>>
>>37105011
Besides with the kit and manuals we might be able to improve theses bad boys. At minimum we won't have to worry about them having flaws in the armor and circuitry. We do have mechanical knowledge after all.
>>
>>37105066
Good point. I'm hoping we'll actually make a big impact in this resistance. Though realistically the best we can do is fight for rights or convince Fey girl to lighten up a bit regarding the rulership of this planet.

Endgame.... well who fucking knows. Pally does seem to love high powered games though.
>>
“I’ll take the deluxe” you say “Rainya would go and get Charun, this will be useful for all sorts of things, like his junkheap of a truck.”

Charun buys the tools for you without asking any questions, indeed he seems distracted, hurrying off as soon as he’s paid the trader.

Next you head to look at the different types of armour available, after another half-hour of browsing, looking for the best bargains and having Lirael help you avoid the real crooks you have the following available.

[Rules]
Armour
Light
Armoured Vest: DR 1; easily concealable, light. Cost: 400
Reinforced Vest: DR 2; Bulky, but can still be hidden under clothes. Cost: 1,200
Both are torso-only

Medium
Battle Armour: DR 3; No mobility penalties. Cost: 3,200
Reinforced Battle Armour: DR 4: Small speed penalty. Cost: 4,800
Both are full body armour, and cannot be concealed by normal clothes, though a long cloak or coat might do it.

Heavy & Powered Armour
All of the armours here are out of your price range (10,000+) unless you convince Rainya to help you.

Force Shields
Force Shields protect against ranged attacks only. Force shields have a shield rating that reduces the damage of ranged attacks by that number, if a force shields rating is exceeded by the damage from an attack the rating is reduced by 5, until repaired.

Energy Shields: Only protect against energy weapons
Light: Shield rating 10, cost: 500
Heavy: Shield rating 20, cost: 1,000

Particle Shields: Protect against energy and solid slug weapons
Light: Shield rating 20, cost: 2,000
Heavy: Shield rating 30, cost: 5,000

Upgrades

Like weapons, Armour can have upgrades. Light Armour is limited to 2 Upgrades, Medium can have 4.

Masterwork: Adds to the damage reduction of the armour.
Does not count against the total number of upgrades.
+1: 1,000 credits
+2: 4,000
+3: 9,000
>>
Auto-Doc
This suit of armour has a medical AI, a variety of drugs and a reserve of nanotech implanted in it. It detects when the wearer is hurt and tries to help him.
Effect: Once per round the AI makes a Medicine check with a +5 bonus if the wearer has suffered hit point damage or is suffering from a poison or disease. The wearer decides which of these conditions has priority if he is suffering from more than one. The AI attempts to cure poisons and diseases as normal under Medicine or heals 1 hit point per 5 points the Treat Injury check gets over 10. This can be selected multiple times, each time increase the bonus to Treat Injury by 5, up to +25.
Cost: 5,000 credits.

Collapsible
This suit of armour allows for rapid donning or removal, upon command it attaches itself to the wearer and wraps around him or removes itself from the wearer and collapses into a dormant shape – typically a backpack or case of some kind.
Effect: Allows you to put armour on as a single action
Cost: 1,000 for Combat Shields; 2,000 credits for Light Armour; 5,000 credits for Medium Armour.

(Combat) Drug Reserve
Your suit holds a number of combat drug doses for you (sold separately).
Effect: You can load the drug reserve with the same or differing types. The drug reserve inserts an IV release when you put on the armour that allows you to use any of the stored drugs without using an action.
Cost: 2,000 credits.

Dense
The armour is formed of heaver, harder materials.
Effect: Increase the damage reduction the armour offers by 1. This may be selected multiple times, its effects stack.
Cost: 1,000 credits.

Energy/Impact Resistant
The armour is made to be either energy or impact resistant, taking less damage from such attacks.
Effect: The armour applies double its normal damage reduction against either energy or physical damage.
Cost: 1,000 credits for light armour, 2,000 for medium.
>>
Flexible
The armour reduces the wearer’s mobility much less than normal.
Type: Integral.
Requirements: Armour only.
Effect: The mobility penalty of the armour is reduced by 1 category.
Cost: 1,000 credits.

Sealed
This armour is air- and water-tight when worn, though the wearer can still breathe normally until he chooses to seal the armour.
Type: Integral.
Requirements: Armour only.
Effect: You can seal the armour as a reflexive action, rendering you immune to airborne poisons. If you suffer 10 times more damage than the armours DR without repairing the armour it is too badly damaged to be sealed. Sealing the armour also protects you from the effects of vacuum.
Cost: 2,000 credits.

Shield Upgrades
Force Shields are limited to a single upgrade each.

Durable
The shield is particularly durable and difficult to permanently damage.
Type: Integral.
Requirements: Shield only.
Effect: As long as it is not reduced to 0 shield rating this shield restores its own shield rating at a rate of 5 per round, up to a maximum of its original shield rating. If reduced to 0 shield rating it stops this automatic recovery and must be repaired normally, or wait an hour before it rises to shield rating 5 again.
Cost: 5,000 credits.

Linked
This bandoleer allows several shield generators to be linked together, if one goes down the next one automatically activates without need of action on the part of the wearer. Does not count against the maximum limit of upgrades for a shield.
Effect: You may put up to 12 shield generators into the linked bandoleer. You activate the first shield as normal. As soon as the first shield has its rating reduced to 0 the next shield in the bandoleer activates in time for the next attack. This requires no action on your part.
Cost: 1,000 credits per shield.
>>
Reactive
Your Force Shield activates automatically when you are shot.
Effect: You do not need to activate your Force Shield – it does so automatically when you are struck with a ranged attack. Your Force Shield can be turned off manually or else it automatically deactivates if it does not detect any attacks after a set time (1 round, 1 minute, etc) chosen by the wearer.
Cost: 1,000 credits

[End Rules]

“Wow that reactive shield looks really useful” says Rainya, as Lirael plays with one of her spaceships, making noises as she swings it around.

What do you do?
>No purchases (move on)
>Buy (what?)

Rainya
>No advice, she buys what she wants
>You should buy (what?)
>>
>>37105119
>Armoured Vest: DR 1,+2, Dense, Impact Resi, Cost: 6400
>Heavy Energy Shield 1000
>>
>>37105157
Reinforced vest
+1
Dense x2
Heavy energy shield
Reactive

6.2k

>You should buy (what?)
It is, if you going to get a shield grab it.
>>
>>37105157
>Your Force Shield activates automatically when you are shot.

So does that mean it blocks the attack or activates after you've been hit by the attack?

The former is amazing while the latter is good.
>>
>>37105209
It activates in time to block the attack.
>>
>>37105157
Seconding >>37105199
>>
>>37105157
>Advice Rainya
>Light Particle Shield, Reactive
>Reinforced Vest, Auto-Doc

For us seconding
>>37105189
>>
>>37105157
>Armoured Vest, +1, Dense x 2 (3400)
>Light Particle Shield, Reactive (3000)
>>
>>37105157
>>37105223
Thanks.

This looks good >>37105199
>>
>>37105157
>>37105189
Seconding

and
>Advice Rainya
>Heavy Particle Shield, Reactive
>>
>>37105255
This>>37105199 has higher Dr as well as a reactive shield.
>>
>>37105189
>>37105199
Why energy shields instead of particle shields?
>>
>>37105274
But it lacks Impact resistance.
DR8 vs. DR 5
And its bulkier and therefore harder to hide.
>>
>>37105295
Because Particle is too expensive.
>>
>>37105307
It's only a thousand credits more and has the benefit of not getting bypassed by the most common types of weapons.
>>
>>37105311
Read that again
Heavy Energy = 1k
Heavy Particle = 5k
>>
>>37105321
You read it again, Light Particle is 2k and has the same shield rating as a heavy energy shield.
>>
>>37105298
Wouldn't a combination of
>>37105189
>>37105199
Be better?
Armoured Vest, for easily concealed
+1, Dense 2x
And Impact Resi.
Since Dense is cheaper than masterwork +
>>
For you I see a tie between these 2

>>37105189
>>37105199

And for Rainya advise her to buy a Reactive Particle Shield.

I'll wait another 5 minutes for a consensus or go to FD
>>
>>37105336
Light armor can only have 2 modifications.
>>
>>37105336
Yeah If we have enough tack on the shield with reactive, I lost track of money.

>>37105298
Impact only multis base so 1x2=2 +2+1+5
>>
>>37105367
=5 gah stupid keyboard.

>>37105295
Need reactive and we need actual armor incase we get Ecmed
>>
>>37105367
It would be 4400 armor + Reactive Energy Shield 3000
That would be enough.

>>37105367
>Impact only multis base so 1x2=2 +2+1+5
Is it "base" or is it "normal DR" also including the masterwork bonus?
>>
>>37105343
What does Impact Resistance double? Just the basic DR or does it double the masterwork/dense bonus too?
>>
>>37105367
Then the DR is the same only that the light variant is easier concealed beneath our work clothes.
>>
>>37105384
See >>37105246
Only one less point of DR than the reinforced vest, but also blocks projectile weapons, is still reactive and only costs 200 credits more.
>>
>>37105433
That one point of DR is pretty big.
>>
>>37105450
I'd prefer an extra 20 against getting shot in the face.
>>
>>37105431
We'd also get a reactive shield of some sort Make it a light particle and we are a lot tougher.

>>37105433
If we bump up to a light particle we will be a lot tougher.
>>
>>37105467
>>37105433
This >>37105246
Is basically this one >>37105396
Withtout the impact Resi. The anon there must have misspelled since React. Energy wouldn't cost 3k.
>>
>Armoured Vest
>+1, Dense 2x
>Impact Resi.
>Reactive Light Particle Shield

7400k.

Alright?
>>
>>37105343
Reinforced Vest: DR 2; Bulky, but can still be hidden under clothes. Cost: 1,200
+1
Impact
Dense
Cost 4.2k

Reactive light particle shield cost 3k.

Total 7.2 k
>>
>>37105514
You can't have three modifications with light armor.
>>
>>37105514
Assuming the 2xDense and Impact Resi work.
>>
>>37105518
I dislike the bulky part in the reinforced. I would rather go with >>37105246
If >>37105514
Doesn't work.
>>
>>37105514
If that all checks out. Then I'll second that.
>>
>>37105514
Does this one work Pally?
Or do the Dense 2x count for one improvement each?
>>
>>37105246
This one would allow us to also buy the silencer later, don't forget that. We only have 7600 credits left.
>>
>>37105593
I rather spend on armor and save on the gun then the other way around.
>>
>>37105540
It's basically a Kevlar vest.
>>
>>37105406
>>37105396
Doubles Basic only

>>37105559
Dense x2 counts as 2 improvements, yes
>>
>>37105610
Pretty sure thats what the armoured vest is, in bulk.
Kevlar wouldn't give us DR on getting stabbed.
>>
>>37105634
Future space armor man.
>>
>>37105629
Alright. Then
>>37105246
Seems like the best contestant.
>>
>>37105246
This appears to have the most votes, writing this, but will check back in case anyone objects.
>>
>>37105629
>Doubles Basic only
That pretty much makes the first one fall out of the running then, since its 6k.
>>
>>37105694
I think it actually has the least actual votes, funnily enough, but since this has been a bit of a spergy mess, its fine by me.
>>
>>37105701
Yeah impact is good just only on higher end armors.

>>37105694
Yeah that'll work, we can even where it everyday to work and all.
>>
>>37105694
Seems like a good compromise candidate.
>>
“Yeah” you say to Rainya “I think I’ll get one, maybe you should too?”

“Sure” she agrees, the two of you both buying reactive particle shields.

“What’re you getting for armour?” she asks.

“A quality armoured vest” you say “Concealable, though I’ll ask them for all the reinforcement they can tack onto it.”

[Armoured Vest, +1, Dense 2 Gained]
[Light Particle Shield, Reactive gained]
[(Charun) Credits reduced to 1225]

“Ok” says Rainya “Where to now, you think we should get some sort of clubs or knives or something?”

Nearby Lirael enacts some sort of attack run with her ships.

Where to next?

>A Doctor
>Computers and Robots
>Fortune Teller
>Other (what?)
>>
>>37105791
>Fortune Teller
>>
>>37105791
>Fortune Teller
>>
>>37105791
>Fortune Teller
Time for exposition.

I find Rainyas looking for guidance rather endearing.
>>
>>37105791
>Fortune Teller
>>
“Actually” you say “I think I need to speak to someone about...spiritual matters.” You lead them back to the fortune tellers tent.

Lirael pauses playing long enough to ask “What’s that place for?”

“It’s a scam artist” scoff Rainya “Going to ask what your husband is going to be like Shee?”

“She probably does tell fake fortunes for money” you say “But I still need to speak to her.”

“Why?” asks Rainya

“Advice” you say, going inside “Watch Lirael for me would you?”

You enter the tent and it’s as you expect: cards and fake mystical symbols and nonsense, right down to the crystal ball and the woman sat behind it in an outlandish outfit, she says in a resonating tone “Do you have the courage me girl, to peer into the mists of tha future?!

However, here and there you can see the symbols of the five, both their individual symbols and the united symbol of the five, and mirrors, lots of mirrors and reflective surfaces...

What do you say?

>Tell me my future
>Tell me about the guy with electric hands
>I need to talk about the Five
>I changed my mind (leave)
>Other (what?)
>>
>>37105932
>Tell me my future
>Tell me about the guy with electric hands
>I need to talk about the Five
>>
>>37105932
>I need to talk about the Five
>>
>>37105932
>I need to talk about the Five
>>
>>37105932
>Tell me my future
>I need to talk about the Five
>>
>>37105932

>Tell me about the guy with electric bands
>Tell me about the Five
>>
>>37105932
>Tell me my future
>Tell me about the guy with electric hands
>I need to talk about the Five
>>
>>37105932
>>37106023
Adding
>Tell me my future
>>
>>37105932
>Tell me my future
>Tell me about the guy with electric hands
>I need to talk about the Five
I CAN SEE THE FUTURE
>>
You smile and say “maybe later” adding “Five lived whilst others died, unheard they talk, unseen they walk, unmourned they suffered. Rivals yet undivided, all that is was once theirs, and will be again.”

She pauses, and then adds in a more normal tone “Welcome sister, have a seat won’t you? Do you want something to drink?”

You shake your head “I’m fine” you say, sitting down at the table across from her.

“How can I help?” she asks, adding “Most people call me *Madame Awasle, but my name is Kate.”

“Shee” you say “just Shee”

“Well, just Shee” she says “What brings you to me?”

“Confusion” you say “I’ve followed the Five my whole life, I know some people chose a single one to follow but I never felt the need to, recently I...” you falter “I found out my father followed the King and died because of it” you don't tell her how “And someone...someone he knew says I shouldn’t pick a patron, but I don’t know I just...” You trail off.

“Ah” she says “I must ask Shee, your father, did he have any...unusual abilities? Do you?”

Around here any magic that’s not from vamps or fae, is illegal, still, you don’t have to tell her everything.

Your father?
>Was a psychic
>Had *abilities* (vague)
>No he didn’t
>Don’t answer
>Other (what?)

You?
>Are a psychic
>Have *abilities* (vague)
>No I don’t
>Don’t answer
>Other (what?)

The other stuff will show up in the conversation later
>>
>>37105932
finally caught up.

>Tell me my future
>>
>>37106177
>Had *abilities* (vague)
>Have *abilities* (vague)
>>
>>37106177
>Had *abilities* (vague)
>Have *abilities* (vague)
>>
>>37106177
>Was a psychic
>Are a psychic
She seems trustworthy.
>>
>>37106177
>Had *abilities* (vague)
>Have *abilities* (vague)
>>
>>37106177
>Had *abilities* (vague)
>Have *abilities* (vague)
I'm pretty sure she can figure it out on her own
>>
>>37106177
>Had *abilities* (vague)
>Have *abilities* (vague)
>>
>>37106177

>Had abilities
>Have abilities

>>37106213
from narrative perspective, maybe. But in character? I'm not convinced... then again, Shee would want to believe.
>>
>>37106256
Her hope and cynicism are balanced.
>>
>>37106298
Being able to confide to someone of her faith, is probably something she would want.
>>
>>37106177
>Had abiliies
>Have abilities
>>
>>37106305
Which is why we are wary but giving her a shot.
>>
>>37106481

New thread



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