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>A strange confluence of factors beyond your control transports you to a planet-sized castle
>>
I leave
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>>37047010
Now, this *could* be an interesting plot hook, but you have to flesh it out a little. Right now you don't quite have an idea, but more of a single quantum of inspiration.

Let's look into it a bit more. What is the nature of this castle - the ancient home of the gods? The home of the Fae? An alternate dimension of some sort, like the "elemental plane of castle"? Some kind of metaphor?
>>
>>37047069
i too wouldnt mind seeing this expanded upon. does it snow 'outside'? does it even have windows?

are there rooms where the ceiling is so high is rains?
Are there destroyed rooms?
is the place climate controlled or does the temperature range in polar to equatorial regions?

who built it? are there caretakers? does it get repaired
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>>37047069
Yes.
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>>37047010
I got this
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I dunno about you guys, but I'd love to play a campaign set entirely in a giant castle.
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>>37047069

I have in mind a mix of the Blame! manga and 'The Library of Babel'.
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>>37047069
>>37047069
Is it, perhaps, some kind of alternate dimension patterned from the works of humans the way the Celtic "Otherworld" was patterned from nature?
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>>37047201
>>37047183
Room for a caster?
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>>37047069
Also important:
>What kind of "confluence of factors?" A crossing of ley-lines, bloodline heritage from the Castle's builders or inhabitants or nobles, acquisition of a seemingly-mundane but enchanted artifact, walking along an avenue or through a doorframe that is one of its ancient entrances to our reality, unwittingly and accidentally completing its ritual of entry, wishing desperately to be elsewhere in magical conditions favorable to your request?

>What is the story around the castle? It can't be big enough to contain "everything" or it'd just get boring, because you could do anything. There's got to be more to it than "it's a big castle." What kind of creatures live in it, if anybody? Are there inscriptions on the walls, or tapestries, or paintings that give clues to its history? Did anybody build it? Could they still be around?
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>>37047175
>>37047201
Man, that's gotta be something when a castle becomes so massive it develops its own ecology and climate in some rooms.

My own idea that's coming to my mind that the castle planet is basically like a high-fantasy version of The Citadel from Mass Effect. An enormous, artificial place large enough for one to end up living their entire lives in.

I would even propose one could play with the standard fantasy races a little here.

>Dwarves are architects and heavy maintenance. They rebuild damaged stonework, fix broken fixtures, reenchant things, and reset traps.

>Elves are the butlers and maids, they do tiding up, prepare meals, and always ready to serve the guests.

>Orcs are castle guards, if you make the work of the elves and dwarves too hard, they throw you out on your ass. Into space.
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>>37047010
nice but boring, i hope there is food
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>>37047326
Could we not have the standard fantasy races for once? I just don't think they're necessary here.
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>>37047010
https://www.youtube.com/watch?v=sfCcOGwMEwM
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>>37047351
This
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>>37047351
What do you propose as an alternative?
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>warring kingdoms within a single planet-sized castle floating in space

>no one knows how it came to be
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>>37047396
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>>37047351
just a suggestion that crossed my mind when someone asked "who maintains it".

Robots or even just unseen, phantom servants work too.

>Big fight in a room
>Place is completely trashed
>Sigh and leave because the chill from the broken window is getting to you
>Leave
>Realize you forgot your sword
>Go back and find the room immaculate
>Bodies are gone
>Stonework and windows repaired
>You find your sword, in a new scabbard, mounted on a wall with a note on it in perfect handwriting
>"You left this with us, sir, we took the liberty of having it sharpened, polished, and a new scabbard and wall mount made for it. We hope you do not mind."
>>
>>37047386
Well, for that, I'd have to know more about the setting than we currently know. I'd instead go for
>The Castle Builders (who may be more than one race)
>The various societies who have taken up residence in the castle, or were brought there, or arose there after it fell, or otherwise live there for whatever reason
>I'd personally have them be groups that were, like anon in the OP, abducted from our own worlds and taken to the castle and have developed civilizations of their own in the passing millenia, possibly abducted as prisoners or servants by the castle builders themselves
>The maintainers and servants of the castle, who may be more than one race
>Possibly the "nobles" of the castle, who ruled it after it was built; these may be the same as the Castle Builders, or may be the first race to arrive there who seized the vacant throne, or etc.

I'd pick races based on what belongs in the setting, instead of casting standard parts into the mold - for that matter, every one of them could be different societies and cultures of humans!
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>>37047010
CRUSHED BY GRAVITY.
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>>37047473
>
>>37047412
>>
I put forward the notion that the setting would be more interesting if disrepair was rampant and 'care-takers' were absent.
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>Imagine a brave explorer encountering strange new languages and cultures while trying to get from one side of the world to the other.
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>>37047508
I think that inconsistancy in the states of disrepair and maintenance could be a good plothook.

>Who is maintaining the place
>And why are they only maintaining certain areas?
>What drove them out?
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>>37047508
hosently id like barely inhabited.

I like the ghost caretakers from >>37047442
but more, "works when nto seen"
>room destroyed
>turn around
>look back again
>things have changed, order has started to re-assert itself.

Meanwhile there are several 'nobels' throughout the castle that are just insane wizards or adventurers who have also got here, all are paranoid the others are trying to kill them. they dress in gaudy clothes, ask the PC's (reluctantly after trust has been prooven) to kill other 'nobles'

But they never have any servants they are trapped in the castle just as you are, their minds destroyed by centuries of paranoia.
>>
>>37047654
>Other guests speak of giants wandering the halls
>Though youve never seen one this castle could surely accommodate them
>>
>>37047386
There are many courtyards separated by single walls, each with a trebuchet or two, and all neighbors hate each other.

They only unite when aliens try to invade. The aliens have aetherships but otherwise medieval technology.

>>37047494
I assume the castle is spherical and earth sized? Maybe built around a dungeon (an actual dungeon for dungeon purposes) with dangerous prisoners who may know more than we'd care to know.

>>37047859
Some door frames would be 1 inch tall, others would be 10 feet tall. Sometimes when you enter a room you've been to before, but from another entrance, you notice the room seems to have a different size... Sometimes when your 60 kg friend goes upstairs and walks above you, you feel the hard-stone walls shake under his weight.

https://www.youtube.com/watch?v=XR8LFNUr3vw
>>
This was clearly some epic level wizard's private hideout for when things went too wrong in a fight. He'd just Plane Shift away and rest and regain his spells. When you get high enough level, making a demiplane for yourself is easy.

Time goes faster here than on other planes, which is why he could leave, get an eight hour rest, and return to the fight in mere moments. But he forgot that time is still going on his plane even when he isn't there. And surely, other travelers could find his plane...
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>>37047618
There is a single dude charged with cleaning up the place.

Because things happen faster in some rooms compared to others, some rooms may seem like they've been abandoned for centuries while others seem to have been cleaned while you were taking a piss in the next room.

Time warp effects.
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>>37048086
I imagine it as a wizards mega-project to make a plane to replace the current plane of lawful ness. When his reach clearly exceeded his grap and he failed, his creation lived on, taking on a life of it's own.

The was I see it, you don't need an entire planet to recuop a few spells... who am I kidding, wizardsHaveNoSenseOfRightAndWrong.jpg.
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>>37047201
I had an idea of a castlevania esque mega dungeon created by a demon who wanted to see how far adventurers would make it, even set up a 'master of the castle' just in case they make it far enough
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What if, over the centuries, or millennia, much of the water in the planet-sized castle had trickled down to certain of the lower levels.

Deep down in the dark bowels of the castle, there are miles and miles of corridors, halls, chambers and staircases buried under oceans of dank, barely circulating water.

In other areas, the odd architecture of the castle, or maybe the strange way time works, causes the ocean to flow, storm and experience currents.

What strange creatures live within these dark, claustrophobic oceans? How are they traversed, if at all?
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>>37051451

I'm imagining something sort of like that scene in phantom of the opera, where they're going through the river in the catacombs area, with a little boat with a lantern on the bow.

Creepy as fugggg

Imagine what sort of long lost treasures would be buried deep within the pitch black crushing depths of the castle.
>>
How would the people living in the castle survive?

Farming? Animal husbandry?

Would they just live off of mushrooms, or what?

Also, would there be some sort of "surface" that's just miles and miles of parapets and towers all jammed together as far as the eye can see?
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>>37051600
Maybe the ghost caretakers provide sustenance in the forms of daily banquets? I'm imagining a "I have no mouth and I must scream" scenario here.
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>>37051600
>How would the people living in the castle survive
They don't.
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>>37051600
Nomads
The castle has vast stores of food
Preserves in the many kitchens
Decorative bowls of enchanted fruit which don't rot
And some rooms filled with (somehow) rotting food
All that is known is that once the food is taken its gone for good which is why you can't stay in one part of the castle too long
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>>37051854

I was imagining a scenario where somehow, the people in the castle have survived for generations upon generations, developing tribes, even nations in some areas. All memory of how the first people got to the castle have been lost.

I mean, the OP said it was a planet-sized castle.

That's a LOT of room for interesting developments.
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>>37051600
>>37051854
The inhabitants slowly turn into furniture.
>>
I'm hoping at least a few people in the thread may have read the Gormenghast trilogy.

It's like that, except bigger.
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>>37052026
>>>/d/
>>
Taking into account how someone said earlier that food is replaced after eaten by the unseen servants, so someone could technically survive. Haven't come up with a reason as to why the plane exists... though, as an interesting side quest, the PCs may come in contact with a person, (probably royalty) that was thought to be missing and dead, maybe the kings daughter or son?
They've been living here for years, and they don't see reason to leave. They may have gone a little insane though, having no interaction with any other humans. You might have also realized that even though it's been a decade or so since they were last seen, they seemed to not age a bit... which might make the PCs believe that age is basically "stopped" in this plane.
Also, you can make it seem eerie, by not letting there be windows, or an outside... but have large courtyards, with a high ceiling, and if one looks up, the just see a painted mural of the sky. That's something to start with, anyway
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>>37052399
Do not reply to namefags.
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>>37052204
Nope.
What is it?
>>
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The castle planet is a collaboration between the modrons of Mechanus lead by Primus and the Technocracy from Mage the Ascension, trying to build a replica of Autochthonia on the Material plane so that Law and Universal Order can permeate it and remove all those impurities of Good, Evil, Chaos etc. Unfortunately it is being contaminated by errant Slaadi and is now growing out of control. If left unchecked it will "consume", that is, convert the entire solar plane of ecliptic into castle structures in approximately a mere 4.3x10^3 aeons.
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>>37052473
One of the greatest fantasy novels of the 20th century, written by Mervyn Peake, a contemporary of JRR Tolkien.

http://www.amazon.com/Gormenghast-Novels-Titus-Groan-Alone/dp/0879516283
>>
Centuries ago, a foolish king found a ring of three wishes. For his first wish, he wished that each time he awoke from his slumber, his castle would have doubled in size. Within a week, the castle had grown to encompass his entire kingdom. Before a month had passed, it had consumed the entire continent. Forests were turned into cultivated gardens. Lakes became fountains and cisterns, Mountains were transformed into ramparts and towers. swamps shifted into cesspits, deserts morphed into empty pavilions. even the vast oceans were walled off and drained. And still the castle continued to grow.

Alas, the inhabitants of the land, both humanoid and monstrous were not immune. Dwarves found their mines turned into sewer tunnels, while elves watched as their ancient forests became endless hedgemazes. But the worse were the savage inhabitants. Goblins boiled out of the dungeons, while mobs of rampaging orcs turned galleries and banquet halls into war zones. Dragons awoke to find their lairs transformed and unleashed their full fury. Vast swathes of the Castle was rendered into blasted ruins.

And still it continued to expand. At his wits end, the King made his second foolish wish. He wished for the castle to stop growing. Instead of lifting the curse, however, the ring merely added a new one. Immediately, the king fell into an enchanted sleep, for as long as the king slept, the castle would cease its relentless expansion.

What happened next is open to speculation. Some say the gods, fearing that their creation would be consumed by this greedy mortal's mistake, cast the cursed castle and its sleeping monarch into a demiplane, lest the castle resume its growth and spread to the countless planes of the multiverse. Others believe the King's chamberlain took up the ring and used the last wish to send the castle away, to a place where the king might never be awoken again. Who can say the truth.
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>>37047010
Reminds me of home, only less arena fighting, hedonism, and criminals hanging from meat hooks.
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>>37053989
Fucking wish rings, man.
>makes a wish
>fulfills it but adds on some random side effect that has nothing to do with the intended result
It's like they go out of there way to be shitty.
Unless that's the intended effect and it's really a cursed item, in which case carry on.
>>
Perhaps it is the creation of a mad wizard as an eccentric gallery of all sorts of strange devices he created in his madness. It can be filled with all sorts of strange beings not found elsewhere, like perhaps animated chess servants powered by the grinding of gears, or bizarre hybrids of creatures like trolls and crocodiles that roam the watery depths of the lower levels. The main attractions are his inventions, which serve as ornaments for gigantic gardens, and tend to have very negative side effects on those who happen to be around them.
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>>37047010
this is your room, in all of the planet this room is the one with your name on the door, you walk inside and within it is a bedroll, a lantern, a blank book with endless pages that have no width, and an inkpen with a single bottle of ink. nothing is yours but these 4 things. these 4 things and your room of course. these 4 things and your room and the rest of the castle are yours. these 4 things, your room, the castle, and everything inside it are yours.

the castle is your self, the bedroll is where you dream, the book is your memory, the pen is your observations, the light is your way to observe, the ink is what little you have to write it all down,

you own nothing at all.
yet you own everything that could be.
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>>37051600
>>37048018
>>37047654
Everything appears long abandoned, angles and sizes are just odd enough to leave the PCs with a constant feeling of unease. There's life in some areas, mushrooms, moss, insects. There's the occasional npc from other time periods who's been there forever. Death doesn't affect this place, so starving just causes pain & weakness. Fatal wounds just cause stat negatives and psychosis.

Occasionally you'll come across rooms that fix themselves, but they'll be few and far between.
And chasms. There's gotta be blind chasms of unimaginable depth.
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>>37056832
If you find your way to open sky, you see that you're just inside a gigantic spherical room. The castle curves up in all directions, and across the massive gulf, you can see torchlight on the opposite side of the sphere.

An irregular mass floats at the center... is it the center of the universe, or are there other skies?
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>>37056660
Are you under the influence, anon?

Because I am, and that sounded really fucking cool
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Just on a practical level, how could you map the damn thing?

Even if you generalize major structures, they could be connected by bricked up passages and secret doors. A journey could take a day by a direct route or require weeks of climbing, finding stair cases, and so on.

The concept of something being "near" or "far" would be all fucked up. There might be a broad, streetlike passageway connecting hundreds of little villages stretching off for hundreds of miles... meanwhile, no one in history has any fucking clue what lies right beyond that wall... or what the noises are behind it.
>>
I feel like I could write a game supplement about this
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>>37053989
That's pretty good.
>>
As always it falls to me to ask: "Why not?"

Perhaps my cousins built the west wing, my sister the east, my parents the north, and I was left to the south. Perhaps I've always been here and merely imagined adversaries to give me interesting forces to out-build.

It might be a demi-plane. Does size alone determine which is which? If it grows any faster the plane of fire will get jealous. It's starting to look kind of tiny compared to some of our fireplaces.

Step one, we all (or is it just I?) agree, is to figure out just where it is that we are at this point.

Maybe on Earth?

Maybe in the future?

Clearly someone is to blame for this.

Society? The governing authority? Industry?

Who can say?
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>>37053989
I like this idea, of the castle changing and consuming the world around it

Hills become ramps and stairs, rivers turning into gutters, aquaducts and pipes, plains and valleys becoming terraces, courtyards and gardens.

Roads and passes turn into galleries and bridges, ice caps and glaciers become cold storage and icehouses. A volcano might be translated into a huge forge, or a titanic hearth.

War zones become tourney fields and training grounds, forts turning into barracks complexes, farms into vegetable gardens.

If tectonic plates are foundations you'd have to be aware of castle-quakes and subsidence on a truly epic scale though.
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>>37058158
The underdark becomes massive dungeons and cellars
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The bones of the ones that given in to madness conglomerate by their own will to build more the many skeleton on the surface.
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>>37047010
>A strange confluence of factors beyond your control transports you to a castle-sized planet
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>>37047494
Yup, it's not stable enough to withstand gravitation forces
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>>37061094

Made by Unseen Servants.

Dwarven Unseen Servants.

And their Azer overlords.
>>
An alternative is that the castle environment is actually the infrastructure of a Dyson's Sphere, which means the 'castle' is much, MUCH bigger than a planet.

Exits from the 'castle' section take you somewhere inside the sphere (the interior of a Dyson's Sphere has so much surface area that there are literally millions of possible worlds this could end up being).
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>>37047010
I call out to my friends, to see if they were transported here as well.
JONATHAN!
CHARLOTTE!
TETSUO!
KANEDAAAA!
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>>37057467
Ooh, pretty 3d fractals.
>>
I think this would make an interesting horror-ish setting as well. There is no entrance or exit in the castle, people just wake up there. In the castle, you never age past what you were when you arrived, so you have immortals all within it. I like the idea that hunger doesn't kill you, it just makes you intensely painful and weak like hunger does in real life. There are stores of food throughout the castle and because of its infinite nature, there is theoretically infinite stores of food. However some might go great lengths of time before finding food. The only things that can kill you are others in the castle. I like the idea that the castle stretches for infinite lengths. No one is sure of there is a bottom because as >>37051451 said, you would reach a certain level and you would find water. The water is mostly murky and dark but you can see far enough down is to see that the castle continues on.

While there could be monsters here, I like the idea that no one is sure what is out in the castle. You will talk to some immortals who have lost their mind who say that they hear strange noises and rumbles throughout the castle at times. Others will say they glimpsed horrible shapes moving in the darker sections of the castle. Immortals will find bodies of other immortals in their travels that have had horrible things done to them, whether mutilated, impaled, crushed, or any other number of atrocities.

I like the idea that some have formed societies. Maybe in library like sections of the castle, you have an insane group of immortals who endlessly pour over the books seeking answers to mad questions, like something Borges wrote about.

If you haven't read House of Leaves, I kind of imagine this for the castle, except the castles infinite space has defined features where the infinite section of the house in House of Leaves as all dark and featureless.
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>>37047010

> I sit on the throne
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>>37061328
>>
Probably means I'm in a dream and I'm about to start fighting those vampires from the chateau in the Matrix games.
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>Mordenkainen's Magnificent Mansion has a back door that leads to this castle
>It's the source of all the Unseen Servants
>Wizard decides his ten-minute workday is complete
>Tucks in for his mid-morning nap
>Wakes up
>Preps spells
>Heads out through the wrong door
>thisisn'twhereIparkedmyhorse.gif
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>>37061477
There's probably quite a few thrones, I search for the fanciest one.
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>>37061543

We'll also need some crowns.
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>>37061416
I like the idea you never see any monsters. It really makes things all the better if you ever encounter them imagine not seeing something directly but catching a glimpse of it rounding a corner
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>>37047442
What if there was some kind of enchanted device that, for lack of a better word, projects the unseen servents for a local area. If fighting in area becomes so devastating that it destorys the device than that section would have to wait for help from other sections. The speed at which the servents repair could be tied to their proximity to their emitter. The further away they are the longer it takes. Repairing another section might take months or years while rooms right next to the emitter might be repaired as soon as you turn around.
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>>37047010
Aincrad?
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>>37061557
I kind of like the idea that this planet castle is full of dudes who just found a throne room and a crown and declared themselves king, leading to thousands of tiny kingdoms and a huge byzantine web of petty wars and diplomacy.
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>>37052024
Check out spelljamer. Like the actual ship Spelljammer. Its a giant manta with a castle on its back. Getting on to it is hard but getting off is impossible. Many of the races that are trapped on it have taken over towers, and food is fought over constantly. Theres a giant bay like area that essentially grows all the food for the ship, but when its time for the Spelljammer to make new smalljammers the bay gets sealed off and people struggle to survive for the months it takes to re open.
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>>37061643
Spelljammer is such a cool setting. Old RPGs weren't afraid to explore
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>>37062104

Given the reaction my players have to sci-fi mostly negative, it's less fear of exploration and more fear of rejection.

Most modern tabletop players aren't aware that fantasy used to fall under the sci-fi category, something that's changed with the advent of the SyFy Channel. Can't really blame them.

That said, Spelljammer is said to be making a comeback with 5e. Everything I hear about this edition of DnD just enthuses the fuck out of me, and there's no end to its charms in sight.
>>
>>37062225
I wish Dark Sun would get some sort of revival. I hadn't heard about Spelljammer making a comeback in 5e but that makes my day.

Part of what I liked about old fantasy was the fact it blended with sci-fi a lot. People like to make some clear divide between the two nowadays but I remember old D&D adventures and different artists always mixed the two to some degree.
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>>37062318
>I wish Dark Sun would get some sort of revival

It was in 4e. Slightly bare-bones presentation but a hell of a lot better than Revised.
>>
>>37062318
Yeah, I love that type of sci-fi/fantasy stuff. I remember that the old Heroes universe used to contain a lot of sci-fi elements, but people was apparently very butt hurt about them, so they removed it in the later games.
>>
>>37054616
To me, it seems more of a not-quite-cursed-but-quirky item - that is, it can't undo its own wishes.

If it can't stop the castle doubling, it has to stop the king from waking up.
>>
>>37052204

A series of books by Mervyn Peake about a royal family and small group of retainers who live in a vast palace called Gormenghast, and what happens when a young lad called Steerpike decides to try his hand at social climbing.
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>>37047010
Is gravity localized to "down" or the core of the castle?
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>>37057209

Mapping would pose a serious problem, not only because of what you mentioned, but it's also in 3 dimensions.

Staircases, towers, levels upon levels. You could map out one level, but to not get lost, you would have to never, ever take a staircase.
>>
Has anyone here read Blame! ? It's basically this idea but more sci-fi, and encapsulates a lot of the ideas being discussed (builders, different cultures, working your way through levels, etc). I'd strongly recommend looking into it for research material, as it's fairly short. Pic related
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>>37063777
Forgot my image
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>>37063777
It was first mentioned in the seventh reply.
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>>37047010
I don't like big houses because I don't feel like I got control over my own home. I don't like the fact that there could be someone living on the other side of the house and you wouldn't know.

This is a house the size of a PLANET.
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>>37063856
Excellent! Scanned the thread pretty quick, must have missed it.
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>>37047010

I find the state-sized kitchen/larder.
>>
So this is sort of a low-tech Blame! setting no?

Tell me about the architecture/decor: Is it Gothic, Romanesque, Baroque, something else?

Should I go by your pic, OP?
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>>37063892

Too bad it's controlled by a powerful, well fed fascist dictatorship.

They're extremely xenophobic, and will charge you outrageous prices for their national resource: food.
>>
>>37047010
What kind of architecture is the castle? Or would it be multiple styles representing each sort of "country" in this world?

Is it enchanted? Do the gargoyles, suits of armor, Shisa lions or paintings come to life? Can the staircases shift to different corridors ala Harry Potter? Are there any other inhabitants? Where can one find food?
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>>37047010
I orgasm.

But I'm picturing more of a Hogwarts style living castle with different areas having a different feels to them, i.e. a courtyard, dungeons, and throne room.

At any rate, the idea of it being either empty like >>37047442
is really neat, or else a bunch of lawful-whatever beings, the idea being that there's a specific way to defeat each one.
>shadowy beast staking you
>start lighting the lamps as you pass them to make it stop
>no doors, only door shaped golems
>say the right password or have a key (which doesn't have to be a key)

If not that, then it's completely empty, with checks for sanity becoming more frequent as only the sound your own footsteps and breathing drive you mad.
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>>37062225
That would be pretty nice if it came back.

Ive been writing a spelljammer campaign for my group for awhile now. I was just gunna use pathfinder, because that's what we're most accustomed to. And also because the jump from 2e isn't that far. But if they did it for 5e that would be great.

As far as the spelljammer relating to the thread, its got a lot of the themes people are talking about. Large castle like setting with people essentially trapped inside. Struggling to find food and not go insane.
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>>37061416
underrated post
>>
>>37047289

>Caster
>Not a Gifted Soul Blade
>>
>>37063951
>>37064078
ppl don't read
>>
>>37047289
You guess still need a healer, you can't just rely on wallmeat you know
>>
>>37064078
Personally I'd say gothic, but then that's an architectural style I happen to like, especially on large buildings.

Regional architecture, or the sort of variations in style you get with a much-modified and extended old building, could be cool too.
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>>37057190
nah, im just a hobby philosopher.
>>
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How do I know that it's a castle? If it's planet-sized, I'd presumably be unable to get a good look at the exterior and know for sure that it's a fucking castle.
>>
>>37052026
>That is my fetish
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>>37061416
Fucking beautiful.
>>
>>37061416
This. Horror would work great for this setting.
>>
>>37061416
rather than multiple creatures have one creature that stalks the halls no one has ever seen. i imagine some horrible growling and groaning noise that you hear when it gets closer. the noise basically terrifies the shit out of anyone who hears it so they go scrambling into rooms or run off trying to get away from the noise
>>
bumpan this glorious shit
>>
>>37061416
This just reminds me of the Cube movies.
>>
>>37061592
Yes!
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>>37062918

Pretty interesting books I might add. They go for "poetic" prose, and that is kinda rare in fantasy nowdays.

I'm pretty sad that no one mentioned Ico.
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>>37073708
Like, how poetic? Is it, like, LotR poetic or Earthsea poetic?
>>
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I am entranced by this concept. I'm normally a sci-fi gamer, but I would play the hell out of a fantasy campaign set in this world. With "White Rabbit" as the opening theme. Hell yes.

>>37047205
I, too, thought immediately of "Blame!"

I imagine exploring rooms like those of M.C. Escher... a massive and opulent dining room which also turns out to be an elevator... a spiral staircase that seems to infinitely loop...

Hell yes. I'd play with gusto.
>>
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>>37057467
>write a game supplement about this

Motherfucking SOMEONE should!
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>>37073861

More than both.

“This tower, patched unevenly with black ivy, arose like a mutilated finger from among the fists of knuckled masonry and pointed blasphemously at heaven. At night the owls made of it an echoing throat; by day it stood voiceless and cast its long shadow.”
>>
>>37061592

Or just madmen alone in vast halls ranting at invisible enemies and commanding phantom armies.
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>>37053989

I love this origin. Very imaginative.

Another option could be to lift the basic idea of the Winchester Mystery House. Hey, it was good enough for Stephen King to lift for "Rose Red," so...
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>>37051600
Farming could be carried out in courtyards, and possibly on balconies or in well-lit atriums in areas where the courtyards are too far away for food to be easily imported.
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>>37051600
>>37051718
The ghost caretakers can't interact with the guests, only with the castle.
But there are maids made of wood and porcelain, human-shaped but barely enough to serve you food, water and cleaning/healing items at the castle's various dining rooms.

Everytime you find a dead guest however, there always seem to be shards of porcelain lying about as well.
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>>37063857
We live to upset you.
>>37069082
Multiple creatures tend to be better because it gives characters the chance to slay one at 1hp in a bout of incredible luck, just to despair at the thought of this not being the only one, or a particularily though individual either.
A bit of misplaced hope digs despair deeper.
>>
>>37079340
Are the maids killing themselves at their failure to tend to the victims of the castle, or are the victims being taken away after they die to be used as raw materials for the creation of new maids?
>>
I get it now.

It's Hell.
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>>37063956
Jerk off into the soup
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>>37079730

The other thought is that the castle has it's own code of rules and behavior. Guests are treated with courtesy. If you do something that marks you out as not a guest though...

There's also an Ian Banks novel called "Feersum Endjin" which is set in a giant castle. And by giant, I mean "The dining room is currently at war with the master bedroom, the front in the hallway moved 2 miles closer to the dining room yesterday" type giant. It'd be neat if they occasionally wandered into areas built to radically different scales.

"The castle. Since coming here. I have never slept twice in the same room. I have always gone, so far as I could recon it, in a constant direction. I have walked through bright, airy, summer palaces with windows that looked out onto pleasant couryards and distant, looming towers. I have crept through cold, grey fortresses, haunted by clashing steel and lingering smells of blood. In places I have marveled at irregular blocks of cyclopean masonry, each larger than a man. I I have seen architecture that would not have been out of place in my own home. I have seen rooms that my eye refused to accept, so alien was the geometry. I have glimpsed the distant sky through many windows, but I have never seen the limits of this place. I have never seen it's summit, nor dared to plumb it's depths.

I do not count the days I have been here any longer. I once kept a journal of the days, adding a single tally mark each day. I could mark 50 tallys upon each row of a page, And I could mark 30 rows upon each page. The blank book I had found was as thick on the spine as my index and ring fingers. Once I had filled it, I cast it away, realizing that it must either be a lie or further reckoning of time here was useless. That seems to me to have been a long time ago though.

Now, you say you are new to this place, and you have questions. Ask then, and what little knowledge I have is at your disposal."
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>>37064971
Not just wallmeat. There's candleroast and monsterchicken too. And the old mummy in the library sells parfait.
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>>37079948

Anything, taken to infinity, is indistinguishable from hell.
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>>37080276
I thought it was the central hall at war with a collapsed chamber of indeterminate purpose.
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>>37080419

Yeah I think you're right. I couldn't recall when writing it, but wanted to still give a sense of the scale of the thing regardless.
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>>37079730
Maybe the dead made the mistake of refusing a maid's attentions.
>>
Bump
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>>37063951
yes
>>
>>37063951
All of the above, depending on area.
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>>37047010
>A strange confluence of factors beyond your control transports you to a castle-sized planet
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>>37085895

>you promptly suffocate from lack of atmosphere and begin drifting away into the cold void of space
>>
Does anyone have more book recommendations?
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>>37087572
With giant castles?
Or just in general?
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>>37088008
With giant castles, or other incredibly vast structures in a fantasy/contemporary setting.
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>>37088107

Garth Nix's "Keys To The Kingdom" series (Mister Monday, Grim Tuesday, Drowned Wednesday, etc.) is a young adult series that has some pretty amazing, cyclopean structures in it.
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>>37047396
To be fair do any of us truly know how our earth came to be? And yet we sit around warring over it.
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>>37061073
I can't imagine that as a setting.
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>>37066091
Shinji, shut up and drink your tea. The entire surface of the planet is nothing but castle. You can tell because somebody one climbed up a snow-peaked turret roughly the diameter of your dead mother, and took a look around though a telescope.
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>>37063239
Torn as fuck.

On the one hand, I like the way a universal down would play out (ie, you can journey to the center of the world) but I also like the idea of the place running on some kind of symbolic physics to allow crazy escheresque complexes.
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>>37094975

That, but with crazy monsters was basically how we handled endgame in one of our campaigns, because we were using the Living Star concept and it's kinda impossible otherwise.
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>>37047010
I cast Dark Metamorphosis



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