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/tg/ - Traditional Games


File: Xenocide Title2.jpg (1.01 MB, 1440x1540)
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The Battle for Earth is over. 18 years over.
The story has not yet begun
Over the irradiated surface of Terra, and past the dead hulks and scraps of battle left in orbit, a single point of life remains. In a lazy orbit about the moon, drifts one of the greatest accomplishments of man prior to contact.

The Lunar Resource and Industrial Station. Built in the year 2061, It was mankinds greatest foothold in space. Completely self sufficient, it could maintain a crew of 100, with mining drones and auto-factories, ships could be built to reach the farthest planets in the solar system. These ships could be built as a whole, rather than painstakingly launch as single parts up to orbit via rocket.

Now it sits, old, forgotten, but not lifeless. Not yet. You’re still alive for now.
Your name is Andrew Martin, you lean exhausted against the wall, the Earth-like gravity of the station pulling down on you.

You can’t remember much, why is that? Your memories are all mixed together, fading and reappearing in your mind. You are only certain of one thing, if you don’t get power, you’ll die. You start with an arm, throwing it out, you start to drag yourself along the surface. Good. Then you start with your other arm, almost doubling your speed. A flash of clarity through your foggy mind, you put your arms underneath you and push with all your might. You stand shakingly on two legs, but can not seem support yourself, eventually you slump gratefully against the wall, and slowly make your way to the bridge, the lights shuttering to life as you pass.
>>
>>37024508
It could have been hours, but a clock on your HUD tells you it took exactly 11 minutes and 45 seconds to reach the bridge, which is a long time considering the distance. The doors glide open on silent motors, you almost fall, but are able to catch yourself. The bridge, once full of life and glorious now lays in disrepair. You slowly make your way into the darken room, over to one of the many chairs in the bridge, avoiding the captain’s, and collapse into it. You search around in the dark until you find what you are looking for, finding the long black cable where you last left it, you desperately grab for it, bringing it to the back of your head where the port is for the charging cable. With a click, it is secure, and you give a sigh of relief, with a click the lights and power are returned to the bridge, and already you can feel the energy return to your limbs. Now that you aren’t desperately looking for the charging cable, you realize that it is odd that the power on the bridge was initially off, it’s not like you to turn off such a vital system.

With a moment of respite, and the life giving power flooding into you, your thoughts return to you, yet still fragmented.

What comes first?

>First Contact
>The Fall of Earth
>Who are you?
m̶o̶r̶e̶ ̶i̶n̶f̶o̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶ ̶l̶a̶t̶e̶r̶ ̶
>>
>>37024522
>Who are you?
knowing how we are seems like the best way to not over estimate ourselves.
>>
>>37024522
>Who are you?
>>
>>37024522
>First Contact
>>
>>37024522
Who are you?
>>
>>37024555
>>37024560
>>37024651
Who are you?

+more questions
>>
File: bridge01.jpg (2.37 MB, 3000x1688)
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>>37024522

You’re…. Andrew Martin, son of Ohio born Judith Meriwether, and Yuri Asimov, Russian immigrant. You can’t remember your mother’s face.
You were a Petty Officer 1st Class on the Arkship Cheng Ho.
Some how you survived the Cheng Ho’s destruction, and made it the the Lunar Station.
It was hard, at first, the silence of the void is the part they never tell you about in training, but you aren’t completely alone. The service bots on the station make great company, though they struggle with your humor. Come to think of it where are those bots? They should have kept the bridge somewhat clean.

You’ve scavenged, repaired, tinkered, waited, and repeated. All these years, on your own.
For years you have toiled to get this station out of this station out of the solar system and to find the people of Earth.

Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans

Your thoughts are interrupted by a klaxon sounding throughout the station. Has it been three hours already? Drifting into view is a broken wreck of a spaceship, a massive hole in the side is stares out at you. You close your eyes, count to 10 and open them again, it is still there, staring at you, mocking you. A monument to your terrible sins. You refuse to remember them .

Times are getting desperate though. You slide your chair over to the nearest monitor, quickly typing in several commands

//Report_Power:
/Reactor: 14%
System Power Reactor Power Usage
Thrusters: 62% 3.5%
WarP DRive : 0% 0%
Factories: 0% 0%
Drones: 1% [charged] .5%
Shields: 20% 10% [WARNING! Recently overloaded}
Weapons: 0% 0%
Medbay: 0% 0%
Green Houses: 0% 0%
LifeSupport: 0% 0%

//End_Report

1/3
>>
File: Space_wreckage_compressed.jpg (156 KB, 1920x1080)
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>>37024703
You are dying. The station needs power. You grimace when you see the reactor is far lower than it was yesterday or the last time you checked. You tend to lose time when you’re stranded on a space station for 18 years. That ship is the only thing left in near orbit, years ago you had the mining drones sacavage what parts they could, their hauls had been plentiful, you had all sorts of alien hardware stored on the station. Many thrusters and engines you had crudely welded on to the station exterior to provide some means of movement. Weapons which you spared what little spare time you could afford on researching their uses. Shields, though you saw little use in undertaking such an expensive project as replacing the operating shields you have. If it ain’t broke, don’t fix it. The holy warp drives were also found. These you labored hours over, trying to unlock their secrets and uses. They came in many shapes and sizes, all with their pros and cons, you suddenly remember it was actually yesterday that you had finally finished incorporating one warp drive into the station hall. Now that you think about it, the station is officially a ship now, this thought sends a ping of pride through you.

You release your thoughts had start to wander, and though you have remembered some things you have forgotten, you have to focus on the task at hand. Power.
Yes, while the scavenges of the drones had picked clean the bones of the titans in space, they found little fuel, many reactors were the first to explode when the alien ships died. Now all your scanners tells you the only fuel left is on that horrible ship.

As the horror starts to grip you, you realize that there is another option. A power signature on the broken and shattered moon. Though navigating the debris of regolith which had formed around what remains of the moon is dangerous, is is another possible source of power
>>
At the back of your mind, you also remember that there is a possible cryochamber in or on the moon. How do you know this? You’ve never been on the moon. That would be .. it would be insane! You’ve never been there!

You stand to stop these thoughts in your head, and flip the switch to turn off the timed alarm. It is only when you turn off the three hour alarm that you realized this entire time there has been another alarm sounding, it seemed you didn’t notice it as your struggled your way to the bridge, how odd of you. Perhaps it isn’t such a concern since you’ve haven’t been turned into fiery plasma yet.

You have no time to spare, power must be obtained. What shall you do?

>Go to the ship wreck
>Go to the Moon
>Find the cause of the alarm

You also have the chance to change the power usage on the ship (station?) Though you see little point to at this time.
>List power changes
>>
>>37024747
>Find the cause of the alarm
Don't need a xeno running around our ship, if it isn't a xeno that's great still better safe than sorry.
>>
>>37024747
Damn, andrew is pretty smart to understand so much tech. Also a cyborg.
Find cause of alarm, could be why power dropped so much.
>>
>>37024747
>Go to the ship wreck
Then
>Find the cause of the alarm
Then
>Go to the Moon

>>37024778
18 years since the last battle. I don't think its a xeno, i think its the atmos alarm.
>>
>>37024747
>Find the cause of the alarm
>>
>>37024747
>>Find the cause of the alarm
Power won't do us any good if we explode.
Also MC is denies his memories and shit, possibly fabricated some, it's not good to ignore alarms even if he says it probably isn't important.
>>
>>37024869
Better safe than sorry, could be a rouge drone, or a pirate for all we know.
>>
File: Glorious War.gif (1.63 MB, 659x609)
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Looks neat, OP. Will monitor.
>>
>>37024778
>>37024782
>>37024890
>>37024906
You guys seem pretty unanimous about searching the ship!

I know it's early on, but give me a 1d100 for surprises!

D̶e̶f̶i̶a̶n̶t̶l̶y̶ ̶n̶o̶t̶ ̶a̶ ̶s̶a̶n̶i̶t̶y̶ ̶c̶h̶e̶c̶k̶

>>37024940
Thanks! Love the gif
>>
Rolled 1 (1d100)

>>37024986
I'll claim responsibility for whatever horrors follow:
>>
>>37024986
Best of 3?
>>
Rolled 78 (1d100)

>>37024986
rollin
>>37024996
Dear lord I hope you don't count crits, or this is roll under.
>>
>>37024996
HAHAHHAHAHAHHAHAHAHAHHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAAHA
TIME FOR SUFFERING
You have to take responsibility Mike.
You have to, Mike.
Mike, responsibility, Mike.
YOU MUST
>>
Rolled 23 (1d100)

>>37024986
>>
File: Great leader.gif (1.76 MB, 219x186)
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>>37024996
This quest is off to a glorious start
This post might take a biiit longer
>>
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>>37024996
W-what do we see?
>>
>>37025042
So what kind of mental problem/disease are we getting?
>>
>>37024996
Good god, it hasn't even been an hour yet.
>>
>>37024996

Holy shit, you pissed of a plethora of Gods or something?
>>
>>37024747
You click type in some commands, and find the area of the alarm.
The warning comes from the tail end of the station, where the communications and engines are housed. The ship (you should really name it) is similar to the early human space designs, functional, with little to no cosmetics. The front is the bridge, the aerodynamic design of the bridge is due to the dual function of it. In emergencies, the bridge can separate from the rest of the ship, a desperate move of survival.

Unlike the xeno ships found after first contact, humans put multiple failsafes into their designs. further down the slender hull of the ship is located the fuel tanks, long cylindrical objects put on the exterior for easy removal. Then comes the reactor and gravitational field generator, comically painted with red lines across it, you never really got the point of that, who are they warning? The gravitational field generator was a later addition, after contact, and was crammed into the compartment, somewhat compromising the safety measures in the original design. Attached to the sides of the reactor section are the storage units and industrial areas, filled at the moment with technology from dozens of civilizations.

The next section contained the living quarters along with the scientific tools, One large scanner and one large telescope, each attached to the exterior of the ship. Finally, located a away from the rest of the ship are the communications and engines, where you are heading. Solar panels are also located at the stern of the ship, so that communications can still operate out loss of power.

A ping tells you that your suit is better charged, you start to make your way out of the bridge, on much steadier legs. As the doors slide behind you, a whisper escapes the bridge, “Andrew”.
Not again. Not right now. You start up a slow jog, putting distance between yourself and the bridge. You need a clear head now, you can’t lose your thoughts now.
>>
>>37025439
The halls give you no trouble, the lights keep your head clear. The help you keep focus! The steady thrum of the reactor and generator revibrate through you . You nervously eye the reactor, the beast which is the cause of your troubles. Damn xenos, if only they gave you the secrets of infinite energy.

You’re in the living quarters? You don’t even remember walking here. You must have zoned out, oh well, you do that after being ALONE FOR 18 YEARS. Keep it together. keep it together. Your wring your hands together, nervously looking around the empty beds. There are so many.

You lean against one of the bedpost, the you need a moment.
You’re Andrew Martin, son of Ohio born Judith Meriwether, and Yuri Asimov, Russian immigrant. You can’t remember your mother’s face.
You were a Petty Officer 1st Class on the Arkship Cheng Ho.

You push of the bedpost, drunkenly stumbling towards the stern of the ship. Your thoughts are jumbled and random, but this isn’t the worst panic attack you’ve had. “It’s okay”, you reassure yourself. You keep your mind on the task at hand.

Fix the problem
Find power
Easy.

Or so you think, until your pass in front of the shuttle door way, the darkness of the shuttle interior staring back at you. First comes the screams, women, children, men, friends. Then come the memories.
>>
File: Leaving Earth.gif (913 KB, 390x390)
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>>37025460
You are Andrew Martin, Petty Officer 1st Class on the Arkship Cheng Ho.
You are running for your life. Around you are the screams of the wounded and dying. The pleading, begging voices calling out behind you. You make for the escape shuttles, the only thing left. Months of work gone to waste as Xenos rake your ship with their godlike weapons. You open one door, only to see a flash of light tear through the hull, ripping out the air and life in it. You slam the bulwark shut, automatic gears working to secure it, it seems you need to take another route. You remember moving, sometimes in the dark, sometimes in the light, other times without gravity, and even more times without air, your suit was the only thing separating you from the void. You ran past so many people, so mean wounded, and even more cryo chambers, holding countless humans, each put to sleep with hopes for the future. At last, you reach your goal, one of the many shuttles. You quickly run into the safe doors in a fit of ecstasy, quickly typing in commands into the screen nearest the door.

You spare a glance upwards, and see a group of people running towards you, a woman, a child, three men carrying a cryochamber, behind them explosions burst from the hull into the hall. Your eyes lock with the women, the words “WAIT!” already forming on her lips.
That is when the door slide shut, the last thing you see on the Cheng Ho are the eyes of that one woman. Then you are in the dark. The thud of thrusters activating is all you feel. Then… silence.
>>
>>37025510

When the lights returned, you are on the station, 18 years later. Somehow you made it to the communication module, you’re collapsed on the floor, your limbs feel like metal. You start that slow process of getting back onto your feet, and making your way over to the monitor connected to the communication module, a little red light flashes, you click on it, a line of text appears, informing you that a power circuit has been disconnected recently. In an almost drug state, you open up a nearby panel and connect a wire to a port, and suddenly the alarm stops. You’re too tired to be relieved. When you look at the monitor again, you can’t tell which of the two messages freezes your heart more.
The first one states : POWER AT 10%
The second one declares: MESSAGE INCOMING

What shall you do?
>Go to the ship wreck
>Go to the Moon
>Return to the bridge
>Answer the message
>>
>>37025558
>Answer the message
>>
>>37025558
>Answer the message
this is going to suck, still no sense ignoring it. Glad we got the power fixed.
>>
>>37025622
You were at 14 % before you came here, a 4% drop in power is a lot, and you can't think of any reason it would drop so much
>>
>>37025558
>POWER AT 10%
Is this overall power, the thing that was at 14% the first time we checked?
>>
>>37025642
Yes
>>
>>37025558

>Answer the message
>>
>>37025558
A loss of power is pretty important, but I'm pretty sure we've had no incoming message for the last 18 years.
We need to check the message, but not answer it.
>>
>>37025639
Power loss due to the circuit break as well as us zoning out for a long time is by bet,
>>
since we just had a power cable disconnected could that be where the power went? to "ground" orwhatever the space equivilant would be.
>>
>>37025721
So when we reconnected the thing, did we restore power supply to communications and engines both?
>>
>>37025558
>Go to the Moon
>>
It’s been 18 years since you’ve had contact with anyone. The last thing was that ship which pass in front of you every 3 hours, but you don’t think about it. With a mix of excitement, dread, nervousness, and hope, you open the message.

“Hello? Hailing the Lunar Resource and Industrial Station”, a deep male voice calls out, sound out from the speakers hidden in every nook of the station.
“Yes! Hello! I can’t believe someone is-” You exciting words are cut off by the unhearing voice.
“This is the dubiously named Mayflower, hailing the silent Lunar Resource and Industrial Station”, the joking voice of the man calls out again. You listen, on the verge of tears as you realize what’s going on, leaning on the wall”.

A feminine voice is heard to the side, though the words are undecipherable, “Yeah, looks like nobody is home, this is pretty good news, I mean, this station could last us a -”
You see it in your head, a burst of thrusters,
“Mayflower hailing Lunar Resource and Industrial Station, was that a thruster burst we just detected?”
Of course it isn’t
This time the female voice is much louder, “Oh my god, Murphey! It’s getting closer, it’s a missile!”
“I see that! Damn it, firing back up thrusters, Jesus, that thing is fast”
“Can’t you do something else? Like change directions?” The woman started to sound desperate.
“I can’t! I just typed in the coordinates and the autopilot took us here! I don’t know shit about piloting a Xeno ship!”
“Murphey! I DON’T WANT TO DIE!” The woman is screaming at this point.
The cool voice of the man responds, “It’s going to be alrig-”
And then static.
You live that day every three hours, every time the ship passes in front of the station, you never realized that the station had recorded the Mayflower’s transmissions.

Defeated and useless you lay on the floor.

What Shall you do?
>Go to the ship wreck
>Go to the Moon
>Return to the bridge
>>
>>37025894
>Go to the Moon
>>
>>37025894
>Go to the Moon
need supplies
>>
>>37025894
Fucking shit.
That sucked.
God damn it OP, I like you. You're good.
I wonder, were we the ones to fire the missile?
>>Go to the Moon
I don't want to risk a breakdown on a ship's corpse.
>>
>>37025894

>Go to the Moon
>>
File: we are laughing.gif (7.02 MB, 640x356)
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>>37025924
>>37025934
>>37025969
>>37025992
You guys are cute, see, the real mind fuck is on the moon

ROLL 1d100 for SANITY!

>>37025969
Can't say!
>>
Rolled 36 (1d100)

>>37026086
FUCK YOU
I LIKED YOU, BUT FUCK YOU FOR WHAT YOU JUST DID
I realize we'll have memories from there because "we've never been there" but at least it'll be a different trauma
>>
Rolled 18 (1d100)

>>37026086
>>
Rolled 5 (1d100)

>>37026086
>>
>>37026116
>>37026131
>>37026146
Don't worry, yes these rolls are shit, but nothing is gonna happen because of them, only nothing good is gonna happen either
>>
Rolled 25 (1d100)

>>37026116
>>37026131
>>37026146
Clearly the dice gods just fucking love Andrew.
>>
Rolled 51 (1d100)

>>37026116
>>37026131
>>37026146
these rolls..
>>
Rolled 83 (1d100)

>>37026086
>>
>>37026146
>>37026131
>>37026116

Evidently, MC has some serious mental hang ups.
>>
File: 1372435384351.gif (2.73 MB, 240x135)
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>>37026116
>>37026131
>>37026146
dat space madness
>>
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>>37026178
>>
>>37026178
Well when i said this, i meant in the mental aspect, heh.
>>
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>>37026258
Thanks for those reassuring words, Amdiron.
>>
>>37025894
You seem to be doing this alot, you think to yourself as your struggle back onto your feet. You set a brisk pace towards the shuttle. The halls giving you no trouble this time.
Back at the entrance of the shuttle, you stare with resolve into the ranks of empty chairs, lives which could have been saved. You move one foot forward, then the next , it feels like you're moving upstream through a viscous torrent, each step taking more out of you than you have to spare. Suddenly, you’re in the cockpit, and you collapse with a sigh into the pilot chair, you’ve also seem to be doing this a lot today as well.

You quickly do a check over your controls, the shuttle, though human designed, was built by Xeno shipyards, much like the Arkships. It’s required little to no maintenance over the years, and even runs on it’s own power. Sadly, you couldn’t cannibalize the shuttle for parts, you reasoned a long time ago, or you’d be truly stranded on the station. Besides, the reactor on the shuttle is incompatible with your main reactor, you couldn’t add it on for extra juice, only replace it.

With a hiss of moving locks, you’re off. You spend several minutes monitoring the meters and readouts of the shuttle, as you quickly approach the moon. You approach the “northern” pole of the moon, avoiding the rings of debris which had formed around the equator. In several minutes, you’re positioned above the moon, and you start your descent. Things go smoothly, your practice hands allowing the shuttle the move gracefully towards the surface. Suddenly, a small explosion erupts from one of the stabilizing engines attached to the exterior of the shuttle, one to both sides. The explosion comes from your port engine, and though there is no atmosphere for your to burn up in, the shuttle starts to go in a deadly spin.
>>
>>37026433
You try to adjust for the sudden spin, but can’t seem to fight it, the lack of atmosphere is double edged. Though you can’t burn up in it, you can’t airbrake to right yourself. All too late, you move to shut of your starboard stabilizing engine, which only added to the spin. As you fought with your rogue ship, suddenly there is a gut wrenching screech of steel being torn, and your vision swims as you seem to meet the ground. When you awake, You seem to be in one piece, except everything is perpendicular to the ground. Undoing your safety harness, you slowly fall to the floor ( portside wall?) Stumbling out of the disorientating mass of steel that was once your shuttle, your burst out of one of the doors, into the grey lunar landscape.

Falling on the moon is quite annoying, because you have time to realize you’re falling, and have nothing to stop it. For what seems like the 100th time today, you struggle to your feet and survey your surroundings. Your shuttle, though damaged, doesn’t seem to be in the worst possible state, perhaps you can even repair with spare parts you find. The port stabilizing engine is blown, while the hull seems breached.

Looking in the other direction you notice you aren’t actually that far from your goal, a massive wreck of some ship. Your previous scans pop up on your HUD, showing the two distinct objectives. One dot of light is the reactor, the other the cryo chambers/life signatures.

What shall you do?
>>
>>37026178
Fuck, op, u good, fuck, this Quest, space, madness, aliens and shit, fucking10/10
>>
>>37026448
We should probably check the cryo chambers first so we don't kill them by turning off the reactor.
>>
>>37026448

>Cryo chambers/ life signatures.
>>
>>37026448
Forgot options!
>Head to cryochambers
>Head to reactor
>Cry

>>37026495
This could or could not be a good point

>>37026462
Thanks man, glad you guys are liking this quest!
>>
>>37026448
Cryo
>>
>>37026448
Hopefully we can use that wreck to fix our shuttle nicely.
>>
>>37026528
>>37026513
>>37026495
Give me that 1d100 for sanity! Probably last sanity roll in a while
>>
Rolled 90 (1d100)

>>37026576
>>
Rolled 73 (1d100)

>>37026576
>>
Rolled 46 (1d100)

>>37026576
rolling
>>37026587
WRENLOFT!!!!!!!!!!!!!!!!!!!!!
You did good.
>>
Rolled 78 (1d100)

>>37026576

Test.
>>
>>37026587
Nice job

You lose your mind, but in the good way
>>
>>37026587
>Wrenloft did good for once
Heh, who would've thought, nice job.
Actually using a trip just to namefag makes you an even bigger faggot though.
>>
>>37026587
>>37026647
>Wrenloft did good for once
Actually the guy has a tendency to suddenly pop up with a clutch roll and save the day. He's just shit when it comes to write-in dialogues.
>>
>>37026587
GJ namefag
>>
>>37026641
>lose our mind in a good way
Do we become enlightened?
Transcend the confines of flesh and develop psychic powers?
>>
>>37026448
You start towards the wreck. Your strang jumping strides give your trouble at first, but eventually you find some form of rhythm which lets you make decent time. You stop before the skeleton of steel and metal, taking one breath to calm your nerves. With a click, a light on your helmet springs to life, leading your way into the ruins never meant to be here.

You head off towards the cryochambers, realizing that turning off the reactor now could spell disaster for who ever is left in here.

The strange hallways are diamond in shape, extending for long distances in straight lines. As you struggle to puzzle out who built this ship you realize that the entire structure is tilted on its side, much like your shuttle, these hallways aren’t diamond in shape, their rectangular, the architecture is very similar to human designs. From your time aboard the Cheng Ho, you think these designs basically match those of an Arkship. That would explain why there are cryochambers in this wreck, thousands of people were loaded onto the Arkships in cryochambers, to start a new life on a new world. Alas, none of that was to be.

You seem to wander the halls for hours, until a sudden opening heralds your arrival. A vast chamber filled with cryopods, many of them lacking the lights indicating they contain life.

Your eyes are drawn from the rows upon rows of pods to a figure of some sort on the ground. Impaled on one of the many pieces of rebar on the ground, the hand of the suited figure reaches towards a cluster of what seems to be operating cryopods. Your educated guess would be that the suited man had been so distracted by the cryopods that he had tripped and impaled himself by accident. A sort of morbid curiosity overtakes you, something characteristic of humans, you reach down to the still figure, and lift it off the rebar, flipping him over to observe it’s face.
Your face.
>>
>>37027137
Andrew Martin, son of Ohio born Judith Meriwether, and Yuri Asimov, Russian immigrant.
Petty Officer 1st Class on the Arkship Cheng Ho.
Your face Andrew Martin
Your face Andrew Martin
Your face Andrew Martin
Your face Andrew Martin
And suddenly, it hits you with the weight of the world.
Andrew Martin, son of Ohio born Judith Meriwether, and Yuri Asimov, Russian immigrant.
Petty Officer 1st Class on the Arkship Cheng Ho. Survived the destruction of the Arkship Cheng Ho, and made it to the Lunar Resource and Industrial Station.
You remember how he had made it to the bridge, tinkered with the controls, sitting in the captain’s chair as if he owned it.
That was when he met you .
NDR-113
Lunar Resource and Industrial Station Maintenance Robot.
Manufactured 08-15-2061-10-45-32-146467
“NDR! Come help me move this warp drive over to the workshop”
“Inquiry: Captain Martin, why must you spend so much time trying to figure out these warp drives?”
Andrew cleaned oil off his hand with a rag, slowly he set it down and made his way towards you,
“NDR, there are only two things that matter, do you hear me? Get this station out of this station out of the solar system and to find the people of Earth and save them”

Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
Leave the Solar System Find and save Humans
>>
>>37027161
“Report: Captain Martin, approaching Xeno ship, request action?”
“Firing one missile immediately NDR!” Andrew gave a crazed laugh, a glint in his eyes, “It’s time we killed some Xenos, since they’ve killed so many of us!”
As the missile approach, you suddenly picked up the communications of the Xeno ship.
“-bout piloting a Xeno ship!”
“Murphey! I DON’T WANT TO DIE!” The woman is screaming at this point.
The cool voice of the man responds, “It’s going to be alrig-”

Andrew locked himself for days in his quarters.

You find Andrew in the hall, sobbing, seeing you, he recounts his last moments on the Arkship Cheng Ho, a mad glint past his tears.

You remember sadly turning off your robotic peers one by one, they only served to drain power, Andrew’s orders.

The ship, losing power, lights flickering, Andrew garbed in a suit, looking sadly at you, “Listen NDR, our scans picked up life signatures, cryochambers!”
Andrew looked off into the distance, with a thousand yard stare, “I… I have to save them, remember,Get this station out of this station out of the solar system and to find the people of Earth and save them, keep the station clean while I’m gone, would cha’?” With a wink, the helmet sealed over his face, and he was gone, with one of the two shuttles left of the station. He avoided the one he came.

Days went by without any message. You remained vigilant, repairing the station, scavenging parts. Eventually the wait becomes too long, you must conserve power.
Your face Andrew Martin
Leave the Solar System Find and save Humans
Your face Andrew Martin
Leave the Solar System Find and save Humans
Your face Andrew Martin
Leave the Solar System Find and save Humans
>>
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>>37027181
An internal clock reads
DAYS SINCE LAST ONLINE
314 YEARS 47 DAYS 18 HOURS 2 MINUTES 46 SECONDS

You remember waking up, why are you so tired?
Andrew Martin NDR- 113
Andrew Martin NDR- 113
Andrew Martin NDR- 113
Andrew Martin NDR- 113

Who are you?
>Andrew Martin
>NDR-113
>Neither, you are something different - choose your new name
>>
>>37027206
>>Andrew Martin
>>
>>37027206
>>NDR-113
>>
>>37027206
>giving us such an existential and philosophical decision
Holy shit OP, you are one glorious bastard.
>Andrew Martin
>NDR-113
We shall be both.
>>
>>37027206

>NDR-113
>>
I'm gonna grab some lunch, dinner? now. Will start writing when I get back!
>>
>>37027206
We are no longer a simple robot, we have stepped past that
>>Neither, you are something different - choose your new name
ANDR[U]-113
>>
>>37027206
>>37027313
This seems best
>>
>>37027313
Glorious, made me laugh
>>
>>37027206
Okay, I'm both >>37027251
and >>37027313 and just realized that the latter would be the best choice as it's the same as combining, if we can realize/remember/embrace our past as a robot and an imitation of Andrew Martin. Maybe change to ANDR[U]-113-M to make it even more integrated. Maybe make the A lowercase, I don't know, maybe OP can tell what would be best?
>>37027330
Thanks mate, I was pretty proud of the idea.
>>
What if, we are xenos?
>>
>>37027313
That's clever.
>>
>>37027330
>>37027396
Just to clarify, the reason I'm doing this walkaround name combination is just because it seemed too easy to just make it aNDRew, plus it wouldn't come across in speech.
But maybe the [U] isn't as good as I though, I intended it to double as the vowel phoneme in pool and also as parenthesis to only semi-seperate the DNR and 113.
>>
>>37027206
OP you have singlehandedly, in one thread, made this my 3rd favorite quest. Right behind The Traveller on Akun and The Magical Green Lantern.
>>
Is twitter down for anyone else?
>>
>>37027427
Doubt it, but if so, we either remember our filthy xeno life and goals, or we take up our new identity and dedicate ourselves to rescuing the humans for now.
Or we could suicide, that's always an option, would do the world a favor.
>>37027508
Yeah, no kidding, I wasn't kidding when I praised OP's genius, he does this scifi mindfuck shit REALLY well, and I didn't even see that twist coming, even though the cable-in-the-back-of-the-head could've tipped me off, I just assumed future augs, but no, I now realize it doesn't make sense to make a connection for just pure power be placed next to the brain without it doubling as an information transfer option.
I guess the reason things turned out this way is because we chose "Who are you?" at the beginning, and downloaded the records of Andrew Martin, and took on that persona? If so, OP is even more genius than I thought, most writers would be satisfied with having this as a great twist, but if what I said is true then he probably had 2 other similarly great paths worked out. I mean, Jesus, I admit this hit so hard because we checked for the alarm and the message, but still.
I wish we would have gone to the ship first now, since that would've solidified the MC as Andrew even more in our minds, after which the reveal would have been simply amazing.
>>
>>37027206
>Neither, you are something different - choose your new name


Guys, we are not a simple robot anymore, we've achieved sentience.
This is important, do not call ourselves a robot anymore.
>>
>>37027814
Yeah, , no joke, reaching sapience+sentience and rising to higher AI status on our own just through repeated calculations and algorithms, plus imitating a human, is pretty damn significant.
I don't know if we used to be a physical unit, or the station's central control, but I'm almost sure our programming wasn't supposed to act like the expansive/growing AI type ones.
If humans have even invented AIs at all, we don't even know that.
>>
Good night everyone, hope you have a good run.
>>
>>37028325
Night to you mate, we'll try, but you know how it is
the ride never ends
>>
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We are back! Sorry for the long wait!

>>37028383
mfw

>>37027935
You are a physical unit, but you can interact with other machines

Humans have "Limited AIs"

>>37027508
That means a lot, especially since Germanshteel is a master at what he (she?) does

>>37027640
Don't worry, the ship still holds surprises

And I would just like to take a moment and say thank you to everyone who seem to like the quest, your words mean a lot to me! I hope I won't disappoint!

NOW BACK TO THE QUEST!
So it looks like... ANDR[u]-113-M ? or something like that is going to be the winner?
>>
>>37028325
Good night sweet prince, thanks for being part of the quest
>>
>>37028784
Seems like a good name to me.
>>
>>37028784
Sounds good.
>>
>>37028784
Sounds good to me. I assume ANDR[u] or aNDR[U] or aNDR(u) or whatever is pronounced as "Andrew".
We can interact with other machines, so that means just with our mind, or do we have to link up physically?
>>
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>>37027206
Alone, in your thoughts.
You are no longer a simple machine, some automation going from task to task. You feel, pain, sadness, anger, but also joy, pride, and so much more.
Yes you are something else, no longer NDR-113.

But you have never been, or will be Andrew Martin.

Waking up from your deep slumber has done a number on your mind. You were never designed to lay powerless for so long. In fact, you were never designed to be … you.
You are like NDR-113.. but better

ANDR[U]-113-M

You pull yourself out of the darkness, out of the world you created. You don’t know how intact your mind remains, and you have no way to check. Despite this, everything seems.. better. There were shadows on the fringe of your vision you never noticed until they were gone. Your body, one of steel, feels more responsive and mechanical. You quickly get to your feet, pistons easily taking the massive weight you were unaware of.
You still have a mission at hand.

The majority of the cryopods lay empty, a relief you suppose. You wouldn’t have wanted to awaken to see thousands of decayed humans. Still, it raises a question, why are there some pods inhabited?

Your mechanical feet lock down into the powdery ground with each step, allowing you to quickly make your way over to the cryopods. A soft yellow light is emitted from the inhabited ones.

Looking inside, you see three still forms. A few moments spent at the small terminals next to the bank inform you that there are two females, one age 5 the other age 18, and a male, age 18.

They are definitely human. Further time at the terminal confirms your slight fear, they have been in this state for roughly 330 years, about the time of the Fall of Earth.
>>
>>37029119
The cryopods contain energy packs, providing enough power to last exactly one year unconnected from the .. well it just says facility, so it doesn’t tell you if it’s a ship or a station yet.

Furthermore, it seems that the humans are wearing some sort of space suit, so theoretically, opening their cryopods won’t kill them immediately.

Of course, they seem fine where they are, they have been there for 300 some years, a couple hours shouldn’t change anything. You do have a shuttle to fix after all, and a source of power to secure.

What shall you do?
>Leave them
>Awaken the inhabitants
>Move them to your shuttle
>Other
>>
>>37029142
>>Move them to your shuttle
>>
>>37029142
>>Other
Make sure the pods won't crash in the near future(hours at least) then go secure the power source/fix the shuttle and come back for them
>>
>>37029142
>Explore more of the ship, and examine if there's anything else of note. Maybe see where it was going?
>>
>>37029119
the youngest is 4 years old, my bad

>>37028984
A bit of both
Imagine that a physical link with, say a ship, is like a neural interface
>>
>>37029142
>Fix the damn shuttle before we do anything.
>>
>>37029142
>Leave them
Go to the reactor. We need to replace our power asap before we wake up any people.
>>
>>37029142
>Leave them
Now that we know they won't die immediately let's go get that reactor.
>>
>>37029268
>>37029209
>>37029191
Three for POWER!

>>37029206
>>37029191
Two for Shuttle

>>37029173
One for moving 'em

roll me a 1d100 for POWER SOURCE LOOT
>>
Rolled 85 (1d100)

>>37029356
>>
Rolled 17 (1d100)

>>37029356
>>
Rolled 7 (1d100)

>>37029356
bad feel
>>
Rolled 58 (1d100)

>>37029356
>>
>>37029420
As always, there's this roll here to remind us of just how fucking scary things can get.

OP, I love this quest, and I love you.
>>
>>37029378

*Gasp!
>>
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>>37029142

After double checking to confirm that the humans won’t immediately die you leave them for now. Wakening them in this wreck could only prove hazardous for them, Andrew Martin confirmed that, you think, casting a quick glance at his corpse.

You feel bad leaving him out there, alone, forsaken in a ship wreckage. You quickly lift his fragile corpse up, and lay him as carefully as possible in the bed of a cryopod, slowly closing the pod. That will have to do for now.

You quickly make your way through the crushed halls of the wreck, as the halls seem to twist and turn, magnetic soles in your feet active, allowing you to scale many obstacles. In no time you reach the reactor room, a truly large chamber which makes you feel small. The main reactor, of Xeno design, rises as a tall tower, many cables snake towards it, some are broken and leak coolant slowly. You take that as a good sign, perhaps they aren’t empty after all.

You find a nearby terminal, and quickly work to access the log. Sadly, at this level you can’t access the captain’s logs, and can’t determine the fate of the wreck. Even worse, you see that the main reactor doesn’t match yours, it worked on some foreign mechanic to provide much larger amounts of energy. Looking up at the titanic structure, you know there is no way you can get it to fit in your ship, in fact it might be as large as your ship. You have no way to make sense of the reactor, and leave it alone for now.

However, your search is not fruitless, arrayed around the main reactor are a series of smaller reactors, similar in design to yours. You would say you have a medium reactor, while these are small reactors. 8 in total, they were used for emergency power, or to “ignite” the main reactor, however that is done. Back up power did include that of the cyropods, which explains how they remained powered for all these years.
>>
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>>37030073
What a stroke of fate that what seems to be the only inhabited cryopods on the ship or station remained attached to the reactor.

You type in quick commands and pull up a report
//BACKUP_REACTORS
BReactor 1: Disconnected
BReactor 2: Compromised
BReactor 3: Compromised
BReactor 4: Disconnected
BReactor 5: Operational 3%
BReactor 6: Operational 3%
BReactor 7: Operational 3%
BReactor 8: Operational 3%

Obviously the compromised or disconnected reactors are not working, either destroyed or damaged beyond repair. You try your luck at turning off the still operational reactors, but you keep on getting the same response: UNEXECUTABLE COMMAND, ONLY THE CAPTAIN MAY TURN OFF BACKUP POWER.

This makes sense to you, but it still angers you. The fail safe is to stop stupid crew or saboteurs from taking the ship down with a few simple clicks, but you were so close at getting power!
Slamming your fist into the terminal, you look up with defeated eyes (optics?) and suddenly, you seem something obvious, reactor 1 and 4 are disconnected, which doesn’t mean they’re lost as you assumed, but just no longer connected to the power main frame. There, sitting up on raised platforms, cast in angelic light, and looking down from their metallic thrones, two functional reactors sit.

You run over, filled with disbelief and joy, and type in reports on the reactors, not trusting your mind to be telling you the truth yet, they both read the same.

OPERATIONAL. FUEL AT 100%
//ENGINER_NOTE
Had to disconnect to repair
Finished repairs
Waiting for Captain's go ahead.
>>
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>>37030095
If you could cry, you would. Thank you Engineers and Bureaucracy, for giving you this gift of life. The reactors are about as tall as you, 7 foot, and octogonal in design, with a cylindrical base.
Testing your strength, you realize you can easily lift them in the minor gravity, in fact, you lift both onto your shoulders, and though your servos groan under the strain, you're slowly and carefully make your way out of the wreck.

It is when you emerge from the wreck, grinning gear to gear, under the pale but somehow harsh sun, that you start to laugh. A laugh of happiness, emitted from your speakers, at the joy of surviving, and living another day. Ending your rest, you start to make your way back to the shuttle, this time no longer aided by your metallic boots, when you spot something, blindingly white. It seems to have been hidden from you on your path to the wreck to the shuttle, quickly making your way over to the spot of white, you realize what it is. Andrew’s shuttle, the one originally part of the station. A stark white, the paint being worn down by the rays of the sun.

Today is full of surprises.
You make your way to the older shuttle, when you get close enough, you set down the reactors with a heavy thud, and examine this feat of human engineering. Over 300 years old, she still got some life in her. You’ll have to cannibalize your crashed shuttle to get the old tub back into the air, but it’s a possibility.

What shall you do?
>Fix the old Shuttle
>Fix the crashed Shuttle
>Head back in for the cryopods
>Other


>>37029728
We're all just playthings in the eyes of the dicegods
I̶ ̶l̶o̶v̶e̶ ̶y̶o̶u̶ ̶t̶o̶o̶ ̶a̶n̶o̶n̶
>>
Btw I made a twitter, follow if you want to see when I'll run again!

https://twitter.com/XenocideQuest
Amdiron @XenocideQuest
>>
>>37030153
Can we get a general overview of both shuttles before making a decision?
>>
>>37030219
I second this. What is our opinion of the two ships?
>>
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>>37030219
>>37030303
ask and ye shall receive

Crashed Shuttle
Made by Xeno factories, this shuttle powers itself, with a main engine at the stern with powerful stabilizing engines on both sides. These allows it to turn quicker, and have more power. Sadly, one of them is damaged, so as of now only the main engines work, while you can still turn it will be slow. You might be able to fix the stabilizer. based mainly for space travel.

When fully repaired: +5 maneuverability rolls / evasive actions
-5 on on sanity rolls
pic related

Old Shuttle
Good old Terran engineering, runs mostly on terran thrusters. You’ll be focused on “patching up leaks”, making sure the hull is secure, fixing wiring, and so forth. A muscle car really, meant to land on planets of earth gravity and to take off. So, you can use it for a lot more in future missions.

When fully repaired: -5 maneuverability rolls / evasive actions
+5 on on sanity rolls
>>
>>37030373
I'm sorry, The old shuttle doesn't have a +5 sanity roll, it's just:
-5 maneuverability rolls / evasive actions

You just don't have the negative sanity roll, like on the other ship
>>
tough call

>>37030548
we can only land on earthlike planets with the old shuttle though right?
>>
>>37030580
Yes, but you could CRASHland on earth like planets with the "new" shuttle
>>
>>37030373
The human shuttle sounds a bit more useful since it's made to escape a gravity well. I'd say fix that one up.
>>
>>37030373
Human shuttle
>>
>>37030373
Human shuttle.
>>
>>37030623
>>37030608
Alright, looks like you guys want the human shuttle

give me a 1d100 for scavenger bot
100 removes the -5 maneuverability rolls / evasive actions

1 turns it into a metal death trap
>>
Rolled 51 (1d100)

>>37030682
>>
Rolled 85 (1d100)

>>37030682
whelp
>>
Rolled 45 (1d100)

>>37030682
51 is respectable
>>
Rolled 46 (1d100)

>>37030682
>>
>>37030714
Nice, some goodies, but still a negative modifier, writing!
>>
>>37030739

Would it be possible, with time to take some of the components/tech of the xeno shuttle and incorporate them into the human or create a human based template of it to get some of the advantages?
>>
>>37030781
Oh yes! One thing I have planned for this quest is augmentation and customization. From your ship, to your shuttle, even to your own mechanical hide!
>>
>>37030781
Yea we should scavenge that xeno engine and power system at least.
>>
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>>37030153
To you, the choice is obvious. You can’t live the same nightmare, even if it’s not your nightmare, every time you get near that Xeno shuttle. You leave the beautiful reactors were they rest, and make your way over to the crashed shuttle. You spend a couple hours gutting the beast, tearing out wires, monitors, thrusters. After your previous power fiasco, you rip out the self sufficient core of the Xeno shuttle, and transfer it into the human shuttle. You spend the better part of the day working away at the human shuttle, redoing the wiring, put in new monitors, dusting off .. everything. One hindrance you’ve bumped into is that you have to pass through the airlock constantly, but you decide that venting the atmo just for convenience isn’t really worth it. Thankfully, you find all the tools you need in the cargo bay of the old shuttle, welder, grinder, bolt cutter, all the things you need for a quick repair.

One thing you note about the shuttle is that’s almost twice the size of the Xeno, with a cargo bay, and even a couple bunks for crew. The Xeno shuttle was a passenger shuttle, it wasn’t really designed to carry much. You realize, that if you wanted to, you could even add on a warp drive if you wanted to. The micro reactor from the Xeno ship fits into the old shuttle with no complaints, as do most of the electrical equipment you’ve replaced. As you finish up working on the cockpit, a flash of brilliance hits you. Though it takes several more trips to the Xeno shuttle, you have plenty of time.
>>
>>37031139
When you’re done, you head out to load up the reactors, when you do so, you pause to survey your ship. The hall has patches of different metal welded on at irregular spots around the hall, the paint is mostly gone, and you have two main thrusters from the Xeno shuttle welded onto the sides to act as crude stabilizers. “She looks classic” You grunt as you hoist the reactors onto your shoulders.

With one deep breath ( wait you don’t breath ) you send in the command to turn on the reactor, your eyes (optics) shut, expecting an explosion. Surprisingly, all that comes is the soft thrum of a living ship, looks like you did a pretty good job.

No longer stranded, with a cargo of completely full reactors, and at least half a sane mind, you relax in the pilot chair of the repaired shuttle, not a bad haul if you say so yourself.

Are you forgetting something?
>Nah, back to home!
>Shit! Get the cryopods - if so, do you awake them now? Once off the moon? Later?
>>
>>37031165
>Shit! Get the cryopods - if so, do you awake them now? Once off the moon? Later?
Wake them once we're back to the station/ship.
>>
>>37031165
>Shit! Get the cryopods - if so, do you awake them now? Once off the moon? Later?
Later. We need to power up the life support at least just in case they remove their suits if they panic.
>>
>>37031165
Shit I forgot

CONGRATULATIONS!
Old Reliable now only -2 on maneuverability rolls / evasive actions
G̶u̶y̶s̶ ̶S̶o̶m̶a̶ ̶i̶s̶ ̶f̶o̶l̶l̶o̶w̶i̶n̶g̶ ̶m̶e̶ ̶o̶n̶ ̶t̶w̶i̶t̶t̶e̶r̶ ̶
I̶ ̶c̶a̶n̶ ̶d̶i̶e̶ ̶h̶a̶p̶p̶y̶
>>
>>37031165
>Shit! Get the cryopods
Make a full system diagnostic if possible, try to get their infos before putting them out of the ice.
>>
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>>37031254
Your shit's pretty cool, man.
Back to anonymity!
>>
>>37031165
>Shit! Get the cryopods - if so, do you awake them now? Once off the moon? Later?
later sounds good. I mean none of the people in the pods weren't even old enough to legally drink before they became popsicles, they'll probably be more of a hinderance to ship repairs then a help. Not saying leave them here but it would probably be wiser to let them out once we're sure our home base isn't about to crap out on us any day now.
>>
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>>37031254
It is a good feel, huh?
>>
>>37031165
>Shit! Get the cryopods - if so, do you awake them now? Once off the moon? Later?
Keep them on ice for now.
>>
>>37031254

I want to know that feel ;_;
>>
>>37031285
[FAN GIRL SCREAM]
Thanks

>>37031292
Jewing for the dead Jew god of metal

>>37031301
>>37031286
>>37031260
>>37031199
>>37031182
Looks like it's mostly later for now

roll 1d100-2 for leaving the moon!
>>
>>37031292
Not as good as the Spice thou
>>
Rolled 20 - 2 (1d100 - 2)

>>37031364
>>
Rolled 99 - 2 (1d100 - 2)

>>37031364
>>
>>37031391
My god.
>>
Rolled 91 - 2 (1d100 - 2)

>>37031364
Roll
>>
>>37031165

Of course, you still have to retrieve the humans. You set out one last time, and in no time you are back at the cryochamber. You at first move to pick up all three cryopods, then start to panic? What if you drop one? What if you kill one of the last three possible humans? What if-

Thousands of terrible scenarios run through your head. Then it dawns on you that you could carry them one at a time. More gentle and watchful than a mother with a newborn, you slowly make your way back to the shuttle, cradling the cryopods. It takes more than an hour, but finally, your clutch of eggs is secure in the passenger compartments, each one rested on a soft, 300 year old bed.

Then it’s just you, sitting at the controls, of a 300 year old ship, welded together from parts of a crashed ship, holding two fusion reactors and possibly the last three humans in existence.
“Well...it’s not my most insane moment of the day”, you say, hand slamming down on the ignition.

The shuttle starts with a kick, one moment you’re on the surface, the next you’re hurtling towards space, fast approaching a field of regolith formed around the moon during the Fall of Earth. You grab the controls, quickly thrusting the ship around. The stabilizing engines you welded onto the side give you some extra form of control, but you’re still flying a massive chunk of steel, 300 hundred years. You start to panic, It seemed that you didn’t do the best job adding on the stabilizing engines, they’re not lined up like they would be on a factory, no matter what you do, the shuttle starts to spin to the left. With a THUD, something collides with you right stabilizing engine, you expect an explosion, wrenching steel, more thuds, but… all you feel is a straightening out of the controls. Unexplainably, the ship responds to your slightest touch, you start to move with the grace of an ace pilot through the field of debris.
>>
>>37031901
Did.. did a midair collision fix your patch job on the ship? That would be… lucky. Impossible even. You’re definitely going to look at the damage to the portside stabilizing engine when you’re back home.

And then, you’re through, clear of the debris which choke the moon, you glide towards your station/ship.

CONGRATULATIONS!
THE OLD SHUTTLE NO LONGER HAS A NEGATIVE MODIFIER

With a moment to breath (You don’t breath) you make your way over to the cyropods. You activate the autopilot, setting the course for the station/ship. You pull up the details on the inhabitants
Anna Foster
Marie ….Hitler?
Ben dover

Oh, ha ha. You are a machine but you get it… teenagers. Funny.

With a soft thud, the autopilot docks with the ship, catching you by surprise.
You made it, with a cargo of fusion reactors and hormone driven teens, you’ve made it back in one piece.

What shall you do first?
>Get the power back online
>Wake the teens
>Go to the bridge, look through the logs.
>>
>>37031956
>>Get the power back online
>>
>>37031956
>Get the power back online
Gotta get life support up, if it isn't.
>>
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>>37031956

>Hitler
>>
>>37031956
>Go to the bridge, look through the logs.
Then put the power source
>>
>>37031956
>Get the power back online
>>
>>37031956
>Get the power back online
>>
>>37031956

> get the power online.
>>
>>37031956
>Get the power back online
>>
>>37031956
kill Hitler
>>
>>37031956
>Get the power back online
>>
Wonder if we ca build an autonomous repair bot, or several, put it/them on base/sensor repair then create scavengers to canibalize all these debris for parts/tech/safe routes.
>>
>>37031956

Well, as much as you enjoy the company of teengagers, you have more work to do. You move to retrieve the reactors from the cargo bay, only to realize that they are far too heavy for you to pick up. You forgot that gravity changes so frequently when you move about in space. A couple of quick ideas flash through your head.

You could turn on several of the other working bots on the station, initially turned off to conserve power, or you could looking the piles of alien junk for something you use. The last measure would of course be turning off gravity, letting your to work more quickly, theoretically.

>Turn on bots
>Alien tech, baby
>Gravity is for weaklings anyways

Shit I don't know how this got cut of from the post
>>
>>37032203
>Alien tech, baby
sanity is overrated
>>
>>37032203
What are the consequences of turning off gravity? Will we be able to turn it back on easily?
>>
>>37032203

>Gravity is for weaklings anyways
>>
>>37032203
>Turn on bots
>>
>>37032203
>>Turn on bots
>>
>>37032203
Bots I guess, better put the Alien tech somewhere safe though so they don't detect it and attack it or something
>>
>>37032203
>Turn on bots
see how sane they are
>>
>>37032203
Gravity magic is a thing here?
>>37032250
>What are the consequences of turning off gravity?
If he's going to be accurate bad things.
>>
>>37032250
Better do another system check before turning on/off things.
>>
>>37032203
>Alien tech, baby
I guarantee the bots's will kill us if the are awoken
>>
>>37032250
Not much, you could fuck up and get stranded, or mess up and ruin something, probably the ones with the lease consequences. Probably. Surely nothing alien could happen
>>
>>37032257
1 for gravity

>>37032245
>>37032302
2 for alien tech

>>37032258
>>37032267
>>37032272
>>37032285
4 for bots

Alright, roll a 1d100 FOR SANITY CHECKS!

sorry for the long wait
>>
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>>37032313
>Surely nothing alien could happen
[Shadowrunning intensifies]
>>
Rolled 61 (1d100)

>>37032371
>>
Rolled 18 (1d100)

>>37032371
>>
Rolled 31 (1d100)

>>37032371
Turn down for what?
>>
>>37032372
Go away soma
>>
Rolled 87 (1d100)

>>37032371
>>
>>37032485
It's too late
>>
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>>37031956
You move through the doorway, and head up towards the bow of the ship. When you enter the reactor room, you turn into one of the hallways, which branches out from the main body of the ship towards the industrial section, where the robots are held.

Past long rows of automated construction machines, you turn off to a large door, pausing before you enter. It’s alright ANDR[U]... you have your mind. Opening the door, reveals row upon row of metallic bodies. 129 in total, you move towards the back until you find one of the heavy lift bots, all the bots are still plugged in, meaning they are charged but can’t roam about, You move to a terminal near the heavy lifter, opening up the terminal and doing a system check.

Everything seems to be in check, so you give the boot up command. Slowly, light flows into the machine, signs that it is coming to life. This bot, an NDL model, has a much more powerful figure. It’s head alway reminded to you of a shark, the squarish top with peripheral sensors gives it the look of a beast, strong jaws clamped down on metal. The rest of its body is composed of mostly synthetic muscle and pistons. Blue plates with orange highlights signify it as a NDL model. The silence of the crypt is pierced as the NDL model straightened to its full height, gears and pistons firing off in a series of test. When the machine had settled down it turned towards you in a soules fashion, pivoting on its heels. It’s optics click as it scanned you.
“Greetings NDR-113, NDL-74 reporting for duty”
You flinch at the mention of an old name, “NDL-74, Please refer to this unit as ANDR[u]-113”.
“Very well, unit NDR-113 now assigned as ANDR[u]-113” the machine said with its indifferent voice .
>>
>>37033000
“Thank you NDL-74, please follow for new mission” You say, as you start to leave the Droid storage. You make it about halfway there before the motionless figure behind you calls out, “Reassigning all data for NDR-113 to ANDR[u]-113. Playing recording”
“Recording?” You say, before your voice is harshly cut off by static.
“NDL-74! Come here! Come here quickly!” A familiar voice said with a giggle, “Now NDL-74, if you see NDR-113 [REASSIGNED TO ANDR[u]-113] tell him, tell him that” the voice of Andrew Martin is choked with another giggle, “Tell him that it’s his fault that the Mayflower was killed! HAHA! HE SHOULD HAVE WARNED ME! ITS HIS FAULT!” You have imagine the spittal flying from the yelling mouth of Andrew . “Now, NDL-74, for you to sleeeeeep”

“End message” The mechanical voice of NDL-74 stated, slowly making its way towards you “Following for reassignment”.

You don’t say a word, you lead the expressionless NDL unit to the shuttle, were it easily lifted both of the reactors. Then you are at the reactor room, you instruct NDL-74 to place the small reactors at their designated place, while you quickly weld them into place, and hook them up to the main power network. Nothing special happens, but at the same time, there are no surprises.
You sluggishly make your way to the bridge, calling out half heartedly, “NDL-74, await further orders”, the machine stood passively at the door as you slumped into the captain’s chair. Perfectly on time, for 52562nd time for your stay on the ship, the Mayflower drifted into your view, you stare out the bridge, at this skeleton of a ship. A sigh escaping your lips,
>>
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>>37033067
“ANDR[u]-113! Warning! Alarm! Alarm! Please explain situation!” NDL-74 called out, crouching down into a sort of fighting stance, looking around the bridge as if he expected Xeno borders at any moment.

“No situation, NDL-74”, you say as you turn off the alarm, still slouched in the captain’s chair, as the Mayflower slowly made it’s way past your view.

With heavy fingers, you type in some commands at the captain’s terminal
//Report_Power:
/Reactor: 104%
System Power Reactor Power Usage
Thrusters: 100% 10%
WarP DRive : 0% 0% [Requires 20%]
Factories: 0% 0%
Drones: 1% [charged] .5%
Shields:100% 50%
Weapons: 100% 10%
Medbay: 0% 0%
Green Houses: 0% 0%
LifeSupport: 100% 10%

Excess_power : 29.5%

//End_Report

What shall you do?
>Awaken humans
>WARP
>Go to the Mayflower
>>
>>37033115
>>Go to the Mayflower
>>
>>37033115
>Go to the Mayflower
>Green Houses: 0% 0%
Shit
>>
>>37033115
>Go to the Mayflower
Procure food and medical supplies.
>>
>>37033135
>>37033137
>>37033197
Unfinished business it is

roll 1d100 for sanity!

What shall you bring? NDL-74? Y/N?
Anything else?
>>
Rolled 39 (1d100)

>>37033286
NDL-74? Y
>>
Rolled 6 (1d100)

>>37033286
Bring him yes
>>
Rolled 69 (1d100)

>>37033286
>>
Rolled 60 (1d100)

>>37033286
Y
>>
Rolled 93 (1d100)

>>37033286
>NDL-74
Yes, brief him on the way about what we know. Can we start a repair protocol or something?
Maybe some passive sensors?
>>
>>37033310
GO AWAY
>>
>>37033336
FFFFFF. Oh well...
>>
>>37033310
Writing
>>
Bump
>>
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>>37033115
You have one last thing tying you down from leaving. With a renewed sense of vigor, you spring to your feet, making for the doorway, calling out behind you, “ Follow me NDL-74”, you quickly make it to the shuttle, NDL not far behind. The two of you make quick work of moving the humans from the shuttle into the living quarters on the ship, closing the door so behind you so as to make sure they have a breathable atmosphere. When you return to the shuttle, NDL stands behind you, at the doorway to the cockpit, watching with his indifferent eyes as you do numerous checks on the patch job you’ve done on the shuttle. On silent motors, you’re detached from the ship, and you slowly make your way over to the Mayflower.

When you near the ship, you slow down, turning on your flood lights, you rake the ship, observing the damage done. One large hole near the gut of the ship spews out debris. Everything seems as you’ve left it, lifeless. You move the shuttle in a matching orbit to the Mayflower, and lead NDL-74 to the airlock, in a locker by the airlock, you reach in and grab two EVA harnesses, flinging one over your shoulder, you hand the other to NDL, “NDL-74, begin zero-G scavenging mission” you feel sort of awkward as the machine spends several moments simply staring at you, perhaps retrieving data from the main ship?

Finally the giant responds, “Understood, ANDR[u]-113, beginning zero-G EVA scavenging mission. The machine reached out with a massive hand, and with gentle surprise, removed the harness from your hand. After the two of you finish with donning the harness, you move to the airlock, you take a moment in the cramped confines of the airlock, NDL taking up the majority of the space, you mentally take deep breaths, holding them in, of course you don’t have lungs, but it’s the thoughts that help calm your nerves.
>>
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>>37034128
You have one last thing tying you down from leaving. With a renewed sense of vigor, you spring to your feet, making for the doorway, calling out behind you, “ Follow me NDL-74”, you quickly make it to the shuttle, NDL not far behind. The two of you make quick work of moving the humans from the shuttle into the living quarters on the ship, closing the door so behind you so as to make sure they have a breathable atmosphere. When you return to the shuttle, NDL stands behind you, at the doorway to the cockpit, watching with his indifferent eyes as you do numerous checks on the patch job you’ve done on the shuttle. On silent motors, you’re detached from the ship, and you slowly make your way over to the Mayflower.

When you near the ship, you slow down, turning on your flood lights, you rake the ship, observing the damage done. One large hole near the gut of the ship spews out debris. Everything seems as you’ve left it, lifeless. You move the shuttle in a matching orbit to the Mayflower, and lead NDL-74 to the airlock, in a locker by the airlock, you reach in and grab two EVA harnesses, flinging one over your shoulder, you hand the other to NDL, “NDL-74, begin zero-G scavenging mission” you feel sort of awkward as the machine spends several moments simply staring at you, perhaps retrieving data from the main ship?

Finally the giant responds, “Understood, ANDR[u]-113, beginning zero-G EVA scavenging mission. The machine reached out with a massive hand, and with gentle surprise, removed the harness from your hand. After the two of you finish with donning the harness, you move to the airlock, you take a moment in the cramped confines of the airlock, NDL taking up the majority of the space, you mentally take deep breaths, holding them in, of course you don’t have lungs, but it’s the thoughts that help calm your nerves.
>>
So, is ANDR[u] a robot who gained sentience through madness? Or is it incorrect to state that he is truly self-aware?
>>
>>37034158
Ah fuck I double posted, but I used muh pic

With a push of a button, the atmosphere explodes into the void, all sound with it. Things that you didn’t notice, like the thrum on engines, or the groaning of steel is suddenly cut off. You shove off the back door of the shuttle, propelling yourself towards the Mayflower, over radio you hear NDL report “ETA one minute 45 seconds”, you adjust your trajectory with a burst of compressed air, the silencing compressing you. You stare at the wreck of the Mayflower to take your thought off of the silence. Though the Mayflower is about the size of your main ship, she lacks any warp drive you can spot, a ship most likely designed to be carried by a large battleship, perhaps to ferry supplies, you’re curious how humans got their hands on it.

With a soft thud, you and NDL impact on the hull of the Mayflower, your magnetic boots activating to give you a hold. “Using hull breach to access interior”, NDL says over radio, moving towards the breach without you. You struggle to keep up with the calculated pace of the giant. With NDL leading, you both make your way into the Mayflower, using your magnetic boots you orientate yourself in the hallway.

Hidden by the wall, a figure lays motionless, a space suit containing what was probably one a human, a large shard of metal, most likely sent flying by the impact of the missile, pins the figure to the wall, shattering its glass helm. You stare at it for several seconds, the second figure you’ve found dead today, you can’t quite make out its face, perhaps it you
“Andrew” you hear, the sound softly coming from the corpse, you jump back in surprise, almost falling into NDL-74. T
the large machine stares indifferently at you for several moments, finally responding “Continuing scavenging operations” was that a hint of annoyance you detected in its voice?
>>
>>37034219
You don’t encounter many other bodies, which you find strange, perhaps the explosion knocked them out into the void of space, you’re not quite sure. However you do find an assortment of supplies, in the medbay, you find all sorts of biological needs. However, not much is still usable, as they are hundreds of years past expiration, regardless, you have NDL move them over to the breach to load onto the shuttle. Your realize the errors in your methods of reach the ship, “Continue scavenging operations NDL-74” The machine only sends a beep over the radio for confirmation.

After a short time, you return to the shuttle, and steer it towards the Mayflower. You go much slower than you did with the EVA harnesses, a wrong touch from your shuttle, and you send the Mayflower into an uncontrollable spin. As you pilot the shuttle to the hull, you hear NDL-74 reports, “Medbay clear. Canteen clear. Workshop clear. Storage clear.” You have to hand it the bot, it worked quickly. Finally when you reach the wreck, giant maglocks activating in landing gear secure the shuttle to the hull, shortly after you hear NDL, “Anomaly: movement. Cause: Docking shuttle. Continuing scavenging operations.

It’s just your nerves you keep telling yourself, or circuits or whatever. You open up the loading ramp to see a neat stack of supplies floating near the hull, left by NDL-74. In zero-G you have everything secure, various industrial parts, useful spares, even some machining tools will help you in future repairs. There is also the the crates of expired medicine, and crates simply marked “Rations” though you don’t have much faith in them, the Xeno marks on them bode well, perhaps your human charges can eat these. Xeno do have much better tech, perhaps they can preserve food for 300 years.
>>
>>37034170
I wonder how an AI can get mad, corrupted alghorythm or something? Maybe by having Andrew upload some of his memories into the data bank and lack of maint for 300 years?
>>
>>37034267
With the supplies secured, you make your way back to the interior of the Mayflower, avoiding looking at the corpse impaled by the wound of the ship. With a sense of guilt and dread you make your way towards the bridge. You should be helping NDL-74 search the ship, but this is something you need to do. When you reach the doorframe, you do your quark, mentally taking a deep breath, and walk into the room, and you find…. nothing. The bridge is pretty empty, you see no useful parts, nor do you see any bodies, you find that odd. Perhaps the crew survived? The missile which hit the Mayflower should should have sent out a murderous shockwave which should have wiped out the crew. You have noticed that the Xenos failed to put any bulwarks into their ship, an extremely stupid failure in engineering. still, where is the crew? Your thoughts are disturbed by the click of your radio “Engine room cleared. Supplies found: Bountiful. Loading shuttle. Remaining room: armory”

You find it odd that your companion left the armory, located in the middle of the ship, as the last room. You quickly follow the path laid out on your hud to the marked room. Apparntly arriving before NDL-74. This is the last door of the ship, perhaps you are surprised you’ve made it this far without a break down. One last door, then you can leave this dead solar system

>Open door
>Don’t open door
>>
>>37034288
>>Open door
>>
>>37034288
>>Open door
>>
>>37034272
Or maybe we accidently visited another universe and came back a changed man?.
>>
>>37034288
>Open door
We can do this, we must do this! But scan for stuff before we do.
>>
>>37034288
Check to see if there's atmosphere behind the door first.
Open the door remotely; it's the one place likely to have a boobytrap.
>>
>>37034330
This
>>
>>37034272
Same way a human can go mad?
>>
>>37034272
Probably because of all those alien tech laying around
>>
>>37034288
As a precaution, your scanners look for any sort of trap, while a terminal to the side offers your access. Pulling up the log for the room doesn’t yield much.
2061.10.3 Hull breach detected.
Emergency power activated
2072.3.6 Emergency power failing
Life support cut
Venting armory atmosphere

That doesn’t tell you much.
One last door, you say. As you pry the door two thoughts crossed your mind.
This is the only door on the ship
You can hear the soft calling of your name, “Andrew”.
Despite over 300 years passing, this door is still powered.

At first, you see only darkness, then your headlight start to pick up figures.
in the darkness, waiting for you for hundreds of years, figures stand stock still. The on in front, and by far the largest is the easiest for you to see. With a flash, soft green light is emitted from the collar of the massive suit , the light encircling a long decayed skull. Silent moments pass, then you can hear the firing of pistons and gears, synthetic muscles moving underneath the metal suit. A voice cuts through your radio, a recording?
A deep heavy voice, it talks slowly, with the relish of a hunter finally catching prey, “Annndreew”
Is that Murphy's voice?
Over your radio, a primal yell, a recording? sounds, “ANDREEEEWWW!”
With heavy thuds, the suits starts charging without, the sound of metal on metal most likely caused by magnetic boots, much like yours. Almost as an after thought, you duck out of the way, the gauntleted fist of what was once Murphy rips through the hull. You would gulp if you could. At a sprint you use your magnetic boots to sprint down the hall, you keep hearing “Andrew! Andrew!”
>>
>>37034720

You look back after several moments, Murphey has quickly removed his fist from the hull, while dozens of the figures seem to pour out of the armory, ones much more agile and smaller than Murphey are quickly gaining on your.

You run desperately through the halls of the Mayflower, which now seems like a labyrinth. The shuttle, you must reach the shuttle. You can feel them, grabbing for you, reaching for you, calling you in their synthetic voices, “Andrew! Andrew”! feel a metallic claw brush the back of your own metallic head, you round a corner, reaching a fourway point in the halls, any moment now they will catch you, it’s only a matter of time-

A great thud vibrates through the hull of the Mayflower, you spare one of your last moments to look back.

One of the dead ..suits, lays impacted into the hull, the steel twisted around it, it’s skull can upper half of it’s body caved in. Above it stands NDL-74, a plasma cutter in one hand, other various supplies at it’s feet, a fist curled.
The giant looks over to you, “Anomaly detected”.
The machine leans over, picking up another plasma cutter? Rivet gun? You’re not exactly sure, thrusting it into your hands.

What shall you do?
>Stand fight!
>To the shuttle NDL!
>NDL-74! HOLD THEM OFF WHILE I RUN!
>>
Man, there goes a bit of our sanity again...
>>
>>37034765
>Stand fight!
>>
>>37034765
>>To the shuttle NDL!
>>
>>37034765
>Stand fight!
Brother in arms fighting to the end. No ghosts can take a gun to the face when said gun is using space magic.
>>
>>37034765
>>Stand fight!
>>
>>37034765
>Stand fight!
>>
>>37034765
>Stand fight!
>>
>>37034765
>Stand fight!
>>
>>37034854
>>37034833
>>37034813
>>37034811
>>37034801
>>37034877

Alright you courageous bastards, roll a 1d100
first three count, crits and crit fails will be included if they are in the first five
>>
>>37034765
>>Stand fight!
>>
inb4 we headshot NDL-74
>>
Rolled 33 (1d100)

>>37034886
>>
Rolled 11 (1d100)

>>37034886
>>
Rolled 8 (1d100)

>>37034886
not another 6!
>>
Rolled 63 (1d100)

>>37034886
>>
Rolled 49 (1d100)

>>37034886
>>
Rolled 81 (1d100)

>>37034886
Useless roll will be useless.
>>
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>>37034945
>>
>>37034765
Holding the plasma cutter in your hand, a small click vibrating through your hand connects the tool to your power pack. Now it makes sense, these tools were designed for robotic use. As the first ghoul rounded the corner NDL-74 unleashed a torrent of white hot plasma into the beast, the burst lasted about 3 seconds before cutting off. You mimic the giant, overloading the capacitors in the plasma cutter, so instead of emitting a precision cutting stream, the tool unleashes hellfire. As the second one rounds the corner, you aim in its general direction, eviscerating the upper half of its body. When the next ghoul rounded the corner, NDL slowly moved to meet it, its metalic first shooting out, sending the creature flying back to the end of the hall it came with, colliding with the next ghoul running to meet you.

You have a slight hope, you can keep this up. That is, until you seem a group of ghouls round the corner, less agile as the ones that ran after you, these ghouls carried an assortment of ancient weapons, which they unloaded towards you. You and NDL dive towards the hallway NDL came from. The sound of ricocheting bullets drowned out your thoughts. You peek around the corner, firing off a bolt of plasma, but you don’t have time to appreciate your handiwork, the suppressing fire forcing you behind cover. As move NDL moves to take a pot shot, he suddenly pushes off the ground, shoving you back further into the hallway.
>>
>>37035263
A missile of cannon of some fired off a round at the corner you had been using as cover. The metal twisted under the blast, though the hallway did not collapse in the traditional way in gravity, the was effectively twisted close, the metal forced into the cramped hall from the wall. As you take account of yourself, thankfully still on your feet due to your magnetic boots, you feel a tap from the ground. NDL is pinned below you, its legs crushed by the twisted metal, it taps you again, and motions with its palm facing upward. You get the message, handing the machine your plasma cutter. With a calculated stroke, NDL-74 removes it’s mechanical legs from the shin down. The plasma cuts through his metalic plates and synthetic muscles like a knife through butter. It doesn’t quite hit the ground, as he gently floats.

Over the radio the machine communicates, “Proceed to shuttle. This unit is no longer capable of efficient motion”.

Trapped on the opposite site from the breach, and thus your shuttle, things are not looking good for you. You glance down at the supplies NDL brought with him, most of it is scrap, though a still functional micro reactor catches your eye.

>Leave NDL-74 behind
>Take him with you

How will you get out of this hell ship?
>suggestions

Eh sorry guys, I'm starting to type slower
>>
>>37035287
>>Take him with you


Throw the scrap down the hallway at them from around the corner, run across and hope you don't get shot.
>>
>>37035287
>Take him with you
Can we collapse or otherwise make the corridor impassable, and then proceed to the exit?
>>
>>37035287
>microreactor
oh mama
Time to blow this shit up?
>>
>>37035287
>Take him with you
Try to collapse a part of the corridor where its weaker.
>>
>>37035287
>Take him with you
Like hell we're leaving the nigga here.
>How will you get out of this hell ship?
Can we blast a hole somewhere and escape through it without having our chromed ass shot?
>>
>>37035287
>Take him with you
Can we set the micro reactor to overload and then toss it down the hallway while we loop around towards the breach?
>>
>>37035287
>Take him with you
Can the plasma cutter cut through walls? Can we cut our way back to our shuttle?
>>
>>37035377
>>37035371
>>37035348
>>37035331
>>37035329
>>37035321
Niggas that ride together die together
Bringing NDL-74 with us

To clear things up, the ghouls can't reach you right now, the hallway is to twisted for them to reach you, for now

IT SEEMS LIKE YOU WOULD LIKE TO CAUSE A SMALLER NUCLEAR EXPLOSION!
Where will you place the microreactor?
>Throw it at em
>Right here nigga
>somewhere else

>>37035429
Hell yeah a plasma cutter can cut through a wall! That's what it's designed for!

Just saying, nuclear explosions cause EMPs
>>
>>37035478
um holy shit nvm on that nuke
just cut our way through the walls back to the shuttle for now
>>
>>37035478
How about we don't do something stupid like cause an EMP that will shut us down, and instead take the micro-reactor with us and simply cut our way back to the shuttle?
>>
>>37035478
Errr what? I wanted to use the plasma cutter to see if we could collapse a part of the corridor.
>>
>>37035478
>Throw it at em
>>
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>>37035555
>>37035547
>>37035517
Guys, I'm sure everything will work out.
>>
Alright fellas
Roll me a 1d100-5 for escape! (-5 from carrying NDL-74)

>>37035563
atta boy

Leave the microreactor behind to blow up after a cretin time?
Y/N
>>
>>37035478
Can't we rig the craft to go on a deteriorating trajectory out of orbit(don't want that shit to survive a crash on the moon) or something?
By pushing our ship into the wreck enough to make it break it orbit?
>>
Rolled 59 - 5 (1d100 - 5)

>>37035619
>>
Rolled 52 + 5 (1d100 + 5)

>>37035619
>>
Rolled 11 - 5 (1d100 - 5)

>>37035619
No do not make it blow up.
>>
Rolled 38 - 5 (1d100 - 5)

>>37035619
And N.
>>
Rolled 58 (1d100)

>>37035619
I'm against using the reactor, just saying
>>
>>37035630
>>37035653
53 and 54....
>>
>>37035287
You reach down to your crippled companion. Easily lifting him on to your back, “Hold these” You say as you past him one of the plasma cutters, and the micro reactor. NDL-74 gives you a click over the radio as an affirmative. You heaft the last plasma cutter in your hand and get to work on the wall, with quick strokes your create an opening in the hall, opening to another floor, bracing your feet, you shove off of the deck, and glide through the hole you’ve created. Behind you, you feel metal vibrate, as the ghouls pound on the twisted metal blocking their way. You cut through two more decks until you feel an explosion rock the ship, it seems the ghouls have gotten through, it’s only a matter of minutes before they realize your plan.

You’re cutting through the hull, which is much thicker, when a body slams into you. Pinning you against the wall, a ghoul rips at your arm, bracing it’s magnetic boot against the wall and the other against you, it heaves with mechanicals strength, slowly tearing your arm out of your synthetic socket. A flash of bright light comes from your back, NDL-74 firing the plasma cutter at point blank range, a thing layer of protective metal is vaporized from your face. The extremely dead ghoul drifts in zero-G, as you recover from the attack. Your arm is barely hanging on, which a swift tug, you snap the thing stripes of synthetic muscle keeping the limb attached. “Hold this” you tell NDL-74, as you pass back your arm.
>>
>>37036023
If the hole we blew isn't that big we could just kill the ghouls as they come out.
>>
>>37036023
You finish cutting through the hull, sending an engine initiation command to the shuttle. Half running, half flying across the exterior of the hull, your EVA harness firing off its thrusters, you made your way towards your shuttle. Behind you, ghouls pour out of the hole in the hull you made, while others swarm out of the hull breach you also made, except far in the past. NDL fires off a bolt of plasma at a ghoul that got too close,while over your radio you hear voices call, “ANDREW! ANDREW!” . You ignore them, and continue to pick up speed.
Too much speed, you realize, and you fire of your harness thrusters in a last ditch effort to slow your suicidal approach. With a loud thud, you collide with you of the shuttle walls,leaving an ANDR[u]-113 sized dent, while your chest plate seems to have collapsed, seeming to hinder your motor functions. Slamming your fist into a nearby control pad, the cargo doors start to close, you don’t even make sure they are shut all the way, already heading for the cock pit. The engines are already activated, unlocking the landing gear, you blast off from wreck, sending the Mayflower into an uncontrolled spin.

With a quick scan, you confirm that there are no unwelcomed guest hitching a ride. With Ndl-74 crippled and unable to walk, and you missing an arm with serious chest damage, you survived the mayflower.

All that for some expired medicine, possibly expired food, a pair of plasma cutters, and a micro reactor.

Before you reach the ship, you’re already thinking about how you can put the Mayflower down for good

>Missile (Possibly cause a phobia of missiles, sanity role)
>Push it into a decaying orbit (possible survivors, combat role)
>>
>>37036080
>>Missile (Possibly cause a phobia of missiles, sanity role)
>>
>>37036080
>>Push it into a decaying orbit (possible survivors, combat role)
>>
>>37036080
>>Push it into a decaying orbit (possible survivors, combat role)
>>
>>37036080
>Missile (Possibly cause a phobia of missiles, sanity role)
Let's be sure we put all of the ghouls down.

What were they, anyway? AI's that went insane like we did?
>>
>>37036177
Sorry if it's not clear in the writing, but the suits were the ones doing the moving. The skeletons were just not removed from them. More in the next post
>>
>>37036080
>Missile (Possibly cause a phobia of missiles, sanity role)
we have to be sure
>>
>>37036202
They're the things from fallout then?
>>
>>37036269
>They're the things from fallout then?
No, they're not, because it wasn't the body inside the suits doing the moving.
>>
>>37036269
More like the other guy said, onboard AI that went crazy with their deadhuman operator still inside.
>>
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>>37036265
>>37036177
>>37036099
3 for missile

>>37036108
>>37036159
2 for orbit

give me a 1d100 for sanity!
>>37036269
What isn't in fallout?
I actually got this idea from a TG story from I don't know when
>>
Rolled 66 (1d100)

>>37036375
dammit was too late to vote.
>>
Rolled 72 (1d100)

>>37036375
From an HFY story I'd say
>>
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>>37036401
Knew that was familiar
>>
Rolled 20 (1d100)

>>37036375
and number 3
>>
Rolled 44 (1d100)

>>37036375
I wonder if a system reboot would help our sanity.
>>
>>37027206
>DAYS SINCE LAST ONLINE
>314 YEARS 47 DAYS 18 HOURS 2 MINUTES 46 SECONDS
I get the feeling that the "18 years since the war ended" figure is off by about 300 years.
>>
>>37036531
18 years, for Andrew the human, can you imagine it? 18 years with no contact, not knowing if your species lost or won the war. Having robots as your only companions? Then an enemy ship comes to your hideout and the automatic defence blew it up, only to discover that there was humans on board.
>>
>>37036599
>and the automatic defence blew it up
That wasn't an automatic defense.
Andrew gave that order.
He was a coward and a murderer.
>>
>>37036631
more of a manslaughterer than a murderer
>>
>>37036631
I put it that way to enhance the shadowrunning, man. The trauma side of the thing is better if he convince himself that it was something out of his control that killed these survivors.
>>
>>37031956
>Oh, ha ha. You are a machine but you get it… teenagers. Funny.
I actually didn't get the anna foster one. can someone explain it? I got the other 2
>>
>>37036719
Ha, my bad, that belonged to the 4 year old, it's probably her actual name

POST INBOUND!

>>37036431
Yeah this one, I liked it a lot, thought i might take a little bit from it
>>
>>37036719
we should not let on that we know those names are BS.
>>
>>37036080
You move NDL-74 over to the copilot set, and rest a moment in the pilot chair. You don’t need to rest physically, but on a mental level you’re pretty exhausted. What the hell just happened?

Though the people wearing them were long dead, the suits were still animated, and moved to destroy you. You know that some Terran marines with more powerful suits, such as the ones you saw on the Mayflower had such programs installed in their suits. If a marine was rendered unconscious, the suits would continue to fight, or bring their user to the nearest medical facility.

So what was it that you saw? A crazed act of revenge?
The log showed that the backup power lasted 10 years, the armory lost atmosphere somewhere near that point. That explains why the suits were filled with skeletons, they needed a couple years to decay to that point, but that still doesn’t explain why they knew your name.

A cold feeling starts to creep over you, the thought of someone watching you for 10 years, listening, watching, hating, planning. Now, hundreds of years later, their plan came to fruition, they were very closing from ripping you shred from shred. Those damned things were strong, you shudder when you remember how what use to be Murphey ripped through the hull. Their soulless skulls stared at you, and though they lacked emotion, they ate into your soul. Their Empty, and they tried to fill it with you.

Your thoughts are cut off as the autopilot finishes docking with the station. You rigidly get to your feet, and go to get a trolly, you load NDL-74 onto it, leaving the supplies behind for now. You limp your way to the bridge, once more collapsing into the captain’s chair. With one hand, you type in commands at a painstakingly slow pace. When you finished, there’s only one button left.

The bright red light flashed lazily at you: FIRE
>>
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>>37036768
“Hello? Hailing the Lunar Resource and Industrial Station”, a deep male voice calls out
The imposing figure of Murphey's giant skeleton stares down at you.

“This is the dubiously named Mayflower, hailing the silent Lunar Resource and Industrial Station”, the joking voice of the man calls out again
A deep, heavy voice, it talks slowly, with the relish of a hunter finally catching its prey,
“Annndreew”

A feminine voice is heard to the side, though the words are undecipherable, “Yeah, looks like nobody is home, this is pretty good news, I mean, this station could last us a -”
Over the radio, a primal yell, a recording? “ANDREEEEWWW

Taking that useless, impossible deep breath to calm yourself, your metallic finger hits the button. A bright flash of a thruster.

“Mayflower hailing Lunar Resource and Industrial Station, was that a thruster burst we just detected?”
Of course it isn’t

A loud female voice, “Oh my god, Murphey! It’s getting closer, it’s a missile!”
“I see that! Damn it, firing back up thrusters, Jesus, that thing is fast”
The missile, seems to freeze for your, taking an eternity to reach the Mayflower.

“Can’t you do something else? Like change directions?” The woman started to sound desperate.
“I can’t! I just typed in the coordinates and the autopilot took us here! I don’t know shit about piloting a Xeno ship!”
Pulling up long range optics, you see dozens of motionless figures standing on the hall, Empty skulls staring up at the approaching light.

“ANDREW! ANDREW”

“Murphey! I DON’T WANT TO DIE!” The woman is screaming at this point.
The cool voice of the man responds, “It’s going to be alrig-”
And then a brilliant light.


You live that day every three hours, 52562 times in your life, every time the ship passes in front of the station, you remember that terrible moment. And now, as atomic fire washes over your vision, it’s over.
>>
>>37033115
>Factories: 0% 0%
>Drones: 1% [charged] .5%
We have mining drones and auto factories. From the opening post, those same autofactories used by humanity to build a lot of its ships.
It occurs to me that we can rebuild earth. Maybe we can clone the humans (harvest DNA from the myriad corpses in the moon base?... or just clone those 3 we got a lot of times and hope their DNA can bounce back through evolution from the extreme lack of diversity)...
maybe we can research our own body to create a robot civilization (since we apparently have been able to research alien tech)

Those things don't even necessitate abandoning our mission of "leave the solar system and find the humans".
>>
>>37036810
>clones
time for TWINCEST!
>>
>>37036788
Behind you, propped up on its elbows, observing the destruction, NDL-74 watches with Indifferent eyes, “Scavenging mission accomplished. Summary: Not worth it. Requesting repairs for NDL-74 and ANDR[u]-113-M”

With a chuckle in your voice, and a struggle with your remaining arm, you make your way over to your trusty companion, “One last task, my friend”.

The heavy lifter stares back at you, for several silent moments, finally responding, “Awaiting orders” , and this time you can really detect the annoyance in its voice.

What shall you do?
>WARP out of the Solar System
>Awaken the humans

This is how we’re gonna close this thread!
>>
>>37036839
>Awaken the humans
I really don't wanna find out what the fuck will be waiting for us out of the solar system
>>
>>37036839
>>Awaken the humans
>>
>>37036839
>>WARP out of the Solar System
>>
>>37036839
With how much emotion these robots are showing I'm just gonna pretend they're genetically engineered biologically immortal slaves
>>
>>37036839
>Reactivate more of the robots to begin salvaging the arkship crashed on the moon
No way should we be going into the unknown without our arm fixed.
And keep the humans in cryo until we can check the supplies so that they have edibles seems like a better choice.
>>
>>37036839
>Awaken the humans
Welcome back to the land of the living, Miss Hitler.
>>
>>37036839
>WARP out of the Solar System
I don't think we have life support up and running yet.
>>
>>37036839
>Awaken the humans
>>
>>37036983
>>37036928
>>37036858
>>37036851
4 for HOOMANS

>>37036961
>>37036867
2 for WARP SPEED

Too tired for more voting
>>
Aye, milk the Moon and the debris field for all it is worth then bug out, or try to get some scans up and see if Earth in any condition to get stuff or life....
>>
>>37037045
10/10 quest opening thread op, can't wait for #2
>>
>>37036839
>Behind you, propped up on its elbows, observing the destruction, NDL-74 watches with Indifferent eyes, “Scavenging mission accomplished. Summary: Not worth it. Requesting repairs for NDL-74 and ANDR[u]-113-M”
I get the feeling that guy is well on his way to sapience as well. if he isn't already there
>>
Next thread when
>>
>>37036810
>Robo civ
>Human clones civ
those two are not mutually exclusive, actually
>>
>>37036736
>Empties.
We'll see more of these aren't we?
>>
Can someone explain me the jokes from teenage names? I only got the Ben Dover one.
>>
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>>37036788
You and NDL-74 struggle to make it to the living quarters, opening up the door you approach the three cryopods. These contain the last three humans you know of. There are odds that other humans exist, but you don’t want to think about what the xenos have done to them.

You realize that you and NDL-74 look rather poorly at the moment, you stop at the industrial center, getting quick repairs done, with welders, you put on emergency replacement legs for NDL-74 and an emergency replacement arm for yourself. These parts are simple, doing the bare minimum, they were designed to put on quickly, and removed quickly. With barely an hour spent patching the two of you up you and NDL-74 reach the living quarter much quickly.

A sense of excitement fills you.

For so long this station has been empty and empty, forsaken from the touch of man, and finally it is about to change. Using the built in terminals of crypods, you initiate the awakening protocol. Taking a moment of time, various clicks and whirring can be heard coming from the cryopods, with a hiss, the cover slows rises, bringing the inhabitants into the new world. One, a little girl with blonde hair and blue eyes is the first to sit up, she wears a uniform navy blue space suit, and clutches a brown teddy bear to her body. Upon seeing you, see grabs her teddy bare tighter, as if trying to hide behind it. For several moments she just stares at you, then giving yawn, she waves a little hand at you, while the other arm hugs the teddy bear to her body while her hand rubs her sleepy eyes. You return the wave, mentally smiling. The next to rise is girl, and after her is the boy. They’re quickly on their feet, although some what unsteadily.

You decide you should be the first to talk, “ Welcome Anna Foster, Marie Hitler, and Ben Dover to the Lunar Resource and Industrial Station I am ANDR[u]-113-M, and this is NDL-74”
>>
>>37037311
Marry Hitler
A stupid joke
>>
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>>37037330
The two older ones seem to notice you for the first time, “That’s...that’s not our names” The boy says lethargically.He winces in pain as NDL-74’s voice reports, rather loudly,
“User ANNA FOSTER, MARIE HITLER, AND BEN DOVER registered to system!”
The heavy lifter sounds a bit excited, perhaps it’s the sight of humans,
“Wait, did you say we’re on the LUNAR STATION?” The older girl asks.
You respond, holding back a chuckle, “Yes you are Miss Hitler! The Lunar STATION!” With that you turn towards the door, NDL-74, calling out before you leave,
“PREPARE FOR WARP!”

-----------------------------------------------------------------------------------------------
END THREAD

Alright guys, this thread went on longer than I expected, but I had a LOT of fun writing it, and I hope you enjoyed it! I’ll stick around for a bit for questions, comments, etc!
>>
>>37037311
MARIE as in "get married to" aka "marriage"
>>
>>37037347
>“That’s...that’s not our names”
Too bad, you insipid douchebag. Shouldn't have tried to be funny with robots around, you little shit.
>>
>>37037347
SHIIIT
With that you turn towards the door, with NDL-74 [Following behind you], you call out before you leave,
“PREPARE FOR WARP!”

fucked up that writing

>>37037345
Yeah these are stupid jokes, but they're suppose to be

>>37037276
uuuuuh, next couple days maybe check the twitter!

https://twitter.com/XenocideQuest
>>
>>37037347
I am getting a distinct FTL (the video game) vibe from this quest.
... also, I wonder if we can become a real boy via the wonders of SCIENCE! (nanomachines, son!) space magic
>>
>>37037347
The aliens. Can you tell us about their physiology? Origins? Culture? Reasons for war?
>>
>>37037347
Next thread when?
I wish we could decide to delay our departure for getting more stuff, like a working green house, operational.
>>
I love how our first interaction with a human in a long long time is, WAKE UP, WELCOME TO HELL, STRAP IN MOTHERFUCKERS!
>>
>>37037347
You've been in cryostasis for a long time. Congratulations on being one of the only three living humans in the Solar System.
>>
>>37037371
>>37037345

Oh, I see. Thanks
>>
>>37037395
Amazing OP. I look forward to the future threads.
>>
>>37037347
I expected to actually talk to the humans after waking them

>>37037415
There are a fuckton of different alien species according to all the references that have been made in the thread so far.

I am however curious to know why the warzone that is the human home system contains wrecks from so many different species. Were they traders that got caught in the crossfire of the attack? Or did a united galaxy turn on humanity? Or maybe various slave races under a single oppressor race...
>>
>>37037413
I was getting more of an Out There vibe when we were alone, but that's not so much the case now that we have crew members.
>>
>>37037415
I don't see why not! It was one of the options in the beginning to learn about, but you'll learn about it probably next thread so I'll tell you a bit!

The Xenos are divided because there are hundreds, even thousands of different species, but also along the three main ideologies: the Ascensionist, the Imperials, and the Uplifters

More details will have to be shown next thread!

>>37037413
M̶a̶y̶b̶e̶

>>37037457
You can talk to them next thread, they obviously aren't going to wait to you to talk to them

for your second subject should have picked "The Fall of Earth" but info will be provided very early in the next thread

>>37037456
Thanks! Means a lot, man.

>>37037425
Next thread in like 3-4 days! Follow the twitters!
>>
>>37037457
The humans definitely have some xeno tech before the invasion. So there must be a Bentusi trader type of nation giving them core reactors before the purge began.

Also, am I the only one freaked out by deathless AI zombie armor that will chase you forever with only hate etched on their circuit?
>>
>>37037413
Now I am interested in this FTL game.

Is this the indie one?
>>
>>37037501
>The Xenos are divided because there are hundreds, even thousands of different species, but also along the three main ideologies: the Ascensionist, the Imperials, and the Uplifters
Oho, I wonder...
What if the uplifters were here trying to uplift humanity when an attack by either ascensionist or imperials occured, aiming at killing both humans and uplifters. The attackers won.
>>
>>37037560
So:

Uplifter - Bentusi
Imperialist - Taiidani Empire
Ascensionist - ? no homeworld equivalent
>>
>>37037521
>Is this the indie one?
yes it is.
http://youtu.be/P-SnIhpCm5w
>>
>>37037501
Why did ALL of them just decided to kill humanity? We piss in the wrong guys coffee cup?
>>
great thread op
>>
Thread archived
http://suptg.thisisnotatrueending.com/archive/37024508/

I sort of forgot the tag Collective Game, is that bad?
>>
>>37037571
Ahhh thanks anon!
>>
>>37037583
Kind of, it now can't be filtered by people who don't want to see quests.
>>
>>37037579
Well I can't really say but I'll point out something you do know!

>There was contact before the fall
>Some human ships and stations have alien tech
>There are multiple "Arkships"
>The Earth is a nuclear waste land, and the Moon is partially destroyed!

>>37037632
I guess we'll make them love us
>>
>>37037583
>Xenocide Quets

You should get to bed.
>>
>>37037660
Goddamn it, Yeah I did fuck that up I guess
>>
>>37037648
Humanity fucked humanity over.
Fucking bastards
>>
You've all been lovely!
My apologizes for fucking up the archiving!
Good night!
>>
>>37037347
I actually linked this thread to Soma on his ask, thought he'd enjoy it.
You're welcome, m80
>>
>>37038571
Actually I just checked and he was already following it.
Once again, foiled by his nerdhood, I wasn't the one to spread the good news.
And I even fell asleep before activating NDL, for shame.
If we were playing/controlling NDL-74, I'm almost certain I'd try to name him aNDy-L74 if he ever gained higher AI status as well.
>>
>>37038686
Also, I'm kind of disappointed we killed the Mayflower, would have been damn cool to scavenge the armory and the suits, upgrade us with combat applications and shit.
We should probably hold off on the WARP, in my opinion, activate the greenhouse, the factory, send some bots to the wreck on the moon and the Mayflower, and research some alien tech.
We're an AI, so we can use computer-level calculations and simulations, right? I mean, it doesn't seem like we've been doing that, probably because we're too used ot being human, but it would be damn useful to create a splintered file/OS in our system that handles probability calculation and the like, the way NDL-74 mapped the fastest path to the Mayflower and such.
>>
Back from sleep, great thread OP.



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