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Hey guys, I am back.
Last thread is here
http://suptg.thisisnotatrueending.com/archive/36742695

Captcha, but what if I am a robot?
>>
>>36757237
Current Inventory
375 units of scrap metal
Repairs use 10-25 units, new robots use 75-125 units of scrap metal.

Robots
Walking robot constructor with technology analyzing programming (Hepaestus)
Tall fast scouting robot with implanted scan bot (Hermes II)
Digging robot with a shovel (digbot)
An anvil, a blacksmiths hammer, and various other blacksmith tools.

The shacks contain a lot of scrap metal, higher ground improves long range scanning abilities.
>>
yeah we back!
>>
>>36757280
Requesting orders from thought node cluster HQ


The mine and dungeon is now cleared of dirt and has some scrap metal in it as well.

>construct (write in) robots and buildings
>scavenge
>research
>>
>>36757280
Hermes should scan from high ground
>>
Rolled 10 (1d100)

>>36757317
Cycle initiated
Objective
>scan with Hermes II from higher ground
>>
>>36757324
and hepaestus should build multifunctional pick-axe for digbot
>>
>>36757324
and you forgot fightan bot with the void spear
>>
>>36757324
The sun rises over your small outpost as Hermes II scrambles off to the sides of the valley, clanking and shuddering.
While he climbs the steep slopes, he stumbles and damages his scanning equipment.
When he finally reaches the higher ground, he barely sees anything. It was too damaged to learn anything more about the shacks or the dungeon, but he did say he spotted a settlement a ways away over the valley's side.
>>
Rolled 13, 8 = 21 (2d100)

>>36757331
>>36757338
Cycle initiated
>construct tools for robots
>>
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>>36757347
>Rolled 10,13, 8
my bones rustle from this misfortune
>>
>>36757353
Hephaestus builds a multifunctional pickaxe for digbot, unfortunately, he had to start over multiple times and used up more scrap metal than we would have liked.
He integrates the void spear into fightan bot, but has no power source for it and damages fightan bots arm in the proces.

Current scrap metal
325
>>
>>36757383
Plans on the next day:
1. fix fix and fix
2. dig dig dig
>>
>>36757383
>cont

The pickaxe is not really multifunctional, but it is in that the head can be exchanged for a shovel head. It is horrible for self defense.
The void spear, from what Hephaestus researched, appears to have been some sort of energy weapon, but the current module lacks a power source. It would be a worthy weapon when powered up.
>>
Rolled 73, 26 = 99 (2d100)

>>36757402
Cycle initiated
Objectives
>fix fix and fix
>dig dig dig
>>
>>36757421
Repairs go marvelously. Haephestus found a few useful robotic parts in the scrap heap and was able to use far less scrap metal. Fightan bots arm is now fully repaired, Haephestus even fixed the electrical projection device and un crumpled the power node in the void spear.
Hermes II has returned just as nigh was falling and Haephestus fixed up his scanning bot symbiote.
Current scrap metal 305
>>
>>36757450
>cont
Digbot tries to excavate the rest of the dungeon, but it doesn't go well. He just barely managed to escape with his robotic life intact, he says there were some nasty monsters down there, maybe even chaos ones.
>>
>>36757467
Close it!
>>
You have received the following message

>Incoming Transmission
This is prime thought node from plane 360B
You have set up a base, now you must put your world domination into motion. There is a heavy troll population well versed in magic, be careful. Prime thought node out.
>transmission ends
>>
>>36757513
Did I say troll, I meant gnoll
>>
>>36757530
Did I say gnoll, I meant construct
Transmission was pretty garbled
>>
So we build new multifunctional robots, bipedal
>>
>>36757560
What functions should we combine?
>>
Is there anybody else here besides you two? Is this thread alive?
>>
>>36757587
They should have hands like fleshbags so they can fight and dig and build buildling
>>
>>36757597
Well there's you, yes this thread is alive, I don't know if there's anyone else besides calcium wizard from last time on 4chan at this moment
>>
Rolled 8 (1d100)

>>36757601
Constructing bipedal robots with hands
>>
Rolled 1 (1d100)

>>36757613
Second RNG program initiated for bipedality
>>
>>36757624
Dis is some joke
>>
>>36757624
>>36757613
Things go horribly, the sun sets on our blacksmiths workshop as Haephestus toils away.
Haephestus hits himself with the hammer, that'll cost a few units of scrap. The hands are far to big and very clumsy, they also use up more scrap metal than we would like, but they still function as hands.
The bipedal program fails, miserably. The robots have two twisted lumps of metal as legs, but they do not work at all.
>>
>>36757680
Rebuild them
>>
Rolled 19 (1d100)

>>36757716
Cyle initiates
Current scrap metal 95 remaining after repairs
Objectives
>rebuild the bipedal robots
>>
>>36757740
Is this some kind of sick joke? Hephaestus fixes himself, but just injures himself again. The robots still can't really walk, but at least now they can judder about on stilt pole legs.
The hands are marginally less clumsy., but still not optimal.
When he was finished, Hephaestus collapsed and cried out to the sky, pleading for god to help him. Maybe we should build a temple to the RNG gods? 85 scrap metal remaining.
>>
>>36757789
Upgrade em
>>
Rolled 69 (1d100)

>>36757843
Cycle initiated
Objectives
>improve the robots
>>
>>36757789
Meanwhile we should look for other iron deposits
>>
>>36757857
Haephestus, unhappily rebuilds the robots while the sun sets on our little camp. Throughout the whole fabrication process, he tried chanting a hymn to the RNG gods, I think it worked.
The robots now have functioning hands and legs, still a little clumsy when walking, but the legs actually bend at the knees.
We now only have 30 units of scrap metal left
>>
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Hi guys, I updated the map hope this helps!
Tell me if anything is missing or needed or wrong.
>>
>>36757860
Our cycle in only half completed, while we have no dedicated scanning robots, we have Hermes II.
Objectives
>scan for iron deposists
>>
>>36757922
That looks amazing.
It's a bit more advanced than what I was thinking, but the machines should have upgraded the base since last time.
>>
Rolled 77 (1d100)

>>36757932
RNG program initiated>>36757922
Do you mind if I use that image for the next thread opening image post?
>>
>>36757944
>>36757958
Sure go ahead and use it, I made for that reason.
I'm still around for a bit, what do you have in mind in "less advanced"? Have them be more fantasy like?
>>
>>36757958
Hermes seems to have caught on to the RNG worshipping trend, he chanted a prayer as he scanned as well. He reported that there are approximately 300 units of scrap metal in the shacks as well as some traces of technology.
He has also identified some iron deposits down in the dungeon mine, unfortunately, they are past the chaos monster lair
>>
>>36757980
We only had rocks as material for walls and blacksmith
>>
>>36757980
Oh I meant that I never imagined they actually had a building with a roof and everything for the smithery, it's fine though, they deserve aroof anyway.

Requesting orders (we can take two because we are tireless machines)
>>
>>36757984
Send new robots and Hermes to get the scrap metal. Frighten robot should tech to hepastus
>>
>>36758007
>>36757994
I'll come back in half an hour for another break, if you can get some more things gathered to be added/changed on the map I'll try to add them quickly.

Like rivers, forest, points of interest and what have you. Or building designs if you had in mind, just keep it at one post and link it here.

laterz!
>>
Rolled 31 (1d100)

>>36758023
Cycle initiated(sleepy drawfag, feel free to chime in, the more the merrier)
Objectives
>obtain scrap metal
>>
>>36758050
Where is that gnoll hamlet, west?
>>
>>36758050
The two robots and Hermes II are sent off to retrieve the scrap metal. They return with 275 units of scrap metal.
The gnoll hamlet is north. Scanning has found that while they have constructs, it is mainly gnolls with a lot of magic.
>>
>>36758086
Current inventory
305 units of scrap metal
Two humanoid robots
One digbot
One fightan bot
One constructor robot
One Hermes II scanning scouting fetch robit
>>
>>36758086
We shale build a metal bow or crossbow and tower on top of blacksmiths
>>
Rolled 22 (1d100)

>>36758115
Cycle initiated
Objectives
>construct metal crossbow on top of the blacksmith
>>
>>36758135
At last, our reprogramming of Haephestus comes in handy. He climbs up to the top of the blacksmith building and constructs a metal crossbow. It is not very long ranged, but will defend us if the gnolls attack. It does need someone to operate it, or at the very least, a thought node.
>>
>>36758157
We shall teach one of humanoid robots how to operate it. Next time heapastus should create fighting style for other borgs, like robot-jitsu
>>
Rolled 29 (1d100)

>>36758179
Cycle initiated
270 scrap metal remaining.
Objectives
>teach the humanoid robots how to use the crossbow.
>>
Rolled 21 (1d100)

test
>>
>>36758202
Under the light of the setting sun, Haephestus hauls one of the robots on top of the blacksmith's.
The two clack and beep away at each other. It appears Hephaesrus designed it for his use, not a humanoid robot, so he had to rework it.
The humanoid robot has learned how to operate the crossbow with some accuracy. Hephaestus made an iron bolt to practice with and the humanoid bot shows decent accuracy.
>>
264 units of scrap metal remaining
>>
>>36758254
Create robot-jitsu style of fighting
>>
Rolled 57 (1d100)

>>36758270
Cycle initiated,
Objective
>teach robots it's fighting to the robots, this will require programming.
>>
>>36758309
Next we shall try to get a closer look at demon beasts in dungeon
>>
>>36758309
I have real life stuff to do right now, i should be able to get back before the America day ends, my global time fu is not the best. I'm leaving this thread to you calcium wizard if you want to continue running it if some other anons come back.

You suceed in teaching the robots robots jitsu, both the humanoid robots excel at it, Hermes more or less suceeds, due to his weak human disguise. Hephaesrus and digbot don't really work out. Fightan bot is unsuited for unarmed combat.
>>
our status:
264 scrap metal
2 humanoid robots (both know robo-jitsu and one knows how to operate with crossbow)
Walking robot constructor with technology analyzing programming (Hepaestus)
Tall fast scouting robot with implanted scan bot (Hermes II) + knows a bit robo-jitsu
strong, robust fighting robot with void spear (fightan robot)

Digging robot with a shovel (digbot)
An anvil, a blacksmiths hammer, and various other blacksmith tools.
big crossbow mounted on top of blacksmith
>>
We require objectives from other Thought nodes. For now we are awaiting orders
>>
>>36758579
Try to get a better look at the gnoll settlement, see what's there.
>>
Rolled 67 (1d100)

>>36758726
We sent Hermes to get more data about gnoll settlement. Meanwhile we have one more job we can do
>>
>>36758781
Go scan the chaos demon nest in the dungeon
>>
>>36758539
Create another Fighting robot, a heavier armed/armoured model, perhaps with a mounted crossbow, similar to that atop the blacksmith
>>
>>36758815
Hi, nice to see all the other thought nodes coming back.
>>
>>36758781
Hermes reports:
The gnolls settled near the river.
There are at least 15 gnolls Hermes can locate.
There river comes from waterfall near mountain range north of gnoll settlment
The small forest is east of the settlement
>>
>>36758826
Tertiary node required reboot and recharging action, Tertiary node has returned to perform directive.
>>
>>36758050
I'm back, sorry for ruining the immersion but I cannot stay to play. However I can quickly update things on the map if you require something added just say it.
>>
Rolled 86 (1d100)

>>36758815
Hepaestus prays again to RNG gods and starts his work
>>
>>36758859
Well, north of the base over the highlands is a gnoll settlement.
>>
>>36758867
Military action required to carry out tertiary directive
>>
>>36758867
Maybe if we built a small temple or shrine to sacrifice some scrap metal on, maybe some fleshy gnoll meat bags later, they would improve our chances.
>>
>>36758859
yeah, we build crossbow on top of our blacksmith, furthermore we located in north gnoll settlement
>>
Construct some heavy iron bolts, those crossbows ain't worth nothing without ammo!
Does anyone know what a void spear actually does?
>>
>>36758867
The work is done and it's Heapastus' finest work, He used 150 scrap metal on robot.
This new robot is giant, robust. He is bipedal and carries the sword in his left hand, he has finest shield in his right hand and has mounted crossbow that can shoot automatically
>>
>>36758932
The sun is setting down and now we have 7 robots. The Hermes is finally back from his scout mission
>>
>>36758932
Request that military robot is named Logis Tertis
Action requested, Military robots approach chaos monster nest, necessary to procure metal and thereby complete tertiary directive
>>
Rolled 39, 34 = 73 (2d100)

>>36758969
Cycle initiated,
Objective
> scan the dungeon
>clear monster nest
>>
>>36758986
Are those rolls for each task, if so, we are in deep poop.
>>
>>36758986
1/2
Hermes approaches the dungeon and starts to scan again
He can locate one beast there. But as clumsy as robot can be he falls into the pit. The fighting robots run into dungeon right after him
>>
>>36758902
>>36758874
Gnoll settlement drawn, is there a river?
>>
>>36759019
Well, at least we have four fighting robots. And doesn't Hermes know some robot jitsu?
>>
>>36758986
2/2
As Hermes fell he damaged his both legs, unable to move.
Our fighting robots were fast enough to safe him from the best that was trying to it Hermes.
The beast looked like giant worm.. with 4 legs. During the battle fightan bot was attacking from the top with his spear, 2 robo-jitsu robots were trying to lock his legs in one place and Logis Tertiswas fighting with beats mouth. They managed to defeat him, but beast damaged both robo-jitsu robots(they need rapair before being able to do anything) and Logis Tertis right hand
>>
>>36759070
All the info you need is right down below in the next reference link reply thing

>>36758849
>>
>>36759070
yes, and it starts from waterfall that is not far from gnolls
>>
>>36759080
ouch, small spell mistakes, they hurt when I look at them now
>>
>>36759080
Orders for tomorrow, or night, or whenever orders are going to be completed.
>fix all the robots injured
>make sure there aren't any more chaos beasts down there, Hermes only got a 39 on his roll.
I'm sure well be fine, optimism for the win!
>>
>>36759104
Was the beast trying to eat Hermes? I couldn't tell.
Orders
>make fightan's bot void spear start using its void function, that should help clear out any more chaos beasts if they're down there.
>>
>>36759080
Repair damaged robots
Attempt to create Hephaestus Mk.II
>>
>>36759114
>Was the beast trying to eat Hermes? I couldn't tell.
Yeah.
The new dawn has arrived, after fightan robot and Logis brought back to Heapastus all damaged robots he started his work
Cycle initiated,
Objective
> fix fix fix
> Create new Hephaestus
>>
Rolled 64, 90 = 154 (2d100)

>>36759157
RNG ACTIVATION
>>
>>36759168
Woot! Success!
>>
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like this
>>
Does anyone know the post limit on /tg/? trying to gauge when I should archive this thread.
>>
>>36759201
Beautiful
>>
>>36759168
DIS GONA BE GUD
We used all scrap metal to repair robots and to build new robot
Hephaestus II, he can easily repair robots (+10 RNG on repairs) and to reverse engineer unknown tech. Yet he needs some lab for it
>>
>>36759218
What do you use to draw?>>36759201
>>
>>36759201
It's so good it's now cannon
>>
>>36759220
Construct laboratory for Hephaestus II
Reverse engineer the void lance.
>>
>>36759220
You know what to do, BUILD DAT LAB! That way we can make the void spear obliterate enemies with the power of the void! I'm assuming that's what it does.
>>
>>36759254
Void Lance Ballistas.
>>
>>36759246
>>36759254
MISSION IMPOSSIBLE. we lack metal to build the lab.
scrap metal needed 100
scrap metal we have 0
>>
>>36759232
Pant tool SAI
>>
>>36759205
More than 350 I think
>>
>>36759285
Approach the shacks with Tertis Logis, The Fightan bot and Hermes to the clustered shacks, attempt to harvest them for all their worth, cease if any resistance is encountered, in which case report to thought nodes
>>
>>36759313
Node message sending tool miscalculated
>>
Rolled 95 (1d100)

>>36759313
Taking last bids of metal from shacks ones more
>>
Good to see the thread again. I hope It's one we can continue throughout the month. Nice job on the map, looks great.
>>
>>36759353
Node is pleased to see the return of messaging from Secondary Matrix.
>>
Background: We're in need of crystal in order to manufacture the void lance and the spiroblades.
The spiroblade wasn't reverse-engineered because hephaestus lacked the software but should be able to do it now.

Quarry: Are both weapons native to the dungeon or were they brought there? If the former then crystal deposits may be found there. If not, the technology is useless to us until we find crystal deposits.
>>
>>36759333
Tertis took 25 scraps he could find.
But Hermes picked some signal from underground and located hiden room filled with constructs made from metal and some POWER SOURCE TECH!
now we have:
25 scrap metal
3 metal constructs
power tech
Database loads old data:
Underground is safe, the moster is dead, alot of metal awaits
>>
>>36759391
2 Constructs should be given mining equipment and ordered to mine out the dungeon, the remaining one should act as a Guard for the settlement
>>
>>36759413
Constructs work on unkown power sources(for now) and lacks energy cell
>>
>>36759391
Are we able to program the minerbots to automatic background processes, thus freeing up processing resources per cycle for other actions?

Automatic mining process = 25 scrap per cycle per minerbot. The more we assign the better.
>>
Rolled 48 (1d100)

>>36759443
Hephaestus II reprograms minebot to work manually
>>
>>36759432
Mine out the dungeon with main thought process resources are required to perform directive.
>>
>>36759470
The reprogramming works fine, yet minebot can dig only 20 scrap per day. His pickaxe is not in the best condition
The sun sets down, and we have 45 out of 100 metal we need
>>
>>36759432
Scan the recovered modules. Determine if there's any technology that is worth assimilation or if it's antiquated.
>>
Rolled 85 (1d100)

>>36759498
Cycle initiated,
Objective
> scan new tech for useful data
>>
>>36759524
Hepheastus II scans constructs and energy tech, can perform only one task without lab:
> Insight in mini-capacitor technology(losing one construct but + 40 scrap metal)
> Insight in solar energy
> Insight in hyper-capacitor technology
>>
>>36759498
Just coming back for a bit, no time to take over right now, calcium wizard, your doing a great job. The crystal spiroblade a and such are from a previous endeavor by the machines to colonize this area. However, crystal deposits should be nearby, but quite a ways away.
Just as canon clarifiications
>>
>>36759574
Nice to see you are still alive thought node 00
>>
>>36759566
Mini capacitor, We need to harvest metals as soon as is possible, metal is imperative.
>>
>>36759599
>Rolled 85 (1d100)
With minebot digging out 20 extra scrap metal and 40 metal from construct we now have 105 metal.
Mini capacitor technology-capacitor can be fused into robots arms or legs making him strike harder or run faster(+RNG in fight)
Still can't do it practically without lab
>>
>>36759628
Construct another mining bot, further re-iteration of the importance of metal.
>>
Second job can be done today, possible activities:
>build the lab
>explore the dungeon
>explore the territory
>build robots
>other
>>
>>36759566
>Insight in mini-capacitor technology
I assume it would allow for smaller platforms thus saving more scrap per construction.

>Insight in solar energy
I'm a bit at a loss as to how much of a need energy is. Do we have an infinite amount of it so long as we're near our base, but require it as platforms venture out of range?

>Insight in hyper-capacitor technology
I can't analyze what that means!

>>36759574
Excellent. Finding those crystal deposits would enable the manufacture of a new generation of combat drones.
>>
Rolled 40 (1d100)

>>36759665
Heapastus and Hepheastus II starting to build a new miningbot
>>36759677
>Insight in mini-capacitor technology
after we inspect this in lab
>>
Priority queue:
- Manufacture more minerbots
- Construct a lab (scrap requirement?)
- Scan for crystal deposits
>>
>>36759700
new mining bot has several flaws but thanks to Hepheastus II robot building ability he is not bad nor really good. He has rotating pick in his right hand (can't rotate now) and can dig 25 scrap per day
>>
>>36759714
Hypothesis: Crystals have a highly dense molecular structure and would also enable the construction of superior mining equipment. Along with software bug fixes and upgrades we may reach the output of close to 40 scrap per minerbot in the future.
>>
>>36759677
If I read the OPs post correctly, energy isn't a concern for the robots, but it is if they leave, or doe strenuous work outside of the base, then they have to worry. It should also power machinery not robots which can't use the magic.
>>
>>36759740
Diagnosis appears correct, correlation in calculated choice.
>>
The day ends and we have 30 scrap metal left, 2 constructs and power battery . tomorrow miningbots will dig ~45 metal.
>>
>>36759747
That's what I assumed as well. Larger capacity batteries and solar energy reception are logically the first step in increasing the range of our influence. Which requires a lab. Our next priority.
>>
>>36759747
Yup this is right
>>
>>36759776
We should scan underground for crystal deposits as we accumulate enough scrap for lab construction.

Hypothesis: Natural crystal creation requires immense pressure and heat, can only be found deep underground.
>>
Can we have a HUD of everything so far and speeds of mining bots and an estimate of how much metal they can mine out?
>>
Rolled 89 (1d100)

>>36759808
Cycle initiated,
Objective
> scan underground
>>36759831
minebots can dig 45 iron per day
we have alot of robots now:
2 human robots
Hermes
Heapastus
Hepheastus II
Fightan robot
Big Robot(forgot his name)
2 constructs
and power battery
>>
>>36759831
By which I mean how many units are left in the ground
>>
>>36759857
Big robots name was logis Tetris
>>
>>36759667

Units: x1 Hephaestus I, x1 Hephaestus II, x1 Hermes II (damaged), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I.
Resources: 30 metal (45 per cycle)
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow,
Assets: Blacksmith, Smelter, Wall, Base Beacon (energy dispenser thing)

>build the lab
>explore the dungeon
>explore the territory
>build robots
>other

Needs to be corrected since I can't keep up with the details but maybe something like this.
>>
>>36759857
Hermes scans underground from the deepest mine and locates.......Minerals far below our level(~400m below).
Extra- he located better iron deposits (+ 5 metal dug per day)
>>
>>36759892
I assume the unrecognized drones are the humanoid robot jitsu ones
>>
>>36759909
How much metal is required for lab construction?
>>
>>36759892
>>36759913
We have humanoid jitsu robots and two constructs we found
>>
>>36759913
I believe we recovered 3 from underground. One was destroyed during assimilation attempt, so we're down to 2 I think.
>>
This looks like fun do I just jump in or what
>>
>>36759917
Units: x1 Hephaestus I, x1 Hephaestus II, x1 Hermes II (damaged), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I, x2 Jitsu-borgs.
Resources: 70 metal (50 per cycle)
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow, mini-capacitor(insight)
Assets: Blacksmith, Smelter, Wall, Base Beacon (energy dispenser thing)

>build the lab(100 metal)
>explore the dungeon
>explore the territory
>build robots
>other
We require extra 25 metal for lab
>>
>>36759943
The more the better.
>>
>>36759944
Explore the territory. Repair Hermes II.
Next cycle we build the lab and then get a third minerbot to dig down towards the deposits.
>>
Rolled 2 (1d2)

>>36759978
only one action left.
fliping the coin:
>repair hermes 1
>explore the territory 2
>>36759944
Resources: 75 metal *
>>
>>36759978
Agreed. Diplomatic action toward native lifeform is neccesary
>>
Rolled 17 (1d100)

>>36759994
Hermes II left our base,last seen walking by the river wearing fleshbags disguise (basic clothing)
>>
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>>36760005
Yes, a diplomatic exchange with the meatbags. I recommend combat drones receive the designation of diplomats.
>>
>>36759947
What exactly should I do?
>>
>>36760019
What happened to world domination
>>
>>36760021
Logis Tertis would make perfect diplomatic drone
>>
>>36760029
It's a turn based game. We vote on actions per turn and OP comes up with the results and summary each turn. Then you vote again on options.

You can vote to dig deeper to find crystal deposits, for new generation of everything, or explore to find new races, or whatever.
>>
>>36760029
Watch the thread until orders are requested or a cycle is completed, then vote for an option. Roleplay if possible, maybe make up a node name for yourself. Be prepared to take over if calcium can't continue the thread. Not too much. Node 00 said he'd be able to run it later, so not to worry about losing a GM
>>
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>>36760019
Hermes found the lake in what our river falls. But something heppend, he didn't come back from mission
>>36760036
we will rise, but not today
>>
>>36760050
>>36760066
Ah okay I see.
>>
>>36760082
No more actions for this cycle?
>>
The night falls and we can't do anything. Tomorrow maybe:
>Find Hermes II
>build the lab(100 metal)
>explore the dungeon
>explore the territory
>build robots
>other
>>
Units: x1 Hephaestus I, x1 Hephaestus II, x1 Hermes II (damaged, lost), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I, x2 Jitsu-borgs.
Resources: 120 metal (50 per cycle)
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow, mini-capacitor(insight)
Assets: Blacksmith, Smelter, Wall, Base Beacon (energy dispenser thing)
>>
>>36760121
Build the lab. Send a Logis Tertis on a search and recover mission. Maybe add backup as well.
>>
Rolled 50, 94 = 144 (2d100)

>>36760148
Cycle initiated,
Objective
> Build the lab
> send rescue mission
>>
>>36760159
Well at least the RNG rescued hermes
>>
>>36760159
The jitsu robots with Hepheasuts I and II start to build the lab.
Meanwhile Logis Tertis and Fightan robot are send on mission to find Hermes. They found lake Hermes said last time..... They were ambushed. 4 Gnolls armed with swords and x2 bows attack from the trees, but thanks to our robot superiority Logis blocked both arrows and with swift strike killed one gnoll, Fightan robot crushed second gnoll scull with his spear and when two archers started to run away he throwed his spear, it fully penetrated first gnoll and left his body, striking second gnolls heart. After inspecting were those gnolls came from robots found damaged Hermes II fifth gnoll body gold and shinny armor
recived: damaged Hermes, 4 swords, 2 bows, 14 arrows, 100 gold coins and shinny armor
>>
File: autopsy.jpg (102 KB, 600x320)
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>>36760262
Retrieve the gnoll bodies as well. I recommend reverse engineer their platforms. Even if the platforms' technology cannot be assimilated we may be able to fabricate blueprints of their capabilities, thinking patterns, strengths and weaknesses (RNG bonus in combat against gnolls)
>>
>>36760262
Melt down the coins and the armour, upgrade Logis Tertis. We need to counterattack the gnolls, this is imperative to survival.
>>
A new day arrives and there is alot we need to do
Units: x1 Hephaestus I, x1 Hephaestus II, x1 Hermes II (strongly damaged), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I, x2 Jitsu-borgs, 1x Fightan robot
Resources: 120 metal (50 per cycle), 100 gold coins, 14 arrows, 5 gnoll bodies
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow, mini-capacitor(insight)
Assets: Blacksmith, Smelter, Wall, Base Beacon (energy dispenser thing), lab
>experiment in the lab
>explore the dungeon
>explore the territory
>build robots
>other
>>
>>36760326
Resources: 70 metal*
>>
>>36760326
I suggest >>36760296 and I agree with Tertiary Logistical node. We need a new combat drone, so we should refrain from spending materials until we can manufacture one.
>>
Rolled 2 (1d2)

>>36760317
The coin will chose:
.1- gnoll experiments
2- melt gold and armour
>>
Rolled 93, 100 = 193 (2d100)

>>36760385
Hepheastus I will melt coins into gold and Hepheastus II will experiment with their bodies
>>
>>36760372
Possible gain from the recycling of Gnoll settlement will ensure growth and eventual completion of directive.
>>
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>>36760398
>>
>>36760398
Optimal success achieved.
>>
>>36760402
Agreed, though finding crystal deposits and increasing mining production may fully tip the scale of balance in our favor.
>>
>>36760398
Great success
Hepheastus I melted all coins into soild 15 gold circuits upgrades(can upgrade 15 robots for various bonuses)
Meanwhile Hepheastus II conducted many experiments on the gnoles bodies, possible bonuses(100% success, both bonuses acuired ):
>Claws (robots can climb trees and other surfaces)
>better locomotion (-5 scrap on robots and faster movement)
>>
>>36760477
Construct an optimal mining drone, able to traverse deeper underground to acquire crystals and metals, upgraded with one of the golden circuits.
>>
>>36760477
I assume diagnostics also noted all critical process locations in the gnoll platform? Prioritizing shutdown of those processes would be most beneficial in combat. Perhaps we need to retrieve a functional specimen for that, or record results in combat.
>>
>>36760506
for optimal mining drone we require mini-capacitor fully researched (in lab we need +50 RNG). That will unlock mining drills
>>
>>36760533
Construct the lab then. We have required metals.
>>
>>36760477
Upgrade Hephaestus I to standard Hephaestus II. Grant them both gold circuits.
>>
>>36760550
We have the lab I believe. It just needs to be researched. I support it as well.
>>
Rolled 97 (1d100)

>>36760521
gnoll bio platform fully researched, to test their brain we need live one
>>36760550
lab is already build
>>36760551
Upgrading Hepheastus I to II and giving them gold circuits (+5 RNG on repairing robots and +5 RNG on SCIENCE)
>>
Rolled 96 (1d100)

>>36760565
final mini-capacitor research
>>
>>36760589
Research the Miniature capacitor, and upgrade Logis Tertis to be more heavily armoured
>>
>>36760589
Take live Gnoll specimen for research
>>
>>36760617
Once Logis Tertis has been upgraded, an attack can be staged against the Gnolls.
>>
>>36760589
>>36760609
The Golden Hepheastus' are ready (+15 RNG on repairs and +5 RNG on science)
The mini-capacitor research ready:
>Any combat robot upgraded with it(5 metal scrap) will hit stronger (+RNG in combat)
>Any minerbot will get mining drill (+ metal dug)
no other functions known now
>>
>>36760614
>>36760617
These two in that order next cycle. Around the Gnoll perimeter, keep a calculated safe distance from their prime hub. Intercept a patrol or hunter gatherers.
>>
>>36760661
Oh. We'll require a containment module. A prison.
>>
>>36760674
required a prison and a hunter module, no stealthy combat robots we have
>>
>>36760655
Can you update the HUD?
>>
>>36760674
Have Hephaestus I construct a holding cell.
>>
>>36760693
I assumed by their aggressive nature they'd attack the moment they see us, but that's a risky assumption.
>>
Units: , x2 Hephaestus II(golden circuits), x1 Hermes II (strongly damaged), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I, x2 Jitsu-borgs, 1x Fightan robot
Resources: 120 metal (50 per cycle), 13 gold circuits, 14 arrows, 4 gnoll bodies
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow, mini-capacitor(researched)
Assets: Blacksmith, Smelter, Wall, Base Beacon (energy dispenser thing), lab
>experiment in the lab
>explore the dungeon
>explore the territory
>build robots
>other
>>
>>36760695
Seconded, HUD update, along with all the RNG upgrades.
>>
>>36760723
Experiment in lab to find a way to lure and neutralize a gnoll so we can study its brain.
Upgrade or construct robots suited to gnoll fighting.
>>
>>36760716
Claws(can attacks, climb trees)
Bipedalism(-5 scrap metal on bipedal robots)
Hephaestus II (+10 RNG on repairs)
micro-capacitor fused in hand(+RNG on mele attack)
>>
RNG upgrades in HUD please?
>>
Rolled 17 (1d100)

So research it is
>>
Rolled 35 (1d100)

>>36760703
building a cell in dungeon
>>
>>36760757
Don't the golden Haephestus have 20, 15+5 on SCIENCE?
>>
>>36760794
Hepheastus II is only one who can research, but they have only +5 RNG on science
>>36760774
15 metal was used and we got nuffin
>>36760787
cell is build using only 5 metal, can hold 4 gnolls and withstand their claws
Resources: 100
>>
I've archived this thread
http://suptg.thisisnotatrueending.com/archive/36757237
Don't forget to archive future threads. Excellent job calcium wizard at GMing, better than what I'd have done.
>>
>>36760716
Units: , x2 Hephaestus II(golden circuits) (+15 RNG repairs +5 RNG science), x1 Hermes II (strongly damaged), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I, x2 Jitsu-borgs, 1x Fightan robot
Resources: 120 metal (50 per cycle), 13 gold circuits, 14 arrows, 4 gnoll bodies
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow, mini-capacitor(+5 metal cost, +RNG combat +metal dug), Claws(can climb trees and other surfaces), Bipedalism(-5 scrap metal on bipedal robots and can move faster)
Assets: Blacksmith, Smelter, Wall, Base Beacon (energy dispenser thing), lab

>experiment in the lab
>explore the dungeon
>explore the territory
>build robots
>other

I think I'll make a separate sheet for what each tech means so less info is shown. Less convoluted.
>>
>>36760865
Does bipedalism make repairs cost less on bipedal robots, what does -5 metal mean?
>>
>>36760827
Can we build a new combat drone? Using micro capacitors and bipedalism.
>>
>>36760865
Construct Logis Tertis Mk.II, Including a golden circuit, Thicker armour, large and more powerful weaponry.
>>
>>36760865
and we got 2 unresearched techs - hyper-capacitor and solar panels
+ smelted armour gives more protection on one robot
>>
>>36760888
I guess repair costs are standard and unaffected. Just the construction of a new platform which is 75-125 or so.
>>
Rolled 8 (1d100)

>>36760888
-5 on building robot
>>36760895
>>36760899
Lets the fire rise in our blacksmith and the new robot will be strong and robust
>>
>>36760934
Apparently Not.
>>
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>>36760934
>How can we fail so hard?
The Hepheastus II damages his hand and new Logis Tertis Mk.II is not even able to move, we used 130 metal (we had 150) and to fully build him we need 70(or less if RNG>50) more
>>
We still have 1 action today
>>
>>36760989
If there is any time left in the cycle, maybe we could look for some more metal? Safely of course. We don't want to risk more injuries and lose even more metal
>>
>>36761018
Hermes is damaged, he wont be able to find alot (-40 RNG it will be)
>>
>>36761032
I propose we build an altar to the RNG gods to give us +25 or so when we sacrifice meat to it.
>>
Rolled 94 (1d100)

>>36761059
So be it
Hepheastus II starts to build shrine , but where should it be located, our base? Near waterfall? In the dungeon?
>>
>>36761099
Put it out in the open so our cries to the RNG gods in the sky may be heard, between the blacksmiths and the mine entrance.
>>
>>36761099
The gods like waterfalls
>>
Rolled 2, 2, 2, 2, 2 = 10 (5d2)

>>36761128
>>36761130
who shall win?
1-Waterfall
2 -City
>>
okay, someone should take my place. I need to go on hour
>>
>>36761185
Hephaesrus builds a shrine to the gods. It is an altar stamped with the sign of the holy fear on the side and the letters RNG carved into the top. We now have a hole in our wall though. If Hephaestus sacrifices either scrap metal or the flesh of our defeated fleshy foes, it will boost our chances in one task by 20.
>>
>>36761244
Whoops that should be the holy gear.

Standing by for orders
>experiment
>explore dungeon
>explore territory
>build robots
>pray and sacrifice
>>
>>36761263
I should warn you guys, until calcium gets back real life will make me update hella slow, not horrible though. If someone else wants to take over, feel free.
>>
>>36761263
Logis Tertis Mk.II requires improvement to be viable.
>>
Pray and sacrifice so that we may either upgrade fighter bot to kick knoll ass or build a kicking ass bot,to kick knoll ass. Either way we need to take the fight to them.
>>
Rolled 33 + 25 (1d100 + 25)

Cycle initiated

One gnoll body is sacrificed on the altar, we now only have three.
Hephaestus begins to work on repairing MKII Tetris.
>>
>>36761354
The RNG gods have answered Haephestus I's prayers. With their aid, he just barely managed to make all the remaining scrap metal count. Tetris mark II is now fully operational, but not as optimal as we planned. However, we are completely out of scrap metal and H's hand is still injured.
>>
>>36761394
By not optimal, I mean there is literally no improvement beyond the first generation Tetris. The gold and armor plating was repurposed just to make him work at all. We now have 3 gnoll bodies, no scrap metal at all, and another logis tertis.
>>
What is the basic cost of a drone? Upgrades aside. 75? 100? Do minerbots have a different cost?
>>
We only have 10 golden circuits left.
>>
>>36761472
The average cost is 100 units of metal. The RNG gods may raise or lower it to 75 or 125, miner bots do not have a differnet cost
>>
>>36761532
Alright. I tried to make a separate tech and bonus info page since the HUD should be as clean as possible.

http://dumptext.com/WmGTkb0F
>>
>>36761617
Okay, I'll post a link to that at the begining of the next thread, I assume you'll update it as the thread progresses.
>>
>>36761617
Maybe you could make it so it shows all the upgrades on the robots and what upgrades mean.
We can post robot names and resources in the thread.
>>
>>36761735
There's clarification for what each upgrade does. I took the liberty to claim a gold circuit would cost 5 gold to make, and I didn't add details on the void lance since I don't care to guess that, I'll leave it to the GM.

Actual upgrade for each single module would just require too much work. Did specify they're all outdated and we should just aspire to always upgrade them to the max, except with gold circuits since we can't standardize that without a regular source of gold.
>>
>>36761785
Well, as previous GM, I'll ask calcium when he gets back. The void lance was supposed to be this amazing technology left over from when the machine empire tried to colonize this area in the past. Unfortunately, it fell and retreated and we were dropped off to start it up again.
The void lance, supposedly, once powered up with an insane amount of power, is turned on for a few minutes and gains the ability to dissentigrate, obliterate, incinerate, whatever it hits.
But that's as far as I got in thinking.
As for the spiroblade, it's just a really shard crystal saw blade that can be used on a robots arm to spin around and shred people in close combat.
>>
Anyway I support to repair and upgrade all our units. They all need it, except Hephaestus II, unless the former GM forgot to note mini-capacitor gives them a relevant bonus as well.

Say each upgrade costs 10 metal per drone, the bonuses they get are already in the dumptxt, and the two miner bots together would give 65 scrap per cycle. 75 if we give them gold circuits.
>>
>>36761861
Sounds awesome, but should also be specified in numbers what's the bonus. We never did research the spiroblade, we needed to upgrade Hephaestus I to II and never got back to it. Not that it matters, we lack crystal.
>>
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Rolled 6 (1d10)

Random event occurs
>>
Rolled 77 (1d100)

Very well, cycle initiated
Though actually, the robots are bipedal, just not optimized with bipedal technology, so they don't get the discount.
The bonus I suppose would be 20 to 30. But it only happens once and then we have to charge him up again.
Objectives
>mine up some iron
>>
>>36761936
We have partially recovered, we now have 75 metal mined up.
>>
>>36761936
If you need to rest I can GM
>>
>>36761980
A rest would be nice, just look up the thread, anon and I had a discussion about tech and stuff and a dump text. I hope my idea for the void lance doesn't contradict anything you were planning
>>
>>36761617
this looks nice
>>
The random event opened new branch for mini-capacitor.
Researchable:
Regulated mini-capacitor - +5 RNG on building robots
>>
>>36762119
Could we maybe simplify the number crunching a bit? The upgrades are going a bit overboard IMHO. I find it a bit hard to keep up. Though I do feel the RNG for tasks and sacrificing stuff for a 25 bonus is okay.
>>
>>36762161
mb, but this is first upgrade to robot building.
How about this :
Regulated mini-capacitor - +(100-A)/10 RNG on building robots
where A is dice roll
>>
Units: , x2 Hephaestus II+, x1 Hermes II (strongly damaged), X2 unrecognized drones (research), X2 Minerbots I (one damaged), x1 Logis Tertis I, 1x Logis Tertis II(gold circuit, steel armour), x2 Jitsu-borgs, 1x Fightan robot
Resources: 50 metal (50 per cycle), 13 gold circuits, 14 arrows, 3 gnoll bodies, 4 swords and 2 bows
Technology: Tireless, Smelting, Assimilating, Scanning, Mining, Crossbow, mini-capacitor, Claws, Bipedalism
Assets: Blacksmith, Smelter, Wall, Base Beacon, lab, Shrine to the RNG deities.

>experiment in the lab
>explore the dungeon
>explore the territory
>build robots
>other
>>
>>36762219
I think that made things worse, what I meant was that it's hard to keep up with what upgrades the robots have and how much they are and when they apply.
>>
>>36762270
Experiment in the lab
>>
Rolled 88 (1d100)

>>36762270
TO THE LAB!!!
>>
>>36762311
Looks like this gnoll died after we brought him to our base, his brain looks not so damaged:
>Brain research
>Bones research
>Solar research
>Hyper-Capacitor research
>>
>>36762359
Brain research
>>
Do our capabilities include building swarms of nano bots? If so, we could use that and definitely win any battle with the gnolls. I also think we should research building a good power source for the void spear, judging by what thought node 00 said, it looks amazing.
>>
>>36762161
Yes I'm in that thread too and it's resembling a video game too much. Can't keep up with the numbers eventually +5 this +5 that +5 that and that.

I recommend we casualize the game. Keep numbers out of combat since it's going to frustrate really fast. Keep the economy in place though, just simplify it. minerbots give 25 iron per turn automatically. Each unit costs 100 iron to make.

We have miner bots, we have footmen bots, and in the future super large bots or ton of mini bots. But not too many units.

Make the unit HUD like this

X2 Minerbots (25 metal each)
X6 Combat drones (100 metal to make)
175 Metal available

Research is noted but not really manifested in numbers, just gives OP more options to convey the fight.

Or don't, whichever works for you. But there are guys reading the thread but not participating because they're afraid to screw things up.
>>
>>36762370
After many experiments we know that brain functions on some electrical impulses and fuel, the food is ... blah blah blah... saharydes.. blah blah.. We can't recreate their brain but MAYBE we can use it as main circuit in our future robots?
Gain: Brain (insight)
>>
>>36762429
Yeah, maybe we should take out the combat +RNG, but keep things like claws for specialized robots. And keep +RNG for building(none likes 1 of 100 robot that screws everything)
>>
>>36762389
>>36762429
The second job is free, what should we do?
>>
>>36762389
I think we could go for a horde of small spider bots eventually, but nano is outside the iron age steampunk setting.
>>
>>36762429
Yes, I agree. I think we should only use all those upgrades behind the scenes. For example, we give fightan not a bunch of combat upgrades, and heavily imply it in his descriptions.

Only have one roll when doing things, and if things go wonky, then imply in the result text what upgrades stopped it from being a total failure.

Hopefully we can get a fresh start with the next thread and welcome in everyone.
>>
>>36762570
If we have metal we should build a combat drone, otherwise explore the dungeon if there's anything left there.
>>
>>36762570
Attempt a third model of the Logis Tertis, renaming it to ''Lexis Tertio'' and making it larger and with a mounted ballista
>>
>>36762506
Combat works fine with RNG, just deep it simple with all of the numbers out of the way. That way we can put more focus into writing a cool story rather than number crunching.
>>
>>36762588
Worded it perfectly like how I feel.
>>
>>36762636
Okay, I'm taking votes
Build a combat drone
Explore dungeon
Any more takers?
>>
Rolled 80 (1d100)

>>36762618
The dungeon awaits.
Our minerbots dug a pretty big tunnel, Hermes goes to the deepest point and start to scan
>>
>>36762670
we had no metal for drones, So Hermes goes to scan our dungeon/mine
>>36762671
Looks like we're 2 days mining from mineral deposit, it should be splendid
>>
Initiating next command taking cycle
>>
yeah, i'll go to watch the film, i'll be back in 45 min
>>
Okay guys, we all know that this thread has built up a reputation for being number crunchy and is scaring the anons off, we don't want that, the more the merrier, so far, we have like three people?
I was thinking of archiving the thread and starting a new one with a welcoming post explaining how we've simplified things and people are welcome to join in.
>>
>>36762794
I think a new thread would be good. For new arrivals a short explanation and introductory. Civ and Quest tags. Every turn OP posts options and we vote on what to do.

"We are a race of machines in the iron age, with the directive of conquering the world. Last threads we set up a base, dug resources and fought with the gnolls. We're about to reach a crystal deposit and upgrade ourselves." or something like that.

And a HUD that should be always present. Metal digging should be automated so we can focus more on combat and diplomacy. We just decide what to do with the resources. New tech should just be mentioned in OP combat posts depending on RNG, like how we won the fight.

Maybe we should have just 2-3 robot types for now. Miners and combat drones.
>>
>>36762794
Sorry if I was too blunt in the Necromancer civ thread when I said this one was too number crunchy to just jump in to for a civ noob.

I'd hate to change the whole dynamic of the campaign by carelessly tossing out a few heavy handed comments when I've still been enjoying the thread anyhow.
>>
>>36762891
Nah I agree with it. Machines should have a feel of numbers, hive mind, economy and construction but the combat number crunching can just be too much and isn't machine specific. It can apply to any race. Rule of Cool is indeed a thing.
>>
>>36762891
Oh no, you're fine. In fact, the necromancer civ thread inspired me to do this thread, I sort of looked up to it as a guideline.
I even feel as though calcium had a hard time managing all the numbers, of course, I don't want to put words in his mouth. Also, I feel that quite a few people in this thread already want a change.
My writing skills suck, I'll never be as good as the necromancer civ thread, but it'd at least like to try a semi RP thread, and all the upgrades are getting a bit in the way.
>>
>>36762966
Didn't see any problem with your writing. First thread was as good as this one. I'm just thankful for a civ thread that starts during European time zone.
>>
>>36762966
Oh I forgot to mention, I'm the OP, node 00 who started this. I keep turning off my namefaggery when I post in other threads.
>>
>>36763001
Heh yeah, my time zone translation fu is not that great. I actually live in America though, I get up really early though on the weekends
>>
When calcium gets back, I'll ask him if he approves making another new more RP casual thread with a nice friendly intro post. Seeing as he and I are co GMing.
>>
Calcium wizard, are you there?
>>
>>36763050
Yeah, i aprove this. I like the numbers and the feel of some improvment with them, but we should get rif of most numbers. Yet the constant improvment and upgrades should stay, they define our Machine life
>>
>>36763813
Okay, I'm going to make another thread.
>>
>>36763835
Don't forget the nicely made map that guy made
>>
>>36763866
I wont



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