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/tg/ - Traditional Games


>Population: 405(+120 Gorgons)(14 villages, 4 islands, 3 heroes)
>Culture and Art: Your people wear a mixture of woven grass or seal/elephant hide/leather skirts and tunics, shoes and simple coral, shell, or bone/ivory jewelry. They also enjoy painting themselves and their Cave temple walls with Dry (mineral) dyes.
>The People: Your people organize themselves into casual family and extended family units formally lead by a Magoecracy made up of a council of both Cyclops and a few Gorgons. Gorgons exist as a visible Minority group that are occasionally bred with. Trade skills are committed to and goods and services are purchased with Ammonite shells. Ethnicity wise your people come in a variety of light to dark tanned freckled skin tones with their white hair braided or kept short and messy. Your People speak and write Island Cyclopean
>Technology: Your people possess a wide variety of advanced stone tools and weaponry; clay products are also produced in stone kilns. Homes possess stone foundations, wooden or bamboo frames, and dried woven grass walling and roofs. Your people understand basic math, have a concept of time through a lunar calender and keep records/information in bamboo scrolls and stone tablets. Stone working is quite adapt: Megaliths and smaller Coastal structures stone structures have all been constructed. Iron has recently been discovered.
>Magic: (61 "Sages".) Hydromancy, Geomancy, and Pyromancy are practiced for both practical, combat and divination purposes. Your people possess Megaliths and Caves that are used for public and religious and magical practices
>Food: Abundant. Your people grow large Ochard-like Tree Gardens with Plantains, Mangoes, Breadfruit and Cashews grown within a long with sweet potatoes. Aquaculture is also used to raise stocked freshwater fish and Ammonites, but foraging, fishing and hunting remain more popular. Livestock include: Elephants, Chickens, and Banana Rats. Dried goods are stocked on a personal basis.
>>
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>>36745515

Last Thread: http://suptg.thisisnotatrueending.com/archive/36607320/

Last times achivements include: dramatically increase Gorgon immigration, a wall built separating the mainland coastal community from the forest, major discoveries concerning the smelting and processing of Iron (though they still remain initial and primitive) as well as a number of other magical and cultural developments. We even have some idea of where babies come from.

Posting our "current" world map as drawn by a very kind and handsome Anon whom had the time!

What new advancements will we bring to our still emerging civilizations? Will we discover the secrets of metal, Elves, and the forests? Will we get all crazy about Magic? Who knows.

Roll for 2 actions and 1 idea.
Action rolls are d20. Idea rolls are d100.
>>
Rolled 19 (1d20)

I almost gave up hope!

>>36745548
Iron tools or bust!
>>
>>36745621
>I almost gave up hope!

We'll also be having a session on Sunday!!!!!!!!

Also, I'll just wait for one or two more responses and then we'll get this show on the road.
>>
Rolled 11 (1d20)

>>36745548
Develop better medical treatments
>>
Rolled 67 (1d100)

Idea herbs for medicine.
>>
I'd recommend a twitter, OP. No matter how incidental this quest is, it still helps for people to know what time a session will be or if there will be no session this week.
>>
Rolled 58 (1d100)

>>36745548
>>36745749
I'll back this. I think we should try to incorporate magic in the process as much as possible too.
>>
Rolled 8 (1d20)

Create a scaled up bow based on the Gorgons design
>>
Rolled 7 (1d20)

>>36745548
>>36745816
Wrong die...I think.
>>
>>36745871
No, I'd rather cyclops go slings rather than bows.
>>
Rolled 20 (1d20)

>>36745548
I thought due to our size we had four actions and 2 ideas? Or are we starting it off smalle for the thread.
Regardless,

Send a party led by one of our heroes to explore the island south east of the Reef Isle, it might get us a better understanding of that questionmark territory.
>>
Rolled 38 (1d100)

>>36745927
Daaaamn. Well here is hoping the idea goes so well.

We've been messing with stuff melting in our furnace right? Do we have any concept of how liquids work? Like What if we melt some stuff in a clay pot? Maybe we can start figuring out how molds work and get some hammer heads and stuff?
>>
>>36745927
I hope this nat 20 doesn't get looked over.
>>
>>36745702
Huzzah!
>>
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>>36745621
>>36745749
>>36745780

>Establish Medicine and Medical Treatments
>roll 11/20 Action
>roll 67/100 Idea
>Minimal Success, but Above average idea. +Racial bonus +Agriculture

For hundreds of years your peoples idea of medical care has been little more than the idea of eating certain plants, nuts, or roots that would make you "feel better" and if you suffered a sprain or a broken leg to simply not stand on it until it got better. This lead to the predictable short-lives and deaths of many people whom would have otherwise been able to make it.. This however has begun to change: Stone mortar and pestles for grinding up various roots and dried plant matter to better administer herbal remedies that can treat anything from indigestion, constipation, sores, and burns, combinations of mashed up fruits and fresh water to feed to the sick, elderly, and the undernourished young and to combat dysentery, better hygiene and living conditions as the management of waste and even the use of slings and woven fiber to set broken or twisted bones back into place.
Even the simple discovery of highly concentrated Alcohol as a disinfectant has saved hundreds of lives.

>+HERBOLOGY DISCOVERED
>+MEDICINE DISCOVERED
>+You now have Herbologists and Medicine Men/Women- people whom specifically take up the trade of medicine.
>+210 population. Your people's life expectancy has dramatically increased due to the runt babies, sick, weak, elderly and injured people no longer being abandoned or left to die. This has DRAMATICALLY increased your "consistent population".

>Current population: 615(+120 Gorgons) (20 Villages, 4 islands, 3 heroes)
>>
What could we build to improve the Home Island, Reef Island, North Island, or Bay Island?

We could specialize each in some way. North Island would probably be a good place for a financial or cultural building (I'm thinking a theatre).
>>
Rolled 4 (1d20)

>>36746043
Commune with a water elemental, it would be best to meet one on our own terms, rather than the last two elementals.
>>
>>36746142
Don't vote until OP says vote.

And I'd recommend leaving the elementals alone. We don't have good luck with them.
>>
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>>36745621

>Develop Iron Tools
>Roll 19/20 Action
>Complete Success +Geomancy, +Pyromancy +Racial bonus

The various Black lumps you've managed to smelt and pour from the massive kiln you've made have become something of a topic of interest for everyone involved. The "black stone" is incredibly interesting due to it's unique physical qualities and everyone on all levels of society are interested in it's uses: Farmers, Craftsmen, and even Magical practitioners and the Sages themselves are all motivated to try and develop something from it.

The Iron lumps are thrown back into the Kiln to be re-heated, re-melted, and poured into stone Molds to be made into tool heads mostly for crafting or working: Hoes, Shovels, and Hammers- simply implements where Iron can just be fastened or jammed onto a stick or a groove before being tied on.

>+"SIMPLE" IRON TOOLS DISCOVERED
>Iron tools remain primitive, a little brittle, but they are easier to mass produce than "stone" tools and thus are popular. A simple melting and molding and handfuls of tool heads may be made- Were as stone tools must be carefully chipped and flaked away.
>>
>>36746153
I'm of the idea that if we meet one in a non hostile sense, then it will help our sages to not have their souls evacuate through their orifices by being friendly with spirits.
>>
>>36746043
Looking at out pop, we really need a way to make more Heroes. 3 just aint gonna cut it for much longer.
>>
>>36746233
well heroes follow different rules for inspiration than sages do. And they're also a little more complicated. They tend to only arise after great feats. Like how we got our first few was from killing a boiling lizard.

THat said, same great feats are likely to kill our heroes too, or kill people likely to become heroes.
>>
>>36746292
If we wrote a heroic epic we might inspire heroes on a regular basis.

We do have bamboo paper, right?
>>
>>36746320
Bamboo scrolls, but yes. That would be an idea. We should get some sages together and chart the history of one of our heroes? Perhaps the one who travelled to the Mainland (he might be dead by now). His story could start as one of the first party to defeat a Boiling Lizard, and then his journeys from there.
>>
We have advanced much in our skill in craft over the years.
A new Megalith is needed, inlaid with iron and covered in the great tales of history.
>>
>>36746375
I was about to suggest that in the next voting period. Though we might not need entirely new ones.
>>
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>>36746361
So long as the first gorgon is a major character, I'm happy.

Gorgon heroes would be a very nice addition.
>>
Our loveable big-eyed lugs are doing well, aren't they?
>>
>>36746416
I'm not sure the first gorgon is still alive
>>
>>36746375
A Not-Temple of Athena to honor the Gorgon's religion, possibly?

I kinda want to get in good with the Celestial Serpent.

>>36746450
In the heroic epic. It'll be a fictionalized account of the slaying of the boiling lizard and the settlement of the mainland, so making certain historical individuals into larger than life versions of themselves is par for the course.
>>
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>>36745927
>Venture out Further South of Reef Island
>Roll 20/20 Action
>Complete success +Boats
>HERO USED (1)

A Team lead by a Hero is asked by the Council of Sages to go forward and venture south- father south than anyone in memory has ever ventured: Beyond the Reefs, Islands, and to investigate what has been colloquially known as the "deep ocean" and the various small islands closer to it's boundaries.

The party is gone for Months. When they do come back though they bring with them numerous personal stories, adventures, and tales concerning everything from the mundane to the magical:

>"The Southern islands are a series of Atolls- Too small, too thin, but very abundant and covered in nesting birds, small jungles, and every once and a while a Cyclopes or Two whom had swum a little too far off from other Closer islands. The largest island was an impossible tall Rocky outcrop that was frequented by many Birds- we even saw a few Zizz nests.... These places though were absolutely flooded with numerous fish, and shellfish, amongst the corals. Often times our boats would float upon more fish than ocean."

>"The Deep Ocean is not a place we could explore. We only ever view it from a distance: Massive Waves, Constant Storms, it existed only in the foreground as a constant black swirling mass of tempest waves....Even the Borders of it were not to be Trifled as even from a distance we could see the shadows and the visible breaching bodies of impossible huge creatures; the likes of which we had trouble comprehending. "
>>
>>36746475
I believe we merged religions, Gorgons acting as the embodiment of our stars, as we are of the sun and moon, we do need to talk to the celestial serpent soon also
>>
Alright guys,

Roll for 2 Actions and 1 Idea.
Thanks for your patients as always.
>>
>>36746450
She was REALLY old by the time one of our sages came to talk to her about her spirit and her people's origins. So yeah she is pretty dead. That said her children/grandchildren may still be around. And her story should be pretty fresh in our minds.
>>
Rolled 14 (1d20)

>>36746531
A heroic epic in the vein of The Odyssey and The Aeneid.

Let all future generations know of the bravery of the first generation of heroes, both cyclops and gorgon.
>>
Rolled 20 (1d20)

>>36746531
Action: Set up a watchtower along the atolls overlooking the deep ocean. Perhaps it could inspire sages and advance our understanding of how things work.
>>
>>36746588
>watchtowers

That roll was good enough for a system of lighthouses and ports.
>>
Rolled 2 (1d20)

>>36746531
Improve the megalith sites with iron.
>>
Rolled 35 (1d100)

>>36746531
Use elephant dung as fertilizer
>>
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>>36746531
Do we have numerals yet? Just curious. I was messing around with some Gorgon inspired numerals. Based around snakes and curvy lines. May yet be simplified further. I also got some cyclopean script/runes messed round with too.
>>
>>36746636
That's clever.
>>
Rolled 16 (1d20)

>>36746509
Idea
Further and more advanced domestication of elephants, I remembered that we started trying to breed only the strong elephants together to make them better a few threads back.
>>
>>36746636
Very cool.
>>
Rolled 69 (1d100)

>>36746531
>>36746636
Idea

Gorgon numerals.
>>
>>36746531
I said it earlier, but wasn't it 4 actions and 2 ideas due to our population size?
>>
Rolled 16 (1d100)

>>36746663
Wrong dice
>>
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>>36746729
>>36746663
>still rolls a 16
>>
Rolled 42 (1d100)

Idea:

integrate gorgon culture- maybe they have better grammar or a more advanced sense of mathematics.
>>
>>36746772
I give up. We'll never have giant elephant behemoths.
>>
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>>36746704
>>36746706
>>36746651

I also was sketching some cyclopean letters, but I'm still messing with their distribution for as soon as I tried writing out some you get some weird look to the words.

Theme being Eyes and Commodities familiar to cyclops. Stars, Fruit, waves, Stones, Trees. And their position relative to the eye. THis is very much a rough draft as I've said.
>>
>>36746795
Oh, we will... just not in the way we want...
>>
>>36746841
That's pretty awesome too anon. I'm always impressed by your stuff.
>>
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>>36746841
So very based.
>>
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>>36746562

>Begin documenting and compiling Stories and Fables.
>Roll 14/20
>Above Average Success +Census, +Bamboo Scrolls

Sages had been using Clay and Stone Tablets to document the finest Hymns, poems, and songs for centures, but only recently have Bamboo scrolls had been recently invented and adapted as popular option for making "copies"... Little did they expect though that the people would soon adopt both Clay and Bamboo documentation for their own Poetry and Stories- Great tales and folklore of Angry Stones, Drunk Sages, Exploration, the first gorgon and various other fantastic adventures.

>+BOOKS(Clay, Bamboo Scroll) (FABLES) INVENTED
>Books are for "personal use" they are passed around by all manner of people so long as they can read and they can GREATLY contribute to the overall intelligence of your civilization. At this point they are mostly only used for Fables, Spells, and record keeping.

>>36746588

>Establish Watch Towers on the Atolls.
>Roll 20/20
>complete and total success +Racial bonus

Some of your Fishermen have become a little motivated by the stories and gossip of the SWARMS of fish apparently so abundant on the reefs and atolls to the south that they've commissioned and the Sages and Stoneworkers to carve out a series of stone Docks and Watchtowers out on the Atolls to make them safe enough for committed fishing. It takes months, time, effort, and many boats (The reefs constantly banging them up, sinking them upon their jagged corals) but eventually something of a series of dotted Towers and Inlet carved harbors are established- these areas allow fisherman to raft between atoll to atoll and venture in between the dangerous rocks to net entire bushels, canoes, and boats full of fish and shellfish.

>The Ammonite shell has dropped considerably in value due to the abundance of seafood
>One Ammonite shell now only represents a mere 15 Minutes of work.
>This has caused a slight disparity between coastal and inland communities economies.
>>
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>>36746947
>deflation
>don't call it a grave, call it the future you chose
>>
>>36746994
Woops, inflation. Whatever.
>>
>>36746947
>The Ammonite shell has dropped considerably in value due to the abundance of seafood
>One Ammonite shell now only represents a mere 15 Minutes of work.
>This has caused a slight disparity between coastal and inland communities economies

Yup we definitely need something better to trade with...

>>36746994
What would you suggest then?
>>
>>36746706
>>36746777
>>36746841
>>36746636

>Establish more sophisticated Numbers and Writing
>Roll 69/100
>LUCKY ROLL. +Interesting results, +Gorgon Immigration

For the longest time your people have spoken a very rudimentary and primitive language initially developed and made popular through powerful Hymns and Songs that brought forward real power and gave meaning to your peoples primitive lives... This has changed though and now language is seeing more distinction between Song and actual spoken language: Songs for magic and the spoken world for business.

This has also been elevated and advanced by the more foreign cultural ideas and traditions brought for by the Gorgons in the form of their Numerical system and their more intricate and advanced language that is quite displaced from traditional song.

>+ADVANCED CYCLOPEAN DISCOVERED
>+ADVANCED NUMERICAL SYSTEM ADOPTED

>Your people have adopted a set of numbers to better keep track of things and their world and your language has adapted and evolved further- to something comparable to an actual conventional written and spoken language. Communication, Research, Development and so forth will all be easier- but your separation from other cultures may grow.

Alright guys, you may roll now. 2 actions. 1 idea.
>>
Rolled 4 (1d20)

>>36747115
Contact the elves in person! We've been trading with them so long we might as well try to meet them face to face
>>
Rolled 36 (1d100)

Are we burning Animals fats yet? Or making soap?

Lets learn to use elephant fats
>>
Rolled 38 (1d100)

>>36747115
Begin educating all children formally in writing, reading, arithmatic, and magic.
>>
>>36747164
we've been trading with the Gorgon kingdom. Which is very much a strict and brutal caste system from what we know. They sold us gorgons they expected to be treated as slaves/sex things. They didn't know how merciful we really were. We've still yet to see the knife ears yet.
>>
>>36747079
>What would you suggest then?

Gold!
>>
Rolled 1 (1d20)

>>36747115
Go on a hunt for a Zizz bird. We've seen a Zizz nest on our island before but we never got to see one of these gargantuan creatures in person.
>>
Rolled 17 (1d20)

>>36747115
Find knife ears
>>
>>36747233
Weeeellll Shiiiiit.
>>
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>>36747233
>Rolled 1 (1d20)
>Go on a hunt for a Zizz bird. We've seen a Zizz nest on our island before but we never got to see one of these gargantuan creatures in person.
>>
Rolled 20 (1d20)

>>36747115
Explore the other islands!
>>
>>36747272
What would the epic tale of our civilization be without a few more terrible tragedies?
>>
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>>36747272
You know I would like to think the worst that happens that we don't find one... Like we fail at finding them. Might be a blessing in disguise...

Who the hell am I kidding?
>>
>>36747233
Well the good news is that we found one.
>>
Rolled 19 (1d20)

Attempt to forge iron into more advanced shapes, such as building materials, art, what have you.
>>
>>36747389
>>36747115
Seconding.
>>
>>36747272
Yaaay, more dead heroes.
>>
>>36747402
Didn't send heroes on this adventure. That said... So many people are going to die its not funny.
>>
Rolled 34 (1d100)

>>36747115
Idea: begin implementation of more advanced economics, try to find a better currency then ammonite shells.
>>
>>36747282
>>36747389
Well, these two are great at least. We should probably consider expanding considering the larger population
>>
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>>36747164
>>36747206

>Attempt to Make Contact with Gorgon Civilization
>Roll 4/20
>Enemy roll 2/20
>Everyone Fails, but they fail more.

Your Scouting parties that frequent past the Walls of your Mainland community have grown bolder and more adventurous, they used to be accompanied by Gorgon guides and Huntresses who knew the Jungle like the backs of their scaled hands, but a few Cyclopes have grown quite comfortable with the land... Especially since they know pyromancy.

One of your party has an unusual encounter though: While under the perpetual darkness of the Canopy- they stumble upon a break, a constant break that guides and bathes a frequented "road" that looks to be covered in a kind of growing, soft, smooth, moss-like substance?

More importantly though they run right into a group of Gorgons- FOREIGN gorgons. The group seems to be some kind of entourage: a cart is being pulled by a short, elephant-footed, frilled, reptile with it's horns docked and some kind of.. leather straps tied around it's face? The cart is guarded by a few Gorgon Huntress with Bows, Spears, and knives- all of them wearing visible turtle shell visors. The entire group is lead by a Sagess of some kind? Wearing beautiful dazzling jewelry and breath taking woven robes beyond your people.

Both of your people have a brief scuffle: The Huntresses try to flash your cyclopes, but when it seemingly does nothing they panic and are quickly captured and tied up. The priestess tries to flee, but she is small, unfit, and cannot out run a Cyclopes.

Your Party carries them all back: The Cart, the beast, and the gorgons slung on the parties belts- hanging like banana rats.
>>
Rolled 9 (1d20)

>>36747632
Good, I guess...?
Interrogate them about their civilization, NO TORTURE
>>
>>36747632
I wonder how our gorgons will feel about us capturing these gorgons?
>>
Maybe we should isolate them on one of the smaller islands?
>>
>>36747735
Our gorgons got thrown out to be slaves by these ones, They're probably happy about it.
>>
>>36747801
Do we know why? Is there some racial dimension to why our gorgons were offered to us?
>>
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>>36747178

>Educate Children- Teach them writing, math, and magic.
>roll 38/100
>Above Average Failure. +Communal Culture, +Magocracy.

It has always been tradition for the exchange of information to take place on a communal level and this for the most part has lead to the rampant prowess and intelligence of your people on a large-scale. Most Cyclopes have some capability to read, practice a trade, and just as many are familiar with some more of mundane or simple magical tricks. This has been slowly changing though.. for the better: Bamboo scrolls and Clay tablets have made reading and information more accessible, the council of sages and the newly conjoined magocracy has increased the publics view of Magics and Markets have evolved into not just places of commerce but also one of Trade demonstrations.

>+OPEN FORUMS ESTABLISHED+
>Public places such as the Megaliths now have the bonus feature of providing free and casual information, teachings, and tutors from the council of Sages in order to further educate the masses. Your people have a strong sense of community combined with a poor lack of personal identity- so this has lead to political assemblies to be publicly witnessed and even now Sage leaders have slowly taken a side role of educator.
>>
>>36747632
Yaaay We sucked less.

>The Huntresses try to flash your cyclopes, but when it seemingly does nothing
Wait does this mean we're immune to gorgon paralysis?
>>
>>36747932
We really need to test this.
>>
>>36747932
Maybe it's the strength of our great eyes!
>>
>>36748006
>the paralysis effect relies binocular vision
>stems from binocular rivalry or monocular rivalry
>overloads the nervous system with two conflicting photonic frequencies, kind of like an impossible object or an AI being given a paradox
>cyclops are immune because we have only one eye and barely any depth perception
>>
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>>36747233
>Hunt the Zizz
>Roll 1/20
>Complete and Total failure.

A few of your Hunters have become quite Brazen and upon hearing rumors of Zizz nests being spotted on the fishing Atolls- they're all too eager to demonstrate their hunting prowess and bring back a Zizz. Even a few of the Gorgon Huntresses are curious.

The Zizz cannot be hunted.
The Zizz blocks out the Sun.
The Zizz is not a simple bird, nor is it like any other beast your people have witnessed before.
The Zizz is a force of nature.
The Zizz is the Sky.
The Zizz HUNTS the deep ocean so that the reefs may be sparred the horrors of the deep.

The Zizz- A bird so massive, it takes an entire day to look upon it.
The Zizz- A bird so strong, it blows away the storms with the beating of it's wings.
The Zizz- A bird so verile it's offspring were the ones whom dine upon sharks and boiling lizards.
The Zizz is Red.

>All of the Hunters sent forth never go out to sea again.
>Your fishermen are now mildly Terrified.
>The value of Ammonites has slightly increased.

>((pic unrelated. Bird depicted is still too small.))
>>
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>>36748128
Jesus.
>>
>>36748128
Oh, right, sorry:

Roll for 2 Actions and 1 Idea.
>>
>>36748128
At least nobody Died!
>>
Rolled 5 (1d20)

>>36748160
Test gorgon's paralysis vision on some cyclopses and elephants. Find out it's range and whether we're immune.

Also (since our test would be fairly simple), use the opportunity to practice combat formations with gorgons.
>>
>>36748152

Nothing that a few explosives, guns and creative magic can't bring down!

...But we're a ways off from that.
>>
Rolled 7 (1d20)

>>36748128
Talk to the gorgons that have been captured, have our own integrated Gorgons tell us about their rank and role in society
>>
>>36748210
And let the things from the Deep rise to prey upon our fishermen?!
>>
Rolled 1 (1d100)

>>36748160
Develop sailboats.
>>
>>36748283
I can only predict a spectacular failure.
>>
>>36748204
>>36748230
Jesus these rolls.
>>
>>36748283
Don't we already have these?
>>
>>36748128
I have a plan.
We may never mount elephants, but what kind of titan of heroism could ride a mighty Zizz bird? Surely, they'd have to be blessed by the Sun, Moon and stars. This is now my goal.
>>
Rolled 18 (1d20)

Attempt to integrate our captured Gorgons into society as a whole, while asking them about theirs in more details.
>>
>>36748319
I think so?
>>
>>36748128
Two Ideas.

Hm.... Have we explored the two unmarked islands on our map? Made settlements on them?

We should figure out how gorgon paralysis works to see if >>36748110 is true. Could prove useful if we come into contact with greater gorgon warbands.
>>
>>36748319
I don't believe so.
>>
Rolled 57 (1d100)

>>36748128
Idea: study animals, find out how they live and how they function, what makes them sick, what makes them have babies, especially more unusual creatures like the boiling lizards, rat parrots, and the mushroom plants of the mainland
>>
>>36748414
I'll second this. Biology is important.
>>
Rolled 18, 33 = 51 (2d100)

>>36748367
forgot my dice.
>>
>>36748432
Jesus these rolls.
>>
We really need to build another megalith. That is the cause of these bad rolls.

>[superstition intensifies]
>>
>>36748432

OH. RIGHT. BEFORE I FORGET.

You guys need to decide what you're going to do with THESE guys:

>>36747632
>>36747732
>>36747735
>>
Rolled 72 (1d100)

>>36748414
probably best to focus on the ones we interact with the most too. I can get behind it
>>
>>36748465
Talk to them, find out more about gorgon mainland culture, figure out what the priestess and her guards were doing and what the smooth moss is?

Then try to have them integrated into the culture
>>
>>36748465
Have our gorgons interrogate them.

Then take them to North Island, give them a plot of land, and tell them they'll be living there from now on.
>>
>>36747282
Explore the islands?
>>
>>36748465
Interrogate them. But play good cop bad cop perhaps. Good Cop Cyclopes, Bad Cop Our Gorgons.
>>
>>36748465
Depends on what we learn.
But we'll probably give them back to the ?road? we found them on.
>>
>>36748546
My only concern is what will happen when they find their way back to the gorgons.

If we're 'Reasonable' to them, they'll return to their civilization ready to tell whoever is in charge "The One Eyed Men are weak! We can Take them easy!"

that is assuming they are totally amoral or as brutal as the slaves they've sent us seem to suggest.
>>
>>36748611
This.

We can't let these people go unless our army is ready for an invasion. The Gorgons will have our womenfolk as slaves if we aren't careful.
>>
>>36748630
But if we keep these gorgons as captives, we might encourage war more.

>They are holding one of our sages hostage! Time for WAR!
>>
>>36748666
The sage should be a hostage. We might agree to a trade, but we shouldn't just straight up release the sage.
>>
>>36748683
Send over one of the heroes with a retinue of the most SERIOUS BUSINESS cyclopes, armed with the best we've got to act as a diplomatic party, adorned in finery and robes etc
>>
Exiling them to one of the smaller islands would probably be okay. They'll have relative freedom and their Kingdom will be none the wiser.
>>
>>36748721
I agree with this. And they'll be on hand if we need to trade them back with the Gorgon Queendom.
>>
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>>36747732
>>36747735
>>36748490
>>36748501

>Interrogate and investigate the gorgon party discovered.
>Does not actually require a roll<


The Gorgon party is brought forward to the mainland community and they are put in front of the local administrative Sage council a long with a small complimentary group of Gorgons to act as translators and to provide cultural context.

Our OWN Gorgons state that these Gorgons are most likely a party to deliver Tribute to the "Elves". That road they walked upon was grown by the Elves and extends all the way to their own fortress. The Tribute as your council finds out is a number of fine woven threads, Shiny Rocks, as well as a host of jewelry and ornaments made from a dazzling material known as "gold". They say that the Gorgons make all of these themselves in their territory- before it is delivered to the Elven Fortress.

The priestess is taken in front of the Council to be questioned. She immediately flashes her "gaze" at the council and is taken back when nothing happens- She is slapped by one of your Gorgons and told to speak or there would seemingly be explicitly graphic and horrible repercussions in store for her.

She says what your Slave whore is true, "We were en route to the Elven palace to deliver a fine display of our peoples finest works to broker greater control over the forest.. maybe even expel your free-loading people from it." She is slapped by your gorgon sage for her impudence. Your Council does not enjoy seeing women hit one another and they are separated.

"The Elves are in charge here. The rule. This is their Dynasty and has been for Thousands of years- your people have been squatters, ever since you crawled out of the Ocean."

The interrogation ends. The priesest is thrown into a Cage and her fate is contemplated. The Huntresses seem conflicted on whether to stay or to go back. The Beast of Burden -The gorgons refer to it as a Triceratops- Is cooked and eaten by the Council after the interrogation.
>>
>>36748826
Sounds like we need to make nice with the elves before we get evicted.
>>
>>36748826
Oh Crapbaskets. We need to fortify our position on the mainland, moats,caltrops and making the walls higher
>>
>>36748826
Seems like the other Civs are outpacing us at practically everything.
>>
>>36748911
Nah, I think the Elves get a head start. The Gorgons might steal tech from them.
>>
>>36748911
Yeah. We need to ask why they gave us members of their own race
>>
>>36748946
Yeah, we should have asked that.
>>
>>36748882
>>36748887
you guys are worrying too much I'm sure that a nice bottle of island alcohol and a good song will make the elves our friends
>>
>>36748826

There's a chance that the elves are far too arrogant to consider any sort of agreement. After all, the least they could have done was send a small concession of people to discuss territory and our business.

But! We should hold firm and stay the course. I'd probably say try to send a force with a Hero out to meet the elves and try to negotiate, despite all warning.

And if their pride makes them blind to being good hosts? Then it may be their downfall yet.
>>
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((Doing actions now, hold on. Feel free to discuss current events))

>Study the Paralysis vision of Gorgons.
>This doesn't require a Roll

Your people have observed on a few occasion the paralyzing gaze of Gorgons.. from what they can gather they've witnessed the following:
Gorgons usually use it to hunt lesser creatures such as Parrots and Banana rats- waiting until the creature faces them with both eyes before a flash of light is seen and snake rattling is heard. This ability has been demonstrated on Elephants and other animals with mixed effect: larger animals seem more resistant, their paralysis only being momentary. Cyclopes however seem completely immune to this. Gorgons rationalize it as your people only having one "eye" and lacking "true gaze".
>>
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>>36748982
Possibly, but I wouldn't be overly optimistic. We should fight them and send a delegation. Possibly invite some diplomats to discuss things with our council.

We might even get some elven babes to immigrate.
>>
>>36749016
>fight them

Find them. Jesus.
>>
>>36748993
I agree
>>
>>36749003
>having one "eye" and lacking "true gaze".
Hurtful. How do we know they're not the dummys for having two eyes... or is it ten? Snakes have eyes too?
>>
we should have the gorgon priestess commune with our sages, that should help her mellow out
>>
>>36748826
So what do we do with the medusa sage?

Do we send her to an island so that we can get more information from her regarding elves and the Gorgon Queendom or do we give her back to her bitch queen?
>>
Maybe the elves aren't even bad? It's possible they won a war against the evil gorgons and that's why they've subjegated them.
>>
>>36749164
I sincerely hope so.

However, they might take offense to us chopping down their forest.

My suggested plan is that we come to them and present ourselves as monument builders. We seek to honor the gods with our works.

And, most importantly, we call the forest the Elves' monument. I think that should show the correct deference and provide equal understanding between our peoples. We don't destroy their forest and they don't destroy our megaliths. Win-win, we all get along.
>>
>>36748414

>Study Animals, Wildlife, and Nature
>Roll 57/100
>Minimal Success +Cultural bonus. +Spirituality bonus. +Census roll

The Farmers, Herders, Hunters, Herbologists, and even the Sages continue to grow curious about the wilds and the natural habitats of your world: The grasses, the shrubs, the trees, the reefs, the kelps, and the animals that all live in them and amongst them. With time though, patience, and a bit of magic- some of your people have dwelled deep into the heart of nature and have become quite enamored with the Song and the Gentle Hymns and chorus sung by the Jungle.. Nature sings so sweetly, it seemingly has it's own voice and tone and one that is old, but familiar- one that has been sung this whole time but has grown so natural you had forgotten it.

>+Botanomancy Discovered
>Botanomancy allows for limited control and command over plants, it is an applied "magic" and is a significant step from beginner elemental magics that can only manipulate or command inorganic substances and forces.

>+The Fungal Forest Discovered
>Through the use of Botanomancy you've discovered discrepancies in the flora between the mainland and the islands. The islands host traditional plants- their song is waving, casual, it is a very intune song that is peaceful and tranquil. The Forest of the mainland however is creeping, covering, sweeping, and smothering.. it is like that of the Mushroom or the Moss which propagates on that which is rotten. Curious.
>>
Alright, I think that was everything.

Roll for 2 Actions and 1 Idea.
>>
Rolled 8 (1d20)

>>36749229
Try this >>36749094

And in general, try to learn more about the elves.
>>
Rolled 7 (1d20)

>>36749229
>Improve the quality of our iron tools
>>
>>36749016
that will only work if we paint outselves blue.
>>
>>36749277
Why blue?
>>
Rolled 8, 19 = 27 (2d20)

So before I dare suggest this as an action or idea. Should we send a party to seek out the elves? Or should we learn more from the gorgons about them first?

If we do send a party should it be with a hero?

Rolling for Seeking out/ Learning about the elves from gorgons as two separate actions.
>>
>>36749330
Learn more about the elves from the gorgons first.

But we should probably know where the elves are, too.
>>
Rolled 9 (1d20)

>>36749205
>>36749229
Plant Elementals. Let's try summoning one. Think of all the improved benefits to our agriculture!
>>
>>36749330
We have a definite advantage over the gorgons and have had trades with them. But we host most of their exiles.

The elves have been just watching us from the start. Only truly acknowledging us after we built our walls. They may be a bit overbearing if we try to seek them out.
>>
Rolled 12 (1d20)

>>36749205
Idea: use the stars, sun and moon to develop a more accurate calendar and time system. Put it on a really big rock.

Also, action: try to get the priestess gorgon and her hunters to stay with us, show them that we're good people and that they should like us
>>
Rolled 23 (1d100)

>>36749397
rolling for idea
>>
Rolled 32 (1d100)

>>36749229
Idea: Library
>>
Rolled 8 (1d100)

>>36749229
Develop a better system of trade. Ammonite shells are too volatile a currency to invest in. Perhaps compress the shells into a flat disc, inscribing the sun on one side and the stars on the other?
>>
Shit rolls tonight. Really like the art that's been produced lately though!
>>
>>36749460
Gods are displeased.
We should build a temple on the Mainland or sacrifice something.
>>
>>36749339
so if we seek them out... try to be sneaky and avoid detection first? again I lean towards Learning about them more than seeking them out. But damn... It be awesome to finally confront our (potential) antagonists.
>>
>>36749492
No, I wouldn't try to be sneaky. That's pretty much pointless. I'd just go right up to their city, make some observations, then go back and report to the council. Be fairly obvious.

I mean, they'll likely be watching us anyway. Best to make no sudden moves.
>>
>>36749257
>>36749094
>>36749330

>Commune with the Gorgon priestess to derive information.
>Roll 8/20
>Minimal Failure. +Magocracy. +Gorgon population. +Census

The priestess is summoned to the council -being carried in by her little cage- and placed at their circle of Megaliths. Before she has the opportunity to speak one of the Council members raises their hand, "We do not speak your language and we do not need to- we have decided to commune with you."

She obviously doesn't understand, but she is quickly silenced as the Council begins their Hymn. She cannot speak, she yells and covers her ears, "No, no, no, GET OUT OF MY HEAD", her snakes coil, before she collapses on the ground- The council immediately stops, they fetch the medicine men and women to address the now unconscious priestess.

They later report that she makes a full recovery, but her mind remains hazy and her ears continue to ring- she says she had never experienced such magics. This event and the one where the Sage initially communed with the Cosmic Serpent has lead them to believe there could be VERY large discrepancies between the sensitivity and acuity of Magics between these people: When a simple Hymn is enough to cause a gorgon priestess mind to recoil, when a simple gorgon ritual is strong enough to talk with the Cosmic snake herself.
>>
>>36749701
Hmmm... we might need to resolve the differences between Gorgon and Cyclops magic.
>>
>>36749701
Does this mean cyclopses deal with bigger magic Normally? Like we're more adept at it in general.

Simple stuff gorgons do, is AMPLIFIED when we do it.
>>
>>36749361
>>36746634

>Summon Forth a plant Elemental with offerings of Elephant Dung.
>Roll 9/20
>Odd 9. +Botanomancy. +Agriculture. +Dung

A few of your fresh and recent Botanomancers wish to commune with the spirit of the flower, grass, bud, and fruit- to understand what kind of personification it could have and represent. They offer up Dung and a Song is sung and a small poem is then recited to finish in hopes that all basis are covered and that the elemental spirit of plant is pleased...

The Growth shakes, bulges, and flexes- The trees conjoin, holding their palms together like hands, before they kneel down. Their roots within the sand and grass visibly start to flex and convulse almost as if liquid is being pumped from them and the leaves form a small curtain that is quickly shed to reveal the Curvaceous, fertile, and suggestive form of a plant Elemental.

She reclines back onto her trees- the palms bending and arching naturally to form a throne underneath her. "What is it you desire?" Her faces alights when she notices whom summoned her, "Oooohhh! The children of ?undecipherable? My, my, my..I wasn't expecting this!" She giggles to herself and offers each Botanomancer a piece of fruit and your people make their requests- of bounty, of fertility, of increased yields and so forth.

"How Quaint and boring- very well." She lets out a great, loud, and drawn out laugh before raising her arms and visibly rots away, collapses, a mound of mushrooms springing forth, only themselves quickly felling over and all brush and plant life being restored.

Your Farmers report back that the crops back on the islands have become rampant, overgrown, and turned into small dense jungles.
They take Months to Tend, Cull, and Carve back into suitable orchards.. the Fruit and the Timber though is of exquisite quality.
>>
Jesus christ, I keep forgetting to post my images.
>>
>>36750015
>>36750043
I like the plant elemental!

Next time we summon her we should ask her how we can better serve her and the other elementals.
>>
>>36750096
We serve the spirits of the Sun and Stars. Not the little gods that the elementals appear to be.
>>
>>36750149
Still, we could give them offerings or something.

It's better than just demanding things from them.
>>
>>36750149
this
>>
>>36750177
Yeah. I've got no problem with honoring the elemental spirits as well.
>>
>>36750259
So long as we are clear that they're not Gods, but lesser spirits, I don't see what the problem is.

They'll wreck your shit if you don't respect them, so we should learn how to respect them.
>>
>>36750292
They wreck our shit even when we do. The fire spirit from last time just wanted to give us a HUG and we wound up having a guy WRITHE in agony.
>>
>>36750319
Which is why we gotta learn.
>>
We need all the magical assistance we can get, we're totally eclipsed by the gorgons in everything but magic
>>
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>>36749397
>>36749414

>Really Big Lunar, Star, and Sun Calender Rock.
>Roll 27/100
>Low Quarter Failure. +Racial Bonus, +Census Reached +Cultural bonus.

The Sun, Moon, and the Stars have always been an important part of your peoples culture and with all of these technological and cultural developments the oldest of the Sages feel as though they've started to become neglected as of late, "Do we worship these petty elemental spirits, or do we serve the GODS of the Sun and Stars?" Through a bout of drinking your council finally buckles down to commit to building a standardized Monolith for each islands coastal and inland communities- for both record keeping AND spiritual purposes.

The Construction isn't difficult on paper but it does take TIME, ammonite shells, food, rope, and STONE- stone that must be quarried, moved, geomanced, processed, and then finished by artisans. The Stones are laid out in the traditional manner: One large Monolith -slightly larger than a Cyclops- per inland community and a series of much smaller Gorgon sized monoliths to decorate the coastal communities.

Long term problems however came up when it was observed that the construction was rushed, sloppy, and not only were some of the Hymn carvings in correct but the Stones misaligned. Re-construction costed additional time, resources, and men.
>>
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Alrighty, roll for 2 new actions and ideas.

I figure we've got a couple more turns/hours before I think we call it a night. Lets try to make them good ones!
>>
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Rolled 2 (1d20)

>>36750452
In depth study of Gorgon magic and religion.
>>
Rolled 66 (1d100)

>>36750452
More plant stuff
Discover Tea
>>
Rolled 40 (1d100)

>>36750428
Research the differences between innate Cyclopian and Gorgan magics, and interrogate our captured Gorgan about Elvish magic.
>>
>>36750526
Goddamnit.
>>
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>>36750452
Will we get an event soon then?
Otherwise

Idea: Have we started mapping the mainland? Like deeper within? We discovered the great lake last thread, and the Moss Road this thread. I'm wondering if we can explore a little more or get some map insights from the gorgons.
>>
Rolled 7 (1d20)

>>36750452
>>36750526
Supporting. Not sure what to roll here.
>>
>>36750452
>Construct massive bows for cyclopes to hunt the Zizz
>>
Rolled 20 (1d20)

>>36750588
forgot my roll
>>
>>36750452
Actions

we know that one way down the moss road leads to elves... the other leads to gorgons. should we try and get in touch with the gorgons at all? They may be immoral since they ship slaves and outcasts to us... but an enemy of the elves might be worthwhile to have on our side.

Not rolling yet just discussing things.
>>
>>36750588
>>36750606

And A-hunting we shall go
>>
>>36750588
We are neglecting the sheer HUGENESS that is ziz here.
>>
>>36750606
https://www.youtube.com/watch?v=v-Su1YXQYek
>>
Rolled 90 (1d100)

>>36750540
Agree with this

>>36750606
That roll is the most beautiful thing ive ever seen
>>
>>36750639
And you are neglecting the HUGENESS factor these bows will have. Next step; Zizz taming!
>>
We should develop junks or triremes next turn.

A good navy might be something the elves lack.
>>
>>36750606
too bad we are mono-eyed and ranged weapons are going to be a bitch for us to use
>>
>>36750621
We have no idea if the elves are actually the bad guys or not. Other than the likely biased word of the gorgon god.

I'd rather make contact with the elves before allying against them with a civ we know to be pretty evil by our standards.
>>
>>36750588
>Bows
Depth. Perception.
We have none.
>>
>>36750606
>>36750588

Alrighty, sit tight.
>>
>>36750730
We didn't say go hunt the Zizz. We just made bows FOR hunting the Zizz.
>>
>>36750710
what if we have two cyclopses use one bow? Two eyes acting as one!... or is it one eyes acting as two?
>>
>>36750755
We should have a gorgon to act as a spotter.
>>
>>36750716
You simply can't miss a target as big as a Zizz.

For everything else, have the Gorgans man them.
>>
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qt cyclops pics please and thank you.
>>
It's a shame we're trying to hunt the Zizz. They'd make for useful allies.
>>
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>>36750842
I agree, but ballista are useful.

>harpy Zyzz riders never
>>
>>36750842
The island has multiple Zizz nests. We can just steal some eggs and raise them ourselves. Taming them outright would be difficult.
>>
>>36750526
>>36750579
>>36750676

>Indepth study of Gorgon Magical and Religious practicious.
>Roll 90/100
>Success

The Gorgons have been staying with your people for a few generations now- lots of Gorgons have come and gone and even more have been born into your communities. The culture they've brought with them has not though remained a complete "mystery" to your people. The Gorgon priestess has long since recovered and has quite since "mellowed out" retiring in the main land community and becoming something of a quiet little old lady who lives by herself with a few Banana Rats to keep her company.

When asked, she goes on great length on the ritualistic and caste based ceremonies and happenings of the Gorgon priestesses. She says in the old days they used to follow a much more Animistic based religion that focused on a great cosmic Serpent and numerous other animal spirits.. But those days had since past and the more organized religion of the Elves had been adopted. Duty. Prestige. Ritual. High priestesses. acolytes, she drones out about various boring ceremonies and idols- she finishes with this, "They kept their miracles guarded though, I had never seen them do them so casually and open as your people do.. and even though you rattled my head a little I knew I could say no to so much.. POWER.. so here I am." And it was true- the influence of Cyclopean culture was observable; even in her old age she could recite a few strong Hymns and daily poems.
>>
>>36750883
Way to make me kinda want that.

>>36750893
This might be an idea. bUt it what if zizz chicks are as large as cylcopses? sounds dangerous. and they also seem to require a lot of food.
>>
>>36751019
D-did the gorgon priestess have any daughters?

Did she have a good end?
>>
How much time passes between voting periods?
>>
>>36751126
Decades, at least.

Things might slow down when we get to the iron age, but it'll still be measured in years and I wouldn't have it any other way.

This quest has a good pace to it, bad rolls aside.
>>
>>36750530

>More plant stuff.
>roll 66/100
>Double sixes. +Botanomancy.

With the... Amoral blessing of a local Plant Elemental your Farmers and Herbologists have become a little inspired in their work: fruits are being grown and bred larger, yield is dramatically increasing, and developments in clippings and reproducing valuable plants have been made. Whats more though- Herbologists and Medicine Men/Women have begun growing and cultivating their own herbal plants, mushrooms, and even replicating some of the spice plants used and brought by the gorgons.

>+Herbal Gardens Discovered.
>+Spices Discovered.
>Spices can be used for Medicinal properties, make food tastier, and put a little pep in your drinks. Your people however do not realize the economical potential of spices though.

>+Agricultural Developments
>Population dramatically increased: +50 Cyclopes. +120 Gorgons
>>Current population: 665(+240 Gorgons) (21 Villages, 4 islands, 3 heroes)

Zizz next!

>>36751079
>D-did the gorgon priestess have any daughters?
>Did she have a good end?

She paired herself with a Cyclopes husband whom was a Fishermen. With him she sired three daughters, before her Cyclopes husband died in an accident out at sea. Her Three Daughters have all grown up and they do their best to avoid her- they have their own lives and they don't like to be associated with their mother's past. She compensates by keeping Banana rats as company and practicing her Magics.
>>
Rolled 84 (1d100)

>>36751289
>Try to tame the zizz
>>
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I have an idea for our next monument.

A combination of a great library and a temple dedicated to the Cosmic Serpent.

The layout is a large circle that has running throughout a monumental statue of the Cosmic Serpent devouring its tail, with polished iron disks and lanterns representing stars.

Around this statue, in enclosures, are storerooms for bamboo scrolls and stone tablets.

In the very center is a courtyard for reading and religious ceremonies.

The overall theme and purpose of the structure should be community and the knowledge that comes from considering other opinions. It is practical and ceremonial, in equal measure.
>>
>>36751079
In a few thousand years there'll be a movie about that. And It will win several Cyclopsters.
>>
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>>36751426
>She paired herself with a Cyclopes husband whom was a Fishermen. With him she sired three daughters, before her Cyclopes husband died in an accident out at sea. Her Three Daughters have all grown up and they do their best to avoid her- they have their own lives and they don't like to be associated with their mother's past. She compensates by keeping Banana rats as company and practicing her Magics.

Truly a tale for the ages.

Its nice to get intimate personal life stories like that.

By the way, starting work on a line up pic of our cyclopses and gorgons.
>>
>>36751426
>Several hero awards for being so heart breaking
>Over 13 gorgon stone nominations
>Almost lost my one eye-The cyclopean
>Not even onions make me cry harder-The tv botanist
>Thank the sun,moon, and stars for this film!-Holy reviewers of time

Coming this summer-"From priest to mother" in eyefilms near you
>>
>>36751525
Now we just need some soaring orchestral score and we have a trailer.
>>
Should we find a group of foreign Gorgons that are making an offering to the Elves and follow them secretly?
>>
>Hunt the Zizz with Giant Bows.
>20/20
>Complete Success.

To hunt the Zizz is to hunt the sky and pierce the heavens themselves, but some Cyclops insist.

The Hunters commission massive Bow frames to be made from the Fungal wood of the mainland. A mushroom so absolutely audacious that it defies it's nature- openly mocking the sun.
The Hunters commission bow-string made from the Gut of the Boiling Lizard. A Beast that readily inflates and stretches itself out with the water it engorges itself with.
The Hunters commission Arrow heads wrought from fresh volcanic obsidian. Passed from the love affair of both Earth and Fire elementals- both spirits who would relish a chance to combat Air.
Finally the Hunters commission the simple farmer for the feathers of the Humble Chicken. A Bird commonly denied flight, but yet remains so proud and beautiful despite it.

The Hunters kiss their wives before going out onto the sea when it is quiet and the sky is blue- a clear sign the Zizz is flying low enough to replace the skyline.

The Zizz is so huge, you almost can't see it. A great mighty red bird that doesn't simple block out the sky but replaces it with a Red downy carpet of feathers only broken up by two black clawed toes peeking out.

The Bows are mounted on Boats. They take two Cyclopes Men to pull back the Draw-strings and a Gorgon spotter to assist in the calculations. An Arrow is loosened right at the Zizz.

The Hunters must wait for the arrow to reach the bird, but they know when it's been hit- The Zizz lets out such a cry that it shakes the ocean and it can be heard across the reefs and islands.

It isn't harmed though, merely annoyed- You cannot Hunt the Zizz. It simply Soars off- creating such a backlash of wind that all the boats are flipped over and many waves come crashing down upon them... but the hunters do not return empty handed.

Three Red feathers. Three Red Feathers longer than the Boats they rode back on.

>+30 Heroes inspired.
>Current: 33 Heroes.
>>
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>>36751832
Holy crackers
>>
>>36751832
This is the best civ quest.
>>
>>36751832
Its nice to know that the Zizz, don't hunt us.

even if its because we are so tiny they wouldn't even bother to notice us.

STILL we got TONS of heroes now.
>>
>>36751980
Told ya they were fuckhuge. Still this is a nice legend waiting to happen. Wonder what the moral of the story could be. Or has the story only just begun?
>>
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>>36751832
Glorious.
>>
>>36751832
I'm imagining an entire civilization of harpies that live on the Zizz's back, making their homes in the jungle of feathers.

Yeah, I want harpies man
>>
Any ideas on what we could use the feathers for?

Maybe we should decorate the megalith with them?
>>
>>36752061
Dude that's absolutely brilliant. Why has no one ever thought of such a setting before?
>>
>>36752078
We should use them as sails for a mighty ship.
>>
>>36752061
Just imagine the parasites that live off of the Zizz and everything that preys off those parasites. They're practically ecosystems in and of themselves.
>>
>>36752061
Zizz are like those spiders that carry their young on their back, huh?

I can dig it.
>>
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>>36752118
You'd think the breakneck speeds and constant wind would be a problem.
>>
>>36752177
I'm told there was a mythical bird known as the Gamaniol, which never stopped flying, even to lay it's eggs. It'd just sort of, catch them, midair and place it on its back and just keep on flying. With something the size of the Zizz it would be possible for some harpies to get up there and establish some nests, I guess.
>>
>>36752183
That's only at the canopy of the feathers.

Deep into the down of the Zizz, the wind dies down to a breeze and all manner of strange animals dwell. Giant ticks and fleas that grow fat off the Zizz's blood. Giant mites that devour the layers of dead skin. Huge spiders and worms that prey upon whatever is foolish enough to pass by their dens. Parasitic plants that dig their roots into living flesh and raise a timid branch up to catch a few rays of sunlight.

And of course harpies, the chosen of their god Zizz, because fuck you I like monster girls.
>>
>>36752258
Why am I reminded of this?
https://www.youtube.com/watch?v=81gCxvUo-dg
That said this is probably just a Zizz chick.
>>
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Updated Stats.
>Population: 665(+240Gorgons)(21 villages, 4 islands, 33 heroes)
>Culture and Art: Your people wear a mixture of woven grass or seal/elephant hide/leather skirts and tunics, shoes and simple coral, shell, or bone/ivory jewelry. They also enjoy painting themselves and their Cave temple walls with Dry (mineral) dyes.
>The People: Your people organize themselves into casual family and extended family units formally lead by a Magoecracy made up of a council of both Cyclops and a few Gorgons. Gorgons exist as a visible Minority group that are occasionally bred with. Trade skills are committed to and goods and services are purchased with Ammonite shells. Ethnicity wise your people come in a variety of light to dark tanned freckled skin tones with their white hair braided or kept short and messy. Your People speak and write Island Cyclopean
>Technology: Your people possess a variety of advance stone and simple iron tools; clay and crude iron are also produced in stone kilns. Homes possess stone foundations, wooden or bamboo frames, and dried woven grass walling and roofs. Basic Math, Reading, and Writing are all taught at public forums and Bamboo Scrolls are common. Stone working is quite adapt: Megaliths and smaller Coastal structures stone structures have all been constructed. Iron has recently been discovered. Herbal remedies are relied upon for medicine.
>Magic: (61 "Sages".) (Hydro/Geo/Pyro/Bota)mancy are practiced for both practical, combat and divination purposes. Your people possess Megaliths and Caves that are used for public and religious and magical practices
>Food: Moderate. Your people grow large Ochard-like Tree Gardens that contain Plantains, Mangoes, Herbs, Spices, Breadfruit, Cashews, and Sweet potatoes. Aquaculture is also used to raise stocked freshwater fish, but fishing remains a more practical source of seafood and ammonites. Livestock include: Elephants, Chickens, and Banana Rats. Dried goods are stocked on a personal basis.
>>
>>36752289
Manharpies too? Marpies?
>>
>>36752379
I-I guess...
>>
Rolled 73 (1d100)

>>36752329
>Dried goods are stocked on a personal basis.
Right we need to fix this.

We need a communal/gov't granary
>>
>>36752289
Holy shit this is better than an airborne Kaiju. I want to play a setting like this now.
>>
>>36752413
We also need an army and better boats that can go into the deep.
>>
Rolled 37 (1d100)

>>36752413
I do agree
>>
Well TOO BAD.
Because it's time for us to call it a night. The thread has been archived, so go vote: http://suptg.thisisnotatrueending.com/archive.html

I hope everyone had a great time and I loved seeing all the fan art!

This one specifically:>>36750564
>>
>>36752492

C..can we at least keep our rolls? Please? for next time?
>>
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>>36752492
Good night, Cyclops OP!

I must ask: are there any other monster girls on the way?

Not necessarily harpies. In fact, if there is a civilization on Zyzz, I'd rather not find out now.
>>
>>36752492
Thanks for running.
>>
excellent quest!
>>
>>36752636
That it is. I love our (mostly) gentle giants.
>>
>>36752492
Thanks for running OP, fun quest you're running here.
>>
>>36752492
Gee thanks Op. I'll try and improve more and more especially now that the winterbreak is own.
>>
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>>36752548

I feel like anything I could say to that would be a spoiler.
>>
>>36752492
op could you get a twitter to help keep people in the loop if you need to cancel a session or other things like that
>>
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>>36752860
That's not a no, so I am satisfied.
>>
>>36752970
We've pretty much asked that every thread anon. I dont think OP has oblidged us yet. But that said this quest seems to fairly regularly run every weekend. The only time I might suggest OP get a twitter might be when we take a haitus for whatever reason.
>>
>>36753245
You never know when something might come up.
>>
Is this thread archived yet?
>>
>>36754263

Yep!
Go vote please: >>36752492
>>
>>36754291
Cool. Sorry I missed that OP.

So shall we reconvene next week? Or is there anything going on tomorrow?
>>
>>36745702
Remember this everyone.



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