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> Previous Quest: http://suptg.thisisnotatrueending.com/archive/36664594/
> Quest Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=MtA%20Quest
> QM Twitter: htt[://www.twitter.com/MageQM

> Previously, on Mage: the Awakening Quest!

With some quick thinking, you provided a suitable distraction for Nova and Glee (the two Guardian lackeys) to cast a tracking spell on the limousine that Sarah was taking from the hotel. Trailing her, Jemma felt something was off, and you posited the idea of the Acamoth not working alone. The others freaked out, as your theory seemed to be correct: a Forces Mage was summoning up the approaching snowstorm, masking the ritual the Acamoth had set up over the past few months.

With a quickly dwindling set of options forced upon you, Jemma takes you and Elizabeth to the skies while the rest of the Guardians group travels along the ground, having tracked Garen's location (and by proxy, Sarah) to a nearby park district. Diana barely completed the anti-black hole device, handing it off to you as you took to the air. The werewolves are on the way (notifying them where her lair is at) but it will take some time. After several minutes, you three land, with Jemma splitting off to deal with the Forces Mage helping the Acamoth.

With the aid of some fleeing spirits, you quickly track down the activation circle, as bodies and soul stones are powering it. You analyze the circle, noting that it is missing one final component: you. The Acamoth appears, trying to capture you and complete the ritual, of forcing open a portal to the Abyss and bring about the apocalypse, as untold swarms of spirits and demons and eldritch horrors flood the land.

> And now, back to the action!
>>
You know that the plan was to have the werewolf shamans help you out with weakening the Acamoth's defenses as you began the exorcism. But with the only thing stopping the apocalypse being little, naive Michael Santos, sometimes you just have to wing it.

"Go big or go home," you mutter to yourself, as you begin to summon up all of your magical might. Elizabeth nods in agreement, as she sees you begin to glow white, eyes blazing with raw magical power.

"<WHAT ARE YOU DOING, LITTLE MAGE,>" it asks, black tendrils lashing out at you. They disintegrate before they even reach you, as your ballooning magical aura buffers them away.

"<I am the light of salvation, the hope for the Fallen World! I preserve the harmony between the Material and the Shadow, and you are an Abomination to both!>" You step closer, hands blazing with white flame.

It senses what you are doing, and immediately backs up, summoning up the black hole orb. Snow begins to suck into it, as she lobs it at you, still retreating from you and out of the circle. "<NOT TODAY, MAGE!>"

Elizabeth predicts the move, running in front of you, briefcase clicking open. A second black orb shoots out, intercepting the first. The two balls of Death collide into each other, slightly balloon out and then collapse in on each other. The resulting pull of gravity as the orbs destroy each other throws you into the air, as Elizabeth collapses to the ground by the sudden pull. You use this sudden thrust of momentum to your advantage, as your hands reach towards Sarah. Your feet hit the ground running, hands grasping onto her face. Instantly she screams in pain, soulless eyes oozing black goo.

"<I am the Sword of Justice, the Angel of Vengence! SARAH JESSICA PENNINGTON!>"
>>
The black ooze immediately disappears, revealing the scared, watering eyes of a terrified child, tears streaming down her face. She stares into yours, as the swirling cloud of darkness surrounding her soul fades away, the tiniest flicker of a violet light buried deep within her.

"<I banish this evil from within you!>" You channel all your magic, all your will, all your hope and anger and righteous vengeance into her body, seeking out any hidden corner the Acamoth might try to hide in, to remain attached to this poor girl's soul. Wherever the holy light shines, the shadows flee, as wisps of smoke flow out of her mouth, tendrils of black ooze snaking out of every pour in her body and coalescing into a solid form behind her. The face slowly takes shape, a spiked tongue slithers out of its mouth, baring sharp fanged teeth, eyes blazing black and red, its hair beginning to smoulder and horns spiking out of its skull. The spirit grows in size, soon ballooning to over 10 feet tall, scaled tail sprouting from its back and snaking around it's spiked claws for feet, skin turning blood red and rippling with muscle. It's hands form last, as long digits turn sharp with a black, bone-like appearance.

"DIE, MAGE!" It thrusts one hand through the back of Sarah, bursting out of her stomach, spraying you with her blood and guts, piercing your belly. You grit your teeth in pain as the tendrils disintegrate, your magical aura slowly fading. Sarah's eyes flutter shut, her body growing limp in your arms.

"Michael!" Elizabeth runs up to you, as all snow and movement around you stops, the telltale sign of her Time Stop spell. You look down, seeing the chain shirt barely being held together, as you feel the wound in your belly send shocks of pain and endorphins running through your body. "Oh God, you're hurt..."

> Save her, I'm not done yet (8d10, Spirit + Gnosis + 1 die from the enchanted knife)
> Save her, then heal me
> Heal me quickly, then help her
> Other
>>
> Meta post:

Michael currently has 2 lethal damage inflicted upon him. He currently has 8 mana left, spending 3 Mana to fuel the exorcism spell. Sarah has 5 Aggravated damage and is unconscious from the shock and damage done to her. Elizabeth is unharmed.

There's no telltale signs of the Acamoth being injured, but he's clearly pissed at you.

The circle is still glowing, the ritual still marching onward.
>>
Rolled 7, 9, 10, 9, 10, 1, 3, 7 = 56 (8d10)

>>36702750
>save her, I'm not done yet

It takes a good long while to die from a gut wound, we got at least 10 minutes before we die.
>>
Rolled 5, 8, 3, 3, 4, 2, 6, 8 = 39 (8d10)

>>36702750
>not done yet son
>>
Rolled 2, 9, 9, 5, 9, 10, 4, 4 = 52 (8d10)

>>36702750
>Heal me quickly, then help her
>>
>>36702750
>> Save her, I'm not done yet (8d10, Spirit + Gnosis + 1 die from the enchanted knife)
J U S T I C E ! ! !
AND USE WILLPOWER DAMMIT. How many should we roll with WP?
>>
Writing.
>>
>>36703067
A willpower was used at the end of the last thread when we decided to use the exorcism spell with the true Name, so it's on "cooldown" so to speak.

Otherwise, you'd add 3 die to the roll.
>>
>>36702750
I bet it left us a present like it did with jemma that one time. we should check for parasites or other surprises, later.
>>
Rolled 10, 5, 1, 10, 7, 8, 4, 7 = 52 (8d10)

>>36702750
> Save her, I'm not done yet (8d10, Spirit + Gnosis + 1 die from the enchanted knife)


for sarah, I recommend we use one of garen's injections. it will both heal her body and keep her unconscious, allowing us to further work on her soul and make sure that her sister is there for her when she wakes up
>>
So, when rolling, is a 7 a success or not?
>>
>>36703325
Successes are 8 and 9, they give a base +1.
10's I weigh as +2, as otherwise you'd roll the 10 again to see if you succeed.
>>
"Save her, I'm not done yet." You brandish the knife and channel more Spirit magic into it, the blade now giving off a faint white glow. You step out of the Time Stop bubble, knowing just how large she can make it, and slice into the Acamoth's chest, a large gash of black ooze seeping out of it. The fiend roars in rage and pain, grabbing onto your left arm. You go to break the grasp but he squeezes tight, as the bones in your arm snap like they were twigs. You yell in pain as the blade comes down, slicing off his right hand at the wrist. The Acamoth howls in pain, more black ooze pouring out of the open wound. "I am Raguel, you fucking piece of shit!" You clench your left hand in a fist, channeling more magic into it, bearing your teeth to drown out the pain. You slam it into his face, brass knuckles glowing white, the sound of cartilage breaking in your hand. The Acamoth recoils in shock, his skin smouldering as flecks of it begin to turn to dust.

"I DON'T CARE WHAT YOU ARE, YOU'RE DEAD!" He grabs onto your right hand, thrusting his fist through the knife. With one swift pull he twists it out of your hand, as you let go before he rips your hand (and possibly your entire right arm) out of it's socket. The blade clatters to the frozen ground, its white glow fading.

> Spirit Blast (7d10, Spirit + Gnosis, 1 Mana used, 7 Mana left)
> I cast fist! (8d10, Strength + Brawl: Pugilist + Forces, +1 die from brass knuckles)
> Retreat
> Other

> Michael now has 3 Lethal damage.
>>
Rolled 7, 2, 3, 9, 3, 8, 8, 5 = 45 (8d10)

>>36703366

> I cast fist!
>>
>>36703366
To clarify, would spirit blast deal lethal damage to it (in his material form)? What kind of damage would kinetic fist deal?
>>
Rolled 8, 10, 5, 2, 3, 6, 4, 10 = 48 (8d10)

>>36703366
>punch dat nigga
>>
>>36702826
>>36703290
>>36703430
The dice gods are smiling on us this day. Dem exceptional successes.
>>
>>36703417
Both will deal lethal damage, one just affords you a bit of safety, as you can cast Spirit Blast at range.
>>
Rolled 1, 3, 3, 3, 9, 10, 4, 10 = 43 (8d10)

>>36703467
Who cares for safety when justice is not served? Let's punch him.
>>
>>36703467
Wife knows enough about life to regenerate lost limbs right? I thought we only lost those if we ate aggravated damage.
>>
Rolled 4, 4, 4, 1, 10, 2, 9 = 34 (7d10)

>>36703467
in that case

>>36703366
> Spirit Blast (7d10, Spirit + Gnosis, 1 Mana used, 7 Mana left)
is the better choice.

However, I would actually prefer to do other, if the players are up for it
>Other
>Return one of the spirit mage's souls back to their body from their prison
time for reinforcements.
>>
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>>36703515
>>36703430
>>36703404
We're doing good. It's like saving the world is our calling.
>>
Rolled 8, 8, 9, 9, 4, 7, 1 = 46 (7d10)

>>36703536
the issue isn't that we can't use life magic to regrow limbs, but that taking more damage could result in penalties or just us getting knocked out/down before it is.
>>
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>>36703539
Their souls are in those gems, but we need their body. We *could* probably do that from a distance, as there is no greater sympathy than one has with their own soul, but we ain't got the space arcana for that.

>>36703550
We're using our fists, so the original doomguy is more appropriate.
>>
>>36703599
>Their souls are in those gems, but we need their body
Their bodies are here with us, on the floor, naked, arranged into a living but soulless spell circle
their bodies also are breathing (we can tell by their chests moving)
>>
>>36703366
>>36703539
Seconding returning souls.

Also, what would we have to do to get more info about the ritual whirring in the background?
>>
>>36703599
This begs the question: where the fuck are our reinforcements? I don't think we can 1v1 an acamoth, it has 10 in every stat. Also, after that punch horribly backfires at us I suggest trying to return the souls to their bodies. And using willpower for that if appropriate.
>>
Writing.
>>
>>36703678
>And using willpower
can't, we used willpower already to remove it from sarah, we now can't use willpower again for the rest of this scene.
>>
>>36703713
Really? That's bad. When does a "scene" technically ends?
>>
>>36703722
Our fight with the acamoth is a scene
>>
>>36703722
When you transition locations or roughly an hour. We blew it on the exorcism, which marked the beginning of the scene. I think we've been getting 1-3 scenes/thread so far.
>>
Oh man, we are not fighting smart at all.

After banishing it from sarah, we should have have just stuck her with a garen's special syringe and then had the wife hold it off while we release the other spirit mages for reinforcements

instead we sent the wife to heal sarah... while we fight it. And even after it broke our arm, we decided to allow it an extra counter attack (melee instead of ranged blast) for a mere +14% boost to attack (8 vs 7 dice)
>>
>>36703811
But we did good anyway. That's what paladins do.
>>
"Just sit down and die, you fucking monster!" You bundle up more magical power and thrust it into your one good arm, channeling it into the brass knuckles. You wind up and hit him in the face, and while he recoils in shock, it's not nearly as damaging as your spirit-infused attacks were. It grins, leaning in and delivering a headbutt. You recoil in shock as your forehead's skin splits open, blood gushing from the wound. You try to wind up for another punch, but he grabs your fist midway, pulling your arm down and yanking hard on it. You feel your shoulder pop out of its socket, right arm going limp. You howl in pain as you back away, trying to get some distance from the Acamoth.

"THIS HAS BEEN FUN, MAGE." The demon walks up, clawed feet crunching in the fallen snow. "BUT NOW, I'LL TAKE YOUR SOUL." His hand glows black, and you feel a strong tug on your very being. If this continues, you aren't sure if you can keep your soul in your body.

> Spirit Blast (7d10, Spirit + Gnosis, 1 mana used, 7 left)
> Retreat
> Other

> Michael has 4 lethal damage now. If any more points of damage are taken. the wounds willl begin to negatively affect his rolls.
>>
>>36703861
> Spirit Blast (7d10, Spirit + Gnosis, 1 mana used, 7 left)
> Retreat
Why not both?
>>
>>36703836
>When the world is in danger
>When innocents are suffering
>Paladins prioritize poor tactics because they are cool
>Rather than saving the innocents
>>
>>36703861
>Other
Time to wake up spirit mages. With spirit magic.
>>
>>36703861
other
Restore the soul of one of the unconscious spirit mages nearby.
>>
>>36703811
We're a lawyer, not a tactician.

>>36703861
>Retreat
>Restore souls
>>
>>36703905
>>36703911
these
>>
How much time does Elizabeth needs to tend Sarah's wounds anyway? She had a time stop spell going, hadn't she?
>>
>>36703905
this
>>
>>36703954
Based on the damage you saw, you think it'd take almost an hour of non-stop healing to restore all the damage. And unlike with Jemma, it will take nearly the full hour as she needs to re-grow several organs before she can even begin to heal the skin. And you aren't sure how long she can keep the time stop spell going AND healing her at the same time.
>>
Rolled 9, 10, 10, 2, 1, 5, 9 = 46 (7d10)

>>36703861
Blast him to interrupt his soul yanking while we retreat and get in position to restore souls to disrupt this ritual.
>>
>>36704016
what about garen's syringes?
>>
>>36704149
They are a combination of a powerful sedative and strong Life magic. We'd used one to help stabilize Jemma when she had similar types of Aggravated damage, and one to shut Chrom up.

Writing.
>>
>>36704149
What about Garen? Is his body there? Could we return his soul so he could heal Sarah while Elizabeth would wreck the shit out of acamoth?
>>
'Well, this could've gone better,' you think to yourself. You channel Spirit magic into your left fist, shooting it at the Acamoth. It deflects the bolt with it's glowing hand, taking a step back in shock and pain, the black glow dissipating slightly. The tug on your soul weakens, and you begin to run back away from him. As you do, you shoot a quick glance at the circle it had set up while inside Sarah's body. The stones themselves are still there, and the bodies are lying there, wrapped in robes of some kind. You've read about how the removed souls of a body yearn to go back to their flesh homes, but you've never attempted it before.

But these Thyrsus Mages might be better equipped to deal with the Acamoth than you, and with no help on the horizon, you aren't left with many options.

> Try to restore their souls (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
> Fire another Spirit Blast (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
> Retreat more
> Other
>>
>>36704189
I know, let me rephrase.
Would sticking sarah with a couple of those syringes stabilize her enough for liz to come help us instead of sitting there healing sarah
does liz even have any on her?
>>
>>36704191
You think his body is there, but all of their faces are covered by the robes, so you'd have to go over and look at them one by one.
>>
Rolled 5, 7, 8, 3, 9, 10, 1 = 43 (7d10)

>>36704314
> Try to restore their souls (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
lets hope this works
>>
Rolled 6, 10, 8, 5, 7, 7, 3 = 46 (7d10)

>>36704314
>Try to restore their souls
>>
Rolled 10, 3, 2, 7, 3, 9, 7, 3, 9, 9, 1, 1, 4, 2 = 70 (14d10)

>>36704314
> Try to restore their souls (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
> Fire another Spirit Blast (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
BOTH
>>
>>36704319
Yes, they'd stabilize her long enough for that.

She has a couple, but she left them with the rest of her supplies in the Guardians van.

She honestly wasn't expecting you to get into a brawl with an Acamoth. Or for Sarah to get stabbed like she did. She doesn't use her Time magic to peak into the future like other people.
>>
Rolled 1, 5, 5, 1, 1, 6, 8 = 27 (7d10)

>>36704314
I already voted but...

>Its still trying to harvest our soul
We should probably think of putting up a spirit shield to slow that process down.

>You've read about how the removed souls of a body yearn to go back to their flesh homes
I wonder about smashing the jems containing the souls, would it destroy the soul, or release it to automagically return to the body.
>>
Rolled 6, 6, 4, 6, 6, 8, 6 = 42 (7d10)

>>36704314
If nothing else putting their souls back in will disrupt this damn ritual.
>>
Rolled 10, 2, 5, 5, 5, 9, 10 = 46 (7d10)

>>36704314
> Try to restore their souls (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
It's only 3 dots, we can do it.
>>
Rolled 1, 6, 7, 1, 4, 4, 5 = 28 (7d10)

>>36704314
>Try to restore their souls (7d10, Spirit + Gnosis, 1 Mana used, 6 left)
>>
>>36704384
>Cast 2 spells in 1 round
I don't think we can

>>36704412
5 successes. hope its enough
>>
Could we spend a willpower on this?
>>
>>36704519
no, we already spent willpower this scene
>>
I want you guys to roll me a 1d7, to see which soul you try to restore.
>>
Rolled 2 (1d7)

>>36704595
>>
Rolled 2 (1d7)

>>36704595
That's a lot of mages.
>>
Rolled 5 (1d7)

>>36704595
Ok?
>>
Rolled 2 (1d7)

>>36704595
Let's see here...
>>
Rolled 3 (1d7)

>>36704595
>>
Rolled 3 (1d7)

>>36704595
>>
Rolled 1 (1d7)

>>36704609
>>36704612
>>36704699
>2 2 2 2 2 2 2 2 2 2 2 22222222222222222222
error, too many 2s detected.
>>
Thank you, writing.
>>
>>36704736
>Too many cooks detected
Ftfy
>>
You hurry over to the circle, running up to the nearest body. You grab onto the gem with your one good hand, and channel your will into the gem. "Go home," you murmur to yourself. The glow in the gem fades, as the soul inside returns to the body it was forcibly removed from. The body breathes in deeply, as though someone was waking up from a long sleep. The body lifts up, revealing a rather fetching young woman, with auburn hair. Her eyes flutter open, as though she was just asleep. "Wha... what..." Her eyes glance past you, to the approaching Acamoth from behind.

"YOU WON'T STOP ME, MAGE!" It's hand glows again, and the pull on your soul is even stronger. You can feel your consciousness slipping, as your struggle to keep your soul inside.

"Whoa whoa whoa!" She throws her hands up in the air, hands glowing yellow. Instantly you feel the tug on your soul dissipate, as you glance back at her, a slight bubble of spirit magic pops up around the two of you. Her eyes glow yellow, as she scrambles to her feet. "Is that an Acamoth?"

... And she's naked. Great. Elizabeth's gonna love this.

"Care to help me out a bit," you say to her, channeling more magical might into your left hand.

> Spirit Blast (7d10, Spirit + Gnosis, 1 Mana used, 5 left)
> Restore another soul (7d10, Spirit + Gnosis, 1 Mana used, 5 left)
> Retreat
> Flirt
> Other
>>
Rolled 2, 2, 5, 3, 3, 9, 2, 9, 4, 6, 1, 3, 5, 5 = 59 (14d10)

>>36704947
> Restore another soul (7d10, Spirit + Gnosis, 1 Mana used, 5 left)
> Flirt
>Other
"Keep it off of me, I'm going to try and restore the rest ofthe souls."
>>
>>36704947
>Restore another soul
>Flirt
>>
Rolled 10, 5, 2, 3, 10, 5, 4 = 39 (7d10)

>>36704970
>>36704947
That's good, clarify that it's a Acamoth though.
>>
>>36704947
>Restore another soul (7d10, Spirit + Gnosis, 1 Mana used, 5 left)
> Flirt

I love how flirt is always an option
>>
Rolled 10, 8, 6, 3, 2, 6, 8 = 43 (7d10)

>>36704947

> Restore another soul
>>
Rolled 1, 10, 10, 10, 1, 3, 3, 4, 5, 7, 6, 1, 10, 9, 4, 7, 2, 7, 1, 10, 1, 3, 7, 10, 3 = 135 (25d10)

>>36704947
>Restore another 5 souls (35d10, Spirit + Gnosis, 5 Mana used, 0 left)
>Flirt
You know the drill.
>>
>>36704995
Wouldn't be our vice if we didn't act like it. A lustful man always makes time to flirt with the ladies.
>>
Rolled 7, 3, 7, 9, 6, 3, 8 = 43 (7d10)

>>36704972
>>
Rolled 1, 4, 9, 9, 8, 4, 5, 7, 6, 3 = 56 (10d10)

>>36705020
Forgot another 10 dice. here they are.
>>
Rolled 5, 4, 1, 2, 3, 5, 6 = 26 (7d7)

>>36704947
> Restore another soul (7d10, Spirit + Gnosis, 1 Mana used, 5 left)
ohohoho. now we are cooking with fire.
>>
Give me a 1d6 then, to see which soul we restore next.

You can also spend this "turn" to look for a specific person, if you REALLY want to find Garen next.
>>
>>36704947
Oh also I just want to say that I am really enjoying this quest. Thank you for running MQM!
>>
Rolled 6 (1d6)

>>36705116
Hell no.
>>
Rolled 4 (1d6)

>>36705116
Fuck it, we believe in sheer luck.
>>
Rolled 1 (1d6)

>>36705116
>>
Rolled 3 (1d6)

>>36705116
Actually I am ok with whomever, in fact since most of the others are strong spirit mages and garen barely knows spirit magic, he is pretty low on the priority list. although he WOULD help a lot by healing us and/or healing sarah so liz can come help
>>
Rolled 5 (1d6)

>>36705116
>>36705133
6
>>36705170
1

so is high better or low better?
>>
>>36705042
A bit of a lore question but... last thread someone mentioned that massive paradox can cause more demons like acamoth to be summoned. Is there a reason why the acamoth didn't just cast magic during a sports even in front of many witnesses to create a massive paradox?
>>
>>36705194
I think that QM just has a list of names and we roll to see who we resurrect.
>>
>>36705221
Normally the first thing a manifestation does is kill the one responsible, try and take your soul, or something else very bad for you personally. The Acamoth didn't want competition for the meatbag it rode for so long most likely.
>>
>>36705221
Maybe that would risk it getting destroyed by the paradox? that's my guess anyway.
>>
Writing.
>>
>>36705320
I wonder if paradox is specifically harmful to the being that triggered it.
that is, mage causing paradox risks abyssals being summoned
abyssal causing paradox risks being banished or destroyed?
>>
"Yes, it's an Acamoth," you yell at her, grabbing another soul gem. You repeat the process, willing the soul to go back to it's flesh home. This person pops up much faster than the other one, a man this time. He looks rather rugged, with several scars on his face, a long, greying beard as well. "Get up, we've got work to do!"

"What... What the..." He clambers to his feet, trying to get a grip on his surroundings. And he's naked too. Why did the Acamoth remove their clothing? Are they all gonna be like this?

"Hey, Yang, is that you?" The auburn haired girl glances back at you both, hands still glowing yellow. Her shield expands out a bit more, surrounding the entire circle.

If you think the Acamoth could express fear, you're pretty sure he's getting ready to piss his pants. It begins to summon forth more black ooze, and throws it at the shield. The shield shudders a bit, but holds. "YOU THINK RESTORING THESE SOULS WILL STOP THE RITUAL?"

"Is that an-"

"Yes, it is!" The man jumps up off the ground, hands glowing green. "Can you do something about it?"

He grins, fingers cracking as he flexes them. "Oh, yes." He throws several magical bolts at the demon, all of them striking the Acamoth in its limbs. It howls in pain, and it struggles to move, but the bolts latch into the ground, locking it in place.

> Let's finish him (Spirit Blast, 7d10, Spirit + Gnosis, 1 Mana, 4 left)
> Flirt
> threaten
> Other
>>
Rolled 5, 7, 5, 6, 4, 3, 10 = 40 (7d10)

>>36705764
>Let's finish him (Spirit Blast, 7d10, Spirit + Gnosis, 1 Mana, 4 left)
>>
Rolled 5, 1, 1, 10, 1, 4, 3 = 25 (7d10)

>>36705764
>Let's finish him!
>Flirt (to calm our nerves, mostly)
>>
Rolled 4, 10, 15 = 29 (3d20)

>>36705764
> Other
Restore another soul
>Flirt
With the Acamoth, saying how it was unprepared for a gangbang.
>>
Rolled 6, 1, 10, 4, 8, 5, 2 = 36 (7d10)

>>36705764
> Flirt
> Let's finish him
>>
Rolled 1, 9, 4, 2, 6, 8, 6 = 36 (7d10)

>>36705764
> Let's finish him
>>
Rolled 6, 8, 7, 5, 10, 2, 8 = 46 (7d10)

>>36705847
>>36705764
This, seriously. Lets focus on restoring the souls, two mages isn't enough. Three will be.
>>
>>36705764
> Other
Restore more souls
we don't have to be the one delivering the final blow to the acamoth, and they have to be restored anyways.
>>
Rolled 7, 9, 2, 3, 6, 2, 8 = 37 (7d10)

>>36705764
FINISH HIM!


And flirt, can't forget to flirt.
>>
Rolled 2 (1d5)

>>36705764
Let's continue to restore other souls, these people have everything under control. We also need to conserve mana.
Also, > Flirt
"Are there more scantily clad women with spirit magic mastery out there?"
>>
Rolled 10, 8, 5, 5, 9, 1, 9 = 47 (7d10)

>>36705880
>>36705877
>>36705847
>>36705764
These
>>
>>36705764
>Let's finish him (Spirit Blast, 7d10, Spirit + Gnosis, 1 Mana, 4 left)
> Flirt
>>
Roll 1d5, see who we restore next.
>>
Rolled 1 (1d5)

>>36705921
GAREEEEEEEN
OR NUDE PERSON
>>
Rolled 4 (1d5)

>>36705921
Sigh.
>>
Actually, I miscounted, there's 5 votes for Spirit Blast, 4 for restoring a soul. Sorry, ignore my call for a roll.
>>
Rolled 4 (1d5)

>>36705921
>>
>>36705764
>YOU THINK RESTORING THESE SOULS WILL STOP THE RITUAL?
Maybe not directly, but I am sure those other spirit mages can help us slay it and then pool their knowledge to unravel the spell.
>>
>>36705919
>>36705857
>>36705855
FOOLS! WHAT ARE YOU GOING TO DO WHEN WE RUN OUT OF MANA?
>>
>>36705963
Punch it REALLY hard in the dangly bits
>>
Rolled 5 (1d5)

>>36705943
Well, you probably had missed >>36705919 since it was close to yours. Can we stick with restoring soul though?
>>
>>36705982
We need mana for that. Non-spirit attacks do nothing, remember?
>>
Rolled 4 (1d5)

>>36705943
Don't listen to those people, we should restore those souls.

I'm going to sleep, don't fail me, guys.
>>
>>36706000
I honestly have no idea how anyone this works.
Also sorry for the name, I keep forgetting to clear it.
>>
>>36706044
>Any of this*
>>
>>36706000
They do something, but not as much. The kinetic blow is a rote though so it doesn't cost us mana to use. We need to get a point in occult so we can make Spirit blast like that too.
>>
>>36706106
>Implying that our next adventures are not going to revolve around Forces arcana.
>>
>>36706138
We need both really, first thing a mage tends to do is master their ruling arcana, then branch out into the others.
>>
>>36706106
I thought that we don't actually NEED the point in occult, its just that without that point, it deals less damage than the spontanous version. (which is fine since having it as a rote still lets us cast it spontanously, we can just have the spontanous version be a "+1 dice for +1 mana" version for a while)

That being said. I think our next buy should be spirit 5. followed by buying some rotes.
>>
>>36706232
I have a feeling that we're going to see some genies and sentient forces soon, so at least forces 3 would be nice. Also, good for flying and other traditional mage shenanigans.
>>
"YOU CANNOT STOP WHAT IS COMING," it howls, trying to pull the bolts out of its body, but every time it tries to do so, it recoils in pain, hand sizzling. "EVEN IF YOU DELAY THIS, YOU CANNOT STOP THE SWELLING DARKNESS! sOMEDAY, YOU WILL DIE."

"But that day is not today," you say to it, channeling your magic into your one working hand. It's rather hard, shaping the bolt of energy as your magical reserves are quickly dwindling. But you still form it all the same, and aim it square at the Acamoth's head. The other two Mages look at you in a mix of awe and horror, as your hand glows white with magic. The bolt flies straight and true, blasting it square in the face. It howls in pain, black ooze bubbling up out of it, one eye socket completely gone. "Well?" You glance at the others, an expectant look on your face. "This thing steals your souls and uses you in some ritual, and you don't want to deliver a little bit of vengence?"

"I mean, I do..." The Auburn haired one stands up, hands still glowing yellow. "It's just... No one's ever weaponized Spirit magic like that."

"We usually just banish these things back to the Abyss," Yang says, shivering as he walks over to you.

> Not today (Spirit Blast, 1 Mana used, 3 left)
> Yield
> Taunt
> Other
>>
>>36706283
its definitely nice to have, then again ALL magic is nice to have.

That being said, I would rather be a spirit 5/forces 2 mage than a spirit 4/forces 3. since specialization is key to victory. Especially considering we have a proper party, and gemini already has high forces score.
>>
>>36706352
>Spirit Blast, get them to support us.
Gotta do this now guys.
>>
>>36706352
Let's not waste any more mana, please?

Let's not also waste our breath taunting our soon-to-be-nothing opponent.

Let's just restore the souls to other spirit mages and stop the ritual. Time is running out. Fast.
>>
>>36706352

> Not today (Spirit Blast,
>>
>>36706352
>> Yield
"Banish it then, I don't want to see the repercussions."
>>
Rolled 4, 3, 3, 3, 6, 1, 10 = 30 (7d10)

>>36706352
>Not today (Spirit Blast, 1 Mana used, 3 left)

ugh, is this like with the magic cops where the virtuos thing is to banish it?

why didn't we flirt?
>>
>>36706352
>other
is it safe to banish this into the abyss instead of outright destroying it? It spent 20 years possessing a spirit mage, one it possessed when she was a young child, and has had full control over her powers
it found a way to corrupt the shadow world
it found a way to anchor itself even if one of its summoners die as indicated by having recently started trying to kill said summoner.
it stole the souls of every spirit mage in the city except me...
Is it possible it, during its time with the powers of a mage, it created some sort of path for it to return later without a summoner?

>>36706428
I agree, we have only 3 mana left and SIX PEOPLE to restore.

Actually, ask the other 2 mages if they can help restoring. the quicker we restore all 6 the better
>>
>>36706352
https://www.youtube.com/watch?v=Fn1CLQ6B7qE

FINISH HIM!
>>
Rolled 3, 10, 9, 2, 9, 1, 2 = 36 (7d10)

>>36706352
>> Not today (Spirit Blast, 1 Mana used, 3 left)
>>
>>36706429
>>36706414
It's an act of hubris, don't do that.
>>
>>36706437
>>36706352
This. Besides, the acamoth really didn't do that much damage
>>
>>36706352
does yield = yielding to the other mages who said to banish it? or demanding the acamoth yield?
>>
>>36706456
DON'T SAY THAT I DIDN'T WARN YOU, FAGGOTS.
>>
>>36706454
>>36706441
>>36706429
>>36706414
pls no.
Srs
This shit will haunt us

>>36706437
>>36706428
This
>>
>>36706456
why should it?
The abyss isn't a natural part of the world, I don't see why destroying one of it's agents would be bad.
>>
>>36706457
>Didn't do that much damage
Yes it did.
>>
>>36706352
>"It's just... No one's ever weaponized Spirit magic like that."
wait, really?
you mean we invented something new and usual? huh...
I wonder if it has to do with our tower.

>>36706437
what do you mean don't want to see reprecussions?
>>
>>36706352
Isn't his numina or whatnot going to be spilled around the material world if we blast him? It's safer to banish him.
>>
>>36706456
>>36706494
I think this is worth discussing, as in, IN CHARACTER discussing. it isn't going anywhere, so ask them.
... while restoring the other spirit mages. seriously. 3 of you can each restore two spirit mages and get it done lickity split
>>
>>36706469
Yielding means letting the other mages banish it back to the Abyss.
>>
>>36706526
>>36706437
This
>>
>>36706530
Does that mean Sarah's soul would be banished with it or did I miss something?
>>
>>36706530
Can we mention that it tried killing its only known anchor to this world, so banishing might not be a serious solution?
>>
>>36706554
Sarah's soul is inside Sarah's body, we only expelled the acamoth out of her. She's going to be fine. BUT checking her with the spirit sight should be our priority number three after saving the world and restoring souls to spirit mages, the fucker's familiar might still be "alive".
>>
>>36706554
No, the exorcism spell severed the connection between Sarah's soul and it. Right now the only thing keeping it here is it's will. When it saw the other Spirit Mages being restored, it tried to run (by distracting you with the black ooze). It failed, and Yang has now bound it to the Material World.
>>
>>36706437
>>36706441
I don't think you guys understand, it doesn't sound like destroying it is taboo, its just weaponizing spirit magic has never done before. We're a prodigy
>>
>>36706619
By firing your last mana to kill him you are literally not thinking about the consequences. We have to save the world, we'll need mana for that. Let the grown ups handle him.
>>
>>36706352
> Not today (Spirit Blast, 1 Mana used, 3 left)
>>
>>36706596
>Can we mention that it tried killing its only known anchor to this world
not only known one. it had two. jemma and sarah, it tried killing one.

>>36706526
in character discussion can't hurt
>>
>>36706437
>>36706352
Seconding. Screw the write in though.
>>
>>36706352
> Not today (Spirit Blast, 1 Mana used, 3 left)
>>
>>36706659
we still have mana left and there's other spirit mages with mana left and IIRC you can burn health to gain more mana.
>>
>>36706672
>Two professionals who are likely to have banishment as a rote
>5 other potential professionals who are even more likely to have banishment as a rote
>YEAH NAH LET'S BLAST HIM WITH OUR MANA
>>
>>36706352
> Not today (Spirit Blast, 1 Mana used, 3 left)
>>
>>36706738
>>36706708
Sup samefag
>>
Counting the votes now, gimme a moment. If there's a tie, I'll do a 1d2 roll.
>>
>>36706659
What the fuck are you talking about? There are now three more then capable spirit mages and the creature is freaking out the ritual is failing
>>
>>36706754
you missed a post

>>36706672
1 min 7 seconds later
>>36706708
1 min 2 seconds later
>>36706738

and all for the stupid choice.
>>
>>36706716
>two professionals who have no knowledge or expertise in weaponized spirit magic, but no clearly they know everything
>>
>>36706414
>>36706429
>>36706441
>>36706452
>>36706454
>>36706672
>>36706708
Votes for Spirit Blast (discounting 1 because I suspect one of them is a same person voting twice.)

>>36706428
>>36706437
>>36706475
>>36706538
>>36706676
Votes for yielding.
>>
>>36706803
You can't samefag five minutes apart genius. They are the exact same text
>>
>>36706859
You discount multiple votes for "ask them why not to spirit blast". Which, while not exactly yielding, are clearly against blasting it to death.
>>
>>36706943
They don't fucking know man, they just said they didn't
>>
>>36706943
I have to discount them because I see them as the 'Other' option being chosen. As much as I don't want to.
>>
>>36706943
That is a good idea, we should learn what they think might happen if we just flat out kill the fucker.
>>
Votes for yield - actually 8 votes vs the 7 for blast so it wins anyways
>>36706428
>>36706437
>>36706456
>>36706457
>>36706475
>>36706521
>>36706538
>>36706676

Votes for no blast - discuss instead, 4 more votes
>>36706494
>>36706526
>>36706596
>>36706674

>>36706988
You don't HAVE to discount them, you should use your logic logic when taking a vote not extreme rigidity.

Normal behavior here would be to either discuss it first in character then have a final destination vote
Or have a final destination vote right away.
>>
You fire another blast, this one at the Acamoth's chest. It impacts him hard, and you think if it could fall over in pain, it would. Instead, it just howls in pain as more of its flesh burns off. All of the pain and people it's harmed, and you want to inflict all of them back to it.

"Hey, stop it," she says, grabbing your outstretched hand. "I think you've proved your point."

"This piece of shit has possessed the sister of a good friend of mine for 20 years. It stuck you guys in soul gems and used you to try and open a portal to the Abyss!" You want to blast it again, and again, and again. Yang puts his hand on your right arm, and you flinch in pain.

"That's enough, I think you proved your point," he says, letting go upon seeing just how much pain it's causing you.

> No, not yet (Spirit Blast, 1 Mana used, 2 left)
> Yield

> Note: I've been keeping track of the Acamoth's health, this isn't me being QM fiat. It is almost dead though.
>>
>>36707099
>> Yield
>>
>>36707099
> Yield
"Is there a reason we aren't killing it though?"
>>
>>36707091
Hmm... Man, my counting is bad. Ok, deleting my most recent post and updating with a new point.
>>
Rolled 6, 9, 10, 10, 3, 2, 10 = 50 (7d10)

>>36707099
> No, not yet (Spirit Blast, 1 Mana used, 2 left)
I want this fucker dead
>>
>>36707099
>> Yield

"Then kill it for me, obviously weaponizing spirit magic isn't impossible."
>>
... Or do you guys want me to leave it up?
>>
>>36707165
Just leave it, I want to their opinion or them to do it for us
>>
>>36707099
Yield, but ask them WHY are we not killing it. I demand an explanation, banishing it after all it has learned and done doesn't sound like a permanent solution.
>>
>>36707099
> Yield
and this time do actual discussion ideas from before.

also, for crying out loud get them to restore the other mages
>>
>>36707099
>> Yield
>"Alright spirit experts, explain to me why killing it is a bad idea? Have you EVER killed a spirit before?"
>>
>>36707165
I'd rather you just leave it.
>>
>>36707099
I don't get it but

>Yield

I guess.
>>
QM, after this is over, if there's somewhere in fluff or rulebooks that explains why killing it outright is bad, could you please explain? I mean don't tell me now, don't want to influence meta, but I'm curious why there's this sudden moral dilemma now
>>
Writing.

>>36707430
Sure.
>>
You really want to fire another blast, to put it out of its misery. You really, REALLY want to. But this isn't right. Not when you have two other people, who are wiser than you, telling you to stop. You lower your hand, as you struggle to stay awake. You look down, noticing your blood seeping out of your clothing. "Right, I got stabbed..." You fall to your knees, as the endorphins and adrenaline coursing through you begin to burn out. The auburn woman runs up, her yellow hands pressing against your stomach.

"Hang on, I got this." You feel her magic enter into you, and instantly feel the wounds beginning to close. It'll take some time, but your wounds aren't nearly as severe as Sarah's. "Hey, uhh... Yang?"

You look back and see him restoring another person's soul to their body. He helps them up, looking back at you. "Yeah?"

"Can you guys look and figure out how to stop the ritual this son of a bitch was trying to do," you say, nodding your head over to the Acamoth. Thankfully, it's unconscious, but still breathing... Barely.

Yang gets the others restored, and up on their feet. Garen's the last one restored, and almost instantly he turns from his old, wrinkled form into his youthful, muscled one. "Where is she!? Where is the unsightly wench who tried to-" He looks around, seeing you on the ground. "Oh... Oh. I guess you had something to do with this?"

> We're not done yet, so, how do we stop the ritual?
> Brag slightly
> Flirt with the others
> Other
>>
>>36707620
> We're not done yet, so, how do we stop the ritual?
>>
>>36707620
> We're not done yet, so, how do we stop the ritual?
>>
>>36707620
>We're not done yet, so, guys, not that I'm not enjoying the view but how do we stop the damn ritual?
>>
>>36707620
> We're not done yet, so, how do we stop the ritual?
> Brag slightly
>>
>>36707620
Stop ritual while flirting. It's what we do.
>>
>>36707620
>> We're not done yet, so, how do we stop the ritual?
>>
>>36707620
> We're not done yet, so, how do we stop the ritual?
> Flirt with the others
>>
"So, guys and gals... Not that I don't appreciate the view, but there's an impending apocalypse and we have..." You look down, thinking there is a watch there. "Oh... I dunno... Any moment now to stop it!?"

The six Mages all gaze at the circle, trying to discern how it's powered, and how to turn it off, as the auburn haired one patches you up with her Life magic. Finally, one of them removes a stone, channeling blue magic into the circle. The stones rumble slightly, as the skies above you grow dark, the ritual lines fading away.

"There," he says, tossing the stone off into the distance. "One apocalyptic ritual diffused, the world is saved. Now, can we please get some clothes?"

> [1/2]
>>
>>36707620
> We're not done yet, so, how do we stop the ritual?
> Brag slightly
Also, did they actually banish the acamoth or is it still here?

also
>other
Garen, the girl who got you, she was possessed by that acamoth over there when she was a child. I exorcised her, please don't kill her.
>>
> [2/2]

You slowly stretch your right hand, as the auburn girl begins healing your shoulder back into it's socket. It's a rather unpleasant feeling, but not nearly as painful as you thought it'd be. Then again, maybe it's her magic is softening the blow. You spend the time while she heals you catching them up to speed, explaining the situation to them all about Sarah (never naming her name), how she had been possessed for so long, and you were working with the Mystic, Gemini, the werewolves, and the Guardians to stop the Acamoth.

"Well, that certainly explains your pursuit of vengeance," Garen says, eying the demon. "But Yang and Hally were right; any more and you risk succumbing to the allure of all the power available to us. And once you start down that slippery slope, it's very hard to stop."

You glance back, and see the bubble of time that Elizabeth had formed collapse, a slight dusting of snow falling all at once upon her. She stands up, hands drenched in blood, as Sarah lies there, thin, malnourished, but alive. "Raguel!" She runs over, wrapping her arms around you.

> Comfort her
> Reassure her
> Brag
> Other
>>
>>36708079
>> Comfort her
>>
>>36708079
>Comfort her
>>
> Meta post

We are fully healed now, thanks to Hally's Life magic. The Acamoth is still there, bound to the ground, unconscious. In total, you did 18 points of damage to it's Corpus (the thing that keeps it existing). You have 2 Mana left.

>>36707430
This anon asked about Hubris. Basically, if you abuse your magical powers in such a way that you are blinded to the repercussions of your continued abuse of magic to fulfill your desires. If you perform an act of Hubris, I have to roll and see if you lose a point of Wisdom, which can also potentially grant you a derangement of some kind.
>>
Hey, is gemini still fighting that forces mage? is it possible that that mage is possessed and in need of a exorcism instead of a killing?

also, garen pls help mystic with healing
>>
>>36708079
>> Comfort her
"Easy there, Mystic, I'm okay, we're all okay."
>>
>>36708200
I still want to know why we aren't killing it. It knows and has learned so much, will banishing it really stop it once and for all? Is it possible it has found a way to just come and go from the abyss as it pleases? I really don't want to see that thing ever again.

Also, all these mages now owe us, Gemini, and the mystic one favor each. Except Garen, this was repayment for help with our wife.

In fact, where the hell is Gemini? We should go with our new posse and help her out if she isn't finished yet.
>>
>>36708079
>Reassure her
Also, we should probably donate our shirt either to Sarah as a favor to Jemma, or to the brunette so she'll stop distracting us before it gets us in more trouble.
>>
>>36708224
>We are all sitting here chatting and forgot about gemini
oops

>>36708079
ok, so we won't destroy it out of vengeance and anger.
But, what about them?
Isn't destroying paradox manifestation a good thing?
Is it really safe to just banish it after it has had control over a mage for so long (that is, could it have created means for it to come back)
>>
>>36708328
>I still want to know why we aren't killing it.
maybe we can still kill it.
Is it still an act of hubris if you calm down, rationally discuss the consequences of killing ti with experts and then decide to do it?
>>
Writing. Basically every question you guys asked will be things I try to answer.
>>
>>36708079
Reassure. We really should keep the whole marriage thing a secret from other mages.

>>36708341
sarah has clothes.

>>36708389
I think such a thing makes it ok.
The example given by the devs is
>Premeditated murder is better than self defense in the heat of battle in terms of hubris. Hubris is not about good or evil, but about carefully considering the consequences of your actions
>>
>>36708429
>sarah has clothes.
she did? Then definitely give our shirt to the other girl
>>
>>36708389
Nah, if you talk things through and think about it carefully its not
>>
"Easy there, Mystic. I'm ok, we're all ok. We stopped the ritual, the world's saved." You pat the back of her head, trying to comfort her. "So, why are we not killing or banishing that thing back to the Abyss? It's been stuck inside a poor woman's soul for the better part of 20 years, who knows if it could come back, or worse. It's already tried to end the world, killed who knows how many people, corrupted the Shadow World, and threatened basically every spirit in a 50 mile radius from even attempting to stop it."

"Because they have no sense of morals, no sense of right or wrong. All they're doing is following the basic orders and desires of someone bigger, stronger, smarter, or tougher than them. They're the proverbial lackies in a very long, and very ancient order of things that we have been fighting since the Sun was young." Yang steps up, hand outstretched to shake yours. "The name's Yang, by the way."

"Raguel." You return the shake, and look around. "Anyone seen Gemini?"

As if on queue, she lands to the ground, hair rather messed up, clothing singed, tossing an unconscious body to the ground. "One messed up Forces Mage trying to help an Acamoth bring about the apocolypse." She looks over, seeing Sarah's body on the ground. "Is she..."

> It's ok, she's safe
> We saved her, the ritual's stopped
> Other
>>
>>36708733
>> We saved her, the ritual's stopped
>>
>>36708733
>It's ok, she's safe
>>
>>36708733

> We saved her, the ritual's stopped
>>
>>36708733
"Unconscious but alive? Yes. She's probably going to need a lot of help though."
>>
>>36708733
>We saved her, the ritual is stopped

This pays her back for everything she's done for us and then some.
>>
>>36708733
> We saved her, the ritual's stopped

> Other
ok, so its just following orders. but, are you actually telling me that it is some sort of innocent victim here? because it really seemed to be believe in its cause.
If it is, can its master's control be severed to grant it free will before banishing it? That way at least the beings of the abyss are fighting each other instead of working in tandem against us.
Also, how are you going to ever win the fight against that ancient foe if you never destroy any of its minions?
>>
>>36708950
I vote this, his explanation wasn't enough for me. Tell him about the time it tried to corrupt us, just so he gets the point.
>>
>>36708950
>If it is, can its master's control be severed to grant it free will before banishing it? That way at least the beings of the abyss are fighting each other instead of working in tandem against us.
this would be the most hilariously delicious thing. starting a civil war in the abyss would just be damn peachy.
>>
Back from dinner, writing.
>>
"We saved her, the ritual is stopped." You point over to the demon, and she begins to walk over to it, hands crackling with lightning. "Whoa whoa whoa, no shocking the unholy abomination!"

"This piece of shit caused me and my sister more than enough suffering and pain!" She stops walking, lightning dissipating from her hands. "... You all just heard that, didn't you?"

"Yup," all 9 of you say at the same time. At that moment a loud howl pierces the landscape. All 9 of you look around as at least two dozen werewolves bound into view, panting heavily, steam pouring out of their mouths. One of them reverts into a more humanoid form.

"Where is it! Where is-" It follows your pointing finger to the unconscious, bound demon. "Oh... I see you had all the fun already," it says, reverting into its fully human form, revealing it to be Tali. Why is everyone running around naked today? It's fucking winter people, and it's snowing still. Put some damn clothes on already. Several others shift into human forms, and they are also nude. "Nice job," she says, walking up and patting you on the back.

"Thanks." You look back at the other 7 Thyrsus Mages, all inching back slowly. "Relax, they won't hurt us. At least, not today. Right, Tali?"

She nods in agreement. "And the ritual is stopped?"

You nod, pointing back to Sarah. "Even saved the possessed Mage too. About the only thing that sucks so far is everyone here is standing around buck-ass nude."

> Quest End

8 exp. gained.

> Meta post

Wanted to continue on a bit more, but real life's getting in the way, and quest has been going on for almost 6 hours now.

For those unaware, we now have 17 exp. available.
>>
>>36710175
>Even saved the possessed Mage too. About the only thing that sucks so far is everyone here is standing around buck-ass nude."
hahaha

>>36710175
>For those unaware, we now have 17 exp. available.
Spend 15 on getting Spirit 5!
>>
>>36710175
could you post the xp rules again?
>>
great thread, thanks for running!
>>
>>36710175
Spirit 5
>>
>>36710175
Spend for Spirit 5
>>
>>36710175
Wooo, time for spirit 5
>>
>>36710268
The exp. rules are in the resource document.
>>
>>36710526
you didn't post the resource document. You only posted the char sheet.
>>
>>36710580
... So I did. My bad. Fixing that now.
>>
>>36710175
get spirit 5
>>
Thread's archived. Not sure if I'll be able to run it again tomorrow. I may do another Q&A thread over the weekend, as the last time I did a quest thread over the weekend it was pretty slow.
>>
>>36711162
thanks
>>
>>36710242
So we first degree master now. Best master Forces next. Then go for Space and Mind, can't have any Mastigos making us their bitch. Would love Prime too, if only it wasn't our inferior arcanum. We really need to know how to shield our our own damn soul...
>>
>>36710175
Let's up that spirit!

Also.
>In total, you did 18 points of damage to it's Corpus
Damn, we're good. Considering that this Acamoth is stronger than usual (those in the rulebook have 15 Corpus), we did a nice job.
>>
>>36707872
>Finally, one of them removes a stone, channeling blue magic into the circle. The stones rumble slightly, as the skies above you grow dark, the ritual lines fading away.
>"YOU THINK RESTORING THESE SOULS WILL STOP THE RITUAL?"
Can we at least gloat at it? We saved Christmas, we should have a little fun time. And all these people are now owe us a big favour. Life is good.
>>
>>36710725
>>36715673

Seconding all this. Shape Spirit is awesome
>>
>>36710175
Spirit 5 and lets start saving up for a dot of Occult.
>>
>>36719089
I actually think our next purchase should be a rote, specifically spirit sight. We use that one all the time, and every time we click it on it burns 1 mana.
>>
>>36720044
Nah, spirit 5 is better in every aspect, and we need occult 1 for that rote. Besides, I don't think we're going to solve any future problems by spirit punching them in the face. Although it worked so far.
>>
>>36720069
>Nah, spirit 5 is better in every aspect
you misunderstood, I meant next purchase AFTER spirit 5.

>and we need occult 1 for that rote
no we don't

> Besides, I don't think we're going to solve any future problems by spirit punching them in the face
I said spirit SIGHT not spirit BLAST.
>>
>>36720044
>>36720069
>>36720152
Our 'Spirit Sight' is actually Peer Across The Gauntlet (Spirit 2). Mage Sight doesn't grant vision into the Twilight or Shadow.

We have 2 rote dots remaining from chargen and I think we should spend those to get this rote, mostly to save mana. You only need one success to use it and there's no penalty for failure other than wasted time, so we can eat the -3 from not having Occult. (Wits 2 - 3 for 0 Occult + Spirit 5 = 4 Dice)

Checking back across the threads, I don't think we've been spending mana on Spirit Sight, so it would also make sense retroactively.

Vote for Spirit 5 with 15 exp, Spirit Sight (aka Peer Across The Gauntlet, modified with the ability to grant sight to others) with 2 leftover rote dots and save the last 2 exp towards getting Occult.
>>
>>36720242
>Our 'Spirit Sight' is actually Peer Across The Gauntlet (Spirit 2). Mage Sight doesn't grant vision into the Twilight or Shadow.
Yes, I was reading about it right now and noticed.
That being said "mage sight" for spirit is actually called "second sight".

>Checking back across the threads, I don't think we've been spending mana on Spirit Sight, so it would also make sense retroactively.
I actually remember that we did. Oddly enough though, the book says it costs 0 mana to cast anyways.
Actually the vast majority of spells in spirit school have a cost of "none"

>modified with the ability to grant sight to others
I noticed that for second sight, granting it to others is separate spell. Would such a modification not require it being a second spell as well?
>>
>>36720273
>Actually the vast majority of spells in spirit school have a cost of "none"
Those are the rotes. If you don't have the spell as a rote, you can still cast it but as an Improvised Spell, which by default costs 1 Mana.

>I noticed that for second sight, granting it to others is separate spell. Would such a modification not require it being a second spell as well?
That would be entirely up to MageQM. Technically, you can cast Grant the Second Sight on yourself, so you'd only need one rote, albeit at a higher dot cost.
For all we know, we're actually in the process of creating our own Legacy, what with Spirit Blast never having been attempted before.
>>
>>36720336
>what with Spirit Blast never having been attempted before.
that one makes sense for our tower, since its ruling arcanas are spirit and force.
>>
>>36720336
>Those are the rotes. If you don't have the spell as a rote, you can still cast it but as an Improvised Spell, which by default costs 1 Mana.
oh, you seem to be right
>p131: Cost: Any Mana requirement for casting the spell, above the normal point needed to cast an improvised spell. See “Mana Cost,” p. 126
but wait
>p126: Improvised Magic: Casting an improvised spell requires the expenditure of a point of Mana, unless the primary Arcanum used is one of the mage’s Ruling Arcana.

So, actually, spontaneously casting spells of spirit and forces school should have a 0 mana surcharge for us compared to the rote, meaning we should be able to cast the vast majority of them without rote.

that being said, rote is still useful since it reduces resonance (aka, harder for other mages to detect our spell, identify who cast it, identify what it does) AND reduces paradox.
>>
>>36720044
Don't we have four left over rotes that we haven't spent from character creation? I remember Mage mentioning it
>>
>>36720549
No, wait, it's two. Bleugh, tired. Anyway, consider this a vote for spending our remaining rotes for Spirit Sight
>>
>>36720397
>Ruling Arcana
That changes a lot, especially for covert spells.



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