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/tg/ - Traditional Games


Current Stats
>Population: 385(+25 Gorgons)(14 villages, 4 islands, 3 heroes)
>Culture and Art: Your people wear a mixture of woven grass or seal/elephant hide/leather skirts and tunics, shoes and simple coral, shell, or bone/ivory jewelry. They also enjoy painting themselves and their Cave temple walls with Dry (mineral) dyes.
>The People: Your people organize themselves into casual family and extended family units with no formal structure or concept of marriage while Sages take a position of spiritual community leaders and Gorgons existing as a small Minority group occasionally inter-married with. Trade skills are committed to and goods and services are purchased with Ammonite shells. Ethnicity wise your people come in a variety of light to dark tanned freckled skin tones with their white hair braided or kept short and messy. Your People speak and write Island Cyclopean
>Technology: Your people possess a wide variety of advanced stone tools and weaponry; clay products are also produced in stone kilns. Homes possess stone foundations, wooden or bamboo frames, and dried woven grass walling and roofs. Your people understand basic math and possess a quite accurate lunar calendar use to keep track of time. Stone working is quite adapt: Megaliths and smaller Coastal structures stone structures have all been constructed.
>Magic: (51 "Sages".) Hydromancy and Geomancy are practiced for both practical, combat and divination purposes. Your people possess Megaliths and Caves that are used for public and religious and magical practices
>Food: Abundant. Your people grow large Ochard-like Tree Gardens with Plantains, Mangoes, Breadfruit and Cashews grown within a long with sweet potatoes. Aquaculture is also used to raise stocked freshwater fish and Ammonites, but foraging, fishing and hunting remain more popular. Livestock include: Elephants, Chickens, and Banana Rats. Dried goods are stocked only on a personal basis.
(Hold please for next post)
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>>36607320

Last Thread: http://suptg.thisisnotatrueending.com/archive/36471945/

Last time our civilization continued to advance into it's new Hym: Gorgons were brought to us from the mysterious depths of the mainland forest and their immersion into our civilization has been slow and steady. An Earth Elemental wrecked havock on our "home" island community when we grew bold and lazy with our magics and it proceeded to ruin our megalith and kill 2 of our heroes. Mysterious Black and Red rocks were summoned forth from deep underground- What could they be? Ammonite Shells have been established as the standard currency -their wealth determined by how long it took to harvest and prep them-. Numerous other Island communities have also joined up and have been established and the world continues to become smaller and smaller.

But, the threat of Elves, Parrots, the dangers of the mainland forest, and various magical and natural disasters loom over in our heads... what does the future have in store? Will our people ever discover metal? How long will our civilization last? What of the rest of the word?

Either way, you now have a large enough Civilization that you can begin to do a LOT more things and think up a lot more different ideas, concepts, and innovations. With 4 islands, 14 villages, 1 village on the mainland, and 2 different species- shit is about to get down right advanced.
STATE 4 ACTIONS AND 2 IDEA/STAT ROLL:
ACTIONS ARE D20. IDEAS ARE D100.
>>
Rolled 3, 17, 9, 15 = 44 (4d20)

>>36607446
4 Actions! 2 Ideas!

And I was overwhelmed by choice before!

Okay actions first.

Last time we got weaponized Hydromancy (with martial arts) and armed the population. Perhaps with our other two heroes we can start setting up Militias on our two main islands (since the third is busy on the mainland)

We brought some great boulder from deep within the earth last round too. So I say have our sages and craftsmen study it. See what it could yield if used properly. (Not sure if action or idea)

Are the parrats/kobolds still a problem? Maybe send a party of cyclops to see what those little pests are up to.

Have Gorgons start telling us about this "great enemy" their Great Snake God told us about. (again not sure if idea or action.
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>>36607651

Just waiting a little longer in the mean time:
Drew a little bit better of a map outlaying Islands, where elephants are, and various routes, etc..
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>>36607320
Huzzah!
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Rolled 17 (1d20)

>>36607446
I think it's time we formally greeted the Gorgons on the mainland. Send 2 of our heroes and a few of the integrated gorgons to meet them. Maybe bring a few tamed elephants bearing gifts.
>>
Rolled 14 (1d20)

>>36607446
YOU'RE BACK!

Investigate those rocks our geomancers dug up.
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>>36607763
Consensus for the bonus
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>>36607790
Let's not abuse that mechanic. We got a good roll, so no need for consensus bonuses.
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>>36607804
Fair enough, though I don't think that's really an exploit.
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What should our idea be?
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Rolled 68, 21 = 89 (2d100)

>>36607651
Oh jeeze that 3...

Idea time:

Hm... Perhaps we can have our sages investigate the nature of these soul evaporations. Especially based on our gorgon lady's firsthand account.

I really want to increase our Hero Count. Is there any way we can have ... patronage/apprentices of a sort? Cyclopses or Gorgons trained personally by our heroes?
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We've already started rebuilding the monoliths right?
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>>36607804
I think the consensus bonus should only work if we roll for it too... that way either a good roll is made better. a terrible roll is made less worse... or the opposite.

two people roll shit on the same thing. IT gets ultra shit. when i say it out loud it sounds kind of mean.... Disregard that.
>>
Rolled 53 (1d100)

>>36607651

Use the bamboo charcoal to bake mud/clay and see what happens. Its time for some pottery.
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>>36607980
That's more of an action.
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Rolled 38 (1d100)

>>36607980
I think we already have that... Not sure. Might be an idea to think of other interesting ideas to make with pottery. Terracotta Cyclops sculptures? Glass? Clay fetishes for our gods?
>>
Don't we have some access to silk clothes?
>>
>Investigate the current Parrat/kobold problem
>Roll 17/20
>Enemy roll 18/20
>Contested success +Gorgons

It's been almost a few centuries before the introduction of the Parrat onto the Home island from their seemingly "original" point of contact on the Northern island and they've continued to be a nuisance for all Cyclopes: chewing through woven goods, stealing food, and cackling and imitating spoken words deep in the jungle. When pressed for information the Northern island communities don't know the origins of the creatures- they've just trapped them, hunted them, and tried to deal with them their own ways they best they could.

Everything changes though when the Gorgons are brought into the picture. They've observed our peoples difficulty with the Parrats and had come to the Northern island to demonstrate the proper hunting technique their people had used.

The Gorgon hunters bring only a Bag with them and wear a Goggle-like Visor tied to their heads with leather. The visor is nothing like your people have seen before; they say it's a simple mid-section of a turtle shell, smoothed, with a slit carved in the center. The Cyclopes observe their technique: The Gorgons see a Parrat, and their snake writhes, hisses, and rattles- They seem to wait until the Parrot's beak is facing their gaze before they lean forward, exhale, and a very brief small flash of light is seen... before the Parrat mysteriously falls down limp and paralyzed. They then snap their necks before throwing them into the bag.

Your people are confused but extremely impressed. What a mysterious technique!
>>
>>36608021
>>36608008

Essentially practice with kilns and furnaces. Once you get the concept down and make simple clay pots, you can make things like molds and crucibles.
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>>36608049
That is pretty kick-ass.

What use is the turtle shell visor? Is it to prevent them from seeing their own snakes paralyzing gaze?
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Rolled 10 (1d20)

>>36608008
>>36608052
If it is more of an action I'll roll an action die to be safe... perhaps.
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Should we start using literature to inspire heroes and artisans? That would give our culture a huge boost.

Especially if they start writing primitive science fiction.
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I think we should train more sages.
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>>36608189
Need something on which to write first.

Unless we discover bamboo paper techniques or have reeds that can be made into papyrus, were stuck with leather, which is a bit limited for true story telling.
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Rolled 100, 14 = 114 (2d100)

>>36608189
>>36608209
These sound like things that could be rolled into ideas. You wanna roll for them or should I?

We've written/drawn on volcanic tablets in the past. Maybe its time to start going Gilgamesh.
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>>36608209
Bamboo scrolls are a thing and you don't need to kill precious animals for it.
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>>36608240
>that wasted 100
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>>36608249
I am more than aware of that... Yes.
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>>36608249
He Am Plays Gods.
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>>36608249
was it wasted it seemed that he was rolling for them.
>>
>Formally introduce and greet the Gorgon Community
>Rolled 17/20
>Ally Roll 4/20
>Overwhelming Success. +Gorgon Slaves accepted. -Gorgon Exclusiveness


Your Mainland communities attachment and immersion with the Gorgons they've been receiving mysteriously from the deep recesses of the forest can no longer be ignored either by your own people and you wish to extend further pleasantries and open communication with the Gorgon people.

The Gorgons within your community do not wish to go though. Your Heroes find out that the Gorgons you've all received are Slaves: Traded, Sold off, and offered up as Gorgon Chattel and that they have no desire to return to the community or acknowledge it's existence. They enjoy their new lives within the Cyclopes community: Food is plentiful, work is easy, they are free to hunt, fish, they have complete access to as many mates as they desire and can sire as many daughters as they please. They Decline. They never want to go back.

They go on Further to elaborate on Gorgon society, Saying it is: Female dominated, Class is strict and ridged, Birth is controlled, Children are raised impersonally and communally, War is common, and cruelty abundant. No. No, they do not wish to go back. "We will never go back under the thumb of that Harrowed, old, sullied Serpentine Bitch we called a queen."
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>>36608240
So we have fiction... But nothing to write it on... Talking about running before you know how to crawl.
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>>36608310
Oral history and legends. Bitch.
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>>36608305
So our gorgons are the exceptions to the rule. Hm...
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>>36608305
Well then. Maybe the elves aren't so bad.
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>>36608354
Well.. we've also been painting on cave walls and making sketches on tablets. And we have a language. We just need a writing and we can save these things.
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>>36608305
Sounds like we're basically going to be enemies of the gorgon nation proper.

Slavery we cannot abide. We must prepare for a war for justice.
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>>36608305
Why are our gorgons so cool?
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>>36608385
I know we have a language. Hence the post. In fact, I'm pretty sure we also have an alphabet already. I don't see any reason not to just carve a story into a new megalith.
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>>36608405
Or just continue to act as a safe haven for their outcasts.
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>>36608440
We should still prepare for war.
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>>36608405
Sounds like a quite large risk for very little gain.
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>>36608440
I Agree.
No reason to make enemies quite yet. At this rate they're doing a fine job sabotaging themselves. The empire proper seems to be unaware of our good treatment of their exiles. Perhaps in time they'll give us all their iconoclasts, and maybe rumors might spread of how "good" the new captors are, imagine what that would do to the empire's big wigs.

Let us be as though a city upon a hill. All will look to us.
>>
We should probably get round to building a few earth forts, once the gorgon society proper learns of us, it is undoubtedly only a matter of time before they try slaving raids.
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>>36608483
What I think the steps we should take are.
1. Fortify the outpost on mainland so they can't just raid it down at their leisure.
2. Construct a navy so we can have secure supply lines and capacity to take down them in the sea before they reach our island.
3. Train more sages to counter any magical bullshit.
>>
So, can we roll for actions an ideas?
>>
By the way, do our ships have sails? Because if they don't, we really should get some.
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>>36608584
>>36608645
I think we're still waiting on quest master to write the rest but still... I think So? and if it doesnt count. we can say it again once he opens stuff up.
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Rolled 11 (1d20)

>>36608668
Rolling to build stone fortifications to the Gorgon village outpost thingy.
>>
Do we have any sort of chieftain?
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>>36608021
>>36607980

>Experiment with the use of Bamboo Charcoal and Pottery and the Red Rock?
>Roll 53/100
>Above Average Success +Cencus Reached +Charcoal +Pottery


Your people have never had much interest in Pottery beyond it's practical use of storing or containing things for trade or personal use or simply using them for Clay pot Cooking.. But with the discovery of Bamboo Charcoal your people have noticed that their kilns can burn MUCH hotter and MUCH longer.....But what of the Red Rock they wonder? What else can we possibly throw into the Fires to produce? What if..

Your people have a Crazy Idea..

The Soft Volcanic Rock hills in the Mainland and Northern Island are Hollowed out using a mix of Geomancy and Stone Tools to create a large hollowed out dome in the Volcanic Rock to be made into a "kiln". The Kiln possess a "face" with the guts of the kiln hollowed out into the Volcanic rock: A large, round, dome oven with a tab underneath it that can be fed bamboo charcoal and the top of the dome having a large hole entrance and three smaller holes around the sides of the "face"... The Large hole has earth and clay products fed into it to be piled up and fed into the "vat" indent of the dome where the smaller holes on the side have hollowed out Bamboo fed into it so that the fire may be "blown into". The finishing touch on the kiln though is a large round stone "door" that can be rolled open or closed and a large stone platform that can be pulled in and out to retrieve finished bake clay products. The finished kiln is then burried in sand and dirt so as to dissipate the heat and allow your Cyclopes to work/walk around it without burning themselves.

You don't know it yet, but your people have just created what amounts to an air-blast, charcoal-fed, stone forge. Though, your people don't know any better and continue to use it for it's minimal potential of pottery.
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>>36608739
Not really. its all rather democratic republic right now.
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>>36608763

Alright, sorry, that took longer than expected.

Let's try to reorganize and I'll try to do everything quick and concise from now on:
STATE 4 ACTIONS AND 2 IDEA/STAT ROLL:
ACTIONS ARE D20. IDEAS ARE D100.
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>>36608765
Do we even have concept of republic or democracy yet?
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Rolled 8 (1d20)

>>36608814
Train more Sages
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Rolled 6 (1d20)

>>36608814
Build fortifications (walls and/or watchtowers) to villages.
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>>36608818
Not that I recall. It's basically just people hanging out being chill.
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>>36608818
Nope. But since no one seems to believe themselves to be above anyone else, its a natural base state.
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>>36608739
Your people don't have any leaders, they don't follow any sort of organized structure or heiarchy and everyone basically does what they feel is a good idea for themselves and the community. The only people with any vague authority are the Sages.

>>36608310
>>36608354
We have a rich persistant heritage and culture of oral traditions and drawing shit on caves or any stone surface we can find.

>>36608040
The gorgons are capable of producing a Silk-like finely woven threaded cloth that is completely beyond your own people. Your Gorgon immigrants lack the equipment to make it themselves.
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Rolled 35 (1d100)

>>36608814
Sailing, not boats. Proper sails, unless we already have them.
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Rolled 18 (1d20)

>>36608814
Fortify mainland community.
Maybe build watch towers on other islands as well.
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Rolled 86 (1d100)

>>36608883
Well, in that case
- HIERARCHY/LEADERSHIP
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>>36608890
Need cloth making first. We aint found sheep to sheer or cotton to weave.
Best we could do is make leather sails, which are very limited.
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>>36608908
Why?
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Rolled 60 (1d100)

>>36608890
Supporting.
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Rolled 99 (1d100)

>>36608890
also supporting
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>>36608938
Because otherwise any sort of relations with foreign nations are extremely tenuous, since they'll see us as weak and the people will have much clearer direction towards their goals.
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>>36608938
Probably for faster reaction to outside threats etc.

Its a good idea to get leadership roles sorted out and tied down to something sensible before they have too much power to change.
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Rolled 15, 1, 17 = 33 (3d20)

>>36608763
Build fortifications. (especially on the Crazy Mainland)

Train and make more heroes (are heroes separate/more important than sages? or of equal import?)

Train sage's skill.

I can't think of a good 4th thing.
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>>36608908
We kind of have this weird relationship with sages. In that they seem to know whats they're doing and act as leaders in big projects. Otherwise they don't do shit and our people self govern.
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>>36608938
We are completely unable to take any sort of military action outside defending ourselves without any leadership.
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>>36608763
Okay quest master i have a question.

What is the nature of heroes? are they like sages except not magic? or are they something else entirely? Like powerful people in general.

IE you can be a sage and a hero. What does hero mean? and why do we have so few?
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>>36608908
AVE CAESAR
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>>36609036
>>
>>36608938
https://www.youtube.com/watch?v=-8bqQ-C1PSE
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>>36609017
Why should we need to? The players act as the will of the people, and we have no immidiate threats. If a threat arises we'll do something about it.

Why should we suddenly convert to a war like society?
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Hey guys, I have been around tired, frustrated and wanting to draw something simple so I updated the map a bit.

Tell me if I missed something not entirely understanding everything on it.
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>>36609087
10/10

Based drawfag.
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>>36609082
Being able to defend yourself is hardly war like.
We KNOW we are close to two groups who may act hostile sometime in the future.

Burying our head in the sand is not going to help. Neither is waiting for them to come and kill or enslave some of us first.
>>
>>36608908

>Heiarchy/Leadership
>Roll 86/100
>Success +Sages -No Identity
>SO IT BEGINS.

Individualism has always been a foreign concept to your people as almost everything was and is handled communally, there is very little sexual dimorphism, sex is not entirely understood, and your people have always been mired by very low populations spread across large trechs of land.

This has begun to change though; The Sages have slowly begun spreading a much larger influence of authority, guidance, and intelligence that has been separating them from the "normal folk" and although it isn't a problem... Your people have begun to Defer Authority to individuals within your society based on their intelligence, wisdom, and magical prowess.

>+MAGOCRACY HAS BEEN ESTABLISHED. YOU ARE NOW LEAD BY A "COUNCIL" OF SAGES

>Build Fortifications from the Mainland Jungle
>Roll 15/20
>Success +Racial bonus, +Magocracy

Your Council of Sages have decided that the threat of the unknown warrants enough investment that a Wall or perimeter of stone must be built to separate your mainland community from the Coastal one. Ditches are Dug, Geomancers are brought on, Stoneworkers are paid, and A large, Bumpy, wall of sizable bolders is erected from one side of the forest to the other- connecting the two coasts- The Wall goes up to your people's chests, but to the Gorgons- it is something rather sizable and intimidating "fence". The Stones are too smooth to be gripped or climbed over and the only way through it is to walk ALL the way around it or through the entrance leading directly into the village - The Stone "trading" shrine remains outside the walls, obviously.
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>>36609082
I'm not trying to convert us into a warlike society.

If the foreign powers see we don't have any sort of leader, then they'll think they can just walk all over us and that our word is worth fuck all because it's just a word of some dude with no real power over his people.

In short, diplomacy would be very, very hard.
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>>36609161
>Magocracy
Decentralized and ultimately meritocratic leadership.

Pretty solid I say.
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>>36609306
Yeah. I'm happy with that.
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>>36609306
Hopefully we'll let Gorgons on the Mage Council.
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>>36609306
The only thing id like to add to the council is skilled craftsmen so we aren't ruled entirely by mages.
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>>36609306
I agree. My only problem though is the tendancy for our Sages to fuck up royal when it comes to experimenting.

Having a leadership made up of people who can be as knowledgable and wise as possible is great up until any time they try to expand that knowledge it results in boiled faces, and dangerous golems being brought to life.
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>>36609356
Several councils ruling our society might be cool.
A council of Stars for our sages, a Council of Sun for our Craftsmen/warriors?
>>
>>36609161

>+Event+
>The WALLS
>+INFLUX OF GORGON REFUGEES

With the finished construction of the massive line of Stones separating the Forest.. it seems your Community has begun to be acknowledge by the ones "within" the Forest... and the Cyclopes and gorgons who frequent the wall for whatever reason have been seeing numerous "Eyes" watching and been hearing whispers in the dark recess of the Forest.

The other thing that has been happening: Gorgons. More Gorgons, small crowds of Gorgons: Young, Old, but all a little disheveled and all saying the same thing, "Can't go back, won't go back." They know a bit of your language and not all of them seem to be slaves: Huntresses, Crafts women, Simple Gardeners, Mothers with children, and even a few whom seem to be exiled or fleeing Sages(?)- wearing torn fabric robes, their hair forcibly cut short, clutching hidden jewelry,

It seems word is spreading.

Do you Accept them? (Yes, no, and maybe why?)
If you do you will receive:
>+75 GORGONS


STATE 4 ACTIONS AND 2 IDEA/STAT ROLL:
ACTIONS ARE D20. IDEAS ARE D100.
>>
Rolled 19 (1d20)

>>36609161
Try to put the red rocks we dredged up from the ground into the big kiln, maybe it's some fancy form of clay? (Accidental Metal forging)
>>
>>36609087

Utterly fantastic and you should feel good about yourself.
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Rolled 8 (1d20)

>>36609388
Yes.

Explore the island southeast of Reef Isle.
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Rolled 13 (1d20)

>>36609388
Gain culture from Gorgon immigrants.
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Rolled 7 (1d20)

>>36609388
Yes, but on condition:

They take time to learn how we live and are integrated as smoothly as possible. Otherwise, emergency food, shelter, aid and clothing for them immediately.

Build watch towers along the walls.
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>>36609388
Let them in and welcome them with open arms and maybe even a feast!
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>>36609388
Yes on the grounds that they tell us why they left.

We should craft armours of some kind if we don't have them already and maybe start trying to discover metelergy.
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>>36609447
Thanks, anything you wish to be added right now?
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>>36609388
>their hair forcibly cut short

Wow. For a gorgon that must hurt.
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>>36609388
Is saying yes or no a roll action? Cause totally yes. And also
>n a few whom seem to be exiled or fleeing Sages(?)- wearing torn fabric robes, their hair forcibly cut short, clutching hidden jewelry,
Fuuuck... so they dont have snakes in their hair... that sounds kinda ... .brutal.
>>
>>36609549
That's also offensive to our religion, like trying to blot out the many voices of the stars.
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>>36609388
I say that this is an excellent opportunity.
They clearly are impressed by our masonry, this means that if we accept them, our masons will have a LOT of work for them and that means lot of gorgon goods will go to the islands.

So yes, I say that they should be allowed to settle nearby.
>>
>>36609388
As long as the village pays tribute to the islands, they're free to enjoy the walls.
>>
Rolled 89, 100 = 189 (2d100)

>>36609388
Ideas!
Create an alphabet to write with, perhaps a sort of cuneaform or pictographic alphabet. I sort of want to start recording our stories in a way when archeologists dig our bone up they know the bravery of the Hero of the Mainland and the First Gorgon.

Second Idea, maybe have a couple sages of ours interact with these Gorgon sages.
>>
>>36609641
Dat 100
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>>36609641
well damn.
Religious epiphany.
>>
>>36609641
>100
DAMN! Looks like there is gonna be some cool magic stuff happening between our sages for once... instead of ... painful deaths and accidents.
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>>36609641
We already have an alplabet, but maybe that roll will improve it?
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We should come up with a concept of citizenship so we don't get an influx of immigrants to the islands.
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>Cook the Red Rock
>Roll 19/20
>Complete Success

The Red Rocks on commission of the Sage Council are brought up with Ropes, Elephants, and Strong Men to be chiseled into more manageable pieces and thrown into the Kiln as an experiment. The Chunks are Heavy, Red, and Harder than clay.. but they're scooped up and thrown into the kiln with the fire blazing.

The potters get a little excited when it refuses to melt, but instead becomes redder and redder, "Hotter, HOTTER. HOTTER!!!!!!!!!" Your Sages and Potters get far too excited and break out in an improvised chorus of Song and Dance to Edge on the Kiln. And indeed, more charcoal is thrown into the Kiln and the Bamboo blowers blow more Air, and even the Fire itself is bolstered by the Chants and dancing- Burning hotter, brighter, more vivid- the breathing and dancing of the flames starting to pick up with the beat of the chant.

The Stone finally melts, The fires die down, the inside of the kiln has to be dug out with stone chisels- the impurities coating this unusual, thick, black, hard, substance?

The Sages however get more out of this then the Potters and even some of the Potters are inspired: what intensity, what passion, what beauty, WHAT MAJESTY. The Rhythm is undeniable, the song of fire is too enchanting.

>+ACCIDENTALLY DISCOVERED PYROMANCY
>+?MELTED SHIT IRON?
>+15 Sages
>66 Sages total
>>
>>36609641
Gorgons are best waifu.
>>
Can we please make link related?
>>36608247
Would make writing so much easier.

Would allow us to invent more things, like mathematics.
>>
>>36609669
Maybe. I also was rolling to start recording stories in written form. Maybe this will spur us to create our first Epic of Gilgamesh, or the story of our origins immortalized beyond cavepaintings. There was a similar kickass roll over for something like that here >>36608240
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>>36609680
It's our duty as honorable cyclopes to harbour any who need our help, so long as they will likewise work towards the good of us all
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>>36609714
Not to mention a courier/mail service.
>>
Rolled 95 (1d100)

>>36609388
So I got an idea what if we create a second language so we have a spoken language and a language of hymns/songs.
>>
>>36609732
But we should still have a list of rights and protections that citzens have which foriegners do not, as well as rituals which bring an immigrant into the community.
>>
>>36609714
>>36609750
Mind, still need to make an actual ink of some form instead of using mineral paint.
>>
>>36609793
Not really needed yet. we dont have a law system or marriage/land ownership.
>>
>>36609797
Well, we're an island people on somewhat tropical climate.

I reckon we could find some squids if we tried.
>>
>>36609760
are you suggesting a spiritual language for use by the sages? Might be interesting, but might also create a barrier between them and the common folk. I remember Latin used to be the laungage of choice for the religious and and monarchy in the day.
>>
Rolled 18 (1d20)

>>36609706
Tempting fate here, but let's try melting other rock with Pyromancy
>>
>>36609919
Simple way to overcome that, when we have schools, have both languages taught, but the song one is primarily used for magic.

Its a bit like making specalized chants for the sole use in casting.
>>
>>36609919
Yes and no more a second language for our magics so it would be more difficult for other cultures to copy or steal and have our spoken language more as a merchant language.
>>
>>36609468
>>36609470
>>36609502
>>36609557

>Gorgons Accepted
>No roll Required
>+75 Gorgons
>+100 Total Gorgons

The Gorgons are utterly relieved to be accepted into the community and an audible sense of relief can be sensed upon them all as the tension slowly shifts to the excitement of a new chances, opportunities, and heartfelt reunions- it seems some of the Ex-slaves in our community know some of the new additions.

With the gorgons out numbering the local Cyclopes community (Mainland community possess 100 Gorgons, but only maybe 40'ish Cyclopes) the importance of their culture is cemented and made brought forward to them: community, freedom, spirituality, the casual island life of liberty and the greater family unit. This is done by having them all invited to a truly grand village wide feast of Elephant, Fruits, Fermented Alcohol and a fine array of delicious Seafood. The dinner is also accompanied with Song, Dance, Music, and dazzling displays of truly powerful Hymns sung and performed by the local sages.

This Dinner spans only a few nights, but the impression lasts months: Gorgon Wives are Taken, Goods, Materials, and Ideas are exchanged. A Cross-culture Ethnicity of "Native" gorgons has begun to be established: Dressing quite skantily, with sun-kissed tanned skin, and extremely easy going attitudes compared to their migrant mothers.

>+20 "Native" Born Gorgons
>+20 Cyclopes born
>Total population: 405(+120 Gorgons)
>>
>>36610012
We have a small problem. At the rate this is going, all the male cyclopes will slowly marry the far more attractive Gorgons, and thusly cause the end of the species,
>>
>>36610012
We might want to start moving some Gorgons around to our island villages, so they all aren't stuck to the mainland village.
>>
>>36610107
I think it should be established that Gorgons keep the mainland city as their own where as the islands belong to the Cyclops.
>>
>>36610161
I disagree the gorgons should spread to the islands as a sign of acceptance and that way it doesn't breed mistrust through segregation.
>>
>>36610161
I'm fine with them going where they like.
>>
>>36610161
I think maybe advancing martial tradition to make cyclopes marry each other, or maybe get the sages to make it so cyclops/gorgon relationships can create cyclopes
>>
It's too bad we can't interbreed with gorgons. Maybe we could talk to the Great Serpant about that.
>>
>>36610201
>>36610199
Well, then you're going to see the cyclops population die off unless you establish some sort of caste system or something.
>>
What are the requirements for a gorgon to lay eggs? Does she need a husband?
>>
>>36610107
Cyclopes are still the majority. So most males will settle for a cyclope wife. I don't see any problems.

Also I think the hybrids will be cute.
>>36610161
Shit idea. Will lead to two peoples instead of one. May create an us vs them mentality in the long run. Instead more cyclopes should be encouraged to move to the mainland.
>>
>>36610213
Are we particularly monogymous? IE I see no problem with marrying gorgons... or having spouses as long as clyclopses still get together? do we deal with polyamorous relationships much?
>>
>>36610213
I think having the sages look into it is a good idea. I'll support it on the next action/idea prompt.
>>
>>36610213
or have sages construct a marital tradition where it's encouraged that every male cyclops should have a cyclops wife before getting another wife.
>>
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>>36609641

>Generate an additional Alphabet
>Roll 89/100
>Success +Magocracy

With a Council of Sages now leading and organizing your people the importance of Magical and Spiritual records has never been more important. Your council of Sages respond to this by coming together, bringing forth many stone and clay tablets and pounding out a new score of notes that will document the Hymns, Songs, Chants, and Duets your Council must sing to enlighten the mind, bring reason to dreams, and hear the voice echoed across by the Sun, Stars, the moon, and the elements themselves.

These Stone and Clay Tablets are then Archived and kept in logs that are stored within the Old Caves and the Megaliths- too keep on the ready for ritual use.

+SPELL (Stone)BOOKS INVENTED

>Accept Gorgons into the Sages Council
>Roll 100/100
>Complete and Total Success -Gorgon Reclusive'ness

Some of the Gorgons seem to already possess some sort of Knowledge of Hymns.. but their song is.. "unusual". Their songs do not mesh well, they do not sing true and although the Elements of Water, Earth, and even the plants it seem respond to them.. it is.. just too soft spoken- almost a whisper and an indecipherable one at that. They simply do not echo with the same dazzling force and power of Cycloptic Hymn.

The Children though. The "new" Children that have become immersed in Cyclops culture. The 3rd Generations and the 2nd Generations, oh how their Hymns and songs sing so sweetly to the council of the Sages.

>+10 Sages
>76 Sages

You may now Roll for Actions and Ideas.
>>
>>36610272
Polygamy is fine, and it solves our problem, but that sounds good too
>>
>>36610249
Well it was stated a few threads ago that young cyclops fuck everything regardless of gender and the don't really appear different in genders until the havete second puberty when they are like 50 so I'm assuming poligomy is a thing
>>
Rolled 6 (1d100)

Code of Law
>>
>>36610280
Expand on Pyromancy (I already rolled for that here)
>>36609927
>>
Rolled 2 (1d20)

>>36610280
Investigate the remaining unexplored islands.
>>
Rolled 7 (1d20)

>>36610280
Appeal to Great Serpent to let Gorgons and Cyclops intermix.
>>
Rolled 15 (1d20)

>>36610280
Have our crafters shape the melted iron sun to mount on our monument.
>>
Rolled 53 (1d100)

>>36610280
Bamboo scrolls / Couriers
>>
Rolled 15 (1d20)

>>36610358
Supporting. Ask her to allow for males to be born from their union.
>>
>>36610249
>>36610309

>do we deal with polyamorous relationships much?

Our Current civilization is almost exclusively Polyamorous with no taboos or concept of sexuality and only a very primitive idea of what constitutes Gender.

In a nutshell: Everyone Fucks everyone because it's really fun and Everyone takes care of Babies (whom mysteriously pop out of Women somehow??) because they're super cute, super helpless, and Girl's breasts get painful and swollen and produce sweet milk for babies around the same time?? Coincidence?? Fate?? Why?? Why? Why?
>>
>>36610434
Because that happens.
>>
Rolled 1 (1d20)

>>36610280
Attempt to melt more red stones into shapes maybe a spear head or some sort of hat.
>>
Rolled 67 (1d100)

Study of natural life to learn about biology.

We seem a bit behind here.
>>
>>36610450
Why
>>
>>36610467
I'll second the study of cyclops/gorgon biology
>>
>>36610488
well i figured it would help us make our elephant herds stronger and tastier but sure lets apply it to ourselves
>>
>>36610519
Well I figured learning our own biology is the first step to real medical care.
>>
>>36610548
maybe even both
>>
Rolled 55 (1d100)

>>36610434
The gorgons and their fabrics might help us make sails. I say we start communicating to them and maybe create a greater market for their fabrics.
>>
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>>36609927

>Expand upon the Studies of Pyromancy
>Roll 18/20
>Success

A portion of the Council of Sages become completely and utterly fascinated with FIRE and in their research and development of the Songs and Hymns of Flame the go to the hottest place they can think of: The Volcano.
The Volcano lies Dormant, but by the surrounding peak they can feel the heat radiating deep from the earth while practicing their chants, songs, and dances to try and discover what will best entice and appease the flames. Their Hymns echoe across the Volcanic Hills and eventually a certain Rhythm is achieved: Strikes of bursting light and flames start to be produced, but fire remains elusive, mysterious, easy to replicate, but difficult to control.

>>36610363
>Work with the Melted black Iron Slag
>Roll 15/20
>Above Average Success +The Wonders of Iron

Your Craftsmen, Potters, and Sages are all eager to continue their work with the Red stone and the mysterious seemingly thick, useless, lumps of Black heavy stone they produce when melted. The potters clear and clean out the kiln- making a few modifications; fitting a Stone handles that will allow the melted stone to be tipped and poured into from the kiln and out into a Stone Molded bowl beneath it. The Sages though try to Geomance the "new" Black stone.

It's interesting. Songs sung to the Black, Nasty, Hard Lump vibrate and resonate off of it which finer pitch and increase tones not capable of Speech alone.. The Sages hypothesis that if the Lump could be somehow purified it could be used for breath taking and truly remarkable Hymns... But, alas- The impurities are currently what prevent it being worked with Geomancy.
>>
>>36610450
every time our sages think of doing something cool it goes all
We Am Play Gods.
And it backfires.
>>
>>36610722
that sounds pretty familiar...
>>
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>>36610379

>Bamboo Paper
>Roll 53/100
>Average success +Gorgons

Your Gorgon population has a number of advancements that remain beyond your people, but have otherwise noticed them bringing with them to start their new lives: Paper, Fabric, and Traps/Snares... Fabric have always itriqued your people, but paper as your Sages Council has come to seen could prove to be incredibly practical.

Gorgons are brought forth to the Council. Their tiny paper scrolls laid out for the Council to be inspected and seen: Some sort of.. length of material with pictures on it? How? How is this made? The Gorgons do not entirely know, "USELESS! BEGONE!" before they are provided complimentary food, drink, and ejected from the council.

Your Sages though do not give up, and Sages from the Norther Isle bring forth: Bamboo. Bamboo may be cut into finer sectioned, treated with fats, and then dried to form looong flat tiled boards.. perhaps? Perhaps we could use that? The Council further suggests that that Mineral dyes could be mixed together to be painted on their application of Bamboo "papers"?

>+BAMBOO SCROLLS INVENTED.
>+SPELL BOOK (BAMBOO) INVENTED.
>>
>>36610888
So the message on the paper scroll had something the gorgons didn't like.
>>
>>36610888
>>36610913

Oh, sorry, sorry-

>The Gorgons do not entirely know, "USELESS! BEGONE!" The council exclaims, before they are provided complimentary food, drink, and ejected from the council.

The Council basically feeds them dinner than shooes them away.
>>
>>36610943
Oh.
>>
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>>36610450

>Melt more of the Red Stone
>Roll 1/20
>Complete and total failure.

While assisting with the processing and feeding of more Red Stone into the Gigantic blast kiln- One of your potters slips and falls into the forge.

He is burned alive and his gasping screams as the fire consumes him and suphocates him are so horrible that everyone on the job sight begins to panic: The sages don't know how to stop the fire, no one knows how to pull anything out of the kiln without being burned, and the Cyclopes body is quickly burned up while on his feet- He does not die though.

His Horrible screams are so cringing, so disturbing, that the fire itself hears them and wrap around around the Cyclopes so as to comfort and ease in his Death, but he does not die. He Becomes further panicked, more fear, more anguish and more confusion is created.

The Fire now at this point becomes despaired, worried, and saddened- all it knows is to keep holding and bringing it's warmth and hoping for the best. That everything will be okay and that this will be fixed quickly.

A great torrent of flame shoots out of the top of the kiln and the Soul of the worker leaps forth in the form of a Fire elemental- a living torch of Flame, Emotion, singing a song of blistering, seething, agony before the difference in temperature causes him to recoil and collapse into a pile of unrecognizable carbon and ash.

>The Sages are horrified and disgusted by their powers and themselves.
>-15 Sages
>Total Sages 61
>>
>>36611093
so whenever we fuck up particularly horribly we make elementals? Its weird because the fire seems to feel BAD for what is happening, and yet the creature seems... Hm...
>>
>>36611162
Fire just wants to bring love and hug everything, yet whenever it embraces a creature it turns to ash.
>>
>>36611186
If only we had metal.
Fire could cling on that and it would not be turned to ash.
>>
>>36611186
Fire is love? Damn that is something cool to add to our cosmology.

ditto this >>36611224
>>
>>36611224
We must make metal so that we can let the Fire show it's true love, to be happy and never again sad!
>>
Fuck metal. You saw what happened. Fire is too dangerous. We should stick the our ancestral stone tools and spruce it up with geomancy. This shit ain't worth it.
>>
Rolled 6 (1d20)

>>36611247
Yes, This brings and Idea, we have not encountered a creature of water incarnate, we should attempt to do so on our own terms
>>
>>36611093
>>The Sages are horrified and disgusted by their powers and themselves.
>>-15 Sages
>>Total Sages 61
I think I figured out a possible problem with our Magocracy. They can get discouraged from their jobs and stop doing things.

A leader who may want to quit is not exactly reliable.

I mean I'm still fine with how it is as is but still. Its something to be concerned with.
>>
>>36611292
I'd rather not make more of it than what it is. A bad roll.
>>
>>36611284
You are SO lucky we aren't quite rolling for ideas/actions yet.

But still I agree. We need to figure out the nature of these creatures. and see if we can call them on peaceful terms.
>>
>>36611328
That could have been so bad.
>>
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>>36610467
>Study of natural life to learn about biology.
>Roll 67/100
>Above Average Success

Your people have always possessed some basic understanding of natural life: plants, animals, the denizens of the shore and the reef.. they'd have to otherwise they wouldn't be capable of feeding and clothing themselves, but one mystery that has always eluded them: Where do babies come from?

This Question is truly one of the greatest Mystery your people have ever wonder. It has taken time, determination, and research: Elephants seem to only make babies when Male Elephants visit them.. Tree's only produce fruit after they've had Flowers.. But Eggs are laid without any interaction? Mysterious. Mysteries abound.

Your people have become persistent though and it takes a few years but you come to the following conclusions: Women and Women cannot make Babies. Men and Men cannot make Babies. No one by themselves can make a Baby. Women+Men can make babies somehow?

>Vague awareness of reproduction
>+Steady Population Growth and "manual" control of population growth now available.

Your people will continue to have sex for pleasure because there's no reason they shouldn't, but they can now specifically have sex to make children.. this will have humongous cultural implications if you choose to actually start using it/enforcing it. Currently it's just handled as, "Oh, I see- well that's quite interesting!"
>>
>>36611292
Well, there's no real ideology associate with being a sage as of yet.
>>
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>>36611412

Oh, right:

You may now Roll for Actions/Ideas.
>>
>>36611340
it was a 6... so maybe at worst it would've been a non starter.

"You try and summon an elemental but nothing happens."
its when we hit 1-3 that shit goes tits up awful.
>>
Rolled 18 (1d20)

>>36611433
Action - Craft a body of metal to house a spirit of Fire so that it may show its love without harming all those that it touches.
>>
>>36611457
We don't know how to shape metal yet though.
>>
Rolled 34, 25 = 59 (2d100)

>>36611412
Alright... Two Ideas.

1. Have a team of sages study the nature of elementals somehow. They've come about twice so far and under disturbing circumstances at that. Do the sun and stars yield answers?

2. The gorgon sages practice Phytomancy apparently? The songs of plants. Is there any way for them to share this knowledge to us? to whom must one sing? The Sun? The Stars? Or Moon?
>>
Rolled 56 (1d100)

>>36611412
Island nation needs sails.
>>
>>36611477
Technically you don't need to shape it, just make a rough shape with raw ore... if we even have access to that.
>>
Rolled 4 (1d20)

>>36611412
Use pyromancy to assist in the smelting of the strange rocks.
>>
>>36611477
>>36611513
Exactly, we shall provide the raw material and the spirit shall mold it to fit its glorious form! I like you brother.
>>
>>36611484
well... looks like nobody will die at least.

Action time,
I dont think we've explored much northernly along the mainland coast yet. Perhaps start sailing north a bit just on an exploratory mission. Perhaps some gorgons will have a better lay of the land.

same goes for the western shores of the mainland. I say it might be time to explore some of those too.
>>
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Rolled 17, 20 = 37 (2d20)

>>36611567
and yet i forget to roll my dice.

Don't make me regret this...
>>
>>36611597
NICE
>>
Rolled 10 (1d20)

>>36611535

Going to assist with this. Damnit we don't need to fear magic.
>>
>>36611457
This Sounds awesome.
>>
Rolled 19 (1d20)

>>36611618
Likewise
>>
>>36611457
we'd need to understand how Fluids work...

Actually thats an idea.
What if we experimented with pouring this molten slag into pots. Surely its a bad idea to let it melt and get flat everywhere. Maybe construct some primative Molds?

I dont know it might be too soon for this in general.
>>
Rolled 19 (1d20)

Also, I'm going to try and roll for the idea of forming iron tools if we haven't already.
>>
>>36611700
Ideas are d100.
>>
I'm telling you people, metalworking is a shit idea. We're gonna end up with all sorts of lame concepts like wealth and war. What's wrong with stone anyway? We got MAGIC for fuck's sake.
>>
>>36611712

...Should it be an action then, because I don't want to waste that roll.
>>
>>36611712
But making iron tools is d20
>>
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>>36611457
>Use Pyromancy to Temper and Beguile the Spirit of fire to smelt and process the Ore
>Rolled 18/20
>Complete Success

Although your workers are discouraged and some of your sages have cast off their hymns and handed in their notes- A handful of Sages, Craftsmen, and eager volunteers wish to continue the project and the whole process immediately begins anew- with the failures and the death acting as motivation. The Kiln workers, Bamboo blowers, and Stone workers all begin the process of firing up the kiln, stoking the flames, and feeding in the material. The Sages being singing a sweet, enticing, and beckoning song to the flame- one of passion and romance. The Flames respond in kind; enamored by the charcoal and by the sweet melodies and chorus provided for them.

They burn hot, true, and lovely- hugging, shaping, and twisting before finally a red hot molten liquid is poured out into the stone mold. The kiln is then slowly turned down, everyone eases out the fire peacefully.. before everyone rushes over to the end product.

A Black, Toasty, Bumpy, piece of stone? Rock? That is until the Sages beckon it with an experimental quip- just a small poem, not even a song.

The Beauty it echoes back: what tone, what resonation, what temperance, and structure- It's beautiful. One of your Sages Cries. The Others are so excited they burst into song and the Black lump pulses and echoes back such a beautiful in tone duet that it visibly rattles and shakes.

>+IRON DISCOVERED.
>>
>>36611700
>>36611712
Well we've made weird little ingots so far... so i guess tying those hard metal ingots to sticks might not be out of our remit. Creating entire tools out of iron is though.
>>
>>36611735
Industry and a lot of major construction needs iron, tools especially, and surely we must craft a body for the spirit of fire so that it may be happy?
>>
>>36611735

We don't have the best track record with magic right now. And metalsmithing will not only increase production of our civilization, it's a means of defense when the others decide to fuck with us.

Magic is good, but steel is more reliable.
>>
>>36611783
Magic will abandon you.
Steel is always by your side.
But the Flesh is strongest.
>>
>>36611783
>>36611780
Whatever you guys. Don't come crying to me when some faglord craftsmen's guild monopolize the iron trade and use its military might to institute an aristocracy.
>>
>Population: 405(+120 Gorgons)(14 villages, 4 islands, 3 heroes)
>Culture and Art: Your people wear a mixture of woven grass or seal/elephant hide/leather skirts and tunics, shoes and simple coral, shell, or bone/ivory jewelry. They also enjoy painting themselves and their Cave temple walls with Dry (mineral) dyes.
>The People: Your people organize themselves into casual family and extended family units formally lead by a Magoecracy made up of a council of both Cyclops and a few Gorgons. Gorgons exist as a visible Minority group that are occasionally bred with. Trade skills are committed to and goods and services are purchased with Ammonite shells. Ethnicity wise your people come in a variety of light to dark tanned freckled skin tones with their white hair braided or kept short and messy. Your People speak and write Island Cyclopean
>Technology: Your people possess a wide variety of advanced stone tools and weaponry; clay products are also produced in stone kilns. Homes possess stone foundations, wooden or bamboo frames, and dried woven grass walling and roofs. Your people understand basic math, have a concept of time through a lunar calender and keep records/information in bamboo scrolls and stone tablets. Stone working is quite adapt: Megaliths and smaller Coastal structures stone structures have all been constructed. Iron has recently been discovered.
>Magic: (61 "Sages".) Hydromancy, Geomancy, and Pyromancy are practiced for both practical, combat and divination purposes. Your people possess Megaliths and Caves that are used for public and religious and magical practices
>Food: Abundant. Your people grow large Ochard-like Tree Gardens with Plantains, Mangoes, Breadfruit and Cashews grown within a long with sweet potatoes. Aquaculture is also used to raise stocked freshwater fish and Ammonites, but foraging, fishing and hunting remain more popular. Livestock include: Elephants, Chickens, and Banana Rats. Dried goods are stocked only on a personal basis.
>>
>>36611891
I'm with you man. Magic is more interesting. Especially as presented in this quest.
>>
>>36611891
I don't intend to.
>>
>>36611756
>>36611919

Sorry, was just updating stats.

You guys feel free to roll for Ideas and Actions.
>>
>>36611783
Steel combines the warm embrace and love of Fire with the strength of our ancestral Stone. Steel is love, steel is life.
>>
Magic, Metal and peaceful society are not mutually exclusive
>>
>>36611952
Establishment of formal apprenticeships. Make sure the best craftsmen/sages/farmers pass on their skills.

Not sure if this counts as an "action."
>>
Rolled 77 (1d100)

>>36612053
lel dem fields
>>
Rolled 10 (1d20)

>>36611919
Try to converse with an elemental, perhaps fire, being sure to sing soothing hymns
>>
Rolled 17 (1d20)

>>36611952
>>36612091
Supporting.
>>
>>36611597
>>36611567
There were these two rolls for exploration of the mainland that did pretty well. Was wondering if we could do that? Maybe a party of cyclops can find other civs?
>>
Rolled 10 (1d20)

>>36612091
>>36612104
Supporting even more, if we can show the others the true love and beauty of Fire perhaps our Seer's fear of their power can be cured.
>>
Rolled 95, 39 = 134 (2d100)

>>36611952
Okay gonna try these two ideas again.

Have sages study and discuss the nature of elementals. Maybe have them experiment if they get clever enough. I'd rather they have some sort of understanding before anything else.

and second idea, The Gorgon sages have some ability to commune with plants. Perhaps we can spread this knowledge around? Will the new generation be willing to part with its secrets?
>>
>>36612177
So Try and have the gorgons teach us to sing to plants?

But what plants? They came from some bizarre ecosystem. The plants they talk to are utterly alien compared to our coconuts and breadfruit.
>>
Converse with the Gorgons to find out how the fabrics they wear are made.
>>
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>>36612069
>>36612053

>Establish the basis for constant skilledTradespersons
>Roll 77/100
>Lucky Double Sevens. +Interesting Results.

Due to your strong sense of community, collectivism, and poor sense of identity combined with the continual need for skilled individuals: potters, hunters, herders, fishermen, kiln workers, and even artists.. Community Markets have begun offering extensions into Community trade apprenticeships: Both Cyclopes and Gorgons have begun to offer demonstrations of their trades and skills while selling their services and wears to further spread the communal spread of information and skills.
>+Trades "shows" now added on to Markets

>>36612091
>>36612131
>Commune with the Elements.
>Roll 17/20
>Success +Census reached

The Elements are not like the Sun, Stars, the Moon or the vision of the Cosmic Snake.. They seem to sing a song that is more spontaneous, accessible, inclusive and easily related and understood by even the common Man. This is part of the reason why Elemental expressions and Hymns always seem so fluid and spontaneous.. Communal with them is casual, easy, relatively simple and doesn't seem to be dangerous: They speak when spoken to and are always listening... Though, past history has told your people that with such a great amount of trust and open'ness brings forth horribly repercussions if taken advantage of. The Sun, Moon, and the Stars are beyond petty revenge or grudges, but it doesn't seem that way with the elements.
>>
Ah TOLJU niggas dem fire spirits are not to be trusted.

Trust in the Great Snake.
>>
>>36612510
So the elements are individual, and local. There isn't a completely unanimous FIRE god to pray or sing at. but a localized fire spirit.

Some are loving... like the furnace. and maybe others are angry... like the volcano.
>>
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>>36612177
>>36612197

>Commune with Plants
>Roll 95/100
>High Quarter Success -Gorgon Culture Shock

Your people have never actually thought of singing to something ALIVE, but Plants seem to represent an interesting in between and Gorgons HAVE been observed communing with their own indigenous foliage- perhaps this effect can be replicated. The few Gorgon practitioners of their own foreign Hymns are brought onto the Northern island to try and demonstrate if they could perhaps sing a song that the Trees and Grasses of the Cyclopes could understand.

The Gorgons are intimidated by the strange and alien vegetation. They do not like it and it disturbs them: disgusting, long, veiny leaves. This unpleasant HAIRY "grass" that covers everything. Some of them attempt a Hymn, but it comes out weak, pathetic, and stuttering- They quickly hide behind the Legs of their Cyclopes companions and ask to be taken back home. Some of them Cry.

HOWEVER. One of your Cyclopes takes offense. To the Plants. -He is not a smart Cyclopes- How dare they scare his precious Wife? Whom do these Trees and Grasses think they are? That they can bring his adorable little woman to tears? HE WILL HAVE NONE OF THIS AND THE PLANTS WILL KNOW OF IT.

This one Cyclopes is not a sage, but through the love of his Gorgon wife hugging onto his leg- her face burried into the back of his thigh, hiding just underneath his tunic- he sings a loud, boisterous, and commanding song of protest to the disgusting trees, their nasty leaves, the vile and hairy grass, and all of those revolting INDECENT flowers.
The Grass waves. The Trees Bow. The Flowers close. They Drop their Fruit in Apology.

The Cyclopes Forgives them.
Your Sages pretend to understand what happened despite finding the Man's Hymn to be woefully bad to an almost comedic level.
Perhaps it was love?
>>
>>36612370
Going to suggest we explore the other two islands on the map, especially to see if there are any more cyclopses living there.
>>
Rolled 5 (1d20)

>>36612651
Forgot muh roll.
>>
>>36612649
[Audience Awws]
>>
>>36612649
So, we have discovered that plats listen to complaints rather than singing. Fair enough
>>
>>36612651
supporting this, we've meant to do it since last thread

didn't we have a plan to develop a defensive force after pushing agriculture forward a bit more?
>>
They seem nicer than those fire spirits.
>>
>>36612649
>he sings a loud, boisterous, and commanding song of protest to the disgusting trees, their nasty leaves, the vile and hairy grass, and all of those revolting INDECENT flowers.

YOU LAWN STAY OFF MY KIDS!
>>
Rolled 16 (1d20)

>>36612681
This could be good or bad.

I'm supporting the possibility of exploring more of the mainland myself. one of the unexplored coasts on the map.
>>
Rolled 7 (1d20)

>>36612651
seconding this
>>
>>36612651
joining the others for consensus bonus, I guess
>>
>>36612113
>>36611597

>Venture further inland to explore the mainland.
>Roll 17/20
>Success +Pyromancy

The Council of Sages seem to grow uncomfortable with enigma of the "mainland" and a group of Sages volunteer to spear head a group of brave and daring explorers further into the Forest than any other Cyclopes has dared to venture forth. They take forth with them a Handful of Gorgon Huntressess and a dozen or so Cyclopes to bolster their own forces.. and step beyond the safety of the stone "fence".

The forest is dark, pure darkness- but your Sages maintain a constant and fresh rhythm to support small flames held within their hands to light the way... The Forest is even more horrifying when "well-lit": Dozens of insects, faintly glowing fur-covered "saplings", and numerous coiled up or veiny fleshy soft growths everywhere.. The "pollen" can be visibly seen raining down and blanketing everything and the wildlife that is seen comes in the form of obscenely vivid and gaudily coloured birds darting through the canopy.

Your party finally comes upon a large indent in the forest forming into a fresh water lake. The Gorgon Huntresses advice they go no further and instead camp here to help investigate, climatize, and teach the Sages and the Men of the Jungle. They stay their for weeks while the Gorgons tutor them seeing many wonders and dangers:

Humongous, pale, scale-less lizards with the bodies of Elephants, but possessing loooooong necks that stretch near the tops of the canopy with long sweeping tails for balance. They feast readily on all vegetaion and their bodys are so wide and humongous they trample flat the forest floor- Trees bending in their wake. Even bigger than Cyclopes!

Parrats and other numerous other small and scampering lizards with both feathers and scales constantly rushing back and forth under the ground foliage and trunks of the great wide topped trees. Some quite large- with great curved toes.
>>
ALRIGHT, now I'm done with those- now we can get excited about rolling:

Roll for Actions and Ideas.
>>
>>36612968
>four or five votes to explore other islands
>one vote to explore mainland
>OP goes with option people don't vote for
how the fuck does this quest even work
>>
This place is fertile and rich. We need a presence here. If these creatures can be domesticated...

Establish a colony on the mainland.
>>
Rolled 11 (1d20)

>>36612993
Explore the rest of the islands and work on learning medical treatments.
>>
Rolled 2 (1d20)

>>36613048
We already have. If you mean further inland, then that will require iron tools.

>>36612968
Make some iron tools.
>>
>>36613031
>how the fuck does this quest even work

Maaan, gimmie a break we had a back log!
Also we already have access to four islands: >>36609087
>>
Rolled 3 (1d100)

>>36613059
And my idea roll.
>>
Rolled 44 (1d100)

>>36613059
Rolling to support the development of medicine.
>>
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>>36613087

Also, as much as I know you guys will hate to hear it: I think it's time we called it a night for today session.

I hope you guys all had a lot of fun and we've made a lot of progress: We discovered Iron, We established Apprenticeships and a ruling Magocracy council, Gorgon immigration, and we even know where Babies come from!

We can pick it up next weekend, but for now I'm super tired.
>>
>>36613142
Have a good night OP and thanks for running.
>>
>>36613142
Yeah I think we'll make exploring the remaining two islands the adventure and goal for next session.

This was fun.
>>
>>36613142
Thanks for running.

This is one of my favorite quests and I follow a lot of quests! Keep it up!
>>
>>36613142
Goodnight OP. Great thread.
>>
>>36613074
>players decide to further exploration
>no, you already have enough
what the fuck, op
>>
>>36613244
He might mean we have enough on our plate as it is.
>>
>>36613188
>>36613191
>>36613218
>>36613225
>>36613244

Thanks Guys, the thread has been archived, so go vote: http://suptg.thisisnotatrueending.com/archive.html
>>
>>36613347
Do you have a twitter for QMing?
>>
>>36613347

Oh and I encourage you guys to discuss things or if you have any non-meta/cheating/spoiler questions I'd be okay with answering just a few.
>>
>>36613544
So this is just a question about mechanics.

What are the differences between sage and heroes?

Are heroes like sages except martial/non-magical? Or are they different?

Are heroes more rare if thats the case?
Are heroes made by "inspiration" like sages? or is it a matter of people forming around them and calling them hero?

Cause i'd hate to keep doing things like "have heroes train more heroes" if that is not how it works.

I just want to know about how heroes work, because we have so few and I fear for their safety.
>>
>>36613797

Heroes are produced through extraordinary actions and commitment- they're exceptional individuals who can be used to lead or solve exceptional problems extremely quickly with questionable results.

They're for more specific or urgent problems that you don't want to fuck around with or need an immediate response to since a Hero does not need have to answer to anyone.

A Hero essentially just does whatever they're told to until they either die or are told not to.

A lot of these mechanics remain purposefully vague simply due to what level our civilization is currently at.
>>
>>36613995
Okay so their origins DO function differently at least i can glean that much...

thanks OP. This will wind up with less "train/inspire more heroes" actions and ideas from me in the future.
>>
>>36613544
Do you have a twitter like this >>36613401 anon said?

I mean otherwise you fairly consistantly do stuff on the weekends. So i don't mind. But still some might like to be notified by internet buisness.
>>
>>36613995
I'll just ask this now but... how will death work? And by death I mean old age/disease and stuff. Do people only die from being murdered by animals/circumstance/magic for the sake of easyness?

I'm just wondering.
>>
>>36614502
>I'll just ask this now but... how will death work?

Death has already been working.
The population increases and decreases "naturally" through disease, old age, etc.. but the population number doesn't change because growth is constant. I.E: The population number represents how many people there are "consistently".

Unless a catastrophy such as a Famine, Natural disaster, or War happens we won't see any changes in population simply because accounting for each death would take too much time and effort.

Thousands of years and hundreds of generations have past since we've lived in caves and generations of people have died.
>>
Any one got any ideas as to what to draw? I can take some requests and get some done by next week.
>>
File: Reflection-test.png (59 KB, 661x728)
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>>36614705
Okay wow that is... Mind blowing. I had no idea.
>>
File: Dream-of-the-snake-god.png (181 KB, 661x728)
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>>36614764
Some quick experimenting
>>
>>36614729

if it isn't too much trouble I'd like to see a Group shot of all our people just sort of chilling out side by side one another so we can show off the Sages, the different trades people, the livestock, and the Gorgons, etc.. so We can establish a sense of scale and culture.

http://www.tallerheels.com/compare-height-tall.html This really helps wrapping my head around scale if you need it: Cyclopes are generally 12-15ft tall with Elephants around their Waist line and Gorgons normal height.
>>
can we assume the large stones used for our wall are all carved with large eyes staring back at anyone who tries to fuck with us?
>>
File: Cave-Doodle-Concepts.png (1.29 MB, 2504x1408)
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>>36615133
Sounds really awesome. I might give it a shot after finals start winding down. Would also be nice to do some non cave painting style stuff and more of my regular style.
>>
>>36615341

If you wanted to go the Extra mile you could start doing things in the "style of the ages" seeing as how we've advanced through about three: Cavemen, Stone age, and have just begun our "metal age". I'm honestly super pumped for us to advance through even more.

But for my request: I would really love and appreciate just a normal group pic of everybody hanging out beside one another so we can gawk and admire all the cool people, different jobies, our cool farm animals the sages, etc..
>>
>>36615442
>>36615133

Because my secret motivation for this quest was to spread awareness and solidify the image of Cyclopes as cutie, easy-going, androgynous, vaguely Polynesian island dwelling boys and girls instead of just another "generic dumb and brutish giant race".
>>
File: Gorgon-sketch.png (512 KB, 2550x3300)
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>>36615642
And I do dig that direction Questlord. I hope i can eventually fufill this. otherwise here is a taste of sketches.
>>
Here's an idea- while the cyclopean culture understands math, and has an alphabet, do they have a numeral system?

The introduction of numbers is the first real step towards hundreds of other important ideas and concepts- economics and the sciences mostly

We should ask the gorgons more about their culture, and attempt to integrate anything useful
>>
>>36620461
If we can have cyclopean letters, they can give us gorgon numerals. Could be neat.

Would also be neat to see how many fingers we have. See where our "tens" fall.
>>
>>36615642
I support you.



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