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/tg/ - Traditional Games


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>Previous Threads
http://suptg.thisisnotatrueending.com/archive.html?tags=Pirate+Quest
>Twitter
@BlackbeardQM
>Crew List
http://pastebin.com/LtCzEqH6

It is the dawn of the maritime golden age. Ships of all nations cross the seas of the world. From the powerful Imperial navy to the south and its domination of the Great Inland Ocean. To the varied and constantly feuding Merchant City States to the west, their cargo reaching every realm under the stars as their mercenary armies strive to steal power from one another and establish hegemony over trade. To the tribals in the far flung northern continent, and the riches that their virgin lands offer to the wider world. The seas offer boundless opportunity and wealth to those who dare to take the chance.

Previously, you and your crew raided a small fishing village off the coast of Iberios. Following that you tried to get Andre to stop being such a pussy, and announced to your crew that you would be heading out to sea to train. You are Santiago de Costa, captain of The Black Maiden's Revenge, and you will carve a path to glory.
>>
With Andre off trying to convince Sven to teach him how to shoot, you finally allow yourself to let out a small sigh. Hopefully taking that boy aboard wasn’t more trouble than it was worth. With that out of the way, you figure it’s time for the crew to eat. After all that action today they must be starving. There is however the question on how you’ll eat. You have rations to be sure, but that’s not exactly the breakfast of champions. You do have a galley though, but it’s been ages since you’ve cooked. And something tells you that no one else on your crew is exactly a master chef either.

What do you do?
>Just have the rations
>I WILL PROVE MY WORTH AT THE GRAND BATTLEFIELD OF THE KITCHEN
>Other (write in)
>>
>>36531282

>I WILL PROVE MY WORTH AT THE GRAND BATTLEFIELD OF THE KITCHEN
>>
Well, if there’s one thing you know is that pirates are focused on a few things. Plunder, booty of both kinds, and after that their stomachs. And if you can offer them some good food then you’ll be able to build up a better relationship with your crew and boost their spirits. With that settled you give your back a quick stretch as you get up from your position leaning against the boat’s edge and move to head downstairs. The galley is next to the dining room, nothing special of course. It’s a simple wood furnished room with a stove built out of stone. Acknowledging its location in your head you move down to the cargo bay quickly and grab some of the food you got from the village raid today. The bread should still be somewhat fresh, and the fish at least recently salted. It’s not that the merchant’s food isn’t good, you just figure that giving the crew food that they’ve earned will boos their morale. You have to hand it to small fishing villages, what they lack in the ability to protect themselves from fledgling pirate crews. They can do wonderful things with fish.

With your foodstuffs in preparation in the galley, you stare intently at the stove. Your mother taught you how to fight, kill, and lead a crew of blood thirsty sailors. She didn’t teach you how to cook.

>roll 1d20
>>
Rolled 6 (1d20)

>>36531614
Sorry for the low tuenout. Hopefully a few people will show up after a few bumps.
>>
Rolled 4 (1d20)

>>36531614
im jumping around quest right now
>>
Rolled 19 (1d20)

>>36531614
>>
With that in place you get to work, it takes a little while for you to get the hang of it but you eventually do. Deciding to make a fish stew and serve the bread on the side, you get to work heating the water, cutting the fish, and whatnot. It’s by no means a spectacular dish, and it doesn’t look fancy, but it tastes good for sure. After you cook enough for the crew, which is no mean feat due to despite your crew’s small size it’s still a crew, you head out into the mess and place the bowls on the little serving bench to the side. With that established, you head back above deck to see what your crew are doing and to call them in. Mostly it seems they’re lazing around, letting the water raise the boat and then have it fall again. The boat’s secured and apart from a few small combat drills, you can’t see any major facet of work taking place.

“Alright, you lot!” You call out to them, “We’ve got dinner down below.”

Your words seem to breathe new life into the crew as they rush down below in order to get something to eat. Come to think of it you didn’t eat before the raid either did you? As if in response your stomach gnaws at you. Can’t blame the crew then. Following your hungry shipmates below deck, you see that they’ve arranged themselves on to different tables. The thieves sit apart from everyone eating their stew, whilst the twins do the same. It seems that the sailors are sitting with Hassid, and that Sven is giving the merchant’s son advice.

>Who do you sit with?
>Everyone, sit together! Bond and stuff
>Other (Write in)
>>
>>36531927
>>Everyone, sit together! Bond and stuff
tell the where we are going the and the plans etc.
>>
>>36531927
>Everyone, sit together! Bond and stuff
>>
>>36531927
>>Everyone, sit together! Bond and stuff
>>
As you walk in, noticing that everyone’s split off into different groups, you let out an audible sigh. “This won’t do,” You announce, “Everyone, on one table now.”

They look at you like you with somewhat surprised looks before you retaliate with a stern one, with that they all begin moving towards the biggest table where the sailors are seated. With that out of the way, you grab your own bowl of stew and sit yourself down. Finding yourself in between Gerry and Tomas.

“Is there a reason for this?” Tomas asks, somewhat exasperatedly.

“Of course there is,” You answer, “If we’re going to be a crew. That means a crew, eat together, fight together, and split the loot together. You need to know who’s with you and that they’ve got you’re back.”

The sailor mutters something into his stew before he brings another spoonful to his mouth. With that you look around the crew, there seems to be a somewhat awkward silence descending. People not wishing to communicate with one another, instead just silently eating their food. God dammit.

What do you do?
>This won’t do, start a conversation (Write in)
>Eat silently, at least they’re eating together
>Other (write in)
>>
>>36532325
>>36531979
>>This won’t do, start a conversation (Write in)
>>
>>36532325
>This won’t do, start a conversation (Write in)
How was your first time rookies?
>>
>>36532325
this>>36532452
>>
>>36532325
>This won’t do, start a conversation (Write in)
Ask the bandits how well this raid went in comparison?
>>
>>36532325
>This won’t do, start a conversation (Write in)
Ask sven how the ship doing?
>>
This silence has to be broken, if they’re not going to talk that defeats the purpose of actually sitting together in order to bond. Wishing that you’d have gotten some rum at port, you scratch the back of your head as you think of a conversation topic.

“So then, rookies,” You begin, “How was your first time?”

A few of them look at you, some who’ve killed before evidently not paying attention to the conversation.

“It was…” Jean begins, the street thief seemingly struggling to find words, “Easier than I expected. We killed people, and yet, it didn’t feel as if we did.”

“I’ is never as hard as you think i’ will be, lad, killin’ be killin’,” Llewellyn answers as he tries to focus on his food, is he still getting seasick?

His sister nods as an answer, “In battle, you dun tend to think of the other as a person, jus’ as someone in ya way.”

Harris grunts, “It sure as hell was more interesting than the combat I’m used to. Most of the time they’d just have us man the cannons back in the navy, no good old hand to hand combat.”

Tomas laughs in response, “They told you to man the cannons? You’re the size of one.”

The big Avergnonian grunts in response once more before turning back to his stew.

“How was this raid in comparison to normal?” You turn to Gerry and Llewellyn.

The man just grunts something as he eats whilst his sister turns to you, “Fairly well, granted i’ was a far easier targe’ than the norm. Bu’ no one died and the only injury we go’ was this.” She touches your chest in the area which was sliced, you wincing with pain at the touch.

>continued
>>
“Well, what can I say?” Tomas grins as he wraps his arm around Hassid’s neck and beams at Gerry, “Sailors tend to get out better than your run of the mill brigand.”

The red head grins in response, and before you know it banter is being whipped around the table about who could kill the most men, which nation’s navy is superior. And something about people’s personal choices of weapons being a shit. You turn to Sven, the elderly sailor happily smiling to himself as he listens in. Choosing not to participate.

“How would you say the ship is going?” You ask him.

“Well, you’ve got a skill in talking to your ship,” He smiles at you, “In maintenance and her crew. But, there are issues. You need more hands, and you need to get this rotten wood fixed up if you ever intend to take out a target with cannons.”

You nod in response before turning back to the conversation, which has quickly become rather loud. It seems your crew are bonding over insulting each other playfully, well bonding is bonding. You finish your meal quickly, there really wasn’t much left.

What do you do?
>Join in the banter
>Go get some fresh air above deck
>Other (write in)
>>
>>36533014
>Go get some fresh air above deck
>>
>>36533014
>Go get some fresh air above deck
>>
>>36533014
>>Go get some fresh air above deck
>>
You excuse yourself, noting that the crew are finally getting along. And quite loudly at that, as you raise up to leave you hear Gerry’s voice from next to you, “Scared cap’n? Can’t handle a bi’ of jostling?” Followed by Tomas’s laughter.

“No, I just don’t like to watch amateurs play,” You answer with a smile as you put your now empty bowl on the serving table and head up above deck.

The cool sea breeze whips at you, bringing with it the taste of salt, as you leave the lower deck. Taking a deep breath you approach the side of the ship and look out over the water. The sun has well and truly the set and you can see the moon reflect on the now black sea. You feel a sense of nostalgia run over you, it’s so similar to when you were a boy and you would look at the night time ocean. The crew sleeping below and you having to sneak out of your quarters to do so.

As you look out, letting the wind blow at you, you hear a creak from behind you. Instantly, your muscles go on edge. Tuning into the sound behind you, you listen more intently. Another creak.

What do?
>Ignore it, the boat’s in poor condition probably playing up
>Go to investigate
>>
>>36533216
>>Go to investigate

Either it's nothing and we narrow down what's wrong with the ship, or we catch some sneaky bastard doing something sneaky.
>>
>>36533216
>>Go to investigate
stupid to not be paranoid when on an old boat out at sea
>>
>>36533216
>Go to investigate
>>
>>36533216
>Go to investigate
Bring along a weapon at least in case its a stowaway.
>>
>>36533216
>>Go to investigate
>>
>>36533295
this
>>
Yeah, you’re going to have a look at that. It doesn’t matter if it’s actually nothing, what you have is an old boat, in the middle of the ocean. There’s no way you’re not going to go make sure that everything is fine with your ship. You slowly walk over, hand positioned above the dirk on your belt, your other arm ready to move in whatever way you see fit. Another creak, sounds out and you crouch down. You move silently, you’ve spent your whole life on boats like these. As you get closer you begin to hear the wind change, if you’re not wrong, it sounds exactly like whispers. Yeah, this isn’t your boat creaking. There’s someone there.

What do?
>Call out (write in)
>Sneak back and rally the crew (roll d20)
>Sneak yourself and try to get a look at the person (roll d2)
>>
>>36533405

>Sneak yourself and try to get a look at the person (roll d2
>>
Rolled 14 (1d20)

>>36533405
>>Sneak yourself and try to get a look at the person (roll d2)
I assume it's a 20 you want?
>>
>>36533405
Should be d20 not d2
>>
Rolled 16 (1d20)

>>36533405
>>36533504
>>
Rolled 3 (1d20)

>>
You crouch down even lower, allowing your body to sway and rock as if part of the ship. You move silently, eyes fixated ahead of you towards where you heard the noise, thanking whatever god is in charge of night that it’s impossible to see for either them or you. As you get closer you hear the whispering grow louder and you press yourself against the central room, heart beating. Like that you shimmy along towards the noise, trying to keep your breath as calm and quiet as possible. Once you reach the end, however, you know that one slip up and they’ll know you know. You peak your head around the corner and strain your eyes to see.

Crouched on your boat are two figures, you can’t determine more than that, nor can you hear what they’re saying to each other. But they are saying something. And that’s the important part. You push your hand to your dirk and edge your heartbeat to slowen.

What do?
>Back off and alert the crew (roll 1d20)
>Sneak attack (roll 1d20)
>Other (write in)
>>
Rolled 6 (1d20)

>>36533790

>Back off and alert the crew
>>
Rolled 4 (1d20)

>>36533790
>>Sneak attack (roll 1d20)
love me dice gods
>>
>>36533790
>Back off and alert the crew (roll 1d20)
>>
>>36533790
Stowaways! From the village or from port but it's hard to believe they have been here that long.

Hail them, they can't exactly be warriors.
>>
Rolled 6 (1d20)

>>36533790
Forgot my roll
>>
Rolled 9 (1d20)

>>36533790
>>Sneak attack (roll 1d20)
>>
>>36533790
>>Back off and alert the crew (roll 1d20)
>>
As much as they can’t be warriors, they are stow away after all, how they got on your ship being the true mystery. You decide that it’s probably best to alert the crew about their presence, you slowly begin to move back, when by some strange twist of luck a wave accosts your vessel. You are thrown to the ground with a thump, it doesn’t take you long to scramble back up to your feet. But there’s no way the two people on the ship didn’t hear that. You curse yourself before you stand up and head back below deck. The crew are still laughing and talking, and it’s definitely loud.

“Stowaways aboard!” You alert them.

Almost instantly the chatting drops off, it’s Pierre who speaks, “How?”

“I don’t know,” You answer, “But they’re on board and they’re trying to be sneaky.”

As if on cue you’re crew stands up and begins drawing weapons. Well, this could get violent.

What do?
>Charge out after them, no more need for sneakiness
>Take a few men with you and attempt to sneak up after them again (roll 1d20)
>Other (write in)
>>
>>36534086
>Charge out after them, no more need for sneakiness
>Other (write in)
Send some men to guard he loot and supplies
>>
Rolled 10 (1d20)

>>36534086
>Take a few men with you and attempt to sneak up after them again (roll 1d20)
>>
>>36534086
Take some men and charge make them shit themselves
>>
Rolled 11 (1d20)

>>36534086
>>Take a few men with you and attempt to sneak up after them again (roll 1d20)
>>
Rolled 17 (1d20)

>>36534086
>Take a few men with you and attempt to sneak up after them again (roll 1d20)
Here we go
>>
>>36534086
>Charge out after them, no more need for sneakiness
>>
“Gerry, Pierre, Luc” You notion to two of your crew, “Go guard the supplies, they could be thieves. The rest of you you’re with me.”

The procession you lead is loud, boisterous and involves yelling. Hopefully, there’s some fear instilled into your borders. As you lead your crew above deck, loud noises and all you hear some swearing from your two stowaways and the sound of something in the water. You charge out towards them, and you finally get a good look at the scenario in front of you. There are a large number of your crew with you, all armed. Before you are two figures, each in different positions indicating fear and shock. Over the edge of the boat, you can see out of the corner of your eye, a row boat lapping up water next to the ship. It’s too dark for you to see if there’s another figure there though. One of the figures looks at you, then back to the boat quickly, their movements indicating fear before they make a move to jump over and on to the boat.

What do you do?
>Where do you think you’re going? Charge and tackle the figure trying to leap off the boat
>Go for the figure paralysed in fear
>Other (write in)
Roll 1d20
>>
Rolled 19 (1d20)

>>36534473
>Where do you think you’re going? Charge and tackle the figure trying to leap off the boat
Here we go
>>
Rolled 7 (1d20)

>>36534473
>Where do you think you’re going? Charge and tackle the figure trying to leap off the boat
>>
Also, question, do you guys think that crit fails and crit successes should be implemented from now on?
>>
Rolled 20 (1d20)

>>36534473
>Where do you think you’re going? Charge and tackle the figure trying to leap off the boat
>>
>>36534566
im if-e on them since i have played a quest were we got three 1 and then a 20

the dice gods are fickle
>>
Yeah, they’re not going to be escaping from you. You move quickly, not bothering to draw a weapon as you charge at the figure trying to run. You make contact before they have time to react, the two of you go tumbling down onto the deck, the figure hitting the ground like a rock. Without the need to think, instincts kicking in, you pin their arm down with your knee and draw your dagger to their throat. You get your first look at them then, a lanky figure, short hair and big eyes. Can’t be any older than you, most likely younger by the looks of them, they’re most certainly a cabin boy. They lack the muscle and size to be a sailor. You look up from the intruder you’ve pinned to the ground and take a look at the other figure. Llewellyn has grabbed him by his hair and pulled him into his chest, a knife pressed against the intruder’s throat.

“Got the fucker, Cap’n,” He nods at you, the figure in his arms visually shaking.

With that, you slowly stand up and bring your quarry with you. Pulling them into your chest in a similar way to your crewmate and pressing your dagger against their throat.

What do?
>Ask the intruders if there’s someone on the boat below
>Interrogate the intruders
>Stabby stabby killy killy
>>
>>36534566
we've been doing pretty good.
But that one time where we don't it always screws us.
So I like just the best of three. But do what you think is best.
>>36534473
>>Where do you think you’re going? Charge and tackle the figure trying to leap off the boat
>>
>>36534698
>Throw a torch onto torch onto the rowboat
Not taking any chances. If there is someone there they would need to put out the fire.
>>
>>36534698
>>Ask the intruders if there’s someone on the boat below
>>
>>36534698
>>Interrogate the intruders
>>
“Is there someone down there?” You ask them, tightening your grip on the one you’ve grabbed.

“No,” Replies the one in Llewellyn’s arms, “It’s just us.”

You nod in response before motioning to Marie, “Go and grab a torch, we’re going to burn that boat.”

The female thief nods before slipping back below deck. You can see the nervousness of your two captures increase when your crewmate returns with a tinderbox and torch. You nod at her and she lights it, the fire illuminating the deck.

“Are you sure?” You ask again. The answer you get is an uneasy silence. “Right then,” You say, “Marie, toss that torch down into that boat will you. Make sure to pour some of the lighting fluid down before.”

As the thief goes to do so your capture speaks up, “Stop, there… there is. Don’t.”

You sigh at this, only natural for them to lie about.

What do?
>Torch the boat anyway
>Yell down and say that if they don’t come up you’ll slaughter his friends
>Other (Write in)
>>
>>36534996

>Yell down and say that if they don’t come up you’ll slaughter his friends
>>
>>36534996
>Other (Write in)
"Last chance, answer truthfully or not only will you lose your boat to fire but also your tounge for lying to me"
>>
>>36534996
>>Yell down and say that if they don’t come up you’ll slaughter his friends
Have andre or sven get ready to shoot some holes in that boat if it moves.
>>
>>36534996
>>Yell down and say that if they don’t come up you’ll slaughter his friends
>>
“Hey, you!” You shout down at the boat, “Either get up here or I cut up your friends. And don’t even think about trying to escape, I’ve to more than enough guns trained on you.” Nodding at Andre and Sven as you say that last part.

There’s silence for a bit before you hear a voice call up from below, “Alright, I am coming up. Do not shoot, yes?”

You hear the sound of something hitting the side of your boat before you look to the side, and see a rope, how’d you miss that? Well, it explains how they got onto your ship in the first place. About a minute later, another man has pulled himself up onto the ship. And he finds himself roughly grabbed by Harris, the big man’s face stone as he does so.

What do? Can do multiple if you wish
>Interrogate them
>Send someone down below to loot their stuff
>Other (write in)
>>
>>36535130
>Interrogate them
>Send someone down below to loot their stuff

Ask them the usual. Who, when, why, etc.
>>
>>36535130
>>Interrogate them
>>Send someone down below to loot their stuff
>>
>>36535130
>>Interrogate them
im thinking of starting a finger collection want to help me get started
>>
>>36535130
>Interrogate them
>Send someone down below to loot their stuff
>>
You turn to Tomas, “Go get what you can from the boat.” The sailor nods before grabbing on to the rope and lowering himself down. With that you turn to your new acquaintances, “So, I have a few questions if you don’t mind me asking.” Silence as a response. “I’ll take that as a yes. Who are you?”

The one who answers is the one Llewellyn has grabbed, “We were the crew of a merchant ship. Peddling wares between ports, we were attacked by pirates.”

“And how did you end up on my boat?”

The cabin boy speaks up, “When we were attacked some tried fighting, but it became obvious we were outmatched. So a number of us headed for the escape vessels. We don’t know what happened to the others but when we saw you we tried sneaking on board, figured we’d stowaway until the next port.”

“And how long have you been on board?”

The cabin boy answers once more, “Since we saw you go down below, we assumed for supper.”

As if on cue you hear Tomas call up, “Not much down here, boss! Just some food and emergency supplies! No weapons!”

“Bring it up!” You call back, and are answered with the sound of shuffling from the lower boat.

What do?
>Ask more questions (did the pirates have any markings, who each of them are, etc.)
>Send them on their way
>Capture them
>Other (Write in)
>>
>>36535355
>>Capture them
we can talk later
>>
>>36535355
>>Other (Write in)
"I've have a mind to take your supplies. Burn your boat and throw you over board. What skills do you have, that should make me want to keep you alive."
and
>Capture them
If they have any real skills. heck plenty of people were stranded on pirate ships
But they were doctors/what not people with an actual skilled profession that helped.on the seas
>>
As Tomas brings up the supplies, not much by the look of it some meds and food, “That’s all there was, boss.” You nod at him in thanks before returning your gaze to the figures.

“I have half a mind to throw you overboard and burn your boat,” You tell them, and watch as Llewellyn’s capture goes weak at the knees, “But as is, if you are skilled enough I’d prefer not to. Well are you?”

Silence bears down on the group before finally the last man speaks up, “I was ship cook, yes? I can cook good food for you. The boy, the boy is good he help me. Man good sailor, very good, work well.”

You acknowledge the man’s response before adding, “And do you and the boy know how to sail at all?”

“Yes, we do,” The man moves and you take it as nodding, “We know how to sail, we good sailors.”

What do?
>Capture them, interrogation and work can come later (who?)
>Man overboard (who?)
>>
>>36535427
This
>>
>>36535355
also if you can could you give us a pastebin for our inventory?
>>
>>36535506
Will do. Give me a moment
>>
>>36535501
>>Capture them, interrogation and work can come later (who?)
the man on the rowboat
>>
>>36535521
lol didn't mean right now.
I thought it was just a bit. considering we raided the armory.
And with all the shit we just got. I'd be fine/happy if we got it next thread.
>>36535501
>Capture them, interrogation and work can come later (who?)
take em all.
may as well, we need some more hands.
>>
>>36535501
> capture them
interrogation for them all. The boy would be an easy target..
>>
>>36535501
i posted this >>36535538
thinking we were taking them all just talking to him first
>>
Where do you put them, the ship doesn't have a brig

>Just keep them in your quarters, you'll sleep with the crew
>Move the stuff out of cargo and put them there
>Other (write in)
>>
>>36535622
>>Other (write in)
tie them to the mast
>>
>>36535622
>>Move the stuff out of cargo and put them there

Well, we might want to keep them. Leaving them to elements will hardly build up loyalty, and we do dislike slavery.
>>
I wish we had captured some people now to use them in a test of loyalty/piracy.
>>
>>36535622
>>Move the stuff out of cargo and put them there

Does Andre have "extensive knowledge" on what prices are for things?
>>
>>36535622
>Move the stuff out of cargo and put them there
>>
this and Wulin hero quest are my 2 new fav quests
>>
>>36535700
He knows a fair bit, however his knowledge on illicit dealing is a bit less so. He's a fast learner when it comes to buying and selling though
>>
“Take them all,” You tell your crew, passing off the cabin boy to Hassid, “Move the stuff out of the cargo hold. Just stack it in the dining room, that place is huge anyway, and put them there.”

With that your new prisoners are moved downstairs, a majority of your crew going with them to help the process of locking them up and ensuring they don’t escape or steal any of your precious cargo. With the stowaways secured, you can now do a number of things. You intend to train the crew up tomorrow so you could just head to bed in preparation, or you could interrogate the latest “additions” to the crew. Alternatively, other pirates nearby puts you a bit on edge, you could go ask Sven what he knows about how other pirates operate.

What do?
>Interrogate
>Ask Sven
>Go to bed
>Other (write in)
>>
>>36535818
Ask Sven about pirates I want to feel safe and we can interrogate the prisoners whenever
>>
>>36535818
>>Interrogate
>>Ask Sven
>>
>>36535818
>>Interrogate
>>Ask Sven

Interrogate *with* Sven. He can probably get a better idea of whether or not they can be made into good crew-mates.
>>
>>36535999
I like this idea
>>
>>36535999
this
>>
>>36535818
>Go to bed
Let them stew in their fear. like a turkey we're going to fuck.
>>
>>36535818
>>36535999
This
>>
You’ll have to ask Sven about what pirates there would be in the area, as well as going to interrogate the prisoners some more on that and on other matters. Deciding to pull the old man aside as the rest of the crew head below deck you begin asking questions.

“Are there other pirates in this area?” You ask him.

He ponders for a moment, scratching at his beard, “In this area? No probably not. The pirate lords tend to be based further south, probably a crew like us, independents.”

That fills you with some relief, not a big fish then, but one part of that has you interested, “Pirate lords?”

He raises an eyebrow, “The nine dread pirate lords? Haven’t heard of them? Gods above, boy, how green are you? The nine most powerful pirates of the sea are referred to as the dread pirate lords. However the number and who’s in it fluctuates. Up until a few years back it was seven, then The Black Maiden was killed and two of her number moved up, as well as that up and comer from across the west sea. However Iberios tends to just be a battle ground of less powerful pirates.”

You nod in response, “Even so. I’d like to interrogate the prisoners further. On this matter and others, in particular whether you believe they can become working members of the ship.”

“And you want my input and help,” He finishes for you, you nod.

>continued
>>
>>36536174
The two of you head down to the newly repurposed cargo area. The door secured shut by both key and Harris leaning against it. You nod at the man and he steps aside and unlocks it, letting you through.

In the light you get your first good look at the new prisoners. The first man is average height but broad, with dark hair and tanned skin. He has a well groomed beard and hair, and apparently has no shirt on. The necklace indicating him as appearing as a member of the Cult of the One, evident against his hairy chest. The cabin boy lounges in the corner, he is skinny and lanky, but short. He looks at you as you enter, his eyes showing no emotion. The last man is short and lithe, and is from across the western sea. His slant eyes and yellowish skin betraying his heritage.

>Who do you interrogate and what do you ask (write in)?
>>
>>36536197
Ask everyone about the pirate markings and their skills
>>
>>36536197
>ask them about the pirates ship
>>
And seeing as the thread is pretty dead that's where we'll end for tonight. Tomorrow expect to see interrogation and training.
>>
>>36536417
okay, thanks for running BB! You're aces!
>>
>>36536417
Sorry. Just couldn't think of anymore questions. Thanks for running.



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